#animation

1 messages ยท Page 8 of 1

clear yew
peak kiln
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guys help how do i control my particles so that they flash in one place instead of flying everywhere

clear yew
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Here's to hoping it works, though! I'm going to get started

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Oh, and @torpid light My animation was all set to on trigger, the delayed effects were just set to have a start delay.

trim dagger
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idk flubb

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i dont know much about animations

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dont do them personally

peak kiln
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this is frustrating lol

trim dagger
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yeah it is

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but its satisfying once u figure it out

peak kiln
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true true

torpid light
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can you explain what you mean by flash in one place?

peak kiln
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like

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there arent particles shooting off

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and the orb is stuck to one position

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dies and creates a new one

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im trying to make a siren @torpid light

clear yew
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hmm, might tone it down a tad more according to peepz, well ill do that

uncut monolith
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welp lets try asking again
https://my.mixtape.moe/drwnka.webm Any idea why this is happening? The guns pop in and out depending on where I'm looking at. Shows fine in the camera in the test room, as you can see, but the guns pop in and out for other people too who i asked. I've set two guns to appear when the rock and roll hand gesture is done with either hand

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im stumped, i dont know what to do to fix this

trim dagger
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um

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let me see your unity

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cause i have a katana on my rock n roll hand gesture

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and it works fine for me

uncut monolith
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I have a sword on set to the victory sign

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and that one isperfectly fine

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lemme load unity up, hold on

trim dagger
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can you move around with it in your hand

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like for your sword

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you can move with it on ur hand

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and do you have vive or oculus

uncut monolith
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vive. You mean walk around? Like sure I can swing my hands around and the guns will pop in an out of existence

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walking kinda resets my fingers so everything disappears by default ive noticed

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but I suppose thats just the game

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I'm assuming it MIGHT be because I've set two objects to appear on each hand. I could probably fix it by setting two different gestures for each hands

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but at that point im running out of gestures

trim dagger
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yeah you cant move with the things in vive but in oculus you can

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and you're sure you have the rock n roll hand sign out always?

uncut monolith
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thanks video games

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yeah

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you can see in the webm I posted

trim dagger
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wait

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what is that little small mirror thing

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is that how others see you

uncut monolith
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It's just a camera inside the the avatar testing room

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And no they dont

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people told me they saw both guns in the camera

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but they would fade in and out

trim dagger
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yeah

uncut monolith
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if they looked at me directly

trim dagger
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huh...

uncut monolith
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this game is a wild ride

trim dagger
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let me see

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your heirarchy

uncut monolith
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Bone hierarchy?

trim dagger
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like

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where your guns are

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yeah

uncut monolith
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think if I got rid of the weapon bones it could potentially fix it?

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the weapons themselves came on the model

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they're not exactly necessary either

trim dagger
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hmm

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ive never seen guns disappear before

uncut monolith
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yeah its really weird

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I'll go ahead and see what it looks like if I only have one gun in one hand

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if nothing else works then I'll just have to deal with one gun I suppose

trim dagger
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yeah

oblique panther
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~

clear yew
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allright, now apparently it doesnt do any more issues... well i hope its all fine now

oblique panther
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so i tried to animation override

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and it works

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but the fingers are going crazy when i do it

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they open and close really fast

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the object itself is normal tho

coarse hawk
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that means you have different values for 0:00 and 0:01

oblique panther
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yeah

coarse hawk
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be sure they're the same or its going to do that

trim dagger
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did you not copy and paste

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from 0 to 0:01

oblique panther
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i did

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maybe i did it wrong?

tropic nova
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i have a particle effect on my running animation, the problem is that the particle also spawns when im just walking forward. anyone know whats wrong?

coarse hawk
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delete the 0:01

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and then re-copy and re-paste

oblique panther
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i change nothing after it?

tropic nova
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i have the running animation on runfwd

trim dagger
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yea

tropic nova
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@torpid light u there?

oblique panther
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ok gonna try it out

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im pretty sure i did copy paste it

torpid light
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Are you on desktop mode?

trim dagger
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just try it again

oblique panther
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will do~

torpid light
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It might be because you can't really do the walk animation on dekstop. I'm not really sure

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like you don't have much granularity

oblique panther
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oh no im in vr

tropic nova
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oh that sucks

torpid light
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im talking to jimg

oblique panther
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oops

torpid light
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Yea try putting it on sprintfwd @tropic nova

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oh actuaally i know what it is

tropic nova
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on sprint forward it would do this wierd thing where it would spawn the particles but not do the running animation

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but runfwd does both

torpid light
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it's because it's blending between the animations

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so like part of the animation is from the walk and part is from run

tropic nova
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oooh

trim dagger
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lol

torpid light
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there's no way to tween between active and not active since it's binary

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ill post a screenshot 1 sec

oblique panther
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so i copy and pasted it

torpid light
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it has a little bit of overlap between the nearby animations

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so part of it is being used

oblique panther
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do i give it the same values now

torpid light
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and if you have even a little bit of the animation being blended, it's going to activate the game object all the way

tropic nova
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do you think adding a custom walk animation where the particles are turned off would work?

trim dagger
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Novamoon copy pasting means it has same values

oblique panther
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but they did reset

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to 0

trim dagger
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Oh

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Then i guess

torpid light
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I mean it should work fine im not sure what you mean though

oblique panther
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all of them

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o.o

trim dagger
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Uhh

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Just put em in again

torpid light
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like yes a custom animation without any activations in it will work fine

tropic nova
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yea, i dont want the particles to activate when i am just walking forward, only when i run. i will try to make a walk animation

clear yew
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allright, new question.

torpid light
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You might be able to pull that off with a custom animation layer

clear yew
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Can the animation itself cause lag if your character has been scaled in the unity's editor itself

torpid light
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that uses movement Y between certain values

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MovementZ rather

oblique panther
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i dont get it

trim dagger
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Animations can always cause lag

oblique panther
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the values reset

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when i paste

trim dagger
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Um

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Thats on you copy and pasting badly

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Lul

oblique panther
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im not retarded :c

twin tree
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๐Ÿค”

oblique panther
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it resets all but one value

clear yew
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well i am REALLY confused now then.

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Some people say it doesnt cause lag whatsoever, it doesnt lag on my end, but some people say their frame drops to 2 for a second

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...???

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Even toned down its the same

torpid light
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Are you sure it's 4 particles?

clear yew
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It uses different particle systems for the animations

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which i toned down to the same as world model now

torpid light
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Can you click on the particle system and hit simulate and tell me the particle count?

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if it's lagging it's probably not 4 particles with a 128x128 texture

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i mean that just doesn't make sense

clear yew
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so they are not the issue, i assume the issue can be the fact that my animation scale is wrong, and i scaled the player model down in unity without reimport

trim dagger
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Novamoon

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Are you sure ur copy and pasting the very top key

clear yew
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I heard that could have been the case when i worked with a little fangame of mine

trim dagger
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Not just one of them

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You have to copy and paste the very top one for all of them

oblique panther
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i didnt move the red line

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now it worked

torpid light
clear yew
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I know

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I am not a noob in Unity

torpid light
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oh ok

clear yew
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What i am doing right now, is finding the issue causing it

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at first ill try to compress the textures a bit more

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to 64 even, since they dont really matter that much. then gonna see maybe its the material causing issue for some people rather than particles themselves

uneven bronze
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๐Ÿค” When I make a custom animation and replace it for default emote, Do people see it ?

clear yew
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Yes

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allright, i might have figured it out.

gleaming tusk
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Oh, damn I tried a custom walk animation and spins around as I walk, but my friends can see my model ok

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is this a visual bug?

clear yew
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better check and make sure it's working on your end too.

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I had an avatar that shown up fine on my side... but from people's perspective it's arm looked like it was fapping

trim dagger
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Lol

clear yew
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not joking

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I fixed it later because as it turned out, it was a bug with bones... but still, quiet hilarious

gleaming tusk
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how did you fix it?

clear yew
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That was the issue with the model itself

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so i assume it might be the same on your end, try to check if some bones connected to right bones

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and not wrong ones

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@trim dagger it works! yay!

trim dagger
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Ayy nice

uneven bronze
clear yew
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A little wonky, (like starting to play the animation for a sec when I pull out my staff) but I'm happy

trim dagger
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Yeah they see it krusty

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But that might lag for some people

clear yew
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Thats the thing i am actually trying to figure the F out

trim dagger
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And yea bigzeek but at least you got that complicated mess to work lol

uneven bronze
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๐Ÿค” My mic is broken, so I can't ask them

clear yew
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why does it not lag on our end, but does on their?

torpid light
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Does that actually follow where you look or is it just a set distance in front of you @uneven bronze

trim dagger
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Because kirillian

uneven bronze
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@torpid light set distance in front of me

trim dagger
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They have different setups

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I mean I have a gtx 960

clear yew
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No way, duh. But my PC is really bad. by modern standarts.

trim dagger
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So these big ass animations fuck me over

torpid light
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that looked like it followed your cursor i was hype for a sec

trim dagger
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Desktop mode or vr?

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Kirillian

torpid light
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still a really cool effect

clear yew
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I know about the double rendering, there's no need to explain that to me

trim dagger
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??

uneven bronze
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๐Ÿ˜ tks

clear yew
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VR renders two scenes at the same time, one for the left, other for the right, thus causing double the stress on GPU and CPU

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Desktop mode only renders one scene, thus making it lighter

trim dagger
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I just asked if you were in desktop or vr my dude

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No need to turn into bill nye here

clear yew
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desktop, lowest settings possible

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I am not, i am just a bit frustrated

trim dagger
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Ok so you answered your own question

clear yew
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So how does particles affect people on high settings then? hmmm?

trim dagger
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I use vr with a 960 so i lag with huge animations

clear yew
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Same texture resolution size

vernal cairn
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SO I'm having issues with eye tracking. The eyes have bones, the bones are assigned in a human rig, and they all rotate properly. They don't function inside of VRChat though. What's up with that?

clear yew
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Oh well, ima go try to optimize further

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perhaps i am missing something...

torpid light
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might sound weird but ask someone else in game if they see them moving. My mouth moves for others but not me @vernal cairn

vernal cairn
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Already did that

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And in tutorials everyone can see them move

remote onyx
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Ok, when I want the mouth to move as I talk

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do I just, keep the mouth closed by default when importing it?

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Or open?

trim dagger
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Closed

remote onyx
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Alrighto

trim dagger
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Unless u want an open mouth all the time

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Lol

remote onyx
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Nah

clear yew
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hm. well, ive done something interesting now. I compressed all particles to lowest things possible, in total, there are 23 particles. As in each is a plane, so thats like extra... 23*2 = 46 tris. Its not heavy on memory or GPU or CPU, thats for 100%. What i did check now, is the sound playback... I did something different this time, and that is playback from Memory rather than streaming, i assume with assets like that it should help out the performance rather than decompressing and streaming it from VRChat's memory... that should help, but if not, then i can only guess it's the good ol scaling issue and i might have to redo everything from scratch again.

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now... just gotta wait until the game is up to test once more.

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Ingame profiler would've help for sure.

fathom tartan
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So have shape keys setup for blinking and bones for eye tryacking but im not sure how to add them in Unity where does one set it up?

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I have the Lip Sync already setup but there is no similar area to setup blinking from what i can find.

tame gust
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Maybe someone can help me with this, I have a particle system and I want it to follow my weapon in my animation override. When I view it in the editor it looks alright, but in game the particle system just locks at my hip. Is there a way to make it follow the weapon without using "Local Simulation Space?" I wanted the particles to be left behind as I move.

clear yew
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@tame gust put the particles as a child, in the heirechy, to the weapon?

tame gust
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Yeah it's there, that's why I'm confused.

clear yew
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Thats what I did for mine, using local simulation space and it follows

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but your asking without, so I wouldn't know a workaround

tame gust
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Yeah, probably require scripting and they still haven't implemented custom scripts.

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Wish they'd update for the newest Unity build as well.

torpid light
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im having the same issue @tame gust . I don't think world simulation works at all

tame gust
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It does, but it locks at the first frame in the animation, so when I do my override and pull out my sword, it just locks at my side where it's placed in the editor.

torpid light
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Yea same thing here

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stuck where it was originally placed

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makes sense now why i've seen so many particle effects where I've thought "Huh that would be so much better if it was in world space"

tame gust
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Yeah, it's unfortunate. All you can do it enable the noise module and hold the weapon still and it'll do some neat things.

slim phoenix
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Is there a best tutorial video for custom animations to follow along with?

trim dagger
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Theres two main ones

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It should be pinned

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Somewhere

peak summit
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Anyone got a neat tutorial about particles and effects?

clear yew
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There actually isn't any vids pinned to this channel

trim dagger
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Fuck

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U guys are trolling me

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I have all these tutorials on my comp but not at my comp rn

slim phoenix
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im not even sure how to see pinned things in discord >.<

trim dagger
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If u pm me and u still haven't found the tutorial on youtube i can link you tomorrow

clear yew
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theres a pin at the top

trim dagger
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Im too lazy to get out of bed

slim phoenix
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ah, i see

trim dagger
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Theres two good ones on animation override and one good one on audio and particles

torpid light
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If you are trying to create your own animations inside unity I've got a tutorial here https://www.youtube.com/watch?v=xxSezH13vAI

if you want to import animations from mixamo this video goes over it at about 13:00 https://www.youtube.com/watch?v=V0l4-pH3vI4

@slim phoenix

peak summit
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That I'm familiar with. I'm talking about things like particles. Pew pew lasers and whatnot

slim phoenix
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ah, thanks @torpid light , I was looking for the first option!

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I've watched one before to get a basic idea, and quick question, is there a way to set the time it is going for? is that done in keyframes?

peak summit
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@torpid light but thanks for the 1st video I need that for later

trim dagger
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Cloudii

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Its forever

torpid light
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I don't go over creating the animations much, just how to get an override working in a not 30 minute video

trim dagger
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As long as you have that hand gesture out

torpid light
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it's keyframes and everything in between is tweened

slim phoenix
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ah, gotcha

trim dagger
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Cece theres one online for particles and audio

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Search up like unity particle and audio tutorial or something

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On youtube

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Its the one with no sound

peak summit
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Alrighr I'll keep that in mind

slim phoenix
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thanks @trim dagger

peak summit
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๐Ÿ˜Š

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@trim dagger thaaanks

trim dagger
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Ye

vale gazelle
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so anyone good at doing weapon animations via emotes? if a person doesnt have a vr headset so its invisible inless u toggle the emote then your avatar does a sword swinging action and the sword becomes uninvisible?

pure ledge
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Lets say I have some different particle objects, if I don't include the 'set active' property on the animation, it won't show, right?

pastel spruce
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I'm trying to do generic rig animation override for the first time, how do I know what root node to use? I haven't gotten any responses in the regular avatar channel.

torpid light
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Generic rigs can't have emote overrides

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your charater will just freeze in place forever

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if that's what you are trying

pastel spruce
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Oh. I thought that's just what using a seperate animation from the standard male/female ones meant

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But I'm trying to animate a generic rig is all

mystic hull
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Anyone able to point me in the right direction for adding collision to my avatar's ears to make it so I can touch them

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?

torpid light
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Yea you can do that. Just letting you know about the emote thing because i would have loved for someone to tell me that before i got into trying to make a generic rig

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You need to make your own animation controller @pastel spruce . I would reference the default one and create it from there

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any animator parameters in the default one can be used in your animator except for emote

pastel spruce
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I have never done this before.

torpid light
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yea you're going to need to understand how the animation controller works then

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i suggest watching videos about just the controller in general to get an idea

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You need to understand basic transitions and blend trees

clear yew
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Hi guys.. I am try to make an animation here.. Is there any good video that can help me with?

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Just want to set a props on my avatar and i can put it away and pull it out when i want

torpid light
clear yew
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@torpid light I watch it before but I still don't know how to put the props away in game

torpid light
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They should just go away. Well, they did for me at least

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the object is set to hidden by default and shown in the animation and they go away when i do any other hand gesture

pastel spruce
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It seems simple enough to just use the override option in the avatar descriptor, but is this really what I need to do?

clear yew
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@torpid light all right then.. I should give it a try

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thank you :3

torpid light
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Yea overriding should work fine you just need to override a lot of animations

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i personally find it easier to simplify the controller and make it myself, but I guess it's not as easy if you don't know what you are doing

pastel spruce
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So basically create a clip for each of the options in the customoverride controllers?

torpid light
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yea

pastel spruce
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I mean, if those are the animation types in the game, it makes sense to just fill in the blanks

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I just don't know what some of these are.

torpid light
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if you do that, note that strafe left is actually the strafe right animation but mirrored.

pastel spruce
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Uh... what about 135 & 45?

torpid light
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If you create an object like a cube or anything and add an animtor to it and drag the override into it's controller slot you can view the animation controller

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and see the blend tree

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that's the blend tree

pastel spruce
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I mean, there are already animations in the sample assets

torpid light
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45 is the top left/top right

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135 is bottom left/bottom right

pastel spruce
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What happens if I don't set an override? Will it just use the default?

torpid light
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it will probably just tpose you

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the defaults reference humanoid bones which you won't have mapped as you aren't using a humanoid rig

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so they can't move your character really

pastel spruce
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Wait, do I create an Animator Controller on the model?

torpid light
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yea it needs an animator and you can put the override in the controller slot

pastel spruce
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So it's not in the avatar descriptor and is just its own component?

torpid light
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both i think. I'm not 100% sure if the one in the avatar descripor does anything with a generic rig, but it worked when i put it in both

pastel spruce
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What template should I use, then?

torpid light
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I just used custom override empty and duplicated it for my own use

pastel spruce
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But that's not a controller, it's an override

torpid light
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it's an override of a controller

pastel spruce
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Does it matter? Do I just dump all of the clips somewhere and use them there?

torpid light
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so it is a controller that you can swap animations of

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yea basically

pastel spruce
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...how do I duplicate the override controller? Is it the only controller I need?

torpid light
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ctrl + d

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yea it's the only one

mystic hull
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Anyone know how to make a particle aura emote like the ones that say meme and stuff?

pastel spruce
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Okay I have no idea how to animate

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it's 2AM I'm gonna get some sleep and try to understand how the hell this works tomorrow

torpid light
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Yea take some time to get a basic understanding of animations in unity

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it will make this a lot easier

languid lark
#

animation muscle editor make much easier cost $15 assest store

#

Works on Unity 4.7 ~ 2017.1

As you know in Unity we can't modify animator properties as easily as transform properties which we can modify in the Inspector. So Iโ€™ve written this tool which can control animator properties in a simpler way.

Features:

  • Modify humanoid animation clips by simply dragging silders.

  • Add/Remove animator properties.

  • Body group and muscle name are copied from muscle setup window so you can easily understand what they are.

  • 'Mirror' button: You can control the values for both sides even if you change just one side, which is very useful when creating animations.

Contact: pavostudio@hotmail.com

(English, Japanese and Chinese)

strange kite
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@pastel spruce I suggest you start with the SimpleAnimationController as a base for generic rigged avatars. You will at least have some support of the two layers and the animation parameters in that (for movement speed)

twin tree
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Does someone know when i do overwrites that my hands work slow?

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in vrchat

craggy sage
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is there a way to test the ingame hand animations?

tropic nova
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does anyone know if there is a way to disable particle effects from running animation when im just walking

languid lark
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@craggy sage if you want to test in game animation you need setup animator controller with finger finger animations

mystic hull
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Anyone know how to make a particle effect to replace an emote?

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Trying to make an emote that puts Traps Are Gay float around my Felix model for like 5 seconds

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Can't figure it out though

tropic nova
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@mystic hull uncheck the particle effect in the top of the inspector and during the recording of the animation re enable it by checking the box and stop recording. the emote will then trigger the particles

mystic hull
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@tropic nova Thanks but I'm not sure what you mean

hardy mural
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Is the rocknroll emote a hand gesture?

tropic nova
mystic hull
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Do I make the animation on the particles on or the model itself

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?

tropic nova
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on the model. the particle will show up as a property in the animation after you record yourself checking the box

iron crescent
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how tf do i animate lol

languid lark
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@mystic hull you just put particle on the armature on unity

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like you equip sword

mystic hull
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@tropic nova When I put the particle effect on the armature the text becomes extremely small and unreadable

tropic nova
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it doesnt necessarily have to be on the armature if you do not want it to attatched to any bones. you can just simply put it under the first parent in the higherarchy

iron crescent
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?

tropic nova
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are you using a premade animation?

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@iron crescent

iron crescent
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No

mystic hull
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I unchecked it, pressed record, checked it and then pressed to stop recording

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And nothing happened

tropic nova
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thats wierd. try adding some random property first so the timeline shows up and then do it

iron crescent
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whati did to get that to work is i clicked record and then moved something and the properties were added

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but uh

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what's happening for me is my avatar is randomly moving around unity when i move the arm around

hardy nest
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I have a problem. So I just learned how to add facial expressions. Only problem is that when I activate the expresion, my hand doesn't move ( Peace sign, pointing, thumbs up). The expresions work, but my hand just stays in the defult postion. Don't know what I missed. x-x

mystic hull
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@tropic nova I don't understand this at all hahah

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@so many hours wasted

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Woops

tropic nova
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just add property > transform > position first

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then it should let you record your particle effect

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but dont actually change position values. just leave at 0 0 0

iron crescent
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alright so jimb what was going on with my error do you know?

pseudo pewter
#

Does anyone know how to import vmd into blender and play it's animation?

frail pasture
#

Has anyone figured out how to apply an MMD (VMD) animation to models using the new CATS tool plugin?

tropic nova
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@iron crescent sorry i dont know, i just started animating yesterday lol

iron crescent
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yeet

frail pasture
#

Hitting 'Fix Model' breaks the VMD animation preview for me (and all tutorials uploaded online aren't working since they don't use CATS)

pseudo pewter
#

@frail pasture did you manage to get it imported and play a preview?

frail pasture
#

Yes its imported but the preview doesnt show the model moving at all.

pseudo pewter
#

I think that I've imported it properly but Idk how to play it

#

Idd

#

Looks like we are in the same boat ๐Ÿ˜›

frail pasture
#

Yep ๐Ÿ˜„

tropic nova
#

does anyone know why my emote bugs out my character and i cant move? its for a generic rig

azure pilot
#

iirc vmd uses one of the mmd stuff to animate but cats plugin removes that

mystic hull
#

@prime elbowt sure if it's working but We'll see

#

Shit

azure pilot
#

you could try manually fixing up the avatar yourself

mystic hull
#

@tropic nova ^^

frail pasture
#

Yeah... that seems to be the only solution atm @pseudo pewter @azure pilot

tropic nova
#

@mystic hull you can also just delete the position property if it messes with anything in the animation

pseudo pewter
#

Oh boy

azure pilot
#

If you hide the textures and bones you will see something like rounded cylinders all over with lines drawn to the bottom

mystic hull
#

@tropic nova If it didn't work I'm just going to call it a night

azure pilot
#

Not sure what that thing is called but im sure the vmd animation uses that

feral sedge
#

ive thrown a question in rigging channel if someone knows

mystic hull
#

Thanks for the help though @tropic nova

tropic nova
#

np

#

does anyone know if it is possible to add an emote to a generic rig without your avatar bugging out?

azure pilot
#

Wait if it isnt humanoid how do you even import it into vrc?

pseudo pewter
#

@azure pilot you meant the rigidbodies?

tropic nova
#

@azure pilot you can import almost anything as long as it has an avatar descriptor

hardy nest
#

I have a problem. So I just learned how to add facial expressions. Only problem is that when I activate the expresion, my hand doesn't move ( Peace sign, pointing, thumbs up). The expresions work, but my hand just stays in the defult postion. Don't know what I missed. x-x

radiant chasm
#

Hey guys, So if I have a non humanoid avatar with animations, How do I make it play my walk animation and stuff?

#

it uploaded ok as Generic and I spawn as it, but no animations

tropic nova
#

check your controller

oblique panther
#

so im checking on how to do facial expressions

#

and in the video

#

the animation button is not in my unity

upper cloak
#

add it then

oblique panther
#

how tho

clear yew
#

so apparently my stuff doesnt lag anyone anymore. It was prolly server issues, but well, extra optimisiation helped too... so yay, virtual donald lives

#

wish i knew what caused it though...

oblique panther
#

i dont have that animation button

#

in unity

sly obsidian
#

I got one question, maybe you guys know that allready. I want to let something appear in my hand while it dissapears from the model itself. I tried to unhide it in like the clone, but that didnt work in vrchat. do i have to do something else?

sour hedge
#

heya, is there a way to make my tail jiggle (not dynamic bones), as in moving in a certain way on it's own? I'm guess animation but I'm unsure how to realize it

tropic nova
#

yea you can do an animation. if you go to youtube and follow a tutorial it will tell you the basics. you just have to rotate some bones

sour hedge
#

oh, ok. Good to know. If I were to want it permanently, do I have to add it to... well, the idle animation?

#

cuz in unity I can't seem to add more animations to the cao for example

clear yew
#

So, I was wondering if I was supposed to be ripping the animations I want to modify from the VRChat SDK and modifying them rather than making animations from scratch for my ovverrides.

steady plover
#

Idle and possibly walking

sour hedge
#

oh yea, makes sense

#

tyty

clear yew
#

I made idle animations from scratch in Blender and used them in an ovverride, but it disables my visemes. I was wondering if it was because I made them from scratch rather than ripping one from the SDK and modifying it. I only mention it here because I know others have the same issue and this may be a potential fix. I'll try it tomorrow myself to find out.

steady plover
#

Not sure, sorry man

oblique panther
#

gonna have to ask again

#

i wanna do facial expressions

#

and im watching this tutorial video that has this button

#

but i dont

#

the animation

#

to cancel blinking when i do the expression

steady plover
#

Do you not have the animation tab? Or is the missing button the only problem?

oblique panther
#

this is mine

#

im missing the animation

steady plover
#

I forgot how, but you can google to figure out how to make the animation tab appear, its something simple

oblique panther
#

hm i cant find it

#

this is so annoying

#

@languid lark you know everything

#

................................

#

now

#

i

#

do

#

problem fixed

#

thanks

#

lol

opal lodge
#

when putting a weapon as a hand gesture override, do i need to edit the keyframes for both hands or only the one holding the weapon?

#

I've seen people do both in different tutorials

#

Gotcha, thanks!

clear yew
#

I have a question. I wanna add 2 props on both and so my animation override need to set 2 time and each hand once?

#

oh.. so you mean i only have to make it once ?

#

alright i got it .. i think i have to make it twice

#

Thank you :3

#

not the same thing but thanks anyway :3

clear yew
#

um.. which emo is that thumb and index and little finger will up?

#

oh thankyou :3

#

is there a keyboard button for taking out your handgun?

#

it's more fun if you have a vr set :3...

#

Can't I make a script that looks for me pushing a button and then do an animation?

#

or won't that work in VRchat?

fallen flax
#

Think that only works on Generic models

clear yew
#

I just add a sound effect on my props and how can i tragger it in game ?

#

is there few more things i have to do?

#

oh.. so i have to do it first before i make this animation ..

#

just a trolling gun

#

and a trolling c4

frigid pine
#

which emote nr is dancing?

light tiger
#

is it possible to override the head bone's mouselook function to another bone?

light tiger
#

no i mean im using a non humanoid model that has a tiny humanoid skeleton with the model's actual skeleton

#

i want to make its actual head bone look around like the humanoid skeleton's head bone

smoky pendant
#

Can anyone tell me how I can add drawing to a character, like how people use their finger to be able to draw? or if there is a tutorial on that?

dark ether
#

Can someone tell me how to add a sound to a already made animation?

#

I've already added the audio source and the custom animation to emote 8

#

But how do i trigger the sound with the animation?

peak summit
#

Simple and silly question but if I want to make an animation of a character holding a weapon is that going to add to the poly count?

pseudo pewter
#

Hmn

#

The emotes are just in order of top to bottom left to right?

#

Im trying to follow the nepiest animation override vid

sweet topaz
#

can some one help me with my avatar?

ocean slate
dark ether
#

Like that

sweet topaz
#

Keeki

ocean slate
#

i have it like this

#

but idk how to use them

sweet topaz
#

fist press the trigger

ocean slate
#

press what?

sweet topaz
#

you use vr right?

ocean slate
#

no

#

pc

sweet topaz
#

then u cant use it

#

xD

ocean slate
#

ohh

#

so they are only for vr?

sweet topaz
#

yea

ocean slate
#

๐Ÿ˜ฆ

sweet topaz
#

animations only for vr

#

cause you need to be able to point ETC

#

what does your gun model look like?

pseudo pewter
#

Well, the emote animation can still be overridden on desktop right

ocean slate
sweet topaz
#

i think idk im new to this stuff

#

but i still know some things

pseudo pewter
#

Time to give it a try

sweet topaz
#

right now im searching for a weapon model but i cant find any :

#

๐Ÿ˜ฆ

torn pawn
#

dildo or bodypillow is the best weapon

peak summit
#

Simple and silly question but if I want to make an animation of a character holding a weapon is that going to add to the poly count?

#

๐Ÿ˜

pseudo pewter
#

Lmao

sweet topaz
#

no

#

i think

#

in a vid they said it wont

#

but idk

#

does any one know where i can find a good weapon model?

pseudo pewter
#

Hmn..

#

I go through the floor when I use my emote

sweet topaz
#

xD

#

i have a avatar but i dont know how to add a weapon

trim dagger
#

Theres tutorials online

smoky pendant
#

Can anyone tell me how I can add drawing to a character, like how people use their finger to be able to draw? or if there is a tutorial on that?

trim dagger
#

Uhh

#

Arent those just the pens in the game

sweet topaz
#

yea ik but i cant find a good model

trim dagger
#

I dont think theres a way to have drawing attached to your character

#

Fahad ima get on my comp in a sec

#

Are you looking for gun models?

sweet topaz
#

gun or swords

smoky pendant
#

ive seen it on multiple models

sweet topaz
#

any thing that looks good

trim dagger
#

I know a good guy who has a good gun model page

sweet topaz
#

whats his name?

trim dagger
#

Im gettin on comp rn hold on boy

pseudo pewter
#

I seem to be placed ~1 lower into the ground when I use a custom emote

#

Anyone have an idea on how to fix that?

trim dagger
#

fahad

#

this is where i get my gun models

sweet topaz
#

ok thanks

trim dagger
#

yeah

sweet topaz
trim dagger
#

just click

#

this link

sweet topaz
#

why is it abyssleo and not ww.

#

WWW.

trim dagger
#

because its his page

sweet topaz
#

yea no thanks

#

i just saw it

#

its not so good

trim dagger
#

???

sweet topaz
#

i rather have a sword or a pistol or some thing like that

trim dagger
#

bro did you even look

#

he has swords and pistols

#

lol

#

its a deviantart page

#

thats why instead of www it's his own page

#

.

sweet topaz
#

yea i saw it no thanks

trim dagger
#

lol

#

then go search for it yourself

#

thats what i use

#

he literally has 20+ different pistols but if that doesn't satisfy you good luck trying to find anything else

sweet topaz
#

...

#

well every thing just loaded

#

its ....

#

its amazing

trim dagger
#

??!?!??

#

uhhh

#

xd

sweet topaz
#

probarly didnt see it cause it was loading

pseudo pewter
#

Hmmn, how do you prevent your avatar from being deformed into another pose when you try to create an animation?

sweet topaz
#

create another duplicate of your avatar

trim dagger
#

you cant

sweet topaz
#

while u animate it?

trim dagger
#

your animation model is different from your main model

pseudo pewter
#

I know

#

I do use a different avatar but I noticed that when I play my custom emote

#

It takes the same pose as the 'deformed' one

sweet topaz
#

wierd

trim dagger
#

oh you're doing emotes

#

you dont have vr?

pseudo pewter
#

Yeah

trim dagger
#

then idk lol

pseudo pewter
#

I don't but I can still override emote1-8

trim dagger
#

ik

sweet topaz
#

Fade

trim dagger
#

?

sweet topaz
#

do you know how i can upload the weapon to unity?

#

cause i dl the glock

trim dagger
#

its the same process as an avatar

#

you have to put it through blender

#

and then export it

sweet topaz
#

ok thanks

#

ok

#

one question

trim dagger
#

?

sweet topaz
#

Fade

#

how do i add the materials?

#

i put the gun in unity

#

but it has no materials

#

its transperant

trim dagger
#

ok

#

first

#

select all the materials and change it to opaque

#

that should make it work

sweet topaz
#

wait

#

back

#

what do u mean?

#

i put the glock22.fbx into unity

#

nothing else

trim dagger
#

ok so you know how you did your 3d model in unity

#

do the same thing

#

for your gun

sweet topaz
#

...

trim dagger
#

so drag in the textures and all that

sweet topaz
#

ok so i watch a vid again

clear yew
#

so all my keyframes are like all switching to the same number

sweet topaz
#

OK

#

ok*

clear yew
#

idk what i'm doing wrong

sweet topaz
#

ok brb

trim dagger
#

are you sure you have the very top keyframe selected

#

when ur copy and pasting

clear yew
sweet topaz
#

FALprofessional

clear yew
#

i'm pretty sure

sweet topaz
#

i watched his vid

#

ok brb

clear yew
#

yeah they all switch to 100

#

and i click on the top of the keyframe

trim dagger
#

wait

#

are you doing animation overriding or like

#

emotes

#

er

#

hand gestures or emotes

clear yew
#

no i'm just doing a blink

trim dagger
#

oh

#

did you not use cats blender tool

#

it does eye stuff for you automatically

clear yew
#

nope

#

didn't know about that tool

sweet topaz
#

um

#

fade

#

Fade i have a question

trim dagger
#

yes

#

whatttt

frosty spade
#

pretty sure cats does eye tracking not blinking

trim dagger
#

my character blinks and all ive used is cats

#

so who knows

smoky pendant
#

yes cats does blinking

clear yew
#

nvm i got it

pale skiff
#

cat tools does eye tracking and blinking

sweet topaz
#

i dont know why but the glock doesnt have any textures its transperent

#

...../

smoky pendant
#

Can anyone tell me how I can add drawing to a character, like how people use their finger to be able to draw? or if there is a tutorial on that?

sweet topaz
#

Fade

#

Faded

#

xD

#

can some one help me?

solar relic
#

Anyone help or give thier opinion?

sweet topaz
#

?

#

i need help with a gun...

solar relic
#

Yeah? Trigger animation

sweet topaz
#

nopr

#

Nope

#

i downloaded a glock 22 model

solar relic
#

@sweet topaz okay

sweet topaz
#

but when i put it in unity its a blank model no textures

solar relic
#

Did the folder that came with the gun had textures in it?

#

But u can make ur own texture if u want plain colours on the gun

sweet topaz
#

i think

#

do u know this site?

solar relic
#

Hmm sory I dont.

sweet topaz
#

check it

solar relic
#

Let me try n download it.

sweet topaz
#

and scroll down

#

its a bunch of weapons

#

not only 1

#

go down until you see blue backgrounds on the weapons and click on the glocks

#

thats the one i downloaded

#

lets talk in pm

solar relic
#

@sweet topaz cs5 sniper rifle?

sweet topaz
#

nope

#

glock

#

here

#

the direct link

solar relic
#

Yes

#

I open it theres the textures.

sweet topaz
#

yea

#

i put them in my textures folder

#

but when i put it in unity

#

i cant see any textures

solar relic
#

Owh..

sweet topaz
#

try to import it into unity

solar relic
#

I guess u have to manually colour the textures on to the model

sweet topaz
#

...

#

gun shot

#

xs

#

xd*

solar relic
#

No its pretty simple

#

Can u locate ur material folder in asset?

sweet topaz
#

one sec

#

ok

#

so this is what i did

#

Assets / Models / Hidaomari / Materials

#

yea i just made it a little neat

solar relic
#

Okay, does the material folder have texture balls in them(idk what they call those)

sweet topaz
#

ok i am in the material folder and i have textured avatar BALLZ but not textured gun BALLZ

#

xD

solar relic
#

Alright2

#

So u need to right click and add a material.

sweet topaz
#

i see materials like body_df sights_df

#

etc

solar relic
#

Yeah those are the ones for ur gun

sweet topaz
#

ok

solar relic
#

Drag the ball on to ur gun

sweet topaz
#

wait

#

my BALLZ dont have textures

#

they are just gray BALLZ

solar relic
#

Okay2

#

Click the ball and inspect it

sweet topaz
#

xD

solar relic
#

Lol

sweet topaz
#

there is more than one BALLZ

solar relic
#

Yeah but pick the one says barrel_df or any gun parts

sweet topaz
#

U Mean Click Ze BALLZ And Inspect It

#

xD

#

Ok

solar relic
#

Lol after this ill slap u

sweet topaz
#

so g22c_barrel_df

solar relic
#

Yes

sweet topaz
#

ok

#

next?

solar relic
#

Inspect that n u will see a apello

#

Click the circle thingy and choose the texture call barrel_df.

sweet topaz
#

apello?

solar relic
#

Im opening my unity.

sweet topaz
#

ok

#

tell me when u are done

#

sorry if im annoying xD

solar relic
#

Nah its alrigt im in vrchat atm afking

sweet topaz
#

oh ok

#

thanks for helping ๐Ÿ˜ƒ

#

wait do u mean albedo?

#

cause i cant see apello

solar relic
#

Its called albedo

sweet topaz
#

ok

#

so what do i do?

solar relic
#

Press circle thingy next to it

sweet topaz
#

ok

#

like the tiny small circle?

solar relic
#

Yes

sweet topaz
#

ok then?

solar relic
#

Search for barrel_df

sweet topaz
#

ok

#

brb

#

wait

#

am i supposed to put the textures into the texture folder?

solar relic
#

No it just fine if u just put it anywhere in ur asset

sweet topaz
#

ok i found g22c_barrel_df

solar relic
#

Yes click it

sweet topaz
#

ok

#

one sec

#

ok done

#

Oh

#

its working!

solar relic
#

Yes

#

Now go back to ur material folder, drag the shader n drag it into the barrel model

sweet topaz
#

its already on the barrel

#

like the front part

solar relic
#

Good

#

That means u have to it for all the parts

sweet topaz
#

ok brb

#

still might need help

solar relic
#

So just continue on the other 5 parts

sweet topaz
#

Done!

#

this gun looks amazing

#

are u doing it to?

#

xD

solar relic
#

Lol nope

sweet topaz
#

ok

#

well im done

solar relic
#

Noice have fun

sweet topaz
#

ok wait

#

one problem

#

i dont know if im supposed to duplicate the avatar and then make the animation

#

then check if its on the normal avatar

#

and yea...

solar relic
#

Uhm first u need to put the weapon on to ur main avatar

sweet topaz
#

ok

solar relic
#

Duplicate that avatar.

sweet topaz
#

ok

#

so now i have 2 hidaomaris

#

and both of them have the gun

solar relic
#

Yes the gun on the main avatar should be hidden

sweet topaz
#

eh...

#

its not gone

solar relic
#

Well u have 2 models

sweet topaz
#

ok

#

there is 3 things

#

Glock22 hidaomari tiny and hidaomari tiny (1)

solar relic
#

Owh glock is the gun... And hidaomari is ur avatar?

sweet topaz
#

yes

solar relic
#

Ah u forgot to parent the gun on too ur avatar

sweet topaz
#

yea

#

xD

solar relic
#

Lol

sweet topaz
#

so

#

do i remove the duplicate

#

and parent the gun to my avatar?

solar relic
#

Yes

sweet topaz
#

1 question

#

xD

#

how do i parent the gun 2 my avatar

solar relic
#

Alright

#

U want the gun on ur hand right?

sweet topaz
#

yea

#

wait

#

is there any way i can attach it to my avatar and make it disapear when i equip it?

solar relic
#

Yes.. Its basicly the opposite.

sweet topaz
#

eh ok

#

for now ill just do the animation

#

so i can equip the gun ill do the other later

#

cause i just want to have a gun on my avatar

solar relic
#

K... Go to ur hierarchy n go to ur hand or middle finger

torpid light
sweet topaz
#

xD

#

?

#

i cant see the giff

#

gif*

clear yew
#

I am finishing the animation but i still hard stuck with the guns firing sounds

torpid light
#

click it then it should open in your browser

#

unless gyazo is blocked or something

sweet topaz
#

no thanks

#

one sec

#

faido

#

there is 2 arms

#

Arm2_R And Arm_R

#

Oh Nvm Found it

#

It was on the main arm

solar relic
sweet topaz
#

ok

#

i found the middle finger

#

xD

solar relic
#

Drag the gun(at the hierarchy) on to that middle finger or hand

sweet topaz
#

wait

#

ok

#

so it says here

#

MiddleFinger1_R

#

and when i open its hierarchy it says middlefinger2_r

solar relic
#

Its an extension of it i guess.

sweet topaz
#

OH

#

Ik what it means

#

its like when you bend your finger

#

part 1 2 and 3

solar relic
#

C

sweet topaz
#

C?

solar relic
#

Yes Amigo

sweet topaz
#

oh

#

Cea amigo

#

xD

#

ok so

#

i put it in middlefinger1_R

solar relic
#

So next what u need to do is position the gun on to ur right finger

#

I mean hand

sweet topaz
#

ok

#

So i put the glock22 thing in the middlefinger1_R Hierachy

#

rchy*

solar relic
#

Good its parented to finger.

sweet topaz
#

Done ok

#

now what?

solar relic
#

U position the gun? On ur avatar hand?

sweet topaz
#

ill do that now brb

solar relic
#

U in vrchat atm?

sweet topaz
#

me?

solar relic
#

Yes

sweet topaz
#

no

#

wht?

#

why*

solar relic
#

Easier for me just to say it

sweet topaz
#

add me as a friend Fahadfareed15 xD

#

ok

#

one sec

#

ill get in

#

but i cant get on my vr right now

#

once im done with the avatar i will get on vr

#

ok hopping on one sec

solar relic
#

Desktop mode?

#

=V

sweet topaz
#

yea

#

Faido-San is your ingame name right?

solar relic
#

C

sweet topaz
#

ok

#

i added u as a firend

#

friend*

solar relic
#

Invited u

sweet topaz
#

joining

#

where u at amigo

clear yew
#

So I made myself a Kakashi avatar to the game, I was thinking about adding lightning/particle to his hand with sounds. Any pros, knows how to go about this stuff, pretty new to sounds and particles :x

#

I know that there already is another avatar with this effect.. Maybe I could get it in some way?

fierce ivy
#

can someone sauce me dynamic bones?

clear yew
#

its in the unity asset store

#

$20

fierce ivy
#

anyway to get it off the black market?

clear yew
#

not that i know of since the license would be tied to your account i believe

fierce ivy
#

rip

#

i'll get it next sale

clear yew
#

anyone know how i add facial expressions to my gestures without overriding hands?

quiet rose
#

so uh

#

how do i override animations

#

i wanna make waluigi dab

royal sky
#

Anyone know how stop my cloak from clipping into my arm? I've tried adding colliders and its helping only a little

frozen wind
#

are there any good particle effects that dont render as 2d sprites?

#

I found a few in the asset store but when they went ingame they didnt look very good

#

trying to get an orb with smoke coming from it style

abstract dew
#

Question, I wanted to do 2d mouth visemes, followed the tutorial (the 1h one) to do it and everything is fine in blender but the visemes dont work in unity, as in when i type the values in the blend shapes in the skinned mesh renderer, it changes nothing no matter what value I put in.

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My thought is maybe its a problem with the model? I used a collada .dae model imported into blender and then exported as .fbx

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Is it impossible to do somthing like this on that type of models?

light tiger
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Quick question, what happens if your custom emote is longer than 10 seconds

torpid light
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it just stops early

clear yew
vernal cairn
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So I managed to get eye tracking working (sort of) except for some reason I have times where the characters eyes just roll back, especially on short people. What's up with that?

torpid light
swift root
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Anyone knows how to get a gun to shoot?

craggy sage
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so question, when you do eyes and for a custom head, do you need to mesh and rigg the eyelids?

uncut monolith
proven mango
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the icons dont show up here so its really strange

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AH

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space and slash in the name was screwing it up

prime walrus
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lol

quasi kite
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Hey guys~ anybody has a second to help me with animator related problems in unity?

torpid light
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post the problem i might be able to help

proven mango
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my character has a hat as a blendshape, how would i be able to make an animation that toggles the hat on/off?

sour hedge
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okay i fiddled around a bit and tried to make a part of the model visible if I do an animation. Now, I only added it on an emote instead of gestures cuz I don't have VR yet. In the animation the additional stuff is visible, but I don't see it ig. Is it even possible with emotes instead of gestures? Or is there a difference in how to make em?

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like, custom dance emots n stuff works

lone yoke
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Question, can I add a weapon and the animation to it after I have already made animations without the weapon attached?

vale field
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Does anyone know where to get good animations, all the mixiamo ones seem kinda buggy

remote onyx
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@proven mango Whered you get that model? If I may

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I also gotta finish DR3

gritty thicket
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Is there a way to make animations work by pressing a key? VRC_EventHandler and VRC_Trigger are currently not supported.

upper sapphire
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How do I fix my weapon emote model dissapearing at certain angles?

remote onyx
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When it says "includes spoilers"

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we talking.. post case 1 or...

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Cause I only finished case 2 I really gotta do more game

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also your icon is P5

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another game I gotta finish

proven mango
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yeah it has spoilers for all of every game

clear yew
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Quick question, is there a way that I can bind both a sound and a prop to the same gesture? Like a lightsaber with sound.

torpid light
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yea just add an audio source to the prop

light tiger
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is it possible to crossfade an emission map into another emission map in an animation?

clear yew
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How do you go about that? ๐Ÿค”

torpid light
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Go to the game object and click add component and search for audio source

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then for the audio clip drag in the sound file

clear yew
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Ok I'll give it a try. thanks!

devout fog
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is adding custom emotes to a character a lot of work?

clear yew
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Well actually it is a particle.. So I do not have the option to add a component, atleast that's what I know

torpid light
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so you already have the object appearing on a certain gesture right @clear yew ?

clear yew
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@torpid light Yes, the particle/lightning works fine ingame, I just want sound with it

torpid light
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So whichever game object has the particle system on it is the one you need to add the audio source to

clear yew
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That is the hands?

torpid light
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depends on what object you are enabling/disabling