#animation

1 messages · Page 28 of 1

quasi island
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Hey, hey! I'm trying to add a custom 'blush' animation, however the transparancy breaks when importing the model into unity. Using Cube's shader on cutout, however it still shows up as a mess : https://i.imgur.com/G6x0IbM.gifv The error actually shows up back in blender, when creating an atlas. Went around this and tried not to make one - got the texture to load properly in unity with transparency, however once applied to the model it still breaks. Anyone experienced something similiar?

quasi island
clear yew
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Maybe try to make the texture translucent? it looks like it may be set to opaque

runic seal
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anyone know why on my Animation the sound is so quiet ingame sound normally in unitly

mystic umbra
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vrchat=/=unity

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@quasi island try the sprite 2d or particle additive shaders. if neither work then Id say physically change the texture fille of the face and apply that custom texture to it in photoshop or something

quasi island
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Thanks, i'll give it a try

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Awesome, that actually fixed it, thanks a bunch @mystic umbra

mystic umbra
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np

stoic harbor
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guys, stupid question, what is the Peace gesture in the Animation overwrite in unity?

clear yew
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its called victory i believe

stoic harbor
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ill try that

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thank you ❤

wide forum
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@frank wigeon In case you haven't done it already, this motion should work on Nico. It workes fine with my Nico Model.

frank wigeon
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Ty :)

sullen vine
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Can someone help me about adding blinking animation?

clear yew
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why when I change the running animation it breaks the walking animation?

sullen vine
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I am saving fbx file with eye tracking and visemes but when i opening it back eye tracking and visemes and also shape keys are disappearing. What am i doing wrong?

sand apex
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Did you decimate anything on the face?

dusty solar
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Anyone know why my props aren't showing up in my character's hands when I use the correct animations?

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The hands change to the animation I made to fit the prop, but the prop never shows up.

clear yew
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is the prop marked off to become visible for the animation? that was a problem I had where I forgot to hit the little checkbox to make it appear.

sand apex
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Can i see your animation timeline for the gesture? @dusty solar

dusty solar
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In all theory it should work since I haven't changed the animation since I made it and it was working previously.

sand apex
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You made that on the duplicate character?

dusty solar
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Yes.

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And added it into my animation override.

sand apex
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made sure your loop was unchecked?

dusty solar
sand apex
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It's placed somewhere on your wrists right

dusty solar
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Ah! I've taken a look and figured it out!

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For some reason '(1)' was added to all of them.

sand apex
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something must've tried to make a copy

dusty solar
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Oh well. I'm just glad I fixed it now. :P

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Thanks for your help.

sand apex
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np

steep citrus
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So is anyone willing to reveal the trick to hiding your nameplate? I may need it down the road for an animation I’m planning.

sand apex
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What do you mean? simply just putting a prop over it covers it up or messing with your body's position

steep citrus
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Well there are people who can put some sorta of transparent mesh or something over the name so that you can see behind it like world objects an other people an such but the name player alone is missing. And/or sometimes the player will be missing with the nameplate like totally invisible which is done by setting the mesh to inactive

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It basically looks like the nameplate isn’t there an there isn’t an object you can see that’s hiding it

sullen vine
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Yeap i was decimated face maybe thats why thx

sand apex
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np

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And Lustfool first you need to have an idea of how long the nameplates is

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Depending on what you're trying to do its easy to just make it a convenient part of your animation like some people can make their body a vertical portal as their animation and you can't really see their nameplate because their nameplate is on the top of their body

quiet jetty
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Is there a way to make a sorta like "black fire" particle effect in unity?

sand apex
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There's a particle ingredient package in the asset store for unity, download that and you should see a ton of effects you could experiment around with to get that kind of effect

quiet jetty
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Yeah i'm looking atm but there is just no way to turn it black. :<

sand apex
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Have you tried making your own particle system and working off of the materials that are in the particle package?

quiet jetty
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yeah 😒

jolly plank
sand apex
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@quiet jetty it's possible you just have to combine the effects

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first make your own particle system so you can color it black, then click on the "Renderer" option thats in its menu and replace the material with an effect from the particle ingredient package that'll show

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type in "Material" in the search bar and you should see a lot of materials you can pick from to see which could give you that black flame effect the best then you have to start editing the values so it's less particles and more flamey

gleaming minnow
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any one know where to get the emotes al lthose genreic anime chars use ?

sand apex
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mixamo?

jolly plank
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what emotes?

gleaming minnow
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most aniem chars have the same emotes for some reason

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so im asuming its a free one theyre finding somewhere

jolly plank
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can you elaborate?

sand apex
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I think they're talking about mixamo

quiet jetty
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@sand apex Got it working now, thank you! 😃

sand apex
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np

rotund breach
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anyone here know why my animation breaks after first time using it. and other animations won't work either after using that one animation on the avatar?

mental fjord
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hey im wondering

rotund breach
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i know that i could fix it by moving it to an emote slot, but i would like to keep it in hand gesture

mental fjord
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how do i make my characters mouth stay opened

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like how that little rainbow girls mouth stays opened?

rotund breach
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in unity "avatar" > body and there change the blendshape value from 0 to 100

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i think that should work

peak relic
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I'm having a problem importing a vmd animation into Unity. When I import the vmd into the pmx on blender and export to an fbx everything seems fine, but when it goes onto Unity the animation is cut short for some reason. Does anyone know how to fix this problem?

stoic harbor
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guys question

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i created a small animation

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What do i do with the looptime and cycle time

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starts at value 1 and goes to 100 or do i need it to go from 0 to 100

peak relic
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0 to 100

stoic harbor
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so if i use 1 to 100 it breaks?

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because they wont show up ingame

peak relic
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1 to 100 will start on the first frame and skip frame 0

stoic harbor
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ah so that is why it can't work

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okay got it xD

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i enable loop pose right?

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and put cycle to a massive number

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talking about face expressions

peak relic
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If you want it to repeat. If you just want it to be continuous just put the same animation in frame 0 and 1 and take loop off.

stoic harbor
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on the animation file or in the animation editor

peak relic
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So if you want the expression to only be active while using a gesture you do continuous. In the animation file.

stoic harbor
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yes i want it to be continue untill i stop using it

mental fjord
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hey question

peak relic
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K. Just make sure loop is off on the animation file, and in the editor the same animation is in frame 0 and 1 then you should be good to go. Also be sure to assign it to a gesture.😂

mental fjord
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how do i keep a models eyes facing a specific way

stoic harbor
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okay so i did this correct me if wrong

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creat animation > start 0 end 100 got 4 frames that slowly build to 100

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in the file i turn off loop time

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correct?

peak relic
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Yup that's correct. Didn't realize you want some slowmo going on there.😂

stoic harbor
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oh sorry XD

mental fjord
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monkey do you know how to solve my problem?

peak relic
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When you let go of the gesture it will reverse the animation.

stoic harbor
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okay so it goes back to normal

peak relic
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@mental fjord So you don't want face tracking?

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Eye tracking. My bad

mental fjord
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nope

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i have my own blinking animation

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i just want my eyes to stay facing two different ways

peak relic
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In blender just rotate the eyes slightly.😂 You want the Deep eyes right?

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Derp*

mental fjord
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in blender .-.

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god dammit

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do i need to start all over then im assuming?

peak relic
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Pretty much.😣

mental fjord
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oh ffs

peak relic
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I know. It's a pain.

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I know the feels. Lol

mental fjord
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everyone said "in unity in unity do it in unity"

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god dammit

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couldnt i simply just take all the materials i have in this folder and move it out then move in the new fbx then move it back in?

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then reapply everything to it? because i dont feel like going back through what i have done

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like i have a blink animation and everything i just really wanna keep that part is all

peak relic
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If you you atlas baked it then you have to rebake unfortunately.

mental fjord
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atlas baked it?

stoic harbor
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magic one lil question tho

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ingame i just tested it

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but it keeps sorta... flikkering

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is that normal ? XD

peak relic
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Flickering?

stoic harbor
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yup

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xD

mental fjord
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i dont think you set the animation on a quick enough repeat

stoic harbor
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uhhhm...

mental fjord
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so it has like a .1 second stop

stoic harbor
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when i hold my trigger down (idk if i should have it on trigger)

peak relic
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Shouldn't really Flicker.🤔 Can you screenshot your animation editor?

mental fjord
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but whats atlas magic

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because like, all ive done is the texturing, descriptor, and a blinking animation

peak relic
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Atlas baking combines all the textures to one texture

mental fjord
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well they arent one texture lol

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the real thing i care about keeping is the blinking animation

peak relic
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Ahhhh. You should be fine then.

mental fjord
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nothing else is relevant

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so i can just remove the fbx and put in a new one and i should be good?

peak relic
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Yup.😁 As long as all the required texture files are already in.

mental fjord
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okay now, how do i make the eyes derpy in blender?

stoic harbor
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magic i send u a screenshot

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xd

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did u see it?

peak relic
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Pretty much. @mental fjord and will take a look now @stoic harbor

mental fjord
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no im asking

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how do i make em derpy

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walp o<o

terse zephyr
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How can i add roots for dynamic bones?

mental fjord
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in blender there is a tab called bone parenting

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choose from there the bones you wanna parent and click parent

terse zephyr
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hmm ok

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thanks

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@mental fjord i cant seem to find this tab 🤔

mental fjord
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do you have the cats plugin?

terse zephyr
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yeah, is it in that?

mental fjord
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yup

terse zephyr
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ahhh found it

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thanks

mental fjord
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np

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@peak relic i still need help with the derpy eyes .3.

clear yew
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are there any good collections of animations?

peak relic
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Back

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Ok so did you rotate the eyes in Blender?

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@mental fjord

mental fjord
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i grabbed em and made em face left and right

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now with the derpy blinking she looks beautiful

peak relic
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😂

mental fjord
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also her mouth is a jar

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even more beautiful

peak relic
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For the blinking just edit the idle animation and add the derpy blink in Unity.

mental fjord
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i kno

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i made a copy, named it blink, made the animation and what not on it and set the eyes to blink and open at different times and over a slow period of time so yeah

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now every 5 seconds she blinks but at 5.5 seconds her other eye begins to blink lmao

peak relic
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Lol.

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So it's just the mouth now?

mental fjord
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i set the blendshape of that to 60

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so it should be good

peak relic
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Ahhhh ok.👌

mental fjord
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now its time to listen to september and to finish this

peak relic
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There still isn't anyone who's helped me with my problem yet though.😂

mental fjord
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whats that?

peak relic
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I'm having a problem importing a vmd animation into Unity. When I import the vmd into the pmx on blender and export to an fbx everything seems fine, but when it goes onto Unity the animation is cut short for some reason. Does anyone know how to fix this problem?

mental fjord
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well how long is the animation?

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if its over 10 seconds it gets cut off

peak relic
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It keeps cutting it off to about 1 second for some reason.

mental fjord
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so its a 1 second animation?

peak relic
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Nope. Originally it's about 3 minutes long but It's for a gesture, not an emote.

mental fjord
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3 MINUTES

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jeez

peak relic
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And all its for is for the turntables.😂

mental fjord
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im pretty sure there is a bypass around the thing were you can have that emote but if you do it im pretty sure your character is stuck like that

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because my friend has a minute forty long dance and thats all he can do once it starts

peak relic
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You're familiar with DJ Sona right?

mental fjord
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oh sorry ive been working on this what about sona?

unique night
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can avatars have a second rigged character for animation emotes only (so basically it has bones but only for animation purposes? would that even work?)

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or can it only be animated via shapekeys?

empty wave
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Is there anyway to have an animation that just plays a song and doesn't lock you in place?

spark shard
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Use it as a gesture override

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Unless you don’t have vr then you could just have a separate avatar that has an audio source set to play on awake

empty wave
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yeah i dont have VR that's why i was wondering

spark shard
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The separate avatar thing would probably be your best bet then

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Having it override an emote would limit it to 10 seconds

empty wave
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hmm alright

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do audio clips like that have a limit?

clear yew
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why does a simple animation thats supposed to just turn on a particle effect sink me into the ground when called from the emote section?

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there should be literally nothing else touched

shut steeple
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is anyone using snails marker and can help me out a bit? having some problems with it i can't seem to fix

peak relic
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@mental fjord Been making a DJ Sona model and been trying to get the animation working for the turntables.

mental fjord
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ah nice

cerulean stirrup
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does someone know how to use snail marker?

kindred jay
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been trying to figure out for 3 days now with not much find a way to solve it. My characters walking, running animation makes my character float - its supose to be grounded wen its bout to run. - looks fine in unity but ingame it happens. any ideas how to fix that? (using Mixamo)

short glen
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does anyone knows how to make an humanoid avatar floating on idle animation ? i can only manage to make it work while moving

frank wigeon
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I cant drag it

amber pollen
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@short glen this, i have DJ Sona as one of my custom avatars and i want to make her float at all times except for when she sits

kindred jay
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@short glen how did you manage to do that while moving?

quiet jetty
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Are there any good tutorials on sound effects through animations or just someone who can help me? Because the ones i've tried does not work. The problem being that only i can hear my sound effects.

amber pollen
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@quiet jetty i want to import .anm files from league of legends but unity hates those

main badger
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this is gonna sound really stupid, but does anyone know where i can find that dab animation?

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people have said they found it online, but i can't find it for the life of me

kindred jay
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@main badger i am sure some one shared it here. should be somewere far up if keep scrolling

main badger
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ah, alright

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the custom parts of these models are gonna drive me mad

uncut nexus
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anyone know how to stop hair colliding into my face?

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using dynamic bones

empty wave
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@quiet jetty try setting the minimum distance to 1 and max to 100 then using linear rolloff graph. It seems like if you put numbers too high the "audio values will be adjusted" warning when you go to upload just totally fucks with the audio.

spark lily
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i made two bones, two eyes. All is rigged. But when i look in a mirror, nothing happens. My eyes completely static, no tracking. What can be wrong?

quiet jetty
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And then ONSP is the same

empty wave
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Maybe try 100, i feel like the visual for it is not that accurate

quiet jetty
empty wave
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And just the default linear rolloff graph to be sure nothing is messing with it

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Cause that has always worked for me

quiet jetty
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Alright i'll try. So you got no issues doing this?

empty wave
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With 1-100 and linear its always worked

quiet jetty
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Do you know the range of the sound ingame?

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like "kinda"

empty wave
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If that works you can try to mess with it from theee

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There*

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And no i dont

quiet jetty
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Alright, Thanks ;>

quiet jetty
quartz summit
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I have overrided walking and running anmations and when I walk my body rotates around in a circle under my head which doesnt move

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others apparently cannot see it

clear yew
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@quiet jetty what format are you using for your sounds?

quiet jetty
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mp3

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could go ogg if necessary, not sure whats best

clear yew
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it has to be ogg for people to hear ingame

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tried mp3

quiet jetty
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I see

clear yew
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it seems to only work for me (im the only one hearinngn it

quiet jetty
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But with .ogg it's no problem?

clear yew
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yes

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do you have audacity?

quiet jetty
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Yeah

clear yew
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thats good them :3

quiet jetty
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So what output for .ogg then?

clear yew
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just export the file as ogg

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here is a tutorial that helped me

quiet jetty
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alright, thank you so much! c:

clear yew
regal willow
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anyone know why having shape keys at all, not even applied, changes the lighting in unity/ingame?

mental fjord
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yo

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how do i remove eye tracking?

quiet jetty
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@clear yew Hmm, none of my sounds worked ingame, is there by any chance you could send me a screenshot of your audio settings?

clear yew
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just a sec

oblique beacon
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I got a quick question for you pros

clear yew
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hello

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how do i add/change animations?

oblique beacon
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There are plenty of simple youtube tutorials

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you have to do it in unity. It's an animation gesture override

storm warren
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Where and how do people get all the cool dance animations? I want to put some on my avatars

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think i found it

oblique beacon
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Probably emote overrides

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Haven't gotten to that yet. I'm trying to figure out how to get my weapon to disappear from my back when I do my animation to equip it

quartz summit
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My walk/idle/run animations look fine in unity but when in-game my body spins around and my legs arent in the right pose

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One of you HAS to have working overrides I literally just need the right properties...

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I have messed with this for hours and I can't get it all working together

spice furnace
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any ideas on how to make a particle system not rotate with the model?

cedar mirage
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I think most of the dance animations i've seen were pulled from mixamo

quartz summit
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0 answers T.T

clear yew
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@spice furnace make it based in world

kindred jay
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sounds liek a similar issue i has @quartz summit yet mine kinda floats in air lol

clear yew
quartz summit
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@kindred jay are you copying the root properties from the sdk's idle animation? that solved floating for me at least

kindred jay
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ah the idle is fine just wen moving,, kinda some how decreasing the floating. appears my model was to big for the animation or something lol

quartz summit
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When I've got an idle override my walking/strafing is broken too

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causes my body to spin like a top under my head

clear yew
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how do i make my avatar glitch out/seizure

spice furnace
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@clear yew thanks, it works but the actual particles wont rotate when i do that; like, i'd still like the particles to face the player, i just dont want the entire particle system to rotate with the model. think it's possible?

clear yew
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i want my avatars body parts to go all over the place when i walk

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how do i do that?

quartz summit
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the easy way is to just make your rigid bones dynamic with high elasticity

clear yew
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😄

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thanks

grizzled cobalt
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I have a little problem

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For some reason this happens when the necklace moves

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Something seems to be attatched to it?

queen path
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hey guys i was trying to do basic animation override (eye winks) following tuppers video but it causes my character to bounce up and down. (Was trying to override emotes)

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are emotes done differently

quartz summit
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Ok well anyone have an idea where I can go to get help?

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There's literally no documentation on replacing idle/walk/run that I can find that adresses this kind of thing

clear yew
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How does one make animations

quartz summit
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Key or steal them

clear yew
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What is keying

tough rock
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Hey guys do you know how I would get like a marker so my character can draw out of the presentation room using a finger emote?

quartz summit
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Creating keyframes for body/object movement

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Keyframes are basically main movements/poses

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The movements between keys is automatically generated but the main poses must be created by hand

clear yew
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Ohhhh

quartz summit
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I key my own animations unless I get lazy then I steal them from mixamo

clear yew
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Well

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I can't steal with mine

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Some of my nude models wont use them for some reason

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2b and Samus have that problem. Do I have to make them FBX first after Blender?

quartz summit
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Probably shouldn't have nude models :^)

clear yew
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? Why not. I like using them for my unity projects..

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Never said for VRCHAT tororo

quartz summit
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Nevermind then

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You're sure you're mapping the rig to the avatar in unity?

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from the animations

clear yew
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Hold up what

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I mapped the rig right

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wait do I have to export from unity first to get it to work on MIxamo?

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or export it from blender first

quartz summit
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no you just need to make sure it has the same armature from mixamo > unity

clear yew
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Oh

quartz summit
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It's in the video

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Upload the same fbx or whatever as your prefab

storm warren
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these mixamo animations aren't working

quartz summit
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download an animation made for that model, map the fbx to the character armature in unity, duplicate the anmation file and add it to the override

nova chasm
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is there a way to test jaw flap before uploading the avatar?

storm warren
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it won't let me upload my model to mixamo

quartz summit
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What type is it

storm warren
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fbx

clear yew
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^ Same problems

storm warren
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says the rigging is wrong or something

clear yew
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My rigging is correct tho

storm warren
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same

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as far as i know

tacit latch
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anyone got a fix for sounds only going 1m away and then getting completly silent?

clear yew
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I can upload them to vrchat and they do those animations correctly

quartz summit
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I had that issue before and reexporting from blender to fbx somehow allowed me to add it in mixamo

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however I've still got issues. With idle/walk/run overrides in my body spins around like a top on my screen but not for others

glass anchor
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is it not possible to animate particles for emote overrides?

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non gesture emotes

quartz summit
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Should be

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What is the particle emitter a child of?

glass anchor
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the avatar

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and if it's not, it doesn't show up period

quartz summit
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should be able to key an animation for it

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Mine is a child of my head bone

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and it shows up fine

glass anchor
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I have it fully animated in unity, but in-game the keyframes are applied to the avatar model instead of the particle

clear yew
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What

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wot the fok

oblique beacon
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How do I get a weapon to disappear from my back when I trigger the animation for it to be in my hand? I keep trying different combinations and there must be some little thing I'm missing

glass anchor
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so this particle that I'm scaling up and down isn't there, and instead it scales my avatar

quartz summit
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Key in enable 0

storm warren
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just hide it in the override

quartz summit
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at the start of your animation

oblique beacon
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Thats what I thought

tacit latch
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have 2 different swords, one at the back being active and 1 being in the hand inactive

oblique beacon
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but maybe I just did something wrong

tacit latch
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then just make a normal weapon animation but make it have the weapon on the back be inactive

quartz summit
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The aniamtion itself should just be the hand gripping. Swords appearing are done with keys for enable object 1 and 0

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as long as the hand object is parented to the hand bone nothing else should need to be done

oblique beacon
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Okay. I'll have to figure out what you mean by key in enable 0. When I added the one on my back as a property and just made it inactive and hid it on the clone

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it still didnt disappear

quartz summit
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let me look at the exact property

oblique beacon
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ok let me set it up again real quick. I had just tried a different way of doing it that didnt work

quartz summit
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Key in begining with it active(1) > one frame > key with inactive(0)

oblique beacon
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OO

quartz summit
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Then reverse that for the object in the hand

oblique beacon
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do you mean the little diamonds on the animation slider part

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to the right of the property set up?

quartz summit
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Have the pair of keys in the same places so they play at the same time

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The diamonds are keys, yes

oblique beacon
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ok

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thats what i was missing

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i didnt delete them for the animation sequence

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for the one on my back

quartz summit
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The states between them are automatically generated but key positions themselves must be done by hand

oblique beacon
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so I should have 1 Key in the beginning and then thats it

kindred jay
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ugh this floating starts to get annoying lol

azure glacier
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hello, does anyone knows any asset on the store with the "DAB" animation? thanks

storm warren
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i cant find it either

azure glacier
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someone saves us please 😄

quartz summit
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sure thing pm me

clear yew
#

Has anyone had issues with some bones just not being animated upon export sometimes

azure glacier
#

Thank you so much! @quartz summit

quartz summit
#

Sure thing

#

if only someone could help with my issue. Glad to help others, though

#

Why in animation though

grizzled cobalt
#

oh sry wrong chat

fluid light
#

can someone help me?

#

this is what happens when i sit down

#

anyone know how to fix the floating ribbons?

#

when i sit down

normal skiff
#

so someone was talking about finally figuring out world-space particle stuff...

fluid light
clear yew
#

Did you delete all the bones that are connected to the ribbon; which causes mesh to stretch. Or did you add dynamic bones to them with out duplicating the ribbons off the main armature? @fluid light

fluid light
#

um

#

i added dynamic bones

#

im not sure what u mean psinode

violet gyro
#

With hand gesture animations for facial expressions, do i need to manually set my hand position to complete the gesture or is there a way around this?

clear yew
#

Do you have the head bone duplicated in blender with the ribbon bones connected? @fluid light

fluid light
#

yea

#

i have hip bone

#

duplicated with ribbons connect

clear yew
#

Hmm...

#

This could just be that the SDK Avatar descriptor ran out of range so the objects are showing. This happens on my Nekoma avatar for the ears. @fluid light

undone glade
#

Anyone know a way to add a flash to a gun with a sound effect?

fluid light
#

hmm

undone glade
#

I think I meant to say a muzzle flash

#

currently working on the Reiterpallasch from Bloodborne

exotic ember
#

anyone know a lot about adding sound

#

im having an error not addressed in any tutorials

lone pumice
#

I'm having issues getting this to work like he does in the video

#

When I unceck the weapon in my animation tab, it doesn't remove it from his back

#

like it does in the video

#

:/

plush meadow
frail siren
#

is it really impossible for Vive users to run/walk with a weapon in hand without having it disapear, or is there some special settings ?

plush meadow
#

I'd imagine you'd have to maintain the gesture you drew it in in order to keep it out.

frail siren
#

just triggering any movement remove the animation corresponding to the item I want to hold

lone pumice
#

Anyone know the answer to my previous question?

unique ferry
#

I just want to make sure of something
Basically, am I able to make my own run animation and make an animation override of that and replace vr chat's default run?

exotic ember
#

yes aqua

#

however its iffy

glass anchor
#

what's the maximum emote duration?

lone pumice
#

! seond

#

1 second i believe right?

#

idk

glass anchor
#

lol definitely not

lone pumice
#

Anyone know how to select something in unitys heirarchy

#

so it actually highlights it?

#

in this case, my sword

#

I click on it, and it just brings up the transform shit, but I don't want the transform shit, I just want to hide the sword

#

by checking it off, but I can only select the model as a whole

#

ugghh

dawn ravine
#

I have an issue where my avatar's emotes still track my head and arm movement, unlike other emotes that don't, what have I done wrong?

undone glade
#

@plush meadow yeah the muzzle flash

plush meadow
#

You need a particle system and audio source.

undone glade
#

First one I checked out, but seem like it wasn't what I was looking. I'll have to rewatch it

clear yew
#

How do I fix "this model does not contain an animator"?

undone glade
#

You need to add an animator to the avatar as if it was an SDK

edgy depot
#

Is there a way to make something visible disappear in an animation?

clear yew
#

shrink it to 0 in a single keyframe

edgy depot
#

Ok, thanks

clear yew
#

well that is how I would do it I dont know if thats the actual answer people would do

#

also how do i properly transfer animation from maximo to an mmd model?

normal skiff
#

mixamo?

#

and do you really want to transfer it to an mmd model, or just into unity?

clear yew
#

to an mmd model so it would work properly

#

because after I rigged in maximo all of my textures are gone

normal skiff
#

ok, the first thing to know then is that you can still use the animations from the partially broken fbx from mixamo

#

what I do is I pull in the FBX from mixamo, click on it and set up the rigging as Humanoid

#

then I copy the animations out of that and into my own empty animation

#

and nuke the original FBX file again

steady oriole
#

I added 2 audio sources to one hand gesture for each hand, but in game all I hear is a quiet clicking sound. It sounds fine in unity play mode though

river trellis
#

Hey is there a place i can get animations for unity like Mixamo have? Im talking about premade animations that can easily be applied.

clear yew
#

@normal skiff ok how do i copy the animation into my original model?

normal skiff
#

Ctrl-C Ctrl-V

#

you can select multiple rows in the source animation and then paste when you have the window focused for the destination one

#

also useful for bulk copying things like the source hand gestures if you want to add to them instead of just replacing them

clear yew
#

do i press the crtl c and ctrl v when the maximo fbx is highlighted?

normal skiff
#

I think I was selecting the animation file inside the fbx?

#

if you expand the prefabs in the assets view with that button on the right side of the icon there should be an animation inside it, and if you focus that and look at the Animation pane it should contain that animation

#

(assuming it has been set up as Humanoid. if it hasn't, you'll see a bunch of animation settings still, but it won't be easy to transfer them over)

finite sigil
#

hey, does anyone have a good and easy tutorial for eyes tracking (or can explain it to me) ? ^^

clear yew
#

is the button the one that says "configure"?

normal skiff
#

sounds familiar (I'm at a computer without Unity right now)

clear yew
#

can I dm you?

normal skiff
#

yeah

fallow dawn
#

does anyone have a dab animation they would share with me?

livid pivot
#

Any idea why when i add multiple audio sources it decides that my bones aren't mapped correctly?

#

I had one audio source for an emote animation done, then when I try to add audio sources for hand ani overrides, it decides my bones aren't mapped correctly for humanoid

violet gyro
#

Guys, for animations with hand gestures, do i need to manually set the position of the fingers to complete the animation? or is there a way to automatically complete it?

livid pivot
#

When you do animation changes to your hands with animation overrides it'll stop when you stop using the gesture,(like rock and roll).

#

Or are you asking if you need to mess with your hands to complete an animation?

violet gyro
#

pretty much

livid pivot
#

nope

violet gyro
#

cuz they dont complete, so do i need to do it manually or what?

livid pivot
#

It'll do a clawed/grasp look

#

if you dont mess with it

#

but you dont need to touch it

#

Like if you wanted to add bass noise for dabbing and just that, you wouldn't need to change your fingers at all or anything else

#

What are you trying to do?

violet gyro
#

i want the animation to actually complete, so is the only option actually finishing the animation manually?

#

for the hand gesture

livid pivot
#

What animation gesture are you trying to do?

#

Like make it flick someone off or something?

#

Or are you doing a long animation?

violet gyro
#

no no no, when i do the hand gesture, it goes into a claw, im guessing theres no way around that and i need to manualyl set the hand position
Im adding a facial expression, but i want the hand gesture to complete to go with it

livid pivot
#

Ohhhh

#

Yeah you just set it manually

#

If you need to change the right hand/left hand spread and stuff

violet gyro
#

yeah, but i hope that the animation will also fix both hands as it affects both hands

livid pivot
#

Well you have to set them both

fallow dawn
#

hey guys. i found a mmd animation i want to use but whenever i use cats fix model it breaks and no longer plays in blender its happening to all of them actually. not sure what to do.

wispy onyx
#

if you are going to have the animation as your avatar's controller then you do not need to touch cats fix model as you will import that model as generic

novel flower
#

Anyone know why when I import a vmd only the eyes and mouth portion of the dance is activating and model continues to stand in T-pose?

#

crap think that was just answered XD

fallow dawn
#

ok, ill try that thanks

grizzled sable
#

If I want to make a gun shoot, do I need to have 2 different gun overrides for that?

novel flower
#

Hmm, nope that didn't work. Just imported the model and imported the VMD and still only blinks and talks but no dance

amber pollen
#

can you not import .anm files into unity?

wispy onyx
#

@grizzled sable yes, one to pull the gun out, and another to have it shoot

grizzled sable
#

Alright thx

sand apex
#

you can Silent but its preferred to be made from your avatar

wispy onyx
#

@novel flower sometimes mmd motions and poses wont work for certain models sadly

novel flower
#

seems i cant get any of them to work lol

wispy onyx
#

I also noticed mmd models that have been messed with in pmx editor prior to blender import will not load motions. for example if you repaired the names etc in pmx editor

#

I had a case where a normal pmx mmd model worked with a motion

#

but the same model but name repaired in pmx editor stayed in t pose

rotund hedge
#

Anyone have a good recommendation on emote override tutorials?

sand apex
#

7:24 for animation overrides

rotund hedge
#

from my understanding animation override and emote overrdies are rather different? I know how to override the emote, i just cant get the animation to actaully work in the game.

wispy onyx
#

emote overrides freeze your avatar into the animated position

#

for the duration of the animation

#

aka cant move

rotund hedge
#

im looking at making my avatar freeze but making something spawn behind me then go away.

wispy onyx
#

emotes have a max animation time of 10 seconds

rotund hedge
#

oh yeah thats fine.

tepid mirage
#

anyone done dynamic bones for chin length hair before :)

queen path
#

chin as in on the left/right side of head?

tepid mirage
#

as in

wispy onyx
#

Every hair is different, its a case of trial&error until you get settings you like

#

When i first started vrchat i used 0.5, 0.1, 0.1, 0.9. Maybe apply those values and tweak from there

kindred jay
#

how do i fix my avatar from floating wen it peforms custom walking, running animation?

wet cedar
#

is there a list to know what emote 1-8 are?

#

I'm trying to add custom animations but.... kinda left guessing here lul

charred plank
#

I want to be able to make a gif into a thing on unity but am having trouble. I know it’s possible and I have the frames cut up if the gif still isn’t supported in this unity version. Any help?

cyan sparrow
#

I'm importing some mocap data and the number of keyframes is insane. I tried keyframe reduction import option but it doesn't remove very many keyfrmaes

normal skiff
#

the person I saw spawn what looked like additional characters standing a metre in front of them... is that some kind of particle-rendered-as-mesh trick, or is there something else to it?

#

it wasn't just part of the mesh because they were able to walk around them

charred plank
#

Well I think what they did was place multiple rigged objects around them

#

I was messing around with a character and I was able to position like 20 Swords around me

normal skiff
#

that I can do, but I'm not sure how to make them stay still while I move

charred plank
#

Oh

cyan sparrow
#

If they stay still while you move then it's a particle mesh

charred plank
#

It might’ve been an animation they did

cyan sparrow
#

The only way you can move freely while spawning an object is by using particle meshes.

normal skiff
#

cool

#

I want my gun to fire slices of banana so I think that's begging for a similar technique

cyan sparrow
#

Wait what do you mean?

#

A gun you have on a gesture override?

normal skiff
#

yeah

charred plank
#

Now does anyone know how I could add a gif in vrchat?

cyan sparrow
#

You cannot have world space simulations on gesture override.

#

Mesh or no

normal skiff
#

someone was talking about it yesterday I think

#

saying that they made it work

#

two catches though: (1) it was in-game (2) I don't remember who it was

cyan sparrow
#

I've never seen anyone with worldspace simulation on gesture overrides

normal skiff
#

I know someone who has a gun which appears to fire bullets from where the gun is, but he could be faking it

warm furnace
#

You can have world space simulation on gesture, but world space simulation is actually broken with vrchat for particles. For object you can imitate it with rigidbodies, but it's gonna move with your point of view and cannot go further than your hands can.

cyan sparrow
#

You can shoot bullets

#

It will not be worldspace

normal skiff
#

they keep moving in the same direction even if the character turns

#

but terminology is a problem I suspect

charred plank
#

Nobody knows how to add gifs? :/ I tried for 2 hours last night but the guides were unity 4.3

cyan sparrow
#

If you turn, the bullet will fly off to the side

warm furnace
#

There is a tutorial i think

#

@charred plank

normal skiff
#

yeah I know what you're talking about, but that doesn't happen with this guy's gun

surreal flicker
#

A bit more specific, you can't properly use worldspace particles on bones that are affected by VRIK

cyan sparrow
#

Is his gun a gesture override?

normal skiff
#

yeah

#

AFAIK

charred plank
#

@warm furnace link?

cyan sparrow
#

I highly doubt it is a gesture override

warm furnace
#

I don't know where

cyan sparrow
#

It could be a separate model with the gun already out

warm furnace
#

I just remember

#

Hmmmmm

cyan sparrow
#

But it cannot be a gesture override because worldspace simulation on gestures doesn't work in VR Chat.

normal skiff
#

what I've heard to date is: (1) you can have particles come out in the direction of the gun in gun-space, but they will move when you move (2) you can have an animation trigger a particle coming out of you, and you simply make sure the gun is in the right place when you fire it

charred plank
#

Does anyone know anyone who can do gifs in vrchat?

#

Or unity

cyan sparrow
#

Trejkaz: yes but how do you trigger the animation? Through a gesture override?

normal skiff
#

I know you're saying it doesn't work, but I thought I both saw it working and saw someone describing that it works, just yesterday, in-game

cyan sparrow
#

Or is it automatic on your body? If it is automatic on your body then you might as well have the gun already out as well and not worry about positioning.

warm furnace
#

Actually if think you can make throwable thing with rigidbody+joint. But it will always move with your point of view no matter what

normal skiff
#

I certainly haven't seen a write-up of how to do it, and the person could have been staff for all I know

cyan sparrow
#

Afaik there is nothing inherently wrong with worldspace simulation. It is either broken or disabled in VR chat's engine.

warm furnace
#

Broken

#

since some weeks

#

Was working before D:

#

It's make parenting wrong ^^"

cyan sparrow
#

Yeah it parents to hips or something, it is weird.

warm furnace
#

Yep

normal skiff
#

the conversation was along the lines of "you fixed it?" and the reply was along the lines of "it was working all along but we were doing something wrong", so I don't know how to interpret the situation and I should have asked

charred plank
#

Why haven’t people thrown out bans for knuckles yet? I know off topic

cyan sparrow
#

At the moment the only way I know of of shooting a bullet in world space is to have it be an automatic animation on a new avatar

#

Ex: have a new avatar with the gun out, shooting bullets

surreal flicker
#

@charred plank Convert the gif to a spritesheet. Then find/use/make a shader to display it or I suppose an out of the box way would be to try it as a animated particle but that's not as clean.

cyan sparrow
#

That can be world space.

#

But you can't control when to shoot

normal skiff
#

ah, that's an interesting trick too

#

I was considering a similar thing for something but decided that people would notice the loading bar

cyan sparrow
#

Probably

#

I suppose it is possible they fixed it today or yesterday or something shrug

#

But as of very recently I know it doesn't work.

charred plank
#

@surreal flicker im still semi new to unity, only really messed with skins, particles, and haven’t rigged yet. How do I go about converting and finding a good shader

cyan sparrow
#

World space can only be done on non-override animations or emote overrides.

#

And emote overrides reset you after they end

#

So the particles can only last to the end of the emote

#

And you're locked in the animation during the emote

#

So no good for shooting guns

warm furnace
#

If you have money, there is something called "Forge shader" I think in the asset store, it's pretty simple and you can make a lot of different shader & effect with it

cyan sparrow
#

Unless you just wanna shoot forward once or something

#

Or make an emote for shooting in different directions

charred plank
#

N o M o n e y

#

:/

warm furnace
#

Wait

#

What happens, if you make a bullet with an actual rigidbody+fixed joint (so it takes worldspace), then make a collision between this one and an other rigid body to make it move

#

This should work

#

Gonna test to make throwable things tomorrow with this

#

But as I said that gonna move with your view point, so if you don't move bullet still render like a world space one, but if you move the bullet gonna move too

surreal flicker
#

@charred plank Photoshop can do it, but if you don't want to bother I've used this in the past before: https://www.piskelapp.com/

There's this, but it reacts to light. It would need to be rewritten to a different kind of shader for more pratical use. https://github.com/thnewlands/unity-surfaceshader-flipbook

I suppose just do a single particle for now, and set it as it needs to be....... ^^;

normal skiff
#

so the only remaining mystery is

#

that one guy with the VR headset in-game where when you look through it you see a different world ...

#

(lel)

charred plank
#

Yeah, I’ve done photoshop animation before. My question is what do I do after making the project? And how do I know it’ll work in unity?

sand apex
#

@normal skiff it's another shader they put on the model

normal skiff
#

yeah, I figured that much

sand apex
#

Some of the shaders people use to make illusions like those are paid or made through really small detail like adding small 3D objects in the model with certain shaders to make it look like that

#

It really just depends on how creative you are with animations since there's so many shaders alone

surreal flicker
#

@charred plank You make the spritesheet, it'll look something like this. https://i.imgur.com/6SSNOpy.png

If you're using the shader, then create a material and apply the shader and texture to it. Then set the rest of the parameters accordingly. Then place the material on a flat cube.

If you're using a particle, just create the particle system, set it to render a mesh (probably a cube or quad), and turn on "Texture Sheet Animation." Set the particles spawned to 1, limit the spawn area, and increase the lifetime.

ornate ginkgo
#

I have this custom idle(stand) animation on my model. How do I save it in blender and acess it in unity for use in VR Chat?

spice echo
#

Hey everyone

exotic ember
#

anyone here able to help me with a sound animation bug?

spice echo
#

i was wondering how i can avoid my character tunneling into the ground when i use my custom emote

sand apex
#

You'll have to manually edit all the bones

#

so that your avatar is standing upright

#

VRChat likes to make it so your model will glitch into the ground regardless as opposed to gestures

warm furnace
#

@normal skiff Noenoeshaders + cubemap

normal skiff
#

hmm

warm furnace
#

it works as skybox

#

Cubemap make more depth

normal skiff
#

yeah, that reminds me of the textures where it's just a sphere of lulz emotes when you get close enough to see it all

quartz summit
#

Anyone have any guides on replacing the walk/idle/run animations?
Having an issue where my body rotates, idle isnt faced right, and I'm not sure what all the strafe blanks are as they are only labeled with numbers

lone pumice
#

I could really use some help

quartz summit
#

Just absolutely does not look like it does in unity in-game

cyan sparrow
#

The strafes are for what angle you're strafing at

topaz forge
#

So I wanna do Dynamic Bones on a character I have a custom animation for, do I put the dynamic bones on the model with the animation or the main model?

cyan sparrow
#

Some issues are caused by the default controller blending Run and Walk animations

#

So replacing both run and walk by your walk animation should fix your walk animation (but your run might look weird).

#

Rotation and so on could be fixed by making a rotation offset, check the animation settings in unity

#

And play around with the different parameters

quartz summit
#

Does sprint do anything?

clear yew
#

Anyone have a sick Dab emote they can spare?unity_chan_dab

queen path
#

@grand mango Hey Tupper I was watching your megatutorial and more specifically the animation override section. I was trying to recreate the wink/happy (eyes closing) but instead of the victory, I did override for emotes. I was wondering if the process is different for emotes because when I use the emote my avatar bounces up and down constantly

lime valley
#

is there a way to use the hand gesture animations in desktop mode?

clear yew
#

Question

#

How do i add an animation to a model in unity

#

For vrchat

lime valley
#

@clear yew

#

you can get more complicated stuff on mixamo.com and similar

clear yew
#

oh true

#

So following this, how do i use emote ingame?

#

@lime valley

lime valley
#

either by overwriting an emote in customoverride that's used in the emote wheel (EMOTE1, EMOTE2, etc)

clear yew
#

Oh ok

lime valley
#

or if you have VR you can overwrite the hand gesture animations, usually used for face movements and expressons

clear yew
#

holy fuck

#

what is this

#

a video for ants

fringe quiver
#

Is there any way you can set an animation to a hand gesture and still have the hand gesture happen? Like, as of right now I have a smile set to when I do a peace sign, but my hand just reverts to a normal hand when I do the smile animation.

severe sierra
#

You have to repose it in the animation

earnest garden
#

@lime valley I've seen that video, but how do I make a custom animation? Like if my model didn't come with the blendshape I want.

#

I want to do something simple like replacing rocknroll with giving the bird

lime valley
earnest garden
#

thanks.

fringe quiver
#

@severe sierra How should I go about doing that?

severe sierra
#

Add property > Animator

#

Add all the finger bones

#

and change the values

clear yew
#

ok so

#

baically

#

I replace the animations after replacing animation file for the Setting

#

Then just upload after that ez pz?

lime valley
#

yes

charred plank
#

im brand new to it

clear yew
#

errr

#

the model isnt uploading ;-;

lime valley
#

happening to a lot of people right now

clear yew
#

oh

#

so its server?

wintry matrix
#

servers are borked

#

a lot of people can't upload, avatars aren't working, friends can't be added... big VR Chat streamers are playing other games == servers are funky usually.

clear yew
#

oh dang

charred plank
#

you guys remember yesterday where you would fall through the floor every minute?

#

also does anyone know how to save a blender project as an obj so i can open it in unity

#

im dubm nvm

main badger
#

really dumb question, but when i'm done with my overrides, where do i put them so they show up in game?

#

do i put them back where i found them? or just keep them in the assets folder

charred plank
#

doesnt matter

main badger
#

because i'm not sure if they're not showing up due to the servers, or because i did something wrong

charred plank
#

as long as they are there

main badger
#

alright! thank you

#

so it must just be the servers

charred plank
#

yep

#

vrchat servers are dumb right now

severe quest
#

Hello guys, I'm having problems with my avatar, when i run my mouth opens and closes and I can't find where the issue is, anyone knows how to fix this problem? (am I on the correct channel though?)

main badger
#

it might be something to do with your bones

#

are you using dynamic bones?

#

it's either that, or your bones aren't parented / rigged correctly

severe quest
#

Not using dynamic bones with this one, and I tried to follow Tupper's tutorial the best i could

main badger
#

did you rig the model yourself?

severe quest
#

I imported an MMD model and did everything else by myself

#

don't know if that answers your question

main badger
#

sort of! i think it's a problem with the model itself

#

one of the bones might be rigged incorrectly

#

so like, the jaw bone might not move as intended because it has different properties or parenting than it should

charred plank
#

yo so my avatar has 17358 polygons, is that fine?

#

i have a gtx 970

amber pollen
#

so no one know how to make an object levitate smoothly?

main badger
#

i can't give you an exact problem since i can't see it

#

@charred plank it should be fine!

charred plank
#

kk :0

severe quest
#

i could send screenshots if that helps

main badger
#

i ran a 19,999 on a 950

charred plank
#

like legit a cologne bottle

#

had 28k polygons

main badger
#

@amber pollen i've never tried it personally

#

so i wouldn't know

charred plank
#

and i had to teach myself had to decimate in blender because of it

main badger
#

yeah, send them in pm manyo

#

i'll do the best i can to help you

charred plank
#

well uh

#

nexumine

#

so i decimated my stuff

#

but now the problem is

#

my cologne bottle didnt save all the objects seperately

#

so ii put a picture on one

#

and the entire cologne bottle becomes that one pic

#

dont mind the pics

#

do you know what happeend at all @main badger

#

this is what the blender project looks like

lime valley
#

hm. I made an emote that's just a change in the face and it causes my avatar to bounce around like crazy when I use it.

#

are changes like that supported for us desktop users as well?

main badger
#

what do you mean, the textures aren't being laid down properly?

charred plank
#

the objects arnt being seperated properly

lime valley
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decimation messes with textures a good deal if that's what you mean

charred plank
#

like do you see the CK Eternity

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thats the OG file

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then the edited one is the selected untilted one

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when i exported it the textures didnt save seperatley like the firsto ne

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i mean im kinda fine with it

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but i just wanted to know if i could save it seperately for future reference

oblique beacon
#

Has anyone made a weapon animation where you have it holstered and then disappear when you "equip" it?

amber pollen
#

this looks smooth af

final ridge
#

that's pretty epic

wispy onyx
#

Yes very easy, have an override with the hidden object in your hand being active, and the object in the holster be de-activated

amber pollen
#

now, is there a way to remove the turntables whenever i sit down?

oblique beacon
#

so just completely unchecked in both keys of the animation?

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because I can't seem to figure it out for some reason

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and does the object i want to disappear have to be enabled on the actual hierarchy but the animation will make it disappear?

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that may have something to do with it if thats the case.

kindred jay
#

for some reason My characters walking, running animation makes my character float wen it does the animation - its supose to be grounded wen its bout to run/walk . - looks fine in unity but ingame it happens. any ideas how to fix that? (using Mixamo animation)

wispy onyx
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@oblique beacon Yes, basically, One showinh object gets hidden, and one hidden object gets shown.

oblique beacon
#

Thank you. You're a absolute boon. I had it hidden on the hierarchy so I guess nothing applied to it as far as an animation.

amber pollen
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..

final ridge
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rip

amber pollen
#

that's bullshit

fallen rampart
novel flower
#

If I want to do an animation longer than one frame like usual for props. Do I have to continue to paste objects for however long I want them to last? Like if I want a summoning cirlce and my character to float up, gain wings and decend. I would need to put summoning cirlce in every frame I want it to be along with other animations?

fleet nimbus
#

If your character only has 1 finger, can you still use override animations for others that need more than 1 bone?

charred plank
#

hey guys. the vrchat sdk only pops up with Clear cache and player prefs, any help?

drowsy cape
#

Anyone here know how to work out my particle effects on my characters sword? I got a flame on it but it's static. I'd like the tip of the flame to drag after if you know what I mean. (Excuse my bad english) I tried setting the simulation space to World but then the flame itself is controlled by my view.

granite sapphire
#

Hello everyone ! I'm searching for an animation looking kind of like this if any of you have an idea hit me up in DM please D:

lone pumice
#

I answered my own earlier questiosn doods

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I now know how to seperate a sword from a model, along with its sheathe, and get them working for animations overrides

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woot

obsidian vigil
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@granite sapphire So damn cute

final ridge
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Ame ame ame

drifting coral
#

does gesture animation only work on both left and right hands ?
can it be used uniquely ?

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like left hand have different gesture and right hand also has its own gesture

obsidian vigil
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@drifting coral i dont think so, i have a sword for my genji avatar and it triggers when i press the selected gesture on either controller, im on vive though so no idea if it works for oculus

drifting coral
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oculus works when you just gesture it like normal, but yeah, it triggers on both hand
so no other choice then :<

obsidian vigil
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which is kinda sad tbh

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theres not enough buttons for animations

drifting coral
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oculus button (X Y A B) were not used , only the touch matters

obsidian vigil
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Well

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Vive only has the hand gestures, hand open and fist

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no buttons

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which kinda sux

drifting coral
#

need to wait for knuckles

obsidian vigil
#

wut

drifting coral
#

vive knuckles

obsidian vigil
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was gonna say xD

drifting coral
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not uganda knuckles

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😂

obsidian vigil
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didnt they showcase some at ces as well?

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which actually make you feel stuff

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i want those

drifting coral
#

we want those

obsidian vigil
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ye 😄

drifting coral
#

end of year thou, gonna be long year

obsidian vigil
#

If released, we need to be able to interact with eachothers avatars

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i want to actually pet something

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*someone

drifting coral
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Something

obsidian vigil
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😂

drifting coral
#

i still need to try something later , but this animation limitation still gonna limit things i want to do freely

#

conditional animation when

obsidian vigil
#

Theres an animation limitation?

drifting coral
#

uh well like both hand triggering the gesture

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like earlier discussion

obsidian vigil
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oh yeah

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think you meant like max animation for one avatar or sth ^^

drifting coral
#

i kinda wanted to have grabbing on specific place to have different animation

obsidian vigil
#

XD

drifting coral
#

like drawing sword and gun

obsidian vigil
#

Something which would be dope af would be an interface allowing you to switch between animation sets or sth

drifting coral
#

for now i need to change avatar to do much animation right ?

obsidian vigil
#

pretty much

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for 4 different sets you need 4 avatars

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kinda sux

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imma request that

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Something ive been encountering a lot lately is things which should be hidden and be triggered by gesture arent hidden when i switch to my avatar @drifting coral

clear yew
#

is the sdk still down?

coarse snow
#

is there any good places to get animations for models?

normal egret
#

mixamo

obsidian vigil
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@normal egret how do you apply animations doe?

clear yew
#

has anyone in here happened to create an animation clip for all 9 of ahris tails?

wicked garnet
#

can i get a hand? i can't seem to get lip sync to work

obsidian vigil
#

@wicked garnet In Unity or in Blender?

wicked garnet
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unity

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i made the visemes in blender though

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i think i found the problem

obsidian vigil
#

Yeah

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So...

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If youre in unity

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Click your model

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go to the bottom right

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select the last option for lip synch

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select your face mesh

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then apply all the speech samples

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which shouldve been created by blender

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done.

novel flower
#

Im trying to get another model to appear only when I do an animation. Im in animation mode and I droped the model on and attached it in hierarchy, but they are in slump animation pose so its hard to know how to position will look when standing any way to correct thatt?

normal egret
#

@obsidian vigil I've never actually done it, so you should look for tutorials

obsidian vigil
#

Well i mean i have created my own

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Like my Genji got a Minecraft Diamond Sword attached to his hand but i dunno bout custom ones

tropic venture
#

sorry,what is Audio Source better setting?

wicked garnet
#

so i guess my visemes in blender are in JP So i can't read which ones i need

boreal magnet
#

@wicked garnet Are you using Cats Blender Tool? There is an option to translate shape keys to english

sullen hill
#

Does anyone know how to disable blinking during gesture animation overrides?

clear yew
#

@sullen hill disable blinking in CATS, then make an animation for blinking and drag it onto your avatar, then in every animation override you want it to be disabled in, add disabling the blink animation into the properties of the animation

sullen hill
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@clear yew crap, so i gotta redo all my unity stuff... Thanks for the help!

royal timber
#

is there a good tutorial how to make animated textures ? I found this is that working ?

languid lark
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@royal timber animated texture would be use with shaders

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need find somone or learn how to make this shader

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do what you want

royal timber
#

so this tut doesnt work?

rugged yew
#

anybody got a good tutorial about animation and override ?

obsidian vigil
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Yes

wicked garnet
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I'm Doing everything correctly but instaed of my mouth moving the avatar just smiles

obsidian vigil
#

@rugged yew

wicked garnet
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sort of

obsidian vigil
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Look up the neppiest vrchat tutorial or sth

#

Its pretty well documented

rugged yew
#

is it possible to associate sound effects with animations ?

royal timber
#

how do you make a unitypackage for shaders ?

obsidian vigil
#

@rugged yew do you mean like activating an animation and a sound plays?

rugged yew
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yes

obsidian vigil
#

Do you know how to do animation?

rugged yew
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I imported an mmd model yesterday

obsidian vigil
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This is a pretty good tutorial

rugged yew
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thanks I'll watch that

obsidian vigil
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Feel free to ask if questions bubble up, ill try to answer them ^^

rugged yew
#

If I understand correctly I can override animations like emotes or idle/walk, but I can also have additionnal animations triggered with keybind ?

obsidian vigil
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Are you on pc?

rugged yew
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yes

obsidian vigil
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If yes, you can unfortunately not trigger animations (yet)

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i think

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You Emotes should work

rugged yew
#

I can't use keybind ? only overrides ?

obsidian vigil
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like making your character move

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yeah you need to override the standard gestures

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like making a fist

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or peace

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and stuff

rugged yew
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I wanted to rework the idle animation to make my model blink and simulate breathing

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also want to import an mmd dance, I'll get working thanks

obsidian vigil
#

The blinking and breathing is doable

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If its mmd model

rugged yew
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it is

obsidian vigil
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U know how to?

rugged yew
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not yet

obsidian vigil
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Should i link you a video showing how to? 😄

rugged yew
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of course, I'll watch it after I'm done with my idle animation project

obsidian vigil
#

Thats the one im talking bout tho 😮

rugged yew
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oh sure

obsidian vigil
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😄

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After youve done that contact me and ill explain unity process ^^

rugged yew
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I spent 2 days watching this video lol

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the animation part was too rushed

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your timestamp is on bone parenting, I already did that, my model is already working in the game

obsidian vigil
#

Just ask, ive got the basics down ^^

rugged yew
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I even have dynamic bones on hairs and skirt

obsidian vigil
#

Nah, dats no timestamp 😄 thats just where i clicked off because i knew it already

#

Well then, just open your Blender Project

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Should be pretty easy honestly

rugged yew
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My last change are on Unity, how do I go back to blender ?

obsidian vigil
#

Did u save ur project? o.o

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Also... i mean i know how to do lipsync but idunno bout an idle breathing animation

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^^

rugged yew
#

I exported my Blender project to move on Unity to add dynamic bones and stuff

flint light
#

Guess I should ask that here.
Does anybody know where I can find the original animation values from hand motions? I just cant get satisfied with my own values on my grip button :/

rugged yew
#

My blender project isn't up to date

sand apex
#

What component you can use to add light to a prop and make it directional?

flint light
#

No clue how to make it directional, but so far to add light to stuff I've just been using emission

sand apex
#

Figured it out

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I was being a baka and didn't notice the clear "Light" option under "2D Object" when you right click the hierarchy menu

obsidian vigil
#

@rugged yew are you trying to put your .blend file into unity?

rugged yew
#

no, I was under the assumption you can't go back to blender after exporting to unity

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I made change in unity so how do I go to blender now @obsidian vigil

obsidian vigil
#

Wait...

#

what are you trying to do

#

oh yeah the breathing

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Have you saved your blender project?

rugged yew
#

yes

obsidian vigil
#

Then open it

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Go to cats

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Then on the left theres an option for vismesh i think

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click on that and see if your model has something in there

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words like "there" and stuff

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if yes just click on create vismesh

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also go to eye tracking

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this is gonna get out of hand

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to do eyetracking and stuff you need to separate by material

rugged yew
#

my model is already working

ocean dagger
#

scratch what I just said

rugged yew
#

The 1h30 tutorial never said what to do if you need to go back to Blender after exporting to unity

obsidian vigil
#

Yeah, thing is

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the eyetracking and vismesh tool is only in cats

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at least the one i know

rugged yew
#

I did that before exporting to unity

obsidian vigil
#

you did?

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good

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ok

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then click on your avatar

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go to your vrc_avatar descriptor

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theres lip sync

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then select the last option

rugged yew
#

on unity ?

obsidian vigil
#

yes

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Also for blinking and eyetracking should be working if the bones are assigned corectly which unity normally does automatically

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when the last option is selected you select the face mesh

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sometimes its the head

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then just fill the stuff in

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and lip sync will work

rugged yew
#

I already did lipsync

obsidian vigil
#

like i said dunno bout dat breathing tho

#

For eyes, it should work as it is

ocean dagger
#

Does anyone know how to delete/disable eye tracking

#

not sure how to remove it

obsidian vigil
#

Why would you want that? 😄

#

but yes

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Open your bone configurator

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Then go to head

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and unassign the eyes

ocean dagger
#

messes with my custom blink

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and want that blank stare

obsidian vigil
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Then i cant help but tell you to go into blender