#animation

1 messages ยท Page 44 of 1

glad topaz
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im making hand gestures and my model doesnt have a blushing blendshape. i was wondering if its possible to add something of that effect to it even tho it smissing

blissful root
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Any known way to increase the 8 second cap on emotes. Hard to work on them with a cap of 8 seconds.

lone bramble
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Is there a step-by-step anywhere for attaching a particalsys to an animation? I've gotten sounds & objects down but my particles aren't showing up in game

pliant nacelle
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Set to local not world @lone bramble

glad topaz
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So im trying to make my model blush in its animation but because i have cubed's flat lit toon shader on it makes the blush blendshape invisible. idk what to do to make it show up with this shader

lone bramble
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It looks like all my particles are set to local already

pliant nacelle
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Setting to show on both keyframes?

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0 and 0.01

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Set the material to cutout @glad topaz

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And drag the slider to sometging decent if you want to use flat toon

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Also set it to tinted and set the border weight to 0

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This'll make it show if its one sided

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iirc

torn pawn
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@robust lark if u still have the problem, go to your audio sources and delete that script (onsp)

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you might need to adjust alpha in cutout render mode

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ink

glad topaz
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tthats a lot to take in, flat lit toon doesnt let you choose cutout

crude flame
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So I made particle effects in unity, Do I need to animate it, and if I do how do I do it.

pliant nacelle
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Should..

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Cubeshaders toon?

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Cubedparafox

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Sorry

glad topaz
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cubedparadox/flat lit toon

pliant nacelle
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Yeah...

torn pawn
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you might have old version

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because you can 100% change render mode

glad topaz
torn pawn
glad topaz
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when i download new one just delete the old?

heavy stirrup
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This looping emote thing is killing me...
Is there any way at all to get armatures to actually rotate during a humanoid rig's movement cycle?

last wolf
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does anyone know how to play a sound when you use an emote?

torn pawn
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i think you need to add an empty object and attach a sound effect to it?

glad topaz
torn pawn
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that shadow has to be set to transparent from what I know, or deleted in blender

glad topaz
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ill have to delete in blender then cause transparent makes the face weird

torn pawn
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i always delete hair shadow, it takes ~900 ususally

glad topaz
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sadlyill have tot start over on my model if i do that...

cunning saffron
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When I try to upload my avatar it tells me to remove a 3D object I made for an animation. How can I fix that?

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Can someone please help me I spent the past 10 hours on that animation and now I'm stuck...

bleak basalt
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Anyone know why in the mirror I can only see the weapon that I imported seperately as an trigger animation?

halcyon dirge
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@bleak basalt It's the SDK, don't worry about it, since it's been there since the beginning.

bleak basalt
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@halcyon dirge It's slightly important because I like looking at my avatar in the mirror is there a way around it or to fix it?

halcyon dirge
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@bleak basalt Sadly not that I am aware of. Trigger items, tends to act weirdly when interacting with mirrors, since they are "technically" not there.

bleak basalt
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im a sad boi

halcyon dirge
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Sorry mate. I know the feeling.

spring swallow
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Is there a way to disable the bobbing on my avatar

halcyon dirge
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@spring swallow When you walk?

spring swallow
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Yeah

halcyon dirge
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That is apart of your walking/running animation. So you'd need to make a new one.

spring swallow
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Alright

halcyon dirge
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Motion sick?

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Or just annoyance.

spring swallow
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haha, no, I'm trying to make a floating avatar

halcyon dirge
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Ahh

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Is the float a Generic?

spring swallow
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No

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Humanoid

halcyon dirge
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Fair enough.

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Then you need to make a new animation.

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But since it's for running and walking, it should be simple enough.

spring swallow
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For some reason the camera is under the model when I start vrchat

halcyon dirge
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Did you place the Camera point correctly?

spring swallow
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Looks like it

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Just a bit in front of the nose right?

halcyon dirge
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I normally do behind, but everyone has their preference.

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Where in the heirachy do you set the Avatar Descriptor.

spring swallow
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Just above the armature

halcyon dirge
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In the Empty?

spring swallow
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Yeah

halcyon dirge
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Then it should be fine..

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Odd...

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Could you send a SS of the project?

spring swallow
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I do have unusually tall toe bone to make the floating work, maybe that's it?

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Yeah, just a sec

halcyon dirge
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Wait.. You made tall bones to make it float?

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Never heard that version before..

spring swallow
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Yes, empty game objects mess up the camera, though, as of right now this isn't much better

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I'll pm you the pic

halcyon dirge
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Seems fine, Just didn't think you could just "Stretch" the bones.

spring swallow
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Well, I guess they're just moved down, but they come up as huge in unity

cunning saffron
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Can someone please help me I spent the past 10 hours on an animation and now I'm stuck... When I try to upload my avatar it tells me to remove a 3D object I made for that animation. How can I fix that?

halcyon dirge
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What is the item?

spring swallow
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How would I do the new walking animation?

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Or put it in

halcyon dirge
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Do you know how to do trigger animations?

spring swallow
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Yes

halcyon dirge
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It's the same way.

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There is one called "WALKFWD" and "WALKBACK" Those are for the normal walking animations.

spring swallow
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Alright, last time I replaced those, the arms and head were locked and couldn't track

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Is there anything I need to do in the animation to fix this?

halcyon dirge
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Again, I haven't messed so much with these, so it's more or less trail and error.

spring swallow
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Is it okay if only the first frame is animated?

halcyon dirge
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You just need a little loop for animation.

spring swallow
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oh okay

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Thanks for the help, I'm gonna head to bed now

halcyon dirge
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o/

cunning saffron
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How do I animate burst particles? I tried activating them and they seemed to work (except the sound) but in game there was no animation

halcyon dirge
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@cunning saffron Burst particles, as in a muzzle flash?

cunning saffron
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@halcyon dirge kinda yeah

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burst particles as in rate over time 0

halcyon dirge
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Keep the life time low, for quick effect.

cunning saffron
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@halcyon dirge its not really a quick effect

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there are just many bursts of like 1-2 seconds

halcyon dirge
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I presume that it is not going to be a loop effect?

cunning saffron
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no its not

halcyon dirge
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Then make an animation, that will turn the effect on and off, the amount of time, you wish for it to happen.

olive topaz
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How would anyone archieve this currently?

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Since it says that stuff is either depracated or will be removed on upload

halcyon dirge
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It might have been removed from the SDK by the Devs.

olive topaz
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Fair enough, how would anyone archieve toggling stuff trough?

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I know you can make stuff appear when you do gestures ect

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but i want it to be 'togglable'

halcyon dirge
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I would say making an animation with the texture on or Off

olive topaz
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Hmm care explaining?

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Cause afaik if i make a animation with said mesh active

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it only stays active as long as the animation plays (aka as long as you make said gesture ect)

cunning saffron
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@halcyon dirge the video you sent me told me nothing about how to animate the particle system i created

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it only showed how to make a particle system

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mine is already made

olive topaz
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You probably have to make the animation

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trigger the particle to play

cunning saffron
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how

surreal crater
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put the particle ssystem on off by default, then make an animation to make it visable.

cunning saffron
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what i currently have is the system hidden and then i unhide it in the animation

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yeah

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that doesnt work

surreal crater
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mmh

cunning saffron
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the sound doesnt even work

surreal crater
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what are you trying to do exactly?

cunning saffron
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a spell

surreal crater
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aha

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are you putting it on a handgesture or an emote?

cunning saffron
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gesture

surreal crater
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and when you do the gesture nothing happends?

cunning saffron
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yeah

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not even the sound procked

surreal crater
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alright do you have the stuff on on frame 0 and 1?

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it can actually be alot of stuff

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if you want I can call you and you screenshare?

cunning saffron
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yep

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sure

lean beacon
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Hi! I have a question, hope it's the right place to ask if I'm not mistaken, so, is there a way to make a toggle-able animation? I've been trying to get an animation to loop, but the only method I've been able to make work the best was making an animation be about 10minutes long, only issue is I can't stop it when I want to. I'm trying to find a way to make it loop until toggled off, and I've tried Loop, Loop Pose and etcetera but it doesn't seem to do what I'm looking for, unless I've been doing it wrong, anyone got any clue if it's possible or how to do it?

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I simply want to be able to toggle it on while I'm doing something for a little bit, like let's say act something out or play a sound or have it as like an active animation while performing something and then to be able to toggle it off when I'm done

atomic wraith
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Im still trying to figure out how to do something like I have seen in the mmd clubs with mmd dances. Got them to work in blender but how to implement them in unity Im like a lost puppy

lost musk
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You can make a 3min dance mmd animation on your character, you just have to click on the dance again and again every 30 sec to block your character when the lock remove itself and the first dance keep going.

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Though the only loop that I know is about the legacy animation to blink

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-> Also, does some of you know why I cannot see any EFFECT from my animations in the MIRROR ?

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When I play one with lights and stuff, I can see it everywhere around me, but not in the mirror

lean beacon
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I'm just trying to make a looping animation of "playing guitar" so I can leave it on while I'm jamming then turn it off when I'm done jamming or playing a song pretty much, so I'd need some sort of toggle if it was possible or if I knew how

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@lost musk That happens to me too with objects that get turned visible by animations, I can see it if I look myself but not in mirrors

lost musk
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Since I have animations that make appear part of my body, that's pretty bad. I'm half invisible in the mirror

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I dunno how to stop manually an animation, don't thing that there are triggers to do it yet

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You can still click to go back into the same world when you want to stop your animation ?

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The respawn close the animation, same if you change your character

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So you may want to upload twice the same character

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Just click on the other same avatar and done

glacial badge
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Could someone link me a video for a tutorial on making animations with fireballs and that? c,

pastel solar
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Hey chat, so i've been transforming my meshes in blender so clothing look a little different... now when I'm using facial shape keys the clothing transforms back to it's original state

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is there a way to fix this?

dawn shale
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Does anyone have an idle animation of an avatar having their hands in their pockets? Or folding arms?

pale warren
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Question, i got a generic model that there is no way of turning into a humanoid model. I want to make custom walking for it as it has four legs. How do i go about doing such a thing? so when i walk forward in vr it will play the animation for walking forward or in any direction. I know for overrides it will stop playing once i move unless it changes in the moving forward gesture or any of them.

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I may just be over thinking it, as i do for everything i do lol. any help would be great.

clear yew
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I got an animation clip that replaces one of the gesture. Whenever I use it and then let go of it I would expect the animation to end.
Instead, the animation will continue in the background locking my hand down for around 10 seconds. Attempting to do any gestures with that hand will result in it playing the animation clip from the start again, this time with all of the animated bits starting from the end and slowly reverting back into rest position.
Is there a way to make sure my animation terminates on release of the gesture or speed up the slow reset time, or bypass the animation lock.

torn pawn
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@clear yew you have to have animation at 0 and the same keys at frame 1

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if it's locking you up for 10 seconds it means you've missed the fram1

clear yew
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Hmm. I think I understand

ivory raft
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Has anyone gotten world simulation to work on particles parented to the avatar?

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It seems to only work on local... but then it doesn't simulate gravity properly

torn pawn
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pretty sure particle world sim works not only locally

ivory raft
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So I have a particle effect on my gun, and when it's set to world it moves and attaches to my thigh

torn pawn
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like, people run around with world sim particles all the time

ivory raft
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Yeah, I just wonder how they get it to work

torn pawn
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  • mine works too
ivory raft
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while staying properly parented

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It looks just fine in Unity

torn pawn
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let me check where i put it

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it's not attached to armature

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so u just enable with the whatever object u want to

ivory raft
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Hmm, I want it to copy tranforms with my gun though

torn pawn
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could do size over lifetime? idk

ivory raft
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It might be because of the orientation in the animation

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how it drops your avatar down

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but when I move my gun around it doesn't move with it

pearl pilot
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how does one attach an audio file to a gesture?

lone bramble
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My particle system looks like it keeps being attached to my head/neck inside the game instead of my right wrist where it should go.. Any ideas why?

torpid wadi
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make sure yoiu don't have another particle system with the same name

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i want to ask, how do people bypass the 10 second limit on emotes? ive seen alot of people do it saying the hard limit is 60 seconds before it starts glitching, but mine just stops at 10 immediately

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i have a 12-second animation

mossy condor
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Guys, I have a animation a that plays over 4 seconds on a hand animation, but for some reason when it ends, my hand I used it on is stuck and uanble to animte for like 10 seconds?

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what causes htis

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;c

clear yew
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Does anyone know how to make a discontinuous Snail Marker for writting?

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I made one and dont know why it has some weird strait line... like this:

cursive moon
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weird
did you follow a tutorial for it?

clear yew
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yes, absolutly

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step by step

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I guess it's something wrong with Z coordinate, cuz in tutorial it is something like -10000

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the trail maker I mean

cursive moon
mossy condor
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Anyone know how to fix my problem :/

clear yew
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hmmm I will take a look now. This trapped me for so long...

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wait

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Ive watched this one, and just followed this one lol

cursive moon
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weird - what's your trail source's position?

cursive moon
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Z should just be 0

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er wait

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Sorry, can you show me TrailPosition as well?

cursive moon
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I'm trying to open mine to see what's up, but I'm stuck uploading what I was workin' on, sorry

mossy condor
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Can anyone help me with a animation problem?

clear yew
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okay take your time ๐Ÿ˜‰

cursive moon
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@mossy condor Just post your question, it's possible someone will read it if we can't figure it out right now

mossy condor
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I have, but martiden made it fly by with all his image aha ๐Ÿ˜›

clear yew
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@mossy condor check your ker frame or play mode? I'm a fresh also...just a suggestion

cursive moon
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Yeah, check your key frames, you might have one later than you want that you aren't using

mossy condor
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Possible.

clear yew
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sry for that bussy ๐Ÿ˜›

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buddy*

mossy condor
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really stumped here aha :p

cursive moon
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not too sure - is this activated via VR gesture?

mossy condor
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Correct.

cursive moon
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I've never seen anyone use an animation for those longer than 2 frames, so that might be the issue, but I'm not too sure. I don't have a VR to be able to test animations like that

clear yew
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Well, actually I did XD

mossy condor
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Understandable, it could be possible that, that's the reason never had a issue if I didn't go over 2. so could just be that.

clear yew
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one of my animation is 10s last long lol

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and I got that same problem

mossy condor
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and are you able to do animations after it ends/

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Ye, seems like it's just a bug with that then

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๐Ÿ˜ญ

clear yew
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so far, I have to switch avatar

boreal rivet
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Anyone know good places for free particles textures? I'm looking for a shining-type particle for a wind waker animation

magic sleet
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is there an easy way to dual weild weapons? I already have the weapon on an avatar in the right hand, was wondering if theres a simple solution to get the position mirrored or something for the wep

cursive moon
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You could parent the weapon to the left hand and then reverse the signs on its position for Z or X

clear yew
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How do I assign emotes? for the trigger

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Like facial emotes

cursive moon
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@clear yew Look up a tutorial on animation overrides

magic sleet
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@cursive moon so for instance mirror wep coords on z axis?

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i'll try that

cursive moon
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yep, just make sure the weapon is also parented to the opposite hand

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you might have to mirror rotation as well

magic sleet
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ok

full breach
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How do I animate stuff for animation overides?? The only things I can keyframe and work are shapekeys.

cursive moon
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You'd need (well, not need but it's infinitely easier with) the Muscle Editor asset

magic sleet
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is that in asset store?

cursive moon
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It is, but there's... other ways to get it.

magic sleet
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๐Ÿ‘Œ

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ok I need that this animator is cancer

clear yew
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@cursive moon I have the totally the same settings like yours.

cursive moon
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I have no idea then, sorry ๐Ÿ˜ฆ

full breach
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I added all that stuff in the screenshot for animating eye movements but when i added the clip to the character only the shape keys showed in the unity preview and ingame nothing showed up

clear yew
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May I have a look of your animation window?

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@cursive moon

cursive moon
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both frames have the same values

clear yew
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and... you also followed the tutorial to copy each properties from generated "Drawing" and "EraseAll", to two of each new animation, right?

cursive moon
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Yep

jaunty gust
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Does anybody have a solution for hands moving back into position veeery slowly after doing a gesture? This is about an animation that lasts 2 seconds (a tail wag that triggers on gesture), while the hand gesture is set to 0:01 so you are able to interrupt the animation. Can send screenshots etc and even screenshare 1 on 1 to show you what I mean ingame

cursive moon
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uh

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I don't remember tbh

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Frame 0 is active, frame 1 is inactive

clear yew
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yeah, the same

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getting mad!!!!

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ahhhh

cursive moon
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I have no idea what it could be then ๐Ÿค”

clear yew
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your marker animation, is made on the unique origin model? or another duplicated one like other animation does?

cursive moon
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I made it on duplicated

clear yew
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the same....

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๐Ÿ˜ฐ

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maybe I should specially make a new project, and import every package again...

clear yew
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I hope it's just a new bug that cropped up.
But it most likely isn't

real pebble
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I'm trying to make a particle effect pick a random materal out of a list. I was told it is possible but not sure how. can anyone help me?

next obsidian
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how to upload an mmd animation to a unity or blender model to have it on VRChat?

cursive moon
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How can I make a shape key default? My model has a glasses shape key that makes glasses come out of her face - how would I make that always active, besides putting in a looping animation like blinking?

clear yew
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For some reason custom emotes wont work for me, I used to be able to just drop customoverride in the animator component but now doesnt work

hexed fern
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Does anyone have a premade animation for pulling out guns i can use? i am horrible at making animations and i was told they can be dragged into the animation override

cedar root
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I know this is a dumb question but what other websites or discord servers, besides mixamo are there for getting custom animations? Because I've seen some animation such as the "caramelldansen" and "dab" emotes (although I don't really need a dab emote since I have VR) that obviously aren't on mixamo but a decent amount of people have them on their custom avatars. I found a few people who sent some of the dance animations to me directly in a DM and they worked perfectly, but there are still a fair amount (including the 2 listed above) that I can't seem to find.

hexed fern
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It may also be they made them themselves probably, but i'd give props to who ever made the caramelldansen one xD

gaunt gyro
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There are some friendly communities that share a ton of awesome animations.

languid nimbus
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Hey anyone knows how to make custom sitting animations?

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like how do you make it go to the correct height for chairs?

clear yew
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Hey i downloaded some animations from mixamo is there anyway to add music to them?

hexed fern
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Ok, is there only certian animations i can override? can i give a model a custom run animation or just a standing and sitting animation?

cursive moon
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All animations that can be overridden are in CustomOverrideEmpty in VRCSDK > Examples > Sample Assets > Animation

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Samples of the animation are in the same folder, in Male_Standing_Pose.

languid nimbus
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you say they're samples

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but they don't actually play any animations at all

hexed fern
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for this character

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for the weapon, because he has a rifle but no model for it exists

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im a bit upset about that xD

west cypress
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Heya does anyone know how the custom hand shapes work for VRchat? I plugged in a custom idle and now my character won't lift her arm straight when she picks things up

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I tried plugging a custom pose for the fist slot with the arms outstretched forward but it's not having any effect

lost musk
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For those which wonder I made some try with very long mmd dancing with my 2 account

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  1. you can launch as long emote as you want
  2. When the cooldown for the block stop you can block it again by playing any random emote, the emote wont be played, but the first long dance animation keep going and your character is blocked again (usefull to root motion)
  3. If someone enter in the room after you start playing an animation, he wont see it. Even for a 3 min long dance, even if you re-block your character to root by playing another emote. Instead they will see you right on your feet doing nothing but looking around. For the others ppl around here when you started to play the emote it's fine, you keep playing it until the end.
  4. If you activate an effect starting deactivated in unity, you won't be able to see it in a mirror. Though, if you play it forever and someone enter in the room while you are activating the effect, he will be able to see it through the mirror/camera.
pine sparrow
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I want to exactly match the default idle hand pose in one of my animations

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can I find the numbers for that somewhere?

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for unity animation

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I'm not doing it by trial and error, that would take a stupid amount of time

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and an override without a hand pose will always give the cat claw position

fathom tartan
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So the Cats addon messed up the blink animation on my avatar is there a way to disable that blink in unity so i can just create my own?

languid nimbus
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Eeehm

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SPRINTFWD is definitely not SPRINTLT

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idk what it is

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but it overrode every single one of my animations

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even while idle

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nope I'm an idiot

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I accidentally animated on idle instead of the roll,

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but it s till does nothign

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@grand mango Why is there no support for left and right strafes? ๐Ÿ˜ฆ

zealous needle
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Does anyone know how I would go about adding bloom to a small effect?

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Currently trying to get a sword materialization to pop, but I'm not sure how I apply it, as the shader slot is already filled

livid kite
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anyone know how to put sounds into a animation?

ripe lodge
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Does anyone know where i would go about getting like emotes to download or something?

glass anchor
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so when I add an audio source to a gesture, it only plays for a split second then loops that split second occasionally

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and the rest of the effects don't appear at all

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anyone ever had this?

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actually I fixed the effects not working, but the sound still only goes for a split second then cuts out

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doesn't even loop anymore

spring swallow
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Hey

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uhhh

iron tusk
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Yo guys, I made an emote with another rig added to it. Made it pretty big cause I wanted it to look like a Planet coming closer to the map. For some reason only people, that are not in VR can hear and see the emote properly. Anyone got an Idea why?

lean beacon
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Hi, is there a way to make a loopable toggleable animation? Like, to leave it on loop until told to stop looping?

mystic umbra
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no

spring swallow
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How do I make a custom walking animation for the legs

mystic umbra
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you make the animation in blender then import it into unity

spring swallow
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As you can see above, the vrchat one isn't working very well

mystic umbra
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can replaced that .anim into the walking custom overlay

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whats the limit to animation frames

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when does it start breaking

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cause Ive heard conflicting numbers

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and is it different for emote and hand gestures?

spring swallow
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I'm not sure, going to experiment though

mystic umbra
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someone told me its around 2400

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then another told me 1900

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so im lost

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what should my animation I create be around

iron tusk
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Noone can help me it seems

mystic umbra
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whats the qeustion

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oh

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um I dont know why thatd be the case, never heard of an issues like that, is the planet moving towards you with an animation

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what happens if you disable the animation and just parent the planet object to you

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do vruser see it then?

cunning saffron
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how do i make a particle system go up and down in a seemless loop?

mystic umbra
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animation for sure but I havent done it yet

cunning saffron
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@mystic umbra oh i just drag the particle system in the animation tab?

mystic umbra
#

or you can test out having a collider on the top part and a collider on the bottom and have the particle system bounce around liek that

#

Id imagine youd add an animation in the component

#

create the animation using a simple sphere in unity

#

then apply the .anim file into the animation compenent you created

#

in the particle system

cunning saffron
#

yeah i have an empty object with the particles

#

alright ill try that thanks a lot

mystic umbra
#

you want to test the animation you creeted on a sphere first

#

created*

#

or make the animation in bledner then import it to unity

#

i still have issues with unity animations creation, bledner is so much easier

spring swallow
#

I added the animation on and it became worse

mystic umbra
#

wtf

spring swallow
#

also, had some error

mystic umbra
#

did it look like that in the grey testing animation thing you have in unity

spring swallow
#

no

#

Well, when I was animation it did

#

animating*

mystic umbra
#

are you importing a mixamo animation?

spring swallow
#

no

#

custom

mystic umbra
#

did you create it in unity?

spring swallow
#

yes

mystic umbra
#

srrry bud but unity animations are my forte

spring swallow
#

ah

mystic umbra
#

i just import them from blender

#

cause beldner looks betteer and is easier to use

spring swallow
#

Have you done walking animations in blender and applied them to your avatar successfully?

mystic umbra
#

I have with a nonhumanoid

spring swallow
#

ah

mystic umbra
#

I just looked up a bledner animation tuturoil on youtube

#

and then I used a doc

#

wait a sec

cunning saffron
#

if i want the particle effect to be active at all time but still animate it do i need to put it in standing animations?

mystic umbra
#

you can attach the particle effect to your armature and apply a simple animation controller for that object

cunning saffron
#

oh ok

mystic umbra
#

raw I had a good google docs bookmarked on my comptuer at home that I thought would be useful

#

but I cant find it

#

srry

spring swallow
#

ah, thats okay. but if you happen to come across it, send links

mystic umbra
#

try importing a premade animation file and see if that works on your model

#

there a bnch of premade animation files out there

cunning saffron
#

what do you mean animation controller? making an animation for the particle system itself or in the animator for the avatar?

mystic umbra
#

I can send you one and if it works that means its the animation you created thats having issues

#

making a animation for the particle itself

cunning saffron
#

ok

#

and how do i make it animate permanently?

mystic umbra
#

if you loop the animation it should stay permenantly

cunning saffron
#

ok cool

mystic umbra
#

@cunning saffron

spiral oyster
#

Does anybody know if i can create an animation where i swap materieals on for example the eyes?
So when i trigger the animation it swaps to material_2 ?

mystic umbra
#

you can create a shape key animation where a hidden mesh behindthe first eyes is pulled in front with the new eyes + material

#

but you might have issues with eyetracking with the second mesh if its too far out

spiral oyster
#

How about i create a material with both textures on the same material and i just animate the offset would that work?

mystic umbra
#

maybe, I have no idea if its possible tho

cunning saffron
#

so youre saying i import a random object from blender into unity as a non-humanoid then animate that?

spiral oyster
#

Well Unity knows how to deal with it i think so it should work in VRchat

#

Because i saw some people using your suggestion and it just looked awful sometimes

mystic umbra
#

its how people do facial animations and pull out glasses or change hairs

#

they hide the object inside their head

#

and poull it out with shape keys

#

now that I think about it you might be abble tohave like a sphere right?

#

one side with different colorts

#

and then rotate that shere

#

sphere

#

with a shapekey

spiral oyster
#

Im just using the eyes as a example but every material is sphered in unity

#

but thanks for your suggestion in case i cant put the textures on one material i can just create another mesh and put a different material on it

#

Nice aswell

mystic umbra
#

@cunning saffron what im saying is look at the doc for info on how to create a animation controller, but reading through it again I guess its only telling you how to animate the nonhumanoid rigs

#

there should be something out there for you to read on creating animation with a simple controller

cunning saffron
#

ill look it up

mystic umbra
#

I do know that apply an animation withthe conponent in the inspector tab will work according to some freinds

cunning saffron
#

i think if i can swap the material on an object i can actually reproduce it from a blender animation

lone bramble
#

Is there a visual guide getting an animation with particle systems successfully uploaded? Everything I've watched works until I try to Build & Publish, then I get smacked with the component type error

mystic umbra
#

you might also need to make the shader a sprite

#

too

#

for particle naimation

#

thats what my friends always use

spiral oyster
#

What is particle animation used for, got interested while reading ?

mystic umbra
#

@cunning saffron

#

you can also do something like this

#

if you want it to bump around

#

and make the plane invisble with a shader and add a meshcollider to it

#

instead of doing animations

#

Or a gravity modifier

#

inst4ead of a plane

#

or instead of animation

#

there are a lot of workarounds if you dont wanna animate it

mystic umbra
#

or do soimthing liek this where if collides inside of a cyllinder

midnight sail
#

Are audio sources not allowed on Avatars anymore?

mystic umbra
#

they are

#

why?

#

are you getting an onsp error?

midnight sail
#

Yes

#

Feel free to @ me if you have a solution

old pawn
#

So, I have a key shape i want to make from three other key shapes in blender... anyone know how to work this?

mystic umbra
#

@midnight sail just delete the onsp script, you dont need it

#

the audio scirpt by itself should work just fine

midnight sail
#

I figured that, seems when I did it I still had an issue, none the less i'll try again, thanks.

clear yew
#

Looking for someone with a bunch of animations, I got a bunch that I can trade with. c:

dawn shale
#

Does anyone have an idle animation of an avatar having their hands in their pockets? Or folding arms? Please message me if so.

last wolf
#

anyone know how do you make a sound play when you use an emote?

main junco
#

hey could anyone help me with fixing an animation ?

halcyon dirge
#

What animation did you have in mind?

mystic umbra
#

I needa learn how toset up shape key animations in unity from my alreadycreated animation in bledner

#

I want to add a cigerette and a smoke particle effect on it

#

but man unity animations hate me

halcyon dirge
#
  1. Andorid 21 - Majin.. Good choice, my man!
  2. Start out adding the cigarette before adding the PE.
#

Either make your own, or find a premade one.

#

You know how to do this?

mystic umbra
#

can I call you

#

do you know advance animation techniques

#

cause it imports into unity just find

#

and in unity it plays out

halcyon dirge
#

Sadly I am currently at work.

mystic umbra
#

but in vrchat it breaks

#

๐Ÿ˜ฆ

#

see it plays in unity just fine

#

but every animation I do ends up scuffed

halcyon dirge
#

How does it end scuffed?

mystic umbra
#

you know how you dupolication an object to work on animations because the duplicated model is broken

#

and is sitting sorta and in the ground

halcyon dirge
#

Then you just move it in?

mystic umbra
#

I just move the new fbx file to my existing 21 fbx model

#

@halcyon dirge and when I do that I see a model and material etc

#

and also an .anim file

halcyon dirge
#

I normally just copy my finished Avatar, and animates it. That way, I can control everything to her?

mystic umbra
#

I take that .anim file and move it to my unity player

#

and it shows the animation

halcyon dirge
#

yea?

mystic umbra
#

but in vrchat it fucks up

clear yew
#

guys, sorry for bothering y'all, but anyone knows, where to find gopnik/slav animations like one world with slavs has it...but don't remember the name of it

mystic umbra
#

showing the animation as a broken anim

#

idk why vrchat hates me at times

#

Im a good boy

#

wokrs in bledner works in unity

#

breaks in vrchat

clear yew
#

bones

#

not compactible with some....just play with root to make it to work

mystic umbra
#

its a humanoid so

clear yew
#

btw - anyone has any idea where sitting animation controller is?

mystic umbra
#

wait ill ss it and show you where the sitting it

#

lemme boot my computer again\

clear yew
#

k, thanks for that ๐Ÿ˜„

mystic umbra
#

I velieve its the custom overlay

#

itself

#

but I need to double check

slim steeple
#

Is it possible to have my character position transformed as if it's standing on something such as a prop so I will be able to reach places higher than it? I'm thinking about something along the lines of using the handgun gesture will make an object go active below it while also using a transform to mobe it up on a Y scale so I can reach buttons and stuff that are too high for my avatar

clear yew
#

possible

slim steeple
#

Details would be much appreciated

#

Would make interactions with worlds nice

mystic umbra
#

I know how to in blender, but in unity idk

slim steeple
#

I've heard something about root motion but I have no idea what that is and how to use it in the animator

halcyon dirge
#

@slim steeple You would need to make an animation with the empty, that you avatar is in.
Moving it up, whilst also adding a box INSIDE the empty, and move said box down, to not make it levitate.

mystic umbra
#

woops

halcyon dirge
#

That should move your viewpoint up, and ending up making your avatar taller.

mystic umbra
#

aahhhhhhh

#

my computer keeps bsod

slim steeple
#

The empty being the root component my avatar's armature is under?

mystic umbra
#

but jea bloody the custom sitting animation is in the vrc descriptor

#

you can duplicate another customoverride

#

and change the idle sitting animation

#

with the idle

halcyon dirge
#

Keo xD It was @clear yew Asking. Now me ^^

#

@slim steeple Yes.

#

In Unity, when you upload the .fbx file.

mystic umbra
#

oh

#

mb

halcyon dirge
#

The the whole "folder" they are in when you import, is an Empty ^^

#

NP Keo ^^

slim steeple
#

Nice, alright knowing it's possible is already comforting, I'll experiment with it when I'm home

#

Thanks alot

halcyon dirge
#

@slim steeple Again. I am not 100% sure it works. But I would say that is the way to go with it. Since the viewpoint is bound to the Empty, and not the armature ^^

clear yew
#

@mystic umbra thank you

covert linden
#

Hey! Two questions. Is there a way for your animation to play while you walk around? Everytime I move my weapon seems to disappear. And I want to make a custom death emote, how would you go about making your avatar disappear during the emote? Thanks in advance!

lost musk
#

use the animation on a hand key to play them while you are walking

#

Play a very long animation putting you on the ground and deactivating your body by uncheking it on unity when you "die"

#

Or just leave the world while you are dying

covert linden
#

Animation on a hand key? I've got my gun on my hand, but the animation seems to despawn and respawn everytime I move.

ivory laurel
#

Good morning or good evening wherever you live gentlemen!
So I have encountered yet another problematic thing in Blender, and I would love to get your help on it.
I have made a few random animations, just to get used to making them, and uh... turns out that even if scaling bones works in blender, in unity and therefore in game, they don't work. Like, only rotations work, but it just like forgets about scaling :s Is there a solution for it?

#

For example

#

(hold on, can't upload a screenshot)

mystic umbra
#

scaling in pose mode should increase or decrease the size

#

and it will apply to unity and vrchat

#

what are you key framing @ivory laurel ?

ivory laurel
#

I belive it's called ,,Location Rotation Scale''

#

I guess that's the problem? :s

mystic umbra
#

are you key framing all three?

ivory laurel
#

I've got that thing selected

#

So I thought that each time i click ,,I'' it would just do that for me :s

#

Oh wait

mystic umbra
#

you have to key frame loc and scale according to this

ivory laurel
#

Ok! Gonna look at that, thanks! :D

mystic umbra
#

np

#

has anyone experienced broken visemes when importing a bledner animation

wicked crown
#

After away to have an object apear with a animation overide but soo it stays in place. Evrything ive tried soo far will turn with my head or my body.
Suggestions?

lost musk
#

Since you Upload your model as root, everything you import with your model, animation included will be chield of your root character

#

So I guess that this isn't possible

#

To move your root without mooving a child

wicked crown
#

problem is ive seen people achive it how they have done that is beyond me

full breach
#

Same. I have seen them leave a piano behind while they run around the map.

wicked crown
#

my brain by default goses oh i'll just uses Transform.DetachChildren ... oh wait! cant use scripts on avatars... soo how do i do that without a script

#

guess im too used to solved all unity things with scripts

fallen flax
#

AFAIK itโ€™s a particle effect to do that @wicked crown

wicked crown
#

soo spawn the object as a particle.... and have it in a world sim space then use the world simspace fix..... could work maby ish i'll give it ago

#

bit of an odd workaround but meh?

lost musk
#

Maybe they'r using playmaker ?

wicked crown
#

dont think playmaker is whitelisted for avatars

wicked crown
#

if that is "the list" its missing 1 hell of alot of stuff

lost musk
#

Oh

#

It need some try so ^

#

Your list do not permit the custom shaders

#

though we can put them on characters

wicked crown
#

custom shaders arnt a component.....

mystic umbra
#

many they set the particle system to world

#

so it sits there

#

with a long liftime

wicked crown
#

and have it as a long life single partcle with mesh render?

mystic umbra
#

and a mesh render

#

yea

wicked crown
#

kaay back to carrying on toying with that then

#

ty for the comfirmation

mystic umbra
#

I mean thats how id do it

#

could you add a rigid body to the particle system

#

like drop a guitar and be able to pick up the particle guitar

#

thatd be neat, but Im guessing if it was possible people would do it everywhere

wicked crown
#

tried rigid bodys they still follow ur avatar

weak hull
#

is someone in here whos good at unity with particles and animations who can help me with some problems i have.. ^^" hit me up please thanks alot if so. ๐Ÿ˜ƒ โค

halcyon dirge
#

What is thy challenge? @weak hull

weak hull
#

May you take your time to come with me in a call in discord? @halcyon dirge

halcyon dirge
#

That will be difficult as I am currently at work :/

weak hull
#

its , what i got from other ppl kinda a bigger problem und not only one like 2-3

#

okay^^

halcyon dirge
#

Just shoot, and we'll take it one at the time ^^

weak hull
#

so my first problem . i got an avatar (Megumin from Konsosuba) from a friend of mine who done animations of her EXPLOSION Magic , (29 secs long). He animated it for an EMOTE to use this character DesktopMode Only cuz he didnt got an VR Headset. So, i took this charackter and trying to model it for VR. So i Took that animation and deleted all the KEYS who were responsible for Moving the Character within the emote and took that animation and BIND it with the AnimationOverwrite File to the "Rock-and-Roll"-Handmovement. Now, when i use it ingame , once i activated the animation it overwrites My Coltroller ( left or right depends where im activating the Animation). So every Hand-Movement i use now ( Finger-Guns , Fist , Point , Thumbs-up etc) activates the Animation and i cant Stop it until im Changing my Avatar to the Megumin where i took that Animation out ( i uploaded 2 of them). And i dont know where exactly the Problem is when my Animation Overwrites my Controller ( ingame) to every Hand-Movement to activate itself.(sorry for grammar and missspelling im not pretty good at english)

#

this is problem number one. 2-3 are following below.

#

second problem: My Animation is Based on the Explosion-Magic from Megumin in KonoSuba ( she takes her staff out making some poses and giving a huge explosion in the Distance). The Staff Itself has PARTICLES on the top of the Staff ( These are Black "snake-like" particles flowing around the Front Staff). These Particles Are in the Same Scene as my Staff and they are attached to it. When i go into VR and Activate my Animation the Particles are levitating 0,5m infront of my and they are NOT following my Staff when i move it in VR.

#

that was problem number 2 , 3 is following now:

#

Problem number three: I made a new Animation where i ONLY take out my Staff ( this works fine in vr with a duplicated Megumin in Unity with the AnimationOverwrite). BUT, in Unity the Particles of the Staff are showing Up when i hit the Play button for Animations. In vr though , they are not showing up At all.

lost musk
#

for problem 1 ) You better try to fix root motions and Y and X,Z and put it as a normal emote, like clap. I do not thing that trigger an emote moving the bones with the hand is a good idea. This way you'll be able to see megumin runing around and launching her spell. Your headset will stay on the place, but it'll look good for every other

weak hull
#

( again the particles are attached to the Staff AND are Added in the Animation Menue)

lost musk
#

For the 3, it's maybe because you watched yourself in a mirror. An mirror never show the effects triggered

weak hull
#

nope no one sees that particles

#

im on this problems for 3 days now asking everyone i know.. xD

#

trying stuff out..

#

for 1) what are exaclty root motions? sorry.

pliant plank
#

If it was originally designed to function as an emote override i'd say it's best to keep it as is

weak hull
#

@lost musk Second , the Animation is NOT moving my character Anymore becuase INSIDE the Animation i took our these animationkeys who moved my character.

lost musk
#

Try with another particle effect maybe. It may be because this effect use postprocessing who isn't tolerated by VrChat (You could then if that's the problem try to deactivate the postprocessing)

pliant plank
#

Especially considering how long it is

weak hull
#

i took OUT * not our. sry

halcyon dirge
#

Problem 2. Make sure that the Particle effects are on the staff, not the hand.

weak hull
#

@lost musk the Particles are showing up in the Full Animation, but not when i try to take this particle in my second animation whee i only take out that staff

ivory laurel
#

Hi guys!
I was here earlier, and I got instructed to try to do one thing in order to fix my problem, but it didn't work out,
So I guess I'll just ask once more with perhaps better explanation of the problem.
I'm just trying to get used to animations in blender, so I wanted this avatar to shrink its head in the simpliest way.
I scaled the head bone to do that, but in blender this animation doesn't work, any suggestions?
(in the screenshot below you can see in Action Editor that the XYZ Scales aren't touched somehow)
https://imgur.com/a/BT8xv

#

I tried doing such with LocScale and LocRotScale

#

Both didn't do well

#

(and i also tried switching the 3d cursor to the origin point, and it did nothing)

#

(i basically tried everything that came up to my mind)

clear yew
#

Hey guys I have a problem: If I play my emotes in some worlds, I will respawn at the beginning of the map for no reason. After the animation is finished, I can move again. How can I fix this?

velvet ginkgo
#

Your rig is humanoid right @clear yew?

clear yew
#

^yes

velvet ginkgo
#

Screenshot me your animation from unity.

#

DM me it.

slim steeple
#

Alright so, I need a bit more help here, I made an animation that turns a prop underneath my character active and transforms it's empty up and the stool down, but in-game the position transform doesn't affect my avatar's root, the model itself just gets stuck in a constant loop of spazzing up and down rapidly and while funny isn't gonna help me get my character to higher places, anyone has any idea about how to get around that so I can get my own height booster for my little avatar?

ocean knot
#

does anybody know if overrides that apply movement to the eyes will override eye tracking if it is active?

#

@slim steeple if it's spazzing up and down it sounds like a keyframe issue maybe? check the second keyframes of your animation and make sure there are no position changes

slim steeple
#

There are meant to be position changes, the root avatar where the Avatar Descriptor is set to is raised on a Y grid up to get more height while the prop supports it

tepid lantern
#

whats the shortest time you can have an animation go on for an emote

#

because i set it to 1 frame and i get stuck

covert linden
#

usually for spawning stuff in people use 2 frames

tepid lantern
#

ah

tall zodiac
#

i use 1 frame and it works ๐Ÿค”

#

Or is that a emote as in not animation overrides emote?

tepid lantern
#

as in an emote

#

like desktop

#

like poor person emote

#

XD

tall zodiac
#

ah

jaunty moth
#

so... can you use a walk animation on imported stuff? i can get an idle animation, but idk where to move what, to get a character to just walk

frosty pendant
#

could someone help me?? i added an audio source to an empty game object and when it activates the sound should play. but the sound file i importet cant be heard. any idea?

covert linden
#

I'm getting so sick of making this animation aaargh

eager vault
#

I believe in you, fight on

surreal crater
#

Im trying to my character sit down in a animation override, but for some reason my character doesnt want to sit down in game meanwhile I changed the values of the legs to a sitting animation. Does anyone know how to fix this?

hexed fern
#

ok, so how do i apply a animation for a avatar to draw out a gun or something?

zealous needle
hexed fern
#

@zealous needle the weapon is already attached to the avatar

zealous needle
#

oh did I link the wrong one

#

no, that one tells you how to make it triggerable

hexed fern
#

ok so i noticed something wierd

#

http://prntscr.com/ic25yw in mixamo and blender he has one gun showing like i want it to but when i put the model and animation into unity, it shows both guns

Lightshot

Captured with Lightshot

sharp torrent
#

Is there any way to spawn a world space particle in a rotation depending on my character? I want to move without the particle moving, but I always want it to spawn behind me, facing my direction.

clear yew
#

set up the particle system origin to be behind you and facing you

#

once they're spawned in world space they will be in world space

jaunty gust
#

Hey everyone ๐Ÿ˜ƒ How can I make my animation that I've made in Unity (.anim file) to be added to the characters hierarchy? Im trying to make a gesture override that will just include the facial expression I want and then calls the other animation file as 'is active'

#

So I guess what I want to accomplish is my animation to be an object to a character that can be called with an In Active in the animator, like you would do whenever you're trying to spawn a prop like a pistol or something -nods-

#

@quiet needle Didn't you suggest something similar to this a few days ago?

quiet needle
#

If it's a gesture style animation, you could probably just add the is active to that

jaunty gust
#

It is

#

But what would I select to set as is active though, the 'tail animation' doesn't exists in the characters hierarchy. I find it a bit complicated to explain ๐Ÿ˜ฆ

dawn shale
#

Does anyone have an idle animation of an avatar having their hands in their pockets? Or folding arms? Please message me if so.

quiet needle
#

@jaunty gust Set the animation, then in the animation screen, the component you'll add is "Animation" > "Enabled"

hexed fern
#

how do i make it so that when i press a certian button, my avatar will pull his weapon out? i already have the animation but i can't can't figure out how to make his weapon not visible until i press said button or so forth

covert linden
#

if you've added the weapon to the animation, you can just hide it on your avatar and it will be pulled out

#

hiding you do by just clicking the box on the top right

hexed fern
#

but i also want to get rid of one of the guns since i only need one, but i dont wanna have to go all the way back to blender and cut it out and stuff, i can remove it as a whole in unity but it'll break the prefab if i do http://prntscr.com/ic32uh

Lightshot

Captured with Lightshot

tulip thistle
#

anyone know how to make a trail renderer that stays when u release the hand gesture so u can draw individual words? mine keeps drawing even when the trail is suppose to be hidden/when I release the gesture

gentle tide
#

you deactivate the trail source, but keep the emitter its attached to still active

#

so u can still see the trails, but it wont add any more

#

but this uses like 2 animations up

#

unless you are doing something like finger drawing then you could just always have the emitter showing, but invisible

#

and just turn the trail source off/on when u want to draw

spring swallow
#

The walking animation I put on my character puts it in the floor what do I do

#

also, the view position is way up there now

#

where the body is supposed to be

frozen rose
#

is anyone skilled or know much about particle effects

livid kite
#

does anyone know how to put sound into an aniamtion?

frozen rose
#

create an audio source in the hierarchy

hexed fern
#

that looks epic but funny

#

but the gun makes it look cool

sharp torrent
#

I'm going crazy, nothing I do makes my world space particle mesh spawn in the rotation of my character. It won't rotate if I rotate the emitter either. Have anyone had a successful attempt at this and could tell me how?

old cave
#

anyone know if there is a way to import .kf animations into unity?

#

or if there is a way to convert it into a format unity can read

cedar root
tulip thistle
#

@cedar root head pats please ๐Ÿ™ƒ

cedar root
#

@tulip thistle you can have all the Headpats iris

languid nimbus
#

@cedar root Can I also have headpats

slender mango
#

anyone know what the skin mesh render is called to add like a Blush?

languid nimbus
#

doesn't most people just use visemes for that?

lean beacon
#

Is there any idle animation animation that we can use to just work around and ignore the "hips" leaning forward issue?

olive tinsel
#

has anyone ripped a model from world of warcraft before that could help me with something?

clear yew
#

anyone created a animation where you create something and it stays in one spot even if you move

velvet ginkgo
#

Depends on what you want @clear yew.

#

What are you thinking of?

dawn shale
#

And, is there an idle animation with hands in pockets? Please message me

mystic umbra
#

@dawn shale Ill make that for you if you want on sunday, if you rremind me

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\its really simple but Ill need your blend file

dawn shale
#

Blend file of what?

mystic umbra
#

oh your model you want it on

#

on*

dawn shale
#

Oh

supple canyon
#

Quick question I've been looking for tutorials on how to make objects appear around my avatar and have them move in a direction. Are there any? Everything seems to be about adding guns.

mystic umbra
#

I still have some issues with bledner files imported into unity for animations

#

but a friedn of mine is gonna show me hoe its done properly

#

@supple canyon youre looking into particle systems

dawn shale
#

Alright Keo

supple canyon
#

no I made a cylinder with a texture that I want to surround me and move downwards.

#

I followed the steps for the gun thing but made it in relation to the object I wanted to use, but ingame it just puts my player in the ground for 5 seconds.

#

and shows no object.

mystic umbra
#

yea I have the same issue where it appears working in unity but breaks in vrchat

#

if you figure it out send me a pm

supple canyon
#

I got it to appear a tiny bit while idle but it only appears like at my feet and my player keeps going into the ground just like the clone in the animator.

mystic umbra
#

like last night I made a simple cube mesh particle emitter with an emote to test something

#

it works in unity

#

but when I apply it to the model with custom animation the body of my character falls into the ground

#

Exactly

#

like that sitting into the floor pose

clear yew
#

does anyone know how to make an animation stop looping even when unchecking "Loop Time" ?

velvet ginkgo
#

@clear yew

#

How is the animation set up?

#

Animation overrides or a simple animation?

supple canyon
#

when creating an animation, how to you fix the messed up pose the avatar is in

mystic umbra
#

oh no did you not duplaicate?

velvet ginkgo
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You can't.

mystic umbra
#

^

velvet ginkgo
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Re-import the model.

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Make backups next time!

clear yew
#

@velvet ginkgo Its a simple animation

velvet ginkgo
#

You can't stop those.

#

Put it on a animation override if you want to stop it.

supple canyon
#

Its the duplicate but when I use the animation he goes into the ground in vrchat

mystic umbra
#

does anyone know why my imported beldner animation broke my visemes in my model

velvet ginkgo
#

Did you decimate the face @mystic umbra?

mystic umbra
#

I created my shape keys then used cats for the visemes

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nah

velvet ginkgo
#

@supple canyon That's normal. Just leave it as long as it's not your main model.

mystic umbra
#

after using cats I made my animation in bledner

velvet ginkgo
#

I'm not that familiar with mouth movements, so I'll let someone else help you.

supple canyon
#

my character does the clone's pose in vrchat though thats the thing lol

mystic umbra
#

๐Ÿ˜ญ ive been here for days looks for the help

velvet ginkgo
#

I have seen a video on how to add mouth movements.

#

But I've lost it :P.

supple canyon
#

when I make an animation for an object to spawn, it only shows my clone in the screwed up pose when I use it ingame

mystic umbra
#

I already created the mouth keys and it all

#

so here is what I did

#

I imported a fbx model fix it up and then in another bledner file Iworked on fixing the animation

velvet ginkgo
#

Make sure that your model and animation model have the exact same set up, with the exact same heirarchy.

#

And do not upload the animation model please.

mystic umbra
#

people do it all the time

supple canyon
#

hmmm

clear yew
#

@velvet ginkgo I did put the animation in the custom override controller and its still looping

velvet ginkgo
#

What animation are you trying to set up?

#

Cause you gotta delete the "animation" component.

#

That way, only the animation override is moving the model.

supple canyon
#

what all did you override?

clear yew
#

so I build an airship and im trying to make an animation so that a bomb is released and gets dropped to the ground

#

I dont have an animation component

hexed current
#

hey guys question

#

when im using a mixamo model animations

#

for a non mixamo rig

#

do i need to choose to "use" my existing non mixamo avatar for it to work?

supple canyon
#

@mystic umbra Hey were u having issues with the avatar in the ground and objects not showing?

mystic umbra
#

yup

#

@supple canyon

velvet ginkgo
#

Avatar in the ground?

#

Did you break the model?

mystic umbra
#

nono I tried to use unity to make an animation so I duplicated the model added my particle effects to be active then I pulled that .anim file into my main model's custom override

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and it would make the model break into that duplicated model form

#

its the reason I dont like unity animation ๐Ÿ˜ฆ

supple canyon
#

I got mine to work I think. I just named my main model the same as the clone I used for the animation

mystic umbra
#

in the heirachry?

supple canyon
#

yeah

#

People saw my animation but I couldn't

#

my object i mean

#

Well not in mirrors. Now I have to figure out how to show the texture on the inside of the cylinder I made because it surrounds me and only people outside can see it

velvet ginkgo
#

Don't use mirrors to check characters.

#

Use cameras, as mirrors don't show certain objects.

supple canyon
#

ok just making sure it wasn't on my end. I did see part of my texture as it moved

velvet ginkgo
#

I learned the hard way after making a multi model dance animation.

supple canyon
#

as for the character movement I think I have to manually move each body part or have some sort of premade animation and figure out how to add it in

#

since its an emote and non vr

velvet ginkgo
#

Emotes only last for 10 secs max.

supple canyon
#

yeah thats the amt of time I needed

#

I am basically making the matrix rain down around me and I want people close to me to be surrounded by it

velvet ginkgo
#

Oh. Domes...

supple canyon
#

So I made a moving cylinder but I need the mesh on the inside now

pliant plank
#

Emotes can last longer than 10 seconds...

supple canyon
#

texture i mean

cursive moon
#

I saw a like 40 second long one an hour ago

mystic umbra
#

thats cause the model is generic

#

not a humanoid

tight arrow
#

I have an animation flie but it's SMD. Would it be possible to somehow make that work?

mystic umbra
#

or loops

pliant plank
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That is not true

#

Emotes could always last longer than 10 seconds

mystic umbra
#

emotes have a certain about of keyframes it can last until it breaks

pliant plank
#

But the camera snaps back to the viewpos after 10 seconds

#

With some exceptions

#

But that's about all it does

#

I got a whole minute animation myself that plays just fine

tight arrow
#

So nobody knows about my predicament?

pliant plank
#

Well if you get a source model and if you found a plugin that imports SMD animations into blender, it'd function essentially like a VMD animation

#

In which you bake the animation into the model, rig the model as is in unity and then duplicate the animation

#

It should then function on any other humanoid rigged model

mystic umbra
#

do you ned to add visemes to the second moidel

tight arrow
#

All right I'll look into it, thanks mate.

mystic umbra
#

caue my visemes broken when I imported a animation as an fbx into my preexisting fbx model

#

the preexisting model had dynamic bones vismeme etc

#

do I need to do that to the second model

#

?

pliant plank
#

You simply rig the original fbx, dupe the anim and use that anim as an override, it shouldn't affect your model at all

#

Shapekey-wise atleast

mystic umbra
#

but it did for my model

#

and I have no idea why

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๐Ÿ˜ฆ

pliant plank
#

That is quite odd...

#

Even if it used shapekeys it should function

#

What animation are you trying to override specifically?

mystic umbra
#

an emote

#

I made asimple sitting down smoking animation

#

in beldner

pliant plank
#

If you made it, there's even less possibilities for error

#

So that really is odd...

mystic umbra
#

befoire the improt of the second fbx that had the animation

pliant plank
#

If it was an idle i'd imagine it go haywire due to something, but an emote...

mystic umbra
#

the first fbx visemews and eye tracking worked

#

but when I pulled in the second fbs

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fbx*

#

I notice only the vismese were broken

#

the dynamic bones etc worked

#

soo

pliant plank
#

That is odd...

mystic umbra
#

someone told me animation override visemes

#

and Im assume that in unity

pliant plank
#

You didn't replace your original fbx right?

#

Just had the second one next to it to export the animation i assume

mystic umbra
#

yes

#

then I rigged the second one as a humanoid

#

and copied the definition of the first avatar

pliant plank
#

And exported the anim after...

mystic umbra
#

after rigging yes

pliant plank
#

Really makes no sense for it to break visemes

mystic umbra
#

exactly!!

#

I HAVE NO CLUE WTF IS HAPPENING!!

pliant plank
#

This might be useless, but try to perhaps reconfigure the visemes under the descriptor

#

Like reset them all and then re-input them

mystic umbra
#

I might as well start from scratch if that's the case

pliant plank
#

If that doesn't fix it, try removing the override and testing it

mystic umbra
#

Recreate the model with the animation fbx

pliant plank
#

Oh no no, it's literaly just reselecting the visemes in unity

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Not re-make them

mystic umbra
#

Ill try that and hitypu up when i get the chance to

pliant plank
#

If removing the override fixes it, then i'm genuinely clueless

#

That is legitimately a first for me

mystic umbra
#

Nd for me

#

I genuinely think im cursed with animations. I know how to do em but i get weird issues that normally dont happen to other people

cedar root
#

@languid nimbus of course ayaka

pliant plank
#

And i'm a wizard at decimating with blenders' decimation tool apparently

long ridge
#

are ahegaos legal?

pliant plank
#

Nobody Knows

long ridge
#

what if i don't call it an ahegao but instead just explain that my character is really warm and is having a hard time coping

#

there we go

#

whilst doing the peace sign

pliant plank
#

I mean i've seen loadsa ehm ingame, but i dunno

thick olive
#

aye do any of you have some funny or cool emote you could share with me lol

keen scroll
#

Does anyone know how to make Particle system trigger when using a emote

pliant plank
#

Isn't it an enable =0/1 like audio sources?

long ridge
#

put the particle thing on a game object

#

enable said game object on animation

#

for easiest result

#

like how you spawn a weapon

glacial monolith
#

does anyone know how i can stop a custom emote i've made stop looping when I play it in game? I've turned off looping in the inspector on the animation...

keen scroll
#

@long ridge do i disable the particle on the game object (model) because in-game the particle are spawning

long ridge
#

yes

#

wait

#

no

#

disable the game object on your model by default

#

have the animation set it to active

#

then when the game object becomes active, all of it's components will become active

hexed current
#

hey guys

#

my avatars walk is like

#

short tinmy little strides

#

in game

#

but in unity it looks fine

#

any ideas?

pliant plank
#

Custom walking override?

hexed current
#

its like my legs are hardly moving

#

yeah

#

I usually dont have any issues with these

pliant plank
#

Does your model have full IK?

hexed current
#

Errr...

#

Idk.

pliant plank
#

All of the bones mapped

hexed current
#

Yes.

pliant plank
#

Aside toes i guess

hexed current
#

Yes

long ridge
#

and upper chest

hexed current
#

Although its using the mixamo rig and not my unity rig

#

should I apply it to this rig?

pliant plank
#

Okay so there's 2 standards i've heard so far

hexed current
#

And here are my settings

#

loop time off

#

bake into pose off

#

body orientation

#

based upon feet

pliant plank
#

For those kinds of overrides you need to either have full IK or have it shutdown completely

hexed current
#

center of mass

pliant plank
#

So either full IK or no IK

#

Not sure which one is accurate

hexed current
#

how do i change that

pliant plank
#

Unmap fingers untill the IK dies i guess

keen scroll
#

wait i'm confused is particle system render.enable right

keen pollen
#

can anyone tell me why my emotes are causing my avatar to flicker?

keen scroll
#

@long ridge should i disable play on awake

long ridge
#

no

#

dont enable the particle renderer

#

so

#

do this

#

attach it to a new game object on your model's armature

#

make sure the particle renderer is active

#

but disable the game object

#

then in your animation

#

have it enable the game object in question

#

and you want it to play on awake so when the game object it's on is active, it becomes active and it plays

#

lmfao hi @keen pollen

keen pollen
#

@long ridge yeah, no one knows anything about animation apparently

#

@long ridge i've isolated the flickering to my emotes, and i'm not removing them

long ridge
#

default emotes do it?

keen pollen
#

@long ridge no, i have 6 custom emotes on my guzma avatar, and they passively cause the flicker

#

but i have plenty of emotes on other avatars with no issue

long ridge
#

make sure your shit is active on all keys and whatnot

pliant plank
#

Do your emotes use your shape keys?

long ridge
#

the flickering continues after the emote has finished

keen pollen
#

i don't make emotes in blender

#

the flickering happens without emoting a single time

long ridge
#

shape keys = blend shapes

#

blend shapes are specific mesh animations

#

like how people talk and shit

pliant plank
#

Shapekeys can be animated in unity aswell..

long ridge
#

under a different name, but yeah

#

maybe you should try removing half of your emotes for now

#

and see if it still happens

#

then keep removing them for the sake of testing

pliant plank
#

Also, if you flicker without using animations

long ridge
#

and see which one(s) has it happen

keen pollen
#

it's actually been happening since my first emote

long ridge
#

you got custom idle?

keen pollen
#

nope

#

root t is fucked

long ridge
#

animator component on your model?

keen pollen
#

yeah, ofc

pliant plank
#

Consider the possibilities of faulty shapekeys or some weird weird bone interactions

long ridge
#

okay

#

animation component, then?

keen pollen
#

no animation component, just the override

long ridge
#

good

#

erm

keen pollen
#

like i said, it's just this model

#

i'm just going to restart eventually

#

to polish them but like

long ridge
#

probably retarded bones

keen pollen
#

maybe it's my hidden models

#

that have animation components

long ridge
#

shouldn't interact

keen pollen
#

since i spawn them, and they use their looping animation on awake

long ridge
#

vrcsdk only grabs stuff from the one you do

void sonnet
#

anyone know of a self illumantion shader with cutout?

pliant plank
#

Emission?...

long ridge
#

it's called emmission

#

black = no light
grey (exactly between white and black) = almost fully lit without glow
anything above that glows

void sonnet
#

interesting Thank you ๐Ÿ˜„

long ridge
#

you can also make it glow colour if you are over 50% grey-scale but have a colour selected

pliant plank
#

Keep in mind that any actual glow will only be present on worlds with bloom

#

Such as gaia night and the void club

spring swallow
#

I have a bit of an issue with my character

#

That video should explain it

void sonnet
#

i'm did a particle system and have it shooting out images but in rooms without light they show grey. i wanted them to be able to be seen even in rooms without light i didn't know which shader to use.