#animation

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upper sapphire
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I checked this

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and it fixed it

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:OOOOOOO

prime holly
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Ah the clippling planes were occluding it, kk

upper sapphire
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so it literally was some dumb failing culling issue

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but like idk how

carmine jay
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Alright, thanks for the help! @prime holly

upper sapphire
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but swag i fixed

carmine jay
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I did add "CustomOverrideAnim" but it still uses the default walk in vrchat.

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I don't know why.

upper sapphire
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@carmine jay do you have any aniimatiions actually put into the custom thing

carmine jay
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Where can I get these anim clips?

upper sapphire
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what kind of custom walk were you in mind of

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like did you allready have a custom walk animation?

carmine jay
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No, I made my own MMD model.

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But the walk animation is the default one.

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to the*

upper sapphire
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what did you wanna change it to

carmine jay
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A female walk.

upper sapphire
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so like, do you already have that female walk downloaded

carmine jay
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No, that's the thing.

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I don't know where to get them.

upper sapphire
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this website has a bunch of shit you can grab for animations

carmine jay
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Alright, is there a way to test the walk in unity?

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Like, is there a way to play with the avatar in unity and test it before uploading it to vrchat?

pseudo pewter
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@upper sapphire does the model need to have certain requirements?

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I tried uploading my model but it didn't work

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I'm guessing it didn't like the bones structure

upper sapphire
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@pseudo pewter did it show any errors before you published

pseudo pewter
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Nope

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I mean I just dragged the fbx into it, waited ~1min and it said the model failed or something

upper sapphire
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unity right

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like do you mean dragged it into the assets and try looking at it

pseudo pewter
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Oh

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It's fine in unity

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I already have it uploaded as an avatar

upper sapphire
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what broke in game

pseudo pewter
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I meant I dragged it into the mixamo upload avatar area

upper sapphire
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oh im not sure :/

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i just knew of that website for animation stuff

pseudo pewter
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Aight

clear yew
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how do i make dynamic bones make hair move?

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what do i put in its root? every hair part?

terse sonnet
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I'm still trying to figure out why my custom animations lock out my other hand gestures after being used while all I'm changing in the animation are facial blend shapes.

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I'm wondering if there's some option I'm not using

meager fossil
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hey. so um.. i can't exactly find a tutorial to just replace VR chat emotes and stuff

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like how you see people dancing with emotes. i don't really care if i have that one or not, but i do want to change my idle stand.

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stance

pseudo pewter
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@meager fossil I followed this one

clear yew
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Im trying to figure out how to basically make weapons for avatars. are there any good youtube tutorials on it?

pseudo pewter
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Check in #tutorials for a video that is called nepiest animation override or something

clear yew
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aight. thanks my dude

oblique panther
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im trying to do an animation where i put my mask off

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but ingame the mask stays on when i do the gesture

clear yew
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Best tutorial to add custom sounds?

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@oblique panther I think you may need to create a duplicate of just your mask, and have it visible by default but as you do the animation for taking it off it goes invisible and a duplicate, invisible by default becomes visible in your hand. im fairly new to this stuff so idk for sure

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if you did do that and its not working then idk what could be causing it

hardy mural
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Hey guys, i was wondering, what happens if you put an animation on an emote?

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Say, fireworks or something

oblique panther
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i did that dean

pseudo pewter
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I have edited the visemes generated by cat's to also move another part of the mesh on every viseme.
After I start talking it does indeed move that part but it never resets to the basic form.
Anyone got a clue on how to fix that?

clear yew
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Guys I'm really confused
Can someone answer something for me
Basically
I'm seeing these people with a bunch of different emotions and swords and cool particles and weapons lol and i was just wondering if you could get the preset rather than spending 134091324081 hours on doing it

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I'm pretty sure this is to do with animation

stable pilot
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real fast how do you make a particle fly on its on directional or more specifically simulation usage: world/local

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@clear yew no the closest is you give us the project folder and then we use ur model and do animations for you theres no "Insert spawn on any model" because the only reason the spawning works in the first place is because of duplicates of our models so simply giving a spawn script is kinda moot

spice meteor
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simulation space world

stable pilot
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yea

clear yew
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@stable pilot are you saying you'd do it for me

stable pilot
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but i have that

clear yew
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if so i'd be grateful

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because i have no patience

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lol

stable pilot
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@clear yew if i had incentive COUGH 20 bucks

clear yew
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lol

stable pilot
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@clear yew you are waaay better off just trying to do it urself

clear yew
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i have 2 bucks in deviantart money

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lel

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yeah

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i've tried for 2 days straight without sleeping

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48 hours

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lol

stable pilot
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yea that was me last month

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200+ hours

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for everything

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failures and all

spice meteor
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of course u can buy presets for example Mesh Effects just nobody will share that with u for free lul

clear yew
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what would you do for 2 bucks

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lmao

stable pilot
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@clear yew give you a sanic

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@spice meteor also is this on root model or the animation model

spice meteor
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@stable pilot outside the armateure and the body model

stable pilot
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k have that

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do i need this on the animation as well my guess is no

spice meteor
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Wait a moment is ur problem that ur particle system is changing direction with u like its bound to you or that it always faces you?

stable pilot
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like the root model is world but animation was local

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always changing with my movement

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trying to achieve my dream of a kameha wave

spice meteor
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so your wave is changing the direction on time with ur character movement even tho you set it to worlds?

stable pilot
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no i just want it to fire and be on its own

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emit*

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cuz i have a secondary thing for that charge animation

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this is purely the beam particle

clear yew
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where can I get preset animations @spice meteor

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i'm literally prepared to pay lmao

spice meteor
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for what, effects, weapon glow?

clear yew
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all of them

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lel

pseudo pewter
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You could get some on maximo

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But I didn't manage to get mine imported there

clear yew
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WHAT

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30 BUCKS

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FOR ONE

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nvm

spice meteor
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xd

clear yew
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lol

pseudo pewter
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Lul

clear yew
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is Mixamo cheaper? @pseudo pewter

pseudo pewter
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It's free as far as I know

clear yew
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0

pseudo pewter
quasi dirge
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Sorry to butt in, but do you guys know where to find a pdf to explain how to edit a model to have something you can interact with (like a sword you can make out of nowhere)

clear yew
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Oh

stable pilot
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get sword model

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put on hand in unity

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toggle visible off

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duplicate model

clear yew
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This is literally what I want:

spice meteor
pseudo pewter
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@quasi dirge watch nepist animation model something

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^

stable pilot
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^

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done

quasi dirge
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Cool Thanks so much guys

stable pilot
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i should make my own fast tl:dr

clear yew
stable pilot
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since most of these guys just talk

pseudo pewter
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._.?

stable pilot
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for tutorial vids

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when most things needed were 30 secs of content needed

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they enlongate to 5-10 mins

clear yew
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There was this one Avatar could change from Rainbow to normal, had a minigun, had a pistol, had a hoverboard, like 20 different emotions, a dubstep gun..i don't think i have the patience for that

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lol

pseudo pewter
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I like tupper's video

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Good for beginners

spice meteor
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i dont know some of his guides are okay but some are really bad

stable pilot
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@clear yew that i can assure you took at least 10+ hours

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to get right

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lol

clear yew
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Exactly

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lol

spice meteor
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for example when he tries to explain cats or mmd tools or so and is like: yeah i just installed that i dont the fuck know how to set off the cartoon shader which is why my model glows purple

stable pilot
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and god kurokuro9696 is the reason i went down this rabbit hole of creating

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saw him and said "I will do this too"

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poor past me.. the hours of fucking up

spice meteor
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honestly the only two real hard things to learn are doing shaders urself and doing a model of your very own

stable pilot
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agreed god bless shaders jesus the real mvps

spice meteor
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but its so god damn unreal hard to learn it from the very basic i watched like 3 guides and they are always like yeah we gonna add a multiplier here and set this to this and put that into that and im like yeah motherfucker if you would explain why u would do that i might can recreate that

lime nova
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Does anyone here use Maya and have you used an animated texture on an avatar before?

amber talon
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having an issue making this model work, it clips through the ground and wont do the imported animations I assigned via the customoverride. Any clues?

torpid light
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Is that a generic rig and are you overriding emotes? Emotes can't be overrided on a generic rig

amber talon
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Well the generic rig is an fbx with animations already in it

torpid light
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What animations are you overriding though?

amber talon
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First of all, how do I get it not to clip through the ground ๐Ÿ˜›

torpid light
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the clipping is probably another issue, you can offset the transform of the armature in the rig import settings

amber talon
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All of them, running, idle, falling, basic stuff

torpid light
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You also need to drag the animation override into the controller slot of the animator on your avatar

muted prairie
torpid light
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casue i don't think the custom standing/sitting work on generic rigs. I'm not sure though

amber talon
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You just said i cant use it for the generic though

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yeah

torpid light
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i was saying you can't override emotes

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animations like walking and running are not emotes

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i mean backflip/wave/clap and stuf flike that

amber talon
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Oh right, no I mean to replace basic animations

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or well, insert them

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the model has animations already

torpid light
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I would try adding the override to the animator on your avatar and see if they work

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Unfortunately i'm not positve how to get it working with the default override thing. I made my own controller when i used a generic rig

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but that's my best guess

amber talon
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So you mentioned import settings for the clipping where do i find that?

torpid light
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Go to the model in the assets folder and click on it. In the inspector there should be a rig tab

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click configure

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then select the armature in the heirachy and at the bottom of the inspector there should be a transform component

amber talon
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Theres no configure with generic

torpid light
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You might have to do "Create from avatar" or something. Send me a screenshot i forget what it looks like

amber talon
torpid light
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Yea what are the other options for Avatar Defintion

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oh i found it

amber talon
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Create from this model

torpid light
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actually im not sure if you can offset it in the same way you can with humanoid rigs

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maybe try moving the model up in blender

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in a humanoid rig you can just edit the configuration and move the armature around how you want

amber talon
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Alight thanks ill try

clear yew
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can anyone give me a quick rundown of adding sounds to a animation override? if its possible

finite brook
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how do i get my character to blink?

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i have done everything in blender, just the unity part

pseudo pewter
finite brook
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thx

oblique panther
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anyone here has experience with particles attached to a object for animation?

finite brook
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nope sry

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does anyone know the animation values for โœŒ

pseudo pewter
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In unity?

finite brook
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yes

pseudo pewter
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The hand itself is probably easy

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Just look for any finger and stretch em

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Or index and middle in this case

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Do you have vr?

abstract current
clear yew
abstract current
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If I left the animation liek that what happens?

clear yew
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what, on keeping the gun out?

abstract current
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yeah

clear yew
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wheres the second set of keys, the end of the animation cycle?

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did you accidentally delete it?

abstract current
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the video said to delete it

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shieeeet

clear yew
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if you're lookin to keep a gun out you need both sets lol that way when you switch emotes on the touch pad it dissappears

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my damn issue right now is attaching audio to an animation and having it play in game

abstract current
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ok I went back, should look like this right?

clear yew
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yes. and see that red line? You need to move that by dragging it from the top and move it on top of the 2nd set of keys, then input the exact same values as the first set

abstract current
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ok got it, thank you!

clear yew
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np

hot orbit
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For some reason an animation i got from Mixamo only plays the first frame of the animation, and then immediately stops, any ideas as to why? Thanks

clear yew
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this is in unity, right?

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if so, send screenshots if you can of the animation window

hot orbit
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No, it's ingame, but i can send you that too if you'd like.

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I saw someone talking about limiting that amout of frames it has in Mixamo

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Could it be related to that?

clear yew
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possibly

finite brook
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what is the animation for โœŒ called in unity?

clear yew
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in the override controller thing?

finite brook
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yea

clear yew
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I believe it's labelled VICTORY

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but idk for sure

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I use the rocknroll one for custom stuff since its usually what the models in game use if they have weapons

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or special emotes

finite brook
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yea, but i want to add face animations to the โœŒ emote

clear yew
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what you'll have to do is custom animate the peace sign again as well as add a face animation to it then apply that animation to the current peace sign emote slot

finite brook
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nope, i found the standart animations file, but victory doesnt seem to be the right one ^^

sullen saddle
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hey does anyone know how to make a emitted particle stop at a certain height?

lime nova
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Now I've got a weird problem, my animations work everywhere but ingame

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in the preview and when I go to upload it works

sullen saddle
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if anyone knows about particles and collisions can you please @ me?

loud violet
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Does anyone here know how to reweigh the armature to a mesh in Blender?

pseudo pewter
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I have edited the visemes generated by cat's to also move another part of the mesh on every viseme.
After I start talking it does indeed move that part but it never resets to the basic form.
Anyone got a clue on how to fix that?

sullen saddle
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either manually do the weights on each bone with weight painting, or you can select the mesh > armature > ctr+p and do with automatice weights

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but that can be a bit jannky simtimes @loud violet

pseudo pewter
loud violet
pseudo pewter
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Which explains how to do the first thing that facity said

loud violet
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Anyone here know why the model seems to animate to the side like that?

prime walrus
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anyone experienced with editing an idle animation?

fallow silo
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Anyone got any experience with using the audio source? Having massive amounts of issues of getting it loud enough so anyone can hear, I've changed all the radius's ect

uneven flare
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can someone

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teach me

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how do i create sayan aura?

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in unity?

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a guy told me to go on photoshop
Make a transparent aura, like 5 textures, them i will then set these textures as billboard textures in Unity
and have an animation toggle them on and off in order 1 > 5

oblique panther
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i managed to attach particle effects to an object ๐Ÿ‘Œ

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that they move with the animation

hardy mural
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Anybody know if there is avideo on how to add a drawing pen as an anmation?

lofty radish
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anyone know any good tutorials for visemes. i keep finding misinformative ones

cloud nexus
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Is there a way to increace the volume/radius of sound effects?

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Because my character is pretty tall and has a sword, and the sword has a unsheatheing sound effect

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But since my character is pretty tall, and the sound deteriorates over distance, people below me have a hard time hearing it

clever shard
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click on the audio source object and you can adjust the values

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with minimum and max hearing distance and stuff

cloud nexus
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Which values specifically is my question

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Hm... Alright

clever shard
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gimme a sec

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thought it was pretty simple

cloud nexus
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And maybe if my sound effect isn't loud enough

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I'll just make it louder in audacity

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Right?

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Yeah, it is simple

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I was just making sure

clever shard
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bottom is the 3d volume with distance and stuff

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and the dropoff graph

cloud nexus
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I have mine set to linear cuz that's what a tutorial shown me

clever shard
cloud nexus
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I guess I would just have to play around with it?

clever shard
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yeah its trial and error

cloud nexus
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Wait, quick question

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Minimum, if people are inside the minimum circle

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That is when the volume for the sound is maxed out?

clever shard
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not sure tbh

cloud nexus
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And the bigger circle is just when it deteriorates?

clever shard
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they cant hear it outside the big circle

cloud nexus
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Ye, I mean

clever shard
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that orange circle isnt the minimum circle

cloud nexus
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Between the small and big one

clever shard
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theres a much smaller white one that ive put inside my avatar

cloud nexus
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I'll just do some experimenting

clever shard
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๐Ÿ‘

cloud nexus
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I just wish my upload speed was quicker though...

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Takes like 10 minutes to upload

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10-20

pseudo pewter
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Damn

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What's your speed?

frozen wind
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any reason why my hand gestures reset everytime i start walking? i.e. the custom sword i rewrote to the point key disapears as soon as i click the walk forward key

scarlet arch
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Hey guys, does anybody know how I can lock the hat to my dudes head so when the head moves in game, the hat moves with it instead of just floating without tilting? https://i.imgur.com/KzJWKVI.png

cloud nexus
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@pseudo pewter My upload speed is like, quarter of a MB a second

pseudo pewter
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Yikes.

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I have edited the visemes generated by cat's to also move another part of the mesh on every viseme.
After I start talking it does indeed move that part but it never resets to the basic form.
Anyone got a clue on how to fix that?

lunar junco
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Does anyone know how to add Gravity physics to an item (like a chain) so that it sways and moves naturally (or close). I am trying to add a chain weapon to my character (Kurapika from hunter x hunter). Would really appreciate any help or advice

coral marsh
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look at the menu picture, you can see the setting sdfor gravity and force, those are what you use

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i personally did it for hair that was rigged sticking out when it should be drooping

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QUESTION: Which animation controller is the sit animation? I have small characters that dont sit right and i want to edit the default sit to one more suited for small people.

ebon heron
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ive tried just about anything I can think of and I cannot get my particle system and sound to activate on the hand open animation...

lunar junco
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@coral marsh Thanks!

ebon heron
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http://prntscr.com/hulrfc Ive got my emitters and sound attached to the hands I created the animation in a separete skeleton of the repulsor looping along with the beam sound, and ive added into my animation override file on my main rig... and its just not doing a damn thing when I get in game

Lightshot

Captured with Lightshot

uneven flare
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anyone knows

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how to make sayan aura

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?

tropic nova
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for changing models during an animation, how do i enable the second model game object without it switching the animation window to the other model

clear yew
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anybody know how many frames the default walk/run has to be?

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tried changing it but it keeps cutting off my animation before it cycles

tropic nova
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@clear yew i dont think it matters how many frames. just make sure your first and last keyframes are identical. also right click them and set to auto

clear yew
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only reason i thought that was the problem was it was cutting em off half way

hardy mural
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anybody know how to add souns to an animation?

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sound*

clear yew
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@hardy mural you can edit messages y'know

hardy mural
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i do know

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Does anybody know btw?

clear yew
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@tropic nova that worked thanks for the help

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@hardy mural i dont think you're able to do that anymore they changed it after people were being spammy\

uneven flare
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can someone help me

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please?

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can i add 2d particle effects in vrchat?

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or unity?

clear yew
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yes

uneven flare
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i have a .mov

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archive

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with an texture animated effect

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and you help me?

clear yew
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i dont know how

uneven flare
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can*

clear yew
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but i know you can

uneven flare
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i don't know either

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;-;

clear yew
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so i moved some parts over from a original file onto my model cause i over decimated. but now the parts i moved dont move with the body how do i fix that

tropic nova
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can anyone give me a quick rundown of how to change avatar through emote. i deactivate one game object and avtivate the other but all it does is put me in the ground for a few seconds

uneven flare
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nobody knows

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how to create a sayan aura?

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:/

tropic nova
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find a particle effect you want and then just put it in your higherarchy

hardy mural
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@clear yew i saw someone with it today

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They had a voice line playign when they used an animation

clear yew
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i thought you mean't music

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you can add audio clips to weapons

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plenty of people have like gunshots

hardy mural
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i wasnt to add a like 5 sec voice line when i use a particle effect

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Kinda like the DBZ characters

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Do you know how i would go about that?

ebon heron
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okay I got my particle effects to work, now is it possible to have the effects only trigger on one hand? when I do my gesture it triggers the particles on both hands ๐Ÿค”

proven mango
ebon heron
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I also lost the ability to jump for some reason... not sure what would cause that...

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any does anyone know why a particle system might not show up in a mirror?

clear yew
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how do i fix this LUL

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the pants hat fluff and gloves

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are not moving with the rest of the model

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i copied them from an original file cause i over decimated

uneven flare
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how to make an sayan aura effect?

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:/

prime walrus
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@clear yew looks like a bone weighting issue

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the meshes arent weighted to any bones so they don't move when the bones do

clear yew
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i just reparented the original objects to this one

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didnt think there would be any issues

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i have no idea how to do bone weights

tropic nova
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can you give a sitting animation to a generic rig?

hardy mural
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Is the HANDOPEN animation in the overide the animation where your fingers are stread out wide?

ebon heron
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@hardy mural yes

hardy mural
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hmm. anybody else's CR sdk not logging them in?

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VR*

uneven flare
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THX SO MKUCH

blissful wave
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Are there any issues if you put multiple dynamic bone colliders on the same part of the armature?

wild egret
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anyone know what happend here? i made a pulling a sword out the sheath animation and it works but this is wha ti see. people in game said it looks normal to them, but for me its like this.

stable mesa
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does anybody know how to make goku's powerup aura in unity?

prime holly
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@wild egret You and other people use diffrent Controllers, so that's why they can see something diffrent to you. So that means that the FirstPersonController that's handling the animation for you is giving out a diffrent result

coral marsh
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Guys i have an animation issue. I added a new idle animation, but it is making my character spin when i move. my body rotates around. apparently i only see this as ym friend doent. any way to fix this?

wild egret
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@prime holly so do you know why my sword i sfloating behind me though?

somber kayak
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yo how do i add a picture e.g. a FeelsBadMan to a particle effect so it bounces around?

prime holly
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@wild egret Did you enforce t-pose?

wild egret
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i did not. will that fix it? i made the same animation on a normal link and it works fine.

tropic nova
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can anyone give me a quick rundown of how to change avatar through emote. i deactivate one game object and avtivate the other but all it does is put me in the ground for a few seconds

pseudo pewter
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@tropic nova
If your character is going in the ground during the animation you need to add a property to your animation called "Animator.Root.T" and change the Y value of that transform to offset the amount you are under the ground.
You can take the Animator.Root.T from the idle animation and use that instead of trying to figure it out yourself. With the original character that you upload selected you should see this in the animation tab https://i.gyazo.com/e4ec42f7be8b487bdbfe4dda00f52e22.png

Scroll down inside there until you find the animator.root.t and copy that. Then go to your duplicate character that you do the animations on and paste it in to the animation you made. That should solve being in the ground. If your character slowly goes into the ground towards the end of the animation, then you need to be sure that the last frame of the animation also has the same Animator.Root.T values. You can add it yourself without copying like this https://i.gyazo.com/0f84825296593a9b5fe99cf7a229ac42.gif

#

I had same issue as well and that is what fixed it for me

tropic nova
#

ty @pseudo pewter

#

@pseudo pewter do you know how to change avatar with emote? im just deactivating 1 game object and enableing the other. is that all i have to do?

pseudo pewter
#

Change avatar?

tropic nova
#

yea like a transformation

prime holly
#

@wild egret The Enforce T-pose updates the model so that the Rig is positioned correctly, which effects your local view

pseudo pewter
#

Do you mean like a permanent transformation?

tropic nova
#

yea

pseudo pewter
#

Or just for the duration of the emote

tropic nova
#

permanent

pseudo pewter
#

I don't think that is possible..

wild egret
#

@prime holly thanks alot

pseudo pewter
#

I could be wrong tho

tropic nova
#

ive seen people do it

#

but idk if its with vr and you just hold down a hand gesture or something and then return back when you let go of hand

#

just clicking emote to permanently transform idk if its possible but i want to try

coral marsh
#

@pseudo pewter do you by chance know why my avatar body spins for my screen after adding a new default idle pose?

pseudo pewter
#

I've never messed around with the idle pose

#

Does it look continuously spin?

coral marsh
#

it spins when i move

#

but no one else sees it

#

when i dont mive its fine

pseudo pewter
#

I don't have an idea..

ionic basin
#

Are dancing animations the same as any other animation or are they different somehow?

terse sonnet
#

So I think I figured out my issue earlier with the hands locking up after a gesture animation override. It seems like if you make the animations for hand gesture overrides longer than just 0.01s, there starts being problems. I didn't know tutorials were being specific there

coral marsh
#

I figured out my spining avatar issue. Bake bones in animations (including idle). /done

hardy mural
#

Hmm question guys

#

But in game it doesnt have any sound

#

Does anybody know why?

silent radish
#

ok so

#

question

#

mouth is closed on my av, but open when it's animated

#

how should I go about keeping the mouth closed?

blissful wave
#

My override animation set thing is empty for some reason?

#

The list is gone

#

nvm fixed it

silent radish
#

can anyone help me with this?

blissful wave
#

I imagine the issue is that the mouth is open by 'default'

#

So the fix would be to include the mouth/that viseme as a property and set it to 0

#

that would be my idea, at least

silent radish
#

that sounds correct, butm I don't know what to do to accomplish it

blissful wave
#

Is it a jaw bone or a viseme?

silent radish
#

jaw bone

blissful wave
#

That's a controllable property in the animator

silent radish
#

for lip sync?

blissful wave
#

no, as in, as making it part of your animation

silent radish
#

oh okay

#

where should I go to change that?

#

sorry I'm just starting

blissful wave
#

Are you animating it through Unity?

silent radish
#

I am not doing the animation myself, I was just testing the animation using the controller template

blissful wave
#

I dunno what to tell you

silent radish
#

you could tell me where I could go to change the mouth to 0

blissful wave
#

It's in the animation tab

#

where you do the animation in Unity

silent radish
#

I'm here

blissful wave
#

I've never been there

silent radish
#

okay

blissful wave
#

Does anyone know if 'HANDOPEN' is that kinda relaxed hand position? And the 'stretched out' hand animation is just the default?

#

Or do I have that backwards?

proven mango
uneven flare
#

how do i add

proven mango
#

watch this vid

uneven flare
#

sounds

#

?

#

i want it in looping

#

forever

hardy mural
#

Hey guys got my sound on my perticle effect working but its so quiet its unbeleiveable

#

i didnt even know it was working at all

#

with max on the volume in unity and in game

uneven flare
#

how did you do that

#

less gentlu?

#

gently?

#

can someone help me?

#

how do i descrease the particle

#

to have more polygons?

#

less*

#

any help please?

#

HELPPPPPPPPPPPPPPPPP

#

PLEASEEEEEEEEEEE

hardy mural
#

legit look on the screen

#

the answer is there

#

"Max particles"

vagrant heron
#

How to I disconnect or delete an object without breaking the prefab instance? I want to make animations
Unchecking the active box box doesn't do anything

amber talon
#

Hey. I made a sound trigger for my avatar. Bound it to emote1 because I dont have vr. Its supposed to loop. Can I not use it as a toggle? Because when I press it freezes the avatar in place and there is no sound

hardy mural
#

Nope can't if you bind it to an emote

#

Is your sound lous?

#

loud*

#

i can hardly hear mine at all

#

maxed in the volume on audio sourc

#

Source

slim phoenix
#

can anybody point me towards a good tutorial for animated skins? Like when people have hair or pieces of their outfit/skin that changes color?

hardy mural
#

Nope, everybody here just asks questions and nobody gets answers

#

๐Ÿ˜ฆ

slim phoenix
#

lol, sounds about right

#

i was trying to search it, but kept getting unrelated videos, my google-fu is not good lol

silent radish
#

tfw avatar chat points you towards animation

slim phoenix
#

welcome, we are all just confused here

hardy mural
#

welcome to the pit

#

the only thing i want to know

#

it how to make my sound on my animation llouder

#

and nobody can help me lol

#

sounds fine in unity

#

put it in game and its almost un hearable

slim phoenix
#

i wish i could help, ive never added sounds to my animations, the only think i can think of... could you perhaps pull the sound file into audacity, make it louder and see if that works?

hardy mural
#

ive never really used audacity but i will try i guess

clear yew
#

any way to add glowing effect to eyes on unity?

hardy mural
#

useing particles probably

#

or a really good shader

clear yew
#

This has probably been asked hundreds of times but.... what does the error "This avatar does not contain an animator, and will not animate in VRChat" mean?

hardy mural
#

did you put in your avatar descriptor

clear yew
#

I thought so. Let me check.

#

Yeah. VRC_Avatar Descriptor is there.

hardy mural
#

did you set your avatar to humanoid and configure it

clear yew
#

Yep.

hardy mural
#

no clue then

#

sorry

clear yew
#

Yeah, same LOL

#

No worries.

#

I'm sure I'm missing something.

hardy mural
#

anybody know what "clipping" is, about sound

clear yew
#

@hardy mural if you're still having trouble with audio could you send screenshots of your unity game scene or w/e and the settings for the audio source

uneven flare
#

lessgently

#

how do you add a sound

#

in your particles

#

?

clear yew
#

@clear yew Are you using an MMD Model?

hardy mural
#

i put a audio source on my animation

#

then animate it like any other weapon/effect

#

use the .ogg file extension for sound

clear yew
#

I use .mp3

#

and my music is usually loud af

uneven flare
#

I NEED TO ANIMATE IT?

#

i can't put a sound without animate?

#

i saw a guy with the saiyan aura

#

them a sound effect

#

without animating it

clear yew
#

you can attach sound without much effort if all you want is sound. I dont have much experience with particles yet

uneven flare
#

i have the particle

#

now i want to add the sound

clear yew
#

@clear yew Unfortunately no, it's an SFM model but I've imported them before without issue.

light wing
#

I just created some Shape keys in blender, but I can't select them in CATS. Thoughts?

clear yew
#

It'll let me import it but he doesn't move.

#

He has bones

#

you might need to delete the model from your assets in unity and readd it or maybe re-export it from blender or whatever program you extracted it with

#

Ah okay.

#

I'll try that.

#

usually I get that problem when the bones/mesh arent translated properly from Japanese to English

#

ok

#

so I re-export it

steady plover
#

about to make a Shizuo avatar that dances hare hare yukai XD

uneven flare
#

i have to put the particles

#

in th chest?

#

for it to be attached in the model?

#

exemple

#

example*

clear yew
#

Idk how it works compared to like attaching a model but

#

I'd put that particle in the chest, yeah

uneven flare
#

and about the sound?

#

how do i put a sound in this particle?

clear yew
#

You got a custom trigger for it? How do you enable the particles?

steady plover
#

the translation thing causing errors might be fixed by changing locale to japanese?

#

or just translate the stuff ๐Ÿ˜›

clear yew
#

I use CATS MMD tools for translation and sometimes it breaks

uneven flare
#

can someone pls

#

tell me

#

how do i put sounds?

#

i want my aura with sounds

clear yew
#

I need to know how you're using the particles, is it through a custom animation override thing?

steady plover
#

animation

#

if you activate the particles with animation, do the sound in the same animation

clear yew
#

ye

uneven flare
#

no it's not an animation

#

it's a particle

#

'-'

steady plover
#

do you want a constant or on active sound?

uneven flare
#

and there's a difference?

#

active and constant is not the same thing?

#

lul

clear yew
#

basically you gotta attach the sound to whatever makes the particles show up

steady plover
#

constant is always on, on active has a trigger and doesnt last forever

uneven flare
#

always on

clear yew
#

oh

#

ezpz then

#

toss the sound file in the assets folder with your model

#

then drag it into the game scene

uneven flare
#

just that?

#

i want it in loop

clear yew
#

just checking the next steps

#

ok

uneven flare
#

first

#

i need

#

to atach

#

the particle effect

steady plover
#

you can set it in loop with a simple checkbox

uneven flare
#

just drag it into the chest

#

right?

clear yew
#

yeah

#

it'll attach it to the model

uneven flare
#

ok

clear yew
#

then with the sound file in the game scene you wanna move the little speaker icon of it over top of your character and add it to the chest as well to attach it

uneven flare
#

there's a problem

#

the particle keeps following it

#

i want it statick

clear yew
#

Hmmm, I wont be of much help there. I dont have experience with particles yet

uneven flare
#

i want the particle to be in place

#

not moving like that

#

/

#

:/

steady plover
#

maybe dont bind it to the armature then?

#

wait,

#

but will it still import then

hardy mural
#

following what

clear yew
#

its trailing him

uneven flare
#

yep

clear yew
#

instead of being static and attached to his body

hardy mural
#

put it in his hierarcy

uneven flare
#

armature?

hardy mural
#

and dont make it last as long

clear yew
#

he put it under the chest

hardy mural
#

that fine

#

how long is it lasting

#

because if its on loop it doesnt matter

#

dont make it last long because its lingering

steady plover
#

is there a limit to how long an animation override can be?

hardy mural
#

dont think so

steady plover
#

phew

uneven flare
hardy mural
#

idk though

uneven flare
#

:/

#

check the values lessgently

steady plover
#

I guess I will test it out

hardy mural
#

all mine are 0.01 seconds

#

and long as i hold the gesture it wont go away

steady plover
#

making an avatar with some dance animations

uneven flare
#

hey

#

hello

#

?

steady plover
#

hi

uneven flare
#

less

#

check the values

#

it's 0.10

#

duration

#

ok nobody will help me

#

i'm going to cry

#

@hardy mural

#

SOMEBODY SAVEEEEEEEEEEEEEEEEEE MEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

#

PLEASE

#

GUYS

#

SOMEONE

#

STOP IGNORING ME

#

I HAVE FEELINGS

#

I'M DOING THIS SHIT FOR OVER 7 HOURS

kind wharf
#

lol I'm just sitting here trying to figure out why my eyes are twitching

uneven flare
#

CAN YOU HELP ME?

kind wharf
#

probably can't im so bad at this

uneven flare
#

HEHEHE

#

FUCK THAT

#

GREAT YEAR

#

HAPPY NEW YEA

steady plover
#

sorry man, was busy uploading my dancing shizuo

#

I dont know how to fix your problem though

uneven flare
#

@hardy mural

#

ARE YOU THERE

cyan sparrow
#

Hi guys, I want to do a very simple animation where my head flies around. I have a seperate mesh for the head, what is the best way for me to go about doing this?

steady plover
#

make an animation that moves the bone of the head (or fake head if that's what your gonna do) around, I guess?

uneven flare
#

I'M REALLY SAD

#

REALLY REALLY SAD

steady plover
#

really?

uneven flare
#

yes

#

nobody wants to help me with my problem

muted prairie
#

can*

cyan sparrow
#

@steady plover I am completely new to animation. I have a bone for the seperated head, so all I need to do is find a basic animation tutorial and I should be able to do it? :3

warm furnace
#

@uneven flare can you summup your problem ?

uneven flare
#

nope

#

still trailing me

#

:/

#

@warm furnace

finite brook
#

can i somehow disable eye tracking in unity or do i need to redo my whole blender part?

#

accidently put it on and couldnt undo

muted prairie
#

remove the animation override ?

finite brook
#

no, i created eye tracking with cats, but it is bugged and i dont want to use it @muted prairie

warm furnace
#

@uneven flare So you want the particle to follow your person like an aura but don't move ?

uneven flare
#

yes

#

it's an aura

#

but it keeps following me

#

did you see the picture

#

when i move the character?

warm furnace
#

try change "Simulation space" to Local or shape

#

one of should works

#

because you make "world" = it's gonna take ernergy from your character to move

#

and follow you

#

but you want an aura, so it's bound to you not following you

uneven flare
#

yes

warm furnace
#

Hope for you because i'm going to bed. See you ๐Ÿ˜›

uneven flare
#

wait

#

waitttttttt

warm furnace
#

?

uneven flare
#

let me see if it works

warm furnace
#

no sorry already 3.23 am thereXD

#

I really need to sleep

uneven flare
#

YEP

#

WORKS

#

THX SO MUCH

#

I LOVE YOU

warm furnace
#

^^

uneven flare
#

TAKE MY ASS

#

โค

warm furnace
#

xD

uneven flare
#

GOOD NIGHT BRO

#

I LOVE YOU

warm furnace
#

Thanks

steady plover
#

@finite brook just unweight the eyes from the eye bones

#

found out what happens if you use animation override to add a dance that is longer than 10 seconds to an emote

#

after 10 seconds of dancing, you can move and jump again, but you still dance until the animation ends

uneven flare
#

mato

#

can i add sound effects in the aura?

#

and put it into looping?

warm furnace
#

It's thรฉ same for Hand gesture 1s max and for emote 10s

#

Idk how to deal with sound effect

vagrant heron
#

Anyone know how to make the audio in emotes not sound so quiet that no one can hear?

#

Will I have to boost the audio in the actual sound file for it to get louder? Because it's already on 1 in the audio source panel

hardy mural
#

@uneven flare sorry i was in game

uneven flare
#

I WANT TO BREAK UP

#

WITH YOU

hardy mural
#

what did you need

uneven flare
#

ALREADY

#

DID IT

hardy mural
#

See, you're smart

uneven flare
#

@warm furnace SENPAI HELPED ME

#

nah i'm not

hardy mural
#

i still havnt found out how to make my soun lager

#

my animation sucks without it

uneven flare
#

what?

hardy mural
#

sound louder*

uneven flare
#

you can adjust

#

it

#

lol

#

but there's a limit

#

in the game

hardy mural
#

its at 1 already

#

and nobody can hear it

uneven flare
#

and if it passes the limit

hardy mural
#

its like 1/20th people talking voices

uneven flare
#

the game will autoadjust

#

yes

#

you can't put the sound louder

#

than the game allows

#

i set mine to 0.378978

hardy mural
#

yeah mine is at 1

#

still cant hear

#

only but a muffle

ionic scaffold
#

I want to make my own animations, should I use Blender or Unity?

hardy mural
#

unity

uneven flare
#

BLENDER

#

IS MOR EASIER

hardy mural
#

lots of particle packages to use

uneven flare
#

TO DO ANIMATIONS

hardy mural
#

mix and match

uneven flare
#

YOU CAN DO IN BLENDER

#

AND COPY AND PASTE

#

IT ON UNITY

#

AND ADD YOUR EFFECTS

ionic scaffold
#

And then do the particles on unity?

#

Okay

uneven flare
#

yep

ionic scaffold
#

So my animation is basically making him hold that position for 12 seconds

#

But whenever he does the animation it's kinda broken..

hardy mural
#

? why not just rig it to your hand

#

then whyen you doa gesture it appears in yoru hand

#

and you can move it

ionic scaffold
#

I don't have VR

hardy mural
#

oh

#

rip

muted prairie
#

pay2win

ionic scaffold
#

That's why I'm trying to do my own animations

#

and override the standard emotes

#

Well thanks for the reply I'll try doing it in Blender, Unity is giving me cancer rn

uneven flare
#

yea it still

#

following me

#

....

#

:/

undone glade
#

somebody mentioned a site for good weapons and forgot what it was.

#

besides deviantart that is.

#

Let's take that out of context to

fiery harness
#

You can override animations to non humanoid avatars?

tawny elbow
#

Yeah you can, you'll need to dupilcate the animation override like you would for a humanoid avatar, however you import the custom animations you've done for the avatar into the slots

#

Oh yeah, I was wondering how people do those avatars with pens that draw in the air. Are there any tutorials on that?

#

i'm not sure what terms to search for lmao ๐Ÿ˜‚

fiery harness
#

Try that

tawny elbow
#

It's not a component I have to buy/install first?

fiery harness
#

No, it comes with unity

tawny elbow
#

Oh sweet : D

#

thanks ahaha

fiery harness
#

No problem, thanks to you

#

Happy new year

tawny elbow
#

happy new year ๐Ÿ˜ƒ

lime nova
#

Can anyone help with animated materials/texture in unity

tropic nova
#

is it possible to give a sitting animation to a generic rig?

vagrant heron
#

What's the best setting for audio emotes so it's not inaudible in game?

sacred spear
#

i need some help with gesture overrides i seem too have broken something i put an object in the hand and when ever i go in vrchat and do the gesture the object shows up but it also slows down the cycling of the gestures so i have to wait few seconds for the gesture to make a full movement so that the object disapears

#

how can i fix this

#

it happens when ever i do the gesture for the object to appear it like breaks the hands and all slow in movment when trying to cycle too a diffrnt gesture

tribal sparrow
#

If I want to have my hand animation move the entire centre of my character, is that actually possible? I am trying to make my character sit on a wall like spiderman without using (Emote). So far I have only been able to edit fingers and add items.

Editing transform position for Spine or just the entire mesh seems to not work.

pseudo kernel
#

is there a way to not have my player model spin like a top in my view when using custom animations?

#

oddly enough I'm also working on a Spider-man

tame ravine
#

Hellow all, I was directed to this channel in hopes of getting some help with audio files/poses. Would anyone be kind enough to offer assistance?

pseudo kernel
#

kinda quiet in here tonight, I'd help but I don't have the knowledge yet

tame ravine
#

Ah, yeah that's understandable with New Years and whatnot.

clear yew
#

Audio, huh? What do you need help with specifically for audio?

tame ravine
#

Well I've got around to modeling DIO from Jojo's Bizarre Adventure just to have a few laughs but I recently came across a guy who had a pose and a sound file that "fired" the weapon on his arm. I'd like to do the same with the DIO model but have the arms go out from the body while having "Za Warudo" sound file play.

clear yew
#

hmmm. do you have VR?

tame ravine
#

I do.

clear yew
#

do you have a seperate FBX model of the weapon? (If its one attached to his body, you can use blender to take it off and save it as a FBX model

tame ravine
#

Well it's not a weapon. More like a pose to trigger the audio file. Essentially it's extending his arms rougly into a T pose to trigger the sound.

clear yew
#

I dont know what it'd look like or how exactly you want it to look like but I can tell you how to make the changes you want

tame ravine
#

I'll PM you if that might work better.

clear yew
#

aight

stray gulch
#

Hey is there ever a time where I actually use the expressions that are inside the head off a imported mmd model?

ionic basin
#

Does anyone know an actual informative tutorial on importing and using dance emotions?

jade elk
#

I've been trying all night to get this custom weapon override to work. I followed https://www.youtube.com/watch?v=eT5_nyb0T1g seemingly perfectly but it doesn't work. VRChat recognizes the different emote name but when triggered, the avatar just sinks into the ground for a second and does nothing. The animation seems to work fine in Unity but not in VRChat. I'm not sure what I'm missing. Is there an extra step when you override emote # instead of a VR specific function like rock n roll?

Showing you how to change default emotes to weapons & stuff. SUBSCRIBE, LIKE AND ALL THAT GOOD STUFF!! :D MY FIRST TUTORIAL โ–บ https://youtu.be/0vdiCJRAExw DI...

โ–ถ Play video
crisp arrow
#

This going to hurt to say ,but i cant find a dabing animation to use as an emote for a charater im making for a friend anyone know where i might get one?

ionic basin
#

Anyone know a good tutorial video for importing and using .vmd dance animations?

cloud nexus
#

How does one make their sound effects louder and travel further? I been playing around with these settings and It just keeps sounding the same in volume and distance for me

#

(as in it's quiet and it fades out in a short distance)

#

(When I want it louder and it fades out from a further distance)

#

(Kind of like a bomb sound effect for example)

ionic basin
#

Anyone able to help me with importing a .VMD mmd dance animation?

analog haven
#

Ninja I think it shortens it on purpose so that you don't annoy other people.

#

It's built in that way,.

abstract wyvern
#

Yep vrchat has a clamp on sounds

clear yew
#

Anyone tell me what setup is best under dynamic bones to apply to breasts? I canโ€™t figure it out and theyโ€™re looking like flopping liquid sacks going everywhere on each step

sharp torrent
#

Did you put the inert up pretty high?

clear yew
#

Probably not. Is higher inert to prevent them from going everywhere?

sharp torrent
#

I usually always use a lot of inert, like 80-90% makes movement more subtle. And around 50% damping. But don't have too much experience with Dynamic Bones though

#

Other than that, just play around in the play mode and test it

clear yew
#

Yeah Iโ€™m new to it all but I been trying for 30mins to make them look real like and every step is like them doing 360 circles

sharp torrent
#

Try to make them really stiff and unmoving by putting a lot of setting real high, and move downwards from there maybe? Could make it easier?

pseudo pewter
#

I have edited the visemes generated by cat's to also move another part of the mesh on every viseme.
After I start talking it does indeed move that part but it never resets to the basic form.
Anyone got a clue on how to fix that?

iron crescent
#

So if I want an idle animation I just need like one keyframe right?

pseudo pewter
#

Then your avatar would probably be static I'm assuming

#

When you idle you move a bit in place

iron crescent
#

oh

runic frost
#

Can someone help me with adding the Snail Marker to my model? I'm trying to either add the function to an animation I already have or at lease edit the animation it imports so it looks correct. Any thoughts?

edgy relic
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Hello all, could I have help with my walking animation. I've used the CAO empty script and input the walking animation into it, applied it to the model's animator and the VRC descriptor standing animations. In game, the walking animation triggers but doesn't complete the full animation clip, it freezes into place until I stop and go again. Help would be greatly appreciated. Happy New Year.

terse sonnet
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How do I allow particles to keep going until their lifetime is over, instead of being deleted when the particle system is disabled?

oblique panther
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it always defaults back to this position

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oh its because of gravity

iron crescent
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i figured it out
yeet

jade elk
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I think I figured out my problem. I don't think it's possible to do normal override animations without the vr gestures. Emotes function differently. The whole 2 frame trick doesn't work. I managed to get it to work but only after changing it to a 10 second animation.

lavish palm
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Anyone here know what is needed to make an avatar fly upwards abit for a jetpack animation?

tame ravine
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Hey guys, I've hit a bit of a snag when adding a sound file to my animation. Instead of playing the file when I click the emote it plays it when I spawn in... i feel like im close to figuring out what the issue is, but other input is welcome.

clear yew
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Is there a site or file pack that can find animations that I can use in unity?

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Like what is the file name for the animations to use?

tame ravine
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You can pick up free animations from mixamo

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but other than that you make your own.

tropic nova
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is it possible to give a sitting animaiton to a generic rig?

sullen saddle
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Anyone know why the object isn;t snapping to the wrist where i've parented it to? first time i've seen this

warm furnace
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did you parented the object to the wrist before or after making animation ?

sullen saddle
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@tame ravine make sure you;ve got the sound object turned off in the hierarchy on your model, thats why it'll play when you spawn and not during the animation

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@warm furnace yup parented it to the wrist before i started the animation

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I don't want to have to reclone my avatar becasue i have other animations there where i;ve moved finger bones and thats so tedious to do lol

warm furnace
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does before your animation, the object was actually in the hand ?

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(I don't mean parent, but physically in your hand)

sullen saddle
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yeah, it's physically moved into the hand in place ready to move the fingers in the animation

warm furnace
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try to move it a bit of the hands, maybe it's clipping in it. But I don't think it's that

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Maybe try to make parent it to the other hand or an other bone (like maybe the finger or something like that)

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wait wai

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In your animation did you put a key for the position of the object ?

sullen saddle
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nope

warm furnace
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Try it should work

sullen saddle
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i've just recloned my master now and re doing the animations, it's working as intended now

warm furnace
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oh

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xD

sullen saddle
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i never key an objects position

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it's always in place, i dunno what happened there

warm furnace
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ยฏ_(ใƒ„)_/ยฏ

trim flax
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hyym, how to override walk animation, my model instead of walking normally lime in animation just stands in one weird pose

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ok, fixed, it needs to be lopped I think

tame ravine
sullen saddle
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whats node_id11?

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you need to have what it's parented too turned of i think

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that how i do my audio sources anyway

tame ravine
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If I recall node_id11 is a parent for the mouth, tongue, nose, ears, eyes, etc.

sullen saddle
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create a new empty

iron crescent
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ok so

sullen saddle
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parent the sound to that, and have your animation active that empty

iron crescent
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if i make an animation in Blender, how do i get that animation and replace the default idle animation

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this is what i have
should I just go look at a tutorial? lol

tame ravine
balmy comet
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When i want to apply a dancing animation in blender, do i really need a pmx file, or can i put the vmd on a fbx file in blender too?

sullen saddle
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@tame ravine yeah, parent that game object to your head and you should be good

amber talon
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Is it possible to make a walking audio source? So while I am walking you hear a sound?

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I tried to put it on the walking animations but dont hear it

tame ravine
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@sullen saddle Alright, how to target the head specifically now? Tried googling it but it brought me to scripts

sullen saddle
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fly out the t-pose and it should show you the armature

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t-pose > hips > spine > chest > neck > head

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something along those lines

tame ravine
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Does it matter where exactly on the head? or just in the tree?

amber talon
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In order to make my sounds pass through so people hear it properly around me. Are these settings okay?

tame ravine
amber talon
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Ehh well i heard people only hear it pretty quiet atm

mighty harbor
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is there a way to make the left and right hand gestures trigger independent animations?

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Ah, shame it isnt for each hand

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Also how do you do the drawing particles? For when people draw little temp things with their fingers.

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add a material to the finger and throw that on?

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Whats the easiest way to get that setup, I've only barely started to grasp basic things in unity aha ^^;

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Yeah, I've got all that down.

tame ravine
mighty harbor
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left

tame ravine
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Alright, I followed a tutorial on it and it told me to delete the audio file. Let me make a copy and show you.

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Let me pm that vid.

mighty harbor
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I can add it to the finger directly?

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oh, what goes on in the timeline with that?

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what does the 1000 mean?

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ahh, so the 1 in that screenshot is the 1000 I need to set?

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Oh

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gotcha

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Its not that complex in the end

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luckily.

spice meteor
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Hey is it true that hand motion overrides can only be 1 keyframe else they break to change into a different hand motion?kinda like a loop?

mighty harbor
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don't you need two keyframes just a copy though?

spice meteor
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Crap

mighty harbor
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Also, howcome when say I'm duel wielding I need to use the gesture on the other hand too for the animation to actually kick in?

spice meteor
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Can u have 2 motions triggered at once one by ur left hand and one by the right?

mighty harbor
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I set the motions on both hands

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but it wont play on the other unless I do the same gesture.

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Shame theres no way to hook into that for seperate animations :V

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I did find an avatar that seemed to have both hands do something different today, not sure how, one got a gun the other a sword.

spice meteor
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Do they even work on that game anymore i mean like seriously and not day z method alike?

finite brook
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is there a way, i can disable my blinking while doing a face emote?

lavish palm
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Kinda depends on what the override is, I have an override on my greyfox to open the mask but it's 30 frames to make it open smoothly

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On hand controllers you can have 2 active at once by making different gestures on each hand

finite brook
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1 frame emotes for the face, i just want the blinking disables while i do that

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how?

mighty harbor
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What type of texture should I use for the trial? Just a solid one?

finite brook
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ok, gonna try that ^^ thx

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i have at 5 blink and at 10 double blink

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does hand open automatically reset it?

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or do i need to manually implement that first?

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so it is a reset by default?

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ok ^^

amber talon
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Maybe, but people still say its not that loud

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So how do I get it louder

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When i test it in unity it seems fine

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Oh the volumetric radius is at 0, how much should it be

pseudo pewter
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I have edited the visemes generated by cat's to also move another part of the mesh on every viseme.
After I start talking it does indeed move that part but it never resets to the basic form.
Anyone got a clue on how to fix that?

amber talon
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it keeps resetting it to 0

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Both the volumetric radius and volume keeps resetting to 0 and 0,5. Probably the SDK preventing it

finite brook
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@tender sierra still doesnt work xD seems to apply to the wrong model

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i dont know how to get it to apply to the right one

icy fog
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Hey does anyone know if there is any way to apply a custom running animation to an avatar without an avatar/rigging. Made a 2d model using planes in Unity, and I madea custom running animation, but have no idea how I could get it into game. Would I have to make it into a rigged 3d model and work with it that way, because that feels it would take way too long -.-

winter raven
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Has anyone had their animations get stuck and then start to overlap if you do it again?

clear yew
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simple question here

winter raven
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victory

clear yew
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thanks mate!

fallen flax
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@winter raven make sure the 0:00 and 0:01 key frames are exactly the same

clear yew
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ofc

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ah not me lel

winter raven
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they are, is the thing

fallen flax
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Zoom out on your animation timeline

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Might be a stray keyframe

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Somewhere along the line

winter raven
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none

wanton mortar
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does anyone know how to do the dissolve effect on avatars? where they disappear as you walk further away

terse sonnet
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yeah I'm pretty sure all gestures have to be exactly 0.01s long

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emotes can be up to 10s

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also, even though gestures are only 0.01s long, it'll still interpolate to them naturally, it won't jarringly snap to it

winter raven
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crispy, that effect is a texture. one of the cubed shaders

wanton mortar
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thanks a bunch man!

tribal sparrow
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can gestures move the entire center of the character? from just using animation settings within unity? Transforms never seem to work

edgy relic
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hey guys, i've got a walking animation ive put on my avatar, in game the strides aren't as long as the animation in unity. and the legs come to a halt after like a second, yet the hands are still swaying fine.

unique night
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is there a limit to how many particles can be emitted in vrchat per avatar? or whats the recommended max limit ?

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(working on an emote that has some particles emitting to it but dont want to go over the normal limit that people use in vrchat

clear yew
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How does one make animations humanoid?

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Because I am really new to Unity

flint wyvern
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Anyone here knwledgable when it comes to custom animation particle effects? Im struggling

unique night
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I'm working on mine now

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what part are you struggling with?

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@clear yew not 100% sure but it should give you the option in the inspector window once you select the animation asset