#animation

1 messages · Page 33 of 1

timid temple
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Why are particle attractor scripts not allowed to be uploaded?

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they only affect the particle system they're a component of

viral yarrow
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for some reasons all my custom emotes loop endlessly, It's a generic model, the loop is unchecked so I don't know what's causing this.

quaint vault
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about my rotating question, disregard it. i was being dumb and forgot rotator exists

stone lotus
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Hey, I've been making some override animations lately, they have only 1 frame, but every time I try to change away from them it takes them a few seconds to change, how am I able to fix that?

timid sparrow
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hey does anyone know why I can't change the armature rotation? I'm trying to rotate the neck in an animation and it won't let me

halcyon dirge
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@timid sparrow Are you in playmode?

timid sparrow
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playmode? like where the buttons are blue at the top?

halcyon dirge
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yes

timid sparrow
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no

halcyon dirge
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Odd.

tepid lantern
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@timid sparrow are u using the rotation tool

timid sparrow
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yes

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but i can't set the parameters inside the boxes

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it just sets it back to 0

halcyon dirge
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It's a safety feature that activates to prevent, you from messing stuff up whilst animating, and rigging.

timid sparrow
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is there a way to stop it?

halcyon dirge
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Normally it would just be because you are in "playmode" which is fixed by stopping it.

clear yew
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Does anyone know how to make an object you spawn using an animation override stay where you created it using that gesture animation?
i´m trying and trying and trying and i dont know how

viral yarrow
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@clear yew you can try to scale it so that It's impossible to see it, and when the animation starts, scale it back to it's original size

clear yew
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i have the object, which is a cube on scale 0, it has a big particle system on it, but the cube is still moving with me like this

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i dont now how scaling will stop it from moving

viral yarrow
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oh

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I misread your problem sorry

clear yew
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i thought so 😄

viral yarrow
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and tbh I don't know then

clear yew
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shit 😄

proud topaz
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Is anyone free to help me work through importing an animation? It's an fbx file, and in the rig menu I've selected Humanoid animation type, copy from other avatar as the definition, and selected my avatar as the source. When trying to apply, I get an import error telling me my transform heirarchy doesn't match, that it can't find the hips transform for the hips bone.

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It's preventing me from extracting the animation file

rugged yew
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how do I make dynamic bones affected by gravity ? For hairs it's a bit weird if my character lay down

clear yew
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hello how does one make an avatar shoot a fireball?

main bone
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I have a really dumb issue. I'm trying to do an animation override for the "fall" animation. The animation has transforms for generic (non-humanoid) bones. If I do an override for anything other than "Idle", the generic bone transforms don't work.

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I have way too many oddly specific problems.

valid estuary
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Whats the best way to make bullets? A particle system or an actual animation?

clear yew
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particle system

valid estuary
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And how do i make the particles world space instead of local without them coming out from random points on the map and them being in the right orientation?

plush meadow
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Question.

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How consistent is sound in custom animation?

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Does it work all the time or only sometimes for others to hear?

valid estuary
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It works perfectly fine for me

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Everyone can hear my gun equips 100% of the time

plush meadow
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Hear?

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Even the shooting?

valid estuary
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Shooting too yes

plush meadow
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For me it works sometimes.

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What are your audio options?

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Because I can see the muzzle flash of my gun.

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But the sound is only for the user.

valid estuary
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I think its more of an animation thing

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I think its more of an animation thing

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Audio settings shouldnt realy matter

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Oh put the range up?

plush meadow
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Sometimes the sound will not come at all.

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It happened when my friend and I switched worlds.

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He couldn't hear it on his end anymore.

valid estuary
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Das weird

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Audio sources should be default disabled and only be enabled to play the sound with the animation

plush meadow
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can you send me the screenshots of what it should look like?

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Maybe I screwed up somewhere.

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I don't know.

valid estuary
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1 sec

prisma vessel
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Hey guys! do generic animations work on vrchat?

valid estuary
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show me the animation of the shooting

plush meadow
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You mean the picture of the settings for the duplicate where the animation was made on?

valid estuary
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no just the animation of wheen you fire the gun

plush meadow
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So on the main model?

valid estuary
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on the animation you play

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to shoot your weapon

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which is in your override

plush meadow
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Why do you have bypass reverb zones enabled?

valid estuary
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doesnt reverb anymore then on stuff

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would break everyones ears on that sound

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you dont need that

prisma vessel
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Hey guys, do you know how to loop animations to make them longer?

valid estuary
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go to your animations

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select all your markers

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ctrl+c

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put the red line on the last marker of your animation

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ctrl+v

prisma vessel
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OHH! yeah! thank you!

valid estuary
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LOL

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if your animation ends in the same state as it start that is

hollow olive
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is there a good tutorial somewhere on how to import a custom run animation?

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everytime i try to over ride it messes up my walking animation

valid estuary
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i didnt mean that

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i meant the animator window

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that

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i want to see

plush meadow
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I have particle and audio under the gunfire2 gameobject.

valid estuary
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are both frames the same settings?

plush meadow
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Yeah.

valid estuary
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you need to disable the audio in the inspector in the hierarchy

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by default

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the animation will turn it on for you and back to disabled

plush meadow
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What do you mean by inspector?

valid estuary
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that will probably fix it

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top right

plush meadow
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You want to see my duplicate model's settings?

valid estuary
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wheen you click on the audio source

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should be default on your main body

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i mean like that

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top right

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the small box

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should be disabled

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on your main body

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so your animation manages it instead of it being always on

prisma vessel
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Oh sorry I was wrong, yeah that was what I did with the blinking animation.

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I meant like a dance, I want a dance to loop to be longer.

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I know there's a 10 sec limit for those.

valid estuary
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yeah just copy the markers should work fine?

prisma vessel
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Oh, I can work the dance in that window? I'm gonna try.

clear yew
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when you are making a animation in unity and it moves out of place do you have to put it back or is it oki?

valid estuary
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if you stop the animation completely and the record function it should go back to its base state

plush meadow
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I already did that in earlier screenshot. @valid estuary

valid estuary
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you have it enabled in this one

plush meadow
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So I have to disable everything on the main model?

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Including muzzle?

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@valid estuary

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Can I show you my duplicate model settings as well?

valid estuary
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no just the sound

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the duplicate shouldnt matter at all

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thats only where you do the animations on

plush meadow
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So having the game object gunfire2 enabled on duplicate doesn't matter?

valid estuary
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no because the duplicate gets deleted before you upload your model

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normally

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or atleast completely disabled

plush meadow
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So disable the audio source on main and it should fix?

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@valid estuary

valid estuary
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probably

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since then the sound only triggers with the animation

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instead of with the gun

plush meadow
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So leave muzzle flash enabled on main?

valid estuary
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yeah jsut the sound is broken right

plush meadow
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yeah.

valid estuary
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then yeah

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try it

plush meadow
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That completely disabled the sound. @valid estuary

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Leaving it enabled with the game object off on main results in the sound working sometimes.

valid estuary
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ohjeah

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add the sound to the animation

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so that the audio source gets enabled with the animation

valid estuary
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just add the audio source itself to the animation

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game object is active 1

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for the audio source

plush meadow
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?

valid estuary
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in the animation

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add the audio source

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to be enabled

plush meadow
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I did though.

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It's under the object gunfire2

valid estuary
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the audio source itself

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the parents dont enable the childs

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in the hierarchy

plush meadow
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So you're telling me that I have to manually add both muzzle and sound to the animation?

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Or jus the audio?

valid estuary
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only sound

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i never even talked once about muzzle yet

stray sinew
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[Q] How do I get rainbow trail for glowsticks working? My trails looks to be strationary(it'll make a straight line when I move instead of constant flow) and rotates with sticks before disappearing.

valid estuary
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well no idea about that never tried that

clear yew
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so its kinda like you are grabbing it

valid estuary
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game object is active 0

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in the animation

clear yew
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ahh

valid estuary
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for the holstered weapon

clear yew
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thank you my good friend ❤

valid estuary
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you understood it like how i said that

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impressive LOL

clear yew
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ye

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i know abit about the animation and sound on animations but i just didnt know how to do that

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so tank u

valid estuary
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alrighty then m8

late phoenix
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drag the right/left shoulder tabs underneath the Chest one

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on the left

carmine shale
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Does anyone have experience with the Snail Marker prefab? I can't seem to get it to work just following the 2 minute video.

plush meadow
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Worked. @valid estuary Much thanks.

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So from now on, always put audio separately even if it lies under a game object?

valid estuary
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yeah

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i mean it should work fine like how you had it but the game has problems with it

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better to tell the animation specifically what to activate

misty pasture
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does anyone know how to make a phone that take screenshots

plush meadow
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So whether or not the game object is enabled on the duplicate doesn't matter in the end? @valid estuary

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Last question for sure.

novel flower
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I'm having an issue with 2 eye shape keys. For example >_< will activate fine but after a second the lower part appears to slightly clip. I think it's due to eye tracking. Any way to fix this?

wicked garnet
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can i get a hand with something?

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not sure where to put this so i figured animation might be right

valid estuary
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@plush meadow the duplicate doesnt matter at all

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its literally only for animating stuff

wicked garnet
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idk why but my avatars legs won't bend

valid estuary
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what do htey do then

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you just sink into the ground?

wicked garnet
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no my hight doesnt change when i bend down or anything

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i can move the arms just fine though

valid estuary
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das weird af

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well i got no idea

clear yew
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Guys, how can I add my own emotes?

wicked garnet
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yeah it's never happend with any others that i've uploaded

valid estuary
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make an animation in unity

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and add it to the override

wicked garnet
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this sucks because it took forever to find this model

clear yew
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@wicked garnet Are u looking for a model right now?

wicked garnet
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no i'm just currently having trouble with one

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at a standing position it's knees won't bend

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but when i walk it has the right animation

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also when i crouch and walk it sinks into the ground to my hieght

weak gulch
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@vestal hornet wellp I did like I did that but the sound effect wouldn't play

novel flower
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Anyone know how to edit eyes? Mine are clipping a bit when I activate an eye shape key.

devout star
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Hey guys how would I loop a mixamo animation in Unity?

sweet zealot
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i have an idel animation i need looped, it is 1 second long but only plays once, how do i loop it?

devout star
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Make sure loop time and loop pose is ticked

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And that under Root Transform Positon Bake into pose is unticked

sweet zealot
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googles thoes things cause i have no idea what those are

devout star
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Ill send you a pic

sweet zealot
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that would help a lot, thank you!

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the idel animation is a beating heart, so its one model with 4 scale keys

clear yew
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i want to make it be invisible until i press the button

plush meadow
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You have vr? @clear yew

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Or non vr?

clear yew
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ya i have vr

plush meadow
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Is that on your main model or dupliate model?

clear yew
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dup

plush meadow
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Well, did you position the katana to your liking on the duplicate model?

clear yew
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ye

plush meadow
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Add property, and go into armature and keep looking till you find katana.

clear yew
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alright

plush meadow
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Add the is active part.\

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@clear yew

clear yew
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ohhh

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found it

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thank u ❤

plush meadow
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For further reference.

lucid pewter
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hey guys

clear yew
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Hey Callie

lucid pewter
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You guys know some good animation overrides, for standing and sitting, that can stop the noodle effect on my avatar

marsh tide
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So this is likely a simple error, facial animations interferening with hand gestures that they are not related to after being used, but only for a short time? So a smile set for Rock & Roll, but when used te open/close hand controls effect it and won't themselves play. Something I just missed in the override template?

dim valve
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So where do people get their animations for UNity?

plush meadow
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Mixamo.

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Assuming your model is able to upload there properly.

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If it does, great.

sweet zealot
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i cant seem to find extra animation settings for my animation, i need it to bake pose and all that but my only given checkbox is "loop"

dim valve
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I'm already rigged properly

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I'd rather not lose some special rigging from Unity, not sure how Mixamo works

plush meadow
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It doesn't screw with rigging.

undone glade
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anyone have problems with audio sources working one moment and then they are just quiet when you jump to another world?

plush meadow
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Yeah.

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It happens sometimes.

dim valve
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How would I export from Unity to Mixamo? Is that a possibility?

plush meadow
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You use the blender fbx that you made and upload that to mixamo. @dim valve

dim valve
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Ah shit.

undone glade
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just a bug then?

dim valve
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I have way too much work

plush meadow
lucid pewter
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You can use your unity fbx models

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right?

plush meadow
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I used by blender ones and they worked on my unity.

dim valve
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I have no idea how to pull them out. Unity only ever wants to export as a unity package

lucid pewter
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ok

clear yew
lucid pewter
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feet issue is a blender thing

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and that other issue is nothing too much

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You would wanna go into blender and edit the feet bones to that its higher up

turbid sluice
sweet zealot
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I have a beating heart i want to loop its animation for in idle, but: 1) when i override the idle the whole body slumps, 2) the animation does not loop

turbid sluice
clear yew
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@lucid pewter with the feet ive never gotten that issue before until i started animating

lucid pewter
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oh

sweet zealot
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any ideas on how to override an idle animation with a single object doing its thing without making the body slump?

frank wigeon
clear yew
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bois i've got a problem

sweet zealot
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Vanilla, you can dm Boomerang himself, he is on this discord. I too had a reference model question of his avatars

clear yew
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i want the particles on my arms to look like this

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but i get this instead

tepid lantern
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rotate 90 degrees

tepid lantern
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oh

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uh

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lemme see your bone structure

clear yew
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when your animating and your model goes into the ground on its own, would it be like that in the game?

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ive tried rotating and putting the system on different parts of the body

tepid lantern
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@clear yew no iirc

clear yew
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same result

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anyone got an idea?

tepid lantern
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show me your bone structure

clear yew
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ok

tepid lantern
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@clear yew

tepid lantern
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make the upper arm bones the particle systems parents

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see if that works

clear yew
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thats what it is on now

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lol

tepid lantern
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hmm

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put it on the shoulders?

clear yew
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ive tried shoulders, lower arms, upper arms, and hands

tepid lantern
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do upper arms again

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but reverse the particle systems direction

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say if its rotated 90 degrees

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make it -90

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etc

clear yew
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x or y?

tepid lantern
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whichever flips it

clear yew
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nvm

tepid lantern
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make it go the opposite direction

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is what im saying

turbid sluice
clear yew
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@tepid lantern lmoa i actually fucked up my left and right because i was using my left and right not the model's

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thanks

rugged rain
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If it still rotates the part properly when posing I think you can just move it into place. I've done that a couple times.

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Like, just take that back part and place it by the other thumb joint. Then set them to be connected. Should work.

turbid sluice
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seems to have worked. just a pain to get it to rotate in place but i can do it

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just sucks I did all the dynamic bones and everything in Unity already.... anyway to just refresh the model with changes?

tepid lantern
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@clear yew 🤦

rugged rain
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Yup just export and import again.

turbid sluice
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but that just makes a copy

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and the old broken one is still there

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it doesn't replace

rugged rain
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Yeah. You have to do everything in Unity again.

turbid sluice
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lovely

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i can at least copy the components over. but have to relink it all

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fun stuff

rugged rain
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Yup. So annoying.

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Had to do that just earlier today.

turbid sluice
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2nd time I've had to. Just sucks find these issue way after

rugged rain
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Forgot to move a couple finger bones into place.

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Yeah.

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Currently working on making an avatar from scratch, so I'm probably gonna have to do that a lot in the future.

sullen hill
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So I disabled blinking in Blender CATs when making eye tracking, but now the eye tracking doesn't seem to work in VRChat. Anyone have any ideas?

turbid sluice
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wrong Eye armatures set in the rig

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perhaps

sullen hill
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I dont think that's the case... The eye tracking works with my model when I leave the blinking function on

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blender makes me sad.

clear barn
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sadness makes me blender

tiny lily
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Unity seems to love adding keyframes at 1:00 automaticly, is this a setting i can turn off somewhere?

clear yew
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when you make your own animations do you want to set it as humanoid or generic?

tepid lantern
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i kind of

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goofed my model

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and its stuck in the fetal position

mystic umbra
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humaniod

tepid lantern
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with no animations active

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what do i do

mystic umbra
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cause then you can take the vrchat emotes in the overlay (i think thats what its called) and just replace those with an .anim file

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if your avatar isnt humaniod then you cant use the vrchat's overlay

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Im interested to see if there is a way to animate nonhumaniod figures tho

clear yew
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my animations are not showing up in game

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can anyone help

finite jewel
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What website can I download dances from?

dawn shale
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Does anyone have experience with fx?

gentle cedar
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When I have one of my animations in the CustomOverride being used, it breaks every hand gesture I do including ones not being replaced

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No matter what gestures I make the hands stay in the default position, even if I haven't used the replaced animation yet

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^ Fixed my problem by changing the animation being replaced

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¯_(ツ)_/¯

waxen junco
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hey guys I can't get my snail marker working. if someone can help me I'll throw them some money on paypal. message me.

clear yew
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im in blender btw

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i basically want to attach them to his back so they move with me

tepid sapphire
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Hello, I noticed on a public avatar that they had separate animation overrides for the left or right hand (holding a hat or sword). How do I do that? I can't find any separate overrides in the CustomOverride that would be left or right hand specific.

celest pewter
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just place w/e u want in the hand u want it to appear in

clear yew
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this is still in blender

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i know how to do weapons but i want to attach these to his back

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permanently

celest pewter
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and when u do the override itll make it only appear on the hand u placed it in regardless of which controller ur using

clear yew
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thats for doing weapons . _ .

celest pewter
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o no thats for gobbo

clear yew
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im basically trying to attach 2 objects together in blender

celest pewter
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would just placing it on the meshs not work? i only do that on unity 🤔

clear yew
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im not sure

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ill try that

snow lance
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can you not increase model elevation for custom walking animations to simulate flying? mine keep staying on the ground ingame despite changing the position, also, anyway to make the VRCHAT View position follow the model during an idle where it bobs up and down?>

foggy pier
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Anyone know of a way to take all the data from one model. ie animation collider info and put it onto a newly uploaded fbx?

tepid sapphire
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Hmm, I remember it being separate for either left or right hand. It used the same gesture but behaved differently based on if it was my left or right controller.

lucid pewter
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if i wanted to apply a custom walking animation to a character from mixamo, would i want it to be 60 frames per second or 30

foggy pier
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Anyone know where I can get a rainbow shader that isnt the cubed one

clear yew
manic rapids
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Anybody can give me a good tutorial about music and animation synchronization for Unity?

fervent plaza
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Silly Question, but i forgot where to apply my custom animations, where are they?

main bone
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I have an oddly specific and dumb issue. I'm trying to do an animation override. The animation has transforms for generic (non-humanoid) bones. If I do an override for anything other than "Idle", the generic bone transforms don't work. (To be more specific, it's for a tail.)

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or is this place still dead

spare bramble
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anyone got the naruto run idle?

muted prairie
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run or idle ?

manic rapids
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Can I make stream sound in Utity like in Adobe Flash? Or only source?

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@everyone Can I make stream sound in Unity like in Adobe Flash? Or only source?

tepid lantern
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@manic rapids dont do that

manic rapids
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Why? I need synchronize some sound and animation.

main bone
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I wonder, is there a way I can make a looping sound fade in and out (for an animation of course)

muted prairie
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@manic rapids Don't spam the same message in other channels please

tepid lantern
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@manic rapids dont try everyone pinging

manic rapids
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oh

tepid lantern
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@main bone make the actual audio clip fade in and out

main bone
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no, it's a looping sound that lasts less than a second

tepid lantern
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still able to fade it in and out

main bone
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I want it to fade in when the animation is triggered and fade out when the animation stops. I can't do that by editing the file

tepid lantern
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oh

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afaik probably impossible

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without like

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3 diff sounds clips

main bone
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hmm

muted prairie
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If you know how long the animation is why don't you make a single game audio clip the same length as the animation and put your fading sound at the beginning and at the end ?

main bone
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I don't know how long the animation is. It's not an emote or gesture

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I'm making overrides for every animation

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or as many as possible

muted prairie
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Well, if you know how many frames and at how many frames per second it is playing you know how long it is

main bone
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okay, but that's not how it is. The sound is set to play while the avatar is in the "falling" state

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there is no set amount of time for that

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it stops at the moment of landing

muted prairie
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Is the falling + landing not a single animation altogether ?

formal tangle
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One of my Mixamo animations a ground crawl performs perfectly in unity but does so about a meter off the ground in VRChat anyone know a fix?

main bone
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it can last any amount of time, it depends on the distance you fall

muted prairie
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@formal tangle Check the animation menu on your file and check the first three boxes

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@main bone oh, I don't think that is doable then

main bone
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at least I tried

formal tangle
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@muted prairie the "bake" ones? tried, did not fix

main bone
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I have another weird issue though

formal tangle
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also tried setting a negative y offset yet stayed the same in vrchat

muted prairie
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@formal tangle the one that start the animation on the ground

main bone
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If I put transforms for non-humanoid bones in the animation, and I use it for anything other than IDLE, they don't work.

tepid lantern
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Anyone know why my shaders dont work with my animation?

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theyre kinda advanced shaders to be fair

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but still should work

formal tangle
main bone
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What I'm trying to do is trigger a different animation for Tails' tails while falling (to create a "flying" effect.) The tail animation won't change when I try to override the fall animation, no matter what I do.

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the muscle flexes and the sound object do work though.

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It's just this one thing that's preventing me from pulling it off.

woven surge
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Hello, can you help me with an animation?

main bone
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I'm trying to get some help as well.

formal tangle
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@main bone does it work on unuty?

main bone
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the animation works

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the tails spin

muted prairie
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@formal tangle Why's the offset at -1 ?

main bone
#

when falling

formal tangle
#

just not in vrchat?

main bone
#

exactly

#

even if I disable the default tail animations, dynamic bones, etc. it still won't work

woven surge
#

I did a magic circle on my avatar, my avatar is on the center, it's a big magic circle, but when my friend comes to me, he sees the circle smaller and smaller, depending where he is looking or not, the circle on his screen becomes smaller or bigger.... tried to put the Space Simulation on World.... can you please help me with this? please! D:

formal tangle
#

@muted prairie I tried these settings: check all boxes, check all boxes plus change middle one to feet, do all of that plus set y offset to -1 meters. none of these changed the height at which the crawl was done.

#

the settings in the image are just the settings I last set it to before giving up

#

they changes nothing 😦

#

@main bone can you try setting the falling animation as the idle animation and seeing if the tails continuously sping when idle?

#

in vrchat

main bone
#

I tried that

#

and sure enough, it worked

#

the default tail animation if part of my idle override as well, and that works

#

it just seems to not work with the other anims

formal tangle
#

I have an idea. can you find what the default vrchat falling animation is and open that in unity and just paste in the tail spinning animation and save it as a new falling anim?

main bone
#

the default anims are part of a single model file

#

I can't simply overwrite them

formal tangle
#

you can find them and dublicate them then add stuff to them

main bone
#

let me check it out

formal tangle
#

alternatively you can find them , open the one you choose and control c the movements in it and then paste them into a new anim

#

i used this to solve an issue with my idle anim for an alien xenomorph so its tail would wag while idle in addition to the other default vrchat idle anims

woven surge
#

I'm sorry to be disturbing you, but... no idea about how to solve the problem I have? When I solve this I'll be finished but cannot find videos or info about this...

main bone
#

the thing is, I can't just put my keyframes into the default animation, I made an entirely new set of muscle flexes

#

and the length is dramatically different

#

all of the default anims are 0:01, not sure how that works

lucid pewter
#

Just a stupid question, when imputing animations, does anyone know what to do when the arms keep freaking out, for some reason my animations are all messed up because the arms are messed up

main bone
#

Now like I said, idle works completely fine

#

but not fall

#

it's really dumb

cunning saffron
#

how do i setup the noenoe prefabs?

muted prairie
#

@formal tangle But why isn't the offset 0 ?

main bone
#

would you happen to know why transforms aren't working in the "FALL" override

lucid pewter
#

I have no idea

main bone
#

also, if I were to do a sitting animation, where would be a good location for the hips on a character that is a meter tall

lucid pewter
#

why the arms are all screwed up

#

On mixamo they were fine

main bone
#

mixamo is kinda garbo

#

unless you really need to use it

lucid pewter
#

apparently so

#

though

#

is there any way of changing the shoulder distance on the animations

main bone
#

not sure what you mean

lucid pewter
#

i get the noodle effect

#

with the default animations

main bone
#

are the arms just inside the body

lucid pewter
#

thats what i mean

#

people have said to move the shoulder bones

#

and that hasnt worked

#

and custom animations from mixamo dont work either

main bone
#

you can do that, but it has to be in rig configuration

#

move / rotate the bones where they need to be

#

doing it in the scene editor will have no effect

lucid pewter
#

oh

#

ok

summer peak
#

is there a way to attach a vmd to a model in unity?

coral comet
#

Currently working on a flamethrower using some prebuilt fire assets- what settings in the manager do I tweak to get the particles to play on trigger and loop as long as I hold them?

summer peak
#

I'm following tutorials online but when I convert things to english the bones break animation

weak gulch
#

Can someone tell me why my custom emote is not on the VRChat generic model?

fair slate
#

Does anyone know why when i try to cancel my animation with another animation, It does the new animation in slow motion once the animation is finished it cancels the earlier animation

#

So if i get out my lolipop wich i do on Rock n roll and then do point it does point over like the spand off 3 seconds and once it finishes it removes the lolipop

rotund sparrow
#

does the VRCSDK have the animations that are in-game?

unkempt swallow
#

Specifically, trying to override any hand gesture breaks all hand gestures (so the touchpad does nothing), and trying to override an emote causes the avatar to sieze up and down rapidly.
And no drawing occurs.

main bone
#

Any tips for sitting overrides for a character that is one meter tall

#

so that I sit properly in chairs

wintry matrix
#

maybe take the VRC chair template and have the legs positioned in an alterative sitting pose for an animation clip.. eg. sitting like a kid, legs crossed flat or have the legs spread out or to the side and not dropping below the seat. [or key them dangling] problem is you can't really account for all the possible char geometry out there used by world builders.

main bone
#

it's not the legs that are the problem

#

it's the fact that my torso sinks into the ground

#

thanks though, but I think I found a satisfactory solution

normal skiff
#

what if the axis I want to rotate around isn't X, Y or Z...

summer peak
#

anyone know how to add a sound effect to a custom animation?

vivid cairn
#

I'm trying to make an animation where a logo pops up behind me. it works fine in unity and when i use the emote in vrchat the sound i attached to it works fine, but no matter where on the armature i put the logo, it doesn't show up. they are both marked as active in the animation. any idea what I might be doing wrong?

normal skiff
#

have you checked in something other than a mirror?

#

😃

vivid cairn
#

you know what, I haven't D: completely forgot about that. ill have a friend check it for me when they're online. thankyou 😃

normal skiff
#

cameras should also show it

#

hmm, rephrasing my own question... how do I get unity to let me rotate the way I want to rotate

#

somehow I would have thought the outermost white circle would rotate perpendicular to the current view, but it seems to be slightly off

slow ember
#

hello?

#

can anyone help me?

#

im sorry to bother you guys but how to do you add a emote to vr chat, im making (trying) to make a thing that changes the sky into a nebula

normal skiff
#

custom overrides

slow ember
#

overrides? whats that?

normal skiff
#

search youtube for custom animation override tutorials, there are a few easy to find good ones around

slow ember
#

ok thanks trej

normal skiff
#

but like, changing the sky and stuff is probably not going to be in there

#

the main thing is it will explain how to hook everything in

slow ember
#

ik but i could give me a idea (i hope)

normal skiff
#

the way unity does rotations is so confusing 😐

main bone
#

how so

normal skiff
#

I want to rotate along a specific axis but all I can actually input is x,y,z

errant finch
#

Ok, so im trying to add a prop to my character and everytime i add a keyframe, the next frame it resets. please help

normal skiff
#

so I start from (36deg,-30deg,-45deg)

#

and now I find the next position in the rotation manually, which seems to be (36deg, 30deg, 45deg)

#

but if I let Unity interpolate this, it doesn't follow a straight curve at all

#

and all I want to do is a plain rotation around (1,1,1)

main bone
#

I don't think it's a problem with the axes, Unity is just weird

#

not sure how else to do axes in a 3D space

slow ember
#

well i got bad news i am to dumbfounded even make the sky

#

im still trying to look for videos

normal skiff
#

the sky thing isn't really an animation topic anyway, it's rendering stuff

#

turning it on and off is about the only thing the animation would do

slow ember
#

oh shoot sorry

#

where should i go?

normal skiff
#

I assume people are probably just creating a gigantic sphere to fake it 😄

slow ember
#

im sorry for bothering you guys lmao

#

is there a section forstuff like this?

errant finch
#

Ok, so im trying to add a prop to my character and everytime i add a keyframe, the next frame it resets. please help?

short maple
#

So I've continued on working on my BB8 avatar and planning to go a bit more advanced with it. Is it possible to give the antennas of it some movement? Kinda new to blender too so I'm not sure how much weight should I give it without being able to preview it 😓

normal skiff
#

isn't it supposed to reset on the next keyframe?

#

perhaps the question is ambiguous though

#

if you want a keyframe to have the same value as the previous one you can copy/paste...

#

or I think you can just omit it too?

round girder
#

erm i have a question

main bone
#

I have a lot of questions

round girder
#

in game both my avatar and umbrella cantm ove

#

whr did i fck up

rotund sparrow
#

oof

#

did you do it on a dupe?

normal skiff
#

mystery: I have a prop with an Animation on it set to Play Automatically, but then when the prop appears, it doesn't play the animation

slow ember
#

ok i just made the sky thing using particles, turns out i was easy, thanks again verj

#

*trej

clear yew
#

Does anyone else get that problem with VMD dances where they are supposed to jump and move around in the dance but in vrchat they just stay on the same spot

summer peak
#

how'd you get VMD dances into Vrchat?

glad topaz
#

I'm trying to make a continuous automatic animation loop for wings. I have the frames and poses done. I just dont know where to take it after i set up the animation in blender.

jaunty gull
#

Hey friends, can anybody lend some insight in to how to add an effect to an avatar that functions as a pen that follows your fingertip?

#

like an animation that draws a line on your fingertip?

normal skiff
jaunty gull
#

oh thanks omg

normal skiff
#

the line does disappear when the pen disappears and I'm not sure whether there's a way around it just yet

#

if you don't want the actual pen you can just set it not to render it

#

I see some people drawing lines which stay up despite their pen being put away so I know there is some way to do it -_-

jaunty gull
#

maybe they dont add the erase all override

normal skiff
#

I don't either XD

jaunty gull
#

hm, i think i get it, thanks for linking xD

normal skiff
#

being able to hide it and show it is fun in its own way anyway so I might just keep it the way it is now

#

I've mostly been using it to draw glasses and moustaches on people who are AFK

#

guh, I can't tell what I'm doing wrong with this animation controller

#

it only has one state .. how hard can it possibly be to get it to play my one animation lol

fleet hill
#

Anyone know how to make it so if people are inside a box it says a text infront of there screen? like wherever they are in the box, Error.mdl has one

#

with his ground smash thing

trail fulcrum
#

my hips dont move in the animation but everything else over turns to compensate and its disturbing. what have I done wrong

cloud galleon
#

I made an animation for a generic rig, it is 1.5 seconds but it keeps looping until the maximum 10 second mark is reached. I want it to stop and not loop

normal skiff
#

ok the moral of the story is

#

if you're gonna make a prop animation, make it on a clone of the prop that isn't connected to the avatar

clear yew
#

Any tutorials on camera animations ( reflection cameras ) ?

noble fern
#

anyone have which emotes go with the vive track pads?

#

Is fist the trigger? Center is also fist on track pad

buoyant quartz
#

I seem to have lost my custom override controller, would anyone happen to have a spare?

noble fern
#

it's in the sdk folder

#

just reimport it

buoyant quartz
#

Making me put effort into my work, how rude

noble fern
#

I mean it's called work for a reason ¯_(ツ)_/¯

outer loom
#

Is this where I can ask questions about certain things involving animation/animating? (im a bit new)

noble fern
#

yes sir

outer loom
#

Nice

noble fern
#

I made one of those fading avatars

#

Has a little knuckles model and I just added the ability to rip its heart out

outer loom
#

waw

#

Bit Brutal

noble fern
#

eh

#

It has a knife

#

and it's got a sweet side too. I have balloons

novel flower
#

How would i go about making a texture pulse a glow?

outer loom
#

I have a slight problem when it involves attempting to animate: Whenever I try and add a keyframe, the entire model goes back into its Default Pose, no matter what I do, it still sticks to its Default which doesn't allow me to animate it. It only occurs when the model is a Humanoid... Any Advice?

cloud galleon
#

@outer loom Use generic rig

outer loom
#

wouldn't it stick to a crouch pose when I import it onto VRChat?

short maple
#

So I have a model that's not painted yet, but I'm wondering how would you make the head of a model move around? I have a bone connected to the head of the BB-8 but not sure how to make the head move..

torn sail
#

Hey How do I get eyes to animate based on my hands?

outer loom
#

so I turned it into generic, but now its a T-pose in game...

gusty pawn
#

So, bout to start working on animations. Quick question before I look up a video. Am I able to have a character pull out a weapon from a seaparate .PMX file? Or does it have to already be rigged to the character?

outer loom
#

I found a solution to my problem... but it's pretty difficult to pull off... or rather time consuming...

trail fulcrum
#

Do share

gusty pawn
#

Yes? No?

outer loom
#

Apparently... I gotta use Sliders instead of the Traditional "Rotate Bone"

#

To Animate...

cloud galleon
#

My custom emotes keep looping until the maximum 10 second time is reached, how can I stop it?

outer loom
#

@cloud galleon - Select the emote, and there should be a thing called "Loop Time", did you try disabling it or did that not work?

cloud galleon
#

it did not work

outer loom
#

hmm

#

did you make the custom emote? or is it pre-made?

cloud galleon
#

I made it

outer loom
#

Check to see if you might have accidently added a keyframe on the 10 second timeframe?

clear yew
#

How do I add the action of the next keyframe?
I click add key frame, the part I want to move, than position, then move it up, but it just makes both seconds move up

cloud galleon
#

no the last keyframe is at 1.5

#

the animation keeps restarting until 10 seconds are reached

outer loom
#

strange

clear yew
#

do you know drago

outer loom
#

what do you mean by "both seconds move up"?

clear yew
#

Like, second 1 and second 2 both have the leg moved up, resulting in no motion at all

#

I want it so second 1 is down second 2 is up

outer loom
#

That is the problem that I had for a while, is your model a Humanoid?

clear yew
#

Nope, sprite

#

Im just trying to figure stuff out before moving onto 3d

outer loom
#

ah, than Im not familiar, sorry

clear yew
#

Wait maybe I worded it wrong

#

I'm in animation tab right

#

I want to make it move

#

what should I do

outer loom
#

I'm not that good at unity, but I try to help out.

#

Try selecting a bone on the model and Rotate it?

#

or is that what you exactly done

clear yew
#

yeah

#

I want to animate it not change the model

outer loom
#

did you make a new animation clip?

clear yew
#

I clicked animation then clicked create

#

Idk what to do after that

outer loom
#

did you add a Property?

#

Im just trying to get to know more info

clear yew
#

yeah

#

Thats all I did tho

#

Add a property

outer loom
#

Well, sorry to say, I can't be much of help, sorry...

gusty pawn
#

Can anyone here answer a quick question about animation?

drifting swift
#

@cloud galleon @outer loom @gusty pawn

#

Whats the problem/questions?

gusty pawn
#

So, bout to start working on animations. Quick question before I look up a video. Am I able to have a character pull out a weapon from a seaparate .PMX file? Or does it have to already be rigged to the character?

drifting swift
#

you can pull out a weapon from a separate file

#

just add them in unity

#

via animation

gusty pawn
#

How would I get it to snap to the hand from there? Don't suppose there's a video to watch on this specific subject?

drifting swift
gusty pawn
#

Poifect. Sankyu.

drifting swift
gusty pawn
#

Oh, real quick. Before I dive into this video.

rugged yew
#

When the title is in the thumbnail

gusty pawn
#

Is there a way in Blender or Unity to have a Shape Key stay at its max value regardless of the current animation?

#

Like, just one in particular?

drifting swift
#

i forgot how to make it stay on max

#

but try putting it at 100% and export it as fbx

gusty pawn
#

I've tried that. Doesn't seem to work. -__-

drifting swift
#

mmn...

#

Try moving it up the...

#

wait

#

Shape key window

#

put it at the topmost part, and delete the Basis shapekey and rename the one you want to Basis

cloud galleon
#

hello

drifting swift
#

hi @cloud galleon

cloud galleon
#

My emote animations keep looping until 10 seconds are reached

#

custom emotes*

drifting swift
#

what kind of animation is it?

cloud galleon
#

It's an emote animation I made on Unity

#

It is for a generic rig

drifting swift
#

is it for the animation tab?

cloud galleon
#

Yes

drifting swift
#

ah wait

cloud galleon
#

When I test the emote in game it keeps looping

#

Until the time limit is reached

drifting swift
#

do you use it in your controller or like a facial one?

cloud galleon
#

I use it in my controller

drifting swift
#

you have to turn off the loop

cloud galleon
#

I did turn it off and it did not work

drifting swift
#

but if it is in this option

cloud galleon
#

It still looped

drifting swift
#

you need to debug it to legacy and set as once

cloud galleon
#

how do I do that

drifting swift
#

but make a backup first just in case

#

make another animation backup

clear yew
#

How do I go from one second to the next in animation?

#

I want to make my character move but if I skip to the next tab and move a part it makes both seconds move

drifting swift
#

@clear yew ah can you be a bit more specific

clear yew
#

Hm... how so?

drifting swift
#

move like a finger?

#

and what boths seconds more?

ruby elk
#

Anyone who can please show me how to add sound and effects to an mixamo animation?

drifting swift
#

@ruby elk sorry i dont know the answer to that particular one

glacial lion
#

Anyone have experience with sneps cyber shader?

#

I want to take a look at a correct config bc I'm having issues

cloud galleon
#

@drifting swift It did not work

drifting swift
#

@cloud galleon aw

cloud galleon
#

Is it because I'm using a generic rig

drifting swift
#

I think it is because of that

#

Because i have never used the other rigs b4

clear yew
#

how do i use it to do shape keys with it

#

i dont wanna move polygons for each shape key, the model has teeth and stuff and it will be a pain in the as

swift sage
#

Where do I place the "walk left" animation in a custom override? I see normal STRAFERT but no STRAFELT

novel flower
#

Anyone know how to make a texture pulsate?

rapid cypress
#

@clear yew I believe there is an option to "select verts" from a vertex group via that would help with narrowing down shapekey vert selection..

#

But that's the good/bad thing about shape keys, they allow for more freeform movement, but are tedious

#

What sort of shape key are you trying to accomplish? Viseme sounds? Or something different?

#

Something I've used in my shape keys when I've got a bunch of tiny annoying to select objects is a dummy material I apply to things I want to select quickly

#

In the materials panel, there's a button to "select effected verts" with any given material on them

#

So... In effect, this can be used a bit like selection layers for Photoshop

cloud galleon
#

Help, my custom emote keeps looping until the amximum time has been reached

rapid cypress
#

hmm..

#

Is it an emote, or...

#

Wait you just said that.

#

Yeah I've got nothing on that one sorry..

clear yew
#

@rapid cypress what I'm trying to do is allow my model to flap it's jaw when I talk. I thought that adding a jaw bone would be enough, but I was wrong, now I'm trying to do the viseme sounds yes

rapid cypress
#

@swift sage I don't believe there's support for walk left/right

#

@clear yew gotcha, it's a long and painful one.. but you can get by on a few simple "major" shapes, as opposed to bothering with doing all.. what, 15-some mouth shapes?

swift sage
#

I see... well many thanks

rapid cypress
#

@clear yew namely sounds like EE, AWE, AAH

#

And THH

#

If you're really ambitious

clear yew
#

@rapid cypress googling a bit on phone now and it seems there's a way to convert a post to ashaoe key, I'll look into that more when I get home

rapid cypress
#

Oooh! That's really nifty!

#

Makes perfect sense that there would be

clear yew
#

hay anyone know why my items are not showing in my coustome ao. they where working fine a little while ago

fickle bay
#

theres two seperate sets of ears it just hides one inside the head

clear yew
#

How do I get my character out of the animation pose in Unity?

#

and into the T-pose?

fickle bay
#

@clear yew
Do you mean that pose the model goes into when you start changing keyframes?
I'm not a expert but I always heard you should animate on a duplicate model because it will break your model otherwise

clear yew
#

Aw crap

#

I broke my model by accident

fickle bay
#

That sucks

clear yew
#

Yeah it does

#

fixed it easily

fickle bay
#

Awesome

clear yew
#

Thanks

fickle bay
#

Can anyone help with my problem?

#

Posted above

clear yew
#

I'm so sorry but I can't help you out Z0mbie

fickle bay
#

That's ok I just hope someone can

lilac dew
#

does making a model appear during an animation work the same as sound source, hide it and then add property > model > active ?

proud estuary
#

right so

#

i made a custom emote uhh

#

it works, the emote works fine

#

but ever since i added it

#

whenever i click on something like worlds, avatars, system

#

my avatar goes flying away

warm fiber
#

@fickle bay i've had the same problem for 2 weeks now, but someone posted me a version of that avatar that has the ears standing up, lemme get the link for you.

proud estuary
#

oh nevermind the emote doesnt work, the avatar just sinks right into the ground

fickle bay
#

@warm fiber
Mine does have the ears standing up I'm trying to make a animation where her ears go down
Specifically a idle animation where her ears switch between up and down multiple times

warm fiber
#

ohh that's what i was thinking about doing, except instead of it switching it 'twitches' as if a fly landed on it

fickle bay
#

Yeah just trying to find a way to do it and so far transforms seem to be the only way and it's super confusing to work with

proud estuary
#

transforms cant be that bad?

#

have you tried muscle editors if you have any

fickle bay
#

I'm not sure what that is

warm fiber
#

noooo i forgot visimes D: got dynamic bones and everything GUH

novel flower
#

Anyone know how to simulate a pulsating glow effect on a texture? I assume some shader would do i

warm furnace
#

Yeah shader

novel flower
#

which shader?

#

Trying to do a Tron like thing, but not sure which does that lol

warm furnace
#

I don't think there is something existing like that(maybe). Either you make your own, or ask to someone to make it for you :p

willow vortex
#

Hello, I've got a model with dynamic bones that animate fine in unity, but once uploaded they're static and unmoving, is there something I'm forgetting to do?

Apologies if this is the wrong spot to ask, new to this :)

novel flower
#

Ive seen some models with it. It just goes from bright to dim

cloud galleon
#

Hello guys need help

#

I made a custom emote but it will not stop at all

unkempt moat
#

What did you put it on..?

#

Also

#

You sure it was 1 frame long and not 1 second?

cloud galleon
#

A generic rig

#

How can you make an aniation 1 second long

unkempt moat
#

Well it should never be that long so...

#

But where did you put it on

#

An emote or hand gesture?

cloud galleon
#

emote

unkempt moat
#

Then its a preset length

#

You cant have things like weapons or ect there and be able to move

#

only things like dancing

cloud galleon
#

Regular emotes are shorter than my animation

#

And they stop

#

But my animation keeps looping until the maximum limit time is reached

#

Is there a way to reduce that preset time length

unkempt moat
#

Not really sure

torpid wadi
#

is it possible to make your avatar fade away when using a certain emote

#

i posted this in the wrong chat earlier whoops

clear kraken
#

how do i make a Legacy animation loop?

#

Loop Time Loop Blend Loop Blend Orientation Loop Blend Position Y Loop Blend Position XZ

those are my options.

proud estuary
#

@cloud galleon in the animation's debug, check if the wrap mode is set to loop

clear kraken
#

it is now. and it's fixed. thank you.

rugged yew
#

how do I make dynamic bones physic based on gravity ?

supple dawn
#

very important question anyone has any recommened boob dynamic bones settings?

clear yew
solid trail
#

Hmm anybody know a problem with the avatars not moving positions in animations in which they should? for example i made an animation in which the character should take a few steps back then run foward however the avatar does the animation on the spot and does not move backwards.

noble fern
#

So I've seen this on two different avatars. But they have an invisible cube, and when they put it on your head the interior is animated and has sounds. How would I go about trying to do this?

fickle bay
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Ok so I've got a animation fully made for blinking and ear twitch that I have set to legacy and put in the animation component on the avatar
The blinking is blend shapes the twitch however is done using the transforms on the bone and controlling them in the animator
In game the blinking works completely fine however the ears don't move at all
It works in unity when I hit play and go to scene view but not in vrchat

Anyone know what's up?

late phoenix
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In the animation you have to have an animation controller set

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Not transform

fickle bay
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Not sure what you mean by that can you elaborate? I'm only moderately knowledgeable about this stuff

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@late phoenix

late phoenix
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Not at my computer right now but when you go to Add Property in the animation timeline you need to add a controller and not just a transform property

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For example there'll be a controller for like Root Q and T and other stuff

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I think it's like the 2nd thing down in the menu

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It's the icon with like 4 little squares

fickle bay
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So do I have to remake the twitch animation completely? Or is there some way to salvage what I've done already?

late phoenix
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Maybe

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If you add the animation controller you could probably copy the keyframes from what you already did

fickle bay
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Ok so I've never used the animation controller while animating is it similar in some way to anything else I've might have done?

late phoenix
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Mmm like have you animated blend shapes before?

fickle bay
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Yup I got that down pretty well

late phoenix
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It's like the same type of thing just for the arms or whatever you're moving

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When you're moving stuff that isn't a blend shape you need an animation controller

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Otherwise it'll like snap back into place

fickle bay
#

Ok cool
Thanks for the help your awesome

late phoenix
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No problem hopefully that helps a bit, hard to explain when I'm not at my PC lol

lucid remnant
#

anyone knoe an easy wat to pose fingers in unity for holding guns and such, messign with the values in the animation window is hard.

late phoenix
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There's an add-on called muscle animator

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That makes posing fingers easy

naive heart
#

Have anyone here custom animations that I can download ?

lucid remnant
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any free alternatives?

noble fern
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Miaxmo

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They have free emotes

naive heart
#

like I don't what that animations with mixamo, instead I want the dab or some shit

noble fern
#

Then you could make them yourself?

naive heart
#

how? like I tried in Unity but u can't move the arms and shit

native frigate
#

or rather what is the problem

noble fern
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You do an animation?

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Like create it

native frigate
#

ye

noble fern
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Then you make the movement

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Then you add that to an animation override

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Make sure you make a duplicate of your model or all your hard work will be for nothing

native frigate
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I know

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I already said it worked before.

noble fern
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Oh I was talking to @naive heart

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Sorry lyd

native frigate
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oh sry

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xD

noble fern
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Do you have the muscle animation from unity store?

naive heart
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nope

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wait I look it up

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oh that addon for 15$

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?

noble fern
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Yep

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It's super helpful

naive heart
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okay got it, what now?

noble fern
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Go watch an animation override tutorial in VRChat

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And that will walk you through basic animation

naive heart
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okay thank you alot

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a lot*

limber horizon
#

Having a bit of trouble with particles. Would this be the right place to ask?

thin loom
#

can any1 help me? tried to do particles but the scratch disk for my photoshop kept on saying its full

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lol idk im having trouble with it too

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my hard disk has 800gb free space but when i tried doing particles it goes down to 50gb

clear yew
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@rapid cypress oh my god its as easy as changing pose to what you need and pressing apply as shape key

topaz granite
#

Does anyone know how to make objects rotate on their own?

ruby elk
#

can somebody please show me how to edit Mixamo Animations? I'd like to add sound and effects to it but I can't seem to add any more properties to it

gray pier
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So animations dont take up poly slots correct?

clear yew
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can anyone help, the dancing animation i made isnt working in game, the head isnt moving only the body is moving

spark shard
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Does anyone here know how to make an animation that plays in the background (like one you would use for eye blinking) start from the beginning if you had a gesture to enable it?

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I'm trying to make an animation using it to sync with sound, however it seems the animation plays in the background even though it isn't enabled so it doesn't sync up correctly

echo wraith
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If I make an animation in Blender that spawns in an object just for that animation can that be used in VRChat?

sand apex
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why not make the animation through unity? I think you'd have an easier time since you'll be able to test to see if it works out too, That method might work though

ruby elk
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Does anybody know how to edit Mixamo animations? Like i wanna use an animation as emote but also add some audio and effects to it but i can't add any more properties to the animation

echo wraith
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I just know how to use Blender well, but not a bad idea.

sand apex
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Yes, copy the properties of that dance and add it to your new animation and then just add the aduio/effects you wanted

ruby elk
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tired this already, won't let me edit 😦

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tried*

sand apex
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Doing animations in unity are a lot safer since you get to easily test them out

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You should be able to copy the properties of the file not edit

ruby elk
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ahhhhhhhhhhh

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Now i SEE

sand apex
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You want to copy all of the propertis and add them to a new one

ruby elk
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Thanks a lot i will try that out !

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can i dm you if i have any more newbie questions?._.

sand apex
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Just don't forget to add the settings in too after you're done like you would with a regular dance

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sure

ruby elk
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aight, thanks

dawn shale
#

why does my unity go through so many uploading steps than usual?

sand apex
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I think it's a safety measure

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If you turn future proofing off it'll be a little faster

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Future proofing just turns your uploaded model into a unity package as a backup feature for you if you somehow messed up your save for that model

novel flower
sand apex
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You've heard of noenoe shader?

novel flower
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yep

sand apex
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It's going to require some creativity but the idea is that you're going to need to add a couple of 3D rectangles that are really flat and put them on areas of your model you want to glow like that

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Make it so all of the shapes are black and add the noenoe shader that makes it where a texture would transition across the Y axis (Up and Down or vice versa)

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That's the general idea

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You're going to have to put it really close to the model so it looks like it's a part of the outfit and make it as Flat as possible

ruby elk
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@sand apex umm... how do i copy all of the properties of the mixamo animation?

marble pollen
#

hey i need help, my cats "Create Eye Tracking" is unavailable to press, any way to fix this?

sand apex
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Vaxe did you already convert the mixamo animation into humanoid and so on?

marble pollen
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thanks in advance!

sand apex
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Whispie are all the slots filled for the eye tracking?

marble pollen
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yeah

ruby elk
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@sand apex yeah i did

sand apex
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Click disable eye movement

marble pollen
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it still doesnt work

clear cipher
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Guys I can't see the particles from my eyes do I need to do an animation for this?

marble pollen
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i already tried that

sand apex
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Vaxe you'll need to go into the animations tab, click the top animation, scroll all the way down and shift + click the last animation

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Ctrl + C and then go to your new animation file and paste

atomic canyon
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Are there any collections of animation emotes around?

sand apex
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@marble pollen maybe your mesh needs to be the body instead of what it is now?

atomic canyon
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I'd really like the Snake dance emote some models have

marble pollen
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@sand apex it wont allow me to change it to anything else

sand apex
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That's odd then, I never had to deal with a problem like that

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Usually even the blanks would be filled with "Basis" did you decimate or mess with anything on the model?

clear cipher
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Who is good with animations?

marble pollen
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@sand apex i decimated it

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but it says to do it before you do eye tracking

trail fulcrum
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So you removed key shapes?

sand apex
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@marble pollen I mean, did you use quick decimate or decimate manually?

marble pollen
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manually

sand apex
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I think decimating anything on the face would mess it up regardless

marble pollen
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i dont think the face is decimated

sand apex
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It's missing the shape keys for the blinking?

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Trying a new model separately and go straight to the eye tracking to see if it'll allow you to add a tracker in the first place

marble pollen
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my other one worked

sand apex
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You can speed that up

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There was a way to get passed the 1 limit but I need to check on it

trail fulcrum
#

Just seeing broken animations that still go to the beat of music makes me want to ruin a animation so hard that it becomes the most intense rave this virtual world has ever seen

sand apex
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Nevermind Nihlus there's probably some magic trick behind making it look like it's going faster i'm not that creative to figure it out

clear cipher
#

Guys who is good with Particles?

rapid cypress
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@clear yew plsss that sounds so amazing! Tysm for sharing this revelation!

unkempt moat
#

Soo if i throw a animation that only switches on/off things (so no movements)
Would i be able to throw it on lets say the open hand emote without it not opening?

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Or do i have to make the open hand emote myself then?

subtle bay
#

Hey all, anyone know how I can set my trail renderer to linger for a bit instead of disappearing as soon as I close the override?

lucid remnant
#

anyone know how to make it so only players inside a sphere can hear the audio source? is it even possible?

lost wren
#

I have a question!!!!! How to add animations to Emotes?

sand apex
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@unkempt moat yeah just edit the bones so the hands don't actually open

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@lost wren you'd have to lower the volume and use that as a test to see

unkempt moat
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@sand apex I want it to work normally though thats the thingo

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Like is there a easy way to make an animation over ride that does not edit the original animation 👀

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Else ima just use something else

sand apex
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The open hand emote should just be the open hand emote then if you're not touching anything?

unkempt moat
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Yea but i want to throw the game object (on/off) within it

clear yew
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@rapid cypress unfortunately i couldnt test if it worked properly (sinse the servers are down), an for some reason once i applied that pose to the shape key it messed up my bone, it was no longer moving hte jaw even though the weight paint was still there. I must have messed up

sand apex
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@unkempt moat just make it so the game object is transparent/visible in the animation file?

rapid cypress
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@clear yew whoa.... That's a lofty disclaimer..

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Maybe it thought you preferred the shape key over the pose

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Hard to tell

clear yew
regal magnet
#

Does anybody know why Dynamic bones don't work sometimes? I checked if the bones are correct and if they are weighted, but it's starting to get 50/50 if they actually move or nnot. Anybody know what this might be?

clear yew
#

i have no idea what im doing, i only started using blender couple days ago

unkempt moat
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Might have to explain in more detail what im trying to do
An example:
I got a spell and a gun
Both have a basic animation (loading the spell/basic gun)
I want to have both change to an action (spell shooting and gun flashing)
My idea was to do that all within a signle other animation and create a second animation to switch between them

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So i would turn off the normal spell and turn on the action animation with lets say an open hand emote

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And if i got my gun out it would trigger that instead

sand apex
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Oh you'd need more than 1 emote

unkempt moat
#

I know
But im pretty sure i can push both the end results into one emote by swapping whats happening

sand apex
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You can

rapid cypress
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@clear yew I've been beating my head against a wall with it for about a month now, so I can see where some of its mechanics are unfriendly for new users

sand apex
#

I don't think you can use the emote like a switch unless its a particle because that would require another emote to set the particle's render time back to 1 or 0 so it can turn off or be infinite

clear yew
lost wren
#

How cute is this Pokemon

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do u know how to use Animator?

sand apex
#

It seems like your head isn't baked into the pose

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Did you use the same settings as any other mixamo dance where you would bake them all into pose and set them to original?

lost wren
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@clear yew

clear yew
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@sand apex i made the animation in unity

rapid cypress
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@sand apex !!! This is interesting info to me! Could you link me to a resigned that could solve this!