#animation

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novel flower
sand apex
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use particle system?

gusty pawn
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Would there be a way to make the right hand invisible just for that animation?

novel flower
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I used particle system but couldnt get it small enough lol

uneven moon
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is it possible to have a animation gradually animate. like closeing eyes, and setting it to the vive controller trigger? or are they all either on/off. no middle ground

uncut monolith
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Is there a limit on how long sounds are allowed to be in game? Like if I decided to replace one of my gestures with with an audio source that basically plays a song for 2 minutes

hard sinew
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What could be at fault if attaching a new animation to an override controller causes the model to not be loadable in-game?

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Hmm, removing the animation and adding it back again fixed it >_<

junior epoch
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Im having a problem - When I look at a mirror at my custom avatar, I see this, but when I look down, I see myself normally. However, others told me Im the default avatar. This started happening with I parented a gun to the armature of my hips and did a animation overload to have a gun in my hand. Any idea why its doing this?

shrewd moon
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vampire

clear yew
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he's definetly a vampire

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to be fair i don't know, animations are the hardest thing for me, i yet have to learn those

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does anyone know how to make the ear like flop, idk how else to put it

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add dynamic bones to it, increase gravity?

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tryed that but its not what i wanted

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change the bone orientation?

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you can even make it animated

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how do i change the bone orientation?

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@clear yew

nimble ridge
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@novel flower try making the whole emitter smaller, like with a mesh instead of particle size.

novel flower
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@nimble ridge What do you mean? change shape from cone to mesh?

nimble ridge
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You can do that too, but I meant to lower the size of the emitter by selecting it, press r and the drag from the middle of the white cube, you should be able to make small enough to fit the eye.

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BTW what's your gravity modifier and initial speed set to?

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If it still doesn't work just tell me and I'll start unity to find a better way :)

novel flower
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oh i tried shrinking it throuh small white cube and it wouldnt go below a certain size. not small enough to fit in a hoppou eye =/

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start speed at 5

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don't see a gravity mod

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oh nvm

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0.5

nimble ridge
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Hmm... When you select shape in the particle tab, how big is the cylinder ?

novel flower
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Still too big lol

nimble ridge
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Honly gosh!

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Oh wait your particles aren't parenterala corectly

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They should be under neck-head

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And scale set to local

novel flower
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setting it to local and attaching it will shrink it?

nimble ridge
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It will remain the same from what I know but you will be able to shrink it after

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Because unity keeps position and size when changing parents

novel flower
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hmm didnt work still giant but now im shooting fire out of my eye instead of on me lol

nimble ridge
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Well now check the particle size and set speed to 0, try fiddle with negative gravity to get a rising effect

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Oh set start size to like 0.3

novel flower
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im able to up right it by changing speed and such but the size wont get below certain amount which still engulfs me xD

nimble ridge
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I'm gonna open unity and see how I can make it work ill give you the values in like 20 min ๐Ÿค”

solid plaza
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Does anyone know why only I can see my snail trail and nobody else?

novel flower
nimble ridge
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I have one similar to this but I forgot it's name :P

novel flower
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crap

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send it to me through DM xD

paper haven
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I'm trying to get an audio Source to play constantly every 20 seconds, should I put it in the IDLE animation as an override? It makes my character do the animation pose in Unity, wouldn't want to break the Idle animation.

nimble ridge
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@paper haven you dont need to do that just add an audio source with the clip edied to have a 20 seconds gap betwen plays you can use audacity to insert silence

paper haven
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@nimble ridge Oh yeah, it doesn't need to be animated. Do you turn on Play on Awake and Loop?

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I was going to try and have a quiet ambient effect, so I'll probably need to scale down voluem too

nimble ridge
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exactly and the volume ~0.3 its ok 0.5 is max

paper haven
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The reason I said 20 seconds cause it was a 20 second clip, it's just breathing for a Michael Myers skin, lol

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made the range really small so I can stand behind peopel and only then they can hear it

nimble ridge
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๐Ÿ˜ƒ

paper haven
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Thanks for the help, Bahka

nimble ridge
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np

wind otter
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So im testing my model in game , and my torso is all jiggly , how do i make it non jiggly.

nimble ridge
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@jovial rain yeah i think they are using that one

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@wind otter are you using dynamic bone or another script?

wind otter
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i'm not sure even myself, this is my 1st rigging .

nimble ridge
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well try disablyng any bone script that is atached to the hips

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the hips are used by vrchat to do prety much everything and it usualy conflicts with scripts

steep citrus
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anyone know how to get a game object to move on a time delay without doing more than the standard 2 first frames? I cant get animations longer that 2 frames to work

nimble ridge
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@steep citrus i never tried it bu i think you need an object with an animation controller with the desired animation and trigger that one with the 2 frame one

odd mist
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Does anyone know were your can check out cutom animations in game, cant do it anymore since they changed the avatar test world?

steep citrus
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@nimble ridge are you talking 2 separate animations or something else? Im still not sure how to delay the movement of an object over say 6-7 seconds, so if it is 2 aniamtions I still cant make the entire object I made move without the animator tab actuallly waiting thyose 6-7 seconds

nimble ridge
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@steep citrus let me try something and ill tell you if it works

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oke i think i got iot

deep spruce
nimble ridge
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so you need to make a parrent thet has an animation of 2 frames of the other cube being activated in the scene the child cube can have ani animation placed onto it

steep citrus
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So I need to duplicate my game object, create a 2nd animation of the dupe object moving, parent it to the non moving object, add an animator tab to the avatar model Iโ€™m going to upload, set the animation on the 2nd frame as the activation of the animation of the dupe object?

nimble ridge
deep spruce
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:|

pulsar heron
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Does someone know why my custom animation works in the Unity Preview but not in VC?

steep citrus
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hrmmm I think that may be it Bahka once I understand what you did better I should be able to apply it to my particle effect I made lol, thanks a ton man!

nimble ridge
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@deep spruce you have to import the animation into unity and edit it to have the can parented to the hand and make it appear im still new to this so im not sure how to edit a animation if its read only tho :/

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@pulsar heron what did you use to trigger the animation in vrc?

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sorry for late response

paper haven
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Hey Bahka, I uploaded the Audio Source as active and on my char's hips as a child, but I didn't hear anything in-game, does it need to be activated or something?

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with an animation

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Oh, maybe cause the minimum was too big.. lemme check

nimble ridge
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theres some stuff you need to do before launching it into vrc

weary cargo
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any workaround so that particle effects that are connected to a weapon or whatever dont get stuck at the waiste?

nimble ridge
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@weary cargo can you send a pic

paper haven
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Ah, yeah that fixed it, thanks Bahka

weary cargo
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i mean its a comon problem i think with particle effects such as the paint tool and so on

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but i can surly send a pic

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damn its harder to see then i though :p

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well my sword is there

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and the particles are stuck in one place between me and knuckles

nimble ridge
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it may be a parenting issue

nimble ridge
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๐Ÿค”

weary cargo
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also the effect has the mesh shape of the sword

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but same thing happends with trails from the finger tip aswell

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its like a common thing apperently with effects that uses particles

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but not sure if there is a workaround or something

nimble ridge
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is it using world as the simulatet space?

weary cargo
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yeh

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all of the things use world

nimble ridge
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yeah that causes alot of issues not sure why (sometimes will sometimes wont) try selecting local

tropic steppe
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i've seen little avatars flying around as thier walk animation, how are they doing that is it a custom walk animation? Or something you can setup in unity/blender?

nimble ridge
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its really wierd i placed world particles on my head and it works I placed it on my rifle and it goes crazy

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i made a fling ghost not long ago i just lifted the caracter from the 0 0 0 point on y and made the legs bigger witout weight paint

tropic steppe
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did you lift it in blender or unity?

nimble ridge
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but im preety sure you can make an animation owerite

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blender

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in unity the new avatar descriptor ignors coordonates now witch is awesome no more 0ing the avatar

tropic steppe
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I wanna make a small avatar and make it fly and the only animation would be wings if it had them

pulsar heron
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@nimble ridge Oh sorry didnt see that you answered me

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Im basically doing a custom animation override

nimble ridge
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i never worked with animations that are always on before idk if you can import the character from blender with that animation directly...

pulsar heron
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i edited a mixamo animation to make my avatar open its jaw but the jaw doesnt open in VC

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only in the preview

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of Unity

nimble ridge
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when you imprt from mixamo make sure to edit the animation to be humanoid (it comes as generic and vrc wont recognise it) and then make a dupe of it

pulsar heron
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yeah i did that already

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the animation works in Unity just fine but not in VC ..

nimble ridge
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wierd...

pulsar heron
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indeed

nimble ridge
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what do you use for the trigger?

pulsar heron
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what do you mean by trigger?

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its not VR, its desktop mode. I override an emote from the defaults

nimble ridge
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oh ok

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im at loss

pulsar heron
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yeah no idea what it is. Thanks anyway

clear yew
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So, uh, is there any way to replace walking animations in VRC? Or override them?

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Google isn't bringing up much that's reliable.

nimble ridge
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try replacing walkfwd to a custom one

clear yew
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I should mention I've never played with animations in Unity before. I have some VMD files, but I don't know where I'd implement them.

stray gulch
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@clear yew im doing one right now with a vmd

clear yew
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Really? How'd you do it, if you don't mind showing?

wicked crown
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Out of curiosity is there away to do an animation override that is a toggle, rather than having to maintain the hand gesture?

nimble ridge
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from what i know no but im not sure maybe theres a trick

wicked crown
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same from what i know no but you never know some crazy person might know how

storm cape
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hey.. anyone here expereinced with 2d visemenes?

stray gulch
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anyone here might know why my motion data isnt transfering from blender to unity?

clear yew
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I have a question... When i move in VRChat with my HTC Vive, sometimes my avatar will pull out the animation i made for some reason. For example: If i do the Victory sign, my anmiation is going to be played. But also when i just want to turn to the right, sometimes the animation is played also... is this normal? Which is realy annoying if i just want to move and dont want to use my animation... any ideas?

kindred jay
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this currently my issue with walking, running animation. The custom animation i got from mixamo is suppose to be more in ground but wat happends in game i kinda floats and the animation is 'paused'

nimble ridge
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@kindred jay is your mixamo animation set to humanoid?

floral island
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Sorry for re-asking this but if you want to do an animation override for one of the emotes, you have to stand your model up from that bent pose right? and it has to be the length of the animation?

nimble ridge
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well i guess is my time to ask a question:
is there a way to put a vmd animation on a fbx character with a humanoid rig

unique night
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which emote slot is dance and die?

nimble ridge
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@floral island i think its around 100 frames and i dont think you need to take him from the bent pose as long as its set to humanoid

floral island
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oh really? What if that emote has leg movement? @nimble ridge

nimble ridge
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5 is dance from what i remember

floral island
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Thats awesome if thats the case though. And each timestamp in unity is a frame right?

nimble ridge
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i have animations with leg movment and it didnt cause any problems

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depends on the frame rate you set

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but normaly yes

floral island
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Cool. Oh yeah that makes sense

kindred jay
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@nimble ridge yes its set to humanoid

nimble ridge
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if your eyes have bones you can change the rotation in a animaion

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@kindred jay hmm... thats wierd

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do other animations work?

kindred jay
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just the dance but the other seams so far not work that much

nova chasm
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like wtf help

kindred jay
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Have tried to figure out wat the cause could be.

nimble ridge
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brb

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@nova chasm before i go , use automatic weight its easier and than just edit smat thinghs with the brush

stray gulch
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@nova chasm did you check the auto normile check box under mmd tools?

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@nova chasm auto Normilize

nova chasm
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yup

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plus this

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no vertex weight data

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no deform data

kindred jay
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I just found a way to solve the idle animation.

stray gulch
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anyone know why motion data might not transfer to unity?

kindred jay
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this is how i solved from the idle animation from freezing. Gonna test the others see if works too

nimble ridge
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im back

kindred jay
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wb

nimble ridge
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hmm i havent chekt those and it still worked : P unity is wierd sometimes

gusty crow
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is there a way to have the camera follow your character when you do an emote because I have an emote that has the character behind the original start point.

kindred jay
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@lapis frost you might try this

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@nimble ridge it sure is

nimble ridge
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@gusty crow i dont think so ...

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does anyone know how to convert vmd to motion data for humanoid rig

kindred jay
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hmm got the animation works haha now just find a way to make the character with the animation not to float in air

gusty crow
ancient topaz
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can't get the mouth movement working ๐Ÿ˜ฆ

gusty crow
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Another question. An emote I put on my character(s) has them start from a different spot (due to putting all the based upon settings to original and bake into pose) then has them move away. (this should happen) But how do I make it so the emote starts at my location then has them move with the emote?

nimble ridge
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Thanks sorry for not responding but the video crashed my discord lol

gusty crow
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lmao

iron tusk
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Hey guys, I am currently working on an Emote with Sound but whenever I try the emote ingame the Sound is sooo low. Somebody an idea how to fix that?

nimble ridge
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@iron tusk whats the volume set to in the editor and your ingame fx seting?

iron tusk
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Ingame fx are set to max. Other people cannot hear the sound either. I put the volume to 0.1 and stacked the soundfile cause someone said, that might fix the problem

nimble ridge
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0.1 issquite low try 0.3

iron tusk
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I already tried 1

nimble ridge
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and what setting do you have for rolloff

iron tusk
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linear

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The Sound itself is quiet loud (its a rocket start)

nimble ridge
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๐Ÿค”

iron tusk
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And its weird that the sound doesnt get louder when I set it to 0.5

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in Unity it already rapes my ears when it is on that volume

nimble ridge
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can you send a pic of all the setings and position of the emmiter

iron tusk
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On it

upbeat field
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For some reason my custom emotes seem to loop like, ten times. They're only a few seconds long. Anyone got any ideas on how to make it only do it the once?

iron tusk
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Whats the Settings for the emote?

nimble ridge
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Brb

iron tusk
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okok

upbeat field
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I have it as a looped pose. is that why?

iron tusk
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Yep

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Untick Loop Pose

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and put cycle offset to 0

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this way it should only play once

upbeat field
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Got it. Thanks.<3

iron tusk
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No problem. Wish somebody could help me with my problem too

upbeat field
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I'm no expert (self-taught in like two days) but what's up?

iron tusk
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Problem is up there

upbeat field
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Ah. Hmm.

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I haven't started that work yet. I was gonna work on that later though.

nimble ridge
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ok im back

iron tusk
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You will have the same problem my dude

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Wb

nimble ridge
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well lets see

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what setings do you have on the onsp script?

iron tusk
nimble ridge
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what do you use for the trigger

iron tusk
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It is set on "Play on Awake" So I make the Sound Object "awake" when the emote starts

nimble ridge
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ill try replicate it and test it in game

iron tusk
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Okay

gusty crow
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Any of yall know how to make the emote start on your original spot instead of anywhere else it starts

ancient topaz
nimble ridge
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hmmm ok thats wierd i cant hear it either

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@iron tusk it might be from the update they pushed not long ago all my avatars are super quiet now : /

fluid light
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can someone help me

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i have this mixamo animation but my fingers are messed up

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in the animation

tropic steppe
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Anyone know how to make small avatars fly instead of the default walking?

fluid light
upbeat field
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You could have an animation override that just shows a floating animation rather than a walking one

fluid light
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@upbeat field do you know of a fix for my animation?

upbeat field
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If you have a floating animation in place, just use it as an override.

fluid light
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i need help with my fingers during the mixam oanimation

tropic steppe
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So like shape key?

ancient topaz
upbeat field
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I closed my unity thingy but you need a copy of the SampleAvatarTemplate thing from the SDVK folder.

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When you click on it in UNity, a list of places to override animations comes up on the right hand side

amber pollen
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.anm files don't work with unity, fml

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is there a way to remove objects for when you're sitting?

tropic steppe
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I wanna make a small avatar hover, so do I make a shapekey of what it would look like when its hovering? Go into unity with it and make an animation with it and loop it than put it as an override for walking?

upbeat field
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You'd probably have to do the animation in Blender

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Or maybe Mixamo has one if you import it there.

tropic steppe
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ok, i was thinking along the lines of how blinking is done with blendshapes

upbeat field
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You could do it as the idle animation too so you'll always be floating.

ancient topaz
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uhm

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i need sum help

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trying to fix the mouth movement atm doing viseme blend shape with the face on face mesh, but it only moves my lips.

kindred jay
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does any one know how to fix walking animations not to float mid air?

ancient topaz
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shape keys for teeth are induvidual , not the same as lips

amber pollen
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is there no way to remove an item for sitting animation?

fading solar
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is there a disintegration effect on unity ?

split onyx
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is it normal that my weapon doesn't show up on a mirror while it's in my hand?

wispy thorn
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does that standing posture go?

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in Mixamo, if I can get one like that

iron tusk
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T_Pose

wispy thorn
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The left one

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not the right one

iron tusk
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No idea

amber pollen
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ok, if there's an object in front of me that's part of the model, is there a way to remove it for when you sit down?

wary goblet
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I've seen some avatars out there who are able to draw with their hands/pens. Is there any tutorial on how to do that?

upbeat field
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If you go into the presentation room you can do that

wary goblet
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Sure, but I've seen avatars do it without presentation room pens

clear yew
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Hi, how to do or where to find animated textures like rainbow all over the model?

obsidian vigil
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Is it possible to attach an item so an avatar can like throw it?

amber pollen
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so, no one know how to remove objects from a model for specific animations?

kindred jay
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I have no clue but eventualy some one can help you

high summit
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@split onyx Don't know if anyone ever answered you but, yes. Weapons and other animations don't appear in mirrors

clear yew
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Anyone know how to stop an emote overide animation from playing over and over again? keep getting stuck

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can some one help me with dynamics bones? i configure some physics but when i test in game arent like unity

marsh tide
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Alright! Fixed my shaders, on to animations. Noen of the ones I generated and are working in Unity, will display in VRChat. basic tutorial for this issue?

whole granite
wintry matrix
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@amber pollen the way VRC handles heads .. SEEMS to take anything on the head bone/capture and scale it to zero. If the objects blocking your view aren't part of that bone setup, it may stay in place and block the view. Another workaround is to move your VRC head position ahead on Z axis a bit so its out of the way.

split onyx
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@high summit Ty for answering i was spending a lot of time redoing everything lol

wintry matrix
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the AFK rig with VRC has that issue

amber pollen
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@wintry matrix i mean, i wanna use DJ Sona as my avatar, Idk if i can remove her disc jokey for when i'm sitting

wintry matrix
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You.. could use an animation override that toggles the visiblity of that mesh group

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eg. have her DJ hardware toggle on and off with a emote witch or some other method

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actually emote may not work....

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liuke you can look at how people are doing guns/rifle props and treat it like that

clear yew
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I'm attempting to give my character a sword for use in vr, however no right hand exists. is there anything I can do?

cobalt flicker
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but it on the left

clear yew
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left hand doesn't exist

sullen hill
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Anyone know how to stop the blinking animation when doing a custom animation override gesture?

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Like I have an gesture that closes the eyes, but then the closed eyes will still blink while closed

clear yew
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how is that even possible?

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Blinking with closed eyes?

wintry matrix
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It probably exists its called something else

sullen hill
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The eyes will be closed, but then they will stretch even further down as if they were blinking

clear yew
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oh

wintry matrix
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eg. chest being spine 3 or LLeg being LUpperLeg or someone calling a hand a palm or wrist or something

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naming conventions aren't uniform unless the author does it.

clear yew
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so would I put the sword on wrist? No right hand exists

wintry matrix
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ignore the name for a second

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is there a joint/bone on the hand area

clear yew
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I'll go check

wintry matrix
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select it and figure out what is it called

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use whatever its called instead..

clear yew
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how do you check bones? I haven't done it in a while

wintry matrix
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Load it up in your 3d software and use the equilvent of an outliner [object scene list] to look for it

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or click on the bone in the viewport

clear yew
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viewport?

wintry matrix
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3d preview window same thing

clear yew
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oh

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@wintry matrix this?

thorny fox
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hello

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how do I add a particle effect to my animation?

clear yew
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hi

thorny fox
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That is to say, how do i make it "appear" in my animation

clear yew
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someone who knows will come eventually

wintry matrix
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So whoever built that rig just called their hand bone a wrist bone

clear yew
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grab some popcorn or chips

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whoever built it is also a idiot?

thorny fox
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objects work as per tutorials found online but when it comes to particle systems, it is always shown as invisible ๐Ÿ˜ฆ

wintry matrix
clear yew
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scale may be to big, color may be a clear white etc boop

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can that thing be used in vr?

thorny fox
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nono it works perfectly in size and color in simulation mode

wintry matrix
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For example that's the 2H sword rig from mixamo.. all they did there was added an extra sword bone and parented it to the hand/wrist joint.

clear yew
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waot

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wait

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would that work with unity for vr?

thorny fox
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i could never get the mixamo animations to work... i wonder if its because I deleted some parts in the rig

wintry matrix
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@tacit gorge that's usually the case

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@tacit gorge you have to take your rigs upload it to mixamo and apply it to mixamo then bring it back to unity and make sure unity maps things correctly then the motion files will work

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so once you get your rigs built

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upload the fbx to mixamo to see if it can map the motion

clear yew
wintry matrix
thorny fox
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no experience here with dynamic bone, @clear yew you got any experience with particle effects in vrchat?

wintry matrix
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if it works in mixamo, it'll set the motion to your rig then redownload it, then process in unity.

clear yew
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nope nun

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big?

thorny fox
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danm

clear yew
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how much do you think is needed for adding a sword with unity for vr use?

wintry matrix
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The problem I get with mixamo is dropped keyframes with anything to do with the feet once it goes from Unity to VRC.. I'm not sure if they're doing client side resampling or something is going on with how they are doing feet.

thorny fox
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eto not much there is a tutorial on that

wintry matrix
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Eta96: should be pretty easy.. just create an interactive object..

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heres a tutorial..

clear yew
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ok

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yea I need the sword for those knuckles

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they keep harassing my friend -_-

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Lets hope the sword works

wintry matrix
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Shit

clear yew
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what?

wintry matrix
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I had it bookmarked but its gone

clear yew
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ooof

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oooooooof

wintry matrix
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you had to add a vrc component to it

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Its on my to do list but it shouldn't be that hard, you just build the sword as part of your rig, and have a visibility toggle for it somehow in theory.

clear yew
#

ok

#

I found a tutorial but I don't know if it works. do you want the link?

plush meadow
#

Works for if you want at static prop with no particle effects.

thorny fox
#

@plush meadow do you know anything about animating particle systems?

clear yew
#

static = still?

plush meadow
#

Static as in no gun shot, muzzle flash, etc.

#

Jus that you can draw your weapon.

#

A bit. @thorny fox

#

In regards to guns.

thorny fox
#

how do you have said particle system show up in the animation? all i can do is make it show up in simulation mode

#

assuming you use bullets that must mean you did something to show them firing off

plush meadow
#

Well first, you have to make a particle system for the main model.

thorny fox
#

which i did

plush meadow
#

So it doesn't show when you trigger animation?

thorny fox
#

yea

#

but this is in regards of emotes

plush meadow
#

No experience with emotes.

#

Only gestures.

thorny fox
#

if im looking at your gun... you arent holding a gun and then having the option to fire right?

plush meadow
#

I'd feel that emotes are dealt with differently.

#

I have to animations.

#

One where I draw the gun.

#

The other shoots.

#

Handgun gesture is draw gun, thumbs up is fire.

wintry matrix
#

oh so its two emotes they are chaining.. thats how that gag works

thorny fox
#

you didn't play with any event creations right?

#

nono emotes are different from gestures

plush meadow
#

It's two separate animations.

wintry matrix
#

oh right gestures are triggered from the touch pads?

clear yew
spare bramble
#

so out of curiousity when making a blade for example a katana on a character how to do make it so its in the sheath when not out then out the sheath and in your hand (sheath still on waist) would this involve multiple animations?

severe sierra
#

@clear yew Add the Dynamic bone component to the head bone, not your avatar mesh

#

@spare bramble Just make sure the sheathe and sword are their own meshes, then just hide the sword in the sheathe when you do a gesture and make it appear in your hand

#

You will need 2 meshes for the sword, one with it in the sheathe and one with it in your hand and just hide the one in your hand by default

clear yew
#

@severe sierra i did what you said and it didnt work

severe sierra
#

pic?

clear yew
#

see

severe sierra
#

weird

clear yew
#

i know

thorny fox
#

hey brightside any experience with particle systems in animation?

severe sierra
#

a little

thorny fox
#

in emotes*

severe sierra
#

a little

thorny fox
#

how do i get them to show up in the animations?

#

they are always invisible, i wonder if i have to turn on/enable something for them in the animation

severe sierra
#

you just have to "unihide" them

thorny fox
#

omg the intro to this video is obnoxiously loud

severe sierra
#

I have a titanfall animation I made for an emote override for some of my titan avatars

#

all I did is just unhide them

thorny fox
#

oht hats objects

#

i couldnt get that let alone my particle system to show up in the animate tab

#

even after i put the particle system in my avatar

severe sierra
#

๐Ÿค”

fallen rampart
clear yew
#

@wintry matrix how do I save a animation?

thorny fox
#

its save automatically

#

assuming you created the animation file

clear yew
#

where?

#

yea, I made it but i'm not sure where it is at

thorny fox
#

well when you click animate, it gave you a directory..

#

ah ๐Ÿ˜ฆ

clear yew
#

oof

thorny fox
#

:x

remote onyx
#

@ancient topaz oh you arent

#

those are for lip synch

#

Im super late so you may have fixed this

clear yew
#

@thorny fox so

#

how do I save it?

thorny fox
#

i cant help you there if you dontk now where it is

#

but google will know!

fallen rampart
#

hehe

clear yew
#

is that a indirect way of saying you don't know?

thorny fox
#

google must know how to save animation

#

yup

clear yew
#

oh lol

fallen rampart
#

it saves automatically

#

you make a copy of your avatar

thorny fox
#

yes but he doesnt know WHERE

fallen rampart
#

you click new animation

#

you make the animation

#

the animation file goes in the same directory as the asset you copied lives

thorny fox
#

not always

clear yew
#

yea

#

look\

fallen rampart
#

well, depends how you imported it

#

so where is your avatar

thorny fox
#

i had my animation saved in w.e directionary i selected in projects ๐Ÿ˜ฆ

fallen rampart
#

which oine of those folders

clear yew
#

third file

#

from left to right

fallen rampart
#

it'll be in there

thorny fox
#

hopefully*

fallen rampart
#

if it's an FBX animation

#

it'll be tied to the asset

thorny fox
#

eto if you know the name of your file

fallen rampart
#

(the prefab)

thorny fox
#

just go to the project folder

#

and search the name of it

clear yew
#

ok

fallen rampart
#

woo!

#

the feels when your animations have so many keyframes they're a black line.

clear yew
#

oof

fallen rampart
#

mocap.

sullen hill
#

Can someone tell me how to save changes to an animation override?

fallen rampart
#

you mean apply it to your avatar?

clear yew
#

oof

sullen hill
#

Nah, I made an animation and finished, but I went back to add some expressions to it but it doesn't reflect the changes when I press the play button

fallen rampart
#

check to see if the values got reset when you changed them

#

you can click the animation file and stick an avatar on the right to play it on too

clear yew
#

prime tutorial eh?

fallen rampart
#

lol those are easy to fix

clear yew
#

Ok

fallen rampart
#

click your avatar in the scene

#

click select, top right

#

go to rig

clear yew
#

k

#

on rig

fallen rampart
#

change to humanoid, click configure

clear yew
#

uh

fallen rampart
#

well, apply first

clear yew
#

it is on humanoid

fallen rampart
#

okay, then you broke your prefab

clear yew
#

:/ hard to fix?

fallen rampart
#

if your root node isn't blue

#

no, bring in the fbx into the scene again

#

and copy the components you added back to it

#

then delete the origial

#

make sure not to change the order of the bones outside of the tree

clear yew
#

components = sword descriptor etc?

fallen rampart
#

anything youve added, yeah

#

but your prefab can't have non-blue bones

#

if those are black you've broken the prefab

#

you can move things like lefthip and righthip in my example above to any posistion (which matters for vrchat)_

#

but you can't move them outside of hipsmaster for example

#

that'll break the prefab

#

then the avatar descriper just needs things to be childed properly

clear yew
#

childed?

fallen rampart
#

it doesn't care about the bone order as much

#

meaning hips are the next branch above spine, and torso is the one after spine, and neck after that, then head, then eyes

clear yew
#

ok

fallen rampart
#

so when you expand them they "tree out" like folders

clear yew
#

so for this sword, just drag and drop to new fbx?

#

That hand alignment had taken a while

fallen rampart
#

your animation shoul dhave the movements

#

and it'll still work. all it's doing is transforming the bones into posistion

clear yew
#

good to go?

fallen rampart
#

you added an avatar descriptor to a seperate fbx object

#

you probably don't want that

sullen hill
#

@fallen rampart Do you leave looptime on for your animation overrides that are just expressions?

clear yew
#

Ok

#

so do I need to have the sword under right wrist again?

fallen rampart
#

eto: dragonblade is not an avatar, you need to make it part of your character and hide and show it when you want to pull it out

clear yew
#

how?

#

its part of the emote thing already

fallen rampart
#

@sullen hill an expression like a gesture override should be at the value you want it to be on frame 0 and frame 1 (so if the transform value was 100 as a blendshape, put that in both)

#

@clear yew in your fbx is there a seperate mesh for the dragonblade you can manipulate that is part of the prefab?

#

or at least seperate bones?>

clear yew
fallen rampart
clear yew
#

yea

#

what is that? I have the model in the avatars hand already

sullen hill
#

@fallen rampart frame keys are good to go. Just wondering if the boxes on the right need to be checked or not

#

thanks for the help btw

fallen rampart
#

yeah but is that fbx part of your avatar

#

@sullen hill you actually need to click the thing in the top right next to the lock

#

turn on debug

#

click "legacy"

#

and make it loop

#

I think - that might just be for blinking

#

give it sa shot

sullen hill
#

Ah okay. This goes for any gesture override?

next obsidian
#

why is trying to use the colliders on a skirt is such a pain, can someone help me? I have no idea of where to put them

sullen hill
#

ty

clear yew
#

where is debug?

sullen hill
clear yew
#

Ok

#

turned on it

sullen hill
#

Just make sure to turn it off when youre done

clear yew
#

uh

#

regarding the sword..what do I do next?

sullen hill
#

@next obsidian Colliders are unreliable, especially with long skirts... it'll prob clip anyways

clear yew
#

@sullen hill ?

sullen hill
#

Oh uh, i'm not sure where you're at with that lol

#

wasn't paying attention to what you and Lhun were talking about

clear yew
#

do you want to screen share?

sullen hill
#

im gonna take a quick look at the message log and see if i can give you a quick answer. im still working on my own avatar

clear yew
#

ok

sullen hill
#

so youre just trying to add a sword as a gesture override?

clear yew
#

yea

#

if thats the thing that will let me use the sword in vr

sullen hill
clear yew
#

ok

#

the prop is usable in vr?

marble pollen
#

what do you mean by that?

clear yew
#

I can pull it out and what not

#

swing it etc

marble pollen
#

yeah

sullen hill
#

Yes, the tutorial will show you how to make it come out if you do a certain gesture

next obsidian
#

then fuck the colliders, I hope they fix it

clear yew
abstract current
#

Is ther a way to like change models or form when you pull an object out?

clear yew
#

how long does it take for this to be gone?

#

oof

#

also how do I exit playmode?

abstract current
#

have to press play button on top and re upload

clear yew
#

thx\

#

ffs

#

it keeps sending me to play mode when I try to upload from control panel

amber pollen
#

@abstract current i have a similar question but its to remove excess objects for sitting

clear yew
#

@sullen hill

sullen hill
#

@clear yew when you hit build and publish, it will send you to play mode

clear yew
#

Yea

sullen hill
#

under the game tab, you need to check and hit the upload button

#

then itll upload your avatar and take you back out of play mode

stray gulch
#

anyone know why my motion data wont transfer with my model into unity?

sullen hill
#

i have no clue what motion data is lol

clear yew
#

where is upload under game?

stray gulch
#

@sullen hill its a vmd you can download to make your avatar dance and stuff

#

@sullen hill "vmd"

sullen hill
clear yew
#

nope

#

turns on play mode and then just sits there

#

oof

#

turns on play mode and then just sits there

sullen hill
#

what messages lol

clear yew
#

oof

#

lag

#

turns on play mode and then just sits there

outer lake
#

i know this channels for Animation stuff only but no other channels besides a few will even load..

sullen hill
#

Under VRChat SDK menu, go to settings and uncheck Future Proof Publish

jade kraken
#

do you like, NEED VR to be able to do custom animations that spawn in things?

sullen hill
#

then try Build and Publish

jade kraken
#

do you like, NEED VR to be able to do custom animations that spawn in things?

sullen hill
#

There might be server issues... My messages are coming up as red too

jade kraken
#

do you like, NEED VR to be able to do custom animations that spawn in things?

sullen hill
#

@clear yew

#

It should automatically take you to that Update Avatar screen when you hit Build and Publish

clear yew
#

it doesnt

#

rip

sullen hill
#

did you uncheck Future Proof Publish?

clear yew
#

how do I check?

sullen hill
#

Under VRChat SDK menu, go to settings and uncheck Future Proof Publish
then try Build and Publish

#

sorry, I guess when my messages show up as red, they don't send

clear yew
#

it had been selected

#

yeah, same had happened to me a few minutes ago

jade kraken
#

do i absolutely NEED VR to be able to make a custom animation that spawns in objects?

sullen hill
#

@clear yew try unchecking it then Build and Publish

clear yew
#

ok

#

so

sullen hill
#

@jade kraken yeah probably, unless there's another way to do that stuff other than Custom Animation Overrides

clear yew
#

last question about swords, I would make a fist then the sword would be visible as long as my hand is making a fist?

marble pollen
#

if you have the animation set to the fist

clear yew
#

It is

sullen hill
#

Yes, if you override the FIST animation with the sword animation you created. And make sure you place the Animation Override component into your avatar VRC

clear yew
#

aaaand

#

still brought me to play mode

#

classic vrchat

#

any ideas? ;l

#

@sullen hill

sullen hill
#

Seems to be a Unity issue? Not sure

#

maybe wait a few minutes when it takes you to play mode

clear yew
#

ok

#

totally not frustrated ya know?

jaunty ermine
#

When making a custom finger animation, how can I make it change the materials used for my model?

#

like everything to one new material

sullen hill
#

@jaunty ermine like you do a gesture and it'll change your model's material?

jaunty ermine
#

yes

exotic ember
sullen hill
#

way above my current knowledge lol

#

same with sounds

jaunty ermine
#

but it would be an animation property correct?

sullen hill
#

maybe? i'd have to look

#

@jaunty ermine best workaround I can think of is to have two of the same mesh in the armature, both with different mats. Hide the extra mat, then enable it in the animation and disable the original

unkempt spruce
#

how long can i have an animation

marble pollen
#

Hey what is a good video to learn how to make a gun fire?

#

i dont really know how to use particles at all

civic oracle
#

Does anyone know how to make a mesh appear on a timer?

#

I could do it by having it appear later in the animation, but I wonder if that breaks the override

amber pollen
#

i want to animate my avatar but idk how (wanna make her float first)

#

how do i make a character levitate?

clear yew
#

Anyone here who has good experience with unity/animations?

amber pollen
#

is there a way to animate an avatar that can levitate?

thorny fox
#

hii anyone here good with particle systems in animation?

amber pollen
#

are you able to import .anm files into unity?

daring frigate
#

i'm trying to use trails for my particle system ( for a gun shoot) but the trail never start at the start position of the particle but only at a random delay after. does anyone know how to fix this ?

spare bramble
#

@amber pollen yes you can import .anim files into unity via the import asset button should go in without issue

amber pollen
#

wait

#

are .anim and .anm the same?

#

i guess so

spare bramble
#

i am under the impression they are the same they are both animation files types

amber pollen
#

apparently not

junior epoch
#

I see a lot of people with some animations that arnt from Miaxmo. Are they getting them from another place, possibly the unity asset store?

finite inlet
#

or they're making the animations themselves

amber pollen
junior epoch
#

I do see people using the same animations though

#

so maybe there sharing them amongst themselves

amber pollen
#

unity does not work with .anm files

unkempt spruce
#

okay i got an animation working but its too fast how do i slow it down

gusty pawn
#

I have a Mega Man X MMD model and it has a shape key to form his Buster on his right arm but the hand just kinda juts out still. Wanna see if I can hide that inside the Buster while it's out. I'm trying to map it to the trackpad so I can just change the lil devil horns finger emote to make it so his hand vanishes and the Buster forms.

#

This is what it SHOULD look like.Got this by rotating his hand inside and demolishing a few of his fingers to fenangle them inside. Tested it in game though and it just doesn't work. I just get a mangled hand. Is there a way to properly shove his hand inside there and/or possibly shrink it inside? Or is there another way, like, turning the right hand invisible during that animation or something?

haughty spindle
#

Anyone have muscle animation editor laying around?

unkempt spruce
dense radish
#

Can I somehow edit mixamo animations? So like sword pops up in my hand

tidal zodiac
#

gang ang

sharp nova
#

hello, so yesterday i saw an animation/emote (idk which one) of someone being able to reach into another persons clothing and get a cookie out, how am i able to do something like that where i can reach into someone's clothing and get an item out?

hot orbit
#

Does anyone here know how to add Snail markers to your avatar?

candid light
#

what are snail markers? if you mean like something dragging behind you I assume you just generate particles that take awhile to disappear

#

constantly

#

or at least that would be one way to do it

gusty crow
#

Quick question, do you have to set the Based Upon to original on emotes to make them move around?

#

Or does bake into pose do that?

stoic harbor
#

hmm.. noob question, I wish to start animating but i keep seeing Blendshapes, what is blendshapes and how to port this into unity?

paper haven
#

@candid light Snails markers are a prefab set of markers that use trail renderer but also allow you to erase all with a seperate animation, pretty nice

exotic ember
#

Im so fucking annoyed

candid light
#

@paper haven cool, i don't know what a trail renderer is but the effect is cool

paper haven
#

It's a similia system to use particles to draw

#

but in unity by default, I use it

exotic ember
#

why the fuck is my audio source fucking up in this clip

candid light
#

okay, a question, is there any way for me to move my character around during an animation i'm playing

muted shoal
#

How do I add the extra/replacement emotes to my avatars? I saw some have like, dab, different dances, ect?

candid light
#

rephrased question, if I had an object on me, and I had an animation involving it, could I then move around while the objects animation played

#

assuming the animation doesn't actually involve my avatars body or armature

#

and assuming the animation is like say, longer than 2 frames, maybe even several seconds long

spark shard
#

Anyone know if there's a way to set player position in an animation without making dynamic bone flip out ingame?

coral copper
#

Hey I'm trying to make a new animation but I can't seem to find the button as it just shows a shit ton of keyframes..

ivory lagoon
#

my model has a mouth but i can't find it in the blender or unity file

#

i don't know how

clear yew
#

When i do my emotes i want have made it so my head turns in the animation is there a way to disable this so it does it in vrchat with the head movements instead of keeping in stationary

unique ferry
#

Question if anyone can answer- sorry if i'm interrupting anyone.
Basically I downloaded a Pokemon character from Sun and Moon, and it already has pre-made animations
I was wondering if there would be a way to apply the SMD Animations to the character emotes and override them?
I'm sure there's a way, the problem is I'm not exactly sure. Maybe something to do with Blender?

#

Again, sorry if i interrupted anyone else's problems
I would attempt to help but I'm somewhat inexperienced with model animation

daring frigate
#

does anyone know if you can put a delay on an audio source ? like playing the sound 1s after the object is active ?

stuck zealot
#

@unique ferry you can override the default animations in unity with a "CustomOverride" which you can find in you assets if you search for them

unique ferry
#

Ah- so smd files can actually just override the emotes?

split onyx
#

I have a gun with audio but it keeps looping and my hand remains stuck in the gesture that i use for it, how can i solve this?

ivory lagoon
#

my model has a mouth and i can't find it in the blender or unity file

stuck zealot
#

dunno if they fit but animations in unity can, never seen smd thingies ^^

ivory lagoon
#

i want to get rid of it or move it

unique ferry
#

Thanks anyways- i'll give it a go

#

Also goku, can you send a screenshot?

ivory lagoon
#

yeah, one sec

#

but it's nowhere in the unity or blender file... xD

unique ferry
#

Huh. that's really strange, because I was about to just say I just open up everything and look closely lol

#

are you trying to get lip sync?

ivory lagoon
#

this model's super weird, i converted it from xps to blender fine but the parts are named all strange and the mouth is no where in the unity/blender file

#

but it shows up in game and I have no idea why

unique ferry
#

Huh, that's odd.

ivory lagoon
#

anywhere specific I should look?

#

i checked the mesh in unity

#

he doesn't have a mouth modeled in his model either which is confusing me

unique ferry
#

Wait, click on your model
If you have the vrc avatar descriptor, and there's an auto detect button for lip syncing which could possibly relate to the mouth, maybe?
I have actually no idea

ivory lagoon
unique ferry
#

Did anything happen when you clicked auto detect?

ivory lagoon
#

YES here

unique ferry
#

Oh, something showed up?

#

Ahh. So that probably means

#

that's where the mouth is

#

the jaw bone part

#

So if you go back to your model and open everything up on the left side, you could probably search for it that way maybe

ivory lagoon
#

if i wanted to move the mouth up more towards the mustache i'd do that in blender, right?

unique ferry
#

Well,

#

in unity when I click on something, I get the option to move it up, down, or to the side
i haven't tested it because i'm afraid of ruining it lol, but i'm not sure if it will do anything or not.

#

but if you have blender experience that would probably just work too

#

Unfortunately I never really used blender that much, though

ivory lagoon
#

it makes his beard smaller when I do that, maybe I should try blender'

unique ferry
#

When you click on it?

#

Or when you move it

ivory lagoon
#

when i move it ;;

unique ferry
#

Ohhh. Duh lol i'm dumb
Yeah, that sounds like the best option at this point

ivory lagoon
unique ferry
#

Ohhh

ivory lagoon
#

so there's his mouth...? xD

unique ferry
#

I feel like that just pushed it back

#

Did you move it with the blue arrow?

ivory lagoon
#

with the yellow one

unique ferry
#

I would actually ask to see the model myself, but I'm already caught up in something myself haha

#

But yeah, you could probably edit it in blender i assume

ivory lagoon
#

i could send screenshots if you need!

unique ferry
#

I also have no idea how Master Roshi's mouth works, but I hope you figure it out

#

Oh-

#

yeah sure

ivory lagoon
#

YEAH i don't either omg this model is strange

unique ferry
#

What does it do in-game again? you said it just appears in game but you couldn't see it in unity right?

ivory lagoon
#

yeah, i can't see it in unity

#

is his beard too far back maybe? why is his chin modelled like a mouth

unique ferry
#

Yeah- my assumption is that the model wasn't meant for lip sync or something like vr chat
which is why they just modeled it that way or something

ivory lagoon
#

aaaahhh i gotcha, so maybe I should just move his beard forward a bit?

unique ferry
#

You could- maybe that would cover up his chin in the game.

ivory lagoon
#

omg hopefully that works, thank you, i don't know why it was doing that

unique ferry
#

Np, I hope something works out for you/you figure something out

ivory lagoon
#

i moved the bone in unity and now it's not detecting

#

i mean blender

#

does that mean there's no lip sync

#

(that's what i wanted so i'm happy if there's not)

unique ferry
#

Yeah, probably
Because like, all it did was appear in vr chat right? it didn't appear when you spoke or anything?

ivory lagoon
#

it sort of jutted out when i spoke xD

unique ferry
#

Ohhh

#

Well, try it out and see
hopefully it could be covered up now thanks to the bone being moved

next obsidian
#

Someone knows if anybody created something more usefyll that the colliders? because they don't work with long skirts, they bug even more

peak plinth
#

Does anyone have any emote animations that theyre okay with sharing?

#

I have no idea how to make custom animations so if anyone has some theyre cool with sharing id really appreciate it

clear yew
#

attaching files has been disabled in this channel from now going forward

peak plinth
#

Wait its not allowed?

#

dang

wheat moss
#

that is too bad, you can always private send pics when getting help i guess

drifting coral
#

Is it possible to attach model when using emote button on the menu ?

#

Last time i tried, the whole body just freezed

#

Except hands and head

clear yew
#

This is done as a security measure. You can still link to pics via imgur or similar service.

unique ferry
#

So links work, right?

#

Gotcha.

warm fiber
#

is it possible to make a togglable emote? like i press a button and i play an audio, but when i press it again it turns off?

unique ferry
#

Oh- I was just about to ask that haha

#

that would be useful i'd say

warm fiber
#

ouo

#

it'd allow me to be more involved in vrchat immersion wise as a desktop user

unique ferry
#

Right.
If there isn't, maybe that could be a suggestion to the devs

warm fiber
#

indeed

amber pollen
#

how do i animate capes?

unique ferry
#

Are you trying to make it constantly flowing in a direction?

#

Or just

#

Because the farthest i've gotten was just bones haha

amber pollen
#

animate it for running animations

#

trying to find out how to animate this cape

lime valley
#

dynamic bones?

amber pollen
#

the cape doesn't have bones

wide kindle
#

then you cant animate it

#

you can probably add just a single bonesset down the middle but I'd suggest three at least

sharp torrent
#

Can you add custom running animations to generic type avatars?

ancient topaz
#

how hard is it to add animations ๐Ÿค” i want to add some type of naruto attack for a naruto model

#

like rasengan etc

gentle kestrel
#

Does anyone has a Muscle Animation Editor that they can share? Thank you.

toxic hatch
#

Guys I imported my MMD model into the game
And i tried adding a walking animation
but the animation looks slow
is there a way to speed it up so it looks more natural?

wintry matrix
#

There's probably a curve/animation timing editor in unity, if not you can adjust in another 3d animation package and reimport it.

gentle kestrel
#

Was that message intended for me? @wintry matrix

wintry matrix
#

I was talking to Leeskii

#

You'd have to define "Muscle Animation editor" for me as to exactly what you mean..

#

VRC chat / blender / MMD community has .. different terminology for standard 3d stuff.

#

Unless muscle deformations are fast enough for real time, it's still in in the realm of film and rendered graphics due to computational overhead and cleanup needed.

#

But I'm guessing another package its calling something else "muscles"

marble pollen
#

hey can you animate the parameters for shaders with animation overide?

wintry matrix
#

Ok I looked it up.. muscle animation editor is a keyframe/data/curve editor for unity...

#

so remapping mocap data or adjusting keyframe data.. nothing to do with muscles in the technical scenes but I guess that's what the tool writer named it

marble pollen
#

so does nobody know? lol

supple pawn
#

hi, my custom emote is 8 sec long but it loops for like 2 mins...any advice?
*and yes i uncheck the loop option

gentle kestrel
#

Oh sorry I was taking a shower

#

Yea Muscle Animation Editor lets you add custom animation to your model in game I believe

tropic steppe
#

Anyone here know how to make small avatars float/fly for thier default idle/walking animation?

#

Do I just move the avatar up the y axis in unity??

#

or z axis forgot which one is height

gentle kestrel
#

Yea and add in some flying/floating animation i think

safe fern
#

Sigh. Wish i had vr so i could make use of animation overrides

pale acorn
#

anyone know how to add music to the motion like death emote or something :v

clear yew
#

Im working on hair motions using dynamic bones any suggestions

lime cove
#

do you guys apply Animator to both hands with animation overrides? cause I've seen videos without people adding that

robust tendon
#

I'm having an issue with my avatar bugging through the ground when activating an emote animation, how should I go about fixing this.

wheat moss
#

@clear yew just curious, as i have heard lots of different things. In regards to animations what is the max hidden poly increase count allowed. As I know alot of people including streamers and video makers do not reduce their character tris to account for the additional polys from animation items. So what would be the limit for additional polys added from animations. As technically you could add alot and that could lag the server alot

manic rapids
#

Good day. Can I some how create activate animation in Unity for humanoid avatar?

drifting coral
#

still trying to get this animation for object and pen right

sand apex
#

Are you sure other people can't see it because I don't think trails show up in the mirror anyways

manic rapids
#

Try camera on avatar Testing for trails.

pseudo kernel
#

did you ask someone if they could see it?

drifting coral
#

well i didnt yet, but i did place some tons of trail in front of em and didnt say anything about it

i think its more like my avatar didnt load for them ๐Ÿค”

manic rapids
#

oh nay be they dont care)

drifting coral
#

maybe ๐Ÿค”

#

well they did talk about my avatar, but its the other avatar i loaded before changing it to the one that has trails

manic rapids
#

Try camers some were. On Avatar Testing world for example.

sand apex
#

just outright ask if they can see it

manic rapids
#

camera

drifting coral
#

i'll try with avatar testing world later

sand apex
#

Also the avatar may get buggy and other people won't be able to see your emotes so you need to do an emote like a backflip to reset yourself

manic rapids
#

Can I some how create activation animation in Unity for humanoid avatar?

clear yew
#

When i try to make an animation for making a weapon visible my character gets stuck in an infinite loop where the visibility of the weapon switches on and off

#

this also stops me from moving

drifting coral
#

emote in emote menu doesnt seems good for weapon wielding from what i try
thou i only tried it once

clear yew
#

im just trying to just get something i can toggle while not using vr

drifting coral
#

i want to use it too, but cant find the right keyword to check the tutorial for it :/

lilac grove
#

@dawn widget If you scroll the to very far right of the Animation window, there will be keyframes you need to delete I think?

clear yew
#

i did

lilac grove
#

Is your animation for more than one frame too?

clear yew
#

0:00 to 0:01

lilac grove
#

Seems okay -_-

#

Are those two frames identical?

clear yew
#

yes

#

exavtly the same

lilac grove
#

I would double check that the second frame isn't turning the visibility off

#

If not, I'm outta ideas

sand apex
#

Is there a wa to make it so an object like a square is rotating on it's X or Y axis over a certain amount of speed?

clear yew
#

its the same on both frames

clear yew
#

@lilac grove should i jsut try to reupload it?

lilac grove
#

Does it look static when the animation is played in unity?

clear yew
#

no

#

well yes

#

i redid the animation and am reuploading it

#

just to see if i did something wrong

manic rapids
#

i still cant load screenshot. some one can tell me why?

#

is no plus on my typing zone

gentle kestrel
#

Do you guys know any alternative similar to Muscle Animation Editor out there that is free? Message me by @ because I might not check it by the time you respond

tawdry crescent
#

I added some anims as emotes, but when I do them I get stuck looping the emote
and it won't ever stop

compact oyster
#

Avatar is placed underground during idle animation in Unity. How can I move the avatar up?

weak tiger
#

where i can get animations

clear yew
#

im stuck permanently falling through the ground

#

on an emote

manic rapids
indigo apex
#

Anyone have a naruto run animation

unique ferry
#

Oh my god haha I need that

indigo apex
#

Anyone have a naruto run animation if you do .@ me or pm me

warm cobalt
#

Is there anyway I can make an animation run for more than 1 frame?

wind reef
#

Does anyone else experience a weird twitching from dynamic bones when you use the CustomOverride (even if it's empty)?

celest jackal
#

this is my first time doing anything with mixamo, im probably using the worst model for it (a pokemon model) but can someone tell me why the tail is just. absolutely destroying itself?? also ignore the weird gif for some reason my laptop hates gifcam https://puu.sh/z1UvH/9469772628.gif

chilly topaz
#

is there a way to mirror the stock emote animations for my left handed avatar? (moved question to here from avatars channel)

mental fjord
#

im still stuck on how to make my character blink derply

sand apex
#

Do you know how to make a blink anim for that character?

mental fjord
#

yes i know how to make a blink animation

#

but i cant find blend shapes

#

and its annoying

sand apex
#

alright then instead of picking the blink shape you need to look for the wink shapes

mental fjord
#

well i cant find blend shapes so nothing i can click atm

sand apex
#

How'd you find blink shape?

mental fjord
#

i cant find blend shapes in general lmao

sand apex
#

Do you know how to create an anim file even?

mental fjord
#

im saying i know how to make the animation just i cant find the blendshapes

#

like the section for blendshapes aint even there

sand apex
#

you might've decimated the face

mental fjord
#

when i go to add property and go to body or whatev and scroll through no blendshapes are there

minor pulsar
#

If your avatar more than specified verticles or face or maybe split into two body mesh you can't find the blendshapes

mental fjord
#

well the body is all one mesh

minor pulsar
#

Then it might be you decimated the face,if you decimate the face you can't find the blendshape no matter what.

mental fjord
#

welp

#

i guess i did cause the character had about 48k polys brought down to 20k

#

and it had barely anything on it

toxic hatch
#

Guys i really need help trying to fix up my walking/running/idle animations, they're all super buggy and i have no idea how to fix it

sand apex
#

Manually decimate next time

mental fjord
#

i did manually decimate but after doing so it left me at around like 21k

sand apex
#

@toxic hatch where'd you get those animations from?

toxic hatch
#

From mixamo

mental fjord
#

guess the 1k it took away was from the face and hands maybe

toxic hatch
#

I duplicated the character overdrive thing from the vrchat sdk

#

Then I dragged in the thing into my character

#

and dropped in some of the animations

sand apex
toxic hatch
#

For the walking ones?

#

I ticked loop time

sand apex
#

for all of them

toxic hatch
#

and left root transform rotation

quartz summit
#

I tried replacing an idle animation with a mixamo one (of course) and my body spun around under my head like a top :^)

toxic hatch
#

We must be doing something wrong

#

xD

quartz summit
#

already rigged as human before the duplicate and set the settings identical to that screenshot

toxic hatch
#

I'm trying to get a crawl animation as the run

#

But it kinda flies upwards

#

and looks weird

#

And i'm super confused on what animation to assign to the right spaces

#

So it looks really strange when i'm in game

quartz summit
#

I'm figuring out myself the specification of "run" and "sprint"

#

I've a custom sprint animation in sprint but it doesn't work. It works in run but also messes up my walk animations

#

While triggering on shift (sprint)

toxic hatch
#

I think you're stuck at the same part as me

#

I've tried uploading it a few times changing it up

#

But it's always abit buggy

sand apex
#

It's probably a different setting for animations like those then

quartz summit
#

With a new idle in, the idle plays when i stop moving yet also causes my body to spin around when I walk

toxic hatch
#

Have you figured out how many animations you need by the way to make it walk smoothly?

quartz summit
#

I'd assume you need a full override for the walk animations and an ease into idle

toxic hatch
#

I've got a front walk animation, a back walk animation, a front run animation

drifting coral
#

60 frame per second :X

quartz summit
#

unless it does that automatically

#

in the controller theres overrides for all strafing so that'd help with jerkiness as well

#

not understanding my spinning body from an idle animation though

minor pulsar
#

Guys how to make my shot animations as loop?

fathom plaza
#

Anyone know how I get unity to blend the walking to idle animation and vice versa?

mental fjord
#

question

#

in blender do i need to do that eye tracking thing?

#

or if im gonna make a derpy animation does that not matter?

#

@sand apex

#

anyone??

sand apex
#

It doesn't matter

#

Just make sure to disable blinking when you create eye tracking

#

since you're making your own

mental fjord
#

oh okay

#

@sand apex

#

sorry for tag but thank you

#

so much

#

i had a friend who had so many characters with derpy eyes and i asked him for help and all he said was "its my trademark thing" so ive kinda been off on a limb

sand apex
#

its fine that's what vrchat discord is for

mental fjord
#

thanks again

#

now im gonna go and make my character retarded

icy hazel
#

there's still that weird vrchat eye crooked bug though right?

#

where you have to make unity think you have real eyes but you have fake eyebones and real eyebones in there? lol

languid robin
#

Hello there! I have alittle problem with a animation and was wondering if any one is here to help?

#

my problem im having atm is that i made acusotm animation using the bones of a weapon im doing, i would like to be able to have it play when i do a gesture, but stay at the last frame as long as im holding it

#

or if anything play and then ill transtion to a default gesture

#

only problem is that i think i have the animation setup correctly and it plays fine, but it dosent appear ingame and in turn no aniamtion either

#

I also have animaitors for the fingers, the weapon game object is active, and i have overides setup correctly

#

to whcih gestures and its into the animator compenent

#

Any way if you need more info or if you can help notify me please and thank you!

true basin
#

quick question, does VRChat work with fall animations?

fathom plaza
#

Anyone got a link to the youtube video about importing .vmd files? I can't seem to find it.

hard portal
#

Could someone help me make a custom animation? I want an already pre-made model to move but idk how xD I am a complete noob

tepid mango
#

so as i click on record animation this appears and i can't remove it

#

wow rlly i can't send pics?

simple aspen
#

so i was adding sounds and stuff to animations and i hit play and now my model is stuck in the pose

#

like when i pause it and go back to edit other stuff

frank wigeon
#

Can I put this Motion to another Avatar? Dont want to put It on Miku,I Want to put to Nico from Love Live

simple aspen
#

so ive done it before but i dont know if anyone here has added particles to emotes but i cant seem to get it working

clear yew
#

@simple aspen it should work the way animating weapons should

#

jsut make a particle effect and turn it on in the animation

sullen vine
#

hello how i can get blendshape option? i don't have it on animator?