#animation

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torpid light
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what did you set up in the animation?

clear yew
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I used my right wrist (all the stretched right fingers)

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I think there is 15 options of them

torpid light
clear yew
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Lemme see

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@torpid light if i want to add face expressions to default hand gestures, do I have to reanimate the hands manually or is it possible for me to attach the face expressions to the default hand gestures?

torpid light
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i think since you have to override the animations you need to reposition the fingers like the original animation

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i haven't done that though

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you might be able to find the existing "handgun" or whatever animation and copy the keyframes to save you some work

clear yew
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i see. do you know where the files are?

torpid light
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they are in the sdk somewhere. Try searching for handgun/victory/fist or whatever the one you want to override is called

clear yew
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got it.

mighty spindle
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So i can do the animation by first going into blender and then making 2 different items then animating it in unity, but then when i try to upload the hierarchy is incorrect. The only way I personally can fix that is by using CATS in Blender, but when i use the fix tool in blender it merges the 2 items together and then I cant animate them in unity . Hopefully that was a clear, but can someone help please

trim dagger
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wot

clear yew
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hmm i cant find the gesture anims

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maybe i should redl the sdk

torpid light
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You could add a cube the the scene and then add an animator to the cube and add the override empty to the controller slot

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and then open the animation tab and they will all be in there

clear yew
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oh i see them now

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do i just drag and drop it into the animation panel?

light tiger
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hey is it possible to keyframe the emission map's slider in custom animations?

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let alone crossfade the emission maps into another emission map?

torpid light
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So you want to copy the hand gesture so you don't have to position them youself right? So copy all of the first keyframes and put them into your new animation. Then you can do whatever other gesture stuff on top of that

clear yew
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oh cool

torpid light
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I don't really know what you mean by crossfade emission maps, sorry. As far as i know you can't edit material properties in animations. you would probably need a custom shader to do what you are asking

light tiger
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ah okay

torpid light
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maybe if you describe the effect you are trying to achieve i might be able to help idk

light tiger
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i'll send it to you gimmie a second

vale field
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Is there a way to make animations longer in unity, like loop

clear yew
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so the gesture in sample assets look blank....

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the hands are still

pseudo pewter
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Hmn

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Can anyone help with my animation

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Playing emote seems to place my avatar ~1m into the ground

solar relic
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@pseudo pewter yes animation does that to the avatar

pseudo pewter
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Can it be fixed?

torpid light
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@pseudo pewter I'll paste what solved it for me and a few others

If your character is going in the ground during the animation you need to add a property to your animation called "Animator.Root.T" and change the Y value of that transform to offset the amount you are under the ground.
You can take the Animator.Root.T from the idle animation and use that instead of trying to figure it out yourself. With the original character that you upload selected you should see this in the animation tab https://i.gyazo.com/e4ec42f7be8b487bdbfe4dda00f52e22.png

Scroll down inside there until you find the animator.root.t and copy that. Then go to your duplicate character that you do the animations on and paste it in to the animation you made. That should solve being in the ground. If your character slowly goes into the ground towards the end of the animation, then you need to be sure that the last frame of the animation also has the same Animator.Root.T values. You can add it yourself without copying like this https://i.gyazo.com/0f84825296593a9b5fe99cf7a229ac42.gif๏ปฟ
pseudo pewter
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Hmn

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Thanks! I'll give it a try

trim dagger
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im going to make an updated video on doing animation overrides and audio

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because so many ppl keep asking me how to do it after watching the videos

clear yew
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i just cant seem to copy hand gestures properly

torpid light
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Maybe they aren't actually setup in the sdk. It's probably easier to just manually move them at this point

clear yew
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damn. sadness

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one more thing, do i position both hands and they will move independently in the game?

tall zodiac
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Do you just make a idle animation of blinking if you want blinking right? Sorry for just asking suddenly

torpid light
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i'm not sure @clear yew

clear yew
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okay

torpid light
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i assume if you setup say the hand gun to position your left hand as a peace sign and your right hand as an OK then it would use the one for the specific hand

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since there is only one animation

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but i can't really confirm that's how it works

tall zodiac
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Using ok sign on one hand is same as on the other hand

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They are not seperate i believe

frozen wind
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is there an easier way to add all the fingers when making a hand animation rather than going through add property>animator and clicking each part of the finger?

clear yew
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so say i want to have handgun gesture i would probably need to position the fingers on both hands?

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i just copied the properties from the sample animations and it make my life easier

pseudo pewter
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@torpid light thanks man!

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That fixed it

frozen wind
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any way to change clipping distance when in animation?

torpid light
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nice

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like camera cliping distance? I don't think so

frozen wind
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damn

torpid light
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i don't think we have any control over what the camera does

wispy parrot
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Does anyone have a good resource where people are getting their Emote animations from? Like Breakdancing, Dabbing, etc.?

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Or maybe a tutorial on how to make animations? Something other than using MMD and a Kinect sensor kinda has it's faults

wraith hawk
wispy parrot
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Besides mixamo, their animations aren't quite what I'm looking for, and they're a bit more generic

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Not unless they had a user-uploaded animations section on Mixamo's website

wraith hawk
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WEll those are the free one if you want good animation go to unity asset store

wispy parrot
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Again, looking for some of the animations that people have added to public-use avatars, like Dabbing, Breakdancing, caramelldansen, etc...

wraith hawk
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pretty sure those are custom made animation

wispy parrot
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Er, well they must have come from somewhere, some known resource

wraith hawk
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custom made = made from scratch

wispy parrot
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Those are pretty intricately made to be made from scratch though

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Especially the breakdancing animation

wraith hawk
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dabbing is pretty easy animation

wispy parrot
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True

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Well I thought I'd ask here and see if anyone knew where these people were getting these animations from

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Also, do animations like these have to be loaded onto the model in blender and exported internally with the .fbx model? Or can they be loaded/applied to the model externally when in unity?

quick pine
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so i have an issue

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can someone help

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when i use my face animation my body flies into the air

gentle pine
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nice naked man ๐Ÿ˜„

shrewd glacier
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I know it's a small chance, but I've been trying to do this for the last 3 hours with a tutorial and I'm lost, possible someone could pm me in a call and walk me through this, or perhaps send me a really good tutorial?

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And all I'm trying to do is add a weapon to my avatar

tall zodiac
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Made blinking animation and put it on idle but i sink into the ground with it

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Due to the character going that weird pose

atomic aurora
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ingame? or in unity?

tall zodiac
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ingame

atomic aurora
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what settings did you gave to the animation?

tall zodiac
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maybe its because i used bones instead of visemes since im lazy ๐Ÿค”

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rotate eyelid

mellow oak
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hopefully two simple questions here

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  1. Is there a way to disable blinking while a gesture is being used?
atomic aurora
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yes

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There is

mellow oak
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mind explaining what to look for?

atomic aurora
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Yes, give me a sec I gona take pictures so it will be easier for you to find ๐Ÿ˜ƒ

mellow oak
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haha, thanks foxy

tall zodiac
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ugh i wish my character did not go into that sitting position when using blink for some reason

mellow oak
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the other question, if I want to have an animation of, lets say, ears moving down my head and holding there, whats the best way to get it from "flickering" through the animation?

tall zodiac
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I cant even change it to default stance in Unity either

atomic aurora
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so , to the blinking stuff

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you just simply Disable the animation for the blinking

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I'm not sure if this is the right way, prove me if not. but as far as i know this works

mellow oak
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hey, as long as it works I wont complain

clear yew
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@torpid light Dont know if you're still here but the sound I applied to the lightning/particle doesnt work. When I upload it it says "Audio sources found on Avatar, they will be adjusted to safe limits, if necessary

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@torpid light I can upload it but I do not hear it ingame

torpid light
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but at the same time i've heard of issues with audio sources on avatars lately and this thread has people saying similar thing

It seems like putting sounds on Avatars is nearly pointless now. They seem to either:
1. Not work
2. Work but so low no one can hear it
3. Work but so loud the entire server can hear it
clear yew
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I see

torpid light
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it's possible it's playing but you have to have your head really close to hear it

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maybe try putting one on your head to see if that's the case

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or just put your head into the source if you are on vr

thick badger
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do you make custom emotes by just doing an animation in unity?

tall zodiac
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anyone know why my blends shapes dont work in unity?

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As in when making a animation

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Setting them to 100 does nothing

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Works fine in C4D ๐Ÿ˜ฆ Worked before but not now. Guess i will just give up

trim dagger
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alright

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i made a 50 minute video on animation overriding and how to put audio into the game

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:^)

gentle pine
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yay, do you have a link?

proven mango
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So i have this animation to make my character put on his hat

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its a blendshape that's activated when i make a fist

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is there any way to make the animation toggle?

smoky pendant
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Does anyone know how to set up drawing with an avatar, like how people draw with their finger, or if there is a tutorial for that?

mellow oak
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@atomic aurora if you're still there, I forgot to mention I did the blinking with the CATS plugin, so I don't have that specific option under animation. I've played around a bit now with other options but still having the issue of blinking while eyes shut.

fallen scarab
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Does your model have to have a full set of hand bones in order to trigger gestures? My model doesn't have hands so I just added some thumb, index and middle finger bones to it with nothing attached to them in order to get full body IK. For some reason my gesture overrides just aren't triggering so I just wondered if that might be the reason why.

wraith hawk
smoky pendant
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thank you! @wraith hawk

prime holly
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Any good docs on using the mixamo animations for VRChat?

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Or is it just overriding the animations?

mellow oak
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so how does the cats plugin go about animating eye blinking? I've tried just about everything I can think of now. I'll probably just go back and remove it in blender then manually do it, but I wanted to see if anyone knew before I did.

knotty zinc
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is there a way I can push a specific material (things like blushing) closer to the face so I can actually appear in front?

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whenever, I use my animation, it actually appears behind my face

abstract wyvern
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If it has a blend shape you can activate it in blender

hardy nest
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Hey guys, I just figured out how to add custom facial expresions but when I activate them in game, my hand stays in the defult postion.

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Don't know what I missed.

regal hollow
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@hardy nest why would the hand do anything?

hardy nest
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If I asign a facial expression to the Thumbs up postion on my hand, when I activate it the hand will not do a thumbs up.

regal hollow
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aye

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thats because you replaced the animation

prime holly
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What animation do I override for the VR Running animation?

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I changed the "RUNFWD" but that kept playing when standing in place and also disabled my controller input for the hands

hardy nest
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So do I need to repostion every finger one by one?

regal hollow
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If you want to do the gesture and the facial animation, you would need to ensure the animation changes your face and changes your hand shape.

hardy nest
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OKay. I'll just have to learn how to model the hands.

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Wasn't sure if there was somehting I did wrong or if I had to just remodel the hand shapes.

prime holly
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Sokkz you could take the animations from th default thumbsup animation file

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Than combine that with the face animation in one animation file

hardy nest
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Where are those? In the VDSK?

rigid seal
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Does anyone have the pack with all the stupid emotes like CQC and the hovering spin kick?
Head spin and dab too?

prime holly
rigid seal
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I know of those ones

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But there are some really stupid looking ones that aren't on there

hardy nest
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Oh sweet! Thanks a lot!

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Can't find the defualt animations

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@prime holly

prime holly
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Inside the male_sta...

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click the arrow

hardy nest
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Oh! LOL

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Thanks! ๐Ÿ˜„

clear yew
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hallo I have little problem with edditing animation , so i am trying to make a gun for my avatar but it's sound effect seems will active when i just pull it out

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is some other way that i can pull out the gun and "shoot" whenever i want?

regal hollow
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@clear yew I may be wrong but i think people use two animations, one for a shooting gun and one for a stationary one.

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and they switch between them

clear yew
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oh.. So I have to make one with no sound effect and make one that have sound effect on the same time?

prime holly
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Yup, two seperate animations

clear yew
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alright I should give it a try :

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thank you :3

vale field
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does anyone here have like a naruto run animation file?

prime holly
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?

solar relic
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Mixamo

vale field
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oh lol, another question, how would i extend some animations

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for example when i flair, i only do one cycle

prime holly
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Increase the time to play?

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Enable loop and set the amount of loops?

vale field
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๐Ÿ˜ฎ

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kk

clear yew
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Any chance someone knows where I might get my hands on an animation for the running animation from when you go dark souls with your best mates?

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I've seen people with diff varients of it in game, just hoping someone might have one or know of one I can grab, just now starting with animation so making one from scratch doesn't sound appealing.

prime holly
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Not anything on Mixamo?

clear yew
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i have a more question for animation edditing . So I want to acctive my c4 with a sound and disappear it immediately will the sound effect will be cut if i dis active the game object in the 0:01 ?

vale field
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@prime holly So to set the amount of loop is to set the cycle offset correct?

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Or incorrect?

prime holly
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Ah might not be able to do it without a script. you can duplicate the Animation in the animation window to repeat after the first

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aka copy the properties of the first and place it after the last part finishes

vale field
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Note, i'm trying to do emotes

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Does what you say still apply?

uncut monolith
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Is there a good tutorial for particle effects? Like I want to add the ability to shoot with my gun, and I'd like to add fire effect when pulling the trigger, but I'm not sure where to begin

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I already know about sounds though

open scroll
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i just finished up a sword animation but whenever i do it in game my character stays the same height but the legs come off the ground up into my chest, what did i do wrong

uncut monolith
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ah thanks

clear yew
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but i have to notice you that the tutorial only lead your sound effect turned when you pull out your props

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so i am not sure

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someone told me that each prop maybe you wanna gun

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you have to make 2

uncut monolith
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I'm thinking I probably have to use up two gestures for this. One where I simply pull the gun out

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and one that shoots

clear yew
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once with sound effect and once don't have it

uncut monolith
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Ah yeah, just what I was thinking

clear yew
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ohright

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Good luck with you then :3

uncut monolith
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thanks!

glad topaz
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Hi! So i have a prop weapon that i seperated from my avatar in Blender and i was wondering how to add it in as a prop? or do i have to re add it through blender before hand?

regal hollow
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@glad topaz export it as its own fella

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then skoosh it into to unity with your other boi

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place it in your fellas hand

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make it invisible

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badaboom

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badabing

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you are ready to animate my friend

glad topaz
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ok thanks

regal hollow
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np fam

terse sonnet
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Got another question. So I wanted to make an animation using some blend shapes attached to a gesture (I chose hand open), and the animation plays correctly when I open my hand, but then all hand motion (grip, point, etc) afterwards becomes impossible until I reset it with a different emote. Any reason why this is happening?

craggy sage
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So why is that a character is rigged and moving in Unity, but not in ChatVR, its stuck in T-pose

glad topaz
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im doing custom animations but when i open animations tab i already have a huge amount that came with the models files, do i get rid of them or what?

clear yew
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Okay, so if I want my visemes to keep working, I have to do all of my animating in Unity. Which sucks, because I have to do all of my animations from scratch. But I can't figure out how to transform my model out of the ground. Any tips?

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@glad topaz Remove the controller/override from your duplicated model.

glad topaz
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@clear yew ooooooo ok thanks

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that fixed it, much appreciated

hardy nest
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So I duplicated the defult hand animations and added facial expresions to them but my hand will not move when I activte the expression. They stay in the defult postion. Any ideas?

terse sonnet
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I'm having an identical issue ^

iron flume
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I have a question. i have made an animation for a weapon and it works fine(its a simple sword) but i want to add the weapon to the avatar and i want the weapon on the avatar to disappear when i have the one in the hand, do i just add the weapon to the mesh? or a bone? and since i did an duplicate off the avatar for the animation maybe i dont have to do enything?

prisma kite
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I have seen avatars that are able to write things in the air with their fingers, kinda like with a marker in presentation room. What is it called and how is it done?

regal hollow
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I would guess its just an particle system that leaves a trail

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but im not sure

prisma kite
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Ok, gonna try looking into it

glad topaz
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this is from a custom animation vid, but i cant find this enable animation in my drop down list. I only have animator in my list.

oblique panther
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@glad topaz i had this problem yesterday

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add a animation property to your model

glad topaz
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oh ok, im trying to make it where my custom face anim doesnt collide with auto blinking

oblique panther
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yeah i know

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i did the same

glad topaz
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turns out i have to make my custom blinking anim...

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looking into it now lol

oblique panther
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also i have still this problem that my arms are not fully stretching in vr

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they're always bend

neat gate
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is anyone good with animations and particles here

glad topaz
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yea im sitting so i always have my arms bent sadly

shy oak
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Does anyone know how to add moving material to their avatar?

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Like moving mesh

glad topaz
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@shy oak like dynamic bones?

shy oak
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No just like the texture

glad topaz
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well if you mean like skirst/hair thats dynamic bones

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but textures like colors idk sorry

shy oak
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Oh ok thanks

oblique panther
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so when i stretch my arms

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they're still kinda bend

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i looked into weight painting but thats not the issue

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i adjusted my ingame height

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re-calibrated my vive

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it works on some avatars

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but not on most

iron flume
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its there a way to make the weapon on the avatar to dissapear when i use the animation for it in the hand?

oblique panther
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the only way to fully stretch my arms is to point the controlers away that i almost drop them

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idk it sounds like a vive issue

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but im lost here

clear yew
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It sounds like a bone length issue to me, but if you so find out I would really really REALLY appreciate you pinging me what the solution was

candid estuary
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did the sdk update or something? my animation override stopped working, and says the list is empty

uncut monolith
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Say if I want to give a particle a fire texture, what file format would that need to be?

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.png's dont work well

terse sonnet
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Don't you need a certain kind of material rendering for it to work well?

keen ether
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I could use some help debugging my custom override for taking out a sword.

uncut monolith
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i dont even know

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sounds annoying, ill just use a yellow ball using the particle creator. You only see it for a split second anyway cause it's gunfire

clear yew
shut iron
clear yew
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@shut iron Did you join the mesh before exporting as fbx?

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From your screeny it seems like you forgot to.

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To me, at least.

shut iron
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i didn't. never had to before. how do i do that?

clear yew
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Do you have CAT?

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The plugin?

shut iron
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i do

hardy nest
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Get CatsBlender

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Then there is a button that joins the meshes

clear yew
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Hit Fix or click Join. I usually hit join because I worry CAT might touch something I don't want it to.

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Then try exporting it again.

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It may be that the face mesh isn't weighted to those bones though.

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One step at a time.

shut iron
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cats doesnt work for my xps model anyways, so the join meshes button is grayed out. i'm sure there's an easy way to do it manually though, right? ill try googling it

undone pier
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hey uhh.. so im working on like a torch with animation, but after adding this flame effect with light to it.. the torch auto turns on even without using the animation..

shut iron
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it probably means the fire effect for the torch isn't disable in the inspector.

undone pier
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how would i do that?

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well i fixed the fire, but now the stick is..

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doing it

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on its own

shut iron
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@undone pier go to your torch object and uncheck the box next to the name of the fire component, or whatever it is. the check box would be at the right, in the inspector.

undone pier
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yeah i did that stuff

clear yew
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@shut iron Try Ctrl + J with everything selected.

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It's A to select everything.

shut iron
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i just joined the face mesh to a nearby head mesh

clear yew
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You should still connect the entire mesh together.

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It's an optimization thing.

shut iron
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alright, but ill worry about that once i get this friggin lip sync working..... ugh

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it still doesnt move

quick pine
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why is this happening

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i literally tried so much and it wont stop

shut iron
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maybe it's because the servers arent working right now anyways? like everyone is stuck in a tpose, so maybe lip syncing isnt working either?

quick pine
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i just put lip sync on and it works

shut iron
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oh, i was talking to the other person. for you, i'm not quite sure

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does it do that in unity?

undone glade
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@quick pine do you have custom animations?

quick pine
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yea

undone glade
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How many?

quick pine
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that whats causing it

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just onew

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the face changes

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but then my entire body goes into the air

undone glade
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Did you by chance move your avatar while doing the animations for a better look?

quick pine
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by that you mean put it into the test screen?

undone glade
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I want you to look in the animation you have and see if there is a location as well set

quick pine
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ok this is gunna sound stupid

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but what do you mean by location

undone glade
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Should say position

prisma kite
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@clear yew thank you so much! Will help immensly since i cant talk

quick pine
undone glade
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While have that selected go to your animations tab

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Red box is what I want to see

quick pine
undone glade
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Yep just as I thought... delete position and you're good

quick pine
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before i do something stupid

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can you highlight it

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literally just remove the position key

undone glade
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Yep the one that says position

quick pine
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ok

undone glade
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Delete it

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And then you should be good to go :+1:

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Make sure just in case to re apply the animation and stuff. Not sure if that is a thing, but better safe than sorry

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Pretty much what you would normally do for animations

pure depot
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guys

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question if i may ask

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who can teach me to do custom animations ?

undone glade
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There's a simple video I can share with you if that helps

pure depot
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well

undone glade
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Well also depends what you're trying to do

pure depot
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i dont want like importing an animation from the net

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then add it to a character

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i want the create the animation from scratch

undone glade
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You want to face facial expressions or weapons?

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Or both?

pure depot
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nope

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emote override

undone glade
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Yeah

pure depot
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keyboard user here

undone glade
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Ah

pure depot
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not vr controller user

undone glade
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There was a video on one of these channels just talking about what you want I believe.

pure depot
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i mean

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i dont want to use maximo to import animations

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and add it to a character already

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i want to create that animation from 0

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then add it

undone glade
pure depot
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ok thx

undone glade
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See if that helps, I haven't watched it yet

quick pine
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THANK YOU SO MUCH

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I LOVE YOU

pure depot
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what i want to add

quick pine
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that fixed the spaz problem too

pure depot
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actually gonna show it in private

quick pine
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dude i cant tell you how thankful i am

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holy shit

undone glade
quick pine
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LOL

undone glade
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That's why I know

quick pine
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lolk

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lol*

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can i ask one more question

undone glade
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Shoot

quick pine
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how do i turn off the blinking animation while doing that

undone glade
#

I honestly have no clue

quick pine
#

all good

#

i figured i should ask

undone glade
#

Shouldn't bother too much though

quick pine
#

nah its all good

#

its just the eye thats closed goes into itself a tiny bit

undone glade
#

Unless you're blinking faster than 5 seconds

quick pine
#

but its honestly not a problem im just so happy it works now

undone glade
#

:+1:

quick pine
#

alright gn

neat gate
#

Is anyone on here?

undone glade
#

Yep

#

@neat gate need help with something by chance or checking to see if there are any survivors?

neat gate
#

Help

undone glade
#

What's going on?

neat gate
#

So I think I did the animation correct

#

But whenever I do the gesture for the override in vrchat

#

Nothing happens

#

Itโ€™s particles btw

#

I tried making a rasenshuriken from naruto

undone glade
#

Particles is something I don't know quite yet.

#

Your animation is saved, correct?

neat gate
#

Yes

#

Daemon

#

Will you by chance be on tomorrow?

undone glade
#

Most likely

neat gate
#

Ok because itโ€™s 4 AM for me right now lol

undone glade
#

Yep 3am here

neat gate
#

Could you maybe try to help me tomorrow?

undone glade
#

No problem :+1:

neat gate
#

Sweet

#

Can I dm you so I donโ€™t lose your name?

undone glade
#

I'll try to research the whole particle effects more as well

neat gate
#

Ok

undone glade
#

Sure, I don't mind

red summit
#

what does "shape key mix intensity" mean in visemes

neat gate
#

Maybe we can learn together ๐Ÿ‘

undone glade
#

:+1:

#

No clue in all honesty

red summit
#

lol

#

what did you set yours to, do you remember

undone glade
#

I haven't touched anything like that so must likely whatever the default would be

#

At least to the best of my knowledge

red summit
#

ok ๐Ÿ‘

neat gate
#

Daemon whatโ€™s the best thing you can do in unity with a avatar

undone glade
#

Or.. wait.. screenshot for me?

#

If it's what I think it is.

red summit
#

one moment

undone glade
#

@neat gate what do you mean?

neat gate
#

Like

#

The thing you learnt the most in like

#

Decimating animation creating model etc

undone glade
#

Adding accessories, facial expressions, and a mixture of both

neat gate
#

๐Ÿ‘

#

Oh um are you a guy or a girl I need to know

undone glade
#

Guy

neat gate
#

For a friend

#

Ok

red summit
#

this thingo

#

sorry that took so long

undone glade
#

Not a problem and probably something that shouldn't be touched at the moment.

#

XD

clear yew
#

Hallo.. I have a question. My gun's fire mod in game is a little bit loud .. So i wanna turn it a little bit lower.. I have to rebuild the animation or i can just turn the volume in the gun's Audio Source?

oblique panther
#

how would i go about changing the idle animation

#

in unity

#

nope

#

i created a monster

#

lol

undone glade
#

@clear yew you wouldn't have to make a new one. You can always go edit it by selecting the animation and going to the animation tab, but otherwise see if you can lower the audio source maybe that will help.

clear yew
#

@undone glade alright I still will give it a try thanks :3

undone glade
#

Yep, just wanted to give you as well as anyone else a heads up if you feel like just deleting it and dreading the extra time needed to be put in

prime holly
#

@clear yew unless your chsnging the volume in the animation, than you can just change the audio source

clear yew
#

@prime holly Ok. thanks :3

dusk yacht
#

Where can I get custom animations? Are all custom ones from like packs in the Unity store?

prime holly
#

Mixamo?

dusk yacht
#

Anything I can add to a character in Unity

prime holly
#

Upload yiur model, select an animation and download the fbx

#

You can than set up a avatar controller to use the animations it has attached to the fbx for your own character

#

Upload yiur model, select an animation and download the fbx

dusk yacht
#

It couldnt map my character apparently

#

It is in FBX and the bones should all be there

prime holly
#

Does unity automatically your bines when you set it to humanoid?

#

Or do you have to manually set some

dusk yacht
#

I have to manually set like one or two

prime holly
#

Those are probably what its having isses with

old merlin
#

hello, quick question, does the eye tracking and blinking animation only work in vr mode?

pseudo pewter
#

You can also set up blinking on desktop

dusk yacht
#

When I try to download the fbx from Mixamo it says its unable to do so

#

I read up that it has to be "without skin" and I did that but doesnt make a difference

wheat lion
#

Anyone have an expertise in gravity when creating dynamic bones?

pseudo pewter
#

Does anyone know how to play an animation when the object is enabled/unhidden in unity/

old merlin
#

@pseudo pewter i know, but i mean the default one, is it only for vr mode, or only others can see it

pseudo pewter
#

Not sure about the default

#

I think that everyone should be able to see it

opal lodge
#

Can I just rotate the hand or should I rotate the can before starting the animation

hardy mural
#

Hey guys, i was wondering if you could help me with soemthing real quick

#

im trying to get an animation where i take a hat off my head and have it in my hand

#

i have gotten it to be in my hand, but the hat stays on my head

#

I added the hat like a weapon and hid the hat on my the avatar in the animation

#

You know how to make my hat on my head dissapear?

#

The hat is in my hand in game when i do the emote but the hat also stays on my head

clear yew
#

anyone have the addon for rainbow shader they can link me

gritty thicket
#

Is there a way to make animations work by pressing a key? VRC_EventHandler and VRC_Trigger are currently not supported.

dusk yacht
#

When I try and upload a character to Mixamo as FBX it says it cant rig it and when I upload it as obj from Unity it uploads but shows me blank grey screen in auto rigger

#

How can I fix that? Ive tried in both Firefox and Chrome and with Chrome the site seems to lag like crazy

midnight flame
oblique panther
#

aaahhhh this is driving me insane

#

why wont my arms properly stretch

past bobcat
#

No animation for marlon webb dance :/

#

anyone got one i can use tho xD

hot orbit
#

Any place where i can get complete animations from?

alpine mason
#

How to test emotes within Unity? I try to change the 'emote' parameter within Animator, but it simply loops the animation. Emotes don't loop, right?

crystal quarry
#

Not unless you want it to

#

For a certain amount of times

alpine mason
#

Animation's "Loop time" is disabled.

wanton mortar
#

on mixamo the animations are now .fbx but i thought they had to be .anim, will they still work?

icy fog
#

Is there any way to fix sitting for characters that are a bit smaller? Always appear inside chair

brazen crater
#

ehhm short question, are you allowed to modify the "AvatarControllerTemplate" in Unity under VRCSDK>Examples>Sample Assets>Animations?

icy fog
#

Think they suggest you make a duplicate

brazen crater
#

Perfect, thanks very much

spice meteor
#

quick question if I import a model in generic the bones get removed right I cant animate a generic model with bones right?

alpine mason
#

Bones don't get removed. You just won't be able to use the default animations provided by VRChat.

#

... as your avatar is going to be classed as non-humanoid.

remote onyx
#

So itll be stuck in t pose

unkempt moat
#

Is there any good way to find out what shapekey mouth pose fits with what letter ๐Ÿ‘€?

clear yew
#

hello,can someone pls tell me how to make an animation that contains aparticle(lightning) appear only when i activate emote?

#

Is there someone whoยดs familiar with particle effects?

#

i made the animation but it appears always on the model :'((((((

#

i want it to be hidden until activation

brazen crater
#

Google Animation override Vrchat

clear yew
#

can't find something with particles

#

๐Ÿ˜ฆ

brazen crater
#

it's baisicly the same, just use the particle module in unity

clear yew
#

if i put the particle in the model's armature it will appear all time

brazen crater
#

then disable it and do the same thing he did with the light sword

#

where you enable it again when you do the animation

clear yew
#

light sword? how to enable/desable?

brazen crater
#

baisicly this just replace the light sword he's doing with the particle module you're using

clear yew
#

ok,ty ๐Ÿ˜ƒ

brazen crater
#

no problem

amber talon
#

Quick noob question, how do you get the animations of the fbx into ani files out of the model?

#

ctrl d doesnt seem to work

analog haven
#

Is it possible to change to a different material without affecting the main model? For example, I'm wielding a knife. I want the character skin to be bloodied. I was thinking of duplicating the materials and changing them in another folder and attach that to the anim model. But that doesn't seem to be working, at least for me.

icy fog
#

I made a passive blinking animation but for some reason it is very weirdly sped up... any suggestions?

#

And making it slower doesnt help

#

its like it tries to blink for 1 frame and then reverts

#

(in-game that is, in Unity it looks fine)

brazen crater
#

@analog haven try posting that in another channel maybe avatar or something like that

amber talon
#

found my answer

analog haven
#

Well it's an animation so I figured here would be best.

brazen crater
#

@icy fog You have to limit it to 1 second, because you are overrwriting a 1 second animation

#

You may have more luck by changing the spawning dimension to world cause then the lifetime of the particles may not be limited by the animation time. But I myself am not quite sure how to do that.

mellow oak
#

Do dynamic bones override animations? I'm seeing it in the avatar menu but not in game

brazen crater
#

as far as I know they shouldn't override the animations, cause the animations are not designed for dynamic bones from the get go. You just have to make sure, that you don't have a dynamic bone tied to the basic animation set.

mellow oak
#

I'll remove it in a second and test it. I have full body tracking also though, so that could be the problem.

icy depot
#

Hello everyone, i would like to ask a question.

#

Is it possible to trigger (override) and audio for 30 seconds? I've tried to do it, but even if i put it to 30, it still lasts a second.

west nacelle
#

someone can help me about gun/animation (oculus) ? mp me^^

oblique panther
#

?

craggy sage
#

So i made shape keys and am trying to use CATS, but the tab wont show my shape keys i made, any ideas?

royal timber
#

what other site is there besides mixamo?

amber talon
icy fog
#

@craggy sage remember to choose the place where the shape keys go to. For me its the one called "Body", the symbol is the upside down triangle with dots on the edges. Think the default place is top-right corner in blender

amber talon
#

Any clues to why it wouldnt work?

icy fog
#

It works in unity but not blender?

muted prairie
#

enforce t-pose @amber talon

amber talon
#

Ehh, that doesnt work either. And I just fixed the claw fingers, t-pose screws them up

muted prairie
#

why do you have 100 bones in your face though ๐Ÿค”

amber talon
#

converted so from the game, expressions and such

#

The one selected is definitely a good bone for mouth flap though

#

moves the whole jaw

craggy sage
#

@icy fog yeah, the problem was that i had more than one mesh in the file, so CATS, im guessing couldnt pick one >.< thanks

amber talon
unkempt moat
#

While on the topic of mouths
When using viseme for the mouth and not the jaw flap
What should i change if the mouth stays open when not talking within vrchat? ๐Ÿ‘€

icy fog
#

@amber talon if possible use Visemes. CATS in blender can help provide automatic visemes. And the mouth agape is general problem. The way to fix that is in Unity, when you go to set up the rig (where you change animation type to humanoid) click configure, and then "muscles & settings" if the mouth is open there, go back to "mapping", and select the jaw bone in "Avatar Configuration". Rotate that up a bit. It will look weird there, but keep on switching back and forth between muscles & settings until and Mapping until it looks right in muscles & settings, and then it will look fine in game

#

same for you @unkempt moat

#

probably at least

#

I had the problem with the mouth always being open and thats how I fixed it. Looks really weird when rotating it into the skull, but in game it looks good

amber talon
#

So I should use vesimes? dont I need to have a bunch of extra bones for that?

unkempt moat
#

I got no jaw bone though ๐Ÿ‘€

icy fog
#

Vandos, if you have 1 jaw bone it should be fine. My models I've used only had one bone, and then it worked at least

#

Oclac, are you using 2d textures?

unkempt moat
#

Nope xD

icy fog
#

What system are you using for visemes to make the mouth open?

unkempt moat
amber talon
#

I have no idea how the vesime works. Though when I use the jaw open and close in the muscles with mouth flap it works fine in the editor. And it was closed, I could open it and close it again just fine

icy fog
#

Yeah those of course, but check in Unity. Is there no jaw bone there? I would be very confused if there isnt. There should be something that makes the mouth open, and whatever that is, use that and rotate it up a bit

#

Set the Jaw open and close to its middle neutral state @amber talon Is it open then?

amber talon
#

Oh yeah it is open nvm

unkempt moat
#

Only got a toung bone : s

icy fog
#

then vandos go through with what I said

amber talon
#

SO i can fix it with the mouth flap or do i need to switch it to vesime?

icy fog
#

I have no idea how to fix it with mouth flap, but if you have the shape keys for voice vesimes are a lot easier.

unkempt moat
amber talon
#

I do have the mouth closed in the editor now on mouth flap. But I need to use the vesime then. Alright, ill have to watcha tutorial I have no idea what all those fields are

icy fog
#

If there is no Jaw there then... hmmmm

unkempt moat
#

So it could not find a jaw orignally

#

the original automat

#

And im pretty sure i dont want my eye to move when talking ๐Ÿค”

amber talon
#

@icy fog if I am using vesimes, I need blend shapes then? Or can I just use the jaw bone with it

clear yew
#

I made an animation (for emote )on a duplicate,then put it on the real model ,but in game when i activate the emote the avatar does the animation underground!!!! can someone tell me how to fix this? :'((((((((((((((((

autumn turtle
#

are there any good tutorials for music playing hand gestures?

blissful wave
#

What's the simplest way to get rid of the walking/crouching/prone idle and movement animations? I create an animation override set and left it blank, but that just makes it continue to use the default

wraith hawk
#

custom overide

cursive sparrow
#

anyone know how to add a rotating or spinng motion to an avatar or object?

icy fog
#

using CATS you should be able to make automatic blend shapes depending on where you got the model from @amber talon

#

if not yes, you will have to make some kind

#

@oclac then I have no idea o.O in "Models & Settings check if you can move jaw up and down, then there is most probably something which you should be able to change

neat gate
#

Anyone good at particles here?

amber talon
#

I fixed it @icy fog , turned out mirrors just dont show mouth flap

#

or maybe my settings diabled it

prisma kite
#

Anyone here tried out the snail marker? Can't get it to work

icy fog
#

alright

clear yew
#

Hello, I made an animation (for emote )on a duplicate,then put it on the real model ,but in game when i activate the emote the avatar does the animation underground!!!! can someone tell me how to fix this? ๐Ÿ˜ข

mighty spindle
#

hey im not sure if this is the correct place to ask, but how TF do people get gifs on their avatars EG their cloak is scrolling stars

upper cloak
#

I can't get any eyetrack + blinking with cats. I have to do everything manually. Anyone facing a similar issue?

opal lodge
#

Does anyone have a list what animation is what number? (emote 1, 2, 3, ...)

pseudo pewter
#

It's top to bottom left to right

#

I.e. wave = 1 dance = 5

#

The rest I don't remember

#

I have edited the visemes generated by cat's to also move another part of the mesh on every viseme

#

After I start talking it does indeed move that part but it never resets to the basic form

#

Anyone got a clue on how to fix that?

blissful wave
#

Is there a way to lock the hips in place?

#

Or have some part of the mesh otherwise locked around the hips?

blissful wave
#

Okay, I figured that part out, but

#

what's the best way to get rid of the running/walking/crouching/etc. animations? If I had the animation override set but leave those options blank, then it still pulls in the default animations

red linden
#

leaving them blank will just put in the default animations

#

you're gonna have to have another animation to replace them if you don't want the defaults

blissful wave
#

Yeah, I'm just wondering if there's a minimum you can do to make them act as if they just don't happen

#

Like, if I just put in a completely blank animation, will that stop it?

red linden
#

you can probably just put in an empty animation, but whenever those animations are supposed to be played it will make the avatar go in the weird default pose when you animate

ionic basin
#

When I try to use a menu for face animations I get this in unity: https://imgur.com/a/vCuqk. I've already reinstalled twice. Anyone know what's going on?

pseudo pewter
#

Oh my

ionic basin
#

It's really all my menus that do this but not as bad as the animation window.

pseudo pewter
#

The animation panel is quite bad

ionic basin
#

yea, idk what to do to fix. I'll prolly just redownload from the website but I've installed it twice already.

muted prairie
#

@ionic basin Are you using a tiny screen or odd resolution ?

ionic basin
#

1600x900

muted prairie
#

You're not using custom font either ? That's pretty odd

ionic basin
#

No, just the standard package from the website. Using 5.6.3p1.

muted prairie
#

and your whole window is using the unity screen ?

ionic basin
#

yep, tried maximizing and minimizing.

scenic violet
#

Where can I find the custom animations like the Slav dance / dab etc.? I'm assuming they're public since a lot of avatars have them

simple ferry
#

ok

#

I have a question, right.

#

Is the jaw bone supposed to be selected, in unity when rigging, for the mouth to move ingame?

#

or just the mesh?

muted prairie
#

yes

simple ferry
#

ok can i upload a picture of why i dont have a jaw bone from this model

#

i got the model from an mmd file and used the cats plugin on blender to make it work, then imported it as an fbx file into unity...

#

it was originally a bone, but the wrong bone, so I removed it

#

it was a hair bone called BLR

#

so I knew that was the wrong bone it should have took

muted prairie
#

you need manually create one then

simple ferry
#

manually create a jaw bone in blender or unity?

muted prairie
#

blender

simple ferry
#

alright

#

now time to see how to create a bone

vernal pelican
#

Quick question: I'm trying to replace the waving animation for a character. Which animation in this list is it? I know its one of the emotes, just not sure which one

hardy mural
#

Do you guys know how you add a pen to draw with?

#

or those flames people shoot?

#

i can do stuff like making an object appear.

terse sonnet
#

I'm still wondering why when I add an animation for a handopen gesture, my hand becomes unable to do other gestures or basically move at all until I do an emote or switch avatars. What could I be doing wrong?

#

All I changed were some facial shape keys

lost wagon
#

Is there a way to remove or disable the CATs Blender Blinking animations once you've added them? Instead of using the blendshapes I selected the animation seems to be pulling anything at random and my Avatar now looks stupid?

clear yew
#

Uh, iโ€™m afraid no, but you can disable them by going to visemes and changing em

loud violet
#

Hello all, I'm having a problem with this model using animations. The body seems to go off to the left causing a broken neck like issue on all animations.

clear yew
#

thatโ€™s a rigging problem ^

loud violet
#

Yup, tried to fix that but no much seemed to work. it seems a rotation is off somewhere by 90* but I don't know where.

lost wagon
#

are the blink anims bound to Visemes? I assumed they were separate, but I'll turn them off and see if that stops the "crazy face"

royal reef
#

Hey guys, I'm trying to get animations from Mixamo and when I import them I have an issue when I 'copy from other avatar' I get the error rig mis-match Hip's for humanbone 'hips' not found. if I create with model then I can get it to work in unity

#

and I see the animation working great. However, when I upload and try it in VRChat, it messes up and im like mid air swinging my arms in weird ways.

#

I can even press the play button in unity and see my character correctly emulating the animation.

loud violet
#

I've been trying to find the issue with the rigging, but can't find much. Everything seems correct the only issue I could find is the spine is inverted, front animations go back and left animations go right an so on, but only there. Everything else works correctly.

#

And yes, this model has the least helpful node / transform names.

peak summit
#

So I didn't realize making something the child of a bone before making the animation file fucks up your model

#

๐Ÿ‘Œ

clear yew
#

How do I keep like cat ears out all the time?

loud violet
#

Have them as part of the model?

clear yew
#

Yah.

#

Like glasses too.

loud violet
#

No, I mean do you have them as part of the base model?

clear yew
#

so i have the cubed unity shader thing in my unity

#

how do i do the rainbow hair thing

loud violet
#

Will say once a model finishes uploading... ^

#

Okay, select your material you want to apply the rainbow hair to.

#

In the 'Shader' option in the top click on the drop down box which should say 'shader'.

#

Sorry, say 'Standard'.

#

Go to the CubedParadox list and select ToonRainbow.

clear yew
#

ya

#

thats it?

#

it shows up as black

loud violet
#

It will in Unity, but in game it should be a rainbow.

clear yew
#

kk

ionic basin
#

How do I stop my character from blinking through an facial expression?

loud violet
#

Is blinking set as an animation?

royal reef
#

copied avatar rig configuration mismatch transform hierarchy mismatch

ionic basin
#

I didn't set it as an animation. I set up my model for eyetracking and it has blinking.

royal reef
#

any ideas?

#

hollow its probably an issue with your viseme blender being set to your animation for a sound

loud violet
#

@ionic basin Sorry, no idea, haven't dealt with eye tracking yet.

royal reef
#

just as long as you have the correct set-up for the eyetracking, blinking works too.

loud violet
#

@royal reef And that's in the 'Rig' part of the character model?

royal reef
#

and as long as you have the keys set-up

remote onyx
#

IS there a way to just test how the avatar looks in Unity?

#

So I dont have to consantly import

royal reef
#

@loud violet I'm trying to copy the avatar animation from my own avatar when I import an animation from mixamo

#

In order to keep eyetracking, I cannot have Hips->spine->spine2->left/righteye

#

and mixamo requires this

#

sorry the order is "Hips > Spine > Chest > Neck > Head > LeftEye / RightEye"

#

and the mixamo rig has spine 2

#

so I'm confused how I can match the hierarchy

clear yew
#

@loud violet - Merging the model into the other model isn't difficult is it?

loud violet
#

You have to add the model and make sure the models animate correctly together. If you want someone else added to the model that's static / only moves with the other already rigged model, it's not that hard.

royal reef
#

I think i have to modify the muscle definitions or editing the animations externally

#

im not really sure how to access the muscle definintions

ebon heron
#

Hello, im new here and I was just wondering if anyone knows of a good tutorial for adding a particle system to an animation? basically I have an ironman avatar that I want to have small repulsor beams shoot from my hands when I do the open hand gesture Ive got the particle systems in place im just not sure how to make them activate when I do the gesture

loud violet
#

Plenty of particle effect tutorials for VRChat on YouTube. Well, some.

ebon heron
#

yea I cant seem to find any for particular need but ill keep digging

vital matrix
#

what i override for running animation?

ionic basin
#

@royal reef Can you clarify what you meant by viseme blender being set to an animation for a sound?

stiff bison
#

I accidentally edited an animation on my main model frame and now it's constantly in that muscle pose thing or whatever, anyway to undo that? ctrl+z didn't do anything

royal reef
#

if your blinking is happening when you make a sound?

ionic basin
#

my model doesnt make sounds

royal reef
#

this is an empty one

#

I mean your avatar is blinking when 'you' make sounds over the mic

#

when you should be having mouth movements

ionic basin
#

no, im not setup for lip movement.

royal reef
#

then whats the problem?

#

"How do I stop my character from blinking through an facial expression?"

#

what does this mean

#

facial expression meaning when you speak

ionic basin
#

I watched a video that showed me how to setup eye tracking which I got working and the model blinking was a plus. Now when I try to make face animations like sad or googly eyes, the blinkng causes the eyes to morph.

royal reef
#

how are you setting up the animations

#

in blender?

ionic basin
#

unity.

royal reef
#

eyes to morph to what

#

like go crazy

#

?

ionic basin
#

I created an animation and tagged it to my model. I haven't done any animation tinkering in blender.

#

I'll have to see if I can take a screenshot and post it.

royal reef
#

to me sounds like a rigging problem

vital matrix
#

to change sprint animation what i override?

undone glade
#

Does it matter how long a sound effect is?

#

I'm talking more like a minute or two not five hours

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trying to get a good chainsaw sound effect that easily loops

wintry adder
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Hi! Is there a list anywhere describing what each custom controller animations needs to be gestured to use them

royal reef
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Hey guys I'm having the error "copied avatar rig configuration mis-match transform hierarchy mis-match transform 'Hips" for human bone 'Hips' not found" can anyone help?

loud violet
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Anyone here know how to fix the rigging problem where the model animated to wrong way? Here the model is animating to the left rather than the front which it should.

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The head stays in the same position, bu the rest of the body moves to the left when they avatar stops moving.

royal reef
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the head is not moving with the body?

loud violet
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Yes.

royal reef
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so it just hovers

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and the head is a separate mesh right

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and a single mesh

loud violet
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Hair is and cape, not the head.

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body and head are the same.

royal reef
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seems to me you need to re-weight the bones to the meshes

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i.e. the head meses are not following the neck bone for example

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so its just floating in free space

loud violet
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Yes, which is... distracting.

royal reef
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yeah its a problem with rigging

loud violet
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And the cape moves too much, but I can just disable that.

royal reef
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play with weight-paint mode

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in blender

loud violet
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Used to Maya and this is a Blender model, how do you do that in Blender?

royal reef
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the upside-down triangle opens up the vertex groups

ripe carbon
#

Can I ask some questions about Visemes here?

royal reef
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when you select your mesh

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then if you type ctrl+tab it goes into weight mode or on the bottom left you can change from object mode to paint weight mode

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and when you click on a vertex object

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it has a coloring scheme which matches the effect the bone has on the mesh

clear yew
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im in game

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and the rainbow shader

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is still black

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any idea

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why

loud violet
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Try the other shaders from the Paradox pack.

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So if they are working correctly.

hardy mural
clear yew
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the other ones are fine

hardy mural
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i have mapped the animation into the override as well

royal reef
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personally I would just reparent the bones to the mesh

loud violet
clear yew
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are the

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textures

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suppose to be empty

royal reef
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well

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thats for one bone

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it seems your cape is entirely affected by your upper arm bone

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if you select another vertex

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another region will change color

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oh nvm

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your cape is just red

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lol

loud violet
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Yup.

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Hair and cape are separate.

hardy mural
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anybody?

royal reef
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lessgently, i have no idea I would like to know too

clear yew
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@loud violet are the texture boxes suppose to be empty for rainbow

shut dragon
#

does somebody here know how to make a gunshot animation? Like, the actual bullet trail coming out of the gun

loud violet
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I have not previously used the rainbow filter, but the other shaders I have used with texture files.

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How do you erase weighting?

royal reef
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top left 'tools'

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then change weight from 0-100

loud violet
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Okay, i'll try it now with all the weighting removed.

royal reef
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you should be coloring the head bone to the face mesh nighson

loud violet
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True, but that arm was the only area with any weighting, that may have been causing the problem. Maybe.

royal reef
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if the arm was the only area with weighting, then you should be seeing your whole avatar not moving except for that arm.

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here is mine

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but i have multiple meshes and bones

clear yew
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If animations aren't showing up in unity under skin meshed render but are showing up fine in blender - what happened?

loud violet
royal reef
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well that looks fine

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it seems you have a chin bone, forehead bone

hardy mural
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alright another question, when this particle effect isnt in my hierarcy it looks fine.

royal reef
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then how does your avatar configuration look?

royal reef
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Is your neck and head bones correctly attached?

hardy mural
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Then when i add it to wrist it looks ass

loud violet
royal reef
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Your bone hierarchy makes little sense lol.

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I don't know whats what

loud violet
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Yes, this model doesn't have useful names...

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Ripped models are FUN

royal reef
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make sure the sane name of the vertex you showed me where the head was red

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is the same as the head bone and etc

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you can also just rename the bones so you can understand it

wintry adder
clear yew
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@loud violet Noice. PG!

loud violet
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Okay, so it turns out the weighting for the head and neck are in the capes armature and not head / bodies armature...

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See the top two nodes on the left? That's the head and neck.

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This model was rigged by an insane person.

royal reef
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l0l

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thats the problem

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one way to fix this

loud violet
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Turns out the cape armature has a copy of every node.

royal reef
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easily is to just reweigh the armature to the mesh

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copy?

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if you dont have dynamic bones

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then just delete all of those bones

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and reparent the bonesto the avatar mesh

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because you can use a cloth animator for the cape in unity

oblique panther
#

how would i disable eye blinking in unity when its done by eye tracking

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by an animtion override that involves blinking

stoic ridge
#

Question is there a way I can disable eye movement through unity? Or do I have to comepletely disable it through Blender?

rich scarab
#

Heya all,

Just creating an animation through unity at the moment where im causing some shapekeys to go from 0 to 100, followed a guide, made a duplicate of the model, bound up my own override controller, applied that controller to the original, Unfortunately cant test it in game at the moment due to it being too late to hook up the vive here.

Issue is previewing it in unity shows the model stuck in the floor just like a broken model?

Is that just a unity quirk or would I probably get that in game also?

scarlet arch
#

Ok, apparantly I messed up the origin point

slow drum
#

Would anyone by any chance have the slav dance animation on hand?

wild egret
#

the animation was just pulling a sword out of the sheath on my back

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also, i checked the bone mapping and everything was normal

craggy sage
#

If your adding two swords, one to each hand, using the same mesh, can you use the same trigger for it?

wild egret
#

well, i have a sheath on my back that has (just a handle) then there is a full sword for the hand.

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@craggy sage , should the sheath be in my armature like the sword, or should i combine the sheath to the models mesh?

craggy sage
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VO___OV

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basically im asking how do you duel wield two swords and have each work in each hand seperatly

wild egret
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hmm, i thought you were trying to ansew my question., xD whooooops

ornate terrace
uneven flare
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i'm doing an animation

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wish me lucky guys

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lol

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i will override and animation.

vale field
#

Does anyone here know how to loop animations in unity so they go for longer?

clear yew
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such as eyes blinking?

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@vale field

vale field
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emotes, i have a flair animation, but it only does 2 cycles, and i want it to do like 6

clear yew
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oh you just wanna set it blinking right?

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wrong..

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Looping <

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I think you only can set few more on the animation

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if you use the loop on debug it will loop forever

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maybe you should wait others for help I still learning :3

blissful wave
#

So how does the different levels of 'weight' work? Do they only matter if two bones have some amount of weight on the same vertex?

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Yep, that's how it works

vale field
#

Actually, does anyone have the "breakdance 2" animation file?

undone glade
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@clear yew who needs blinking?

clear yew
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@undone glade nah

undone glade
clear yew
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GameXMode
Does anyone here know how to loop animations in unity so they go for longer?

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@undone glade I have a problem, In the game, Some animation with voice happened , my Left and Right channel in contrast and it feel like not 3D anymore

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do you have any idea?

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the voice such as gun fire

undone glade
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Someone with a sound effect?

clear yew
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yea

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I mean that someone with a animation override gun

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after the guy shoot . my left and right channel seems bug

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my left channel runs to right

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and my right channel runs to left

undone glade
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Probably restart the game. Something like that happened to me before.

clear yew
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it will fix the problem but i will happen if i see the guy shoot again

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My headset don't have any problem .. so it's really cann't fix or just a small bug?

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nvm then..

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Thankyou :3

undone glade
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Usually just a bug really.

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Only happened once for me and that was it

prime holly
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Anyone familur eenough with the Char.Controller to set up per-hand animation overrides?

undone glade
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@prime holly I'm pretty sure it goes by hand gestures and not per hand unfortunately

prime holly
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I found the animation controller with the left/hand tree's

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gonna override them seperatly rather than using the animation voerride

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that should give me per-hand contro

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if it uses the avatar controller I set anyways

undone glade
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We have that!?

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insert maniacal laugh here

languid lark
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overrride only hand one controller layout. mostly like they change or make better later in the future plans

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override was just little hack they put in till they make somthing better lol

undone glade
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All I know is more animations per hand and I need this in my life.

prime holly
undone glade
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You have just opened Pandora's box.

languid lark
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so it work with animator controller?

oblique panther
#

is there a unity asset that makes animations easier

languid lark
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@clear yew musicle animation editor cost $15

#

Works on Unity 4.7 ~ 2017.1

As you know in Unity we can't modify animator properties as easily as transform properties which we can modify in the Inspector. So Iโ€™ve written this tool which can control animator properties in a simpler way.

Features:

  • Modify humanoid animation clips by simply dragging silders.

  • Add/Remove animator properties.

  • Body group and muscle name are copied from muscle setup window so you can easily understand what they are.

  • 'Mirror' button: You can control the values for both sides even if you change just one side, which is very useful when creating animations.

Contact: pavostudio@hotmail.com

(English, Japanese and Chinese)

oblique panther
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from the looks of it its more a quality of life asset

languid lark
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faster setup finger animation

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and emote

undone glade
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I did figure out the chainsaw a bit. Only problem is it stays in my hand and plays the chainsaw sound effect when not in use even. So might be a lot safer to use them seperately

oblique panther
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like i wanna do the following

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i want to take her mask off and put in my hand

languid lark
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@oblique panther just put other mesh in her hands

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then turn off the render off the mask on her face

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then turn on the render in her hands

oblique panther
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i do that all in unity yes?

languid lark
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yea

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mask need to be own mesh

oblique panther
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can i seperate that one once i join them all?

languid lark
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the one on your face just make it own fbx file

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then put that back on her face in unity

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you can equip items in unity

oblique panther
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i bet its stupid easy to do

languid lark
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you know how to equip sword

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and gun right?

undone glade
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Same with a mask

oblique panther
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yeah

languid lark
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just do same

oblique panther
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im not sure how to turn the mask into its own fbx

undone glade
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Blender

languid lark
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when you export it select on the mask mesh only

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then go export select mesh

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it export only that mesh

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set it like that

prime holly
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@undone glade Don't know if it works yet, but if it does it doubles the avaialable animations

undone glade
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Let me know :+1:

languid lark
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@prime holly if you get it work should make a guide how to do it lol

oblique panther
#

ayyy

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that is so good to know

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well back to decimating

undone glade
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I just want a good chainsaw sound effect. Spending my time listening to chainsaws instead of sleep xD

oblique panther
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thanks for the help ๐Ÿ‘Œ

prime holly
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@languid lark Sure. It looks like Vrchat removes the avatar controller and replaces it if you just set that, so now trying using the custom override but with my new controller set as the template

carmine jay
#

How can I get a custom standing anim, like walking and all that. I don't want the default anim.

prime holly
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@strange kite Can we upload a custom avatar controller?

upper sapphire
#

How do I fix my weapon emote model dissapearing at certain angles?

prime holly
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@upper sapphire At certain angles??

carmine jay
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Thanks! Also, do you know how I can make an avatar glow? @prime holly

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Or at least bright at night.

upper sapphire
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@prime holly yes

prime holly
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@carmine jay In the Shader for your model, add properties to the emissive value

upper sapphire
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its a lot of angles

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like its super broken with thatt

prime holly
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@upper sapphire The gun should only vanish if A: You have another animation overriding it or B: There's a sahder changing it

carmine jay
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What properties? @prime holly

carmine jay
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Mine is set to black. @prime holly

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I used CubeShader already.

upper sapphire
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@prime holly no over rides.

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it also has that problem when i view it in unity

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which makes no sense to me

prime holly
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@carmine jay Blakc won't emit anything

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@prime holly Send it over

carmine jay
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Because when I change the color the model's color change as well. @prime holly

prime holly
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@carmine jay Yea that's it emitting light, which looks like it's changing the model's color

upper sapphire
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like, look at this. if I look at it iin unity here, and then zoom in like 1 more inch it dissapears

prime holly
#

Looks like a shader issue, are you sing a custom material for it?

upper sapphire
prime holly
#

Does it happen when using the standard?

upper sapphire
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not sure lemme check

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yes

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same shit happens

carmine jay
#

What about setting it to grey? Also, will the model have that same color or only at night when it glows. @prime holly

upper sapphire
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@prime holly DUDE I FOUND THE FIX

prime holly
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@carmine jay You can't tell when it's "At night" since the model does not have access to external lighting vairables outside of a custom shader.