#animation

1 messages · Page 24 of 1

exotic ember
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did it on stream

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nah

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cube starting fucking expanding

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kill go to shape and turn it into a sphere

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and set radius to 0 or .01

sharp torrent
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What is the game object set under?

exotic ember
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nothing, its just a cube there

sharp torrent
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Right click, create empty. Put the particle in the empty gameobject, then try to put the object under armature

exotic ember
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nope, still giant DIO

sharp torrent
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Can I see your animation tab again?

exotic ember
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Only thing I can think of at this point is that the particle system scale is defaulting to the model

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I think im just gonna start completely fresh in the morning

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since im hitting a wall and I have to wake up at fucking 4am

sharp torrent
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I have a feeling that your animation scale property is the cause of this. And shouldn't be an issue when you delete those and add the delays to the particles themselves

exotic ember
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im really really really hoping that you are right

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also dont forget to like comment rate and subsribe to my twitch

sharp torrent
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It shouldn't cause it, but I do think it's related. And don't worry, I'll also brutally smash that like button like it owes me money xd

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Meanwhile, I still have made no progress on how to goddamn edit this animation.... Why does unity make it so difficult?

compact patio
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Is there a difference between a gesture and an emote? X.x

languid lark
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@compact patio Gesture is for animation for guns, sword figure

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emote is full body animation need animation whole body to do dance

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or wave

compact patio
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How can I access gestures? I only seem to have emotes available in my menu.

languid lark
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you do that with vr controller

compact patio
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Oohhh

languid lark
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do you have VR?

compact patio
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No XD

languid lark
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your limit to emote only

compact patio
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Is it possible to trigger audio clips without gestures?

languid lark
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only last 10 sec in emote

compact patio
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I see.

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I've been trying that, but my avatar either jumps up and down repeatedly, or it sinks into muscle pose and no audio plays.

languid lark
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you would need to make full body animation like in blender

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or use mucsle animation editor that cost $15

compact patio
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Ah, I see.

proven panther
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Hey, is it possible to have an emote just play an audio clip?

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or will the character freeze up?

clear yew
languid lark
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@proven panther it play audio only for 10 sec

clear yew
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avatar is stuck in the ground when i play my animation

sterile bronze
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has anyone been able to link an animation on a key press

languid lark
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@clear yew in animation tab there going be call bake Y

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set that it change how it stand on the ground

clear yew
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I don't see that at all

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The create animation tab or the animation tab in inspector

manic rapids
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I have skin animation and movement animation. How playing they together?

compact patio
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@languid lark Thank you again for your help! I've finally got a grasp on the issue I was having ^^

cyan sparrow
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Anyone else have their animations suddenly break in game? No update or anything.

languid lark
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@cyan sparrow did you sit down

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when have animation on

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with gensture

cyan sparrow
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No, everything is working fine except the emote no longer does what it should be doing

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It was just a couple minutes ago

manic rapids
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I have skin animation and movement animation. How playing they together?

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Can i playing two animations together in Unity?

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With no scripts.

full breach
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Is there a faster way to add animator properties in unity than by opeing them up one by one?

proud grove
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Going into record mode + modifying values through the inspector

clear yew
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@languid lark I don't see what you're talking about with the "bake y" thing

languid lark
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it be on the fbx model with animation it was on @clear yew

manic rapids
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@proud grove Record mode? What is it?

proud grove
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Click the little red circle in the Animation view, and you should see your play button go red
Modifying values in the Inspector will change the value through the animation + add a property if there isn't one

manic rapids
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Oh, you meant in Animation.

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Hmm, i dont undestend. Im open Anomation, looking on Inspector. What exacly volue im need to change?

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@proud grove I have Controller and Avatar volue in inspector. What i need to change?

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Or i some thing dont undestend.

clear yew
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@JAZNE\

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@languid lark Yeah I dont see that at all

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@languid lark do you have any screenshots?

languid lark
clear yew
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this is all i have

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oh

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see the animation

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is built in unity

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would I need to redo it?

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yours was built in blender then moved it seems

languid lark
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@clear yew did you made animation when it was in the ground?

shrewd moon
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@languid lark are you the one that created the snail marker?

languid lark
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@shrewd moon no Snail made it

manic rapids
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@proud grove Oh, you just saшd how create keyframes. I already know it. The question is how playing two animations clips together.

shrewd moon
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Oof

clear yew
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I may have, but it doesnt seem to matter where I move the rig

languid lark
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Snail just lazy make forum for it lol

clear yew
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it just always puts me halfway in the ground

languid lark
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he say it was ok i did for him lol

manic rapids
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Some one tell me how play two animations clips together in Unity please.

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With no scripting.

shrewd moon
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Would you know why the marker doesn’t for me? I’ve followed the tutorial video, the marker is seen in game, I have place the prefab into my right hand, did the over rides, it’s just not writing anything @languid lark

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Also the marker mesh was massive compared to my regular sized avatar

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I did resize it and move the trail source to the tip of the marker

languid lark
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@shrewd moon did you click on the script was made for it

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and go to folder

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your avatar in

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snail made script on the trail render part

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need click on

shrewd moon
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Oh hmm I’ll check it out tonight

shrewd moon
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Tick that box for trail renderer?

languid lark
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no it turn on it self

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just need hold down draw

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button set to

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did you set the animation in override file

fast bloom
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And the prefab has z -100000 on the trailsource initially

silver lichen
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whats number of max frames for override animations?

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*its 300

fast bloom
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@shrewd moon You want to have the trailposition enabled, but the trailsource disabled initially and off at the z -100000 position, you shouldn't have any problems after that. if you need more help you can @ me, I just got my own working a few days ago so it's fresh

hardy wagon
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hello people, how do you export a blender animation to unity?

I tried FBX but there is no option as mentioned in tutorials, the "include Default takte"

shrewd moon
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@fast bloom thanks I’ll try this tonight

pearl timber
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anyone knows, good site to get custom Dance moves ?

uneven flare
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what is the wave animation?

unreal sigil
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Emote 1

midnight coral
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I'm trying to make a gun animation that can shoot, with a separate animation for pulling out the gun, and one for shooting it. What gestures should I choose to override that would be easy to switch between so I can shoot?

hidden fulcrum
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Alright, im struggling a bit. Im attempting to add a weapon to my avatar, but on the Animation tab. I can create , but i cant move to the point where i can edit keyframes and add properties

uneven flare
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already selected the dab animation

unique night
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@uneven flare you have to place the animation file, not the controller

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so its incorrect in that screenshot

uneven flare
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what do u mean?

unique night
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what file did you add out of the 2 dabs?

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was it the one with the play button or the other one with the plus sign?

uneven flare
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dab is the copy of overwrite custom anim

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i named it dab

unique night
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oooh ok

uneven flare
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and the other dab is the dab animation

unique night
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thats what was throwing me off

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that looks correct then

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😛

uneven flare
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now it's

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XD

hidden fulcrum
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While in the animation window, in add properties, my model doesnt have a Animator thing, so i cant add for an example, fingers to move?

uneven flare
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first time uploading an animation

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:p

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i hope it works!

unique night
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now just insert the dab override into the vrc desciptor

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in case you havent already

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@supple sable is it a humanoid setup?

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with bones all setup correctly?

hidden fulcrum
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yeah

unique night
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thats odd then

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it should show the animator properties above armature

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you can try duplicating another model, going into the example sdk animation files and applying the idle animation to it

hidden fulcrum
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Yep, just checked everything is correct

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oh, let me try that

uneven flare
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where i can find already made animations?

unique night
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then take the first frames of all properties

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it might work that way

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but you need to use their bone setup i thikn

uneven flare
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oh...

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i have to upload an emote for every avatar that i want to have the animation?

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or they're universal?

native jacinth
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hey there guys

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is there a 'detour' through muscle animation editor?

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im plenty broke atm

uneven flare
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where I find animations already ready without being in the mixamo? any discord?

languid lark
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@uneven flare click on the pinned

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there list bvh animation

manic rapids
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Some one tell me how create humanoid bones animation in Unity? Every time when im trying do some thing, avatar stucking in a mantis pose.

languid lark
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As you know in Unity we can't modify animator properties as easily as transform properties which we can modify in the Inspector. So I’ve written this tool which can control animator properties in a simpler way.

Features:

  • Modify humanoid animation clips by simply dragging silders.

  • Add/Remove animator properties.

  • Body group and muscle name are copied from muscle setup window so you can easily understand what they are.

  • 'Mirror' button: You can control the values for both sides even if you change just one side, which is very useful when creating animations.

Contact: pavostudio@hotmail.com

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no free one

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cant talk about priate

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in this discord

native jacinth
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kk

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PM me

languid lark
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other option is make animation in blender

native jacinth
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alright ty

mild blaze
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whats the stretched numbers for fist, and open hand?

proven panther
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you guys know how i can play an emote (that's just sound) without sinking my character into the ground and freezing me?

unique night
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you can have it as a gesture and it wont sink, as an emote you need to repose the model

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using the animator properties in the animation timeline

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like animator.root T property

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@proven panther

south mason
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Is it possible to animate parts of an avatar if they’re not part of the configured rig in unity or is that beyond it?

hardy wagon
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I want to have a box as avatar (imagine a cereal box), so is non humanoid, but I want to trigger animations on it, like twisting.... IDK, the thing is, what shall I put as controller and avatar in the inspector?

hidden fulcrum
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I just finished adding a weapon to my avatar, but when i do the hand gesture in game, it slowly goes into the hand gesture i have in the animation but without the weapon. And then it goes back to being normal

uneven acorn
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If you override the animations do you still have a timer to it?

manic rapids
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Some one tell me how play two animations together in Unity? Not scripting only, scripting not working in VRchat avatars.

final harbor
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Can someone pls help me with a particle issue?

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It's not a complicated one I think, I don't know what I'm doing is all

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But the particle is supposed to flash for a split second then go away, and not loop

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But when I trigger it in game, it strobes

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And loop is not on

storm forum
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dang didnt know the Muscle AnimationEditor was paid lol

wild trellis
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Can someone link me a good tutorial on making individual finger bones move?

forest slate
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im probably missing something stupid, but howdo i make the add property button not greyed out and actually clickable?

manic rapids
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Who know how animate in Unity?

clear yew
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Excuse me but can someone please help me with making a pen that can draw when doing a hand signal!

grim fossil
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add trail renderer to object make that object inactive and add an animation that makes it active and attach to a hand signal

ocean dagger
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How do I fix my model going down when I start an animation

hasty yacht
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spade, you can fix that by copying the keyframes from the idle animation in SimpleAvatarController

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copy them into your override

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once you have that as a point of reference, you can then animate towards your desired body positions with the next set of keyframes

limpid raven
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Where do you get dance animations from?

uneven flare
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can anyone send me already made animations?

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or where i can find them?

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mixamo animations aren't good at all

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:

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:x

clear yew
silk hatch
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Anyone who knows how to fade a material in/out in a Particle Emmiter?

swift wyvern
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Anyone knows why my avatar's hair keeps trembling and bugging after I use an emote?

languid lark
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@clear yew did you make sure change ink shader

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there setting ink shader need to change @clear yew

clear yew
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@languid lark Where would I do that?

empty wave
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@silk hatch not sure exactly what you mean but checking color over time, then click the white box, click the top to add a key and set it to 50%, then click the other 2 keys at the top and set them to 0

silk hatch
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Ive already tried that and that didnt work out :/

clear yew
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@languid lark What do I do in the ink shader?

silk hatch
empty wave
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What kind of material is it

silk hatch
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They are playing cards

clear yew
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Yes

languid lark
clear yew
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I'm there

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but what do I do in the ink shader?

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Like what do I do to change it?

empty wave
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I mean like what did you set the material as

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Is it just standard?

silk hatch
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jup

languid lark
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@clear yew need to make sure color has right color you want

empty wave
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Try clicking standard, go to the particle drop down and click the first one

silk hatch
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Additive?

empty wave
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I think yeah

languid lark
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just follow the pic i posted

clear yew
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@languid lark Yeah but where would I find it?

silk hatch
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Didnt work, the cards do now have a whiteish glow though

languid lark
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it be on the trail render on the marker

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need go to marker

clear yew
languid lark
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dont change shader

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on the marker

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them what you need

clear yew
empty wave
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Hmm, i cant test it myself atm. I froze my comp with blender trying to increase a models smoothness lol

clear yew
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Where there?

languid lark
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click on do everything

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then find your model folder

silk hatch
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@empty wave rip :P

languid lark
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alot people dont watch whole video

clear yew
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I did

languid lark
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your just skipping stuff

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snail explain how to do it

clear yew
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He didn't exactly

silk hatch
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I'll keep trying all the particle shaders for now

empty wave
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Only other thing i have used for material is Legacy, transparent, difuse

silk hatch
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If you do find it please mention me so i see the little notification :)

languid lark
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snail marker only work with his shader he create

empty wave
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Ill try when my comp is usable again lol

languid lark
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if you use any other shader or anything diffferent it break the marker

clear yew
silk hatch
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I could also try switching the color from white to black

clear yew
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@languid lark Nothing has changed

languid lark
empty wave
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Does just dragging the picture of the card onto the particle effect without making it a material work?

silk hatch
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dont think so

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lemme try

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nope

empty wave
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Dang

languid lark
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Gardiant is for rainbow effect

silk hatch
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has to be a material

languid lark
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color just going solid color you pick

silk hatch
languid lark
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texture what image you drop on it

empty wave
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Is it a png picture?

languid lark
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you guys make it hard then it look

silk hatch
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yeah

languid lark
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only need change setting in the shader

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call INk

silk hatch
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@languid lark talking to us?

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cuase i get confused when someone just suddenly joins the conv xd

empty wave
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If you drag the non material picture onto the heirachy particle effect, not using the render menu, does it change?

languid lark
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alot people dont watch video all the way only reason have problems

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skip dont get stuff done correctly

silk hatch
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it doesnt

languid lark
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well i can draw all i want with my i only had that video

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it was enough info understand it how it works

empty wave
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Really, thats weird i made an animation yesterday and that worked for me

silk hatch
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You mean dragging the png on the particle system?

empty wave
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Yeah

silk hatch
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lemme try making a whole new Particle System

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and not touching anything else

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alright, that worked

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let me try fading them now

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they fade but they have a white-ish glow to them let me try changing the color over time from white to black

empty wave
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In the picture is there any transparency?

silk hatch
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nope

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when i change the shader back to standart theyre solid

empty wave
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Can you link the picture

silk hatch
swift cipher
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Guys can i get free Muscle animation Editor assets ?

silk hatch
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@swift cipher you should prob just look for a download online and not ask ppl here

empty wave
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Guessing you want the white border

languid lark
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@swift cipher cant ask for priate software in discord

cerulean stirrup
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How hard is it to get an animation like a gun into your imported avatar. Im talking about vr when you do certain hand movements

swift cipher
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@silk hatch @languid lark okey im sorry about that

silk hatch
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@empty wave I want the whole card

empty wave
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K my comp is restarting now then ill try some stuff

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Damn blender, second time ive totally froze my comp...

silk hatch
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Alright gl :)

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Thanks for all the help btw

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you've gotten me further then i got myself :)

empty wave
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Lots of ppl helped me, gotta give back :)

silk hatch
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mention me when you've got it :D im doing other things meanwhile

hollow harness
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do objects in animations count towards poly count?

lean acorn
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Only if they start off visible

hollow harness
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gotcha, still not a thing to abuse however

lean acorn
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Eeeh, polys dont actually lag as much as people give them credit for. Its the texture spam that usually does it

empty wave
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@silk hatch thats what mine looks like

silk hatch
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could you try making a unitypackage? @empty wave

sharp torrent
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My light doesn't show up to people unless they stand really close to it. Anyway to fix this?

empty wave
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hope i did that right

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don't export much on unity

silk hatch
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lemme try :)

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why did that work 🤔

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mine had like a really weird opacity on it

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and everything is identical

empty wave
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did it work?

silk hatch
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yeah

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lemme try recreating

empty wave
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oh, sorry didnt read 2 things above

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lol

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weird

silk hatch
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yeah thats why i wanna look xd

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anyways, tyvm !! :)

empty wave
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yw

silk hatch
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theyre identical now

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thats soooo weird

empty wave
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technology

silk hatch
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i only needed to strech the cards

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oh well 🤔
thanks again <3

empty wave
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np 😃

uneven flare
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does anyone have aura package

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in untiy?

random mauve
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i have azu-nyan project, but i am bad at animating. is here anyone good at blender and willing to help me.?

uneven flare
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@random mauve what is that

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?

random mauve
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k-on character azuna

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and i want it to do nyaa part

gleaming heart
uneven flare
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can anyone send me the ninja running animation?

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run foward?

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or sprint foward?

vivid pond
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Any tutorials on how to add sound to a custom animation

jade rain
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Gun is on for first and second keyframe

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sound is on for first and off for second

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is this correct?

versed hornet
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I remember there being an option in Unity where i can set all the shape keys, but not in animation. Just like how it looks by default

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Does anyone know where i can find that?

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@jade rain Like that the sound will go on/off every .1s

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so unless that's what you want, no :P

jade rain
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Rip

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@versed hornet how do i get to play sound once

versed hornet
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you want it on a button press?

jade rain
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yes

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one button press = one sound

uneven flare
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i have the ninja running animation , but which animation of vrchat should i overwrite it to work?

versed hornet
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In that case you have to do 2 seperate animations. One for just the gun and one for shooting.

jade rain
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FOr the shooting @versed hornet

versed hornet
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RUNFRWD i assume Gabriel

jade rain
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WOuld it just literally just be the audio source is active

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on keyframe one

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and thats it?

versed hornet
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Well it depends, usually you do an animation for just holding the gun

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and then one where the gun is held AND it shoots

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unless you want just the sound on a seperate hand motion

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in that case it would just be the sound

jade rain
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for ur second option

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just one keyframe ?

versed hornet
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You probably need it to last for the duration of the sound

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I dont think you can have just one

vivid pond
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Hmm random question but would it be hard to have sound playing during a emote animation instead of a gesture animation

versed hornet
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no, it's the same process pretty much

vivid pond
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Ok good thanks

jade rain
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if its less that one second

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so just two keyframes

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one on to turn it on and one off to turn it off?

uneven flare
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GOOD VIBES

spice meteor
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hey guys did they add a server side particle limiter so its client side only?

sharp torrent
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Is the sound currently bugged on gestures? It drops off too quickly no matter what setting I put it on

hidden fulcrum
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I just finished putting a weapon on my avatar, but when I go to do the hand gesture in game, my hand slowly goes into the gesture I have set in the animation but without the weapon, and then goes back to normal

empty wave
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@sharp torrent sound range got nerfed hard and if i set the range to something like 1-500 no one can hear it. 1-100 with the diagnal down graph for rolloff is the only thing thats worked for me so far

limpid raven
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So I uploaded my avatar to Unity with the dance animation, but how do I give the dance it's own button prompt or whatever?

hidden fulcrum
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You need to set it to a gesture or emote in a Custom Override

summer mortar
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shiro?

limpid raven
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Oh, you have to override it

hidden fulcrum
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Well you have to pick something to override whether it be one of your given emotes or a hand gesture

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?Shizo

limpid raven
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Also, is it possible to upload more than one dance at a time?

empty wave
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Yes

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Just set it as a different emote

hidden fulcrum
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Yeah, but you will be overriding more hand gestures and emotes, but that's typically fine

limpid raven
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How do you override the emotes?

cerulean cipher
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you go into the SDK in unity and duplicate an empty customoverride

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then just drag and drop your animation to whatever emote you want to overwrite

sharp torrent
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How do I rotate something tilted, without it slightly dipping in the animation? Can't get it to rotate smoothly

modest gyro
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my particle system is in the wrong place, I've put it on a weapon but when I go on vrchat it's somewhere on my lower body and moves with my body

peak relic
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Does anyone know how to make an object's animation stay in position without it moving with your avatar?

swift bone
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tfw u put a gun with animations on ur model but forget about the 20k treshold

sacred gate
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@swift bone animations don't count toward poly count

swift bone
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but like putting in a second model?

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and adding it

sacred gate
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still doesn't count

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make sure it's disabled

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and you enable it via the animation

swift bone
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and how might i do that

hasty yacht
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my particle system means it takes about a minute to upload my model 🤣

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but the faces is still 12k

sacred gate
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select the object, click the "is active" checkbox in the top-right (inspector)

graceful nest
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i'm trying to make an animation for an emote, but i dont know if will interrupt my blink animation. does someone know about it?

sacred gate
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then when you make your animation be sure to set the "is active" property to true within the animation

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@graceful nest blinking animations override everything

graceful nest
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ok ty!

sacred gate
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except maybe emotes

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not sure on emotes

graceful nest
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oh

swift bone
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oh thx it worked

sacred gate
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np

hasty yacht
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just wanted to check, there's definitely no way to disable a gameobject thats part of your armature, e.g. a gun mesh parented to your right hand, without using vr gestures?

sacred gate
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you mean like a toggle option?

hasty yacht
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not using gestures, even when the gameobject is disabled in unity, it's always visible in desktop mode

sacred gate
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disabling it should stop it displaying everywher

hasty yacht
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doesnt seem to be the case, I have a large gun parented to the right hand of my avatar, and unticking the gameobject in the hierachy does not prevent it from appearing in-game

sacred gate
#

does it make it disappear in unity?

peak relic
#

Does anyone know how to make an object's animation stay in position without it moving with your avatar?

hasty yacht
#

actually it doesn't disappear in the scene window either

sacred gate
#

that'll be the issue

#

@peak relic i don't think you can

hasty yacht
#

but I disable the entire model when working on a duplicate for animations and that seems to work

#

I wonder what could be doing that

sacred gate
#

@hasty yacht it might be that the gun doesn't have a separate mesh

peak relic
#

@sacred gate I've seen someone actually do it before though.

hasty yacht
#

ah right, so the meshes are all joined

sacred gate
#

@peak relic what was the example they did?

hasty yacht
#

as a result of the cats plugin

#

If I understand it right, best practice would be to keep weapons as separate meshes

peak relic
#

They put some kind of bomb in place, moved away from it and it was exploding meme particles.😂

sacred gate
#

@hasty yacht it's easier to import as 2 separate files, model.fbx and gun.fbx

#

@peak relic it was either an emote, or particles. I don't know of a way to do it with objects but I don't have unity in front of me to figure it out

graceful nest
#

@sacred gate tested with another character and yes, blink animation still work even with emotes

quiet jetty
#

Can someone show me where to find the "drawing" animation? So you can like draw with your fingers.

clear yew
kindred mist
#

Anyone knows how to import mmd animations to your character?

clear yew
#

any guru know if i can get that particle system(peashooter energy) to shoot like the other particle system

or maybe someone could make me a very basic mesh of the peashooter from cuphead I could just do that 😄

lucid remnant
#

if i wanted to have it so my character can pull out an object and be able to hand it to others, is that an animation thing or something else?

clear yew
#

dont think you can hand it to others

#

but yeah animation thing

lucid remnant
#

i could have sworn i have seen people pull out food and others were able to take/eat it, maybe im misunderstanding it? 🤔

ocean dagger
clear yew
#

might have been rp, they cant actually take it as an object

muted anvil
#

Is it possible to add facial expressions to the existing hand animations without manually remaking the hand movements?

fading solar
#

yo need help with animation

#

i made an empty object and throw my particles there.

plush meadow
#

Yeah.

#

Now you have to position the particle system in the area you want them to come from.

ocean dagger
#

Anyone know how to just disable eye-tracking/blinking entirely

plush meadow
#

Just don't make any eye movement in cats?

#

Or you can enable the option to check disable eye movement and blinking in blender.

ocean dagger
#

yeah that doesn't work apparently

fading solar
#

i wanna make a hand movement then activate the particle

swift bone
#

heya, is there a way to trigger emotes like rock n roll? since i cant find it in the emote tab

blissful frigate
#

It's a hand gesture

swift bone
#

ah thx

fading solar
#

emotes are hand gesture too right?

paper orchid
#

Hi all, is this the place for questions in regards to dynamic bones?

ocean dagger
#

Why is my custom blinking animation getting overwritten by the vrc one when I upload it?

plush meadow
#

Will this animation show up ingame?

exotic ember
#

finally got a beta version of za warudo working

terse zephyr
#

hey, so i think my avatars eye animations might be in like

#

3 different layers?

#

possibly 4?

#

should i combine them all into one?

clear yew
#

I have a question.

#

If I wanted to use a .bik for an animated texture, would anyone happen to have any idea how I could go about getting the contents of the .bik?

fading solar
#

any tips?

#

do i need to drag the end keyframes to the right so i can make it longer?

finite rock
#

yes

fading solar
#

if i click the huge play button, the animation is playing and the particles appear does that mean it is completed?

finite rock
#

well, stop your animation and play it inside unity

#

if it does what u want it is completed

fading solar
#

okay thanks

#

@finite rock do you know if emote4 is point?

finite rock
#

Sorry idk what is emote4

fading solar
#

@finite rock and i add the override file to custom standing anims and also on the animation controller?

unreal palm
finite rock
#

@fading solar If u want your animation to be used with your gesture, u override a gesture animation, like fist. After that u drag your custom override animation file into custom standing anims

#

that was your question?

fading solar
#

yes, so i leave the animation controller to none? @finite rock

exotic ember
#

it doesnt hurt to put it in custom sitting as well right?

#

why the hells the text red

finite rock
#

@unreal palm Sorry, maybe it's a dumb reply but did u trying using others number with your blink property?

#

@unreal palm Sorry, maybe it's a dumb reply but did u trying using others number with your blink property?

#

@unreal palm Sorry, maybe it's a dumb reply but did u try using others number with your blink property?

unreal palm
#

Are you talking about the animation value?

#

Are you talking about the animation value?

#

@finite rock Are you talking about the animation value?

exotic ember
#

is anyone else seeing my text as red?

#

now its white, fuckin hell

finite rock
#

yes @unreal palm

unreal palm
#

@finite rock That would not work that would only make my eyes go halfway down.

languid lark
#

@ocean dagger you need to make basis blink animation from cat plugin then use eye blink video i made

#

@ocean dagger you need to make basis blink animation from cat plugin then use eye blink video i made

clear yew
#

where can i get animations asside from mixamo?

finite rock
#

@unreal palm In the photo where the face is bugged, it looks like the eye (or at least the eyelashes) are at the same level as the mouth of your avatar.

languid lark
#

@ocean dagger you need to make basis blink animation from cat plugin then use eye blink video i made

finite rock
#

And my doubt was if you put any other value this happens too?

unreal palm
#

the mouth is perfectly fine, it has no effect on the mouth. its only when you add 2 eye values it wound happend

#

I think i can encounter it by adding key with my blink shape too 0 value in the smile animation

grizzled furnace
#

Can anyone help me with my character's face?

crisp depot
#

Is there a way in unity to stop the blinking from eye tracking while doing a gesture?

grizzled furnace
#

like the anmations and stuff

heady sundial
#

You cannot hand objects to others @lucid remnant

#

And as usual Discord has me scrolled way up

#

@crisp depot yeah, you just gotta add the eyes to the animation and make sure they're open

#

Then they won't blink

#

AKA the eyes visemes should be open

#

Unless you don't want them open...

crisp depot
#

Closed, the gesture i use closes the eyes, but they still blink, while closed

exotic ember
#

I just put audio into my gesture override, but its hella quiet

#

any way to fix that?

#

it sounds fine enough in unity but its a whisper in game

forest slate
#

im probably missing something stupid, but how do i make the add property button not greyed out, and actually clickable?

exotic ember
#

i'd have to see more of your screen to say

forest slate
#

what else do you need?

exotic ember
#

the screen

#

just take a screenshot

forest slate
#

just trying to set my spear as is active ive done it for another model, but the button is greyed out this time

exotic ember
#

have the character selected, not the lance

#

then navigate throught the properties to the lance

forest slate
#

ah i just right clicked and clicked create new animation, i didnt create an animation from the model. i knew i was missing something.

exotic ember
#

that'd do it too

abstract current
#

Is there a way to toggle an animation rather then hold the buttons down?

fading solar
#

how to fix the underground thing when i play the animation ?

fluid light
#

but when i go to game it doesnt work

compact pewter
#

I'm trying to add a Mixamo animation to my character, when i try to put them together it says my character is missing her hip bone even though she has it?

ripe flame
#

Is it possible to rig and animate a genaric model?

finite rock
#

@compact pewter Are u trying to put the right thing?

#

I mean did u do everything u need to do, when u are trying to add a mixamo animation?

#

Drag insider your assets - Rig it as humanoid - apply

#

configure bones ( if your animation need it)

#

Then duplicate animation and drag inside your override animations

fluid light
#

can somene help me

#

my eye blink animation aint working even though i have set up the shape keys

#

and used the cats eye tracking tab to create the blinking

#

but when i go in vr chat it dont blink

#

the lip sync with visemes work but not the blinking

finite rock
#

@fluid light Just so i can understand, did u use unity and blender cats eye tracking to make your avatar blink?

clear yew
#

who can tell me what all the current limitations/restrictions are on adding sounds to animations??

compact pewter
#

@finite rock Oh my friend didn’t tell me that I needed to configure bones I’ll try that thank you!

finite rock
#

@compact pewter I mean some animations don't need

proud prism
#

Hey so I just made a new avatar and added an animation so that I could pull out a weapon. Everything seemed to be okay. I could see the weapon in my hand when I made the gesture, but then everyone else in game said they saw nothing in my hand and that I was only doing the regular gesture. Anyone know what to do to fix this? Or is it just an issue with VRchat not loading things properly?

finite rock
#

@clear yew U mean like, server rules?

clear yew
#

i mean when people make avatars, sometimes the sounds get volume nerfed, don't they?

finite rock
#

yes

turbid viper
finite rock
#

@clear yew But if your problem is to be afraid of taking some kind of punishment because of a wrong set up sound, you can listen to your souce audio in unity at several different angles and decide which setting you think is best for you and others .

icy hazel
#

some other people wanted to make a slenderman only show up when close so that must be it

turbid viper
#

thank you

clear yew
#

@finite rock nono, i was just asking if there's any hard restrictions... if it's just respect/honour system, then that's fine

#

but like, how a while back all sounds were nerfed hard

finite rock
#

from what i know, yes

tiny lily
#

Does anyone have a video of how to best add facial expressions bound to finger positions on the controller and whatnot?

finite rock
#

But tbh idk many things so my opinion can not be trusted

tiny lily
#

Thanks!

clear yew
#

i heard that it's possible to do facial expressions with your face

#

i could be wrong

#

but iirc, Stay was doing it with that cat model

finite rock
#

From what i know, u can create facial expressions but u will use your controller to activate it

proud prism
#

anyone able to help me?

clear yew
#

don't some vr masks have little sensors for around your eyes?

tiny lily
#

there is an addon for the vive

#

for like 200€

clear yew
#

o

finite rock
#

@proud prism what is your problem?

clear yew
#

i'd love to do something like facial expressions and head tracking with something like facerig for non-vr people

proud prism
#

@finite rock so I just made a new avatar and added an animation so that I could pull out a weapon. Everything seemed to be okay. I could see the weapon in my hand when I made the gesture, but then everyone else in game said they saw nothing in my hand and that I was only doing the regular gesture. Anyone know what to do to fix this? Or is it just an issue with VRchat not loading things properly?

finite rock
#

So i did hear some ppl with the same problem yesterday

#

but idk how they fix it

#

I remember one person, after a while people started to see the animation he did

tiny lily
#

someone's been mentioning server issues

finite rock
#

yeah

tiny lily
#

slow uploading avatars etc

proud prism
#

so I just gotta wait it out?

sand apex
#

How would you go about adding an animated image on an object in unity, does that involve shaders too?

proud prism
sand apex
#

I meant an animated image not an animation file itself

finite rock
#

@sand apex So i did try something like it

#

exported as fbx

#

but when i was trying my animation it didn't work

#

So i thought maybe i need to create bones for it?

sand apex
#

??

#

Try something like what, the steps in that video?

finite rock
#

no i mean

#

i did try to make animation with a image

sand apex
#

You mean like using a simple .gif and placing on an object in unity? that's what I'm trying to figure out

finite rock
#

So

#

i think u can't put .gif/.jpg/.png inside a animation

#

unless u transform it in fbx

clear yew
#

anybody know how people make stationary objects? by that i mean an animation that has something that is still and doesn't move when you rotate or anything

#

like for example if i wanted to make a turret avatar, where only the turret rotates, and the body is stationary

finite rock
#

So u can make a emote override

clear yew
#

i don't have vr

finite rock
#

no problem

clear yew
#

i'd probably put it on the idle animation

finite rock
#

if u override a emote, u will not be able to move your avatar when the animations is playing

#

but u can animate it to move or not to move

clear yew
#

naw that's not what i mean

finite rock
#

on unity

clear yew
#

i want to have it so it's always stationary when i am

#

and then i can look around

#

pick a facing

#

and select an emote to fire

#

people can make things like bullet casing that falls independently of avatar, or when they clone their avatar and the clone stays still

#

i want to know how they do that

uneven acorn
#

If you override the emotes is there any timer to it, or can it be however long you'd like?

clear yew
#

it's a simple question

#

how do you make things stationary thatdon't move no matter how you move?

#

like a physics prop or something

#

do i have to make it a rigidbody?

#

cuz what i could do, is have all the moving animations where the whole thing just slides around stupidly, then when i sit still, have the body replaced with an object duplicate that doesn't rotate or move

finite rock
#

@uneven acorn i think max is 10 sec

uneven acorn
#

Damn ;-;

finite rock
#

@clear yew Ok so u want a animation to play when your avatar is idle/walking/running?

icy hazel
#

i guess i could prob figure that out like make a root bone that's on the floor, on my origin. then bind shit to that

finite rock
#

with a object that don't move

clear yew
#

@finite rock i know how to modify animations, i just want to know how to make objects stationary in the world

#

like what works in vrchat

finite rock
#

What mrage said make sense

olive lynx
#

Hi everyone. Would someone be able to walk me through how to add a custom sound to a custome animation? I can't seem to get the ahng of it.

clear yew
#

Hello everyone, kinda lame to ask but can someone help guide me with making the "Blink" animation itself. I can't find any tutorials to follow it which shows exactly how.. and I already know where the blink is for the mesh renderer and the duplicated model just don't know how to make the animation itself

grave otter
#

bones are fine afaik

#

Anyone got an idea?

#

:/

finite rock
#

@clear yew Did u try using cat plugins on blender to make your avatar blink?

#

if u have any question u can ask me or ask here again

#

@grave otter it happens with all your animations?

grave otter
#

yep

finite rock
#

let me see if i can help u

#

one sec

plush meadow
#

Hopefully it works.

finite rock
#

@grave otter Did u rig your animation?

grave otter
#

I am not sure, I got the animation from another discord

#

its just a dance anim

finite rock
#

yeah ok

grave otter
#

my model is rigged if thats your question

finite rock
#

no

#

your animation need to be rigged to

#

too*

grave otter
#

how would I do that?

finite rock
#

Send a pic of your assets

#

with your animation

grave otter
frozen rose
#

So for a kirito charater im creating how would i go about adding the health bar to the side of the player and the little green icon floating above my players head?

#

would that be an animation or more of an addition to the character

grave otter
#

add the image assets as childs to your avatar in unity

frozen rose
#

wha?

#

im not too smart with this stuff, dumber so i can understand please?

olive lynx
#

Thank you @finite rock

finite rock
#

no problem

neat breach
plush meadow
#

am I not supposed to see the animation when I click play?

cloud island
#

Hey so I'm trying to implement extra layers to the avatar controller to make it's wings flap and it's legs wobble a bit more as if it were airborne. Everything functions fine and animates well in unity but when I upload none of my changes appear, it's just the standard animations. Could somebody please tell me where I'm going wrong?

hidden fulcrum
#

I just finished putting a weapon on my avatar, but when I go to do the hand gesture in game, my hand slowly goes into the gesture I have set in the animation but without the weapon, and then goes back to normal

olive lynx
#

@finite rock so I watched the video and I know how to make the sound it's own seperate animation. But I want the (Smooth Criminal Lean) and the sound clip to be one animation. Right now I have two. One is my sound clip and the other is the smooth criminal lean.

#

So when I activate the lean, the sound clip will automatically play

finite rock
#

Is that a question?

#

if u want 2 sound in one animation

olive lynx
#

No I just want teh one sound in it.

finite rock
#

i would say, create 2 audio source

#

oh ok

olive lynx
#

I can select the animation in my panel and everything. I figure I can just aadd the audio to this. But the proprties tab is greyed out.,

finite rock
#

u need to start recording

#

press the red button

olive lynx
#

Even that is greyed out. Do I need to apply it to my avatar first?

finite rock
#

what u need to apply?

olive lynx
#

I am a tad bit lost. Sorry lol

plush meadow
#

If you want a gun with muzzle flash and audio at the same time, you should put them on the same game object

#

ex: gunfire game object has audio source and particle effect.

olive lynx
#

But I want to put audio on a custom animation.

finite rock
#

The problem is he can't add property

#

or enable/disable record

olive lynx
#

Yea

#

I have the animation sitting in my assests folder in Unity and that's it right now.

finite rock
#

Did u change something when u created your audio source?

#

oh wait

#

i know what u did

olive lynx
#

What did I do????? 0_0 lol

finite rock
#

U are trying to change some animation that is already inside your assets

olive lynx
#

Yes

finite rock
#

I think u can't do that ( at least idk how)

#

So what i would tell u to do is

olive lynx
#

Ah pudding

finite rock
#

Ctrl C all shape keys

#

Duplicate your avatar

#

Create an animation in the duplicate

olive lynx
#

Create a new animation, paste the keys and add a new property with music?

finite rock
#

yep

olive lynx
#

Thanks man, sorry for the trouble. I will give thatv a try

finite rock
#

hope it works

manic rapids
#

Hi. Can animation playing in VRchat with different action than emote? May be key pushing or mouse actions?

finite rock
#

i don't think so

manic rapids
#

to bad

clear yew
#

Hate to ask a question right after ya just got helping someone, but how would I go about making an animation that looks like my avatar is throwing a fireball? I've seen some people shoot fire and whatnot out of their hands. Would I have to make a model for the fireball first and then make an animation for my avatar and set it as an emote or is there something else I need to do?

finite rock
#

I think they use particles

uneven acorn
#

You might be able to use something with particles so you don't have to go through the trouble of making a separate object

clear yew
#

Thank you very much. I tried some searches earlier and this didn't pop up. Will take a look into it

manic rapids
#

Can some one tell me how must working animation Spin In Place from mixamo? I attaching to emote, but avatar not spining, just moving on the place.

#

They working right, when im attaching they to Idle and preview in Unity. But when im attaching to emote, they not spining.

finite rock
#

Let me see if I get it, the animation is working inside the untiy however when you test inside the game it does not work is it?

azure hare
#

Working on animating an object above my head to rotated on the Y access. I have the script that allows me to do so but when I go to Publish i get an error reading this,

#

Is there another way to allow an object to rotate around my head?

finite rock
#

Maybe if u add property and change value on each frame to rotate your object?

neat breach
#

Does vrchat like Particle attractors

#

or is the ingredient pack the only one that works with vrchat

exotic ember
#

I got a question, is there a way to have a solid particle, so that if one were to go inside of the particle their view would be tinted

#

I cant see any options in unity that stand out to me as being able to do this

finite rock
#

wish i could help u guys, but i don't know anything about particles

shadow timber
#

so im trying to have a gman avatar with source engine animations, and i only have the walk animation down but its wonky in unity

finite rock
#

Try changing the values for the leg property

shadow timber
#

is that in unity or...

finite rock
#

yeah

#

in your animation tab

shadow timber
#

ok im still learning unity and such

#

wheres the leg property

woven hinge
mint marsh
#

any ideas on how to make an animation play indefenitely until you walk again?

finite rock
#

@woven hinge do u have vr?

woven hinge
#

yeah im on vr

finite rock
#

So what your animation do?

woven hinge
#

just facial expressions

finite rock
#

so u should change some gestures animation

woven hinge
#

and effects applied to face like star pupils, heart pupils, etc

finite rock
#

Like fingerpoin/fist/handgun/victory/rocknroll

#

what u don't use

#

?

woven hinge
#

ok thank you

finite rock
#

no problem

#

@mint marsh if u use vr and u override a gesture, i think your animation will be playing until u stop pressing your controller buttons

exotic ember
#

Shit, what is the name of the peace sign hand gesture

#

I cant find it listed in the override

finite rock
#

victory

woven hinge
#

what are the animation slots emote1-8?

exotic ember
#

the fuck is that victory

finite rock
#

its the emote u use on menu

exotic ember
#

thats like fuckin hentai victory

finite rock
#

but normally when u override a emote u can't move your avatar until your animation is over

clear yew
#

Can I use my emotes to put my model into different states? As in, use backflip emote to have my model take out a weapon? and then dance emote to put it back?

finite rock
#

no

random fern
#

I have a minor issue when it comes to applying breast physics to this model. For some reason the point in the actual model seems to act as a root while the point way behind her is whats wiggling about when I'm in scene. Can anybody explain this to me? Thank you. Also not sure if I'm posting this in the right place. Sorry if not.

exotic ember
#

weapons are pretty much locked to gesture override

finite rock
#

/\

exotic ember
#

@random fern for future refence use the snipping tool so you only grab one of your monitors

random fern
#

sorry about that

exotic ember
#

are you fucking sorry

finite rock
#

@random fern Can u not try using another bone?

random fern
#

Depends if I can get an answer to my problem there x'D

exotic ember
#

also as far as that goes, dont you need dynamic bones for that kinda shit

random fern
#

Yeah thats in there I think. I'm ctually really new to this honestly but it's driving me up ther wall

brisk talon
#

anybody ehre got any good tutorials on how to override the animations in unity, I have a dab animation I want to turn into an emote and i have no idea how to do it.

finite rock
#

yeah

#

one sec

exotic ember
#

there are plenty

brisk talon
#

i found one and it didnt work so i figured id ask in here

finite rock
exotic ember
#

yeah morgus's is good

finite rock
#

if u have any question ask again

#

it's easy so i think u will not have any problem

#

@random fern So are u using dynamic bones?

random fern
#

Yes

exotic ember
#

lucky bastard

random fern
#

Theres a componant in the right there with all the values

exotic ember
#

I cant justify buyingit but I want them

random fern
#

Yeah a friend I can't get intouch with at the moment helped me out with the bill on that one tbh. Nice guy c:

#

Otherwise I'm just going to wait until tomorrow and ask them really. Just trying my luck with you guys

finite rock
#

@random fern I mean do u have any other bones to try?

random fern
#

Yes all the hair seems to work perfectly

#

Soon as I move onto the breasts however this happens

#

I've been following tuppers tutorials

exotic ember
#

im so close to the perfect za warudo

finite rock
#

@random fern i'll watch one tutorial too one sec

random fern
#

I may have indirectly just solved it..

finite rock
#

what u did

#

?

random fern
#

YEP nailed it

#

It's the "End Length"

#

I set it from 0 to 0.1 and the wire spheres seemed to merge

#

Gonna play about with this a little more. Sorry if you went out of your way a little for me. Thank you for respoding 😄

finite rock
#

well u did what u wanted

#

nice

#

sorry for not being able to help you

shadow timber
#

for animation controller, i made a new state for my walking animation

sand apex
#

hey what requires you to make a world just to put on your model? There are some people who could take live photos or frames that have the exact moment and they say you need to have made a world

shadow timber
#

do i transition from start or from any state

clear yew
#

I have another question on weapons then, how can I run around with them? I have a weapon tied to my rock and roll emote, but when I move it disappears until i stop moving.

pearl timber
#

Anyone know's why in unity my eye blinking animation is right, but in game mouth moves with each blink

brisk talon
#

i got the animation overrides to work thank you @finite rock

finite rock
#

np

#

glad to help

pearl timber
#

any sites to get custom animations? or i need to make them my self?

finite rock
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u can find some

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or u can make one

rose flax
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i have a quick question

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when doing an animation for this model, if I try to transform a specific part of the body, the transform values are just greyed out and revert to 1 whenever I try to change them

noble fern
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Hey guys got a question

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how do you make certain textures glow in unity?

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this may be the wrong channel to ask this tho

finite rock
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particles if i'm not mistake @noble fern

noble fern
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is it a shader or something else?

finite rock
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@rose flax what are u trying to animate?

noble fern
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Like there are just a couple materials I'm trying to make glow

rose flax
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I was trying to make a facial expression so my avatar's eyes would scale down

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but I think I found it, I was using the wrong eyes

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The other one didn't have shape keys

finite rock
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oh ok

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btw maybe your avatar already have some facial key frames u could use

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idk if u know about that or not

rose flax
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okay now another question

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My skinned mesh renderer doesn't have a blendshapes drop down

finite rock
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Maybe it's a problem with your weight painting

pearl timber
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i have 0 clue, why my blink animation is broken in game, in unity is working fine

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on each blink, mouth opens too

split onyx
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this is probably a stupid question, does anyone know if setting a smiling face as your default face with blendshapes interfere with animation override?

finite rock
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well if u are changing your avatar face, i think it will be okay

split onyx
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alright thanks

pearl timber
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But be sure to keep copy of ur character, in case of needs

split onyx
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ty for reminding me i probably would've forgotten

steep cargo
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how can I set up an object in an animation if I dont want it to move with where my avatars body and head moves?

frail lynx
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i have a kancolle character and the gun rig both modeled right now

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i just dont know how to make it so i dont have it out all the time until i do an emote that brings it out

clear yew
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Quick question! I did a custom override on an emote for a sword. In game, I can see the sword, but when I went to avatar testing and looked in the mirror, its not visible. Ideas?

plush meadow
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So you are able to draw the sword ingame?

clear yew
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yes!

plush meadow
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Could anybody else see you?

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It might just be the servers.

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Assuming you did it correctly.

torpid light
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if you activate the game object in the animation mirrors don't show it, but i've heard you can instead activate the mesh renderer but keep the game object active at all times and it will show in the mirror

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it's just for you though

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assuming it shows up in your hand from the first person view

clear yew
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hmm...

torpid light
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people will still see the weapon in your hand and they will see your reflection with the weapon in your hand

plush meadow
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Which tutorial did you follow?

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I followed that guy's tutorial and got my gun appearing in front of others.

clear yew
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Yeah, i watched that one, and a bunch of others ones just to confirm i was doing everything right

plush meadow
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Although I haven't tested in front of an avatar mirror.

clear yew
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well thanks for the quick input, ill keep looking into it

spiral moth
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how do i fix mmd models from sinking into the floor?

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when animating in unity*

clear yew
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anyone know any good miximaxio animations

distant anchor
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Might be more suitable to ask here. I want to create a new extra set of animations for my model. Duplicating in Unity with Ctrl D doesn't work for me. Because after I am done and have uploaded that new model it just overwrites the original. How do I get copies of the same model in-game?

torpid light
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@spiral moth I don't have much experience with mixamo animations, but someone commeted on one of my videos saying how they fixed it

The issue was that the animation needed to be rigged as humanoid.

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maybe that helps you idk

clear yew
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How do you model Visemes with unity?

lucid remnant
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if i want to make my avatar's hand close more is that a unity ot blender thing, im assuming blender

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nvm i figured it out

spice bramble
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So animating a non-humanoid avatar......

lucid remnant
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my bones are off abit

exotic ember
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@clear yew, just use blender for that

prime gale
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Question, if I replace an animation, say Handgun, to make a prop appear, is that a toggle or do I have to hold the hand pose in VR?

hasty yacht
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if my custom character no longer has any walking animation in game, where did I go wrong

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ive been careful to apply an override only to two of the emotes, on a duplicate model

warm furnace
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Gesture have to be 2 frames(with less than 60 frames rates so less than 1s), or 1s ? (so 60 frames with a 60 frames rates) ?

hasty yacht
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removed the overrides, re-uploaded, still the same, if i play any of the default emotes it just says [playing] and then I can no longer move around

tawny elbow
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Hey, is there anything I can do to help prevent the textures of 2d visemes from glitching out in different lighting? I know it's not something I can 100% fix but if there's anything I can do to reduce it I'd like to find out. (Please @ me if you respond I'm busy atm sorry 😅)

plush meadow
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How do I fix this?

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How do I properly align the muzzle flash to the gun?

vagrant tartan
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can you make animations that affect other people? like someone in a world was making an image appear on other people's screens, or are they just spawning a really big particle effect?

warm furnace
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@vagrant tartan you can't

vagrant tartan
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someone was making images appear on everyones screens, how'd they do that?

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like whole screen

solid plaza
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Is there any way to activate the same gesture multiple times? I have an animation override that shoots a particle effect in single fire but I would like to be able to use the guesture again without having to switch to a different one.

agile arrow
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does partical attractor just not work with vr chat?

solid plaza
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What I mean is that, I have an animation with a gun that has muzzle flash on the end, with a sound and a bullet particle effect but after using the guesture to play that animation, the effects don't appear anymore

plush meadow
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What position did you place your particle effect?

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Does your muzzle flash work properly?

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@solid plaza

solid plaza
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Yes

plush meadow
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How did you do it?

solid plaza
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Everying works but only once

plush meadow
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I'm struggling.

solid plaza
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I just placed it infront of the weapon model

plush meadow
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I can't place it in front properly.

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What's the easiest way to?

grizzled sigil
#

Can anyone hook me up with some dynamic bones

agile arrow
grizzled sigil
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as long as its under 2000

solid plaza
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The way I did was by first placing the gun in the hierarchy armature of my model under the right hand. Then I made a particle effect for the muzzle under the weapon's hierarchy https://i.imgur.com/yI4xDoN.png

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@plush meadow How does your animation work?

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You can shoot your weapon multiple times but I can only shoot once

plush meadow
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he just spams

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thumbs up

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I put draw animation on handgun

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shoot on thumbs upo

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he just repeats it and it keeps shootin

solid plaza
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Damn, I thought there was a way to avoid doing that

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Thanks for clearing that up

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I thought there was some other way to do it like that

plush meadow
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Why do you have two muzzle fires? @solid plaza

solid plaza
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For vertical and horizontal view since they are flat

plush meadow
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Is that main model or duplicate?

solid plaza
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For making the animation I use the clone

plush meadow
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Does placement of the particle system and audio on the main model matter?

solid plaza
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I don't actually know but everything I use for clones, I have on my main model but hidden

plush meadow
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Like it doesn't go where I want it to go.

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It looks right in the animation window, yet it's really off ingame.

solid plaza
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The way I do it is by trying to fit the gun model to my main character model first so that the "gunfire" object is placed at the muzzle

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Then I copy the main character model with the gun and muzzle attached properly and start doing the animation

plush meadow
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I see.

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So I have to position somewhat correctly on the main model.

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The box keeps moving though;...

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How can I deal with that?

solid plaza
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Hmmm

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Okay

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Select the "gunfire" and put 0 in all x,y,z for the position

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It should snap to the gun model

plush meadow
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Okay.

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So it's okay if the cube moves?

austere finch
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How come when I edit the material for the eyes of my character in the animation box, all the materials get moved around when I try to only move the eye material for the animation. I'm testing it and can't figure it out.

plush meadow
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One more thing. Do I have to zero out the location of the muzzle flash as well?

solid plaza
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If you move the gunfire cube, only the find inside of it's hierarchy will move with it

plush meadow
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This all has to be done on the main model?

solid plaza
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You don't have to but it's easier for me to do on the main model

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Hold on, I will show you on mine

austere finch
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Aaaa, this is hard.

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How come when I edit an offset for one material, it edits all of them?

plush meadow
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You sure? I have a feeling that my main game object is heavily affecting the animation. @solid plaza

solid plaza
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I just made a new main model, added a gun and placed particles and sound in the hierarchy.

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That way, the muzzles and sound will always be at the tip of the gun, only then I duplicate my main model and start doing the animation

plush meadow
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I see.

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I just struggle with getting the gunfire object at the tip of the gun.

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Like when I zoom in it goes past if I zoom out it gets close.

bronze fulcrum
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Someone here can help me ? The legs of my avatar is passing through the skirt, there is a way to fix that with dynamic bones ? i tried putting colliders but it isnt working

solid plaza
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Yes, I struggle with that as well, not sure how to fix it myself honestly

plush meadow
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You can't prevent entirely. @bronze fulcrum

bronze fulcrum
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but can i minimize it ?

plush meadow
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Yeah. @bronze fulcrum

bronze fulcrum
plush meadow
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Place collider on hips and add as collider to dynamic bone.

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Circle must barely clip skirt.

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Is that good enough? @solid plaza

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Even if the cube moves away from intended location when I zoom out?

solid plaza
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The cube doesn't move, it's only from your perspective that it looked like it was next to the tip of the gun

bronze fulcrum
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@plush meadow i already have a collider on the hips

solid plaza
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You have to move all the way around and make sure the gunfire is placed at the tip

plush meadow
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So click between gun and gunfire to check position?

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I think I got it. Is it closer now? @solid plaza

solid plaza
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lets see

plush meadow
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IF you already have that many colliders then that's all you can really do. @bronze fulcrum

bronze fulcrum
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humm

plush meadow
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How would I move the muzzle fire accordingly?

solid plaza
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Looks like you did it right

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Now, no matter where you move your entire gun, that muzzle flash will always be there

fast bloom
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@bronze fulcrum you can see the bones end a bit higher up than the actual skirt, I would try setting a radius or end length on your skirt dynamic bone script

solid plaza
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@plush meadow Did you try duplicating your main model now?

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Your model and gun should move but not the gunfire that has the muzzle in it

plush meadow
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Should I be?

fast bloom
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other than making the collision work, the only thing you can really do to reduce it is make it move less by increasing inert or manipulating the other properties

plush meadow
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Won't the muzzle fire on the main model before duplicate matter?

solid plaza
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If you hide the muzzle on the main model it won't

plush meadow
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So I hide the gun and the particle system on the main model?

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Not the audio source?

solid plaza
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You only hide things you don't want to see on your main model without any guestures