#animation

1 messages · Page 15 of 1

fervent elm
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ok so where would i see to be able to do it? im looking at an animation and cant find where to add it

peak relic
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For some reason whenever I try and load in a whole song in an animation the song sounds like its breaking and distorted. Yet a sound clip works fine. Anyone know why?

ivory lodge
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@languid lark that marker contained a lot of polys :S

languid lark
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@ivory lodge dont need use the marker

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use any other object

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snail said in the video

ivory lodge
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ye I made as he said

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but the polys are still there

sonic tiger
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@fervent elm Do you see the "Add Property" option on the left of the animation window?

ivory lodge
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@languid lark how do i do

fervent elm
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yes i see it

sonic tiger
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Click it

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then choose your particle effect

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Those keyframes will allow you to control the particle effect from the animation

fervent elm
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oooh ok i got it

sonic tiger
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👍 😃

fervent elm
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Thanks a ton

ivory lodge
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@languid lark fixed it

dawn shale
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Anyone have any idea why my avatar goes into the ground when I pull out my gun ? lol

frosty oyster
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^

ionic basin
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anyone know what I have to do to set it so my weapon doesn't disappear when I move or using my other hand?

frosty oyster
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^ that too

ionic basin
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I think i just learned that vive users can't move with weapons. Does that hold true?

polar iris
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Hey guys, I made a custom animation for my avatar in Blender, exported it into Unity as part of an .fbx model, replaced a default emote with it and verified it works in-game. I duplicated the animation and added sounds to it in Unity, and mapped it to another emote, however when I try playing it ingame, my character just sinks into the ground and performs some kind of paddling pose. I still have the soundless animation mapped to another emote and it's working fine, anyone have any ideas what might be up?

ivory lodge
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@languid lark have you tried the snail marker lately? for me it doesn't work corectly

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@languid lark it draws all the time and the eraser doesn't work

languid lark
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it work for me

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i use grip to draw

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when i let go grip

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stop drawing

ivory lodge
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that's not what he said in the video?

languid lark
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he use rift

ivory lodge
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do I need to have mesh renderer active?

languid lark
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yea just keep it on all time

ivory lodge
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but you have erase on rock?

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ALSO is it possible to like combine the fingerpoint anim with the draw anim

languid lark
undone glade
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@polar iris check your animation for anything that says position. If you moved your avatar during it may have been recorded.

languid lark
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he made script it auto make

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animation for it

ivory lodge
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oh

languid lark
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need watch the video

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explan how to use that script he made

ivory lodge
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I did watch the video you linked, he didnt say dat :S

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so is the pen always floating between your fingers?

languid lark
warm furnace
drifting portal
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Does anybody have the breakdance and twerk animation that I could use? Can't seem to get them.

warm furnace
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nvm

brazen badger
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1 frame animation stuck in a rapid loop this should be an easy fix right? Anyone know how?

toxic solar
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Aye, anyone here know how to make an edittable copy of the existing hand gestures? Or at least their values. I'd basically like them to stay the same, but add my own property to them instead of having to re-animate every finger and joint and such.

tranquil current
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how much work would it take for a model to pullout an axe or etc

toxic solar
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Not much work at all. Unless you mean a whole baked in "Withdrawing it from it's sheath and holding it" then sure, but if you just want it to appear in your hand, that's easy.

sonic tiger
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@brazen badger make sure both the frames of your one frame animation are exact copies

brazen badger
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Yeah, pretty sure they are

sonic tiger
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thats my best guess :/

brazen badger
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or am I checking it incorrectly?

sonic tiger
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click the little top diamond > crtl-c > click the second frame top diamond > ctrl-v

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press play and see if it flickers

brazen badger
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it doesn't flicker when I pres splay

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but ingame it does

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when triggering one of them

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Clicking each of them individually is genuinely one of the most tedious things i've ever done

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Well I'm stumped, don't know what's causing it, hopefully it's just the servers not uploading my new thing or something idk /shrug

sweet zealot
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just to clarify, for an item equip from a hand pose, i have to add every single finger on that one hand? Even if the hand pose is alright?

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also what is the official name of the "spiderman" handpose?

brazen badger
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ROCKNROLL you mean?

sweet zealot
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yeah, guess thats the name.

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that answers my second question. Thanks!

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but seriously if i want to keep the hand pose but just have an item appear, do i have to do every finger?

brazen badger
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If you're asking me specificly and that thanks was sarcastic I don't know mate, that's why I'm here myself getting help

serene lava
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@languid lark Hey I converted that model as well

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Does anyone know how to use a custom animation controller in vrchat

sweet zealot
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that was a real thanks, i genuinly didnt know its name and you gave me the name.

brazen badger
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ah right just the "but seriously" threw me off mate my apologies, im frustrated after trying to fix stuff and load into the game, i'd try and help you with your issue by doing some testing but it's like impossible to test right now given the servers performance

sweet zealot
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ack yeah! it took me 3 hours to get online just to test an elbow bending. took 30 seconds for me to see what i needed to adjust, it was awful for a 3 hour wait.

serene lava
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vrchat://launch?ref=vrchat.com&id=wld_97fda4a1-f820-4f09-a88c-2d2a95b668f7:1~private

sweet zealot
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if you get someone to make a world link for you away from hub it works, hub itself is messed up

serene lava
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Put than into your launch options

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It will load into the old hub

sweet zealot
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oh cool, like that! ^

serene lava
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If you put that into you launch options you'll do it automatically

sweet zealot
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thanks man!

serene lava
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Although you have to launch it from steam, if you run the .exe it wont work

fierce copper
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mkay so im just making 100% sure

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u can use animations/sound effects/particles without having VRGear right?

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literally all my attempts on doing so so far have failed

molten elm
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why is it when I override an animation for a facial gesture, my fingers awkwardly and slowly move even though I didn't touch them

clear yew
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Excuse me, what's the override for sidewalk animation?

wispy onyx
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Is there a way to get the key-frame animator values for the default VRChat hand gestures? ie. Open Hand, Rock&Roll etc

serene lava
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Probably not

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Is it possible to use a custom animation controller?

quartz summit
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Hello I've got a quick question whenever someone has time. Fairly new to this but I made some anmation overrides for my avatar where the head moves. In-game though the head is stationary and continues to follow the camera during emotes. Not sure how to prevent this. Thank you for your time

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I've seen it done so I know its possible I just don't know how

sweet zealot
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animations dont show up on mirrors so if you were checking it on a mirror you wont see it

normal skiff
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that is still a mystery to me

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because my cat ears are an animation and they do appear in a mirror

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I assume the difference is that they're done using blend shapes

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so...if I built a prop into the model itself using a blend shape...that would appear?

sweet zealot
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perhaps?

clear yew
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what doesn't show up on mirror is stuff you activate like swords, and effecrs

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but blendshapes are shown

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and movements

quartz summit
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Right I asked as well and everyone says theres no movement in the head.

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But it animates fine in unity (probably one of the most commonly uttered phrases around)

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It's true tho

sweet zealot
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the head movement might just be locked to follow the camera, perhaps have 2 rigged heads in same position, 1 for the normal movement, and the second to switch to when you want the animations?

quartz summit
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And just hide the other one during animations? I could try that

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Not on VR yet so I've had to override the existing emotes

sweet zealot
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ohhhh wait how are you doing animations then? the animation menu?

quartz summit
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Yes, sorry for not prefacing with that.

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Emote overrides with animations I key myself

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In unity's "super good" animator

sacred wharf
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Yo

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So I heard from this one dude that some russian site had the dynamic bones thing for free

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Is this true?

normal skiff
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sounds like piracy to me

sweet zealot
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wut? o_O since when do you need to buy a bones function?

sacred wharf
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The dynamic bones for unity

wintry matrix
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yeah but it has to be whitelisted and cleared by vrchat for use in vrchat.. so it can't be an alternative or different script

sweet zealot
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......strange..... mine has them already..... and i got the whole unity from the unity webstie.

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oh! whitelisted, yeah

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makes sense

wintry matrix
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[not that its not possible for someone to code/release one, its a common techique you see in 3d software, harmonic transforms and such]

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that being said no one is going to code one if theres a good one already widely used for $20.

sacred wharf
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unless they wanted to be a competitor

wintry matrix
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well yeah.. someone could release another one for $9 and then the original author price matches.

sweet zealot
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quick question - what sound file is compatible to put in the animations for vrchat? ogg? wav? mp3?

radiant raptor
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Is there a way to make an animation stay? For instance I have a sword in my hand and on my back. I want to "swap" between them. I have an animation for both the sword on hand and shield to fade away just need to know how to make it stay until I swap back. If that makes sense?

unique night
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@sweet zealot ogg

sweet zealot
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thanks

sacred wharf
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Doesnt anything work as long as it is through unity?

sweet zealot
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@radiant raptor if you are using keyboard set the animation for over a minute, if you are using VR just do it by hand pose

radiant raptor
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I am using VR thank you. This is on Unity correct?

sweet zealot
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yes

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try the rocknroll hand pose

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its the least used

long knoll
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ANyone have a good guide i could follow for animation from the hands? Like when people make a gun that shoots, or make money appear, or even a camera

sweet zealot
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you mean to equip an item?

long knoll
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Yeah i guess. When they have like a sword on their back, and make it appear in their hands etc

sweet zealot
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am i allowed to post a video tutorial link in here?

radiant raptor
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hmm I can't hide the weapon through inspector....

serene lava
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I would think so

sweet zealot
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this video is the easiest to follow in regards of equipping things by VR hands

terse sphinx
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Emission of shader should be set below which number to avoid performance hit for other players?

sweet zealot
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(im afraid that one i do not know)

frosty oyster
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does a gun that i put on my character thru an animation have to be a rig or a model?

long knoll
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Thanks!

sweet zealot
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the item being equipped can be a model, just make sure its attached to the hand bone

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if the item intends to move, it has to have its own bone set rigging, again being parented to the hand bone

sacred wharf
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Sorry, how do you add animations like changing colors to your avatar?

sweet zealot
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at the moment, i can only think of having duplicated bodies of different colors and having them swap by hand gestures. unless you wanted the rainbow effect - in which case i havent gotten that far yet and dont know how

hollow sorrel
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How come my animations aren't separated by hand? In the animator, it only says right hand. But in game it doesnt matter which hand i use

sweet zealot
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i wish it could be by seperate hands too. T_T i wanted only one hand per wolverine claws but nope, only both

frosty oyster
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does anyone know why my chracter glitches out when i use an animation to get a pistol

radiant raptor
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what is the rocknroll gesture? Just the index and pinky finger or is the thumb included?

sweet zealot
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its the middle two fingers bent inward and the others spread out. like "spiderman hand"

radiant raptor
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thank you

shadow harbor
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Question for animation overrides (the item appearing ones). Which part of the object I want to appear do I turn off so that its not always shown

white epoch
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Does anyone have a source for a Quadra ped animation I'm currently in the process of animating a Sylveon

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I know there is that free cat but IDK if I can import to the animation from it

molten elm
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Can anybody help me real quick..?

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The animation overrides aren't playing the facial animations, and whenever I use the gestures I reassigned, my fingers just move about slowly without doing anything.

ashen sedge
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@molten elm You probably have the animation length to 1 sec instead of 0.1 sec

molten elm
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I'll double check

ashen sedge
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Also both keyframes should be identical for gesture overrides

molten elm
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Yeah, 2 keyframes, same ones

ashen sedge
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First keyframe should be on frame zero, and the second one on frame one

fierce copper
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so i was watching this tut and they said it had to be done differently if it was for emote override in the video, and that theyd make a vid on it later but that one isnt out yet

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im currently at the point where im making the animation clip and the character like, goes down

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how am i supposed to do it differently if its for emote override? (lets say for the cheer emote)

molten elm
languid lark
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@fierce copper you would have stand up the avatar best way to do use blender or muscle animation editor that cost $15

molten elm
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And I don't have to do anything else but add it to the override, and apply it to the descriptor, yes?

fierce copper
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@languid lark sorry what do you mean?

languid lark
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emote full body animation

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basic have edit all moveent of the body

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when it go in mucle mode you have go in animation editor move leg

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arm etc

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simple cheer for emote alot more work

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this asset will make it easier to do in unity with set different value

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for mucle

fierce copper
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is there no way to do it for free?

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or well, how do i do it without the program

languid lark
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blender

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watch video on animation

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or you can take apart vmd or use mixamo animation

fierce copper
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eh thank you for the effort but thats not the kind of animation im trying to make, and it doesnt help with what im trying to do ;P

languid lark
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are you make gensture

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or emote?

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them 2 differen things

fierce copper
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I'm trying to override an emote so when i use it it pulls a certain object

languid lark
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you have to do full body animation

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for that

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it not like gensture

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emote disable the IK for 10 sec

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reason your character be stuck in that muscle pose

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all that info i post correct info for emote

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most anyone who know how to animation tell you same for emote

sweet zealot
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is it possible to do a custom animation and a sound effect at the same time for the same hand gesture? Cause i notice the override slot only works for 1. Unless i should apply the sound override to the animation override?

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im trying to make wolverine claws by rocknroll gesture, and i want the ogg sound file i have to activate on that same gesture too

languid lark
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@sweet zealot just make game obj

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with audio source

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then add that to your animation

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you make animation turn back on the game obj

sweet zealot
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i figured it out, i needed to put the audio in the heirerchy of the animation obj itself. oops.

light tiger
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anyone havin the problem when animating a humanoid avatar does it refuse to change its bone rotation?

frosty oyster
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has anyone found a fix for the random shaking when using animation overrides to have a gun

fierce copper
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@frosty oyster emotes or hand gestures?

frosty oyster
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emotes

fierce copper
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eh if u happen to get a working answer could u send it to me?

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gonna go n sleep now

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im struggling with the same

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xD

wide plinth
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hello! I haven't touched animation at all before. is there any way using the animation window in unity that I can use override a hand gesture (rock and roll probably?) to toggle on and off this gasmask for this model? As you can see the value 0 for the shape key has the gasmask on and value 1 takes it off

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i did lip syncing for the model so i dont want it to go to waste by having a gas mask on all the time

frosty oyster
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what is the rock n roll gesture im going try using that to see if the gun will work

fierce copper
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@frosty oyster rock n roll only works if u have a vr headset

frosty oyster
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i have vr

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@fierce copper

fierce copper
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eh theres plenty of tuts for hand gestures in #tutorials

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idk i havent tried them myselrf

languid lark
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@frosty oyster if you look up i post info full animation

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emote need full body animation be done

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cant just be the finger and arms

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it has to be whole model

frosty oyster
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i have full body

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it just glitches out for some reason idk

languid lark
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only be 10 sec

frosty oyster
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ik

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im jus ttrying to pull out a gun

languid lark
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you have to make key frame pull ou the gun

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alot wrok

frosty oyster
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ik i did

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it glitches tho idk why lots of people are also having the problem

languid cargo
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whats the maximum amount you can scale your model for an animation

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and what is the size of the hub world divided by 0.3 meters

languid lark
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if you scale your model yoju going be broking avatar lol

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armature dont change size it will stay same even if you make the mesh scale more

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animation will not effect the bones size

languid cargo
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i know that

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my avatar is generic anyways

spiral sphinx
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Hello, im currently trying to do an animation on my gundam with the wings, but dont see a wing option, anyone got a few mins to point me in the correct spot?

sweet zealot
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in animation and add properties go under the armature until youve reached the point of whatever the wings are parented to, then in that list click the wings

peak summit
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I have a silly question. To make an object actually appear using a gesture do you need to have your hands be active IN the animation?

spiral sphinx
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@sweet zealot it says waist back armor L,R,L,R

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is one of those maybe a wing?

muted prairie
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Please tell me that someone here has successfully managed to use a mixamo animation

glacial pike
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that is the easiest one to get into the game :3

foggy vector
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does anyone have any .anim files theyd like to lend? thatd be great

muted prairie
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@glacial pike Is it ???????

cursive ether
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When I copied my original avatar to make a weapon animation it brought it down some, should I move it back to where the original is?

obsidian slate
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guys, i put a rotating animator controller file to this winding key, but in play mode, it change the direction like the 2nd pic and spin, how to fix it

glacial pike
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@muted prairie Yeah, maximo animations, download one, set options (as in picture), and add them to your animation override controller https://ibb.co/iHPKEw

imgbb.com

Image Boxxes hosted in imgbb.com

muted prairie
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Ok that's my issue right now, i've downloaded a model from mixamo, it has an anim ccalled walking that does nothing in the preview and has those options

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and the other anim is mixamo.com and has the walking animation in preview but not those options

vagrant heron
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Question! How to you get an audio emote to stay on while you move around?
If I move, it turns off

muted prairie
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@glacial pike i'll try that right now though

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with the walking anim that seems empty, maybe that's how it's supposed to be

foggy vector
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How do I get the mixamo animation fbx to an actual anim file

muted prairie
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it's in the character's slider

glacial pike
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That is what worked for me atleast on the x many animations I used, though there are two types of files you can get. (look picture) the one file is a .anim, change the options as said above and it should work, the other one is a .fbx file, you need to change the rig of that to humanoid and then open up the file (little arrow) select the animation inside and select the options as shown in the first picture I sended :)
https://ibb.co/iOqHZw

imgbb.com

Image Boxxes 2 hosted in imgbb.com

obsidian slate
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@glacial pike can u check my 2 pics above for me, pleas

foggy vector
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So I click on the .anim

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no options pop up

muted prairie
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top right corner ?

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oh

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click ctrl + d

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to make a copy

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that one you'll be able to change the options

foggy vector
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Ah ok thx

glacial pike
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@obsidian slate I wish I was advanced enough to help you with that sort of things but i'm barely able to get basic stuff done myself, sorry :3

muted prairie
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@glacial pike So my character isn't in the ground anymore, but the animation seems to play at hyper speed

foggy vector
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Options still do not come up for me

muted prairie
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how does one download only the animation from mixamo

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@foggy vector can you screenshare ?

foggy vector
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uhhhhhhhhhh

glacial pike
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I don't know, never seen an option for the anim file alone sadly enough

muted prairie
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I've tried the two animations and they do the same thing

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that's honestly the only thing i can't understand right now, it's so frustrating

foggy vector
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whyyyy is this so hard

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When ever i try to play the animation the model goes halfway into the ground

muted prairie
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that's because of the settings areathy showed us

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that solved my ground problem

glacial pike
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Depends

muted prairie
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ah ?

glacial pike
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Custom animations (once you create yourself) don't have those options it seems, I run into the same trouble with what I'm trying to work on now

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I'm trying to rotate a part of the character, fire a laser and go back to normale state, but the laser doesn't show up and I fall halfway through the floor every time I try as well

foggy vector
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im going to screammm

muted prairie
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and i thought my problem was difficult lol

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i'll mess with the other options of the anim and then i'll kill myself probably

glacial pike
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sadly there seem to be very little tutorials or information about that exact problem, so most of us are stuck and the people that do know are either busy, asleep, have to many people they are helping, or can't be bothered to answer

foggy vector
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aaaaaaaaaa

glacial pike
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I been stuck with this for the whole day aswell, aside from the 6 hour shift that is, maybe tomorrow i'll find an answer :3

spiral sphinx
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can someone help me please 😦

arctic quiver
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What's the problem

spiral sphinx
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im currently trying to do an animation on my gundam with the wings, but dont see a wing option, but the wings do have bones

arctic quiver
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Hmm maybe you should look at animation tutorials

spiral sphinx
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i have, none talk about the issue

hoary coral
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anyone ever try to put a spotlight on their avatar? I can't seem to get mine to face the correct direction in VR Chat. It looks like it is rotating and moving correctly in unity.

olive stump
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is there any way to set the dance animation to the gangnam style on mixamo

trim plover
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@hoary coral well I have got a spotlight on my avatar that functions like a flash light, and it works because I have it queued to an animation override

hoary coral
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I have mine parented to a bone on my armature . I have an animation override that is supposed to swap out 1 model for another (make 1 active, deactivate the other) and then activate the light.

In VR Chat the light doesn't seem to follow the position and orientation of the bone I parented it to correctly.

foggy vector
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WELL

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i found how to get them to work

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mixamo animations

glacial pike
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nice, grats 😃

vagrant heron
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How do I get my sona to not be in the floor with her new idle animation?

ashen sedge
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@vagrant heron Add Root.T property and set it to the proper height

vagrant heron
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I can't edit the hip value for some reason

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OH i found it

ashen sedge
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Should be in the animator tab

pure ledge
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to move an object in an animation, do you need to edit the T-root, or can you just move it with the position arrows?

vagrant heron
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She's still in the ground
I did something wroing

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Wait, I did an emote and she fixed herself????

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Another question

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How do I make my character's default position the default animation position? Instead of the character dropping into that squat

obsidian slate
toxic solar
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Alright, so, trying to animate in Unity. simply wrapping the fingers around a knife with the rotation tool. For some reason, the figners keep snapping back to their origonal position, and I can't for the life of me find out what's wrong. Any help?

vagrant heron
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Not change the value at the top

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Add each finger you're editing, and change the 0 value till they are how you like them

toxic solar
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Ooof, so much for hoping this would be easy. Thank you

slim swan
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Hey I have this weird eye tracking bug anyone have an idea of what might be causing it?

sonic wadi
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im getting the same..... you probably use cats blender plugin right?

slim swan
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Yeah i did

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Maybe i should try doing it manually

sonic wadi
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maybe play around with "range" sliders in the plugin

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idk.. im not too bothered by it

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so i havent tried to fix it

slim swan
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np thanks man

sonic wadi
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good luck dude

clear yew
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anyone really dank at animations and loves runescape want to help me build an animation im already done with it

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just need help with 2 dragon heads coming out

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How in the world do I get an mmd model to work on mixamo? I want dem animations

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and yes I converted them into fbx. aside from that I'm lost

wet garden
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i think salazzle might be a lost cause

tall zodiac
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I finally figured out why my blendshapes in C4D would never import into Unity without crashing, translation errors most likely. Also has to be point based morophs. Im so happy

wet garden
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i'll just keep dick salazzle around to start awkward situations

tall zodiac
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How do i increase my animation clip lenght?
My blinking is way too fast

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its like i have dust in my eyes

vagrant heron
#

How do you put the mixamo animations on a character? Is it as simple as dragging it into the custom animation slot thing?

tall zodiac
#

You make sure the animation is mapped as a humanoid rig, then ctrl d on the animation clip, the play button thingy, and add a CustomOverride from Animation folder in VRCSDK to your same folder, preferably rename it and make a copy. Then add that animation inside the CustomOverride, then replace your Standing Anims with your own CustomOverride

#

Should be a video on youtube explaining better

vagrant heron
#

I already have a custom animation thing with hand emotes on it, do I just add it to that?>

#

In the emote slots?

uneven wing
#

Aaaanybuddy happen to know how to disable eye blinking? I checked disable eye blinking in CATS ... didn't seem to work?

fathom plaza
#

If I delete the legs mesh under a dress but keep the shoes, will it still animate correctly when it walks?

uneven wing
#

I think so if you keep the bones?

sonic wadi
#

give it a try id say

#

😛 should work

fathom plaza
#

Thanks. I'd love to give it a try but I'm still trying on getting the mesh under 20k

vagrant heron
#

Should I add a walking animation to walkfwd or runfwd?

#

Or both?

#

In vr you always run I think, so I'm not sure

sonic wadi
#

@fathom plaza well deleting the legs should already help with that xd

uneven wing
#

Aaaah

#

I rebuilt the eye tracking and now my... mouth seems to be blinking

low plank
#

Hey I am trying to add audio on my model, I got it to work and the animation and everything works fine and the audio works but the problem is you can hardly hear it at all. I have the volume in the Audio Source at 0.5 and tried changing it to 1 but it still sounded the same. I also moved the camera closer but yet to get any better results. Any idea why this may be

#

Sounds fine in unity

pure ledge
#

is there a limit to how long a gesture can be?

high gale
#

Anyone mind explaining to me how to have a animation to change the shape keys in my face to 1 for different expressions

#

I understand how to get weapons and all to work but thats about it

pure ledge
high gale
#

Like a minute in it's already telling me what I need to know

#

didnt check in body

magic oasis
#

my animators section dissapeared

#

how do i get it to come back

#

dunno what went wrong

#

its been there before

vagrant heron
#

I tried importing an Idle mixamo animation and now my character just stands frozen

sand apex
#

Hey I'm curious if I edited both hands for a completely different animation and override it over something like rock n roll, no one will ever know when I'm doing the rock n roll gesture for the animation?

vagrant heron
#

What do you mean?
The rocka nd roll hand pose is replaced completely by whatever anim you put there

sand apex
#

Oh I meant that in reality I'd still have to do the rock n roll gesture just to trigger the anim I put over the original anim but I figured it out now I was just overthinking it

uneven wing
#

Anyone know if there is a manual way to disable eye blinking after you already created eye tracking with CATS?

#

I can't seem to click the button again.. messes things up

#

Oh, nevermind I think I got it

snow lance
#

Anyone have the Muscle Animation Editor unity file for making overrides by chance?

tall zodiac
#

ugh no matter what i do i cant get my animaton blinking to slow down

#

its constantly fast

mystic umbra
#

where can I find some gooddance animation

unique night
#

@tall zodiac is the blinking done with the animation timeline?

#

if so, you should be able to extend it in seconds

#

@mystic umbra check mixamo's site for some (needs their mixamo rig to be applied to yours I think, not 100% sure as I havent used the site yet besides looking at the dances available)

tall zodiac
#

I managed

#

my scrollwheel is just fucked uo

unique night
#

😃

mighty harbor
#

Can you replicate the screen camera thing in the avatar testing? If youre able too please message me how <3 thanks

vagrant heron
#

I attached particles to my character's body and they suddenly became super tiny
how to make them bigger again?

#

they are like dot sized

grim fossil
#

ive seen people use reflection probes or is it just a custom shader

blissful frigate
#

question, how do you mesh swap?

empty wave
#

Is there a way to add 2 miximo animations into one animation?

shrewd moon
#

Can someone screenshot their correct audio settings for gun fire?

steep citrus
#

anyone know why my animation took away all hand gestures and spawns the animation upon laoding in?

#

ideally a gesture was supposed to activate the animation but I think my over rides didnt work

unique night
#

@steep citrus did you animate on the original model or on a cloned model?

#

@blissful frigate you want to make use of the active object property in the animation timeline as far i know (not sure if there are other ways as im new to unity too)

languid gull
#

Is there a certain height for custom sitting animations or is it just 0,0,0?

unique night
#

i'm not sure but would using the chair model in the sdk help?

#

I'd like to know if there is a certain height needed too

languid gull
#

Oh right, I forgot that was in there

#

I thought it was a prebuilt for maps though

clear yew
#

is there a good video tutorial on how to make the finger-template-animation thing?

#

where you can for example put your fingers as a v or something and itll activate a new animation and spawn like a object or something?

#

like the way that people pull out guns and stuff

unique night
#

@clear yew animation overrides is what its called

clear yew
#

thanks alot

gusty oak
#

Is there a template on the vive controller of what point does what hand gesture? trying to animate a model and not at my regular setup, so cant test myself.

clear yew
#

And how versatile is coding the game? Is it free like gmod? more? less?

languid gull
#

Didn't know you could animate in unity. Thought it had to be files from blender or something

tropic steppe
#

How are people doing the eyes/clothing animation like thier eyes/cloths have stars/pics playing on them?

unique night
#

@clear yew seems to be alot of potential to what you can do but probably not as free as gmod. As an example, someone created a phone that takes a selfie and updates it in game instantly with the photo

trim nimbus
#

I am trying to do an facial expression as emote override but when I try to play it in VRChat my avatar just keeps flicking up and down very fast for a few seconds, you have an idea what could cause this behaviour? I have followed the guides but I don't know what I've done wrong

unique night
#

is it an emote or a gesture?

clear yew
#

@unique night Do you think itll be somehow possible to make like a somewhat realistic rp?

unique night
#

rp = roleplay?

clear yew
#

yeah

unique night
#

yeah definately

clear yew
#

irl or hogwarts

#

star wars maybe

#

if you implement a nice dmg system and stuff

unique night
#

theres worlds already that are massive

#

like the resident evil 2 police station

clear yew
#

yeah i saw the moon map

unique night
#

and then theres the aliens map with a working flamethrower and torch

trim nimbus
#

@unique night I have done some facial blend shapes as 2 frame long animation and set them to an emote override

clear yew
#

how do people build maps for the game? just unity? coding too? all by unity?

unique night
clear yew
#

i started learning game dev not too long ago so if its on the same "path" ill practice modding a server instead of making a game

#

Thats how playerunknown started, asylum entertainment (identity) etc

unique night
#

@trim nimbus where did you put the override? did it go in the vrc descriptor or did you put it in the animation controller on the model?

trim nimbus
#

I put in in the avatar descriptor as standing animation override

unique night
#

and its triggered by which emote?

trim nimbus
#

I have set it to emote2 atm

unique night
#

that could be why

#

try placing it in close fist and test that

#

emote1, emote2 etc are for menu emotes

#

and can be 10 seconds long

clear yew
#

and will the game graphics stay as they are right now? or will they improve them?

trim nimbus
#

yes but I dont have VR headset so I'm kind of limited to menu emotes 😦

unique night
#

probably best they stayed as they are

regal hollow
#

agreed

clear yew
#

why?

#

vr takes a lot?

unique night
#

@clear yew yeah

clear yew
#

i dont have vr >_<

unique night
#

and it'll limit what people can do

#

we want more people per room, not less 😛

clear yew
#

so why not have the option to tweak the settings xd

unique night
#

it has to be as equal as possible since its a social game afterall

#

@trim nimbus make the emote longer then

#

with the slot you put it into, you can have a longer emote animation

#

that 2 frame animation will be over in a blink

trim nimbus
#

ok I will try that

unique night
#

but, your model will also move into ground

#

so you need to reposition back to base pose manually

#

add the property: animator.root T

#

and after you're done, click the animation file for the emote and click all the checkboxes that say "bake to pose"

#

in the inspector

covert linden
#

hey, would anyone know how to fix the problem that with the clapping emote, the hands clip through each other?

clear yew
#

Replace with custom clapping anim

#

the original was made for humanoids with proportions that are... well, 100% humanoid

#

oversized hands/not properly scaled hands will always clip unless you do a custom anim

tropic steppe
#

How are people able to make thier models have the rainbow effect? is it a different shader from the ones that come with the models?

regal hollow
#

There is a rainbow shader in cubed paradoxes shaders

tropic steppe
#

is that in blender or unity?

regal hollow
#

unity

#

you have to import it

tropic steppe
#

i c, do you just apply to the materials like you would usually do or is it something along the lines of animation?

regal hollow
#

in the material at the top of the details you can choose shader

tropic steppe
#

ok I see

weary cargo
#

anyone know if there is a tutorial for adding a smartphone that can take pictures and stuff?

regal hollow
#

i can tell you how i did it

#

not sure if there is a tutorial out tho

#

i just had to experiment

weary cargo
#

you did it ?

regal hollow
#

aye

weary cargo
#

how did u do it ? 😮

#

i do know like, add a camera, put it on the phone, then add a render texture to the screen of the phone

regal hollow
#

thats it my man

weary cargo
#

i dont know the rest tho

regal hollow
#

there isnt much rest to it

#

have you used animation overrides before?

weary cargo
#

but people can take like a photo, make the picture still for a moment to show the picture and stuff

#

u know on the phone

regal hollow
#

aye

weary cargo
#

so they take a photo, then the camera feed stops

regal hollow
#

thats easy

#

its 2 animations

weary cargo
#

how do u do that ?

#

okey?

regal hollow
#

both the same except one has the camera disabled

weary cargo
#

i have used animations before

#

oh

regal hollow
#

when the camera is disabled the render texture shows the last thing it saw

weary cargo
#

ahhhh

#

fucking hell dude, thanks alot

regal hollow
#

np mate

#

id love to be able to save the images we take

#

that would be amazing

weary cargo
#

yeh, would be really hard tho i think

#

xD

regal hollow
#

but im pretty sure thats not possible right now

weary cargo
#

that would require shitton of scripting im sure

regal hollow
#

aye

weary cargo
#

but its prolly possible

#

when someone figures it out

regal hollow
#

they already have the polaroid ingame

#

which uses the same basic principle

weary cargo
#

yeh

regal hollow
#

but its not worth their time to work on that right now

north patrol
#

I'm getting lost in the different tutorials for eye tracking, can someone help me ?

regal hollow
#

@north patrol the most i know about eye tracking is hitting the little button in blender cats

weary cargo
#

btw this photo thing recuires two animations right? one for the pre photo, and one for the "frozen" picture right?, do u create one duplicate of your model for each animation?

north patrol
#

I don't want to mess the whole thing up so I'm not touching anything

regal hollow
#

@weary cargo ye two animations. and you can use the same model

north patrol
#

@regal hollow does it works correctly with your method ? I just don't want the dead fish stare

regal hollow
#

the disable the cam in the second anim

weary cargo
#

ah

#

true

regal hollow
#

@north patrol All ive done is use cats and its worked fine for me

north patrol
#

@regal hollow I'm not sure on how to use it, I installed it yesterday

weary cargo
#

thanks alot for the help btw g1fan

regal hollow
#

isnt there a button beneath it

weary cargo
#

really appriciate it

regal hollow
#

@weary cargo np dude

fierce copper
#

@vagrant heron did you make that dj sona model urself? O.o

north patrol
regal hollow
#

do you have winking visemes

#

on your model?

north patrol
#

I have no idea what this is

regal hollow
#

visemes are facial animations

#

like blink, wink, smile etc

north patrol
#

When I click on it nothing happens

regal hollow
#

What is your model?

north patrol
#

you want me to send it to you ?

regal hollow
#

just need to know if its an mmd model

#

or some other model

north patrol
#

no

regal hollow
#

was it pre rigged

north patrol
#

I downloaded it pre rigged

regal hollow
#

but it wasnt mmd model

north patrol
#

no

prisma kite
#

is there any way to raise the volume on a animation sound except boosting decibel level to distortion high levels in audacity?

north patrol
#

It's a kingdom hearts model

regal hollow
#

@north patrol It sound like it has no visemes

#

which means you need to make them manually

north patrol
#

how do I add some ?

#

ok

regal hollow
#

which is beyond my skill set atm

north patrol
#

alright

#

I'll try searching some tutorials

regal hollow
#

good luck

weary cargo
#

@regal hollow hey u here man

regal hollow
#

ay

#

hows it going?

weary cargo
#

well, its going pretty darn bad

#

the smartphone is not showing up in the game

#

when i do the animation

#

only the fingers are in the right position

#

but the phone itself is not there

#

its there and added

#

but not showing up

#

dunno

regal hollow
#

are you sure both sets of values are the same?

weary cargo
#

if u mean the keynotes

#

yeh

regal hollow
#

k

#

what animation are you replacing?

weary cargo
#

the rockhard one

regal hollow
#

are you sure the original model has the phone

weary cargo
#

yupp

#

but its hidden ofc

regal hollow
#

aye

#

im not sure

#

it all looks ok

weary cargo
#

hmm

#

@regal hollow g1fan, got it to work, just the texture i put the camera feed on is black?

#

ever gotten that problem?

spare gazelle
#

Small question. For L/R strafe anims where would they go in the override?

regal hollow
#

@weary cargo make sure the texture is assigned to the camera

covert linden
#

@clear yew hey I had to go for a min. Where can I find the animations? Any chance I can just edit the original one?

weary cargo
#

i think it is ?

clear yew
#

iirc its mixamo's animations, not sure if they are avaliable for download somewhere

#

just google i guess

weary cargo
#

and i put that new renderer texture on the screen

regal hollow
#

@weary cargo is the texture assigned to the screen

weary cargo
#

yeh

#

oh shit

#

i made it a material first..

#

fuck im stupid

#

now it seems to work

#

thanks alot for the help again

#

damn

regal hollow
#

np dude

tranquil plover
#

I'm guessing this goes here;
I've set an avatar, replaced the hair, remerged the hair with the head, the hair still won't move with the movement of the head.
Not sure why, the hair is part of the same mesh as the head, yet does not move with the head, at all, it seems.

empty wave
#

How do i make it so my avatar has no amimation?

regal hollow
#

@empty wave make their rig generic

#

instead of humanoid

empty wave
#

I thought it had to be humanoid to upload it?

regal hollow
#

nope

#

has to be humanoid to use the animations

empty wave
#

ah, does root node matter for generic?

tranquil plover
#

How do we set custom walk, and other movement to a model that is humanoid in design, but doesn't use optional bones that VRChat requires be mandatory for somereason?

tired hazel
#

anyone encountered a issue when their avatar is instalaunched into the sky?

#

like a rocket

empty wave
#

Is there anyway to just disable the walking animation?

sharp helm
#

Good day anyone.. Is it possible to replace the default Controller? Because I replace the controller in the override controller from the sdk and removed the entire emote tree.. but everything kept working.. Also adding a new layer didn't seem to do anything.. Is the default controller always used no matter what? Has anyone gotten any success in this?

opaque rivet
#

Hi everyone, can you tell me how to make animations, where more than one object perform different animations? For example, mmd dancing

#

but what if I do not need this animation in the form of emotions?

sharp helm
#

I'm sorry, I misunderstood your question

opaque rivet
#

XD

#

np

sharp helm
#

I think I have the same question you have

#

I know it has to do with the animation controller

old merlin
#

the controller got replaced by the client

opaque rivet
#

I think it's just impossible to do

lime wadi
#

i want to know how to make my object that i have appear with a gesture override fly in a single direction

sharp helm
#

Freyka, if the controller gets replaced by client.. its impossible

oblique panther
#

anyone here know with what people manage to draw with their finger tips

#

in like rainbow colors?

scarlet wave
#

guys u ever get error when making triggers? It asks me if it's legacy?

#

how do I change it into legacy

inland urchin
#

How would I go about making a spawn animation? I want my Anubis boy to spawn in in a coffin that rises from the ground,.

rancid furnace
#

don't thinnk that's possible @inland urchin although you could make it so when you do the die emote he rises in a coffin after dying

lime wadi
#

how to make objects move in animation all i know is how to make them appear but i want mine to fly around

inland urchin
#

Perhaps. I know Brightside makes his Titan slam in from the sky on spawn so, perhaps he's got a real jank method.

oblique panther
#

not sure where to ask so pls point me to the right channel~ how do you get a gradiant rainbow preset for colors

#

like i wanna draw in rainbow colors

unkempt moat
#

🤔
Soo anyone got any idea as to why the weapon animation i added does not show up and only makes my hand move slow/odd?

glacial pike
#

made the animation last 1 second instead of 0,1 second? (most common mistake I have heard about else I have no clue)

unkempt moat
#

Welp looks like copy pasting all the movements into another file worked so

#

Now im just floating in the air when i use it 👌
But i got an idea as to why that is

#

Or atleast i hope its that

glacial pike
#

My animation is just stuck in the ground xD

kindred blade
#

is there any way I can add some very basic free not fancy animations? I'm playing m+kb with no vr anyways so not like I need anything fancy

#

right now the builder has a warning that I have no animator so anything that gets the job done

unkempt moat
#

Im not sure but i think change the emotes (wave, dying and ect) to something else

#

No idea how that would work but its the only way i can think of doing it

echo gull
glacial pike
#

mixamo.com has some nice free stuff, it requires a bit of reading (or watching tutorial video) on how to import that into the game

kindred blade
#

im not sure if that does what I need though

#

i dont really want any additional fancy stuff I just want to make sure my model isnt a t pose sliding on the floor

unkempt moat
#

Well 🤔
Now im not in the air anymore when doing the animation but now im glighty as hell when i am not looking at a mirror

#

When i look at a mirror its fine 😂

#

I love this game some times

kindred blade
echo gull
#

did you set the animation type to humanoid ?

kindred blade
#

yes

#

maybe its because I decimated the model from within unity and it got messy idk

unkempt moat
#

Should not be it

echo gull
#

hmm well then i'm at a loss too ... sorry am just a pleb at this ^^

unkempt moat
#

Atleast never heard of that

#

Mind throwing a screen of the Inspector when you select the full avatar in the scene
And one of the rigging?

mental comet
#

Anyone here had an issue where your lips move but your teeth dont? i dont know how to customize my lipsync :3

muted prairie
#

teeth weight painted to jaw bone ?

prime elm
#

Is there anyway to trigger custom animation on keyboard/ mouse?

unkempt moat
#

I think you can only do that if you change the things like waving/dying emotes
But not how far that can be pulled

Also im not sure at all about it as i never tested it

#

iris Welp i found out why my avatar was looking so funky
The second frame of the animation had the avatar moved compared to the first one

upbeat wigeon
#

so ive got an audio source set up and have all the numbers right, but how do i tie it to a gesture?

#

or do i have to make another animation for it

#

yeah okay i think so

clear yew
#

anyone know a link to Wing flapping motion?

tender apex
#

how do i take the die emote thats already in vrchat and just add sounds and a 2d effect to it?

clear yew
unkempt moat
#

2d effect?
Why would you even...

And the same you would do it for any other emote...
First find the die emote/remake it and add sound to it then throw it in on the right emote

#

And i got no idea what the name for it is as they are called emote1, emote2 ect

tender apex
unkempt moat
#

Should be able to
I have never touched the emote things because welll im to lazy
Same goes for sound 😂

chilly bough
#

Hey can someone help me out? I have a weird problem in unity
I added to my character an emote ( a dagger in my hand) and somehow only for me when i have my oculus on it gets renderd in each eye so i have weird double vision
Others said its fine

wheat lion
#

what would vrchat think about my lighsaber?

unkempt moat
#

As the users or ;p
Because lightsabers are cool

wheat lion
#

check the tris oclac

arctic quiver
#

I think that's cool

#

If it wasnt...2 MILLION POLYGONS?

unkempt moat
#

Uuuu

#

If you want to kill peeps yea

#

Else please no

simple verge
#

2 million polyguns ?!

toxic solar
#

Aye, I'm running into an annoying issue: I duplicate my model to use as an animaion dummy, but in the "Animator" tab, it shows me one of the default one like IDLE Read-Only or whatever. How can I clear the board and make a new animation?

plush meadow
#

Say that I have a model that's 19k tris and faces. If I add a weapon to that model that is 9k tris separately, does it still contribute to total tri count?

oblique panther
#

@plush meadow not if you use it for animation

peak cosmos
#

is there any simple way i can make an animation for an avatar that just moves the head around where i'm looking?

plush meadow
#

So I should be fine if I'm making a model that can pull out a gun if I trigger the right movement?

peak cosmos
#

i guess i mean controller?

oblique panther
#

yeah

#

i have a 20k weapon and its ok

plush meadow
#

Good to know. Thanks. Was going to add a gun to a model I already tested in vrchat for a friend with vr.

still rune
#

this has probably been addressed, but why do some characters have their mouths gaping open?

plush meadow
#

Are you talking about visemes?

#

Sometimes it does that.

still rune
#

Even when I'm not talking

plush meadow
#

Yeah, my visemes does that sometimes.

#

It's not perfect, but usually if you speak again it corrects it.

patent bramble
#

Sometimes it gets stuck on one of the visemes

#

Same for me

empty wave
#

particle animations just don't want to work for me

#

character just does the clip though the ground thing and nothing happens

still rune
#

Apologies, didn't know the technical term

#

a little new to this

frosty oyster
#

uh i figured out why my character glitched out when i used a gun u have to have it as a gesture and not an emoji

chilly bough
#

So i guess im really the only one that fucked up in that way? Its so weird why does my weapon get randers 2 times in each eye

#

renderd*

grizzled furnace
#

Are sounds added in the same way other animations are?

plush meadow
#

One question, how do you make a muzzle flash and add an accompanying gunshot? Also, how would you trigger the sound?

solar wing
#

is there a way to download just the animations from mixamo? without having to upload a char, etc

torpid light
#

Activate an empty game object with your effect on it @plush meadow . So maybe a particle effect or something on the empty game object

#

so in your gesture you should both active the gun and the empty game object

plush meadow
#

But how would you trigger the gunshot though?

torpid light
#

Use a 2nd gesture actually

plush meadow
#

Would it have to be some sort of gesture?

torpid light
#

yea on your other hand

#

so maybe use rock and roll for the gun and finger point for the shot

#

rock and roll will activate the gun while finger point will activate the effect

toxic solar
#

Anyone have previously working animations make their model explode? My simple, previously working knife holding animation now makes my character's model explode across the map and I have no idea why.

torpid light
#

and if the gun isn't active, you won't see the effect being active because the empty game object with the effect will be parented to the gun

plush meadow
#

Makes sense I guess. One more question, how does one trigger the rock and roll gesture?

#

I'm making the model for someone who has vr, unlike myself.

torpid light
#

on oculus? it's done by pulling the trigger with your thumb on the stick or buttons

#

i don't know for vive

toxic solar
#

Vive it's touchpad down

plush meadow
#

Thanks.

toxic solar
#

Roll finger aroudn the touchpad, he'll figure it out

torpid light
#

i find that some of the gestures are easy to accidentally press on oculus, so you may want to ask if they have oculus or vive and find out what gestures they want it on

pastel hill
#

ok,so my avatar's eye tracking didn't work ,but it works in Unity and Blender and it also have "vrc.blink" shape

plush meadow
#

He has oculus.

unique night
#

are finger bones required in order to trigger gesture overrides? for example, my avatar has only a single hand bone (no fingers or thumbs). Would i still be able to make a thumbs up in real life and have it recognised in the game to trigger an animation?

sharp torrent
#

Do you guys know how to make laser beam particle effects? Or know any good tutorials on that matter? A lot of online tutorials that I've found are using assets that aren't whitelisted in VRChat

spiral sphinx
#

anyone know why my animation works in unity, but in game it sinks me into this hole and does no animation or music? http://prntscr.com/hwxoyh

Lightshot

Captured with Lightshot

empty wave
#

someone pls im going insane, how do i fix this pose shit

#

finally got the animation working in game but can't figure out why i go into this pose everytime i use it

hexed token
#

Hey! Im trying to import new running animations from Mixamo into unity but I cant get it to work

austere wadi
#

@hexed token There are some great tuturials online for that

ripe carbon
#

my animation override for IDLE moves my model in the the ground, when I walk in any direction it moves back up, is there something I need to change in the avatarcontroler?

graceful wraith
#

Yo

#

Can Somebody help me with a stationary Animation

#

I just want some light shows to my Tie fighter

#

thats all

reef surge
#

what is the effect used to draw in the air like those markers in the art room and is there a tutorial or something to apply effect to my avatar?

glad topaz
#

So im having a small issue, ive done custom hand gestures on 2 other avatars but for some reason every avatar i do now is missing its blendshapes in the mesh bar in unity. I have no idea why its not there when i dont decimate the face at all.

dawn shale
#

Hey guys, does anyone know any other sites for animations besides mixamo?

#

Not exactly what these are called so Idk what to search

glacial spoke
#

is there a way to toggle something on and off without vr?

graceful wraith
#

Okay one question

#

How can I make one animation?

#

So I created 2 moving lighs

#

But each one has its own animation

#

And only one plays at a time

#

Hol up I got it

graceful wraith
#

One last question

#

How can I save the animation?

gaunt pebble
#

Does anyone know why my avatar doesnt have any properties for animating the rig?

ripe carbon
#

I made a custom idle animation and my model is stuck in the ground, if I compensate for this my model when finishing motion moves from in the floor to the position I set in the animation.
Is there some blend between the default idle (which I can override) and some other animation that can’t not be overridden/is not in the override controller?
Also of note, when in VR and in idle the avatar will not move up and does with the head set but does in the walk/run/strafe animations
Has anyone else had this problem?

blissful frigate
cedar escarp
#

Ok so ive made my model and now i need animations is this the hardest part?

#

is there a easy way to do it

errant finch
#

Is there a way to overide an animation to play a Particle system only during the emote?

reef surge
#

thankyou @blissful frigate

errant finch
#

nvm i found a work around

viral wigeon
#

someon can tell my if you can convert .vmd md file to fbx

tired hazel
#

is it me or quiet sounds arem uch loder than they should be

#

after update

steep citrus
#

does anyone know why animation override is breaking my characters hands? (all gestures stop working)

clear yew
#

emote replacement

#

how do

lament raft
#

Yo yo how to facial expression

sharp torrent
#

Should my Wrap mode on my animation be default, or once if I want it to play just once? Seen a few tutorials and they differ.

gleaming tusk
#

Hello, is there a way to loop the animation on the avatar controller?

clear yew
#

hello, i tried doing the eye tracking thing for my model via CATS but it doesn't seem to show me the shape keys in unity

#

what's wrong

high gale
#

When I try to edit one of my animations it wont let me add properties

#

even on empty animations

pseudo pewter
#

Hmmn, I would like to move an entire (MMD) animation up a bit. I don't think that it can be done in Unity.
As for blender I am not really sure how to proceed. Trying to simply move the model up a bit at the very beginning results in some rather horrendeous material. (All movements become extreme wobbly)

trail grotto
#

Was there anything in the update that broke selfie cameras? Mine just shows a grey screen now but it worked yesterday 😐

sweet zealot
#

i cant seem to find a tutorial on how to include a sound effect to an animation. ive been looking for 3 days. I include the sound effect in the heirarchy and in the animation, but theres no sound in vrchat for it

sharp torrent
#

Is there any way to quickly test an animation in-game without vr?

sweet zealot
#

im afraid not 😦

toxic solar
#

General question: If I'm a VR player and I make a custom over ride for one of the "Emote" slots, would hand gestures stop it like you're playing another animation?

formal shard
#

Hi Is it correct to attach particle system to the amature ? Local simulation works well, but if I turn on world space, the particle system attached my hand moves with the direction I look. How to fix this problem ?

lavish crag
#

so, how do I make an avatar use a running animation while running instead of the idle one?

sharp torrent
#

I can't figure out how to edit an animation after I finished it. Any help?

thorny flame
#

i mean the USP and the USP Fire

vagrant heron
#

@toxic solar Nothing stops the menu animations
They have to play out fully

tender apex
#

hey guys, i dragged an ogg file to my assets but when i create an audio source and try to look for it, its not there, anyone know why?

drifting portal
#

Does anybody have the breakdance and twerk animation so I could donload them?

#

download*

civic oracle
#

Stupid question: so CATS eye tracking just makes your character auto blink right

vagrant heron
#

It does both, but you can disable either

inland urchin
#

I'll wanna do some stuff with the Fist emote, but keep the ability to make normal fists. Any way to copy the fist animations keyframes?

civic oracle
#

Okay goodie, so I think I did that right at least, tiem to spend a hours on a simple animation

inland urchin
#

I'ma pop into VRChat, message me if anyone got an answer.

vagrant heron
#

Keep in mind every tim you pick something up it wil do the emote @inland urchin

junior epoch
#

Hey, im curious to know where I can find custom emotes and such. I know how to set them up via animation overrides, just not sure where to find the actually emotes

#

unless I would have to make them myself

vagrant heron
junior epoch
#

Do I have to use the rig from Mixamo or just download my current model with its rig?

#

since the models I have are set for vrchat already

floral pagoda
#

Is there any possible way to put in desktop hotkeys for emotes?

vagrant heron
#

just download the animation without a model/skin
then put the downloaded animation into your character's assets, make sure the animation is rigged as humanoid, and go to the animations tab and make sure these boxes are checked
@junior epoch

#

I reccommend changing the name from mixamo.com to whatever the animation is though

#

Or you'll get them mixed up if you have multiple

junior epoch
#

Alright, gonna have to get rid of the current downloaded character I have on Miaxmo, or I can prob just download animatinons when logged out, ty.

vagrant heron
#

When you hit download, there's an option 'without skin'

junior epoch
#

ty!

tender apex
#

can anyone tell me why the ogg file i drag into the assets shows up as a white sheet of paper and i cant find the clip for an audio source?

clear yew
#

any decent tutorial on how to add blinking?

#

i found some but one had no audio and the second one the guy explained nothing and had a really bad accent

civic oracle
#

So I can move the mouth with visme on the CATS tool, but when I go to unity I can't find a "jaw" object to assign as the face mesh 🤔

warm furnace
#

You dont need

#

Assign "body" mesh

#

Which is normally your only mesh

#

And then select viseme and fill all

pastel forge
#

Yeah, body should contain all of the blend shapes

still rune
#

How does one go about implementing the "ah there and oh" keys for mouth movement?

lavish palm
#

Anyone know how to make your avatar fly upwards using animations?

civic oracle
#

@warm furnace How should I fill all? I get a lot of shape options.

warm furnace
#

Just fill VRC.sill ,with vrc.v sill etc

#

Like on thé tutorial

clear yew
#

i am getting error trying to login to vrchat server from unity, it says no connection 😦

#

btw i give up, no alpha channel screwed my model's hat, i find it impossible to add even a simple blink animation and i have no dynamic bone plugin installed so my model looks really bad 😦

patent bramble
#

Servers are down

hoary coral
#

hmmm. For my new avatar Viseme for mouth works, but blinking and eye tracking do not.

clear yew
#

Does anyone have a good lightsaber model i could use?

quasi walrus
#

how do i trigger a particle system in animations

whole granite
#

@clear yew

uncut shoal
#

I have this issue were all my animations make me sink into the ground rip...

muted prairie
#

maybe not the first one

#

but the three others

severe sierra
#

Got this working as a gesture override on my EVA avatar. I can't make the knife dissapear before it closes back up though and when I do the next gesture to put the knife in my hand it interrupts the animation.

muted prairie
#

first of all, that's dope

uncut shoal
#

Okay I'll go check thanks!
Like I'm just trying to activate a hidden mesh on animation and if I put the mesh were it should be without moving the avatar my avatar sinks into the ground and if I move it to the ground on my character then it just flys upward from the ground on animation

#

never just sticks to my freaking hand rip

severe sierra
#

It was tricky to figure out how to make it run the animation once the object is activated on a gesture and make it follow the shoulder bone

#

but it works

uncut shoal
#

dude that is dope

quasi walrus
#

@severe sierra nice

severe sierra
#

Now I wanna try other animated things like this with overrides 😄

muted prairie
#

What tutorial did you initially check for overrides ?

#

I'm not even sure if there's any tutorial right now for using mulitple overrides at the same time

severe sierra
cyan sparrow
#

I'm working on a particle system and I want the subemitter to come out when the parent particle system finishes, but 'on death' does not seem to trigger that.

severe sierra
#

And no there really isn't, I just figured it out myself

cyan sparrow
#

Any tips?

severe sierra
#

This animation plays when I do the finger gun emote, the knife appears in my hand when I do the finger point and then the blade extends when I do a fist (using an occulus btw)

glacial pike
#

that tutorial is great for the basics, it just doesn't help at all when you try to make somewhat more advanced animations. Can't even find out why it still puts me under ground on custom created animations :/

cyan sparrow
#

Change the Root T so you're on the ground

#

In the Unity space

glacial pike
#

tthat is the point, I already am on the ground :/

cyan sparrow
#

Are you making this animation in unity?

glacial pike
#

yes

cyan sparrow
#

By default it puts you at 0,0

#

I'm pretty sure you don't have your feet on the ground if you've not used Root T to shift yourself up.

#

That is what I had to do in my animation

glacial pike
#

there is no possibility to add a root-t though if I create an animation from a gameobject and then add that game object into my armature after the animation file was created (this also solves your character from breaking when you create an animation)

prime gale
#

Is the Dance emote just one of the standard emotes in the override list, like EMOTE1 through 8?

glacial pike
#

it's #5

prime gale
#

that saves me a lot of trial and error

#

now if only servers would come back so I could publish this

true basin
#

I'm starting a custom animation service soon, using motion capture

#

body+facial

#

finally a place to apply my mocap experience

#

I was pretty excited when I learned that Unity was now joined to the hip with Motionbuilder

muted prairie
#

People should find this very useful !

hard crag
#

Is there a default blinking animation added to the idle one now?

true basin
#

I just wish VRChat would create a new mocap streaming API so that unsupported mocap systems can be developed for VRChat

#

something like having clients read from a live XML containing BVH data, which then gets applied to avatars in realtime

#

but for now, i'm stuck with the 10 second custom override limit

muted prairie
#

@true basin You can definitely make a suggestion on the canny website

hard crag
true basin
#

just redo the animation

hard crag
#

I didn't add the animation though

#

Normally to get blinking I use a clip I created using blend shapes and add it as an animation component

true basin
#

same

#

did vrchat add auto-blinking or something?

plush meadow
hard crag
#

Seems that way, I have no animations/overrides to be making her blink and it's doing it. The right eye gets stuck and stuff o_O

true basin
#

what is your Lip Sync type?

#

Blendshapes shouldn't be automatically animating themselves, unless they were already animated

hard crag
#

viseme, and I have no shapes labelled as vrc.blink_left/right or w/e

prime gale
#

Where is the animation for sitting down so I can override it?

#

I cant seem to find it

quasi walrus
#

@plush meadow

shrewd moon
#

@plush meadow top left,under the assets tab

true basin
#

@hard crag did you load your model into motiobuilder to pick it apart?

hard crag
#

I don't use anything but blender and unity

plush meadow
#

Thanks. @quasi walrus @shrewd moon

quasi walrus
#

welcome

true basin
#

aw

hard crag
#

It seems to be using the first 4 blend shapes in the whole list as the blink and lower lid things even though they're not labelled as the vrc ones lol

prime gale
#

Is there some other override I'm not aware of? I really can't figure out where I would find the seated animations

hard crag
#

it's the same custom ovveride asset provided

#

but you have two slots on the descriptor

#

one for standing the other sitting

quasi walrus
#

back up

prime gale
#

Yee but the override itself doesnt contain seated animations for me to override is the thing

hard crag
#

it's the idle one

#

idle sitting

quasi walrus
#

what is 5?

hard crag
#

or well, all of those animation spots are for sitting

quasi walrus
#

on the emots

prime gale
#

I assumed Idle was for standing, since I'd already replaced it and noted that was the case in game

hard crag
#

that's because you have two different slots on the descriptor

#

you make two copies of the override controller, one can be standing the other sitting

#

apply custom anims as you like to each one, then just use those controllers on the avatar descriptor

prime gale
#

Oh of course god why the hell didnt I realise that

hard crag
#

😃

prime gale
#

I was sitting there thinking that was it but for some reason didnt think I could like, copy and use the copy

#

doi

sinful rover
#

When using emotes my model just locks in place and doesn't move. Any fix?

toxic solar
#

Question as a VR player: Would slotting in an animation to one of the "Emote" sections be able to be cancled with hand gestures/moving? As of now, using an animation as a VR player, control is kinda taken away from you unless you move, so I don't want to make something dramatic if it can't be easily cancellable.

hot cargo
#

Sorry for piling on questions but does anyone know why an animation using hand gestures in vr would linger and the audio would loop? really hurting my head with this

plush meadow
hot cargo
#

looks pretty good

#

dont animate the model you're importing into vrchat, animate a duplicate and apply that created animation to the override on the descriptor

#

make sure you delete the duplicate after you make the animation

#

but seriously guys why do my animations linger, the audio repeats and its really annoying, once its activated it wont stop

#

until the hand resets that is

hollow sorrel
#

Anyone have issues where a sound file is too low? Im trying to play music through an animation but the volume is very low

sinful rover
#

You might just need to up the gain in some audio editing program

clear yew
#

after adding a blinking animation my character sink into the floor 😦 how can it be fixed? i think is a common issue

tepid laurel
#

So when wanting to add a magic effect on a model, do you want to use an actual model or an effect in unity?

hollow sorrel
#

the volume is already pretty loud. It works fine in Unity, but ingame it's barely audible

sinful rover
#

So i fixed the emotes but they look like 20 times before ending?

#

loop*

old merlin
#

@hollow sorrel it got lowered by the client

clear yew
#

Does anyone know how to set up a middle finger animation?

#

or is it already a preset

hollow sorrel
#

So i have to put the original file to extreme volume orrr

naive panther
#

Anyone here know how animate an object spinning on its own axis?

clear yew
#

How do I upload my avatar to mixamo? If its a mmd converted to fbx

steep citrus
#

@clear yew Import into blender, delete all the bones/rigid bodies/joints an leave only the mesh. Re-export as an FBX, upload to mixamo an done

#

you have to sign into an abode account to use the feature

#

adobe*

clear yew
#

@steep citrus Thanks I'll try that

plush meadow
clear yew
#

But wait if I do that then won't all the visames, dynamic bones, and colliders be removed? @steep citrus

steep citrus
#

@clear yew yep it gets your model into VRchat with working hands an such an thats about it lol. its a quick process though. Mixamo in genral isnt going to provide you those things anyways

#

mixamo is the most basic skeleton possible

clear yew
#

Oh in a way that saddens me since there are lots of fun animations in mixamo Oh well

#

Thx anyways

steep citrus
#

you can still use the animations

clear yew
#

Oh I can?

steep citrus
#

yeah just download them an look up the emote tutorial I think thats how you do it. Ive never done it yet

shrewd moon
#

@clear yew I’ve made a middle finger animation and it overrides my rockstar gesture

#

You have to manual pose the fingers in the animations tab

clear yew
#

Alright I'll try that thanks a bunch

sinful rover
#

My emote loop like 20 times and loop is not checked in the settings?

clear yew
#

Lucy i just made it thanks anyway though

hoary coral
#

is there anything special I have to do to get the automatic blink and eye tracking to work? I made shapekeys (blinking, etc are first in the list) and assigned them in unity (mouth movement works), have a Body mesh, eye bones named correctly, etc.

When I load the avatar in vrchat it does not appear to blink or move the eyes (looking in a mirror)

lyric edge
#

hey so my friend is trying to put facial expresions into the emote area

pure ledge
#

If I want to move my character in an emote do I need to adjust the T root or can I just use the position arrows in the animation tab?

lyric edge
#

how do we get it to work where he doesnt look like he is stuck in the ground?

fresh merlin
#

Hello guys. I added sound sources and added them to my animations. I got them working in game. The problem I'm having is that the volume of the animations seem really soft

#

This is what I currently have for the settings. Was wonderinf if anyone had any insight on why the my sounds are really soft in game

sinful rover
#

Might help to increse gain

fresh merlin
#

I'll give that a try thanks

elder bramble
#

Hi guys, I've been trying to do facial animations for my avatar but whenever I bring her into vrchat to perform the animation she'll dip halfway into the ground and sort of spasm between that condition and idle stand. This seems to happen on any avatars I do this on. Anyone got any advice what I should check?

#

Been checking past most of the youtube tutorials but I don't think I've missed any steps pertaining to animation overrides

plush meadow
#

So why is the model like that?

#

Did I do something wrong in overridE?