#animation

1 messages · Page 31 of 1

stark wraith
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Well I have, I just dont have any bones in the avatar

exotic ember
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no bones at all?

stark wraith
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The animation is just supposed to enable the particle system

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Yup

wispy onyx
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tick bypass effects, volume around 0.1-0.2, doppler level 0, min distance 3, max distance 5, and remove ONSP component

exotic ember
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if the volume is fine in game, should I mess with it

regal magnet
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Anybody here know a solution to draw multiple figures using the Trail renderer? Or am i limited to 1 line forever.

wispy onyx
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Try that, 1.0 volume is way too loud, and since this sound will play whenever you walk you dont want the audio distance to be too far otherwise people will hear you on the other side of the map.

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I have my volume on a world audio source set to 0.2 and with my sound effect volume at 70% its still relatively louder than id prefer

exotic ember
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I'll double check it in game, if vrchat lets me upload it this time

wispy onyx
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Double check what in game? Anything over .3 volume is going to be way too loud for other users

odd junco
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Hi i have a sound trigger when do one of my custom gestures for face. How do i add another one to a different sound to other gestures? i tried doing this but it just plays the same sound for all

exotic ember
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i've already had it at 1.0 though and asked others if it was too loud and never got anyone saying it was too loud

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and I still cant upload so can't test it :<

wispy onyx
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@odd junco are you sure you are activating the seperate audio source and not the same one ? haha

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@exotic ember no one said it was too loud because your minimum audio distance was set to 0 metres

exotic ember
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Oh

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so it dropped off hard huh

wispy onyx
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Yes, someone would have to be standing on top of you to hear the 1.0 volume

clear yew
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Has anyone ever had an issue where you replace an emote with a custom one, but once you use it for the first time in game you're unable to switch out of it to a different emote?

regal magnet
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Storm you probably didnt make it 1 frame long

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Or you didnt end the animation at all

clear yew
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how would one end the animation?

regal magnet
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Make a keyframe at 0 for start and 1 for finish

exotic ember
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do emotes also have to be one frame long? I thought that was only for gesture overrides

clear yew
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ive done a few one frame animations but this is my first lengthy one

odd junco
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@wispy onyx ok so my angry face gesture is a growl sound. but for some reason its the same for my shock gesture when it should be an alert sound from MGS

regal magnet
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I thinnk he means gestures since you dont "switch" emotes

wispy onyx
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Emotes have a maximum animation length of 10 seconds

clear yew
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oh yea i do mean gestures sorry

exotic ember
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good to clarify either way

odd junco
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as in Victory gester but instead it changes my face

cold shard
clear yew
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if ive got to set something to 1 for finish thats probably it, ive not done anything like that

regal magnet
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I had a gesture for 20 frames ones, and it would slow all my other finger movements down over 20 frames instead of 1

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You dont even have an ending so yeah..

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Has anybody here used Trail renderer at all?

wispy onyx
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Yes

odd junco
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mabey changing the priority of the sound source will fix it?

regal magnet
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How F'd am i if i want to start and stop, but keep the trail.

wispy onyx
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I have that on my model, you need 3 animations, one to draw lines, one to draw "clear ink" which is the linr but drawn far away from the rest, and one to clear

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google snail marker vrchat

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you can cut it to 2 animations if you have the model automatically be drawing by default

regal magnet
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Oh it is possible then thats good

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No i probably will use 3

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don't want to bother people by constantly drawing

wispy onyx
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I have mine constantly drawing i just clear it after ive finished moving

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Or keep my "clear line" animation gesture held down when im standing around

regal magnet
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So clear ink is basically a different emitter that draws seethrough, am i correct

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And it fools the other linne into staying there

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Ive been animating the line itself all along

wispy onyx
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No "clear ink" is just the draw animation, but with the x axis very very high up

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So technically you are still drawing a continuous line

exotic ember
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using an outdated sdk wouldnt mess with my uploads would it

wispy onyx
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Its just that the "invisible parts" are actually just the line drawn high up in the sky

regal magnet
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Netharion i think you wont be able to upload at all

wispy onyx
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Yes it would, you need the latest version of the VRCSDK

exotic ember
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huh neat

regal magnet
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Wouldnt the line you are drawing high up show a jump into the air?

wispy onyx
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Jan 3rd 2018 public build

regal magnet
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When i teleport during drawings thres a line connected to me from the start point

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I mean probably not since it works for you but it sounds oddfor a solution

wispy onyx
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No because the line between the drawing ink and the "clear ink" does not interpolate

regal magnet
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Is there a reason for that?

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Too far away ?

wispy onyx
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Because it is done on seperate animations so the Y axis transformation doesnt allow the ink to travel in a continuos line from the visible ink to the clear

regal magnet
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Ic, and if you telport you move, which doesnt happen in animation jump

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Thanks 😃 i thinnk i got it

exotic ember
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@wispy onyx so I changed the settings and now im only hearing the distortions

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but not the sound effect anymore

regal magnet
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Is your audio super low now?

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Or the distance

exotic ember
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im upping the volume back to 1 to see if it changes

noble fern
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Shooting vs unholster. I have a cocking sound when it unholsters, but I don't know where to add the shooting animation sound on a different gesture

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When I put it on the default model it does both sounds together when the gun is unholstered. Any ideas?

regal magnet
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Can you not make an area around the gun where you put the sound on?

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I always thought you drag the sound in seperately

noble fern
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I have that

regal magnet
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Couldnt you make the gun simply a parent and just enable annd disable the different audio clips?

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not sure if thats the smartest way to do it but

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I know you can Enable and disable durinng gestures, this would make only the audio clip play you want

noble fern
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Yeah, but do I have to have the audio in the model I made for animation, or the one that I upload to the game

regal magnet
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The one made for animation

noble fern
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Unless

regal magnet
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Cuz you animate it to be active

noble fern
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Hmm I have an idea, maybe I can just duplicate the gun

regal magnet
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If you have it on your normal model it plays by default probably

noble fern
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And instead of calling the unholstered one, it called the already out

regal magnet
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lol

noble fern
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Ok I'll do some testing

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Stuff is tedious

jade elk
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How to make your character fly in the air? Changing the point of origin doesn't work, changing the Root T y doesn't work, changing the position during the animation doesn't work. I know it can be done so how do you do it?

novel flower
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Anyone know a good way in SFX to make the Black Rock Shooter eye trail effect

exotic ember
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@wispy onyx weird bug, the distortion sound and distance is independent of the settings. I can hear the distortion both when the sound is not loud enough or too far away

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oh and VRchat keeps turning off the bypass and adding back on ONSP component

quartz frigate
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I'm still having trouble with particle effects not appearing where they should

earnest trail
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Anyone have a good dances anims

regal magnet
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@jade elk Im assuming they're doing something to both the avatar, be it the rig or the mesh, and also the Avatar descriptor.
I don't know what it is they do, i've seen it , but so far only a select few people have done this. Probably game designers or people that understand unity.
Im not sure if this is something we are suppose to be able to do 😛

noble fern
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Shut up @frigid bane

regal magnet
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Scripting isn't allowed i believe , but being able to alter your entire control sceme so that the gravity doesnt affect you the same way or whatever, sounds like it shouldnt be able to happen lol

noble fern
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<@&397642795457970181>

regal magnet
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smh

noble fern
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Like what's the point

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Why say that stuff trying to be an edge lord

regal magnet
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Our reactions are the point

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Don't bother reasoning

noble fern
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10-4

regal magnet
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We wont understand

noble fern
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I remember when I was a younger kid and did that noise

regal magnet
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I don't

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😛

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Atleast not this randomly into emptiness

noble fern
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Dat sweet sweet moderation

earnest trail
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anyone have anime dances .anim ?

regal magnet
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Aren't there downloadable ones? i bet MMD videos have alot of em for download probably

noble fern
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Miaxmo is one

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Sp?

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You can upload your avatar for the prerendered dance

narrow jacinth
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You called?

dim oyster
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we got him

narrow jacinth
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Aye

opal summit
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hey guys, i must ask, is there another site where i can find animations like mixamo? for example lots of avatars has caramelldansen but that's not in mixamo. how do I find more?

spare bramble
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anyone know how to make the floating idle animation?

noble fern
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Thanks guys. You're on point

opal summit
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Is there a way to import .vmd files as animations? or to convert vmd files into .anim

earnest trail
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@regal magnet tnks ❤

regal magnet
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👍

jade kraken
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aaaand i found ANOTHER prob with kirby
the arms are supposed to be in T-pose position
so when they go to the vrchat default of down at the sides
they clip inside the head

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ech

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feel like i need to make a custom animation just for this one dude x3

noble fern
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Hey @regal magnet, if you duplicate a duplicate model you made for an animation to reuse, how do you get that animation dragged into the override?

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Or do you have to redo the entire animation

regal magnet
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You drag the animation into the override

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If you dont make a new file for an animation you'll just end up rewriting an existing animation

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Also @wispy onyx , I founnd some tutorials, but the animation DOES animate my line from 2000 position back to where i am. As i expected, Thanks anyway but ill have to look further

noble fern
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Ok so I'll have to remake. Alright thanks for the heads up

jade kraken
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ugh, i really wanna get this Kirby avatar to work well

regal magnet
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Why are people so bad at explaining themselves its so much more confusing 9/10 times .. end me man

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Probably missed somethinng .. rewatching a long ass video bah

next obsidian
noble fern
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Raise the model height a bit?

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Don't make z: 0

regal magnet
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?

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Making Z 0 doesnt make your shoes stick to the floor

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Did you weight paint them

jade kraken
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ok, i need help trying to figure out how to make this thing animated

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those nubs are the arms. not supposed to move, just stay in that spot on the rig and pivot / rotate

clear barn
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You need to move the bones lower

jade kraken
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so obv. need to make a custom anim

clear barn
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The actual foot of the model are their foot bones’ @next obsidian

wispy onyx
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@regal magnet dm me and i can link a text tutorial

regal magnet
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Appreciated

jade kraken
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need to make a custom animation for this avi that lets the arms be like this

next obsidian
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@clear barn ohhh, that sucks, well, thanks, do you know something about changing the running animation?

slate crane
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I suddenly lost all animators on my models and cant get any new models or old models to be given animators, even in a fresh project with a fresh sdk

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Please help me

cobalt quartz
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question : how do i make my avatar animation follow the path it should instead of beeing rooted in pplace?

signal mango
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can you make particlecs an animation

quartz frigate
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You can, but I have a problem where they do't appear where they should

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Not entrirely sure why

nova chasm
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https://i.imgur.com/W4Cbgo8.png

so I animate the eyes like this but nope, apply it to the Animator component hit play nothing happens to the eyes, but the animated blink shape key works! yes I changed to legacy

minor marlin
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Anyone was able to find a good lightsaber MMD model ? I can't find a decent one -.-

small tapir
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Not sure if this is the right place to ask, but i tried avatars. Do anyone know how to make this kind of texture and it's moving
https://imgur.com/a/o3lpE

severe mauve
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How do I get dynamic bones?

jaunty moth
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buy it?

severe mauve
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oof

next obsidian
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I'll give it to you

severe mauve
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ok

safe bay
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Looking for a skilled animator to do Sitting, Running and walking animations for a Peacock model. Yes. A Peacock. Will pay around 10 USD for the time. the model is rigged and functional.

signal mango
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does anyone know a good video on making particles an animation

small tapir
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Right now im using NoeNoe cube overlay texture cubemap with a cube skymap but i have been trying to find how to get it to move, been trying to script but it only breaks the script everytime haha

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Will try right away 😄

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Sorry, to bother you. But im a bit unsure where to put that, lost of places have the word fragment

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lots*

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I think i know not sure

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float4 frag(VertexOutput i, float facing : VFACE) : COLOR {
float isFrontFace = ( facing >= 0 ? 1 : 0 );
float faceSign = ( facing >= 0 ? 1 : -1 );
SHADOW_CASTER_FRAGMENT(i)

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That would be great will do that

main light
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guys i have a .anim file how do i put it onto a model

gloomy stag
plush jungle
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how can I delay an Audio Source ?

late phoenix
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In the animation set the audio source to not active

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And then on the frame you want it to start make it active

main bone
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Like, can I modify the existing property so that it points to the correct object

heady sundial
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I don't believe so

small tapir
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@clear yew I just wanna say thank you for helping me 😄

main bone
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nvm I figured it out

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you can

jolly plank
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So I have audio for an animation however for some reason it seems to be super quiet.. as in you ahve to stand basically in my face to hear it... I have linear roll off and min/max distance is set at 10... volume was at .5 and tried at 1 still same result. Any ideas on what i am clearly missing.

grizzled cobalt
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Anyone got the dab animation?

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xd

jolly plank
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best to just make your own

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itll look better

grizzled cobalt
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im trying but

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Im failing; never did animations like that qwq

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it doesnt accept the rotation for some reason and just keeps reverting

spare bramble
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how do i get a mesh to appear on the floor with a particle system? i want to make a magic circle on the floor that will spin

clear barn
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If you have a headset you can just dab

jolly plank
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^truth

grizzled cobalt
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nah a friend wants a dab animation

main light
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i got one

grizzled cobalt
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mind sharing? @main light

ruby minnow
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hey guys, what does the "dynamic bone collider base" script do?

main light
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sure

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it wont drag in

ruby minnow
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it only allows me to set an offset it seems

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waht kind of collider is it?

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just a point?

clear barn
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¯_(ツ)_/¯

grizzled cobalt
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@main light file sharing got disabled

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upload it somewhere

clear barn
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You can probably find something on the dynabone documentation

ruby minnow
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where's the documentation?! it's not in the source x)

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or maybe I'm blind

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lemme re-check

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oh yeah there's a readme file, but it doesn't mention the Base script

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is that because I'm not supposed to use it, I wonder?

snow adder
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Making my first custom animation which is a looped idle but for some reason the model sinks into the floor. I watched a tutorial for it and did all my changes on a duplicate of my main model then linked the animation to a CustomOverride to the model's Custom Standing Animations. Did I miss something? I tried changing the x,y,z positions to be 0,0,0 as well in the animation

spare bramble
clear barn
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Edit the image in photoshop or similar, remove the background and reupload it as png

spare bramble
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right

grizzled cobalt
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how do I properly override the animatinos of the avatar

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Is this correct?

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or does replacing the Fingerpoint not work for animation?

clear barn
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On your avatar controller

grizzled cobalt
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this?

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Changed the Fingerpoint to Dab

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but it still fingerpoints ingame

clear barn
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Hm

quartz frigate
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You need to add it to the VRC avatar descriptor, not the animator

grizzled cobalt
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Custom Standing Animation?

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Or sitting

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@quartz frigate

quartz frigate
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Depends on if you want to keep the animations when you sit on a chair in game

grizzled cobalt
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ah ye

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ok thx

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understood

quartz frigate
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No problem

spare bramble
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getting there got the magic circle on the floor and staff to rotate now just to add a delayed particle effect for the staff firing and the megumin explosion sound :3

novel flower
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Anyone know if its possible to add a spawn delay to the prefab sfx fire wings? Trying to have a magic circle and other particles trigger first before the wings come out. Those particle systems I can set a delay time before activating but not the firewings from what i can see

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@spare bramble I saw Ventene have a really good Megumin explosion effect with mutliple cirlces, particle beam, animation, and sound chant. Really wanted to be able to do that too -_- btw what magical circle is that from I assume not the SFX ingredient pack

spare bramble
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its a magic circle image i got from google and made a custom material for :3

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literally just type magic circle in google images haha

next obsidian
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How can I change the running animation?

broken rampart
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replace RUNFWD in controller with other animation that you want to have as running

next obsidian
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I can do it with the muscle animator?

spare bramble
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anyone got the bubbletop animation?

broken rampart
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there is an animator in unity, there you can create animations, i don't know any other ways

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here is tutorial for making animations and getting them on avatar

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umm start from 0:00 my fail xd

clear yew
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is it possible to do seperate animations in left and right hand when youre doing an override??

rocky copper
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Hi guys! i need help...

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I made an animation in blender with the model i want to use

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but i don't know how to export it into unity

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Every time i try to copy the animation file from the fbx file it says 'illegal characters' as an error

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using ctrl-d*

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nvm... i found out why

spare bramble
peak relic
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Does anyone have good dynamic bone settings for a Cape by chance?

clear barn
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I use every setting to 0.1

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Then gravity to -0.005 on Y axis

pseudo kernel
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Play around with curves too

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I find that force is better than gravity. Gravity looks wrong if the angle is too great.

peak relic
clear barn
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Well the cape won’t collide with the floor I believe

pseudo kernel
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@peak relic you can use force and or pose it downwards.

cyan sparrow
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Rotate the bones in the cape to have a better rest position then use force

peak relic
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I just wanna weigh it down. Lol

clear barn
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Use gravity or force

clear yew
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@spare bramble try this, I made my own circle

cyan sparrow
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Don't use gravity, just change the bone positions and use force. Gravity is borked.

pseudo kernel
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Force y is the real gravity

clear barn
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I use gravity for my tie and it works fine

spare bramble
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i'll give that a try atm @clear yew cheers bro

peak relic
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Will the cape still move with force?

clear yew
pseudo kernel
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Just don't set the force too high and it will move

peak relic
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Ok thanks

clear barn
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Force is kinda the same thing as gravity

spare bramble
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how'd you make it expand like that @clear yew

clear yew
pseudo kernel
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If you ever tilt 90 degrees, gravity fucks up big-time.

clear barn
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I’ve played with it and it works wonders

cyan sparrow
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If you tilt more than a couple degrees you can notice it screwing up

clear barn
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Huh that’s odd it works fine here

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Let me record a gif

pseudo kernel
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Did you ever rotates along x? Try it

cyan sparrow
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rotate your avatar in the scene

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And you will see

clear yew
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@spare bramble I changed the size over lifetime settings

pseudo kernel
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Or I guess it would be a z rotation? I don't know

cyan sparrow
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Doesn't really matter which way you rotate it behaves strangely either way.

pseudo kernel
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It's like the gravity curve is set up incorrectly

clear yew
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So I wanted some input on something. anyone know the particle prefab people are using to make the kamehameha?

pseudo kernel
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@clear yew maybe a trail or cylinder with a ki ball particle on the end?

clear barn
pseudo kernel
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Your colliders might be keeping it from getting too janky.

cyan sparrow
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Looks borked to me, doesn't point down correctly, sticks to the character somehow. Then again that could be a bone issue.

clear barn
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¯_(ツ)_/¯

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let me try force

soft axle
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Where I can change my custom running animation?

cyan sparrow
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Probably isn't a big deal since you probably aren't rotating your chest much.

clear barn
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force removes the wiggle

cyan sparrow
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Although if the default position is pointing down you probably don't need any kind of external force at all

pseudo kernel
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Also whether you have VR or not

clear barn
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no cause i want it to angle if i crouch

cyan sparrow
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Even with VR, how often are you lying down in game?

clear barn
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not much, but it looks better with gravity imo

clear yew
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Is there anyway to import a VMD motion to a unity Animation?

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Thats hilarius lyv, I have no idea

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fuck i want this = D

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I would guess something like a trigger animation override, that temporarily hides his model, and replaces it with the model of him on a rocket

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yea but how makes him push up?

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and that is sent into the air by a velocity over lifetime thing

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hm

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or, the rocket has a shapekey that slowly gets extended to 100 and the higher it gets the higher he gets

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If its possible to move an object in the animator, it also could just slowly be going up from that too

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hm

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eithor way, I'm 100% sure atleast step 1 is the hand gesture override is hidding his model and replacing the model with his on a rocket because his nameplate doesn't move

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Anyways, I have two questions of my own. How can I make a kamehameha blast, and how are people doing overrides that you can walk with?

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I get some people in that vid just have the animation going as soon as it loads. but I've seen Miku APB summon a chainsaw, get glowing wings on command and dubstep music to boot. and then went around and chased a dude for 5 minutes

pseudo kernel
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@clear yew that's just a beam made from a bunch of particles, doesn't really look like a kamehameha honestly. i'd suggest experimenting with particle trails.

clear yew
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I just need something thats close

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My only experience at the moment is using already made prefabs from particle packs

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But I'll google that

pseudo kernel
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there's lots of good unity tutorials for different particle effects

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on youtube

clear yew
simple aspen
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how would one make wings flap, the wings have all the bones

clear yew
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You'd have to overide the 'idle' animation I think to include wing flapping

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but I have no clue, I could be way wrong

clear barn
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hey for some reason when i sit my tail messes up and appears in my neck

pseudo kernel
clear yew
simple aspen
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well im downloading a wing flapping motion, so we will see how it goes

clear yew
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of course w/in reason unlike the pic ><

pseudo kernel
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i've seen worse in vrchat lol

clear barn
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be careful, i hate overly intrusive animation effects

clear yew
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Exactly me too, I pride on not be intrusive actually

pseudo kernel
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the most 'intrusive' particle system I have people don't notice lol, or have never commented on it, or don't realize it's from me

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it's just falling cherry blossoms

clear yew
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But, at the same time, that seriously helped when I was in a pinch. On the spongebob map, you can go out of bounds and do a jumping puzzle to get some avatars. I got lost and my crew found me when I started casting explosions

ruby minnow
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hey guys, when people make animated effects, like floating sparks or something, are they doing it using animations, or something else?

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@clear yew damn love that megumin

clear barn
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does somebody know how to set up a custom sitting animation?

clear yew
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Aww thanks @ruby minnow

signal mango
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can i pay someone to put animations on a model

clear yew
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An idiot like me can do it, and I bet you can too.

signal mango
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i just need a good tutorial

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like that can help a 5 year old

ruby minnow
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@clear yew where did you get the FX for yours actually?

clear yew
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What kind of animations? Weapon animations, particle effects, or animations for non VR users?

signal mango
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particles

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like around me when i do a vr animation

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like a super sayain thing but not that

ruby minnow
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the particle effects

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I'm looking to make a particle trail for my Rwby avatar actually

signal mango
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like i have the particles already done i just gotta do an animation

clear yew
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Ha e you ever done a weapon animation? I recommended doing that first to get to know what your doing in the animation tab and then move to particles

signal mango
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ive done a weapon

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a keyblade lol

clear barn
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id like to know how you can make custom sitting animations

clear yew
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We are actually in the same boat. I've used some prefabs from particle packs I'm still a newbie

signal mango
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oh lol yeah its hard for newbies like us but a breeze for the pros

plush meadow
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Question, so how do you get the prop to remain while moving around?

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I'm curious about that as well.

undone glade
#

anyone know how to get a muzzle flash and sound effect for a gun?

#

Or any simple way

safe bay
#

@plush meadow props on a model?

plush meadow
#

Like I was able to create an animation where I draw a gun.

#

But how can I run around with the gun out?

#

@safe bay

#

It takes alot of time to do. @undone glade

#

Not as easy as rigging or decimation.

safe bay
#

@plush meadow You first need to drag that prop on the bone you want it stay in.

undone glade
#

Well I assume a few planes and a sound effect

plush meadow
#

I put it under the right hand.

safe bay
#

For example if you have an axe. The axe goes in the wrist section.

plush meadow
#

Then?

safe bay
#

It should work that way. Since its under the armature and you are summonin the game object with an emote.

#

How does it look for you?

plush meadow
#

Well I don't have vr but when standing still drawing the gun works.

#

I mean if you want to test it out with vr, you can be my guest.

#

I have an alt account.

safe bay
#

I dont have vr myself.

#

I just have people to test it for me

#

Nothing says that the prop doesnt move around.

plush meadow
#

Same boat as m.

#

me*

#

It includes having to position the gun properly as well as the particle system. @undone glade

#

Which is a pain.

#

You also have to add custom muzzle flash.

signal dove
#

Anyone have experience porting source animations into blender?

#

.smd files

surreal iron
#

guys, to be able to copy my current unity project to another place so i wont get f'd if i mess up the animation overhaul

#

should i just copy and paste the assets folder?

foggy pier
#

Anyone know of a fast way to add all the hand animators for an animation?

#

or is literally 1 by 1?

snow adder
#

uh, you might be able to make an animation file that only has those parts with no keys and just copy paste it. I was planning to do that when I had to do hand anims so don't know if there's a drawback

foggy pier
#

I just hate adding all the animators for the hands everytime I make an animation -_- it makes me sad

bold owl
#

Is there any way to have an override use an animation that would trigger another one to persist?
(making a mask that rotates down and plays a sound clip, currently i have it set to do the usual pop into position instantly)

undone glade
#

anyone have kind of a default volume setting for their gun sound effects?

#

so it's not quiet and at the same time not threatening to make people deaf

weak gulch
#

Alright I have question, If I want to add a sound effect like a "Party Popper" tied to an animation how would I go about it? I actually just want the sound effect to play by hitting an animation or the emote button.

undone glade
#

add a audio source

#

make sure you have the settings how you want them, make it play on awake, and apply it like it's a prop

#

Like if you have a party popper, drag the audio source into it

weak gulch
#

okay I know that part but how would I go about to tieing it into the emote or animation slot in the "overrideAnimation" part

#

do I drag the object into it?

undone glade
#

Do you have a party popper or you just want the sound?

weak gulch
#

Just want a sound to play when I hit the emote or animation button

undone glade
#

so it would be like adding a prop, you uncheck the box to make it hidden drag it onto your avatar, create a duplicate, and then create an animation with the duplicate where you will add a property then you go into your heirarchy to find it and click 'activate'

weak gulch
#

alright I did that by duplicating the said model and hide the original one

undone glade
#

yep

#

add property>armature, then you will simply look for the audio source, open it and click "active"

weak gulch
#

Where exactly do I go to do the "add property" part?

lilac dew
#

Window > Animation

#

Scroll all the way down

weak gulch
#

ahh I see it

undone glade
#

figure it out?

weak gulch
#

uh I went to Armature and couldn't find the audio source

undone glade
#

is the audio source on your armature?

weak gulch
#

I attached the audio to the object

undone glade
#

did you uncheck the box or the object?

weak gulch
#

oh I see it

undone glade
#

the audio or the object?

weak gulch
#

okay so I just pick the audio sourcE?

undone glade
#

you would select active

#

should be another thing to open up

weak gulch
#

yeah so the option is play on awake?

undone glade
#

If it's play on awake and it's active have :00 be active and :01 active.

#

and that's it.

#

then it's simply drag your animation into a gesture and you're good to go

weak gulch
#

wait so both times should be active?

undone glade
#

yep

#

then as long as you hold that gesture it will play the sound through

weak gulch
#

okay

undone glade
#

like if the sound effect was 15 seconds long. You can hold the gesture and let it play all the way through or let go and stop it at anytime

weak gulch
#

alright ty ty ^

#

actually one more question

#

when doing the overridecustom part

#

do I add the animation script to both objects or just the one main

oblique pivot
#

if i want to animate someone in a wheelchair how would i do it?

#

and have it animate properly?

#

should I have a separate FBX file in the assets folder?

#

I've already got him positioned as if he's sitting in one with an animation from Mixamo

indigo apex
#

Can anyone make me some bad ass animations and like chidori for my kakashi model

whole summit
#

can someone send me that derpy neptune dance idle animation

weak gulch
#

Does anyone know what the Wave, Die, Backflip animation in the CustomOverrideEmpty?

lilac dew
#

Check in game

#

Left to right on both rows

weak gulch
#

ok

late phoenix
#

Wave should be 1

weak gulch
#

So I have this audio source right. Do I attach it to the duplicate object and set it as active and then when uploading have it hidden and the main object up?

late phoenix
#

Die is like 7 I think

#

I think backflip is 6

foggy pier
#

Anyone maybe know why when I upload my avatar is invisible?

weak gulch
#

Damn I am still having problems having this audio source attaching to the animation.

lilac dew
#

Lemme get on my pc and ill help

#

you only need 1 audio source

#

set as hidden

#

under add properties, add this

weak gulch
#

okay so I did that but it wouldn't capture it

#

so I just went to the add property -> audio source -> play_on_awake

#

weird it won't let me hit active on it

#

nvm it worked this time

#

lol idk how

#

Okay @lilac dew I got that so now I add that animation to the CustomOverride and then set it to Emote1 ? Do I have to delete the duplicate object or anything else? I know I have to set the VRC stuff for the main one but is that it?

lilac dew
#

drag and drop the duplicated animation clip into the animation override controller

weak gulch
#

done

peak summit
#

Are emotes only 10 seconds long?

earnest trail
#

no

lilac dew
#

they go up to 60 seconds

#

before breaking

#

the animation overrides your idle animation

#

so you can move around while ur animation plays

#

but your head doesnt move

weak gulch
#

So after I attached the animation clip to the animation override controller and then attach it to the item. What do you do with the duplicate or original object?

peak summit
#

So I imported a vmd animation and made it an animation file but how can I also add sound to it?

weak gulch
#

lol I swear I need like a detailed tutorial to do that. I did what people said to do the sound part but idk what to do with the duplicate object or what should be hidden.

#

I'm sure the question has been asked countless of times too lol

lilac dew
#

mmmm

#

what exactly is this

#

duplicate object

#

.anim or audio source

thick olive
#

hey can anyone hook me up with the middle finger animation? i dont have the muscle poser, also if y'all got some funny run animations it would be much appriciated! lol

empty wave
#

The duplicate model you used to make the animation can just be totally hidden

#

And any particle effect or audio effect on your main model should be unchecked unless you want it always on

weak gulch
#

okay let me try to reproduce this thing what I did.

Information: Model has an attached Audio source

  1. I duplicated the first object containing audio source

  2. Hid the first object and hid the audio source

  3. I went to Animation tab and did add property

  4. I went to hit record & activate the audio source and then stopped recording

  5. Hid the duplicate and unhid the original

  6. I went to add the OverrideController

  7. I also added the animation to emote_1

  8. Upload

  9. Test on VRChat

  10. Failed test on VRChat

empty wave
#

Failed how

weak gulch
#

I went through all emotes / emojis and no sound audio played

empty wave
#

Did you overwrite an animation with the audio animation on the override

#

Oh you added to emote 1 didnt read that

plush meadow
#

For my gun, I had to enable the sound and muzzle flash on the main model.

empty wave
#

What did you name the animation

plush meadow
#

While unchecking the game object on the duplicate to get it to work as intended.

empty wave
#

Also set the audio to 1-100 distance, linear rolloff just to make sure that it works

drifting coral
#

Have anyone here successfully changed dynamic bone properties with animation ?

signal mango
#

can someome walk me through adding particles to an animation

weak gulch
#

I just named the animation generic like "model_se_1"

empty wave
#

And that name is now what is in emote 1 slot on override?

weak gulch
#

I set the Audio range from 0-2 for default VRChat stuff?

#

No the emote_1 didn't change its name

lilac dew
#

oh

#

did you

#

drag and drop the animation controller tin oavatar descriptor

empty wave
#

Click the override, beside the emote 1 click the little circle to the right and add the animation

lilac dew
#

that too

weak gulch
#

I did @lilac dew on to the original object

empty wave
#

Then yeah drag it on

lilac dew
#

hmmm

empty wave
#

Can you screen shot your override

weak gulch
#

alright hold up

plush meadow
#

It's probaby the options of the audio source.

weak gulch
#

the audio source is suppose to be "hidden" right?

#

If I uncheck hidden on the audio source and just press play where it's near the camera, it plays the audio on the Unity engine itself*

signal mango
#

does anyone have a good video for make particles an animation

empty wave
#

I would delete duplicate, the animation, audio source on original model.

Add new audio source, set the position to 0 0 0, attach to models spine or something, 1-100 distance linear rolloff, uncheck it.

Duplicate model, create new animation, click add property, find audio source open the drop down and make active. Make sure its checkmarked. Move the secondary animation keys to how long you want the audio to play forr. Hide duplicate, add animation to override drag override to model and that should hopefully work

#

Also,make sure the audio is a .ogg file

weak gulch
#

Alright

empty wave
#

Thats exactly how i do all my animations and they work

pale acorn
#

can i also ask relating to the audio thing, if i use the override slot of EMOTE1 with my own animation. where do i put the audio so that it will play when i click on my custom animation

thorny fox
#

hii

#

has anyone attempted to do a black hole effect? (like blending light)

#

bending light*

empty wave
#

@pale acorn idk if i get what youre asking but drag your audio source to your avatars armature and add the audio to your animation

pale acorn
#

how do i add the audio to my animation?

#

the animation i got from mmd

#

i mean trigger the audio when i play my mmd animation

empty wave
#

Oh you downloaded the animation from somewhere?

pale acorn
#

yeah

empty wave
#

Hmm im actually not sure sorry, only ever added audio to my own animations

thick olive
#

hey i got a question so i made an animation of a gun in my hand but when i pull it out in game it keeps moving around like it trying to spin?

clear yew
#

@thick olive did you remember to delete the keyframes and paste them at 1 second?

thick olive
#

ah crap thanks lol

whole summit
#

when you download animation on mixamo, do you have to check "In place" ? im planning on changing my walking animation and running

simple aspen
#

im still looking for the bubbletop animation 😦 i really want it lol
i will not rest until someone who has it shares it with me , i would have have it but the dl was taken down

drifting coral
#

have anyone tried changing dynamic bones value with animation ?

nimble ledge
#

Hi there, does anyone have a list of what the emote numbers are in the override file?

formal tangle
#

Any repository for unity-compatible animations other than Mixamo. I am looking for facial expressions, twerking, dabbing, etc.

lilac orbit
#

Does anyone have any idle animations? I'm a bit having problems trying to make my own D: . Thanks advance. Edit- auto correct.

dull fiber
#

How are you guys testing animations?

wispy onyx
#

@dull fiber Press Play in unity lol

dull fiber
#

Besides that lol, I just get the small window in the bottom

#

Rather do it in game view after pressing play

#

Or does the controller I attach just play all animations?

strange flume
#

@lilac orbit if you look in the assets store u can find free motion cap data

#

@dull fiber what are you trying to do?

dull fiber
#

I have a bunch of animations in my override controller

#

I just want to be able to view each one one by one when I press play

#

Or be able to view them in scene view in general

strange flume
#

Are they the ones u made or default?

dull fiber
#

Ones I made

#

Just want to see how they play in unity

strange flume
#

Just drag the animation file on a clone to see the animation

dull fiber
#

Ah, thank you

soft axle
#

Where I can change my running animation in unity?

safe bay
#

@soft axle Custom Override

soft axle
#

I see ty @safe bay

vestal forge
#

Does anyone know any tutorials on how to edit/override default animations and just add something like facial expressions to them?

#

Or if it's even possible to do that in the first place.

proven panther
#

Who here knows how to get particle collision working properly

flint light
#

@vestal forge I got one let me look it up

#

there you go

vestal forge
#

Well, thanks for searching it.

flint light
#

have fun, its not that hard to do luckily :>

vestal forge
#

I guess, but I have a bit of a different issue, and I'm not using MMD's.

flint light
#

ah that might be a issue yes

vestal forge
#

Not just that, I just want to be able to do the default gestures with different expressions.

flint light
#

if you don't have visemes on your model it will be a problem tho

#

you'd have to add them yourself if thats the case

vestal forge
#

Not really, I made, like, 8 custom objects that I'm using as my eyebrows and eyes, and if I ever need a different mouth image, I'll draw one, but the problem for me is editing animations.

#

I'm not sure if it's even possible.

flint light
#

edition animations? which animations specifically?

vestal forge
#

Hand gestures.

flint light
#

yeah thats ezpz

#

just look at the video

#

he adds facial expressions to hand gestures

vestal forge
#

All right, I got a bit concerned because of the empty list.

#

Thanks.

clear yew
#

I want to make my character's arm dissapear with an animation but I can't figure out how to make it work.

#

PLEASE HELP

steady mantle
#

Hi guys Im trying to make an animation of a shooting Beam using the model's mesh. I suppose to shoot out 2 bones to create the beam, but it doesnt work on unity .- .

flint light
#

@clear yew you can try making the arm and anything connected scale 0 in a animation

steady mantle
#

Or is there a way to stab in vmd animation directly to unity?

indigo apex
#

Can anyone make me some bad ass animations and like chidori for my kakashi model please @ me

steady mantle
#

Oh manage to make my beam cannon work 😄

flint light
#

oh nice

obsidian vigil
#

@steady mantle if you actually manage to make a beam please tell me how you did it

steady mantle
#

I made a beam bullet inside the model in rigged it with bones then just made an animation that streatch the mesh

obsidian vigil
#

With beam bullet what do you mean?

#

A Cylinder or sth?

steady mantle
#

ya

obsidian vigil
#

kk 😄

steady mantle
#

place it insaidae the barrel

obsidian vigil
#

Do you know Misaka Mikoto?

#

From To Aru Kagaku no Railgun?

steady mantle
#

oh ye need particle effect for the railgun tho

obsidian vigil
#

how'd i do that tho ^^

steady mantle
#

dunno .- . I dun use particle effects

drifting swift
#

does anyone know how to go around this problem?

#

there is a problem though i need the particle

#

no all disabled

#

my other particles are okay

long ridge
#

My model has slow motion gestures when there's no override present on that gesture

#

I have 2 overrides for HANDGUN and VICTORY, and one for WAVING

tulip whale
#

Is there an alternative for dynamic bones? That is free atleast?

drifting swift
#

ah god the particle is tied to the script >.>

simple aspen
#

who here has the bubbletop animation they dont mind sharing, i really want it lol

clear yew
#

I can’t remember how i made a muzzle flash for when i shoot, someone enlighten me ples

gleaming tusk
#

is there a way to delete a whole animation data?

#

I did export a model with an animation, but I want to use the same model with another animation, the problem is that I tried to delete the last animation, but the face animations are still there

glass zinc
#

trying to get a facial animation override through, but having no csucces

#

can someone walk me through their process

#

I have the animation and the custom override file set up

hexed current
#

How difficult is it to animate characters with their own rigs? I don't know how to in unity -_-

vernal mountain
#

Can someone help me with a up to date guide on adding emote animations to avatars

obsidian crystal
vernal mountain
#

how do I activate these emotes?

#

are they in the emote menu?

obsidian crystal
#

in the vrchat?

vernal mountain
#

in vrchat

#

how are the animations activated or are they default animations of the avatar

gray field
#

BTW, are Visemes disabled?

#

Can't get them to be identified

#

in the list

obsidian crystal
#

the tutorial does change the default to custom emotes
in vrchat just click on emotes and select one

vernal mountain
#

yeah but how do I make my own emotes

prisma vessel
#

Hey guys! it seems my avarar us able to lypsinc but the vesemes are in japanese

#

is there any way I can test lipsync inside unity?

#

lipsync*

jolly plank
#

it would appear my audio for an animation has its volume set to be super quiet unless youre basically merged with me XD ;-; cant seem to figure out how to fix that.

topaz barn
#

@prisma vessel select your avatar mesh, go to blendshapes

clear yew
#

hey guys how i get the particles in a particle system to emit faster?

prisma vessel
#

found it thanks @topaz barn

topaz barn
#

@clear yew in particle systems

#

under emission module

#

increase emission rate

clear yew
#

yeah thats not working

#

lemme word it diferently

#

i watn the whole sysetm to shoot out faster

#

like its to slow

topaz barn
#

particles speed or rate of emission?

#

or overall speed?

clear yew
#

particle speed

#

i think

#

its not that i want more particles from emmsion

#

they are jsut moving too slow

topaz barn
#

top module

#

increase particle speed

clear yew
#

yeah thats not changing anything when i increase the number

topaz barn
#

screencap

clear yew
#

thats why im confused

prime gale
#

Just to check I'm right

#

If I wanted say, a handgun to fire, and it has the armature to allow me to rock the slide, should I be making the animation on the model of the gun itself?

topaz barn
#

no

topaz barn
#

@prime gale animate directly on root armature

prime gale
#

because it'd be essentially a two stage animation, one to draw it, the other is the "firing"

#

So on the root of the overall avatar like normal then?

topaz barn
#

yes

prime gale
#

kk

#

glad I checked before I did it

topaz barn
#

@clear yew is the start speed not working?

clear yew
#

it is

#

when i type a larger number nothing happens

#

when i type a smaller number it works

topaz barn
#

Screencap entire unity window

topaz barn
#

@clear yew uncheck limit velocity over lifetime

#

or do you want that?

clear yew
#

now the way the way the particles spin around the cylnder changes

#

but it does speed up

#

but it is more narrow now

topaz barn
#

@clear yew just wondering, whats your emission rate?

clear yew
#

1509

#

150

topaz barn
#

1 million max particles worries me

clear yew
#

no iwas screwing with it

#

150 emission rate

topaz barn
#

150x15=2250

#

Too much

clear yew
#

i havent changed it yet

topaz barn
#

People can get severe lag from 500 particles

clear yew
#

like i said i was playing with it earlier

topaz barn
#

yeah good

#

you should lower that to around 300 if you can

prime gale
#

Another stupid question, animations can only be a couple frames, so I shouldnt be animating the slide rocking back should I?

#

I know otherwise its basically gonna snap forward, and look weird, but I dont see how I'd animate it in so few frames

topaz barn
#

@clear yew lower lifetime can help

#

@prime gale ?

clear yew
#

it doesnt

#

jsut makes it shorter

topaz barn
#

@clear yew Lower lifetime causes particles to die earlier.

prime gale
#

What I mean is

prime gale
#

the way this works is the Rock'n'Roll gesture draws the prop, hilariy ensues, now I want to be able to "fire it"

topaz barn
#

@clear yew there will be less particles on the screen at one time

prime gale
#

I'm lucky in that this prop has a moving slide and stuff

#

but animations can only be like, 2 frames right?

topaz barn
#

@prime gale you need another animation

#

another anim file

#

and another override slot

prime gale
#

So the way this was gonna work was I make the Rock'n'Roll to "draw" it

#

and then just clench into a fist to fire

topaz barn
#

yes

prime gale
#

surely lifting the one finger on my touch controller to go back to the last gesture would reset it?

topaz barn
#

but then whenever you make fist gesture a gun will appear and fire

#

no

prime gale
#

Yea but this is a seperate, near identical model

#

I'd switch when I want to have shenanigans

topaz barn
#

you need to do another gesture to cancel it

prime gale
#

Yea but literally just lifting off the grip button is another gesture no?

#

it would go back to the previous one

topaz barn
#

Well that's not how it works on my vive

#

But if that works for oculus then sure

prime gale
#

I have a Rift, it tracks fingers way better than the Vive

#

I keep forgetting that

#

I'll try it

#

Gestures in this are literally just moving fingers up and down off buttons

#

Is the vive the trackpad or something?

#

I know vive users can do gestures, obv

topaz barn
#

trackpad

#

six sections

#

one section for one gesture

prime gale
#

aaah

#

Seems this is easier on Rift then, for once

topaz barn
#

it is

prime gale
#

Alright, I'll try it

topaz barn
#

Oculus's controller is undoubtedly better than vive

obsidian vigil
errant light
#

i can only find vids on how to add stuff

topaz barn
#

@obsidian vigil there is a audiosource component in inity

#

@errant light Is the mask a seprate model?

obsidian vigil
#

Yes i know but ive tried it multiple times now it wont play when i use my animation

#

what do i need to trigger and check in order for it to activate?

topaz barn
#

@obsidian vigil screencap entire unity window

#

@errant light is the mask a seprate model?

#

I cant help if you don't provide enough information

#

@errant light @obsidian vigil

errant light
#

was afk

#

i can make it a seperate model

#

should i make it to an obj.?

topaz barn
#

do it

errant light
#

ok

topaz barn
#

make one under head armature

#

and one under wrist armature

obsidian vigil
topaz barn
#

@obsidian vigil The resolution...

#

nvm

obsidian vigil
#

?

topaz barn
#

where is your audio clip?

#

drag it to the top of the component

obsidian vigil
#

it needs to be on the model?

errant light
#

like that?

#

2 masks

topaz barn
#

ues

#

yes

#

@errant light make the hand mask hidden by default

errant light
#

done

topaz barn
#

Use an animation to hide face mask and make hand mask appear

#

when you put your hand near your face, activate hand gesture

errant light
#

do i dupe the model first?

topaz barn
#

yes always do animations on a duplicated model

#

animate directly on duplicated avatar root

errant light
#

how do i remove previous animation?

#

nvm

#

or hand or both

weak gulch
#

yeah I gave up on adding the audio source to a model.

#

It just didn't work or does it not work for Generic models?

topaz barn
#

@errant light no

#

animate directly to the root of avatar

#

not the object

errant light
#

u see my screenshot?

topaz barn
#

my bad

#

yes make the mask on face unactive

#

and mask on hand active

errant light
#

ok now i understand how it works

#

ty

topaz barn
#

np

errant light
#

do i put them inside echother?

#

i saw a vid on this but he did it very badly and didn't explain how to

topaz barn
#

delete the keys on the right

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add a key frame at first frame

#

you should have two key frames

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one at 0 frame, one at 1 frame

#

and they should have the properties and numbers

errant light
#

ok got it

#

thx

limber matrix
#

Anyone know where i can find a WING TUTORIAL?

topaz barn
#

@limber matrix If the wings come in a fbx, just drag them under spine or whatever

#

If you want particles, there are plenty of particle tutorials online

limber matrix
#

Yeah they come in fbx, but i'm having issues like rotation and shit

topaz barn
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tweak around transformation component after dropping it under armature

limber matrix
#

Maybe another day i will learn... thank you anyways.

soft axle
#

In unity custom animation whats the name of the running animation?

errant light
topaz barn
#

@soft axle animation override

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There are runfwd and runback

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ty ene for provide the image at the right time

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lol

errant light
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lol

cinder perch
topaz barn
#

@errant light what vr are you using

errant light
#

did u put the CAO on the vrc desc?

#

htc vive

topaz barn
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bottom right is rocknroll

errant light
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ok ty

topaz barn
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@cinder perch your urls hurt my soul

soft axle
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Ahhh ty @topaz barn and I dont really want to override it I just to make my arms go high when i running

cinder perch
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The controller is set to the right one

topaz barn
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do you use vr?

cinder perch
#

No

topaz barn
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drop the controller under "animator component"

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add it to "custom standing anims" under avatar descriptor

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vrchat couldnt care leas about "animator" component

#

By dropping

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I mean set it to none

weak gulch
#

Can someone put a well-detailed link or post that can add a sound to any model including generic models.

cinder perch
soft axle
#

@topaz barn can you adjust the running animation without overriding it?

topaz barn
#

no

soft axle
#

Ohh so you have to make your own running animation? Cause I just want to make my arms raise when I run. @topaz barn

topaz barn
#

yes

soft axle
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Now that's tiring

topaz barn
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reason why I havnt change my running anim yet

clear yew
#

on my animation I am trying to have a 3d object appear with a particle system on it and sound to be playing. when i put it in the animator it looks fine, but in game ony half of the object appears with no particles and the sound works. Anyone have an idea of what I should do?

topaz barn
#

default running raises the legs too high and its ugly

soft axle
#

I hope there is a way. I don't wanna waste my time on the running animation but I need to.

grizzled cobalt
#

Hey

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Will it just put them onto default

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Or do I have to fill them in

clear yew
#

yes

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default

grizzled cobalt
#

ok good xD

#

thanks

topaz barn
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default

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oh no im late for a question

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how could this happen

grizzled cobalt
#

awh

clear yew
#

get rekt

grizzled cobalt
#

you can answer me another one @topaz barn

clear yew
#

no please

grizzled cobalt
#

there is a shader I forgot the name of

clear yew
#

answer mine first

topaz barn
#

@clear yew sorry missed that one

clear yew
#

its fine

topaz barn
#

let me see

#

screencap entire unity windows with the object selected in armature

clear yew
#

ingame only the sphere appears

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with the sound

topaz barn
#

check your anim file

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for making the game object appear

clear yew
#

do i puthe the sphere and cylinder or do i just put the whole parent file?

topaz barn
#

Well

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What I like to do is make the sphere as the parent of cylinder and light

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Since it directly attach to your hand

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Sometimes it fixes the problem with incomplete objects for me

clear yew
#

ok so in the anim file would i put the whole sphere file or both

topaz barn
#

put the sphere file

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after you make the sphere parent of cylinder and light

clear yew
#

would that include the particles as well?

topaz barn
#

where is the particle system located?

clear yew
#

thats the light

topaz barn
#

yes

#

You can make the hand the direct parent of the sphere btw

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since now its just one object

clear yew
#

ok

#

in the anim file

#

would i need to add the light particles separatly as a property or can i jsut include in the sphere file since it is a child of that?

topaz barn
#

If you can

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actually

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Let me see your particle system component

topaz barn
#

You dont need a seprate gameobject for that

#

copy component and paste it under sphere

clear yew
#

so the particles will work as just a child of sphere

topaz barn
#

no

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it will be a component of sphere

clear yew
#

?

grizzled cobalt
#

which emote number is Point again

#

qwq

topaz barn
#

the particle system is a component

#

like dynamic bones

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or avatar descriptor

#

It attaches itself to a gameobject

#

In this case, the sphere

clear yew
#

ok

topaz barn
#

@grizzled cobalt ?

grizzled cobalt
#

Emote1 to Emote8

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which one is Point again

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qwq

topaz barn
#

@grizzled cobalt there is a slot called FINGERPOINT in override

grizzled cobalt
#

I know but

#

when I tried replacing that last time

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It didnt work ingame

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I had to replace the Emote1

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which was Wave

topaz barn
#

Oh

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Emote

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not finger gesture

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right

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let me see

#

well I can't find any documentations online

grizzled cobalt
#

rip

topaz barn
#

You gotta trial n error

clear yew
#

just try them all

#

gugl how do i add the particle as a component?

topaz barn
#

upper right of particle system

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there is a a gear icon with triangle pointing down

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click that , copy component

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go to sphere, gear icon, paste component as new

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particle system then should attach itself to sphere

clear yew
#

ok

#

thanks

#

which gear under sphere?

topaz barn
#

any

clear yew
#

ok got it

topaz barn
#

hide the seprate partcles for now

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eventhough it is safe to delete

#

try upload now and see

clear yew
#

now it loks wonky lol

topaz barn
#

in which way?

clear yew
#

the particles went from sliding down cylinder to converging inside of the sphere

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the particles went form going down the cylinder to going inwards on the sphere

#

can you see this?

#

the particles went from sliding down cylinder to converging inside of the sphere

#

the particles went from sliding down cylinder to converging inside of the sphere

#

the particles went from sliding down cylinder to converging inside of the sphere

prime gale
#

Is there a method by which I can stop an animation looping? I'm having the issue now where this is what happens: Handgun gesture to make prop appear, my index finger closes over the trigger to "fire it", but that causes the slide to go back and forth like crazy as it loops the animation

#

or would not looping it break everything?

clear yew
#

gugl?

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sorry im back had to restart router

topaz barn
#

@clear yew Sorry helping other people

woeful rapids
#

@prime gale I think you would have to just animate it going back into position normally?

topaz barn
#

When u need me mention me

prime gale
#

Yea but I'd need to do it on another animation override, making it impossible to do it seamlessly

#

honestly I could get around this by just not animating the slide, but I dont have a muzzle flash effect yet so it'd just be the audio

#

:/

#

We really need better animaton control one day

topaz barn
#

@clear yew Can you show the effect?

woeful rapids
#

I just wish we could do over 10second emotes. But I do have a workaround

prime gale
#

I'm lucky, the Rift lets me weave hand gestures pretty well, but I have 3 haptics on the face of the Touch that all do the same thing

clear yew
#

oh wiat nvm i can fix it

#

oh wait its going behind it?

topaz barn
#

adjust rotation

clear yew
#

of?

#

because the particle system is a component now

#

if i try to roate the sphere everything rotates?

#

rotate

topaz barn
#

hmm

#

sorry, but you might have to use a gamobject forcthis

clear yew
#

?

topaz barn
#

what you did before

clear yew
#

ok then the animation will still be a problem

topaz barn
#

unhid the particle system

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hide the sphere

#

if sphere is activated, al its children wll activated

#

so sphere -> hidden, cylinder -> active , particle-> active

#

just active sphere in animation

clear yew
#

ok

echo wraith
#

What is the frame limit for an animation?

deep spruce
#

10 seconds