#animation

1 messages ยท Page 17 of 1

heady sundial
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Trying to put something in my hand and make it spin at a gesture animation but when I put the spinning thing in my hand, I can't choose any other gestures until the animations finishes

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Problem is, the spinning thing needs like 5 seconds to do a full rotation but I want to be able to abort it at any time

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And all the tutorials seem to handle visemes or one-off non-animations but not actual animations. Any ideas?

proud grove
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If you're trying to use more than one keyframe in the actual gesture it won't work
What I would do is use the gesture to enable an object which has a basic Animator on it to make the thing spin

heady sundial
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Ooooooh

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Snep that's smart

tepid lantern
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@torpid light i cant set the main texture

heady sundial
kindred crest
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Question, what do I do to get a Dance into VRChat that has multiple dances into a controller. I want to be able to trigger it via emote, but Im not sure how to put a controller with multiple animations into one...

proud grove
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Ah, not sure if that makes a difference with legacy animations

heady sundial
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Got it, thanks

torpid light
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@tepid lantern right click in asset folder and create new material. Select the material and in the inspector change the shader from standard to unlit/screen space texture. Then in the inspector you will see a main texture property

cosmic mist
tepid lantern
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theres nothing in the inspector other than this @torpid light

torpid light
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the shader isn't set properly. Select the drop down next to the word shader and find unlit/screen space texture

tepid lantern
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youre a life saver man

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some dude tried to charge me $40 for it

torpid light
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lol

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that's amazing actually

tepid lantern
torpid light
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LUL

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took literally 30 seconds

tepid lantern
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LUL

sonic wadi
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yo dudes, question... ive set up an animation override to equip a lightsaber by gesture, however the lighsaber has a blendshape for it to extend but i cant figure out how to make that work.

dawn cove
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Having a problem with my uploaded avatar. Standing still, it looks fine, but when walking or running, it lifts itself like half a foot off the ground. Been trying different things for the last 5 hours and nothing has worked, anyone have any ideas?

kindred crest
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all the nameless animations are mixamo stuff

sonic wadi
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animations in a custom override for hand gestures cant be more than one keyframe?

lucid grotto
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anyone knows how to play a sound along with a custom animation on emote, so when the animation starts that the sound starts too?

high gale
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Wont let me use the tool just cause of this shit everytime

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so annoying

mortal creek
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hi guys anyone know how to do the fire wings stuff?

kindred crest
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How to trigger particle effects that arent on loop in the animator, Not exactly sure how to keyframe the animation duration...

clear yew
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why is animation so hard

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just

slim jewel
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^

high gale
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It isnt tho

kindred crest
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I just hate unity

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.>

errant finch
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ok

slim jewel
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been trying to figure out how to make an animation of breathing fire for the last few hours. it just doesnt wanna work

errant finch
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Whenever i try to add a key frame for rotation in unity it resets the value

high gale
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Particle effects are weird

errant finch
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thus making it so i cant animate my character

kindred crest
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animating particle effects are most annoying thing for me in unity

high gale
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For the most part everything is really just making the clip to have it active

kindred crest
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but mine isnt a loop

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Im trying to add in a slice animation for my scythe, and I want to trigger it whenever I swing it, but it doesnt trigger right

slim jewel
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i tried making a clip a few different ways allrdy. but it never works. in the simulation the fire breathing for 3sec works fine

kindred crest
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like how do you keyframe the simulation

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thats my question

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ill literally give out my scythe animation for summoning it to anyone who can answer it ๐Ÿ˜ญ

high gale
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Slice animation?

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Do you have vr or no

kindred crest
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yes

errant finch
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Im having trouble animationg in unity, everytime I animate the rotation of my bones when I change to the next frame it reverts itself back

kindred crest
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its kinda like how you slice through the air

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and it leaves a bright slashing mark

finite rock
plush meadow
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I'm getting it too.

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Server side probably. @finite rock

sly obsidian
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oh and i thoughts my failure

frosty spade
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new version of vrcsdk?

plush meadow
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yeah.

finite rock
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rip

plush meadow
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And I just finished a model of mordred with a gun.

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rip.

slim jewel
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seems like servers just died again

plush meadow
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I'll be pissed if it does.

frosty spade
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looks llike the vrchat website is down

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was really slow too

plush meadow
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Rip servers.

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Too much influx of new people I guess.

slim jewel
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did you do the animations on a duplicate and added them to the animation override on your "real" model?

plush meadow
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Yeah.

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Of course.

frosty spade
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nvm not down but the host is spotty

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animations are pretty easy and fun

finite rock
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When it works

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lol

plush meadow
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^^^

frosty spade
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havent had many problems with them though

plush meadow
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First gun animation has my model turn into a crab and I don't know how to fix it.

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If anyone knows a fix, please tell me.

frosty spade
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was that a problem before you added gun animations

high gale
frosty spade
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seems like an issue with the foot bone maybe

finite rock
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All the animation I try to do, my character starts shaking and does not perform the animation

plush meadow
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No. @frosty spade It's only the animation.

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Without, the model works normally.

frosty spade
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then dunno

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best to check all the bones being transformed in the animation though

plush meadow
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I don't think it's the bones though.

frosty spade
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not saying it is just the animation's bone movements

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for the gun animation

plush meadow
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How do you even check that? The gun is static.

frosty spade
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do you have an animation to pull out the gun or is it just always there?

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or something else where you animate the fingers to hold the gun

spark topaz
slim jewel
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ok i officialy give up. my animation starts for 3sec when i switch to the avatar but when i do the emote to trigger it my char just spazzes out

plush meadow
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It's just there when you do the rock and roll gesture. @frosty spade

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Nothing else.

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It's just there.

frosty spade
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dunno then

mortal creek
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someone pls help

sonic tiger
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Feel free to post your issue, if anyone has experience with it they will likely speak up

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You might have to post again later if nobody here knows right now :/

finite rock
clear yew
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was wondering if its possible to override the emojis?

finite rock
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yes it is

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actually nvm

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idk

clear yew
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oh

torpid light
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@finite rock how long is your animation? Last time i saw something like that their animation was about half a second but it had looping enabled

finite rock
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0.5 sec

torpid light
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although it doesn't seem like yours is cutting off at 10 seconds so im not sure if it's the same issue

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try finding the animation in the assets folder and making sure it's set to not loop

finite rock
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but also happens if I leave by 0.1

torpid light
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that's an awfully short emote though

finite rock
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it's just a test

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I'm trying to put sound in the animation

bitter python
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anyone know how i can import/make my own animation set for a non humanoid model?

finite rock
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@torpid light "try finding the animation in the assets folder and making sure it's set to not loop" i'll try that

torpid light
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i'm pretty sure that's it. When you let it run without canceling by moving or clicking it runs for exactly 10 seconds right?

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if so that's it

finite rock
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tbh idk

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This animation is to be used without VR equipment, so I basically can not cancel after I activate it. ( I guess)

heady sundial
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Goooohd damn animations in Unity make me want to just go die

finite rock
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And when I test inside the game, sometimes the avatar is bugging for longer than at other times.

cyan sparrow
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Has anyone on desktop been able to use a custom controller to add face viseme control using keyboard shortcuts?

sweet saffron
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out of curiousity is it possible to trigger animations on desktop somehow ๐Ÿค”

cyan sparrow
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If it is you should be able to do it with a custom animation controller

torpid light
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i guess it's possible theres more parameters that the scripts change but they aren't being used in the default animator

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@cyan sparrow

cyan sparrow
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Ah okay.

compact patio
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This crouching bug will be the death of me. ; .;

plush meadow
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Same. When you trigger your animation, you go into crab stance too? @compact patio

compact patio
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Yep!

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it's been driving me crazy for days

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None of the video tutorials help.

plush meadow
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Like I had two models. Both set up the same way, with only one of the other working properly.

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Both were gun animations.

sullen hill
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I've got an avatar that blinks in Unity and in the Avatar preview screen in VR Chat, but it doesn't blink when I stare at the mirror... does any have any idea why?

torpid light
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any animations don't seem to work in mirrors

compact patio
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I'm only trying to set up a sound animation override.

torpid light
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try using a camera or ask another player if they see it

sullen hill
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@torpid light is that for me?

torpid light
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yea

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i have a problem where my jaw doesn't move in mirrors but others see it

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no clue why

sullen hill
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Thanks for the tip, I'll try asking around

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it's weird because my other models don't do this

torpid light
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and also my gestures don't show up in the mirror, but i think there's a work around by disabling the mesh renderer rather than disabling the game object for that one specifically

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yea anytime you don't see something in the mirror just assume it's only for you cause that usually is the case lol

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i always test with the camera in avatar testing

sullen hill
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that little handheld camera frame?

torpid light
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yea the green one

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it shows on the screen on it and the large screen on the side too

sullen hill
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wait, so mirrors don't always show what others see, but does the camera?

torpid light
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yea i don't know why

sullen hill
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hmm... camera doesn't seem to show the eyes blinking either

torpid light
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huh i guess it's not the same issue i was having then

sullen hill
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do you know if custom animation overrides might have anything to do with it?

torpid light
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i'm not sure

next obsidian
sullen hill
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Prob need to make changes before atlasing the textures

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@torpid light turns out a custom idle i had on animation overrides was messing up the blinking lol

flint elm
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hi, does anyone know if you can override the two finger peace animation? what's it called in the controller?

clear yew
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I just made an animation overide to make a particle system appear on my hand and ingame when I do the animation the particles appear by my characters hip and they only move with my character and not my hand

flint elm
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try setting the simulation space on the particle effect to Local instead of world

clear yew
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ok

flint elm
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i'm gonna see if VICTORY is the one i'm looking for

torpid light
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it is

flint elm
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cool, cheers dude

torpid light
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you can go to the animator and check yourself.

Fist = FIST
Palm = HANDOPEN
Point = FINGERPOINT
Peace = VICTORY
RockNRoll = ROCKNROLL
Gun = HANDGUN
Thumbs up = THUMBSUP
clear yew
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welp i set it to local and it works but it doesnt have the same effect as before

torpid light
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yea that's the only way to get it to follow your hand properly though

clear yew
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damb

flint elm
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i couldn't see those translations, could guess all the rest but VICTORY, meh :p

torpid light
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It's under HandLeft/HandRight layer

clear yew
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โœŒ victory

torpid light
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and then double click the tree connected to entry

clear yew
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hold on a second

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If the trail doesn't work when it's on local how did I see someone else do it before...

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they had an animation to pullout a pencil and it could use particles to draw in the air

torpid light
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they used a trail renderer

clear yew
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how do you do that?

torpid light
kind hatch
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Is there any way to combine .anims? (sorry if that's an easy/stupid question)

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specifically I have two animations I'd like to play one after eachother on an emote override

trail grotto
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I followed the snail marker tutorial but it still doesnt draw anything for me ๐Ÿ˜ฆ

clear yew
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It says there is some animation creator thing the client will remove

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does anyone know how to dissolve/blend one texture into another in a shape key (Blender)??

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welp I just imported that snail markers thing and tried uploading my character then I got an error about some script and now I cant see any of the vrcsdk options on the top anymore

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@torpid light

torpid light
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i'm not sure how snail marker works i just know someone that used that for their marker

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sorry

clear yew
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Hey, I noticed a lot of the pedestal avatars in game have custom emotes for dabbing and different dancing and all that, is there a way to get those specific ones for my own custom models?

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so i'm brand new to animations, if i add a sword, what animation type do i want it to be?

proven panther
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Trying to get a functional selfy screen. Would I need to use the VRC mirror/camera assets to do that?

trail grotto
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Hey @proven panther Selfie cams dont work anymore since the new update im pretty sure

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Mine and a bunch of others dont work anymore

plush meadow
golden garden
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Am I able to override the Idle animation?

clear yew
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anyone here?

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i have an avatar that has a model in its hand, i can see it when i activate it, but other people cant see it

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how do i fix that?

sweet zealot
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quick question - is the drawing hands a trail feature in unity? (drawing in the air)

languid lark
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@GearBell#5112 it trail render snail show how to do it

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Just look vrc snail marker

scarlet arch
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Hey guys, for me to be able to take my head off in an animation overide, does the head need to be a seperate mesh?

sweet zealot
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@languid lark thanks!

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and yeah i think it needs to be a seperate mesh for the head

scarlet arch
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K, makes sense

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ty!

open scroll
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i tried making an animation to make my entire model invisible, it works but the model doesnt reappear afterwards

clear yew
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Wow that's one really effective animation then

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In all seriousness I hope someone can help

open scroll
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it reappears for me but not for anyone else

clear yew
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I don't know much about animation. Couldn't you make an animation that makes your model reappear somehow

scarlet arch
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Is there any guides or info on how jaw lip sync works. does it just flap the jaw bone?

keen elk
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Anyone know how to get the dances set up? Like, an actual guide or something

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I know most people say use mixamo but I don't know how to get it set up with my model

woeful rapids
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I heard people mention things about 10second animation limit. I was wondering if that can be explained because I am working on an emote for my character. But am well aware of people dancing for minutes from MMD imported dances.

clear yew
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Are you sure it's not just the animation looping.?

woeful rapids
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No I mean. Can I make an Emote that goes for as long as I want?

clear yew
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Oh.

woeful rapids
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or does the 10sec thing only apply to hand gestures or something?

quasi walrus
clear yew
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@sweet zealot have you gotten the marker thing to work? I tried earlier but couldn't make it work

kindred crest
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question, why does my animation like to float off after I activate it, it also looks like when I summon my axe, after it floats off, it comes back and after it comes back, it does an emote. like it has a slow reset kind of. How do I get it to reset fully without having a delay

weak gyro
woeful rapids
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@quasi walrus those would be
move left at 135 degree angle
move left at 45 degree angle
move right
move right at 135 degree angle
move right at 45 degree angle

quasi walrus
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ah

torpid light
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move left is missing, but it's actally move right but flipped

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oddly enough

kindred crest
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Like after I do my axe animation (Fingerpoint) I try to reset it via rockstar emote, but my axe floats off and slowly comes back and resets itself very slowly

clear yew
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@torpid light can you try and get the marker thing working?

woeful rapids
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but is it walking left and stuff in real life with VR or with a controller? i don't know that

quasi walrus
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@woeful rapids thank you

woeful rapids
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wish they explained it more clearly. like theres more than 1 idle and which one even effects sitting

quasi walrus
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maybe someone should make a list

torpid light
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no sorry i'm working on other things atm

keen elk
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Nobody ever wants to tell me how to get my rig set up for mixamo...

torpid light
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@kindred crest Are you saying that your gestures are slowed down? Like if you open you palm it takes a second for it to actually register?

kindred crest
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yea

torpid light
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when i had that problem it was because my gesture animation was only 1 frame rather than 2

kindred crest
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my animation is 3 seconds long

torpid light
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for a gesture?

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or emote?

kindred crest
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I basically summon my Axe and its a 3 second animation where it spins and comes into my hand, but after I try to reset it by doing another emote, it stays in my hand, and floats away a little then comes back after I do a gesture, but it comes back slowly, and when it comes back to my hand, the gesture I do now plays

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ill take a video if that helps

analog onyx
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Trying to add custom gestures, but when I try to pose my fingers, they snap back to where they were before at the start of the animation when I end up doing something else.

torpid light
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gestures are just supposed to be 2 frames to set the position of the fingers and maybe set an object active. If you want to do something more than that you either need an emote, or have the gesture activate an object with an animator on it to do all that animation

clear yew
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How do I add a sword to my avatar for use in vr?

torpid light
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i would make the axe have an animator on it and just do a traditional gesture override, it should go back to the right position once the animation ends. I don't know how vrchat handles gesture overrides that aren't short loops for finger positioning

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it should achieve the same thing

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when the axe spawns it goes to the default state which is the animation that spins it

clear yew
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toocanz do you know where I can find a tutorial for adding animations?

torpid light
keen elk
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I mean how would I import longer animations to keep as the idle one

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Like how the other people do their extended dances

clear yew
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Yea

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I'm trying to add in a sword for use in vr

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and to have it on my hip when im on not on vr

torpid light
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i'm not sure how they do that zion, i was sending that to eto

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oh you want to add a weapon to your avatar?

keen elk
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Plus I still don't know how to import my FBX into Mixamo

clear yew
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Yea

torpid light
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i don't know either i just know a video that shows it

clear yew
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post link?

torpid light
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god damn it i need to @ more

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that was for zion

clear yew
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oh lol

keen elk
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Anything you can send that'll help is appreciated

kindred crest
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@torpid light did you mean to add it in Custom override cause I already had it there overriding the fingerpoint emote.

clear yew
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I know this aint the place buuut

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why is my hand stuck in my avatars skirt?

torpid light
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@keen elk the video i sent with the timestamp at 13:00 is the only one i know for mixamo annims

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@kindred crest I meant make the custom override fingerpoint animation consist of only 2 frames which set the fingers and activate the axe. Then on the axe you add an animator which does all of the spinning and stuff in an animation which is the default state of the animator controller

clear yew
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@keen elk do you have an obj to import into mixamo? they always work for me and Ive had some problems with fbx importing

kindred crest
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ah k

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tyy

keen elk
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Mfw the guy who runs the fucking Kanna people is the guy who has a video on how to get the dances working

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Thanks, Satan

clear yew
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Is there a video on turning a vmd into a emote

languid lark
pastel hill
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can i add a extra object as a emotion or animation?

clear yew
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ty

tawny elbow
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so i'm using 2d visemes to have blinks/talking, and it works fine, but i was wondering is there any way to help prevent the faces from not glitching out in certain lighting? it's no big deal if there isnt but if i can optimise/clean it that'd be great

clear yew
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Anyone know if the animations/emotes in a sitting state can be changed?

languid lark
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@clear yew yea just put in siting slot

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in avatar description

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there stand and sitting

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just need to make other overrride for it

clear yew
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Ah. That last part I didn't know

pastel hill
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is here any tutorial about adding a animation or gun object?

vivid yarrow
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im new to this so bear with me. im tying to add a weapon to my avatar and when i go to add property in the animation tab i dont see animator

old merlin
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@vivid yarrow your model rig need to be humanoid

vivid yarrow
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@old merlin oh youre right lol. i had just readded the model back to unity. thanks

clear yew
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so i noticed that when i animate a dance move, looks great on unity, however when i get on vrchat, animation tends to "stay in the same place", it cant really rotate....

clear yew
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so what's the deal with the male idle animation sticking his chest out? I can't look down because it sticks out so far, amd my character has chest armor...even though I've overridden my idle animation it still does this

worthy shore
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Not sure if this is the correct chat

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I have a 2D animated mouth

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I set up all my keys correctly but when I export and open in Unity, the mouth stays open

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In blender, everything is fine.

prime holly
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So I have a system for Doubling the amount of Emotes (hand gestures) you can do (infact, you could have 12 emotes)

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Instead of the default 4

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Anyone want a Tut on it?

blissful frigate
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yes please

clear yew
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I just read up that RenderTexture doesn't work on vrchat anymore can anyone confirm?

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I just made an animation for it but dont get my vive till later this week to test it

clear yew
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how do I upload my emote to my avatar?

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i placed the file inside the emote 1 slot but it still wont show up ingame

steep citrus
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so I have a energy orb animation that grows an then disappears after 10 seconds, does anyone have any idea as to how to make the orb get to max size an then NOT disappear?

uneven flare
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did you guys know how to make cool sayajin aura effects?

keen elk
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Hey, real quick, I have the dance I wanted for my character and all

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But I would like to be able to loop it without having to change avatars and change back

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Figured it out

final shore
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I used cats plugin for the first time to do visemes but when i add the body to the face mesh none of the visemes appear.

paper haven
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Hey, is it considered an animation to have like, a dress/eyepatch that I want to be removable? Like if the character has one but if you put your hand to the face it removes or or w/e

languid lark
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@final shore before export fbx make sure bake animation uncheck

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and modifer

final shore
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thanks @languid lark

languid lark
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here guide

prime holly
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@paper haven Yes

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@uneven flareLook for Aura Partical effects Unity

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@clear yewMake sure to attach the override to your Charachter's VRC descriptor

paper haven
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Ah okay, I'll look up one of those animation guides then. Is it the game with an accessory like a gun? I assume it's just like you mak the removable part as a seperate prop as a child in unity

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the same*

prime holly
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@paper haven Do you have VR? If yes, than yes, it's enabling/disabling objects

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If no VR, you can't do at will toggles (unless your doing on the sprint key)

paper haven
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Oh nah I don't, but the person I'm making it for does

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So you have the object as a child of the main avatar and then I assume it's a hand gesture that activates/deactives? Seems simple enough

prime holly
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Yup

clear yew
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Can someone please, please help me out with unity animations?

prime holly
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?

clear yew
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This is the problem btw

prime holly
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Mmhm

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Well for one, you do need to copy evberything at 0 to 0.1 (click the top dot, ctrl+c/p)

clear yew
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Yes but then the problem gets even worse!

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then my character bounces up and down rapidly!

prime holly
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if you click play (on the animation screen) does your avatar react?

opaque rivet
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Hi everyone, can you tell me how to make animations, where more than one object perform different animations? For example, mmd dancing

prime holly
uneven flare
upper bridge
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Hey people, i work as an animator and was thinking of adding a few custom animations to my character, what custom emotes do you guys find extra usefull that's not in the game currently?

opaque rivet
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@prime holly I watched the video, there is nothing said about it

uneven flare
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@upper bridge you could do an animation for me

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as a text

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:4

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:3

prime holly
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@upper bridge What ever works for the charachter. There's no interaction nor (outside of audio and visual) can you infleunce the game world

uneven flare
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test*

prime holly
upper bridge
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Haha Animations take a lot of time, so you'd have to pay me for that Pbarr :). Thank you Slub

opaque rivet
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@prime holly again past, my problem is that I need to attach 2 different animations to 2 different characters, but that would unity belived that it is 1 object that would import it into the game

prime holly
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parent them to an empty object?

opaque rivet
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no 1 character

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vrc supports import of only 1 character

prime holly
#

Parent one charachter to another, have 1 control the animations of the other

opaque rivet
#

And if more in detail?

upper bridge
#

Do you need the 2 animations to trigger at the same time, or do you have something that is in a looping state that you want to add

opaque rivet
#

it is possible and without a cycle, I just need to do so that would be 2 different models, run different animations

prime holly
#

You can still have a animator attached to a child of the main charachter running

#

VRChat only override the animator of the object with the VRCDescriptor attached (If using humanoid, else it doesn't override it at all)

#

You would not be able to control the second though (Outside of gestures) since your controlls are mapped to the first charachter

#

So Charachter 1 with VRC descriptor: No Custom animations outside of overrides
Charachter 2 (Child of 1) can have it's own animator

upper bridge
#

Yeah, to add something with a looping animation in your hiarchy simply create a "Animator controler", put the animation clip in there, make sure it loops, then you should be fine

opaque rivet
#

ok thx i try

severe sierra
#

I did something like that on my Eva avatar

#

It's a gesture override but when the override is activated it 'unhides' the animated object which has its own animation controller on it, doesn't loop though

#

I have another gesture override that hides the knife on that object and puts it in my hand

#

then I deactivate the gesture that activates that object and its animation when its closed back up

pastel hill
#

wow evangelion

weak gyro
#

I have this weird issue with one animation where it is 3 seconds total, but once I play it with my hand gesture my hand is stick in it for a couple extra seconds, like 20

#

during that time I cannot do a different emote and whatnot

cyan sparrow
#

Has anyone used blendshapes in animations? Do they show up in unity?

clear yew
#

Can someone please, PLEASE help me! When I do the rock n roll hand sign to do my animation my character moves all the way to right, please help me!

viral wigeon
#

Hello i need help because i want make animation like when you make handgun change texture 1 for texture 2 with knife you know... but when i make handgun just knife pop and the texture didin't change

proven panther
#

like playing audio with victory or fingergun or something

#

The reason I ask is because I have animations on this character and none of the hand emotes seem to trigger any of them.

fallen flax
#

Probably not

#

Iโ€™m assuming you had the no full body IK error when uploading

proven panther
#

no errors anywhere

fallen flax
#

I donโ€™t believe that since you need all five finger bones for that error to not pop up, but just extrude some dummy bones from the hand and assign them in unity, should fix it

#

Just click the hand bone in edit mode, and press e

proven panther
#

i have a few of them bound to two emotes for some reason

#

that might be it i geuss?

#

yeah i was going to add bones if i couldn't figure it out here

fallen flax
#

@proven panther this might be strange but have you tried crouching down with that avatar

proven panther
#

i put my headset down on the ground

#

so yeah

#

is that the crouching bug i've been hearing about?

#

i noticed someother avatars i was playing with had messed up camera positions (either too high or low)

#

i just tried crouching with this character and the legs don't bend

#

running animations work fine though

#

@deft escarp Is that what you were talking about?

#

I also see my hands going through an idle animation

fickle snow
#

Hey I know this is an odd one considering how I have seen animations distributed, but has anybody seen or own a copy of the Samba dance?

clear yew
#

Im so confused

#

i can hear the sound that ive put in to a gesture but noone else can hear it

#

wtf

proven panther
#

is it a large file

clear yew
#

na

unique night
#

sound is based on proximity

clear yew
#

its 1 second

proven panther
#

that too

unique night
#

you need to increase the range of it to have them hear it far away

#

it does feel quite trail and error though

clear yew
#

i was standing right next to the person and i played it and noone heard it

#

does it have to be an mp3?

#

ive put the sound in ogg

unique night
#

it should be ogg

#

so thats not the issue

#

let me grab my sound settings

#

you can try that to see if it helps

clear yew
#

alright

proven panther
#

check the vlumetric radius maybe?

sharp torrent
#

What's a good gesture to put a sword on for touch controllers?

clear yew
#

its just a second audio clip of an Inkling noise from splatoon so its nothing insane

proven panther
#

*WOOMY

clear yew
#

yea thats it

#

XD

proven panther
#

lol

#

booyah

clear yew
#

i love splatoon

#

one of my fav games

proven panther
#

i play it now and then

#

more then zelda sometimes

clear yew
#

if they are, those are some big bones

#

ummmm

proven panther
#

i put this through mixamo soooo

clear yew
#

ive never used mixamo

#

:c

unique night
#

@clear yew
output: Master (spatializerMixer)
volume: 0.5
pitch: 1
spatial blend: 1
reverb sound zone:1
Linear Rolloff
min distance: 1
max distance : 5

ONSP Audio source component:
Gain: 20
Range;
minimum:1
maximum: 2000

#

try that out, it works for me

clear yew
#

and other people can hear that in the game?

unique night
#

but its not perfect, some people cant hear it sometimes but most of the time it works

clear yew
#

oh

unique night
#

i had one person yesterday who couldnt hear it

#

which was the first time Ive had that comment

#

otherwise others can hear it

#

I even tested it using a 2nd pc to test the range

#

you can hear the volume in action actually if you type Gon in the search bar

#

and click the youtube vid that pops up

#

I have the sound on in that one recorded from the 2nd pc

proven panther
clear yew
#

what is your priority set at?

unique night
#

128

#

which i think was the default

proven panther
#

it is

unique night
#

didnt mess with that one, i don't think

#

for my latest avatar I did increase the max distance

clear yew
unique night
#

I dont have "bypass reverb zone" ticked on mine

#

also my max distance is 5 there

clear yew
#

alright

unique night
#

its 2000 in the ONSP distance

clear yew
#

ohh

unique night
#

for my latest avatar I made the Max distance of the 3D sound setting in your screenshot to 10 i think

#

since the soundfile isnt invasive

#

its just kirby saying hi

#

but in ONSP settings, the max distance range should be between 1000-2000

clear yew
#

what about volumetric?

#

mine is at 0

unique night
#

mines 0 too

#

haven't messed with that one

#

try those settings out and see if others can hear you

#

from there you can mess with distance and gain

#

to see if it improves it

clear yew
#

alright im gonna upload this one and see if it works

unique night
#

I might be really wrong here but I feel like gain helps it be louder?

clear yew
#

yeah gain means how much the volume level has been pushed

unique night
#

mines set to 20

clear yew
#

i do abit of music production so i know some about volume, im pretty new with unity though and ive never done a sound thing for vr chat

#

this is my first time

unique night
#

oh ok ๐Ÿ˜ƒ

clear yew
#

but yea sry if i ask something which might come across as silly

#

xP

unique night
#

maybe you'll be able to find a more consistent setting later on then ๐Ÿ˜„

clear yew
#

ye

unique night
#

and dont worry about silly questions, they're not

#

we all started from the same point ๐Ÿ˜›

clear yew
#

alright its uploading

#

ill let you know if people can hear it or not

unique night
#

would thumbs up but I can access discord emotes at work ๐Ÿ˜ฆ

clear yew
#

rip :/

unique night
#

๐Ÿ‘

#

oh wait, i can type it

#

XD

clear yew
#

xD

unique night
#

realised as I wrote ๐Ÿ˜ฆ without thinking

#

XD

clear yew
#

welp

#

the best thing that i have on this model is a huge Splat roller

#

basically a huge paint roller

unique night
#

nice

#

there was a splatoon avatar in the nintendo world

#

base female and male ones

clear yew
#

c:

unique night
#

but no special emotes

#

ah ok, yours is different then ๐Ÿ˜„

#

i did see that avatar in the cockroach world

#

but it was a bait

clear yew
#

yeea this one ive been working on for a while

unique night
#

turned you into a cockroach

clear yew
#

rip

#

this one had its textures all messed up and i had to go through and re do every texture

#

i lost eye blinking but the mouth still moves and eye brows

steep citrus
#

@unique night yo dude I finished my jajaken

#

if you want I can add you in VR Chat an show you! ๐Ÿ˜› I tihnk you'd like it, Im about to give it an explosion effect

cyan sparrow
#

Is it possible to use polar coordinates for particle systems?

unique night
#

@steep citrus nice, yeah feel free to send me an invite

#

i wont be on until like 5-6 hours from now

#

at work

steep citrus
#

Same name in vrchat as here?

unique night
#

yeah ๐Ÿ˜ƒ

steep citrus
#

kk Ill send a FR an show ya next time I see you online! I might have the explosion effect by then lol

unique night
#

my pic will probably be the guy in my discord display pic

#

cant remember who i logged out as last

steep citrus
#

I might end up having to make my own world once I finish him 100%. I still have paper and scissors to do lol. But rock is 90% done

unique night
#

a hxh world?

steep citrus
#

well, I know a guy who already made greed island an he seemed intersted in letting some of my avatars onto his island. he really liked my jajaken gon though

unique night
#

ooh i see

#

thats pretty cool of you to make it available for others then

steep citrus
#

I prolly would have made a simple world though not a HxH world lol just a room with avatars

#

Yeah a lot of people asked me where I got them so I figured Id share them eventually when theyre done

unique night
#

๐Ÿ˜ƒ

clear yew
#

@unique night i just asked if anyone can hear it and they said no :/

#

could i maybe meet you in a hub and you can tell me if you can hear it?

unique night
#

im at work right now so cant join you

clear yew
#

oh right i forgot

#

:c

unique night
#

i'll be back home in about4-5 hours :3

clear yew
#

alrightt

#

i dont get why its not working :c

unique night
#

was it the same settings as mine?

#

also were the files changed by unity during the upload?

#

sometimes it refuses to take in new settings

#

if it was nerfed in a previous upload

#

so i just create a brand new audio source

clear yew
#

it was definitley louder

unique night
#

like i said earlier, sound feels very trial and error in this ๐Ÿ˜ฆ

clear yew
#

i cry

clear yew
#

omg is that hair

#

on the head

unique night
#

yeah XD

proven panther
#

lol

clear yew
#

XD

#

im gonna make a new audio source from scratch

unique night
#

yeah try that, hopefully it works this time

#

it could just be the sdk limiting it further because it did it to the same audio source before

clear yew
#

yeah

#

it does say in the sdk about audio found and it does something to it

unique night
#

thats normal

#

that will always show if you have an audio file

clear yew
#

oh

unique night
#

but i feel like if an audio file was limited by the sdk

#

it wont be fixable since its marked by the sdk or something

#

so creating a new one thats correct might work, it has for me anyways

#

I did it for my first avatar, the first sound file was changed by the sdk and refused to take my new settings on upload

#

created a new one and it was fine

clear yew
#

alright ill try with your settings

#

xP

unique night
#

cant check at work right now XD

clear yew
#

o

unique night
#

my pc is the radio for the office lol

clear yew
#

omf

unique night
#

so it'll be loud if i play it haha

clear yew
#

WOOMY

unique night
#

XD

#

probably give everyone here a heart attack if i did

#

or just weird looks XD

north patrol
#

Not sure if this counts as animation, anyone knows how to make a texture change color like the avatar with hair color changing ?

unique night
#

is it possible to do that with skinnedmeshrenderer animator properties in the animation timeline

#

it seems to have a bunch of texture related properties in there

cyan sparrow
#

Has anyone used shape keys in animation emote overrides?

#

Do they show up in the unity preview?

unique night
#

i do

#

they should show up

cyan sparrow
#

Hmm

unique night
#

but you might need to scrub back and forth on the timeline

cyan sparrow
#

Mine doesn't show up.

unique night
#

they might not show instantly

cyan sparrow
#

Scrub as in just go back and forth?

#

or is that a term?

unique night
#

yeah

#

just dragging the timeline back and forth

cyan sparrow
#

I usually do that to check everything anyway

#

Didn't seem to work :<

unique night
#

whats the timeline like?

cyan sparrow
#

In what sense?

unique night
#

the keyframes

cyan sparrow
#

Yeah what do you mean?

unique night
#

shape keys work from 0 to 100

#

so 0 its off

#

and 100 is on

cyan sparrow
#

Ohhhhh

#

Not 0-1 like in blender?

unique night
#

anything in between will be changing to that

cyan sparrow
#

God damnit

unique night
#

no, its because you can have a shape key at 50 if you want

#

for halfway

cyan sparrow
#

In blender the default is 0-1 for 0% to 100%

unique night
#

so 1 is barely started ๐Ÿ˜›

cyan sparrow
#

So I figured it'd be the same

#

Thanks.

unique night
#

blender probably does it in decimals

#

0, 0.5 , 0.7 etc to 1

cyan sparrow
#

Yep

unique night
#

whats the handgun animation override? is it a gesture?

cyan sparrow
#

Yeah

#

Handgun finger shape

unique night
#

thanks ๐Ÿ˜ƒ

clear yew
#

Hi, I've created an animation, override original wave animation with this, but ingame my
model just falls through the ground for a sec
any tips?

unique night
#

@clear yew emotes that are started from the menu need to be re-positioned in unity to stand on the ground

#

if you noticed in unity, the model you cloned falls down a bit with bent arms and legs

#

you need to repose it for the 1st frame using animator properties like animator.root T

#

and then don't forget to turn "bake to pose" boxes on in the animation file (via inspector)

#

without those checkboxes your avatar would remain stuck in the same place (only a problem if your avatar is moving or jumping about)

clear yew
#

@unique night thx, i'll try. Btw, videos about this? not just simple create-override?

cyan sparrow
#

Okay so I have blendshapes on when I emote but there seems to be no movement?

#

Mic visemes seem to overwrite the mouth movement

#

Not sure about face stuff, not on a good map to check that.

#

But friend says he doesn't see any movement

unique night
clear yew
#

@unique night thx

unique night
#

@cyan sparrow oh thats interesting, i havent tried facial expression changes for my character with lip sync so not sure how to fix that issue

cyan sparrow
#

Also, I don't suppose there is like, a doc that people can contribute problems and solutions to? Over my process of making this animation I ran into 2 significant problems that no one had any advice for and I'm sure others might end up having issues with it.

fierce copper
#

is anyone here good with animations for people without vr?

cyan sparrow
#

I just finished making one

fierce copper
#

oh do you mind helping me out really quick?

cyan sparrow
#

Sort of, still tweaking little things but it is essentially done.

#

What is the problem?

fierce copper
#

i am trying to make my character shoot this fireball thing

#

and i almost got it working

#

but my character locked itself for like a minute

#

i can move now but the fireball is still here

#

and it follows my cursor

cyan sparrow
#

Locked in game?

#

Oh

fierce copper
cyan sparrow
#

You need to change the particle to be simulated in world space to have it not follow you

fierce copper
#

ooh

cyan sparrow
#

That is in game?

fierce copper
#

wait let me check if i have that

#

i doubt it

#

yeah thats in-game

cyan sparrow
#

Not sure why you get locked up though

#

Emotes can only be 10 seconds long iirc

fierce copper
#

oh i had it on local

#

thanks

#

yah thats what i thought

#

but for some reason it kept playing it for like a minute

cyan sparrow
#

What does the animation do? Just start the particle system?

#

Check the life of the particle system just in case.

fierce copper
#

start

#

end

#

it basically just moves the fireball forwards

#

it was meant to be a test

cyan sparrow
#

The issue with emotes is that the particle system will only survive for as long as the emote is

fierce copper
#

but yah the simulation space was set on local so ill tyr world now

cyan sparrow
#

So you need to make your animation last at least as long as it takes for the particle to get to the location you want.

fierce copper
#

that'd be 5 seconds

#

lets try again

#

xD

viral wigeon
#

One can help me with change texture 1 to texture 2 when i play animation

clear yew
#

@unique night you mean that? i've added this, model gone in T pose, then i copied this into 2nd frame, after this model again in sit pose.

unique night
#

wait, are you doing a gesture or an emote?

#

emote being menu emote, gesture being the hand poses with motion controllers

clear yew
#

hm, i just trying to force >_< on model face by overriding 4th emote (Cheers if i remember correctly)

unique night
#

emotes can be 10 seconds long

#

they shouldnt be 2 frames only

#

thats for gestures

#

emotes dont loop, they will finish if there are no more frames

clear yew
#

oh, so T pose will gone or smth?

unique night
#

you need to pose the avatar

#

but not just for frame 0 and frame 1

#

but on to the main problem

#

your avatar drops into floor after those frames?

#

or is it just having bent arms and legs?

clear yew
#

yes,
yesterday I tried to do it, overrided emote (it was 2 frames, now i understand this mistake)
but anyway model drops into floor and has bent arms and legs, for 2 frames

unique night
#

so for emote you need to post the entire character the way you want it

#

that includes arms and leg properties

#

for the first frame

#

for animator.root T its the Y value you want to edit in the frame

fierce copper
#

@clear yew you need to give the wrist that u want to have the weapon in an animator

#

that way it wont drop

#

i believe

unique night
#

you also need to add properties like animator.upperarm.up and down etc

#

find the ones that let you pose the model the way you want

#

anything missing will try to follow the bent arms and legs

#

whats the Y value for your animator.root T frame?

#

also do you have a vr headset?

#

if so, facial expression change is better for gestures, emotes will lock your movement in the game

sullen hill
#

Any one have any ideas as to why my blinking animation would work in game in desktop mode, but not VR mode?

clear yew
#

so in animation i must add property, find arms and legs or what?
im new in unity so this is kinda hard :
i dont have vr headset, i just want to stop for a 2-3sec and make >_< face

unique night
#

ok thats fine, emote will be ok for that then

#

so yeah, you need to add the properties for arms and legs

#

hands and fingers too if you want to pose those

#

its an annoying process as you have to add them in one by one ๐Ÿ˜ฆ

#

so patience is key

unkempt spruce
#

Do u guys know any animation websites that u xan download pre made ones

unique night
#

needs their rig applied though

unkempt spruce
#

Ya i seen that one but dont have most of the animations i want on it

unique night
#

@clear yew so add those properties and pose them for the first frame, then place the 2nd frame at 2-3 seconds

sacred gate
#

Lakuza do you happen to know how to make animations which are more than 2 frames for gesture overrides? I can create the animation but when using it i get weird loops and it messes with other gestures and stuff.

clear yew
unique night
#

@sacred gate gestures can only be 2 frames long, but you can be clever and trigger active object properties on sound files, particles and mesh objects (which can have their own looped animation component)

#

as long as you hold the gesture buttons down, all of it will play but will stop the moment you let go

sacred gate
#

Yeah i wanted to do it properly but if thats the only way

#

I guess itll have to do xd

unique night
#

๐Ÿ˜›

#

@clear yew i usually add lowerarm.stretch, upperarm, up and down and left and right, similar for legs too

#

experiment with them

#

add one in, move the values a bit

#

see if it works

#

if not, deleted the property from the timeline

#

also make sure you are animating all this on a cloned model

#

dont do it on the original model

clear yew
#

yes, on copy

unique night
#

@sacred gate its just the way gestures work, they are hold based animations so need to be 1 frame only to work

#

as they dont lock your character for the duration

#

@clear yew yeah, thats good then. Just try out the animator properties that sound right and see how they work. its a learning process if you're new but easy to understand once you experiment a bit ๐Ÿ˜ƒ

fierce copper
#

@unique night wait so if i want to make an emote, the clip has to be a select amount of seconds long, but not longer than 10 seconds right?

#

so for example 9 seconds

unique night
#

yeah thats right ๐Ÿ˜ƒ

clear yew
#

btw, i need Muscle Animation Editor for this?

unique night
#

you can have a 5 second emote if you want, just make sure the last frame is at 5 seconds

fierce copper
#

okay thank you

#

once im that far ill show it to you to check

#

xD

unique night
#

@clear yew i've never used muscle editor

#

but i heard it makes things easier

#

@fierce copper no worries ๐Ÿ˜„

south mason
#

What do people usually make animations in?

unique night
#

i make mine in unity

#

using the animation timeline

unkempt spruce
#

I cant make a simple animation

clear yew
#

@unique night so i must mess with this, and i can edit numbers only in inspector, not in animation, right?

#

(number resets everytime on change in animation menu)

fierce copper
#

so like this?

sour iris
#

Blender will be the death of me

fierce copper
#

@unkempt spruce the only thing i have done is downloading a particle pack nad moving the particle around

unique night
#

@fierce copper yeah thats right, that will last 1 second ๐Ÿ˜ƒ

ebon gate
#

How do people get props into thier avatars hand? if this even the right channel

fierce copper
#

thats meant to be 10 seconds though

unique night
#

@clear yew thats the armature

fierce copper
#

@unique night the samples are on 10

serene lava
#

How do I use a custom animation controller with an avatar

unique night
#

which is wrong, you want to animate the animator properties

serene lava
#

Is it possible?

fierce copper
#

thats 10 seconds then right?

serene lava
#

No that's 1 second I think

fierce copper
#

in the normal screen it showed me that it'd be 10

#

but i changed the samples to 10

sour iris
#

How2doanyofthiscrapwithoutwantingtoshootyourself

fierce copper
#

@sour iris following a vid tut works

sour iris
#

I laugh at your suggestion

fierce copper
#

although its still a struggle since all the tuts out there are for vr users

sour iris
#

^^^^^^^

unique night
#

ooh ok, didnt notice the samples

fierce copper
#

im a desktop user aswell

serene lava
#

Because it's hard to do over rides without vr

fierce copper
#

im trying to manage xD

unique night
#

never used samples before XD

fierce copper
#

ah

#

quick question though

unique night
#

i just use the mouse scroll wheel to zoom in and out

fierce copper
#

do i have to hide the effect on my character?

#

i do roght?

unique night
#

and the F key to zoom in on selected frames

#

yeah, hide anything you want to activate

#

that way they wont play when your character spawns

sour iris
#

I feel stupid for not being able to atleast get one model converted

#

Like fuck Blender just wants me to suffer

serene lava
#

What are you having trouble with

sour iris
#

Oh god

unique night
#

@clear yew not sure if you saw my message, but dont add any armature properties to timeline

sour iris
#

where do i even start

#

I just want to bitch about everything lmao

unique night
#

@clear yew add the animator properties instead

serene lava
#

Lakuza is it possible to use your own animation controller

sour iris
#

Soo ive been progessively get things down but everytime i get something right i have to start all over an try again

unique night
#

i'm not sure

#

never tried it

#

so never tried to learn if i can ๐Ÿ˜›

sour iris
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I just want a bloody check list of things that i need to do

clear yew
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Unity

Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.

Home of the Blender project - Free and Open 3D Creation Software

unique night
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@serene lava i assume you mean a controller that is not animation override, right?

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yup

serene lava
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Yeah

unique night
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@clear yew those are the right ones

serene lava
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Like, not just custom overrides, custom animation control

unique night
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what would that allow?

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just out of curiosity

sour iris
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@clear yew I have all this Ive been going over it all and its just Sticking me in the ass >_>

clear yew
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keep going over it

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@unique night k, i'll try, thank you)

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it will become secondhand nature to you eventually

serene lava
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I think you would be able to make animations that require both hands to be used

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So more slots for animations

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MAYBE

unique night
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@serene lava oh that would be cool, i assume its not for vrchat though

mystic umbra
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I WANT THIS ANIMATION

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SO BADLY

serene lava
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It is for vrchat

mystic umbra
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ITS SO KAWAII

unique night
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oh? ๐Ÿ˜ฎ

serene lava
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Also what do I do if I want a avatar to constantly play an animation

mystic umbra
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I think there is a way to loop the animation

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But

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Youd want to make one profile thats loop

unique night
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@serene lava you use animation component

mystic umbra
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And a one without that animation

unique night
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on the mesh or avatar

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similar to how you put a vrc descriptor on

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but its one per object

serene lava
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Oh shit that's way easier than I thought

unique night
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but, you need to make the animation a legacy

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file

livid otter
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Hi, can choose emot by keyboard input?

unique night
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@serene lava select the animation file > in inspector, turn on debug mode> turn it to legacy > back to normal inspector and turn wrap mode to loop

mystic umbra
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This is taking forever

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Hoply shit

serene lava
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Welcome to animation

mystic umbra
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how long does it normally take

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this is my first time

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with mixamo that is

unique night
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would it be faster if you imported a simple avatar with the same rig? and then save the animation file and import it into your actual avatar project?

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havent used mixamo myself

mystic umbra
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Idk

unique night
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so just guessing if its possible or not

mystic umbra
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For some reason my other profile fbx files arent loading in

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cause I dont have a huminoid figure on them

fierce copper
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@unique night would you mind if i screenshared really quick so that i can show u what im trying to do? i cant seem to be able to get it working

mystic umbra
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The proble mis Idk how to save an fbx file on unity

fierce copper
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the shooting particle thing

mystic umbra
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ooo

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You want shooting particles

unique night
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@fierce copper sure, hopefully i can help ๐Ÿ˜› i'm still fairly new to unity

fierce copper
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yah

unique night
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only started using it after christmas

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oh, sreen share is a call XD

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cant do that here, at work ๐Ÿ˜›

fierce copper
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oh so did i

mystic umbra
fierce copper
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ah

mystic umbra
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I love shooting particles

unique night
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i thought you mean send screenshots ๐Ÿ˜›

fierce copper
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eh let me see if i can get some gif clipping stuff then

unique night
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ok

fierce copper
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ah i was going to call u and turn on screenshare

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not neccesary trying to talk

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๐Ÿ˜›

unique night
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dont have a mic here so wouldnt be able to talk anyways ๐Ÿ˜› but also rendering alot at work so not sure i'd be able to screenshare without massive lag

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didnt even realise that was possible on discord though ๐Ÿ˜ฎ thats pretty cool

glacial pike
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animating is fun but hard, question tthough, with hand gestures you need to put everything in 1 keynote right, so isn't it impossible to animate certain movement actions that you won't be able to control (Like moving wings into another position)?

unique night
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it would be an instant change

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like a toggle

finite rock
fierce copper
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im trying to get it to do that

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but i cant get it to work

unique night
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is it not moving away from you?

fierce copper
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its not doing anything

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in the game

unique night
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try start speed and lifespan

fierce copper
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all it does when i try to use the emote is display [playing]

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it locks me

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but it doesnt do anything

unique night
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just scrolled back up to look at your animation timeline

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i've not animated particles via the transform like that

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i;ve always done it all via particle systems

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so start speed to increase distance and lifespan to control how long it lives

glacial pike
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Thats what I got yeah Lakuza, was wondering if it was possible, currently got an emote to put my hand forward, change the posititon of some gun's on my side, create magic circle and energy gathering particles, and then shoot a laser, but I doubtt that can be done witth hand gestures (would just be stuck in the animation same as the emote)

unique night
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you can chain particle systems

fierce copper
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its a preset animated particle

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like the ball itself is a preset i got from an asset

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im just trying to get it to move

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as a test

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there's this really cool animation particle thing that i'd like to get under my character

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but i wnated to try and get this to work first

unique night
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actually i do remember a vid tutorial that moved a particle about

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not sure if you've seen that

ebon gate
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What is the max frames for an animation?

south mason
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Is there a unity animation tutorial?

unique night
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he moves the fireball about in this one

fierce copper
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yah thats the one i used

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thats why it happens to be the exact same asset and the exact same particle

mystic umbra
fierce copper
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and the exact same color untill he changes it back

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xD

mystic umbra
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So I got the particle effect to become rainbows

unique night
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oh XD

mystic umbra
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But I cant take out the black box

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I just want that circle

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Can I add another shader to my shader?

unique night
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@fierce copper so just to make sure. the particle system is turned off by default, then via the timeline you turn it on in the 1st frame

clear yew
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@unique night when i'm done with pose, i must left it in 1st frame, and make other empty? also add key frame when stop?

fierce copper
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well apparently it doesnt get turned on in the first frame

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or well

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im guessing that that is the problem

unique night
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@clear yew since you just want a simple face emote you can leave them at 1st frame, then make your face expression change and duplicate that frame to the end of your animation. So if you want it to last for 3 seconds, copy and paste it at that point in the timeline.

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when you add properties by default it will add a default keyframe at the end of the animation

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so make sure to delete those

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or replace with a copy of your first frame

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by default those default frames get placed at 1 second

mystic umbra
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Wtf

clear yew
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i've already deleted default keyframe

unique night
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@fierce copper yeah that would explain why you dont see anything

mystic umbra
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Why is mixamo taking so load

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Its still uploading

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or loading

unique night
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@fierce copper its the active object property, just make sure the box is ticked on it in the timeline

mystic umbra
fierce copper
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there is no active object though

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or well i cant seem to be able to find it

unique night
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@clear yew if it helps, post a screenshot of the timeline

fierce copper
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i know what it looks like because i tried to get a weapon first

unique night
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@fierce copper make sure the particle is inside your avatar on the heirarchy panel, so drag and drop it on to the armature

fierce copper
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yah it is

unique night
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then go to animaiton timeline, add property: armature > audio source > active object

fierce copper
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there's no armature

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because of the way he did it

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he made the animation clip before he added it to the armature so the character wuldnt like

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duck into the gorund

unique night
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thats fine, the particle system is located in the armature section of add property

clear yew
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@unique night now im trying to understand and play around with numbers, i'll send u scr, but It will not be soon ๐Ÿ˜„

unique night
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inside it , should be active object

fierce copper
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yah but the thing is

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there is no armature option

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in add property

unique night
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oh i get it actually

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you're animating onto the particle itself

fierce copper
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the animation clip was made before the particles were added to the armature hierarchy

unique night
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not the character

fierce copper
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yah

unique night
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animate via the character then

fierce copper
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thats what he was doing

unique night
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dont forget to clone the model

fierce copper
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but how do i fix the problem where he dives into the ground then

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like, bended knees

unique night
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reposing the character ๐Ÿ˜ฆ

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using the animator properties

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like animator.root T etc

fierce copper
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ah okay give me a bit

unique night
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the annoying part of animation ๐Ÿ˜›

fierce copper
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once i get there ill see if i can get it fixed

unique night
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sorry about that, didn't realise the animation was on the actual particle XD

glacial pike
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dublicate the character, hide your correct one, add animation (also break) to your dublicate, copy paste all animation keynotes of your working character into the animation of the broken one, finish animating, add any created particle system to your correct character, hide broken character, add animation to the override controller, be happy with your emote ๐Ÿ˜ƒ

unique night
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wait theres a way to copy the default pose from the main avatar to the cloned? ๐Ÿ˜ฎ

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@glacial pike also, your idea for gesture will work, got caught up in other convos so never shared thoughts on it

glacial pike
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well you won't see it, but you can just copy the keynotes and it will keep the normal pose in the game ๐Ÿ˜ƒ

ebon gate
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How do you test animations in unity?

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I think I've attached it right

unique night
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@glacial pike i'm a little confused on where to find the keyframes on the original character to get the default pose fixed. If i create a new animation on original model to see the frames would that not break the original character?

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i think i'm misreading what you meant :3

glacial pike
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you don't create a new animation on your default avatar, you just open the animation tab and it should have tons of keynotes there