#animation
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then on the ball you'd set a loop animation where it goes up and down
Yep
if you want to be able to bring the ball out without it bouncing
you can add a separate gesture to start the bouncing animatoin
so one hand brings out the ball
and the other hand controls the bouncing
Or your case another gesture
you have to be creative with the vrchat engine to achieve simple things :p
yeah it'll only reset when you change avatar
or log out/in
what is the animation you're trying to make?
I have a ninja sword/sheath. Fist holds the sword in the sheath and rock and roll pulls the sword out making them seperate in both left and right
like throwing a ball
Sort of an Iaijutsu thing.
so make your ball with an empty component underneath it
@sacred gate and there is no way around the resettting without relogging/avatar change?
that is dissapointing
i was trying to make an energy ball rise and throw at someone with an explosion
but because i was using gestures it just doesn't work
limitation of the engine
def not a limitation
you can achieve the result you want, you just have to do it in a different way
Well we have one guy that can do the Kamehameha and Spirit Bomb
doing something when something is not pressed is just not working properly i suppose
i can do those @undone glade :p
You might be them then xD
can't wait for scripting
are you able to apply exact position to particles depending on how long its on for?
how do you mean?
If only somebody was dedicated enough to add Wolf Fang Fist to their avatar xD
like X position of X particle at X second
it depends what effect you're trying to create
with particle systems you can only control the emitter
directly
but if you need a single particle you can just make a new particle system which only makes 1 particle and you can define that particle's velocity
would need controll of full position tho
basicly just the animation hidden in a particle
particles don't work like that
because they have physics applied to them directly
you can only control them via certain variables
feelsbad
like gravity, velocity, velocity over time, etc
you'd need to fiddle with all of those until the particle takes the path you want it to
Is there a good video tutorial on how to create your own dance or wave emotes from scratch? (Not tge ones for a vr headset use )
you want to look up tutorials for unity animation in general
to get the hang of how unity animation timeline works
@echo gull If you're looking for a quick fix you can download the animations from CMU in the pinned messages and open them in blender then take them into unity. I've converted a few and they work good enough
Hmm ok gonna check that out.
Thanks
@boreal magnet bears i doubt that they have what i want ^^ but i'll look at that too. Thanks
@echo gull No worries, the animations might take a little tweaking so be aware of that
there are animation override tutorials that are just as good to get a grasp on things though
Importing model - 0:37 Toe Removal - 1:37 Applying Shader - 2:29 Blinking Animation - 3:09 Animation Override (Facial) - 7:24 Avatar Descriptor & Viseme - 18...
I want an animation where my character pulls out a doll and a knife and stab it .... so i doubt that something like that exist already ^^
thats a mixture of different tutorials
Ya that's a custom thing
look up weapon tutorials
and how they bring an objects that werent visible before
and then apply that knowledge with a standard emote animation
to break that idea down. Place Doll under the hand you want holding it. Turn it off. then with animation timeline on a cloned avatar, make that object turn on
same with the knife
and then animate the hands
to make the stabbing and holding animation
I kinda already know how to make a hidden item appear in the animation ... the animating is the part i don't know
the animation timeline uses the animator properties
when you click on add property
(many often confuse it for the armature category which wont work)
so add the ones you need
and adjust the values to make the movements you want
it cant be longer than 10 seconds though
but to get started, watch the animation override tutorials
10 secs should be enough =P
Poor knuckles
I mean yeah
does anyone here know about the animation override with attachments?
Well i'm gonna check out some vids then =) thanks for the dirrection pointing
๐
so uh quick question with the animation overrides can you override the emotes like backflip and dance and such?
Yes
you can override all animations including running, idle, sitting, crouching, hand gestures and all emotes that you activate in a menu
thanks guys 
@sage folio you mean weapons?
yeah
I have a knife and its not showing the knife during the animation
make sure the knife is turned off by default
and then have it turn on during the animation
with the active object property
active object property?
yeah, in the animation timeline
click add property
then go into armature and find the weapon
click the expand options for the knife
and add the "is active object"
property to timeline
if its for a gesture, place it at 0.0 and 0.1
if its an emote, have it just at 0.0
cant edit my messages at work but i meant 0.00 and 0.01 (which is frame 0 and frame 1)
yeah that looks right ๐
gonna be afk for a short time, if no one else helps you I'll help out as soon as i get back
(about 15 mins)
@sage folio It shows the knife active on first frame. I've not done gestures (No VR) but doesn't it need to be turned on on the 2nd frame?
Move the red line to the 2nd frame and turn it on there, I think the first frame needs to be off?
both start and end frames should be duplicates if you just want a one frame hand gesture
Ah
Anyone know how I can disable the blinking animation when I use animation overrides to usually wink or use other shape keys for my eyes?
are you able to disable it via animation properties? is it listed under skinnedmeshrenderer?
haven't tried it myself, just throwing out ideas
have you got a custom blinking animation?
Yea
I think you can just disable the animator responsible for that during your override
how do I do that?
If u don't mind me asking
@unique night I never used skinnedmeshrenderer
sorry, I should have said disable the animation object, not the animator. add it to your overrides as an animation property
https://youtu.be/yfVmfGOOkOw?t=4m15s this part of this particular video shows an example
A VRChat tutorial on how to override hand gestures and emotes with your own custom animations. It can be used not just for VR users, but for desktop users to...
oh tyvm, you're a life savor @fast bloom โค
no worries, hope that's what you meant
if I just want to add faces to the existing gestures there are no shortcuts to coming up with my own pointing, peace sign etc animator numbers are there?
what you mean? Like default faces that would appear without having to move your fingers?
@clear yew with the gun shot sound did u import it via top left assets?
and then drag it
i just drag
Before u uploaded the character, logically i assume the guy u hide to avoid going over poly count
but did u unhide the audiosource?
um i just made a particle effect how do i apply it so it works ingame?
someone know a site where i can download custom animations like all the dances or how i make them myself?
mixamo
@jade rain hide
cause i hide the audio source, and i was thinking when u activate the weapon wouldnt the audio source still be hidden?
@clear yew also when i go to press it, it doesnt make the actual SFX just some wierd static
Is lip syncing considered part of this channel or should I ask a question about that elsewhere?
is your sound effect longer or about the same tiem as the keyframe
did u put your audio source before the mesh and all that
are you trying to do a gunshot with a sound?
your keyframes should still be at 0 and 0:01 if all they're doing is checking Enabled on an audiosource
is there a way to get a copy of the walking animation?
doesn't need to be as long as the sound, but it will stop if you let go of the trigger this way
Is there a tutorial for 3D model lip sync?
I just want to edit a version of it for one of my avatars
@clear yew a little old but still works fine https://docs.google.com/document/d/1W5KFa_aszCMrJaFD8mb9a-GHYO4X4S9M63GjM4UwuEw/pub
male or female avatar?
female
not sure then sorry, but you could try editing one from mixamo
thanks @steady plover
no problem
@fast bloom hai
hi if have tryed to ad magic in the form of lightning but when i want to upload it tel me this does anybody have a idea on what to do?
Ay whats the peace sign gesture called in the custom overrides
victory
Thanks
@small violet You can just do lightning effects with particles noise and sub emitters
@woeful rapids eeh i have know idea what you mean i am still quit new to this you mean with the partical system?
yes
anyone have an idea why my animation setting reset when i press Play? i fixed my Idle animation to close the mouth but it keeps reseting
just adjust the jaw in character's rigging
@woeful rapids would you mind if i added you a friend to ask you to help me with it at a other time?
I guess u can
@slim jewel are you talking about the play button at the top of the window?
yes
anyone got trails to work on a weapon/... on a character? I got the following issue:
https://i.imgur.com/fqjTSDd.gifv
When I move the weapon: trail shown as supposed to
When I move the armature of the weapon: no trail at all
Ingame: trail is somewhere completely different and moves with my head movement @-@ it's the same with all my trails on different chars, so I'm most likely making a mistake
wanna test if the animation is right. but the value for jaw close switched back to 0 from 1
@sour hedge that's a problem with world space simulation on particle systems. for some reason they get stuck in game. I don't know of any work arounds
Changes made while that is on will not save.
the only thing you can do is make it local space instead but it kinda ruins most of the effect
ofc i stopped the animation - edited it -start it again to see the changes. just allways switches back
ooh, ok. Weird though, I defenitely saw model that had it working @-@
@fast bloom where do i check for " if all they're doing is checking Enabled on an audiosource "
@fast bloom the key frame thingo
yeah
Turn it off on first and on on 2nd o think
Both on on both
if they are then that looks fine
it may just be an audiosource problem instead
by that u mean its a problem with the sfx i used
or the settings
what like 50 meters
that's pretty much what I use but with more volume, not sure why you are having issues in that case
what do you hear?
static
like the sound fucking up
https://gyazo.com/911d1884648d8c3ee1eea6d5a42152da @clear yew this better?
Dont ask me try it
servers are ded anyhow ๐
I cant even check my values cuz not home yet
=\
I guess you could try a different sound file, try an .ogg format if you can
when you can*
Try mp3
Mine is mp3
@fast bloom your sfx's are they mp3 as well
mine is ogg
Altough i did have problrms last night too
i can send u what my ogg is
But others do
the sfx it self
cause in audacity i did increase the DB as a joke
so maybe the db increase broke it?
So might just be vrchat borking tbh
yeah maybe it's too loud and you're being censored
nah just try the original with 0.3 or something and see if you hear it better
then tweak from there
what u mean the original 0.3
the file before you upped the db
and the slider in unity at 0.3
mine is pretty average file at 0.15
but it sounds loud up close anyway
OH i do recall getting the warnning when i went to upload about " your avatar has sound something something safe limits"
yeah it does give you that warning whenever you have an audiosource
ah
The max volume is 0.5 i believe tho
audacity or unity
Blender/unity
sorry for the dump question but can i somehow rename the mixamo.com dance?
Hey I've been having some trouble getting lip sync functioning on any of my models, I've tried both a mouth flap bone which I've tested in unity and had it working and a blend shape but even though I assign them in the avatar descriptor it doesn't function in the game
@queen oriole Press F2
oh damn :ausTy:
@queen oriole yeah just rename it inside the fbx ๐ค
Well yeah same thing ๐
im pretty new to this so xD
you should use the Animator properties instead of the Armature properties
Body movements animator, facial expressions body mesh
If i Import a fbx with animations and set it to humanoid should i unmap the toes of the animation model like on my own one?
@mystic umbra this is why we make duplicates first ๐
@jade rain ive got first frame both on and 2nd frame both off, and 100 max distance and 100 maximum
it shouldn't be necessary since you aren't using the ik or anything on an animation model like that @spice meteor
min distance and minimum both 1
@clear yew what exactly do u mean 2nd frame both off
keyframe in animatino
as in at the 0:01 mark the two tick boxes are unticked?
yes
@fast bloom i just wonder if there is any collision if my model has toe unbound but the animation model has them
@spice meteor I'm not sure anymore actually, I know that if you're importing an mmd dance you should leave it on generic and just play the animation
dumbass question here
colliders only collide with other things with colliders so basically, one avatar with colliders blocking a door way will only block other avatars with colliders no?
๐ก
you dont collide with other people
๐ฆ
^
cause i was imagining making an avatar that blocks a doorway blocking knackles
rip dream
my dream got crushed too made a pokeball animatino for catching other people but it doesnt go away only on changing avatars ๐ฆ
๐ฆ
saves me work of putting in the particles / sounds i suppose
@clear yew the pokeball? ๐ฎ
@fast bloom yea
do you want some help to fix it?
id love it, but ive had only 1 person respond to the problem since ive been asking and he told me it was not possible bcs limitations
well of course catching another player isn't possible but what else would be the problem
do you want it to be 1 gesture for the whole thing or 1 gesture to draw 1 gesture to 'catch' like a gun
i have 1 gesture to draw and 1 gesture to "catch"
the draw works ok right?
yep
gun works ok too
the only thing that is different is that its an 8 second long animation
yea
I'm stupid and forgot how pokeballs work
lmao
can you put it in an animation slot even though it's not as fun
๐ฆ
oh well thanks anyway
you can do it @clear yew
you just have to do it a different way
instead of using the gesture to trigger the 8 second animation, you need to use the gesture to activate an object with an 8 second animation attached to it
exactly
so i put the animation on the pokeball instead of the model?
yes
essentially
you might need other objects too
especially if you want to be able to pull out the ball and just hold it without throwing it
any way to port the animation on the model to the ball?
have you made the animation as a component?
does it show up on the inspecter under components
then you'll probably have to remake it xd
it has an animator yea
do it like this
make a new empty object
in the heirarchy put the pokeball into the empty object, and make a 2nd empty object inside the first with the pokeball
use a gesture to activate the pokeball
then make an animation for the pokeball inside the 2nd empty object
and use another gesture to trigger that empty object, which will trigger the animation
that sounds more complicated than just empty object + pokeball
and a pokeball seperated to just hold
yeah you can do it like that
but then what happens if you do both gestures at the same time?
you'll have one ball in your hand and another playing the animation
???
what does the animation look like anyway
like the ball flying
hitting someone
going up
falling down
shaking
and stopping
ok so it's an animation just for the separate ball model
ok then yeah it should be pretty easy using an Animation component on an object like kris said
then ticking it off and gesturing it on
if I use a custom idle and walking animation, will it break my blinking and lipsyncing animations?
Are there any idle animations out there that stop the knee bend?
@steady plover It shouldnt
ah ok, thanks!
but when i remove the animation from the model it doenst work at all anymore
oh wait
nvm
@sacred gate on what should i make the animation? on the pokeball or the empty object?
it depends
if you want the animation to play, attach it to the ball
if you want to be able to hold the ball without the animation playing automatically, put it on the empty object
@steady plover blinking and mouth visemes override custom animations, which will be fine for you unless your custom animations do anything with the eyes and mouth
phew
@steady plover like if your custom animation closes your avatar's eyes, the blinking will still try to blink so your eyes will blink whilst closed and look really fucked
I have noticed that my blinking and mouth visemes dont work on characters with custom emotes though
for some reason
well
long custom emotes
mmd dances
but the animations wouldnt work even while not using the emotes
maybe you didn't attach them correctly?
i dont have to redo it
So would anyone have an idea as to why my shape keys don't seem to be exporting on my fbx when they are all named properly and to the best of my knowledge my export settings are correct?
@acoustic nest so they don't appear in unity animation tab?
They are all of my visemes for eye tracking and lip sync, and they don't appear in unity
@acoustic nest they generated in blender without any errors?
I didn't generate them but they work in blender
@acoustic nest ok, so in unity do you have more than one body mesh?
How do I get my fbx to play nice with mixamo?
Negative
@acoustic nest how many avatars do you have in your unity scene?
only the one
@acoustic nest can you post a picture of your animation tab where the visemes should be?
@south mason where did you get your fbx from?
It is a from scratch model
Blender
so, if i want to have an animation where a mesh on a weapon would animate and move, would i have to add a bone to the mesh?
not necissarily. you can animated object transforms directly
if i select the weapon as a whole and do transform, it moves, however if i select the specific mesh and use transform, nothing happens
This what you want? @sacred gate https://gyazo.com/88d6119074179916a664da360ec6349a
It's not my first time doing visemes which is why I'm so confused atm
just a quick question ... are hidden items that only appear in animations part of the 20k tris for the upload ?
Nope
sweet thanks
@clear yew Not sure why that would be
Might need to put it in its own gameobject in unity
I'm trying to add bones to each piece to see if that works
it's already its own gameobject
@acoustic nest can you show the full screen with the hierarchy expanded to show the body mesh?
Does anyone know where I can find those custom dance animations?
@sacred gate alright got it ready except it isnt in the weird sitting pose now and the model doesnt have a animation on it, only the 2 empty objects triggering the pokeball
is that how its supposed to be then?
@clear yew i think so, hard to tell without sitting. It's worth noting that you should make the animation before you attach it to your main armature
seeing*
yea
or do i need to have an animation on the model that triggers the gameobjects animation?
@acoustic nest ok, issue must be in blender. I'm thinking it might be that the FBX export settings aren't set right
@clear yew yes you'll have to do that, but do the gameobjects animation before you attach it to the armature. and do the trigger animation for the main model on a duplicate of the main model
otherwise you'll break the main model
and have to start again
or just do everything on a dupe for safety an
lol
you'll figure it out, i was in the same position as you a couple weeks ago but you learn from fucking up
now i can do animations on a model in like an hour
@sacred gate My export settings https://gyazo.com/27dfbad2ea166c4610d9e9735d7568ae
Got a quick question, can I add sound to a custom animation (like a dance)
thanks tho
Are number of animations limited by gestures?
Or how many can you apply to an avatar?
@acoustic nest i don't know the settings off the top of my head ๐
@covert linden yes
@magic delta limited to how many slots there are in the customoverides
so, having bones fixes my original problem however now I need to have the mesh spin on its axis, however whenever i try to do that through transform, all of them simply point the mesh in a direction rather than rotating it the way i want it to
@clear yew i don't really understand what you're trying to do
just make it stay in place, not point anywhere else, and spin
like a merry go round would
just rotate it but make sure the axis you rotate it on is correct
all of the axis make it point somewhere
rotate it over multiple axis
one sec, i might be dumb
pictures would help me understand what you're trying to do
Any tutorials on how to animate the mouth? (So it moves when talking)
@dapper veldt look up vrchat mouth visemes on youtube
@sacred gate thanks
pretty much, i want it to spin on its Y axis
@clear yew depending on where it's pointing it's Y axis won't necessarily be upwards
true
https://gyazo.com/557cbe8d9c4b86fe066aad34d1fb9234 what do i set this controller to?
in this case the weapon is pointing straight up
@gloomy kayak what are you trying to animate?
@clear yew the coloured lines will show you which way the axis are pointing
im trying to add an emote like just a magic circle when its done to see if i can pull it off
@gloomy kayak I don't think you need to build an animator for that
are you following a tutorial?
havnt found any good ones that talk about using particales just custom animations. this is the only one i found https://www.youtube.com/watch?v=zNq1p8oXB3o and he doesnt go to in depth of how to use them in game like what diffrent emotes are ect
so, ultimately, it is rotating, however it's rotating in such a way that the mesh starts to become messed up
so i imagine i have to have the armature line up in perfect symmetry so it can rotate without errors
i just didn't think that mattered
@gloomy kayak ok, that's a good tutorial it's the one I learnt from. I'll try to walk you through it
@gloomy kayak you need to make an empty object on the left in the heirarchy of the scene, drag your magic circle particle into it from the assets. Set the empty object to disabled. Make an animation with 2 keyframes where they both enable the empty object. attach the empty object to your avatar in the scene hierarchy. attach the animation file to the custom overrides gesture for your avatar
i made custom face animations for a avatar, and now if i hit 2 of the animations (1 on each controller) i get some kind of mix betweem the 2. how do i prevent this?
@uneven moon pretty sure you can't prevent that
Does anyone have information/instructions/videos regarding making your avatar be able to draw with their finger? Thanks.
@novel locust ask under development-advanced
oh, thought on already made character. the "current" animation overrides the previous one to prevent that. ill keep digging
@uneven moon what do you mean by already made character?
oh, went to some avatar world . ive never had this problem on those. except for this first one i tried making myself
is there a place to find out all the emotes ect
thought it had something to do with the fact that i only assigned the new animation and left all others at "none" in the override window
@uneven moon if it was an old world, or made by VRC devs there could be scripts on those avatars to fix that issue. I'm pretty sure you can't fix it
@gloomy kayak you could ask me ๐
@sacred gate ah so its normal? or is it only visible to me? havent seen it on other people. and some of the "mix"faces look horrible ๐
so if i bind something to an emote will it be that number in the emote menu?
@uneven moon it's normal and i think it's visible to everyone. most people don't make facial expressions on more than one gesture. I don't think i've found a single person with one. like you said, some people run around with prebuilt ones like Kanna which work correctly, probably because of old scripting etc.
also for this do i have to go through and set none to its equivalent for in game? https://gyazo.com/7bf127e15f9ddea7c7b1a7b517a9b29a
@sacred gate alright. thank you for the help !
@gloomy kayak yes, it's literally left to right top to bottom. It will replace the emote name in your in-game menu with the name of the animation file you set
@gloomy kayak no, you can leave none as it is and it will default
@uneven moon no problem. if you think about it, just by having your hands you're doing a gesture, so if you were to disable gestures whilst gesturing you'd break everything :p
@uneven moon I could be completely wrong though, but as far as i'm aware yeah
would it help at all to set the other blend shapes you make use of to 0 in the animations?
would that make each new gesture 'override' the last one or still mix
@fast bloom it still overrides
Hi, i just downloaded some custom animations from Unity Asset store, anyone know how i apply one of these animations to my avatar? If anyone got a tutorial exactly for this i would be happy.
xd
hi Grana, what animations are they, do you have a link? basically you want to make a duplicate of CustomOverrideEmpty in the VRCSDK/Examples/Sample Assets/Animation folder, move it wherever you like. then assign the animations you want to the different overrides, and set your avatar to use that CustomOverride file
I will find a video
I downloaded a package called "basic motion Version1"
https://youtu.be/V0l4-pH3vI4?t=11m4s this part of this particular video shows where to get the override file
Creating custom animations for hand gestures and emotes in VRChat
towards the end of the video he fills in some of the animations and sets it to the avatar
as long as they are compatible that should be all you have to do
Ah alright i think i got the idea of it, Thanks mate.
no worries, good luck
When i start walking my avatart lifts in air, anyone know why?
@dense radish custom walking animation?
didnt do any
Any animations at all?
none that i know
Thinking maybe a position thing that must be deleted.
i stand on ground when idle, but when i start walking i lift up
I am unsure. If it was an animation you created that's constant I would have you check to see if a position was added to it.
do you lift up for any other animations, such as emotes?
i just imported the fbx nothing else
yeah, this is the weirdest thing
no matter what i do i cant get it to spin properly
it just kind of wobbles on its axis
Does anyone know any Unity assets that will make an object move when you speak?
that'd be cool but im not sure if thats an option
and if it was there i doubt itd be free
Like for example I would like the speakers on my model to move when I talk.
https://gyazo.com/526d3b3885a8cd5774fd0c8a32e08d59 anyone else getting this?
eh maybe something to do with animating?
@gloomy kayak not sure havent published anything yet, might be servers though
they were having issues a lil earlier
anyone here happens to know how to do the thing with the like, galaxy fx particles
as in spawning pictures around everyone
bcs the server are down
Does anyonw know how to add sounds to custom animations?
create an AudioSource somewhere in your avatar hierarchy, disable it, and then in the animation you want to find its Enabled property and turn it on
alright hopefully it works now but i cant test cuz reeee servers
@fast bloom where do I find Enabled property? I'm not sure what you mean with that
sorry, it's called isactive
@covert linden if you made an animation clip you can find the file under armature/wherever u put it
if you press the plus it gets added ro the properties
and there will be a checkbox called isActive
I got a clip from mixamo and was hoping to add music to it, so its only in my assets
Hey, when in Unity -- > Animation... is there a faster way to add properties when it comes to the animator rig parts? Or do i have to do them all individually...
question: can i use both of the hand bones fully and try to switch them with an nimation or sth?
@river trellis if there is I haven't found it yet ๐ฆ
@gloomy kayak servers be down. Upload later if nobody told you yet
What is the "Default Take" AnimationClip that is now in my character's project file?
so i made an animation (not a vr one) but my char is in the middle of the ground ... how do i change that ?
change the position of the character
in the animation
IKR
Hahaha
That should be pretty easy, just set a particle emmiter to emit pictures of knuckles
vr users taking the meme to the next lvl
@sonic tiger happent o know if there are any guids on the topic?
i need that in my life
Do you know how to make a material in unity?
is there a quick way to add in all the fingers when doing an animation?
or to save a template?
eh i know the basics, i started doing stuff with animations yesterday xD
@fierce copper https://www.youtube.com/watch?v=61vO-IswFps&t=546s* https://www.youtube.com/watch?v=YzYvNKgzTKY
Basic VRChat gun animation override. Audacity used to convert audio files to .ogg.
This video assumes you have already watched this one: https://www.youtube.com/watch?v=61vO-IswFps&t=546s *Make sure you scale your model down to the size y...
Awesome. I can walk you through it in PM
follow these 2 tutorials
@sullen saddle i mena if u made it once u can copy them to a next keypoint
@clear yew thanks! ๐
I mean when doing a new animation
add component > animater > finger bone
everytime for wach animation is so tedious
is there a way to get a piece of my avatar to spin?
@sullen saddle Keep a character with animations set up and hidden, then just copy and paste their animations when you need to and change the values or whatever you need to
Yeah I just figured out you can copy the keyframes to a new animation, this is saved me hours of work haha
๐
alright so my avatar has a beanie with a propeller I want to get the propeller on his hat to spin if anyone has any ideas it would be great ๐คก
Is there any way to make an object go from opaque to transparent over a set amount of time? Kind of like a fade to nothing?
Animation ๐ @analog meteor
๐
so I can use an animation to just make it constantly spin?
Yep, gotta make sure the loop is perfect though
You'll need two or three bones and make all his move
alright got a good tutorial for animation? lol sorry new to unity use scripts in SL
This probably https://youtu.be/V0l4-pH3vI4
Creating custom animations for hand gestures and emotes in VRChat
I would imagine the prop only being a single mesh I could just use one bone to rotate it
That too
i thought you wanted to only have the blade move and not the whole propeller
but that works too if it's not too visible i guess !
well the propeller is like 1 piece of plastic on a post so the whole thing would spin
Anyone have a simple list of what the Emote1,2,3, ProneFWD, rocknroll does ingame so i dont replace the wrong animations? ๐
ok i can't manage to get my avatar out of the ground during the animation ...
add the models positioning in the animation where you add stuff
or u can add root t component in your animation
Does anyone know of a good website to get animations from for my avatar? I am already using Mixamo and I tried devientart but Deviant art only gives me .vmd files.
@river trellis Emotes and their corresponding animations are listed inside the sdk's TemplateAvatarController.
https://cdn.discordapp.com/attachments/361742235525709825/399631140501323796/unknown.png
Awesome, thanks!
ok i added root t to my animation now ... now i'm not halfway in the ground anymore ... just up to my knees xD
progress pogchamp
@echo gull keep changing your root t Y
Hey I'm looking to have a holstered weapon on my back which I'm wanting to disappear and then re-appear into my hand once I reach back for it, can anyone point me to a good tutorial on how to do that by any chance?
https://www.youtube.com/watch?v=V0l4-pH3vI4&t=822s @rain wyvern
Creating custom animations for hand gestures and emotes in VRChat
Does anyone have any good big light animations they can msg me and send me
Is there a guide on creating visemes?
Like actually tahe shapekeys or just what visemes vrchat wants
You lost me at shapekeys
@south mason cat plugin in blender have an option for lip sync it does not solve what you want?
I don't have the three visemes for cats with this model
is anyone here really good with 3d model skins? cause the one i have isnt working for a custom model i want to use. I have the model, but i need the skin
Hey so i followed this tutorial here ---> https://www.youtube.com/watch?v=V0l4-pH3vI4
Did everything correct... i think, but none of the animations show up/work ingame
Creating custom animations for hand gestures and emotes in VRChat
First: What happens when you try to activate your animation?
The normal emotes, as if they werent replaced at all
yup
Is it possible to create some visemes for use with cats if the model uses doesn't come with them?
And there?
waaaait
i think i realized my retardation
i replaced Fall, Fingerpoint, Fist with custom animation
it should've been the emotes right?
Do u have vr?
no, so i realize now that is hand contoller emotes
If u don't have vr, u should replace your emotes
yeah mb, thanks for the help tough ๐
No problem
Guys a quick question, is there any site like mixamo.com ??
I just need .fbx animations and I dont know where to find them other than on Mixamo.
Thank you!
Hmm...I know that site, its pretty good but not much free content in terms of animations. But thanks!
If anyone has other alternatives let me know!
Is there anyway to make an animation that will make my head dissapear? I tried using scaling in the animator on unity but it doesnt allow me to scale it with the animation and just turns red and resets
anyone here use Mixamo for their custom emotes?
If someone answers my question just @ me so I see it
@lofty crypt me , but Im already bored of those animations. So I wanted to know if there are any other sites like Mixamo.
how do you use those animations
yo, do you need VR to use animation overrides?
or is it the same as just accessing it from the emotes menu
right, so when you do an animation override, is it adding a gesture, or replacing an emote?
overrides existing emote [as an example] or another animation action [like walk forward, etc]
alright cool, thx
hey so how do you use animatinos from mixamo
eg, download a wicked sick dance move from mixamo.com and get it working with your rig/character then ujse an animation override to replace emote5 to swap out the old dance emote
yeah thats what i wanna do
for mixamo [I use a rig that's similar to the mixamo rig] I upload my character to mixamo, map animation to it, if it works, download it, make sure the rigs match on my rig/asset and the fbx import rig and duplicate the motion file and plug it into an animation override.
@wintry matrix Do you know any other sites like Mixamo?
Quick question: how do I play a sound when playing a custom emote?
sites like mixamo? No.. mixamo is ar eally good deal since it's free if you have any form of adobe subscription.
there's other sites that sell mocap/animation data including the unity store
or if you have a kinect or a full body setup [vive] you can record motion in unity and edit it into clips that way.
@undone mesa I'm at work now buit isn't there two override templates? one for standing and one for setting? looks like oyu have the standing one up.
when i click the box for sit animation i can only choose the standart override
there is nothing else
Do any of you
have a turtorial of emoji?
like making dance
does texture baking mess up the internal face animations for most MMD models?
Hey i got a question regarding the default animation. whenever i move and stop moving, so when it goes back to the standing animation, the body kinda shakes and moves a bit back (or forward on some avatars). is there any way to fix this since it looks super weird?
imported a mixamo anim
thats not the anim i imported fyi
lmao
how do i fix this
That is the default unity humanoid pose!
I believe
Looks like your animator component isnt set up
Or if it is just happening when you do the emote, maybe the imported animation isnt set up as humanoid
@lofty crypt Inside unity, click on the animation you'have taken from mixamo
and check if your avatar will be stuck underground or not
yeah i did
nothing happened
thats what i just said
the screenshots was just showing the controller temp
incase theres different ways of doing it
is there a go-to tutorial for basic overrides?
everything I can find seems to skip over stuff
It it should open a window like that
Can you send me the animation link you downloaded?
so i was having fun with shaders
and i want the inside of my cylinder to be shadered
and not the outside
is this possible?
how do i apply an fbx i got from mixamo to my avatar?
A shader can have two fully separate calls for back and front faces
https://www.youtube.com/watch?v=V0l4-pH3vI4&t=233s 15:20 @half shell
Creating custom animations for hand gestures and emotes in VRChat
look up multi pass shders
@finite rock people keep sending me that but i have an fbx file i cannot put an fbx into the animation override controller
You might need to set the FBX to humanoid configuration
/\
yeah i have no way of taking that out
The tutorial never told you to take it out
it lives there, just let it be there
You might need to drag it into a slot in your override, so you can do that from right there where it lives
also in the preview in the bottom right, my avatar doesn't animate with the animation
when i press play
This is likely because you didnt set the FBX config to humanoid
alright
Unity does a thing called animation retargetting, which allows rigs with different skeletons to play the same animation
it only works when all rigs in question are humanoid
Oh sweet! glad it fixed
any limits to lengths of emotes in vrchat?
10 seconds
can i cut it?
Where should the audio source be placed for an animation?
Yep! In the animation tab on your imported FBX, you can shorten it
On the main model or the copy on which the animation was created
@pseudo pewter are you using a gesture animation or an emote animation? from my experience audio doesn't work on emote animations, though i could be wrong
Main model, preferably before you copy so you can test it on your copy
Just make another copy ๐
as in, i followed like 4 guides of putting audio onto an emote
and none worked
and @grizzled furnace had a look at my stuff and said it looks like it should work even though it does not
so ๐คท
Hmm, I'll give it a couple more tries
In your properties window for the imported fbx, the rightmost tab is animations
ty
i couldn't get audio emotes working for a Freddy Krueger model
was hoping to walk up behind people and play weird sound effects
so instead i'm just gonna fill his emotes with stupid dances
:p
I havent done audio yet, sorry
from what i can gather it's easy and works fine on VR gestures
but not on emotes
you basically put an enable for an audio source as part of an animation, and that's pretty much it
@half shell I have one emote with sound
Almost the same thing as if it was a gesture
but the sad thing is if u don't make your animation really good, your avatar will be like a rock while talking
lol
yesh i don't have vr
can you not just make a half a second blank animation?
then have the audio just play?
or does the audio only last as long as the animation
u will need to make your animation last as long as the audio
d'you think that was my problem where the audio didn't play
maybe
it's a 3 second voice clip
when i did try my animation had 0:01 sec
so it was not working
when i changed to 5sec - ( my audio have 5sec) it worked
is there a way to change the 'default' pose unity puts your model in when you're animating?
because it seems to put it into a weird crouched pose
yeah of course
it's just a weird crouching pose, clipping with the floor
rather than something useful like a t-pose
i'll show u one sec
kk
is it possible to add 1min+ vmd to your charcters?
ever see people with min long dances?
@half shell
i always thought they looped them
nope
inside your animation tab
so where's your audio file out of interest?
then where do i get it to play the sound
one sec
sildek do you know how to add motions to your character?
how would i go about adding a gun to my character by pointing?
https://www.youtube.com/watch?v=oUSe5uDLSJM this is the best resource ive found but the guy says you can only have 10 sec dances. I know they go longer
Tupper video on New MMD tool for blender https://tinyurl.com/y8yeonsd MMD Tool update version https://tinyurl.com/ybku6xft EvolvedAnt Gesture Overrides for T...
override the point animation with one that spawns in your gun
@gloomy kayak https://www.youtube.com/watch?v=61vO-IswFps
Basic VRChat gun animation override. Audacity used to convert audio files to .ogg.
ty
like dance animation?
yea
oh it has no sound rip
you can see what he does from his mouse @gloomy kayak
I've found a few i like and want to add them to my charcter
@gloomy kayak https://www.youtube.com/watch?v=pC6sW4kJwa8&
This shows you how to put weapons and audio into the game vrchat. More stuff here: Where I got the gun model: https://abyssleo.deviantart.com/gallery/5925409...
@finite rock so you set up an audio source, linking to a piece of audio in your assets, then as part of the animation you set the audio source to IsActive?
yeah
i did that earlier and it didn't work
have you tested that works with emotes?
did i just do it wrong
yes
soo just wondering if theres a way to make a sound effect play when say i stab someone with a weapon or will i have to put it in a seperate hand gesture?
I mean not that one, but the one i did yesterday i could hear my song and ppl too
p.s. how do i edit animations i've already made
last time i tried the add property button was greyed out
last time i checked you have to have the model you made it on selected
wanted to import an animation from Dead By Daylight for Freddy, then add the audio thing to it
:p
so if you deleted it GL
yeah /\
@finite rock basically how do i do this
Wondering around an SAO world. A few interesting things like a dance number in the main square. Grey decides to show me her moves. -- Watch live at https://w...
time?
its best when making animations to keep the model and just hide them after creation so you can edit later if needed
I would say, he bought/made or downloaded a mmd animation
@stray gulch he looks like he is stringing them together
i bet he replaced a load of them
how d'you know :p
If you make changes to the model, no problem. Just delete the animation duplicate, make a new one, and drop the animation back onto the new one
ive seen others do it
@sonic tiger do i REQUIRE the animation duplicate?
I mean it's look more a emote than a gesture
No, but your model setup is going to be altered a bit by the animating
yea its triggered but what people say it can only be 10 sec long
Well he could do that, but it would be really hard i think
The duplicating prevents issues arising from that
as in, once i've made the animation on the duplicate and applied it to the animation override, can i delete the dupe?
yes
k
@stray gulch Do u know how to make a basic emote?
Like just standing still or something like that
The duplicate is only there for you to easily work on the animation with
it is disposable
any way to snag the default VRChat animations?
@finite rock ive done simple blinks and face emotes
i kinda wanna take the default Idle animation and modify it
hey so i have a hip hop dance from maximo on my model but he doesnt do it right
like it looks messed up
@finite rock so how would i go about setting up a 'default' pose for an emote
something other than 'half crouching in the floor'
Inside unity?
yeah
Well first of all remember to make a duplicate
and make your animation with your duplicate
just realised i have to turn off the animation controller with the duplicate too
nice
@finite rock so how would i go about posing the bones in animation mode
is it seriously this complicated to animate stuff in unity?
somehow he already is
guess that's a start
he's in t-pose somehow
i think because i duped him while he had custom standing anims set to the vrc controller
then removed the vrc from the dupe
and tbh i'm noob working with unity
yeah something like that
lol :D
is it possible to make the animations longer then 10 secs?
Is there a way to quickly get all the mouth visemes into the avatar descriptor with the new sdk?
Not having a dropdown is quite tedious
Ay lads so I'm doing the animation override thing and I've made it so the animation makes a weapon appear in my hand but I also have one on my back, how would I make it so I can toggle between with one hand gesture.
Both need to be seperate models. Turn the one on your back invis while turning the one in your hand visible
one custom thing per gesture
only
you need to replace another gesture for a second gun
so if you replace rock n roll with a pistol, you can't also have rock n roll be a rifle, you have to replace lets say pointing for that
Nah what i want to toggle between is making it visible and not visible
but I think that @restive trail got me a solution already
ah
@finite rock so i copied what you did for your animation yet in unity it plays it when i actually just wanna change his position
i'll ask again if anyone knows how to extend time for the emotes
im looking to
Anyone here able to help me make my models head dissappear for an animation?
what is the rock and roll animation?
@torpid bobcat have you made a weapon in vrchat yet?
Yeah, im trying to make an aniamtion to remove my head as jack skellington
I already have the head in hand set up
it works
but I want my models head to dissappear during the animation
I attempted to use the scale key however it doesnt work
@torpid bobcat delete your head in blender and sperate it like you would a weapon
Wouldnt that then cause my head to no longer function with looking around in vr
Would there be someone here who knows why my animations are visible to me but nobody else?
Strikes me as a weird-as-hell problem to have
@torpid bobcat if you can find a way to play with the shaders in the animtion you can do it
Already looked for that
I also tried using scale but it locks it for the duplicated animation model
unless you've seen someone and asked how they did it thats gonna be tough
Or be like me steal thier model
No never seen someone do it but I highly doubt its impossible
@zone i just had an idea what if you got a box and made it a mirror so nothing would show on the other side and place it in your hand liike a weapon
like an illusion
@torpid bobcat i just had an idea what if you got a box and made it a mirror so nothing would show on the other side and place it in your hand liike a weapon
like an illusion
I dont think that would work
@torpid bobcat you could also make other parts of yourself disapear as well as other people
@torpid bobcat people do it hiding their name
looks cool
i am fucking terrible at animation jesus chrsit.
so i told it to do a thing for 5s, at first it kept spamming it within half a second over and over, then when i changed the length of the keyframe it no longer does it at all
So the issue there
is your second key frame needs to have the same input
thats or spread your keyfram out 5 seconds
@Tenshinen#8213 5 seconds is 5:00 on the timeline