#animation

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plush meadow
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I've done both my pistol models that way and they work fine.

spare bramble
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ah nice

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i'll upload and check it now generic to the rescue once again haha

urban hemlock
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I have a custom animation file my friend gave me how do I add it to my avatar ?

viscid hearth
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Yeah trying to do the same, I think I got it added but I'm in the floor.

urban hemlock
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xd

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my animation is a custom standing animation

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dont know how to add it :/

viscid hearth
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Mine's a head shaking and twerk for Widow/Genji.

urban hemlock
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can anyone help ?

plush meadow
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That's what it looks like ingame for mine with the settings.

viscid hearth
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Think I may have fixed mine.

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Nope.

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Looks fine in Unity, but I'm in the floor in game.

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Awww fuck yeah fixed it.

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My gun was causing her to slide into the floor.

cyan sparrow
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I have this custom object which is separate to my character which I have paired to a new bone in Blender. In blender pose mode works to rotate and position the object. However in Unity rotating the bone does nothing, any ideas?

viscid hearth
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You should pair it within Unity instead of Blender.

cyan sparrow
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How do you weight a mesh to a bone in Unity?

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Anyone have this issue with blender created bone weighting not being respected in unity?

charred plank
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hey, how do i get my particles to save and load in game? for some reason they wont

hoary perch
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So I'm in unity, importing Assets to make a model, I assume
and it won't import "Cubed Unity Shaders" as a .zip file

sand apex
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Did you try copying the contents of its folder to the directory of your project?

hoary perch
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Good idea, I'll give that a shot

sand apex
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Make sure its the one with Assets, Library and project settings

charred plank
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does anyone know how to fix particles not loading in vrchat?

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all i do is add the particles to something i want right?

hoary perch
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Yep yep

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Should I pop in the .zip or the folder?

cyan sparrow
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Nevermind it just started working randomly

sand apex
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the folder

hoary perch
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Hell yeah, brute force.

sand apex
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ShawnEz is your particles set to local?

clear yew
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is there a reason why an animation looks different to others than to what I see?

charred plank
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ya

sand apex
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Do they show up when you're at the upload process in scene?

clear yew
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Yes. They look fine

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even in the mirror

charred plank
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yea

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they show up

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but not in game

clear yew
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but when I talk to my friend, he doesnt see

hoary perch
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so, I don't have the colors for the model, but just a .png file of the textre for it

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How do I get that onto my lovely blank model

clear yew
hoary perch
simple aspen
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i cant not find a place to find animations, is there a place besides mixamo?

plush meadow
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What's wrong with mixamo?

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The animations I used from there worked on my avatar flawlessly.

simple aspen
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nothing just the animations i get on there arent really what i am looking for im looking for like a awesome shuffle animation

cyan sparrow
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Anyone have an issue where animated game objects appear in the incorrect location in VR chat even though they look fine in Unity?

plush meadow
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Define animated game object.

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Prop?

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Like a handgun?

cyan sparrow
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A game object with an animator on it

plush meadow
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Dunno.

simple aspen
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Like if there is place that has a lot of VMD files for animations that would be fine, i can convert them

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also is ther anyway to increase the emote duration from 10 seconds?

hoary perch
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Sooo... how do I get the one file to put on my blank character?

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Err, how do I get it on him, I should say.

clear yew
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Random question can one replace the walking animations?

simple aspen
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why the hell does my whole body not rotate with this animation , just my upper half does, ๐Ÿ˜ฆ

languid lark
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@simple aspen was it vmd?

simple aspen
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yea

languid lark
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to use the vmd full effect need to keep same pmx bone in model use as generic model

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for emote need find part dont break

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for humaniod

simple aspen
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I watched that , but the part where i import the model , there is no op;tion to translate to english

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then when i exp;ort it to unity , ther are a ton of errors in the rig

languid lark
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@simple aspen internail dictorery

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set in import

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or just hit translate bone on cat plugin

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just dont fix the model

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need have them bone the same

simple aspen
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okay ill atry it , thank you

languid lark
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that center bone let the model move around better

simple aspen
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so would it be better if i use the same model i want to have the emote on ? or does that matter @languid lark

forest slate
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how come whenever i try to create a new animation clip, my model just falls into the ground in a wierd pose instead of staying in t-pose

plush meadow
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That's normal.

languid lark
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@simple aspen you have to make 2 different one

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with same avatar need have orginal PMX for full dance

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just add emote to fix model

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just go though timeline see what part dont break

late phoenix
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I hope CATS adds the vmd import thing

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cuz using mmd tools to do it wont let me use CATS to fix the model so it messes up the animation ๐Ÿ’”

simple aspen
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Ive seen ppl have flawless rotations , makes me jealous lol

dapper breach
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You guys know how i can fix the issue with my emote looping 24/7 on a generic model, loop time is disabled?!

white epoch
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So can you do animation overides on a character with no hands

languid lark
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@late phoenix vmd need pmx model bone to work

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cant be fix model

late phoenix
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hrmm

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so you just have to have a really clean pmx model? :/

languid lark
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vmd use animation with them extra bone see for centerb one

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that reason center bone was on model

late phoenix
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cuz without fixing this one it has like 2 hip bones

languid lark
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and twist bone

late phoenix
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so is it best to just avoid vmds with twisting at all

languid lark
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you need to make generic bake avatar

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with vmd on it

late phoenix
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ahhh i see

languid lark
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when you bring into vrchat dont change to humaniod

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leave as generic

late phoenix
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oh ๐Ÿ˜ฎ

languid lark
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with the animator controller on it

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then you can uplload it then when go in that avatar it start dance

late phoenix
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interesting

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thanks, ill try that then

white epoch
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@languid lark has anyone figured out how to do animation overides on (no ik tracking) characters with no hands mapped?

simple aspen
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I cant dup the animation file in unity

languid lark
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@white epoch need to make finger bone on your model dont need to be weight painted

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just there to be map in unity

hoary perch
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Model works, camera in game seems to be about a meter to the right of the actual model even though it shows up as aligned in Unity

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Is that easily fixable, or do I just set my camera in Unity to be about a meter to the left?

white epoch
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ok sweet now on that note I'm a quadruped so idk if that will ruin my model

languid lark
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@white epoch no just add bone

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so the ik will know you have full control

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just go to wrist bone on the model character 3 finger bone each wrist then

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make sure have thumb, index and middle

white epoch
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do I need all 3 joints on the 3 fingers or just one

languid lark
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just one bone

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each slot

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ik only need thumb,idex and middle

white epoch
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is it posible in unity or will I have to redo my animations and dynamic bones?

languid lark
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you have to make them in blender

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on the model

white epoch
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ok will give that a try will post results later tonight or in the morning

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thanks again.

simple aspen
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Still dont get it , so is it not possible to fix the twist on the torso with vmd motions?

hoary perch
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ok

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my camera seems to be 100 units off center from where my eyes are on the model

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even though in Unity they are aligned

paper rock
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I need help, I'm using desktop, and I've overridden an emote with a blend shape animation. But when I press the custom emote in the game, my character freezes for the full animation frame. I made the override on a copy of the avatar like I'm supposed to, and I've done all the steps to the dot.

fringe quiver
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Is there any where to find the finger data of hand gestures? Like, how much each joint is bent to make the in game peace sign, that kind of thing. I want to be able to assign facial expressions to hand gestures, but still have the hand gesture go through.

rugged yew
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I'm interested too. I want to work with the base animations and add stuff like you said

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like reworking the standing animation to make the model stand straighter

paper rock
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I've been trying to get this to work for a long time, someone please help

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:/

late phoenix
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@languid lark hmm i brought the fbx in but if i dont set it to humanoid it wont animate the normal model D:

south eagle
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Hey, I've got 4 seperate animations that I want to play in a sequence when I use one emote. It's like a 1-2-3 punch combo and a kick. I've made an animator controller and set them up in a sequence, but now I've no idea what to do next. Can anyone help?

frosty pendant
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Is there a way to draw multiple lines in mid air? I use trail renderer atm but i hate that i have to use 1 Single line...

buoyant sierra
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Ayo I have two animations for drawing and erasing it. When I use the erase animation, my fingers return to idle reeeeally slowly and it stalls other animations

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Anyone have any idea on how to fix it?

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I've heard others having the problem when doing basic animation overrides so I don't think it has to do with snails marker

clear yew
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I want to make an object on my character dissapear when I do an animation.

wispy onyx
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Well thats easy, just deactivate the object in the animation window

clear yew
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So when I am doing an animation, the copy of my main is what is being shown? So if my feet were not being shown on that copy they would disappear when it's activated?

unkempt bronze
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greetinks

thick ledge
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my neck tie appears to be possesed by demons

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Call a priest...

unkempt bronze
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hmm

thick ledge
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wish i had dynaic bones cause cloth modifyer is aids

unkempt bronze
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does anyone do Emote Overrides

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I can't seem to get an animation working right and I suspect I have done something wrong

thick ledge
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Oh man i am still trying to find a priest

clear yew
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Are these attached to the model?

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I can't find them.

white epoch
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so the full ik track broke my avatar

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Would post pics but can't

manic rapids
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Can I some how fix chair sitting pose?

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CrouchIdle its not for sitting?

south eagle
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For anyone that was interested, I found out how to do the sequences

normal skiff
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so I managed to get snail marker to draw, but I guess it isn't visible in mirrors?

manic rapids
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Hello. Where I can find default sitting animation?

rugged yew
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How do I transfer an animation to another model ? it's exactly the same model but I need a separate one for the animation

novel flower
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If I wanted to remove an item attached to me and have it in hand for a gesture. Would I add a whole other model with the object off and in their hands hidden attached to main model then trigger it with a gesture?

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I know how to spawn a gun in unity just not sure how to go about making it look like I removed an object that is now in my hand

swift folio
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hello

clear yew
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how do i get animations or make them?

swift folio
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im sorry for annoying you guys but can i get some help with special effects?

frosty pendant
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Is there a way to draw multiple lines in mid air? I use trail renderer atm but i hate that i have to use 1 Single line...

swift folio
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hello?

pulsar seal
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Anyone rig a LoL ahri for me?

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riggin is the only thing i cant do

rugged yew
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need someone that know how to use mmd tools I messed something with a dance

timid star
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I managed to give my avatar a staff that I can pull out with a hand gesture

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I also put an audio source to it so it should play music when I pull it out

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but it doesn't work

white epoch
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is thier a way to overide the standing animation? my character walks just fine but gets all bowlegged when just standing

vagrant swift
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there is a way i think

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maybe the idle one?

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also, how do i fix submerged feet whenever i use custom animations?

white epoch
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t pose overides

vagrant swift
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wait i didnt quite get that

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Well anyway, i might just remove those bcs they dont interact well with dynamic bones

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When I move too much, my skirt goes backwards

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And gets stuck bcs of colliders

obsidian vigil
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rip @vagrant swift

vagrant swift
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๐Ÿ˜‚๐Ÿ˜‚๐Ÿ˜‚

obsidian vigil
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But Dynamic bones are more important that anims ^^

vagrant swift
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Yeah and I get the feeling that i can fix those colliders

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Im just too busy rn

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Currently i have colliders on 2 whole knees but if i put colliders on individual parts of the knees

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It just might fix my problems

obsidian vigil
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maybe...

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or do 1 big one

vagrant swift
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Thats what i have rn

frosty pendant
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Is there a way to draw multiple lines in mid air? I use trail renderer atm but i hate that i have to use 1 Single line...

fallen flax
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@frosty pendant snail marker

frosty pendant
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Tyvm ๐Ÿ˜€ i will take a look when i get back from work

azure glacier
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Hello, does anyone knows if is it possible to add an animation to the jump action?

swift bone
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not sure if this belongs here but how would (if its doable with anims) an avatar shoot like 2d images in a fountain by toggling on and off?

azure glacier
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My bad, I should have asked for this in the scripting chat, anyway I think it is not possible, thanks.

plush jungle
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Hey guys =) How can i flip/rotate a particle system

thick ledge
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So while sitting my camera is way above my head

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how do i fix that?

plush jungle
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dont have dynamic bones on your main bones only on the once that arent part of the main rig !

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dynamic bones colliders are fine thou

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@thick ledge was that it ?

thick ledge
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not sure what bones have todo with camera height when sitting ??

plush jungle
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well do you have dynamic bones in the main rig ?

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i had a dynamic bone is my wrist and still had the bug

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hey guys sry this might not be the place for that question: I have a particle system (sphere) I now want to rotate it by 90ยฐ but i have no idea how i do that all i do just moves the vectorsystem and thats it

prime gale
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Anyone have a decent tutorial on, say, making it so I can fire the gun prop I have?

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I kind of have some idea how it might work but havent done it before

naive snow
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Hello , is there a way to disable blinking animation during custom animation?

clear yew
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can someone link me a dab animation? i really want that but i can't find it on my friend google ๐Ÿ˜ฆ

obsidian vigil
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Jesus christ thats a lot of questions

clear yew
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rofl

obsidian vigil
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So @prime gale by making it fire are you talkin about having a muzzle flash and a sound playing?

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@clear yew look LoliArmys discord up on the web they share a lot of stuff there, i remember seeing a dab as well

clear yew
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@obsidian vigil love you

prime gale
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@obsidian vigil yeet

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I know I need an ogg file

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and its all done on animation overrides like anything else

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but it'd be a first and I'd be going in blind on it so I'm at a loss

obsidian vigil
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@naive snow if your model got its eyetracking from cats, yes theres a checkbox to disable blinking

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@prime gale i can link a tutorial in abou 10 min, my internet is going nuts rn

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@naive snow if your model got its eyetracking from cats, yes theres a checkbox to disable blinking

prime gale
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I can wait

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I'm gonna check out some other new models first anyway today

obsidian vigil
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@prime gale also, if you find a fitting sound on youtube go to convert2mp3.net and switch mp3 to ogg

prime gale
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Yea I work with OGG files all the time, thats no big deal

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I also know how I'd start, rock the slide back, sound happens, little muzzle flash, end animation with slide forward again (I think)

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its how to implement the sound and flash n Unity thats alien to me

naive snow
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Probably thats my issue then , cause i don't have it from Cat

acoustic talon
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@thick ledge it's most likely because you have dynamic bones on a skirt (or something similar). The only way to fix that is to go back in blender, root all the skirt bones under a root parent bone, and reupload it

thick ledge
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well its looks to be boned correctly. Hips is root with left leg, right let, and skirt 1-6, spine

acoustic talon
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are skirt 1-6 all individual children under the hip?

thick ledge
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yes

acoustic talon
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thats whats causing it then

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it needs to go Hip as the parent

thick ledge
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Hip is the parrent skirt is children?

acoustic talon
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then

left leg
right leg
rootskirt

thick ledge
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oh

acoustic talon
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and skirt 1-6 need to be under the root skirt

thick ledge
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not sure which one is root skirt... should i just choose one?

acoustic talon
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you need to make one yourself

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CATS has an auto parent option you can try, but it can be wonky sometimes

thick ledge
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well thats what made this layout

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i just make a random bone and assign it skirt parrent?

acoustic talon
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otherwise you need to go into edit mode, select the hip bone on your model, ctrl + D to dupe the hip bone, select all the skirt bones with SHIFT+ left click, select the duped'd hip bone LAST with shift + left click, hit ctrl + P in the inspector where your model is, and click "keep offset"

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tupper's video on youtube covers it in his tutorial vid more clearly iirc

thick ledge
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Awesome

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last question for the night i think

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I cannot upload scripts to vrchat?

acoustic talon
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vrchat doesnt have script support atm, no

prime gale
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I miss when we could make like, scripted camera phones

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I get why we cant now

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but that was so funny when you could

acoustic talon
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you would probably need to find a shader that has the effect you want @thick ledge

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ya the phone was really cool, rip

oblique panther
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anyone here experienced with mmd motions

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like attach a motion+song to a model

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i have a problem that. in blender it has mouth movement. but not in unity

plush jungle
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hey I have a cone particle system and when i go to close to it it gets tinier and then disappears so i cant be inside the cone how can i change that ?

lone shadow
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I'm working with robot models and is it possible to have the model emit light when talking

obsidian vigil
prime gale
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Perfect, thanks very much

obsidian vigil
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Np ๐Ÿ˜„

prime gale
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Now I basically know everything at this point

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its funny how fast this goes on your third model

obsidian vigil
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yeah ๐Ÿ˜„

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If you Start messing around with higher poly Models theres much more stuff to come though

prime gale
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I just wish everyone else had to actually learn, I honestly think Avatar pedestals are the worst, there's some really shoddy, laggy messes out there

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Like you go through all the work of making something good but easy on other people and it doesnt matter because someone hasn't rejoined their meshes

flint light
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even if they learned it, they might not join meshes as well :P

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rejoin*

blazing yew
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some people make models with the explicit intention of causing lag

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i saw one that had strobe lights on it

thick ledge
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i just crashed out of the pub

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due to laggy model

noble fern
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Happens to me when there's one with excessive animations

jade terrace
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Is there something I need to do in the animation panel to show world particles attached to my clone for animating purposes? I can tick play on awake / not hide it on the original to always have flames shooting, and then play a rocket launch animation, and that works. But I can't seem to hide the flames on the original, and show them on the animation during the override.

oblique panther
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my models dont export with facial expressions when i attach motion data to them

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some work and some dont

plush jungle
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i had a prelab system and wanted to switch it by 90ยฐ which wasnt possible so i did another system with different settings . When i come to the particle effect with the camera now it gets smaller, so I cant enter the particle cone at all :/

acoustic talon
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should be a simple hide on your model, make active in the animation fix, but it sounds like thats not working @jade terrace

jade terrace
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yeah definitely not working

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i've remade this guy like 14 times.

acoustic talon
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@plush jungle like the cone is flat or the particle isnt going far enough?

thick ledge
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crap new issue

plush jungle
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the cone is flat and i want it to be flat

acoustic talon
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maybe its a hierarchy issue or something wrong with the particle system itself @jade terrace

plush jungle
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but when I get closer to it with the camera the circle gets smaller and smaller

thick ledge
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so i found a shader that allowed for the animated textue. When walking the plane does not move well with the model :/

acoustic talon
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well I think that's normal with Unity. What do you need to zoom in on it for tho? @plush jungle

plush jungle
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@acoustic talon isnt the camera imitating the player camera so if other people come close to the particle effect it will dissapear for them

acoustic talon
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no, that wouldnt happen afaik with a particle system

plush jungle
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ok i guess i upload the avatar real quick then and test it out

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ok

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it gets smaller for the people walking close to it

jade terrace
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Alright. I built the same character, except for I waited until the moment of upload in order to hide the particle in the game object on the original. Play on awake is ticked.

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I had to join vrchat, select new avatar, it froze. Started again joined and tried it, no particle, joined again and it worked?

lilac dew
thick ledge
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@acoustic talon how do i keep a plane always relative to face dispite animation?

acoustic talon
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like a plane game object? you would put it under the head in the model's hierarchy and it should stay in place with the head automatically @thick ledge

thick ledge
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i figured it out

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i needed to child it to the bone not the mesh

solid trail
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anyone know where to pick up popular animations that are NOT on Mixamo such as "caramelldansen", "Dab" etc

acoustic talon
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yep, all extra models should be under the bone hierarchy if you want them to move with the animation

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like wings should be attached to the spine

candid flame
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Hello.
So it's probably something really dumb that I did but I just can't find a solution, including after searching online, and I'm getting kind of desesperate...
So I've already made several animations without any real isue, but now I just can't create new ones or edit the ones I already made anymore...
When I select any animation (old or new), the "add properties" button is greyed out, and when I click on a model to select it it immediately opens the last animation I made before getting this problem... Does anybody here have an idea of how I could fix this please ?

quartz frigate
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I want to make an animation that shoots a puff of confetti from my hands when I do a certain emote, but in game it just appears at my sides and I'm not sure why

frosty pendant
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does someone know how to get snails marker to work? i am still using trail render to draw but i hate using only 1 line...

sullen saddle
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Anyone versed with particles, know how to make a particle system where something spawns at a fixed point, then moves after a delay

clear yew
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hey does anybody know a good animation asset for unity that is similar to dynamic bones?

sage kernel
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Can I use emotes to make appear an object in my hand ? Coz' everytime I try it the object disappear at the end of the emote animation, is it impossible ?

quartz frigate
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At the moment it seems, yes. Objects only appear as long as the emote/gesture is used

sage kernel
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Ok thanks

oblique beacon
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@candid flame you probably have a controller in the controller slot for the model you're trying to edit the animations on. just switch it to none and you should be able to edit it

candid flame
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@oblique beacon That was indeed the case, no idea when or how I added that but it works now.
Thanks a lot for your help ^^.

oblique beacon
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Np. I've run into that one myself lol

sacred swift
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would someone be willing to help me figure out rotation animation... I know how to do it but I need to know how to make it to where it doesn't do a stupid backwards circle at the end

clear yew
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hey does anybody know a good animation asset for unity that is similar to dynamic bones?

rugged yew
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I want to delete an imported animation in Unity to replace it with another. How do I do that ?

oblique beacon
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So you don't have to make the animation at all yourself? Just import it and put it in a controller?

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or a gesture override

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i should say

livid cypress
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Is there a good site besides mixamo where I can download animations?

solid trail
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i am also wondering this

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im looking for the emotes dances like bubbletop which i see on alot of avatars

near solar
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Does anyone here know how to make an animation that lasts? Like if I want to have a transformation and make it stay while held instead of just spazzing out because the animation is looping

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Or do I just uncheck "Loop animation" in unity?

rugged yew
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you were talking to me @sacred wharf ?

grizzled furnace
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Can i somehow make an animation that dosent follow me as i move around?

final ridge
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Like particles?

grizzled furnace
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@final ridge Things in general

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its the same for particles i imagine

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if there's a way

quartz frigate
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Well, particles have a property that allows them to render as either local or world, world I think means they don't move with the avatar

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Though I'm far from an expert with this stuff

final ridge
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What he said

quartz frigate
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I'm making an animation that shoots a puff of confetti from my hands when I do a certain emote, but in game it just appears at my sides and I'm not sure why

oblique beacon
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^ I'm working on that myself with a particle animation

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its hard to figure out what the proper direction to set it as is because it looks different in the animation vs. the regular model in tpose and then how it looks in VRchat

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ive got a banana thats a spartan laser. Trying to get the laser particles to shoot the right direction

quartz frigate
#

My problem is that it looks like it's attached to my thighs and shoots straight down

oblique beacon
#

yeah mine was shooting out of my hip and to the left

#

so im reassigning it to my hand and then changing the rotation and going to see what it looks like in game as far as how much the rotation affected where it emits from

quartz frigate
#

Mine is attached to my hands and should be the right direction

peak relic
#

Anyone know how to import a VMD that's not humanoid?

turbid sluice
#

I'm having an issue where the furcuffs on my boots don't stay connected to my legs during an animations. Any ideas? http://prntscr.com/i1uusj

Lightshot

Captured with Lightshot

peak relic
#

What are the furcuffs parented to?

turbid sluice
#

no idea how to check or figure that out ๐Ÿ˜„

#

themselves i think so they can have physics.

#

if i fix it. Will i have to re do ALL my dynamic bones and every setting? or can i refresh the imported model :(?

peak relic
#

Ahhhhhh. You need to readjust the rigging on Unity.

wispy onyx
#

56,140. Did they raise poly limit?

turbid sluice
peak relic
#

Also was the Furcuffs a part of the model already?

turbid sluice
#

yes

peak relic
#

Seems right. So only way to actually see is in game I guess. Also are you able to send the hierarchy from Unity?

turbid sluice
#

looks like that's the issue.

#

The bones for it aren't under the legs but the hips

#

So i just need to learn how to put those into the correct heirarchy / parent the right bones.

wary goblet
#

How do I combine facial expressions and hand gestures? I know how to replace the hand gestures completely, but I want both animations at the same time. Do I have to animate the hand gestures manually?

clear yew
#

hey with dynamic bones how can you make something dangel?

#

like just flop like theres no bones

turbid sluice
#

Yes @wary goblet You have to animate the hand gesture. I don't believe there are preanimated hand gestures you can modify. That'd be great though lol

wary goblet
#

@turbid sluice Ouch, okay. I don't suppose there exists some sort of table with the needed values?

turbid sluice
#

that would also be useful.... lol

#

but i guess once you do it once you can screenshot them or save them.

wary goblet
#

@turbid sluice Yeah true. I guess I'll just have to get to work then

#

Thanks for the help

turbid sluice
#

There is one thing that can help

#

it lets you just grab the bones in unity and move them with scroll bars. It'll auto keyframe the settings

clear yew
#

So I bought Riko from the Unity Store but she has no viseme's even though she should do? any help please? D:

turbid sluice
#

does it say she'll come with them? Might have to contact the creator or unity for refund.

clear yew
#

Idk, Pokelawls bought one from the same creator and that had viseme's so i imagine it would do too

peak relic
#

Back

#

@turbid sluice drag the legcloths to the ankle.

#

In the hierarchy

turbid sluice
#

in Unity?

peak relic
#

Yup

turbid sluice
#

it says it'll break the prefab. Isn't that bad

#

hmm i guess i can duplicate it and find out the hard way.

peak relic
#

I had a similar problem with a cape before. It works but you will have to reduplicae the animation model and copy all the animation keys over so that the cuffs stay in position.

#

Reduplicate*

jagged wigeon
#

@near solar did someone ever answer you? I was coming to ask the same question

turbid sluice
#

Hmm the animations are from a Asset pack. Which I then modified to work with the rigs. So they aren't created off the duplicated assets like usual

peak relic
#

Ahhhhhh. Should be good to go then.๐Ÿ˜

near solar
#

@jagged wigeon Didn't get a proper answer, I just had to extend the animation but I can't just keep the gesture down

#

Works for now, want to see if I can fix it later.

turbid sluice
#

next i hope i can figure out why any VMDs i've imported and work with turn into monstrosities.

#

where their heads twist off and shit

quick goblet
#

almost sounds like it's pulling the positional in addition to rotational data for bones (though I haven't tried doing VMD imports before, so I'm just guessing at this point, sorry)

peak relic
#

Haven't tried VMDs on a Humanoid yet but whenever I try to get it working on an object that it came with, only half of the stuff works.

turbid sluice
#

the issue i think is. You have to import the animation into Blender and then Export as FBX on the model you want. Thing is because you have to click Fix Model it breaks/changes all the bones to match Unity/VRchat. Which no long matches the animation of the Fixed model.

#

So even though it loves perfect in Unity on the model in the FBX it looks horrible on a VRchat model.

#

currently i'm trying to figure out why despite having an animation where i get kicked and fall backward a few feet. My account ingame stays stationary while doing the motions. As if the Z value is locked and isn't allowed to change.

peak relic
#

That's with the cuffs parented to the ankles?

turbid sluice
#

yes

#

well the shins but still they are up damn high

unkempt holly
#

anyone know any guides for adding particle effects like smoke onto an animation

earnest trail
#

somebody have dab anim?

hushed robin
#

How do I prevent the avatar from falling halfway into ground?
I did a duplicate, created 1 frame animation, deleted the duplicate, moved the anim file to override and moved the overrides to avatar.

#

Still drops me halfway to ground ingame ๐Ÿค”

white epoch
#

you have to run a transform on the animation and have all the frames have it at the height you want it at

hushed robin
#

@white epoch Thanks for the reply, just to clarify; I need to animate it the same standing T position on both 0 and 1 frames?

clear yew
#

is tehre a way to change fbx animation file from maximo from read only to modify also? so I can increase the length of the animation

exotic ember
#

anyone have any experience adding sound to walking animations?

serene lava
#

Why can't avatars use event handlers anymore?

clear yew
#

because its a vulnerable function

buoyant sierra
#

Question, any way to fix slow animation recoveries?

#

Hand takes ages to reset after doing 1 specific custom anim

bold owl
#

Anyone know how to use shape keys in unity animation?

hushed robin
#

@bold owl Add property -> body -> skinned mesh renderer

#

Select the key you want

#

In animation window.

bold owl
#

I got that far, but one min just got home, forget what the roadblock was

#

lemme pull it all up again

#

oh turns out i didnt get that far, i was just fiddling with the skinned mesh renderer as a component

#

cheers

#

got another one, how about adding a sound clip to the animation?

hushed robin
#

Is it possible to add facial expressions as emotes?
The animations work great on VR overrides (ex. handgun) but when I add it as an emote the avatar warps.
Tried to copy stats from idle animation and add the expression onto it

royal ridge
#

I got a dance animation from mixamo but don't know how to get it to override the default dance animation

hushed robin
#

Now the avatar just gets a spastic seizure

bold owl
#

Hmm, so I'm having a mask lower over an avatars face as an animation, was why I asked about shape keys
just occurred to me that the mask would just teleport down, or not stay down, yeah?
how would I make it persist? and even then how would i revert it in-game

sullen hill
#

can anyone tell me how to disable blinking during gesture overrides (facial expressions)?

#

I added the Animation property and disabled it when making the animation, but the blinking still happens in game

wary goblet
#

is it possible to make animations dependent on other animations? For example only allowing a gunfire animation to trigger while another animation which equips a gun is active?

hushed robin
#

@bold owl Just disable the sound by default, enable play on awake and make the sound active in animation?

clear yew
#

How exactly do I animate in unity? Every time I try to make an animation the keyframe goes to the default pose

bold owl
#

oh schweet didnt realize it was that simple, thx

surreal iron
#

like i want to add the rings that floats around the weapons

#

in nier automata

exotic ember
#

best bet is to attach a particle system to the weapons that float around it

nova chasm
#

i added visemes and they work fine, but the default state is with my mouth open and it doesnt make sense because the Tpose in unity has the mouth closed and my other avatar works fine with visemes and mouth is closed when u arent talking

quartz frigate
#

I'm making an animation that shoots a puff of confetti from my hands when I do a certain emote, but in game it just appears at my sides and I'm not sure why

gentle kestrel
#

Is there a guid for adding custom animation

trim copper
#

Whenever you have an object you want use with a finger gesture, how do you have it dissapear from example your back?

#

I already have it so it appears in your hand, I just want it so that whenever it isnt being used, it will be somewhere else

sullen hill
#

@trim copper disable/hide the object that's on your back in the animation

trim copper
#

What exactly do I have to do?

wispy onyx
#

Do the opposite of making the object "appear"

#

So look for the object, and instead of checking the box saving is active, uncheck the box instead.

gentle kestrel
#

Is there a guide for animation?

wispy onyx
#

Since the box will already be checked

sullen hill
clear yew
#

I tried this doesn't work on mmd models

stoic harbor
#

guys i got a question
im trying to add a motion to a character
is there a way i can make it trigger instead of just spawning in with dance on
(following Shana's tutorial)

wispy onyx
stoic harbor
#

oh... stupid discord shows no pop ups anymore....

#

sorry xD

#

alright well ty xD that sounds to much of a pain rofl

#

gonna keep it like this haha

clear yew
#

If I decide to animate in unity myself without mixamo how do I do that?

#

Every time I duplicate a model>create new controller> create animation>? every time I try to move a bone it resets to a default pose into the ground

nova chasm
#

@clear yew YES me too!

upbeat wigeon
#

yo what is the 15$ asset for unity that gives you better tools for making animations?

lime valley
#

I own it and constantly forget the name

#

"Muscle Animation Editor"

upbeat wigeon
#

ty

lime valley
#

np

trim copper
#

So i click add property, add the object that isnt used with the finger gesture, and uncheck active. That will make it so when you use the gesture, it will dissapear?

sullen hill
#

correct

clear yew
#

hey guys do you know of any program similar to dynamic bones?

topaz barn
#

Well if there is any a lot less people will pay for dynamic bones.

#

So no.

white seal
#

So I was trying to add a flame thrower to my finger

#

and the vrchat is blocking the script?

#

I see people with similar stuff in game, just curious why its blocking it

plush meadow
#

You mean animation?

#

Like particle system?

white seal
#

yeah

plush meadow
#

Well depends on the settings you use.

white seal
#

im kind of new to particle systems, i attached it to my finger, was going to use hand gestures to fire it

plush meadow
#

I had to use different ones in order for my gun to fire and muzzle flash/gunshot sound to show.

white seal
#

Do I have to actively attach it to my model? Or is plugging the particle system into the animation itself sufficient?

sullen hill
#

yeah, I've attached a particle system to a finger to play when doing an gesture, but it doesn't seem to work in game

plush meadow
#

What I did was enable the sound and particle effect on the main avatar.

sullen hill
#

I think you have to actually place the particle system into the model's armature

#

@white seal

white seal
#

How do you keep it from constantly going off?

plush meadow
#

if you added them to a game object, you disable the game object but leave enabled the audio source and muzzle.

#

particle system.

#

Dunno.

#

But it works properly on my end.

topaz barn
#

So how to render the inside of an gameobject?

#

Ive seen people with something that is transparent until your viewpoint gets inside the object

#

Like a transparent box with textures on the inside if you get your head inside of it

#

Um, maybe I can ask my question in advanced channel?

bold cloud
#

Is it possible to have animation flying around the avatar without overiding the trigger? I am on destop mode

thick ledge
#

Using cats in blender. I have bones behind the eyes but i get the error "has no existing vertex group..."

#

how would i fix that?

clear yew
amber pollen
#

i love Spheal, such an adorable Pokรฉmon

#

will you do the shiny version too?

clear yew
#

I just need to switch the texture honestly. But 'im having alot of issue with him right now

#

mainly because his run animation rolls

hexed current
#

Hey guys, I need help

#

My Mixamo walking animation doesnt seem to be working in game

#

everything else works except my idles and walking. I start to walk normally then I just freeze and glide. And my idles are acting as poses rather than animations

#

any clue?

#

I'm using the custom override for the animations, as per the tutorials

amber pollen
#

๐Ÿ˜

clear yew
#

sadly i'm having alot of issue with his walk animation not working properlly, and I honestly have no idea how to fix it few hours in

lilac dew
#

just a wild guess

#

but im guessing its something to do with the cut point of the animation?

clear yew
#

I mean, in unity it looks perfect. I'm not sure what vrchat did to it

lilac dew
#

vrchat tends to like cutting off animations earlier than intended from what ive noticed

#

so u might wanna try changing the cut point slightly

#

(?)

clear yew
#

I also tried to extend the animation to 24 frames with unity, but nothing

lilac dew
#

mmmm

clear yew
#

animations can only be 10 seconds if they are in the emote slots

#

that's the walking animation, and it's 17 frames, so it's like 1 second

#

it's cutting midway and it looks weird

#

make the animation repeat twice

#

so when it cuts, itll cut after 1 cycle

#

:^)

#

how can you do that?

#

copy paste the animation into itself

#

the properties

#

and add it to the end

hexed current
#

could my walk animation not be working because I have bake into pose and original selected?

clear yew
#

so i need blender i suppose

#

It will be easier in blender, yes

#

thought there was a setting in unity and that i could get away with it

#

i'll look into it and tell you what happens

#

hey guys im trying to do an animation for a kamehameha and i am try to time the audio with the charge up and the actual blast but in game they all just happen at once. can anyone help?

lilac dew
clear yew
#

@clear yew duplicating the anim and adding at the end only made the animation look bad twice. It sure was a nice try tho

sage radish
#

is there a way to loop an animation?

sage radish
#

thank you

clear yew
#

maybe if I duplicate it and reverse it

#

but idk nuff blender to know how to reverse animation

sage radish
#

where do i find that

#

the loop

clear yew
#

Clic on your animation, then clic edit

#

on top right

sage radish
#

i made it take place of a controller

clear yew
#

clic the animation in your project window

pliant plank
#

Do animations require a set ammount of runtime to work as overrides for idle, walking and other animations? (disregarding standard overrides such as emotes and finger emotes)

sage radish
#

ok cool

pliant plank
#

Been trying to get an idle animation to override the standard one to widden arm-space, the animation in it of itself plays out normally in unity, however the leg contorts in-game at an angle

sage radish
#

thanks Tuturu that helped a lot

manic rapids
#

So, I need increase hight of sitting animation. I need fix all sitting animation in Blender or exist another way?

glass anchor
#

I don't get it... my sound effects are SO quiet

#

but some people are deafening

#

like even if there's those people who modded the sdk, it still only goes up to 1.0

#

which isn't as loud as the stuff I hear in-game

lime valley
#

I think there's an exploit that you can do that involves stacking them to make them loud

wise whale
#

Is it possible to trigger an animation with another one? I tried using the event system with an gun draw animation from mixamo, that would trigger the other anim which enables a gun and fires it with effects. But it doesn't seem to work

plush meadow
#

Chaining animation? Not sure if possible.

#

And what do you mean?

#

You could make your own gun/gunfire animation.

#

Although it works with vr only though.

#

I don't think you can trigger one gesture animation with another unless you gesture both correctly one after the other.

clear yew
#

I think I found the problem: when the walk animation ends, it goes to the idle animation for a fraction of a second, then restart the walk loop. Now, the head position for the idle animation is way more different than the walk one, thus why it makes a suttle cut. The animation is fine. it's the transition. And i'm not sure if there's a way to fix that @clear yew

sullen hill
#

my model still blinks when performing the gesture in game. Anyone have any ideas why?

normal skiff
#

so I thought I would pilfer my animations from the example ones, but indeed the example ones are empty, so short of making finger pointing again from scratch, is there any way to get the default ones?

#

actually I say empty, but they do have data in them, it's just the default position data for a blank animation

clear yew
unique ferry
#

Could you be a little more descriptive?

paper rock
#

So, I'm pretty sure this is the right room to ask about this problem because has to do with an animation, but basically this is what the blushing and whatever the other shading blend shape is looks like in blender

#

wait, I can't post a picture of it

#

Well, in blender the blend shapes I'm talking about look like they're lightly faded on to the avatars face like you'd expect them to look in an anime or whatever, but in unity they look like a solid blob of color

#

and I have no clue how to fix them

hexed current
#

Hey guys, can you use mixamo animations without a mixamo rig?

#

cuz I added in a few breast bones i dont really wanna lose :/

quartz frigate
#

I'm having issues with a particle system, I want it to appear from my hands but it just goes straight down from my sides. I checked and it's parented to the hand bones of the model so I don't know what went wrong.

swift folio
#

hello

paper rock
#

There's how they look

#

Would anyone be able to tell me how to make them look the way they do in blender, but in unity?

simple aspen
#

does anyone happen to have a bubbletop; animation they dont mind sharing?

paper rock
#

a what?

simple aspen
#

its that but the dl was taken down was just wondering if anyone had it

hexed current
#

Is it possible to have Mixamo animations with a normally rigged model?

paper rock
#

It's a cool animation but I don't have it, sorry :/

#

I'm not sure @hexed current

hexed current
#

Because if I use custom animated breasts, then I cant have other animations without creating them

#

and im not that good lol

paper rock
#

I'm not either lol

hexed current
#

well shit

#

I mean default animations are fine, I just want my breast physics cuz finesse

#

Lol

#

I think its stupid you cant edit armature after importing

#

really stupid.

paper rock
#

Same lol

hexed current
#

"Oh, just spent an hour on that model but forgot to fix the armature? well fuck you!"

#

Im working on an ann takamaki avatar from persona 5 (bikini version) with breast physics, anyone interested in wanting that?

plush meadow
#

If you rig properly, you can use mixamo animations. @hexed current

#

No thanks.

hexed current
#

its not accepting my upload into mixamo for some reason. must be the skeleton. :/

plush meadow
#

Are you using the blender fbx export?

#

It takes awhile to upload sometimes.

hexed current
#

yep

#

well it just says unable to upload after it finishes

#

so my guess is that its impossible to upload it then

#

one way I can get it to work is by deleting the armature, but I dont wanna lose my breast bones I created

plush meadow
#

Think of it this way.

#

Can you upload the same model into vrchat?

#

OR have you not tried that yet?

hexed current
#

everything in armature was green, but said spine needed to be refigured

#

so I could easily do that in unity though

#

but as for fixing whatever that is in blender sounds like a nighrmare

nova chasm
#

so I animate the eyes like this but nope, apply it to the Animator component hit play nothing happens to the eyes, but the animated blink shape key works! yes I changed to legacy

plush meadow
#

Guess it just depends on the model I guess.

#

Not all models work.

hexed current
#

Id be fine with having it default anims if it means using the character ๐Ÿ˜ƒ

trail fulcrum
#

is there an easy way to turn a vmd file to something I can use in the animation override

marsh lynx
#

uploads not working for me

edgy aurora
#

@marsh lynx delete old SDK get the new version of SDK

plush meadow
#

Uploads don't work right now.

edgy aurora
#

oh

#

really?

#

rip

jade elk
#

How do you make a flying/float animation? I know how to make animations and have made plenty before but trying to make an idle float animation has been giving me problems. If I change the avatar position or Root T y position in the animation, the character just hangs upside down and the view point doesn't change to match the height.

normal skiff
#

it wouldn't surprise me if you had to animate the View Position to match where you moved the rest of the model

#

my question would be what if I wanted to hang upside-down, how could I get the view to flip ๐Ÿ˜„

leaden jasper
#

Sorry if this is a noob question but I watched nearly all the youtube videos on animation overrides and didn't see a consensus on whether to put the custom override animation controller in the animation controller slot in the Animator component or Not. I get it that you're suppose to put it in the custom standing and seated anims slots. I experimented with leaving it blank and got unexpected behavior. But then again I got unexpected behavior when I filled it in too. Any help is appreciated. Thanks

normal skiff
#

I don't fill it in for mine at the moment and they're all working without it

leaden jasper
#

ok, thanks

normal skiff
#

but it confuses the hell out of me too ๐Ÿ˜„

leaden jasper
#

๐Ÿ˜ƒ

languid gull
#

Is there no way to offset the sit animation so small avatars don't clip through chairs? I tried animating position up the model ended up in the same spot

#

That or I didn't override it properly

formal tangle
#

Curious about Ru's question too! Also, I have a crouch run animation from Mixamo that instead of running on the ground makes my characters run on air I tried baking into position in inspector and also ofsetting several meters down in the y axi but no change in VRChat (in unity it works perfectly fine)

spare bramble
#

anyone any good with particle system? i want to change this from these small spheres to a rose texture but its greyed out in the corner any help?

torpid light
#

open the renderer tab and change the material instead of trying to set the texture of a default material

spare bramble
#

thank god for unity autosaves it froze earlier mid upload and crashed unity thought i had lost all the 2-3 hours work i just put into that model haha

next obsidian
#

Someone here knows how to change the running animation? the normal one suck

jade elk
#

Still need help with this flying animation. I discovered that changing Root T y only affects the feet so it raises the feet and not the rest of the body. I've seen flying idle animations in-game so I know they're possible and there's no tutorials online that explain how to do it.

swift folio
#

hello

next obsidian
#

let's spam tupper for him to make one in which he explains how to do it xD

swift folio
#

can i get some help?

next obsidian
#

ask and see if someone can help

swift folio
#

i just need help with some basic stuff

thick ledge
#

setting up blinking animation in blender/cats. when i select the blink key animation i do not see the correct list as shown in shape keys?

swift folio
#

can somebody please help?

spare bramble
#

whats up? @swift folio

swift folio
#

lets say you have a charcter with a sword that is in a sheath instead of pulling out another sword out of nowhere how do i make the sword that is in the sheath dissapear when the animation starts?

obsidian vigil
#

does the sword have a separate material?

#

if yes you could try to press the record button on the animation and set its opacity to transparent

swift folio
#

but what if the sword and the sheath are the same material

obsidian vigil
#

rip

#

dunno ๐Ÿ˜„

swift folio
#

1 more question

obsidian vigil
#

other method would be to have the sword as a separate mesh

#

but i think it wouldnt move with the body then?

swift folio
#

i could stick the sword on the sheath in the hierarchy

obsidian vigil
#

you could try if that works

swift folio
#

when you said make it transparent you ment to press the button in the hierarchy to make it invisible right?

obsidian vigil
#

could do that if its a separate mesh

#

if its a material though i would make it transparent

thick ledge
#

setting up blinking animation in blender/cats. when i select the blink key animation i do not see the correct list as shown in shape keys?

#

no one hm?

obsidian vigil
#

i dont really understand your question

thick ledge
#

in blender under the cats addon

#

i am trying to set up blinking animation

#

when i select the the left and right eye blink i am missing the correct animation

#

but when i select the mesh i see them

obsidian vigil
#

put the slider to the right and look if the eyes change

thick ledge
#

its does

#

but i cant select it as a blink is cats

obsidian vigil
#

have you got all your meshes joined?

#

into 1 body mesh

simple aspen
#

ugh i so want the bubbletop animation lol

thick ledge
#

no separated

#

do i need to join them?

obsidian vigil
#

yes

#

you do

simple aspen
#

You need to join ones that would be part of a blink, such as eyelashes and face

obsidian vigil
#

not every mesha has the shape keys

#

mess*

#

mesh*

#

dammit

novel flower
#

Does anyone know how to make your avatar have the slow separate derpy blinks that one character has?

simple aspen
#

oh you talking about that rainbow loli lol?

novel flower
#

Yea

simple aspen
#

that is so derpy lol, but no i dont know , sorry

novel flower
#

Want to make some of my other avatars do that lol

snow adder
#

@novel flower guessing it's the same way as making normal blink animations but setting the eyes to blink at different times? Just made some a custom blink myself and trying to update a model though it doesn't seem to be going through

#

wait, the one I used blinked both eyes, guess there needs to be one for each seperate eye?

novel flower
thick ledge
#

@obsidian vigil when I export the model to unity

#

its missing textures

#

and i keep trying to add them

obsidian vigil
#

Define missing textures

#

have you got the textures

#

and the materials are missing

#

or are the texture files gone

final ridge
#

I'm assuming the trail effects on the eyes

#

You'd have to make your own particle system for that

thick ledge
#

define missing textures?

#

you have a tutorial on that?

obsidian vigil
#

Have you got the folder with all textures?

#

all png and jpeg files for the model

final ridge
#

Which do you import first

#

The fbx or textures

obsidian vigil
#

doesnt matter

#

when fbx is imported it creates a materials folder

thick ledge
#

textures the fbx

#

yes

obsidian vigil
#

you need to drag stuff on anyway

thick ledge
#

in unity?

obsidian vigil
#

basically

final ridge
#

Rip ok you go help him :^)

obsidian vigil
#

Fox this message is directed to wen

#

now

#

Fox

thick ledge
#

oh...

#

my mistake

obsidian vigil
#

have you got all the png of the model?

#

in a folder

#

all the textures

#

...

lilac orbit
#

Uuh does anyone here have idle animations? I'm not really good at animating so I'm trying to find any ideas for an idle animation.

lilac grove
#

Is it possible to change a material in an animation? Everything I see implies there isn't

obsidian vigil
#

Well, Fitzy ive been trying to to that but i dont think so because its permanent

#

you could copy the bodypart and layer it, then disable one though

#

at least i think so

lilac grove
#

Do you know if hidden stuff has a performance impact?

obsidian vigil
#

yeah

#

but 1 hidden layer shouldnt be too bad

#

@lilac grove

#

as long as not the whole model is separated

lilac grove
#

Ah, not too keen on seperating the mesh

#

so I shall find a different way

normal skiff
#

supposing the model I found doesn't have shape keys but does have multiple alternative eye textures and meshes I want to turn on and off... how on earth do I even

#

I can't see an obvious way to turn off just one part of a model

halcyon dirge
#

@novel flower Did you have anything in mind? Light, particles, sound?

thick ledge
#

My fbx has 2 L eye

#

how do i delete one?

errant light
#

i have a model with a sword on it's back and when i take out the sword to my hand i want the one on the back to disapear, is there a tutorial vid on that?, can't find one

pastel ravine
#

soo

#

im working on a goofy Soild Snake mainly on animations

pastel ravine
obsidian vigil
#

Oh hell yeah

#

@pastel ravine

#

I need that anim ๐Ÿ˜„

#

can you explain how you did that, im still pretty new regarding animations

#

also, how to use it on your character

pastel ravine
#

im using a XNA model

#

which comes with IK

#

for legs

obsidian vigil
#

wait what is ik

pastel ravine
#

basicly

#

links bones together

#

so if you move the foot

#

it will move the other bones to do with that foot

#

or hand

#

or spine

obsidian vigil
#

can you do that in blender?

pastel ravine
#

or head

#

well

#

if you have a xna model

#

or pmx

#

or whatever else

#

they come with ik

obsidian vigil
#

oh okay

#

i have one

#

or like 30

#

but how do you animate that

#

i know how to move a single finger

#

to fit around a grip

#

thats as much as i know

pastel ravine
#

lemme get an animation guide

obsidian vigil
#

k thank you ๐Ÿ˜„

pastel ravine
woven hinge
#

how do I set up finger posing for gesture animation overrides?
in tupper's tutorial he's basically like "input these values that I've already determined beforehand and don't ask any questions"
and doesn't really explain the method for posing the fingers to get the right gesture for the animation

obsidian vigil
#

@pastel ravine wait, so youve done your animation in blender?

novel flower
#

@halcyon dirge Was looking to do SFX but not sure which to use to get it like that lol

halcyon dirge
#

@novel flower I mean you must have an idea of what you're going for? If not, we'll just add censored weiners flying out of your bum when you move.

pastel ravine
#

wot

halcyon dirge
#

Hmm?

novel flower
#

What you mean? was looking to make it look like pic i posted where light/smoke drifts from conrers of eyes

halcyon dirge
#

Ahh

#

Derp

#

I would recommend creating a slow fire effect, and put them on the face.

#

I presume you know how to add items, such as hats etc.?

#

It'll create the smoke effect like Arthas, from WoW.

#

Making the fire transparent, so that you can actually see through ofcourse.

novel flower
#

Btw trying to animate magic cirlce, then rising particles, then my fire wings spawn. I can set delays and time on magic cirlce and rising particles, but not wings. If i want to wait for the wings to spawn after the magic circle and rising particles activate how do i plop that in animator?

halcyon dirge
#

I haven't done so much in animator yet.. but can't you make the wings invisible till X-time after the animation starts, then make them appear after?

novel flower
#

tried that in animator by having the wings not checked then checking them at 4s but still instant turn on when i press play

halcyon dirge
#

The tick box will only hide the wings in the scene, not in play.

#

What you can do.. (slightly cheating) is hide the wings under the ground, and when they are needed, make them jump back onto your bag in the span of 1 frame.

#

That way they'll "appear" invisible

#

Other than that, you might need a Script for it..

novel flower
#

Is there still issues with Avatar uploading?

sand apex
#

Yes

halcyon dirge
#

@novel flower I guess the silence mean you figured something out?

sand apex
#

I don't know how far you are into your animations btw but if you put wings under your magic circle or rising particles you can just make them appear when one of those appear I think

halcyon dirge
#

@sand apex It is more how he'd make them appear, since he can't use the tickbox.

sand apex
#

So he can't just put the tickbox in the animator and make it so it's on or off when the particles are on?

#

There's actually a more creative way to do it since you get a lot of options when making an animation for a particle system but I assume he figured it out

pliant citrus
#

could u just use Color Over Time and have them transparent until the desired time

sand apex
#

Maybe, you can't make the color transparent but I guess you can make it sem transparent if you have something to make it blend in

pliant citrus
#

You can't set particles to alpha 0 ?

sand apex
#

If you can then I'd like to know

pliant citrus
#

add particle system, check box for color over time, top keys are for alpha, bottom for color

sand apex
#

I haven't messed around with the color over time setting that much so it'd probably work if that's possible

#

Can I see a screenshot of what yours look like

pliant citrus
#

sure

sand apex
#

Ooooh yeah that'll definitely work

pliant citrus
#

Just remember that the length of time it takes to go through that gradient is the Lifetime setting in the particle system

#

And if you 'prewarm' it it could show up at any time, so leave that unchecked

#

And if it's looping it might not have your desired effect

woven hinge
#

does anyone have pre-made gesture settings for animation overrides? just looking for the gestures that are already in game like fist, finger gun, and open palm. and by gesture settings I mean all this shit that you need to put in the animation window in unity http://puu.sh/z4cD6/3e5f11ee68.png

pliant citrus
#

Couldn't you duplicate the premade ones, then edit out everything else? or maybe you have to manually delete them which would be really annoying

woven hinge
#

where are the premade ones?

pliant citrus
#

In the examples in the sdk

#

let's see...

#

They're all in Male_Standing_Pose.fbx

#

Once you click on the Male_Standing_Pose in the Project View, you can expand it to show all the animations. Duplicate the one you're after, click it in the project view, go to the Animation tab and voila

woven hinge
#

its kinda unfortunate that following tupper's tutorial he has you buy a 15 dollar unity store plugin for this stuff and doesn't actually show you how to use it

#

ty

#

this will help a lot

pliant citrus
#

Welcome ๐Ÿ˜ƒ

woven hinge
#

hmm these actually don't seem to be working

#

I got 3 different ones, fist, handgun, and handopen, and if you look at their values they are actually all the same, including whichever one was in your screencap

pliant citrus
#

those might be starting positions?

woven hinge
#

it's a 2 frame override, starting positions shouldn't be a thing

pliant citrus
#

aww yes i see

#

maybe those animations are empty ๐Ÿ˜›

#

Sorry man, just started using the SDK tonight. Saw them and assumed they were actually there :/

novel flower
#

@halcyon dirge Nah done messing with stuff tonight

halcyon dirge
#

Fair enough ^^

normal egret
#

https://i.imgur.com/LOpayqe.gifv
I have this float animation for Madjick that works fine and plays all the time. I want to have crosses that float up and fade away from the orbs like the original animation has http://undertale.wikia.com/wiki/Madjick
can anyone give me a hint as to where to start? should I do something in unity or in blender for that ?

Undertale Wiki

Madjick (/หˆmรฆdส’ษชk/ "magic") is an enemy found in the CORE. A mercernary sage, its warrior counterpart is Knight Knight. It is associated with the "Sage's Path" in the CORE. Appears With Knight Knight

halcyon dirge
#

@normal egret Looks good, you just need to add particle effects in Unity, and you are golden!

normal egret
#

Do i need to create a cross shape and a white texture in Blender beforehand? I need to learn about particles

halcyon dirge
#

The particle effects can all be fixed in unity, and you just need a 2D image for the crosses.

normal egret
#

Great, thanks a lot

halcyon dirge
#

Kinda like this, just not as many particles and ofc. not fire ^^

#

If anything, just tag, me and I'll see if I can help ๐Ÿ˜„

spice meteor
#

is it actually possible to import generic dance models to vrchat with body physics ?

#

i mean other than using dynamic bones

halcyon dirge
#

@spice meteor What, like premade dances?

vagrant swift
#

i think you can only do that by using the dance made for a specific avatar

spice meteor
#

yea, like the music club that imports model dances also imported body physics so i was wondering if you could actually do so too

halcyon dirge
spice meteor
#

yea, ik but in this tutorial they show you how to import a model with the body and armateure only but delete the actual physics

halcyon dirge
#

So what, is it you're after?

#

So like you have your normal avatar, but an emote that is a dance?

vagrant swift
#

i think what he wants is for the dance to make clothings and such move without putting dynamic bones

halcyon dirge
#

@spice meteor

#

Is it true?

spice meteor
#

oh yea , that is true

halcyon dirge
#

Ahh.

#

Yea, just add dynamics as on a normal avatar.

#

When you try to overcomplicate things... Nice job Bloody...

spice meteor
#

rip fps ๐Ÿ˜„

whole summit
#

so i went and add a zombie crawl for my avatar but every time i move my body becomes a fidget spinner :v

#

tf

sand apex
vagrant swift
#

@halcyon dirge how do i do that tho

#

the one where i put the dance as an emote on my normal avatar

halcyon dirge
#

I am unsure of that. I think you just need to add the animation in, in Unity rather than Blender.

vagrant swift
#

problem is the dance file itself is on vmd

peak relic
#

Is there any possible way of getting an audio spectrum to work on an avatar?

whole summit
#

yeah, i did, it doesnt turn as much now but when i go for too long it'll eventually turn

halcyon dirge
vagrant swift
#

ok~ imma check into that later

halcyon dirge
#

Sure thing

sand apex
#

@whole summit try baking checking the "Bake Into Pose" for Root Transformation and Root Position (Y)

#

Or even for XZ and make the based upon Original if that still doesn't work, sometimes it'll just require trial and error if you got yours from mixamo

whole summit
normal egret
thick ledge
#

for some odd reason my arms are behind me?

#

any ideas on were i should look to fix that?

#

ya

halcyon dirge
#

@normal egret They should, they seem good, a little too fast maybe?

thick ledge
#

any ideas?

normal egret
#

@halcyon dirge Great, all that's left is some parameter adjustment ๐Ÿ‘Œ

halcyon dirge
#

Yeet

thick ledge
#

oh well...

pastel ravine
#

?

#

hey i got some issues

#

for some reason when my player moves the lower body spins

#

or head and below

#

anyone know why?

normal egret
#

@thick ledge Go into unity, go to the "rig" tab of your model, click configure. then go into the muscles tab.
check if your character looks weird there
DM me later because I'm at the gym and can't really help now

#

when characters aren't in T pose or if they don't look humanoid unity causes major problems

next shard
#

hello, i'm in blender and i imported a vmd animation (mmd animation) into blender but sometime the animation doesn't work really well and my character goes under the ground, anyway to fix it to make it like the true mmd animation? xD

azure glacier
#

Hello, I'm having some issues too, I added dynamic bones to the skirt of my char, and colliders to the knees, in Unity it seems all fine, skirt barely moves, as I want, but in VRChat it ignore the colliders and goes through them, I have like 0.5 damping, 0.2 elasticity, 0.9 inert and 0.2 radius, so it should be almost a static skirt with a very low movemente, but it just flirts away to the very back of my char :c

#

Any idea on how to solve it? I can send images if someone dm me

pastel ravine
#

@azure glacier turn inert down

azure glacier
#

Okay, I'll try with 0.1 so, I want it to be barely moving so that should be the lowest movement right?

pastel ravine
#

also

#

vrchat doesnt ignore coliders

#

if there dyamic bone colliders

#

its just that dyamic bone colliders give real easy

vagrant swift
#

dynamic bone colliders sometimes make the skirt get stuck in the back

#

been experimenting with it since then

#

i hope i could fix it

azure glacier
#

@vagrant swift That's the problem I'm having I guess, It's like the skirt just jump the colliders and get stuck in the back right?
@pastel ravine I tried with 0.1 but it is even worst, as soon as I walk the skirt goes to my very back, the problem should be what Chiruno said probably ๐Ÿ˜ญ

vagrant swift
#

well the most efficient way rn is to not run lol ahahaha

azure glacier
#

lmao sad but true

paper rock
#

Is there any reason that some blend shapes wouldn't be in unity but are in blender?

#

Because there are two blend shapes that I wanted to use for an animation that aren't in unity, but they were in blender

acoustic talon
#

did you accidentally delete them through decimation? only thing I could think of

safe bay
#

Does anybody here have a peacock walking animation?

paper rock
#

Nope, the avatar was already only 10K when I put it in blendewr so I didn't need to decimate at all :/@acoustic talon

#

blender*

acoustic talon
#

hmm afaik they should transfer over then

floral island
#

Does anyone have a specific place that they like to get their mmd animations from?

grand carbon
#

This probably has been asked alot already, but is there a way to dissable eye blinking during an animation override?

next obsidian
#

someone has any idea of how to create a runnning animation_ the vanilla one is horrible

turbid sluice
#

is it replacable in the custom override gestures?

#

because i know there is a free running animation in the free fighter animation pack you could rig and extract to use.

split nebula
#

Quick question. Let's say my avatar is going to be an airplane. How would I make it that whenever I press the A or D key, it would make my plane look like it's banking?

flint light
#

Why a airplane?

#

._.

split nebula
#

why not?

#

I already have tank's and trucks lol

flint light
#

XD

#

Just make animation overwrites

#

Should be fine that way

split nebula
#

wdym by that?

#

in the VRC_Avatar descriptor I see something called animation override control, is it that?

swift bone
#

hihi anyone knows of a like 2d image/particle fountain in unity or a tutorial to set it up?

next obsidian
#

@turbid sluice Yes it is, and okay, I-ll check that fighter animation pack

topaz barn
#

is this what u are looking for?

floral island
#

Okay guys I feel like a dumbass right now but how can you make the sprits you use in a particle system opaque? I can't figure it out, they're always slightly transparent

wispy onyx
#

find the shader and see if the rendering mode is set to anything besides opaque

olive topaz
#

Does anyone know if its possible to make a certain animation only play when you do a hand gesture with right hand, because i only seem to be able to override the gesture all together.

wispy onyx
#

No, they are bound to gestures so will activate whenever you do the gesture on either hand. There isnt individual hand selection.

olive topaz
#

Thats a shame ;/

swift bone
#

@topaz barn was afk but thx ill check it out

olive topaz
#

Is it possible to use avatar controllers or is that something that gets overriden by the game?

wispy onyx
#

Yes you can use avatar controllers

turbid sluice
#

is there a way to allow an avatar to move from it's possible during an emote? For example i have a emote where my character flies backwards as if kicked to the ground. But it stays in one spot and never moves position in game.

wispy onyx
#

No, you can not move during emote override animation frames

turbid sluice
#

alright thanks. It's a shame but i get it.

olive topaz
#

Cause when i look into the AvatarControllerTemplate

#

there is stuff for HandLeft and HandRight

#

and there is certain conditions to it .-.

knotty edge
#

could someone help me with fixng 2 props on my avartar that keep morphing together when i put it in vrchat?

exotic ember
#

Anyone have experience adding sound to walking animations?

wispy onyx
#

@exotic ember what do you need help with for that exactly?

exotic ember
#

I get sound distortion and i've no idea why

#

unrelated, but im also currently unable to upload anything

#

just gets stuck on the futureproofing content

wispy onyx
#

show me a photo of your audio source

exotic ember
#

not being able to drop images is a bit annoying :p

#

i've been adding and removing whitespace to the sound file at several points to try and have it loop better

stark wraith
#

Do generic rigs not work with VRChat animations?
I'm using a boneless avatar with an animation override that is supposed to enable a particle system and an audio source,
but in VRChat the model just freezes up and nothing happens ๐Ÿ˜ฆ

exotic ember
#

but no addition or reduction has even changed the distortion sound

wispy onyx
#

Thats not what i meant

exotic ember
#

@stark wraith if you mean the default animations, im pretty sure those are reliant on a human rig

#

do you mean the inspector or the animation window

wispy onyx
#

I mean send me a photo of your values in the Audio Source component you have added in unity

exotic ember
#

gotcha

stark wraith
#

Hmm, so I'd need to add a rig to override emotes?

exotic ember
#

no, you'd just need to make emotes using the rig you used