#animation

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topaz barn
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hand gesture should be 1

clear yew
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byut its under the gameobject

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now

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so do i hide sphere or game object

woeful rapids
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10second for emotes. there is a way to make it infinite using hand gestures

topaz barn
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@clear yew screen cap window with particle selected

topaz barn
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sphere should be child of hand

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particle and cylinder should be child of sphere

clear yew
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ok

torn sail
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Hey I have a character that has a phone with their model, could I make it act like a camera? screen shows what im pointing the phone at, then I could make it take a picture? not actually saving the pic, but something that I would be able to show other people around me?

topaz barn
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cameras are no longer whitelisted

torn sail
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I saw similar functionality in a YT video but I cant find that video anymore :C

topaz barn
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you cant use them anymore

torn sail
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Thanks for the info!

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I could probably make the screen a mirror to achieve a similar effect

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you guys think that will work?

topaz barn
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mirror is not a whitelisted component

torn sail
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Thanks

clear yew
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@topaz barn yeah that didnt work only the sphere and sound appear

topaz barn
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make a dup avatar and play the animation

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does the cylinder appear?

grizzled cobalt
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anyone got a cute dance animation?

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qwq

clear yew
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yes

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not to you marshino

grizzled cobalt
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how c u t e

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awh

clear yew
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@topaz barn the cylinder appears

topaz barn
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check override

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do you have the correct anim file overwritten?

topaz barn
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check the custom animation overwrite?

clear yew
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?

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where?

topaz barn
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avatar descriptor

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custom animation overwrite

clear yew
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yes its correct

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my other animations work fine

topaz barn
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correct anim file is linked?

clear yew
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yes

topaz barn
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no reason then

clear yew
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ok so it doesnt work because it had a bad day then?

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lol

topaz barn
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try to upload your avatar with different name

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like add v2 in the end

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sometimes avatar server can be slow

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so you know you are using the updated avatar when u see v2

clear yew
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@topaz barn thanks it worked i cant see it but others can

topaz barn
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server problem then

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cheers

queen path
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can anyone tell me what does TDOF property animations do?

topaz barn
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tdof?

valid estuary
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hey guys i need kinda advanced help

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wheen i dont pull out my guns all my dynamic bones are completely fine and work perfectly

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but if i pull out my guns my whole body shakes randomly forward and backward and stops wheen i put away the guns

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and the dynamic bones are broken and flail wildly around

topaz barn
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@valid estuary what is your custom animation overwrite?

valid estuary
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thats how i set it up

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it only does that on fingerpoint

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silver shooter equip

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wait do you mean the animation window

topaz barn
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No. But yes I do want to check that too.

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Screen cap that for me too

valid estuary
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thats the equip animation

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also my holstered guns dont dissapear if i use that too

candid token
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I'm really confused. Known of my animations have looping to it but when i hit Emote on my animation that doesn't have LOOPING and it loops for about 23 times.

topaz barn
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@valid estuary I dont see any problem

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show me your hierarchy

valid estuary
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but the silver shooters also have an animation on them well the magic circle has

topaz barn
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whats the gameobject for

valid estuary
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a sound

topaz barn
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under wrist

valid estuary
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its just an audio source

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under the game object

topaz barn
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are the guns visible by default ingame?

valid estuary
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no

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if i fingerpoint only

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and go away if i do anything else

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inspector is disabled by default

topaz barn
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the guns are shown by default according to your armature

valid estuary
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ijust enabled that

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on the ingame one it isnt active

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it only shows wheen i actually do the animation

topaz barn
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are the animations applied to the root armature of avatar or armature of the guns?

valid estuary
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they are on nothing

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they are just in the override present

topaz barn
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When you create the anim file

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did you select the root armature, or the gun?

valid estuary
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i think the avatar itself

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can i change that?

topaz barn
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no thats good

valid estuary
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the circle animation is ONLY on the circle tho

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like the aiming thing infront of the gun

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but i want that to play only wheen its out

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so i did that

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but the main problem is that my whole body jerks back and forth in 1 frame intervalls

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wheen i take the guns out

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for some reason

topaz barn
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whole body, not just the hips?

valid estuary
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whole body

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like everything

topaz barn
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take a look at your anim file

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for taking out the gun

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you have a position property

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remove that

valid estuary
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OH LOL

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FUCK

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i was like wtf is happening then it was this easy all along

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thats totally whole body position too

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wheen thefuck did that happen

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ohjeah okay that probably fixed my problem then

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thanks m8

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but my holstered guns dont dissapear wheen i take out my guns

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now i jsut feel retarded

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lol

turbid sluice
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So the run animation I created. doesn't seem to overwrite. Any ideas? Do i need to replace more than just "RUNFWD"?

topaz barn
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All slots start with run

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yes

turbid sluice
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hmmm even run back?

topaz barn
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not runback

devout star
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runback is an inverse of runwd

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I think

topaz barn
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and it can look wonky

turbid sluice
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alright so no runback

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so Run strafe etc too?

topaz barn
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run and strafe

placid oriole
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Hey, I imported vmd motion to my avatar in blender and after clicking play she is just standing, what's wrong ? I imported it on my avatar's bones

turbid sluice
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what about SPRINT forward?

topaz barn
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yes

turbid sluice
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this to find out if it works thanks

valid estuary
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@topaz barn ohjeah do you know why my holstered guns dont disaapear?

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wheen i start the animation

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the holstered gun is set to Game Obyect is Active 0

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in the animation

topaz barn
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make sure both frame in the anim file is identical

valid estuary
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yeah they are both at 0

topaz barn
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screencap?

proven panther
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Hey, I was wondering if anyone here knows how to create particles that have proper collisions (atleast with the map) and are anchored to the world rather then local (or some other work around).

valid estuary
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OH NOPE

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i figured it out

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iam such a goddamn retard

topaz barn
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@proven panther there is collision module under particle system

valid estuary
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doesnt have the same name anymore because i changed it at some point from Silver Shooter Holstered L to Shilver Shooter Holster right

topaz barn
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It can collide with the world

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@proven panther as for world particles

valid estuary
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how do i add a property to an animation which only exists in the animations folder?

topaz barn
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please refer to this tutorial

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@valid estuary ?

valid estuary
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figured it out

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GODDAMNIT

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iam such a retard

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lol

topaz barn
proven panther
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thanks so much dude

topaz barn
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np

proven panther
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56 out of 5

valid estuary
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remember kids never actually play with the names of your hierarchy

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lol

topaz barn
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name them properly

valid estuary
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yes

topaz barn
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Gun_L

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Gun_R

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Gun_Flash_L

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always

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likethat

candid token
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Anyone actually had an issue where an emote would repeat itself for awhile until it stops?

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even though t's not on loop

topaz barn
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@candid token check import setting for anim file

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Loop time is unchecked?

candid token
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yup

hexed current
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guys im trying to figure out, how do I do custom animations for a custom rig in unity?

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It's not an mmd model so Idk how to do expressions and shit for it

candid token
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you have to make shapekeys for Visemes

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which is a blender thing

topaz barn
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@candid token the animation is applied to root armature right?

candid token
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yep

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It plays totally fine in Vrchat just repeats none stop for 23 loops

topaz barn
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I need to see your anim file

candid token
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the FBX?

hexed current
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how about regular animations

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also blender?

candid token
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highly recommended yes

fallow dawn
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hello, i added a custom idle standing animation for sitting in a wheelchair and i applied everything correctly yet my character is standing and not using the animation i selected does anyone know why?

topaz barn
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@candid token no

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the animation file

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the file with a play button

candid token
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That was the one i sent you

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Up top

topaz barn
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go into the editing mode

candid token
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how do you do that?

topaz barn
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Make a duplicated of avatar

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drag the animation file onto the duplication

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go to animation tab

candid token
topaz barn
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the first key frame should be identical to the last key frame

candid token
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how would you do that

topaz barn
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drag the red line to first frame

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at 0 frame

candid token
obsidian vigil
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umm

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im trying to do an animation

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so i rotate the arm

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as soon as i go though again it just snaps back

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how can i prevent that from happening?

topaz barn
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@obsidian vigil are you on vr?

obsidian vigil
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Yes but it snaps back in unity

viscid loom
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Can someone teach me how to make custom animation on unity ?

topaz barn
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plenty tutorials online

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check em out

obsidian vigil
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send me one please

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im trying to do an idle position

viscid loom
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Do you have a link to a good one ?

topaz barn
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@obsidian vigil so arms rotation snaps back when?

sacred gale
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is it possible to spawn a game object through animations?

obsidian vigil
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as soon as i drag the red line on another row of keyframes

topaz barn
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@sacred gale yes

edgy aurora
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yes, will they stay? unlikely

sacred gale
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how can i go about it?

topaz barn
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@viscid loom take a look around youtube

obsidian vigil
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Put my question behind im intereset in spawning stuff

sacred gale
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ive already gotten the object to appear as an animation

topaz barn
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Gameobject can be activated through animation

viscid loom
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@topaz barn Yep i get it but do you have 1 or 2 to recommend ?

obsidian vigil
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can you like make a pokeball to throw or something?

topaz barn
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This one covers the basics

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Its up to you to discover

sacred gale
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so as long as i have Game Object.Is Active checked

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it'll spawn in as an object?

obsidian vigil
topaz barn
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@sacred gale it will stay as long as you hold the hand gesture

obsidian vigil
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can you pick it up?

topaz barn
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no

viscid loom
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Ok thank gonna check those out

obsidian vigil
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aww

topaz barn
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Spawned object has no interaction to world or other players

sacred gale
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if i dont have vr can i still get it to spawn with a press of a button?

topaz barn
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@sacred gale yes. however as soon as the enote ends it will be gone

sacred gale
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as if in holding a hotkey holds the animation on and releasing turns it off

hexed current
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guys where could I find a 2d lip sync mouth sheet?

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For custom visemes?

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No idea where to find one

topaz barn
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@sacred gale without vr you cant do hand gestures

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the item will not stay

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@hexed current cats tool can create visemes for u

hexed current
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not on all models.

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This model which is xnlara

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when i highlight over it its greyed out

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with no optuion to make them

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😢

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Did I do something wrong?

topaz barn
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do you have blendshapes/shapekeys on the model?

hexed current
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uhhhhh.... where would I find those?

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I dont think i do

topaz barn
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@hexed current google shapekeys in blender

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follow steps

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if u find none

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no visemes

hexed current
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I have vertex groups lol

topaz barn
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Not enough

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You have to have shapekeys

hexed current
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this model isnt mmd, lol

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So how can I create my own facial animations? Idk how to get a mouth sheet, im following a tutorial but he has mouths

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it is a 2d character, persona 5 char

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so it should be possiblew

clear barn
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In blender select the mesh, go to the tab that has a triangle with 3 dots and open the shape keys menu

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There you press the + button twice and the second one is your new shape key

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Select it and press tab to go on edit mode, there you can modify your expression

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Press tab again and your shape key is done, you can change it by moving the value slider

hexed current
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oh shit

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I hav e mouth bones too

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I might notr even need that

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I can probably do shape keys with the mouth bones right?

clear barn
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You can’t use bones for VRchat

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But you can turn bones into shape keys

hexed current
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Ok so where do I get started xD

rugged yew
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Is there a reference somewhere to see how I should make my model blink/eyelid shape key ? Like how much should the model close the eyelid

clear barn
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Select the skeleton and in pose mode, move the mouth, then select the mesh and using the armature modifier select “transform into shape key” or something like that

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Then the movement that bone used to perform can be found as a shape key

hexed current
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Oh so like, the position I created

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becomes the shape key?

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Or pose?

sacred gale
slender mango
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does anyone know where i can get the Muscle Animation Unity Asset for free?

topaz barn
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Dont ask that kind of stuff here

clear barn
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@hexed current yes. Now if you go to the shape keys menu there’s the movement called “armature”

fallow dawn
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does anyone know why the idle im trying to use does not match the preview on unity at all with my model ingame? i can see its different from the default but not what it should be

topaz barn
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Are u on vr?

fallow dawn
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not me

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i only apply it to idle right?

hexed current
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I MADE A SHAPE KEY!

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😄

clear barn
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Yay 😄

hexed current
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oh im confused.

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I created one and theres 2 now.

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basis and armature.

clear barn
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Yes

hexed current
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If i delete one of the 2 the slider 0-100 goes away

clear barn
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Basis is not a shape jey

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Don’t delete basis

hexed current
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got it

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so like, if i wanna specify a mouth movement in unity, id select it and type in the nuimber?

clear barn
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It’s the default position shape keys are based off

hexed current
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cuz 50 is smiling

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and 100 is open

clear barn
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Yes, move the slider until it’s a nice position, then click the drop down menu to the right and select “create new from mix”

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Then name the new one “vrc.v_aa”

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And keep going until you got all the mouth positions

hexed current
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thats in unity though right?

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or in blender?

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or out of curiosity

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do i create the keys

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then just use cats?

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Im confused cuz like, what does cats do to the one thing I just created?

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Make multiple visemes?

royal ridge
hexed current
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idk how to edit multiple visemes.. posing doesnt do shit after creating that first one

clear barn
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Make a couple for posing, like “OpenJaw”, “MouthWidth”, “TongueHeight”, etc

hexed current
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Can there bem ultiple for the same mesh?

clear barn
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Then combine those and select “new from mix” to make new keys, and name those the Vietnamese things

hexed current
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Is that why it aint working?

clear barn
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Yeah there can be multiple

hexed current
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i cant get anything to move now

clear barn
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Screen cap your shape keys menu

hexed current
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my models face is still.

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😦

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Ok

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screening wont work lol

clear barn
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You have to upload it imgur and post the link

hexed current
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since when XD

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Ok

clear barn
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¯_(ツ)_/¯

hexed current
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uploading now

clear barn
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Ctrl+z all the way until it works lol

hexed current
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like it works fine but why cant i make new shape keys -__

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am i doing something wrong here lol

clear barn
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Idk

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Can you move the current shape key?

hexed current
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yes

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but i cant pose it

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or change it

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i can simply adjust it from 0 to 100 and it goes from default to open

clear barn
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Yes that’s what it’s supposed to do, what do you need?

hexed current
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I want to create different versions for the mouth for different visemes

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thats what im supposed to do right?

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one for open, one for smile, one for sad

clear barn
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Yeah, but that’s just the one you’ll use for posing, that’s not an actual Vietnamese pose

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You’ll make poses out of it

hexed current
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Im confused.

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What do you mean?

clear barn
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Set that one to 0, and add a new key

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Remember, all keys will move from default to its pose

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You can combine multiple keys to make mouth shapes

hexed current
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now the shape key

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is greyed

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and cant be adjusted

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Wtf!

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oh it was hidden]

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derp

fierce thicket
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does anyone knows how do i fix the walking animations, so that my model doesn't spin when i walk/run?

hexed current
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how do i create multiple shape keys?

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Ive got one made for a blink, but posing wont do anything

tranquil jackal
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i got a pose, that i got with my model

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how do i override that into the idle animation?

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(MMD)

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it's in a .vmd format

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please tag me when you asnwer

spare bramble
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anyone got any shaders or materials for making electricity on a particle effect? i tried the free unity store one but it seems to be causing compiler issues

sonic tiger
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Shape keys are vertex edits, they do not take bones into account

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if you want to use bones to make shape keys, you will need to pose your model, then bake the pose into the shape key by selecting "applly as shapekey" on the armature modifier

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Be sure to remake the modifier after the apply, and reset your bone positions

lucid pewter
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good question

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When adding a model to an animation, does it add polygons

clear yew
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No

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All you're doing is showing the "is active" in the animation window.

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So the only polygons you're adding are the object i.e. weapon/sword.

queen path
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anyone know how to prevent the avatar from clipping the floor with custome motes?

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emotes*

solar wolf
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Animation for running is messing up clientside maing the avatar spin like a top but looks ok for others. will be really helpfull if anyone knows a fix

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Seems like movement breaks and starts spinning when an idle is added, but works when removed

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anyway to add idle without it breaking

topaz barn
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may I see your idle anim file

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@solar wolf May I see your idle anim file

solar wolf
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sec

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getting someone to send it

sullen saddle
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does anyone have a quick guide to trail renders on a finger with a gesture?

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is it done with the particle system?

shrewd moon
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It’s done with trail renderer

celest pewter
candid flame
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Well now he has 2 tutorials to choose from ^^.

sullen saddle
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ty

celest pewter
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the one i posted is more straight forward

candid flame
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Anyway, I also had a question : I am trying to have an animation during which my charcter keeps its eyes closed, so I would like to know if there is a way to prevent an avatar from blinking during a custom animation ?

sage cloud
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Okay, so I've got a shape key that makes an object reduce in size to nothing when it's set to 100. How do I make the default state 100 and the final state to 0. Whenever I modify the value of a key it changes both the start and end.

solar wolf
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Still have the problem with the animation making the avatar spin like a top if anyone knows a fix

severe palm
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has anyone got any good idle/standing animation so that arms don't clip through a skirt? the free mocap anims from unity store don't work for my character (aesthetics wise)

solar wolf
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could edit the animations to fit

severe palm
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which program should i use for that? i downloaded maya but i have 0 clue how to edit animations

solar wolf
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unity

severe palm
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can you help me out with this in dms WarPuppy?

solar wolf
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not atm sorry

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busy trying to fix this other problem with spinning with someone

severe palm
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aight np

fallow dawn
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hey guys i have a custom walking/running animation which work perfectly and i also have a similar idle animarion for sitting (the model will be in a wheelchair) the walk and run works fine but when i try a custom idle for sitting it works somewhat but the model is like half standing and sitting. ive even tried using the same animation for walking on idle and it breaks also so im at a loss

ruby bear
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question, if I translate my avatar as part of an animation does the viewball translate with it or no?

hollow olive
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when i try to make a manual animation, the avatar suddenly gets shifted down and their arms and knees bend in. any idea how to keep them in the initial t pose?

ashen mesa
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is there a reason Jaw Flap just flat out doesn't work?

topaz barn
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?

ashen mesa
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I set the lip sync to Jaw Flap and ingame my character's mouth just hangs open

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It doesn't have visemes to fall back on

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I'd just like Jaw Flap to work, is all

clear yew
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How would you go about making an animation trigger to draw

slate crane
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Anyone know how to do something similar to the drinks with "gravity" affected liquid like in the Pug?

rustic jewel
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i'm having issues with my animations just not doing anything at all, even though i've assigned the animations in the override controller, any help?

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nvm i think i was just being a stupid

peak summit
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@ashen mesa if you are trying to make your character's mouth move when you talk why not just use cats blender tool to make the face visemes?

undone glade
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Alright I want to make sure i'm doing this right.
Muzzle flash>child to wrist>active at key :00> inactive at key :01
or is there another more simpler way to do this.

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I think I am doing this wrong not that I typed it out XD

topaz barn
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@undone glade no reason child to wrist

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Child to gun

undone glade
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I'm simply trying to keep the sound effect, but having the flash.. you know.. flash. XD

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I have the gun, the muzzle flash, and audio source.

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unless I'm missing something in the animation

topaz barn
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whats the problem?

peak summit
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If you want it to move with the gun have it be a child of the gun

undone glade
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It's all positioned correct just need the sound effect to keep going while the flash a simple flash

topaz barn
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Flash should be continuous right?

dull fiber
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How are you guys animating cloth for emotes and stuff? I want my cape to flare during the emote but not sure how

peak summit
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Then make the duration of the particle system as short as you want

topaz barn
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@undone glade If you want continiuous flashing

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Wait

undone glade
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single flash

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and I think it's not technically a particle XD

topaz barn
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So one flash, but gun fire sound is continuous?

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Ugh

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You want single fire or full auto

undone glade
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single fire

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the sound is a bit longer though

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unfortunately

topaz barn
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So one flash and gunshot sound?

undone glade
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yep

topaz barn
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one flash one "bang"

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ok

undone glade
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It's kind of like a flintlock pistol

topaz barn
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I suppose you have duplicated the weapon right?

undone glade
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I duplicated the avatar for the animation.

topaz barn
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you know about using two finger gesture slots right?

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uh

undone glade
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peace sign to wield, devil horns to fire.

topaz barn
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good

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now

undone glade
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or do you mean one to wield, one for the flash, and one to fire?

topaz barn
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no

undone glade
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thank god

topaz barn
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one wield and one fire is enough

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do you have flash particle created

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make it child of firing

undone glade
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technically yes, but it's not a particle.

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should i make it into a particle?

topaz barn
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what is it then

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Dont tell me its a mesh

undone glade
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most likely a mesh

topaz barn
#

...

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like a model?

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fbx?

undone glade
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yep

topaz barn
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...

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create a particle system

undone glade
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it was a lazy last minute thing

topaz barn
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under new gameobject under firing gun

undone glade
#

I'm guessing just make the particle effect single and set it to like.. .1 or something.

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because I think I just stumbled into making it.

potent obsidian
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lurks because they want to learn how to make a gun that fires in Unity too. '^'

topaz barn
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Make particle emission rate 0.01

potent obsidian
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Yesss..tell me the secrets.

topaz barn
#

And time 100 or whatever

#

long enough for you to switch back to wielding weapon

bleak delta
#

can someone help me with my Animations, if im going ingame my hands, face and other stuff is shaking hard

topaz barn
#

what animations do u have

bleak delta
#

in most of them i replaced them finger's

#

just face expressions

#

and where i change my finger's

topaz barn
#

shaking as soon as entering the game?

#

or after gesture

bleak delta
#

as soon as i trigger it

topaz barn
#

Sth wrong with anim files

#

Screen cap the anim file with problem

bleak delta
#

what you mean?

potent obsidian
#

Take a screenshot of the animation file that keeps glitching out ingame

#

And post it here

bleak delta
#

as i clicked on the animation file, could " loop " be it?

#

it was on

topaz barn
#

no

#

Let me see the properties you have in anim file

bleak delta
#

this?

topaz barn
#

yes

#

why your thumb is set to-4?

#

shouldnt exceed -1

prime gale
#

huh this conversation makes me think I may have done something too, my game shakes like mad anytime I'm not alone

#

literally everywhere

subtle sandal
#

could someone tell me how to change particles into a certain image/words?

bleak delta
#

not exceed -1 ?

#

hmm

#

ok

#

@topaz barn and the Loop worked for a prop it's not bugging arounda nymore

#

but my face expressions are'nt ingame

#

even on trigger

arctic heart
#

@bleak delta youll need to animimate the other hand too

bleak delta
#

what you mean?

arctic heart
#

with a single face animation both hands need to be animated

#

looks like you only did the right hand, youll need to do left hand too

bleak delta
#

ah okay

#

and another question, if i go ingame my left thumb is broken

#

how can i fix it?

arctic heart
#

what cha mean?

bleak delta
#

it stuck on this

topaz barn
#

@arctic heart I am afraid that is not correct

bleak delta
#

wont move

topaz barn
#

You can animated facial expressions without touching hands

arctic heart
#

@bleak delta im not sure you might be able to use mesh render in Add Component to fix it but not sure

#

@topaz barn if not hands what would you use?

topaz barn
#

Hand gesture are completely overwritten in the case

#

Ok I am on my pc now

bleak delta
#

@arctic heart what do i have to do in Mesh render?

dull fiber
#

Hey guys, what's the best way to make a cloth with bones (like a cape) move during animation? Just need to figure out, have a character in a powering up pose and would like his cloak to flow a bit rather than be still

topaz barn
#

dynamic bones

#

set gravity in animation

dull fiber
#

thanks

arctic heart
#

@bleak delta @bleak delta just animate the thumb to stay in a default position... but you said the thumb wouldnt move at all?

bleak delta
#

no even on the common gestures likes fist

arctic heart
#

When you set the Animation type to humandoid did you configure the hand bones any?

dull fiber
#

Hmm, adding gravit doesn't seem to do anything, are there a set of values I should be trying?

bleak delta
#

no i did'nt

arctic heart
#

@bleak delta youll probably need to manually set the bones then

bleak delta
#

ah okay

#

Pretzel i found it, the bones was'nt set

arctic heart
#

good ^-^

soft shadow
#

how do u get a tail to wag

arctic heart
#

hmm like giggle

#

?

topaz barn
#

@soft shadow at all time or during hand gesture

dull fiber
#

Actually, I'm not sure applying gravity to the dynamic bone is doing anything at all

soft shadow
#

all time

#

@topaz barn

nova rose
#

anyone got that dab animation that's been spreading around

topaz barn
#

@soft shadow Do you know how to create animations?

soft shadow
#

yes

topaz barn
#

Create a anim file

#

tail wagging

#

On root armature add component called "animation"

#

If you have that already

#

Make animation size 2

soft shadow
#

like

#

on the armtaure bone

#

or the tail bone

topaz barn
#

No

#

Root armature

#

the armature that's above bone armature

soft shadow
#

yes

topaz barn
#

Where you put avatar descriptor

soft shadow
#

oh

topaz barn
#

do you have an animation component there?

soft shadow
#

yes

#

blink

#

size it by 2

topaz barn
#

yes

#

drag the tail animation onto the new slot

#

also

#

for the setting of tail waggin anim file

#

set it to legacy and looping

#

like you did for eye blinking

soft shadow
#

okay

#

how do i get the tail moment in the animation clip though

#

like postioning it isnt working

topaz barn
#

transformation of the tail bones aren't working?

soft shadow
#

maybe im just a retard

topaz barn
#

you need to add key frames

#

for each swing

dull fiber
#

Adding force in the animation doesn't actually do anything, confirmed lol

#

To the dynamic bones

#

Though I am getting results on a T-pose

hard coral
#

are there any free programs to do custom animations for vrchat? i was going to use muscle animation editor, but i dont have the green to get it currently

topaz barn
#

you may add properties by hand

dull fiber
#

Figured it out. If you have multiple dynamic bone components on an object it'll only change the first one

hard coral
#

how hard is it to learn to do animations by hand?

clear yew
#

I guess this might be a better place to ask my question instead of #avatars-2-general. Whenever I do a gesture to perform an animation and accidentally sit down at the same time, the animation stays loaded until I switch worlds, is there any way to fix this?

#

For example pulling out a gun while at the same time sitting down makes the gun stay loaded

hard coral
#

dont sit down at the same time imo

#

but there has to be another way

clear yew
#

Thanks for your input. But yeah, looking for another way.

hard coral
#

the root to it would be figuring out what triggers it, example, it registers you sitting down as an animation to play, but its already playing an animation, so it goofs and loops the animation already loaded while it tries to play sitting down

#

have you tried standing back up and sitting down again?

#

or does it just completely ignore your actions afterwards

clear yew
#

Yeah, nothing fixes it, performed the action again, tried sitting down and standing up again, etc. it just stays on my hand.

#

Don't really know whether its the animation thats looping or objects that are active forever either

#

Actually, I do know because I can move my hands freely, they are not tied around the weapon as they are when the animation plays.

#

Its just the objects that are active forever then I guess, unless I'm completely wrong.

floral island
#

Hey is there an animation override for just pressing the trigger? on an oculus to be specific

ivory lagoon
#

hey! could i get some help on mouth movements?

brisk shell
#

So I made a particle system, and it fires out of my hand, but the particles move with my hand, how do I fire them and they keep traveling in the same direction?

ivory lagoon
#

i got this great ape model and he's got a mouth that hangs open a little, i just want it to come down slightly when i talk. how do i set this? it has a bone and is weight painted

#

i know I can use shapekeys but when I posed it it stayed the same in basis and ah mouth

#

or do i just set it in unity...?

robust folio
#

Ok so Ive got everything done besides the animations, how would I go about taking the animations from the VRSDK and putting them on my model?

unborn sun
#

Anyone willing to add lip sync to a already made model?

weak gulch
#

sigh... I can never get this audio source to play as an emote on a generic model.

#

Anyone tell me if I'm wrong otherwise but I'll say what I did:

  1. Have the model audio source attached to the Armature of the model and have the sound as Hidden.
  2. Duplicate model and hid the original model
  3. Go to Animation tab
  4. Hit record
  5. Go to the armature and unhid Audio Source
  6. Ctrl + a in the animation slider and paste another version of it to the 05 second.
  7. Stop record
  8. Hid the duplicate model
  9. Duplicate the CustomOverrideEmpty
  10. Add the animation into Emote_1, Emote_2, Emote_3, Emote_4, Emote_5, Emote_6, Emote_7, Emote_8
  11. Add the CustomOverrideEmpty onto the VRC_Descriptor
  12. Upload model
  13. Attempt to Test (Going to VRChat)
  14. Failed (Model did not show an emote change in name)
earnest garden
#

anyone know where I can find a lightsaber model with low poly?

hexed current
#

Is it possible to import custom animations for mmd models?

bold meteor
#

Hey, I've just spent a while "making"(more like riping and creating a model. It's Giru from DB XV1/2). I was wondering if there was a way to "import" animations. I have no skill or know how into animating, and I don't want anything to fancy. Just simple walking so I can upload him lol

onyx cape
#

is thier any thing in unity for bones that are like Dynamic Bones and works as well but is free

quick iris
#

so i made an animation that makes my avatar floats, spawns the weapon and it circles the character, everything works fine

#

BUT

#

the weapon has a light

#

and that doesnt works

#

anyone can help me with that?

sacred gale
#

is there a way to replace all of these missing armatures?

copper moat
#

Hey guys, I have an audio source that plays when I use an emote, but it's waaaay too quite ingame. I can hear it but it's just a whisper

#

Can't set the audio sound limit any higher in unity since it caps at 0.5

#

but i've seen other users with louder audio sources on their models before

#

what gives?

quick iris
#

no idea

#

wanted to know that too

clear yew
#

Even when I parent a particle system to my gun (with the particle system at the end of the gun for muzzle effect) it is at the bottom of my avatar (even though the position is at the end of the gun)
Why is this?

undone glade
#

Is there any good guide for muzzle flash particle effects?

clear yew
#

let me know if you run into same issue I had above in pm tho

undone glade
#

I watched that one.

#

no talking and goes by too fast for me to keep up

clear yew
#

yeah only one I could find

#

I just paused video and did exactly as he did lol

quick iris
#

can someone help me with light source not working?

#

i wanted to make my sword like, with light

#

didnt work

clear yew
#

alright so I figured out my issue on my own if anyone else runs into it: you just set your shit to local instead of world lmao

#

as in the particle system attributes

mild blaze
#

for some reason my with my drawing animation ingame the drawing part is perfectly fine but the erase all doesn't work and it makes my hand go slowmo

weak gulch
#

@copper moat wait how did you do it?

earnest trail
sacred gale
#

is it possible to have animations longer than 10 sec?

earnest trail
#

yes

sacred gale
#

how so?

short maple
#

Hello guys. So I'm working on a BB8's animations through a simple forward, backward, left and right movement. Do I need to cut the start and end transitions when they start to speed up/slow down?

#

just to give it that infinite transition look when moving around

rapid dock
#

So after lots of flailing at a material, i finally got it to work, got it on a flattened 3d object (Since the uploader doesnt take sprites).... But to make it rotate requires an animation as they dont take scripts either. I found a default spin animation in the library but it only plays once and way too fast.... That, and i dont fully understand C#

candid flame
#

Hello, I know there are a lot of questions already but I would like to add one that I can't find the answer to online :
I am trying to have an animation during which my charcter keeps its eyes closed, so I would like to know if there is a way to prevent an avatar from blinking during a custom animation ?

hollow olive
#

so when i try to make a custom animation I cant move any of the limbs. They al just go back to their previous position as son I let go. Any idea why?

maiden wedge
#

Anyone here familiar with avatars and sound? I just want a avatar that as soon as it walks into the room starts playing music. But when I applied a audio source to my main mesh and uploaded it. Ingame it was really low. Others could barely hear it...

How do I fix this so that my music is nicely hearable? I don't own a VR headset and I want to make the music start playing as soon as the character is loaded in.

clear yew
#

@maiden wedge in audio source = linear logorythm..and is your sound to max volume?

nocturne hare
#

I just got an idea the other day. is it possible to make a sign that you can write on and put it on your model? O.O like have it be a white sign in your left hand, and a marker in your right? I dont know a thing about how avatar stuff works 🤔

maiden wedge
#

I have Linear Rolloff. And when I turn the volume to value one it automatically reduces it to 0.5 and then it becomes really low in game even with the headset volume to max...

amber pollen
#

they gutted the audio volume i think

runic shoal
#

Do I have to buy Dynamic Bone package or there's an other way to get the same job done

amber pollen
#

gotta buy it

maiden wedge
#

And how can I bypass this gutted audio? Coz it is waay to low like 0,01% Volume rn

stable pilot
#

anyone hear know how to make rainbow textures for like particles or have a script that does the color shift? dm answers

carmine moon
#

for animation over ride what is this gesture caled in unity??? ✌🏽

vagrant swift
#

guys

#

how do i trigger an audio source using an emote?

#

like when i pick dance, an audio plays

short maple
#

I don't think you can anymore (if it's relating to scripts) I'm not sure. I just use Soundpad from steam to do my sounds manually.

vagrant swift
#

nooooo

fallen scarab
#

Hey guys. Just out of curiosity, what happens if you change avatars mid-emote? Does it just cancel the emote or will it continue to play but with the next avatar?

errant light
#

using common sense it stops/cancel the emote or it won't work to change until the emote stops

fallen scarab
#

I would test it myself to get a definite answer but I can't get onto my main PC right now. Shame

errant light
#

lol, but the reason being is that when you change avatar then you don't bring anything with you from the old one so it shouldn't continue on the new one

fallen scarab
#

I was just thinking that since all avatars share the same selection of emotes they would just continue on from the same frame or something. Then again, emote overrides would probably mess that up anyways.

marsh tide
#

Any way to lengthen an Emote so it dousn't immediately revert back after running?

main bone
fallen scarab
#

Emotes are limited to 10 seconds I believe. No idea if there's a way to bypass that limit currently.

main bone
#

Do you have an idea why my idle animation sinks into the ground

fallen scarab
#

It honestly could be a number of things. Is it still sunk in when you move around?

main bone
#

only while idle

#

What property are you supposed to use to set the position (since it's in the ground by default)

swift folio
#

hello

main bone
#

do you know the answer to that question

swift folio
#

me?

main bone
#

anyone

swift folio
#

i dunno

main bone
#

I tried

swift folio
#

can i get some help

main bone
#

it's pretty empty in here

swift folio
#

yeah

#

can you help me

main bone
#

with what

swift folio
#

how do i make something invisible when an animation starts

main bone
#

I believe the 'Is Active' property will do that for you

swift folio
#

?

main bone
#

it sets the visibility of an object

#

to on or off

swift folio
#

yes but what i want is to make something that is stuck to the charcter or a part of the charcters mesh invisible

main bone
#

it has to be in a separate mesh

swift folio
#

yes

main bone
#

and you use the property I described

swift folio
#

?

main bone
#

just set the visibility while the animation is recording

obsidian vigil
swift folio
#

in the heirarchy

main bone
#

that works

obsidian vigil
#

also the components stop it from being uploaded

main bone
obsidian vigil
#

Its an animation though

main bone
#

did you add a mesh that gets toggled on and off using a gesture

obsidian vigil
#

no

#

but technically

main bone
#

then how did the poly count increase

wide palm
#

any particle emitters will also add to the poly count iirc

main bone
#

hmm

obsidian vigil
#

i can do sth about that but how do i get it to upload alongside my components?

warm furnace
#

@obsidian vigil You're using the old particles system

obsidian vigil
#

How do i use the new one then

warm furnace
#

create "Particle system"

#

then you gonna need tomake each effect one particle system

#

and make a whole thiing

main bone
#

I did a custom idle animation

obsidian vigil
#

but its an asset

main bone
#

happens only in idle

warm furnace
#

One fore forward ightning, one for backward, one for the railgun, one for the ball railgun going forward, one for the explosion, and for the money, you gonna need a money piece and make it appear, rotate dissapears

#

Yeah I know it's an asset

#

But those are old one, i've take one for a "waterfall" and it was shitty as hell, and would be correctly uploaded, so I've made my own

obsidian vigil
#

isnt there any way i can like copy the scripts from the asset or something?

warm furnace
#

If you know how works particles system works, should take you something like 3 4 hours to make the whole thing

obsidian vigil
#

i dont

warm furnace
#

Script doesn't work with avatar for the moment

#

You have no way to do it :X

#

At least

main bone
#

what property do I use to make the model level with the ground

novel flower
#

Not quite sure how to go about doing this. I am trying to do a gesture where the avatar takes a weapon off their back and into their hands. I've created the main version with a weapon on their back then for the duplicate I moved it to their hand. and attached that to the main model. Now when I go to the animator I make a duplicate of it, but when I go to spawn it both avatars appear. What am I suppose to do?

warm furnace
#

You can take some particles asset from the asset store and combine them

#

like a lightning effect, + a laser beam, plus other one and combine all

obsidian vigil
#

what ive got is a particle asset

#

thats what i dont understand

warm furnace
#

'-'

#

If it use script it can't be used. And moreover it's old particles system

obsidian vigil
#

arent they working on implementing custom scripts atm?

main bone
#

I have another query. Can I make dynamic bones disable while an animation is playing

warm furnace
#

@main bone Never tested before, but try to record when in tab animation, then uncheck dynamic bones.

novel flower
#

Anyone know how to go about uneqiupping weapon from back to hand as animation/

main bone
#

hmm

languid nimbus
#

Ok idk if I should be asking in this channel or not but the top texture of my foot is teleporting behind me but only ever in VRChat

main bone
#

also one more time, what property do I use to set the whole model's position

languid nimbus
#

Nihlus, hide the weapon on your back and show a new version of the model in your characters hand when you do it?

warm furnace
#

@novel flower You need to have two weapon one is visible on your avatar, one is invisible in your hand, and when you do animation just make the one on your avatar invisible and the one on your hand visible

#

@main bone Idk

novel flower
#

Hmm.

main bone
#

oh shit I figured it out

#

inspector settings

proud estuary
#

so um, in my avatar's custom emote

#

the emote works just fine, except

#

they sink into the ground whenever they do it

#

is there a way to fix that?

main bone
#

I just had that issue

#

look at the inspector

#

look at the drop downs that say "based upon"

#

change to original

proud estuary
#

thanks, which inspector exactly?

#

the animation or the avatar? i cant seem to spot it

main bone
#

the animation

proud estuary
#

well gosh do i feel like a blind bat

grizzled cobalt
#

hey

#

I know this is a weird question but

main bone
#

I have those moments as well

grizzled cobalt
#

how do you make the fly thing on a character

main bone
#

what

proud estuary
#

i still cant find it smh u_u

#

what fly thing?

grizzled cobalt
#

ehhh can I change the walk animation to put me up high into the air

#

?

main bone
proud estuary
#

ive seen others do it so im sure its possible @grizzled cobalt

grizzled cobalt
#

yeah but how qwq

proud estuary
#

so these settings wont appear for me

#

if anyone could help me would be greatly appreciated ;w;

short maple
#

hello guys. So I've been playing around with animation movement on my non-humanoid avatar but the movement doesn't look like an infinite loop while walking. I made some custom animations that transitions into an infinite clip, but somehow the game wants to use the other clip attached to the model with the non-infinite clip. (kinda hard to explain..)

proud estuary
#

does it look like it cuts off at the end then starts over?

short maple
#

my custom animations for movement transitions into a smooth loop, but the original animation clip attached to the model doesn't. Idk why it's using the non-smooth transition considering that the controller has defined the custom animations and not the other.. 😕

#

so what the non-smooth clip does is that it starts moving at the start of clip, but then slows down at the end to a complete stop, then repeats

proud estuary
#

oh

#

check the distance between the keyframes

short maple
#

wait I just checked my model and I remembered I removed it, so it has to be to do with the custom animations perhaps..

#

though when I preview the animation in Unity it looks fine. So Idk what's going on 🤷

#

hmm okay the animation somehow reappeared but I've corrected the keyframe distance like you said. Gonna try again

warm furnace
#

Too small

#

can't read

#

take picture in paint, trim only the error with paint then repost

#

Or just write it down .-.

novel flower
#

Saying avatar too large on on axis

#

im assume the scythe doing it

warm furnace
#

must be under 5 meters large

clear yew
#

Check yout avatar's mesh bounds.

#

And that too.

warm furnace
#

make a cube in unity

#

make it by 1

#

1 = 1 meter

#

see how big is your avatar

serene glacier
#

Whats the best audio source setting for singing? So I dont blow everyones eardrums

warm furnace
#

lol depends of your mic

serene glacier
#

Not my mic

#

avatar audio

warm furnace
#

so you don't use your mic ?

#

it's a song ?

novel flower
#

Any way to fix eye shape keys? >_< face has clipping issues i think do to eyes and tracking

warm furnace
#

@novel flower when your face is doing blinking + facial expressions ?

novel flower
#

Dunno if its blinking. But if i move my head around while looking at mirror the >_< face and closed eye face seems to clip into head

warm furnace
#

if it's blinking try count seconds without moving see if it's regular

#

hmmm maybe it's eye tracking

#

you can desactivate both in blender

#

with catz plugin

novel flower
#

Like when I do the animation sometimes then >< looks nice, but then after a second or two the bottom portion of the >< clips into cheeck a bit

#

Does it have to do with Avatar descriptor positon?

stray sinew
#

How do I get rainbow trail for glowsticks working? My trails looks to be strationary before leaving.

clear yew
#

Like, it doesnt play the animation at all it just freezes like that 😦

sacred spear
#

did you rig the animation ?

#

as humanoid

#

@clear yew

clear yew
#

yup

solemn cloud
#

How do I vmd -> .anim

#

can't find a tutorial

summer bramble
#

guys while animating an avatar with unity i got a problem with duplicated eyes, that comes out when i make the eyetracking with blender. Anyone know how to fix this?

#

nvmin i forgot to set jaw to "none"

pliant plank
#

@solemn cloud search for jazneo's or shana's tutorials on VMD to vrchat

solemn cloud
#

I don't think either of those covers creating a .anim file

fair slate
#

Is there a way to edit an animation file?

#

like i have the file under my character but i dont know how to get it in to the animation file so i can edit it cause i made a mistake and need to remove it

#

in to the animation tab in unity*

pliant plank
#

@solemn cloud they cover converting a VMD into an animation to be used in unity, a.k.a. .anim

solemn cloud
#

I want to create a .anim that I can drag into custom animation overrides easily across multiple models, like all the ones loli army / kanna gang post

#

I'll look at it again closer if it covers that and I missed it in my skimming though

pliant plank
#

Alright so the quick rundown is as follows

#

Import vmd into blender

#

Export model with vmd in it as fbx to unity

#

Rig the model as humanoid correctly

#

Go to imported animations next to the rig select menu

#

Rename the name of the animation so you can export it ( if it has | in its name it can't be duplicated)

#

Then go under your model and duplicate the .anim in it

#

The animation will work on ALL of the humanoids rigged correctly

solemn cloud
#

Thanks for explaining - ĚŽ ĚŽ-

#

On the step where you import the vmd, do you need to select all on the model before doing so? I tried importing the anim on a model that's already gone through various cats tool steps and the animation didn't seem to play when I tested it

#

Or could it be because I translated all the bones or something?

pliant plank
#

The model must not be alteref

#

Names must be the same and all bones should be present and unmodified

#

You need a standard unmodified .pmx/.pmd essentially

solemn cloud
#

ah that's why

#

In one of the tutorials they hit a button that says "shadeless" to make the textures appear, I can't seem to find it

#

they have a whole tab that I don't have

pliant plank
#

Yeah most people use CATS nowadays and don't install mmd tools...

solemn cloud
#

I have mmd tools, just can't find that option

#

cats requires mmdtools ;o

pliant plank
#

Uh i thought i heard they implemented it into it

#

Oh well, take a screenshot of where you're searching for it

fair slate
#

Btw does anyone know how to open a .anim file inside of unity? never had to reopen it cause i didnt need to close unity

#

and now i dont know how to open the animation again so i can edit it

pliant plank
#

Can you not simply select it and open the animator window?

solemn cloud
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Their blender vs mines

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that tab on the right

fair slate
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Ok got it open now, I have a problem with the face animation im doing, im doing a face animation while making 2 objects active. its just a smile with closed eyes face animation but the animation just spassing. Like it blinks at like 200 blinks a second

pliant plank
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I don't see yours though, did you forget a link?

fair slate
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Anyway to work around that or should i just not have a face animation + objective active animations?

#

yeah @solemn cloud u forgot ur ui

solemn cloud
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the album should have both in it

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but here's the other img

fair slate
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oh yeah lul

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both me and exsgt brainfarted

pliant plank
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I'm on mah phone so... y'know

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.
Top right in the 3d view window

pliant plank
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Small plus symbol

fair slate
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u have diffrent things selected aswell

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this is the plus that exsgt means

solemn cloud
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i found it

scenic pelican
#

does anyone know how to fix custom animations on generic rigged avatars

#

mine loop forever and lock me in place even though loop time is toggled off

spiral oyster
#

Does somebody know how i can use UV/Material morphs ( blendshapes/shape keys) in Unity for animation or even in blender?

drowsy gazelle
#

How i can position avatar in animation? Everything right but i positioned on 0.0.0 therefore half of me is under the flood

#

oh

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i think i know where the problem is

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or not

fathom tartan
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I have imported a model into unity and winking seems to have been read as the default idle animation for the face shape keys

#

can this be changed in unity or do i have to go back to blender to fix it

robust hound
#

https://prnt.sc/i34y0s

I have this little escort fortress that is activated like a handgun, but If I want to make him "float" with a up / down effect how do I do it?

Should I make the animation of the "handgun" longer and affect his transform.position or is this a wrong solution ?

Lightshot

Captured with Lightshot

little raft
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@robust hound You can give that escort an animation of its own and have it play on wake

devout star
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Hey guys is there a way too bypass the poly limit in VR chat?

#

to*

little raft
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@devout star Wouldn't recommend it unless you're tight and want to bring up a weapon on your avatar or something. There is a limit for a reason so either try to decimate a bit more ooooor wait till the poly limit is buffed up god knows when

devout star
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Got it thanks

robust hound
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@little raft Oh, didn't think about it. Thank you :3

keen escarp
#

is that a wo class model? 😄

little raft
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I am guessing this is more of an animation issue so I will ask here. I am attempting to create an avatar that is riding an animal, I would like to ask if anyone has a rough idea of the changes needed to be done in order to keep the character on top of the animal that only has the hips and above animated so it stays on place.

#

To be more precise, I got VR, and I want to have the head and arms moving

snow lance
#

When trying to put custom walk animations in, can i not have the model set to humanoid rig? my idles work fine but the walking animations default to the standard one and ignore my custom one entirely

vestal hornet
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Hi, Anyone know about custom emote controler with Unity? Edited some emotes but they all plays in loops for 30 sec before stoping, i dont know why...

clear yew
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Hello, i m trying to make Gun Animations, i can see my guns, hear the gun shot.. but the particles arent playing.. anybody a tipp?

maiden wedge
#

Hello everyone, I have the following issue regarding my avatar. I want to have music played on my avatar.
In Unity it sounds perfect and works well but as soon as I upload the character the sound becomes completely gutted.
How can I solve this problem?

rugged yew
#

Anyone has good dynamic bones settings for stuff like hairs/skirt ?

weak gulch
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@vestal hornet You actually got the sound audio to be attached to a model or generic model and use it as an emote???

rugged yew
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wow thanks @covert girder

#

shouldn't update rate be 60 or 90 for VR users ?

clear yew
#

Hey guys, having an... interesting issue here. Asked in the wrong channel initially.
I just changed some animations for a custom avatar, and when I uploaded her and got her in game, she’s like halfway in the floor, but her hands are still up at where they’re supposed to be. This isn’t a view position issue because the camera is where it’s always been. Any help appreciated

rugged yew
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go to a mirror in the lobby and take screenshot @clear yew

clear yew
#

Alright gimme a sec

#

idk how to attach messages, normally I just drag and drop

#

mind if I pm?

#

images, I mean*

rugged yew
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upload to imgur and share the link

clear yew
rugged yew
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maybe your model wasn't rigged properly

vestal hornet
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@weak gulch Yes, right click on a bone structure with animation and add an audio Source

clear yew
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It was working fine prior. I made overrides for idle hands and thumbs up. Uploaded, this is the result

vestal hornet
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Nobody answered me

#

I have trouble with custom emotes that just loops for 30 sec

clear yew
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Did you remember to delete the keys beyond the first two frames in the animation window?

vestal hornet
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Wot

#

no

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why would i

clear yew
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Oh you have an emote

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Guessing loop isn’t enabled otherwise you wouldn’t have an issue

#

So I dunno

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But @rugged yew if you don’t know what could have possibly gone wrong after just a simple animation override I’m gonna just redo the entire model... for like the 5th time

thin cosmos
#

how do i make boobs jiggle in unity 🤔

vestal hornet
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iii zill not

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redo

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qll the Shiet

split atlas
#

U need Dynamic Bones Script

thin cosmos
#

sounds painful

split atlas
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and make it rooted on Blender before

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Yea I know, It's hurts for me too

rugged yew
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is your model working fine without the animation @clear yew ?

thin cosmos
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which begs the question, how did i do it before on ZZS...

split atlas
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Seth has same problem like me

#

Glad meet da same ppl

#

Standing Animation make me confuse

clear yew
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I had animations on her earlier today. No issues. I go in to change the idle hands and thumbs up to better looking ones (her hands were screwed up before) and now I’m in the floor

split atlas
#

Yep

clear yew
#

Additionally, she stands back up correctly if I start running

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Only when running, however

split atlas
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^^

clear yew
#

Can someone please help me, when I go the animation tab in unity and click add property there's no Animator tab just the otheres

vestal hornet
#

right click somewhere and ass animator tab

#

add

clear yew
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Brook I don't need this tab

#

I need this tab

hollow olive
#

whenever i import a custom running animation, it works fine but messes up the walking animation in game. any idea why?

clear yew
#

@rugged yew figured it out. "Idle" in the overrides list is supposed to be for standing idle, not hand position idle. I had overwritten it for the hands, and so that caused the body to glitch. removing it fixed everything

#

also for @split atlas

#

try that if it's relevant to you ^^^

daring frigate
#

So my avatar got eyetracking and blinking from CATS , where is the option to disable it during a custom animation ?

signal raptor
#

im trying to do a separate animation that actually fires my weapon...anyone know a good tutorial video on how i would do this? not sure if i need to make a 3rd animation model or how to go about it

clear yew
#

Any ideas how can I fix it?

viral yarrow
#

could someone help me?

#

I have a character model that is made of gears, so they constantly spin, the problem is, whenever I do an animation for it,when the animation is done playing, it waits 2 second before re-playing. Any ideas how to make it loop constantly without pauses?

timid temple
#

sucks how the client removes certain animation scripts :C

drifting coral
#

it just slows down and delayed when the animation happened

quaint vault
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i'm a bit stumped. is there a way to have an animation play on loop during a custom gesture? the model i'm working on has an arm cannon that has a bunch of tubes inside that needs to be spinning when i trigger the gesture, shown here https://i.imgur.com/FpDjSbV.jpg

plush meadow
#

Anyone tell me what the proper options should be for enabling gunfire muzzle flash on duplicate model?

tepid lantern
#

Anyone got a decent male walking animation? the default one is shit

clear yew
#

hey guys i need help im tryin to import this piano model to vrchat and i did but the piano stands on its side and idk how to make the piano just like float over the ground https://i.imgur.com/D5ayfYR.png

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pls somebody help

tepid lantern
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rotate it 90 degrees

clear yew
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how

tepid lantern
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in unuity

clear yew
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yes

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this is unity

plush meadow
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Okay so gun animation isn't working properly.

#

What do I do?