#animation

1 messages ยท Page 12 of 1

unique night
#

@mortal creek the animation timeline has properties for materials

#

when adding a property go to skinnedmeshrenderer on the desired mesh

fluid light
unique night
#

dont worry about it

#

mine is 4.3 degrees out

#

and have no issues with my avatars

#

its only a problem when its red

#

yellow is just a warning

fluid light
#

okay

#

ty my friend

mortal creek
#

@unique night On blender o unity?

#

im confuesed ><

unique night
#

unity

#

im sure theres a way in blender but I've never used it so no clue ๐Ÿ˜›

steady plover
#

@fluid light if it does cause an issue though (it does for some people), just go into blender and rotate the hip bone by 180 degrees (upside down)

mortal creek
#

@unique night I want to put like a galaxy or stars moving on a character jacket ๐Ÿ˜„

steady plover
#

i think you a can get a shader to do that

peak summit
#

@opal lodge did you attatch it to your base in a parent

#

Er. Did you attatch it under a bone or something

#

I'm having the same issue

midnight flame
opal lodge
#

I forgot to attach it to the original model

#

I only added the sound to the copy. Was stupid af of me

midnight flame
#

anyone know what that means

steady plover
#

@unique night I cant find the bake to pose checkboxes in the animator file's inspector window

peak summit
#

I have the sound system in the original model

#

But it's not playing

#

@opal lodge does it need to be on the armature?

opal lodge
#

It can be anywhere from what I've seen in videos

peak summit
#

Weird because mine isn't working ; -;

#

Does the animation have to be as long as the audio clip?

opal lodge
#

No. Animation override for gestures is only 2 frames big

#

Is the autoplay check on?

#

Play on awake

peak summit
#

Play on awake is on

#

If I enable the audio source and press play it plays

#

in unity*

fluid light
#

guys is it possible to put the blue lightning animation on to vr chat character

#

from 47 seconds

#

47 seconds up to 1:04

plush jungle
#

hey i have made an animation to pull out an apple

#

how can i reuse this animation for my next one ?

#

like to pull out a sword

steady plover
#

just do what you did last time but with a sword?

plush jungle
#

yeah but i dont want to trag all the animators in again

sullen saddle
#

Is it possible to move the position of your feet during an animation? I'm trying to animate a model in the air, and everything's working to a degree that i'm happpy with, except my feet, they twist inside my body when idle during the animation

steady plover
#

Im busy spinning on a glowstick

sullen saddle
#

I assume this is tied to the players position in the world and it wants to keep the feet on the floor as much as possible, can it be overridden does anyone know?

plush jungle
#

ok found it

#

:D

steady plover
#

I dont know, but with one my dance animations, it does an animated jump, and the feet worked fine

#

in the air

sullen saddle
#

thats different to animation overrides though

#

you lose control of your avatar during the dance emote

peak summit
#

My animation override is supposed to play a soundfile and it isn't working.

surreal mauve
#

how do i make a my avatar pull a sword out

hardy mural
#

You guys ever run into a problem where all your naimations work in unity but dont in vrchat?

errant oar
#

Interesting... my body is gone

#

wow what the fuck
I saved the scene as a new version
deleted the animation
and it deleted it all for both versions
there goes about 4 hours of work
fan-fucking-tastic

quaint crystal
#

@hardy mural i have this exaccctly problem right now

#

exact*

hardy mural
#

Ive done 10+ models befre

#

with cool animations

#

Im 100% sure im doing it right

#

its legit just not working

torpid olive
#

can i somehow change it that the sitting animation doesnt move my arms?

weary cargo
#

do i create an other copy of the model ( a third one) if i want to make more then 1 animation?

#

or do i use the same one as the first animation?

fluid nimbus
#

I wanna add a hand gesture that makes a prop show up (like a gun or something), does it count towards the 20k tri limit?

hardy mural
#

the prob counts yes

#

prop*

weary cargo
#

Lessgently, u know answer to my question, seems u know what ur doing

#

?

hardy mural
#

i usually make a third

#

from the base model

weary cargo
#

ah alright

fluid nimbus
#

darn, i already decimated my model down from 61k to 19.9k ๐Ÿ˜ฆ

hardy mural
#

but im 99% sure particle effects are bugged when uploading

weary cargo
#

i accually got it to work yesterday, after 8 hours

hardy mural
#

did you mess with the hands/face @fluid nimbus

fluid nimbus
#

no

hardy mural
#

thats good

fluid nimbus
#

made sure not to touch those

hardy mural
#

did you get rid of the dancing keys if you got an MMD that is

fluid nimbus
#

didnt delete any important keys

tidal zodiac
#

Does anyone by any chance have a galaxy shader for the avatar?

dark zealot
#

someone know how i can make the Drawing animation?

peak summit
#

Do particle animations add to the polygon count?

#

Or nah

#

If they aren't constant*

cyan sparrow
#

Is there a way to make it so that when you go into the animation creator in unity the model doesn't move out of the default T position?

languid cargo
#

create a duplicate of your model and keep creating duplicates whenever you need the T position

cyan sparrow
#

Er, I mean I need the T position as the origin of the animation.

#

Because it would be significantly easier to work from that position than this weird curled up position it gives me when I start making anims

errant oar
#

You can create an empty game object and put everything after the object

#

that worked for me once

#

now doing it breaks the whole character to the point of only being able to be fixed by reloading a save

#

so it may or may not work, try at your own risk

#

I lost 4 hours of progress thanks to it though

clear yew
#

can someone who has added gunshots effects to their weapon pm me?

cyan sparrow
#

@errant oar were you talking to me or?

errant oar
#

yeah I was

mortal creek
#

Hi again guys

#

Look i have dynamic bones on my char but i want that the mesh dont get into the other

#

like the hand in the skirt

#

or the long hair into the skirt or the back

#

how do i do that?

clear yew
#

aye so when I do an override for an expression etc. model keeps blinking

#

way to stop that?

#

it's probably something simple just can't think of it

#

totally figured it out nvm

#

for anyone who doesn't know I guess-- you just add the mesh renderer for blink and keep it from happening for the loop

cyan sparrow
#

@errant oar I don't quite get how that would help? Sorry

hardy mural
#

the particle system and light are off until the animation starts

#

In unity it works perfectly in the game scene play

#

but in game it does nothing

#

i put it on the overide emotes and put it on my character

cyan sparrow
#

Also how do I stop the hips resetting to 0,0,0 when you make an anim?

hardy mural
#

It's legit just not working

#

You don't

#

Thats why you make a dupe of your body

#

for animations

cyan sparrow
#

Yes I'm working on a dupe

hardy mural
#

yeah then it doesnt matter

cyan sparrow
#

But won't that play my animation @ 0,0,0 in game?

#

So, in the floor?

hardy mural
#

not unless youre running it on an emote button

cyan sparrow
#

I am making custom emotes so...

hardy mural
#

if youre trying to hold a weapon

#

or something you will be fine

errant oar
#

Less did you make sure to put it on the characters actual body?

cyan sparrow
#

I don't have VR, I want to make custom emote animations

errant oar
#

The main instance

hardy mural
#

yes it is on my characters actual body

errant oar
#

Is your face count too high?

errant oar
#

If the emote makes your faces go over 20k I'd imagine it just wouldn't work

hardy mural
#

emotes are built into the face

#

they dot add polys unless you removed them in decimation

errant oar
#

Oh so it came with the model?

hardy mural
#

normal emotes do yes

#

like smiling and what not

#

if they were an MMD

clear yew
#

I'm trying to turn up this audio trigger i have on my avatar but when I go to upload it keeps limiting it back to .5

errant oar
#

hmmm

#

I'm not sure I'm still learning animating myself, sorry

#

you've been helpful to us so sorry I can't return the favor

hardy mural
#

Sparks

clear yew
#

ye

hardy mural
#

it will always go back to 5

#

.5

clear yew
#

Aw I can't turn it up?

hardy mural
#

for "safety"

#

you can put it into audacity and boost the volume

#

but it might distort it a bit

clear yew
#

Damn cause like I hear it super super SUPER faintly when I activate it in VRChat

#

Like super

hardy mural
#

yup

#

happened to me too

clear yew
#

How'd you fix it?

hardy mural
#

i boosted it in audacity

#

its still quiet

#

if im in any world with music you cant hear t

#

it

clear yew
#

hmm

#

Alright

#

I'll just mess with the volume

#

Cause like you have to be in the most quietest spot in VRchat to hear it lol

#

It was sooooo quiet

hardy mural
#

yup

#

happened to me too

cyan sparrow
#

Is there a way to set the transformation origin of an instanced prefab in Unity to different point?

hardy mural
#

transformation origin?

cyan sparrow
#

The location which acts as the center for translation and rotation etc.

hardy mural
#

oh, i do not beleive so, it doesnt have a 3d curser like blender

cyan sparrow
#

oh ok, so I have to center it properly in blender

hardy mural
#

i just the XYZ mover to get it into place then rotate

clear yew
#

Did you have to amp your audio up by a lot?

hardy wagon
#

have anyone added particlesystem to the armature that uses gravity?

hearty sapphire
#

I have an issue that I'm sure people have run into. I just added a weapon to my hand and assigned to an emote. It works fine when standing still. However, when moving, the alking/running animation overwrites the hand animation and the weapon disappears. How do you keep this from happening? Do you overwrite the walking animation with one that does not affect the hands and fingers?

lavish echo
#

If I wanted to have an avatar with a sword on a sheathe, and have the character unseathe it to hold it instead of having it teleport to their hand, is it possible to use the override for the gestures to do that? I've created an animation but it instantly teleports to the hand, skipping the animation

trim dagger
#

apparently this now has 300 views out of nowhere

#

i just made it for a few people

#

this is the basics on how to add guns and shit into vrchat

sterile lotus
#

ooh ima bookmark that video ๐Ÿ˜› thx

trim dagger
#

ye

lavish echo
#

Umm, sorry if your video does cover it. I do understand how to make something like a weapon spawn in your hand. The question I had was that I wanted to have a sort of drawing animation, if that is even at all possible?

trim dagger
#

oh

#

yeah but its complicated

lavish echo
#

Any chance you could point me in the right direction? Don't need a complete guide. I've tried creating a drawing animation that doesn't loop and set that as a override. But in game it goes straight to the last keyframe

clear yew
#

my audio wont play if I do the gesture that triggers it but if I keep the audio source check it'll play automatically

grim fossil
#

trail of particle ingame is near my feet and will make a trail but it wont come out of my hand which is where i put the particle

trim dagger
#

sparks

#

i cover audio really quickly in my vid

#

you should copy my settings for best and max audio :^)

clear yew
#

oh uh

#

got a link to your vid?

#

@trim dagger

trim dagger
#

scroll above

clear yew
#

oh okay my bad ^^;

trim dagger
#

around 38:10 ish

#

or something like that

#

37:00 idk

#

literally all i did was record and upload and uneditted thing and so many ppl watchedit lol

clear yew
#

Oh you attatched the sound to your awp?

#

I'm doing the same thing

#

just with a guitar and a song

#

Also did you attatch the audio source to a difference gesture or kept it the same since it's attatched to the awp

trim dagger
#

same

#

i just have it play whenever i have my awp out

#

man someone better pin my vid

#

:^)

#

here it is again vrchat team ur welcome

clear yew
#

Yeah that helped alot with the audio

#

thanks a bunchiessss

trim dagger
#

ye

clear yew
#

well didn't work

trim dagger
#

what didnt work

clear yew
#

I took out my guitar but the sound didn't play when I did the pointing finger gesture

#

also does the audio have to be mp3 or OGG

#

cause the other vid i saw said ogg

ionic basin
#

I've added a weapon to my avatar but it says it's outside the bounds. Does that mean the weapon is too large?

warped pelican
#

is it possible to use custom walk cycles on my avatar

#

let alone, is it recommended?

lavish echo
#

Also. If I use the Unity Animator to make an emote, the avatar sinks through the ground while performing the emote. What can I do about this?

errant oar
#

An override can only be that many keyframes or it won't work, the complex animations use the override animation to trigger another animation placed on a hidden object that plays when it is enabled at start.

#

That's a method to make an animation with hand gestures longer

#

can someone explain to me exacly how to do this?

peak summit
#

How do I make particles black?

ionic basin
#

I have a weapon on my avatar but moving makes it go away. How do I make it stay?

warped pelican
#

i imported my own walk cycle into Unity from Blender

#

how do I implement it into my VRChat avatar

dense kayak
#

How do I do an emote override?

gray stump
#

Or are there some more specifics to emotes?

dense kayak
#

I am watching this, but it seems a bit different from what I have

#

I dont have "MyCustomAnim"

gray stump
#

The tutorial should mention where to find it in the VRCSDK

dense kayak
#

It never did

#

@gray stump Its in a place called "Elmino" in the VRCSDK but that isnt in mine

#

Wait

#

It isn't even in the VRCSDK

#

???

gray stump
#

What timecode is this at?

dense kayak
#

@gray stump He starts the emote override at 13:17

gray stump
#

That folder appears to be his avatar itself, so the tutorial assumes you have some animations ready to slot into them already

#

I've never used mixamo, but I believe it has the options to bake some animations into the model?

dense kayak
#

Yes, but when I do, it takes the model out of the t-pose, so I cant descript it correctl;y

#

So I have 2 seperate models

#

One with the animation and one without the animation

#

I have the one without the animation in the scene

#

I cant move the dance animation out of the 2nd model though

cyan sparrow
#

So this animation I have translates my body forward, and this works in Unity. But when uploading to VR Chat the animation happens on the spot and no full body translations happen

gray stump
#

@dense kayak The animation should be in the avatar itself, or wherever you saved the animation file, should be able to slot it into the overrides of the other one.

#

@mortal creek Mirrors can't really handle seperate meshes, aslong as they're seperate you won't see them properly in mirrors.

mortal creek
#

damn

#

lmao

#

okay XD

gray stump
#

You might want to consider combining them for the sake of everyone's FPS

mortal creek
#

Hahahahahaha

#

thank you

fluid nimbus
#

does anyone know how to have a gesture pull out a prop (gun) and play a sound (gunshot) without it playing on activation?

#

I already managed to get the gun to appear on gesture, but i dont want it to fire as soon as i take it out

gray stump
#

Just make it so the sound emitter activates on a different override.

cyan sparrow
#

Anyone know about my issue?

fluid nimbus
#

so like, if I had gun enable on the Handgun gesture, and sound activation on Fist gesture?

#

is it possible to do it on the same hand without the gun going away?

gray stump
#

You could call the gun override on one hand, and fire with the other hand perhaps.

#

I'd be careful with using the fist gesture, as you might accidentely shoot every now and then when interacting with menus.

fluid nimbus
#

oh true

#

that would be annoying

#

alright i'll try it, thanks

cyan sparrow
#

Has anyone here done emote overrides?

rancid dagger
#

Guys could i commission someone to make me a model with magic powers and stuff?

mystic umbra
#

Can anyone teach me how to make a texture file with a transluecent particle?

tropic steppe
#

Do xps files not have blendshapes?

#

been trying to figure out how to make xps models blink but im getting no where

west zealot
#

wasnt sure where to say this but, anyone know how do rock and roll gesture with oculus touch?

cyan sparrow
#

Anyone have experience doing emote overrides?

vagrant mango
#

any tutorials on mesh switching of the entire avatar instead of fingure jestures?

#

gestures?

#

my avatars are sub 800 polly so size isnt a issue

#

btw sub 800 looks so sexy and ps1 esque

uneven flare
clear yew
#

question: can animations go over poly in any way?
like should i be saving poly room for animation stuff in future or is it not a big deal?

mystic umbra
#

I think one particle = one poly

#

and im talking about one of those orb particle you start out with

#

custom particles will have different poly numbers If I was to guess

#

has anyone here make a custom particle effect?

#

I have a 2D image I wan to turn into a texture file so I can make that texture file into a particle

#

but I can really figure out how to go about it

clear yew
#

cuz i've seen fancy stuff, like in a stream i saw someone with a megumin model (not the lowest poly in the world) who could spawn a world around with particles everywhere (raising light orbs), some music, animated water below, and the scene expanded on forever into the distance

#

cuz i have a model that's probably only gonna barely squeeze under 20k if lucky, but would love to do epic anims for it too if possible

brisk robin
#

Keo it's just like making a particle system in Unity. You make an animation to enable the particles and do an animation override to use the animation, this guide here can teach you all about the particles, can't really demonstrate it myself rn cause im not on my computer

#

i know its an hour long but.

#

eh, you can read about it somewhere.

mystic umbra
#

does it teach you how to texturize

#

a jpeg file

brisk robin
#

you can just replace it as a png or jpg

mystic umbra
#

im a little lost but ill definantly look at that

brisk robin
#

You just add a material to the particle system, make sure the texture is considered GUI so that there's transparency.
going from my little to no experience in unity

mystic umbra
#

I think that makes sence

brisk robin
#

Also, does anyone know how to make animation overides serperate to each hand?

#

Like I want animation overrides different to my left hand than my right hand.

#

Or is it some kind of animation trigger..? Like a KeyEvent? But then again isnt that on an object, not an avatar?

cyan sparrow
#

Anyone have experience using these mixamo animations on their VR chat char?

#

I can get them working perfectly in Unity but they break in VR Chat

brisk robin
#

Just found this video (not mine obv)

woeful rapids
#

Anyone know if it's possible to adjust VRC_Avatar Descriptor View Position with an animation?

Like if I make myself hover up and down. Can the View Position be changed to stay in the correct position?

cyan sparrow
#

@brisk robin That is literally what I did but the guy never shows the anims working in VR CHat. They work in Unity just like he shows but when you go into VR chat everything is borked.

brazen badger
#

@woeful rapids probably, since animations allow you to change any value, including scripts

brisk robin
#

@cyan sparrow I don't know what you mean by borked. . _.

#

Make sure that you've replaced the animation controller with a preset animation controller with all the correct animations.

cyan sparrow
#

I mean they don't look like they do in Unity

#

They're all screwed up in VR Chat

#

You don't move at all like you do in the unity preview of the animation

#

Furthermore the emotes don't seem to allow any kind of hip translocation

#

So emotes like dances where you move around happen on the spot

#

My idle and walk animations look great in Unity but in VR chat the movements do not work, my character's hands aren't moving right. The idle ends up making my character look like they need to pee because the legs/feet keep bopping up and down, etc.

#

None of that exists in the Unity animation.

cold shard
#

So i can get my avatars to work and look fine in game but i'm not sure how to get them to move their mouths when speaking, think i missed something

pastel hill
#

how do a show/hide a mesh model as a emotion?

vagrant mango
#

so do you keep animations when moving to a characture controller

#

they seem to dissapear from the fbx model

hidden stream
#

Hello, i have a problem with CATs plugin animations, i can create the eye tracking and i have the shape keys but when i export them to fbx and import them into unity there are none

#

Doed anyone know why?

kindred crest
#

ok so, I have a problem with animations triggering in vrchat when I havent even made any yet for the avatar. the Face is making emotes even though I havent even binded anything in the override yet

clear yew
#

hi, im havin issues with mouth movements and whatnot. CATs plugin creates the visemes and i input them into the correct areas with the proper mesh selected, but when I go into the game, my mouth does not move at all when i talk

opal lodge
#

anyone knows of a way to animate the eyes to close further the more you press the button on the vive controller?

#

someone is telling me he found a working model to do it, but i'm not sure if it's possible

clear yew
#

not sure myself

opal lodge
#

I thought we could only detect if pressed or not, but not the actual weight on the button

clear yew
#

pretty sure thats how it is

cyan sparrow
#

Anyone have this issue where Mixamo doesn't correctly set your bone lengths in the animation file you download?

pastel hill
#

how to make a mesh(object) as a emotion?

cyan sparrow
#

I have this issue where the if I use the mixamo rig for the animation, its feet are pointing into the ground, but if I copy my avatar's rig, it sinks into the floor during the animation.

opal lodge
#

someone got a good example/particle of a muzzle flare for a gunshot?

fluid nimbus
spice meteor
#

they have 2 states one with the gun out and one with the gun out muzzle flash showed and gun sound activated

#

they switch between them

#

manually

cyan sparrow
#

Can you provide more than 1 parent to a bone, and if so, can you completely remove all degrees of freedom by overparenting?

fluid nimbus
#

would that use 2 hand gesture overrides?

#

like

spice meteor
#

yea that would

fluid nimbus
#

handgun and victory

#

ok ty ๐Ÿฑ

cyan sparrow
#

It seems that the primary issue with walk animation overrides with mixamo (and possibly in general) is whatever workflow VR chat uses to blend the animations. For emote overrides, you either have the issue of your feet pointing into the floor, or your character sinking into the floor depending on how you rig it.

jovial moat
#

its time to animate some walk cycles :I
Any tipps for an inexperienced animator like me?

magic delta
#

If I were to try to make Johnny 5 from Short Circuit, would I be able to animate his LED mouth, shoulder laser to move up and down, and eyebrow fins to actuate?

hardy mural
#

anybody know how to have particles always go down even if i move the attached object?

vivid pond
#

Is it possible to force a emote animation to act like a gesture so I can equip a sword on a model without a vr headset or is there no way to stop the game repeating the animation over and over

pastel hill
#

you could equip a sword but you wont able to move your hand

vivid pond
#

I know but I have other animations to move it around and swing it
And the sword is very low poly so it can be imported with the model but I really don't want to keep switching models to a sword version if there was a way to make the game run the animation to equip it and not remove the sword after
But am I missing something like a way to use gesture controls on keyboard by pressing certain keys or am I just out of luck
(Though having the avatar spaz up and down so it looks like it is jumping is somewhat interesting when I bored and in a world all by myself)

hardy mural
#

out of luck, non vr must bind animations to emotes

#

and when you meote you cant move

#

emote*

vivid pond
#

That sucks
Oh well time to upload a normal and small sized model with a sword

undone glade
#

You could try to "RunScape" it you know.

#

More work

uneven flare
#

how to make animated textures?

pastel hill
#

is it possible to add Extra mesh object polygons as a gun emotion?

honest finch
#

How do I make my avatar animate? Whenever I use it in game its stuck in a T pose

pseudo pewter
#

Is rig set to humanoid?

honest finch
#

Yes

honest finch
#

So no ideas?

sterile lotus
#

ive just realised

#

i went though all the efford to add an sword animation

#

and i dont have vr to use it lol

wanton ocean
#

Anyone got experience with custom animations for a nonhuman av using the generic rig? I got an animation that should rotate the four eyes of my avatar, howver inside Unity it only rotates 2 of them. Furthermore I can't the animation to play when standing still inside VRChat. Inside unity it plays it without issue (apart from the eyes) but inside VRChat the animation is only played when I move (however it is played during preview of the avatar too).

sterile lotus
#

i wish dynamic bones was free

prime plaza
#

Hey can anyone help me ? i got a problem with the Snail Marker

undone glade
#

@sterile lotus well you're prepared for vr at least

ancient topaz
#

how do i set up the lip sync ๐Ÿค”

sterile lotus
#

Yeah once i get it (sell my pc) i can whack people with a sword

manic rose
#

@sterile lotus ask around someone might be able to give it to you for free. thatโ€™s how i got my hands on it.

cloud nexus
#

I have a question, since I'm having an issue right now

#

So my avatar has a sword in one arm, a cannon in the other, and another hand emote that's supposed to make the cannon fire a 3d laser

#

But ever since I added the laser it seems to screw up all the other emotes

#

And almost all the emotes activate the laser when I don't want it to

#

Is it because I copied keyframes from one emote into most of the emotes or something?

#

(Currently uploading a test w/o the laser emote to see if it's the center of the issue, or if it might be something else)

#

(Although it's taking years to upload)

manic rose
#

i know my gintoki mmd model has facial expressions but i have no idea how to use them. sadness.

undone glade
#

@cloud nexus check the settings on your particle and it might be how long you have the animation which could stay in your hand

#

Assuming a particle effect is like a sound effect you can just have it set to :00-:01

#

And it should play through as long as you hold that gesture

ancient topaz
maiden pond
#

someone can help me?
i am trying import a avatar but his hair keep freeze in place, in the middle of air, simple do not move, the rest of the body is ok, if a put like...20 bones in the head almost all hair curls are fixed but still some left

has any way to make all the texture/mesh of hair fuse/fix with the head like one single thing?

cloud nexus
#

The thing is my laser emote is up to 40 seconds in length

#

Maybe that might be the issue

cobalt silo
#

Question, can emotes be infinite?

cloud nexus
#

@undone glade

#

It's the only emote that goes beyond frame 1, so

undone glade
#

@cobalt silo depends, but otherwise yes.

cobalt silo
#

@undone glade well I was just trying to get something for my avatar to show I'm afk. Like sleeping

undone glade
#

@cobalt silo You would probably mess with some animators and body mesh, then make it auto/loop I would assume

royal timber
#

Making different face emotes are animations?

undone glade
#

@royal timber yes

#

Those be your shape keys pretty much

royal timber
#

oh you just override emotes?

undone glade
#

Yep

#

Well.. maybe actually.

clear yew
#

question: is it even possible to add facial expressions for this guy or should I even not bother trying to figure out how to do it? https://prnt.sc/hue3ju

Lightshot

Captured with Lightshot

undone glade
#

Haven't done a custom afk avatar before.

#

@clear yew check for shape keys

clear yew
#

alrighty then, thanks

undone glade
#

ffffff I keep thinking people are in blender at times when it's unity

clear yew
#

does that change something?

#

as in I can't modify shape keys from Unity?

#

@undone glade

undone glade
#

Well you can go into the animation tab and play with the body mesh I believe on Unity.

#

I think it's called that

#

Or Blender should be a little triangle tab that have the shape keys. Hard to explain while on mobile.

sterile lotus
#

Im talking about VR ๐Ÿ˜‰

ancient aspen
sterile lotus
#

Lol i do that

ancient aspen
#

i micspam ddr songs to go along with it

#

ie butterfly, trip machine, kick the can

#

at a reasonable gain of course

magic delta
#

No dream a dream?

ancient aspen
#

i can add that to the playlist

magic delta
#

Or 300?

ancient aspen
#

max 300?

magic delta
#

Yeah

ancient aspen
#

yea i have that added

magic delta
#

Noice

grizzled snow
#

I want gumdramon sitting on the chair instead of clipping though it.

wispy parrot
grizzled snow
#

Does anyone know how I can edit the Y axis for when my guy sits on a chair?

sharp tide
grizzled snow
#

rippe i guess :C

clear yew
#

trying to do some overrides, how do i know which gestures trigger them
my character lacks fingers, so the ones like point and fist dont work

pseudo pewter
#

@grizzled snow think that you might have to create your own sitting animation

#

If you want to change it

#

Not sure tho as I haven't messed around with it

grizzled snow
#

I plan to lmao, The regular sitting position doesn't work for gumdramon anyway with his small height

pseudo pewter
#

There's a Root T property

#

I used that one to fix an animation where the avatar started below the ground

grizzled snow
#

I also plan to change the run animation too, because regular run animation/walk animation would hurt his claws

tribal sparrow
#

Say I created an animated object in Maya and export it as FBX. Would I implement it into VRChat as an Hand Gesture the exact same way I would create a static object in my hand?

A.K.A. just add it as a hidden object and then duplicate and activate it with the animation tab?
I'm confused since hand gestures are only supposed to be 1 frame right?

weary cargo
#

anyone know why my effect end up like behind me close to the ground? i've animated it and put it at the finger

ancient topaz
#

is there a tutorial for animations?

high cape
#

@ancient topaz yes , search for vrchat animation on youtube

#

btw guys is it possible to port mmd animations/effects into unity?

ancient topaz
#

this model i got came with animations already, wonder if i could use those

#

not an mmd so ๐Ÿค”

tall zodiac
high cape
#

oh that is cool!

tall zodiac
#

thx :3

#

It isnt as dynamic as i wanted it but it works

clear yew
#

how does one trigger rock and roll gesture?

weary cargo
#

anyone know why my animation ends up somewhere completely different then when i animated it ?

pseudo pewter
#

@clear yew do you have VR?

clear yew
#

yes

#

dont know the hand motions lul

pseudo pewter
#

Erm

#

Have you tried all the buttons on the controller?

clear yew
#

i have an oculus rift, the buttons seem to do nothing

#

what about these emote 1, 2, 3, 4...

#

are these the engame ones?>

#

ingame

pseudo pewter
#

emote 1-8

#

Are in the emote menu

clear yew
#

i see

#

so just say i have an animation that pulls out a gun

#

will it go away

#

after the span of the emote

pseudo pewter
#

In emotes I believe yes

clear yew
#

god having a model without fingers is cancer

verbal shuttle
#

hey

pseudo pewter
#

I would assume that you can still use the triggers for custom animations even without fingers?

verbal shuttle
#

is vrchat emotes

tall zodiac
#

man, Unity cant import my fbx files anymore :sadface: Have to import them as blend lol

verbal shuttle
#

editable?

pseudo pewter
#

Yes

verbal shuttle
#

well yesterday i was playing bowl

#

and i saw a loli making jojokes with me

#

cause my avatar is a star platinum

#

and she makes a emote

pseudo pewter
#

@tall zodiac what happens when you try to import it as fbx?

verbal shuttle
#

that does the jhonathan joestar poses

#

wait

#

exactly this

clear yew
#

what emote is the pointing one

verbal shuttle
clear yew
#

in the emote menu

tall zodiac
#

It freezes Unity and when i restart it is unimported

verbal shuttle
#

and i want to know how to do this

#

pls

#

๐Ÿ˜ฆ

tall zodiac
#

It didnt before, just randomly and now all fbx files, all different versions which sucks

#

Only with animation though in file. which is even suckier

#

Since i have to import my file to blender and then to Unity which for me is like 3-4 file conversions

#

That sometimes breaks stuff

#

Like merging toghether my blendshapes so it looks like my eye is itchy when i speak lol ๐Ÿ˜†

#

Oh my, it seems like my c4d fbx exporter is just fucked up

#

Importing via blender then exporting to FBX works perfectly, time to file a bug report to Maxon and Unity i guess

clear yew
#

hey does any of you knows how to do the weird "take on me" dance

peak relic
#

Whenever I import a weapon and animate it, the weapon doesn't stay in the same position as the hand. Even though I Parented it to the wrist. Anyone know why?

weary cargo
#

i have the same problem but with an animation

clear yew
#

trying to add an animation to the avatar, seen it on video where you just add the Animation component, set the anim you're gonna use to legacy, set it to loop, and apply it to the Animation component, he pressed run and the animation played, mine won't play though

#

what did i do wrong?

tribal sparrow
#

could you link the video you're talking about baffler? I need a tutorial for animations as well

#

@clear yew

clear yew
#

he made the blink for it

tribal sparrow
#

crap. This isn't what I was looking for. I guess the question I have is if I can have longer object animations on my Hand Gestures.. I don't want to use it as an Emote

clear yew
#

yea i'm trying to do the same thing, but i'm pretty sure you use the Animation component and you just enable it with an override

weary cargo
#

anyone know why the effect is not where i animate it?

clear yew
#

i see now that when i change my dance animation to legacy it stops playing correctly

weary cargo
#

its like on the side of me

clear yew
#

in the preview

sullen saddle
#

when i change the objects i've used for an animation, they dont snap into place like they should is there anyway to fix this?

#

it's hard to get the fingers in the right place lol

oak depot
#

does anyone here use mixamo?

sullen saddle
#

yeah sometimes

oak depot
#

and when your whole model goes grey i worry about that

sullen saddle
#

dont

#

it's fine

#

you;re not upload textures, just the model, so it will be grey

unborn raptor
#

would there be a way to put eye-tracking on a 3rd eye of a 3-eyed character model, or would VRChat only recognize 2 eyes?

empty yew
#

Does anyone know what is wrong when my mouth is blinking instead of my eyes??

weary cargo
#

oh my god, im almost crying right now, i try and make a particle come from my finger, ive animated it and it sticks to the finger and everything, but when i go into the game its not on my finger, its like halfway up my body, anyone else know what to do? i beg u

ashen sedge
#

@weary cargo Did you parent it to your fingerbone?

weary cargo
#

yes

knotty wasp
#

I'm having the exacty same problem thyrak, idk what to do

weary cargo
#

im freaking out

#

been at it for like 4 hours

ashen sedge
#

And what happens when you move around? Does the particle effect move around or stay the same height?

knotty wasp
#

In unity it works fine, if I grab the wrist and fling it around it draws as I would expect

weary cargo
#

it moves around

knotty wasp
#

But as soon as I'm in game, if I move my hand around it doesn't move the particle effects at all, i just see the dot in place somewhere near my waist

weary cargo
#

yeh same

#

im clueless

#

exactly the same problem

ashen sedge
#

Dunno what to suggest, really

weary cargo
#

its at my waist

#

just bugging out

knotty wasp
#

if I move my character around i see the line develop, but its not linked to my pen for some reason

proud grove
#

If you set the particle system to Simulation Space: World it will not work correctly

weary cargo
#

yeh, i dunno.. its a particle effect that lets me draw (or should)

#

same bat

knotty wasp
#

What do we use instead of world?

proud grove
#

Local

#

There's no way at the moment (with the current IK system) to get world space particles to work on moveable bones

weary cargo
#

oh my god, if this works im gonna kiss you

knotty wasp
#

I don't think rate over distance works if you set local?

#

I guess I'd have to just do rate over time to create particles in that case

proud grove
#

if you're making a pen

knotty wasp
#

yeah

proud grove
#

i'd try using a trail renderer instead

#

only downside is that it goes away when you disable it

knotty wasp
#

hmm, ok

proud grove
#

but theres no way at the moment to make a pen on an avatar using particles

knotty wasp
#

I dont even care about the "drawings" staying in place tbh, I just want to have a short trail that goes away after a second anyway

#

It's more to show the "effect" of drawing

proud grove
#

theres also this

#

if you want to go into it

knotty wasp
#

will watch thx

proud grove
#

and yeah if you want it to go away a trail renderer is probably your best bet

knotty wasp
#

ok cool

potent fossil
#

so my avatars body faces away from me while i'm in motion for other players, but is completely normal for me while looking in the mirror, does anyone know what causes this or how to fix it?

#

dont know of anyone else thats run into an issue like this so im really not sure how to fix it ๐Ÿค”

proper sky
#

how i can set the humanoid animation?

high cape
#

is it possible to use mmd animations/effects for an animation in vrc?

errant oar
#

An override can only be that many keyframes or it won't work, the complex animations use the override animation to trigger another animation placed on a hidden object that plays when it is enabled at start.
That's a method to make an animation with hand gestures longer
can someone explain to me exacly how to do this?

wispy parrot
#

@high cape yes

#

Animations, not sure about effects

#

Unity has its own effects systems like particle effects, emitters, etc.

plain kindle
#

Is there any public dab animation to download?

agile bolt
#

VR

plain kindle
#

reeee

royal sky
#

Can someone help me with an animation override? I'm just trying to get my avatar to smile, but the blinking animation keeps resetting my hand triggers

wintry vapor
#

I have it

#

But im out right now

royal sky
#

How do I stop the blinking?

wintry vapor
#

Is blinking on the animation component

royal sky
#

How do I check? I got the eye tracking and visemes through CATS from Blender

wintry vapor
#

Okay, no idea about cats since i dont use it

#

I use manual blkinking without eye tracking

royal sky
#

Hmm.. Do you think adding a manual blinking animation would override the existing one? or would it just make things weird? xD

wintry vapor
#

Dont know

#

I never got eye tracking to work

steady plover
#

is it just me, or does lipsyncing stop working when you use an animation override

cloud nexus
#

Okay

#

I don't know why

#

But whenever I do this animation with a 3d laser on it, it messes up everything

#

So my avatar has a sword arm and cannon am

#

And I'm going to make my cannon arm fire a laser

#

It works in-game

#

But for whatever reason

#

it messes up almost all of my assigned hand emotes

#

Litteraly my entire left controller just becomes that emote

#

Grip buttons, all hand motions

#

Etc

#

And I don't know why

#

Why would my hand emote ruin my left controller emotes to ONLY do that emote? (The Cannon is on the right arm btw)

sonic tiger
#

I had this issue when my animation had too few or too many frames

#

it needs just two keyframes, both identical

#

a 1 frame length animation

mellow oak
#

I never figured out how cats sets up the animation. I went back and disabled it in cats, then did it manually.

clear yew
#

Im having issues with my animations going through the floor in VR chat. What exactly am I doing wrong?

verbal shuttle
#

hey there

#

someone knows to make custom emotes?

#

:/

sonic tiger
#

If you already have the animation, its pretty easy

#

There is a tutorial pinned I think

verbal shuttle
#

well...i saw yesterday a dude with a jojo pose

sonic tiger
#

NOPE. its in another channel

verbal shuttle
#

and with emotes leaving hir avatar

#

and i want to know to do that

#

cause my avatar is a jojo stand

fluid nimbus
oblique pilot
#

how do I get rid of "negative time keys", the animations dont seem to import right

#

nvm

ionic basin
#

Hey guys, I put a weapon on my character and set it to an animation but everytime i move, the weapon goes away. Probably becuause my left "(vive) controller changes to a different finger pos. Is there a way to fix that?

glad topaz
#

just curious, anyone know a good vid for adding sound bytes to custom animations?

#

or is sound triggering disabled?

sonic tiger
#

Anyone know if I can add an animated weapon? like a staff with a rotating head? Can an avatar have an object with an animator component on it?

torpid light
#

yes animators work on objects

sonic tiger
#

That is exciting. I havent seen many people taking advantage of this

#

You could do some incredible stuff

torpid light
#

yea i use it to make a portal open and close.

sonic tiger
#

Very cool

fluid nimbus
#

http://puu.sh/yTH0B/9216fb3043.png

anyone know how i can rotate this particle? the rotation tool doesnt work and it just stays horizontal. i want it to line up with my gun barrel

steady plover
#

if the particle wont rotate

#

then try rotating the gun

#

or the whole model

dusty plume
#

Depending ot the particle it will stay flat. you want to either set the particles spawn to be rotated and test it out in play mode, or set it to be always look at camera or something

errant oar
#

Everything I do instantly reverts

#

why

#

I'm trying to rotate the knee

fluid nimbus
empty yew
#

how do you fix a bouncing mouth while moving around?

fluid nimbus
#

I need to animate the gun along with the particle later so I cant rotate the gun yet

#

i want the circles to follow the gun even when i move it around, and not always face the camera or stay horizontal forever

#

vertical billboard in renderer just makes it face camera forever ๐Ÿ˜ฆ

dusty plume
#

, so what type of emission is your particle @fluid nimbus, is it cone shaped, spot or something else?

mortal creek
#

Hi guys

fluid nimbus
#

where can I check that? I just pulled an example magic circle asset from the store

dusty plume
#

Cone might be able to force the direction. But another thing is to see what rotation on spawn helps. You HAVE to similulate it though to see if it works, I beleive...

mortal creek
#

I made this mother

#

but i want the particle system to be like the goku one

dusty plume
#

I havent worked with particles in a while so I dont know from the top of my head where to look @fluid nimbus but you should be able to find something similar to what i am saying

fluid nimbus
#

@dusty plume I'm trying cone right now but i cant get the cone shape to show up

dusty plume
#

tick 3D start rotation

#

try playing around with that

fluid nimbus
#

still stays horizontal no matter which variable i change

torpid light
#

@fluid nimbus If i were trying to create that effect I'd make it using a bunch of double sided quads instead of particles

#

especially if you want it to spin and then move you get way more control by just animating it yourself

fluid nimbus
#

o

#

i have no idea how to do that lol

errant oar
#

Every time I try to rotate hisleg it reverts

#

any idea why?

torpid light
#

I think with particles you need to change the 3d particle rotation @fluid nimbus although i've never done that myself

fluid nimbus
#

i'll keep messing around, if i still have trouble i'll come back in a bit

#

gonna attempt to make the particle from scratch instead of pulling out the premade one

#

premade one doesnt seem to allow Cone for some reason

torpid light
#

by premade one you mean 1 particle?

fluid nimbus
#

errrr

#

it was from the asset store, and it spun by default

dusty plume
#

@errant oar I dont animate in unity, but could it be something to do with the reason why the buttons above are red???

errant oar
#

Most likely

#

that's what I'm thinkingtoo

#

but I can't figure out why still

dusty plume
#

It looks like its in IK pose though... yeah just play around, google it for now until someone here knows ๐Ÿ˜‰

fluid nimbus
#

rip cone doesnโ€™t work either, still canโ€™t force it to stop facing camera

mortal creek
#

How can i make this more transparent?

torpid light
unreal sparrow
#

when making my custom animation override, do i leave everything but the stuff i want to replace blank, or do i fill all the boxes?

torpid light
#

anything blank will use the default

unreal sparrow
#

sweet, thanks!

#

oh, do i have to add the animations as animation components too?

fluid nimbus
#

any guide for doing something like that? Iโ€™m still pretty new so Iโ€™m not sure how to achieve that ๐Ÿ˜ฆ

#

do I just make some circles in blender and import them?

torpid light
#

make the circles in photoshop

#

each of those objects is just a quad

#

if you want the effect to look good on both sides you need a double sided quad

#

so that's as easy as going into blender and adding a quad then selecting both faces and duplicating and then flipping the normals and export back to unity

#

that's how particles are done too. They are just floating quads that face you at all times

#

the transparency does all the work

fluid nimbus
#

after that, how do I apply the rotation in unity?

torpid light
#

In an animation

errant oar
#

That's my problem

#

I can't rotate anything

#

I'm trying to rotate the leg and the second I click on the time bar it reverts

#

and I'm sitting there like why

torpid light
errant oar
#

yeah...

#

that's exactly what I was afraid of

#

it worked last night

#

so it's like... why?

#

ya know?

torpid light
errant oar
#

wait

#

could this warning have more info?

#

to the right

torpid light
#

yea i think that's telling you to use what i just told you to use

#

So it's saying instead of using an animation that only would work for your specific avatar, use the generic animatior.knee or whatever instead so it's universal

fluid nimbus
#

yeah i understand, just gotta make the quads with the textures, then figure out how to get it to spin in the animator

torpid light
#

yea spinning in the animator is the easiest part. Getting the textures to look right is the hard part

errant oar
#

what if I changed to model from humanoid to generic just to make the animation

fluid nimbus
#

is there a proper name for Quad? gotta look up how to make this stuff in blender

torpid light
#

I don't think that's going to solve the problem

#

a plane with only two faces is a quad

#

a plane in unity has a bunch more faces so there's a slight difference in terminology

fluid nimbus
#

o

errant oar
#

I just don't get why it worked fine last night

torpid light
errant oar
#

omg

#

I figured it out

grim fossil
#

any1 have a tutorial for drawing

errant oar
#

between armature and game object in the hierarchy, I made a new empty called Sora

#

so it binded everything together

#

actually doing that just broke the model

#

so trying to add the new animation to the working model won't work

#

rip

mortal creek
torpid light
#

there isn't one

#

there's just a falling animation

mortal creek
#

damn

clear yew
#

does anyone know how to make a scrolling shader that rotates instead of scrolls in a straight line??

torpid light
clear yew
#

ugh yeah i looked at that

#

but all i see is a bunch of script i dunno how to do anything with

#

and i dunno which one to use cuz the thread is loaded with code boxes

#

@torpid light

tawny elbow
#

Hey, so you know those animated avatars people have that load in and do an mmd dance? I wanna know how I can do that myself. I think all I need is the mmd motion/dance, the model, and to just import both into blender and export a model fbx and an fbx with the model/animation right? And then I'd make the model in unity a generic model and use the animation override to make that my idle animation?

#

Sorry if I've answered my own question I just wanna be 100% sure before I go into doing that

#

Since I don't wanna have to pause more than I need to ๐Ÿ˜…

clear yew
#

there should e videos on youtube for that

tawny elbow
#

I must be looking up the wrong terms ๐Ÿค”

#

Still, if I already know most of what to do, all I need is someone to just say yes or no

#

I guess I'll just try it then

fluid nimbus
#

@torpid light i cant figure out how to make it properly in blender ๐Ÿ˜ฆ

#

is there a way to just import that asset from unity into blender?

torpid light
#

go into blender

press a twice

press delete

shift+a

add plane

tab to go into edit mode

a to select all

shift+d(i think) to duplicate

right click to reset back to default position

#

space and search for flip normals

#

export to unity

#

@fluid nimbus

fluid nimbus
#

oh i thought i had to add the texture from inside blender

torpid light
#

no you can drag it from the assets folder onto the object in the scene view and it will create a material for you

#

or just create a new material and drag the texture into the albedo slot

fluid nimbus
#

so i have these 4 planes in blender now

#

would i be able to manipulate them seperately in unity?

torpid light
#

yea you can make 4(or however many rings there are) materials and assign seperate materials to each one

#

where each material has the texture of a seperate ring

#

in unity

#

they all share the same model

steady oriole
#

So I'm doing face animations and I'm kinda getting tired of adding each finger property for each new animation, but whenever I copy an animation, the duplicate doesn't affect the model I'm animation. Anyone know what I'm doing wrong?

#

Never mind, I just had to drag the animator controller onto the game object

fluid nimbus
#

wait so I have this plane in my scene now, but when i drag a material onto it, it just goes invisible

midnight crest
#

@clear yew yo i could make a shader for that if youd like. just tell me exactly what you need it for

torpid light
#

Your material might have the albedo color set to a color with 0 alpha or something @fluid nimbus

fluid nimbus
#

im not sure how to fix that ๐Ÿ˜ฆ

clear yew
#

@midnight crest i want to make a rotating overlay effect for eyes

#

i've seen it done before

#

ideally i'd have something completely animated so i could do a warp effect inside the eyes

torpid light
clear yew
#

but i can settle for rotation

midnight crest
#

uhh.. not sure what you mean

clear yew
#

uhh

#

i would never do this actually ingame

#

but imagine fidget spinners for pupil

torpid light
midnight crest
#

ahh

#

so you just want the texture to rotate?

clear yew
#

sorry my computer was busy dying again

#

to keep it simple and easy, yes just rotating texture would be nice

#

but if i wanted to go nuts, i'd want to have a zooming warp/wormhole effect inside each eye

fluid nimbus
#

it will now let me rotate it

clear yew
#

za busta

fluid nimbus
#

๐Ÿ‘€

torpid light
#

if you use the default quad it's only going to show on one side

#

that's why i said to make another model in blender

#

i bet u when it was going invisible it was actually super tiny

fluid nimbus
#

i see it on both sides though

torpid light
#

oh really?

fluid nimbus
#

ya

#

i also suspected it was going super tiny so i tried my best to zoom in lol

#

sadfasdfasdf i cant believe it was this easy all along

#

i want to rip out my hair

boreal rivet
#

Anyone know where I can find animations for doing stuff? Like I just want some fun emotes without like uploading a whole dance or something

#

I know about Mixamo but I'm just not sure what I'm looking for exactly

clear yew
#

you can make them yourself too

#

i made a nice cute hoppou torso twist . . . i'll share it with anyone who wants once i fine tune it on my own hoppou

#

once you see how the animation importing works, making animations is actually super easy... you just tell it to grab a body part and to do X with it, at Y keyframe, and it'll just tween it auto

grizzled snow
#

How would i edit the sitting animation?

clear yew
#

you find it first

#

then you ctrl+a then copy all the keyframes

#

make a new animation

#

paste

#

then tweak

#

if i want to fix one of my avatars sitting high up above the seat or inside the seat, i'd have to add or modify a 1-frame location key to put it where it should be

midnight crest
#

jesus christ this gif is taking forever to upload...

grizzled snow
#

@clear yew what if i need to do just simple tweeks to the existing animation?

clear yew
#

like i said

#

you just find the animation in the vrc sdk assets, and then copy all the frames into a new animation

#

then replace the animation in a new new avatar controller (you have to add all the other ones manually, but it's there in the sample assets

midnight crest
#

@clear yew

#

dafuq it cut off the gif.. oh well

trim dagger
#

glaciate

#

my tutorial on this :^)

clear yew
#

Anyone know what's going on here? This model is perfect except her leg armor does not move with her legs. Like it's not attached.

midnight crest
#

is that what you wanted aria?

sonic tiger
#

I cant get my blink to work

#

Do I need to redo the idle animation?

slow tiger
#

so, I put a gun animation as an animation override for my avatar, but in game it just flashes constantly when i do the animation. Anyone ever had a similar problem?

torpid light
#

the override animation should be exactly 2 frames long

#

you probably have the set active property set to active on only the first frame and not the 2nd

#

when you do a gesture it loops that 2 frame animation forever

#

so if there's any difference you will see flickering

slow tiger
#

think i got it, thanks

sonic tiger
#

Anyone with experience with blinks?

terse sonnet
#

Hey, for some reason I can override handopen, but not handgun or victory

#

and I'm doing the same thing on both (making a 2 frame animation that changes blend shapes for facial expressions)

boreal rivet
#

Is there a speed setting for animation clips in Unity? I don't have VR but want to override an emote to laugh for about 3 seconds

clear yew
#

@midnight crest where is that?

boreal rivet
#

Or would I up the number of samples?

midnight crest
#

@clear yew ive tried sending the shader to you but its not letting me lol

clear yew
#

put it in a zip and upload to mediafire or dropbox

#

if discord doesn't let you

midnight crest
#

i did but its not even letting me pm you the link

clear yew
#

oh

#

now it will

#

normally you have to add people because they might have dm's from server members disabled

midnight crest
#

ok, sent

boreal rivet
#

Not sure why this happens. Do I need to mess with the rest of the body and tell it not to move? I don't have VR and want to have a facial expression.

#

The animation on the face works fine though

languid lark
#

@boreal rivet need to animation the whole body for emote

#

need to make it stand up

#

emote disable the IK

#

so you have basic make animation with full body animation

#

there 2 way to do use blender to make animation or get Muscle Animation Editor cost $15 asset store

fluid nimbus
#

http://puu.sh/yTOto/e068b8a0b4.png

if i wanted to make a gun firing animation that only plays once (i have another animation override thats just holding the gun out) would this be right? there's like a charge up before the shot, so theres more than one keyframe

#

@torpid light

#

theres so many keyframes cause each one is activating the next magic circle behind the previous one

normal skiff
#

@terse sonnet your problem sounds like it might be identical to mine

torpid light
#

Are they parented to a common parent or in a chain? @fluid nimbus

normal skiff
#

Although in my case I'm trying to override FIST, and it isn't playing it

torpid light
#

They should all share the same parent. soudns like they are in a chain so activing the first one is activating all of them

normal skiff
#

I haven't thought of trying to override everything to see if others work

fluid nimbus
#

not exactly sure what that means, but theyre like this

torpid light
#

Also is this an emote override or a gesture override?

#

that's a common parent that's perfect

fluid nimbus
#

gesture

#

ok cool

torpid light
#

gesture overrides can only be 2 frames long

normal skiff
#

gesture override

fluid nimbus
#

ah

torpid light
#

so what you need to do is add an animator to the object you spawn

#

and do all the rest of the animation there

#

the gesture should just spawn the gundo object and that's it

#

gundo should have an animator

#

a new one you can right click create in the asset folder

#

or a new controller rather

fluid nimbus
#

Animator Controller?

torpid light
#

ya

fluid nimbus
#

ok created it

torpid light
#

so the gundo needs an animator component, with the controller slot set to the new animator controller you just made

#

then once that's made select gundo in the hierachy and go to the animation tab and create a new clip

#

then do all the animation there

#

it will start from the begining when the object is set from not active to active

#

which is what you want

fluid nimbus
#

it doesnt loop right?

torpid light
#

it will by default

#

when you create the clip it will ask you to save it somewhere

#

go to where you saved in the asset folder and uncheck loop time or whatver it's called

#

i think it's loop time

fluid nimbus
#

i just want it to play the firing animation, then go back to the gesture override where i'm just holding out a gun

#

i hope it allows that

normal skiff
#

wrt gesture animations, do the two frames have to have the same parameters, and does the loop setting matter at all?

torpid light
#

yea it should default to what it looks like when the animation started

#

once it ends

#

you probably want two seperate gesture overrides then

terse sonnet
#

yeah, I can't get any of the gestures other than handopen and maybe fist to do anything

torpid light
#

one to spawn the weapon

#

one to spawn the effect

terse sonnet
#

and all I'm doing is editing some blend shapes

fluid nimbus
#

yeah the spawn is handgun and the shooting is victory

#

also im in the animator controller

#

im lost as to what to do lol

normal skiff
#

same, I'm only modifying blend shapes to 100

torpid light
#

@normal skiff yes they need to loop and yes they should be exactly the same on both frames

normal skiff
#

this is good to know and something to check

haughty spindle
#

Where will my uploaded model be in the game?

normal skiff
#

sadly I can't get at my files from here

#

I am pretty sure it does loop in my case though, and that I did put 100 into all values for both columns

torpid light
#

@fluid nimbus first off you want to create an empty gameobject that's parented to the gundo and parent all the circles to it

#

so you can just active the effect separate from the weapon

boreal rivet
#

How do I make an animation clip longer? I want to make a laugh last for 3 seconds, but I just wanna know how to change that.

fluid nimbus
#

do i just drag them all in

torpid light
#

there's a speed modifer on the animation file you can change

#

oh actualyl that's controlled in the animator controller nvm

normal skiff
#

To try and rule out the only theory I have about my current problem - if my character has no fingers, will that turn off all hand gestures, and in turn, turn off all my animation overrides even if they're not relevant to fingers?

torpid light
#

i think when you upload it will tell you if the finger tracking is turned off

#

i don't know

normal skiff
#

I think it does warn about that, in the context of full IK being disabled

torpid light
#

if you have invisible figner bones it will work fine so you could just add some bones with no weight painting to them in blender

#

full ik is for body tracking i think

#

you should have fingers then idk

normal skiff
#

I was thinking of trying to add actual fingers at some point but since the character is blocky making sensible fingers is hard

#

it's kind of like the finger bones will actually cause fixed cuboids to protrude out of the hand

boreal rivet
#

@torpid light Do I change that in the animation controller that the override controller is using?

torpid light
#

no you probably don't want to do that

fluid nimbus
#

i assume this is right

torpid light
#

i thought you could change the speed in the animation file, but you would have to edit the animator which isn't exactly easy

#

yea

#

put an animator on the gameobject rather than gundo

#

remove the one on gundo

trim dagger
#

just follow my guide

#

:^)

torpid light
#

@boreal rivet you can open the animation in the animation tab and change the samples number

#

that should change the speed

fluid nimbus
#

when im done creating the animation, do i just drag the controller to the gesture i want to override?

torpid light
#

no the controller is only used on the empty game object

#

you want to drag a separate clip similar to the one that spawns your weapon

#

but instead it spawns the empty game object

#

the animator will play on awake which means it starts when it spawns

fluid nimbus
#

o

terse sonnet
#

I have a question, how do you get the default animations for female characters?

#

The default ones in examples are for male characters

fluid nimbus
trim dagger
#

do you not have female selected

terse sonnet
#

I do, that's not what I'm talking about

#

I'm talking about overrides

torpid light
#

is that the clip for spawning the object or for animating the effect @fluid nimbus ?

fluid nimbus
#

animating effect

torpid light
#

you don't need finger properties on that

terse sonnet
#

If you don't override based on something else, the pose won't be quite right for that gesture

torpid light
#

just move the game objects with animation record on

#

The finger stuff is for the clip that spawns the object

#

they should probably match the finger positions for the one that spawns the weapon

fluid nimbus
#

wont that cause all my fingers to snap back to the default open palm?

torpid light
#

i'm not sure though

#

no because the effect animation isn't being used in a gesture override

#

so it has no effect on the fingers

fluid nimbus
#

oh so in the controller i dont even need to add the property to activate the gun?

terse sonnet
#

actually, I think every file has the same pose in that examples directory

torpid light
#

Yea in the empty game object controller all you do is rotate and move the objects like how you want the effect to look

terse sonnet
#

so if you're overriding you don't get the right gesture animation, even if you just want to edit the facial expressions

fluid nimbus
#

ah alright

#

i should be animating in a duplicate of my model right?

trim dagger
#

yes

#

if u follow a tutorial itd be easy

#

: ^ )

fluid nimbus
#

ive watched your video before lol, dont think it goes into animator controllers

torpid light
#

not for the custom game object you made

#

it doesn't mattert

normal skiff
#

the duplicating thing is because playing animations on the main avatar model causes it to get stuck in that position which the SDK can't deal with

torpid light
#

the reason you animate a duplicate is because if you don't your character will go out of a tpose sometimes and that's annoying to deal with

#

yea basically

clear yew
#

i have a VMD file for a dance. how do i set it up cause i cant seem to find anything on vmds other that mmd4mecanim. and i dont have a mmd4mecanim file when i import my character`

normal skiff
#

which in theory could you not also fix by having a TPose animation which you just play every time you're done doing animation work ๐Ÿ˜‰

torpid light
#

exactly

normal skiff
#

it took me freaking forever to figure out how to get out of that mess, and I did it without reverting my work

torpid light
#

new patch Fixed issue where doing an emote with a non-humanoid avatar caused you to no longer be able to move

Maybe non-humanoid emote overrides work now?

normal skiff
#

ah this will fix an issue I found last night

#

my cockroach, whenever I did an emote would freeze me up

#

it also didn't play the animation lol

#

the animation I had was a death sequence too, flipping over to die

#

so I was like, "I expected it to die, but not like this"