#animation

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clear yew
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and a gesture with the bounce animation

sacred gate
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then on the ball you'd set a loop animation where it goes up and down

undone glade
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Yep

sacred gate
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if you want to be able to bring the ball out without it bouncing

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you can add a separate gesture to start the bouncing animatoin

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so one hand brings out the ball

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and the other hand controls the bouncing

undone glade
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Or your case another gesture

sacred gate
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you have to be creative with the vrchat engine to achieve simple things :p

clear yew
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i mean

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it works

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the only problem is it endlessly loops

sacred gate
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yeah it'll only reset when you change avatar

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or log out/in

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what is the animation you're trying to make?

undone glade
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I have a ninja sword/sheath. Fist holds the sword in the sheath and rock and roll pulls the sword out making them seperate in both left and right

clear yew
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like throwing a ball

undone glade
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Sort of an Iaijutsu thing.

sacred gate
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so make your ball with an empty component underneath it

clear yew
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@sacred gate and there is no way around the resettting without relogging/avatar change?

sacred gate
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exactly

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i had the same issue

clear yew
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that is dissapointing

sacred gate
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i was trying to make an energy ball rise and throw at someone with an explosion

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but because i was using gestures it just doesn't work

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limitation of the engine

clear yew
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def not a limitation

sacred gate
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you can achieve the result you want, you just have to do it in a different way

undone glade
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Well we have one guy that can do the Kamehameha and Spirit Bomb

clear yew
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doing something when something is not pressed is just not working properly i suppose

sacred gate
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i can do those @undone glade :p

undone glade
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You might be them then xD

sacred gate
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can't wait for scripting

clear yew
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are you able to apply exact position to particles depending on how long its on for?

sacred gate
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how do you mean?

undone glade
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If only somebody was dedicated enough to add Wolf Fang Fist to their avatar xD

clear yew
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like X position of X particle at X second

sacred gate
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no

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but you can get around it

clear yew
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reeeeee

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what do you mean get around it

sacred gate
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it depends what effect you're trying to create

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with particle systems you can only control the emitter

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directly

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but if you need a single particle you can just make a new particle system which only makes 1 particle and you can define that particle's velocity

clear yew
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would need controll of full position tho

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basicly just the animation hidden in a particle

sacred gate
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particles don't work like that

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because they have physics applied to them directly

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you can only control them via certain variables

clear yew
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feelsbad

sacred gate
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like gravity, velocity, velocity over time, etc

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you'd need to fiddle with all of those until the particle takes the path you want it to

echo gull
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Is there a good video tutorial on how to create your own dance or wave emotes from scratch? (Not tge ones for a vr headset use )

unique night
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you want to look up tutorials for unity animation in general

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to get the hang of how unity animation timeline works

boreal magnet
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@echo gull If you're looking for a quick fix you can download the animations from CMU in the pinned messages and open them in blender then take them into unity. I've converted a few and they work good enough

echo gull
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Hmm ok gonna check that out.
Thanks

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@boreal magnet bears i doubt that they have what i want ^^ but i'll look at that too. Thanks

boreal magnet
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@echo gull No worries, the animations might take a little tweaking so be aware of that

unique night
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there are animation override tutorials that are just as good to get a grasp on things though

echo gull
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I want an animation where my character pulls out a doll and a knife and stab it .... so i doubt that something like that exist already ^^

unique night
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thats a mixture of different tutorials

boreal magnet
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Ya that's a custom thing

unique night
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look up weapon tutorials

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and how they bring an objects that werent visible before

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and then apply that knowledge with a standard emote animation

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to break that idea down. Place Doll under the hand you want holding it. Turn it off. then with animation timeline on a cloned avatar, make that object turn on

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same with the knife

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and then animate the hands

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to make the stabbing and holding animation

echo gull
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I kinda already know how to make a hidden item appear in the animation ... the animating is the part i don't know

unique night
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the animation timeline uses the animator properties

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when you click on add property

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(many often confuse it for the armature category which wont work)

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so add the ones you need

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and adjust the values to make the movements you want

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it cant be longer than 10 seconds though

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but to get started, watch the animation override tutorials

echo gull
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10 secs should be enough =P

unique night
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poor doll

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T_T

echo gull
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Poor knuckles

unique night
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oh

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good knife

echo gull
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I mean yeah

sage folio
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does anyone here know about the animation override with attachments?

echo gull
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Well i'm gonna check out some vids then =) thanks for the dirrection pointing

unique night
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๐Ÿ‘

pliant breach
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so uh quick question with the animation overrides can you override the emotes like backflip and dance and such?

boreal magnet
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Yes

unique night
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you can override all animations including running, idle, sitting, crouching, hand gestures and all emotes that you activate in a menu

pliant breach
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thanks guys ayaka

unique night
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@sage folio you mean weapons?

sage folio
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yeah

unique night
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theres some good tutorials available for that

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on youtube

sage folio
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I have a knife and its not showing the knife during the animation

unique night
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make sure the knife is turned off by default

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and then have it turn on during the animation

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with the active object property

sage folio
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active object property?

unique night
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yeah, in the animation timeline

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click add property

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then go into armature and find the weapon

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click the expand options for the knife

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and add the "is active object"

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property to timeline

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if its for a gesture, place it at 0.0 and 0.1

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if its an emote, have it just at 0.0

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cant edit my messages at work but i meant 0.00 and 0.01 (which is frame 0 and frame 1)

sage folio
unique night
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yeah that looks right ๐Ÿ˜ƒ

sage folio
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yeah thats what I have

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it does the animation in game but knife doesnt appear

unique night
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gonna be afk for a short time, if no one else helps you I'll help out as soon as i get back

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(about 15 mins)

cyan sparrow
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@sage folio It shows the knife active on first frame. I've not done gestures (No VR) but doesn't it need to be turned on on the 2nd frame?

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Move the red line to the 2nd frame and turn it on there, I think the first frame needs to be off?

fast bloom
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both start and end frames should be duplicates if you just want a one frame hand gesture

cyan sparrow
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Ah

knotty zinc
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Anyone know how I can disable the blinking animation when I use animation overrides to usually wink or use other shape keys for my eyes?

unique night
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are you able to disable it via animation properties? is it listed under skinnedmeshrenderer?

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haven't tried it myself, just throwing out ideas

fast bloom
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have you got a custom blinking animation?

knotty zinc
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Yea

fast bloom
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I think you can just disable the animator responsible for that during your override

knotty zinc
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how do I do that?

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If u don't mind me asking

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@unique night I never used skinnedmeshrenderer

fast bloom
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sorry, I should have said disable the animation object, not the animator. add it to your overrides as an animation property

knotty zinc
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oh tyvm, you're a life savor @fast bloom โค

fast bloom
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no worries, hope that's what you meant

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if I just want to add faces to the existing gestures there are no shortcuts to coming up with my own pointing, peace sign etc animator numbers are there?

knotty zinc
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what you mean? Like default faces that would appear without having to move your fingers?

jade rain
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@clear yew with the gun shot sound did u import it via top left assets?

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and then drag it

clear yew
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i just drag

jade rain
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Before u uploaded the character, logically i assume the guy u hide to avoid going over poly count

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but did u unhide the audiosource?

novel violet
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um i just made a particle effect how do i apply it so it works ingame?

queen oriole
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someone know a site where i can download custom animations like all the dances or how i make them myself?

novel violet
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mixamo

clear yew
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@jade rain hide

jade rain
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cause i hide the audio source, and i was thinking when u activate the weapon wouldnt the audio source still be hidden?

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@clear yew also when i go to press it, it doesnt make the actual SFX just some wierd static

clear yew
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dunno

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i just followed the video

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step by step

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and it worked

regal willow
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Is lip syncing considered part of this channel or should I ask a question about that elsewhere?

jade rain
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is your sound effect longer or about the same tiem as the keyframe

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did u put your audio source before the mesh and all that

fast bloom
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are you trying to do a gunshot with a sound?

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your keyframes should still be at 0 and 0:01 if all they're doing is checking Enabled on an audiosource

steady plover
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is there a way to get a copy of the walking animation?

fast bloom
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doesn't need to be as long as the sound, but it will stop if you let go of the trigger this way

clear yew
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Is there a tutorial for 3D model lip sync?

steady plover
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I just want to edit a version of it for one of my avatars

fast bloom
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male or female avatar?

steady plover
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female

fast bloom
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not sure then sorry, but you could try editing one from mixamo

steady plover
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ok, I will try that then

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thanks

clear yew
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thanks @steady plover

steady plover
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no problem

clear yew
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@fast bloom hai

small violet
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hi if have tryed to ad magic in the form of lightning but when i want to upload it tel me this does anybody have a idea on what to do?

keen plank
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Ay whats the peace sign gesture called in the custom overrides

small violet
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victory

keen plank
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Thanks

woeful rapids
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@small violet You can just do lightning effects with particles noise and sub emitters

small violet
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@woeful rapids eeh i have know idea what you mean i am still quit new to this you mean with the partical system?

woeful rapids
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yes

slim jewel
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anyone have an idea why my animation setting reset when i press Play? i fixed my Idle animation to close the mouth but it keeps reseting

woeful rapids
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just adjust the jaw in character's rigging

small violet
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@woeful rapids would you mind if i added you a friend to ask you to help me with it at a other time?

woeful rapids
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I guess u can

undone glade
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@slim jewel are you talking about the play button at the top of the window?

slim jewel
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yes

sour hedge
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anyone got trails to work on a weapon/... on a character? I got the following issue:

https://i.imgur.com/fqjTSDd.gifv

When I move the weapon: trail shown as supposed to
When I move the armature of the weapon: no trail at all
Ingame: trail is somewhere completely different and moves with my head movement @-@ it's the same with all my trails on different chars, so I'm most likely making a mistake

slim jewel
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wanna test if the animation is right. but the value for jaw close switched back to 0 from 1

torpid light
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@sour hedge that's a problem with world space simulation on particle systems. for some reason they get stuck in game. I don't know of any work arounds

undone glade
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Changes made while that is on will not save.

torpid light
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the only thing you can do is make it local space instead but it kinda ruins most of the effect

slim jewel
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ofc i stopped the animation - edited it -start it again to see the changes. just allways switches back

inner monolith
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Is character uploading still not working?

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oh shiet its Toocanzs ๐Ÿ˜ฎ

sour hedge
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ooh, ok. Weird though, I defenitely saw model that had it working @-@

jade rain
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@fast bloom where do i check for " if all they're doing is checking Enabled on an audiosource "

fast bloom
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can you show me the Animation tab for your override?

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@clear yew hi there

jade rain
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@fast bloom the key frame thingo

fast bloom
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yeah

jade rain
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is that what u needed

clear yew
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Turn it off on first and on on 2nd o think

jade rain
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so move the second series of dot things to 2 seconds?

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is that wat u mean twofist?

clear yew
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No

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Click the check box

jade rain
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ye

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Oh

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i getu now

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turn pistol tick box off

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and keep audio sources on

clear yew
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Both off on first

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I think

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I dont remember anymore lol

fast bloom
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Both on on both

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if they are then that looks fine

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it may just be an audiosource problem instead

jade rain
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by that u mean its a problem with the sfx i used

fast bloom
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or the settings

clear yew
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Put distance higher

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And maximum

jade rain
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what like 50 meters

fast bloom
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that's pretty much what I use but with more volume, not sure why you are having issues in that case

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what do you hear?

jade rain
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static

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like the sound fucking up

clear yew
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Dont ask me try it

jade rain
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servers are ded anyhow ๐Ÿ˜›

clear yew
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I cant even check my values cuz not home yet

jade rain
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=\

fast bloom
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I guess you could try a different sound file, try an .ogg format if you can

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when you can*

jade rain
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yea it is in ogg format

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i was thinking maybe it is the sound effect it self

clear yew
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Try mp3

jade rain
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@clear yew when u get home tell me what format ur thingo is in

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ur sound effect

clear yew
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Mine is mp3

jade rain
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@fast bloom your sfx's are they mp3 as well

fast bloom
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mine is ogg

clear yew
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Altough i did have problrms last night too

jade rain
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hmm

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๐Ÿค”

clear yew
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On the big size its as it should be

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But my small one i dont hear iy

jade rain
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i can send u what my ogg is

clear yew
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But others do

jade rain
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the sfx it self

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cause in audacity i did increase the DB as a joke

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so maybe the db increase broke it?

clear yew
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So might just be vrchat borking tbh

fast bloom
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yeah maybe it's too loud and you're being censored

jade rain
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shall i send u the sfx

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promise no virus

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i swear on matsix

fast bloom
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nah just try the original with 0.3 or something and see if you hear it better

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then tweak from there

jade rain
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what u mean the original 0.3

fast bloom
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the file before you upped the db

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and the slider in unity at 0.3

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mine is pretty average file at 0.15

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but it sounds loud up close anyway

jade rain
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OH i do recall getting the warnning when i went to upload about " your avatar has sound something something safe limits"

fast bloom
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yeah it does give you that warning whenever you have an audiosource

jade rain
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ah

granite sapphire
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The max volume is 0.5 i believe tho

jade rain
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audacity or unity

granite sapphire
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Blender/unity

queen oriole
cloud island
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Hey I've been having some trouble getting lip sync functioning on any of my models, I've tried both a mouth flap bone which I've tested in unity and had it working and a blend shape but even though I assign them in the avatar descriptor it doesn't function in the game

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@queen oriole Press F2

queen oriole
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oh damn :ausTy:

granite sapphire
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@queen oriole yeah just rename it inside the fbx ๐Ÿค”

queen oriole
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i go with the f2 way x

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xD

granite sapphire
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Well yeah same thing ๐Ÿ˜„

queen oriole
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im pretty new to this so xD

mystic umbra
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Im trying to create an animtion of the head tilting

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but I cant see it working

fast bloom
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you should use the Animator properties instead of the Armature properties

undone glade
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Body movements animator, facial expressions body mesh

mystic umbra
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Oh

spice meteor
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If i Import a fbx with animations and set it to humanoid should i unmap the toes of the animation model like on my own one?

undone glade
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@mystic umbra this is why we make duplicates first ๐Ÿ‘Œ

jade rain
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^

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cause animations fuckup the model

clear yew
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@jade rain ive got first frame both on and 2nd frame both off, and 100 max distance and 100 maximum

fast bloom
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it shouldn't be necessary since you aren't using the ik or anything on an animation model like that @spice meteor

clear yew
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min distance and minimum both 1

jade rain
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@clear yew what exactly do u mean 2nd frame both off

clear yew
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keyframe in animatino

jade rain
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as in at the 0:01 mark the two tick boxes are unticked?

clear yew
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yes

spice meteor
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@fast bloom i just wonder if there is any collision if my model has toe unbound but the animation model has them

fast bloom
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@spice meteor I'm not sure anymore actually, I know that if you're importing an mmd dance you should leave it on generic and just play the animation

jade rain
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dumbass question here

mystic umbra
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@undone glade I did tho

jade rain
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colliders only collide with other things with colliders so basically, one avatar with colliders blocking a door way will only block other avatars with colliders no?

mystic umbra
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๐Ÿ˜ก

jade rain
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y u no hide main model

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y u do dis

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ยฏ_(ใƒ„)_/ยฏ

clear yew
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you dont collide with other people

jade rain
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๐Ÿ˜ฆ

fast bloom
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^

jade rain
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cause i was imagining making an avatar that blocks a doorway blocking knackles

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rip dream

clear yew
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my dream got crushed too made a pokeball animatino for catching other people but it doesnt go away only on changing avatars ๐Ÿ˜ฆ

jade rain
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๐Ÿ˜ฆ

clear yew
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saves me work of putting in the particles / sounds i suppose

fast bloom
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@clear yew the pokeball? ๐Ÿ˜ฎ

clear yew
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@fast bloom yea

fast bloom
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do you want some help to fix it?

clear yew
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id love it, but ive had only 1 person respond to the problem since ive been asking and he told me it was not possible bcs limitations

fast bloom
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well of course catching another player isn't possible but what else would be the problem

clear yew
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the animation just repeats itself

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and i cant use any other gestures anymore

fast bloom
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do you want it to be 1 gesture for the whole thing or 1 gesture to draw 1 gesture to 'catch' like a gun

clear yew
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i have 1 gesture to draw and 1 gesture to "catch"

fast bloom
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the draw works ok right?

clear yew
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yep

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gun works ok too

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the only thing that is different is that its an 8 second long animation

fast bloom
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hm

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oh right, to throw the pokeball and everything

clear yew
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yea

fast bloom
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I'm stupid and forgot how pokeballs work

clear yew
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lmao

fast bloom
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can you put it in an animation slot even though it's not as fun

clear yew
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yea that works properly

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but i dont want that ๐Ÿ˜ฆ

fast bloom
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๐Ÿ˜ฆ

clear yew
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oh well thanks anyway

sacred gate
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you can do it @clear yew

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you just have to do it a different way

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instead of using the gesture to trigger the 8 second animation, you need to use the gesture to activate an object with an 8 second animation attached to it

fast bloom
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oh, right

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then just hold the gesture for 8 seconds

sacred gate
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exactly

clear yew
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so i put the animation on the pokeball instead of the model?

sacred gate
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yes

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essentially

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you might need other objects too

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especially if you want to be able to pull out the ball and just hold it without throwing it

clear yew
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any way to port the animation on the model to the ball?

sacred gate
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have you made the animation as a component?

clear yew
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no idea

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i just pressed create animatino

sacred gate
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does it show up on the inspecter under components

clear yew
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dont think so

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i mean

sacred gate
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then you'll probably have to remake it xd

clear yew
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it has an animator yea

sacred gate
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do it like this

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make a new empty object

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in the heirarchy put the pokeball into the empty object, and make a 2nd empty object inside the first with the pokeball

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use a gesture to activate the pokeball

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then make an animation for the pokeball inside the 2nd empty object

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and use another gesture to trigger that empty object, which will trigger the animation

clear yew
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that sounds more complicated than just empty object + pokeball

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and a pokeball seperated to just hold

sacred gate
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yeah you can do it like that

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but then what happens if you do both gestures at the same time?

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you'll have one ball in your hand and another playing the animation

clear yew
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idk what i just did

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but the empty object got the animation somehow

sacred gate
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lol

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it's trial and error

clear yew
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???

fast bloom
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what does the animation look like anyway

clear yew
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like the ball flying

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hitting someone

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going up

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falling down

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shaking

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and stopping

fast bloom
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ok so it's an animation just for the separate ball model

clear yew
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what

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i dont know anything anymore

fast bloom
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there's no player animation involved right

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avatar animation

clear yew
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no

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dont need that cuz vr

fast bloom
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ok then yeah it should be pretty easy using an Animation component on an object like kris said

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then ticking it off and gesturing it on

steady plover
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if I use a custom idle and walking animation, will it break my blinking and lipsyncing animations?

south mason
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Are there any idle animations out there that stop the knee bend?

sonic tiger
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@steady plover It shouldnt

steady plover
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ah ok, thanks!

clear yew
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but when i remove the animation from the model it doenst work at all anymore

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oh wait

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nvm

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@sacred gate on what should i make the animation? on the pokeball or the empty object?

sacred gate
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it depends

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if you want the animation to play, attach it to the ball

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if you want to be able to hold the ball without the animation playing automatically, put it on the empty object

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@steady plover blinking and mouth visemes override custom animations, which will be fine for you unless your custom animations do anything with the eyes and mouth

steady plover
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phew

sacred gate
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@steady plover like if your custom animation closes your avatar's eyes, the blinking will still try to blink so your eyes will blink whilst closed and look really fucked

steady plover
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I have noticed that my blinking and mouth visemes dont work on characters with custom emotes though

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for some reason

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well

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long custom emotes

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mmd dances

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but the animations wouldnt work even while not using the emotes

sacred gate
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maybe you didn't attach them correctly?

clear yew
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i dont have to redo it

acoustic nest
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So would anyone have an idea as to why my shape keys don't seem to be exporting on my fbx when they are all named properly and to the best of my knowledge my export settings are correct?

clear yew
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i just have to rename the paths

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pogchamp

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actually

sacred gate
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@acoustic nest so they don't appear in unity animation tab?

acoustic nest
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They are all of my visemes for eye tracking and lip sync, and they don't appear in unity

sacred gate
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@acoustic nest they generated in blender without any errors?

acoustic nest
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I didn't generate them but they work in blender

sacred gate
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@acoustic nest ok, so in unity do you have more than one body mesh?

south mason
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How do I get my fbx to play nice with mixamo?

acoustic nest
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Negative

sacred gate
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@acoustic nest how many avatars do you have in your unity scene?

acoustic nest
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only the one

sacred gate
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@acoustic nest can you post a picture of your animation tab where the visemes should be?

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@south mason where did you get your fbx from?

acoustic nest
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It is a from scratch model

south mason
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Blender

clear yew
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so, if i want to have an animation where a mesh on a weapon would animate and move, would i have to add a bone to the mesh?

sonic tiger
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not necissarily. you can animated object transforms directly

clear yew
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if i select the weapon as a whole and do transform, it moves, however if i select the specific mesh and use transform, nothing happens

acoustic nest
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It's not my first time doing visemes which is why I'm so confused atm

echo gull
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just a quick question ... are hidden items that only appear in animations part of the 20k tris for the upload ?

lean acorn
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Nope

echo gull
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sweet thanks

sonic tiger
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@clear yew Not sure why that would be

#

Might need to put it in its own gameobject in unity

clear yew
#

I'm trying to add bones to each piece to see if that works

#

it's already its own gameobject

sacred gate
#

@acoustic nest can you show the full screen with the hierarchy expanded to show the body mesh?

sullen hill
#

Does anyone know where I can find those custom dance animations?

clear yew
#

@sacred gate alright got it ready except it isnt in the weird sitting pose now and the model doesnt have a animation on it, only the 2 empty objects triggering the pokeball

clear yew
#

is that how its supposed to be then?

sacred gate
#

@clear yew i think so, hard to tell without sitting. It's worth noting that you should make the animation before you attach it to your main armature

#

seeing*

clear yew
#

yea

#

or do i need to have an animation on the model that triggers the gameobjects animation?

sacred gate
#

@acoustic nest ok, issue must be in blender. I'm thinking it might be that the FBX export settings aren't set right

#

@clear yew yes you'll have to do that, but do the gameobjects animation before you attach it to the armature. and do the trigger animation for the main model on a duplicate of the main model

#

otherwise you'll break the main model

#

and have to start again

#

or just do everything on a dupe for safety an

clear yew
#

yea i done that

#

i have like 10 dupes right now

sacred gate
#

lol

clear yew
sacred gate
#

you'll figure it out, i was in the same position as you a couple weeks ago but you learn from fucking up

#

now i can do animations on a model in like an hour

acoustic nest
clear yew
#

think ill sleep and do it tonight

#

am to tired

covert linden
#

Got a quick question, can I add sound to a custom animation (like a dance)

clear yew
#

thanks tho

magic delta
#

Are number of animations limited by gestures?

#

Or how many can you apply to an avatar?

sacred gate
#

@acoustic nest i don't know the settings off the top of my head ๐Ÿ˜’

#

@covert linden yes

#

@magic delta limited to how many slots there are in the customoverides

clear yew
#

so, having bones fixes my original problem however now I need to have the mesh spin on its axis, however whenever i try to do that through transform, all of them simply point the mesh in a direction rather than rotating it the way i want it to

sacred gate
#

@clear yew i don't really understand what you're trying to do

clear yew
#

just make it stay in place, not point anywhere else, and spin

#

like a merry go round would

sacred gate
#

just rotate it but make sure the axis you rotate it on is correct

clear yew
#

all of the axis make it point somewhere

sacred gate
#

rotate it over multiple axis

clear yew
#

one sec, i might be dumb

sacred gate
#

pictures would help me understand what you're trying to do

dapper veldt
#

Any tutorials on how to animate the mouth? (So it moves when talking)

sacred gate
#

@dapper veldt look up vrchat mouth visemes on youtube

magic delta
#

@sacred gate thanks

clear yew
#

pretty much, i want it to spin on its Y axis

sacred gate
#

@clear yew depending on where it's pointing it's Y axis won't necessarily be upwards

clear yew
#

true

gloomy kayak
clear yew
#

in this case the weapon is pointing straight up

sacred gate
#

@gloomy kayak what are you trying to animate?

#

@clear yew the coloured lines will show you which way the axis are pointing

gloomy kayak
#

im trying to add an emote like just a magic circle when its done to see if i can pull it off

sacred gate
#

@gloomy kayak I don't think you need to build an animator for that

#

are you following a tutorial?

gloomy kayak
clear yew
#

so, ultimately, it is rotating, however it's rotating in such a way that the mesh starts to become messed up

#

so i imagine i have to have the armature line up in perfect symmetry so it can rotate without errors

#

i just didn't think that mattered

sacred gate
#

@gloomy kayak ok, that's a good tutorial it's the one I learnt from. I'll try to walk you through it

#

@gloomy kayak you need to make an empty object on the left in the heirarchy of the scene, drag your magic circle particle into it from the assets. Set the empty object to disabled. Make an animation with 2 keyframes where they both enable the empty object. attach the empty object to your avatar in the scene hierarchy. attach the animation file to the custom overrides gesture for your avatar

uneven moon
#

i made custom face animations for a avatar, and now if i hit 2 of the animations (1 on each controller) i get some kind of mix betweem the 2. how do i prevent this?

sacred gate
#

@uneven moon pretty sure you can't prevent that

novel locust
#

Does anyone have information/instructions/videos regarding making your avatar be able to draw with their finger? Thanks.

sacred gate
#

@novel locust ask under development-advanced

uneven moon
#

oh, thought on already made character. the "current" animation overrides the previous one to prevent that. ill keep digging

sacred gate
#

@uneven moon what do you mean by already made character?

uneven moon
#

oh, went to some avatar world . ive never had this problem on those. except for this first one i tried making myself

gloomy kayak
#

is there a place to find out all the emotes ect

uneven moon
#

thought it had something to do with the fact that i only assigned the new animation and left all others at "none" in the override window

sacred gate
#

@uneven moon if it was an old world, or made by VRC devs there could be scripts on those avatars to fix that issue. I'm pretty sure you can't fix it

#

@gloomy kayak you could ask me ๐Ÿ˜„

uneven moon
#

@sacred gate ah so its normal? or is it only visible to me? havent seen it on other people. and some of the "mix"faces look horrible ๐Ÿ˜›

gloomy kayak
#

so if i bind something to an emote will it be that number in the emote menu?

sacred gate
#

@uneven moon it's normal and i think it's visible to everyone. most people don't make facial expressions on more than one gesture. I don't think i've found a single person with one. like you said, some people run around with prebuilt ones like Kanna which work correctly, probably because of old scripting etc.

gloomy kayak
uneven moon
#

@sacred gate alright. thank you for the help !

sacred gate
#

@gloomy kayak yes, it's literally left to right top to bottom. It will replace the emote name in your in-game menu with the name of the animation file you set

#

@gloomy kayak no, you can leave none as it is and it will default

#

@uneven moon no problem. if you think about it, just by having your hands you're doing a gesture, so if you were to disable gestures whilst gesturing you'd break everything :p

#

@uneven moon I could be completely wrong though, but as far as i'm aware yeah

fast bloom
#

would it help at all to set the other blend shapes you make use of to 0 in the animations?

#

would that make each new gesture 'override' the last one or still mix

sacred gate
#

@fast bloom it still overrides

river trellis
#

Hi, i just downloaded some custom animations from Unity Asset store, anyone know how i apply one of these animations to my avatar? If anyone got a tutorial exactly for this i would be happy.

fast bloom
#

okie

#

thanks

sacred gate
#

i mean mixes

#

it still mixes

#

sorry

fast bloom
#

yeah it's ok

#

the still saved it

sacred gate
#

xd

fast bloom
#

hi Grana, what animations are they, do you have a link? basically you want to make a duplicate of CustomOverrideEmpty in the VRCSDK/Examples/Sample Assets/Animation folder, move it wherever you like. then assign the animations you want to the different overrides, and set your avatar to use that CustomOverride file

#

I will find a video

river trellis
#

I downloaded a package called "basic motion Version1"

fast bloom
#

towards the end of the video he fills in some of the animations and sets it to the avatar

#

as long as they are compatible that should be all you have to do

river trellis
#

Ah alright i think i got the idea of it, Thanks mate.

fast bloom
#

no worries, good luck

dense radish
#

When i start walking my avatart lifts in air, anyone know why?

undone glade
#

@dense radish custom walking animation?

dense radish
#

didnt do any

undone glade
#

Any animations at all?

dense radish
#

none that i know

undone glade
#

Thinking maybe a position thing that must be deleted.

dense radish
#

i stand on ground when idle, but when i start walking i lift up

undone glade
#

I am unsure. If it was an animation you created that's constant I would have you check to see if a position was added to it.

steady plover
#

do you lift up for any other animations, such as emotes?

dense radish
#

i just imported the fbx nothing else

clear yew
#

yeah, this is the weirdest thing

#

no matter what i do i cant get it to spin properly

#

it just kind of wobbles on its axis

peak relic
#

Does anyone know any Unity assets that will make an object move when you speak?

fierce copper
#

that'd be cool but im not sure if thats an option

#

and if it was there i doubt itd be free

peak relic
#

Like for example I would like the speakers on my model to move when I talk.

gloomy kayak
fierce copper
#

eh maybe something to do with animating?

#

@gloomy kayak not sure havent published anything yet, might be servers though

#

they were having issues a lil earlier

#

anyone here happens to know how to do the thing with the like, galaxy fx particles

#

as in spawning pictures around everyone

queen oriole
#

bcs the server are down

fast bloom
#

I've just done an avatar upload successfully

#

well, as far as I can see so far ๐Ÿ˜ƒ

covert linden
#

Does anyonw know how to add sounds to custom animations?

fast bloom
#

create an AudioSource somewhere in your avatar hierarchy, disable it, and then in the animation you want to find its Enabled property and turn it on

clear yew
#

alright hopefully it works now but i cant test cuz reeee servers

covert linden
#

@fast bloom where do I find Enabled property? I'm not sure what you mean with that

fast bloom
#

sorry, it's called isactive

fierce copper
#

@covert linden if you made an animation clip you can find the file under armature/wherever u put it

#

if you press the plus it gets added ro the properties

#

and there will be a checkbox called isActive

covert linden
#

I got a clip from mixamo and was hoping to add music to it, so its only in my assets

fast bloom
#

oh right

#

I'm not sure about that then

river trellis
#

Hey, when in Unity -- > Animation... is there a faster way to add properties when it comes to the animator rig parts? Or do i have to do them all individually...

frosty pendant
#

question: can i use both of the hand bones fully and try to switch them with an nimation or sth?

fast bloom
#

@river trellis if there is I haven't found it yet ๐Ÿ˜ฆ

undone glade
#

@gloomy kayak servers be down. Upload later if nobody told you yet

heady sundial
#

What is the "Default Take" AnimationClip that is now in my character's project file?

echo gull
#

so i made an animation (not a vr one) but my char is in the middle of the ground ... how do i change that ?

fierce copper
#

omfg

clear yew
#

change the position of the character

fierce copper
#

someone help me make this

#

please

clear yew
#

in the animation

fierce copper
#

i just found this guy

#

in the hub

#

and i need it

clear yew
#

omfg

#

thats awesome

fierce copper
#

IKR

sonic tiger
#

Hahaha

#

That should be pretty easy, just set a particle emmiter to emit pictures of knuckles

clear yew
#

vr users taking the meme to the next lvl

fierce copper
#

@sonic tiger happent o know if there are any guids on the topic?

#

i need that in my life

sonic tiger
#

Do you know how to make a material in unity?

sullen saddle
#

is there a quick way to add in all the fingers when doing an animation?

#

or to save a template?

fierce copper
#

eh i know the basics, i started doing stuff with animations yesterday xD

clear yew
#

Basic VRChat gun animation override. Audacity used to convert audio files to .ogg.

โ–ถ Play video

This video assumes you have already watched this one: https://www.youtube.com/watch?v=61vO-IswFps&t=546s *Make sure you scale your model down to the size y...

โ–ถ Play video
sonic tiger
#

Awesome. I can walk you through it in PM

clear yew
#

follow these 2 tutorials

fierce copper
#

@sullen saddle i mena if u made it once u can copy them to a next keypoint

#

@clear yew thanks! ๐Ÿ˜„

sullen saddle
#

I mean when doing a new animation

#

add component > animater > finger bone

#

everytime for wach animation is so tedious

analog meteor
#

is there a way to get a piece of my avatar to spin?

whole sigil
#

@sullen saddle Keep a character with animations set up and hidden, then just copy and paste their animations when you need to and change the values or whatever you need to

sullen saddle
#

Yeah I just figured out you can copy the keyframes to a new animation, this is saved me hours of work haha

whole sigil
#

๐Ÿ˜‰

analog meteor
#

alright so my avatar has a beanie with a propeller I want to get the propeller on his hat to spin if anyone has any ideas it would be great ๐Ÿคก

spark shard
#

Is there any way to make an object go from opaque to transparent over a set amount of time? Kind of like a fade to nothing?

muted prairie
#

Animation ๐Ÿ˜ƒ @analog meteor

whole sigil
#

๐Ÿ™„

analog meteor
#

so I can use an animation to just make it constantly spin?

muted prairie
#

Yep, gotta make sure the loop is perfect though

#

You'll need two or three bones and make all his move

analog meteor
#

alright got a good tutorial for animation? lol sorry new to unity use scripts in SL

muted prairie
analog meteor
#

I would imagine the prop only being a single mesh I could just use one bone to rotate it

muted prairie
#

That too

#

i thought you wanted to only have the blade move and not the whole propeller

#

but that works too if it's not too visible i guess !

analog meteor
#

well the propeller is like 1 piece of plastic on a post so the whole thing would spin

river trellis
#

Anyone have a simple list of what the Emote1,2,3, ProneFWD, rocknroll does ingame so i dont replace the wrong animations? ๐Ÿ˜„

echo gull
#

ok i can't manage to get my avatar out of the ground during the animation ...

clear yew
#

add the models positioning in the animation where you add stuff

finite rock
#

or u can add root t component in your animation

olive lynx
#

Does anyone know of a good website to get animations from for my avatar? I am already using Mixamo and I tried devientart but Deviant art only gives me .vmd files.

quasi gale
river trellis
#

Awesome, thanks!

echo gull
#

ok i added root t to my animation now ... now i'm not halfway in the ground anymore ... just up to my knees xD

clear yew
#

progress pogchamp

finite rock
#

@echo gull keep changing your root t Y

rain wyvern
#

Hey I'm looking to have a holstered weapon on my back which I'm wanting to disappear and then re-appear into my hand once I reach back for it, can anyone point me to a good tutorial on how to do that by any chance?

finite rock
prime nova
#

Does anyone have any good big light animations they can msg me and send me

south mason
#

Is there a guide on creating visemes?

exotic ember
#

Like actually tahe shapekeys or just what visemes vrchat wants

south mason
#

You lost me at shapekeys

finite rock
#

@south mason cat plugin in blender have an option for lip sync it does not solve what you want?

south mason
#

I don't have the three visemes for cats with this model

young marlin
#

is anyone here really good with 3d model skins? cause the one i have isnt working for a custom model i want to use. I have the model, but i need the skin

river trellis
finite rock
#

First: What happens when you try to activate your animation?

river trellis
#

The normal emotes, as if they werent replaced at all

finite rock
#

Did you change your custom standing animation?

river trellis
#

yup

south mason
#

Is it possible to create some visemes for use with cats if the model uses doesn't come with them?

finite rock
river trellis
#

waaaait

#

i think i realized my retardation

#

i replaced Fall, Fingerpoint, Fist with custom animation

#

it should've been the emotes right?

finite rock
#

Do u have vr?

river trellis
#

no, so i realize now that is hand contoller emotes

finite rock
#

If u don't have vr, u should replace your emotes

river trellis
#

yeah mb, thanks for the help tough ๐Ÿ˜…

finite rock
#

No problem

tawdry ruin
#

Guys a quick question, is there any site like mixamo.com ??

#

I just need .fbx animations and I dont know where to find them other than on Mixamo.

#

Thank you!

tawdry ruin
#

Hmm...I know that site, its pretty good but not much free content in terms of animations. But thanks!
If anyone has other alternatives let me know!

torpid bobcat
#

Is there anyway to make an animation that will make my head dissapear? I tried using scaling in the animator on unity but it doesnt allow me to scale it with the animation and just turns red and resets

lofty crypt
#

anyone here use Mixamo for their custom emotes?

torpid bobcat
#

If someone answers my question just @ me so I see it

tawdry ruin
#

@lofty crypt me , but Im already bored of those animations. So I wanted to know if there are any other sites like Mixamo.

clear yew
#

how do you use those animations

glass anchor
#

yo, do you need VR to use animation overrides?

#

or is it the same as just accessing it from the emotes menu

clear yew
#

gestures need VR

#

emotes anyone can do

glass anchor
#

right, so when you do an animation override, is it adding a gesture, or replacing an emote?

wintry matrix
#

overrides existing emote [as an example] or another animation action [like walk forward, etc]

glass anchor
#

alright cool, thx

clear yew
#

hey so how do you use animatinos from mixamo

wintry matrix
#

eg, download a wicked sick dance move from mixamo.com and get it working with your rig/character then ujse an animation override to replace emote5 to swap out the old dance emote

clear yew
#

yeah thats what i wanna do

wintry matrix
#

for mixamo [I use a rig that's similar to the mixamo rig] I upload my character to mixamo, map animation to it, if it works, download it, make sure the rigs match on my rig/asset and the fbx import rig and duplicate the motion file and plug it into an animation override.

tawdry ruin
#

@wintry matrix Do you know any other sites like Mixamo?

undone mesa
#

which one is the one to change the sit animation?

pseudo pewter
#

Quick question: how do I play a sound when playing a custom emote?

wintry matrix
#

sites like mixamo? No.. mixamo is ar eally good deal since it's free if you have any form of adobe subscription.

#

there's other sites that sell mocap/animation data including the unity store

#

or if you have a kinect or a full body setup [vive] you can record motion in unity and edit it into clips that way.

#

@undone mesa I'm at work now buit isn't there two override templates? one for standing and one for setting? looks like oyu have the standing one up.

undone mesa
#

when i click the box for sit animation i can only choose the standart override

#

there is nothing else

weak tiger
#

Do any of you
have a turtorial of emoji?
like making dance

clear yew
#

hey so i have the animation from maximo

#

how do i clone it

#

@BigKofJustice#6064

whole sigil
#

does texture baking mess up the internal face animations for most MMD models?

clear yew
#

Hey i got a question regarding the default animation. whenever i move and stop moving, so when it goes back to the standing animation, the body kinda shakes and moves a bit back (or forward on some avatars). is there any way to fix this since it looks super weird?

lofty crypt
#

imported a mixamo anim

#

thats not the anim i imported fyi

#

lmao

#

how do i fix this

sonic tiger
#

That is the default unity humanoid pose!

#

I believe

#

Looks like your animator component isnt set up

#

Or if it is just happening when you do the emote, maybe the imported animation isnt set up as humanoid

finite rock
#

@lofty crypt Inside unity, click on the animation you'have taken from mixamo

#

and check if your avatar will be stuck underground or not

lofty crypt
#

clicking on the anim does nothing

#

this is what i did

finite rock
#

No i mean

#

click in the thing next to it ->

#

Snake hip...

lofty crypt
#

yeah i did

#

nothing happened

#

thats what i just said

#

the screenshots was just showing the controller temp

#

incase theres different ways of doing it

glass anchor
#

is there a go-to tutorial for basic overrides?

#

everything I can find seems to skip over stuff

finite rock
lofty crypt
#

unless you want to see the settings

#

yeah nothing like that shows up

finite rock
#

Can you send me the animation link you downloaded?

fierce copper
#

so i was having fun with shaders

#

and i want the inside of my cylinder to be shadered

#

and not the outside

#

is this possible?

half shell
#

how do i apply an fbx i got from mixamo to my avatar?

sonic tiger
#

A shader can have two fully separate calls for back and front faces

finite rock
sonic tiger
#

look up multi pass shders

half shell
#

@finite rock people keep sending me that but i have an fbx file i cannot put an fbx into the animation override controller

sonic tiger
#

You arent following it then

#

putting the FBX into unity produces an animation

half shell
#

this is what it gave me from mixamo

sonic tiger
#

You might need to set the FBX to humanoid configuration

finite rock
#

/\

sonic tiger
#

Yes, see that one with the play arrow?

#

That is an animation

half shell
#

yeah i have no way of taking that out

sonic tiger
#

The tutorial never told you to take it out

#

it lives there, just let it be there

#

You might need to drag it into a slot in your override, so you can do that from right there where it lives

half shell
#

also in the preview in the bottom right, my avatar doesn't animate with the animation

#

when i press play

sonic tiger
#

This is likely because you didnt set the FBX config to humanoid

half shell
#

alright

sonic tiger
#

Unity does a thing called animation retargetting, which allows rigs with different skeletons to play the same animation

#

it only works when all rigs in question are humanoid

half shell
#

ty it worked

#

:D

sonic tiger
#

Oh sweet! glad it fixed

half shell
#

any limits to lengths of emotes in vrchat?

sonic tiger
#

10 seconds

half shell
#

can i cut it?

pseudo pewter
#

Where should the audio source be placed for an animation?

sonic tiger
#

Yep! In the animation tab on your imported FBX, you can shorten it

pseudo pewter
#

On the main model or the copy on which the animation was created

half shell
#

@pseudo pewter are you using a gesture animation or an emote animation? from my experience audio doesn't work on emote animations, though i could be wrong

sonic tiger
#

Main model, preferably before you copy so you can test it on your copy

pseudo pewter
#

Emote

#

Aw

sonic tiger
#

Just make another copy ๐Ÿ˜ƒ

half shell
#

as in, i followed like 4 guides of putting audio onto an emote

#

and none worked

#

and @grizzled furnace had a look at my stuff and said it looks like it should work even though it does not

#

so ๐Ÿคท

pseudo pewter
#

Hmm, I'll give it a couple more tries

half shell
#

how would i shorten the animation from the fbx?

#

not sure how to do it

sonic tiger
#

In your properties window for the imported fbx, the rightmost tab is animations

half shell
#

ty

#

i couldn't get audio emotes working for a Freddy Krueger model

#

was hoping to walk up behind people and play weird sound effects

#

so instead i'm just gonna fill his emotes with stupid dances

#

:p

sonic tiger
#

I havent done audio yet, sorry

half shell
#

from what i can gather it's easy and works fine on VR gestures

#

but not on emotes

#

you basically put an enable for an audio source as part of an animation, and that's pretty much it

finite rock
#

@half shell I have one emote with sound

half shell
#

how did you do it

#

is it an actual emote or a VR gesture

finite rock
#

Almost the same thing as if it was a gesture

half shell
#

:o?

#

can i activate it on desktop is the question

finite rock
#

but the sad thing is if u don't make your animation really good, your avatar will be like a rock while talking

#

lol

#

yesh i don't have vr

half shell
#

can you not just make a half a second blank animation?

#

then have the audio just play?

#

or does the audio only last as long as the animation

finite rock
#

u will need to make your animation last as long as the audio

half shell
#

d'you think that was my problem where the audio didn't play

finite rock
#

maybe

half shell
#

it's a 3 second voice clip

finite rock
#

when i did try my animation had 0:01 sec

#

so it was not working

#

when i changed to 5sec - ( my audio have 5sec) it worked

half shell
#

is there a way to change the 'default' pose unity puts your model in when you're animating?

#

because it seems to put it into a weird crouched pose

finite rock
#

yeah of course

half shell
#

it's just a weird crouching pose, clipping with the floor

#

rather than something useful like a t-pose

finite rock
#

i'll show u one sec

half shell
#

kk

stray gulch
#

is it possible to add 1min+ vmd to your charcters?

half shell
#

what

#

:D

stray gulch
#

ever see people with min long dances?

finite rock
half shell
#

i always thought they looped them

stray gulch
#

nope

finite rock
#

inside your animation tab

half shell
#

so where's your audio file out of interest?

finite rock
#

oh sorry that animation don't have sound

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i'll make one

half shell
#

then where do i get it to play the sound

finite rock
#

one sec

half shell
#

:D

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this is the model i'm using

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so

stray gulch
#

sildek do you know how to add motions to your character?

gloomy kayak
#

how would i go about adding a gun to my character by pointing?

stray gulch
half shell
#

override the point animation with one that spawns in your gun

finite rock
#

@stray gulch what u mean?

half shell
gloomy kayak
#

ty

finite rock
#

like dance animation?

stray gulch
#

yea

gloomy kayak
#

oh it has no sound rip

half shell
#

you can see what he does from his mouse @gloomy kayak

finite rock
#

well u can make one @stray gulch

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or download from mixano or any other site

stray gulch
#

I've found a few i like and want to add them to my charcter

finite rock
half shell
#

@finite rock so you set up an audio source, linking to a piece of audio in your assets, then as part of the animation you set the audio source to IsActive?

finite rock
#

yeah

half shell
#

i did that earlier and it didn't work

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have you tested that works with emotes?

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did i just do it wrong

finite rock
#

yes

half shell
#

alright

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i'll make the animation longer

glad topaz
#

soo just wondering if theres a way to make a sound effect play when say i stab someone with a weapon or will i have to put it in a seperate hand gesture?

finite rock
#

I mean not that one, but the one i did yesterday i could hear my song and ppl too

half shell
#

p.s. how do i edit animations i've already made

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last time i tried the add property button was greyed out

finite rock
#

tbh idk

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lol

glad topaz
#

last time i checked you have to have the model you made it on selected

half shell
#

wanted to import an animation from Dead By Daylight for Freddy, then add the audio thing to it

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:p

glad topaz
#

so if you deleted it GL

finite rock
#

yeah /\

stray gulch
#

@finite rock basically how do i do this

finite rock
#

time?

glad topaz
#

its best when making animations to keep the model and just hide them after creation so you can edit later if needed

finite rock
#

I would say, he bought/made or downloaded a mmd animation

half shell
#

@stray gulch he looks like he is stringing them together

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i bet he replaced a load of them

stray gulch
#

hes not

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its one piece

half shell
#

how d'you know :p

sonic tiger
#

If you make changes to the model, no problem. Just delete the animation duplicate, make a new one, and drop the animation back onto the new one

stray gulch
#

ive seen others do it

half shell
#

@sonic tiger do i REQUIRE the animation duplicate?

finite rock
#

I mean it's look more a emote than a gesture

sonic tiger
#

No, but your model setup is going to be altered a bit by the animating

stray gulch
#

yea its triggered but what people say it can only be 10 sec long

finite rock
#

Well he could do that, but it would be really hard i think

sonic tiger
#

The duplicating prevents issues arising from that

half shell
#

as in, once i've made the animation on the duplicate and applied it to the animation override, can i delete the dupe?

stray gulch
#

yes

half shell
#

k

finite rock
#

@stray gulch Do u know how to make a basic emote?

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Like just standing still or something like that

sonic tiger
#

The duplicate is only there for you to easily work on the animation with

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it is disposable

half shell
#

any way to snag the default VRChat animations?

stray gulch
#

@finite rock ive done simple blinks and face emotes

half shell
#

i kinda wanna take the default Idle animation and modify it

clear yew
#

hey so i have a hip hop dance from maximo on my model but he doesnt do it right

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like it looks messed up

finite rock
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Can u send a pic? @clear yew

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or gif

clear yew
#

yeah sure lemme open the game

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again

half shell
#

@finite rock so how would i go about setting up a 'default' pose for an emote

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something other than 'half crouching in the floor'

finite rock
#

Inside unity?

half shell
#

yeah

finite rock
#

Well first of all remember to make a duplicate

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and make your animation with your duplicate

half shell
#

just realised i have to turn off the animation controller with the duplicate too

clear yew
#

@sildek#3666 nvm i got it

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its working

finite rock
#

nice

half shell
#

@finite rock so how would i go about posing the bones in animation mode

finite rock
#

add property -> animators

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chose what u want to change

half shell
#

oh god

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all of it? :D

finite rock
#

well up to u

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hahah

half shell
#

is it seriously this complicated to animate stuff in unity?

finite rock
#

well that is the way i know

half shell
#

somehow he already is

#

guess that's a start

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he's in t-pose somehow

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i think because i duped him while he had custom standing anims set to the vrc controller

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then removed the vrc from the dupe

finite rock
#

and tbh i'm noob working with unity

half shell
#

:p

#

you said you had an emote with audio?

#

what animation do you use with it

finite rock
#

well it was just a test

#

so my avatar is idle with voice that is my animation

half shell
#

:p

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so it's doing nothing for 5 seconds

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in tpose?

finite rock
#

yeah something like that

half shell
#

lol :D

clear yew
#

is it possible to make the animations longer then 10 secs?

restive trail
#

Is there a way to quickly get all the mouth visemes into the avatar descriptor with the new sdk?

#

Not having a dropdown is quite tedious

rain wyvern
#

Ay lads so I'm doing the animation override thing and I've made it so the animation makes a weapon appear in my hand but I also have one on my back, how would I make it so I can toggle between with one hand gesture.

restive trail
#

Both need to be seperate models. Turn the one on your back invis while turning the one in your hand visible

half shell
#

you don't

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i don't think you do at least

rain wyvern
#

aa

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I see

half shell
#

one custom thing per gesture

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only

#

you need to replace another gesture for a second gun

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so if you replace rock n roll with a pistol, you can't also have rock n roll be a rifle, you have to replace lets say pointing for that

rain wyvern
#

Nah what i want to toggle between is making it visible and not visible

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but I think that @restive trail got me a solution already

half shell
#

ah

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@finite rock so i copied what you did for your animation yet in unity it plays it when i actually just wanna change his position

clear yew
#

i'll ask again if anyone knows how to extend time for the emotes

stray gulch
#

im looking to

torpid bobcat
#

Anyone here able to help me make my models head dissappear for an animation?

gloomy kayak
#

what is the rock and roll animation?

stray gulch
#

@torpid bobcat have you made a weapon in vrchat yet?

torpid bobcat
#

Yeah, im trying to make an aniamtion to remove my head as jack skellington

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I already have the head in hand set up

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it works

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but I want my models head to dissappear during the animation

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I attempted to use the scale key however it doesnt work

stray gulch
#

@torpid bobcat delete your head in blender and sperate it like you would a weapon

torpid bobcat
#

Wouldnt that then cause my head to no longer function with looking around in vr

stray gulch
#

thats different problem

#

you asked how to animate and remove your head

indigo lintel
#

Would there be someone here who knows why my animations are visible to me but nobody else?

#

Strikes me as a weird-as-hell problem to have

torpid bobcat
#

I asked how to make my had dissappear with an animation

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head*

stray gulch
#

@torpid bobcat if you can find a way to play with the shaders in the animtion you can do it

torpid bobcat
#

Already looked for that

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I also tried using scale but it locks it for the duplicated animation model

stray gulch
#

unless you've seen someone and asked how they did it thats gonna be tough

clear yew
#

Or be like me steal thier model

torpid bobcat
#

No never seen someone do it but I highly doubt its impossible

stray gulch
#

@zone i just had an idea what if you got a box and made it a mirror so nothing would show on the other side and place it in your hand liike a weapon

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like an illusion

#

@torpid bobcat i just had an idea what if you got a box and made it a mirror so nothing would show on the other side and place it in your hand liike a weapon
like an illusion

torpid bobcat
#

I dont think that would work

stray gulch
#

@torpid bobcat you could also make other parts of yourself disapear as well as other people

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@torpid bobcat people do it hiding their name

torpid bobcat
#

I just turned my head upside down for now

finite rock
#

looks cool

half shell
#

i am fucking terrible at animation jesus chrsit.

#

so i told it to do a thing for 5s, at first it kept spamming it within half a second over and over, then when i changed the length of the keyframe it no longer does it at all

torpid bobcat
#

So the issue there

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is your second key frame needs to have the same input

#

thats or spread your keyfram out 5 seconds

unique night
#

@Tenshinen#8213 5 seconds is 5:00 on the timeline