#animation

1 messages ยท Page 26 of 1

plush meadow
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I got it working initially.

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But now it refuses to work.

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Can somone screenshare and guide me?

gentle kestrel
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Is there a free alternative program similar to Dynamic Bone in the asset store because Iโ€™m poor and donโ€™t have $20 to spare? Response to me by @

versed flower
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Anyone really good with particles that I can talk to?

clear yew
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does anyone know where those loli characters get the dubstep guns?

normal skiff
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is there some kind of resource of useful hand position animation data? or am I really going to have to figure out how to pose a hand naturally from scratch

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this would be so much easier if I could go into VR and bend bits of a mannequin

languid lark
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@clear yew just look up dubstep guns stain row 3d model

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on google

plush meadow
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@languid lark When uploading sound and animation for a gunshot for an avatar, does it matter if I hide the gun and/or audio/muzzle flash on the duplicate?

languid lark
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yea

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need to make sure there off before turn them on

clear yew
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thats not the same one :/ @languid lark

plush meadow
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So on the duplicate, I only hide the sound and muzzle flash. Not the gun? @languid lark

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Say I created a separate game object and put those two in there.

clear yew
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does anyone know where those loli characters get the dubstep guns?

plush meadow
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Do I have to individually uncheck the audio and muzzle flash?

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And not uncheck the duplicate gun?

languid lark
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if you want your gun stay just turn off the sound and muzzle

plush meadow
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But what if I want the gun to fire and make noise and muzzle flash when triggering a gesture?

languid lark
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here video about it

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@plush meadow if there on same animation setup custom override

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it will do that effect

plush meadow
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Thing is though, it doesn't.

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I must have screwed something up somewhere.

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I got it working earlier.

gusty crow
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Is there any good place for emote animations besides Mixamo?

plush meadow
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Okay so I managed to get the gun working.

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Sound and all.

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But when I switch worlds, I can only see muzzle flash and cannot hear the shot.

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Only the shooter could.

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Is that a server issue or?

cyan sparrow
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Anyone know if/when we will get custom animation controllers for humanoid rigs?

fervent elm
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Hi, my friend has an issue with her ainimation where she is shooting fire out of her hands like a flame thrower, I can see it perfectly but she cant.

cyan sparrow
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She can't see it anywhere?

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Is it close to her camera?

fervent elm
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Yea its right in front of her hands and she cannot see it

cyan sparrow
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If it is very close to her camera the particles will be culled

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But at her hands, I think that should be far enough away.

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But it might depend on the shader or something

steep citrus
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anyone know why an animation override may cause your avatar to fall through the floor?

cyan sparrow
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@steep citrus Because you animated your character in the floor?

plush meadow
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It works now.

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Now I can rest in peace.

gentle kestrel
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Do you need a vr headset to access weapons/props, because today I saw a girl pulled out a gun by like tapping her leg

plush meadow
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Yeah.

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For the most part. Also, check your pms. @gentle kestrel

timid temple
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Hey so I'm trying to do am arrow effect and was wondering if there was a way to keep the arrow firing in world space while having it still emit from where i want? Like my hand

dim vine
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whats somme good setting for dynamic bones on long hair

stray sinew
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How do I stop the movement of my fingers when animating my fingers to holding an imported item?

spiral sphinx
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why does the sound play in animation,. but once i upload it, theres no sound? ๐Ÿ˜ฆ pls help

steep citrus
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I cant figure out this falling through the floor with custom over rides. Im making a duplicate model an everything. All I want is to move my entire game object in a straight line, I couldnt use speed or velocity over time because of the effects I made didnt look right, So I need the entite object to move as a whole

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for whatever reason my avatar falls through the floor

clear yew
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it happens to me too, even a simple blink animation made my avatar sink thru the floor

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after 3 tries i got it working, don't ask me how

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i am a super noob with unity

final ledge
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I'm really bad at animating. is there a database of premade ones that I can pull from?

clear yew
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Does anyone have the dabbing .anim for me?

uneven moon
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first time trying to import a vmd(dance) into the character. how come i cant import it (via mmd_tools) after i clicked "Fix model" in the CATS plugin? dose that process remove something needed for it? steps im doing it in is CATS import->CATS Fix model->import VMD file via mmd_tools. i dont seem to get an animation this way

tawny elbow
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So I've had to do the shape keys on my model myself, since it didn't come with any, except I'm having trouble setting the Basis key to have it's mouth closed. I'll go make another shape key for the other sounds but as soon as I switch back to the Basis the new mouth shape will stick on it. Does anybody have any advice on how to do shape keys on an mmd that didn't have any?

high prawn
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I second @uneven moon .. have similar problem importing vmd file.. :/

uneven moon
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been trying, and i can get it working fine with just importing model then import the animation. but as soon as i click that "fix model" it dose something, and the animation stops working. >:<

violet gyro
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For a gun muzzle flash, how do i prevent the flash i added from scaling with your distance to it?

pseudo pewter
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Anyone got an idea how to add a light that changes colours over time to a blender animation. (so the animation itself cannot be modified)

high prawn
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I got it work now...

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I could help u if u want @uneven moon

uneven moon
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@high prawn please. id appreciate that ๐Ÿ˜„

high prawn
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let me add u so I can share u my screen @uneven moon

clear yew
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How to have an animation triggered by a combination of two different hand emotes?

peak cosmos
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@steep citrus @clear yew i'm really late, but if you havent figured it out yet, bake the animations into pose

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based upon feet

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feet on y axis original on the other 2

clear yew
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wait

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when i start animation mode my character get all crippled

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looks like it is kneeing on the floor

hidden fulcrum
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I completed adding a weapon to my avatar, and ive been having an issue where whenever i do the hand gesture, it goes into the gesture i have in the animation, but in slow motion, without the weapon. And then it goes back to normal

clear yew
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i think that's the problem ๐Ÿ˜ฆ

peak cosmos
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like fetal position?

clear yew
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kind of

peak cosmos
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im still learning so idk exactly why it does that sometimes

clear yew
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how do i bake an animation into a pose, i literally installed unity 3 days ago i don't know the terms

peak cosmos
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did the animations come with the model or did you make them

clear yew
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my model has shape keys, like blinking and anime facial expressions

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i made the animation by recording it

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i just wanted to add blinking eyes

peak cosmos
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did you watch that youtube video about making blinking animations that tells you to duplicate your character before recording the blinking and stuff?

clear yew
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yes

peak cosmos
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you have to make sure you dont record the character falling into the floor

clear yew
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that's what i do, i duplicate it, record the animation changing shape keys value, save it and add it to the original

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it falls in the floor as soon i press record ๐Ÿ˜ฆ

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oh wait

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i push record, charcter fall, i cancel record he stays down, start a new record session?

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is that what you mean?

peak cosmos
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umm idk tbh

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i think unity just sometimes break

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id just try again

clear yew
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lmao i might try that

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that's what i did actually

peak cosmos
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ive had it work and not work sometimes when i did the exact same thing

clear yew
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i tried a second time, and i did the same exact steps and it worked

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but now on other models i cannot do it :/

peak cosmos
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yea its weird

clear yew
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i even tried copying the .anim file to other characters but it was a fail

peak cosmos
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prob cuz the shape keys are named differently

clear yew
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๐Ÿ˜ฎ

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idk, i used cat plugin to translate them usually they always are blink blink 2 and so on

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i'll try the record, cancel record again thing

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i hope it will work

peak cosmos
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you know how it automatically adds keyframes

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try deleting the ones it automatically makes

clear yew
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i cancel every frame

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add my own

peak cosmos
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okok

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honestly just keep trying til it works

clear yew
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it did weird things like close eyes fast but reopen them super slow

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i hate unity

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it should be a channel here

peak cosmos
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you need open, close, open all in a row

clear yew
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the 'we hate unity' channel where peoples go there to swear

peak cosmos
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lol

clear yew
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that's what i did but then i wanted to add a double blink and it was a pain

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so i was like screw it and just add a 5 second loop with 1 blink XD

peak cosmos
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lol

clear yew
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i can't wait to get my rift and yell at the computer when trying to make cooler animations

peak cosmos
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i just do open, close, halfway open, close, open

clear yew
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๐Ÿ˜ฎ

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that's a nice idea

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i am struggling with animations, i hope tupper make a video cause i love his tutorials

hidden fulcrum
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I completed adding a weapon to my avatar, and ive been having an issue where whenever i do the hand gesture, it goes into the gesture i have in the animation, but in slow motion, without the weapon. And then it goes back to normal

clear yew
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i kinda had the same issue with slow blinking

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you need the frames closer to eachother in the timeline, as for no weapon idk

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maybe you forgot a trigger or something to make it visible

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i am too noob for this

peak cosmos
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same

hidden fulcrum
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I cant make the frames closer

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its from 0:00 to 0:01

clear yew
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is your character sinking in the floor also?

hidden fulcrum
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nah, just the hand screws up

clear yew
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that's a win for me

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mine always goes thru the floor >_>

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your better than me i can't help sorry

hidden fulcrum
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ive been searching for a solution for a couple days now

peak cosmos
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moz make sure ur not recording like your whole body's postion or something

clear yew
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are you following a video?

peak cosmos
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just the shape keys

hidden fulcrum
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yeah, followed it exactly, tried a couple different videos too

clear yew
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how can i make sure i am not recording whole body?

peak cosmos
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umm

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i dont have unity open right now

clear yew
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i found a cool video one day, wait let me search thru my history

peak cosmos
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but when u select stuff on the left

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only select the shape keys and not the body or whatever

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sorry really bad explanation

hidden fulcrum
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In the animations body movements should be under your " (weapon) Game object.Is Active

weary cargo
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hey, anyone know how to take the peace sign and add like some stuff to it? such as a face expression. i just want to smile whenever i do the peacesign for example. Cant find any good tutorial for this example.

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i only find how to do an animation with facial expression. But not one thats like interveined with an already existing one

hidden fulcrum
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You would make an animation for the face expressions you want to do, with the peace sign, and then in your CustomOverride set it too the Peace Sign

clear yew
weary cargo
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anywhere i can see what the settings for the normal peace sign is ? :p

hidden fulcrum
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@weary cargo if you already know how to add animations it should be easy, just create one an animation with the facial expression you want but with the peace sign, then override to the concurrent one

weary cargo
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yeh i know

hidden fulcrum
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settings for the normal one? what do you mean?

weary cargo
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but if i make one peace sign that looks off from the other side u know

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they should be symmetric

clear yew
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tupper's megatutorial video he overwrote the peace sign animation, he tells all the finger position

weary cargo
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oh really?

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thanks :3

clear yew
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1:27:45

weary cargo
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cool, thanks

hidden fulcrum
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actually, i might have found my problem

lilac dew
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ported some vmd file to anim file, but I can't seem to add property to add sound files, any way to solve this?

pulsar heron
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Does someone know why my animation won't update in VRchat?
I edited a mixamo animation but the edit isnt showing in game, only in Unity

nova rose
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Whenever I animate my model it goes into the floor

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How would I fix that?

wintry gull
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Is the model under the grid

white herald
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i can override emotes just fine but with everything iv'e tried i can't override walk/run/sprint animations. has anyone succeeded?

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i saw a pony galloping around so it must be possible

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i'm using the avatar controller template

plush jungle
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I heard there is a way to "fly" constaly getting higher by jumping with colliders anyone has an idea how this works ?

deep spruce
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Run at wall and keep spamming jump

plush jungle
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no i mean without that

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so u can do the "wall jump" wherever you want

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I saw people doing it already and they told me they put colliders under their avatar

upbeat field
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@white herald I have a working raptor model that uses overrides

bold cloud
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How do you make an animation with two mesh/model in unity. Totally new to this stuff,just want two robot moving in a looped โˆž sign

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Teach me Ayaka-sensei

swift wyvern
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How do I make a specific part of the model disapear in an animation?

woven arch
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I've created a shape key to use as my AA viseme, but I can't open the mouth. I just move the upper and lower lips around. What do I do?

tardy orchid
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Anyone have a video of animation overrides that trigger facial expressions via shapekeys?

white herald
deep spruce
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are you the bucket i thnk you are? is overgrowth familiar?

white herald
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:) hi Sed

deep spruce
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Bro!

white herald
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hahahahah we make a small world isn't it

deep spruce
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saw you playing Vrchat earlier in steam but wasn't dure are you here

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sure*

white herald
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yeah i've become a bit addicted and at the moment hellbent on making a fully animated functioning forklift

deep spruce
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haha

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i'm currently making a Pepsiman avatar

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working mostly, but still needs proper mouth movement and custom animations

white herald
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nice

deep spruce
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that is nightmarefuel

white herald
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i just learned about custom animations and added an emote but it ends early, i think i screwed it up in unity

deep spruce
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can't help there, haven't done much that many animations yet

white herald
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yeah i just had the unity animations cut short, nothing to do with vrchat

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10 second emote cutoff apparently though

next obsidian
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Someone knows where do I have to put the colliders? because when the skirt moves you can see the panties

celest pike
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Is there a preset dab animation I can use for my custom avatar or do I have to animate it from scratch?

timid temple
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did you put the colliders into the list on the dynamic bone component?

next obsidian
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yea

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I have like 7

pearl timber
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Is there a way to customize Mixamo custom animations, i want to add spell casting animation(from Mixamo) and particle effects from unity, but i cant find tutorials to do it

gentle kestrel
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do any of you guys have Muscle Animation Editor that you can share?
Thank you

clear yew
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looks like non-unicode characters trying to be interpreted

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since it's probably japanese try putting your system in a japanese locale

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Hey guys, I'm having problem with my animations sometime clipping throught the ground. Is this the right channel?

lilac dew
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not yet, ill try and use a properly named mmd file and try again

kindred jay
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hey, is it possible to replace the standard walking animation ?

lime valley
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I've done that eagle, but failed horribly. Pretty sure if you know what you're doing you can yes

kindred jay
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ah sadly i do not how to do it lol but been currios if possible.

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thanks for confirm it

lime valley
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you use the same avatar customoverride that you do when you replace emotes FYI

light wing
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is there anything preventing avatars with animations from loading in? I see it load in, but for everyone else it gets stuck at "Queued 100%"

violet gyro
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So, i added facial expressions to my avatar, and they work fine, but now the hand gestures to go with them wont complete all the way, is this normal and i have to manually set the position of my fingers, or is there a way around this?

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and is it normal i cannot hear the weapon i added, but also cant see the partical effect either?

brisk marsh
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@kindred jay i found something right now

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ill try it

lime valley
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I actually literally just managed to get my walking animation/idle working in game lmao

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yes @kindred jay it is absolutely possible

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use mixamo

clear yew
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That's what I did for mine. With animation override. However, the walk animation sometime clips throught the ground for me. Not sure what's wrong, as it looks fine in unity

lime valley
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you might want to toy with the root transform position settings in unity tuturu

tardy orchid
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Is it possible to have a shapekey running all the time, looping constantly?

lime valley
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these ones seem to be working for me at the moment (still need to mess with them a lot more though)

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(for walks)

clear yew
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i'll look into it. But I think it's due to my model being non human

lime valley
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oh yeah definitely, hear that can get complicated fast

clear yew
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here's what it is doing if you experienced this before
before:
https://i.gyazo.com/3fc9099c45796ed94bb9c96e4cb878db.gif
after:
https://i.gyazo.com/500c040822c0d47bbe42c6a55a91a021.gif

What the animation looks like in unity:
https://i.gyazo.com/63a4671ab80123c4510f60dfff7de9f7.gif

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i'll definitly try what you said when the server comes back up tho

abstract current
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which animation overide is the peacesign?

gusty crow
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where do people get certain animations for emotes. Like a dab and other dance anims not found on mixamo?

abstract current
lilac dew
brisk marsh
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here is the dab

bold cloud
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Is this correct? by attaching an external mesh with animation on my humaniod

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@abstract current Victory sign is peace sign

abstract current
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ok thats what I thought

pearl timber
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i tried to download and do Mixamo animations, but it kept saying that cant find "Hips" part of bodie

clear yew
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so i want

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to make my character running animation to a flying one

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and i have no idea hwo to use this .vpd file in blender

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when i import it nothing happens

lilac dew
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tried using a properly named file after jp locale, still doesnt let me add properties

clear yew
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I have a question. I made 2 animations. One animation pulls out a Doll with facial expression. Second animation pulls out a Knife with creepy face. When I pull out the Doll, and then the Knife, the Doll animation dont get overrided for some reason.. I basically have 2 facia expression then.. Any idea how to fix this?

gusty crow
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@lilac dew he sounds so sad

clear yew
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anyone got any tips?

surreal warren
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Is there a tutorial on how to change textures in the eyes after doing a motion? I have touka from Tokyo ghoul and I want her to have her iris turn red whenever I want

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Kakugan

clear yew
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I have a bb8 avatar but how do I make the rotating ball he has into a custom overide?

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or his custom walk aanimation he has no humanoid rig so I'm stuck on this

fast bloom
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@surreal warren you can follow any custom animation override tutorial for that, but when it comes to adding the properties, you can animate a material to change

surreal warren
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Oh alright thank you @fast bloom

clear yew
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Anyone else have any .anim for unity?

fast bloom
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@clear yew like you're doing one gesture on each hand?

bitter nebula
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Hi guys, made my avatar, but i have one problem with the muscle animation: When i do some gestures with my fingers, they move extremly slow and my face isn't actually changing. How do i fix that? Thanks!

fast bloom
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sounds like a missing keyframe, do you have a frame on .00 and .01?

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can you send a screenshot of the animation?

clear yew
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still doesnt work. It was a nice try tho @lime valley

lilac dew
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bump still need help with being unable to add properties to an animation. wasnt created in unity on the hierarchy, was imported from an fbx file.

clear yew
lime valley
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sorry bout that tuturu

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if it makes you feel any better im having similar issues right now :P

bold cloud
bitter nebula
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@fast bloom
didn't quite understand what you meant

fast bloom
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@urban umbra not sure sorry never tried to do any long gesture animations myself

bitter nebula
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if that what you meant, then yes, its set to 00

abstract current
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so how do you set an animation for only the left hand , like if I press rock and roll on left it triggers but if i do rock and roll on right it doesnt

clear yew
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and the fact that it's random makes it worst

fast bloom
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@bitter nebula are the blend shapes 100 on your second frame?

bitter nebula
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@fast bloom
no

fast bloom
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what are they

bitter nebula
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0

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so, i guess that's it...

fast bloom
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um

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yeah probably

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set it to the value you want in both frames

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so 100 or whatever

bitter nebula
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it's needed to be 100 on both frames?

fast bloom
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yeah otherwise it will flicker very quickly between the two values

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or not work at all

bitter nebula
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Ok, i will change it, and report what happened

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thanks

fast bloom
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good luck

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@abstract current don't think you can currently do that

bitter nebula
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oh, i also didn't delete the created keys on the 1:00 mark... well, i'm stupid

clear yew
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@lime valley let me know if you find a fix

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i'm still not sure what triggers it

lime valley
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will do

bitter nebula
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@fast bloom
solved it, thanks a ton

fast bloom
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nice

glass anchor
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alright, I really want to make some detailed animations, but that step where the duplicate character goes into the "no muscle pose" is absolutely killing me

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like is there a way to just get it back into the t-pose so I have a proper starting point?

clear yew
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has anyone got dynamic bones i could have?

nova rose
solid plaza
orchid trench
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can my models colliders interact with other players dynamic bones?

uncut monolith
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try looking for the file "SnailMarkerAnimationCreator" in your unity project and deleting it @solid plaza

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and no

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fancy

orchid trench
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Ah

solid plaza
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Alright thanks

grave ibex
uncut monolith
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Meanwhile, anyone know why my muzzle flash on my guns never work in game? All other particle effect I've worked on before work just fine, but my muzzle flash never shows up. Looks fine when I test it in unity but it's a different ordeal when I launch the game

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I just wanna shoot my gun

civic oak
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hey i have a problem? My animation files for my model aren't showing up next to it in unity's assets folder

swift wyvern
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Anyone knows why would my avatar's parts that have dynamic bones keeps jiggling and bugging after i placed custom emotes in the avatar?

exotic ember
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Anyone know of a way to add sounds to walking animations?

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or at least remove the fucking read only shit from the current walk animations

glass anchor
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it may be referring to a read-only file status within windows

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if you can find the anim file you can just right click it and uncheck read-only

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in properties

exotic ember
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i'll try

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its not read-only

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just cant use it

glass anchor
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dunno then, sorry m8'

exotic ember
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damn, I just want to add a squeak sound to my walk cycle but no idea why it isnt moving

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editable*

proud grove
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If you duplicate a readonly animation (ctrl D) it should make a writable version

exotic ember
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I did that, but it carried over the non-writable status

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ah, I was doing the entire thing

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I had to open up the walk file and then duplicate the animations themselves

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thanks

glass anchor
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am I doing something completely wrong here?

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like, the keyframes just don't do anything... the leg position stays the same

swift wyvern
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@exotic ember Try copying all the keys in the animation in then placing them in a fresh animation you made yourself

exotic ember
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did that just now actually clik

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thanks though

stray gulch
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@glass anchor i always thought you used vaules on the left hand side to change the position. not sure if you are acutally changing the position by clicking the legs

glass anchor
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moving the limb does change those values

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but only while it's selected

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the moment I click off it, the values reset

stray gulch
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@glass anchor hitting the play button does nothing?

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bottom left animation play button

glass anchor
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hold on

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so I copied the idle anim keyframes as clik suggested for nelth

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which got me through the t-pose issue

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but yeah, hitting the play button does nothing

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uploading gif to show exactly what I mean

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almost done

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@stray gulch

primal gull
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how do i import audio

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i have an ogg file idk how to put it in

exotic ember
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drag drop in assets

primal gull
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i figured it out, the audio im using doesnt work

tacit latch
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someone know how to fix the sound falling off at 2 cm range? i already tried some sound range settings

oblique panther
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hey guys

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anyone know the problem when animations stay active and you have to like switch avatars?

clear yew
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@glass anchor how tf did you do that??

spare bramble
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ok so this is gunna be a strange one i know how to import weapons through blender and unity what i dont know is how to make them trigger on the finger point with the vr controllers? i want it to take out the blade when i am using that hand emote only then hide it when its not selected

nova rose
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Bump still trying to figure out why this happens

clear yew
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do you downlad the tank rigged already?

nova rose
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nada

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Rigged it all myself

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Animates perfect in unity

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Breaks in game

heady patio
#

respect to you sir!

glass anchor
#

steal the "animator.root T" property from the idle animation

#

should stop it from sinking

nova rose
#

Did that

#

It fixed my knuckles from sinking

#

But now the tank sinks

#

AA

glass anchor
#

I assume you checked down the timeline to see if there were any extra frames in the root t property for the tank?

nova rose
#

Nothing else moving the tank

glass anchor
#

hm. odd

clear yew
#

try messing with the muscles in unity looks like your tank bone structure is moving with the tank becuase of the model could be wrong but try messing around with it

nova rose
clear yew
#

wow no idea then

nova rose
#

heck

clear yew
#

i mean you can try adding a invisible collider under it to force it up but it will look slopy.

upbeat sage
#

where do i find the section for mouth setup in unity. it's where you set up aa, ii, hh oh, and other things like that.

frosty pendant
#

is it possible to put a gun on a model, pull it out with 1 gesture and fire it with another or possibly the same one? (to save gesture slots) or how do I need to put it?

#

@upbeat sage its in your avatar descriptor under lipsync;visemes blend shape i think

upbeat sage
#

ok yeah i found it. cool. thank you.

clear yew
#

think i asked this in the wrong place so ill ask again here

#

Is there any tutorials for how to make a gun do a shooting animation? i've got the gun to appear in my hand but cant for the life of me figure out how to make it shoot

#

need someone with .vpd file experience i have no idea what im doing

#

my google-fu isnt strong enough apparently, been trying for a few weeks now

orchid trench
#

One of my avatars has a blendshape of a gun. Is there a way to set the default blendshape to 100 so the gun isn't there?

#

Nvm I found it under the Skinned Mesh Renderer

undone glade
#

Anyone know about some sort of invisible shader to make a certain part invisible

orchid trench
#

set the shader to transparent?

undone glade
#

try to google this, but I get "my avatar is invisible" problem. Lucky..

#

I tried that.

orchid trench
#

Under materials

#

Ah

undone glade
#

I mean fully invisible.

#

You can probably guess what I'm doing XD

orchid trench
#

Oh nice

#

Did you try setting it to cutout?

undone glade
#

I did, but I couldn't tell whether or not it worked

orchid trench
#

You still see it un unity?

undone glade
#

yep

#

as a matter of fact, it's on cutout when I screenshot it XD

orchid trench
#

Move alpha slider to the right?

#

Other than that I'm not sure.

undone glade
#

alpha cutout all the way to the right, everything else left.

#

since I doubt I need metallic and softness

orchid trench
#

Hm. I'm not sure. I never had to make anything transparent before so thats the only way I knew haha sorry.

#

What if you delete the head in blender? lol

undone glade
#

I have that as backup

#

I don't know how well it will go with pretty much an avatar swap with gestures.

#

and I don't think the first keyframe is going to let me shrink the head.

clear yew
#

Are there any tutorials for adding in swords?

#

Or weapons

quasi sun
#

Is it possible to make something suddenly appear and then fade away using animations ?

undone glade
#

@clear yew let me grab a video for you

clear yew
#

Thanks

undone glade
clear yew
#

Do you mean like a gesture Monika? You close your first and a sword appears?

#

If so I think itโ€™s possible

quasi sun
#

Let me explain

#

So, I have a weapon and I want to shoot with it using a custom animation

#

It's a gauss rifle, so I want it to shoot a beam that fades away quickly

#

I tried to do it via particles with no success

serene lava
#

Is there any way to use a custom animation controller while still keeping the humanoid rig and hand emotes

quasi sun
#

So what I want to try now it create the beam with a deformed cube, the cube would appear and then fade away

#

Is that possible ?

serene lava
#

You could create an animation on the cube that affects the material

#

I think

quasi sun
#

I'm not sure how to do that

granite sapphire
#

Any idea on how to fix sitting animations when playing small avatars ? ๐Ÿค”

woven storm
#

So i'm trying to dance like models in MMD Nightclub, got .anim files and put them on emotes, but model stays at the same place when it should walk and after some time i can control my avatar while dance is still active. Also the clothes are not moving with body sometimes.

lapis falcon
#

I have a problem, I previously created a duplicate of my main model and made a custom animation for that duplicate. I then made another duplicate of the main model yet I cant add animation nor can I change the animations for that tab

spare bramble
#

so i am trying to animate in a 1911 i added the pistol to the armature under right wrist on the main model then made a duplicate for the animation but when i tried to start a animation on the duplicate and hit the delete key at the 1 minute mark the pistol is no longer in my avatars hand?

#

any help guys?

#

@trim dagger its your tutorial i was following :3

deep spruce
#

Any tips how to add an animation which spawns an object?

#

just for animation time

#

in unity

undone glade
#

what do you mean?

deep spruce
#

I made an animation which uses a prop during animation, so now i just want to add it in the game

tidal zodiac
#

gang gang

undone glade
#

Is it going to be static like a weapon?

deep spruce
#

this

undone glade
#

I wouldn't know now

plush meadow
#

Okay. Important thing to do; I think I have the same 1911. @spare bramble

#

Before you do anything.

#

Be sure that you set up the handgun correctly somewhat on the main model.

#

Then when you think you are satisfied, you duplicate it.

nova rose
#

Anyone know what's going on here?

plush meadow
#

But yeah, I followed Fade's tutorial for the most part.

nova rose
#

Make sure you sound has playonawake

plush meadow
#

Make sure the position coordinates of both avatars are the same and that the scale value and rotation values are the same.

#

Yeah.

nova rose
#

It's like a 50/50 change that it wont work

#

Sometimes my sounds work

plush meadow
#

I fixed it and it's working now.

nova rose
#

In one world

plush meadow
#

I made sure it was checked.

nova rose
#

And in other worlds it breaks

plush meadow
#

^^^

#

I had to enable the particle and audio source on main model for the gun to shoot ingame. @nova rose

normal skiff
#

so this is odd. I put a prop under Right Wrist, and when I clone the model and make it appear, it doesn't appear anywhere near the right wrist anymore now that the hand position has changed

plush meadow
#

Disabling all resulted in nothing showing up.

deep spruce
#

m'kay

floral island
#

Hey so is there any easy method to add onto the existing animations for an override? Like I wanted to wink while I held up the peace sign/Victory.

normal skiff
#

I'd like to know that too

nova rose
#

Yup

#

And replace these with your override

plush meadow
#

wait what

#

You have to drag your custom animation into controller?

#

All the tutorials I've watched didn't touch the controller.

normal skiff
#

seems questionable but shouldn't be hard to check

plush meadow
#

Only the custom standing and sitting animations.

normal skiff
#

I'll just rebuild and test it

floral island
#

I know but that completely overwrites the previous one doesn't it? So i have to recreate the peace sign in my own animation, but i didn't want to do that

nova rose
#

used this video

plush meadow
#

Okay that's only for emotes.

#

Not for props.

nova rose
#

works the same for that yeah

#

Props still are technically animations

plush meadow
#

Yet the tutorials I followed didn't mention that.

#

I watched three tutorials.

normal skiff
#

props are special too because you have to move the fingers to fit the prop anyway

nova rose
#

you do you ยฏ_(ใƒ„)_/ยฏ

normal skiff
#

facial expressions are the question here

nova rose
#

Trial and error

#

I'd say just try it

carmine island
#

Hey guys anyone in here using mixamo animations? I have a question

normal skiff
#

I'm going to bet that it won't work but it will take 5 minutes to find out

normal skiff
#

what will work is manually putting back all the finger positions

carmine island
#

I can make the anims work but looks like the head goes on its own

plush meadow
floral island
#

Aw man

plush meadow
#

Guess it depends.

#

I mean in the end, my animations work.

#

Without having to drag it into controller.

floral island
#

I was hoping to save some time by not having to recreate it but oh well

normal skiff
#

I tried to cheat my way out using mixamo but the animation file mixamo creates is missing the Armature/ level of the hierarchy so it thinks my model doesn't have the bones

mortal patrol
#

So question; when I put my weapon on my character , it spazzes out the hands when I hold it. Any way to fix the flickering fingers

carmine island
#

@normal skiff You have to do the humanoid rig into the animation just like you do for your character

normal skiff
#

hmm?

carmine island
#

Look at this short video, it works

normal skiff
#

whole animations work fine

#

what doesn't work is copying bits of the mixamo-exported one into mine

#

is the audio broken on this?

carmine island
#

It doesn't have audio ^^

normal skiff
#

sigh

#

youtubers these days

exotic ember
carmine island
#

That video solved almost all my problems but 1. The head of the avatar doing the animations looks weird af

#

Like is not fully attached to the body

normal skiff
#

one of my avatars did that and I still don't know why

carmine island
#

It's really creepy

normal skiff
#

yeah, no... setting the animation controller makes no difference

#

the animations on the override play but the original one doesn't

mortal patrol
#

@carmine island any solutions for flickering fingers while holding weapons? My fingers love to flicker and sometimes shake the weapon too

normal skiff
#

it's counterintuitive considering that it's supposed to be an "override" but I think I already said that a while back

#

copying and pasting from the sample male standing animation might be OK. it sucks that only the male one is there, but at least the hands would be the same as female .. probably

gloomy stag
#

could anyone help me out on how to make this kind of trail with this texture? I got it to emit cubes of different colors based on it but I want it to make a constant trail using those colors

normal skiff
#

what happens when you rotate the texture

deep spruce
#

nice Bit.trip runner trails

gloomy stag
#

exactly bud

exotic ember
#

have you tried upping the amount of particles and the spawn rate

#

that or you could use a rectangle mesh instead of a cube to make them longer if you dont want to go crazy with particle amounts

normal skiff
#

lol my prop position fixed itself the next time I made the same animation

gloomy stag
#

The issue is not the shape itself but the pattern they describe, they should form that kind of flag intead of going different colors towards the end of trail

#

and rotating the texture didn't work cause it just does the same, except you need to indicate tiles in x and not y

exotic ember
#

dirty fix would be have them spawn from the top down

#

and then just have them shade to the differenct colors over time

normal skiff
#

dirtiest fix would be to have 5 separate trails in fixed colour

exotic ember
#

that would be easiest fix actually

gloomy stag
#

would 5 trails lag the game too much?

normal skiff
#

probably not, it's the number of particles currently visible which would hurt lag if at all

#

and even that, people were doing experiments with fixed particle systems and found that it took an extremely large amount to actually drop framerate

gloomy stag
#

okay I will give that option a try, thanks for the help guys. ^^

#

commander video is like my favourite character ever, being him in vrchat is like a dream come true

kindred jay
#

i finaly managed to add an custom emote but some reason i am unable to change to idle animation for some reason.

exotic ember
#

eagle, copy all the keyframes in the idle animation and just paste it in an anim file you can edit

kindred jay
#

right thx see if i can find it

spare bramble
#

ok so i cant be far from be ble to do it correctly i tried my avatar in game the finger point anim worked along with the audio source only issue is that for some reason my character is bugging out when i take out the gun goes from standing to crouching

normal skiff
#

I will say one thing about hand animation though

#

Muscle Animation Editor was worth the money

mortal patrol
#

@normal skiff is that required to make it so my hands don't spaz out when I hold my weapon?

kindred jay
#

I prehaps should made a headsup i followed the tutorial w/ Mixamo

normal skiff
#

no, it just makes moving fingers a lot faster

#

unity's rotation things don't show the rotation in the natural direction fingers would actually move so it's a lot of work

mortal patrol
#

@normal skiff ok, so any idea how I could fix my flickering issue?

normal skiff
#

nope

#

maybe you have two animations playing at once which use the fingers

spare bramble
#

ok so i tried it in game the gun appears when i use the rock n roll hand gesture and the audio source worked however my character keeps bugging and going from standing to this pose dont know why any ideas

normal skiff
#

this is why you clone the character and do the animations on the clone

spare bramble
#

that is the clone

normal skiff
#

that's fine then isn't it?

spare bramble
#

well yeah but for some reason mid animation for the gun i go from standing as normal to that jump crouch thing instead of standing shooting

normal skiff
#

that seems odd... unless the animation itself has that in it

spare bramble
#

as if the positions or main model and clone are conflicting

normal skiff
#

well, the clone doesn't exist in-game...

#

and unless the positions of things somehow got into the animation I don't know how it could do that

#

heh I just had the finger spazzing out thing but it was my own fault

#

positions of the fingers in frame 0 and frame 1 didn't match

#

that's cool though, I was never sure whether they actually used that as an animation .. maybe there is a use for the feature

sharp torrent
#

Would it be possible to make gesture activate a hidden object, that contains a complicated animation? So in a way to bypass the 2 frame restriction gestures have? Don't have VR atm so can't test it.

normal skiff
#

yes

#

that is the standard technique

sharp torrent
#

Awesome, that opens some doors for me. Thanks

spare bramble
#

@normal skiff found out what was causing my issue for some reason by default in the animation tab for my pistol it added a position key frame deleted that and its all good to go ^^

plush meadow
#

Make sure the position coordinates of your animation and main model are the same. @spare bramble

#

Otherwise you may still experience the crouch.

spare bramble
#

did that was the first things i checked i swear between @plush meadow and a another guy in the loli army chat i have learned more about this than any of the tutorials i watched they are either missing key points or not very detailed xD cheers for the help again

clear yew
#

does anyone have a good list of tutorials?

plush meadow
#

What do you want though?

#

Props?

clear yew
#

like the particle effects i see

plush meadow
clear yew
#

thanks man

clear yew
#

that one didnt really help

plush meadow
#

I mean it depends on what you want.

#

If you want muzzle flash/gunshot, then follow the two above.

clear yew
#

yeaht thing is i have a particle effect i wanna use for my dark link model but i cant find out how to use it and import it

upbeat field
#

@white herald basically yeah.

upper cloak
#

Anyone know the website with several animations? Someone told me b4 but I forgot to note down the page.

plush meadow
#

Mixamo?

clear yew
#

Yeah probably Mixamo

upper cloak
#

oh yea, cheers

thorny fox
#

how do I do an emote? everytime i make an animation involving particle effects, and use said emote, the particles effects never happen

#

likewise if i make the particle effects and put it on my body without adding and animations/assigning to emote it works

tacit latch
#

NOT MIXAMO

#

mixamo rigs work but are so ugly with the vrchat animations O_o

clear yew
#

well where else?

tacit latch
#

cats plugin can apparently rig

#

get someone to rig it for you

clear yew
#

nah i think they mean using mixaio for animations not for rigs

#

cos they have alot of dance stuff

tacit latch
#

well, that requires the mixamo rig

clear yew
#

not really

tacit latch
#

?

clear yew
#

i rigged my used my link model i made from cats

#

and dark link

#

i got all the shit i needed

#

i think some people have issue with the auto rigging tho

#

Is there a way to stop head tracking, or a way to work around it? I have some animations that go 360, and the head tracking just makes it creepy.

unique wind
#

errrm, so somebody commented about this earlier and there was no answer, but I was wandering if anybody knew why my model just stays in the same place when its supposed to move while dancing. I got the .anims from converting .vmds and they seem to work in Unity

prisma hornet
#

Does anyone know if there is anyway that I can have an animation run with keybinds or mouse buttons?

swift wyvern
#

Do animations have a movement limit ? My emotes that should move just stay in place when i use them in vrchat

unique wind
#

@swift wyvern the body parts move right? but the model itself goes nowhere?

swift wyvern
#

Yes the body, arms,legs etc do the movement but the avatar stays in the same place

unique wind
#

I mean there are videos showing people doing emotes with full dances so i dont think its a movement limit

kindred jay
#

lol gosh i am so useless to find things, change the idle, walking, runing anmation seams tough then the other emotes.

gloomy stag
#

Guys I got the trail to work just great, my question now:
Is there any way to modify the walking or running animations? I just wanna tilt the spine more backwards.

On tutorials I've seen animation overrides for emotes but they don't work with a base animation, is it possible to edit the walking or running ones?

nova rose
#

Can you not animate the Root T?

#

to move around

clear yew
#

Does anybody know why half the people in servers show me as "Queued?"

kindred jay
#

-desktop users , this wont work for you- hello darkness my old friend

clear yew
#

I been trying to do emotes from animations off the mixamo stuff but I can't download the animations..

prime holly
#

๐Ÿ˜›

gloomy stag
#

Animation overrides I've seen are applied to hand emotes, but is it possible with walk/run cycles?

prime holly
#

yea

clear yew
#

it's all contained in fbx models

gloomy stag
#

how do you load the walk/run animation so you can edit it?

kindred jay
#

i would like to know that too, not been able to change the idle, walk, run animation either.

prime holly
#

vrdesk > examples > animation > man

clear yew
#

theres ways but I need to get the aniations first

gloomy stag
#

Anyway I am heck happy cause I got the particles to work right, however I made them tiny so people dont hate me

#

what you mean @prime holly is how to get to the window where you replace the animations, but idk how to load the default animation in question so it can be edited, instead of having to do it from scratch

prime holly
clear yew
#

My avatar isnt showing up for some people

kindred jay
#

yeah happens to lots of peeps

clear yew
#

oh im in the wrong channel

#

thought it said avitars

#

avatars

gloomy stag
#

Slub I checked that tutorial already and it doesn't modify the running/walking animation

#

it just overrides emote animations

sharp torrent
#

What is the victory gesture by default?

gloomy stag
#

I think it is a V with the fingers

sharp torrent
#

Alright, thanks. Is there a list of them all? Would like to know what I can override and what I want to keep.

nova rose
#

Anyone know how to move a humanoid on the Y axis?

#

Root T can't be used

clear yew
#

Anyone know of a nice asset/effect/shader for fire / smoke kinda things?

woeful harbor
#

My vmd won't load on my avatar in blender

#

i click import and nothing happens

gleaming tusk
#

Hello, how can people add like 2 additional characters to their animations?

ivory lagoon
#

does anyone know how to do 2d blinking in blender?

muted prairie
ivory lagoon
#

i'm using this tutorial, but it doesn't teach how to use multiple frames for blinking

#

i know how to do from fully open to fully shut but i want to add frames inbetween

prime gale
#

Alright I'm at a loss

#

I've followed every tutorial for adding props

#

and this gun will not appear in my hand in game

#

I've no idea what the hell is going on

#

Fingers are moving to the right spots, all of thats working fine

#

but the prop itself wont appear

exotic ember
clear yew
#

HELP! im trying to rig a hand gesture up to make noise and i've done everything in cats tut, when i go in game i cant get the specified gesture to show up? why?

sacred schooner
#

My bad, I should be posting here: Anyone know why my props aren't moving when I try and make an animation with them? Like, they stay at their previous location when I delete the second keyframe.

rotund hedge
#

So im trying to get a basic emote override, and i have all the steps down from a video. But when i try to create an animation the keys dont showcase the animation its just in whatever save spot i left it in

#

is it suppose to play? or nah

sacred schooner
#

If you move from one keyframe to the next, it should display what you did between those two frames.

rotund hedge
#

okay it is not doing that

#

whatever keyframe i made last is displaying for all of them

sacred schooner
#

Are any of the numbers changing on the left of the animation window?

rotund hedge
#

sometimes when i click away it goes back to the starter frame but when i click from key to key its the same.

#

uh next to the skip?

#

starts at 0, next key is at 5

sacred schooner
#

When you click the different frames, does it show the properties being changed on the left.

#

Such as position, movement, active

rotund hedge
#

Noi

#

no*

sacred schooner
#

Then whatever you did did not save.

rotund hedge
#

mkay how do i make it save

sacred schooner
#

You could check if you might have it under a different animation, click on atht top left dropdown

#

Where there's a name of your animation

#

It autosaves, so I'm honestly not sure what you did.

#

But Ctrl+S should save it as well

rotund hedge
#

nothing in the menu

#

those 2 keys dont change anything

#

pressing play does nothing

kindred jay
#

animations has to be less then 30 frame in order to work am i right?

sacred schooner
#

Yeah, what I'm saying is that you'll have to do it again if anything.

rotund hedge
#

i mean its only rising up

#

so it should be easy

#

but the position doesnt save

#

okay now its changining positions between keys (idk what i did differently) but the positions arent changing numbers on the left

#

ive seen animations that last for like a full minute so i dont know about the 30 frames thing

keen plank
#

Hey so I have a holstered weapon and whenever I look in the mirror the reflection shows the wrist is stretching to my waist trying to put his hand on it how do I fix this?

#

I'll grab a picture in a second

rotund hedge
#

really not thinking this will work, since my animation is forcing another model to appear.

#

but lets see

kindred jay
#

aighty ty for the info dizz, working with few things see if i can solve it

ivory lagoon
#

Can anyone help me with 2D blinking in blender?

#

i can't figure it out...

keen plank
rotund hedge
#

as i expected the animation didnt work, it literally made me fly to the side for no reason lol

clear yew
#

something went very wrong

#

but i am okay with that

rotund hedge
#

my animation makes me fly sideways for no reason, when im suppose to be summoning something under me..

kindred jay
#

this currently my issue, the custom animation is suppose to be more in ground but wat happends in game i kinda floats and the animation is 'paused'

tawdry crescent
#

I tried changing my emote and I did the override and I added the animation clip

#

but the emotes are still default

spice meteor
#

did they remove making photos completely or just limit it?

oblique pivot
#

Hey can anyone help me with animating Kazuhira Miller so he walks with his crutch rather than normally with his crutch swinging around?

tawdry crescent
#

The animation overide isn't working

hard shard
#

how do i make a blinking animation

#

literally all i want is to cycle through like 6 images but i cant figure it out

steep citrus
#

anyone know how to get a game object (say an energy orb) fly out of my hand after a delay? I need to move the entire game object not just a single particle or I would just use start lifetime an velocity over time

#

Basically I need to have the entire game object transition on the axis my hand is facing so it launches out of my hand after 6 seconds, but I can only get the entire object to move over those 6 seconds atm I cant get it to delay an then move

neon holly
#

Does anyone know where to find a good free lightning particle effect, or something of that nature? I have the particle ingredient pack but not finding what I'm looking for.

lapis frost
#

Hey folks, i'm trying to setup my first custom running animation... Right now the animation starts, but stalls after a few keyframes... anyone know what's happening there? Samples: 90

clear yew
#

ok question for anywho who knows. if an animation is in an fbx can I pull that animation out of the list to a custom override if its a model of the same char?

kindred jay
#

@lapis frost hey that sounds like an familar issue i got too. seams the animation just works for a mere seconda nd then it goes like freeze mode.

lapis frost
#

@kindred jay yup, any luck with figuring it out?

kindred jay
#

nothing so far. been trying with diferent things such as lower the frames but seams nothing so far has been solved. i keep working on it. prehaps eventualy i will solve it - or hopefully some one knows how too do that.

spiral drum
#

Hey guys.

#

I've setup an animation but the things weird. The item is active when I'm not using the emote attached to it, and then vanishes when I activate it.

#

o_O

#

trying to see if its a keyframe thing.

clear yew
#

how the heck it can be fixed that avatar wont fall into the ground below waist? I've done all the animations on duplicates but still keeps screwing it up ๐Ÿ˜’

hidden fulcrum
#

my animation is read only, how can i fix that?

hard shard
#

this is actually so fucking annoying

kindred jay
#

yeah sure is.

ivory lagoon
#

can somebody please help me with 2d blinking

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i have everything mapped and assigned but i don't know how to put it into an animation

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and assign different materials to different keyframes

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like that's literally all i have to do and i can't figure it out, somebody help please

hard shard
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there has to be some way to make the animation tool in unity change the textures of my eye object right

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like i dont get how this is hard at all

ivory lagoon
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i feel that with simply changing the textures on keyframes

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i don't understand this

kindred jay
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@lapis frost seams i getin out of ideas, found anything that solved for you?

lapis frost
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@kindred jay nope :/ sucks

stray gulch
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im doing a dance animation for nanachi. does anyone know why the mesh is doing this? ive barely touched the model

kindred jay
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ah man, hopefully sooner or later we finds a way to fix it.

lilac grove
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Is there an easy way to get the values for the finger positions for each of the default emotes?

lapis frost
stray gulch
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holy shit someone ansered

shut shore
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so, i want animation overrides, but i dont know the first thing about animation

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i was wondering if someone could either help me figure out what im doing, or if i could ask them to do them for me

lapis frost
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@shut shore please look for a tutorial and get started... you won't get much of a different answer to that lol

ivory lagoon
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can someone please help me with this 2d eye blinking?

stray gulch
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@shut shore first thing you need to know if the animation is going to be more or less than 10 sec

shut shore
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the first one i have in mind is roughly 4~ seconds

stray gulch
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@shut shore the your going to make a emote with custom overide look at some tutorials on youtube on custom overaide for vrchat. emotions and emotes

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emotes can NEVER be more than 10 sec otherwise you have to bake the animation into the character and thats the only thing it will do

shut shore
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weird, ive seen alot of extended dance emotes

stray gulch
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i have 5

civic oak
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hey, i have a model and it's all rigged but it's eyelids are closed by default in unity and i have no idea how to do eye tracking or whatever
can someone help me?
and lip sync too

stray gulch
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they just switch inbetween characters and they look the same

shut shore
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and the character has the dance emote as their idle or something?

ivory lagoon
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okay i'm going to boil it down to a yes or no question

stray gulch
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yes

ivory lagoon
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do i have to make different shapekeys to get a different frame to display a different material

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or do i have to keep all the materials on the same shapekey

stray gulch
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@ivory lagoon no i think

ivory lagoon
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all i want is a blink that's all i want sdlkfjsdf

civic oak
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why does everyone ignore me?

stray gulch
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@ivory lagoon did you decimate your face?

ivory lagoon
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no

stray gulch
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@ivory lagoon make a atlas with cats plugin

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for your materials

ivory lagoon
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shit i have no idea how to use cats

stray gulch
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wuuuttttttt

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you riding a bike with no wheels

ivory lagoon
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i'm new to this

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this is my first model

stray gulch
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you need to go to the tutorial section and watch tuppers mega tutorial

ivory lagoon
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i have a general idea of how to use blender but all i want is this 2d blinking to work

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everything is mapped it's just a matter of making the actual animation

stray gulch
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dont ask questions if you refuse to watch tutorials my dude

ivory lagoon
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that tutorial doesn't explain what i'm looking for

stray gulch
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cats plugin has an eye tracking button its simple

clear yew
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hey guys so im trying to do the rainbow outline thing

ivory lagoon
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my model doesn't have 3d blinking, it has 2d textures for the blink

simple aspen
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anyone got a shuffling animation I could get

clear yew
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can anyoneh help

simple aspen
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Thats one animation I really want lol

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if anyone has one that they dont mind sending it to me , i would greatly appreciate it

clear yew
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i'll ask again

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does anyone know about the toon outline effect i can use

fathom plaza
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When I press the record button the avatar sinks into the ground up to their waist. Anyone know how I fix this?

clear yew
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Is there a guide anywhere to put together a generic rig? I've already imported a bunch of animations (walk/run/idle/etc) and set their avatar definitions to my rig.

stray gulch
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@lapis frost your a genius that worked

simple aspen
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I wants shuffle lol

stray gulch
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@simple aspen if you look at any youtube mmd dance you can take part of any dance and make an emote out of it

soft phoenix
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So I've gotten visemes and eye tracking to work when using MMD models. I just modeled my own avatar and visemes and eye tracing are not working. Can someone try to help me out?

remote onyx
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@soft phoenix is it just your eye tracking?

soft phoenix
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Both

remote onyx
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Did you set the visemes out to be uh

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OH

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well for the eye tracking

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is your body mesh named... body

soft phoenix
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Is that all it takes?

remote onyx
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it might be because

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my avatar wasnt having eye tracking

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and I changed the mesh name to "Body"

soft phoenix
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Lol no its not I made sure I had the hirearchy for the bones named right

remote onyx
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and it worked immediately

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hrrm

soft phoenix
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But my mesh is not named body

remote onyx
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you did the 4 shapekeys?

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thats it

remote onyx
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the mesh for where the eye-shapekeys are

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ahs to be named body

soft phoenix
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That might be it then

remote onyx
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might be

soft phoenix
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I spent all day making this model and now I've been RACKING my brain wondering why it wasnt working lol

remote onyx
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Yep

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BEen there

soft phoenix
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can I rename it in unity? or does it have to be blender?

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I'm new to unity

simple aspen
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can you switch a vmd to a anim lol ?

remote onyx
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Maybe? You may have to do it in blender

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im heading off, good luck yo

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ill be about tomorrow if it doesnt work

soft phoenix
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Thanks for your help

remote onyx
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np

simple aspen
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I downloaded a mmd animation , and its a vmd

floral island
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Hey so when you want to create an animation for one of the emotes, do you have to stand your character up in the animation from that bent pose?

amber pollen
clear yew
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custom override controllers. You can drag and drop the animations into the override slots assuming the bones are working correctly.

amber pollen
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does unity support .anm files tho?

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and how do i put the custom override controllers?

clear yew
amber pollen
bold cloud
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I have animation, put it in animator of the model still doesn't appear in game, what did i do wrong~ ๐Ÿ˜ข

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not sure

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but wrong channel

amber pollen
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wait, how do i view the VRChat animations?

toxic hatch
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I saw someone with a character that crawls on the ground when they run, how do you do that? o.o

amber pollen
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things to do: remove the disc jockey item for sitting, add custom walk, run and emote (dance, laugh) animations

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first i need to know how to view those damn animations lol

bold cloud
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the play button?

amber pollen
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mixamo avatars don't seem to be working, it's the same model

bold cloud
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did you put the controller?

amber pollen
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yeah

gusty pawn
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So, does anyone know how to move the position or scale of a hand for an animation?

amber pollen
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why are the VRChat animation previews the same pose?

gusty pawn
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I have a Mega Man X MMD model and it has a shape key to form his Buster on his right arm but the hand just kinda juts out still. Wanna see if I can hide that inside the Buster while it's out. I'm trying to map it to the trackpad so I can just change the lil devil horns finger emote to make it so his hand vanishes and the Buster forms.

amber pollen
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i wanna know which emote is which

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also, can we remove objects for specific animations?

serene plover
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Hey all anyone know how to fix this when I have mulltiple animation overrides for items on my charater they seems really akward to use and what normaly happens is when im trying to get one out on my left hand i cant get one out on with my right hand and also my hand with sometimes hold multiple items even though they are on diffrent hand emotes. Help.

clear yew
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I spent a week working on a script for walking, running, etc. animations for a spider model for me to put in VRChat, only to have it not allow me to publish it because of it.

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Help.

wispy goblet
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Could someone quickly tell me which emote the dying animation is?

clear yew
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im trying to figure how to do a generic rig with the avatar controller template. Results so far, okay-ish, but still bad. I got my model in walking and running, but still lacking some anims, plus the camera is in my body.

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Also, the emote for die is number 7

wispy goblet
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@clear yew Thanks

steep citrus
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does anyone know how to get multiple particle effects to move at once on a delay? making the animation clip longer than the first 2 frames seems to cause issues for me. however I need roughly 7 seconds to work with because I need a 6 second delay before the effects need to move. the extra 1 second is for the effect itself to move

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I can only think of one way an Im not a fan of it, Ill need my first effect that takes 6 seconds to be a separate gesture an ill have to use another just to make the effect launch.

echo notch
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Does anyone have the unitypackage file for muscle animations?

mild blaze
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how do you make the drawing animation stay visable even when your not doing the (fingerpoint) or something. Then how do you delete it.

sand apex
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Hey how are you able to tell which emote is what animation? Like I know it's probably in order from 1-8 in the in-game emote menu but I was hoping for an easier way to check

vocal plover
echo notch
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Thanks so much Carrot

vocal plover
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np

fathom plaza
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Do I have to change the animator controller if I'm uploading a custom idle animation?

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Or leave it as none?

vocal plover
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i dont think the animator controller really matters

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the custom standing/sitting anims is what does it

restive elm
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if i want a custom sit, how do i know what height to put it at? trial and error?

sand apex
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@mild blaze have you heard of snail marker?

wind otter
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So i tried using the model i made in VRChat , but it doesn't play the animation, there were no errors, everything was rigged fine, the only thing that was wrong was thigh and pelvis angle (that might be the cause of it ) was that the cause of no animations?

fathom plaza
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@vocal plover Do you happen to know if I have to loop it?

mild blaze
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yeah i have i made the animation and everything but when i get in game i am able to draw, i want the drawing to stay without me having to hold down fingerpoint and then i'd like to use rock n roll to delete that drawing

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@sand apex

vocal plover
fathom plaza
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But for blinking you don't need the custom override, so I don't know if that changes things

vocal plover
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id say to try out both

sand apex
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@mild blaze if you want to use rock n roll to delete the drawing you'll need to make it so the box for game object trail is unchecked

vocal plover
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im not 100%sure either

sand apex
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Actually bagel don't you already get an anim file that has "EraseAll"

vocal plover
fathom plaza
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I duplicated that and used that as my base. Just waiting for the server issues to ease up before I can test things

wind otter
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Anyone know what i have to do with the bones to fix this? I probably have to rotate the bone or move it, but not sure what to where, ill post a screenshot of my rig , so if anyone knows what to do to what, pls tell me.

mild blaze
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@sand apex nope i can't find it

sand apex
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Did you ever click a "Do Everything" button or something like that

wind otter
mild blaze
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when?

fathom plaza
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It works!

vocal plover
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nice

sand apex
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when you put the prefab for the snail marker

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you click on TrailSource, scroll down and there's a "Do Everything" button

vocal plover
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@wind otter do you have CATS blender plugin?

mild blaze
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ohhh

wind otter
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No

mild blaze
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wait why what does it do

vocal plover
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what did you do/use to get the model into unity?

sand apex
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Bagel it creates a drawing/erase all animator for you that you simply put in the custom override

mild blaze
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oooh my

wind otter
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I exported fbs with bones in blender and then imported to unity

fathom plaza
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Now to figure out how the sitting animation works

sand apex
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You have to make sure you put the marker prefab on your wrist and then you can position the marker where ever you want and even make it invisible so it looks like you're drawing from your finger

vocal plover
sand apex
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The drawing and eraseall is self-explanatory, put the drawing on a gesture so you can hold down the gesture to draw and then when you're done you can use the eraseall gesture to get rid of it, it also stays after you draw until you eraseall

mild blaze
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omg i am so dumb sometimes

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ty though ๐Ÿ˜„

main bone
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I have a weird issue where the arm does not move when I hold an object. Anyone here know how to fix that?

sand apex
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no problem

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I think it just means your arms aren't rigged or something

main bone
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That doesn't make sense

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The arms are rigged

sand apex
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So do they move when you do other things like doing emotes?

main bone
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yes

sand apex
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beats me then

clear yew
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My generic rig ends up stuck in a loop whenever I emote, is there a fix for that?

wind otter
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@vocal plover kk i installed it

vocal plover
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open your model back up in blender

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theres more you can do but thats the simple version

wind otter
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I can't seem to find that the things you said to delete?

vocal plover
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just ignore that then

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thats more for MMD models but i wanted to make sure they weren't there

wind otter
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Ok, looks like i gotta rename bones

mild blaze
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oh lord

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@sand apex

vocal plover
echo notch
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Is there anyway to get colliders from other people's avatars?

wind otter
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ok

sand apex
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I don't know if that's right but when you click on "Do Everything" the script was supposed to remove itself anyways

echo notch
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As in let other people with vr rub my head and have the ears react to it

sand apex
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Do you have the old version of snail marker or something

mild blaze
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i'm pretty sure i downloaded the most recent

wind otter
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ok it translated the bones

vocal plover
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nice

wind otter
sand apex
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Well I suppose it should still work, you don't need it anyways since all the script does is make you your animations and etc

vocal plover
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hmm

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can you send a screenshot of all of blender?

mild blaze
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so how do i remove it

wind otter
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ok

mild blaze
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@sand apex

sand apex
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it removes it for you, doesn't it?

mild blaze
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nvm i got it lol

sand apex
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What's normally supposed to happen is after you click on do everything it just removes itself anyways

vocal plover
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try exporting the FBX file back into unity anyway

wind otter
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ok

mild blaze
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it didn't do that but i just deleted component

wind otter
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do i export with the CATS export or normal export

vocal plover
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i usually just do normal export

wind otter
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Kk, i select both bones and object right

mild blaze
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ty very much works now ๐Ÿ˜„

sand apex
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no problem

vocal plover
sand apex
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I can't actually do gesture animations to make things like snail marker useful so the best I can do is help other people do theres since I don't have VR

wind otter
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ok

clear yew
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Alright, so, I finally got the spider animation to work with VRChat using the SimpleAvatarController, but the problem I have now is the idle animation, it looks like it's working in Unity but in VRChat there's no animation, everything else works fine besides that, I'm stumped

wind otter
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Okay i imported it to unity did all of the steps. Only 1 error and thats the pelvis angel

vocal plover
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well i tried

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it should work in VRChat anyway

wind otter
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Ok, ill export it to vrchat.

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If this doesn't work ill rename all bones manually i guess

vocal plover
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ive had models with that error and nothing semmed really broken

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anyway im going to bed. Best of luck with your Ed avatar

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or whatever it is

wind otter
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Thanks. Idk who Ed is but ok.

steep citrus
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Does anyone ghave an idea as to how the beerus model in Lyxirs avatar world launches the ball after a delay? I cant make the animation clip longer than 2 frames or it causes problems. That beerus model launches an orb after it grows in his hand, I need to know how to do exactly that

gusty pawn
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I have a Mega Man X MMD model and it has a shape key to form his Buster on his right arm but the hand just kinda juts out still. Wanna see if I can hide that inside the Buster while it's out. I'm trying to map it to the trackpad so I can just change the lil devil horns finger emote to make it so his hand vanishes and the Buster forms.

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This is what it SHOULD look like. Got this by rotating his hand inside and demolishing a few of his fingers to fenangle them inside. Tested it in game though and it just doesn't work. I just get a mangled hand. Is there a way to properly shove his hand inside there and/or possibly shrink it inside?