#animation

1 messages ยท Page 38 of 1

surreal grove
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I can probably do a screenshare after work...

bleak basalt
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Anyone know how to reverse an animation in blender?

gaunt gyro
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Update of my SuperSatan Miku going beyond, animation: https://puu.sh/z9y20.mp4
This is getting better by the minute. ๐Ÿ˜‚

placid oriole
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so right now I have my one expression uploaded and it works but my hands aren't moving ;/

woeful flame
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@placid oriole did you animate again the hands in the animation with the face moving?

placid oriole
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I have something like this put into Fingerpoint

woeful flame
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You need to animate the hands again if you want them to move, the override is total

placid oriole
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Oh

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Do you mean I should take custom fingerpoint from vrsdk and just add my expression to it ?

woeful flame
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Yes, it would probably be much faster

placid oriole
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Okayy

brave torrent
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wondering if there's a way to bypass that behaviour

royal timber
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What number are you guys using for fingerpoint animation

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1?

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for the index finger *

placid oriole
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what do you mean number?

royal timber
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thats what I mean

brave torrent
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You could just copy the values of the default pointing gesture?

placid oriole
royal timber
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where is it though?

placid oriole
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I deleted those head movements and added eyes and face

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shapes

royal timber
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@brave torrent

brave torrent
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add default override to your character's animator controller, then in the animation window select the FINGERPOINT animation

royal timber
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I see

placid oriole
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oh wait I didn't override animator

royal timber
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Thanks @brave torrent

brave torrent
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np

royal timber
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it doesnt look right though

placid oriole
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overriding didn't do it for me ;x

brave torrent
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doesn't look right ?

royal timber
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like

viscid loom
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Hi do you know if it is possible to use VMD animation ?

mental ledge
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Are glowing effects on avatars part of an animation? Like making eyes glow or is that something totally different?

brave torrent
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Oh sorry @royal timber the animation overrides don't contain the actual default animations

royal timber
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oh well

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what settings are you using though

brave torrent
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and I think you can only view the walking animations from the simple avatar controller

placid oriole
lusty jewel
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@mental ledge Depend what you mean by glowing effect, if you just mean glow in the dark then the eyes are probably a seperate material using unlit shader

brave torrent
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@placid oriole Exclude bones that you do not want to influence with your animation override, then I think they'll play the default animation

mental ledge
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I guess glow in the dark, I've seen people with certain parts of armor or eyes lit up and I wanted to try and do that on one of my avatars

placid oriole
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@brave torrent Well I tried to just use 2 blend shapes, didn't work, so I copied FINGERPOINT template, deleted head movement and added those 2 blend shapes. Should I only leave there blend shapes, right and left hand movement ?

brave torrent
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Well as I mentioned above to Crowve, the template does not actually contain the gesture transforms

placid oriole
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So I need to figure it out what numbers to use to animate fingerpoint ?

glass idol
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In the simulation it tells me aswell "Sub Emitter Particles": 0 They should be showing tho, i have a collision box on, and the main particle bounces of, there are just no sub emitter particles emitting EDIT: SOLVED

trim copper
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I made a "fireball". My only problem is I want it to appear and shoot out when i use an animation. I already have the animation, i just need the fireball to move now

glass idol
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mhh well so what exactly is your problem?

clear yew
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I added a running animation to my avatar but every time she runs it spins in a circle. How do I make it properly work?

trim copper
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I dont know how to make the fireball follow a hand, then at some point, fly away from the hand

gaunt gyro
glass idol
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luuul

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@trim copper well, you'd need 2 different animations, means 2 different animation overrides for that

gaunt gyro
glass idol
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Basically for a fireball in her hand, put the fireball particle system into her rig, into her hand

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position it so its in her hand

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done

gaunt gyro
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Just tested the animation ingame. Absolutely 0 sign of lag. The particles are really well optimised

glass idol
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for flying away, ya'd need a different animation in which you have the fireball moving, flying away,

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@trim copper just pm me when ya need more specific help

viscid loom
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@gaunt gyro That look amazing !!
I wish i was that good with animation and particles

gaunt gyro
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Thanks. Worth the 2 days of work. Still needs a lot more polishing before I'm happy with it though.

plush meadow
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My only skill with particle is muzzle flash. Then I come across effects like that and it baffles me.

viscid loom
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2 days ! damn

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will took me 2 week minimum to do the same

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๐Ÿ˜…

plush meadow
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How does one even start?

gaunt gyro
plush meadow
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To get body moving animations.

viscid loom
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I'm in the same situation @plush meadow

plush meadow
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How do you know what to add and what to move in animator window?

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Did you use a script that makes it easier to?

gaunt gyro
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I just copied the whole list of movable bones from an existing anymation

plush meadow
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So the components of an already made animation in unity?

viscid loom
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Oh do you have a link ?

plush meadow
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To your project?

viscid loom
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i'm looking for a flying animation

gaunt gyro
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Well no, I had an dance animation ported into unity before. I just duplicated that and removed all the keyframes to start a new animation but keep all the components

plush meadow
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Ah.

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What type of file was it?

gaunt gyro
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Vmd

viscid loom
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So it is possible to use VMD

plush meadow
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How do you open those type of files?

gaunt gyro
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Ported to fbx in blender

viscid loom
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i asked that question before

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got no answer

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๐Ÿ˜ข

gaunt gyro
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Then to .anim in unity

plush meadow
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So you open a vmd file made for the character in blender?

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Then you convert to fbx and drag into unity?\

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Is there a tutorial regarding this?

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I would assume that you parent the animation to the duplicate model as well as the main right?

gaunt gyro
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Yep. Bake it onto the character, export to fbx, import to unity, make humanoid and rip it off the character into a seperate anim

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Hmmm i did use a tutorial to learn this yes

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But that was quite a while ago

plush meadow
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Could you find it again?

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It will be useful in the future.

gaunt gyro
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Well im in bed on phone atm. Trying to catch some sleep. :p

viscid loom
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not sure if it this one

gaunt gyro
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Just search for mmd dance to vrchat or something

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That might be it. I think it was a pretty bad video without voice instructions

viscid loom
gaunt gyro
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Oh yeah that thumbnail looks familiar

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Anyway if you are still stuck I can help you tomorrow. Feel free to send me a DM

viscid loom
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Np i add u as a friend

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thank for ur answer ^^

plush meadow
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One more question.

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Are VMDS strictly only for the character they are supposed to be used for?

gaunt gyro
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Going to sleep now anyway. :p

plush meadow
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Or can you apply them to any model.

gaunt gyro
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Ye?

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Almost all mmd models

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But make sure you add the vmd before you translate it and such

viscid loom
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Oh

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so i have to remake my skin from the beginning

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nice ....

plush meadow
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I'll try it out on the next model I guess.

gaunt gyro
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No, just use a random "dummy" model to port animations

viscid loom
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Oki oki ^^

gaunt gyro
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Once it is a .anim in unity, it can be applied to your original avatar

viscid loom
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I won't keep u more get some rest "insert ur gender"

gaunt gyro
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Ye, good luck. I'll see you folk tomorrow

viscid loom
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๐Ÿ‘Œ

trim copper
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So I make a copy of the model in the hierarchy
and put the fireball in the hand of that model?

surreal iron
clear yew
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can some one pass me the nico nico nii animation?

lucid remnant
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same

grave otter
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is it possible when using animation overrides to put a different animation on each hand for example?
like, when I do "rocknroll" left I want anim X to happen and when I do it with my right hand I want anim Y to happen

brave torrent
candid kayak
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For some reason everything is fine in blender but in unity, the avatar's skirt doesn't rotate/move with the MMD dance

white herald
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@candid kayak you need to enable the skirt bones in the animation mask

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in the fbx import settings in unity

candid kayak
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this stuff?

white herald
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no, i'll take a screenshot

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make sure the skirt bones are checked for each animation

candid kayak
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oh it isn't

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thanks

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should i just cehck everything?

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check*

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i'll just get the skirt

white herald
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can't really hurt to check everything i guess

hot orbit
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Is there a way to say, simulate particles and sound on a gun after you pull it out as a gesture?

candid kayak
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that's why

fast crater
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ok so particles were working fine, added another particle system, sdk says itll be removed and i cant upload. wth

white herald
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ah

fast crater
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is there like a limit or what

white herald
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@hot orbit i've seen it done, i believe you need another gesture to initiate the sound/particles as a separate animation

hot orbit
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But is there a way to only trigger it when the gun is activated is what's bugging me

white herald
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when the gun is activated? like the moment you pull it out?

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it'd just be part of the same animation then

tall sorrel
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Anyone know how to fix custom sound volume? I have it at 1 in the audio source but it still doesnt make it louder

hot orbit
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No, i mean after you say, pull the gun out with one gesture, and simulate gunfire with another one, but how do i do it so that i can do that without triggering the gunfire anim while the gun is hidden

white herald
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if the particles/sound effects are components on the gun or the gun's children, they can't go off while the gun object is disabled

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just make sure to disable the entire gun object and not just the renderer

candid kayak
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Am I just not able to rig as humanoid if i'm adding animations?

white herald
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no it should work

candid kayak
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Did you see the import message screenie i showed?

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Not sure why it is

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D:

white herald
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i guess just checkbox the skirt bones and not all the other stuff

candid kayak
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I did that too :x

white herald
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how are you testing it

candid kayak
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The view on the bottom right and the unity scene

white herald
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maybe it's not exported/imported properly. is part of the blend file or a separate animation?

candid kayak
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Part of the blend file

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It worked on blender so maybe

white herald
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in the fbx export settings, under the animation tab, make sure baked animations is checked

candid kayak
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sec

woeful ocean
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Question: I have an animation override that shoots particle effects out of my right hand when I do the rock-n-roll gesture with either hand. What steps do I need to take to also make it shoot out of my left hand?

tall sorrel
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copy the animation and place it in the override controller but place it on a different gesture

woeful ocean
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I can just copypasta from the hierarchy?

tall sorrel
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copy from the assest area

white herald
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or the hierarchy should work

woeful ocean
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the part I'm having trouble with is editing the original animation so that I can make it activate the left hand

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how do you get back to that screen?

tall sorrel
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I'm still trying to figure out how to fix my sound lol

woeful ocean
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ahhhh, the muscle editor tab-- that's where

clear yew
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where can i find all the default animations to use as reference?

white herald
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in the vrchat sdk folder under animations

clear yew
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all i see is example assets, and they're not all there

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only the ones i've gotten and some blank ones

clear yew
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anyone?

modest mantle
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Anybody knows how to reopen an animation clip from the copy of the model in the animation tab?

woeful ocean
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I'm trying to figure out the exact same thing

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I figured out you can open it by using the Muscle Editor tab and clicking Refresh button while the animation is selected, but can't figure out how to add a property

modest mantle
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I got it. I just drag out the Animator and just drag the clip into that. It'll then show up in Animation. I don't use muscle editor.

woeful ocean
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ah, found you can also select the clip and hit ctrl-6

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still can't figure out how to freaking add a property to it though, it is like it is locked

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the Add Property button is just greyed out

candid kayak
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@white herald So I exported it again with baked anim

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it's still the same

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When I rig as generic, it works fine

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But when I rig as humanoid, it doesn't ๐Ÿ˜ฆ

primal gull
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hey so

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im making a predator avatar, is it possible to make him turn invisible in an animation

clear yew
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absolutely

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infact it's already been done

primal gull
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well would u know how to do that

clear yew
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well you need to make an invisibility shader first

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then i'm not sure how to do shaders in animation

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i haven't gotten that far yet

clear yew
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can someone help me with getting the basis for sitting animations? i can't find anywhere

candid kayak
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does anyone have a solution for this

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primarily the lowerbody part

lone viper
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Hey, is there anyone who might be able to help me figure out what I'm doing wrong with this longer animation I'm working on. I set the animation up to shoot a single particle from my left hand (a bow) after a short delay. Once the particle reaches the end of its path, I have a particle system that's supposed to launch short busrt of particles at the point where the other particle disappears. When I go in-game though, none of the particles seem to work.

mortal creek
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Hi i have a question :'v how can i make a particle system be an animation?

lone viper
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I know that you can activate a particle system on your avatar with an animaiont, just like you would any prop that appears when you make a specific gesture.

mortal creek
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yes that i want to make that!

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can you give me a hand?

lone viper
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I suppose. I'm still trying to figure out my issue though. ๐Ÿ˜…

lone viper
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That's the video I'm watching right now. ๐Ÿ˜…

late phoenix
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๐Ÿ˜… I wish he wasn't so hard to listen to

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I kept having to mute it to watch

lone viper
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I'm wondering if the problem I'm having is that I have the particle systems parented to an object on my armature. Should I just have them free floating like his?

woeful ocean
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@lone viper be careful muting the video you are watching by Doublegoose-- he makes a mistake during animation that will ruin your avatar rigging if you do what he does. He stops the vid and re-imports his avatar and re-creates the particle effects before starting the video where he left off

jolly owl
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Anyone know why music plays quietly in vrchat when I try uploading it as an animation and as just a loop?

thorny fox
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no one knows ive been asking for ages

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or atleast no one knows how to fix it

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i heard you should max out your mic settings ingame

jolly owl
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ill try it

lone viper
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@woeful ocean I'm not actually following that video. I think the problem is, I'm trying to do something a bit more advanced than these animations. ๐Ÿ˜ฆ

woeful ocean
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Take a look at the video I linked-- he shows how to gesture for a blaster, then gesture again to fire the blaster with sound

lone viper
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What I'm trying to do is trigger a second particle system after a small delay.

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I already know how to make guns fire and such.

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Just not sure why this one animation isn't working as intended.

woeful ocean
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Ah okay

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haven't seen how to do that. Did you try activating that particle effect only on the last frame?

lone viper
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No, I set a start delay on the particle effect, but nothing ever happened. There's a total of 2 particle systems, one that emits from my bow after about a 5 second delay.

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And another that's a set distance away that's also on the bow.

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That one has a delay of about 6.5 seconds. Just enough for the one particle to reach the end of it's life.

woeful ocean
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I see, so like, an impact

lone viper
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Yeah.

woeful ocean
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Neither are displaying?

errant finch
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anybody know how to fix an avatar being halfway in hte ground for custom emotes?

lone viper
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Ideally, what I want to do is have enough time to start the animation, lift my hands in the air straight up, let the particle launch and explode in a shower of particles.

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No, neither particle systems are displaying at all. ๐Ÿ˜Ÿ

woeful ocean
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that'd be cool. Only thing I can think of that I've seen that caused me not to see the particles, is that the active box wasn't checked on the animation

lone viper
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Bad part is, it's working properly in Unity, but not in game, so it's difficult for me to tell what I'm doing incorrectly.

woeful ocean
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or the trigger wasn't set correctly in the override

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oh man

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sorry I can't be of more help : (

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I'm about to test having the same particle effect shoot from two different hands, independently of each other using different gestures

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fingers crossed (literally)

lone viper
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Lol, hopefully it works out.

errant finch
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thanks for the help guys

clear yew
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Kind of an off topic question. I've been downloading hundreds of avatars for use with VR Chat. Am I legally allowed (Or at least, not going to get sued), if I made animations with these ripped models?

lone viper
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Shouldn't be.

celest pewter
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already reported u to the authorities

clear yew
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Shit

celest pewter
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ใƒป๏ผ“ใƒป

lone yoke
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I have a problem with an animation i have, its just supposed to be a simple flash transformation. The problem is I get the animation working but the light keeps looping so it flashed every second. When I try to exit out of the animation it takes 3 seconds before everything disappears

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How would I be able to play it once on still keep the animation out while being able to exit out or override it with something else?

main bone
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why the fuck

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does moving a muscle

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move the location of the body

late phoenix
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set Root Q and T

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that will fix it

main bone
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yes, but it's dumb

mortal creek
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how can i avoid avatar breaking doing a particle animation?

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i did the duplicated and all but when i upload it to the game and i click the emote the avatar breaks again

pliant plank
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Is it an emote/movement override instead of a gesture? @mortal creek

mortal creek
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is gesture override

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sorry an emote override

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with a particle system

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when i activate the particle system with the emote in game it breaks my avatar

pliant plank
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If it's not a gesture the entire body must be animated for it to work i think... but wait for more people's responses

south lynx
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How do you fix hand gestures with you do an animation override, Iโ€™m trying to make some particles fly out of my hand when I do an open hand gesture, it works. But the problem is that it breaks all the other hand gestures

mortal creek
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FUCK I CANT FIX THIS

candid kayak
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I cant get eye tracking and this this skirt to move ๐Ÿ˜ฉ

clear yew
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is there an easy way to do animations with simple bone transforms in unity that i'm unaware of??

ruby spoke
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@candid kayak Don't animate skirt bones, just use dynamic bones on your model and they will move ingame regardless of your animation.

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@clear yew Im pretty sure theres tools that help you import groups of bones easier so it's a lot less work to manipulat the bones, can't remember what they are called tho sorry

clear yew
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i just mean like

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being able to select a bone

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and just move it around and rotate

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and have it not disturb anything else but connected bones

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Hello?
I need help
I was working on blender
Im ripping out models from other games
Gmod etc
to make one model
How do I cut out section of a MESH
just a video
THATS all lI need

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like if i move hand, it moves arm only

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kind of thing

ruby spoke
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@south lynx It has to do with particle systems, I have the same issue.
Any animation adding a weapon or sign f.e. works fine, but particle effects sometimes get stuck on your hand making you unable to exit that gesture

clear yew
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i want to do a chest rotation, but it rotates the hips and legs etc opposite with it

ruby spoke
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I think theres tools for that Genesis, but don't quote me on that

clear yew
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Hello?
I need help
I was working on blender
Im ripping out models from other games
Gmod etc
to make one model
How do I cut out section of a MESH
just a video
THATS all lI need

ruby spoke
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check that Genesis, he seems to make it work fine

clear yew
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who r u talking to

ruby spoke
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Genesis

clear yew
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yeah, i tried to use transforms and nothing worked

ruby spoke
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hmmmm that sucks

clear yew
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How do I cut out section of a MESH
just a video
THATS all lI need
its for blender

ruby spoke
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could it be that bones are misaligned?

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fetus I am no pro in blender, in C4D or 3DSmax its pretty simple

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let me see if I can find you a quick vid

clear yew
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why are you asking in animation channel?

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you just select the mesh and press p to separate

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Um

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yeah but

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I dont wanna delete the whole thing

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only tiny bits of it

clear yew
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like sculpting

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thanks

ruby spoke
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yw

woeful ocean
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@prisma hornetu to keep full use of your hand after an override, like with the particle effect, just be sure to set the fingers on the hand to the same as the actual gesture you will use to trigger the animation in the override (e.g., the hand is set to the rock and roll pose). THat way, when the animation triggers the fingers keep tracking your controller instead of going into a useless half-claw.

prisma hornet
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@ruby spoke

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;)

woeful ocean
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Example- I shoot particles out of my right palm, so I make it look like the hand is wide open in the animation. The left hand I form the rock and roll sign. When I gesture for the override with my right hand, I can keep doing anything I want with my left, and it doesn't glitch out.

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Sorry Xen, lol

nimble ridge
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Is there a way to separate animation per hand?

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@south lynx make sure that your gesture animation is no longer than a frame

clear yew
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i wanna know how to make custom sitting animation

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or more accurately

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how do you apply an animation to the sitting position?

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vrcsdk doesn't have sitting anim base or even an override controller for it.

nimble ridge
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I never tried to make a sitting animation but it might be the idle animation when you put it in the custom sitting slot

clear yew
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i might try that... just stick one of my other anims in that slot... obviously it'll be funky if it works, but then i'll know

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i'd just have to make sure i don't emote when sitting or it'll switch back to other positions lol

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modifying every single one would be dreadful.

ruby spoke
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haha thanks @prisma hornet

clear yew
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i've heard that some people have modified sitting anims . . .

ruby spoke
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@woeful ocean
So if I understand you right, if I override the thumbs up animation with the an animation that I base off the original thumbs up, lets say particles shooting out of the thumb, it wouldn't get stuck in that gesture? (btw with stuck I only mean like mashing other gestures for 2 to 5 seconds before it snaps out of it)

heavy stirrup
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Having some trouble with getting an animation to override an Emote. Followed all of the steps tutorials seem to put forth, but the avatarcontrollertemplate i placed into the Controller slot under the Animator component doesn't seem to work. In-game I still just see the standard "wave" emote where i replaced "EMOTE1"

nimble ridge
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Wait why did you use the avatar controller template?

heavy stirrup
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aye

ruby spoke
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you need to use the override one

heavy stirrup
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duplicated though

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ah

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thanks

clear yew
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@heavy stirrup CustomOverrideEmpty

nimble ridge
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Oh and if you modify an emote you need to animate the whole body, else weird stuff will happen

ruby spoke
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btw if you have issues with that one, fill out the empty bits with the original emotes and fill your custom slots with your custom ones, fixes a few issues

heavy stirrup
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That weird stuff would be post getting it inthough right?

nimble ridge
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The animation will play but he avatar will be stuck in the ground

ruby spoke
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if you want to get into it the easy way, get on mixamo and upload your model, download an animation (without skin), and use that.
Easiest way to find out if you are doing the process right, after that you should start making your own animations ๐Ÿ˜ƒ

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use that tut

nimble ridge
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@ruby spoke I have problem with my animations getting stuck too even if it's a single frame long =/

clear yew
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well yeah, mixamo might already have what you want

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save you the effort

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plus, you can copy the animation keyframes (ctrl+a, copypasta) to a new animation and do adjustments if you want

ruby spoke
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Bahka check the tut and try that first, if those work, and your custom animation doesn't then you know the problem is in your animation and not the process of setting up the controller

nimble ridge
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@clear yew mixamo doesn't have the take on me dance I'm sad

clear yew
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oh that meme shit

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why not just ask around

ruby spoke
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hahahaha I want that animation soooooo bad too

clear yew
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some people have it

ruby spoke
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I kind of want it on my walk forward

clear yew
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a lot of people have it actually

ruby spoke
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if anyone has it and doesn't mind sharing it, please @ me, ill love you for life

clear yew
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haha

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uhh

ruby spoke
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(cant be arsed making it myself since im on too many other projects ๐Ÿ˜› wanna finnish my home cinema first)

clear yew
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find an avatar world with avatars that have it... i think winter world maybe has one or few? find out the owner, ask them personally

heavy stirrup
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This particular animation, something is off with the bones or something, because Mixamo had him walking like he was doing the limbo XD

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He's fine in game though

clear yew
#

moddex would probably be hard to get a hold of

nimble ridge
#

I know there's a mmd for it but I don't know the download link

clear yew
#

personally i find the funky dance idle and flying for walk that moddex and rare spice use much funnier though XD
and those are just mixamo ones

nimble ridge
#

@ruby spoke I have an animation that toggles a child object that has an animation, that is probably what's causing it.

ruby spoke
#

that would give the animation STD's, yes

clear yew
#

vrchat really needs some kind of workshop, or at least a main forum where people can share and link shit

nimble ridge
#

Is there another way to have a 30 second animation as a override?

heavy stirrup
#

If you already rigged your skeleton, does there have to be a specific order of parenting, and labels for bones, for mixamo?

ruby spoke
#

I think it tries to figure out from basic names

clear yew
#

mmmhhh... mixamo can be fussy... i usually just dl the anim raw or with their placeholder avatar then import it to my project and juggle it til it works

ruby spoke
#

pro-tip, if you rig, use the riggify addon in Blender

#

it puts all the right names in all the right places

#

(I just end up deleting a few bones myself on that tho, too many spines f.e., and it makes an upper chest which VRC doesnt like

heavy stirrup
#

wave still wasn't replaced ๐Ÿ˜ฆ
The animation does work in the playback, for the model when i drop it in.

ruby spoke
#

I never had issues with mixamo but I either use fully ready MMD models or my own rigs

nimble ridge
#

Did you place the animation override in the standing animation slot? @heavy stirrup

ruby spoke
#

make sure you follow that 2 minute tutorial every step of the way

nimble ridge
#

I know the question sound stupid but is sometimes forget to do that and I get Rly frustrated lol

heavy stirrup
#

I put it into the controller, under the animator component

nimble ridge
#

No you need to put it in the custom standing pose/ animation (don't know the exact name)

#

Acctualy can you send a pic

#

tupper oh my Tupper has his own emote that's so cool

#

Mhhm back to the subject

heavy stirrup
#

Weird, can't drop images into here

nimble ridge
#

Yeah happend to me too Idk what's wrong with that

heavy stirrup
#

and that's blurry

#

ugu

clear yew
#

use imgur not tinypic

nimble ridge
#

Ok that's your animation override

heavy stirrup
#

er and it didn't fix it

nimble ridge
#

I can't see if it's a duplicate or not

heavy stirrup
#

I mean, i copied and pasted two separate screens

#

but i didn't actually paste both i guess? XD

#

I just fixed

#

Same link

nimble ridge
#

Oh ok I can see now

#

So when you enter the avatar descriptor you have the standing animation and sitting or something like that place the "drone" in the standing slot

#

I like how my teacher doesn't give a fuk that I talk on discord

ruby spoke
#

I like how I'm a manager and can sit in discord and be the one who should give a fuck but doesn't

clear yew
#

lol.

nimble ridge
#

Lel

ruby spoke
#

pro-tip, get ShareX and upload to something like imgur with ith, easy screenshot with a shortcut which instantly uploads it and gives you a link to post

heavy stirrup
#

I ended up just using Drive, since i could just drop it into my drive folder

ruby spoke
#

yeh but I can't be arsed logging into my google account from work srry ๐Ÿ˜›

clear yew
#

sharex is the best

ruby spoke
#

(in order to look at the pic)

clear yew
#

you can make it auto-upload to imgur and even auto copy the url to clipboard when uploaded

#

if you want

nimble ridge
#

@heavy stirrup can you send a pic of what you have in the avatar descriptor

heavy stirrup
#

I'm missing the place to find the standing animation/sitting etc

ruby spoke
#

its on your VRC_Avatar descriptor

#

follow the tut I posted

clear yew
#

oh yeah, you select your model and go to avatar descriptor

ruby spoke
#

take you through every step, and its like a 2 min video ๐Ÿ˜›

heavy stirrup
#

k, back in a few

nimble ridge
#

Guess that would do

clear yew
#

would be much easier if i could drag/drop to these channels

ruby spoke
#

^

heavy stirrup
#

ohh

#

that component XD

nimble ridge
#

"hoppou1" Pam Pam Pam paaaaaaam

clear yew
#

yeah, i'm making a pretty awesome hoppou :X

heavy stirrup
#

I had the default None

clear yew
#

first actually custom avatar that's not just a straight convert (been working on it for weeks, and procrastinating too, rip)

nimble ridge
#

I wish I could say I did that too but I'm bad at modeling and texturing (if that's a word)

clear yew
#

uhhh... i've literally never touched a 3d design program in my life besides google sketchup before vrchat.

nimble ridge
#

And besides I'm working on something easier to learn to texture

clear yew
#

texturing is suffering.

nimble ridge
#

Only if the file would upload =/

clear yew
#

took me the longest of all... not because it's difficult, but because it's like trying to juggle a million things, lots of annoying shit to fuss with, very tedious

#

(i hate uv mapping)

ruby spoke
#

20k poly limit is what kills me most in modelling

nimble ridge
#

@ruby spoke second that

ruby spoke
#

that and the fact that I now need to learn how to get blend shapes (visemes) to work -_-

clear yew
#

oh, well hmm yes and no... i mean if you want to decimate face and stuff, then you have to get really fancy and basically rebuild all the shapekeys

#

but i know someone who's gotten 90k models below 20k

nimble ridge
#

All I wanted is 40k sob

ruby spoke
#

I mean as in making my own models below 20k ๐Ÿ˜› ripping models and decimating isnt that much of a fuzz really

clear yew
#

only downside with the poly limit thing, is that mmd's tend to rely on poly for everything instead of doing nice textures... so once you decimate things end up looking pretty plain.

ruby spoke
#

^true that

nimble ridge
#

Yep

ruby spoke
#

Anyone have experience with making blendshapes? (visemes)

nimble ridge
#

I'm a sitting duck at that sorry

clear yew
#

i'll give you a sneak peak of what i'm doing ;)

ruby spoke
#

I got some documentation yesterday that im gonna look into this afternoon, just wanna find out how time intensive it is to actually do per model

clear yew
ruby spoke
#

nice!

heavy stirrup
#

That was it, i finally got it to work.
Now i need to actually fix the awkward position of the model -- the other issue you mentioned.

#

At least i gets in now though, thanks.

clear yew
#

that skirt texture took me.... so fucking long to come up with.

nimble ridge
#

Honly shattering shat that's amazing!

clear yew
#

i'll let you in on a little secret: my visemes, the speakers light up for mic sounds, instead of mouth moving

nimble ridge
#

Sorry gtg

#

Profesor is here

clear yew
#

ciao bahka

ruby spoke
#

I'm a theoretical physicist / metaphysicist working on Unified Field Theory dude, mad!
(Not stalking or anything, just a slow day at work)

clear yew
#

where was that written? i actually need to correct that, as it's misleading.

ruby spoke
#

Twitter

#

in a dielectric fieldkek

clear yew
#

corrected.

#

puppeteering with these animators is a lot of work... cuz when you move one thing, it tends to jiggle other things. (gg can't use simplex modifiers per individual bone )

#

pps: that crosshair in my image is a png i made in rainmeter to use as a reference point for animations, so i could move the feet back to original position for my anim... i just set it to stay topmost, drag it where i want it, and it's an easy measuring tool that stays there (just don't move your camera while working)

dusk yacht
#

So I tried making expressions for the first time for a character. I looked up a tutorial, did everything said and told in it, but in game my avatars hands move really slow or dont do certain gestures and the face keeps moving on its own too. How can I fix this?

ruby spoke
#

are they all 1 frame of animation?

warm harness
dusk yacht
#

Theyre all 1 frame yea

agile ruin
#

@clear yew nice hoppou

clear yew
#

just my first of 2

agile ruin
#

i got around 8 hoppou models i believe

clear yew
#

only plan to have the 2... but i'll be using them unique

agile ruin
#

every custom hoppou is unique by itself

clear yew
#

i mean it's not just a skin... anyways

agile ruin
#

Do you already have 1 custom hoppou?

#

One that you can already play with

clear yew
#

no, this is my first fully custom avatar etc . . .

#

uhh, for some reason, i've managed to get the animation stuck on her

#

she's always sitting in a running pose, even after restart

lapis ledge
#

is it possible to add a custom particle systen like put emojis with fire?

#

if so, can i make it so I just select a hand emote and it shoots out instead of adding a gun or smthing?

#

btw the emojis are there for the cancer effect

clear yew
#

yeah that wouldn't be hard

#

you just make the particle sprite an emoji png

lapis ledge
#

but how do I make it fire

#

a guy told me thats possible and that he's gonna link me tutorials on discord

#

but so far he didnt message me once

#

lmao

clear yew
#

what do you mean by fire?

proud estuary
#

right, so, you know how you can make models blink indefinitely

#

without having to override all the animations like idle, walk, etc

lapis ledge
#

1 sec

proud estuary
#

can i do that with things like hand movements too?

lapis ledge
#

@clear yew imma send u a pic of what i mean

#

sec

clear yew
#

my avatar is stuck in animation pose every time i deselect and go out of animation posing... i even tried adding and removing the animation controller, and it won't reset to t-pose

#

in rig the t-pose is fine

nimble ridge
#

@clear yew as long it's not your main avatar it's OK

clear yew
#

it is

#

she poses fine whenever i use animations or whatever, but when i deselect, she goes back to frozen running pose

#

oh there we go

#

there was transforms on all the bones

daring frigate
#

when doing an animation

clear yew
#

i reset to prefab

daring frigate
#

don't make it on your real avatar

clear yew
#

naw it's fine, i reverted it

daring frigate
#

just clone the model and make the animation on it next time

#

at least you don't have to worry about all the revert thing

clear yew
#

i just expanded my armature heirarchy, selected all of it, then hit the gear > reset to prefab

daring frigate
#

doing this will also remove all added mesh i guess

clear yew
#

no it was just transforms

#

ie position/rotation etc

daring frigate
#

anyway just dulicate the model next time you do an animation

clear yew
#

normally it's fine, it justapplied the pose to the armature that one time for some reason... i probably hit something i shouldn't have lol

#

i did multiple anims

#

and only one of them stuck

daring frigate
#

well creating an animation on a model will ALWAYS set its pose to the default animation pose

clear yew
#

and it was one i did earlier

#

meh, well it's good to know these things

#

knowing how these programs behaves and why

#

makes them slightly less frestrating.

#

i spent like 5 mins silently yelling "WHYY" lol

#

@daring frigate with alt+click to open all at same time, resetting pose takes as much if not less time than duplicating avatar.

balmy trail
#

Can any1 help me with snails marker I cant get it to work it keeps breaking my hand animation and won't draw

proud estuary
#

is it possible to make a ragdoll emote?

#

like, enable dynamic bones suddenly that werent enabled before?

clear yew
#

hmmm

#

ehhh

#

maybe?

#

ragdolls use rigidbodies though

#

@proud estuary

proud estuary
#

hi

#

rigidbodies?

clear yew
#

yeah

#

physics objects

#

mmd>vrchat tutorials usually tell you to nuke them, but they're there for ragdoll purposes... i don't know how well they worn in vrchat.

#

i know people can use things like say bullet casings that bounce on the floor, but i dunno if that's rigidbidies, or some kind of particle collision thing.

#

they're rigid because they have absolute shape and collide hard with other rigid bodies . . . again, i have no idea how or if they work in vrchat

#

ragdolls would basically have a bunch of invisible rigid bodies attached to bones, and in ragdoll mode, the bones keep the rigidbodies from stretching the mesh everywhere and falling apart, instead staying in a nice constrained skeleton

timber breach
#

Can anyone recommend me a tutorial for costume walking/standing animations? Only thing I've been able to find so far was animations that override hand gestures like pulling a weapon or making facial expressions.

robust hound
#

^ if there's a really detailed tutorial on that, I need it too

wise minnow
#

And I need such totorial >^.^<

keen snow
#

Hi guys, so here's my problem, on a model I've got a sword on my right hip and I did an animation to take that sword, So I create another sword hidden on my hand and not hidden in the animation and the sword on my right hip is checked hidden on the animation. But when I pull out my sword it won't desapear on my hip. Any help ? thx

robust hound
#

look if the values are the same at 1st and last frame of the animation

#

just common mistakes

dusk yacht
#

Ok so if I make a facial expression, I have to do the hand animation too? And without the Muscle animation editor you have to make all of the fingers one by one?

robust hound
#

yeah, you have to add every part of every single finger through the window animation. don't know if there is a fix to the window size too, it's a pain to scroll through a list that's so little

#

it takes really too much time for almost nothing

#

it's like 5 minutes just adding components
and then 10-20 minutes moving them for a complete gesture

dusk yacht
#

Yeah. That 15 dollars almost feels worth it haha

robust hound
#

15 dollars for what ?

ruby spoke
#

most likely the addon to add all the animation parts in one go

robust hound
#

yeah just wanted a name and confirmation, but figured out so :^

dusk yacht
#

Muscle animation editor plugin for Unity

#

Tupper used it in his tutorial

robust hound
#

I'll check it out

#

15.- seems way too high just to save me a bit of time tho

dusk yacht
#

True. So how exactly do I set up the fingers in the animation tab? Which bones do I need to put in? Or all of them?

robust hound
#

go on the animation tab
add component
go down the animator
and select the bones you want to move
once every bone is set on the animator, change the values to move what you want
done

dusk yacht
#

Oh damn thats gonna take a while x)

robust hound
#

pretty annoying even if you know perfectly what you're doing it take about 10mins just a pointing hand gesture on 1 hand

ruby spoke
#

nah its not that bad

#

jsut adding everything is what takes time

#

I animate holding object all the time, excluding the adding part it takes like 2 mins

robust hound
#

"nah its not that bad"
well it's both annoying and uninteresting

ruby spoke
#

annoying to add everything, yes, but its not at all as uninteresting as modelling an entire model from scratch ๐Ÿ˜ƒ

#

if you hate doing those little steps then don't even start modding/modelling lol

robust hound
#

Yeah of course I just mean the adding of the components

ruby spoke
#

yeah thats horrific

robust hound
#

I fin dit actually pretty fun to tweak the values and see how everything move s

dusk yacht
#

Im tryna add custom emotes now but Mixamo doesnt work for me

#

in Chrome it doesnt load at all and in Firefox it cant load in my avatar

robust hound
#

yeah I can't load my avatar on Mixamo either

ruby spoke
#

weird, works just fine for me

robust hound
#

I just try to do animations myself since the one I want are just moving on x-y axis

#

like for floating kind of effect

dusk yacht
#

Ah. Id really wanna try adding dances and stuff

#

Mixamo just cant map the skeleton ๐Ÿ˜ฆ

robust hound
#

:/

dusk yacht
#

@ruby spoke any chance you could try uploading the model into Mixamo? I can send both OBJ and FBX

ruby spoke
#

sure ill give it a shot

#

send over the FBX

#

lets see if its mixamo or the model

dusk yacht
#

Aighty

robust hound
#

I bet on the model :^)
still worth a try tho

dusk yacht
#

Yeah im thinking its the model too

#

Its all rigged right though

ruby spoke
#

give it a sec and well see

#

theres your answer

dusk yacht
#

darn

#

How would I fix that?

ruby spoke
#

soem times it takes a few tries but its most likely the setup, ill give it a look in a second

dusk yacht
#

Aighty, thanks ๐Ÿ˜ƒ

ruby spoke
#

ermmmm

#

thats not healthy

old cave
ruby spoke
#

all assymetrical n shit, the hair bones sticking out, yeah your bones are fugged

#

skirt bones are angled too

#

I'd do a whole new rig if I were you ๐Ÿ˜ƒ

old cave
#

I see, thanks

ruby spoke
#

not you Strange

#

๐Ÿ˜ƒ

old cave
#

Ah XD

ruby spoke
#

you can keep the original rig sure

#

just need to apply new weights, probably draw them for example

#

get Riggify in Blender, it has auto weights

#

then just re-paint the bits that dont line up right (if there is any)

#

@old cave ^ that was 4 u tho

old cave
#

Thanks! I'll try it

#

Just a question though, is there any plugin for 3DS Max who do the same?

ruby spoke
#

haha I know that feel, I prefer C4D over Blender

#

you probably can draw weights in 3DS, just not sure what they call it in there, haven't used 3DS in ages

old cave
#

k, you were a great help :)

ruby spoke
#

no worries, good luck

dusk yacht
#

Darn okay Ill try and fix it ๐Ÿ˜„ I might want to just go back to the pmx and not fix it with cats

ruby spoke
#

I think the model you are trying to use is just a basic miku, get a decent one of those and just edit the textures only ๐Ÿ˜ƒ

brittle vigil
#

Can generic rigs take emotes yet?

#

@_@

ruby spoke
#

any rig can, as long as the rig works in VRC

brittle vigil
#

generic rigs were bugged last I checked

#

caused the animation to loop indefinately

ruby spoke
#

Iunno, I use the riggify stuff from Blender, works like a charm

brittle vigil
#

I use maya :c

#

what does the riggify stuff do

ruby spoke
#

makes a full set of bones, and you can add autoweights n stuff

#

just gotta delete 1 or 2 spines

brittle vigil
#

speaking of rigging I think I just throught of a way to rig up this model in a way that unity agrees with

ruby spoke
#

(for vrc)

brittle vigil
#

I just draw a new chain

#

orient everything with the skeleton tool

#

๐Ÿ’€

#

I learned with sector that unity dosent like maths driving the chain unless the whole things keyed out

#

man I really wanna make emotes for this guy :<

clear yew
#

Any ideas on how to make my animation reset or rather stop completely after being used? It's pretty much just a sword attack animation, however I have to switch avatars to make it reset

real pebble
#

I am trying to add a particle effect to a sword on one of my models, can anyone give me some tips or like a video that can walk me through it?

primal gull
#

anyone know how to do custom emotes

#

and i want to animate one from scratch but wenever i move a bone, it reverts back to its original spot

ruby spoke
#

did you add all the bones you want to manipulate?

wintry jewel
#

Hey I have an issue with a blink animation and a hand gesture. Anyone know why when I do a hand gesture (which also includes a anime style smile) my blink animation continue when doing the hand gesture causing the eye lids to move still.

ruby spoke
#

I don't think you can disable blinking by doing a gesture, you'd have not put in blinking when importing your model to unity

clear yew
#

There a way to make is so onloy left controller activate the animation?

ruby spoke
#

not as of now

wintry jewel
#

I used unity to make the blinking, could not get it to work with blend cat tools

ruby spoke
#

they are looking into other ways to animate the stuff thats now on gestures tho

#

then pull it out through unity

wintry jewel
#

Well I want blinking, but I don't want it to blink when doing the hand gesture since it changes the face also

ruby spoke
#

like I said

#

unlucky mate, not gonna happen

wintry jewel
#

Ah, but I sware I've seen other people models work this way ok well thanks Xenu

ruby spoke
#

they probably don't have blinking on, just eye tracking

#

(both of which should be broken atm btw.... so I don't know how you are testing this lol)

wintry jewel
#

I am not on currently, so it was working yesterday this way xD

ruby spoke
#

its been broken for days

#

siiiiince monday

wintry jewel
#

hmm

ruby spoke
#
KNOWN ISSUES

Eye simulation (tracking) is not working, will be fixed in next patch```
#

maybe blinking still works, but I don't think it does

wintry jewel
#

Ah well I couldn't get eye tracking working on the model anyway, plus Don't really care for it.

#

I just wish it wouldn't blink while using a hand gesture xD

ruby spoke
#

then its in the animation

#

since eye tracking litteraly can't work right now

#

if its blinking/tracking, its your gesture/animation

gray valve
#

Hello, can someone explain me how to add sitting animation? I have my .anim and I just can't drag it into custom standing animation slot.

ruby spoke
#

screenshot of your files please?

wintry jewel
#

Lemme see if I am not sure I am making myself clear. So When I do the victory hand pose I have the model do the classic anime ^_^ type eyes. But for some reason the blinking animation overides this face type.

gray valve
ruby spoke
#

so you have ANOTHER animation to blink?

gray valve
#

If you asked about mine.

ruby spoke
#

nah @wintry jewel

#

ill look at urs in a sec Wesan

gray valve
#

Thank you.

wintry jewel
#

The hand gesture/face is suppose to be static and not blink since her eye is closed.

ruby spoke
#

can you show the custom override @gray valve ?

gray valve
#

It's empty. I didn't do anything with it.

#

That's where I'm stuck. See nothing like SITTING there.

ruby spoke
#

thats your problem ๐Ÿ˜ƒ ill help you in a sec, let me just check Zakka's thing real quick

gray valve
#

Sure! Take your time.

ruby spoke
#

so Zakka, you have gesture animations, I get that, you ahve one for a face animation, thats cool, but the blinking you speak of, is that another animation?

wintry jewel
#

Yes blinking is its own animation

ruby spoke
#

aaaaaah

#

so you have one animation overlapping the other

wintry jewel
#

Yeah

ruby spoke
#

not like the automatic blinking, my bad

#

hmmmm

wintry jewel
#

Well I set the blinking to be automatic, when do nthing it blinks.

ruby spoke
#

could it be you are overlapping them because you are using both touchpads at the same time?

#

try stretching your left hand (grip button) and doing the animation gesture on the right hand

#

how did you force blinking to be automatic

#

cause thats probably your issue

#

if it isnt done properly with for example the CATS plugin in Blender its gonna override everything you do animation wise

wintry jewel
#

through animation add component

ruby spoke
#

yeah, don't do that, VRC doesn't like that I think

#

not in combination with other animations at least ๐Ÿ˜ƒ

wintry jewel
#

Ah well couldn't get blinking working with cats plugin

#

so I used a video refrence

#

on youtube. xD

ruby spoke
#

hahaha nice solution I like the creativity there

#

try using CATS, and disable winking, that might work out for you

#

but once again, right now normal blinking is broken, so there is no testing it untill the new patch comes out

wintry jewel
#

K I'll wait then.

ruby spoke
#

@gray valve so you need to add the customoverride controller

#

its in the SDK kit

gray valve
#

I've got the empty one ready.

ruby spoke
wintry jewel
#

Thanks Xenu btw going afk now xD

gray valve
#

Just still don't know which animation corresponds to sitting

#

Idle?

ruby spoke
#

glhf Zakka

#

like sitting on a chair?

gray valve
#

Yes.

ruby spoke
#

hmmm let me check

#

I think you need to put the controller on "custom sitting anims" and then the idle

#

but I have no idea, thats just what logic tells me

gray valve
#

Alright. I guessed so, and any way to test it outside of game?

ruby spoke
#

don't think so, but you could keep your game open while you upload a new version, just reload your character and it should be updated

gray valve
#

Will, do. Is there any list of what corresponds to what in the override? Which one is laugh etc?

ruby spoke
#

its self explanatory:

#

says it ๐Ÿ˜ƒ

gray valve
#

Well I meant like EMOTE1 EMOTE2 ETc ๐Ÿ˜›

ruby spoke
#

ah the emotes don't no

#

cuz they are just placeholder slots, kinda,

gray valve
#

I see.

ruby spoke
#

they are ment to all be customized per model, but most people don't bother putting in 8 emotes, let alone one

gray valve
#

So they are free empty slots I can use for whatever?

ruby spoke
#

you can replace anything there

#

when they are empty you can leave them empty and they will use the default

gray valve
#

Which rises the question which one is which as default ๐Ÿ˜„

ruby spoke
#

however, with some gesture animations it bugs out, filling them all in (sometimes) fixes that

#

the text on the left corresponds the animation you can pick

gray valve
#

Text on the left is EMOTE1-8. though?

ruby spoke
#

if you want to ovveride the emote animations you can place em anywhere in those 8 yeah

gray valve
#

But my question is what am I overriding there ๐Ÿ˜„

ruby spoke
#

aaaah

#

the idle

#

right

#

hold on

#

yeah just idle

#

not sure if thats gonna override the sitting, but thats my logic once again

gray valve
#

No no.

#

In slots of Emote1-8

ruby spoke
#

answering too many questions at the same time

#

are you adding a gesture animation, idle animation or random animation (like a dance)

gray valve
#

I am asking about if I were to slot something into EMOTE 1 to ovveride it, what would I override, what was there before?

ruby spoke
#

ermmmmmm

#

clap? dunno, check ingame ๐Ÿ˜›

fossil urchin
#

Sorry to jump in but I could use some help, I'm trying to make a prop (A shotgun) appear in my hand when using the fingergun gesture on VR controls and I followed through a tutorial but when i get in game and preform the gesture, all that happens is that my hand reverts back to a relaxed state and it moves really slowly when trying to do another gesture and the shotgun is nowhere to be found, Does anyone know what im doing wrong?

gaunt gyro
#

Hmmmm so I made an animation on a humanoid avatar. But now my problem is: VRchat overwrites a lot of bone movement so my animation works perfectly fine in Unity, but not in-game.
Is there a way to make VRchat not take over bone movement?

#

If I make the avatar not humanoid anymore, the animation is missing all it's properties ๐Ÿ˜ฆ

ruby spoke
#

if you override an emote it should annimate it all

#

regardless of what VRC wants it to do, it should just animate what you made

gaunt gyro
#

It's a 3 minute animation, so I have it on a seperate avatar, triggered on awake.

#

But I might just try to assign it to a hand gesture or something. Maybe that might actually work.

ruby spoke
#

smart, wouldn't know how to work on that tho

heavy stirrup
#

Is there a way to attach the animation to only a single portion of the character? So that it will play when you move around normally, without taking the entire avatar into account to play through it?

#

Or is that all of them, and only emotes do this?

ruby spoke
#

you can animate the position of a hand, and make it move, yes, you have to override a gesture

#

no idea how far you can take that

heavy stirrup
#

So if you were to say, make the hand wave in the place of a hand gesture, it'd let you move around while waving-- aslong as only the hand itself was manipulated?
And said hand wouldn't bend into a weird way trying to retain its original position, and would instead bind itself relative to your avatar?

west cypress
#

Hi guys mind if I ask?: How many units of translation do avatars travel in vrChat? I'm asking because I'm in the middle of animating a walk cycle and I'm not sure how fast I should be traveling so feet don't slide

heavy stirrup
#

Oh, that's a good quesiton. I ask this too. ๐Ÿ˜„

gilded salmon
#

Does anyone know why when I try to use the animation override for hand animations like fingerpoint, the emote comes in slowly rather than immediately?

#

in game

ruby mantle
#

Hey, can we copy the properties for the fingers bones from one animation and paste them in a new one ?

clear yew
#

Is anyone here good with particle systems?

#

is it possible to do hand gesture on only 1 hand?

small tapir
#

Is it an animation i need to get if i want my small avatar to sit down in chairs and without ending up in it?

ruby spoke
#

@clear yew not as of right now, however if you use a gesture for one hand on that one hand thats fine, but you cant unbind if from lets say your left hand so it only does movement

#

they are working on options for that tho

#

or well, Its on their to do list/suggestions list thingy iirc

clear yew
#

my problem is that i have a pencil on my left hand, but the gesture still work from my right hand and i sometime trigger it by accident on my right hand

#

i'll get used to it if there's no fix

ruby spoke
#

^this

#

took me a while too

clear yew
#

and since I have the oculus, the gesture arent as easy as d-pad like on a vive

ruby spoke
#

honoustly on vive its horrendous

#

sicne your fingers rest on the pad

#

you constantly activate shit ๐Ÿ˜‚

clear yew
#

lol

small tapir
#

So do one of you guys know the answer to my question ๐Ÿ˜ƒ

ruby spoke
#

erm

#

don't understand it, can you rephrase?

small tapir
#

Oops, now you should be able to read it haha sorry

ruby spoke
#

hmmmmm

#

haven't tried that myself

#

Im not sure if its the idle, we had a talk about that earlier in this discord

small tapir
#

Hmm, i heard someone said it was animation in game when i asked

grizzled cobalt
#

Hey

#

anyone deecent with particles?

ruby spoke
#

could be a gesture animation then

#

thats pretty neat if someone made that look nice

small tapir
#

Thinking of adding one of these to my avatar ๐Ÿ˜„

south lynx
#

Iโ€™m ok at particles

#

But Iโ€™m still figuring out animation stuff with them so if thatโ€™s what you need help with idk if I can do that ๐Ÿ˜

candid kayak
#

@ruby spoke ik about skirt dynamic bones, was talking about it doesnt rotate with my imported animation ๐Ÿ˜ฆ

#

Sorry late reply

#

Fell asleep like o

#

Lol*

small ice
#

is anyone familiar with how to make the sliding or reference textures.. like how people can walk around you and the cloths shift with you

small tapir
#

I think i know what you mean wait a bit need sceen

#

@small ice

heavy stirrup
#

Any way to open all of the armature into an animation to manipulate at once?

#

Instead of having the dropdown collapse after every single added rotation >,>

rancid furnace
#

also cba making a forum account to respond

heavy stirrup
#

Hm. When i enter the menu, i see my avatar disappear and go wild

heavy stirrup
#

Any way to place the descriptor for view position far out front, but have my arms not stretching forward?

normal skiff
#

@rancid furnace yeah, I figured it out shortly before I found that video .. although there are still minor problems

#

seems like I was on the cutting edge too. all the posts on vrcat were saying it was impossible

#

but these videos say it has been an issue since what, February 2017?

#

if I joined in December and figured out how to fix it within 1.5 months... what have people been doing the whole time between then and now [trollface]

#

@heavy stirrup go wild? ๐Ÿ˜ƒ

heavy stirrup
#

Basically, deforms, does the limbo--

#

Is there a specific animation that plays-- is that what the idle animation is?

normal skiff
#

I suspect it does use the idle animation there too

#

I was just wondering whether it was a crazy stereoscopic effect which I have seen before

heavy stirrup
#

Separate question, when i use a custom animation in the place of a finger gesture, it works but the hand doesn't go to normal after the 7 second animation

rancid furnace
#

@normal skiff to be fair VRChat has had a very small userbase until mid December

#

Less users = less people to figure stuff like that out

normal skiff
#

nah, surely all those high tech older players could have figured it out

#

maybe it was just that everyone was too busy saying it was impossible

small tapir
#

Just made my just animation ๐Ÿ˜„

fleet hill
#

anyway to animate an object on the character without the whole character fucking up?

#

going to the default animation

#

would i just have to do it in unity?

#

i mean blender xD

brave torrent
#

Not too sure what you mean, if you mean overriding an animation and preserving the transforms of bones you don't want to manipulate, then you simply don't add those bones to the animation

fleet hill
#

okay

#

scratch what i just said xD

#

I've made an animation for a pet

#

and when i click play on unity it shows fine (The animation is attatched to the pets model) but it doesnt play ingame :/

grand copper
#

encountered* fix*

clear yew
#

Looks to me like it's just being drawn behind stuff instead of in front of them. In the material, try raising changing the render queue value which changes which order it's drawn in (If that doesn't fix it, change it back)

#

when i try to upload my charackter with a weapon, my charackter gets messed up and i can only see the hair that now has the materials from the weapon.. anyone know why is that?

grizzled cobalt
#

Holy fk

#

its not perfect xD but it looks good enough

grand copper
#

@clear yew When I looked at the render queue value, I saw it's on "Transparent", maybe that's the cause of the problem or is this standard?

clear yew
#

There's a number next to it, you can raise it

simple aspen
#

Im looking for a sitting or laying idle, anyone have one thye dont mind sharing? pm me please

heavy stirrup
#

Grr. My long tail's animation is deciding to bend in a really weird way

#

Tieing knots into itself >.<

#

Hm. When animating, do you have to select the Rotation and not either or? I think i was selecting the position, but using the rotation tool in the view and it was messing it up for that reason.

clear yew
#

Is there a reason when doing the blendshapes in unity the face doesnt change at all? But in Blender it works just fine?

#

Am I doing something wrong

grand copper
#

@clear yew if I raise it and press enter, nothing's wrong but when I work somewhere else and come back its back to its default value

clear yew
#

That's weird. What kind of shader are you using?

grand copper
#

Standard (two-sided

#

)

#

Because the lightsaber is basically images

heavy stirrup
#

How do you have more than 1 animation active at all times? Do you need to combine them, because otherwise i only see one going.

grand copper
#

Oh I have 2 animation for that lightsaber to be able to turn it on and off

next pilot
#

anyone know how to get an already made aniamtion set to apply to an avatar that doesnt have any?

grand copper
next pilot
#

cant use that

#

tryin to get an animal avatar to move all 4 legs

grand copper
#

that's not really what you said in your question :/

next pilot
#

ya i should of been more clear when i 1st posted

brazen tide
#

anyone that can help me with a Revolver Ocelot's gun spin

sharp pebble
#

I'm having trouble making a prop disappear. I'm trying to grab my hat, and I'm able to get it to appear in my hand, but the original stays on my head (2 hats). My understanding of the way to do this effect is have two hats to toggle the visibility of, one attached to my head and one to my hand. I have them both detached from the body by the same technique, and I can toggle their visibility in Unity. But I can only animate them from invisible to visible. I can't make them go from visible to invisible.

simple aspen
#

is it possible to get a laying idle from mixamo and use it, cause ive tried and my character doesnt lay he does some kinda weird pose

grand loom
#

So, I added overrides to my hand gestures so that it would make the avatar give different face expressions as well. In game when I use them the face expressions keep refreshing from the default face to the new expression over and over. What did I do wrong?

blissful wave
#

Is there an easy way to copy the existing hand animation? So that I can keep it exactly as-is while adding the facial expression to it?

west cypress
#

@blissful wave IF you just animate the face it shouldn't override your hand animation?

blissful wave
#

Oh, is that the case? That makes things easy; thank you!

west cypress
#

no problem :D

sharp pebble
#

@grand loom One thing that can cause it is not making the animation 2 frames long. Copy the keyframes from 0:00 to 0:01 to make it 2 frames long (make sure there's no extra further down the timeline). I don't have any ideas besides that.
@blissful wave To my understanding, the default animations exist at VRCSDK/Examples/Sample Assets/Animation/Male_Standing_Pose. Ctrl+D to duplicate to work with the defaults.

#

Oh, actually I was unaware of that detail. Though I think when I tried it I got that odd curled up pose on the end result.

grizzled cobalt
#

@west cypress what the heck is dat

#

xD

#

it's something that I don't wanna meet ingame tbh

west cypress
#

PLEASE

#

You do not understand the appeal

#

@grizzled cobalt She has doritos on her face

grizzled cobalt
#

lmfao

clear yew
#

Anyone here good with animation overrides?

#

started scratching at it and now i hit a wall

west cypress
#

@clear yew What's goin on? :D

midnight sail
#

Anyone have an idea as to why my particle effect system on my most recent model is not working in game? I have made plenty on past models that work and have done the same for this, attached to avatar also made an animation override for a hand gesture, not appearing at all in game. Update: Figured out the issue, simply just a name issue with the particle system not matching the duplicate. Rookie mistake.

sharp pebble
#

It's okay to be an attack herlicopter these days. (Sorry, I'm learning too, don't know the fix)

lime spruce
#

Hey, so I've got a model I'm trying to put a few custom overrides on for hand gestsures so I can have a gun and a sword. The gun works fine but when I use the sword, the hand moves to the animation spot, but the sword doesn't appear. Does anyone know how to fix this?

midnight sail
#

@lime spruce is the sword you put on your main model the same name as the one on the animation duplicate?

#

Thats the issue I was having with my particles.

lime spruce
#

Yes, they're both named "Sword", but now that I look at the one on the main model it looks like something is wrong with it

midnight sail
#

You made all the values the same as well? For postition and rotation?

lime spruce
#

Yup

#

I'm going to re-add the sword to the main one

#

Because I think it was broken on that

#

Thanks for the advice, though

midnight sail
#

I know the headaches lol

#

GL.

lime spruce
#

Woo! It works!

#

Now to go stab some knuckles

midnight sail
#

Good to hear ๐Ÿ‘ putting it to good use xD

clear yew
#

can someone tell me why my weapon material fusions with the material of my model if i dont make it invisible?

rapid hornet
#

possible to use a .vmd animation if so how? ๐Ÿ˜„

west cypress
#

@shut dragon LOL

heavy stirrup
#

Anyone know why my animation (over RocknRoll) which plays for about 7 seconds breaks that hand for a while?

#

Basically, can't continue with other animations afterward.

clear yew
#

Heyo, I have a texture that I wanna turn into a particle effect sorta thing, The pens people draw with is the idea I am going for, but I dunno what the best route for doing something like that would be, anyone have something I can look at or anything?

tropic vortex
#

Could try adding a particle system to a hidden object that becomes active when the animation starts or something, maybe override one of the animations of vr to only pop the "pen" out and then override another vr anim to pop it out and also draw (so it doesn't just disappear when you wanna stop drawing). I'm not sure how quickly you can change the animations with vr but this should be doable, or at least I'm hoping it is.

clear yew
#

when overriding animations, do you have to fill in all of the slots on the override?

tropic vortex
#

No.

clear yew
#

like i wanna do a custom sitting animation, but i don't wanna have to remake/reimport them all

tropic vortex
#

If they are set to none you'll keep the defaults.

clear yew
#

nice

#

then it might be easier than i thought to make my sitting pose :D

tropic vortex
#

I haven't really checked sitting emotes out, not sure how the default ones are, but if they play off the normal sitting animation you might notice some querky movements if you do them with a new sitting animation.

clear yew
#

also, a quick question, what's involved in replacing the emote names in the emote menu?

tropic vortex
#

Well, just the transition.

clear yew
#

well i'll just not use emotes when sitting lol

tropic vortex
#

Animation name will show up as that in-game.

clear yew
#

else it'd randomly jump back to other sitting pose i'd imagine

tropic vortex
#

An animation named "Happy" will override the default on for example emote1 and rename it to Happy.

clear yew
#

ok

#

which number is which emote?

tropic vortex
#

As for what Emote1, 2 and so on stand for, I don't have a list.

clear yew
#

oh

#

lol

tropic vortex
#

If you do find one tell me though, I'm curious to know.

clear yew
#

i think i heard in a video that dance is emote5

tropic vortex
#

I believe I've seen that video as well.

clear yew
#

actually, let me crack open unity and find out

narrow canyon
#

Does anyone have any experience with using an animation override to play music?

clear yew
#

nevermind all these in the sdk are blank

#

you just attach the sound to the animation

#

look up vids on it

tropic vortex
#

I'm guessing you add an audio source to whatever you want it to come out from, and then in the animation you make it active at a keyframe in which it should be played.

soft axle
#

I have a question. Is their two animation for running and walking?

grizzled cobalt
#

Ye

#

Create Audio Source -> Disable it -> Enable it in Animation

cosmic hinge
#

I've asked before but no one answered a while back, but I made an animation on my avatar. Its a fairy type avatar and she has wings. I did an aimation in blender so that her wings flap back and forth, she is also above the grid line so she's in the air rather than her feet being on the ground. When I go into unity i got the animation imported and everything, added it as an override to walking/idle and what not, but when i walk in vr she is upsidedown, when im in idle she is upsidedown as well. If i walk in desktop mode she does walk upright (or float upright) but when i stand in idle she is upsidedown as well. Can anyone help me with this? https://i.imgur.com/u9waHoY.jpg

clear yew
#

@crimson tide if you want to start from existing anims, just ctrl+a and copy all the keyframes and paste into a new empty animation.

ocean dagger
#

Mixamo doesn't want to load any animations with the mmd I uploaded (which is already rigged)

lapis quarry
#

quick question. can you have 2 emotes running simultaneously. as in can a left and right emote be on at same time or do they over ride each other rather than act additively

wide palm
#

pretty sure you can run them simultaneously and act additively

shrewd moon
#

Thatโ€™s how I get my guns to shoot

tepid nymph
#

I dunno

#

if only you can without VR

tall kite
#

Question, my anim bends my legs by default and my arms as well, as if like a falling/sidle swimming pose and any attempts to adjust the rotation end up being reversed automatically and put back to the defualt state

#

how would I fix that?

clear yew
#

Thats normal when you animate your charackter, you are supposed to copy your charackter and animate the copy

tall kite
#

I did

clear yew
#

Then its alright

tall kite
#

The pose shows up in the animation though thats the thing

#

Like in game

clear yew
#

The pose is everytime like that, now you add the animations you want to get to the copy, the sitting fingy wont show up i n game and the position od swords and stuff.. you place it so that it fits for the copy

#

Do you upload the animation or the charackter you copied?

tall kite
#

The animation

#

not the character i copied

#

its fine when i walk and stuff, just when i do my emote it has the pose

clear yew
#

Youre not in vr?

tall kite
#

My emote is simple stuff. SCP 106 producing black liquid on the ground and slowly emerging from it

#

no i'm not

clear yew
#

Then i m not sure :/

tall kite
clear yew
#

Delete the leg key frames

#

You only want the particle stuff

tall kite
#

That doesnt make a difference thats the thing, I added those to attempt to fix it

#

But either way it remains in that animation pose

clear yew
#

Copy charackter, make animation for particles, copy costumanimationoverride, save your animation in that and draw it into your standing sitting thiny... and it still looks fuck ed up?

tall kite
#

Yep

clear yew
#

Not sure, does it normaly work without vr? If anybody knows.

tall kite
#

I mean other custom avatars that have custom animations work fine

clear yew
#

Only that one avatar is not working like that for you?

tall kite
#

its the only one i've put animations on

clear yew
#

I would try it out myself, sadly im right now not at home

tall kite
#

Should the controller on the non copy be "None (Runtime controller)" or should it be the one generated by the animation?

#

I'm thinking that might be the issue but i'm not 100%

#

the controller was the one generated by the animation for the copy

#

"106"

#

was the name of it

stray sinew
#

@sharp pebble Did you find your fix? for "I'm having trouble making a prop disappear...."

tall kite
#

You could add an "Is active" property for the object you're trying to make disappear and uncheck it at the fram you want it to disappear

lapis ledge
#

in unity how can I change the particle effects and make them emojis lol

clear kraken
#

could anyone provide a tutorial on how to get MMD motions as emotes?