#world-development

39 messages · Page 130 of 1

stable tulip
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What you can do is you can make it switch, just like how you do it with lights

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One reflection is for the day and second reflection is for the night

cyan eagle
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I found that it let me bake it when I added an extra scene that's how I got the cubemaps in the first place

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Dunno if that'd keep if I moved it from the dummy scene to the actual one though

stable tulip
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If you are going to just bake it once, use the actual reflection probes

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since cubemaps are static anyways

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Just give me one second I am doing something

cyan eagle
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Trying baking it with the other scene
atm sorry If I took up your time

cyan eagle
stable tulip
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Try changing your Directional Lights to "Mixed"

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Then bake the world

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Next you will have two reflection probes:
1st Reflection has day time
2nd Reflection has night time

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Just like how you switch the lights, do the same thing with reflection probes.

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If that doesn't work, can you DM me and show me what you have

cyan eagle
cyan eagle
stable tulip
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If your world goes dark or just changes after some baking, set your world to not static. Then change your world only to "Reflection Static"

cyan eagle
stable tulip
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Switch them out?

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I mean how did you bake the reflection probes

fast python
stable tulip
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Is that mesh button?

fast python
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Yeah

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Didn’t know how to use canvases until I was already done with the Udon

stable tulip
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I mean it's not too difficult when you can still use your Udon scripts inside the canvas. It works the same way. Overall looking nice

fast python
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Thanks

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I plan on adding some more props (ie grass and fencing), some extra effects like scrolling clouds, and mirrors and pens

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Maybe some little rocky islands and a boat too

stable tulip
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Red_Sim has made a good looking sky shader however it cost a little bit of money

fast python
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Yeah I know about that

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I just meant a few clouds off in the horizon to get a kind of misty effect

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The skybox you see in the video isn’t actually the real one

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The transparent mirror shader I use with the water only reflects objects inside the mesh of an object using another shader

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So I had to make a small skybox and get it inside the reflection capturing cube in order to reflect the sky in the water

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Don’t want to toot my own horn but I think this is some of the nicest looking water on Quest

stable tulip
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Oh if this is quest then yeah it looks good

fast python
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That’s also why I have the optimization button lol

cyan eagle
fast python
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The world would get around 30fps yesterday before I optimized collision matrices and mirror resolution, now it gets around 50-60 with a very poor avatar and optimization toggle gets a perfect 72

cyan eagle
stable tulip
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@cyan eagle The way how you bake them is you first bake the daytime reflection probe. Then for the second reflection probe, you set your world to night time and you bake that one next

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If you are baking it in the Lighting window, you are going to bake all of the reflection probes at the same time

stable tulip
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Yeah it should work then

cyan eagle
sacred lily
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so i got a prefab for these fade in/out doors for udon and i can't seem to get them to work???? can anyone help me??

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I havent messed with anything on them

frosty flicker
stable tulip
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Also with "TeleToPoint" you should get rotation as well so it doesn't use the player's rotation

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If you want to use Animation, use the "Trigger" condition

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The current problem with this is that it teleports the player too quickly so we want to delay it

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So our final graph should look something like this:

pure rivet
cosmic knoll
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I am gonna post this once i complete the functions for vrchat :3 but this fun world building~♡ what do you think?

sterile sigil
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anyone know why im getting strange spaces that seem to open up the more i move away from them

misty wave
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Has anyone ever attempted to use shaders to transmit data (like how mocap shaders, DMX, etc do) specifically to allow worlds to interact with a database on a webserver? Would be neat to allow users to collect items or something

indigo stump
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Please @ me if you have an answer.

I’m wanting to have a ball pit that actually functions. How would I go about it. Would I need an Udon behaviour?

I have ridged body and sphere collider on the bald, but where would I go from there that an avatar can interact with it?

mint mesa
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I am having weird behavior on the latest SDK release. I have no errors or warnings, I have logged in fine. Only thin is on the " Builder " tab, well its blank. Theres nothing there. I have the vrc world descriptor in my scene as well.. again no warnings or errors. I have deleted, reimported. I have restarted the project.. I cant seem to find a reason why. Figured I would ask here before submitting a ticket.
(Fresh Unity project 2019.4.31f1, only a few things in the scene. SDK was the first thing I added in the project)

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if this is not the place for me to ask about this let me know and I will delete it

mint mesa
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I have noticed that it may be project specific somehow. My other world projects are fine ( I was nervous for a few min ) but even using the older SDK's that are in those, they wont work within that fresh project :/

cyan eagle
cobalt prawn
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Yeah probably just extend that so it adds colliders to hands too

sudden pewter
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working on building my first world, im watching this video https://www.youtube.com/watch?v=ofzw6hKhI3k
im at 4:22 and not sure what he means when he says "plus plus plus" i dont know what he is pressing. I attempted to add more floor and it was uneven so im not sure what to do

VRChat Discord - https://discord.com/invite/vrchat

Written Guide - https://steamcommunity.com/sharedfiles/filedetails/?id=2507157026

iconoclass.booth.pm
https://ko-fi.com/Iconoclass
https://twitter.com/IconoclassVR

Music: FynestLyk - Noir Et Blanc Vie

0:00 Intro to Probuilder
4:45 Starting to build room
6:00 Edge Loops and Extrusions
11:39 C...

▶ Play video
stable tulip
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The best you can do is make a new project, import the newest sdk and slowly start adding assets to your new project, EXCEPT the old vrcsdk.

mint mesa
stable tulip
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And you don't have the menu?

echo sentinel
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hello! im really confused watching the video mentioned by gogetagirl4u. I imported the probuilder asset but for whatever reason when I go to the preferences to edit, it will not show up. If anyone has any clue whats going on, please help!

mint mesa
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So I was like " ok maybe theres a bug in the latest SDK " So I removed everything, restarted, imported an older version I have been using on another world just fine... same result.

stable tulip
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Check Authentication

mint mesa
stable tulip
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Did you logged in

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Oh

mint mesa
stable tulip
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Does the vrcworld prefab have any blueprint in there

mint mesa
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it does not :/.

stable tulip
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Okay thats pretty strange

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So you only have vrcsdk imported and nothing else?

mint mesa
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well at first I did, now I dont cause I wanted to bake a scene

stable tulip
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Are you using Bakery?

mint mesa
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Unitys

stable tulip
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Okay

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Did the menu asked you to setup layers?

mint mesa
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not once

stable tulip
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Thats what it should do in the beginning

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If you press Play on top of the screen and check your console, do you get any error messages

mint mesa
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Yeah, I had one once not ask until I went to build but whats what I was looking for was the layers

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No errors or warnings on play

versed plover
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I’m assuming you added the vrcworld prefab to the scene right?

mint mesa
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;)

stable tulip
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Turn off Error Pause

mint mesa
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Done, same result

stable tulip
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Thats honestly weird. Usually the problem comes from the editor script or corrupted sdk, meaning there are two sdk versions combined

mint mesa
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Thats why I am baffled on whats happening

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I have never seen this happen ever

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so I figured I would ask here before I made a support ticket about it, save this project for later and try and make another NEW one xD

versed plover
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You don’t have any weird assets or anything imported do you?

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Sometimes some assets broke my stuff

mint mesa
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Nah, it was empty when this started. First thing I do is the SDK every time

versed plover
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Yeah that is really strange

mint mesa
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I even deleted everything and relaunched the editor. same result

stable tulip
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Whats the build settings in unity

mint mesa
stable tulip
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Okay let me ask couple of people that can probably help you further

stable tulip
echo sentinel
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ahhh yep that was the issue, i jumbled some steps! thank you ^-^

stable tulip
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Yeah I would blame the video for not showing that part lol

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But I really recommend learning Blender

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Faster workflow than Probuilder

echo sentinel
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hahah I think its more on my end. I messed something up by not having the right version of unity then going thru by memory

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hahaha

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yeah Blender seems better but a bit more daunting imo

stable tulip
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Its understandable, I first time started with Probuilder as well

versed plover
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Blender is very daunting yes, blenderguru donut tutorials are a good starting point imo

echo sentinel
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those dang donuts

versed plover
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I love and hate thoes donuts

stable tulip
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And thank god I picked up Blender because it only takes 1 second to make a room instead of placing every single wall and ceiling with probuilder

versed plover
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I made my first world with just the unity cubes…. That was fun

stable tulip
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Oof

echo sentinel
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oh Fr??? I feel torn because probuilder seems more labor intensive but more digestible if that makes sense

stable tulip
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Yeah Probuilder is simple.. too simple that it takes time to make complex structures

echo sentinel
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its prob for the best for what i'm going for anyways

versed plover
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Yes pro builder is a good starting point, blender is definitely worth trying to learn if you need more options

echo sentinel
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but I deff should look into blender. I've only used blender to modify vriod models

stable tulip
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Yeah I mean the good thing is that its all in one program

echo sentinel
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yeah tru that. I just hope i can make something nice tbh

versed plover
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It’s just like 3d legos

stable tulip
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I forgot how to use probuilder lol

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Too much I have to remember in Blender: all the shortcuts and stuff

near escarp
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Make sure not to rely too heavily on produilder, it is a crutch !

sudden pewter
cyan eagle
# stable tulip Yeah it should work then

I'm not even sure if this would work
and it's obviously better that I baked the reflection probes
But that doesn't stop me from going "Oh, ofc I should've checked here"

stable tulip
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Realtime isn't that good for probes anyways

stone marsh
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Realtime reflection probes is absolutely ASS for performance.

echo sentinel
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did probuilder get rid of weld vertices because its not in the probuilder toolbar

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thing

stable tulip
fast python
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Man optimization really is everything

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I spent all of today and yesterday optimizing just this

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2 days ago:
Medium Avatar equipped: 40 fps
Very Poor Avatar equipped: 30 fps

Now:
Medium Avatar equipped: 72 fps
Very Poor Avatar equipped: 57 fps

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There's an optimization mode that fully maxes out the framerate to 72 regardless of what avatar the user is currently using

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If there's a way to measure current player count with udon I'm going to force optimization mode on once 10 players are in the world

green lagoon
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what kind of optimizations did you do to get it higher framerate

fast python
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Made decimated collision matrices, lowered reflection resolution, lower far clip and increased near clip

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I'm about to add some more decorations and prefabs so I want it as good and future proofed as possible

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Also these stats are for the QUEST version. PC version has stayed consistent 90 fps across the board

sudden pewter
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Why is happening Dx

stable tulip
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Check your VRChat client path

sudden pewter
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i did try to edit my path and nothing changed

sudden pewter
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I fixed it ^^ i feel like i keep running into wall after wall with this project xp now i must figure out why when i test it my character isn't loading in the proper area or somehting, it keeps like glitching out if thats the proper word. looks like its loading in on the side of the build

thorn latch
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Does anyone know how to make an animation play when a player is in a vrcstation? I know I need to add an animator, but it doesn't seem to work, and I can't find a single tutorial anywhere after an hour of searching

kind leaf
thorn latch
kind leaf
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its as explained in the response. If your animations arnt working its the animation or you are missing something.

worthy horizon
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hm apparently when a collider is activated by an animator and the player is inside it, the onPlayerTriggerEnter callback isnt raised.

bold ibex
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Hi Everyone! I am new to the VRChat SDK Worlds and I experienced Unity programmer. For my world I would like to use scripts, that I have already wrote. Is it possible to use them or do I have to rewrite them in Udon?

worthy horizon
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uh i would say try to adapt them to udon sharp

upper obsidian
upper obsidian
worthy horizon
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0.o

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then the same old collider game objects and animation events i was using in SDK2 should work for that event.. but i have a ton of areas where when the collider object is enabled via animation frame and the player is inside it and the player collision enter callback never happens

nocturne jungle
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anyone have a good music player or reliable video player prefab?

bold ibex
upper obsidian
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worthy horizon
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running straight up c# scripts is disallowed because of exploit concenrs

near ore
nocturne jungle
nocturne jungle
near ore
nocturne jungle
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And I "Apply Library To Player" correct?

near ore
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First "Save Library", then "Apply Library To Player"

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"Save Library" saves the underlying scriptable object to your assets

nocturne jungle
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Ok after i apply, this happens

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In the Inspector

near ore
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Could you make sure that you don't have any standing errors on your console first

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The Tunify's inspector has defaulted

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Something is preventing the custom inspector of the Tunify from compiling

nocturne jungle
near ore
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Click "Clear" and ensure that no errors show up

nocturne jungle
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None pop up

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After reapplying

near ore
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But right after clicking "Clear" do any errors show up in the console, not just from UdonEssentials, but from anything

nocturne jungle
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None

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No errors are locked into the Console

near ore
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Could you drag in a fresh instance of Tunify prefab into the scene and send a screenshot of its inspector

nocturne jungle
near ore
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The public release will be updated soon and it looks like the current version might be broken already

nocturne jungle
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Pretty sure I have the latest version but Ill try it

near ore
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I can confirm that it is not the case, "UdonDebugger" is an ancient term for "UdonConsole" from last year

nocturne jungle
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Ah

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Oh shoot i did have the wrong one haha

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Let me try to add a song

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It worked! Thank you so much man

near ore
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My pleasure! Glad to hear it works!

nocturne jungle
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So smooth too, one of the best UIs ive seen

near ore
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Thank you! 💙

nocturne jungle
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❤️

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Question, does it support global playing now?

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Or is it still per person

near ore
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Still local, I'm developing my own VRCPlayerAPI interface which allows different prefabs to store synced variables of all players in the instance in a more optimized way, e.g. what music they're listening, their status, activity, in-game currency balance, etc.

Essentially meaning that in the future there will most likely be 2 different ways to listen along: either forced ownership of the player or ability to join listening parties of other players in the instance

nocturne jungle
bold ibex
soft locust
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how can you make a chair that can be picked up but also can be sat on?

worthy horizon
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attach vrc_pickup

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kinda funny how i keep finding a free floating HUD mic icon in random places in maps....

soft locust
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if I attach pickup to a chair, it will only say hold to grab and then I grab it and then I am sitting but not exactly on the chair

worthy horizon
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i think normally i see a chair attached to a platform and the platform is the pickup object

bold ibex
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I'm trying to find flowers for a world I'm making and my friends have very annoying requests of course, anyone know where I can find Campanula flower and Edelweiss flower models

soft locust
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still doesn't work

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help

upper obsidian
# soft locust still doesn't work

Make a model of a chair in several parts, a large part for gripping, and one for landing, add a collider trigger on both, a pickup on a large one, a station on a small one. Or, with triggers, set the pickup collider to turn on if someone is sitting there, and turn off when you exit.

olive shuttle
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anyone got experince with this prefab?
Trying to make it work so that if you toggle on a mirror. like it i toggle the mirror. it will disable the one that is active

stone marsh
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If what you're describing is wanting to disable a mirror elsewhere in the world when another mirror is turned on, it's much easier to just use Area Triggers for that, and disable the mirror when a player walks away from the mirror. This is as simple as making a trigger volume around the mirror and a udon behavior that is basically on exit trigger disable game object.

olive shuttle
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or cutout

stone marsh
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You just toggle the game object.

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The shader on the mirror means nothing to what you're asking

olive shuttle
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so in general. even with an UI button system. i would just have to make the button itself enable a mirror - so if i activate an LQ mirror - and then turn HQ on. it will automaticly disable the LQ one during switch?

stone marsh
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Yes. In that example you have two different mirrors. Each are its own game object cuz that's how unity works. The Udon Behavior just toggles through an array of game objects, so when pressed the first one turns on, then pressed again, it turns off and the next object in the array turns on.

This is provided in Jetdogs udon prefabs, but is also an easy behavior to make. I can't remember but one may be provided with the sdk in the examples folder as well but no promises.

This can also be easily setup using CyanTrigger

olive shuttle
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sry for the stupid questions xD

stone marsh
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It's truly as easy as taking the prefab of the vrc chair and attaching it to a pickup object...

olive shuttle
pearl plume
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When publishing a world to vrc, should I switch the target to android before I publish it with the windows target?

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If I want to upload it to PC and Quest *

upper obsidian
soft locust
stone marsh
soft locust
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but I want others to grab the chair while I am sitting on it

stone marsh
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Exactly...

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Just create a cube. Add pickup. Add vrcsync. Go to the chair prefab provided with the sdk. Attach the chair prefab to the cube. Done.

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The chair has to be attached to the pickup object.

soft locust
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and what if I want to add a custom chair to it?

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do I just put it under the custom chair prefab to the one provided from the sdk?

stone marsh
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Just delete the mesh on the provided chair and place your own mesh in the same place

pearl plume
soft locust
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ok, now it kinda works but the place where I want to sit is far away from the chair

stone marsh
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Then move it..

soft locust
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it works now

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thank you so much for everything!

jovial apex
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Developing a world for my Frog Avatars

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No idea how to make the technical stuff for the world but I’ve modeled my vision! :)

sterile urchin
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So I have made a world but people who join seem to turn into green and other robots it seems to only do it to quest people?

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and my self even though my safe setting are turn off so I can see everything?

desert python
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quest people can only see a limited amount of avatars compared to pc users. as for the green people - do yoy mean brushes?

near escarp
sterile urchin
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So people who load in seem to look like this once they been in my world it mess there setting up and they can not see other avatars in other worlds?

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like my world is breaking people vrc setting?

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including my own?

desert python
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might be quest only avatar

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oh wait. it is

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if you look at the clone button, if the blue bubble is not blue. it will not be seen if on pc

sterile urchin
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hmm? I see what your saying now so it has nothing to do with my world then?

desert python
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no

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it is only the avatar

sterile urchin
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Thanks I thought I have broken people safety setting with join my world.

sterile lily
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Hoping to get some help. I was able to login and upload an avatar from unity yesterday. Today I cannot login from unity at all. Thanks

deft geode
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whenever i try to add vrcsdk it says you dont have permission to import this file

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idk

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why

kindred storm
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i have added my world it says content successfully uploaded but its not there

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and i go into content manager and its not there even tho it says content successfully uploaded

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i try the build and test thing but it just brings me to my other world

nocturne mason
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Hi, where I could find a free "post processing" for glowing the light? I found it in unity but it's 15$

nocturne mason
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oh, thx you

last zephyr
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I must have overwritten something and messed up. Is there a way I can save my scene and reinstall the VR Chat SDK because its not there anymore 😅

stone marsh
last zephyr
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Maybe some of the prefabs I used are not good

stone marsh
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The errors will point to the issue. If you're unsure, just expand the console and screenshot all of the red stop sign errors

last zephyr
indigo stump
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Sometimes I find getting rid of all the VRC scripts and reimporting them can help.

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Also, does anyone have an udon script for an audio playing when you pic up and item. I want to apply audio to a hair brush and a rattle.

bold ibex
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I have a question, when I go to test a world, is it possible to run it through the steam version?

deft geode
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where is the builder

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im making a world

indigo stump
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might have to delete and reimport the SDK. also, sometimes closing unity and starting again resets the console

fast python
worthy horizon
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hmm what makes a canvas button interactable in vrc 0.o

kind leaf
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the vrc ui shape component

main coral
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why does unity suck now

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last year i used it it was fine

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now it barely works and when it does work it locks half the features behind unity hub

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which i am not downloading because im not wasting 20 gigs on my 200 gig storage for something i Will Never Use

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i just wanna make a world but i cant because it will not let me use the asset store

gaunt egret
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using the wrong version of unity if you dont have the asset store available

main coral
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no, i'm using the specific version vrchat tells me to

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and its available but it won't let me do anything with it unless i get the hub

gaunt egret
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unity hub isnt 20gigs

main coral
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i still do not want it

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i am only going to use one version of unity. it's a complete waste of space and i'm not exactly in a position to waste space

deft geode
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is there a way to stop it

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im using 2019.4.31

kind leaf
main coral
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are you physically incapable of processing the idea of someone not wanting to download shit they aren't going to use

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unity doesn't even open right anymore like

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i open it

main coral
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sorry i don't have thousands of dollars to blow on disk space so i can download more bloatware asshole

deft geode
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uhh any mods?

stone marsh
main coral
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i open unity and get this, which to my knowledge is not what's supposed to pop up when you first open unity

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then i hit create empty project and it prompts me to make a folder

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so i do

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and then nothing happens

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and last time when it actually WORKED

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i did some shit, then saved it and closed unity because it locked asset store behind the hub and got frustrated

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came back to it the next day, saved project mysteriously gone

stone marsh
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Well, I did say hub makes your life so much easier....

main coral
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what part of 'i don't want it' do you not understand

stone marsh
kind leaf
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lol

main coral
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you're attacking me personally because i don't want to download something

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i mean this in the nicest way possible you're fucking stupid

stone marsh
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If you're getting into using these tools, you will have to get used to using things that are recommended to make your life easier and make using these tools better. We're suggesting it. As is the literal screenshot you shared. Because it's truly something you should be using. There is no logical reason to not use it.

main coral
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because i am ONLY USING ONE VERSION

stone marsh
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It manages your projects.... Not just versions

main coral
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if vrchat gets updated and uses a new version, i'm just gonna download the new version and uninstall the old one

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then why the hell would they lock the ability to manage your projects behind a hub

stone marsh
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You'll need hub to migrate projects from one version of unity to another

limpid yew
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Hey people, i get this message when i try to build my world: Unable to open Assets/VRCSDK/Plugins/VRCSDK3.dll: Check external application preferences.
Any tips ?

stone marsh
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Look, you don't have to use hub, but you shouldn't insult people trying to help you, nor should you illogically not use the tools you should be using for no reason except to make your life hard. Good luck, figure it out on your own at this point.

stone marsh
main coral
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wow i get personally attacked by multiple people for having a perfectly valid reason to not like something and i get warned for biting back

main coral
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yes, it is

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uhhh your opinion isnt valid cuz... i like it...

limpid yew
main coral
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i personally like it. everyone who dislikes it is wrong.

stone marsh
stone marsh
main coral
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and open letter to the admin who's stalking this convo, maybe actually worry about the people calling me a damn npc for disliking something LOL

kind leaf
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correcting misinformation is not attacking, and we said unity works fine without the hub. That is only the recommended path. If you want help getting unity to work the hard way seek Google.

stone marsh
shadow pasture
#

Nix honestly you started this, someone corrected you on how you claimed the hub to be a much much larger size than it actually was, and just recommended you use it. To which you insultingly said "are you physically incapable of processing the idea"...

stone marsh
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It's honestly best to just move on. If he doesn't want help. He can learn to read Unity documentation and Google links.

shadow pasture
#

like you made the size of it such an issue, which yeah, size can be a big deal if you have little storage. Kev corrected you on this, so you might not mind the hub as much, with some added reasons why it's nice to have.. honestly there was no reason to start snapping at these people.. as Merc said, if you don't want it then good luck with Unity documentation and Google links.. only trying to make your life easier with Unity Hub, and explaining why it's not all that bad of a download

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but yeah.. enough words dirtied to this whole thing

worthy horizon
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hmm i wonder why the ui menus only register as clickable when the game menu is open

stone marsh
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I honestly couldn't imagine having spent the last 3-4 years working with unity without hub... The few mb for the sanity, improved workflow, management, ease of use. Is worth it. Working with unity consumes hundreds of GB if not Terabytes of space...

kind leaf
stone marsh
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Or create your own custom layer just for your UI.

worthy horizon
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hm i think they might have been automatically generated on UI

stone marsh
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I try and keep everything off of default and have custom layers for organizing

stone marsh
worthy horizon
stone marsh
#

Yeah, I mean it's not required. But just makes things do much easier. More a single project kinda thing to not use it.

kind leaf
#

The custom layers can get you at times, I was hit with the pool table when it had its own ball layer. Overwrite the spot i had

stone marsh
#

Lol gotta watch out indeed

kind leaf
#

but it is wise on a build thats 100% u

worthy horizon
#

hm that mive have it..

#

back to another brain grinding udon adventure

#

hm interesting, one would think the audio source component would have events like IsPlaying() or PlaybackStopped() or PlaybackEnded() etc

pearl plume
#

If I add background music that's on a loop, will it play for everyone on Quest and PC?

worthy horizon
#

should

white moon
pearl plume
near escarp
#

Make sure the decompression type is set to streaming on the audio file in unity

pearl plume
#

Alr 👍

grim jungle
#

Added a music toggle button but it turns the music off for everyone in the world as well

#

how can i make it so that it only affects the person using itr

stone marsh
#

Remove the network syncing from the udon behavior. Set it to none.

grim jungle
#

well now when i press the button it just restarts the sogn

#

song

stone marsh
#

On the udon behavior component...

mild spade
# grim jungle

Are you changing the bool "isplaying" anywhere on the graph? If you are not, then the value will stay the same and it will always play when you press it. I would recommend using AudioSource "IsPlaying" instead of using your own bool. This way it will Play if it is not playing anything and it will stop if something is playing. (based on your graph setup)

versed river
#

how do i make brushes

nocturne jungle
worthy horizon
#

apparently now udonsharp is just purposefully trying to piss me off, and its working..

pseudo night
#

Assets\Udon\UdonBehaviour.cs(59,27): error CS0426: The type name 'SyncType' does not exist in the type 'Networking'

Any idea what could be causing this error?

stone marsh
#

Share a screenshot of your entire console showing all the red stop sign errors, don't copy and paste errors.

pseudo night
#

I'm assuming some udon prefab is screwing up. And sure, one sec.

quartz delta
#

Sorry to burst out in the middle.

Anyone has any idea how to make a world public without the Community Labs? I heard they don't work either

kind leaf
quartz delta
#

Oh woah is that really so

Didn't know that...

Yikes I got to wait an other week then, I deleted my world from it 💀

#

Much thanks xD

pseudo night
#

If you leave it in community labs long enough it'll eventually become public.

kind leaf
pseudo night
#

So long as it doesn't have content where it's going to be reported

quartz delta
#

Oh I see

#

Alrighty

#

Ty ^w^

indigo stump
#

Okay. So I'm trying to make a toggle where when I pick up an item, it makes a sound and continues to play. If I really wanted to get tehcnical I would love it if it worked when I moved the object around. (like a miraca) anyways. This is what I have. However, for it to stop, I have to pick up the item again. how would I change this so that when I pick it up it stops when it is set down again

kind leaf
#

change on pickup to on use

#

well on use would mean you can toggle it on or off while holding it. if you want it to shut off when dropped you use the ondrop event

worthy horizon
#

well i'm officially 120% beyond cranked off now. power outages just corrupted the scene file for quest build of the world i've been building for years.

nocturne jungle
kind leaf
worthy horizon
#

only of the PC scene. the quest scene was so new i hadnt bothered yet.

tame glen
#

Hello, Have anyone can recommend a skybox like this? I just learned to make the world for the first time. Thank you.

pseudo night
#

Posting incase someone else has my error, delete udon sharp and reinstall it. instantly fixed. No clue why.

worthy horizon
#

looks like skybox i've seen in a few club maps

#

hmm now i need to solve the secret of how some of these mmd maps are loading camera vmd files.. this should be fun >.>

kind leaf
indigo stump
#

Why is it that every so often the box colliders on my assets reset, and when I cntl-z a screw up when I'm redoing them they reset all of them again. :annoyed:

worthy horizon
#

the wonders of unity \o/

sterile lily
#

Still struggling with login into the VRCHAT control panel. It worked and then didn’t work and then worked and now to not allowing me to login again. Would appreciate some help. Thanks

quartz delta
#

Also I need some help as well. Been stuck for well... almost 2 hours trying to upload an image to use as a sprite.
The image won't even load in the following menu

#

But they can be found in my assets menu...

Anyone has any idea as to how to fix this debilitating issue?

#

Darn. Fixed it

The images's texture wasn't set on 2D & UI

sterile lily
#

Yes, I am using correct version of unity and SDK.

quartz delta
kind leaf
# sterile lily Yes, I am using correct version of unity and SDK.

Well if the Unity version and SDK are both correct and you have 0 errors in the console and you verified your credentials. Outside of reimporting the sdk, or restarting unity with your fingers crossed you can try #vrchat-support and submit a ticket. A couple of times a day it is possible to hit an API bottleneck, so trying again in 10mins might be useful.

After all the obvious issues are cleared all that remains in server-side bs.

worthy horizon
#

hmm interesting..

#

third person flyover camera triggers avatar head to vanish as well

#

😒

kind leaf
#

camera's render is set to localplayer layer ?

#

this layer removes your head because the local player doesnt need to see their own face lolo

worthy horizon
#

naturally, unless you like looking at your own snout 24/7 perhaps 0.o

kind leaf
#

dont you normally? i can see mine

worthy horizon
#

maybe now i have unlocked all the tricks to finalize this crazy system..

#

woops looks like playerlocal off simply makes local player disappear entirely xD

#

hm i see whats happening, the head culling of the avatar camera is being applied to the flyover camera

sterile lily
#

Yes I can log in on the website fine. As I said sometimes it works just most of the time it does not. Will try again later. Thanks

pearl plume
#

I’ve gotten mixed answers from different people, can anyone confirm whether or not I can use copyrighted background music or no?

#

I don’t want the FBI at my front door at 3am vrcBlush

upper obsidian
#

The vrchat rules say that it is not recommended to add such things to the world and avatars.

pearl plume
#

Either way, still not adding copyright material, but want to make sure i wouldn’t get in trouble if I put in a song that said “no copyright “ but actually was

upper obsidian
#

They will not specifically check each world and avatar, but if there are complaints, the uploaded content will be deleted.

bold ibex
#

hey evreyone ive come to ask a question, so in a month its my birthday and im planning to make a world for us to have a party in, problem is i dont have any insporation or ideas of what to include and make, any help with ideas?

pearl plume
random owl
worthy horizon
#

nm actually i just found a bigger issue to shit bricks over.

desert python
worthy horizon
#

seriously thinking about migrating all my assets back to chilloutvr

#

sure as hell not making any new vrchat content

bold ibex
desert python
#

hope that helps

worthy horizon
#

vrc has one of the most massive security breaches i've ever seen front and center for the world to see and what are they doing about it? making patches for more quest bells and whistles.

desert python
#

not to get political but being public about how security is being delt with in front of a community that can just bite at anything said doesnt seem smart

kind leaf
#

yeah business do not address how security is handled. They only report the breaches.

#

vrc is also the only platform that doesnt hold your nuts in a vice for development. Guess that makes developing on other platforms easier I suppose. Less creative, but certainly easier.

worthy horizon
#

as a CEO and social platform service provider i'm aware how these matters should be handled, i've had to deal with massive security breaches.

#

we halted all production on frivilous expansions and took the core service backend apart piece by piece and hardened every section of the backend from one end to the other

#

i've been awake far too long to worry about this now, everything is foggy and incoherent.

kindred storm
#

hey i just published my world and i go to join it and it just sends me back home

versed plover
kindred storm
#

iwas lookign for that but couldnt find it

versed plover
#

under vrcworld there should be a "spawn" tab that you can expand

kindred storm
#

ok wait

#

it it element 0

versed plover
#

just replace that with an empty game object wherre you want them to spawn in

kindred storm
#

idont have 1

#

i just set it floor

versed plover
#

right click in hierarchy and make one

kindred storm
#

2d or 3d

#

nvm

versed plover
#

create empty is what you want actualy

kindred storm
#

i have done it

#

hwo do i update the world

#

do i just press build and publish

versed plover
#

yes

kindred storm
#

i think it worked i will test now

#

i keep falling thru the floor i load in falling

#

like it has no collision

versed plover
#

yeah you probably just need to put a collider on it

kindred storm
#

its my first world how

#

is it box colider

versed plover
#

yes use box colider on just bassic cube type chapes

#

3d box

kindred storm
#

so do i just put a random cube in my world

versed plover
#

in inspector, add component, search for collider

kindred storm
#

now what

#

box collider

#

what material shud i set it to

glacial panther
#

whatever your heart desires

kindred storm
#

it comes up with nothing when i go to select 1 tho

#

this is driving me insain

stone marsh
#

Why are you looking at the physics material tab?

kindred storm
#

cause i selected my mesh but there is still no collison

stone marsh
#

Your floor has no collision?

kindred storm
#

yep

stone marsh
#

Click on the game object for the floor. In the inspector, click "Add component" at the very bottom. Search for "mesh" and add a mesh collider.

IF your floor is just a perfect unity cube, and not a complex shape. Search for "box" instead and add a box collider

#

And yea. Close that physics material tab

kindred storm
#

i am using a mesh collider not a box

stone marsh
#

Ok. Cool.

kindred storm
#

but there is still no colider

stone marsh
#

Your floor game object has a mesh collider component on it?

kindred storm
#

now its saying my vrcw dose not exist

stone marsh
#

Does your floor game object have a mesh collider on it, simple yes or no so we can work through trouble shooting

kindred storm
#

yes

#

it already had 1

#

but didnt work

stone marsh
#

Click ok the floor, the mesh collider component, is "IsTrigger" selected?

kindred storm
#

it isnt

stone marsh
#

Is "convex mesh" selected?

kindred storm
#

no

stone marsh
#

The spot at the top of the component that asks for a mesh, is that empty? If unsure. Screenshot the component

kindred storm
stone marsh
#

What is the position of the game object set as your spawn point?

kindred storm
#

a gameobject i was told to make

stone marsh
#

Right, is it placed above the floor plane?

kindred storm
#

it is floting in the middle of the room

stone marsh
#

Above the floor tho, correct?

kindred storm
#

yes

stone marsh
#

The mesh collider component on your floor. Click the three dots in the top right of it, and remove component

#

Then click add component, and search for "box" and add a box collider.

kindred storm
#

ok

#

done

stone marsh
#

Now u said you had errors. Are you able to enter play mode? The play button at the top. Does it work?

kindred storm
#

no

#

wait

#

its worked

stone marsh
#

Are you able to open the VRC SDk build panel?

#

To upload the world

kindred storm
#

i can nolonger open the pannle

#

nvm

#

i am build and testing it

stone marsh
#

Alright. Lemme know if it works.

kindred storm
#

k

#

nope i am just falling on a loop

stone marsh
#

Can you please screenshot your world showing the location of your spawn point and the floor.

#

Show the entire unity window

kindred storm
#

there is a screen shot of my screen

stone marsh
#

Your floor game object, there are two cubes under it, and I don't actually see a floor? Is your floor black?

kindred storm
#

when i look under it its invis

stone marsh
#

Delete the plane, which is your floor, and add a Quad instead, then resize it to what you need

kindred storm
#

the quad is invis

stone marsh
#

It only is shown from one side

#

Rotate it so that the one side visible. Is facing up

#

Just like the plane, you have a front face and a back face, and standard shader culls the back face. So you can't see it from the back.

kindred storm
#

ok done

stone marsh
#

Nice. It should already have a collider on it, but just check to make sure

#

If it doesn't, just add a box collider again

kindred storm
#

ok i am building and testing

#

save failed

stone marsh
#

Hm? During upload? Just try again

kindred storm
#

i have it asked me to save so i pressed save and its didnt work the second try

stone marsh
#

Manually save your project in the File tab, then restart unity

#

You shouldn't be able to upload if you have errors. Something may be bugged.

kindred storm
#

saving failed

stone marsh
#

Does it say why?

kindred storm
#

i fixed it i had a monoscrip in a place it shudnt

stone marsh
#

Odd. That shouldn't stop u from saving and should have broken the upload window. Oh well.

kindred storm
#

i havea colider

#

so how do i put the avatars in the world

stone marsh
#

Using avatar pedestals. A prefab is provided with the sdk. Search your asset folder in unity for "avatar" or "pedestal"

kindred storm
#

found em

stone marsh
#

Oh no, that's not what you do with those components

kindred storm
#

i think i have done it

stone marsh
#

Delete all those off your world descriptor object

kindred storm
#

?

stone marsh
#

The three components you just added to the game object with your scene descriptor. Remove those

#

That's not how you use them or where they go

kindred storm
#

it worked but i cant click em

#

dose it matter that there priv

#

for testing

stone marsh
#

Yeah. Ok, so you have the actual pedestals. Just want to make sure you removed the 3 off your scene descriptor that you showed in the screenshot up above

kindred storm
#

why cant i click em it it cause there priv

stone marsh
#

Are they your avatars? What rank are you?

kindred storm
#

known

#

yes

stone marsh
#

Are you able to click anything? Do you have other buttons for like the mirror

kindred storm
#

also how do i implement a mirror

stone marsh
#

By adding the mirror prefab

kindred storm
#

ok

#

and no cause there is nothing els to click

#

i made one of em public so i can test

#

nvm i just cant click em

#

iam going to eat will update u on how it goes

glacial panther
#

did you enable this?

kindred storm
#

i turned it on

#

befor i went

left rain
green lagoon
#

that is awesome

bold ibex
#

having a lil bit of trouble positioning my wall straight any tips

hallow jay
#

if im uploading a world to quest, should i start on the quest world first, and then go onto the PC version?

green lagoon
#

either way would work but yeah probably easier to optimize starting with the quest build in mind and then adding niceties for the PC version

#

and question do you have a quest yourself to test

willow comet
somber wraith
#

im currently a bit confused. didnt use unity much and just got it for vrchat stuff. thought id try to make a world and created some meshes in 3rd party 3d software. but somehow the mesh collider doesnt seem to work. no matter what i set it to. i cant use a box collider since my terrain mesh isnt flat.

hallow jay
green lagoon
#

that's going to be a lot trickier to debug

kind leaf
long token
#

can anyone tell me why the rain shader on my windows are going from this

#

to this

#

its like slowly fading after a minute or so

versed plover
#

does anyone know how to fix the error "Unspecified error during import of AudioClip Assets/strings.mp3" ive tried a bunch of different file types too

white gulch
#

What is the Largest Hard cap for a single instance? lets say i want to have 200-300 people in one instance is this possible

stone marsh
#

Nobody would be able to physically run that

#

Even if the world was just a flat plane

white gulch
#

so 100?

stone marsh
#

Have you ever been in a high pop world?

white gulch
#

yes

#

ive had 100 people in one instance and we all had to use optimized avys. But my buddy wanted to do a concert in vrchat and wanted to find out what we can really push

stone marsh
#

Then ya should be aware of the difficulty in running and managing so many avatars. But whatever you want. Getting that many people to willfully join a single instance is a whole nother thing.

white gulch
#

gotcha

#

thank you

stone marsh
#

There's realistically no cap. The true cap is just what people are willing to tolerate.

rain shadow
#

There has always been a softcap and hardcap

stone marsh
#

Idk about always. But I suppose I've never had any reason or desire to push that since I never personally join world's with more than 20 people as performance is absolutely dog shit. Could a sworn I've seen far more years ago. But I'm old.

rain shadow
#

Yeah, performance is the primary reason for the hardcap.

#

And there has been instances with more than 80 but that has only happened when VRC staff have wanted to do load tests as far as I know.

green lagoon
#

like even everybody is fall back isn't going to help when you get to a certain number of folks because of the base CPU cost of having any vrchat player

stone marsh
#

And the audio sources...

rain shadow
#

After about 120 players things start to break regardless of performance.

#

Mostly audio starts to break.

stone marsh
#

Yeah. I mean unity can only handle so many sources at once

green lagoon
#

like probably any real-time engine would Buckle under way too many audio sources

stone marsh
#

Ur mom can handle it.

somber wraith
#

anybody know why this is happening? it is perfectly fine inside unity. in vrchat however, it is pink. tried messing with the material settings but on first inspection, it doesnt look wrong

near escarp
#

What shader is it ?

#

Legacy won't work

somber wraith
cobalt prawn
#

I've got a Wolfe video player in my world that I'm trying to link my twitch stream to. It says invalid URL, but it loads other twitch streams just fine. I also noticed that my twitch stream loads in worlds with other types of video players just fine. The official Wolfe player world does not load my stream (invalid url just like the one in my world). Anyone know why this would be happening?

kind leaf
somber wraith
#

makes sense

cobalt prawn
#

Verified like I verified my twitch account thru phone/email?

kind leaf
#

small time streamers usually dont work until your twitch is verified and I think they mean partnered but I am not sure.

cobalt prawn
#

I thought that makes sense too, but I'm curious why Wolfe video player seems to make the distinction while other players don't

kind leaf
#

Wolfe doesnt, nothing in the code checks this... but try ProTV

cobalt prawn
#

Cuz I can load the stream into other players, I'm just hoping I don't have to replace the one in my world cuz of this 😦

#

Yeaa

#

Fair nuff

pure rivet
#

this is the first world I'm doing in Blender, I'll be back to show the berries once it's done or I need help

shadow pasture
pure rivet
bold ibex
#

Export Exception - System.IO.FileNotFoundException: C:/Users/kalan/AppData/Local/Temp/DefaultCompany/New Unity Project/scene-StandaloneWindows64-hehe.vrcw does not exist
File name: 'C:/Users/kalan/AppData/Local/Temp/DefaultCompany/New Unity Project/scene-StandaloneWindows64-hehe.vrcw'

#

what should i do\

#

i have no idea

#

i need someones help

#

please <33

thorn lake
#

Can someone message me on How i add these photo frames to my wall

kindred robin
#

I noticed that changing Bounce Threshold (Physics) in the Project Settings does not change the bounce threshold for my world.
So I would like to know the value used in worlds of VRChat.
Can someone please tell me this?

odd summit
#

im having a problem where i can only grab a slider from the start and end positions. i cant grab it when its anywhere in between. anyone know a fix? reply to this msg if u reply so i see it. thx

balmy valley
kindred robin
thick magnet
#

anyone having problems updating their world

lucid thorn
#

Anyone mind to help?

#

Tired exporting a world,

#

its getting this weird

#

"Inside 3D look"

#

¯_(ツ)_/¯

noble furnace
#

If anyone know any dope disco dancing worlds with music you can put in the world, DM me I'LL PAY!

stone marsh
lucid thorn
bold ibex
#

my world has this tag now. does anyone know what it means?

stone marsh
bold ibex
#

ok i see

#

huh

#

it doesnt affect anything really right?

vapid lotus
#

can someone send me a file or tutorial to make a gameobject that respawns you on touch not grab like murder 4 knife\

quartz delta
#

You make a pressable cube with an udon graph to make the player be respawned

#

Unfortunately I don't have the exact udon graph

kind leaf
# bold ibex it doesnt affect anything really right?

legitimate reports do affect your world yes. If you have a legitimate issue it needs addressed or your world will be made private. If your tests return no issues, and you are not using anything inappropriate, then you can ignore the report.

The report system is half-assed and dysfunctional at best.

bold ibex
#

ok sounds good

pure rivet
#

carpet

bold ibex
#

ngl I didnt even know this was possible

#

how do I fix this, I tried resetting the scene light settings

remote bobcat
bold ibex
#

thanks lmao

sullen fiber
#

Anyone know a decent water shader that doesnt lag quest?

desert python
# sullen fiber Anyone know a decent water shader that doesnt lag quest?

VRCのワールド制作で「透過も屈折も鏡面反射も要らないから、とにかく負荷が軽量な水面シェーダーがほしい!」という人(自分)向けのシェーダーセットアップ解説画像です。 Quest対応ワールドの遠景に最適。 Twitterでそこそこ伸びたので、画像のおまけにサンプルPrefabを追加してBOOTHで配布することにしました。

sullen fiber
bold ibex
#

whats a good tutorial for making collider toggles. im trying to make it when you put a item on something like a table, it turns the table' s colliders off

desert python
stone marsh
#

Gist is, give the object a custom layer. Create a area trigger around the table. On layer enter, disable collider

faint folio
#

How do I disable collision on objects, for example a cube and a mirror

stone marsh
#

Remove the box collider

faint folio
#

So that the player can pass through it

faint folio
bold ibex
#

checking out vowgan' s colliders and bush's proxy mirror

bold ibex
stone marsh
faint folio
#

Oh

#

Thanks

#

Oh and also does anyone have ideas on what I should do with the rest of the space

#

I can't just leave it empty

bold ibex
#

is it meant to be a house

faint folio
#

Yeah

bold ibex
#

try moving the room placement, the extra space could be hallways

desert python
#

tv. add bean bag. carpet. get a shelf on north. make the whole west wall a mirror

bold ibex
#

or add something like a gaming room, spare bedrooms ect

desert python
#

futon

faint folio
desert python
#

can never have too many

faint folio
bold ibex
#

and have toggles, fps should be fine unless all are on

faint folio
bold ibex
#

not enough for them

#

lmao

desert python
#

getting there

faint folio
#

That's 6 mirrors... And I plan to add another here-

#

I just realised I could probably make the walls have the soundwave of never gonna give you up or something...

#

So I should add bedrooms and maybe some beanbags

bold ibex
#

yeah

faint folio
#

Probably windows too instead of a door to get out, nobody wants to touch grass

#

||/j||

bold ibex
#

so true

#

I should probably remove the garden area in mine

#

kinda worried to talk about my world ngl.

faint folio
bold ibex
faint folio
#

I already know about the sex dungeon what else is there

desert python
#

add games

bold ibex
faint folio
#

Oh wait I should probably also put a toilet or something

patent rose
#

attempting to publish a world on linux leads to a scene not found error. anyone know of a fix, or am i gonna have to spin up a windows vm?

desert python
#

linux isnt natively supported by vrc

bold ibex
#

god I cant wait to switch to linux.

patent rose
faint folio
#

Okay I'm going to try to inspire them off of these ||/hj||

bold ibex
desert python
bold ibex
#

Im starting to hate lighting more and more, area lights do not work with the type of ceiling I have

patent rose
#

this is the exact error message, which makes me think it might be solvable with a symlink somewhere

#

dont know enough about unity to know where to start looking though

desert python
patent rose
#

play button works fine

desert python
#

my best idea i could come up with is that its not able to find “appdata” (the folder on windows) to put the vrcw file when building to then upload

patent rose
#

oh god appdata, youve brought back memories of installing minecraft mods lol

#

thats a lead though, ill see if i can get it to behave with a symlink somewhere

faint folio
#

They only way it wouldn't be able to find it is if you have another folder named AppData in your Users folder, which is impossible, or if it didn't exist at all??

patent rose
#

i think i found where its putting the scene that it cant find (in /tmp), working on figuring out where its trying to read it from

tulip stump
#

r/place?

stone marsh
#

Youd honestly be best off running windows ina. Virtual machine at the very least.....

patent rose
faint folio
#

Wait that's actually a really good thing to put in

#

Let me just get up both of them

bold ibex
#

I hate that my mirror does this XD

#

Im behind the counter in this picture

desert python
bold ibex
#

you guys think the mirror is a big issue or should I leave it as is?

stone marsh
#

Either change the mirror layers that are set to render, or change the layer the counter is on

bold ibex
#

its a transparent mirror, its part of the gimmick for my world

stone marsh
#

Then I don't get what you mean by "I hate that my mirror does this"

bold ibex
stone marsh
#

You can change the layers rendered like any normal mirror

faint folio
#

What the fuck?

stone marsh
#

when playing The Sims

faint folio
#

But where's the cut out in the wall

stone marsh
#

No where. That's the point. Sims can't use bathroom and forever try and find the toilet before pissing all over

faint folio
#

I switched it to ISO view and I-

#

Also also can someone tell me a normal size for a toilet-

#

Is it just like 1 square or

stone marsh
#

Use a capsule to size things

#

The player collider is a unity capsule

#

Well, it's technically slightly shorter than a capsule now at 1.65m but just using a capsule is best practice so you have slight headroom. Capsule is 1mx2m.

faint folio
ember light
#

Give me a link I need to download textures yellow and black kind of safe

stone marsh
kind leaf
#

Thats the funniest link I have ever seen. pure gold. ty

faint folio
#

Help that killed me 💀

#

@stone marsh Give me a link I need to download textures bathroom black and white kind of safe

#

It took an hour for a bathroom...

#

And it's not even complete too

#

I still need to add mirrors, etc

#

I hope that the scripts didn't break otherwise I'll have to switch projects again

#

But so far this world isn't too bad

#

Why did the bedroom take so much less time???

#

Wait the photo's the wrong way wtf

bold ibex
#

How do I add post processing to VRCCam?

stone marsh
upper obsidian
faint folio
#

So the world is basically finished now, I just need to add my mirrors and video player and then the spawn location?

bold ibex
#

I can't make the Control Panel show up because there are errors with my World, but both errors take place inside the VRChat SDK.

stone marsh
#

We use 2019.4.31f1

bold ibex
#

Oh no...

#

Is my work still salvageable?
That's a kickass room I made

stone marsh
#

Download the correct version and open your project using that.

bold ibex
#

Ok, thank you

steady prawn
#

hi,
I've got a question, I think this is the right place to ask... is there any reason in particular that a world would lag for specifically the instance owner and no one else? A world I was working on gets 80fps for everyone else and like 20 for the instance owner, and when the owner switches the new ones frames immediately drop. I figured it may be udon related but I thought I'd ask in the "general" worlds channel first

stone marsh
# steady prawn hi, I've got a question, I think this is the right place to ask... is there any ...

Check your disk utilization when this is happening. There is a bug with attempting to improperly sync an animation that can cause the master of the instance to write extensive errors to a error file that will balloon in file size. Eventually consuming all free space if left unchecked or noticed.
The heavy utilization causes a massive hit to performance for the master only.

It could also be from too many sync objects.

steady prawn
#

Alright, I'll check that out and report back once I do, thank you so much!

stone marsh
#

Task manager should be kinda obvious, you'll see really heavy disk utilization on your hard drive. You can also check the error log file for vrc and see if it's massive in size. If you delete it. And then load the game for just a moment so it can write a error without making the file super huge, you can open it and it will point to the animator causing it. But it's related to attempting to sync an animation improperly causing error log spam.

If you're syncing any animations in your world, that would be an obvious culprit. Disable it,and upload and test it. Being disabled alone should stop the issue.

It may not be this, but it's just something I've encountered in the past with the same symptoms. Again, it could also be too many sync objects or other syncing related problems.

faint folio
#

Mirror dwellers seeing this:

rain shadow
#

There was an issue with trying to sync unsyncable variables that would cause the exact same type of framerate loss for the master.

#

Though newer SDK versions should prevent you from doing that

stone marsh
rain shadow
#

Writing to the log doesn't cause that much performance loss though

#

You could spam it with hundreds of lines per second and so long as you didn't have the log open you wouldn't notice it.

steady prawn
#

When you say newer SDK versions, how much newer?

stone marsh
#

I've encountered this personally

rain shadow
#

Though I don't have my VRC installed on a slow drive so that could make the difference

stone marsh
stone marsh
steady prawn
#

because I remembered I haven't updated mine in ~5 months

fleet valley
#

Ive seen it before so im just gonna ask here, does anyone know where i can find a tutorial on how to make a mirror cut-out the players and nothing else, just the players
and im not talking about low quality mirrors im talking about you can see the world behind the mirror as if it was gone, you can just see the players

stone marsh
bold ibex
#

Anyone know where to find a free City skybox that takes place during Nighttime?
My VRChat world is centered entirely around the idea of just looking out the window and a pure night sky is boring af to look at

steady prawn
#

this is the log size

autumn berry
#

BRO

#

i need help p lease

#

please message me in dms if you understand unity

jovial apex
#

I think I bit off more than I could chew

steady prawn
#

yeah it's uh 2.7m lines of log from my session last night
i was on for 4.5 hours and 20 minutes made up 1.7m lines of that log when I was testing my world

autumn berry
#

@stone marsh plz accept fr

#

nvm i cant send you one

faint folio
stone marsh
autumn berry
#

my whole fukin unity world is gone

#

black

faint folio
#

Okay I finally finished adding my mirrors, chairs, and other things...

autumn berry
#

erased

stone marsh
#

You'll need to elaborate and form an actual coherent question with an explanation. That tells me nothing at all. Screenshot are always helpful too

autumn berry
stone marsh
autumn berry
#

yeah

stone marsh
#

Are you positive?

faint folio
#

Have you checked the project folder itself

stone marsh
#

A project can have many scene files

autumn berry
#

mabye not i just started this 2 days ago, first time using unity

#

I already uploaded this to Vr chat

#

can I download it back off the site?

stone marsh
#

No

faint folio
#

For me it's not my first time but before I was trying to do something entirely different with it-

steady prawn
#

2 million of these

autumn berry
faint folio
#

Wtf were you even doing can you remember

stone marsh
rain shadow
autumn berry
#

ok

faint folio
#

Can someone actually help me, every time I save and re-open it this happens to my mirrors and all the other scripts

autumn berry
#

im launching the project

faint folio
#

This happened last time and I switched to a different project because of it

autumn berry
stone marsh
#

Vrcworld missing prefab. Lol wat

faint folio
#

Even VRCWorld has missing scripts

#

Literally everything that's from the SDK prefabs, even the Udon chair has missing scripts

#

I saved, closed it and re-opened it just like before

#

Is this supposed to happen

stone marsh
# autumn berry

Start opening different scene files. You may have saved in two different scenes. You may have also just deleted shit. The red missing prefab means you at least deleted the vrcworld prefab or the folder it was in, or removed the SDK or some shit. Who knows.

steady prawn
#

i tried to edit what I thought was the problem and now I have a different error

stone marsh
#

Can also just make a few buttons that toggle different things off and press them in game while testing

faint folio
#

Am I not going to get any help for this...

stone marsh
#

Who knows man. If it works, whatever. Stuff like that tends to happen when you have errors in your console.

steady prawn
faint folio
#

Where is the VRCSceneDescriptor

bold ibex
stone marsh
# bold ibex Thank you

Any of those types of images you can find online work. When imported to unity, change the texture type to Cube and use with a skybox cubemap shader.

patent rose
# stone marsh Youd honestly be best off running windows ina. Virtual machine at the very least...

was unable to solve issues with running natively, so ive bit the bullet, but im struggling to get up and running in a vm. unity hub shows a blank screen (sometimes it doesnt even get that far, showing a rather unhelpful error), with this in AppData/Roaming/UnityHub/logs/info-log.json

the link in the error logs doesnt seem to work properly, just takes me to bing
also tried installing .net manually (entirely possible i installed the wrong version, tried windowsdesktop-runtime-3.1.2.3 and 6.0.3, neither worked)

anyone know what the issue is?

faint folio
patent rose
faint folio
#

It's only Windows 10 and up

patent rose
#

oh for

faint folio
#

It might also be the same for Unity itself

patent rose
#

unity says its fine with 7 sp1, so i thought it would be fine

stone marsh
patent rose
#

its also hot garbage

#

higher overhead is bad for a vm

stone marsh
#

You're doing something that isn't really supported so good luck.

stone marsh
patent rose
#

dunno what that is

stone marsh
#

Get gud.

patent rose
stone marsh
#

Installing arch doesn't make you good.. lmao. Regardless, you're doing something that's not really supported so you won't find much if any support for using unity or vrc or the sdk in Linux. Good luck. If you're a power user, these shouldn't be issues for you tho and building ameliorated windows 10 should be trivial. Plus it looks like you have plenty of overhead to just run normal w10 anyways in a vm. Cheers

faint folio
#

@patent rose I literally just checked you actually can't create content for VRC if you don't have 10/11

steady prawn
#

update: it was my synced string[] causing issues for wahtever reason, I changed it so that the array isn't synced anymore

faint folio
#

Why that is is actually even confusing to me...

patent rose
stone marsh
#

K

patent rose
faint folio
patent rose
#

me suffering from monoculture 💀

faint folio
#

There's supposed to be a tab at the top called VRChat SDK

#

That's completely gone...

#

So now I have to put the entire thing into a new project again...

kind leaf
#

which means you have errors or your sdk was removed

faint folio
#

This happened last time

kind leaf
#

Ok where are you saving your projects to?

#

you cannot by default save directly to a system drive. A main storage device. Windows will block it until you allow access

faint folio
kind leaf
#

theres ur problem

faint folio
#

Unity???

kind leaf
#

its not for me lol

#

my unity is installed on my ssd and everything is saved on a different drive including the temp dir.

left rain
#

there's no restriction against saving files within $HOME

faint folio
#

Wait so my projects cannot be saved on the system

left rain
#

it's the equivalent of ~ on unix

faint folio
#

So it cannot be saved on C:

left rain
#

it can't be saved to the root, but you can absolutely create projects within your user directory

faint folio
#

Even though that's literally the only drive I have, I never made any partitions it's a 256GB SSD for god's sake

left rain
#

saving projects to your user directory is fine

faint folio
#

Also why would that be why the SDK keeps getting removed

left rain
#

if the SDK isn't showing up, it almost always means one of a few different things

#

1.) wrong version of unity

#

2.) wrong version of sdk

faint folio
#

Both 1 and 2 can be ruled out

left rain
#

3.) some custom package you installed that imported shit you don't want

#

4.) some custom package you installed that is missing dependencies

kind leaf
#

their sdk only goes away after closing unity and restarting*

faint folio
#

I never installed any packages at all

#

So literally what is happening

#

Unless packages also includes any assets I imported

left rain
#

what assets did you import

faint folio
#

...in which case there'd still be nothing???

left rain
#

and how did you import them

faint folio
#

I pressed Import on the asset store..

left rain
#

prefabs can contain scripts and have dependencies.

#

many things in the asset store are totally incompatible with vrchat

faint folio
left rain
#

okay. you don't see any errors in the console at all?

faint folio
#

There's 34..

left rain
#

show them.

faint folio
#

DMS??

left rain
#

(it was custom packages)

nocturne jungle
#

@faint folio I recommend making a VRC folder to organize everything lol

bold ibex
#

So can you just not go into a world period if it isn't listed? Or is there something I'm missing?

nocturne jungle
bold ibex
#

Yes...

nocturne jungle
#

Could you send a SS of the inspector

#

(Idk if ima be able to help but ima try lol)

bold ibex
#

Screenshot of what, exactly?

nocturne jungle
#

The vrcworld in the inspector

bold ibex
nocturne jungle
#

Try dragging your Main Camera into the Reference Camera

stone marsh
#

That won't stop you from loading a world tho. A camera is generated at runtime if it's empty

nocturne jungle
#

Merc you help them lol idrk what im doing haah

stone marsh
#

Can you explain exactly what is happening? Are you crashing out of it at load?

stone marsh
bold ibex
#

Yeah, when I try to load it, it sends me back home

stone marsh
#

Can you screenshot the entire unity window?

#

Also, you should put your camera in the reference camera spot regardless as it uses that to generate a camera so if you make any changes to your camera or add post processing, but don't add your camera as a reference, none of those changes will be used and thus wouldn't work in game. But won't make you return to home if it's not there, just something you should do anywho

bold ibex
stone marsh
#

When you spawn in a cube or a capsule, is it super small or super large compared to the rest of your scene?

bold ibex
#

Smaller

stone marsh
#

I guess what I meant was, a cube should be 1x1 meters. Which is like a small avatar. A capsule is 1mx2m which is a tall avatar.

Is the world scaled appropriately for avatars if you imagine a cube or capsule to be a avatar in gamr

bold ibex
#

Should be. Place is already big as-is

stone marsh
#

Should be, but can you please confirm

bold ibex
#

How...?

stone marsh
#

By spawning a cube or capsule and looking with your eyes and telling me if the world is scaled correctly if you imagine that cube or capsule being a avatar...

bold ibex
#

Ok, some parts may be tight for something average...

stone marsh
#

A capsule is the size of the player collider so that should be able to fit in all areas. If it can't fit, you'll return to home, or get launched.

Can you click on your spawn point, press F to focus on it, and take a screenshot so I can see where it's placed?

bold ibex
stone marsh
#

Are all your meshes each using a mesh collider?

bold ibex
#

I'll double check

#

Yup, that's all good. The stuff I added afterward for the rails use box colliders

stone marsh
#

You have two spawn points?

#

I see two objects labeled spawn point in your hierarchy. Is the one you showed the one that is placed in the spawn point slot on your world descriptor?

livid citrus
#

did a little 45min blockout/scetch for an idea of a cruise ship lounge iv had in my mind for a while