#animation

1 messages ยท Page 14 of 1

gaunt pebble
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Anyone know where to find the caramelldansen animation?

normal skiff
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someone literally asked the same thing above and got the answer via pm

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how long will it be until someone starts up a repository of useful resources like that ๐Ÿ˜‰

fierce copper
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@normal skiff the build panel is stuck on "Use the settings menu to sign in" although I have already done so, and when I go to settings it's stuck on "Signing in'

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is this because of the server thing they announced?

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or does it also do this if u messed up somewhere?

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xD

solemn onyx
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I have animations that come with a model(.dae),blender plays it fine but unity chops it up into multiple animation -.-'

gaunt pebble
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which number emote is backflip again?

oblique parcel
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Hey, I've added new emotes to my avatar, but instead of displaying the emotes my character goes into the ground and stands still in a T pose for the duration of the emote. Why is this happening?

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It's been done through mixamo

oblique parcel
fast crater
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yo

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so ive put a gun in the hand of my avatar, and modeled the fingers around it in the animation. it works, as in i can summon the gun with the handgun emote, but the fingers open and close

mild pecan
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ah the problem is u have to make the animation stay with the hand closed

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aka delete the last keys that say "0" at about 10sec

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and go put a coppy of first row at frame 1

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and save

normal skiff
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@fierce copper I see similar things when there are connection issues

fierce copper
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yah thats what i was thinking of

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it works nopw though

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its a shame i cant seem to be able to browse avatars though

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its stuck like this for some reason

stray gulch
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is it possible to put a vmd on a simple animation controller and use that controller on any model?

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or does it only work for that specific pmx?

fierce copper
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woooow i messed up bad

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@normal skiff

normal skiff
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ww

fierce copper
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i tried to restart unity and it didnt load in some files but i was like; "imma try uploading it anyway"

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mistakes were made

oblique parcel
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@mild pecan Can you go in more detail? I don't understand ..

unique night
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@oblique parcel emotes have to be repositioned for the first frame.

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if tis gesture it can stay in the ground and it wont happen in game

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but emotes take the avatar out of your control and need to be posed entirely above ground

oblique parcel
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How can I fix it? Is it difficult?

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The animations are taken directly from mixamo

unique night
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oh ok, there might be an easy way for that then

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I havent used mixamo animations, only custom animations from scratch

stray gulch
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anyone familiar with importing whole vmd dances?

oblique parcel
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oh

unique night
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click the animation file

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so it opens in inspector

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and try clicking the bake to pose checkboxes on

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and see if that improves anything, otherwise you might have to learn how to use the animation timeline to move the model above ground

oblique parcel
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This is what I have, I can't click bake for some reason

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The problem isn't the fact that the avatar is under ground, but the emote is not playing at all

unique night
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is the animation humanoid?

oblique parcel
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yes

unique night
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I have no experience with mixamo but there was a youtube tutorial that went over the process

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let me grab the link

oblique parcel
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Okay, thanks

unique night
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the last part, he uses a mixamo dance animation

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13:15 is where he moves on to mixamo dances

oblique parcel
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Yeah, I've seen that

normal skiff
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not loading in some files = uh-oh

stray gulch
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anyone familiar with importing whole vmd dances?

oblique parcel
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I've done the same, but the difference between me and him is that he manages to separate the animation from the entire file.

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This is me

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this is him

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Might this have something to say?

normal skiff
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when the SDK builds the avatar file it sends up to the server, does it do that based on what's in the project in-memory, or based on what's stored on disk?

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because of the bug I discovered, the two aren't necessarily the same even if you think you just saved

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so if it does it based on what's on disk, then that's my entire problem explained in one go...

unique night
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is it even uploading at all for you?, considering the server issues I assumed there would be trouble with uploads

normal skiff
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good question... at the moment I'm not at the computer with the main dev setup on it and I haven't tried pressing upload from here

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I'm about at the point where I might have to resort to decompiling the SDK to figure out the problem

unique night
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so when you say project in-memory? you mean like the project is opened but not saved (at the point of upload)?

oblique parcel
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Figured it out! Thanks for the help, Lakuza! Owe you one

unique night
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no prob, sorry I couldnt help out more directly

oblique parcel
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You pushed me on the right path, made everything click. So thanks ;)

normal skiff
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yeah, when you make a change to something usually the scene goes into an unsaved state where you see a * on the scene name, but due to a bug, changes to VRC_Avatar don't trigger Unity to recognise the change

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so any changes you made to VRC_Avatar between the time you last saved and now don't get saved

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in my case I had added my CustomOverride to my anims, and it was showing in unity, but it was not in the scene stored on disk

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I only discovered this once I checked out the project from another computer

knotty wasp
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Anyone have a good base value for finger positions to make your hands into a heart?

unique night
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@normal skiff ah ok, thats good to know ๐Ÿ˜ฎ

normal skiff
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oh f--- I just realised something really bad about my account info

unique night
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oh?

normal skiff
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email address is wrong ๐Ÿ˜

unique night
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๐Ÿ˜‚ so that could likely be the root of all the issues?

normal skiff
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nah.

unique night
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damn ๐Ÿ˜ฆ was hoping it was all an easy fix with that ๐Ÿ˜›

normal skiff
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it shouldn't care, this is just bad because if it ever sent me any mail that mail went to someone else

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that person could presumably also just hijack me

soft shadow
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anyone know anything about dymanic bones?

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cap lock mb

tawny elbow
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Does anyone have any idea where I can get that popular (i assume) pack of animations like dab, flair, breakdance, etc?

mild pecan
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they are nice

stray gulch
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@tawny elbow i wouldnt mind finding out too

unborn geode
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okay im trying to import an mmd dance into my model

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im stuck

cyan sparrow
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Has anyone had this issue of not being able to change a joint rotation in an animation?

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Ex: I enter a number for the rotation, press enter, and it resets to the old value

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If I rotate the join in the scene then it seems to work but I'm not sure if it'll properly save to the key

terse sphinx
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What if you map a 5 sec animation to a gesture? Will it still play? I heard that it will but may cause switch gesture slower

cyan sparrow
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Anyone?

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This seems like literally the most basic animation question I could ask.

limpid raven
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So how does one give their avatar flashy dance animations?

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I really want to twerk and basically explode everywhere.

clear yew
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how do you "show" hidden particles in animation tab

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what I mean is, I have both the model and the "smoke" particle effect hidden in tree here

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on a keyframe, but it doesn't play the smoke particle effect whatsoever.

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I have 2 "smoke" particle effects, one is a nonstop loop during the animation for the smoke coming off of cigarette, and one is for puffs coming out of mouth during animation sequence. Thanks.

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would anyone be able to help me with a viseme issue? ive checked the visemes in blender and unity, and it works in both. but my mouth will not work at all in vrchat

astral hamlet
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guys Im trying to change the trail of my projectile to yellow like the projectile itself. Where do I find the "Renderer Module"

terse sonnet
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expand the renderer menu

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2 options down

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might have something for it there

glad topaz
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anyone know the best settings for audio sources on hand gesture? i have one set but its practically a whisper up close to ppl

astral hamlet
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got it, thanks @terse sonnet

glad topaz
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i have it set to a close proximity so to not be obnoxious but i cant get it past a quiet whisper even for myself

clear yew
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@terse sonnet I did but maybe is it because it shows "game object" instead of "particle system"

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it should show the actual particle effect taking place when you play the animation right?

terse sonnet
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I was talking to Squizma there, Desu

clear yew
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yeah it was an actual plausible thing for me too haha

vagrant heron
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What are the ideal settings for audio since the nerf?
I want people to actually hear the sound effects

glad topaz
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^

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i just asked that

vagrant heron
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I've been asking for a while
You gotta repeat the question a lot or no one ever sees it with all the people in here

glad topaz
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yea looks that way

shrewd moon
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I'm using particles for a muzzle flash

terse sonnet
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there's only a small amount of 3rd party components that are actually supported I believe

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if something isn't on the whitelist or is a custom script it just gets removed

shrewd moon
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ouch does that mean I wasted $11 buying a muzzle flash asset from the store?

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agony

languid lark
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@shrewd moon alot stuff find asset store you can actally make

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just need look tutiroals on unity

shrewd moon
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I just want a 3d muzzle flash :(((

clear yew
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my dudes, if you enable a particle effect that was hidden in animation tab, it should show when you play right?

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if not I might have done this right the entire time, just didn't know it doesn't play in animation tab

terse sonnet
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it will enable, yes

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but it'll disable if you're doing an emote, when the emote is over

languid lark
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@shrewd moon you can make one with particle

terse sonnet
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It'll kill all particles immediately, instead of them smoothly disappearing too

muted prairie
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What's the option in a particle system that makes it not viewable behind your avatar/objects ?

languid lark
limpid raven
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Is there a free alternative to Dynamic Bones?

muted prairie
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cloth physics in unity

grave ibex
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damn it

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but not 24/7

languid lark
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just make emote

grave ibex
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only when I press a button or whatever

languid lark
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with it

grave ibex
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I dont know how thats the problem

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this is the first time im making an emote

languid lark
grave ibex
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override?

languid lark
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@grave ibex yea it method let you change out emote

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and hang gensture

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might as well watch the whole video

grave ibex
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the guy sounds so exhausted wtf is happening

dawn shale
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hey guys, i have an issue with an animation i did. When i pull out my weapon my character goes straight into the ground, any ideas what might be going on?

clear yew
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what I figuered is that you have to select the animation file in unity and select those bake into pose boxes, then again that solved the same problem I had with emote animations

dawn shale
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sorry im not sure what you mean

clear yew
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When I did an custom dance emote my avatar would also drop down the floor, or levitate, what fixed it for me was selecting the following boxes on an animation file:
https://ibb.co/iHPKEw

imgbb.com

Image Boxxes hosted in imgbb.com

dawn shale
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oh ill try that, thanks so much

clear yew
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I hope it fixes it for you, but I'm not 100% sure since it's a weapon trigger, do let me know though ๐Ÿ˜ƒ

dawn shale
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ok

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dont seem to have those options

clear yew
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gime a sec

dawn shale
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yea its a weapon trigger

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just one of those replacing gestures

clear yew
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but it still needs an animation right?

dawn shale
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yeah

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i have the animation file

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the weapon comes out

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but i just sink into the ground with it lol

clear yew
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ok, so there are two types of animation files:

https://ibb.co/iOqHZw

On mine I have two, 1 called: Crazy Gestures, One called Dab

The Dab has the options you need to find, on the crazy gestures you need to click the little arrow (as shown on the picture) which extends the file and then find the playable file, select that file and you should see the options I linked earlier

imgbb.com

Image Boxxes 2 hosted in imgbb.com

dawn shale
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hm I only have the playable file and the custom override animator

terse sphinx
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Is that possible to use two animation at the same time? I see an avatar in old hub doing custom animation and default animation(wave) at the same time

clear yew
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@dawn shale
If you have the playable file selected it should show those options in the Inspector tab.

@terse sphinx
Highly depends, you have 8 places for animations, I could override 6 and keep 2 of the default once, or if you have VR you could just wave without an animation xD

dawn shale
terse sphinx
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I'm in VR so I can tell that's definite default wave animation and a custom animation being used at the same time. You can't wave that precisely with your real hand

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That avatar also left particles(luminous track) when he running around

clear yew
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try opening that gun with the arrow and see what is under that, else I honestly don;t know yet since I haven't gotten that far into animating ๐Ÿ˜ƒ

terse sphinx
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seems he is testing some new method

clear yew
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Well if you have a looping animation effect and then use an emote I guess you could have two animations running at the same time (triggered animation (Taking out a weapon, etc), always running animation (eye blinking for example) and emote animation)

terse sphinx
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Yeah that may explain, thank you

dawn shale
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theres nothing in it

clear yew
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yeah then i'm not sure Toga, sorry not to experienced on this subject yet, just thought of the possible solution I did know :3

dawn shale
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yeah its cool

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thanks for trying tho

clear yew
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no problem, hope somebody more experienced has a solution for you soon

spiral sphinx
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who here is good with animations

cloud pond
frosty oyster
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why does my character violently shake when i use a custom emote to pull out a gun

dawn shale
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@frosty oyster lol my character goes into the ground

frosty oyster
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rip

finite fossil
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anyone know how to make it so that the audio source doesn't play when you spawn in / switch to the avatar?

weary cargo
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anyone know why snail trails are not really working ? its like super fucking random to make it work, i did it once but cant do it again. The tutorial litterly makes it look super easy, but it dont really work?

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anyone who's into this who can help? and how did u get urs to work?

mystic umbra
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I need some help with animation

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my particle and the wings arent in my avatar in vr chat

sacred schooner
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I have no idea what to search

cloud pond
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anyone here see anything wrong on this that could be the reason why I dont hear the sound file play in game?

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both files are .ogg

peak relic
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@cloud pond make sure that the audio source is disabled in the main audio source box in the original and animation model. And make sure loop is off in assets.

cloud pond
peak relic
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Now the problem that I'm having though is that I put a whole song in there but it's not playing properly. A sound clip works perfectly though for me.

normal skiff
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now the custom override is definitely set, and definitely saved into my files, but still doesn't work in-game :/

peak relic
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The audio source box above that in the hierarchy. That 1 must be ticked

cloud pond
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wait

peak relic
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Both from the original and animation hierarchy.

cloud pond
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or uncheck it

peak relic
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Ohhhhhhh I see the problem

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Delete that

cloud pond
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delete the audio source?

peak relic
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Right click on the model name and create an audio

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Yup

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The audio needs to be parented

cloud pond
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im trying to have it only activate when I do VICTORY and HANDGUN sign though

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so should I do that to the animation heirarchys?

peak relic
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Original and animation hierarchy

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Then in the actual animation set it to activate it.

cloud pond
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should I have 2 on the original since I have 2 sound files?

peak relic
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Victory and handgun 2 separate sound files?

cloud pond
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yes, doing different audio clips

peak relic
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Then yup. Parent them the the respective hierarchy.

cloud pond
peak relic
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Is it on a specific part of the body or whole body?

cloud pond
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all i just want to do is play the sound clips when doing the default gestures

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not coming out of any specific body area

peak relic
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Should be fine if it's parented to the whole model then.

normal skiff
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I need new ideas for what might stop a custom animation override from working

cloud pond
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not having the correct labels? SRTIFELT-RT-45-135 shit

normal skiff
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FIST and THUMBSUP are the only things I have overridden so far

cloud pond
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@peak relic and then i deselect the check boxes on the animation and the heirarchy?

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you have to override EVERYTHING

peak relic
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Just in the hierarchy of the original and animation.

normal skiff
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...everything? even though it's supposed to override

cloud pond
normal skiff
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I don't have animations for everything else though

cloud pond
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then put back the original ones

frosty oyster
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guys how do u do the rock n roll emote

normal skiff
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I don't have them :/

cloud pond
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need VR

normal skiff
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the female ones, that is

peak relic
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Turn off the recording and resend old blame

digital apex
peak relic
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Pls. Autocorrect

normal skiff
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all the other animations do work though so it's more like the custom override isn't actually being used at all

cloud pond
frosty oyster
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I have vr

digital apex
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how do u do the handgun / fingerpoint etc

normal skiff
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those show up but they're the male ones

cloud pond
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what do you mean male ones

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@digital apex you need vr

normal skiff
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as opposed to female

cloud pond
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no i mean

normal skiff
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EMOTE1

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Animation Clip

cloud pond
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every emote on the override are gender neutral

digital apex
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you can't do that with keyboard mouse?

normal skiff
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Assets/VRCSDK/Examples/Sample Assets/Animation/Male_Standing_Pose.fbx

cloud pond
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no you cant

normal skiff
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every emote on the override might be gender neutral but the only EMOTE1 I have to choose from is that one from the male fbx

digital apex
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dam that suz

cloud pond
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emote1 is just emote1

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idk what you mean

normal skiff
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look at the path to the animation when you select it

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Assets/VRCSDK/Examples/Sample Assets/Animation/Male_Standing_Pose.fbx

cloud pond
normal skiff
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yep, so click that

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and then click EMOTE1

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and read out what it says the path is

cloud pond
normal skiff
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make the window bigger so that we can actually see it ๐Ÿ˜ƒ

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it's cutting off the path

peak relic
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@cloud pond are you able to show me what it looks like with recording off

cloud pond
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sorry hold one 3 conversations at once

peak relic
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๐Ÿ˜‚

cloud pond
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@elfin cedar its male, sure but i think all you need to do is change the archtype in the avatar descriptor and you're gucci

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wait that aint you

normal skiff
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hmm, Hotox
2 months ago
Hey, you don't have to fill in all the blank overrides in the AvatarControllerTemplate. If you leave them at "None" they will just use the standard animations.

cloud pond
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who did i ping

normal skiff
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but I'll try it anyway just for lulz

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but my overrides don't include the animations for the stuff they're overriding either

cloud pond
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wait ok so @peak relic what do you want me to show you?

normal skiff
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if this is really necessary then it's one more thing the SDK should be checking

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shit, I think Hotox probably knows what he's talking about though

cloud pond
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what do you mean recording

normal skiff
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nah, this doesn't fix it anyway, crap

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well, I know I have set the override, and I know the override has been saved into the scene now

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so the next question is, has the SDK actually put it into my avatar

cloud pond
normal skiff
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it's actually in both

cloud pond
normal skiff
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yeah

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everything except my overrides

peak relic
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@cloud pond what should be fine.

cloud pond
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?

peak relic
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That. Dam autocorrect

cloud pond
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ok

normal skiff
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maybe having it in both slots isn't ok?

cloud pond
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yea

normal skiff
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will try taking it out of sitting

cloud pond
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thats what i was thinking

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but i never really sit

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alright, im going to upload to see if it works

normal skiff
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now that was interesting, when I removed the sitting animation it deleted something else from my project

cloud pond
peak relic
cloud pond
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if you sent me that earlier i wouldn't need to bother you with so much lol

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but ty

peak relic
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That's true.๐Ÿ˜‚

cloud pond
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uploaded

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will be back with update

steep citrus
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does anyone happen to have/or know where to find a cylinder mesh for dragonball type "auras"? I need a nice transparent fade on a cylinder mesh for this to work

peak relic
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Only realised afterwards. Lol

cloud pond
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if it works or not

peak relic
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@steep citrus shouldn't particle effects do the job?

spiral sphinx
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anyone know any good particles that would look cool as wings on a gundam?

peak relic
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I've never watched Gundam so wouldn't know.๐Ÿ˜‚

spiral sphinx
steep citrus
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@peak relic do you know where I can find a tutorial of such? the only one I found I wasnt too impressed with. but I found a tutorial using Maya that made a cylinder mesh with a nice fade an used it as a texture an it has a great shape/detail quality to it

spiral sphinx
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thats the gundam

cloud pond
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@peak relic STILL NOT WORKING

steep citrus
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I dont have maya however

peak relic
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@blame K follow the vid on the audio part. Could be a part that I missed out.๐Ÿ˜

normal skiff
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no worky

cloud pond
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@cloud pond theres no sound

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im an idiot

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@peak relic theres no sound

normal skiff
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I'm gonna override all my emotes with the same thing to see what happens

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at this point I'm clutching at straws pretty much

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if only this shit were properly documented so that I had something to follow cough

peak relic
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My bad.will edit quick what you need to change @cloud pond

cloud pond
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wait so you figured out what was wrong?

glacial pike
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So I want to animate my character taking a stance, but when I start to add properties to the animation the character goes into this broken pose, does that matter at all?

steep citrus
normal skiff
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so if I put my stuff into EMOTE1-8, I can see that the custom override is being used because it tries to play the animation really really fast

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so only gestures are busted

peak relic
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@cloud pond

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Those ticks need to be corrected on both while recording is off.

cloud pond
steep citrus
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for anyone curious I believe I found a suitable blender replacement for aura making. here it is https://www.youtube.com/watch?v=4uGosqOisDI

ะ“ะฐะนะด ะบะฐะบ ัะพะทะดะฐั‚ัŒ ะผะฐะณะธั‡ะตัะบะธะน ะบั€ัƒะณ ะฒ Unity 3D. ะกะพะทะดะฐะฝะธะต ะฒะธะทัƒะฐะปัŒะฝะพะณะพ ัั„ั„ะตะบั‚ะฐ ั ะฟะพะผะพั‰ัŒัŽ ัะธัั‚ะตะผั‹ ั‡ะฐัั‚ะธั† ะฝะฐ ะธะณั€ะพะฒะพะผ ะดะฒะธะถะบะต Unity. Game effect tutorial. ะ’ั‹ ะผะพะถะตั‚ะต ั...

โ–ถ Play video
peak relic
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Much better.

cloud pond
peak relic
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That checked while recording is on and check the frames to make sure. Once done take recording off again and check the hierarchy again in case it jumps back to how it was.

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Ticked*

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Actually wait.

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Delete that and set it again

cloud pond
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the audio source?

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or the animation property

peak relic
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The animation property

cloud pond
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ok

peak relic
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The property needs to be set for that top box that had to be unticked to activate it.

cloud pond
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ah

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so it should work now?

spiral sphinx
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anyone know good particles i can modify for wings?

peak relic
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Hopefully.๐Ÿ˜

chilly girder
#

does anyone know how to get the lip sync working properly on a custom knuckles avatar? asking for a friend hehe

cloud pond
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@peak relic nope

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wait i think i figured it out

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on the animation itself it was marked at 0 cause i deleted it and put it back

peak relic
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Lol.

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Hopefully it works now.

normal skiff
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my character never seems to blink but maybe I just can't see that in mirrors

cloud pond
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didnt enable eyetracking on blender maybe

normal skiff
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nah, I did, for blinking only

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rotation required bones I don't have, but blinking only required shape keys which I do have

peak relic
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Did you test it on Blender?

normal skiff
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yeah

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I can't figure out how to see that particular setting in unity though

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visemes are properly here in the UI but blinking isn't

cloud pond
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still not working

peak relic
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When you rig the model on Unity, go to the muscle tab for the head.

normal skiff
#

oh, lol .. it has bound them, but not to eyes >_>

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Quality Software yay

hushed silo
peak relic
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@cloud pond did it set back in the hierarchy by chance? It tends to do that when recording gets activated

normal skiff
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no way, now it thinks I'm not a humanoid rig

cloud pond
normal skiff
#

huh

#

Transform 'LeftEye' not found in HumanDescription

hushed silo
#

help

peak relic
#

@cloud pond I forgot to mention tick play on awake.๐Ÿ˜ฃ

cloud pond
#

AEUIFBR

peak relic
#

For all

#

Thought I forgot something. Lol

normal skiff
#

mm, I don't get it, has it cached an old copy of the contents of the fbx file somewhere?

cloud pond
#

still a nope

normal skiff
#

clearly LeftEye exists because it's in the tree and I was able to bind it in the first place

peak relic
#

Check the animation property to see if play on awake stays ticked.

#

Both audio source boxes must be ticked while recording is on and the top box unticked when recording is off.

#

This audio story took me a whole day to figure out when I first tried it.๐Ÿ˜‚ @cloud pond

cloud pond
normal skiff
#

yeah okay, so I don't get it, binding the eyes doesn't work

#

as soon as I remove the eyes, it stops complaining

cloud pond
#

@peak relic do i check play on awake in the animation property?

#

i feel like i should just restart at this point

normal skiff
#

I've been doing that a bit, lol

#

I just reverted all the changes outside unity and reopened

#

you touch one thing and it breaks 4 other things

#

I try to bind some eye bones and the entire rig stops working

glacial pike
#

just dublicate your avatar, hide the real one, and test stuff on your test avatar, saves you from breaking stuff that you fixed earlier :p

cloud pond
#

but the thing im testing is sound files upon hand gesture animations

#

i can only test that by uploading and going in game

quartz summit
#

Hello I've got a quick question whenever someone has time. Fairly new to this but I made some anmation overrides for my avatar where the head moves. In-game though the head is stationary and continues to follow the camera during emotes. Not sure how to prevent this. Thank you for your time

glacial pike
#

it's an animation, you can determ if it plays by playing the scene with the animation, the linking of that animation to a hand trigger shoudn't be the problem right?

normal skiff
#

my emotes all do that too but I thought it was normal

quartz summit
#

That'd be a shame since one of my animations involves a skeleton spinning it's head around

normal skiff
#

like backflip keeps facing forwards the whole time while the body goes through the head

#

I've assumed it's because the head faces where the headset faces and I'm still facing forwards the whole time

quartz summit
#

I saw someone do a custom dab emote where the head moved independently I just don't know how that was acomplished and it looked like they didn't make it themselves.

cloud pond
#

prob from one of the public avatars

quartz summit
#

Seemed that way

#

It was the rainbow colord derpy-eyed mmd if that rings any bells

#

Can't find any resources online either

compact storm
#

Can I somehow trigger an animation on an object that my avatar is holding via a hand gesture animation that is on my avatar?

My avatar have 2 different hand gesture animations, 1 for making a small toy robot appear in my left hand and 1 that makes my own avatar smile. But I want to make it so that when I smile, my robot also smiles. The robot is it's own entity though that I've added to my armature and it looks like I'd have to create its own animation file, hence why I'm wondering if I can somehow trigger it from my smile animation.

eternal mason
#

im not sure, i know you could make another robot with a smile and semelesly swap the old robot with the new with a different hand gesture.

#

i have seen people pull out little versions of there own avatars and have them dance or be ragdolls and i have absolutly no idea how they do that lol

#

someone who knows how to do that might be able to help

compact storm
#

those are most likely working the same way my toy robot works but with either onload events and/or dynamic bones (to make them ragdolls). I'll experiment some more with this though, thanks anyway ๐Ÿ˜ƒ

#

feels like a waste to keep adding more versions of it to the avatar, but if that is the only way then I guess I'll have to go with it

eternal mason
#

im sure there is a way to do it, youve just got to figure it out ๐Ÿ˜„

#

do you know what the best way to go about making your own full body animation is? making it in unity isnt working out to well :/ i also have a chair as a prop in the animation. can anyone help? o.o

compact storm
#

not sure, I've so far only messed with minor stuff like changing the hand and face but this might be helpful for you

#

I've heard it's good for making your own animations

#

though it costs money

eternal mason
#

thankyou very much!!

#

im going to look into it

compact storm
#

๐Ÿ‘

shrewd moon
#

any idea why my sounds on handgestures is quiet

#

but not in unity?

chilly girder
#

I'm still confused to why I can't get the shapekeys to work in unity, when I change the value on them in blender they seem like they work fine. I don't know if it's the model or I'm missing something

normal skiff
#

problem is solved, it was the fingers

#

the warning about missing finger mappings unhelpfully doesn't mention that not having finger mappings will break your custom overrides

#

I'm gonna go propose a change to the SDK docs but I can't fix the SDK itself and whether VRChat actually read the support forum is dubious

chilly girder
#

Does anyone know what I could be doing wrong here? This model only came with this many visemes and I tried remapping in blendew with CAT's plugin to fill in the missing ones and the lip sync function still won't work.

mild pecan
#

u need to have them all

lean acorn
#

anyone know why a prop I try to disable-enable toggle refuses to enable via animation command?

normal skiff
#

I bet this will fix the eyes too

#

counterintuitively, when I finished binding the last of the right fingers, the warnings about the left fingers went away

#

and now I see no warning on the eyes

#

lolunity

mild pecan
#

O_O

normal skiff
#

yeah I know right

#

I had no warnings at all on the bind screen before I had all the fingers, and then as soon as I added the first thumb mapping, it wouldn't let me import it as Humanoid anymore

#

until I finished adding every single finger bone, and then it let me do it again

#

the error message was pretty confusing too

mild pecan
#

yea they usualy are -_-

normal skiff
#

I find it odd that it didn't auto-map both the Chest, and all the fingers

#

the fingers maybe I can understand why because it's a complex area

#

but chest was literally called Chest and it didn't pull it in

mild pecan
#

wow then unity fucked up lol

normal skiff
#

it always does, every model does this every time lol

#

this is the first time I had the pleasure of the finger thing as well but the chest thing seems universal

lean acorn
#

Can anyone help out with the issue i'm having?

mild pecan
#

sure

#

if u tell us the problem

quiet jacinth
#

Okay i have disproblem, i have these wings and want to set them as idle animation but i dunno what im doing wrong, i have tthe animation itself that activates the wings like 1 frame long, also got it in the customoverrides on idle tab, still doesnt work

lean acorn
#

I have a prop that i am trying to toggle on/off on animation, but when I disable said "prop", it doesn't work at all. If I enable it, then it toggles but the wrong way (animation activate hides it)

mild pecan
#

do u have only wings or a model too?

#

if u have both i think u need to add an animator to the wing part and add it there

quiet jacinth
#

huh? i mean i have the wings, which is a model

#

which has its own animation

mild pecan
#

oh i thought u added them to another model

lean acorn
#

Wait

quiet jacinth
#

i mean yeah

#

i want to add them to the character model

lean acorn
#

If you accidentally add something to the main model but not the clone one, then remove it back, would it still break the animation?

quiet jacinth
#

I have the model itself, and under it i have the wings

mild pecan
#

@lean acorn idk about that, i just made mine with the clone one to not get any unessesary problems

quiet jacinth
mild pecan
#

they are on 0

#

try putting them on 100

#

for 100% showing

#

than 0% showing

quiet jacinth
#

but isnt there only 1 and 0 when its "Is active"

#

the first dots are 0 the other ones are 1

mild pecan
#

idk have not worked with that yet

quiet jacinth
#

bruh

lean acorn
#

Wait

mild pecan
#

only made an animation where my avatar grab a gun/donut

#

and btw that question seems more like an animation thing, they might be able to help u better in there

quiet jacinth
#

well am i not there already

mild pecan
#

because i at least have not touched that thing to much

#

oh whoops

#

mb tough i was in avatar xD

lean acorn
#

How do you "update" an animation?

#

i.e save it again

#

I think I figured it out

#

Or does it auto-save?

quiet jacinth
#

i think it should automatically change when you edit the animation

lean acorn
#

if I open and close this animation, one of the features keeps defaulting to off

#

I think that's whats borking it, but i'm not sure

turbid harness
#

Any one know how to import a audio file for a gun sound?

#

nvm

pure roost
#

Uhhh has anyone seen or found a good guide for overwriting the basic walking animation in VRC? I have the walking and idle animations changed inside the animator and it's working inside unity but, they're mixing with the base animations only inside VRChat. Any help is much appreciated!

mild pecan
#

did u make a custom override empty controller?

pure roost
#

I duplicated the sample yeah. ;s

clear yew
#

Hi guys! My question is probably stupid, but ... Where can I get the custom animation files ".anim" like on this screenshot? :ั (sorry for bad English)

spiral sphinx
#

anyone able to help me with animation?

undone glade
#

@spiral sphinx Vr or desktop?

spiral sphinx
#

desktop, so itll be emotes

#

i have two in mind i wanna do, but cant figure out where to start

lean acorn
#

Question: Can you animate props?

undone glade
versed tulip
#

Hi all, Does anyone know a way of getting the Mixamo animations to use the feet IK (i.e. stop floating or clipping into the floor during the emote)

undone glade
#

Not exactly what you're looking for, but it will get you in the right direction.

versed tulip
#

Alternatively does anyone have a selection of VRChat ready animations?

undone glade
#

@versed tulip If you have VR majority make their own custom overrides I believe.

#

Desktop emotes will be a bit more difficult

#

But same process

versed tulip
#

I'm looking for the emotes in this case, dances etc... I can make my own but that'll take alot of time

undone glade
#

I don't know much about things such as mixamo animations unfortunately

lean acorn
#

Do you know if you can animate character attachments?

undone glade
#

@lean acorn What do you mean?

lean acorn
#

Like if I want something to move on animation trigger

#

i.e a box opening or something in your hand

fierce lake
#

ะผะพะถะฝะพ ะปะธ ะดะพะฑะฐะฒะธั‚ัŒ ะฐะฝะธะผะฐั†ะธัŽ ะบ ะพั€ัƒะถะธัŽ?

undone glade
#

Will likely be a shape key/body mesh in animations. Sounds simple enough, but will likely have to play with it a bit.

lean acorn
#

Thanks

undone glade
#

No problem, animations will be a lot of experimenting and playing with parts

proper sky
#

how i can put it cool dancing movements and where i can get it?

unique night
#

you have to use their skeleton/rig though

#

I haven't used it myself so not sure what the process is, like if its automatic rig or not

fierce copper
#

@lean acorn id love to help you with that but im currently having issues with it myself

#

i tried to 'grab' a scythe using one of the emotes but it'd keep glitching me in and out of the floor while doing so

#

if anyone knows how to fix the above stated problem please tell me btw ^

#

would be useful

#

idk shit about animation

#

screenshot ^

unique night
#

if its an emote, you need to repose it above the ground in unity

#

so the animator:root properties

#

just frame them at 0.0 to reposition it to where the original model is placed

#

in unity, animations by default place you into ground

#

its ok for gestures but not for emotes

languid lark
#

emote you need make full body animation for it

#

emote disable the IK

fierce copper
#

oh that actually makes sense....

#

i made this yesterday at like 4 am

#

following a vid

unique night
#

x_x get some sleep ๐Ÿ˜›

fierce copper
#

but he did it for hand gestures and didnt do anything about it

#

ah i just woke up

#

but now that u said that i realized i didnt because he didnt

#

lets see if this gets it to work then xD

unique night
#

๐Ÿ˜„ good luck

fierce copper
#

thank you

#

im probably gonna need it

#

xD

#

oh and 1 more question

unique night
#

its pretty easy, theres only 2 root properties in the animator properties

#

one for rotate and one for position

fierce copper
#

in the vid he made the animation last 1 second

#

but that was for a hand gesture

unique night
#

oh ๐Ÿ˜ฎ

#

could you link the vid?

fierce copper
#

if i want to do it with custom emote as in, without vr, does it have to last longer?

#

oh ya sure give me a sec

unique night
#

emotes last 10 seconds

fierce copper
#

i was going to open it anyway

unique night
#

gestures should be 2 frames only

fierce copper
unique night
#

oh thats 2 frames

#

if its where you time linked to

#

0.00 and 0.01

#

1 second is displayed as 1.00

fierce copper
#

oh ya thats what i meant

#

sorry i woke up like 10 mins ago

#

might not be tyhe clearest

#

xD

unique night
#

yeah, gestures have to be be 2 frames only since they are instant

fierce copper
#

mkay

unique night
#

but you can cheat and trigger other things

#

like another mesh with its own looped animation or particle systems

languid lark
#

you mke animatior controller be turn on with gensture

#

just need to be it own game obj

unique night
#

i asked in development-advanced but will ask here too:
Does anyone know how to trigger a one time spawn animation that transitions into idle? I know its possible to do a start animation into idle but I only want it to play on changing into that avatar.
so in order to replay that animation, i'd have to change avatars and back

empty wave
#

Can you make miximo animations loop? i ckecked the loop time and loop pose boxes but in game it wont loop

unique night
#

i personally haven't seen looped maximo dances in game so not sure

#

there is the 10 second limit to emotes aswell

fierce copper
#

@unique night so i just drag this up?

#

started from scratch again

#

i know this character isnt the best but i just want to get the emote working before i go and make it on the character i use alot

unique night
#

do it using the animation properties

#

let me grab a screenshot for you

fierce copper
#

ah, thank you! ๐Ÿ˜„

unique night
#

I've got it highlighted in the timeline and the little menu highlight is where its located in

fierce copper
#

do i alwayse use 1 to lift it up?

unique night
#

yesh

#

thats what i've done

fierce copper
#

like, is the default 1 to go back to normal?

unique night
#

y=1

fierce copper
#

mkay thnx alot! ๐Ÿ˜„

#

oh

#

i added root

#

and it automatically did it for me

#

thats cool, saves me some time

#

esp since it wasnt exactly 1

unique night
#

oh ๐Ÿ˜›

#

also

#

make sure the animation file has "bake to pose" checkboxes

#

ticked

#

so like click the animation file in the asset library so it shows in the inspector panel

fierce copper
#

oh i didnt know that, thanks ^^

#

give me a bit, im still working on bending the fingers

unique night
#

those checkboxes mean you can move your character about with the emote

#

otherwise it would stay on the spot

fierce copper
#

i cant find it O.o

#

oh

#

wait

#

nevermind

#

im stupid

#

@unique night in all of the options?

unique night
#

i did all 3 yeah, not sure if all are needed

#

but my emote works ๐Ÿ˜›

fierce copper
#

ah okay, thanks xD

unique night
#

the 1st one is for rotation, the 2nd for up and down, the 3rd for the other 2 position axis

quartz summit
#

Hello I've got a quick question whenever someone has time. Fairly new to this but I made some anmation overrides for my avatar where the head moves. In-game though the head is stationary and continues to follow the camera during emotes. Not sure how to prevent this. Thank you for your time

fierce copper
#

it keeps resetting me when i try to do it @unique night

#

like it still spazzes, but now i dont go back in the ground but it keeps like, regrabbing the scythe

#

as if the grab animation is looped, it doesnt let me walk either

unique night
#

is it an emote or gesture?

fierce copper
#

emote

unique night
#

emotes wont let you walk around with the controller, they lock player control over avatar

#

as for the loop, I'm assuming theres a loop option clicked somewhere, it shouldnt loop by default on an emote

#

oh, your "loop time" is ticked on that previous screenshot

#

actually, that shouldnt matter

#

mine is too apparently

fierce copper
#

wait so if i dont have vr gear there is no way that id be able to walk around with my animation?

unique night
#

my settings on the right hand side

#

even with vr headset you can walk around with an emote

#

its gestures only that allow it

fierce copper
#

awh

unique night
#

so in the animatio override its stuff like: fist, victory sign

#

point

#

etc

fierce copper
#

yah

#

oh wait u also stand still with those

#

thats actually legit

#

xD

#

is there no way to somehow bind a keypress to lets say a gesture though?

unique night
#

not that i'm aware of unfortunately

#

what you can do though, is create a seperate avatar with the scythe

#

and switch between them when you want to equip it

fierce copper
#

yah i figured

#

hmm thats a shame

#

๐Ÿ˜ฆ

#

i want VR stuff but its all like, 400 eur ๐Ÿ˜ฆ

quartz summit
#

I'm guessing what I was asking about isn't easy then. I've seen it done, though it's just I can't find anyone who's done it themselves...

#

The general consensus seems to be that's just how the emotes work

fierce copper
#

sorry id help if i knew how to but all im doing here is asking for help aswell, started testing with animations yesterday night

quartz summit
#

I made like 3 so far with prior knowledge of non unity-specific animation so they've got quite a bit of head movement. It'd be a real shame if they were unusable :<

unique night
#

it shouldnt stay stationary

#

if you have the head animated, it should move

quartz summit
#

When I play the animation in unity it works fine but in-game I've got control of the head even in emotes. I know it's how it usually happens but I've seen it prevented before

unique night
#

look at my timeline , 2 highlighted attibutes in blue

#

those control the head for me

compact storm
#

Rero, is the animation tied to a hand gesture or are you overriding, for example, backflip?

unique night
#

good question ๐Ÿ˜›

compact storm
#

cause I think those tied to hand gestures wont let you control the head

quartz summit
#

I've not got my VR yet so unfortunately it's an override

#

Specifically, sadness

unique night
#

oh ok

#

it should work then ๐Ÿ˜’

compact storm
#

ok, then you should be able to move the head

quartz summit
#

I know it's very confusing to me

unique night
#

are you animating using the animator properties?

#

or was it an imported animation?

quartz summit
#

Like I've animated proffesionally and they look great in unity they just dont move the head in-game :<
I made it myself with the animator

#

It's pretty easy to test at least. I'm a skeleton and the animation spins my head around

compact storm
#

I haven't tried creating my own animations that controls the head, however, I do have a dance that I've imported and used to override one of the default animations that do move the head around, and it works

unique night
#

so to go over the basics just in case you missed something:

  1. animated using a cloned temp model of the original
  2. in the animation timeline, you've animated using the properties> animation.(insert body part)
  3. Inserted the animation file in sadness in the animation override
  4. placed the animation override in the vrc descriptor component of your original model (in standing anim)
#

some people have placed overrides in the animation controller by mistake before

quartz summit
#

Let me check really quickly. Is the override only supposed to be attributed to the standing animation slot?

unique night
#

no, it can go in sitting too

#

its just to let people have seperate emote for standing and sitting if they want

#

if you want it for both, just place it in both slots

quartz summit
#

What should be in the animator's area besides the model?

unique night
#

what do you mean?

quartz summit
#

here is what I've got, the override was also in the animation controller so I removed it.

#

*animator

unique night
#

yeah dont put in controller

#

keep that none

#

if you want headspin whilst sitting down

#

place it in custom sitting anim too

quartz summit
#

I suppose I'll try with just that changed

#

Don't want to muddy the control

unique night
#

hopefully it works, cant think of anything else that might be causing issues

quartz summit
#

Thanks for the assistance in any case ๐Ÿ˜ƒ

unique night
#

let us know if it does fix things ๐Ÿ˜ƒ

quiet jacinth
#

Alrighty i hope some one can help me with this, I've got wings that are animated but the problem is that the animation only plays when i look at certain directions, but stop playing when im facing straight forward towards the mirror for example.

#

I had this same problem last time by making the bounding box smalle than the characters, but now i have like fuck ton of bounding boxes on the model

#

the character model

#

is there any easy wai to fix this,

unique night
#

if i remember right, it wasnt particles was it?

#

but a mesh animation?

quiet jacinth
#

mesh animation

#

yes

unique night
#

i think its the angle at which is stops rendering to you

quiet jacinth
#

i tried making the bounding box big, then small af but still same problem

unique night
#

have you asked others if it works?

quiet jacinth
#

no, it works on the other wings

#

when i face at any direction they work

#

but these wont

#

last time i fixed it by messing with the bounding boxes, made the wings' bounding box smaller than the avatars

#

but now i have fuck ton of them thats the problem, im just wondering if there's soem fix

#

or something

#

atm the wings are under the spine in hieararchy

unique night
#

hopefully someone can help you out, im out of ideas for this problem ๐Ÿ˜ฆ

quartz summit
#

Yeah the head still doesn't move. Thank you though I didn't know you weren't supposed to change the animator controller

fervent niche
#

is there a video that shows how to do the animation overrides to change the finger gestures into facial animations?

unique night
#

A VRChat tutorial on how to override hand gestures and emotes with your own custom animations. It can be used not just for VR users, but for desktop users to...

โ–ถ Play video

Importing model - 0:37 Toe Removal - 1:37 Applying Shader - 2:29 Blinking Animation - 3:09 Animation Override (Facial) - 7:24 Avatar Descriptor & Viseme - 18...

โ–ถ Play video
#

@quartz summit damn ๐Ÿ˜ฆ

fervent niche
#

thanks! i could find them

#

couldnt**

unique night
#

@quartz summit could you post the animation timeline as a screenshot

#

is this the first animation you've tried? does anything else of the body move?

proven panther
#

Whenever I move it cancels my animations. I feel like I just missed something. Anyone have an idea what it might be?

undone glade
#

Do you have the play button at the top of the window on while doing this?

proven panther
#

yeah

undone glade
#

Keep that off

#

It doesn't save if it's turned on

proven panther
#

wait what

#

oh no im talking about in game

#

it cancels animation when i move with the track pad

undone glade
#

Oh. What kind of animation are you trying to use?

proven panther
#

holding items and weapons

mystic umbra
#

yo guys

#

do I need to attach the particle system to the body

undone glade
#

Make sure that all of your animators and weapon are the same setting and copied between the :00 key and the :01 key

mystic umbra
#

Because for some reason this doesnt show in game

proven panther
#

ok thanks

undone glade
#

That will activate on gesture

#

Also make sure you have no positions set or your avatar's body may be floating off the ground abnormally.

mystic umbra
#

when I set the particel system in the body

#

It hides the particle effect

#

Idk what to do

undone glade
#

Hit the play button at the top of your window and see if it plays through

mystic umbra
#

it doesnt

undone glade
#

How big is this particle effect by chance?

mystic umbra
undone glade
#

Size may be a factor after dropping onto your avatar

mystic umbra
#

Want me to increase it?

undone glade
#

You could try to increase it and see what happens.

#

I'm not too familiar with particles at the moment so I apologize in advance with help

mystic umbra
#

that didnt work

undone glade
#

I know normal animations and somewhat audio sound.

#

Assuming particles would be the same here

mystic umbra
#

yea these are custom made particle effect I made

#

wait

#

OH SH(IT

#

I think I know what happened

undone glade
#

And sometimes an "oh shit" moment is what's needed xD

mystic umbra
#

I think I needa make that ball into a material

#

as well as a texture

#

but I cant drag and drop it on my avatar ๐Ÿค”

#

so how tf do I made it a material

#

Idk why this works

#

And the other wone doesnt

undone glade
#

Right click in your scene and should be a thing for 3d objects

#

Such as sphere, quad, plane, etc.

mystic umbra
#

yup

echo gull
#

i was wondering does anyone know if and how i could change my idle sitting animation ?

somber kayak
#

Hey guys how would i duel wield a swords in my hands? is there any tutorials on how to do that?

#

I know how to do one sword , i was just wondering if it's the same process

unique night
#

same process

#

just place the other weapon to the other hand

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@echo gull read up animation overrides, i think idle sitting animation is just the idle animation in that override (except you place the entire override file into custom sitting anim on the vrc avatar descriptor)

faint sail
#

Heya guys. I know the basic of animations i've made a couple, but how to make an animation where you take off your hat and hold it? just a little stumped what keys I add and how to make the hat become hidden

unique night
#

make an object hidden using the active object property

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So for the hat, add property> go to the hat mesh property (not animator) and find the active object for it

faint sail
#

thank you!

muted prairie
#

Does anyone know the username of the person who made the one punch man avatar with the animations ? Talked two him two days ago but haven't seen him since, if one of you guys know, please dm me the username, thank you !

arctic quiver
#

Sorry haven't been here long enough to know

unique night
#

@muted prairie theres a twitch clip, will check that

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nevermind, the names were off in that vid ๐Ÿ˜ฆ

#

I assume you meant the one where he punches the meteor right?

muted prairie
#

Yep, he showed it to me and his heat distortion particle effect looked great, wanted to ask him a few questions

echo gull
#

@unique night thanks for the help. i found how to change it and there is a change ingame, but sadly it is not animated. only a not moving stance

unique night
#

no prob, check this tutorial out for further help, its for non humanoid avatars as they need all their animation created:

#

it might have some more answers for you

echo gull
#

will do cheers

wintry matrix
#

Is there best practices document for using emote/mocap in unity/vrchat? I have some great looking motion that's cleaned up and looks good in unity but by the time it makes it into client it's pretty bad. Been messing around with compression and key settings and setting no compresson makes no impact, is there a cap on motion size? I know there's a 10 second or 300 frame limit?

#

or do I need to limit the fps to 15/24 and not use 30?

unique night
whole granite
#

56 does anyone have the animation asset on unity, I need someone to do me a favor because I'm poor.

unique night
#

what animation asset?

tired hazel
#

does anybody know a way to play long sound from very short animation? to keep it running after animation finishes

primal lodge
#

im trying to do an particle effect that i can toggle on and off somehow. easiest to just overwrite a hand gesture or smth? i know how to add props and stuff with hand gestures. first time i try out particles

ivory lodge
#

anyone got experince with audio on avatars?`

unique night
#

@primal lodge gesture overrides will stop the moment you let go of that gesture so thats one way

#

@tired hazel extend the animation until the sound ends is one way

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@ivory lodge what do you need help with on the audio side?

ivory lodge
#

sometimes when I shoot my gun I get these loud audio spikes ๐Ÿ˜ฆ

unique night
#

whats the audio attached to?

ivory lodge
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the gun

unique night
#

could it be that the gun is sometimes too close to you

#

so it could be the radius thats the issue?

ivory lodge
#

no I don't think so

echo gull
#

me again ^^ anyone know if the bunny ear animation (the one the derpy character one has) is on mixamo? and if so what the name is ๐Ÿ˜›

ivory lodge
#

if I stand and shoot on the same place a few times, sometimes i get this loud spike for a split second

unique night
#

@echo gull something that sounds like caramel XD

#

cant rememeber the spelling

ivory lodge
#

feels really random

unique night
#

can you try other sounds just to see if its the sound file itself

#

also what are your sound settings?

tired hazel
#

@unique night but this is the point, i want sound to survive the animation

unique night
#

is it an emote?

#

or a gesture?

tired hazel
#

emote, i want it to be as short as possible

unique night
#

i think custom emotes lock you to 10 seconds of wait time anyways right?

#

like you cant move until those 10 seconds are up?

ivory lodge
tired hazel
#

i dont think they lock

unique night
#

@ivory lodge settings are quite similar to my own. I have my gain set to 20, and the maximum stat below it to 2000 (whereas you have it at 4.5)

ripe carbon
#

Can you overide walking animation?

unique night
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@ivory lodge but my max distance above the gain stat is 5

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@tired hazel hmmm, im not sure to be honest if its possible to keep the sound running after the emote ends

#

@ripe carbon yeah you can, you can replace every animation in the game

#

via animation override asset, it'll list all the animations you can replace

#

check this tutorial out:

#

its for a non humanoid avatar

#

which requires new animations for everything

ripe carbon
#

thanks will try, been trying to fix this borken ass model for too long

mystic umbra
#

SO

#

my dynamic bone scripts work in unity

#

but not vr

#

Anyidea why?

blissful frigate
#

@unique night @echo gull caramelldansen

echo gull
#

hmm i can't find it on mixamo ... anyone have the emote as an fbx?

unique night
#

might be an mmd dance

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@mystic umbra might be worth asking the same question in scripting too if you dont get any answers here

mystic umbra
#

yue

ripe carbon
wheat lion
#

anyone know a good gravity for dynamic bones? and also a good inert so my tail does not jiggle as much?

sterile lotus
#

i hope this works

#

im adding fire breath ๐Ÿ˜›

unique night
#

@wheat lion asking a friend who's used dynamic bones if no one gives you an answer before then

echo gull
#

ok i'm at a loss here ... i found the caramelldansen as an .vpd file, but i can't figure out how to get this into unity FeelsBadMan

scarlet wave
#

do u know guys by any chance how to upload constant animation? so like heli blades loop or smth

tough cradle
#

hullo vrchat discord i am in need of help

#

how does one make mouth move while talking and make the eyes blink?

unique night
#

@scarlet wave you can add an animation component to any mesh thats looped, similar to blinking. so look up tutorials for blinking

#

and then apply it to whatever you want on loop

scarlet wave
#

will it work for generic rig?

unique night
#

yeah animation component is something you just ass on to any mesh

#

can be a weapon that has the animation on it too

#

@wheat lion hope this info helps, i have no idea on this but my friend said this:

"Settings I use top to bottom are 0.5, 0.1, 0.1, 0.9
It's a decent starting reference anyway
Tweak from there for perfection
But for dresses it's way too much. Only hair
I think gravity is within those 4 but not at unity right now to check. Otherwise ice been using the default"

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@tough cradle Visemes will handle both

#

let me grab a tutorial for them

wheat lion
#

ughh

#

gravity?

unique night
#

according to him its one of those 4 values

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"I think they're the base setting most start around going by the avatars I've seen
Tuppers recommendation. Guy seems to know his stuff better than most"

#

you create the blinking with this tutorial too, finding another tutorial link for applying the blinking

#

the vid should cover the entire process to be honest

#

but the first link has image examples you can refer to easily

ripe carbon
unique night
#

could be related to the idle animation

#

its positioning is probably where it resets

#

just a guess

#

the first frame of the idle i mean

drifting portal
#

Does anybody have the breakdance animation and twerk animation that I could use?

#

Or if there is a place to get them that would be fine.

unique night
#

mixamo should have them i think

#

i know it has a ton of breakdancing ones

drifting portal
#

I'll take a look. Thanks

ivory lodge
unique night
#

oh yeah, thats odd

#

try other sounds if you havent

#

to see if its the sound file itself or not

ivory lodge
#

okey ๐Ÿ˜ƒ

unique night
#

will be offline for a bit so i wont be able to reply for a while

drifting portal
#

@unique night I'm either stupid, or I'm not. I can't seem to figure out how to download the animation by its self.

#

I can only download the model doing the animation. Not the animation itself.

sharp torrent
#

You guys know of any good particle effects for a laser beam?

earnest marlin
#

So how exactly do I go about getting extra emotes in addition to the defaults? They feel a little bit limited in application.

sterile lotus
#

how do i copy a unity file

#

with everything in it

drifting portal
#

Mixamo dosnt seem to allow downloading just the animation anymore. Darn

languid lark
#

@drifting portal you can download animation

drifting portal
#

How?

#

@languid lark How?

languid lark
#

click on animation hit download button

#

it bake into the model

drifting portal
#

But I just want the animation. Not the character attached to it.

sterile lotus
#

i have made a model with effects how do i upload it without getting rid of the one without the effects

languid lark
#

just upload random model

#

click animation just set download like that

drifting portal
#

Ok

#

So I saved it. But how will the animation work if it's a fbx file?

#

It's just showing a little blue box icon instead of a play button like the other animations.

wintry matrix
#

@unique night yeah I saw that video it doesn't reall yhelp .. plus the guy deletes his toe bones for some reason and wonders why his toe/feet deformation is messed up ๐Ÿ˜„

#

there some form of sampling issue

cloud pond
#

im trying to put some audio on 2 of the default hang gesture animations but it doesnt seem to be working, can someone help?

wintry matrix
#

like there's a definate frame/time limit but.. uncompressed in unity should yield full frame rate, but in vrchat? I'm not sure something is going on if I can go into an empty world and have a nice mocap data turn into mush.

cloud pond
drifting portal
#

@languid lark I think I figured it out.

silent radish
#

I saw a friend using the pen ability in game without any pens around, is this something you can do with animation override?

ivory lodge
obsidian slate
#

seems like it always rotates around Y axis

frosty oyster
#

why is my character shaking violently when i use an animation override to pull out a gun

hot orbit
#

How do i use animas from mixamo, every time i import an animation it just plays the first frame then ends.

#

Do i have to tweak it in some way?

cloud pond
#

How do I add an audio file to one of the default animations (VICTORY and HANDGUN)?

dusty cobalt
#

I want to add small pet to my avatar and It's currently not possible to make it not rotate with my characters movement. I want to be able to look at it while it does animation behind my character, but unless im sitting on a chair it's not possible. Anyone knows any work around this problem?

void crown
#

my custom walk animation is being blended with the games default walk animation can this be fixed
i wade all walking side ways and backwords animation

frosty oyster
#

dang i have no clue how to fix it i tried everything

ivory lodge
#

can I use the trail renderer in vrchat?

#

to like draw with my fingers?

languid lark
ivory lodge
#

@languid lark ty ๐Ÿ˜„

languid lark
#

it let you draw like in predestation room

ivory lodge
#

cool

gusty oak
#

Are there rules against particles etc? like if I wanted a sword to glow, or emit something from it, would it be allowed as long as it isnt too ridiculous

peak summit
#

Just don't lag people out

#

Or be obnoxiously large and constantly on

gusty oak
#

just wanting to make like a light glow around a sword

sudden bane
#

anyone happens to know if the swing bone asset works on models with the simpleavatarcontroller instead of custom animations?

peak summit
#

Constantly on particle effects that use a lot of polys will lag people

#

But a minor thing like that won't be an issue @gusty oak

gusty oak
#

oh ok thanks

wintry matrix
#

@hot orbit to use mixamo, upload your character fbx to mixamo, choose aniamtion and download it as a fbx

#

When you have your working avatar in unity, you can inport the fbx from mixamo it may have a character duplicate in teh package which is fine, just set it to humanoid and map it accordingly [eg remove upper body mapping and move that joint to the mapping below it or whatever if thats needed it]

fallen locust
#

So i had my thing rigged to humanoid but it wont use VR chats animation set why?

#

my model

wintry matrix
#

now you have a unity file with your avatar, and another copy of the avatar witht he motion, if you go inside you can tweak motion settings on the motion asset, then ctrl-D to duplicate it to remove it from the imported fbx, you can plug that motion into an animation override on your avatar.

fallen locust
#

that was for me correct ?

hot orbit
#

Is there a certain limit of time an animation can have?

wintry matrix
#

10 seconds @ 30 fps [300 frames]

hot orbit
#

Also is there a way to disable auto rigging on mixamo, since some of my avatars dont get mapped

fallen locust
#

@wintry matrix was your msg right below mine for me ?

wintry matrix
#

but .. there seems to be a compression/sampling issue that I'm bumping into, when I'm in mixamo and unity the mocap looks fine, but when I play it on client side the mocap is .. missing /skipping a lot of frames...

#

I was talking to @sir gay

fallen locust
#

ok well then in unity is there a generic model i can rig my model to to get the animation to work cause i put my model in to unity and it was just stuck in T pose

wintry matrix
#

if ti doesn't get mapped you may have issues with the avatar in vrchat maybe? I built my rig base from the mixamo template.. the rigs "just work" and it works with full body capture [a lot of the avatars out there won't work with full body tracking due to jacked up bind poses and transforms]

pure ledge
#

anyone hapen to have the vive controller gestures?

cobalt lance
#

Is there a shader in unity that makes a picture rotate?

languid cargo
#

how do you view your model's idle animation in unity again

elder palm
#

is it possible to do animation-type stuff without a vr headset?

sonic tiger
#

emotes work fine without vr

elder palm
#

i'd love to like, make my tank fire

#

but i dont have a headset

sonic tiger
#

Use an emote

elder palm
#

i can set an animation override to an emote?

#

huh

sonic tiger
#

Yep ๐Ÿ˜ƒ

elder palm
#

sweet, thanks

#

are there any tutorials or stuff on how to do animation overide for vrchat?

fervent elm
#

Hi question, is it possible for me to have a particle effect only occur during an emote

sonic tiger
#

Yes!

#

In the Unity animation, you can add the particle emmiter active property (or the emit rate directly for a smooth transition)

#

@elder palm Yea there should be pinned tutorials here

#

err. in the avatars channel

fervent elm
#

@sonic tiger i dont quite understand

elder palm
#

ah, thanks vilar

sonic tiger
#

So in unity animations, you can add any property to animate (please do one of the animation tutorials for VRChat to get a feel for it)

#

These properties can include particle properties, so they only trigger during the emote