#animation

1 messages · Page 40 of 1

brave torrent
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w<

slim steeple
brave torrent
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yep

heavy stirrup
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Any way to prevent hand-tracking motion from going too far down? Like it overrides tracking of your arms if they're too low?

slim steeple
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Hmmm, It semi-works, the animation loops constantly for the expression instead of staying on that expression, should I switch the first set of keys to the same set of second keys?

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That would change the base element too though

brave torrent
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both frames have to be the same yes

slim steeple
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oh okay

brave torrent
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It does not change base element

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the base element is the default that you have set in the scene

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When you end a gesture, the animation ends and the default element gets applied

slim steeple
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yesss

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that worked

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thanks alot!

normal skiff
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which reminds me to add that one to my docs

ivory lagoon
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does anybody have any experience with characters doing blasts? like ki blasts

north iris
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weird. The model is not doing the 'feet underground' thing now.

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Might be an update thing

glass anchor
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I'm pleased with myself, got the whole game object triggered animation working on the first try

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never had that before 😮

rigid coral
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Anyone know about particle systems in unity

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I want to add a particle to my avatars feet like there is a portal under it but cant seem to get it to work

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I dont want it to go in the air but to stay at the feet

cunning saffron
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I can't get the noenoe pen animation to work

rigid coral
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thank you @cunning saffron

cunning saffron
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@rigid coral np ^^

ivory lagoon
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how would i make a character do something like a ki blast?

rigid coral
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@cunning saffron the video is confusing since he or she had pictures that doesnt have white backgrounds

cunning saffron
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@rigid coral try removing the white backgrounds using photoshop or gimp

mint ginkgo
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I added a custom emote to one of my avatars, but now when I stand still my dynamic bones vibrate like crazy. Anyone know what I may have done wrong?

spice swallow
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How to make custom animation for emote? I am created (empty) one, but I can't edit keyframes, unity says Keyframing for humanoid rig is not supported!. Why? How to animate humanoid rig?

normal skiff
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it sounds like you're trying to add properties from the Armature hierarchy instead of the Animator hierarchy

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but that's a real stab in the dark

spice swallow
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🤔

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I am trying to modify avatar while animation recording enabled

normal skiff
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when I say hierarchy here (because it's ambiguous) I mean when you click Add Property there is a tree of stuff in there, and I'm referring to that tree

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I remember having a similar error come up at some point but my memory of the exact message is fuzzy and it was before I started documenting my work

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as for moving humanoid bones... I've mostly been doing that via that Muscle editor lately so I haven't had to manually pick from there for ages

spice swallow
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So I should add each property manualy and edit it numerical?

normal skiff
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that's the way to do it if you don't have Muscle Animation Editor yeah

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or at least it's the way I see tutorials doing it

spice swallow
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okay... Is there other way to make .anim? In blender, for example, can I export it somehow?

storm forum
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So the open hand animation is that the default position of the hands or is that an actual hand animation

normal skiff
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open hand is every joint (mostly) extended

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default is more like a claw

storm forum
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Okay thats what i needed to know thanks!!

dark ether
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Custom animation overide controllers for each hand?

normal skiff
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would be nice, wouldn't it

dark ether
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Theres like 3 people that know how to do it

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Was wondering if anyone else knows and is willing to share

normal skiff
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oh it can be done? I thought it wasn't possible based on what I've seen with mine

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in theory you'd think you could make a custom animation controller based on the real one, but I don't think we have the real one to modify

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I haven't seen anyone do anything which would require it in-game yet

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can you copy AvatarControllerTemplate itself and modify that?

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this template makes it look like the default hand position would be fist though, and obviously it isn't

meager saffron
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Say I have a particle system that I want to emit, but not have the particles follow the object they're parented to. So that when the item moves, the particles stay at the place they were emitted for their lifetime. How would I do that in VRChat?
If I set Simulation Space: Local , then the particles follow the object and look fine.
If I set Simulation Space: World as has been suggested, then the particles seem to be static and based on my character's body position rather than the object I want them to follow. :/

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The effect I'm going for is something that emits a few particles, but leave a trail when moved.

dreamy geyser
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You cant do that, need the static object to create the particles on behalf of the item

meager saffron
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Like have the item, then attach a particle system to it? not sure what you mean.

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:/

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wondering if it's a caveat of the way VRChat renders stuff.

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like world = character position rather than the actual map

dreamy geyser
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vrchat ends up breaking the simulation space=world option

meager saffron
paper lantern
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The weapon I'm adding to my character doesn't appear in game yet the animaion for fingers does. Can anyone help?

meager saffron
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Are you setting the weapon to Active in the animation? I messd that up earlier and added it to the animation, but left it as inactive.

rigid coral
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particles dont work in game after i upload it

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it only works when i jump which i dont want that to happen

swift ember
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How can I make my mouth move there is no tutorials on how to do it

glass anchor
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look up how to create visemes

tropic vortex
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What is the limit on animation? An animation I made isn't being imported correctly so I'm guessing I passed some sort of limit.

royal escarp
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just make sure you start it with it hidden

keen reef
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Anyone know the finger placements for the peace sign?

swift ember
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Is there any tutorials on how to create visemes in the tutorial page

plucky isle
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anyone know how to get a 4 legged animal to work?

tropic vortex
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Nvm I found the issue, had to do with muscle poser.

clear yew
plucky isle
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alright, thanks

clear yew
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np

cursive moon
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Quick question, how do I apply animation overrides to something in Unity? Never done overrides or anything with animations until trying to add a Snail Marker to an avatar

bleak basalt
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Anyone know how I can change the color of my characters guys for an animation?

tropic vortex
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Search for "override", create a copy of it and rename it, put the animations you want in it, then apply this override to your character in the vrc_avatar descriptor @cursive moon

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How do you turn a character during an animation? I'm trying to find out which one does but, but my character never rotates / moves from its root position

cursive moon
tropic vortex
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Only change the custom standing one unless you are putting sitting animations as well

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Separate the sitting from standing though, don't have mixed things in one override

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Don't forget to change teh animation set and view position (and visemes in lip sync if you have them)

cursive moon
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Thanks! Also, is there a way for me to upload this avatar as a seperate avatar in VRChat? For example, the model looks exactly the same except for this animation override?

tropic vortex
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I think if you change the avatar name when you upload it it'll count as a different file, not sure. Haven't tried to upload different characters yet.

cursive moon
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I'll try that, thanks

rigid coral
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Anyone very experienced with particles

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I need help

steep citrus
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if you break your avatar that yopu intend to upoad by making an animation on it, is there a way to revert back to t pose?

bleak basalt
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anyone having troubles uploading an avatar?

tropic vortex
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Exactly which property forces a character to rotate / move in the unity animation editor? I've tried the root animators, motion animators (those did nothing), body / armature transformations, whole model transformations, and none of them worked in-game, although some worked in unity.

civic sentinel
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@bleak basalt Click on your avatar, go to Pileline Manager (Script) and click Detach.

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I normally get that message if I delete something and try and reupload it.

bleak basalt
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I deleted the component

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still happens

civic sentinel
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Hmm, yeah if you try and upload it normally works for me.

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Just click on Attach again.

bleak basalt
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nope just gives me the same erroer message

civic sentinel
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You should be able to still Build & Publish and ignore the error.

bleak basalt
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yeah I click it

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"future proofing content"

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gives me an audio ring and nothing happens

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except that error message

tropic vortex
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Oh I needed to bake the animation's parameters. That was what I was missing.

civic sentinel
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Oh I have Future Proofing cut off lol.

bleak basalt
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Yeah

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turned it off too

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it just brings the audio clip

clear yew
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do visemes have to have the vrc. names to work??

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also, my attempt to change the sitting animation didn't work.

bleak basalt
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okay

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so you can't upload javascript particles

clear yew
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you can't upload scripts period

bleak basalt
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did not know this until 1 minute ago

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I've uploaded 20+ avatars and the visimes only worked with the vrc names attached if that helps

clear yew
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thanks, i'll go back and re-generate my visemes in blender

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so uh, for mixamo animations... say you import a running anim, how do you easily fix it's speed without having to get it again from mixamo?

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reason-being is that i've modified mine

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hmm, i tried just dragging them overever third frame to cut 30%

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seems smooth still

pale prairie
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Where can I find the default Fist animation for VRChat? I want to make my avatar hold something, and the fist animation should be perfect for that

clear yew
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you can check the sdk sample assets, but you might be shit outa luck

pale prairie
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I've looked all around in the sample assets, but didn't find them... Oh well

radiant crown
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When animations that come with a model are inherently broken

hot orbit
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Having an issue where my in game audio i put on an anim is very low, even though i turned it all the way up

radiant crown
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vrchat does it on purpose

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to 'prevent audio spam'

hot orbit
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I've heard people with louder audio though, that's why it confuses me

radiant crown
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Their base audio is louder, you can try adjusting the volume on the clip itself in audacity

tulip thistle
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Having trouble getting my particle effects to follow my weapon, it’s fine in unity preview though. Anyone know? Been stuck on this for like entire day 😔

cobalt mist
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How to not let Cats removing my rigid bodies ?

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Iam trying to import a motion, but i cant cause Cats "fix model" removes the rigid bodies

cobalt mist
radiant crown
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You dont need nor want rigid bodies for animations

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I'm not sure what it is exactly that cats does to break mmd anims but when it comes to anims I only translate the model then rip the anim from the model in unity to use on a working model

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If the animation's name contains any / or | you'll have to remove them before unity will let you rip an animation off a model

cobalt mist
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how to you rip them? you mean you seperate both?

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you just use the model to bring it to unity and then use the anim on a working model ?

radiant crown
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I upload a fixed model to actually use as an avatar, and a mostly unchanged one that contains the undamaged anim file, convert both to humanoid them change the anims name if it has 'illegal or invalid characters' in it

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After the name change is applied click the anim in the model's group and ctrl + D

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Then this anim can be used on any other model as long as the bone structure is relatively similar

lapis ledge
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yo how do I add sound to particle effects?

radiant crown
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play on awake audio source

cobalt mist
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i think i need some help for this, can i pm you ?

radiant crown
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Sure

lapis ledge
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uh wait do you have a tutorial for it? I wanna know how to get the sound I want, add it to unity, then add it to particle effects.

radiant crown
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Get an mp3 or wav, convert it to an ogg if you can just so its a smaller file size but mp3 or wav will still work, make a hidden object to contain the sound, same disable enable stuff you do for your particles, the sound object will need an audio source

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Audio source is applied the same way as avatar descriptor, just search for it with the sound object selected

lapis ledge
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alright thanks

tacit latch
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@radiant crown but what if the sounds always stop after 1 meter of distance?

quiet needle
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the gesture in your case would be "when particles are active"

solar relic
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hello when animations which root should I use?

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root Q or root T?

ashen sedge
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Q for height, T for rotation

radiant crown
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You cant really fix distance on sounds with the forced defaults VRchat does now

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The only thing you can really get away with is adjusting the volume with a sound editor like audacity, all else is in vrchat's hands

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Also doppler but, who uses doppler?

lapis ledge
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how do I lower polygons in unity?

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i did a lot of shit and i dont want to reduce it in blender cuz then ill have to start over everything

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rip

waxen jungle
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simplifymesh

lapis ledge
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where's that option?

waxen jungle
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in the asset store

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$60

lapis ledge
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holy shit

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any way to do it for free

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?

waxen jungle
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idk, blenders decimate is free, but you have to export it then re import

lapis ledge
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so the polygons are basically the tris or?

warm harness
lapis ledge
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thx

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i already lowered it tho xd

warm harness
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but I'd still do it in Blender, it gives much more control

lapis ledge
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i realized i cann just save the avatar and the shit i did on it in unity

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go to blender lower it

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then upload it

solar relic
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so.. I wana ask when doing animation... does it only apply to the parts u animate?

lapis ledge
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:p

solar relic
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like I only apply th animation to the head.

warm harness
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well what would it do with the rest of the character?

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so yeah, only parts you specify

solar relic
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then. the legs,arms and body? what they do? I mean what animation? the deafult?

lapis ledge
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wait that didnt lower it

warm harness
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i mean, the animation applies to the whole model technically but you decide what moves by placing keyframes on the timeline

lapis ledge
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uh @warm harness are the polygons the tris?

warm harness
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depends

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tris is what sdk cares about

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you can have a poligon with any number of tris

lapis ledge
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the tris is now 15k but unity still says the polygons are 22k

warm harness
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as far as game engines are concerned, one tris = one poligon

solar relic
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@lapis ledge theres mantisLodEditor.

warm harness
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it means you have quads on your model

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so you have 15k tris + a bunch of squares that are divided into poligons in unity

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add a triangulate modifier in blender as a top one

lapis ledge
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wait is that a tool i have to install or is it already smthing in blender

warm harness
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the wrench icon

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it's there

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where exactly does it say that you have 15k tris?

lapis ledge
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wait dude i messed up

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I clicked new scene

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and now all the models i have are gone

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in unity

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not deleted.

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I cant open em up again in unity without having to redo all the shit again rip

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oof imma redo this, was fun anyways.

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So it says tris here

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one sec

zinc hearth
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Anyone here know how to make an item a world entity

solar relic
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How to make interactive object
1.Mesh collider(convex)
2.Rigidbody
3.vrc_pickup(set physical root to object)
4.vrc_object sync
5.Vrc_special layer(set to pickup)

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@zinc hearth

zinc hearth
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For a model? I'm honestly lost here could you possibly give me a hand ;-;

solar relic
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So,alright head animation,does it mess with head movement?

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a model? wut

zinc hearth
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The world entity is for the model more or so a world particle entity

solar relic
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u lost me

zinc hearth
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I'm making a model with a Mesh I want to become a world particle

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So a particle that's no longer attached to the model

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Like the guns that shoot particles that become world particles

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So they stay in the line no matter how it shoots

solar relic
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particle can change from world or local

zinc hearth
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Mind if I call to explain it's rather confusing

solar relic
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Hmm... I havent figure it out yet, but local means ,it only appear to you.

zinc hearth
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I know how to swap it over

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I just need to learn the basics

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Could you teach me local since I can make it world

solar relic
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same, I wish I can upload models so I can test stuff

zinc hearth
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Do you know how to do local particles?

solar relic
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if im not wrong world is something that the particles will trail along with you
but as for local
it moves along with you but there aren't any trails

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that what my friend said

zinc hearth
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World means it detached from the area it originates from so if I move my hand it won't affect a particle

clear yew
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still looking to know how to override sitting animations

pliant galleon
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override the idle animation and apply it as a sitting animation override to the avatar descriptor

clear yew
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i tried that

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it doesn't work

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i still do default sit

fading solar
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does anyone know how to do generic rig with animations?

fading solar
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im trying to make this pose as idle

outer dust
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How can i include an object in my animation (moving, appearing after a certain time) without animating it aswell?

fading solar
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i think you have to include it in the animation.

cobalt mist
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I got a animation to work, but he i just do on this place and not moving in the room! Can someone help?

clear yew
flint elm
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I've made a custom animation that I want to use in one of the emote slots, it's all finished but I've noticed that when I put it in the override controller and upload, it makes my blinking animation stop working on that avatar, even when I'm not activating that emote. Anyone know how to fix?

outer dust
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Isnt Blinking animation still disabled for this Patch? @flint elm

flint elm
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I thought that was just the eye tracking? Pretty sure blinking still works

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I have my own blinking animation that runs all the time on the avatar

outer dust
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Oh okay, blinking doesnt work for me at all in this patch.

clear yew
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blinking is broken

flint elm
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Ah I see, didn't realise

outer dust
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How do i trigger a particle effect at a certain point in an animation?`

clear yew
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there's actually a missing file in the log messages 😄

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@outer dust setting it to active from inactive

outer dust
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@clear yew but it only plays for one frame

flint elm
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It's not the only custom emote I have on my avatar, I got one from Mixamo that didn't break my blinking animation, don't understand this one is causing issues, I mostly made it in blender so I'm wondering if that's something to do with it

clear yew
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@outer dust hmm, I know little about doing this in animations, I'm sorry

flint elm
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Fixed it! I removed the Blinking Blend Shape property from the new custom animation and now all is working

wintry flicker
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In what way do I disable the generation of new particles without killing the ones left over? Disabling the Emitter removes everything, just as setting rate over time/distance to 0

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:?

tepid lantern
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can anyone send me an animation controller with all of the gestures and emotes and stuff? mine seems to have broken

dire tusk
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Copy it from vrsdk examples and make a new one.

tepid lantern
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doesnt have anything in it

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its blank

wispy onyx
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Define "blank"

tepid lantern
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no gestures

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no emotes

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nothing

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like not even the places you put the animations

wispy onyx
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For which asset?

tepid lantern
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wha

wispy onyx
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send a photo

tepid lantern
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ill dm it

tulip thistle
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anyone here that can help me out with adding particle effects to override weapon?

south lynx
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Wouldn’t you just add the effects on the weapon

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Like attach it

tulip thistle
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it wont move with the weapon for me

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moves with my body

tepid lantern
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ur weapon needs to be in the armature

gaunt gyro
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Put the particles as child under the weapon.

tulip thistle
gaunt gyro
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Why does your katana have an armature? Isn't it just one mesh and nothing more?

tulip thistle
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it was a sheathed sword, I seperated the models but I guess the bones r still there or something

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should I remake the model and remove the armature?

gaunt gyro
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I still see no point in having an armature. If the sword has a housing, I would assume making 3 models:

  • Sword inside housing
  • Housing
  • Sword
    For default avatar, it has the sword inside housing partented to your hips (or whereever you put it) and on hand gesture, it has the sword parented to your hand, and the empty housing whever the other one was.
tulip thistle
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is it bad that the armature is there? i still dont get why the particle effects arent moving with my weapon

fading solar
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did you change the simulation from local to world?

tulip thistle
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its on local

south lynx
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Anybody know of good water particle effects? I’m trying to make a custom Bioshock inspired world

tulip thistle
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okay I had the trail effects set to world, so I got one of them to work,
is it possible to add trail effect with the movement of the sword though? dont wanna waste my time if thats not possible

wintry flicker
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Can anyone tell me why the particles come from a different spot ingame than in unity?

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Its just the same spot next to my ass wherever I move my hand

south lynx
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Try rotating the particles?

wintry flicker
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Is that @flint zinc ?

south lynx
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Yes

wintry flicker
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Cause I'm not sure what to rotate or how this could be a rotation problem

south lynx
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And double check to have it attached to your hand in unity and in the right spot

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Or it could be those specific particles

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Some effects act weird

wintry flicker
quartz frigate
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Is it set to world or local render?

wintry flicker
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I think I set it to world so not all particles move with my hand

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Simulation space world; scaling mode local

quartz frigate
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Yeah, having simulation space set as world causes those problems from my experience

icy crow
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Is there a better way of making an object continuously rotate around your avatar without using animation/keyframing? I know how to do it with script but those aren't allowed are they?

wintry flicker
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hmm damn

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I googled it and it really seems to be an issue with the simulation space. Guess that means back to the drawing board!

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thanks

amber pollen
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how do i stop hair from going crazy when moving around?

agile ruin
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add inert

wintry flicker
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You increase inert

spice furnace
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anyone know how to use trail renderer to draw with gaps?

amber pollen
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increased inert to like .15

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should be enough

regal magnet
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Hi guys,
For whatever reason are override animations not showing at all,
And for expressions they only work on my Right Oculus controler, the other one only works if i touch the right controller on the trigger button.
All other avatars i have work fine except this 1 avatar that has buggy as hell expressions
Anyone had this before?

amber pollen
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what does the inert do anyways

regal magnet
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My inert is often at .8

amber pollen
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i have a character with long hair and i want the movement to be smooth

regal magnet
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Depends on the bones, some work different then other

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just play with it

rigid coral
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Inert is how much something moves @amber pollen

amber pollen
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ah

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thx @rigid coral

regal magnet
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In the mean time i have the most bizarre sequence of bugs going for me

rigid coral
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The higher it is the less moves

regal magnet
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I honestly don't get how half of my expressions only trigger one 1 controller for 1 avatar

rigid coral
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@amber pollen damping should be .5 unless you want to mess with that

severe palm
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i have inert on 0 on all my hair bones @amber pollen

regal magnet
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I should find an advanced community to help with this, i never get answers outta this discord

severe palm
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looks good and doesnt freak out

regal magnet
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Inert doesnt cause freakouts

severe palm
regal magnet
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Elasticity should never be higher then .2, and dampening depends but that causes more freakouts the lower they go

rigid coral
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I keep elasicity and stiffness at 0

regal magnet
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.1

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atleast

rigid coral
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I just mess with damping and inert

hexed fern
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Is there a type of effect that would look like a sort of beam sword?

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because im trying to give his sword a effect instead of trying to figure out how to import the effect that came with it

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in other words, thats what the sword is supposed to look like

tidal knot
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So I'm trying to make an animation that's a couple seconds long, when I use it I can't use other animations for a few seconds as it slowly tries to morph away from the long one. Is there something I'm doing wrong?

wintry flicker
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And GrimmRiviera without whom I obviously wouldn't have known the problem. Cheers

hexed fern
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Again, is there some type of effect i can use that gives the illusion of sort of beam sword? Or more precisely, a wind based sword?

patent ledge
#

CAN SOMEONE HELP ME WITH MY ANIMATIONSSSSSS

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@everyone someone help ples

clear barn
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dont at everyone

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what do you need?

pure summit
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^

patent ledge
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I need help with my animations

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Can you friend and call me?

clear barn
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what do you need help with specifically

patent ledge
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Animating my model

clear barn
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im sorry thats not enough information

patent ledge
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Wtf

clear barn
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i dont know what you need

patent ledge
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I just want

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My model to be in a stance

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And shoot a gun

clear barn
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oh gotcha, custom animation overrides then

patent ledge
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Well can u help now

clear barn
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yeah i dont know how to do those sorry

patent ledge
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fuck

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@pure summit Can you help?

clear barn
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try finding a tutorial on youtube

pure summit
dire hollow
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Hello, how do I put mixamo animations FBXs that I downloaded into unity to apply them?

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im noob

clear yew
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How can you make it?

outer dust
#

When finishing an animation, how can i put it back on my character? Stuff like "bone missing" appears

tepid lantern
#

you dont

#

u duplicate ur avatar

#

make the anim

#

delete the dupe

#

add the anim to the override controller

outer dust
#

do i make the model humanoid again?

brittle vigil
#

Ive heard that you can make texture replacement animatons

#

is this true?

nimble ridge
safe wind
#

Hello, how do I change my animation copy to wrap his hands around a flashlight I have created. Do I change themodel and then turn it intoan animation(the animation modelnotthe original )

clear yew
#

Yo

#

Anyone want an Hentai Texture?

#

I had to dig it up since now it came to use lol

languid nimbus
#

Hey if I'm trying to say, animate a seal, do I have to use a "human" skeleton for it to be able to play animations at all?

#

or can I use anything if I make the animation in unity and put it in the custom animation override?

#

any rig *

nimble ridge
#

@languid nimbus you can use any Skeleton but it's more complicated and not all animations are suported

languid nimbus
#

but idle/walk/run/jump should be supported, right?

#

because that's really the ones I care about

nimble ridge
#

Yes those are from what I know

#

Sorry to leave you hanging but I gotta go get some sleep, it's like 12 pm here

languid nimbus
#

yeah it's fine

#

aslong as I know I'm not doing this in vain it's all good

cunning saffron
#

How do I make Snail pen or Noenoe pen work?

grizzled cobalt
#

alright

#

someone help me out im starting to tilt

cunning saffron
#

Same

grizzled cobalt
#

Is it possible to

#

duplicate an object during an animation

#

or basically "let it spawn"

languid nimbus
#

don't you have to already have the object in the scene to be able to manipulate it

#

you can put it in the scene and then hide it

#

and you can then show it later to "let it spawn"

white herald
#

@languid nimbus : https://docs.google.com/document/d/10BuA_ybyXSSXqXuf6cDyPm52VIpqptgyvuRaphcYH0M/edit also i'm pretty sure it's impossible to have eye-tracking, lip sync, head/hand movement, etc as a generic rig,

languid nimbus
#

Awww

#

this one even has visemes 😠

white herald
#

a workaround is to make a fake human skeleton below the actual head

#

but i haven't gotten that working though i know it's possible

#

very frustrating

languid nimbus
#

Hmm

cursive moon
#

Obviously, I don't want her hands to Rayman outta her, and also it feels very choppy and if I stand still, the bottom of the kimono kinda defies gravity and moves slowly upwards until a point

languid nimbus
#

that feel when the walking animation doesn't wanna work even though you followed the advanced tutorial..

#

if me and a friend are making the exact same animations on the exact same models

#

can we share animations and have them work?

#

because when they send over their animation I can't edit it

#

but I had the same problem with my own idle animation before

patent ledge
#

So I look for mmd tools in Blender And I can't find it 😦

languid nimbus
#

not animation

patent ledge
#

?

#

wat

cursive moon
#

You're asking in the wrong channel.

outer dust
#

Do i need to make my model humanoid again when uploading it with animations?

#

or will the animation bug happen again?

north iris
#

Is there anyway to give look input in the general avatars? I've noticed with the humanoids when the player looks up and down, the models does the same. But with General, the isnt look input.

white herald
#

no you need a humanoid with a head

uneven acorn
#

Does anyone know how to make an object removable like taking off a hat or sunglasses

granite shell
#

@uneven acorn I dont know if theres an easier way, But I just made the item an object and deactivated it w/ an animation. to put it in my hand I just copied said item to my hand and activate within the same animation.

uneven acorn
#

Oh I see, does the object need to be in the same mesh as the model

granite shell
#

Only problem was I couldn't see it, (including mirrors/screens) But others could.

uneven acorn
#

Or separate

granite shell
#

No. treated the same as say a gun or a sword

#

It might work better that way though

#

Im still new lol.

uneven acorn
#

Oh okie thanks ^^

granite shell
#

Can someone explain to me how to attach a world space particle to a hand? Im trying to shoot confetti from my hands and it will not rotate with them. I've tried everything that I thought would work

forest kestrel
#

I'm trying to make a custom idle animation in unity but in game I'm half way through the floor still in that animation. This is happening due to the humanoid rig I suppose but how do I stop this from happening?

dawn shale
#

Does anyone know how I'd go about setting up a smoke aura around my model?

signal dove
#

Damn it. I was going to use a series of meshes sequentially activated for a blinking animation, but together they put my tri count over the top

gaunt pebble
#

Anyone know how to do longer animations on hand gestures? I'm trying to add a 8 second animation to a hand gesture but when I do this it kinda glitches and doesn't stop when I let go and randomly starts again on other gestures

supple pawn
#

hi,why my avatar go down when i play a custom emote?

opaque orbit
#

Anyone know why animations for lights are super restricted? It seems I can only turn on a light source. Every time I try and turn on/off lights, or make spotlights that change color, or try to rotate lights, it doesn't work in VRChat. All the above is visible in unity, but when uploading the animation plays but the lights don't show up

#

So it's definately vrchat that's the problem

stray sinew
#

can I flip items in Unity? I have a sword I matched to one hand and I want to duplicate it and flip to my other hand

opaque orbit
#

yeah duplicate and flip with a -scale

pure summit
#

long explanation. SO. I've got this hairpin that has a outline i want to change colors, so i created an animation for the outline color, so it would loop forever and change colors, and attached the controller to my animator, but there is some sort of issue where the hairpin in-game stays green in the mirror, and for other people (i can also see this with 3d locamotion) the hairpin stays white.

also, when i press "play" in unity with the animation controller attached to my animator (attached to my player), it causes the model to "curl" up and its center body become level with the floor.

Heres screenshots of everything:

https://gyazo.com/abe529f0e469631bb6692ed963a80175
https://gyazo.com/755812d3be593ec2815c9698944828bb

lunar trellis
#

Hey, i'm making custom animations (walk,idle,run) and all is fine but when I test it in Vrchat it is an hybridization of the custom and the default, any help?

pure summit
pure summit
#

ah okay so apparently creating things in a different order somehow made things different? i'm guessing its a bug with this version of unity, since the only difference was the order things were made in.

#

but its fixed now. so woot.

opaque orbit
#

@pure summit Animating characters in unity causes them to drop like that. Only way to fix it that I know of is to find an idle animation and add your desired animation effects to the idle

#

If you have VR it shouldn't matter

pure summit
#

well, i didnt do any of that, just changed the order i added the components/created the files

#

and it fixed

opaque orbit
#

Huh, weird

prime elm
#

does anyone tried to put avatar override controller in animator's controller? would that do anything at all to the object when i play a emote??

plucky isle
#

Anyone use NoeNoe prefabs marker and can help me out with how to do it?

cursive moon
#

What are some good Dynamic Bone presets for breasts on an MMD model?

celest trout
#

Does anyone know how to modify an existing animation?

celest pewter
#

put the animation in ur models controller

celest trout
#

Ah just got it

celest pewter
#

on a dupe ofc

celest trout
#

Is there a way to add multiple animation properties onto the animation gui?

#

Instead of selecting and clicking on the + button one by one?

orchid hinge
#

i have a weapon animation question for anyone who can answer it.

stray sinew
#

What you can do is duplicate the animation and drag it in to the hierarchy of the avatar you want to add the animation to and they'll have the properties setup @celest trout

orchid hinge
#

i have a weapon that i spawn, it does an animation (grows) over the course of 11 seconds. When i turn off loop it weapon stays in my hand AFTER the animation ends. i just want it to go away untill the next time i activate the weapon. any ideas?

#

also when i release the buttons the weapon stays in my hands.

#

thanks

celest trout
#

Thanks @stray sinew

#

Does anyone know a good way to search for VMD files? I'm on Nico Nico and I'm not sure how to search for what I want.

opaque compass
#

why doesn't this spin on its axis

nimble ridge
#

Try typing the rotation instead of turning it by hand, it might just work.

opaque compass
#

oK

#

Didn't work @nimble ridge

orchid hinge
#

anyone know how to get sound effects working? after that one update they are all buggy

#

just trying to add music to a custom animation override and majority of the time the music doesnt play or its quiet

nimble ridge
#

@opaque compass hmm do other objects rotate the same way?

#

Try making an empty game object and parent the crown to it. Than rotate the game object.

clear yew
#

Hey everyone, I hope everyone's just been having a great day! Also may someone please help me in unity, I would like to know how to make a camera that can take photos, does anyone know how?

nimble ridge
#

@clear yew the old way of making cameras is broken as they had problems with draw calls.

clear yew
#

I know but there's a new secret way rising slowly

gaunt pebble
#

Anyone know how to do longer animations on hand gestures? I'm trying to add a 8 second animation to a hand gesture but when I do this it kinda glitches and doesn't stop when I let go and randomly starts again on other gestures

pseudo pewter
#

How can I properly scale on a particle system that uses a texture animation sheet?

north iris
#

@lunar trellis have you found a solution on turning off vr chats animations?
“Hey, i'm making custom animations (walk,idle,run) and all is fine but when I test it in Vrchat it is an hybridization of the custom and the default, any help?”

clear yew
tough ferry
#

How do I import MMD motions into unity?

nimble ridge
#

@gaunt pebble what kind of animation do you want to have?

#

You can have child witch has the animation and you can enable that with another animation that's one frame long.
That's how I do it at least.

halcyon dirge
#

@tough ferry What did you have in mind? Like an emote, or a general dance? (Btw, nice Discord # !)

tough ferry
#

general dance

#

Was thinking of using the monster dance so I can dance along in the MMD nightclub

halcyon dirge
nimble ridge
#

@tough ferry if you have the mmd movment it's easy to import it

tough ferry
#

right, so you can't touch the skeleton...

#

hmmm

nimble ridge
#

BTW do you want to have the character animate as soon as you spawn?

tough ferry
#

so it's too late for my most recent unless it's possible to un-fuck-with the skeleton

nimble ridge
#

It would be way easier to just reload the save file

halcyon dirge
#

^ +1

tough ferry
#

the problem is it's a 122K tri avy on fresh import

#

with manual work to get it down to 20K

nimble ridge
#

Oh man

#

Hmm you can save the mesh in it current state and apply it back when you reload

tough ferry
#

I'll do it on another mesh whenever I get around to making a new one

nimble ridge
#

The problem is if that was your main avatar it won't upload to vrchat anymore as it gives "the legs are under the origin point error"

#

To do a quick save of the mesh try using mantisLOD editor

#

At 0% decimation, should save you a mesh in t pose

#

@tough ferry BTW 122k to 20k Dats freaking mad

tough ferry
dire tusk
#

Anyone know the cause of my idle animation working, but the head locks in place to where I look instead of moving with the animation?

zinc hearth
#

Anyone wanna give me a hand with a World Entity

nimble ridge
#

@zinc hearth what do you mean by world entity?

zinc hearth
#

Its a Partical thats triggered by you but not bound to you

#

So like a ball that drops and just collides with the world freely rolling around or bouncing'

nimble ridge
#

The world simulated space is currently broken from what I know

#

I tried it myself but it acts weirdly

zinc hearth
#

Theres a fix to get it to work

#

i just get stuck

nimble ridge
#

Hmm I'll look into it

quasi gale
#

@opaque compass That's a typical problem with euler rotations. Since you're not rotating around 1 of the 3 cardinal axes, you get an unusual interpolation. Try adding an empty object where the crown is and parent the crown to it. Use the empty for the tilt so that the crown can rotate on a single axis inside of it.

red lodge
#

why are the hand motions always messed up if I but an animation on it?

simple aspen
#

I have a tailwag animation going constantly , but i cant seem to add the blink on top of that , im confused

small tapir
#

@tough ferry How did you get #0001 😮

opaque compass
#

@Bahka#4223 yes

#

@quasi gale that might work

mortal creek
#

Guys everytime i try to do the system animation it breaks my avatar how do i fix that bro?

lunar trellis
#

@north iris nope

thin loom
#

any1 know how to add sound into animation?>

lunar trellis
#

Hey any of you guys know how to turn off the VRchat default animation?, I got customs but when I log in is a mix between the two

midnight sail
#

@thin loom Just add an audio source to the object or to your model and put it into the animation

signal dove
#

I'm partly successful in importing an animation

#

Everything is there except a part that is translated instead of rotated

#

It doesn't translate

thin loom
#

@midnight sail could u show me? im kinda lost

still moth
#

Is it somehow possible to create an "animation" where you attach an object to your avatar BUT everytime you trigger the animation, that object is a different one from a certain set?
Like, one time it's a pistol, the other time it's another pistol...something like that?

#

If yes, how? 😄

signal dove
#

There's something wrong with my animation in Unity that isn't wrong with it in Blender
My character spins and tosses a gun. In Unity, the gun doesn't leave her hand(edited)
The gun and its rigging is all part of her main body, not a seperate object or armature

languid bolt
#

guess this question is better off in here.... so ill repost it: ey, so i converted some motion files to anim files and theyre kinda long. but what happens is after like 30-45 seconds into one, it buggs out and tries to recenter on me while still doing the animation.... is there a hard cap on how long an animation can be before it tries to re orient to your descriptor?

#

and if so... how to bypass? 😛

junior dagger
#

Learning animation for the first time... been trying to use a simple model to practice with and I found a free animation on unity assest store. Created a controller, dragged the animation into the animator. But when I press play my model just drops down below the plane and does nothing. Any ideas what I might be doing wrong?

copper rose
#

anyone know a way to get the shapekeys to show up in unity cause it aint working for me on a model im working on

little raft
#

@junior dagger did you make the animation on the original model?

#

avoid creating animations on the original model, duplicate the model, animate it, then place an animation override on your original model, this override will then take the animation inside

#

speaking of animations, anyone familiar with making custom emotes? I saw some custom emotes that would last 20 seconds top, but for whatever reason my custom emote doesn't last that long.

junior dagger
#

Oh okay. Lemme give that a shot then. Thank you!

dire tusk
#

I've spent the good portion of the day trying to figure out the secret behind that myself, @little raft Other people's animations (like dances) last the duration of what they made it, without the animation breaking or the characters head locking into place.

rocky falcon
#

Hey does anyone know what my problem is every time I add something to my avatar the Tris just skyrocket for no reason and the Tris count for the item is super low

tough ferry
#

@small tapir Discord Nitro users can select their number now

little raft
#

@dire tusk yeah I need to figure it out, I know some dances and all is just an override on the animation override itself, but for some reason emote wont play the entire thing, at least for me, it should be 20 seconds but lasts well less than that, yesterday I was messing about and I did figure out how to stop locking the character in the air or on the same position as if the hips did not move for anything, now I guess I gotta touch everything else till I figure out the time

clear yew
#

can someone help me with a finger marker? i can't have it to work

signal dove
#

I solved my animation problem

#

I didn't know about the mask option

languid bolt
knotty acorn
#

this feels like a stupid question, but does anyone know a good place to find animations, specifically dance ones

#

i've looked everywhere

languid bolt
#

all of mine are too long for anim overides.... but ive been converting from mmd motion files

red moat
#

so i added to an exising animation some facial expression changes, but as soon as i do this, the blinking does not work anymore (but still works in unity or in the avatar preview ingame), even when i dont make any emote. on another emote i also added facial expressions, but it works fine there. did miss something?

heavy stirrup
#

Any idea how to make mixamo actually read my skeleton right? Instead of trying to play my avatar in the limbo?

severe sierra
#

@knotty acorn Mixamo

wary goblet
#

Is anyone experienced with the snail marker?

#

I have a custom animation which equips a pen and a tablet, and I want to make the draw animation only happen if this custom animation is active

#

Hm, wait, is it enough to make the snail marker a child of my own pen, which only will make it active when my own animation is active?

wintry jewel
#

That is sorta of how it works currently I believe, I just recently started messing with it. Myself.

#

You have to assign the Trailsource: Poistion in the Draw animation.

silver widget
#

can anyone help me with animating a sword and being able to pull it out of its sheath and use it, (when pulling it out of the sheath the sword would disappear from the sheath and show up in my right hand while the sheath is still on my back) i think i know how it would work but im not for sure.

gaunt pebble
#

@nimble ridge I made one with some particle effects that's 8 secs long, so no body movement since it's going on a hand gestures

#

Sorry for the late reply I just got home

clear yew
#

Is there a way I can see what bones are being moved and by how much in unity for VRChat default hand animations?

old cave
#

Can I copy the shapekeys from one model to another?

dire tusk
#

Don't think so because they're usually attached the vertices of the that specific model

old cave
#

The other model is identical

dire tusk
#

Then I don't see why not, though if they're identical wouldn't the other model have the same keys?

old cave
#

I have a problem with the clothes of my character, blender fucked it

#

One have the keys, the other don't

#

but they are the same model

#

But the one with the keys is fucked by blender and the other is fine

dire tusk
#

I think clothes also have weight painting stuff attached the whole package

#

in addition to certain shape keys affecting them

old cave
#

This is my problem, I'll just copy and paste it

#

So regarding my model and the missing bits of his clothes, I was able to make the faces appear on the mesh through blender but it screwed some other stuff, like it made his glasses disappear and his hands were all weird, also the texture on the places were the polygons were not appearing messed up.

But my model is kinda weird on blender. On object mode he is normal, but on edit mode he goes upside down and he rotates, while the armature stay on the same place. Also, on edit mode he goes back to his pose pre Mixamo, not the t-pose that I setted when I downloaded him from Mixamo.

Is there a fix for this issue? I had finally made the lip sync of my character work and now this happened D:(editado)
Also, on paint 3D the exported .fbx model from blender apparently opens normally (although it opens withouth the textures so I can't know for sure if everything is ok on it)

#

So if I can't fix the model on blender I thought that maybe transfering the keys from the bugged model to the right one would work

#

Like, on Unity

paper lantern
#

How do I edit an animation i've already made?

#

'Add property' is greyed out and no matter what I do I can't figure out how to edit it.

#

I don't want to have to remake the ENTIIRE animation agian

hexed fern
#

I found a add-on for exporting .x files but not for importing .x files, which is the one i really need

turbid sluice
#

So I apparently accidentally added an animation to the the original when making duplicates. Is it fucked or can i remove it and get it back to t-pose

red linden
#

@paper lantern attach the animation onto an animation controller

silver widget
#

can anyone help me with animating a sword and being able to pull it out of its sheath and use it, (when pulling it out of the sheath the sword would disappear from the sheath and show up in my right hand while the sheath is still on my back) i think i know how it would work but im not for sure. (VIDEOCHAT)

gaunt gyro
#

Have 3 meshes. Standalone sword, standalone sheath, and sword-in-sheath. Put sword in hand and sword-in-sheath aswell as standalone sheath on your back. Disable sword and standalone sheath by default.
Make animation where you disable sword-in-sheath, and enable standalone sword and standalone sheath

hexed fern
#

@gaunt gyro what if we don't want a sheath?

gaunt gyro
#

Being able to fly is not possible with humanoid avatars. So either you have a flying static avatar (Where you won't be able to move your arms and legs with tracking) or you're stuck to the ground.

silver widget
#

delete the sheath as a separate mesh shini

gaunt gyro
#

If you don't want a sheath then do the same thing but leave out the 2 meshes that include the sheath. Much more simple.

silver widget
#

nick can we video chat rq i dont fully understand what u said

heavy stirrup
#

I know my issue is my Root Q but i can't for the life of me figure out how to fix it

hexed fern
#

Ok, thank god a sheath isint required

heavy stirrup
#

Avatar sinking into ground thing

gaunt gyro
#

Well I don't have a sword/sheath thingy so I wouldn't know how that would be helpful.

#

And I have to go soonish, so not really have the time to tutor people. 😛

#

Suwwy.

silver widget
#

i just need to know how to have the sword on my back in the sheath and when i do a hand gesture then the sword on my back would disappear and it would show up in my hand

gaunt gyro
#

Do you have the sword in the sheath as one mesh, or do you only have the two objects as seperate meshes?

silver widget
#

rn i have them as a separate mesh from me making 2 duplicates of the sword and sheath combo then just deleting one sword and one sheath so they are separate meshes

#

i can make them into one

gaunt gyro
#

Alright fine, I'm a nice guy so I can spare a few minutes to help you out. But I'm taking a leak first, so brb.

#

Hopefully my upload is also finished by then

silver widget
#

kk ty

rose fossil
#

how would i fix the muscle editor not letting me do anything

#

in unity

primal gull
#

ok so

#

when animating, how many frames make up a second

#

im trying to time an animation with audio

potent obsidian
#

Does anyone know how you do that cellphone trick? What I'm refering to is avatars that have a cellphone model and animation that lets them take 'pictures' that show up on the phone.

#

iirc that would just be FPS or Frames Per Second, @primal gull

#

So... 60? Or however many you want to make?

#

The smallest increment I've seen on Unity when making animations is a tenth of a second, though.

#

So I guess 10 would be a safer number.

gaunt gyro
#

They probably raised the origin of the avatar in the animation. But humanoids in VRchat overwrite leg bones, so it's nothing more than just walking in the air while your viewpoint remains on the ground.

mellow yarrow
#

Hi, just wondering if anyone know how to fix this issue where Muscle Animation Editor is showing "No humanoid target found, please select humanoid gameobject from the hierarchy." ?

rose fossil
#

VR optimal frame rate is 90 fps

#

so i guess 90 frame a sec animations

mellow yarrow
rose fossil
#

@mellow yarrow click on your avatar

mellow yarrow
#

I did click on my avatar, highlighted it but same thing happens

rose fossil
#

or press refresh

mellow yarrow
#

Same thing

rose fossil
#

i just got the addon myself

#

so thats my limit of expert knowledge

#

:v

mellow yarrow
#

guess i'll try to reimport the package

#

Didn't work out, if anyone knows of a solution please help out, thanks

cinder quartz
#

Does anyone know if NoeNoe overlay can do that cool mirrored effect i see sometimes? and if so... how?

heavy stirrup
#

Grr. I found my root T i was looking for, but it's not fixing my avatar being below the floor.

paper lantern
#

Can anyone help me figure out this issue im having? I@m trying to make it so one of my fingfer animations draws in the air but its on all the time regardless of my finger aniamtion state

#

@ me to get my attention please ^^

signal dove
#

Unity could you quit being a wuss and just ignore the "errors" with my animation?

#

If you had nuts I would kick them

opaque compass
gaunt gyro
#

Shame for that smoother in the rotation so it stops every time for a brief moment

opaque compass
#

It just cuts off there @gaunt gyro

#

then resets the animation

leaden totem
#

So! I managed to set up a trail effect so I can draw with my model in VR, How can I make the drawn stuff stay a while after I let go of my pointing gesture?

gaunt gyro
#

So it does always rotate at the same velocity?

signal dove
#

I gotta stop raging at problems with ultimately simple solutions

#

Does blinking work without eye tracking?

sonic tiger
#

yes, if you make your own blink animation as a legacy anim

paper lantern
#

So I managed to get the finger drawing working but it's broken my model it spazzes out. Can anyone help?

#

please? ;~;

#

...

short oxide
#

does anyone know how to stop a custom emote from looping forever?

blissful root
#

Anyone know if theres a legal way to bypass the 8 second emote timer, or do I just have to work with 8 second emotes.

paper lantern
#

I have aboslutely no idea and it's honestly driving me fucking mad.

blissful root
#

what exactly do you want help with just adding the textures?

paper lantern
#

Me?

blissful root
#

yea

#

Its not really difficult its just download the asset go to materials and select the texture you want change it to noenoe, and im guessing thats where you hit the problem?

paper lantern
#

I'm trying to get a working version of finger drawing so I can give messages to my friends, I don't have a microphone and the one on my vive is broken

#

Well, I honestly don't know what to do

#

I have all these animations and models and i have no idea how to assign any of them or what any of them really do.

#

There is no tutorial on this since its just on the forums, I don't know how anyone is expected to just know how to set this up.

blissful root
#

theres usually a readme file inside the folder

paper lantern
#

It's like giving someone a set of tools and pointing to a pile of car parts and saying "build it" when you have no experience

gray pier
#

Anyone figure out the new setup for visemes?

paper lantern
#

As far as I can see there is no readme

arctic quiver
#

New setup?

paper lantern
#

It was just a unity package

arctic quiver
#

There's no readme but there's a guide made by Tupper

gray pier
paper lantern
#

A guide for this specific thing?

#

Or the old way of doing it?

gray pier
#

doesnt look the same at all. as far as amount of shapes ect

arctic quiver
#

Oh I thought you meant something else

paper lantern
#

I'm talking about finger drawing

arctic quiver
#

Good luck

paper lantern
#

tbh at this point i'd pay someone to help me

hexed fern
#

Ok, I was told i can make this blade using particles (it being a wind sword and all) but how exactly would i go about that?

clear yew
#

Is there a guide in making something like energy beams and does anyone know if I make a animation with c script in unity will it show up in vrchat?

signal dove
#

@sonic tiger I meant VR CHat's built in blinking, but I guess that answers my question

quasi gale
#

@opaque compass Open the curves editor in your animation and change all the key types to linear if you want to get rid of the easing.

short oxide
#

does anyone know how to stop custom emotes from looping?

blissful root
gray pier
#

i like this new emote override system

short oxide
#

yea its unchecked

somber veldt
#

hey does anybody know why my particles wont come out when i pull my wand?

#

this is my animation porperty tab if it helps

#

heres a look at the particles settings tab as well

quiet needle
#

Are the containers disabled on your animation and primary armatures?

somber veldt
#

oh hey tech,

#

whata re containers

#

@quiet needle oh the little boxes ?

short oxide
#

is the system disabled to begin with?

quiet needle
#

The objects on the bone hierarchy need to have their top left (disable/enable) checkbox unchecked.

somber veldt
#

OHH

#

They were checked

short oxide
#

make sure to have play on awake checked as well

quiet needle
#

Yup

#

On the particles

somber veldt
#

ok got that too

quiet needle
#

Done

#

Upload and profit

somber veldt
#

that was it ?

#

thanks ❤

quiet needle
#

Make sure you have your animation override set too

somber veldt
#

yea i got that done already 😄

short oxide
#

now can some one tell me how to get my custom emotes to stop looping

#

loop is unchecked and everything

heavy stirrup
#

In animation, recording mode none of my changes to rotations are saved.
And out of it, it automatically puts me into it

opaque orbit
#

I can get lights to turn on, but not change color/rotate/turn on and off repeatedly. It works in unity, but doesn't show up in VRChat, anyone have any ideas?

somber veldt
#

@quiet needle hey do you know what I need to do to tell the sdk to not update an avatar but to upload it as a new one?

opaque orbit
#

@somber veldt Go to pipeline manager in the inspector tab and hit Detach

somber veldt
#

Thank you @opaque orbit

opaque orbit
#

You can also copy and paste values into pipeline managers to upload a different avatar as an update to another one 😛

somber veldt
#

oh thats useful too . thats why you can copy the IDs from the uploaded content tab.

signal dove
#

Hey, is there something VR Chat does during runtime to throw off the footing in my pre-recorded animations?

short oxide
#

does anyone know why my custom emotes are looping?

#

i have loop unchecked

latent swallow
#

Does anyone know how to do that animation where they make the ground and the world around into space

#

or the galaxy

thick crypt
#

I need some help.

#

The NoeNoe pen prefabs...or, well the second file on there. Those pens are used in level design, right? Not to be put directly onto an avatar? Or is there a way to put them on?

ocean dagger
#

Does anyone know why my animation overrides will not show up ingame at all

opaque orbit
#

@latent swallow They probably use a large sphere with a noenoe cubemap

latent swallow
#

@opaque orbit noenoe cubemap

#

wat

opaque orbit
#

They use a cubemap texture with the noenoe shader

#

Or just use normal texture on a large sphere

#

For example

#

@ocean dagger Did you assign the controller to the Avatar Descriptor?

celest pewter
#

@latent swallow what your seeing is a cube map textures on a sphere

#

making it look like infinite space

latent swallow
#

How would I go on about making something like that

celest pewter
#

just slam noenoe cubemap on a sphere

gray pier
#

anyone know if you can overide the animation for just holding the trigger?

#

its almost a fist but not

ocean dagger
#

@opaque orbit yes

#

is there a way to test if the overrides working without going in game

#

I assume putting something on 'idle' would work but i cant tell

opaque orbit
#

I know you can just drag an animation on a duplicated avatar to view the animation by hitting play, but idk how to see if triggers are working

ocean dagger
#

I know that the animation itself works

#

but the override does nothing

opaque orbit
#

Not sure what that is then

quiet needle
#

I'm starting to get people tagging me for help. I'd best lay low for a bit. o.o

#

@ocean dagger show me your override?

thick crypt
#

Gah ok I'm back now

ocean dagger
#

@quiet needle

thick crypt
somber veldt
#

@quiet needle you're just too cute so people can't help it asking you for help

quiet needle
#

I guess

#

ok @ocean dagger how about the animation itself?

#

override looks good

ocean dagger
#

animation works in unity

#

cant get it to work in preview via override

#

only animation loop

somber veldt
#

Ran into a new problem.
The wand was working perfectly when simulation space is set to local.
However that's not what i really envisioned.
But when I set it to world it doesnt follow and emits from the knee even though the parenting is still the same and it only plays during the animation when I have the wand out.

http://prntscr.com/i7y90s

Lightshot

Captured with Lightshot

#

am I overlooking something?

quiet needle
#

Yeah there's an issue with world particles.

#

There is a way around it though

somber veldt
#

how so?

quiet needle
somber veldt
#

thanks

scenic marsh
#

Anyone know how to disable blinking during face animations if you used CATSs plugin to create the blinking animation?

quiet needle
#

I can't recall. I think you have to set it so the animation has "if animator is active, face visemes are inactive"

scenic marsh
#

Hmm I'm not sure how to do that

mortal patrol
#

question: got a error that says my ONSP audio source will be removed by the client, but it's like a normal audio source? possibly the levels, or...?

slim steeple
#

i want to discuss quadruped avatars, any who made some in the past, did you animate them yourself or did they come with animations already?

true musk
#

So I made some facial expressions with the animation override, but whenever i use them ingame they dont really stay, they kinda flicker. Does anyone know why this is happening?

thick crypt
#

I wanna know how to fix...

normal skiff
#

if you put a pen prefab intended for world on an avatar you'll get that sort of error

thick crypt
#

Oh.

normal skiff
#

you just have to delete the things it's complaining about

thick crypt
#

Wait then the pen works?

normal skiff
#

I wouldn't go that far, I haven't tried the pen yet 😄

thick crypt
#

Like summon, and then-

#

...oh.

normal skiff
#

it's what happened when I tried equipping my world penlights to my avatar though

thick crypt
#

Oh.

#

This tutorial I mean

#

Also might help if I had the latest SDK

#

So wait, do I delete the old one or...how do I replace the SDK?

quartz summit
#

My hand gesture animation behaves strangely.
It'll play once fine, then I'll be stuck in the last pose for a while, then any attempt at moving my fingers will cause the animation to play again as if it's toggled

normal skiff
#

for all I know noenoe's pen would work fine if you just remove the stuff, I just haven't gotten around to trying it for myself yert

#

I want to get it working because it has the eraser

#

I'm just having too much fun with stencil buffer hacks right now

quartz summit
#

alright gr8

clear yew
#

Hey guys. Just about done with my model but I noticed a red wireframe ball between my character's feet and on the ground while in play mode. What is this? Will this effect the character in game?

somber veldt
#

It wont

quartz summit
#

Do i need a frame identical to the first frame at the end of the gesture animation?

#

otherwise I've no clue

signal dove
#

constant looping animation works in my avatar list but nowhere else

clear yew
#

anyone here know where to find animator in unity because it is not in the add properties animation tab

signal dove
#

Do mirrors not display object activation style animations properly, or at all?

quartz summit
#

I've given up on mirrors

#

I'm sure there

#

is logic to what they do/dont show

opaque compass
#

I actually like the easing @quasi gale

torn pawn
#

@quartz summit if your hands are "going slow mode" after gesture, you have forgotten to copy first animations to 1st frame

#

your start and frame 1 must be the same

#

if you forget frame 1, then you'll have glitchy hands for 10 seconds till they reset

quartz summit
#

hmm they are the same. theres more than 1 frame to my animation

torn pawn
#

what is that animation supposed to do?>

clear yew
#

ok i went in unity and press ctrl c but when I press ctrl b it crashes unity. What is the correct way to press after ctrl c in the 0.00 mark?

quartz summit
#

It's a bit of a complex one hang on

#

pretty simple without those actually

#

do I need a frame at the end identical to the first?

torn pawn
#

isn't the max lenght 10 seconds?

quartz summit
#

The whole thing plays in-game

#

but when it's finished it keeps me invisible. trying to move my fingers replays the audio and standing still long enough reverses the dissolving animation extremely slowly

torn pawn
#

i'd try copying everything from fram 0 to the last

#

and see if that helps

quartz summit
#

Can do, thanks

glad topaz
#

So im having some hand gesture issues. ive made custom hand gestures on 5 other models, but this one seems to have spazzing fingers that appear to jitter/vibrate whe using the gesture

torn pawn
#

@glad topaz check if you have frame 0 and 1 the same thing, and if there is no added body trasnformation added

quartz summit
#

adding the zero frame at the end causes my hands to move even with no keyframes affecting the hands...

#

its really bizarre

glad topaz
#

so make fram 0 and 1 the same?

#

cause i re added keyframes 2 times and reuploaded and still same issue

torn pawn
#

@glad topaz if you are using a simple gesture override, then you need frame 0 and 1 to be exact same thing

#

and delete the 1 second frames if you forgot

glad topaz
#

i re checked my custom hand gestures that im making, it seems for some reason some of the fingers werent staying the same when i made the 1 keyframe so i remapped them

#

ill check tomorrow if it worked but i feel like it did

#

thanks again

torn pawn
#

can make frame 0, then copy paste to frame 1

glad topaz
#

yea i just did that

quartz summit
#

testing setting wrap mode to once

#

nope

quartz summit
#

wew lads problem still unsolved

#

I dont get it

turbid meteor
#

i have an animation that plays sound and dances, the dancing works and the sound works in unity but in vrchat it makes no sound

quartz summit
#

rip dude

turbid meteor
#

i dont know what to do

mystic umbra
#

how the hell do I add animations to a plane

#

Is it even possible?

#

cause I know sprites are

warm harness
#

does it have a bone?

mystic umbra
#

nop

#

right that makes sense,physics = bone

pliant galleon
#

i mean

#

you could make it rotate

#

make it dance

clear yew
nimble ridge
#

Is there any way to modify the position of your hands with a animation override?

#

I made a reg avatar from made in abyss and his arms extend I have to somehow change the armature to have the same length as the animated arms

warm harness
#

@clear yew did you map this animation to idle in avatar's overrides?

nimble ridge
#

From what I know you can do it in another way easier @clear yew

#

Add an animation component to the character

#

Select the animation you want go to the top right above the gear and click the 3 lines select debug

#

Check legacy and put it to loop go back to normal mode and drop it in the animation component

nimble ridge
#

Did it work @clear yew ?

hot briar
#

Does anyone know how I can make a blush effect? My model has a 'blunder' shape key but it just looks really blocky and bad.

#

Is there a way to make my own blush?

earnest onyx
#

friends a help as I do so that my avatar does not move his eye down

#

he is looking down all the time

clear yew
#

How do I fix this?

#

The tail wags it's just my feet are way up there

#

Like, connected to the tail or something

#

they don't sway

#

If you know a fix to my issue please pm me and or @ me, preferable pm me

warm harness
#

@earnest onyx welcome to the funky eyeballs club. no one knows wtf is going on

opal lodge
#

Think they aren't fully fixed yet

#

or atleast I hope they aren't Q_Q else i'd have no idea what broke my eyes all of a sudden

wicked crown
#

Having issue with unity reverting a material change. Each time I record the animation it displays as fine but when I hit play or end recording it reverts a random material back to its previous material instead.

prisma hornet
#

Working on my new animation

#

Almost done, gotta make it look better

clear yew
#

anyone know how to add particle effects that are not attached to an avatar

mellow yarrow
#

Having an issue with character animation, my character goes to the ground in game and animation not showing. Anyone have any idea how to fix this?

clear yew
#

did you make a duplacate of your avitar when you made the avatar animation?

prisma hornet
#

@clear yew Like particles that stay on the floor as snow?

clear yew
#

no like sphires that surround my avatar

prisma hornet
#

Not attached? So they don't turn with you?

clear yew
#

no they need to move with me but not turn

prisma hornet
#

As I see

#

Have you tried "Renderer"

clear yew
#

?

prisma hornet
#

That type of thing

clear yew
#

i am trying to make them into an animation but i dont know if i attach them to my modle if it will break them as another one did when i attached it to my hand

prisma hornet
#

They won't break, just put it under the parent if it's an aura

#

So there is only one parent above it

#

Outside of the armature and body otherwise they will 100% turn

#

Other than that I haven't looked into it much

#

I know that you can lock the axis somewhere

clear yew
#

so if i want them to surround my body where will i need to attach them to?

prisma hornet
#

Well it doesn't really matter

#

But personally I put it outside of the body and the Amature

#

Also because I make the mesh my body depending on the Particle

#

@clear yew Ohhh I believe it's Simulation Space

#

Change that to world

#

Instead of Local

#

Maybe tororo

old cave
#

I've posted this some other times, sorry for posting it again, but maybe someone who knows how to help me will see.

My character is getting glitched by blender. Some bits of his clothes are not appearing when I import him on Unity. I tried some things like recalculate the normals and flip direction on the places where the clothes are messed but no success. Anyone know how to help me?

https://media.discordapp.net/attachments/403602075822456833/408081531207286784/unknown.png?width=1202&height=677

This is my character on blender

https://cdn.discordapp.com/attachments/403602075822456833/408262992124182528/bug.png

this is how he looks in game

https://cdn.discordapp.com/attachments/403602075822456833/408267846246989835/unknown.png

I recalculated the normals on the bottom part of his clothes in there

https://media.discordapp.net/attachments/403602075822456833/403690897083990016/unknown.png?width=1248&height=676

This is how the bottom part should look

dawn shale
#

Hi guys, im doing an animation pose where my character sits down on a chair. Where my a chair pops up and she does an emote, everything works but the sitting pose. Any ideas?

mystic umbra
#

I have the same issue with one of my idle animations in sitting pose

#

sometimes it works sometimes it doesnt. most times it doesnt

#

I think the chairs are bugged because some people sit right throught the material and taller people can sitt on it normally

old cave
#

The arms of my character go right through his legs on the sitting pose

mystic umbra
#

has anyone here done a sitting idle custom animation that works 100% of the time

spice storm
#

any one how knows how to add a infinet loop in a animation (i never used unity before only have experiance with adobe)

#

maby by using a event script but idk

what im trying to do is to loop a spesific part of the animation

#

so that the start of the animation dousnt show the second time it loops

mystic umbra
#

I guess you can copy paste the shape keys of that specific moment to the end of your animation and extend your animation

spice storm
#

yah already did that... actualy if i make it long enough it might not be problem :3

#

haha thans ^^

tranquil knoll
#

Is there a way to select multiple fingers than doing each one?

weary cargo
#

Anyone know how to stop a longer hand animation from keeping on going ? it keeps playing if i let my hand gesture go

prisma hornet
#

@old cave Usually when that happens I atlas my materials and make them one.

#

@weary cargo Not possible, just make the animation shorter or 1 second.

#

Well from my experience anyway.

#

It would be possible if you can script or modify the Animator Controller

final sphinx
#

i found some animations taht work in unity and the PV but they don't loop, is there a quick fix for that?

clear yew
#

Does anyone have any Hovering animations?

vital matrix
#

just put a flat game obj between the avatar and the ground......turn off mesh on flat game obj.....you will get the effect of hovering

#

using it on my jetpack for my avatar

short oxide
#

does anyone know why my custom emotes keep looping forever?

#

i have loop unchecked on the animation file

pure summit
#

so, i havent seen very many complex/in detail tutorials about creating emotes. I've seen all these people create massive emotes (like the megumin explosion) but nowhere online provides detailed context or tutorials on how to do stuff like this.

if anyone has any links/tutorials let me know.

ocean knot
#

i am having a problem with several overrides using several different objects. each one adds an object to a hand, and an object to my face/head. whatever i do, no matter how i set it up, the object in the hand always appears and everything related to that works fine, but the object on my head/face NEVER appears, no matter what i do. i even tried putting it on its own override and cant get it to work. is this something intended, am i missing something?

vernal juniper
#

anyone knows how ppl make the icon on their head spin?

#

like loli army

signal dove
#

Can I not have two different legacy animations going at the same time?

ocean knot
#

@vernal juniper just taking a guess, but i think it is a particle system

white herald
#

no, use generic

jaunty gust
#

Hello all 😃 I'm trying to make a custom 'peace sign' animation for my avatar (default one has some weird thumb movement going on) by animating bones and overriding that gesture. (also adding facial expressions on it)
However, now I'm wondering how I can make it so that I can use my own peace sign on both my left and right hand without it having to be triggered at the same time. Is this possible?

#

Because I'm kinda scared that if I'm animating my right hand bones, it only will work on the right hand. (and the left hand will keep an idle position) And when I will animate both hands in the same animation file, both hands will do the peace sign when only one hand is triggering it

junior epoch
#

Curious to know if anyone knows where to find Dios "Zar Warudo" texture or however you'd call it.

signal dove
#

@white herald Were you talking to me?

ruby mantle
#

how can i disable blinking when doing an animation ? i tried to uncheck the animation.enabled property but it still doesnt work..

tacit latch
#

trying to do an animation, but his should does not rotate. it can only do down-up and front-back. tdof doesnt do anything aswell

jaunty gust
#

If anyone has suggestions for me, feel free to @ me or whisper me!

white herald
#

yes @signal dove there is no reason to use legacy

signal dove
#

@white herald Not even fake blinking?

#

And what if you want to make a uv scroll animation for flat eyes instead of boned objects?

cursive moon
#

Is there a way I can take a default VRChat animation and edit it? Specifically, the Wave animation. I just want to add facial animation to it.

fluid crescent
#

can anyone help me?I have custom moonwalk dancing animation but it doest work properly in game

signal dove
#

@cursive moon I'd like to know this too. I want the gun to disappear from my hand when I pick something up

#

The animations in the tutorial files don't seem to work

gray flare
#

I'm trying to get facial animations working but everytime I go to use them in game the face doesn't change? I'm almost positive everything is setup right and animated correctly.

clear yew
#

Hey guys, I would like to rotate a bone in an animation, but my character reset its bones all the time. Can someone help me?

fluid crescent
#

My avatar's custom animation on prewiev is doing dance perfectly but ingame he hes legs are f'd up idk why

tacit latch
#

after 20-30 seconds the animation stops overwriting the legs

#

and you can move

somber veldt
#

Hi, does anyone know why my mesh wont come out of a particle system I created?

#

it has 147 faces and is a üretty small shape

old cave
#

@prisma hornet thanks for the tip. Do you know how to do it?

prisma hornet
#

Use Cats Tools

#

On blender

old cave
#

Didn't work :x

placid oriole
#

How can I make my weapon slowly fly above me and go back to my hand ? What I need to add to Animation tab?

next shard
#

how to make a particle collide with the world

#

?

#

like when a rocket hit something

frank parcel
#

HELLO EVERYONE

clear yew
next shard
#

mhhh

frank parcel
#

Is it possible to put mixamo animations unity, and override the normal emotes with dancing animations and stuff

clear yew
#

yes

#

it's very easy too, the video is 2 1/2 mins

quartz atlas
#

My question is: are there sources aside from mixamo for these animations?

next shard
#

@1001 uhh is there a specific tutorial for vrchat