#animation

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long ridge
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@spring swallow try restarting your game

spring swallow
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I have

long ridge
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and did you load straight into that avatar

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or from another into it?

spring swallow
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I'll brb

void sonnet
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change the height in vr chat

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it will fix it

spring swallow
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Yeah, i loaded straight onto it

void sonnet
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i get that issue if i switch between chracters with height differnces alot

long ridge
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yeah im not sure how to fix that

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i get it with one of my models but then i just switch to another and back

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and it's fine

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but if you loaded straight in

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idk

spring swallow
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I'll see if that fixes it

void sonnet
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yeah just try changing your heigh up or down depending on the character it should reset you

spring swallow
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Alright

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Still having the issue

dawn shale
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Am I doing this right?

mystic umbra
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@pliant plank kk

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so I tink I know the issue

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but lemme test it

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I made mutliple compies of my avatar and I have a fdeel one of the bodies of my duplicate got the visemes instead

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for some odd reason

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now ima reimport thre anim fbx

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rig the secondmodel

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duplicate the .anim file

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then delete the second fbx

pliant plank
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May work out just fine like that

mystic umbra
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not letting me duplicate the animation file

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hmm

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FUCK

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I DELTED MY MAIN AND UNIY WONT LEMME ACCESS IT

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cntrlz wont bring it up

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fuccckkkkkkkkkkkkkkkkkkkkkkkkkkk

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k so I have no saves either

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Aite

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time to off myself

spring swallow
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How do I get unity from shoving my avatar in the ground?

torn pawn
spring swallow
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Beautiful

torn pawn
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might as well replace fire with some1 else and add 2 more systems for rest girls

mystic umbra
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yuumi do you know how to make it so other vruses can play with your tits

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users*

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im trying out a sphere collider

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but idk if world objects or other people will colider with it

torn pawn
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you can;t interact with other people

mystic umbra
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๐Ÿ˜ฆ

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I guess you cant add a trigger with a ridig body to miake it work either

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Feels really bad man

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fingers crossed the 50th time I do this itll work

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I have no idea why the .anim file would duplicate

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in unity

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so I dragged it out and deleted the anim fbx

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and dragged it back into unity

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and unity dragged it out completely as an fbx

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KILL ME

pliant plank
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Ctrl+D on the anim file

mystic umbra
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I did

pliant plank
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Did you rename the file so it didn't have | on the name?

mystic umbra
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k so I changed the rig to generic and it finally let me duplicate

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Wtf

pliant plank
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It needs to be humanoid though

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Haunted models

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Everywhere

keen scroll
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:/ particle are still passively spawning

mystic umbra
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ok now it duplicated when I set it to humanopid

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I have no idera

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I just redid everything again

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and now it works

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???

pliant plank
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Haunted i tellya

mystic umbra
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ok so whats the best way to commit suicide

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Cause (m done

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if this doesnt work

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IM DONE

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k we work fam

heavy stirrup
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How many moving bones is too many moving parts?

long ridge
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hello i'm legit doing manual lip syncing for an emote

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is there an easier way?

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or am is this gonna be a project for a few days

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lmao

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(in unity)

clear yew
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There is

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Idk how it works but a friend has a emote that plays a audio clip

torpid wadi
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is it possible to make a permanent change to your avatar after you use an emote

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like a transformation emote

long ridge
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dont think so

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because vrchat will revert any unreverted anim changes

torpid wadi
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damn

long ridge
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at least you aint trynna lip sync your character

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kill me

clear yew
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Googling for a blender or unity addon for that may be a good idea

long ridge
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nevermind, i got it all done

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only problem is having it play in game

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i want it to be an action

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like

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holding my fist

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there any limits around that?

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because i can't get it to actually work

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i set it to legacy

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are there other things i need make sure it's set

mystic umbra
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boys and girls

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I did it

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as a desktop pleb I made an animation

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work

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with particle effect etc

frosty pendant
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Does someone know why the sound in one of my project doesn't work? It works fine in every other project...

clear yew
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Congrats Keo

mystic umbra
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gonna make a video on this definantly

clear yew
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Feel there will be people the video will help

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Jennifer, does it not work within the project, in the game or when you upload?

opal lodge
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I also felt really good when I was able to make animations before buying vr. Finally being able to try them out once I got my vive never felt so good

clear yew
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As a desktop user:
While in the game is there a way to stop a custom emote before the animation was meant to end?
Is there a way to control a particular bone's rotation while playing an emote? So that for example I'll be able to adjust the direction a petting or poking emote is aimed towards by rotating the torso bone's axis (with mouse) to adjust for the player's height.

mystic umbra
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the issue with animation in desktop is

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it breaks when you make it

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only solution I find is cope paste an animation into it

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with a pose you want

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then add active components

clear yew
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Sorry, meant both questions for during in-game

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Would that still apply?

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Know the first part explains how to add an animation without breaking the original but hadn't heard about active components before

mystic umbra
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@clear yew active components like?

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movement of the body?

clear yew
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In general I don't know much about Unity since I have yet to use it, so didn't know what "Active Coponents" may refer to but want to know if it's possible to maintain some control while using emotes in game to better plan for the custom emotes I'd like to animate

mystic umbra
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desktop I dont think so

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vr you can

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like run multiple animations together

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well actuall I want to take that back

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I blieve vr can

clear yew
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Was hoping to emitate vr-like movement on desktop with custom emotes

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But I see, hmm

mystic umbra
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you can

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like if you want to have a pad pat emote at a certain size you hand will go up you can

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but to scale the emote I know thats not possible

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youll have to make multiple headpat emotes

clear yew
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Did fear I would need to make a different patting emote for petting tiny, eye level and tall characters

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Wouldn't be patting a tall character anyways since I wouldn't be able to reach them, lol

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Is it possible to use shapekeys/visemes instead of bone movement for Eye-Tracking?

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Currently working on creating and rigging the facial expressions for my model but the eyes may clip and look odd when moved with bones becauce she is low-poly

hushed bluff
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can someone try to explain to me how to fix my animation sound. so i have a gun on my avatar i want it to stay idle with i do the gun gesture with vr. when i pull it out it does the sound. i have two animations one for just pulling it out normally and one with the sound can anyone help me fix where i just pull the trigger and it does the sound instead of just pulling it out instantly and it doing the sound?

gaunt gyro
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Put the sound in an Empty that is disabled by default, and enable it with the second animation.

hushed bluff
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how do I go abouts doing that i watched videos but non of them really helped.

last wolf
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is there a way to make an audio play when you use your emote?

frosty pendant
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@clear yew the sound doesn't work inside that specific project and ingame. Outside of unity it works fine...

gaunt gyro
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@hushed bluff Just rightclick on whatever bone in your hierarchy you want to add the sound -> Create Empty -> Add sound source.

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@frosty pendant What file extension is it? .wav does not work in unity. Gotta make it .mp3 or .ogg

frosty pendant
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It is .ogg that's why I am curious

swift bone
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heya is there a way to make like ehm make u explode yourself?

granite bluff
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Hello, I'm new here and i have a question about animation.
Can a make a animation like ,,KaMeHaMeHa'' from goku?
And if i can, can i put some effect like kamehameha ?, like the color you know what i mean.
Sorry if i wrong the chat.

mystic umbra
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Im just gonna answer with a single yes sky. youll have to do some research into how

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but itll be customoveride animations, paritcle effects, and music

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gl

gaunt gyro
mystic umbra
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oh man you shouldve aded a shapekey to hid the long poytails and only have the spikey ss hair

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but seriously there seems to be a lot of people making supersaiyen animations

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and I have no idea why

oblique crater
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can someone help me?

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im new to this stuff and im stuck

mystic umbra
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sup

oblique crater
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tryna add more stuff to my avatar

mystic umbra
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k

oblique crater
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but so far 1 has been the limit

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idk how to add more

mystic umbra
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add what stuff

oblique crater
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acessories and stuf

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u no

oblique wadi
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Quick question: I was wondering if its possible to somehow move mmd motions to unity and put it into a premade project avatar

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Or do I have to start again with an avatar in blender

granite bluff
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@gaunt gyro nice animation mate, i love it ^.^

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Thanks for help

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and.. you know a good tutorial how to make an animation ?

gentle pine
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question, is there a way to do bullet casings when firing a gun?

mystic umbra
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@oblique wadi like a vmd ?

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@gentle pine yea add gravity to the particle effect that has a rendered mesh of bulletcasing

gentle pine
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@mystic umbra ty!, is there a way to make them collide with the ground? Or do I have to create a fake ground for my model?

mystic umbra
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particle effect have a worldcollider option

oblique wadi
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@mystic umbra Yeah a vmd

mystic umbra
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give me a sec bestgirl I know janezno made a tutorial on that

gentle pine
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ok cool, thank you very much, I will experiment with it

oblique wadi
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Thank you ^^

mystic umbra
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there you go

sharp epoch
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So is there a way to make emote animations longer than the standard 10 seconds? Its way too short to have elaborate animations

mystic umbra
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jazeno sound so sad in it tho ๐Ÿ˜ฆ

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only way is to rig a generic model with the animation

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now that I think about it maybe you can rig a animator to pull up a clone thats rigged as generic and hids your main

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and that can dance around for longer than 10 econd

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but I dont know how you would hide your main character

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maybe like sink it into the ground

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or something

oblique wadi
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Im imagining your model just melting into the ground, that would look so odd

wise minnow
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can anyone give me heart shaped hand animation ?

must need (

swift bone
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also how do you make your head turn when u do like a piroutte animation

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since it just keeps looking forward for me

ember olive
topaz barn
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u are not using the right particle renderer

lost musk
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@sharp epoch you can do as long emote as you want. But the lock on root after playing an animation will stop after few seconds. Still, you can pres another emote and it will re-lock your character for a new session of seconds and yourcharacter will keep playing the first emote normally

ember olive
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@topaz barn what do you mean?

jaunty gust
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I've set an animation on my character that should always be enabled for starters. However it is working both in Unity when hitting play and it's showing up correctly in the Avatar Selection Screen (ingame), it is not showing up ingame itself. What could have been wrong?

lost musk
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Activated objects with animation will never ever be showed in mirror nor videos

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Because the mirror show the ID at first unanimated.

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That's why you cannot see any effects from yourself in a mirror.

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Saddly

jaunty gust
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@lost musk Not just the mirror, I had a friend check it for me

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It's just a tail wag animation too, setup in a way like a blink animation for example. Set it as a legacy, loop wrap mode, animation set on the character to be active and played automatically. And it just doesn't show up in the game ๐Ÿ˜ฆ Confuses me as it does show in avatar selection :/

spice meteor
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quick question a weapon bound to your body still has to use a second copy right as the version on ur body gets deactivated and the one on your hand activated due to orientation to the proper bone so no way of saving polys by reusing the weapon bound to the body right?

topaz barn
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@spice meteor slow down

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Catch some breathe

jaunty gust
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Ok so apparantly the idle tail wag is working, untill the point where I add in an animation override controller... then it just yeah, doesnt show up anymore q.q

spice meteor
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@topaz barn matsix

topaz barn
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@spice meteor So you want to save poly by using only one weapon model?

spice meteor
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yea but is that even possible because the weapon has to orientatate on the proper hand bone right

topaz barn
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no

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You have to use two models

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However

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You make them both not accounted in poly count

spice meteor
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are deactivated objects affecting people optimization wise?

topaz barn
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Not sure

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I dont think so

swift bone
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ay question again, is it possible to toggle particles on and off without vr?

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not animations like wielding something

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but more like fountain

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from the model base

dawn shale
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is it possible to set a generic animation on loop? say if i set it in a map

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by generic i mean model

lost musk
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@jaunty gust Is this an animation set on legacy ?

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Are you well looping the animation ?

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Myself I had this kind of problem because I been setting up a 1frame animation, without removing the basic 60th frame. So I was never able to see it working in game

hexed current
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hey guys, how come my character, who

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is using a mixamo anim, when she walks her feet like barely move

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but every other animation I gave her works fine

wise minnow
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where can I download custom animations except mixamo ?

granite dust
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The unity asset store has animations

celest trout
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Does anyone know how to tmake a glowing aura particle system like a lightsaber?

clear yew
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Is there a way to add custom overrides to a generic rig?

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to be able to use emotes

final gazelle
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it's more than possible, but you'll encounter a bit of a problem when using emotes -- they'll loop for at least a good 60 seconds without you being able to move from that spot

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you'll also need to create/attach your own custom idle/walk/run cycles, and there won't be any tracking on your head when you look around with the mouse -- your whole model will just turn in that direction

clear yew
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thats, fine, i have an animal that I already have running fine, but i was having trouble with overrides and emotes

final gazelle
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ah, then yeah -- custom emotes are more than possible, but there's no known way around the looping bug as of now

clear yew
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okay, thanks ^_^

spice meteor
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when u do an emote for vr do both keyframes have to be active or one active one off?

hot orbit
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Is there a way to completely disable looping on hand gesture anims? I want it to end after the first cycle and be able to use it again afterward, but the whole anim just keeps going

hidden spear
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Is there a simple rotation animation I can find? I have a image that I want to bring out in my hand, and I'd like the image to rotate slowly while it's out ๐Ÿ˜›

jaunty gust
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@lost musk yep. I managed to make some progress now though. It seems like some of the other hand gestures I've setup somehow cancel this animation out so it doesn't work. Makes no sense at all.. don't even have to actually use the gesture for it to screw up, just having it set into the override is already causing it to break :/

ruby elk
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Guys I need help. I made an idle standing animation which works fine. But whenever I move, the character floats in the air. The viewpoint stays at the same height tho. And when I stop moving, the chatacter gets back on the gorund height and the animation works. Is there any way to fix the issue I'm having?

jaunty gust
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So now way I want to accomplish is working but the combination of this and other hand gestures set up is screwing it over.. will redo the other hand gestures and see if that works

clear yew
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i have a custom walking animation and in game when i walk the avatar is turning to the right (when i walk forward

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does anybody knows how to fix

rancid furnace
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pretty new to animation - is there any easy way to mkae something move in a curve?

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acutally this looks a pain in the ass nvvm

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wanted to make a semi asteroid belt with the asteroids both rotating and moving in a curve but i donn't thinnk there's an easy way to do it

rancid furnace
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nevermind it was actually pretty easy ๐Ÿ‘Œ

clear yew
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Is there a controller layout for the Vive I can reference?

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nvm, found it

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I think that is what i was looking for. Needed to know what did what gesture

rancid furnace
clear yew
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ty

jaunty gust
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Alright.. My tail wag on gesture trigger is working correctly now. BUT... Whenever I have other gestures that like, lift the tail... It starts to get a little weird. For example:

My Victory gesture is a peace sign with a facial expression and an adjustment to the ear rotation (0:01 seconds), and also enabling the tail wag animation which is set to the character as permanent (1:00 second loop).

My fist gesture is a >.< face the lifts the tail up and holds it into a static position (0:01 seconds).

Now my issue is: The fist gesture is working properly, tail raises and stays there, no issue.
The tail wagging on the victory pose however.. Well, it wags. But its no longer lifting up, it's wagging while pointing backwards (which is the original pose of the tail). This didn't happen before I assigned the fist gesture into the override controller.

Anyone has tips? ^^

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Actually, both of them aren't working correctly anymore. I just realized that with the fist animation the tail should be like straightened backwards instead of being lifted. So now the tail is getting half lifted while doing fist as it should be with the victory gesture, and the victory gesture is keeping it pointing in its original position... >.<

dawn shale
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Does anyone have an animation of hands in pockets? If so, please message or mention me.

jaunty gust
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Even idle the tail is not in its original position anymore, but half lifted.. Yeah im going to drop this for the day. I really lack the knowledge to get this going it seems

celest trout
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Hey is anyone here experienced with Trailing Particles?

novel flower
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Anyone happen to have a pic of the default emotes? Trying to remeber where each thing is so i can overrite a death animation for the standard death one tc

spring swallow
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Hey, I put some walking animation overrides, they seemed to work but then

nocturne radish
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Hey there! I've been struggling with this for hours, and I can't seem to find a solution. I see it has been asked twice already but it doesn't look like it has been answered.
When I try to CTRL+D the animation in a character, it gives me a ArgumentException: Illegal characters in path. error. There's no weird characters at all in the path where Unity is, nor where the project is, and there's not even spaces in the names of the meshes. Could anyone help me with this?

spice meteor
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pretty basic question but is there a workaround so you dont lose ur animation such as pulling out a gun if you walk around while having it out?

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or any special thing that causes this like vive only or shit like that?

zealous needle
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Could duplicate the base walking animatikn

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Add in the gun to them, and then just override

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Would anyone be able to help with getting a spell projectile to be set up? I'm not sure how I set it through animations.

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It's a prefab of effects, but setting it to be active doesn't cast it or anyth

buoyant quartz
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Anyone have any experience with C4D format files?

unreal barn
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Hey there guys, trying to find a vrchat admin to ask a quick question to lol

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whoops wrong place my bad

winter river
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I'm having an issue with adding a dance, when I rig it I follow everything but then there is like a bunch of extra bones sticking up and they mess with parenting, is there something I am missing since Unity is not allowing me to upload and when I do, it doesn't dance

hot orbit
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Having issues with setting up world particles, any help would be great.

zealous needle
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Aren't world particles a performance genocide?

hot orbit
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Are they?

zealous needle
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That's what I have been told, but I cannot confirm if true

hot orbit
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Particles in general are a problem lol.

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It's literally a singular particle

zealous needle
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that is for sure true lol

shut yew
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Hey when i make an animation how do i make stop going through the ground is there a guide

zealous needle
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@hot orbit https://puu.sh/zkrKz/97b9c1dccb.png
Im not sure if this will help, but these are the collision settings for some snow particles that collide with the world. I'm gonna see if they affect this spell im working on

tight arrow
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So I imported an animation from Source, and when I preview it in Unity it's kind of... wacky. Will it still look like that in VRchat?

gray valve
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Hey there. Can Custom Emotes like dance loop?

silver lichen
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i am attempting to animate the position of my armature however the Position xyz properties are all grayed out and changing them does not work, as soon as i move the animation the position coords reset to 0. How do I go about fixing this?

plush meadow
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Anyone know if you can add props to a mixamo animation?

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Or is it simply not possible?

cursive moon
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Anyone know how to copy the default gesture animations? I see them in the Male_Standing_Pose prefab, but all the animations are the same values for every component, and they just leave the hands in the default, not-closed-but-not-open position.

cunning saffron
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"The following component types are found on the Avatar and will be removed by the client: ONSPAudioSource" I didn't have that problem before updating the SDK

cursive moon
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ONSP scripts have been disabled. Just remove the ONSP part of the Audio Source and the error should go away.

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I believe that makes you edit somethign about the sound source but I don't knwo what - never done sound.

gray fossil
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Anyone know how to add an animation to a weapon? I'm trying to animate a scythe that has a vmd file with it.

cunning saffron
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@cursive moon how do i remove the onsp?

cursive moon
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Uhh, I think the same way you remove any component you added to an avatar, I think.

hexed fern
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Do all animations for vrchat have to be a certian length? because i think i made mine to long when i got them off mixamo

cunning saffron
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oh yeah i found it

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thank you

quasi hearth
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The "animation" tap doesn't have a animator area? help please

radiant lodge
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Any way to use animations with weapons for desktop users?
When i overwrite one of the 8 emotes, with one of the animations from other avatars, in overrideController, it will just flick through the ground for 2 sec and do nothing

lime spruce
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Hey, does anyone know of any good tutorials to do a "Za Warudo" like effect? I've seen it on a few models where a sphere that inverts the colors of everything around it pops out and wanted to figure out how to do that

clear yew
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but not the dab ๐Ÿ•ต๐Ÿผ

icy hazel
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@lime spruce im p sure there is a shader that inverts colors of anything behind it and it is transparent, so you just need to find that and look at any animation tut + add that shader to a sphere

clear yew
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@rowrr#1001 Dab is from .vmd motion data file ( weeb stuff ) in shorter = youtube = dab motion dl

hushed bluff
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does anyone know the script to have one texture on the outside and one on the inside?

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ie like sphere on the outside is blue then inside on red

snow sparrow
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Real quick: How does one perform the Finger Guns gesture on Vive? I'm trying to map a custom animation to it, but I just can't get the Vive touchpad to do what I want! Is it thumbs up then point? Point then thumbs up? A swipe left? A swipe right?

icy hazel
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mfw if i get vr gloves then i wouldn't have to care about these weirdass controllers

leaden totem
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Does anyone have a solution for the snail marker to have it work smoothly instead of not erasing the text when you let go of the hand gesture? I know it's possible, just not sure how.

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I mean as in, not to dissapear between using hand gestures until you use the EraseAll gesture

placid needle
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trying to make finger animations, but whenever the override is used ingame the fingers spas out and spin around, have i done something wrong?

ruby elk
viral yarrow
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does someone know how to remove the little pause at the end of an animation? I'm making a generic avatar and I just finished his walk cycle, but there's a small pose everytime before it loops again

small tapir
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When i making an animation do i need to animate it in to the normal position so the animation is like in that animation pose?

wicked crown
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haveing issues geting my emote animation out of the ground. Ive set it soo it rais's with the "animator.root T" and works all fine in unity yet ingame its a no go. Sugestions?

ivory laurel
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Hi guys! I have made an animation for my avatar, that includes shrinking his head,stretching his arm( like basically making a mess of his texture;extend it) and i wanted him to move forward. It looked good in blender, and in unity, until i rigged him. After that, his head doesn't shrink and his arm also isn't doing what i wanted it to do. And on the preview of the animation(in unity) it looks like he's moving forward(like,the entire model is levitating to front, but that's good, that's how i wanted it to be)but in the game, he's just standing in the same place... I'm clueless, do you guys know what could be the problem?

normal skiff
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is there any up-to-date info on importing VMD files right now?

normal skiff
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newest I can find is November and everything already looks too different to follow

ivory laurel
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Is there any way to go past it?

viral yarrow
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hey could someone help

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I got my generic avatar

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it has its animation, and they're assigned on it

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I tested the play, and the animation plays

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but in vrchat my character doesn't display any animation

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this never happened before so I'm wondering what could be causing it

clear yew
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how can i make an animation with an object that doestn follow the player movement? like a tree

zealous needle
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How do you make a projectile independent of camera viewpoint?

frosty pendant
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could someone tell me how i could add lika a laser pointer to a gun?

scenic shuttle
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is there a way to extract the basic hand gestures for overides

zealous needle
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That one should be easy Jennifer

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Create a flat cylinder, transparent with emission, attach to the gun and position it

frosty pendant
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i played around with a line renderer for a while... but that one is kinda strange

haughty glade
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Anyone knows how to create a billboard animation for idle above head? I know you have to create a new particle system and add billboard component
but i'm not sure what to do from there
I'm trying to make a small AFK sign above my head to add to an idle/away animation

zealous needle
#

I feel like not many people know how to do independent projectiles with colliders

#

Or I'm just not looking in the right area

fathom drum
#

I would like to be able to take an item out of a box i have the item is a seperate mesh already but i am not quite sure how to make it interactable with my model. Would i use Dynamic bones or something else for something like that?

zealous needle
#

create an animation like you would for any other, just set one to have the box only, and the other to have the box + item

fathom drum
#

awesome thank you.

oblique wadi
#

i have an issue with my mmd motions when im finally in vrchat with them. the hips dont rotate and lock in place and im not sure how to fix it

clear yew
oblique wadi
#

this is with emotes

clear yew
#

i want the animation to trigger when i do an emote from the menu

orchid hinge
#

i have a questions about particles. how do i make them drop to the floor and collide with the world?

#

do i change simulation space to world and collision to world?

limber epoch
#

@clear yew you're doing the most. VRChat has animation override that does this for you

zealous needle
#

so I've run into something unexpected with my rifle

#

The first world, it played the sound fine

#

after I teleported to a new world, I could not hear the sound, but others could. Is this a common issue?>

clear yew
#

so i used to be able to export Dances just fine to unity. but as of last night everytime i export a model with animations in it the animations dont carry over into unity

#

anyone got any ideas

oblique wadi
#

@clear yew did you make sure that baked animation is ticked when you export?

#

that is if youre using blender

clear yew
#

yea i fixed it

#

now i have another issue

#

i cant dupe the damn file off of the fbx

#

lul

gaunt gyro
#

Rename it first

clear yew
#

i did

frosty pendant
#

someone knows why my animation keeps repeating? i have an animation with 3 keyframes but when i let go of the gesture it all freaks out and overrides everything else... any idea?

oblique wadi
#

@crimson tide I just had this issue and managed to fix it. On your motion there should be options for baking animation data. Tick all of them except looping. They also need to be "Original" "Feet" "Original" in descending order. That should fix the issue.

#

@frosty pendant You might have loop checked on your animation

frosty pendant
#

thats what i checked first... loop time is unchecked and in debug it is on default

clear yew
#

created a new unity project and i could dupe just fine idk how that could cause me to not dupe in the fisrt place

covert hawk
#

can someone tell me how to make a rainbow hair glow in the dark ?

azure canopy
#

try making the material an unlit texture?

#

is there a way to like, string animations together so one plays right after another? specifically in an idle animation, i want one animation to play right before another, having them loop

#

basically i'm just asking how to combine animations into one

gaunt gyro
#

It's technically possible, if you string them together in a controller.

azure canopy
#

o h h that's what i was looking for

#

iii think

gaunt gyro
#

Yeah, looking in the custom animation override template for lots of examples, it should be possible

azure canopy
#

now i just have to find a way to make this a .anim

gaunt gyro
#

Instead of going Start -> Animation -> End you can make it Start -> Animation -> Animation -> End

azure canopy
#

is it even possible to turn this into a .anim file?

gaunt gyro
#

Controllers are scripts that play .anim files

#

So you have your animation as .anim, and it's triggered by the controller

azure canopy
#

gotcha, i'm just trying to figure out how to put this into the animation override thing

atomic elm
#

Hello, anyone here got a bit to help a total noob?

gaunt gyro
#

Well, you need to either edit the animation override, or create a new one specifically for that avatar.

zealous needle
#

So, I have a rifle. It's set up, shoots right, works fine. But the sound after I teleport, goes off into the distance

azure canopy
#

u gh h h h this is as far as my unity knowledge goes so i guess i'll mess around with that

gaunt gyro
#

And each of those grey boxes has an .anim file assigned to it

azure canopy
#

god how do i pan around in this controller--

zealous needle
#

does that allow me to play multiple animations together as well? Like, parts of a projectile in a full system

gaunt gyro
#

No idea, I'm still a scrub with this too.

#

I'm trying to figure out if it's possible to split up left and right hand gestures

#

So you can assign different animations to each hand.

azure canopy
#

ok nevermind i can totally live without this lmao

gaunt gyro
#

If only I had some clarification on how the game actually works with this controller. It would make it a lot easier for me to customize it. ๐Ÿ˜›

gaunt gyro
#

Idk if there are any VRchat team members around that are willing to clarify this? ^^ @grand mango @muted prairie @lament zephyr @stoic gull
I'm sorry for tagging all of you, I hate tags myself and I hate to tag people. ๐Ÿ˜ฆ I just really wanna know if it's even possible to do what I'm trying to do, or if my work is in vain.

pastel ravine
#

does anyone know how to fix the animations not looping

#

for custom overrides

oblique wadi
#

there should be a box you can tick on the motion itself to keep it looping

#

could be the motion itself orthe settings for the motion

spice meteor
#

is it a mixamo idle?

oblique wadi
#

did you try changing any settings each time?

spice meteor
#

u sure ur hip bone is correct?

#

when u play the animation in unity is it like that all the time or does he kinda slowly get into this positon?

#

did u ask any friend or so? i dont trust the fucking mirrors anymore lol

clear yew
#

Do visemes/blend shapes work on locomotion animations like walking? I hear non-human bones won't work

covert hawk
#

any clue how to solve this?

#

how do i get rid of the black part?

#

i'm trying the rainbow efect and it seems cubbed shaders doesn't have a cutout version for thie rainbow efect

versed yacht
#

Hey, anyone experienced in Dynamic Bones that can help me with a consistent issue I'm having?

torn pawn
#

post the question

#

also, is it possible to make audio source to play on a delay, or do I need to edit the audio file itself for what I want?

gray fossil
#

Anyone know how to get an animation to play in reverse?

limber epoch
#

@red tiger in unity select the .anim and make sure to bake everything into it

gaunt gyro
celest trout
#

Can you transform a body part in an animation? I'm in recording mode and when I try to change a part and play, it goes back.

#

seems you can only transform the root object and not part of the armature? I want to shrink my arms in an animation

forest dove
#

Shrink by bone

gray pier
#

Is there an easier way to go about fixing the hands when just doing a facial expression?>

limber epoch
#

@tepid lantern holy shit can i pay you to do a thing for me

last wolf
#

I need help with making an audio play when I use my emote

limber epoch
#

@last wolf create an empty gameobject with an audio source attached to it,

#

have the animation enable it

#

much like you would do for a weapon animation

gray pier
#

alright, i dont fucking get it, i cant import mixamo animations because "Transform "Hips" for human bone "Hips" not found.

dim valve
#

Strange, the animations I'm working with aren't moving the model in VRChat, but will in Unity.

#

Any ideas on what I have done wrong?

#

Works in Unity,

#

Not so much in VRChat.

last wolf
#

@limber epoch how do you make the animation enable it?

clear yew
#

sup guys

#

I have created a custom animation with a weapon and overrided it to the fist

#

when I do the fist I can see the animation but my custom weapon is not there

#

just the face expression from the animation

#

did I miss something? the weapon should exist in my character too or only in the animation?

covert linden
#

First off, don't bind it to fist, it'll pop up everytime you'll select something. secondly, you did add it in the animation? And its in your armature? Then it should just pop up. Check if the box is ticked and that the weapon is in your armature. It needs to be on your character, but hidden (untick the box next to its name in the inspector)

clear yew
#

thank you

dim valve
#

So where do people find and download these animation files, such as dancing?

#

I've grabbed them second-hand off of other models, which is probably where my issues are coming from with my model not moving while in VRChat

covert linden
#

Simple ones you can get by uploading your fbx file to mixamo, pick an emote and import that

#

Another approach is to search for an MMD DL (primarily dances) and use that as an emote.

dim valve
#

Im looking for the files people use so I can more accurately apply them to models. I know they exist because I see tons of people with them

#

Stuff Mixamo doesn't have, but are widespread

covert linden
#

If its a dance, its most likely a mmd dance or animation you can find online

#

The hard part would be cropping that to what you'd want

clear yew
#

do my weapon needs to be humanoid?

#

thanks

#

also

#

in unity

#

is there a shortcut to go back to where you were when adding animations

#

because it's anoying going through the tree all the time to get to all the fingers

#

..

#

I use mixamo...

#

You dont get it

#

I make the model in blender

#

i put it in unity

#

i do the animations

#

I dont need blender to rig

#

I can rig it in unity for lords sake

#

yea thats the thing

#

But you can rig it in unity

#

but how can i rig the model that has already been

#

animated

#

I can go to the lower archy

dim valve
#

I dont understand why VRChat wont take the location data from my animations

clear yew
#

but i would have to restart my animations

#

im not doing that

clear yew
#

my override animation weapons are still invisible

#

that's odd

#

any commom errors that made them invisible?

#

I can see the gestures but not the weapon

#

oh I need to mark the weapon as is active right

#

dang that was noob

dim valve
#

Could it be that its alpha/transparency isn't being changed during its activation?

clear yew
#

I need to click on is active right

#

that should be part of the animation

#

right>

#

for the weapon

dim valve
#

Honestly, I have no idea. I'll have to learn that now that I ordered the Rift, I guess.

clear yew
#

you won't regret, it's amazing

dim valve
#

Next up, I'll go to the local game pawn shop and get a kinect.

#

Then I can get cheap, better leg tracking.

#

Why the hell would I pay 300 bucks for those Vive trackers to track my legs when I can have a camera do it

#

For 1/6th of the price

#

That can also double as a mocap device

granite shell
#

anyone know how to change shaders within an animation?

tepid nymph
#

only if you're using desktop

#

since its extremely limited by emotes

livid pivot
#

Okay, so I want a particle effect of a flame in front of my face, but it wont render in front of the face, it'll kinda phase around the avatar

#

Any way to change it so it'll appear in front of the face?

torpid wadi
#

so i have an object with its own animation and i parented it onto another object, which position and scale i animated. it worked fine in unity, but ingame my object doesn't animate properly

#

is there a reason for this?

#

http://puu.sh/zliIc/6153921638.jpg this disco ball over here was supposed to grow from a smaller one, but ingame it just appears without scaling itself while in unity it works fine

#

and if i animate the object itself instead of the parent it'll break the animation i have on it

livid pivot
#

Did you double check the animation went through on your main avatar?

#

At times when I animate stuff onto empty objects and check my main one, it'll miss certain animations because something is missing

torpid wadi
#

yeah it did went though

#

i doublechecked

torpid wadi
#

i wonder if scale just doesnt' work

#

in animations

covert linden
#

is it possible to make an animation where both hands are stuck to the weapon?

robust hound
#

@torpid wadi

I don't know what is causing your problem, but I can assure you that scaling works in animations

torpid wadi
#

weird..

#

most likely since it started out as 0

#

though i put it as 0.001 and it doesnt fix it so i'm not sure what's wrong

tall swallow
#

hey, do any of you know how to fix the basic animations on a model? My current one just t-poses whenever I upload and put it on

cunning kiln
#

I have a feeling this has been answered coutless times but how can I retain the hand animation when making an animation override?

mystic umbra
#

so I have a question for vr users and animation

#

is there a way to seperate each controller trigger to an animation

#

so like the left controller has the custom overlay of one set of animations

#

and the right has a different overlay

rancid furnace
#

nope

shrewd moon
#

@cunning kiln you gotta redo the finger posing with the animation override

granite shell
#

anyone recommend a certain asset for beams? I'm not finding much

ruby elk
#

I want to add a shooting emote and I have a 11second audio file with it. How do I implement that?

clear yew
#

has anyone got an workaround for the looping custom emote bug which only happens if youre using an generic rig?
Ive tried to mess with the AvatarControllerTemplate and tried all kind of stuff like triggering emotes with keypress but didnt really work out so far

rancid furnace
#

@ruby elk add an audio source

ruby elk
#

okay but in the animation tab it has to stay between 0:00 and 0:01 right?

rancid furnace
#

yep

ruby elk
#

But the vatar has to stay in a certain position for 11 seconds

#

avatar*

quiet needle
#

As long as you hold the gesture, the sound file will continue to play.

#

If it's set to loop, it will loop at the end.

ruby elk
#

it's supposed to be an emote animation

quiet needle
#

Then the sound file will play for as long as your animation is, then cut off.

ruby elk
#

which means i have to set the animation to 11 seconds

#

only the keys of the avatar body so he stays in a certain position, ocrrect?

#

correct*

quiet needle
#

Make sure you use a duplicate puppet before you start creating an animation controller.

ruby elk
#

i am

quiet needle
#

You'll have to animate the entire rig if you're doing an emote.

ruby elk
#

i am

#

everything is set so far

#

But the emote only works for second, and the sound + effects arent working

quiet needle
#

Make sure they're disabled on your hierarchy, and that you have an Is Active toggle in the animation on both ends.

ruby elk
#

the hierachy of the duplicate?

quiet needle
#

They need to be disabled on both.

#

They also need to be attached to the same bone location on both.

ruby elk
#

they are attached to a game object which is attached to a weapon

#

on both

candid token
#

Hello, So i am doing an override for my character and i made the animation for it, Works fine but for some odd reason it's stretching the neck out, I have noclue why and i can't even edit the position of it, If i had a frame for it to be normal it'll default back to being stretched Any ideas why this could be happening

spiral sphinx
#

http://prntscr.com/id75ox any ideas as to why whenever my friend does an emote, it does this? and makes the face half black for another.

Lightshot

Captured with Lightshot

clear yew
#

maybe because you didnt duplicate your avatar before animating?

candid token
#

I did

#

nvm fixed it

viscid loom
#

Hi can someone help me ?
I have a issue with some custom animation

spiral sphinx
#

managed to fix it to this point, but anyone know why it has the black over it? it isnt on the normal animation, could it be the black color mesh that it has inside the head on the texture for the emote? http://prntscr.com/id7r5o

Lightshot

Captured with Lightshot

quiet needle
#

Yep. There is a shadow mesh on most MMD models that appears when you crank it up on the facial anims.

#

It's supposed to represent the black nervousness/embarassment shadow seen in anime.

#

@viscid loom What do you need help with?

ruby elk
#

Alright so I havean animation with a sound file which is 11secs. long. I'd like too keep the animation just as long. But when I upload the avatar, the emote animation only lasts for a second

desert cipher
#

I need help with a mmd dance can anyone help me?? Everytime I do a MMD dance the mouth moves on a video but in blender it does not do anything.

brisk rain
#

Hey, is it possible to make the particle emitters do small animated gifs? like, small dancing flames from a tiny dragons mouth?

quiet needle
#

@ruby elk Show me a screenshot of your animation timeline?

#

@desert cipher You probably won't be able to get lip sync to work for a dance without a ton of editing. You could try but generally it just pulls bones, and shape keys are ignored.

#

@brisk rain You could if you have a shader and texture that supports it. Just choose that image in the renderer tab of the particle.

desert cipher
#

oh I don't know how to do that

quiet needle
#

I'm not sure it would carry over. You could try my method of importing VMD and see if the shape key info comes over with it. It involves using a baseline MMD model with no editing except translation in Blender, bake the animation into that and export it as FBX, then when you import it into Unity, set the rig up and then go to the rig animation tab and export the animation with baked rotation and translation. From there you should have a free floating .anim file that you can attach to a working model (don't use the unmodified baseline model as it will be extremely unoptimized).

desert cipher
#

oh Iill try I think

ruby elk
brisk rain
#

Wich shaders suppors gifs?

quiet needle
#

@ruby elk Your animation is only .01 seconds long. You'll need it to be the full 11 seconds if you want it to be an emote. .01s animations are for gestures only.

#

@brisk rain Most of them should, that's more to make sure you don't pick a shader that makes the particle disappear.

ruby elk
#

@quiet needle So how do I make it 11 seconds long?

quiet needle
#

Take your second column and select all the pips, then drag them all over to 11:00

#

Is this a static animation? No movement?

ruby elk
#

no movement.

quiet needle
#

Yeah that should be all then.

ruby elk
#

just theparticle effects move

#

in a straight line

quiet needle
#

Just grab that top pip and drag it over to 11:00

ruby elk
#

alright

brisk rain
#

ive chanced the particle emitter from the default particle, to my flame gif, but still no animation, what shader was it that works whit it?

quiet needle
#

Maybe try a sprite?

#

I'm not super familiar with particles and gifs tbh

ruby elk
muted prairie
#

you can rotate on the X axis in the first menu of the particle system i believe

ruby elk
#

It still shoots the lasers sideways :c

undone glade
#

Under render in the particle effect, need to change it to local I think.

#

And then depending on the axis, make it 90ยฐ

ruby elk
#

IT WORKED

#

THANKS A LOT

#

okay but now the animation is not coming out of the gun. it's somewhere in the air._.

agile ruin
#

Anyone knows how to make it so the sword in the back goes to the hand through gesture animation? I can't figure it out

lucid grove
#

I wanna remove a mask on a finger pose

#

how to

clear yew
#

Uhhh Uhmmm, Important question. I imported an mmd model to blender and did everything I should on it (almost) .. And finished making it on unity with all dynamic bones, colliders, expressions etc, and I completely forgot about Visemes, does anybody know if there is a way of importing the visemes to the body or soemthing without having to do everything all over again? I also changed the textures and the placement of them on unity btw..

agile ruin
#

import the model to blender using CATS -> FBX

#

do what you gotta do and export it again

zealous needle
#

Close Unity first, overwrite the .fbx file

hard geyser
#

@agile ruin i know how i can show you hol up tho

zealous needle
#

and then it'll work properly with the changes

agile ruin
#

@hard geyser awesome, i'd appreciate it ๐Ÿ˜ƒ

zealous needle
#

Make sure to change the model to generic and then back to Humanoid, sometimes it plays really weird

#

Aka I accidentally created a necromorph from a Berserk Guts model

fossil verge
#

anyone know how to change animation for a non-humanoid model?

#

i made a flying animation for a bird and when i opened VRChat it was t-posed

hard geyser
zealous needle
#

oh is the cloak an animation?

#

What about creating an invisible mesh layer over the rest and then making that active?

hard geyser
#

ill try that

candid token
#

some reasonw hen i try and animate the Fingers for a different pose they reset back todefault when i ma animating

gaunt fractal
#

Hey umm I made an animation and applied it to an Emote

#

But first off my models goes half way into the ground ingame

#

and I want the animation to loop for like say a minute

#

Can't figure out that or the tutorials i followed don't cover that

zealous needle
#

second one I think you could cheat and just copy the frames

#

the first one, I assume you made the duplicated model and are working on that

gaunt fractal
#

yes

zealous needle
#

But, maybe increasing the height/positioning will fix that

gaunt fractal
#

of what?

#

the model?

zealous needle
#

ye

gaunt fractal
#

ok ill try that

zealous needle
#

or record it into the animation to throw the positioning up

#

by like, 1y

#

Cause center of mass for the animated model goes to 0,0,0

gaunt fractal
#

But it also goes in the crab position like the arms infront. I need it to be the same as idle

zealous needle
#

Animate to fix!

gaunt fractal
#

I was watching a video where they also worked on the dupe model and they only worked on the stuff they were animating

zealous needle
#

On the right there, if you select an animation override, you can see the animation keys for everything

#

so you can pull up the idle animation like I did there, copy them all, and paste them into the animation you want

gaunt fractal
#

hmmm

#

@zealous needle so ur saying just copy the override animations

#

over to my created animation

#

right?

zealous needle
#

ye

#

select all from idle

#

copy them, paste into the one you're working on

gaunt fractal
#

Seems like there would be an easyer way though i bet

zealous needle
#

Eh? That is pretty easy tho

gaunt fractal
#

did it work for u?

#

I just didn't see anyone else doing that

zealous needle
#

I think that was like, 15 key presses

gaunt fractal
#

yeah okay

zealous needle
#

Unless I'm on a different page of what you're asking for, which in that case I apologize

gaunt fractal
#

im just saying, noone else did that i think xd

zealous needle
#

If there is a better way, then if someone has that I hope they chime in, but if that does accomplish what you want, it should be good

gaunt fractal
#

Well im just asking why my avatar was in ground in crab position ;p

#

so if that fixes it all g

zealous needle
#

it always does that when you mess with a model and animate it

#

why? no clue

#

I just accepted that as reality

gaunt fractal
#

well will test if works ๐Ÿ™

#

sweet

#

it works

#

sadly im with no vr and if i do an emote can't move

#

lmao

ivory lagoon
#

eye tracking makes the eyes go out of the head?

novel flower
#

What do I need to do on animation settings so that it moves in the world and not just in place?

clear yew
#

Is it possible to add a gravity setting to a bone in the animator?

#

Gravity or force*

#

Is it possible to add force or gravity to the bones of the hair or, do I need to have VRchat disable my model and load a model that has that hair in the way I want it?

ashen sedge
#

@clear yew If you got force set on the hair bones via dynamic bones, then you should be able to adjust the parameters of that via the animator

clear yew
#

Yay

#

@ashen sedge Hey Zarni, I remember you, thanks so much for the help when I was learning how to make model in the beginning! I've grown so much! ><

ashen sedge
#

Good to hear! Keep at it ๐Ÿ‘Œ

clear yew
#

Does anybody know how to stop custom emotes on generic models from looping endlessly? I've been searching online and it seems that most people have the same problem but haven't come up with a solution

stiff mist
#

I was wanting to know if there a way to use an .anm for vrchat

ashen sedge
#

If you can get it into unity, most likely

clever onyx
#

hey guys, im tryn myself on hand animations. easy thing, playn song when press the gesture. but i kinda stuck in the song, end it dosent end. help!

undone glade
#

@clever onyx vr?

clever onyx
#

y

#

when i fiingerpoint it plays the song, but it dosent rly end

undone glade
#

Play on awake, set the keys from 0:00 to 0:01 and you're good.

#

Make sure it's not on loop

clever onyx
#

ohhh, just from 0:00 to 0:01 ? makes kinda sense

#

i will try that! thanks

undone glade
#

The music will play as long as you hold the gesture :+1:

#

So you can stop it anytime during it.

clever onyx
#

thanks!

undone glade
#

I suggest having it under a comfortable gesture that you can hold.

clever onyx
#

i want 5 songs, on 5 gestures haha, but thanks anyways guys! helped me out

undone glade
#

And one that doesn't get in the way

#

As long as it's not closed hands and open hands I'd say you be good

#

@clever onyx also if your audio source has the component "ONSP Audio Source" simply remove the component otherwise it will not let you upload.

clear yew
#

Hello everyone, I was wondering if anyone has any experience in animating non-humanoid avatars. I'm kind of at a stand still.

glacial badge
#

Anyone know how to add a sound to emote?

tribal owl
#

@here I don't know where to ask this. But considering that Animation was the last thing I did before my most recent problem, I will ask here.
Recently I fixed all my other issues and started on animation. After finally figuring it out and "hopefully" set that up right. I went to upload my avatar to Vrchat. I ended up having the issue where it says that, "This avatar is not imported as a humanoid rig and will not play VRChat's provided animation set." Anyone care to help me?

#

@upper parrot I think you are talking to me. My avatar is rigged and set to humanoid all ready. That is why I am having this issue.

muted prairie
#

@tribal owl Fix it with Cat's addon in blender

tribal owl
#

@muted prairie I have Cat's, mind explaining further? Message me if you have too.

muted prairie
#

You should find a basic tutorial then, tupper's megatutorial pinned in #avatars-2-general if necessary, it's a very simple process.

near coral
#

hi bros

signal dove
#

My custom idle animation has major deviation, probably because of runtime IK. How do I turn that off?

tidal zodiac
#

Is there a way i can use a gif as my texure?

#

For a avatr

lone bramble
#

I keep having problems with my animations trying to loop if I press a botton on the same controller that started an animation, any idea what's causing it?

tribal owl
#

@muted prairie I will look it up, but I am not holding my breath. I have already spent the better part of 18 hours screwing around with this. I have read about 5 tutorials, and watched dozens of videos. I have reduced polygons, unrigged and rerigged the model, animated and reanimated, and every time I fix one problem another one pops up.

muted prairie
#

That's usually how it goes

lone bramble
#

check the bone weight painting, Kenda?

#

that's how i fixed that error on one of my monsters

tribal owl
#

@lone bramble Mind explaining how?

#

I currently have both Unity and blender open, so I am ready to do what needs to be done.

lone bramble
#

in blender, select the whole body mesh and press alt+tab, should turn blue

#

go to the mesh vertex groups and check each one to see if it's actually painted correctly

#

shows what each bone is controlling

#

if it isn't boned like a correct humanoid unity will have a fit

tribal owl
#

@lone bramble Alt+tab just tries to change my window.

lone bramble
#

whoops

#

ctrl+tab

#

I took some bad hot sauce earlier my bad ๐Ÿ˜ฐ

tribal owl
#

@lone bramble It's cool thanks for the clear up.

#

@lone bramble After doing that, I am getting a new issues. "Your avatar is Humanoid but it's feet aren't Specified" along with Upper arms. Also Humanoid avatar must have Head, hands, and feet mapped. But as far as I can tell my rigging hasn't changed. I even manually tried resetting the rig.

lone bramble
#

hows the mapping look in unity?

#

does it look close to the T pose at all?

tribal owl
#

He's t-posing like a MFer. I tried optimizing and that caused my previous issue. But now I am back to the original problem. Not imported as a Humanoid........ I specifically set the rigging as humanoid so I don't get it.

lone bramble
#

For this one I had to bone it myself and paint the weights so you might have to go that extra step manually making the rig

gentle vortex
#

so iv decided to try and make face animations and iv figured out how to do it but iv added the animations into emote's as i havent got vr yet but for some reason the facail changes dont happen at all, is there something im missing maybe?

lone bramble
#

Did you try making the MMD Armature? that's the set i used for blender that painted everything a little better humanoid

tribal owl
#

@lone bramble Is there a difference between that and the other armature in the scene bar? I have a MMD model that I had to rerig so I don't know if that makes a difference.

lone bramble
#

I'm not too sure but that's the one I used and walked away with no problems

#

Send me your model and blend file and I can quick take a look if you don't mind

tribal owl
#

@lone bramble Sent

inner cloak
#

Are there some tutorial videos for eye movement for non-MMD characters? ๐Ÿค”

devout loom
#

Does anyone know how to get render textures to work on their model? I'm trying to make a working camera where you can see what the camera sees on its screen, it works for me, but no one else can see it, does anyone know a solution for this?

placid copper
#

if only the full body IK didn't screw this animation up

#

sigh

sharp cove
#

I need some help

torn pawn
#

first step would be actually writing down what is that you need help with, we cannot read minds

quasi dragon
#

Hello everyone, Just ran into an issue adding a wepon to my avatar for the first time, weapon works in vrchat, though for some reason my torso shakes violently when the gun is out, any ideas?

twin lintel
#

@placid copper that's a pretty high hit for a dlong spec with no real str gear

torn pawn
#

@quasi dragon you most likely have a body position property in animation, check for anything that is not finger animator and gun related

#

you can set that by accident if record mode is active

twin lintel
#

zzz my visemes are working fine in blender but I'm not seeing it ingame

quasi dragon
torn pawn
#

why do u need position and roation properties

#

turn off record mode, position it correctly on the duplicate

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then copy-paste transformation component on to the main

quasi dragon
#

i did that, copied and pasted the correct position on main

#

should I delete those form animation then?

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from*

torn pawn
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delete both position and the 1 rotation

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those are not needed if you copy-paste transformation component to the main model

trim oasis
torn pawn
#

i would guess a particle emission with a damp or speed over time curve going down? check google for any breathing/smoke tutorials

trim oasis
#

i'll try to find some

quasi dragon
#

Thank you @torn pawn , that solved my issue

signal dove
#

So, how do I get my idle animation to not fall prey to runtime ik?

candid token
#

how do i constantly play a particle on a animation?

#

Because everytime i change through hands it keeps playing

torn pawn
#

@candid token be more specific

candid token
#

i'll show the timeline

#

Trying to get a particle effect to run on a animation (hand gesture) it works. But for some reason it carries over to the otehr gestures when it played

torn pawn
#

if it's on the loop and if there's no set end to it, it will play for entire 10 seconds, i think?

#

im not familiar with gesture animations that go beyond frame 1

candid token
#

i tried some methods. But seems to not work, Such s unlooping it, And tweaking with the timeline, Nothing seems to work

#

was exppecting ONCE done with the gesture off, it'll stop

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But it seems that it carry's on reguardless

placid copper
#

@twin lintel hahaha

#

what does baking into pose do

#

?

stiff mist
#

Can someone tell me if I can convert a anm to an format that works for unity

echo cargo
#

Anyone know how to make objects remain stationary in the world instead of moving with the camera?

dawn shale
#

Does anyone have an animation of hands in pockets? If so, please message or mention me.

old cave
#

Anyone had success exporting .nif models with the skeletons on 3DS Max? When I try to export the model from .nif to .obj this happens:

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The skelleton looks fine when I open the .nif directly

#

I kinda need the original skelleton because this character is non-humanoid (Mixamo will not work for him) and I'll need custom animations to use him on VRChat, and I don't know if his animations would work on other skelleton

languid sinew
#

Most strange

vivid cairn
#

does anyone have a prefab for the twitch comment panel, or perhaps someone might be able to tell me how to make one?

last wolf
#

can anyone show me a video on how do you make music play when you use an emote?

torn pawn
#

@last wolf create empty object, put it on your wrist, add audio source on that empty object

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done

#

you can put the empty object in whatever place u want

clear yew
#

Is there a quick and easy way to add all the finger bones in the animator at once?

tight arrow
#

Anyone here have experience porting SMD files as animations?

clear yew
#

Its killing me having to do all 18 finger bones per hand per animation override! ><

wispy valve
lone bramble
#

What's the preferred volume for audio files? I always feel they're so loud but that's cause they're 10x louder on my end

shrewd moon
#

I set my volume to 0.25 in Unity

muted prairie
#

@wispy valve What were you trying to do ?

last wolf
#

@torn pawn isn't that for gestures?

torn pawn
#

oh, emotes.. and play music

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you mean like VMDs?

last wolf
#

vmds?

torn pawn
#

dances

last wolf
#

yeah

torn pawn
#

then this should be smth u looking for

last wolf
#

alright thank you

torn pawn
#

i hope at least

last wolf
#

yeah this is different

wispy valve
last wolf
#

@torn pawn I meant like when you click on an emote it plays a sound too

torn pawn
#

you make an animation for an entire body and add a sound effect in there as well

#

i would guess, but I never made animation overrides, only for gestures

last wolf
#

ok that's confusing for me

muted prairie
#

@wispy valve make sure to check the options of the animation itself, there's a few video tutorials out there

wispy valve
#

@muted prairie Ok thanks :)

clear yew
#

Is there an easy way to add all the finger bones in the animator at once?

torn pawn
#

have muscle animator asset

clear yew
#

muscle animator asset?

#

So, this? @torn pawn

regal hollow
#

if you do a lot of character animation its quite the time saver

clear yew
#

Looks worth to me, I pretty much just recreate the default animations and add facial gestures, but that amount of convience might be great

#

Ooo, actually, how can I make an object follow another object?

#

Like in the avatar testing grounds, there's that doll that moves it hands around following its heart

#

I basically want a strand of bones to follow the same direction my hands are facing

glass idol
#

Anyone got Animations which are not 1 Frame long working? Like rotation gameobjects? It keeps getting into my hand again after i move / Abort animation

#

anyone know why?

#

any ideas?

oblique wadi
#

Anyone got any pokemon motions? Preferrably Pikachu?

ruby elk
#

Need help with my Animation. I put laser fire on my gun (everything correctly placed in the hierachy) but when I activate the emote, the lasers come out of my haed when I look down. How do I fix this?

languid nimbus
#

@wispy valve Idk if you fixed it already but for air animations you want to put them on FALL

#

@old cave that character isn't a non humanoid at all, even if mixamo doesn't like it because of the file typing..
The original skeleton should work fine even if it looks all over the place in blender, have you tried putting it in unity and checking the muscles?

#

Otherwise it shouldn't be too hard to make a humanoid rig in blender

royal dawn
#

I made facial expressions and made custom hand gestures

#

why oh why do they spasm

#

do they need more time?

#

or?

languid nimbus
#

I have an idea but no experience about it

#

basically i saw an option of not repeating the start of the animation while it loops up to a set amount of animationframes

#

say it takes you 10 frames to smoothly create the facial exoression, you'd then hold that for 1-2 frames then set the loop cutoff to be 10 so that part only plays when you activate it

honest lake
#

is it possible to have animations react to head movement?

#

like my character has long ears, could I have them go down when he looks down and up when he looks up?

white herald
#

easiest way is dynamic bone @honest lake

honest lake
#

yeah which costs 20 dollars and I don't know for sure if it will work, I'm not sure about this

#

do you need it for custom animations period?

#

I know it can be used to apply physics

#

I could just make it an emoji

white herald
#

it works great but yeah $20 is a bit much for this

#

you only need it for jiggly physics that's it

honest lake
#

I see, but would it be possible to program any kind of custom animation without it?

#

right

white herald
#

yes

#

just animate it manually

honest lake
#

any decent guides that aren't too long on how to do that?

#

I ought to learn if I'm going to be doing this avatar creation thing full time

white herald
#

i'm not sure how comfortable you are with blender but you can set up bone constraints and emulate physics in blender and it will all be baked into the custom animations on export

honest lake
#

oh I know Blender well enough

white herald
#

yeah so the physics settings and constraints will be stripped on export but every frame of the animation will be baked

#

good for emotes but not for walking, etc

honest lake
#

right

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eh you know what I'll just buy the dynamic bone, it will make my models look much nicer

white herald
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yeah you need it if you wanna sell things with ears heh

honest lake
#

well I'm not selling anything, but I'd gladly make avatars for others for free

white herald
#

i imagine it's possible to mark things as dynamic bones without owning the plugin but you wouldn't be able to test it and i'm not 100% sure on the legality

honest lake
#

assuming its not too much work of course, if they're happy with low poly stuff

white herald
#

people seem to be very happy with low-quality things that are customized to them specifically

honest lake
#

I'm kind of too humble to ask for payment for my models

#

I don't think my work is of a professional enough quality to be worth asking money for

white herald
#

yeah but some people will pay for things they can't find anywhere else

honest lake
#

yeah, not to me though, someone comes to me asking for something simple made, I'll make it if I have the time

white herald
#

yeah that's a good way to do it

mystic umbra
#

How do you apply shape keys to animations in unity

honest lake
#

package installed

#

so do I just select the bone and apply the dynamic bone script?

white herald
#

yes

honest lake
#

righto lets try it

white herald
#

there are also dynamic bone colliders you can put them in hands to give appropriately simulated head pats

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and other stuff to avoid clipping

honest lake
#

I see, that's only a thing I'd need to worry about if I was playing in VR though right?

white herald
#

no, since you could put a collider on the face to prevent the bangs from bouncing through it, etc

#

but on the hands yeah

#

someone once mentioned the best default values for a dynamic bone but i don't have them here

honest lake
#

I guess there's no way to test it in Unity?

white herald
#

@honest lake click play in unity and move your model around

topaz ermine
#

I believe Tupper's default dynamic bone settings are 0.5 , 0.1 , 0.1 , 0.9

white herald
#

thanks!

honest lake
#

how do I do that?

#

I click play, but then my model is static

topaz ermine
#

Move the model around in scene view

white herald
#

window -> layouts -> 2 by 3 might help

clear yew
#

Alex, did you dragged the bone in dynamic?

honest lake
#

it ain't moving

white herald
#

bones don't move, gotta move the character itself

#

the thing you put the descriptor component on

honest lake
#

oh I need to add the descriptor first?

white herald
#

nah

honest lake
#

hmmm

#

well, its not moving the ears at all so I think I must have assigned them wrong

#

I just clicked the bones, then added the dynamic script to them

clear yew
honest lake
#

aaah gotcha

#

that didn't do anything

white herald
#

right you gotta set the root bone

#

set the same bone as the root bone

honest lake
#

how come I cant sent images on this chat?

#

is it admins only or something?

white herald
#

would be a pain to scroll through i guess

honest lake
#

mind if I PM you?

white herald
#

sure but you can link to images just fine

honest lake
#

true enough

white herald
#

so dynamic bones still not working?

honest lake
#

nope

white herald
#

i guess show me the bone settings

white herald
#

the dynamic bone stuff

#

also, you're sure the ears are weighted properly in blender? just to make sure

white herald
#

in the scene mode, the dynamic bone settings i meant

honest lake
#

yes but that proves its weighted

pliant plank
#

Do the ears have more than a singular bone?

honest lake
#

no, just the one

#

they had 2 when I exported it

#

but popping it into Unity reduced it to just one for each

#

no idea why

pliant plank
#

On the rigging menu i assume

#

Does it display them in hierarchy?

honest lake
#

yes, in the first picture you can see

pliant plank
#

The rigging menu never displays all the bones, that's why

honest lake
#

hierarchy = bottom left, right?

pliant plank
#

Yes

#

Show me yer bone settings with their bones shown in the hierarchy

honest lake
#

uuh...

pliant plank
#

Select the bones with dynamic bones on them

#

Include the hierarchy and settings in the same screenie

honest lake
#

like this?

#

I'm so confused

pliant plank
#

Yes

honest lake
#

okay

topaz ermine
#

You need to set the root

honest lake
#

oh

#

thought I did that

topaz ermine
#

The dynamicbone script can go anywhere

pliant plank
#

Eyup

topaz ermine
#

That doesn't matter

#

All that does is the root bone setting

honest lake
#

are things not saved if you are in play mode?

topaz ermine
#

Nope

pliant plank
#

Yes they reset

honest lake
#

aaaah

#

that would explain it

old cave
#

@languid nimbus Mixamo deforms the model a little because he doesn't have a neck

Also, I want to use the original .kf animations and I don't think they will work on other skeletons

topaz ermine
#

You can mess around in play mode, but you'll have to copy the component and paste the values outside of play mode

honest lake
#

alrighty it works!

#

still too stiff though, guess I need to decrease the stiffness

pliant plank
#

You can configure it in playmode and follow what korbo said to do

honest lake
#

thanks guys X3

#

for those wondering this character is a character named Syrup from the game Puzzle & Dragons Z

languid nimbus
#

@old cave , that's why I said you just need to make your own rig, then it should be able to play all humanoid animations

obsidian vigil
#

So... ive seen people do animations like super saiyan powerups and stuff. As soon as they trieggered it the animation would stay on forever. How can i do that? if i put my animation on an emote i cant move while using it, if i put it on my avatar it goes aways when i move

quiet needle
#

Those would likely just be gestures with particles. The animation itself is only .01 sec but the particles continue to follow their script as long as you hold the buttons.

honest lake
#

what is the maximum update rate?

quiet needle
#

90 for most VR headsets

honest lake
#

I mean for dynamic bones

#

I'm wondering if I can make the bones move up and down faster

pliant plank
#

Increase elasticity i think

#

And decrease dampness

oblique wadi
#

Anyone know how many DynamicBone scrips you can have on one part?

quiet needle
#

I'd recommend as few as possible to achieve the desired effect.

#

If you're getting up past 40 or so bones you're going to cause people with older potatoes to lag out when you move.

obsidian vigil
#

@quiet needle So i have to bind them to my vive Trigger if i want particles to still spawn while moving?

quiet needle
#

Basically to keep particles spawning while moving you just do an animation that says "Set the particle system to 'Is Active' for 0.01 sec" then add that to your overrides on a hand gesture.

obsidian vigil
#

yeah i know but im on my vive so that wont work for the trackpads will it?

#

because i need them for moving around

quiet needle
#

I'm not sure, I'm an Oculus user. If there are any gestures you can use while moving, that would be the way to do it. If not, then you'd be correct.

gaunt gyro
#

Use gestures on your right hand, walk with your left hand.

obsidian vigil
#

but they get undone if i start moving

#

the hands snap back into the default position

gaunt gyro
#

That's the problem with any animation really.

obsidian vigil
#

they really need to change that

#

i want to use my minigun while walking

gaunt gyro
#

Well it sort of keeps the animation while you hold it on your right hand while walking with left.

quiet needle
#

Yeah, rift doesn't have this problem. We just use our thumbsticks to move and gestures continue the whole time. :3

atomic wraith
#

If i could only figure out how to rip animations from fbx files id be golden. I tried a youtube video but unity would not let me. Stubborn peice of software

quiet needle
#

Baked animations?

atomic wraith
#

Yes

quiet needle
#

There is an animation tab under the rig section if you click the FBX in unity. Try doing it through that menu.

final gazelle
#

do the animations show up back in blender?

atomic wraith
#

I was told to ctrl c then highlight the baked animation then ctrl d

final gazelle
#

from the imported FBX in the asset view, yeah, that's correct

#

but check the name of the animation -- it often gets given a name with "illegal characters" according to unity, like a | sign (the shift version of backspace)

#

just rename it to something simpler and try pressing Ctrl+D while having the animation selected again

atomic wraith
#

Thats the error it threw

final gazelle
#

yeah, you just need to rename the animation

atomic wraith
#

How do i do that if its baked

final gazelle
#

gimme a sec to boot up unity to check exactly what keystrokes i did...hm, wait