#animation

1 messages · Page 21 of 1

torpid bobcat
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so it only switches back to normal after the animation

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@half shell

unique night
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name tags arent working for me :3

torpid bobcat
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Its all good

half shell
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so in animation he spawns in this stupid weird half crouched pose

torpid bobcat
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Yeah

half shell
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i wanna make him start in an idle pose, just stood up

torpid bobcat
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You should duplicate your original model for animations

half shell
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i did

torpid bobcat
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okay

unique night
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duplicate it again, add the idle animation to it (found in animation examples on the sdk)

half shell
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oh shit you can do that

unique night
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copy all frames to the duplicate that you want to animate with

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*not frames, i mean properties

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just the first frame will do

half shell
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so wait

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i create a second dupe

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apply the default idle anim from the sdk to him

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then copy all the properties onto my first dupe

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which will just play the idle anim

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or am i understanding it wrong? @unique night

unique night
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no it'll give you the idle pose

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if you copy the first frames only

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the character might be off center but you can adjust that with root T property in the timeline

half shell
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i wanna take the default idle animation from the game and add an audio cue to it to play a sound

unique night
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its just a way to save you from having to add the properties you need individually

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oooh

half shell
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but i didn't know if we could access the default idle anim so i wanted to just create a simple standing pose

unique night
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you can duplicate the idle pose then

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the file itself

half shell
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and it'll let me add properties?

unique night
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and drag that to your first duplicate

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hmmm, im not sure if you can edit it actually

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havent tried it myself

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i just used it to copy frames over

half shell
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because other animations i've tried animati9ng don't let me

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for some reason

unique night
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actually you can copy all frames XD

half shell
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oh

unique night
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that does the same thing

half shell
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how do you do that? box select all keyframes? shift select the properties?

unique night
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press F with timeline as active window with on keyframe selected

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this will zoom out to show start and end

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then just box select them all

half shell
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then paste into the empty animation of another dupe?

unique night
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yeah

half shell
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kk

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ty :3

unique night
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Im not sure if ctrl+a works

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in timeline

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otherwise i would have said that

half shell
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actually how do i add it to him

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the dupe

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just drag onto him?

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on the left?

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nvm got it

unique night
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😃

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you might need to adjust the root properties

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to bring them back to the middle

grim pelican
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If I want to change the moving forward animation, should I override WALKFWD, RUNFWD, or SPRINTFWD?

unique night
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i think the default idle example pose is rotated for some reason

half shell
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how would i do that

unique night
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@a^ziz#6108 yeah

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damnit, still not working (name tags)

half shell
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@grim pelican

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works fine here

grim pelican
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All 3?

unique night
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find the animator.root T and Root Q properties

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in the timeline

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and adjust their frames

half shell
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uh

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how

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i've never animated before

unique night
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oh XD

half shell
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like

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ever

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not even 2d

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i'm literally just doing this to get sound effects

unique night
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you should look up animation override tutorials first in that case

half shell
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no i mean i know how to override

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but i don't know how to keyframe

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i can override if i have the file already

unique night
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change the value and it'll keyframe the change aslong as the record button is active

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the record button is on the top left of animation timeline window

half shell
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where do i click to change the value of root q

unique night
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keyframes are the blue diamond dots

half shell
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and what should i change it to

unique night
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For Root Q, zero them out

half shell
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um

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bring all of them down to 0?

unique night
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yeah

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use your original model as a guide

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make it line up with that

steady plover
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do any of you know how to fix the whole avatar sinking into the ground. Or atleast how to raise them up higher so that they dont appear to have sunk?

half shell
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how would i move him to fit

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not sure how

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again, i have no idea what i'm doing

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can i just change his transform position?

steady plover
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tried moving it higher on the Y axis in unity, didnt help

half shell
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do i need to be in record mode?

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or

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i tried to set the dupe to 0,0,0 but it seems his is different to the OG model's?

unique night
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you animate the character using only animator properties

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so to move the character around you need to use Root T

half shell
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i have no idea what any of this means :s

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i just wanna get the idle animation and a sound at the same time as an emote

unique night
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does it need to be idle?

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or can it be a gesture?

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or always on?

half shell
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i don't have VR it has to be an emote

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i want to replace an emote with the idle animation.

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and then add an audio trigger to the animation

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so it looks like he's still idle but it's playing sound

unique night
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yeah that would be easy, you just need to watch a tutorial and animating overrides

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just to get a look at how to change values

half shell
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thing is i did follow a guide

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and the animation i got was him crouched inside the floor

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i don't want that

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i want the default vrchat idle animation

unique night
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ok, so is he crouching right now

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with all the idle keyframes?

half shell
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no

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he's in the idle pose i think

unique night
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can you printscreen what you see?

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im guessing hes not in the center though?

half shell
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t-pose is where he should be

unique night
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so you need to edit: animator.root T and animator.root Q

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have you messed with the scale in any way?

half shell
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they're both at 0.03

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scale

unique night
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lets focus on the position and rotate first then

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find Root T

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in the animation timeline

half shell
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got it

unique night
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click the little arrow

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it'll show 3 values

half shell
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oh shit

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i didn't notice the arrow

unique night
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😛

half shell
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so just set those to 0 or

unique night
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you want them at 0, and have Y at 1 or something

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with Y, you'll have to experiment with the values to get the right one

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when you type a value in to that keyframe, dont press enter. Just click anywhere on the timeline

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and it'll place that value in, otherwise it bugs out a little and gives a random decimal

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like 0.232424234

half shell
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tried to put 0 in all of them, clicked off into timeline, got this

unique night
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change X to 0

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if the ball of his feet arent touching the ground

half shell
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i clicked into the box, typed 0, clicked into timeline, it switched back to 2.161

unique night
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lower the Y value slightly

half shell
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he is on the ground bw

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btw

strong lily
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asking here because its more appropriate: got a gesture override issue, I have 2 prefabs of a weapon placed on my avatar, one inactive on the hand and one active in a sheath. When using a gesture override animation to activate the one in the hand and deactivate the one in the sheath, the hand one appears instantly but the sheathed one takes a whole second longer to dissapear... triple checked where keyframes are placed and all that, what do?

unique night
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for X, try typing in 0 and clicking on timeline without pressing enter

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does that change the keyframe?

half shell
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no

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he stays in the same spot

unique night
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how many keyframes do these values have?

half shell
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1

unique night
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delete it and put the values in

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see if that helps

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not the property

half shell
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it deleted the property too

unique night
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undo that

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delete the x frame then

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and try it at 0

half shell
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i right clicked the one next to x and pressed delete key and it removed the x propety

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confused

unique night
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not sure why it insists on not being 0

half shell
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where am i trying to put him anyway?

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right where the other one is?

unique night
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yeah

half shell
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it lets me put minus numbers in

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which it then changes

unique night
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position and rotation

half shell
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to be above minus

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but he still moves

unique night
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yeah just try to get it as close as you can then

half shell
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-1.6 gets changed to 0.00792

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how would i rotate? which root

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Q?

unique night
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root Q, again, click small arrow

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and change those to 0

half shell
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what about w

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setting w to 0 kinda removes his arms

unique night
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leave w as it is then

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aslong as your duplicate is aligned with the original

half shell
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excluding the fact that his pose is different, yeah

unique night
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now just add your sound file

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well idle pose isnt a t pose

half shell
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ye

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ik

unique night
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that should do the trick now

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just add the sound file

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and add to override

half shell
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the source i mean

unique night
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yeah

half shell
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do i just take this animation file that got created and plug it into the override?

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and then delete the duplicated model?

unique night
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yeah

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gotta go but hopefully it works

half shell
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👍

unique night
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if it doesn't the fix should be easy, you've done the hard part

half shell
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ty for help either way

unique night
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no prob 😃

finite rock
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hey @unique night I made a panel in paint 3d so I transferred as fbx to unity and put it to appear in my animation, however when I test the animation it does not appear.

slim jewel
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hey does anyone have an idea why my jaw allways is just open? i fixed it in the idle animation but it still happens. http://prntscr.com/hya6m8

Lightshot

Captured with Lightshot

half shell
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@Lakuza#3306 animation didn't work properly, half stuck in the ground, and the audio didn't play

sacred flame
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Any reason why the weapon I added doesnt show up in game? Does it have too many tris?

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It worked with a different one, that had a lower amount

clear yew
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hey so is there a way to chenge the jump animation

spiral sphinx
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if i change the position of something on blender, is there a way to save it? currently in pose mode

lean acorn
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@sacred flame Could be a variety of reasons. Make sure unity is pointing to the right weapon

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@spiral sphinx Explain?

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You generally only want to change the position in unity and using animations

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So only if you're using Blender's Animating tools

spiral sphinx
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if i exit pose mode, wont it reset back to the middle?

lean acorn
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If that's what you're going for, you will have to modify tris

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Pose mode isn't used for that. It's used for testing the model's weights

spiral sphinx
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how do i change the tris?

lean acorn
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go to edit mode, select the mesh in question, and get to tweaking

main light
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Guys, i have a avatar that i want to float in the air, so i know how to do that, but i dont want it to walk in the air, i want it to sway side to side like its floating and not stepping on air, can anybody give me a answer to that?

lean acorn
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override walk anims

main light
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how?

lean acorn
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That's the basics. You'll have to ask someone with more expertise on the base anim override as I really haven't dabbled with that too much

raven gust
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This doesnt work for me

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I want weapon out

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but It loops the animation

lean acorn
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Make sure your end key frames are what you want them to be and not all just zero defaults

raven gust
clear yew
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hey so which ones are the ones for spinting

raven gust
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I made sure It's not 0

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in game It loops and doesnt appear the sword

supple pawn
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guys how can i make an animation where my model become invisible? do i need to touch the mesh?

clear yew
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scale i think

raven gust
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I made animation but It loops

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why

clear yew
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is looping on?

raven gust
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yes

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It loops on my right hand

lean acorn
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Invisible in what way

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Just instant blink to nothing?

civic oak
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hey, for a model where the mouth is just a texture with multiple frames
would it be possible to create an animation that plays as the lip sync?

lean acorn
civic oak
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thank you so much!!

spiral sphinx
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can someone help me change the vert on this gundam for the helm? i wanna just make it spread. pls halp

fierce thicket
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does anyone knows if it's possible to remove that function that makes you freeze on your spot when you use an animation from the menu? I would like to add some animations there that don't make me stay freezed on the spot...

lean acorn
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You can only make it "seem" like you are moving with the static animations. You cannot actually override that

fierce thicket
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no, i'm actually looking for moving my head (moving the models head when i move my camera)

lean acorn
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@spiral sphinx Select the mesh in question, split it from the main object, then you can rotate it, reposition it, etc.

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Not sure i'm following

fierce thicket
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you know how do controllers from the VR users work? i basicly want to make the menu do the same

spiral sphinx
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I have no clue how to do any of that @lean acorn

fierce thicket
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not freezing you

stable pilot
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whats the particle used for drawing in air?

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anyone know here?

lean acorn
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So you want an anim that does stuff with the body but allows you to maintain independent movement of your head?

fierce thicket
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exactly

lean acorn
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Only way I see what you want possible is by doing the emote override

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But as far as I know it's impossible to do such a thing with the static emotes just because of the way they are set up

chilly girder
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Anyone know where to get the snake animation?

clear yew
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Hey can anybody identify a mmd dance motion for me?

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Theres a dancing avatar from “broken dreams” world with an mmd character. Female black and white with a red tie and she does a dance. Id like to know where its from

forest terrace
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when my char looks up, he moves his body and knees too far forward, is that animation or bones problem? I want him to use ONLY neck

civic oak
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@lean acorn does that video you linked me to ever say how to do this in Unity? Blender is like a foreign language to me

lean acorn
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Unfortunately you will have to learn either Blender or some other tool as you cannot do everything (especially stuff like this) in unity

civic oak
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ugggh

clear yew
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honestly doing this stuff in unity sounds like hell anyways

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controls are So weird

tawny elbow
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So I have 2d visemes for talking/blinking and they work fine, but I know that in certain lightings in worlds the textures can glitch out. Is there any way to improve the 2d visemes so they dont do this? nbd if there isn't, I'm just curious. (Please @ me if you answer because I'm pretty busy atm sorry)

plush jungle
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hey guys which programm do you use for audio cutting ?

lean acorn
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Audacity

slim jewel
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im giving up on animations ... i tried to fix my constantly open mouth by changing "Animator.Jaw Close" from 0 to 1 in all the animations but instead every animation is totally scuffed now

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and ofc i did it on a duplicate model and not the real one

plush jungle
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ty @ak3210

boreal magnet
civic oak
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i'm giving up too
too many things go wrong all at once when i try animating

plush jungle
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hm :O

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did you get the video ?

slim jewel
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hmmm maybe ill try that

civic oak
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so i was following the steps of the tutorial but when i import the model it has no textures

boreal magnet
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@slim jewel I was able to fix one of my model's alway agape mouth like that

civic oak
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which is a problem when im dealing with textures

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and then i hit material and the whole model was pitch black

plush jungle
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@civic oak hm but this should have nothing to do with the animator :D just see if the model and the stuff u want to add is fine then u can start animating

civic oak
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then why is the tutorial telling me otherwise?

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i can't see the textures

plush jungle
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mh ?

civic oak
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god why can't i animate this in Unity?

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i just want it to display one texture when i'm talking, and be closed the rest of the time

clear yew
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Theres a dancing avatar from “broken dreams” world with an mmd character. Female black and white with a red tie and she does a dance. Id like to know where its from

lean acorn
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Did you assign the texture in blender?

civic oak
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i have no idea

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the guy didn't say anything he just hit material and the model's textures appeared

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shitty tutorial "ThePhantomXIII"

lean acorn
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Is your model white in Blender?

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Or is it showing a texture of some sort?

civic oak
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i'ts plain white at first

lean acorn
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Go to the bottom, select edit mode

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Press A twice to select the whole mesh

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And then in the top from Default mode go to UV Editing

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In the bottom left of that screen go to open image

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And find the texture image of your model

civic oak
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i can't find open image

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oh wait found it

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eh screw it

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i'll never be able to do this on my own

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i suck at following instructions

slim jewel
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mimikyu try Tuppers Megatutorial and follow that slowly and step by step.

vale flint
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Is there a way to import vmd into vrchat without uploading a seperate avatar?? When I do fix model in cat's blender tool, the animation stops working. But if I don't do it then I don't think I can use the other stuff in the plugin

slim jewel
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thats how i got started. i watched the vid for a part-paused the video-did it in blender-watched the next part and so on

civic oak
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i've tried.. i just cant

red spade
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Hey guys, did anyone else have issues with audio being quiet as fuck?

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Im trying to have one trigger on gestures and its just barely audible at all

lean acorn
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Pace yourself

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Its hard in the beginning but once you get to grips its easy

hazy palm
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How do people make a portal and make themself invisible by putting themself in the portal? I know its to deal with Particles, but I wish I actually knew how it was done.

abstract current
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ok, this model came with extra face expressions as meshs, should I keep these for making facial expression animations?

clear yew
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hey guys so i wanna make a running import a running animation and i wanna know how to use it in the override setting

finite rock
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@clear yew try override your running forward animation

clear yew
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i did that but it's not working

indigo lintel
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Anyone know why my animation overrides wouldn't be displaying? I put a hidden prop on the Rock'n'Roll animation and people were saying they couldn't see it - could this have been caused by server issues?

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I can see everything just fine on my end, but nobody else can.

plush jungle
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the best way to add audio files in unity is with the audio source component ? if so how can i make it that the sound only starts after 2 secs eg.

finite rock
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@clear yew Try override your walk anim then

clear yew
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did that too

finite rock
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And does your avatar continue to do normal animation, or when u walk your avatar bugs??

clear yew
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bugs

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it does the first frame

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of the run

finite rock
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Have you tried putting your animation in a loop?

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@plush jungle inside your animation tab, activate your audio source in 2seg

clear yew
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trying it now

plush jungle
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@finite rock tyy so how do i make that the animation only repeats the 2nd part (hum)

finite rock
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Like after it goes 2sec+ continue playing the song?

plush jungle
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I want to make a lightsabber sound so i have the first part (1sec the ignition of it) and after that it should repeat the hum sound

finite rock
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well u could just ctrl c what u did in your 2sec time , and ctrl v at the end of your animation

plush jungle
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so i just have to make the animation real long ?

finite rock
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I think if u want the song to continue playing while you have your lightsabber activate

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You can finish your animation at the time you have placed the sound

plush jungle
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so how long can an animation be for vrchat ?

finite rock
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I do not understand much of animations performed with gestures

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But I think as soon as you have activated your gesture, the animation will loop until you stop making the gesture

plush jungle
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yeah but there should be a limit to the time

finite rock
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Since you want to make an animation with sound, then at the very least your animation should last the time of the sound you are using

plush jungle
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u cant put in a 9 hour song playlist in it ?

finite rock
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Sorry i don't know

plush jungle
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ok ty anyway

finite rock
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Earlier there were some people asking if an animation could go over 10 seconds

plush jungle
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i guess i will try to make the 2nd and 3rd keyframe as far aapart as possible

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oh

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10 sec is like nothing

finite rock
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yeah

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I think u can do more

plush jungle
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fuh

finite rock
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tbh i'll try right know

plush jungle
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hm i guess i have to try it bymyself

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oh nice

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i grab something to eat brb

finite rock
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I would tell you to try 2 things

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Make an animation with the sound starting at 2 seconds, and ending at 2 seconds or before the sound of the lightsaber ends.

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log in the vrchat, and test your animation

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I believe in the worst case, you will be turning on and off your lightsaber

scarlet comet
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Someone alive and want to help a poor guy with a small avatar issue?

plush jungle
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so i am back

finite rock
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Or you try the way you said, putting the animation time pretty big.

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but maybe your sound will stop early

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@scarlet comet what is your problem, i'm still a noob using vrchat/blender but maybe i can help u

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😄

plush jungle
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the problem is that i have 2 soundfiles the one should only place once at the start and the other one should repeat itself after that

scarlet comet
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Haha, pm ^^

finite rock
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@plush jungle As I said, I believe that when you do an animation to replace a gesture, the animation will loop around in the last frame until you deactivate the gesture

plush jungle
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oh it will only loop the last frame

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:O

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oh that would be awesome

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ty for the tipp

finite rock
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Well idk for sure

plush jungle
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o

finite rock
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but try at least one time to see

plush jungle
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h

finite rock
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i don't use vr, so i really don't know that much about gestures

plush jungle
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nvm i messed up an animation before :D and the hands were constantly switching around

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so it cant be on the last keyframe

finite rock
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So sorry, if i don't help u

plush jungle
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well u gave me some good ideas =)

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ty alot

finite rock
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Well pm if it's work

plush jungle
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i am going to sleep now =)

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but i try to remember to pm u if it works

hasty yacht
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anyone had much experience with using animation events? i'm trying to call a specific script with them, but it only lets me choose from a number of different functions from a drop down list

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this is in unity

ancient pecan
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is there a better way to "adjust" stock animations (ie fixing clipping issues) than editing the fbx's base pose?

lean acorn
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Weight painting

finite rock
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@hasty yacht can u send a print showing that drop down list?

clear yew
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Who is the person who made the knuckles hanging from the noose?

prime gale
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So when someone with VR does, say, draw an item from nothing, thats just an animaton ovverride again?

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My Rift arrives on Thursday (excite!) and I really cant wait to learn to do cool new things

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I want to go all in on the avatar I have so it'd be neat to learn

lean acorn
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Yes

sullen plover
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when i try to do basic animations my head stays in one single position, is that a problem of my rig or the animation itself?

hasty yacht
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@finite rock sent you a message

clear yew
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Who is the person who made the knuckles hanging from the noose?

prime gale
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I still cant believe this is the title that made me get VR and finally learn Blender

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and Unity

clear yew
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Who is the person who made the knuckles hanging from the noose?

torpid forge
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Are key events not supported currently? Do i have to override an existing animation?

prime gale
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All animations need to be overrides of existing ones atm I think

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according to what I've learned anyway

torpid forge
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is there anyway to toggle visemes only when doing a specific gesture?

lean acorn
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Yes. Animation override.

iron crescent
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None of my posing information is showing up in Blender's dope sheet. Everything is visible and selected.

torpid forge
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So if I wanted to smile when I do the peace sign id have to reanimate the fingers?

prime gale
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Yea

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Thats actually the exact example Tupper uses in his MMD conversion guide

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I'll wait till my Rift gets here but what I'd love to know is how to do all that with VR, my hands and stuff are now actually a thing

finite rock
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i think vr chat have a tutorial for that

prime gale
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I've literally never held the Touch controls or anything so there's gonna be like a day of getting used to it anyway

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roll on Thursday please

abstract current
hasty yacht
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going back to my previous message, does anyone know how animation events in the Unity animation window pulls in methods in it's drop down list? it's not showing the ones I've created in a script

stray gulch
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hey guys can anyone help me with a dance animation problem?

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@finite rock I figured out my problem. emotes cant have over 10 sec. but animations baked into the model can

finite rock
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nice

stray gulch
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@devout chasmek but im stuck i did everything in the tutorial and my charcter is just standing still

hasty yacht
#

thats's nice to know, this animation i'm setting up was 14 seconds long ^^

stray gulch
finite rock
#

So nothing happens like your character stay idle

#

or he bugs?

stray gulch
#

my simple animation controller and motion is setup

#

just idle

finite rock
#

send me some pics of your unity project

stray gulch
#

whats the hot key? for screen shot on unity?

finite rock
#

just print screen

#

and send to me

chilly girder
#

Anyone know why my item I'm trying to connect to my avatar with an animation spawns away from my hand when I start a new animation?

#

and would it work the same if I just put it in place into his hand and finish the animation?

abstract current
#

(complete noob here learning) when im done with 1 animation do i have to duplicate another model to make another seperate animation

plush meadow
#

Where do I start in regards to adding gunfire/muzzle flash?

#

I've already rigged a gun to appear whenever you gesture rock and roll.

tawny elbow
#

So I have 2d visemes for talking/blinking and they work fine, but I know that in certain lightings in worlds the textures can glitch out. Is there any way to improve the 2d visemes so they dont do this? nbd if there isn't, I'm just curious. (Please @ me if you answer because I'm pretty busy atm sorry)

lean acorn
#

@abstract current No. You can go under the animation tab and right where it says the name of the initial animation you created, click that and you can make another one. Just remember to make sure both models are exactly the same if you plan to add more items and stuff.

plush meadow
#

Don't I have to import a muzzle flash screen?

hardy wagon
#

there is a way to override an emote with an animation, and still be able to move?, in order to spawn an item (a weapon for exmaple) without using hand gesture overrides?

plush meadow
#

I can get the sound.

lean acorn
#

You will need a texture for muzzle flash, yes.

#

@hardy wagon Emotes from the emote screen will completely override your whole model, however maybe you can override one for just a split second to just summon something that way, i'm not sure

icy wadi
#

Any guides/tips on adding custom animations and emotes to non-humanoid avatars?

lean acorn
#

Can't help you there, haven't made any non humanoid avis yet

pastel forge
icy wadi
#

@pastel forge Thank you!

plush meadow
#

Anyone know how to flip the muzzle flash so that it's facing the right direction?

errant oar
#

on the boxto the right try changing the start rotation input box is my best guess

plush meadow
#

Anyone here know how to get to particle dissolve/additive tab?

#

I don't have the tab.

cyan sparrow
#

If you don't have the shader you'll have to download it or make it yourself, I guess.

plush meadow
#

I dunno how you would get that though.

cyan sparrow
#

You're following some tutorial right?

plush meadow
#

Yeah.

#

No reference on how to get that effect.

cyan sparrow
#

It might be part of a newer unity then

plush meadow
#

It's the same unity version.

cyan sparrow
#

Or they just don't want to give it out

#

If it isn't in your shader list, you don't have it. Try to find it online and you might get lucky.

#

Probably the free asset they're using

uneven flare
#

can someone help me do something just like this?

coarse crescent
#

did you export the animation right

uneven flare
#

?

#

it's an already prefab effect

#

i just downloaded it from unity store

#

i want to make like jiren's aura

plush meadow
#

That was it. Thanks. @cyan sparrow

uneven flare
agile stratus
#

shaders?

hidden fulcrum
#

So i tried to add a pistol with soundeffects to my avatar, but doing the gesture simply makes that hand go to it's standard postion. anybody know why and how to fix?

lean acorn
#

Check to make sure your end key frames arent set to 0?

slender pivot
#

any reason why my custom animations won't work? i duplicated customoverrideempty/simpleavatarcontroller, modified it to my liking, put it as controller in my animator component. my rigging is fine, as it plays the default male movement animations in-game, it just simply won't read my custom ones

gleaming drift
#

why do my animations keep replaying in-game after the button bound to it is pressed?

#

is this common issue?

lean acorn
#

Make sure your end key frames aren't set to 0

#

Otherwise it's going from the values you set it to back to 0 on a loop

#

If you want it to stay make sure the end keyframes are the same as the beginning ones

uneven flare
#

@agile stratus which one?

agile stratus
#

oh idk myself, i was only guessing

clear yew
#

did emote animations duration increase? mine seem to last about 35 seconds now

gleaming drift
#

@lean acorn only happens on animations that are more than one frame. I have one here thats 180 frames bound to the grip button on the vive. the whole animation completes but it will keep looping until I switch characters. Before I could cancel it by moving, but this one just wont stop.

lean acorn
#

Is this a gesture anim or an emote anim?

gleaming drift
#

gesture

#

havn't quite firgured out how to do emotes withit putting you through the floor

lean acorn
#

There's a loop setting you can disable on the anims once you save them as assets. Tried disabling that?

gleaming drift
#

oh really? Oh no. I knew it had to be soemthing simple

quick iris
#

anyone knows a place to download animations?

gleaming drift
#

I assume that's it.

lean acorn
#

Try

hidden fulcrum
#

Alright, well I can create animations but i am stuck on the window of "Create", cant get to the adding keyframes and properties

gleaming drift
#

still repeats :/

#

now when I press another button is resets the animation instead of looping. Tried to both on the grip and trackpad. When it's the track pad the grip button will repeat it (not bound to grip)

lean acorn
#

I'm not sure how to do this

#

But if you have more than one animation for something

#

And you need the end to keep looping

#

You need to make it so that it just keeps looping back to itself instead of the start of the animation

#

Because by default it'll loop through the whole thing

gleaming drift
#

alright, thanks

steady heath
#

For overriding, which animations are the most convenient to override?

hidden fulcrum
#

Rock n Roll

#

i find

regal hollow
#

I do that and hand gun

steady heath
#

...come to think of it

#

how would I activate an animation?

#

Once in-game?

hidden fulcrum
#

Well if its a hand gesture youre replacing, you do that gesture

#

For an example, if you set it to the peace sign, doing the peace sign in game would activate it

gleaming drift
#

@lean acorn I figured it out. It was because I had 1 particle system set on looping.

cyan sparrow
#

Does anyone know how to change blendshapes beyond their maximum in unity?

lean acorn
#

Nice

gleaming drift
#

Thanks

lean acorn
#

Np. Happy to help

quick iris
#

anyone knows a place to download animations?

clear yew
#

not sure if right channel, but how do you make it so you can draw with your index finger...I suppose it has something to do with particle system and animation overrides on fingerpoint animation?

hidden fulcrum
#

sounds extremely cool if youre able to do that

regal hollow
#

In pretty sure you put a tiny cube in your finger with a trail renderer. Then activate the trail renderer with a gesture.

steady heath
#

Ok...

#

so I've like, overriding everything

#

and put it into the game

#

but how do I "activate" it?

#

Oh wait

#

Ok, I figured it out.

#

Now the only problem I have is that it's absolutely broken lmao

#

Perhaps I should explain myself; I'm running around with this little dude here.

#

So I wanted to add some of the sound that he has in-game. So I followed a tutorial for both adding sounds, and adding animations, but when I use said animation in-game... the sound TRIES to play, but only like a milisecond of it does, on repeat, as I rapidly vibrate up and down for like 20 seconds.

#

Said vibrating persists even if I switch to a different avatar, meaning I have to wait it out lmao.

#

...What do?

uneven flare
languid lark
#

@uneven flare wonder how many are scare spider freak out

uneven flare
#

i want to do that

#

but i don'tk now how

#

XD

steady heath
#

I'd really appreciate someone's help here for what I asked a few posts up.

covert linden
#

hey guys, so I uploaded a mixamo breakdance clip which works fine in unity, but doesn't work at all in vrchat, I think its because it forces my character to stand? Anyone got a solution?

quick iris
#

how do i use animations from that site?

#

i tried and they didnt worked for some reason

#

:c

covert linden
#

whats your proces?

quick iris
#

wut?

covert linden
#

what steps do you take

quick iris
#

well i downloaded it from the site

#

tried to put it on the override

#

but it didnt work

hidden fulcrum
#

Alright, well I can create animations but i am stuck on the window of "Create", cant get to the adding keyframes and properties

covert linden
#

did you rig it as humanoid?

#

@quick iris you gotta rig it as humanoid and hit apply, then copy it out of that blue box until all you have is the animation, that should be put in a copy of customoverrides which you then apply to your model

quick iris
#

wait, rig the animation?

lusty field
#

Is there a way I can cut off audio on an animation override, or at least tell it to reset upon trigger instead of it picking up where it left off when i trigger it again?
Context being a pistol.
It fires with the initial trigger, but when i release and trigger again it continues from where it was stopped instead of restarting at the beggining of the firing sound.

quick iris
#

i see now

#

ty @covert linden didnt knew i had to rig the animation xD

steady heath
#

@covert linden Since you seem to be the only one around, any comment on my particular brand of Broken Drier issue?

covert linden
#

@steady heath I just recited what I learned from a tutorial, I'm not experienced at all and don't know how to help you sorry

steady heath
#

I see.

covert linden
#

@steady heath yeah sorry, I was gonna see about adding sound to animation today tho, so maybe I can help you tonight somewhere

steady heath
#

Maybe; can't stay on much longer, though.

covert linden
#

I've seen the problem before tho, on a mccree model so perhaps someone can help you later, its still early

quick iris
#

the walking/run/idle have to loop riight?

#

unlike the emote ones

rapid heath
#

What is a way to make an animation hold for a moment at the end

royal thunder
#

Hey guys, so I am trying to apply a custom blinking animation that I made in unity with a clip, it works fine in game mode, but doesn't work in VRChat, any clues what I am doing wrong? I added a component to the model called "Animation" and I inserted the blink clip over there, blink has loop going.

cyan sparrow
#

The VRC SDK I have seems to give example animations that are completely empty, any idea what is up with that?

#

They have only 2 frames and both are the idle.

timber whale
#

y i cant import vmd file to blender,need help

hasty yacht
#

I was messing around with scripts in animation events last night, but the vrchat sdk plugin refuses to upload when they're present, would be a clean way to trigger audio on a mouse click for shooting a gun

white epoch
#

so my current issue is my character glitches up and down very fast and the sound bite isnt playing

unique night
#

@royal thunder is the blink animation set to legacy?

#

@white epoch is this just in general? for an emote? gesture?

white epoch
#

emote. I can't get gestures to trigger I don't have fingers

unique night
#

@rapid heath copy and past the last frames of the animation

#

and drag to the desired time

#

@white epoch just to make sure, you animated on a duplicate/cloned model right?

white epoch
#

yes

unique night
#

does it glitch in unity when you play it?

white epoch
#

It was working earlier jsut lost the file because I didn't back it up

#

no animation involved just making a pokemon cry

unique night
#

could you post a print screen of your emotes animation timeline?

white epoch
#

so just activating and de activating a audio source

unique night
#

oh ok, for emote you need to repose entirely

#

otherwise it will be stuck in the ground with legs and arms going forwards

#

and by having no fingers, you mean you dont have VR?

white epoch
#

yea the arms are not an issue the vr overides that just need to not sink in to the ground

#

the character has no finger bones

unique night
#

finger gestures should still work i think

#

worth trying that out later on

#

anyways to fix your issue:

#

animation timeline > add property

#

animator > root T

torn shale
#

does anyone know if it's possible to edit the walking and idle animations or where to get some entirely new ones? Lots of my characters have skirts and the hands clip through them. So I would like to move the arms a bit further apart from the body

royal thunder
#

@unique night How exactly do I set it to legacy?

unique night
#

@royal thunder click the animation file so it opens in inspecter, click the little arrow in the top right of the inspector panel (next to that small lock icon) and select debug mode

#

from there set it to legacy

#

then, change it back to normal inspecter

#

and change wrap mode to loop

#

@torn shale you can edit all the animations, look up animation override tutorials to see how to do it in general. then, create your animation and place it in the appropriate animation slot

#

you can also look into getting dynamic bones plugin for unity

royal thunder
#

@unique night Got it! Going to test it.

unique night
#

good luck 😃

#

@white epoch did you find the Root T property and add it to the timeline?

cyan sparrow
#

Anyone know why the sample asset animations (in the male animation package) are empty?

#

From the VRC SDK?

white epoch
#

yea its just wigging out

#

one sec let me get a screen capture

unique night
#

@cyan sparrow i have stuff like walk, idle animations in mine

#

try redownloading/ importing

cyan sparrow
#

They play properly?

unique night
#

@white epoch wigging out, as in the values arent being applied when you type them in?

cyan sparrow
#

They're not atll 3.7kb?

unique night
#

@cyan sparrow they did for me, I created a duplicate and drag and dropped the idle animation for example

#

and it had all the keyframes in

#

(also a nice way to copy and paste the first frames for a new animation)

cyan sparrow
#

Are you sure? The idle is short anyway but what about run etc?

unique night
#

i dont have access to unity at the moment

cyan sparrow
#

Oh ok

unique night
#

but as a test, when you click on one of the animation

#

does that default character show up in the preview?

#

i think its a bald guy with a black bodysuit on?

cyan sparrow
#

Yeah he just doesn't do anything

unique night
#

you can drag and drop your model onto it to swap it out

cyan sparrow
#

Reimporting doesn't fix it, all the animations are 3.7kb

#

Yeah

white epoch
unique night
#

@cyan sparrow my idle pose is 1394 kb in its folder

cyan sparrow
#

Hmm

#

Something must be wrong with my SDK examples then

unique night
#

@white epoch open the root T property up (little arrow) and edit the values until it matches the position of your original model

#

also for an emote, that wont even last a second

#

a second = 1:00 on the timeline

#

the timeline is displayed in frames, so its 60 frames per second

#

its an easy trap to fall into when you're new to it, had alot of people mistake 0:01 for a second when it should be 1:00 😃

#

drag the second keyframe for the root to the point where you want the emote to end

torn shale
#

alright thanks, I'll take a look 😃

white epoch
#

ok because the audio is 3 sec i make the emote last that long

unique night
#

yeah so it should be at 3:00 (aka frame 180)

white epoch
unique night
#

the frame number is displayed just under the name of the panel

empty rune
#

hey guys

#

i have a question i made an animation where i have an RPG in my avatar's hand when i go ingame once i do the gesture my avatar jumps into this weird crouching pose i do see the RPG in my hand but my avatar is like flying while crouching

unique night
#

gestures shouldnt reposition you if you didnt add any to the animation timeline

empty rune
#

i didnt add any

unique night
#

whats the animation timeline look like?

empty rune
#

ok 1 sec

unique night
#

also did you create it on a copy of your model?

#

or on the original?

empty rune
#

yes i did

#

duplicate

sacred spear
#

i need some help i went through blender with a VMD animation put it on a model and exported it too FBX now in unity wheni try to make dublicate of the animation it does not let me it just does nothing but all the other files can be dublicated

empty rune
#

@unique night

hushed fog
#

Guys! Help - how do for particles to not followed by my meshes, but follow their own path from start?

#

When im move my weapons - they follow it

cyan sparrow
#

@unique night Oh were you talking about the idle fbx or the male standing position fbx which has all the emotes/walk/run/etc stuff in it?

hushed fog
#

And how to place ground textures where it grounded?

unique night
#

@cyan sparrow yeah

cyan sparrow
#

My male standing position fbx is like 200kb and all the animations inside are empty

sacred spear
#

can anyone help me

strange sun
#

Is this place the place to ask for help on adding weapons? Apparently mines invisible to people

unique night
#

@empty rune the timeline looks fine, i assume the other frames not visible are similar are only hand related too. so not sure whats causing the problem, could it be a problem with the rig/ bones?

#

oh wait

#

it should be 2 frames only

#

you have it set to 1 second

#

delete the 3rd keyframes

#

and make sure the 0.00 and 0.01 and identical

empty rune
#

oooh

unique night
#

@hushed fog not 100% but it might need space applied to world instead of local

empty rune
#

hopefully it works now thank you @unique night

unique night
#

no prob 😃

ashen kite
#

Is there any way to force my avatar's arms slightly away fromthe body in unity? My hands are clipping into my thighs.

unique night
#

@strange sun turn it off by default, then create an animation that turns the object on

empty rune
#

do i need to do something to save the current timeline or does it update the file automaticlly?

hushed fog
#

@unique night set simulation space to world?

unique night
#

@empty rune animation files updates instantly but just hit save project+save scene

#

you can never be too sure 😛

strange sun
#

@unique night I have done that; to me it's visible, but not anyone else

empty rune
#

ok thanks

unique night
#

@hushed fog yeah, but keep in mind it doesnt work 100% with vrchat

#

its quite buggy from what i recall

cyan sparrow
#

Can anyone check their sample male standing animation pack from the VRC SDK and see if it has non-empty animations?

ashen kite
#

I'm guessing this wasn't the right chat then?

unique night
#

no its the right one

hushed fog
#

@unique night hmmm thx anyway - try this. And do you know how to do visible particles in mirror? Or this impossible?

unique night
#

just not many on to answer questions 😛

ashen kite
#

ahh

cyan sparrow
#

@ashen kite You just need to make a custom idle animation with your arms further away.

unique night
#

@hushed fog invisible in mirror

#

cant change that

cyan sparrow
#

There is a sample idle in the VRC SDK which you can edit.

hushed fog
#

@unique night Ok thx mate!

cyan sparrow
#

Then do the standard override to change it

unique night
#

@ashen kite are you in vr or non vr?

ashen kite
#

okay how do I make a custom idle animation? Non-VR

#

I'm green as the grass on this kinda stuff too

unique night
#

in case you haven't yet, watch the vid tutorials on animation overrides

cyan sparrow
#

Like I said, copy the demo one they give you in the sample assets and simply tweak some of the muscle values in the animation editor. Then yes, as Lakuza says, check the animation override tutorial.

unique night
#

there are some really good ones at the top of the search in youtube

#

but also, look into dynamic bones too

#

you can have the skirt react to your hands

#

doesnt work perfectly with clothing but its an option that doesnt require any animating editing

ashen kite
#

doesn' dynamic bones cost money?

unique night
#

yeah

ashen kite
#

I don't have spare money.

#

But thanks for the tip

unique night
#

clipping will happen in some form with this game

#

it depends how comfortable you are with it

#

its just really hard to avoid but animation override should be enough for you since you dont have to worry about vr arm tracking

#

just be prepared to spend a while learning how to if you've never animated before

cyan sparrow
#

If all you want is your arm out of the way simply lowering the forearm stretch on both arms should be enough, but if you want an awesome pose or something it'll take a lot of work

ashen kite
#

I jusst want my arm not inside my thigh hah

white epoch
#

I think I got my issues fixed

hushed fog
#

@unique night As you say - this is not working 😦 don't see any particle when do world simulation

#

Any more ideas?

white epoch
#

was using sound object to trigger game object

cyan sparrow
#

What are you doing with world?

#

A gesture override or a emote override?

hushed fog
#

@cyan sparrow me?

cyan sparrow
#

Yes

unique night
#

the particle system will follow whatever bone is placed with

hushed fog
#

I try to let particles be in world< not only on my models. Wnat for bullets not follow by my gun.

cyan sparrow
#

If it is a gesture override you cannot do anything about it

#

World space simulation for gestures are broken

hushed fog
#

😦

cyan sparrow
#

All particle effects from gestures will always be local even when set to world :-(

#

But for emotes it works fine.

unique night
#

ah thats good to know 😄

cyan sparrow
#

Has something to do with the way they activate gesture animations.

hushed fog
#

Yep but bullet at almost end life followeed by gun so ugly D;

cyan sparrow
#

Yeah just gotta be still or not roleplay recoil etc. Hopefully they will fix it soon.

hushed fog
#

Can i place particles in place where they collide terrain? Like fire way after flamethrower?

cyan sparrow
#

You can have particles collide and produce subemitters, but if it is based off a gesture override you cannot do worldspace simulation

hushed fog
#

I see this from players

cyan sparrow
#

So, it will still move with your hand.

hushed fog
#

D;

cyan sparrow
#

Either that or it will bug out, a friend tried subemitters to get around the gesture issue and it just emitted on his hip no matter where he put it

#

So even workarounds are broken somehow

hushed fog
#

Heh, how i can do that emitters thing, anyway jsut follow hand

#

?

#

Oh see - subemitters?

cyan sparrow
#

Yes

empty rune
#

RIP my controlers died right when i reached the mirror xD

cyan sparrow
#

They are finnicky though, even when not on gesture overrides

upbeat wigeon
#

so my model exports correctly but imports into unity in blink1/3

cyan sparrow
#

Click on the body and check the blend shapes/keys/whatever

#

Check that they're all 0

#

Or if any are not meant to be zero, set them appropriately in Unity

#

0-100% in Unity

ashen kite
#

okay I think I am well and properly frustrated enough to give up for tonight

#

I'll try fixing it again tomorrow

dusk oyster
#

is there another place where there are free dancing animations besides the unity asset store? having trouble finding through google

upbeat wigeon
cyan sparrow
#

Densay: Did you want them to be 0?

#

Oh that is in Blender, and it appears correctly in blender?

upbeat wigeon
#

yea

unique night
dusk oyster
#

ty

unique night
#

needs their rig applied though i think

cyan sparrow
#

In Unity click on the body (the mesh) in the hierarchy and click the drop down "Shape Keys" or "Blend Shapes" or whatever and see that they're all 0

upbeat wigeon
#

i guess i can copy the base and fix it

#

i export imported it like 3 times to make sure i was messing with the updated one

#

i guess unity is just being a dick?

#

wait a minute i might have something

cyan sparrow
#

The base isn't something to worry about

upbeat wigeon
#

i ithought it was maybe that i left these unchecked to export the animation, but rechecking them didnt have any effect

#

i think its taking blink 1 as the base which is why i tried to add an extra one

cyan sparrow
#

Does blink1 close the eyes at 100% or open them?

upbeat wigeon
#

i have it set as 12321 so it starts to close i guess?

#

thing is the model itself shouldnt have any of the animation on it because i cleared it

cyan sparrow
#

12321?

#

If you don't want any eye animation or anything, you could remove all blend shapes

#

Then export it again

#

but then you'll never be able to blnk etc.

#

When you remove all the shape keys just click under the Up and Down arrows and click "remove all" or if you remove them one by one, don't remove the basis first.

#

That is in blender, btw.

upbeat wigeon
#

im doing this to learn how to do blink animations but i ran into this issue that the tutorial didnt have

cyan sparrow
#

When you test your blink etc. in Blender w/ CATS tools does it work properly?

upbeat wigeon
#

i do not have it, but i can download it and test it

cyan sparrow
#

Oh is it an MMD model?

upbeat wigeon
#

no

cyan sparrow
#

If not I wouldn't worry about it, not sure how CATs works outside MMD

upbeat wigeon
#

its just straight up a obj i rigged

cyan sparrow
#

Is it a 2d blink?

#

Ah

upbeat wigeon
#

yea

empty rune
#

the character is still messed up when i go in vr so i deleted the animation and remade it lemme upload and hope for the best

cyan sparrow
#

Hm

#

I'm not 100% sure how 2d blinks work

#

Do you have to have a separate eye material?

upbeat wigeon
#

i dont, i have just seperate face planes that are in place during their shape key

#

which blender was fine with

cyan sparrow
#

When you change the shape keys in unity do they change correctly in the scene view?

#

0 to 100

upbeat wigeon
#

yea

cyan sparrow
#

But you can't get it fully open?

upbeat wigeon
#

i can in blender

cyan sparrow
#

Check that all your materials in Unity are opaque

upbeat wigeon
#

they are

granite sapphire
#

Is there any way to rename the BlendShapes on unity ?

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I got some blinking and stuff but yeah japanese is amazing

cyan sparrow
#

No idea, might have to wait for someone who has done 2d blinking etc. before

upbeat wigeon
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its alright

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thank you for trying to figure this out with me

cyan sparrow
#

Is it possible to contact someone at VRC about the sample assets and whether they're supposed to be empty for the male standing pose?

white epoch
#

any idea how to edit sitting emotes?

cyan sparrow
#

You might be able to override them with the standard custom overrider

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Just slot it into the sitting override slot in the unity componet

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I've not tried it though, but I don't see why it wouldn't work.

white epoch
#

my issue it my animation keeps reverting

cyan sparrow
#

What do you mean?

unique night
#

not sure what the rules are on sit idle, but I changed it for mine in a similar fashion to gestures with 2 frames only

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not sure if long animations work for that

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for mine, my avatar was too small so i just raised the position for the override and it works

cyan sparrow
#

Lakuza: Do you have to brute force the root.t shift or can you just set it to 0 and it will work? For sitting customs?

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I want to make one soon

unique night
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yeah just adjust the Root T's y value

cyan sparrow
#

By set it to 0 I mean, whatever shift gets you 0 in Unity.

#

You didn't have to keep testing in VR Chat until it worked?

unique night
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theres an example chair in the sdk

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i placed that into scene

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and made sure my avatar is sitting on it (height wise)

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I havent tested out all chairs in game, but the ones i have tried work

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hub chairs, pug chairs although im too small to look over table at times XD

cyan sparrow
#

So it works on stools too?

unique night
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i think so

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i sat on them last night but I cant honestly remember if it worked or not

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didnt pay attention to it at the time, if i was my small avatar or not

novel flower
#

How many hand gestures can you make overrides for?

unique night
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all the gestures you can make in game with one hand

novel flower
#

Ah so only one hand, not left point, right point

unique night
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they are shared between hands although someone posted a tutorial a few days ago about 2 handed gestures

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i never clicked on it so no idea whats involved if it is possible

novel flower
#

Darn gonna make it limited for making facial gestures along with props

unique night
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like im not sure if it needs scripting of some sort

novel flower
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Like if you wanted a Gun, Sword, and a few emotions like >< ^^ O_O

unique night
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worth asking in advanced development for sure, they may know more in there

cyan sparrow
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If it requires scripting then it isn't possible without violating ToS

unique night
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you can always have multiple avatars

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that do diffeernt things

novel flower
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True

unique night
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you can also have different ones for standing and sitting

clear yew
#

@regal hollow sooooo, in terms of unity what do you mean by that...sry a bit drunk and my english ain't the best

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@novel flower there is way too many messages to read so kinda tl;dr...But have u tried to use muscle animation editor asset? might be that im completely offtrail about the topic but yh xD

novel flower
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I have the muscle asset just wasnt sure how it would help. I think its for posing fingers and stuff in different positions?

empty rune
#

hey guys i uploaded an RPG in my character as a gesture and there were problems but i fixed them now the thing is no one can see me like i met 2 of my friends right after i uploaded the character but after that no one else could see me they only see my name tag thats it

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any advice?

empty rune
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anyone there?

unique night
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that might be a server issue

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had the same problem with someone on my friends list

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he was trying to show me his new avatar and he was invisible (sometimes with no name tag)

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and sometimes i'd see the "queue" word and loading bar forever

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you might also get delayed avatar changes too where others can see your avatar but you see your previous one

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@empty rune

white epoch
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my issue is I'm a quadruped

empty rune
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what i did rn is i replaced the old SDK with the new one and hopefully this helps

balmy harness
#

hello ^^; i was wondering how to get the vmd file to work with my avatar

unique night
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@novel flower that might need a non humanoid setup if you're trying to use humanoid rig

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@balmy harness i think @sacred spear was asking the same thing earlier, hopefully someone gets an answer for you both about VMD files (i have no idea on the subject)

balmy harness
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ty

sacred spear
#

?

prisma hornet
#

I'm curious about the same thing honestly

sacred spear
#

i al ready got my answer

balmy harness
#

i was trying to get the motion capture file to work with sound for my avatar so it can do loading dances

unique night
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oh, any chance you could help @balmy harness out? 😃

white epoch
#

ok so how do one edit the root t

unique night
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for animation?

white epoch
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yes

unique night
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once added in, click the small arrow on the name to open up the values: X, Y and Z

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just put the numbers you want in there, 0 is original position for X and Z

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the Y might need to be 1

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but try the numbers that work for you

white epoch
#

ok thanks also I'm able to animate the bones not apart of the main body but thinks like the feet and arms will not animate

novel flower
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If i am adding a facial expression to gun drawn would a slightly different face for the gun firing animation look correct or would it look odd if i was firing multiple shots?

unique night
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@novel flower it'll blend between the two

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check both expression in timeline

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to see what it looks like

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might look ok or nightmarish 😛

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but shapekeys are supposed to blend with one another

novel flower
#

but if you're squezzing off a few rounds would it look like my face having a siezure and look odd?

unique night
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yeah it would be pretty quick

novel flower
unique night
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gestures are instant pose switches so it depends on how fast you're pressing the shoot gesutre

cyan sparrow
#

How many times do I have to upload my avatar before people can see it?

novel flower
unique night
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well its crazy enough XD

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you could tie the face to a different gesture

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from the guns

novel flower
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So i dont know if the face would just look dumb flopping back and forth

nimble cobalt
novel flower
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Unless I put the gun on a duplicate version the other gestures are taken up by other facial expressions

unique night
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@nimble cobalt its using particles, meshes, and special shaders(for the moving textures) + point lights, so it takes a while to animate that. But its doable if you can animate in unity.

nimble cobalt
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🤔

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Okey~

novel flower
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You need to know how to create SFX effects pretty well to pull that off

unique night
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that too 😃

nimble cobalt
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It's ok for me

novel flower
#

Multiple particle effects, lighting, models, and meshes going on in that

unique night
#

i think that one is done with a gesture btw

novel flower
#

But, Lakuza would you think that the face swap between gun fires would look odd?

unique night
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not an emote

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@azure ether it all depends how fast you're making the shoot gesture

covert linden
#

Can anyone help me with making a particle effect. I want it to be different circles in a constant beam, best example I could find was this

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but simpler

unique night
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if you hold the gesture, it'll keep firing and wont change

novel flower
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hmm i guess for that gesture i would have to set how quickly i want it to loop. because if its a pistol i dont need it firing animation 10x a second lol

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That or just terminate after doing the animation once until i make the pose again

unique night
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@covert linden look up texture sheet systems for particles,

agile nimbus
#

hi, may some1 link me a tutorial video how to add a katana to a character?

unique night
#

@novel flower with the particle system , yeah, that would work

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just give it a duration thats good enough for you

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and only emit once during that duration

novel flower
#

that should help with adding a gun or stationary object to your character

agile nimbus
#

@novel flower ty

steady heath
#

Now that I'm... "awake," maybe someone who is also not dead may assist me? So I wanted to add some of the sound that my dude has in his game of origin. So I followed a tutorial for both adding sounds, and adding animations, but when I use said animation in-game... the sound TRIES to play, but only like a milisecond of it does, on repeat, as I rapidly vibrate up and down for like 20 seconds.

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That doesn't seem right, so...

covert linden
#

@unique night Oh god I gotta write scripts...?

dusk oyster
#

is 300 the max frames you can have in an animation?

unique night
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@dusk oyster should be 600 frames since thats 10 seconds

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@covert linden scripts for what? i've forgotten the context of why i suggested scripts XD

covert linden
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@unique night that texture sheet animation

unique night
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oooh, no scripts required from what i understand

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the particle system has a texture sheet section

dusk oyster
#

@unique night i see. do you know if downloading from mixamo matters if you choose 30fps or 60 when you download?

unique night
#

you add the image with the particles laid out like sprites

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they are basically 2D images on a 4x4 grid or something like that

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thats if you want them animated

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you can add just have a normal 2D image

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that is linked to the particle

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go into renderer section of the particle

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and add any image in that

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it'll spawn 2D particles of that image

nimble cobalt
#

I dont really use Dynamic bones but why my cloak is like stiff ?

steady heath
#

;_;

unique night
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@dusk oyster i'm not sure to be honest, never used it myself

nimble cobalt
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🤔

unique night
#

@nimble cobalt is that how its like in the model in unity?

nimble cobalt
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Ye

unique night
#

then thats why

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it wont flop by default

nimble cobalt
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Gravity on it ? 🤔

#

Owh

unique night
#

you can take it into blender or something

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and edit the mesh

nimble cobalt
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Im a blender scrub

unique night
#

but whoever made it, made it like that

covert linden
#

@unique night I doubt there's a good video tutorial for this

cyan sparrow
#

You don't want to use gravity you want to use force

dusk oyster
#

@unique night ty

cyan sparrow
#

But if it is out that much it is better to move it in blender

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Rotate it down a lot

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Then add a little bit of force

steady heath
#

So, anyone got an answer to my particular query?

#

I'd even accept a shrug command. Better than limbo.

unique night
#

@covert linden another way it to download particle systems from the unity store (free ones)

cyan sparrow
#

Yeah no idea from me. Is it a gesture override or an emote override?

unique night
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and see what their settings are

cyan sparrow
#

@clear yew

nimble cobalt
#

Hm

steady heath
#

I over-rid one of the EMOTEs

unique night
#

@nimble cobalt oh, seems like it was made for dynamic bones i guess

steady heath
#

since the character doesn't have any animations at all, being static. So I just did that for convenience.

cyan sparrow
#

And how long is the animation and are your feet on the floor in Unity?

#

It will animate your character as well as play the sounds if you do an emote.

unique night
#

@nimble cobalt not sure how blender works as i use different software but you could move the bones to rehape the cape or edit the vertices of the cape

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*vertices/faces/edges. whatever is easier for you

steady heath
#

How long is the animation? Well, since the "animation" is really just a carrier for the sound, there's no actual animation at all? At least, there shouldn't be. But it's two frames long.

cyan sparrow
#

It should be enough to rotate the top bones in the hierarchy to angle it down

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Then put a bit of force on it

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@clear yew Emotes reset when they end

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So you can't use emotes to turn something on or off etc.

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If it lasts for 2 frames, you get 2 frames of sound.

steady heath
#

I suppose, yes

cyan sparrow
#

If you want to toggle something more effectively you could have it as a gesture (if you have VR) and then it should play for as long as you hold the gesture.

steady heath
#

which makes sense if the sound would just cut off. But instead of cutting off, Broken Dryer.

cyan sparrow
#

Otherwise you can have it play automatically on your character

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It could have something to do with the transitions or exit times, I donno. Emotes aren't supposed to be 2 frames long.

steady heath
#

Er...