#animation

1 messages ยท Page 22 of 1

steady heath
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I see... I think.

cyan sparrow
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You can have an animation in the emote for up to 10 seconds

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Also you won't be able to move or do anything during the emote

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So it probably isn't the best solution for playing a piece of music.

steady heath
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i mean, even if I had had vr...

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This is My Boy.

cyan sparrow
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You can always make a 2nd version of the character that auto plays the music

obsidian oxide
cyan sparrow
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And then switch back to the other model when you don't want it

obsidian oxide
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any one know how to fix

cyan sparrow
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@rain canyon Is that the normal state or when you lean back or something?

steady heath
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I'm really not trying to make it play music, per se. I'm trying to get it to play a single soundbite whenever I select the Emote (said soundbite is less than a second long), without any looping for one of them.

cyan sparrow
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You can make the animation 1 second long then

obsidian oxide
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normal. just like floats up when i stop moving

cyan sparrow
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But you won't be able to move during the emote, except whatever motions you purposely animate in that emote.

nimble cobalt
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@unique night I dont really how to edit vertices and bones :X

steady heath
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That sounds fine.

cyan sparrow
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@obsidian oxide Have you got dynamic bones on it?

obsidian oxide
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i do not.

plush jungle
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hey guys

steady heath
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Well, how many frames are in a second for this game?

cyan sparrow
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@clear yew Then I suggest make the clip 1 second long, and add a Root.T animation property and make sure your characters feet is on the plane in Unity so he doesn't sink into the gorund.

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On the animation timeline, 1:00 is 1 second.

plush jungle
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I have a question : I want to add sound effects to my model, how long can the animation be ?

cyan sparrow
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For what?

clear yew
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oof

cyan sparrow
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Gestures: As long as you hold the gesture. Autoplay: Forever. Emotes: 10 seconds.

steady heath
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so, are you saying artifically extend the soundbite so that it has "blank sound" for the entirety of the second?

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RIP

clear yew
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I'm also getting pinned rip

cyan sparrow
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No?

clear yew
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there you go

steady heath
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im touched

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thank you bby

covert linden
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@unique night One small question before I prob don't need to bother you anymore, How do I make materials/textures for my particles?

cyan sparrow
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On frame 1 you enable the sound clip. On frame 1 second on you disable the sound clip (or not)

clear yew
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@steady heath โค

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WHat the FUCK

plush jungle
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@cyan sparrow the problem is i have a 2sec starting sound and after that i want to repeat the same 4 sec till I end the gesture

clear yew
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4 Makos.

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okay then

steady heath
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that's a lot.

cyan sparrow
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@plush jungle Not sure, I don't have VR, might need to wait for someone who has done that with gestures.

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I am not sure it is possible.

plush jungle
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but gestures constantly repeat itself right ?

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so i guess i have to make the animation super long before it restarts right ?

cyan sparrow
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But anyway, Mako all you need is 2 frames. 1 at 0:00 and 1 at 1:00. At 0:00 make sure the sound is enabled, and at 1:00 it disables (or the animation ends, which would disable it anyway).

steady heath
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What if the soundbite is checked to "loop"? I have a 6 second one that is.

cyan sparrow
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@plush jungle: You can only really enable or disable things in gestures. You couldget 4 secs of sound repeating, I think. But I think it is impossible to also have a start up sound that doesn't repeat.

steady heath
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Would it end regardless?

cyan sparrow
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@fringe harbor Yes

steady heath
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I see.

cyan sparrow
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Emotes cancel whatever is going on at the end of the animation, or after 10 seconds, and returns you to normal gameplay.

steady heath
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10 seconds is the cap?

cyan sparrow
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Technically less due to exit/transition times for animations

steady heath
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Because when attempting to use my first attempt, I would rapidly vibrate for about... 25-ish seconds, unable to move or do anything.

unique night
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@covert linden create > material (in unity)

steady heath
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This would carry over to other avatars lmao

unique night
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then add the image you want

plush jungle
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hm so i have to do 2 animations one for the start and then change gestures realquick ? :/

cyan sparrow
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Yeah I donno, it could be because you used such a weird 2 frame animation

unique night
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but you can also stick an image in the renderer section of the particle too

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and that'll create it for you i think

cyan sparrow
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And it if didn't have any Root.T adjustment it may have tried to put you in the floor

covert linden
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@unique night just any old image will do?

cyan sparrow
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Which maybe might have caused the vibration? I donno I've never seen that before

steady heath
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I was just following both Tupper's and someone elses advice for creating animations.

cyan sparrow
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2 frame enabling animations are really meant for gestures

steady heath
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Could you elaborate on what you mean by Root-T thingie?

cyan sparrow
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When you go to make your animation, do you see that your character's feet are not on the ground?

unique night
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@covert linden yeah any is fine ๐Ÿ˜ƒ

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actually i have a vid

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i can link to

cyan sparrow
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Your character will move so that their body is half way into the ground

steady heath
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If you mean rapidly vibrating in the ground

unique night
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its for a dbz aura

steady heath
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then, uh, yes

cyan sparrow
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I mean in Unity

unique night
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but same principle applies

cyan sparrow
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When you make the animation

steady heath
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I don't... think so?

cyan sparrow
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If you don't tell Unity to shift the character up a little bit, it will actually put you in the ground when you use the animation in game.

unique night
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that might help you understand it better

cyan sparrow
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It usually doesn't cause problems but the 2 frames thing could be an issue.

steady heath
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Double checking now, it's at 0/0/0

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the duplicate, that is

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which I made the animations on

cyan sparrow
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Right, but that is its middle right? not its feet?

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You have the grid on in Unity, right?

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You should be able to tell if it is in the floor or not

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If it is, you need to add a Root.T property to the animator (if you have a humanoid rig) and shift your character up a bit

steady heath
cyan sparrow
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So their feet are on the ground rather than their hips.

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Thats the one you made the animation on?

steady heath
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Well, the duplicate spawns on it's exact location

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so technically yes.

cyan sparrow
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But when you go to make the animation on the duplicate

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What happens to it?

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Try it now.

steady heath
nimble cobalt
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@unique night I give up i just delete the cap x)

steady heath
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Spawns on its exact location.

cyan sparrow
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@clear yew is that with the animation tab open and you made a new animation clip?

steady heath
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RIP

clear yew
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I wanna cry

cyan sparrow
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ANd you turned on the sound on frame 1?

clear yew
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Let me just

cyan sparrow
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I'm pretty sure it will put him in the floor, unless it is a generic rig, in which case I have no idea if it would or not, but it should.

clear yew
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okay continue helping fam ๐Ÿ‘Œ

steady heath
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im sorry fam.....

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anyway i can open the animation on the dup

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lemme go take a look

unique night
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@nimble cobalt that works too XD

nimble cobalt
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Ofc

steady heath
dusk oyster
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anyone know what emote is what 1-8 off the top of thier heads or have a ss?

steady heath
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ok, so when I hit record on the animation, The Boy is in the middle of the floor, yes.

cyan sparrow
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Yeah

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So add the animator property Root.T

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And shift him up

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Make the animation as long as the sound clip, at least. Then see if you have the same issue in game

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If you do, then I have no idea why it is broken.

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But that might fix it

steady heath
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Ok, so I should click "Add Property," right?

cyan sparrow
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Never used sound clips in animator, just muscles and particle effects etc. So there might be something weird about sounds, but I think if it is a relatively normal clip it should work

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Yeah add property -> animator -> root T (down bottom somewhere).

steady heath
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that...doesn't look right

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It's like the UI is borked.

cyan sparrow
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shrug Your screen is screwing up, I donno how to fix your computer, sorry xD

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Maybe dock the animator next to the project folder?

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That is where I have mine, in a 2nd tab

steady heath
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oi, don't you go blaming my computer for this

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I'm gonna start the animations from scrap instead of editing them

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so i'll check back in a second

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yeesh, that still happens

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there's gotta be a different tab for adding properties

cyan sparrow
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Thats where I add mine

steady heath
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jeebus

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why the orange, unity

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why the orange

cyan sparrow
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Never seen that

steady heath
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ah HAH

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if i just start selecting things, it cuts through the black mess

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so, it should all look like this, right?

cyan sparrow
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Yeah, click the arrow and shift the uh, Y, I think? Value up until your character's feet is on the floor

steady heath
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can i just select him and set him to 0/0/0?

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guess not, from what i can tell

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like so, yes? Adds position along with Root T and Audio?

cyan sparrow
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You can't just drag him

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It will create that position one

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Which will ruin everything for humanoid rigs

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You need to click the arrow like

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darwinian (1) : Animator.Root T

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the >

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Then enter values for Y until you see that his feet are on the floor.

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Make sure to right click and remove the position property in the animator

steady heath
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So, should I just remove the position, then?

cyan sparrow
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Yeah

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Now it should be good and if it doesn't fix things then I honestly have no idea how to fix it.

steady heath
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Ok. So, after I de-select record, it's ok if the Root T.y reverts back to zero, yes?

cyan sparrow
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Uh

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In the image you just sent, the red line is at the last frame

steady heath
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...lemme work at this.

cyan sparrow
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Which means you set the root T value at the last frame

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You need to set the same value on the first frame

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Otherwise he will slowly rise out of the ground over the course of the animation

steady heath
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(lol)

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uh

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So I should ctrl A?

cyan sparrow
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I don't even know what that does.

steady heath
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Selects all.

cyan sparrow
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Just move the red line on the animation timeline at the start, make not of if your character moves in the scene, and just make sure the value at 0:00 is the same as at 1:00

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If not, you can click the key frame and copy it across or just manually type the same value or whatever.

steady heath
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...When I put in the value I want (.24) and hit enter

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it changes it to 0.01308

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for some bastard reason

cyan sparrow
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Sometimes the value will change a tiny but, but it shouldn't change that much.

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Don't worry if it changes a tiny bit, but you shoudl be able to set it to something that is close to 0.24

steady heath
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...Ok, so I if put it to 20

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it changes to...

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Something

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So I'll just have to put in numbers greater than .24 until it reaches .24 eventually

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god, now I know how people who put spaghetti code into video games feel

cyan sparrow
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If you're having a problem like that I doubt you will be able to brute force it.

steady heath
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my sympathies to them

cyan sparrow
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It gets shifted for various reasons, I donno why it isn't letting you set 0.24 but your image before had 0.24 fine

steady heath
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Wait, should I be doing this to the root while record is toggled on?

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or off?

cyan sparrow
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On

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But also, make sure position is removed

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That could be causing an issue

steady heath
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Ok, so by inserting 4.5 into Y with record on

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i get 0.24540

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which is damn close enough

cyan sparrow
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Grats

steady heath
cyan sparrow
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you should have the scene up

steady heath
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but then, with animation off, that number changes

cyan sparrow
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So you can scan across the timeline

steady heath
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for A Reason

cyan sparrow
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And see if your character moves up and down significantly (if it moves a bit, no problem).

empty rune
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i remade the character and now it says the character has too many polygons what should i do?

cyan sparrow
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If you can't see the seen it'll be hard to tell if it is at the right point throughout the animation

empty rune
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@cyan sparrow hey bro i think i lost my character should i use the new SDK or just put the older one?

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cuz it worked fine with the older one

cyan sparrow
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What do you mean lost character?

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If it worked with the older one it should be fine with the newer one?

steady heath
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Do you mean just click across the timeline and go back to scene to see what's happening?

plush jungle
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@cyan sparrow So I heard that an animation for gestures can be 1min sometimes even 2 min until it bugs out

cyan sparrow
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Unless you modified your older SDK to bypass limits?

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@plush jungle Maybe yeah

empty rune
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i was animating the character to hold an RPG and it worked fine until ppl couldnt see me anymore and i thought it was an SDK problem so i replaced the 2017 with the 2018 SDK

cyan sparrow
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@clear yew: Have the scene up at the same time, drag the red line back and forth so you can see what is going on during the animation.

sacred gate
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@empty rune that was server issues

cyan sparrow
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Uh

empty rune
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and then it uploaded as a transparent red dude went back to fix that and now it says i have too many polygons and i cant upload it

steady heath
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RIP MY DUDE

cyan sparrow
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That should have been @ mako

empty rune
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so i am basically stuck with the red dude

steady heath
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Ok, so I don't think it's doing anything.

cyan sparrow
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Sounds like you accidentally have the RPG enabled

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Instead of disabled

empty rune
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i really dont want to lose that avatar cuz its the most important one between all my avatars

cyan sparrow
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Mako: And its feet are on the ground? Then everything is good and you can save the animation and try it in game

sacred gate
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any enabled object will add to poly count. disabled objects don't count toward the poly

cyan sparrow
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If it doesn't work, no idea.

empty rune
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wait

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your right!

steady heath
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Here goes nothing

empty rune
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i totally forgot about that

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@cyan sparrow thank you

steady heath
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should i be doing anything here?

cyan sparrow
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I've never done anything with sounds

steady heath
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That's an animation page; I only named it Sound1

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for my own sake

cyan sparrow
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Well you don't have any movement so it shouldn't matter

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I suppose you could bake them all

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And check that it looks okay in the little preview window

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Of the animation file

steady heath
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Well, I don't see anything happening in the preview window

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which is ideal

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but I also don't hear anything

cyan sparrow
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In the preview?

steady heath
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but I don't know if the preview should have sound?

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Yeah.

cyan sparrow
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Donno

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Probably not

empty rune
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i uploaded the character and when i got on i saw the old character name and it was still the red dude is there a chance that the character didnt upload?

steady heath
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WELP

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Uploading now

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LET'S SEE WHAT HAPPENS MY FROND

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Hey! It works!

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And it's so fucking quiet that I can't hear a god damn thing.

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But like

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that seems like an easier fix than "omg this shit is broken as fuck"

cyan sparrow
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Check your sound FX though

steady heath
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Audio Volume is all at 100

cyan sparrow
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It might quiet for you if the sound FX setting is low

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Then yeah you might be able to increase it in Unity, I have no idea how though

steady heath
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Rather than that

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I bet I can make it louder in Audacity

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then create a new .ogg

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but, before that

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are you available? I want to test and make sure it's not just me

cyan sparrow
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Not particularly, sorry.

steady heath
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if everyone else can hear it fine, I don't want to unintentionally murder eardrums

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s'ok. I'll find someone.

cyan sparrow
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Yeah you have to be a bit carefu

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But since it radiates from your char it should be loudest for you

covert linden
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So I kinda go the effect that I want, used color over lifetime and such, but now it won't change color...anyone?

cyan sparrow
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In unity or VR Chat?

steady heath
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I asked a bloke in the Hub if he could hear it

jaunty gust
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I have had some issues with animations from Mixamo, where my model was doing weird stuff and glitched trough the floor. I have found this might be a rig issue because Mixamo rig =/= my characters rig. I tried to go to the settings of the animation (a dance for example to override emotes with), Copy the rig from my avatar's model, but it comes up with the following error.

steady heath
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And I quote "I heard shit all." I can hear it slightly, so at least I know it's there.

jaunty gust
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However, I do have a hip bone ofcourse -shrug-

steady heath
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Just gotta edit in Audacity then! Thanks a ton @cyan sparrow . I was feeling hopeless for a bit.

cyan sparrow
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Yeah I guess Emotes just don't like 2 frame things

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Usually even falling in the ground isn't a problem because it is just an animation and you reset after

jaunty gust
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Yeah it's not that, my feet glitch trough the floor and she dances like she has no hip or spine

cyan sparrow
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but the 2 frame thing must have screwed it up, you probably at least need enough for the entry/exit time in the animation controller

jaunty gust
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It's working fine on my other character, but I could upload that one to Mixamo and get the animation with skin, and that rig worked well

cyan sparrow
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@jaunty gust I never got Mixamo to work properly for me, it just a broken mess

jaunty gust
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Do you have an alternative maybe then, I really want some of the animations

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Flair, Snake, Roundhouse Kick

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Gonna need some of that

cyan sparrow
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There are some nice free assets on the Unity store

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Like fighting unity-chan

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Should have a roundhouse kick I think'

jaunty gust
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I'll give it a look

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I found some avatars ingame that have like Flair looping 3 times and ending

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Snake Hip Hop dance working flawless

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Makes me jel, I need to be able to do that aswell

cyan sparrow
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Yeah I donno, I always have feet or falling through floor issues no matter how I rig or bake etc.

jaunty gust
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Hrmmmm

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Isn't the rig stored in the overall fbx file though from the animation

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I have this one running man animation that is just an .anim file

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So with no rig settings, and that suddently works all perfect

cyan sparrow
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You can choose to use the animation fbx rig or copy a rig from your character

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Whether I use mixamo default + fbx rig, default + my character's rig, upload character mixamo + fbx, or uploaded character + my own characters rig, nothing works for me

jaunty gust
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Yes and that is where the error message popped up because of the hip :/

cyan sparrow
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But it might be worth trying for you

plush jungle
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so what is the ONSP audio Soruce (script) for ? I dont understand any value in there :D

jaunty gust
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And since this is an MMD ported model, Mixamo doesnt let me upload it :S

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So I cant get a rig made for this specific character on the website like I did with my 2B

cyan sparrow
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Yeah, try some of the free assets on the unity store

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There is that Unity-Chan fighting one, and some other combat animations

jaunty gust
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I'll have a look ๐Ÿ˜ƒ

dense radish
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Anyone know why my avatar randomly opens mouth and shifts eyes?

cyan sparrow
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Randomly or as part of eye and mouth tracking?

dense radish
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his mouth opens though i dont speak

cyan sparrow
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Do you have push to talk?

dense radish
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no im muted

cyan sparrow
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Not sure

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Check that your silence viseme is a closed mouth

dense radish
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its like all the visemes activate randomly

cyan sparrow
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No idea, never seen that issue

hasty yacht
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what's the best practise for positioning the limbs in the first key frame when doing an animation, because I notice that by default your character is in a crouch/tuck stance

cyan sparrow
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I donnot what best practice is but the idle one is a good spot to start from imho

grim pelican
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Is there a way to reset the model in Unity to the default T position? accidently played an animation and now he's crouched

undone glade
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@grim pelican Reason why we make duplicates

hasty yacht
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^

grim pelican
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Yeah I usually do! I messed up

hasty yacht
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ctrl+d before animations my friend

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can you revert back to the save file?

undone glade
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You could try to ctrl z it

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Not sure how helpful that will be

hasty yacht
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@cyan sparrow I need to take a look then, as when you hit record when creating a new animation, it defaults to the arms + legs bent pose

white tulip
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anyone know how to blend animation together, like i've seen people with avatars the have bass drops when they dab

covert linden
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somehow I can't color my particles, anyone an idea?

plush swan
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anyone that can help me with turning my avatar invisible when i run?

cyan sparrow
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When using the muscles it is pretty easy to get into a nice standing position

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I don't think forcing T position will work very well

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Because you need to animate with muscles, not bones

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Which you can't drag anyway unless you get a paid asset from the store

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Just typing a couple 0s, 1s, 0.5s into various muscles will get you a very nice standing pose very quickly.

hasty yacht
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I did end up buying the muscle editor plugin

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if only to make adding all the muscle objects quickly to the timeline ridiculously quick

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that and dynamic bones seemed like a good investment

cyan sparrow
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Yeah they are

hasty yacht
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I'm currently working on chung from elsword, trying to find a decent particle system setup for the cannon and fit it inside a 10 second override

empty rune
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is there a way to fix the server issue?

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ever place i go 5/20 would see me

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the rest only see's my name

plush swan
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anyone that can help me with turning my avatar invisible when i run?

steady heath
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Hmm...I can still hear the sound, and perhaps a bit louder, but it's still super quiet

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and that's after amplifying it by 15 decibles in Audacity.

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@cyan sparrow When I export it, it tells me that it will be lowering the volume on the audio it detects, so do you think it's absolutely nuking the volume level?

dense radish
cyan sparrow
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No idea Mako, I don't have any sounds on my characters. I think there should be a way to increase the sound inside Unity. Best check that other people can hear it in game

steady heath
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The blink is probably using a mouth morph instead.

cyan sparrow
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Otherwise wait for someone with sound experience :<

dense radish
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no the blink is working correctly

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and it does the same without blinking

steady heath
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I see.

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@cyan sparrow Does anyone here have sound experience? Lmao.

cyan sparrow
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Lots of people do sounds on their gestures

plush jungle
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hey i am new to the audio soruce component :) what is a good max distance for the sound ? I had like 5 and people couldnt my sound after like 1 meter

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@cyan sparrow btw the sound plays the whole 2 min

covert linden
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Is there a way for me to keep my particles hidden but not their trails?

plush swan
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need help making my avatar invisible when he runs, anyone that can help?

bleak lark
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need help. In game i have problems with open mouth and broken fingers but in blender its okey.

spice meteor
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can someone post me the picture where someone showed what kind of override animation is what ? vrchat devs werent the smartest when they named it STRAFELT135https://gyazo.com/705b4ace8386097f1ec01dfb6acbe125

trim nimbus
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strafe left 135 degrees?

spice meteor
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i dunno is that so?

hasty yacht
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so that describes a diagonal strafe

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assuming strafel45 is going forward/left at the same time, that would be backpeddling/left at the same time

covert linden
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WHOOOOOOO I think I did it, thanks everyone who helped!

strange sun
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is this the place to ask about weapons? My model uploaded fine, but apparently my weapons is invisible to others while I can see it just fine, same thing with my player model as well.

echo gull
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do the set animations have a max frame count ? i know about the 10seconds ... but what about frames ?

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avatar uploading is kinda messed up at the moment ... sometimes it works perfectly and sometimes it doesn't ... (since about 2 days) happened to some of my avas yesterday and the day befor that

pseudo pewter
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Does anyone know if/how it is possible to change materials during an animation in blender?

south jacinth
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Seems to be the issue rn, could be the servers honestly @strange sun

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One person saw my weapon when everyone else saw nothing

strange sun
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damn, ok ๐Ÿ˜ฆ .

rich scarab
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Quick Q, is it possible at the moment to swap the texture of a material via animation?

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Oops just seen @pseudo pewter asked roughly the same thing!

pseudo pewter
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Yap

south jacinth
#

Yep, it is

rich scarab
#

Excellent! I'm assuming it would be done at the highest level of the object where the shaders and such are defined?

hasty yacht
#

Guessing a number of different particle systems will be required here

south jacinth
#

Gotta remember

sacred flame
#

Could that weapon issue be the same reason why I myself can't my own weapon ingame? Haven't asked if anyone else can see it.

south jacinth
#

that might just be an issue on your end

#

Iโ€™ve had one person able to see my messed up trigger gesture, while everyone else saw nothing

#

Honestly would need to collect more data from other people to form a validated opinion for it

wintry matrix
#

yeah

#

I'm still curious on what type of optimizations/compression/processing is done to animation overrides/emotes once uploaded to VRC because I'll use 24fps capture with key reduction and such, and it can look pretty crappy in VRC vs unity and my 3d app.

summer mortar
#

how can i override animation with maximo animation

civic robin
#

how can i put face emotions on one controller and hand gestures on the other

wide kindle
#

there should be a custom anim on the vrc descriptor I think slayer

#

I don't know for sure but I'd assume that's where you put them?

civic robin
#

yes but there is only one for both controllers

wide kindle
#

Sorry that was aimed at slayer, I know very little about actually creating the animations

#

I've only seen face emotions linked to hand gestures rather than having them seperately

summer mortar
#

@wide kindle i want to change the emote to do the animation?

wide kindle
#

I haven't played with maximo yet I only just learned about it but I will try it later and if you still haven't had your question answered and I figure it out I'll let you know

summer mortar
#

kk thanks

finite rock
summer mortar
#

@finite rock ill try watching it

analog meteor
#

hey guys im trying to get eye tracking on my avatar but all the tutorials I can find seem to be based around mmd models im not looking to have blinking or anything as y avatar just has round cartoon eyes with a black mesh pupil any links or advice?

finite rock
#

Did u try using cat plugin in blender?

#

It has the option to create eye tracking on your avatar

#

And you can disable the option of your eyes blinking

#

well tbh idk if it works with all models

steady heath
#

After amplifying the sounds in Audacity by... probably 40+ decibles

#

I can finally hear it in-game

#

Like, at a level where I can respond to people with it

#

Probably not loud enough, but like

#

I'll tweak it, me thinks.

analog meteor
#

I tried to use cats but the create eyetracking button was greyed out no matter what I did :\

molten rapids
#

how do I overide the blink animation so when I do a hand gesture I stop blinking, also so my mouth stops having visemies

#

Like when I talk while im doing an emote it makes the mouth not look right and my eyes still try to blink

dull parcel
#

Anyone know how to use cats visemes with custom made keys

molten rapids
#

yeah, if you have the Ah There and the other one I can remember it automaticly makes them from the base three

dull parcel
#

i think i just realized my issue actually

molten rapids
#

ah okay

dull parcel
#

nvm

#

Its showing meshes that don't even exist in visemes

finite rock
#

@molten rapids Maybe if you create an animation where your avatar does not blink, and save as a gesture?*

molten rapids
#

When you do that, the idle animation (or atleas i assume its the idle animation) loops the blinking while I use the hand gesture

finite rock
#

even if you put your eyes open until the end of the animation?

sage folio
#

what is the peace finger pose called in the override?

slim jewel
#

probably Victory

sage folio
#

thx โค

spiral sphinx
slim jewel
civic robin
#

how can i put face emotions on one controller and hand gestures on the other

wide kindle
#

@slim jewel Do you have anything rigged to the jaw bone

#

on the unity humanoid skeleton thing

tall zodiac
#

i remember there being a plugin or something for making 2d sprites that fly above your head? Anyone remember? Since using a plane with a png does not work that well

slim jewel
#

no my jaw bone doesnt have anything attached to it

#

wait nvm. there are 6 other bones attached to it. 3 for lips and 3 for the chin

#

but the lower lip bones and chin bones arent asigned in the rig in unity

prime walrus
#

i find when using a jaw bone

#

i have to adjust it to til up inside the head a bit

#

or it will gape open

#

*tilt

#

like a bad underbite

tall zodiac
#

ye its weird like that when using jawbone

dull parcel
#

anyone know how to get visemes in cats tool to detect custom shape keys

prime walrus
#

*i adjust it in the unity bone configuration thing to be clear

dull parcel
#

and meshes

prime walrus
#

you pick them from the dropdown

dull parcel
#

well i would but there is none

slim jewel
#

i did try to adjust the jawbone up but that makes my lower lip stick in or above the upper lip

dull parcel
#

and its showming meshes that don't exist

analog meteor
#

has anyone done eye tracking on cartoon eyes?

prime walrus
#

then its probably not applied to the mesh you selectesd

dull parcel
#

yes its not

prime walrus
#

it will select body mesh by default

dull parcel
#

thats the issue, the mesh doesn't show up

plush jungle
#

hey guys , someone can answere me a question about the audio source component ?

dull parcel
#

in the visemes mesh dropdown

plush jungle
#

which should be the max distance so they still hear the sound within 10 meters

prime walrus
#

@dull parcel screenshot your matreials list

#

er mesh list

#

make sure you get your new mesh

dull parcel
#

just renamed the mesh im working on in hopes it would work but no

prime walrus
#

what is the mesh you are trying to get in there?

dull parcel
#

well hold on

prime walrus
#

cause i see the face on in your list :d

#

*one

fast bloom
#

you want to join your meshes before you do that part

dull parcel
#

i just renamed that mehs

#

but it didnt work

#

so I would want head mesh to appear

#

@fast bloom oh shit thanks

prime walrus
#

its still weird that the shape keys dont show up tho

fast bloom
#

yeah it's a bit odd

clear yew
#

will there be a problem if my character only has 3 bones ( 1 for spine, neck and head, doesnt need more)? It has no animations as well. Got weight textures, obviously.

#

I wanted to just maybe get some basic animations from the sdk

summer mortar
#

@finite rock thanks bro it works

finite rock
#

nice man

#

@clear yew no legs/shoulder/arms bones?

clear yew
#

It doesnt have any limbs

#

so I didnt make bones for them

finite rock
#

I've never done an avatar that is not human, I can not help you then

#

sorry

clear yew
#

Its a human alright

#

but armless and legless

finite rock
#

lol

clear yew
#

I know it sounds weird

fast bloom
#

I think you can get it ingame if you just leave the rig as generic instead of humanoid then

clear yew
#

i might upload a pic of it so you get the idea

finite rock
#

yeah

#

But you want him to "walk" or float

#

something like that?

clear yew
fast bloom
#

you could add some weightless dummy bones so you can do it as humanoid if you still want to see the default animations play on the top half

clear yew
#

When I think about it then if it just floats it wouldnt make much difference

fast bloom
#

his head won't turn in generic ๐Ÿ˜ฆ

half shell
#

i tried to add audio to an emote and it didn't work

clear yew
#

I literally have no experience with unity so I'll see how it reacted to me importing it.

#

Unity set animation type to Generic by default

#

for that model

finite rock
#

@half shell What happened?

half shell
#

@finite rock animation played alright, he was in the floor but otherwise it worked. no audio though

finite rock
#

@clear yew unity always set to generic i think

half shell
#

seriously don't think audio clips work for emotes

finite rock
#

@half shell did u ask anyone near you, if they heard something?

half shell
#

no, but i didn't hear it

finite rock
#

Depending on your audio source setting, you can not hear your sound

half shell
#

i can't guarantee if other people could see me either

#

should i just reupload and check with a friend if he can see me then try the emote

finite rock
#

yeah

half shell
#

will do ๐Ÿ‘

finite rock
#

I can help u if u want

half shell
#

how so

#

this is the setup

finite rock
#

I meant that if you want I can look at your animation inside vrchat and I'll tell you if it has sound or not

half shell
#

it didn't upload properly anyway i don't think

#

a friend told me yesterday it shows up as a red hologram

south jacinth
#

Emotes are a little finnicky with any animation override or audio

#

It can work, or it can break

half shell
#

anything noticeably wrong with my setup though?

finite rock
#

one sec

south jacinth
#

Turn volume roll off to linear dropoff

half shell
#

done

south jacinth
#

That way the way volume gets louder the closer you get to the person with the audio source (you)

half shell
#

maybe that could be the problem?

#

i dunno

south jacinth
#

I wouldnโ€™t that bet

half shell
#

:D

#

alright

south jacinth
#

I doubt it, however, to test the audio source I would have it have it set to a custom gesture trigger

half shell
#

i'd do that if i had VR

#

but i don't

#

so i couldn't test it

#

using gestures

finite rock
#

I think mine is like that

half shell
#

would the radius being 0 be the problem? :p

finite rock
#

Maybe your volume rolloff too

half shell
#

changed it to linear as @south jacinth suggested

#

also in the animation he dropped through the floor up to his upper legs

#

not sure why

finite rock
#

Your avatar?

half shell
#

i checked the animation in unity, he clips through the floor there a bit

#

i upped the root.t Y value until he was at the same height as the original model

#

now in unity they're both inside each other and the sound plays

#

so it looks fine

#

anim is now fine in the animation's preview too

#

i'll upload this shortly

finite rock
#

nice

half shell
#

gonna swap out a mixamo animation i used since it didn't work too well

#

what limits does vrchat have for anims? it seems like they are forced to point forwards and can't move around much

#

unless my animation just didn't work correctly

finite rock
#

As if it had some kind of maximum space to perform the animation?

half shell
#

his lower legs did not move, no x or y movement

#

worked fine in unity preview

#

upper legs worked fine

#

basically his feet were like glued to the floor

finite rock
#

i think u did something wrong with your animation

half shell
#

i imported a mixamo downloaded animation and shoved it into the override controller

finite rock
#

Did rig it as humanoid?

#

did u*

half shell
#

the animation file itself?

finite rock
#

yep

half shell
#

you mean the fbx i got from mixamo?

#

if so, yeah i did

finite rock
#

yes

half shell
#

though i did duplicate it out of the mixamo fbx

#

maybe that fucked it

#

btw does the radius matter for the ONSP settings?

#

you don't have it set on yours

finite rock
#

well it worked

#

with 0

#

Idk why tbh

half shell
#

what should max range be

#

2000 sounds like a lot and as if everyone on the map will hear it?

finite rock
#

no

half shell
#

ok

#

the normal audio source sounds are identical to yours

finite rock
#

The raiuds

#

I use 0

#

radius*

clear yew
#

any custom animations muh dudes? looking for a few for my current model

half shell
#

try mixamo

#

export as fbx, then click the drop arrow next to it in your asset list and just drag the animation from within it into your override controller

clear yew
#

i dont like any of the ones on mixamo :/

half shell
#

:/

#

not sure then

#

i'm mostly just importing stupid dances

finite rock
#

Maybe u can found some mmd animations in youtube @clear yew

half shell
#

you could try the unity asset store for free ones i guess?

clear yew
#

i have a few i can share with you guys but im not sure if i can upload files here or not :/

finite rock
#

well u can send pvt

wintry matrix
#

That's a good tutorial video except for the part about deleting the toe/metatarsal foot bones, don't do that part [he was wondering why his foot mocap broke and that is why]

proud grove
#

Animation files are fine

wintry matrix
#

shit misse dthe 100+ messages inbetween.

#

I hate it when discord does that.

finite rock
#

@half shell So your animations is working now?

half shell
#

in unity? yes

#

not sure about in vrchat

#

@finite rock audio source active only has one keyframe on the animation timeline, does it need more?

finite rock
#

yes

#

at the end of your animation too

half shell
#

there is one right at the end

finite rock
#

Your animation must have the same duration as the sound time you are using

#

oh right

#

well i think it's right

half shell
#

still not sure if audio will work

#

but i will get somebody to check if it can be heard

#

i have also enabled the audio source object this time, it was disabled before, would that have made a difference?

finite rock
#

well it needs to be checked

half shell
#

lol XD

#

that's why it didn't work then XD

#

i had it unticked while i was working on the rest of the model because it was getting in the way

#

with the circle

finite rock
#

The moment you want your sound to start playing, until the end

#

lol

half shell
#

i'll leave it ticked when i upload

finite rock
#

Check it in the first frame and the last one

half shell
#

it has a keyframe at 0:00 and at 3:20

#

3:20 is the end

finite rock
#

ok

half shell
#

so it should work then if i upload

finite rock
#

i hope so

half shell
#

ty for help :3

finite rock
#

lol

sacred flame
#

ingame

half shell
#

that's a failed upload i think?

#

you just need to reupload to fix that

#

i think it means the files were corrupted during the upload, probably due to the avatar upload server being terrible

#

i got that with an MMD model i uploaded, but i reuploaded and it works fine now

#

so

sacred flame
#

Btw should the pipeline that comes with the descriptor be attached or not?

half shell
#

you need the pipeline if that's what you're asking

#

don't touch it, just leave it on there

sacred flame
#

oh

#

Guess I gotta redo it all now then

#

Cause I just removed it and for some reason wont come back as attached when CTRL Z

half shell
#

rip

sacred flame
#

Stupid that It wont go back to attached

finite rock
#

yeah

molten rapids
#

So when I set the vrc blink, and visemins to 0 on one of my animations that I trigger with a hand emote, it broke my visemies conpletely

sacred flame
#

And now the model went away, cant see it but all dynamic bones. and when importing the model back its all pink. This is driving me nuts

half shell
#

i just looked up eye tracking and it looks like absolute trash to use

#

fuck that

#

what does it even do? just make your avatar point their eyes at other nearby players when they're nearby?

static goblet
#

Yes

#

It makes your avatar look less like a soulles automaton like the main character in pokemon sun and moon

sullen hill
#

How the heck do people have enough polys to have a full avatar as a doll prop in game? I've seen people pull out a "doll" avatar with dynamic bone limbs

half shell
#

how do you know it's a full avatar in full poly?

#

could easily be a lower poly variant

#

also i've heard there's a bannable way to get around the poly limit

finite rock
#

it's because when u add a fbx file with your avatar

analog meteor
#

because there is a bunch of exploits to upload things way higher then 20k polys

finite rock
#

and hide it

#

Does not count as poly

half shell
#

does it not count if you hide it?

#

lol

wide kindle
#

That makes the game run like shit tho doesnt it

finite rock
#

Hmm, no

analog meteor
#

it can

finite rock
#

I mean it's the same thing when u add a weapon animation

half shell
#

only if you use terrible integrated graphics or the person decides a 100k poly gun is a good idea

analog meteor
#

people have avatars with 200k poly dresses

finite rock
#

I think what make your game lag is things like dynamic bones

analog meteor
#

popular avatars

half shell
#

are those the anime ones that make me lag like dick every time i enter uganda?

#

@finite rock and yeah it would, high cpu usage

#

pressing play in Unity and jiggling around my Natsuki model causes Unity to use up a full core 100%

analog meteor
#

if you want to see how badly made things effect performance look at second life

half shell
#

pretty sure the poly limit is so non vr players can't spam

#

i doubt someone with a ยฃ600 Vive wants to go using exploits to crash people with high poly models

#

i'm referring to the high poly gestures being used ofc

analog meteor
#

the poly limit right now is most likely aggressive

#

but there needs to be a poly limit because otherwise people would start uploading zbrush models

half shell
#

also people in intel HD can barely run the game as it is

#

and for hardware as bad as that poly really does matter

analog meteor
#

like in second life people made a t shirt that has over 100k polys

#

if you leave people unchecked they have no idea what they are doing

half shell
#

or lazy

#

:D

#

you'd have everyone importing MMD models without decimating

#

so the maps would just be full of 100k+ poly MMDs

analog meteor
#

I think they stated at some point that the limit would be raised to 60k

half shell
#

seems reasonable

#

but i wonder what the effect on bad PCs will be

wide kindle
#

60k seems like a lot

#

with how many characters you can have in a room right now, 20k seems appropriate

half shell
#

i think that might just be vrchat being very unoptimised

analog meteor
#

it depends things like texture limits would be important

#

and this game has none

half shell
#

whether it's 32 Ugandan Knuckles or 32 animu girls, it still lags like shit in a full room

analog meteor
#

so you can infact make an item with 1000000 uv's and map 4k textures to each one

half shell
#

lol.

analog meteor
#

which is actually worse then polys

half shell
#

can i port the 8k Ashbringer sword from skyrim then?

#

:3

wide kindle
#

mine runs okay but I have a good comp

half shell
#

jk

wide kindle
#

I didn't think about the texture sizes

#

It could probably be a lil more optimized

half shell
#

i feel like 2k should be the limit for that

#

2k textures

finite rock
#

Sometimes the map use more cpu than normal

half shell
#

vrchat isn't exactly the most graphically impressive game as it is

analog meteor
#

is the login server down again?

chilly girder
#

Anyone know why my item spawns away from my character when I start a new animation? It happened with something else and fixing the origin did the trick but this one doesn't seem to be working like that.

finite rock
#

Maybe if you change where this item is saved in your hierarchy?

clear yew
#

So im trying to add a mixamo animation to my model but it keeps telling that certain bones were not found even though they are in the correct place

finite rock
#

Your avatar have that bones?

clear yew
#

what

#

I imported it from blender to unity

chilly girder
#

I'll try that, thanks for the idea. I need it attached to my hand so I'll attach it to a different part. @finite rock

wicked vine
#

I am trying to use a vmd animation for a avatar that i was finished on but when i hit the play button she does nothing

#

Is it broken because i deleted some keys?

finite rock
#

@clear yew Can u tell me how u added your mixamo animation?

#

@wicked vine what keys u deleted

clear yew
#

I downloaded it via a fbx file put into the assets section in unity

half shell
#

@finite rock audio plays the instant the avatar loads in, how do i change that?

clear yew
chilly girder
#

You'd need to trigger it with an animation I'm pretty sure @half shell

half shell
#

i have one already

chilly girder
#

Maybe it's activated on the first frame?

half shell
#

i created an animation that overrides another

wicked vine
#

@finite rock mmm all the keys but not the once on her face arms and feet

finite rock
#

@clear yew u should rig your animations as humanoid

half shell
#

it's set to play on the start of that animation

clear yew
#

i did

finite rock
#

send me a pic of your hierarchy

#

@half shell U should hide your audio source

half shell
#

shit

finite rock
#

inside your main avatar

half shell
#

the object or the component?

clear yew
finite rock
#

it should look like that

#

ok now @clear yew show me your assets

half shell
#

@finite rock do i disable the audio source component or the audio source object on the avatar

finite rock
#

and if u can show me your animation rig settings

#

@half shell object on the avatart

half shell
#

alright will do

finite rock
#

like i did

half shell
#

untick it?

finite rock
#

yes

clear yew
half shell
#

then i assume in the animation, "IsActive" ticks it for me?

finite rock
#

yes

half shell
#

okay ty

finite rock
#

ok @clear yew u did rig your animation as humanoid right?

clear yew
#

yep

finite rock
#

now click on your dance animation, inside your inspector tab click in configure

clear yew
#

wtf

#

i found the problem thats for sure

finite rock
#

oh ok

#

nice

clear yew
#

all the bones for this animation are misnamed

finite rock
#

Do u see something simliar to yours?

clear yew
fierce copper
#

are having fireparticles bannable? O.o

finite rock
#

@clear yew why your hips bones are gray ?

clear yew
#

no clue

finite rock
#

i think that is your problem

echo gull
#

so i made an 8.5second animation where my charater pulls out 2 items ... one bound to the right wrist and one to the left. ... on the avatar duplicate that i made the animation everything looks as it should. but on my main avatar when i let the animation run ... she pulls out one item but the otherone doesn't appear ... any idea what could cause this ? (i checked that they are in the same location and so on ...)

clear yew
finite rock
#

ok

#

now change your spine

#

to Spine or whatever u named it

clear yew
#

there is nothing for spine

finite rock
#

maybe other name

#

?

clear yew
#

Nope its only put under waist

finite rock
#

but you have the spine bones

#

can u check again?

vital siren
#

i made a custom walking animation thats fine in unity but in vrchat its stiff and barely animates can anyone help

south jacinth
#

For particles it depends

#

An excessive amount of particles can have a crap load of polygons which is a pain for everyone in an instance

clear yew
#

I checked and nothing pops up as compaitible with hips

vital siren
#

so if the animation is too detailed it wont animate?

finite rock
#

can u send me your animation download link?

clear yew
finite rock
#

k one sec

#

oh

fierce copper
#

@south jacinth ah okay, thank you

#

and does anyone know how people get those like

#

giant avatars?

#

i saw this person before who had this like, titan skin

#

and he had a knuckle on a like

#

rope

vital siren
#

can anyone help me with a custom walk animation not working in vrchat, but it works in unity

finite rock
#

@fierce copper u can just change your size inside unity i think

fierce copper
#

yah thats what i tried

#

but like

#

it has a cap in unity

#

and it gets nowhere as close as some of the ones ive seen

#

so i was wondering if there was another way @finite rock

finite rock
#

oh

clear yew
#

Did you use blender?

analog meteor
#

anyone very familiar with doing eye tracking?

clear yew
abstract current
vital siren
#

huh?

abstract current
#

idk what to assign an animation to

#

like

clear yew
#

Well

vital siren
#

emotes and animations related to the labels on the left

#

like a walk animation for walkfwd

clear yew
#

Finger point is up on the vive touch pad and rocknroll is the bottom of the touchpad

#

Idk for oculus

abstract current
#

what another good animation to replace then besides rock and roll

clear yew
#

Handopen is the grip buttons

#

Fist is the trigger

#

It all depends on what you want. If you want to temporarily emit particles and sound hand open or fist is good to replace

abstract current
#

thats perfect thank you^

clear yew
#

Np

vital siren
#

if i link someone a walk animation from unity can they tell me why it wouldnt work in vrchat?

#

any help?

clear yew
#

I'm not at my PC but if you put it here or pm me it I can take a look in a bit if no one else does

vital siren
#

mk

#

ill post link in a sec

sharp herald
#

Hey, I've seen some people having lightsabers with an animation where the blade grows and I was wondering how they do this because every tutorial I've seen says to put only one frame in custom hand gesture animations. I've tried putting more frames but the result it makes weird things in game... would anyone who've already done this have some tips for me?

chilly girder
#

Yeah I'm wondering the same, how many frames should be actually be using?

vital siren
#

based on just looking at it why wouldnt it work?

#

the run animation works

#

for the most part that im seeing

silk aurora
#

Can someone tell me why when I do my animation override I get this pose

#

I've followed many guides and none really say anything about this.

muted prairie
#

i think that's default ?

sonic tiger
#

Default humanoid neutral pose

chilly girder
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Every guide I've seen so far uses that pose?

sharp herald
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This always happens for some reason, just duplicate your model in unity before making the animation so the orginial is not messed up

clear yew
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Duplicate the model work on the animations using the door then apply the animation to the original model in the override

silk aurora
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Yeah, but when I do it in game, it gives me that pose

clear yew
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Yee

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Dupe* not door lmao

vital siren
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dean u see my gif?

clear yew
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Yeah

vital siren
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is it too detailed to animate in vr?

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or transforms too much?

clear yew
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I don't know why it wouldn't work. It might be but idk for sure

chilly girder
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You duplicate the avatar and use the second one to animate. @silk aurora

silk aurora
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I've done all that but sadly when I bring up the arth in my animation I get the crouch float in the actual game.

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earth*

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thats the dublicated model, I hide it after I animate and everything, but for some reason it just wont just let me stand when I activate the animation override

vital siren
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umm

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do you have an idle pose set in the override?

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idk just guessin

finite rock
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@silk aurora U should make a idle pose then

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add some property to your animation and change your avatar's pose

silk aurora
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hm k

jade kernel
#

can someone help i cant get my flashlight to work

rapid mortar
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u have to put batteries in first

jade kernel
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@rapid mortar Are u kidding me o.O, i ment like a "Spotlight" to use in a animation but when i use it in vr the hand animation works just not the light

vital siren
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also when u activate ur game does the animator show ur animation is being played or looped?

jade kernel
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looped if im right

civic robin
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how can i put face emotions on one controller and hand gestures on the other

finite rock
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@civic robin are u really sure u can do that?

civic robin
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i dont know thats why im asking

finite rock
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well tbh i don't know that much about gestures animation

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but i think u can't

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i mean u can make 2 avatars

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or mix your animations

civic robin
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hm ye thx anyways

finite rock
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well like i said, i'm not 100% sure try asking again later if u want

fierce thicket
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does anyone knows how do i remove the 1 min freezed in place of the emotes? I need to use emotes on that menu, that don't actually freeze my head or body in one place...

clear yew
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So how could i combine 2 animations into one fluid animation

finite rock
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@fierce thicket U mean u want to chage one animation inside the animations menu?

civic robin
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which of these are the hand gestures

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there are 8 but i dont know which

finite rock
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thumbsup / victory / handgun/handopen/rocknroll

fierce thicket
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no, i know how to change animations. i want to know how do i make myself move while doing the animation

finite rock
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fingerpoint/fist

fierce thicket
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or if is it even possible

finite rock
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add property into your animation tab

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put the "bones" u want to move

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have fun

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@clear yew Maybe if u use simple avatar to combine 2 animations

clear yew
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how would that work?

finite rock
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tbh idk

solar wolf
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thoughts soo

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rips

vital siren
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anyone know to get loop custom emotes?

exotic ember
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Im doing morgus's animation tutorial, but for the animation tab I already have it filled with what I assume is vrchat shit already and I dont see a way to add new animation

vital siren
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i gotta make ur own

blissful frigate
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Click the dropdown under the record / play buttons

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Should be an option to create new

exotic ember
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I dont

vital siren
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does anyone know how to get emotes to loop in vrchat

exotic ember
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the dropdown only gives me a list of premade animations to choose from

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idle-sample, walk, walkleft adn walkright

clear yew
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im giving up idk why nothing is working for me anymore feelsbad

blissful frigate
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Do you have the model selected in the heirarchy thing?

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Idk

exotic ember
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yeah

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soon as I click the camera or light I get the correct window

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but obv I dont want to animate those

vital siren
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ummm neltharion did u make ur own animator?

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u need a custom one

exotic ember
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man that shits not in the tutorial

vital siren
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yep ๐Ÿ˜„

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should fix ur problem

exotic ember
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quick rundown on how to add taht?

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that

vital siren
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right click in assets

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and create > animation controller

exotic ember
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done

abstract current
tame surge
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how would i go about using an override to activate a longer animation

exotic ember
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@vital siren is there another step? I cant see any difference

tame surge
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give it a speed @abstract current

exotic ember
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Oh wait, should I not have added the simpleavatar controller yet?

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that looks like my issue

abstract current
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speed doesnt move anytihng

vital siren
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nel did u get it working?

next obsidian
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can someone share me the muscle animation editor? if it is legal

exotic ember
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yeah, I just added the simple avatar controller way too early

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also would it be possible to trigger the start of a particle system with gesture override?

lean acorn
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@next obsidian You mean weight painting? You do that stuff in Blender

south mason
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Is there a tutorial for making animations from scratch in unity?

vital siren
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probably, the idle animation works when game is played

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donno if theres a script

next obsidian
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no, I meant the unity asset

clear yew
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same

lean acorn
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Oh I see

fading solar
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i found a model but it has no bones.

clear yew
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ohnononon

wide kindle
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Add some bones

clear yew
south mason
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Is there a tutorial for creating animations from scratch?

fierce thicket
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yap, there's alot of them on youtube

south mason
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For VRchat?

fierce thicket
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yes

south mason
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Do you know of a good one?

fierce thicket
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just look for "how to create custom animatons VRchat"

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you should find a bunch of them

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i mean, anyone who has the person behind it speeking good english is good enough

mortal creek
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Hi guys i have a problem with the walking animation

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when i modify it, and i load in into the game the char walk like stuck

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it doesnt do the animation of walking

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how do i fix it?

abstract current
half shell
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@finite rock audio for avatar doesn't play when i untick the audio source object D:

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is the way i am activating the audio source wrong?

vital siren
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rioka im trying to troubleshoot that same exact problem

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lets work together

mortal creek
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@vital siren how xd

south mason
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Is it possible to animate someone falling from a height?

clear yew
#

How do i animate the noe noe shader cause its not moving for me

finite rock
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@south mason i would say yes

heady lantern
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Hello I have a few questions. First I have a character with custom emotes. Whenever I play the emote it plays it over and over so my character is unable to move. The only way that I can break out of it is to switch worlds. This character is a non humanoid so I think that may be a problem. Also I am unable to trigger other animations for this character. I can do run for each direction, the emotes (which don't quite work right as above) and idle. I can't do gestures or anything else with it. I am using an animator override but when I assign an amimation to a gesture or anything else it doesn't work. I wanted to use gestures as an easy way to trigger a single frame animation instead of going to emotes. Any advice would be appreciated.

rapid cypress
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Is there any way to modify movement speed temporarily?

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As in, a dash motion

clear yew
abstract current
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you put the texture in the second

south mason
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@finite rock Who would be best to ask about that?

clear yew
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In the second slot?

plush meadow
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Okay so I've made the particle system and audio source.

#

How do I animate it and sync it to a gun model?

south mason
#

Why is Root-T adding numbers to itself when I write one in?

slim jewel
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hey can someone help me getting my particle effect working? the animation itself looks like this and should work right?
http://prntscr.com/hyqsxq

Lightshot

Captured with Lightshot

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normally theyre all not active ofc. but whenever i try to do the animation my character is just sinking a bit into the ground and constantly jerking up and down

lean acorn
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Show me the start of the location of all the game obect hierarchies

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object*

clear yew
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@slim jewel i have that same problem, i got it working before but now just nothing wants to work anymore ;_;

slim jewel
lean acorn
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Are all of those effects under one game object?

slim jewel
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ya

lean acorn
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You do not need to activate everything then

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Just the game object

slim jewel
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so i could keep everything active except the game object and make it active for the animation? lemme try that

lean acorn
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Yes

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As for the jerkiness of the animation in game, are the animation keys at the end of the anim correct or are they all at zero?

rich scarab
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So a little Q here for any animators that have gone beyond the instant gesture animations. When performing say a 5 second animation for a character. Whats the easiest way you find to manipulate the armatures positioning? I assume there might be a slightly "Quicker" way than adding every armature piece to the animation and iterating over each and every key frame? (Not looking for smoothness here).

lean acorn
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@rich scarab easiest way would to get the unity asset that simplifies animating

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I forget what it's called off the top of my head though