#world-development

39 messages · Page 92 of 1

rain shadow
#

If you are using udon knowing how to use it is kind of important for making things

turbid ocean
#

Well, I'm not using it. But it's part of the SDK,, so it's there. I haven't used it.

#

Thanks for the help.

quartz scroll
spring temple
#

Dope dope dope

indigo fossil
proud harbor
#

Is anyone having issues with the newest version of the sdk where it just doesn't give any error but the publisher is blank

shut lichen
#

so i try get 3d sound but set on 2d sound for car?

near escarp
#

Don't use the spatialization component

kind leaf
#

So I noticed something strange, Ive seen it before in other Unity versions so I might just need a reboot. But if I have a float that is increasing such as a timer and the float is exposed to view the changes in the inspector it only visually updates every 5 seconds or so, to make it visually update as you'ed expect I have to wiggle the mouse over the inspector continuously. The actual float continues to update as expected in the background. Anyone else experience this?

proud harbor
#

im still having the issues where the builder breaking with no errors

rain shadow
proud harbor
#

yeap

rain shadow
#

Do you have any errors in the unity console?

proud harbor
#

nope

rain shadow
proud harbor
#

i manually remove the sdk the get a fresh version of the sdk from the website then i install it

rain shadow
#

Try import again without removing it

subtle relic
#

how do i enable legacy movement in sdk3?

rain shadow
subtle relic
olive shuttle
#

So i got a random question - So i made Door system with animations - Is possible to sync it?

topaz basin
#

I never did something like this, but try adding vrc object sync to it & test it with somebody. Sounds interesting

olive shuttle
#

Il try that 😄

subtle relic
rain shadow
faint ledge
#

Hi ♥️ did someone ever build a swimming world ? Do you know some tutorials ? 🧐

rustic mantle
#

For anyone who still utilizes Standard Assets & Cyan's Climbing prefab

#

Climb mode and NotSoBad cars still work in 2019

inner portal
#

Does anyone know the name of the asset/shader for the rain droplets on the glass?

proud harbor
olive shuttle
#

possible to make a "trash can" that can delete stuff? like cans and such?

leaden hazel
sour scaffold
#

when I moved my world over to Unity 2019 I lost the control panel for the VRC SDK
I tried removing and replacing it with a new version but that didn't fix it

proud harbor
#

@rain shadow i guess rolling the sdk back works

rain shadow
sour scaffold
#

How do I make it so when a player clicks a button they teleport somewhere

#

idk how to do it in Udon

proud harbor
kind leaf
# sour scaffold idk how to do it in Udon

https://www.youtube.com/watch?v=vPPpFokmS-Y see this dudes channels for all your base udon needs

Here I've done a tutorial on creating a simple teleportation system for VRChat using both Udon and UdonSharp. This video was recorded and edited in a different manner, so if you have any thoughts, recommendations, or requests, I'm game to listen! Hope you can find this useful!

VRChat Udon SDK:
https://vrchat.com/home/download

UdonSharp:
https:...

▶ Play video
lunar raptor
#

someone knows how to fix vrc control panel not opening in 2019? i dont know what to do

sour scaffold
lunar raptor
#

i havent even stuff in it. its just the sdk

#

no single error

near escarp
#

close unity and reopen it, there might be errors then

lunar raptor
#

already tried that. i opened a new one without anything. i am trying to reimport the sdk all the time. i dont know whats wrong

#

the one sdk world from vrc.com is the correct one right? or do i have to download somewhere else the new one?

#

nvm i found it. fucking unity opened it on my second monitor

#

which i never used for almost a year

silent night
#

Got someone who’s looking at “strobe lights” for a dance club I’m gonna be making. Does anybody know of the way this is done? I’d assume animation is the best way of going about it, but what about to make it random and changing?

dawn storm
#

Could animate intensity of either a material emission or a point light. If you need it in sync with music that'd be a Udon thing.

silent night
dawn storm
#

Honestly I have no clue, I'm new to this myself

silent night
#

It’s a new thing for me, but if I don’t force myself I won’t learn~

polar quail
#

should i put automatic resync on or off for video player ?

polar quail
#

hmm ill put it on lets see

#

im also making quest support for my world but i heard video player does not work on quest ?

#

is that true

dawn storm
polar quail
#

oof so i have to make a playlist for quest users to be able to use it that scks

#

thank you for your answer

dawn storm
#

i know nothing about this at all I just searched stuff up in this server

#

Question of my own real quick, I'm trying to setup specific music for specific areas in my map, and I need the audio to sound the same regardless of if players are facing towards or away from the source, but only affect about a 65 meter area in radius. I have the far/near setup right but haven't found a way to get rid of the change in sound depending on player orientation, or, to make it only affect a certain area while not being 3d

silent night
#

There should be a “Max” and “Min” distance that can be changed.

dawn storm
#

have it set for the area

#

So far I've gotten 2d sound that plays everywhere or 3d sound that plays in the specific area but changes in effect based on your rotation relative to source

meager anchor
#

Tried deleting VRCSDK2, reimporting the new one twice, and..... yeah

random owl
#

What errors do you have?

nocturne crown
#

wont let me build

harsh wagon
#

This might fall under world lighting more, but I'm having issues with the standard matcap shader on a world I'm making.

#

The matcap I'm using is made using a reflection probe on the map, but for some reason it's a lot darker when used at a matcap.

#

I know I could make the material fully metallic and smooth instead, but I'm going for good performance.

crystal hazel
#

Has anyone else been having issues with chairs since the update? I can't for the life of me figure out what the issue seems to be. Running SDK3. Desktop is able to enter / leave stations without any issues, however in VR if some one enters a station, it locks them in place. Unable to exit by moving, unable to respawn. Have to force quit. Disable station exit isn't checked, so I'm lost.

deft spoke
#

Anyone else unable to change anything in the "Configure World" screen besides the title of the world since migration into Unity 2019? Regardless of where I try and click to edit the description of the world or the number of players it can support it just will not change.

meager anchor
random owl
meager anchor
#

Ohh I'll have to find the old one and delete it, Thanks 1!

rustic mantle
#

I open editor log and nothing is there

#

im trying to determine my filesize and nothing shows

rain shadow
rustic mantle
#

dont understand why it wont show

rain shadow
#

Like nothing at all?

rustic mantle
#

i was doing build and publish lol

rain shadow
#

Build and publish should work also though

rustic mantle
#

what the

rain shadow
#

You can try build and test though

rustic mantle
#

restarting my unity fixed it

#

weird

#

o well thanks

pale marlin
#

oh wait I'm sorry I posted that in the wrong place

scenic harbor
#

I am running into what I believe is the exact same issue; I followed the migration guide and have also tried re-importing the newest SDK and the url input field just doesn't show up (and all of the vrchat example prefabs that use it claim to be missing scripts)

meager anchor
#

hmm I know I'm not the only one about having the "not initialized in time!" error, that's the only error I see for like 300 objects.
So something is going on :/

rain shadow
#

You can stop it by installing CyanEmu into your project as that has a built in fix for it

meager anchor
#

Well when I press build and publish, the game window doesn't show for uploading, I thought those errors were the reason

rain shadow
#

On the console tab do you have error pause enabled?

meager anchor
#

oh let me see

#

No it's not enabled

rain shadow
#

Do you have any other errors?

meager anchor
#

Nope that's the only error, 300 of them

rain shadow
#

What does the game window show?

meager anchor
#

gimme a min to click build and publish

#

That's all it shows, just my project using the main camera i believe

rain shadow
#

Find that camera and make sure the depth is 0 or lower

#

Or just disable the camera that is rendering in the game view

meager anchor
#

I disabled it while in play mode

rain shadow
#

I meant what does the game window show when you go to build and publish

vivid brook
#

WHY

meager anchor
rain shadow
#

In the hierarchy

vivid brook
#

Wait

#

why am i not able update my world

rain shadow
#

Actually I think I can tell that there isn't

meager anchor
rain shadow
#

Restart/Reimport the SDK?

vivid brook
#

What

#

im in unity 2018

#

Does it matter

rain shadow
#

The newst SDKs dont work with 2018

meager anchor
vivid brook
#

oh god.

#

Thats going to be impossible.

#

This literally is so hard... I can't do this.

#

WOW

#

I hate this game.

sudden lily
#

Is there some layer combination I can use to make a mesh bounce off a player? (Eg; a ball)

meager anchor
winter oriole
#

what is the best video player for unity 2019?

vivid brook
#

Anyone know how to add fire to a world

#

the fire prefabs I got from asset store were utter garbage and didn’t work in my world

neon heart
#

Does anybody have any advice with this problem, This a udon world I have been working on and i have been getting this over time with other worlds to since beta. Gradually over time its been getting worse and worse and now I just can't update my world, I've tried, deleting SDK, restarting PC, deleting cache both Unity in the temp folder and with lighting and even uploading to a new blueprint, All without fail lead me to this outcome, I'm completely lost on what to do.

vivid brook
near escarp
#

Nope, probably script based or shaders issues

neon heart
#

I did, It says upload file corrupted, I accidentally cleared it so I will upload again and I can paste it, Looking through there doesn't seem like anything, Ty for responding Ruuubick

vivid brook
#

This is what I tried to put into my world

#

But didn’t show in game

near escarp
#

Due to the scripts, i'm guessing that's what it relies on

vivid brook
#

I had to delete the demo stuff haha

#

Do you have a good one you would reccomend for some quick fire?

near escarp
#

Unless there's prefabs with actual particle systems, not sure

#

One sec

vivid brook
#

Oh yea they have particle systems on their prefabs

near escarp
#

The best fire effects are often through sprite sheets though

#

might want to look for that instead

vivid brook
#

Do they have some prefabs in there?

#

Looks pretty cool

neon heart
#

it finally uploaded idk how or why but heres the console

near escarp
#

Can you show only the errors, if there's any

neon heart
#

Um I'm not sure that there any

#

Just warnings

#

This is the entire console

#

There was errors yesterday but I removed them all and i was still getting an upload fail, The upload also takes a really long time, It use to be faily quick like maybe 10 minutes but since beta for me its been like 30 mins+

#

It always fails to right at the very end of upload, when it updates the upload file to. What I don't understand is this what I have rn with this world is Udon and Unity 2019 but I happened with my SDK2 worlds to on Unity 2018. Its a really weird issue to have, I don't know what could cause it.

near escarp
#

i'd like to see the console after you try to upload a world

neon heart
#

Um like right after it fails?

#

I will show it

median egret
#

any idea why I am missing the vrc url script?

#

even tho I installed all of the sdk?

meager anchor
median egret
neon heart
#

its working now idk

#

if i have the issue again i will

true onyx
#

Hi

#

I Want to make my own World As a home And chill but dunno how to start

#

if someon would kindly help me I Will be grateful

#

pls @ me or send a dm

true onyx
#

@kind leafDo you have time to call?

kind leaf
#

naw, sorry first two links explain it all, the youtube search gives you plenty of visuals. bottom two links are tools that make life easier

true onyx
#

I Have unity

#

and i downloaded blrnder

#

Blender

mint anvil
#

let me just grab my STATE OF THE ART blrnder!

true onyx
#

IKR Aka The Best

true onyx
#

Honestly iam trying to understand how to do it but its like learning math for the first time

mossy cedar
#

hi, I just updated my projects to Unity 2019 following every step of the guide including installing udonsharp. My VRChat drop down menu is missing the builder and I get this error in the console

#

anyone have any idea what's wrong?

#

would appreciate some help

kind leaf
mossy cedar
#

okay, will try that

kind leaf
#

it should auto refresh after you delete the standard shit, if not save and reload. But normally it refreshes and just works.

true onyx
#

kevbal not tryna be annoying af

#

But uhhhh

#

I Need Help cuz i dont understand the vids

mossy cedar
#

@kind leaf that worked, thanks a lot, you're a lifesaver

#

I was working on a world to celebrate someone's birthday today and I was at my wit's end with things breaking last minute, so I really appreciate your help

kind leaf
kind leaf
true onyx
#

How to bulid

#

All i want is a room to put Photos in A Bed and a piano

#

But they all Going for the FULL ULTRA

kind leaf
#

And you have:
Unity 2019.4.29f1
Latest SDK (2 or 3 but not BOTH)
scene descriptor in the room
scene descriptor can easily be added by searching for VRCWorld in your project.

true onyx
#

uhhh

#

IAM ANNOYING In English pls

kind leaf
#

That was in English, there is no other way to ask about that that stuff lol. Just follow the top two links I sent and you wont have an issue.

true onyx
#

I Tried

#

iam Mega stupid

wraith cipher
#

is there a way to upload world straight from blender?

im not trying to get my world verified

true onyx
#

Hi

#

umm

#

I Can send you a link to a vid iam watching you can go to a specific minute and find it if you wana ofc @wraith cipher

wraith cipher
#

sounds good 😄

true onyx
#

Download Package here:
https://drive.google.com/file/d/1L9GfRTsKZgz8yo7ON_oGq7fNCrlpU6cH/view?usp=sharing\

Starting in Blender 0:58
Texturing 34:33
Exporting from Blender 1:02:45
Importing into Unity 1:03:06
Unity Materials and Textures 1:07:38
Importing Assets 1:13:13
Colliders 1:24:04
Pickups 1:26:37
Lighting 1:28:59
UI Triggers 1:49:05
Post ...

▶ Play video
#

1:03:06

#

Thats the time you wana go to

#

I GIVE UP

wraith cipher
#

whats up zero? you good

true onyx
#

i been trying to understand buliding my own world for the past5h

#

It wont get in my brain

wraith cipher
#

i still dont get it but im chillin big time

kind leaf
true onyx
#

?

unkempt turtle
#

have you tried detaching the blueprint id already?

true onyx
#

dunno whats that really

#

The world i got it From a world maker that gave it out for anyone that tryna start And modify so iam bretty new and donno

unkempt turtle
#

select the scene descriptor object and look for the pipeline manager component. there is a button saying "detach" on it

true onyx
#

@unkempt turtlesorry but wheres the scene descriptor

unkempt turtle
#

usually in the vrcworld prefab

true onyx
#

I Honestly at the edge of panic

unkempt turtle
#

first of all you should unpause the scene

true onyx
#

OK

unkempt turtle
#

then you should see if there is a VRCWorld Prefab like this in the hierachy

true onyx
unkempt turtle
#

once you clicked on the VRCWorld Prefab there should be a few components like this in the Inspector tab

#

the pipeline manager will have a button saying "detach"

true onyx
#

yep

#

yea

#

i can see it

#

What now?

unkempt turtle
#

just press it

#

once done you should be able to upload it

true onyx
#

THANK YOU

#

but umm i ran into another problem how can i move the cam haha

olive shuttle
#

Need help with some scripting - Im trying to make a trash can - Delete object. but im having some issues with the script. anyone able to help ?

hollow obsidian
true onyx
hollow obsidian
true onyx
#

iam not blind ami?

hollow obsidian
true onyx
#

ahhh

hollow obsidian
#

I can hop into a call with you to show it if you'd like

#

I'll have to open an old project though

true onyx
#

Yes please

hollow obsidian
#

a'ight gimme a second

true onyx
#

your guy here dum as hell

hollow obsidian
#

we make stupid mistakes when learning

#

it doesn't make one dumb

true onyx
#

Hit me up when you ready for the call iama tell ya why iam dum

hollow obsidian
#

I don't tend to talk in calls, but I can do that if you'd want me to... I have Voicemod active so it's up to you if you want to hear me or not.

true onyx
#

There no problem

hollow obsidian
#

a'ight then, lemme get the old project open rq

true onyx
#

OK

olive shuttle
#

well cruel

true onyx
#

Sorry brain iam new

hollow obsidian
kind leaf
olive shuttle
kind leaf
#

pool, great; show me your script in pm

desert ledge
#

Anyone found a fix for -

#

started getting it after upgrading to 2019.

lost breach
#

Hey is there a limit to how many panosphere materials you can have in a world (fulling from URLs) before it'd start to lag or anything?

#

I've only ever had one, but have an idea that could benefit from using a lot of them

proud harbor
#

ive run into a new issue where i cant update my world keep giving me a error saying i dont own my world id or im log in the wrong account and it logs me out

echo rapids
#

Does anyone know if VRChat is going to fix the Youtube players volume soon? I don't want to update my room with the music blasting to loud.

proud harbor
#

you gotta set the volume on the audio source yourself it should be under vrc spatial audio source set gain to 4 or something low

echo rapids
#

@proud harborIn my worlds the volume has been the perfect level. Since the updated to 2019, all the the Youtube player's volume are very low.

proud harbor
#

this is annoying

echo rapids
#

Might be a script conflict?

dusk summit
#

Then import again

true onyx
#

Hi there

#

i would like to add a photo in my Unity world can someone till me how

merry tartan
#

Can someone help me, my shader in unity isn't working. I've made it myself, but it's just not showing up

#

It's literally invisible when I use it

kind leaf
bold ibex
#

Aaaaaaa after updating unity andthe sdk it wont upload anymore

#

the only thing that happens when uploading is:

true onyx
#

would like to add a photo in my Unity world can someone till me how

kind leaf
#

drag n drop it in the project, add a quad to the scene, drag n drop the photo texture onto the quad.

bold ibex
dim marsh
#

so apparently some of the quest users in my world are experiencing a weird thing where the world looks pitch black at certain angles

#

any reason that could happem?

near escarp
#

What kind of shaders do you have ?

vagrant shale
#

Been having major issues using the new SDK with 2019. I've tried creating multiple projects with the new version of Unity and everything works like normal at first, I import the SDK, set up the collision matrix, all that stuff but when I go to publish, nothing happens. So I close and re-open Unity to find that under the VRC SDK, the control panel is gone leaving utilities and Udon Graph. So I delete the Udon and VRC folders and re-import the package and they're still gone. So I create a new project and start the cycle over again. I've done this about 3 times now, please send help.

jolly gazelle
#

----> It seems that any menus that I have that are inside of an empty game object do not function, unless the object is active by default, upon entering the world. If the object is disabled by default, and activated via a toggle, any button I have inside that object won't work. The scripts are all there, but nothing functions. How do I solve this? This wasn't an issue until a few days ago. Is there a way around this? What else can I be checking if the scripts and objects are all implemented as they were before when they were working?

dim marsh
near escarp
#

that's after reuploading on 2019 ?

jolly gazelle
near escarp
#

in that case you should definitely update

marsh sigil
#

can you purposefully have a world for friends only?

shy sleet
#

anytime I go to update my world I get this error, anyone know why? (I'm still using the 2018 unity btw)

polar dawn
bold ibex
#

trying to build and test my vrc world doesnt matter how much i click on reload or ignore it doesnt let me test it and it keeps popping up, i restarted unity several times delteed the sample scene.meta but it still pops up :/

near escarp
bold ibex
#

to a sample scene

near escarp
#

Then chose ignore

bold ibex
#

i did but when i click on it it still doesnt load me into the test world

#

doesnt matter how much i click on ignore or on reload

#

it keeps appearing

near escarp
#

Are you using build and test ? Is there actually something in your scene ?

bold ibex
near escarp
#

What's your world descriptor on ?

bold ibex
#

on the floor object

#

and when i click on build and test the window appears again and no matter what i click it then cancles the upload

near escarp
shy sleet
#

corrupt projectversion txt file, this doesnt seem to be tht big of a error

jolly gazelle
near escarp
#

Sorry my question was the person below you

frigid estuary
#

Maybe someone want's to ping this. It happened to me when I updated my Unity from 2018 to 2019. It caused my Bakery and CyanEmu for Unity to stop working and display vrc trigger components in 'list' kind of manner. GUITexture issue... Below is a short guide on how to fix the described issue:
https://answers.unity.com/questions/1638555/guitexture-adn-guitext-are-obsolete-standard-asset.html

polar dawn
left marlin
stiff solar
#

For creating an SDK3 world, while there are several tutorials, which one in Youtube would you recommend for tutorials as I am considering remaking a world I made from SDK2 into SDK3

queen cargo
#

just blank

#

World LTS 2019

wintry shore
#

I know it's not supported officially, but I have heard of people being able to curate VRChat content on Linux. However testing it today it doesn't seem to function, getting stuck on calling a native windows function:

  at (wrapper managed-to-native) VRC.SDKBase.Editor.VRC_SdkBuilder.SHGetKnownFolderPath(System.Guid,uint,intptr,intptr&)
  at VRC.SDKBase.Editor.VRC_SdkBuilder.GetKnownFolderPath (System.Guid knownFolderId) [0x00006] in <0f0926a4d9fb4077ad2642f991762bd2>:0 
  at VRC.SDK3.Editor.Builder.VRCWorldAssetExporter.ExportCurrentSceneResource () [0x00188] in <d66fa9d22d9945a2b8aa2d0e0c87378f>:0 ```
(this is using the native Unity linux editor btw, if that wasnt obvious)
I know we just made the move to 2019 and I wonder if this changed things somehow, as people reported it working about a year ago on reddit. posting this here since i'm testing this on the world sdk
#

also unrelated, but i have to login multiple times (i just enabled 2FA though, so i don't know if that's expected behaviour)

frigid estuary
#

[SDK2] hmmm i updated my world with 2019.4.29f1 but it didnt update after uploading. it was published however and the thumbnail changed how it was supposed to do too

#

no error messages whatsoever, except for the known "ignore" and "reload" button

#

strangely the textures are not being compiled before changing to the upload screen in game window

frigid estuary
#

tried to upload it as a new world. the new world immediately brings me back to my home world, but i can hear the sounds for a split second before being thrown out

#

is the world not supposed to be compiling shaders and all that or is it a sign of something not working when it isn't compiling shaders etc?

#

are these important to the problem?

subtle cradle
#

So im having an issue with buttons now...

#

I have a button to press a toggle on...and nothing happens..I have it all set up like I used too

mild spade
thin kelp
#

I’m considering making a world, but I need to know a few specific values in advance, namely, what would be the minimum dimensions in height to fit a user with an average-sized avatar?

#

Basically I saw a pic of an underwater club in the Maldives and got inspired

mild spade
#

Oh is Udon, should probably be asked on #udon-general If you can post another picture of how the Udon program (all the nodes) looks would help

light violet
#

Hey folks, does anyone know how the VRChat rave streams do multiple camera angle and switch between them?

lost roost
#

anyone know why all my walls floors and pretty much everything has dissapeared once i installed probuilder? i build this house with probuilder and for some reason i had to re import it and once i imported it again everything has dissapeared in the scene, its still there in my heirachy but nothing in the scene aside from things i imported that wernt made from probuilder

somber heart
#

Any ideas on what's happening to my depth of field post processing?
Before 2019, my worlds were fine, but once VRChat updated, I have like 2 areas going down the middle of my headset filled with the blurriness and then when test building today, it got weirder with just spots/moving areas that were blurry

#

^^^That's the best screenshot I could get of what I'm seeing

#

Otherwise it also seems to outline some parts?

polar quail
#

can someone help me with mirror toggles plz i watched a tutorial i did exactly the ame but nothing worked

bold ibex
#

im working on my world rn and when i when to publish it the builder section of the sdk was empty

shrewd coral
#

I'm working on a building, but it's the first time I've tried to do anything bigish. I'm wondering what some best practices are for things like this.

Like where I'm at right now, I've mostly focused on getting the interior put together, but I can either just add the exterior on top of it or I could do them separately and use doors to teleport.

Also when it comes to worlds, is there a good goal to stay under with Tris and materials?

#

I'm at like 125k tris which is kinda high for an avatar, but I don't know if that's bad for a map.

#

Also I can easily combine all the objects in blender to one and maybe atlas it into one material, but I don't know if I should do the building as a single object or separate rooms and figure out how to use occlusion and stuff to perform better.

bold ibex
#

I couldn't offer any professional afvice but uh 125k for thst big of a map seems reslly good

#

I also do not know if the best call for wrlds is to make it all one material and mesh

polar quail
#

the toolkit does not work my buttons dont work i dont get it

#

its suppossed to be on click but when i try in game nothing happens

#

can someone help plz

kind leaf
polar quail
#

let me try

kind leaf
polar quail
#

what is VRC ui shape ?

#

where is that

kind leaf
#

select the canvas, in the inspector scroll to the bottom and press add component

#

in the drop down search UI shape

#

add

polar quail
#

oh wow the tutorial does not tell us all this

#

it needs to be updated asap

kind leaf
#

the youtube tutorials on UI buttons do 😛

polar quail
#

lol

#

its messed up like it puts an invisible wall infront of me i dont get it

kind leaf
#

if your canvas is huge yeah, put the canvas layer to walkthrough.

#

normally when you make a gui you set the size to exactly what you need so you can tuck it away and not have the canvas overlapping with other stuff. vrc UI shape adds colliders at runtime to the ui elements

polar quail
#

it wont let me add it

#

the layer

kind leaf
#

yeah it will, select the canvas, at the top of the inspector you will see a layer selection. its a dropdown, select it and change from default to walkthrough.

shrewd coral
polar quail
#

what i put in the event camera ?

#

cuz i think thats the real issue here the event camera i put main cam mabe i should not put anything at all

kind leaf
#

nada, unless you need something specific leave the settings alone. Only things thant need changed on a canvas usually is the world space and scale.

polar quail
#

ok

kind leaf
#

well, was trying to get a screenshot for you but I chose the wrong project to load, it's massive and taking ages. This video shows you exactly how a gui is setup in vrchat. https://www.youtube.com/watch?v=FWU7ckfkUrw

Interacting with modeled buttons is fine, but when you have a lot of buttons and such all in one place, you may want to integrate them with Unity's UI system. Here's how you go about doing a basic UI setup with custom events!

00:00 - Intro
00:35 - UI Canvas Setup
05:40 - U# Slider Script
10:24 - Slider in VRChat
12:30 - U# Button Script
15:27 ...

▶ Play video
polar quail
#

dude it still doesnt work i dont understand

#

ok ill look at the vid cuz i have massive headheck now its been 4 hours im trying to do this stupid mirror thing

kind leaf
#

assuming the layer is not UI, and it is default or walkthrough, and the vrc shape is attached, and canvas is set to world space; my guess would be you have buttons behind the canvas. If you left the canvas massive and moved the buttons around you could have slid them behind the canvas and its hard as hell to tell. Best practice when you make a canvas, after setting it to world space, set the scale to .001 for xyz. and expand as needed.

polar quail
#

ok how i set the size without fcking up the buttons ?

#

honestly lol u should make tutorials for vrchat content creation haha

kind leaf
#

I would but Vowgan provides enough. No point in repeating information thats already golden. Back to buttons, in the rect transform there is a box with some lines in it. Thats the anchor. You can change that to determine how the button will be effected by the canvas movements.

#

But the buttons wont break if you change the canvas scale, they will just get deforemed, you can resize them after.

#

all ui elements must be within the canvas to work though.

lost roost
#

anyone know why all my walls floors and pretty much everything has dissapeared once i installed probuilder? i build this house with probuilder and for some reason i had to re import it and once i imported it again everything has dissapeared in the scene, its still there in my heirachy but nothing in the scene aside from things i imported that wernt made from probuilder

picture for reference https://gyazo.com/b5604d1a9eeb4fb0dffc08a8ddf323ef

kind leaf
#

It's well documented, but because probuilder is so easy to use most people dont get that far reading and they only learn when that happens.

red urchin
#

to my knowledge (from like 3 years of playing vrc), the main things that make a map lag are special shaders, particles, realtime lighting, mirrors, and many objects with colliders and physics

#

you should be fine though

kind leaf
#

verts(broken down poly) do count, 125k not so much 🙂 but 1-2mil verts is an easy 10-20 fps drop. Most worlds I make have 2mil verts in any view before optimization. By the end its 30-100k using occlusion culling and or view distance. * at the same time, verts mean nothing if they arnt rendered. Which supports the shaders/particle argument.

cyan fern
#

anyone know why unity's doing this?

kind leaf
#

hmm, doing what?

cyan fern
#

showing the plane through stuff after updating to 2019

kind leaf
#

the grid?

cyan fern
#

yeah

kind leaf
#

there is a grid setting on the top

#

you can change the transparency

cyan fern
#

thanks! found it

kind leaf
#

🙂

lost roost
kind leaf
lost roost
#

i had it working fine, then took a break from the world, then today i get this, i dont understand it

wraith cipher
polar quail
#

@lost roost reimport probuilder

#

normally it fixes to reimport addons like that

#

im very familiar with probuilder as im a game design student and this shit happened to me on a university project every asset turned purple and errors were popping all i did was reimport the probuider and it fixed it

#

also you might want to download the latest SDK from vrchat if you still did not

#

cuz that also might be the issue

thorn latch
#

Anyone know why my occlusion culling would be bugging out in that in some specific spots, the occludee acts as an occluder to another Occludee?

remote vigil
#

So, how long does it take labs worlds to be approved? I've had one in there for months and it doesn't seem like it's going anywhere

olive shuttle
#

Anyone able to help me with a lock system for doors?

kind leaf
remote vigil
kind leaf
#

yeah heat is an indicator for how rapidly people are attending. Visits show how many people have visited.

#

If your world is intended for social activities like a game, club, theater w/e you can also try marketing. There are show-off channels for that, twitter, w/e. If its just a home world I wouldnt bother.

subtle cradle
#

So now Im back at trying to figure how to to teleport people in Udon and I have no clue

near escarp
thorn latch
grim glacier
#

Hello, I am new here and was trying to test a world im building locally. When I build and test Unity cant seem to find the app to open and suggests that I find something on the windows store... Does anyone know a workaround for this?

#

found it.....

icy yew
#

A few friends and I have noticed that worlds like Putt Putt Quest have vastly improved movement physics. I'm wonderin' where to get started on recreating a similar effect for my own worlds.

near escarp
#

iirc it's default unity physics

icy yew
#

Aaah

near escarp
#

Which sadly isn't the best on its own, but it allows for worlds like that to work well !

rancid lake
#

How do I decrease gravity so players don't fall like a bullet?

near escarp
icy yew
#

Alright, I think that gives me a strong lil' lead. Thank you!

marsh sigil
#

im using that physical interaction prefab for buttons to be touch. for some reason the first world load is always toggle but every other one is touch. is that something someone here uses and knows about? or do i ask that in the udon section. unsure what it is really ;p

grim crest
#

apparently everything in my world is purple for some players. i'm not sure if it's just the quest players or if it's something else. I have no idea how to fix it or what even is wrong or what is purple

near escarp
#

What shaders are you using ? If they start with Legacy, don't do that

grim crest
#

I had one legacy shader

near escarp
grim crest
#

the one legacy shader I had is just a particle and shouldn't be visible in the place people were saying was purple

kind leaf
silver lava
#

So, i've three years of experience in Blender, while i have almost zero experience on Unity. I'm trying to learn Unity shaders and Poiyomi, i was wondering.
Would be possible to make my vrchat world look like this:

kind leaf
silver lava
#

i noticed that the standard lacks of stuff like roughness maps

kind leaf
#

honestly, I have to google it everytime I need to find out where to put the roughness but I'm thinking displacement and of course probably sounding real stupid lol.

silver lava
#

ngl another problem i'm having is blender baking, since those are all procedural materials

silver lava
#

displacement modifies the mesh based on the texture while roughness just gives light values

cerulean axle
#

I want to start building VRChat worlds. Where and how do I start?

kind leaf
stoic hill
#

Hello there, i'm trying to build and publish my world to vrchat, but when i try to do it, the console gives me these errors, is it something in the SDK or some external script?

rain shadow
stoic hill
#

That seemed to work, i have another issue, when i do the build & test thing, nothing happens, the VRChat client doesn't open, i went to the configuration to choose the client path, but vrchat still doesn't open up, am i doing something wrong?

stoic hill
#

nope, nothing

#

nevermind, it works now

cinder spade
#

For ambient sounds on a map, what's a good length of soundfile ?

near escarp
#

That doesn't matter too much, it's more about filesize, make sure to set compression to 50 and enable its decompression type to streaming !

unreal sleet
#

Anybody know a good video hosting site where i can upload videos that work on Vrchat video players? I tried bunny.net but it doesnt seem to work...

thorn latch
#

Anyone know why an object that is an occludee would appear to be occluding the main occluder mesh on my world when standing in front of it in a very specific place

cedar horizon
#

How do I make a fur rug? (Since Unity doesn't support hairs in blender)

polar dawn
#

Very early development on a room I’m working on...what do we think? vrcThinking

green lagoon
#

that looks like a very big room

indigo fossil
# silver lava i noticed that the standard lacks of stuff like roughness maps

Unity’s standard doesn’t have roughness, but it has roundabout ways to use smoothness. I detail how to use roughness maps at the end of the textures and materials section here: https://steamcommunity.com/sharedfiles/filedetails/?id=2507157026

This is the text version of a work in progress guide about how to create your first VRChat World using a Unity-only workflow. I plan to record a video version using this script by the end of the summe

indigo fossil
silver lava
#

Was about to fall asleep, thank you for the gift ❤️

indigo fossil
#

Np

#

Is Unity’s terrain tools compatible with VRChat since the 2019 update? Are there any limitations?

polar dawn
solid fog
#

I'm trying to make a vrchat world with avatar pedestals but for some reason the previews aren't lining up with the udon button. What do I need to do to adjust this?

solid fog
#

I'm also just now noticing it's not using the custom "Wear Me" text I put on it.

bold ibex
#

i want to make a world for this type of thing for vr chat

bold ibex
#

This is where the empty would get dragged into

cerulean axle
#

Which build of Unity do I need?

bold ibex
#

https://unity3d.com/de/unity/whats-new/2019.4.29 DL here get the windows and android for pc and quest support

Unity

Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.

cerulean axle
#

Got it.

#

Do I need to add any modules?

solid fog
#

Any idea why the text isn't updating from the default "Use"?

silent night
#

What is the hitbox for the player pill collider?

#

2 meters tall by 1 meter wide?

#

Or is it 1 meter by 1 meter?

near escarp
#

2 in height, around 0.5 in diameter iirc

silent night
#

Hm. Okay.

#

I keep getting such mixed results in VRC.

#

Nanachi's/Hobkins are like impossible to size doors for without having a cube to compare with.

#

...And impossible to size worlds for.

leaden hazel
#

@silent night i thought the bounding box sizes to the avatar height?

#

When you point at someone and see their capsule, you see the outline of their collider.

#

When I've got in to bigger or smaller avatars, I still impact the walls at the correct distance away, I don't pass through it if I'm big or impact early if I'm small

leaden hazel
# silver lava i noticed that the standard lacks of stuff like roughness maps

Roughness is just inverted smoothness.
If you have photoshop, get the Super PNG plugin.
Bake your albedo(diffuse/colour) map, or metalness map, and your roughness map. (if you need transparency, use a metal map, even if its just all black or all white) Load the roughness in to photoshop, invert it, select all, copy.
In the colour or metal map, create a new channel and call it Alpha. Edit > paste in place.
Then file, save as, choose type super PNG.
Name file (I normally call it colour-smooth or such) . Plugin dialog appears. Choose alpha on the left.
Now load in the map to the standard shader to either the color or metal slot as required. Choose from the drop down which map to use as the source. Set the smoothness slide to half to follow the file exactly or tweak it up or down from there.

river musk
#

So I'm stupid or i can't find the VRC Trigger

#

or has the name changed?

#

I'm using unity 2019.4.29f with the latest SDK

kind leaf
#

obvious question. are you sure you installed sdk2?

hexed osprey
#

my video player audio was messed up after the upgrade,
any way to fix it?

kind leaf
hexed osprey
#

video player audio was messed up in many worlds i thought i would of been an issue people would know how to fix

#

the video player gets extremely loud and stops voices from working

#

if i remember correctly it was the default one

kind leaf
#

the audio source for the video player has a volume slider. afaik there is no default player. there is a default set of components for making one but most people use Merlin, Wolfe or ArchiTech.

hexed osprey
#

its not an issue with the slider
no matter what i do with it its still loud
and it doesnt allow me to hear anyone when its on (like its overriding their audio)

kind leaf
#

they are not relatable components. Ied assume its a vrc issue and not something we can change in unity. avataraudio, player audio and audio source do not communicate.

half pawn
#

(I dont mean to interrupt the current conversation)
But ive tried to update my world to the newest unity version, and ive reimported the latest vrc world SDK. Everything seems to be working okay, except for the control panel.

#

Every other tab on the control panel works fine, i can log in and such

#

just the builder is empty

kind leaf
#

check console for errors. Anything ending in a scriptname.cs error will cause this; if no errors you can try reimporting the sdk. Do not delete it, just reimport.

half pawn
#

Looks like i have 4 errors...

kind leaf
half pawn
#

Hmm... no errors, yet no builder panel

leaden hazel
#

@silver lava ping back here if you get stuck at any step. I'll respond if I can. Real work permitting! ;)

kind leaf
# half pawn no Im not, never touched sdk2 before ^^

from docs.vrc
"The build control panel isn't appearing in the VRChat SDK menu dropdown!
There are two main reasons this might be happening:

Make sure you're using the recommended version for VRChat. (See Setting up the SDK)

Check your console tab to ensure there aren't any compilation errors from third-party scripts or components. If there are, you may need to remove those components/scripts."

#

VRCSDK3-WORLD-2021.08.04.15.07_Public is the current sdk3

silver lava
leaden hazel
silver lava
#

haha well it depends from person to person 😛

olive shuttle
#

Here's a question - So im making a world. it's all honkey dory! - except for 2 of my "doors" they open fine and stuff the issue its like there is some Invisible barrier for like a sec before ur able to enter. and it is kinda holding you back. any advice on what it could be?

sudden lily
#

Do Audio Distortion filters not work in VRChat? I was hoping to add one onto the Audio Source of a television I've made for a video player to make it sound like a crappy old-fashioned TV, but it didn't seem to affect the sound output.

kind leaf
olive shuttle
kind leaf
#

you animated the transform right, redo that process but also include the collider from the dropdown.

#

you setup the door like normal and on the last frame you just set the collider to off.

#

reverse for closed

olive shuttle
#

ohh ill look into it 😄 - still new to the animator xD

kind leaf
#

this is sdk3, but animations are universal. If you use sdk2 you apply the triggers like normal https://www.youtube.com/watch?v=Bw4uvjrvdbU

Accessing and controlling an objects animator is incredibly easy through Udon. Here's a short tutorial on how to go about about utilizing it through the example of a basic door. Assets for this and future videos will be available for download over on my Patreon, so if you'd like to work through the assets yourself of simply want to support me an...

▶ Play video
#

this video wont show you about the collider advice, but youlll see when to add it.

olive shuttle
kind leaf
#

2 or 3?

olive shuttle
#

3

kind leaf
#

havent seen an sdk3 tutorials on it but this prefabs is awesome and you can just examine the setup if you want to make your own https://blog.foorack.com/keypad-prefab-in-udon-for-vrchat/

Foorack

This is a drag-and-drop Keypad/Passcode Prefab for VRChat worlds made in Unity 2018.4.20 and SDK3 with Udon. This prefab requires no coding from your part and is very easy to setup. Password and target door are both easily configurable, with optional support for custom activation scripts if

olive shuttle
#

thanks 😄

kind leaf
olive shuttle
kind leaf
#

you'll see where he adds the transform to the animation, then presses record, sets the timestamp and then moves the door. Right there, make sure the door is selected and toggle off the collider in the inspector. You should see a new diamond popup on the animation timeline.

#

this should be done while in record mode.

#

after door is open and collider is off you can turn off record mode and do the close animation.

olive shuttle
#

okay 😄

glacial pond
#

i have a small sailboat out in a lake that wanders around a set path with an animation i made. what is the easiest way to sync it to everyone so they stop seeing it in different places depending on when they joined?

#

i know udon if that is needed, i just don't know how

kind leaf
# glacial pond i know udon if that is needed, i just don't know how

I cant write an example right now but you add an onlate join event, look for the animation bool value based off the master, and then set those values depending on the values returned by the master. This doesnt sync positions but syncs states. You can try adding an object sync component for that. If that doesnt work you have to try to sync using the above method but using the animation time stamps.

#

object sync should work if you assign an owner. Just on start set the owner to be the master.

glacial pond
#

Does that mean I should split it into multiple states, the entire loop is just one state and that’s all it does

kind leaf
#

ied try object sync first. Use a simple owner set script and try that.

glacial pond
#

I added a object sync component but it didn’t seem to do anything

kind leaf
#

The only thing I can think of would be to track the value of the animation timestamp use that value as a float and sync that. Officially animations are local only so you'ed have to do some out of the box thinking.

#

with something simple like a door, you just sync the bool, and the door will respond correctly. But something that has a path is a bit more complicated.

desert python
#

for making spawn, people spawn in the direction of the blue arrow right? like if i rotated spawn on the y axis 180. would people spawn the other way around

harsh wagon
#

How would you guys approach making the wake of a boat?

#

I've been working on a map where you're on a boat, the water is animated to flow behind the boat and give off the illusion of movement

#

I tried modelling the wake of a boat and using a scrolling UV shader to animate it at the same speed as the water, but that looked bad.

errant beacon
#

probably a particle effect with 0 gravity that scales up over it's lifetime? the Distortion checkbox in the standard Unity particle shader might work here o:
there'd obv be shader solutions as well, though I don't know of any currently lol

short gulch
#

Zuvali beat me to it lol

#

That's pretty much how I handled it in one of my old maps

harsh wagon
#

I'm not sure why I didn't think of that sooner

#

Any neat changes to the particle system with Unity 2019?

#

I remember when they updated to Unity 2017 and they added new emission shapes

errant beacon
#

ayy lol
I don't think so? haven't noticed anything super different with particles from 2018/2019

#

def not sure if something's been added though

harsh wagon
#

I still have my first uploaded avatar from 5.3.6p1 days

#

well, not uploaded to my account but I have the project files

errant beacon
#

heck lol

harsh wagon
errant beacon
#

Depending on what effect you want, maybe Force over Lifetime or Noise? 2D/1D noise probably o:

harsh wagon
#

I need the particles to curve around the front of the boat

errant beacon
#

ah kk
you might be able to fake that with the Size Over Lifetime module?

#

As in, have your particle texture be two of those dots, have them emitting straight down the boat, and tinker with the scale graph until it looks right

uncut schooner
#

Is there any way to get a specific version of the SDK3 ? Like im searching the "VRCSDK3-WORLD-2021.06.03.14.57_Public" but i cant find it anywhere

errant beacon
uncut schooner
harsh wagon
#

All the way back to January 2018

tender plover
#

why wont my world build and test?

#

using the newest sdk3 for worlds

#

and just to see if things would work i have the barebones of a world-- a plane and a spawnpoint

swift fable
#

Any tips how to make a world like that western one with guns?

harsh wagon
#

I'll need to check if it has depth issues in VR though

errant beacon
#

vv cool! o:

errant beacon
white gulch
#

Anyone know how to fix "uh-oh" "use correct account or un-attach blueprint" error when trying to upload a world? no matter what i do with or without a blueprint it refuses to show me the upload screen for my world which Ive uploaded many times before and i do own the blueprint. ive reinstalled the sdk in the project that didnt fix it

tender plover
errant spoke
#

What would you guys say is the most up to date guide to creating a world?

errant beacon
tender plover
#

ahh ill just keep playin around and hope i get sumn right

errant beacon
errant beacon
silent night
#

@leaden hazel Nah, there’s a capsule which is the player collider…Always have struggled with remembering exactly how big it is for VRC. Have to put a cube with approximate size in my Blender project to get comparison.

#

Otherwise going through doorways doesn’t work -3-

river musk
#

my 3.0 SDK's Control Panel Goes away

#

everytime I reopen my project

#

and i have to re make a project to get it back

remote vigil
#

Anyone know an easy way to cut doors and windows out of probuilder shapes? Boolean isn't an option because its virtually unusable

leaden hazel
proven glade
#

does this prefab work in desktop mode

kind leaf
kind leaf
proven glade
#

whenever I pick up the thing nothing happens

#

I can't even move the cue ball

near escarp
#

You tried an avatar that can actually see the table ?

proven glade
#

yes

kind leaf
# proven glade yes

Thats interesting. Make sure you are using the latest release. I have put the table in many worlds. Used to require its own layer but that seems to be scrubbed. Its quite literally just a drag n drop prefab now.

proven glade
#

I imported the package an did a drag and drop and this happened

#

idk what to do

near escarp
#

Did you press R ?

proven glade
#

yes I did lol

#

btw what layer did you put it on @kind leaf might try that

kind leaf
#

you dont put it on the layer really, you just create it and setup the layers properties but i dont recall the setup and its been removed from the readme.

#

if you can't get help here try the "Getting Support" section of the readme.

proven glade
#

says the prefab has missing scripts

kind leaf
#

that'll do it. try to reimport it.

proven glade
#

I did multiple times

kind leaf
#

version 1.3.0?

proven glade
#

yeah

#

look at the pic

kind leaf
#

k, so delete it in full and try 1.2.1 next version down. Not recommended to use outdated version but if it works it works

proven glade
#

okay

kind leaf
#

the only way to fix the missing scripts is to re-add them. 1.3.0 seems to be a 2019 update. Unity is not backwards compatible just forward compatible.

proven glade
#

oh

kind leaf
#

1.2.1 waas built on 2018 though so you should be good

proven glade
#

I will try that

kind leaf
#

udon was still compiling scripts 🙂

#

just press ok wait a min and try, if you dont have a spinner bottom right you should be good

uncut schooner
#

Anyone who can help me with card physics ? 😄 Mine just falling through everything hahaha

proven glade
#

still saying that

buoyant hatch
#

does music affect the mb size of my own world?

uncut schooner
buoyant hatch
#

dang

timber coral
#

im currently updating my dark cloud world on vrchat and im trying to figure out how to make the audio of the world change once in a particular interior/house. does anyone currently know how to do this on unity or can teach me how? i am using vrcsdk3. i am willing to pay anyone who can help me with this issue

buoyant hatch
uncut schooner
kind leaf
# proven glade

you are importing the .unitypackage right? And not trying to add it with the master folder?

kind leaf
proven glade
#

yes I deleted the folder

timber coral
#

ive tried, on youtube and on other discords. i even reached out to the kingdom hearts vrchat community and nobody was able to help me yet. and i have music in my world but i just want it to change the background music once inside particular interiors. but no matter what i try it either only plays the original or both sounds are playing at the same time

kind leaf
proven glade
#

im gonna try the version before unity 2019 update happened

timber coral
kind leaf
#

I don't know about all that but I encourage you to look up as many videos as possible about adding music to a world, and triggers(collider triggers not sdk2 triggers). Videos, docs and trial by fire is how a lot of us learn. If you still need help later tonight feel free to pm me. I can't assist in video/voice until the kids are out.

timber coral
harsh wagon
#

What's considered a good number of particles for performance?

#

I know 0 is the best for performance, but I'm using them so

#

I also know it varies from user to user, but I just want a ball park figure

green lagoon
#

I wouldn't know the exact number probably as little of them as you can to get away with the look

kind leaf
#

depends on what the particles are used for. fog needs quite a bit. I try to keep them as little as possible to achieve the desired effect. no more no less.

harsh wagon
#

I'm using them for the wake of a boat

kind leaf
#

reduce until it looks like crap, and then boost it until it looks just right.

harsh wagon
#

Right now I'm at 2000

green lagoon
#

see how it looks when 1000

harsh wagon
kind leaf
#

once you have something using the least amount of particles you can also setup a toggle for those on potatoes

proven glade
#

the pool table works perfectly now but how do I make props that you pick up like float staticly

kind leaf
#

on the rigidbody change gravity to kinetic

proven glade
#

gotcha

#

will it collide with things still or no

#

cause it seems to collide with my triggers

kind leaf
# proven glade cause it seems to collide with my triggers

depends on what your objective is. But for objects you don't want to collide you set them on layers that don't collide with each other or make new layers and set their collision matrix up under project settings physics tab. The matrix sets up just like youed think about a multiplication table.

#

when and if you do that, never change the settings of the default/vrchat added layers.

errant beacon
# harsh wagon

Unity's particle shader is pretty well optimized from my (v limited lmao) testing, 2k particles for the whole scene shouldn't be an issue afaik

green lagoon
#

did you make sure to hook up the rest of your PBR Maps

silver lava
#

since those materials are procedural i baked just what was used, but yeah

green lagoon
#

okay just wanted to check because it looks like there wasn't normal map and proper smoothness for the marble material?

silver lava
errant beacon
silver lava
#

There are, the reflection probe is a bit of a weird concept to me ngl

green lagoon
#

okay so it looks like it's working fine now

silver lava
green lagoon
#

then that's probably just a case of how the renderers work?

#

is your blender screenshot from Cycles or the Eevee renderer

harsh wagon
#

Buying bakery was probably the best money I've spent on this game

silver lava
#

eevee but cycles looks almost the same

green lagoon
cold flume
#

Is Unity requiring people to use Unity 2019.4.29f1 instead of Unity 2018.4.20f1 now?

#

Because my Unity wasn't telling me this before

green lagoon
#

vrchat moved over to a new Unity version so yes you should be on 2019.4.29f1

cold flume
#

Must've just happened overnight then

#

Thanks

green lagoon
#

actually the new update for 2019 was like 6 days ago

cold flume
#

Ah

green lagoon
harsh wagon
#

I can't decide on something here

#

which of these looks better?

#

This is the accurate lighting

#

This is with a light that's only visible on players in the reflection

near escarp
#

Should be light probe

#

First one looks much better

frigid estuary
#

is there maybe a workaround to this?

#

still cant upload my world in 2019 because of this issue

left marlin
#

Not that I know of. Add a comment to the canny saying that it is completely blocking you and hopefully VRChat will prioritize it.

shell pumice
#

I just have a quick question: When you're adding assets to the Unity (but not the world itself), avatar pedestals, and/or packages does that count for the world size?

green lagoon
#

only what's actually in the scene counts towards file size

frigid estuary
shell pumice
#

Alright, thank you Rainwolf.

harsh wagon
left marlin
frigid estuary
#

What happens for me is, that i can click ignore. After that the upload game window will show up, but after upload the world doesnt work. It either doesnt upgrade or if its a new one, will spawn you in it and then throw out out of it again

#

all data seems to be uploaded though

kind leaf
left marlin
frigid estuary
#

but thats all i got, all the above are the trigger initialized issues

left marlin
#

I'm referring to the in game log.

frigid estuary
#

how do I see that one

left marlin
#

!outputlog

tawny lilyBOT
#

You can find your output log at C:\Users\%Username%\AppData\LocalLow\VRChat\vrchat named output_log.txt

left marlin
#

You would have to search for when it errors out.

frigid estuary
#

thanks i'll have a try

silver lava
silver lava
#

i feel defeated currently and unsatisfied, most probably i'm missing lots of knowledge and experience, i guess trying to use post processing will help

green lagoon
#

post-processing isn't going change how the specular highlights work

#

and you're not going to get identical results to blender

errant beacon
#

^ that'd be affected by the shader properties, but post processing can def entirely change a scene and how it's lit o:
also keep in mind that there will always be at least a slight difference in lighting results because of render/shader differences between programs

green lagoon
#

like your screenshots are showing it having the normal maps and materials behave correctly just different angles they're popping up

silver lava
#

yeah i understand i won't make it identical as blender, wasn't expecting that, i just feel pretty overwhelmed cause i know some people would be able to make it look very realistic and cinematic but i'm currently uncapable of that

silver lava
errant beacon
#

you're fine! Nobody started out being great at lighting/Unity in general c:

#

postprocessing can make a vv big difference in how a scene's lit though, and how it 'feels'

green lagoon
#

and also currently not seeing the particular problem with you Unity screenshots other than the specular highlights being in different spots

errant beacon
silver lava
#

i'm gonna try to use it but i know i need to get back at everything as soon as i feel less tired and try to improve

errant beacon
#

note that the postprocessing version listed there is outdated though, you shouldn't need to downgrade postprocessing versions anymore

silver lava
errant beacon
#

yw! Good luck on the world c:

silver lava
green lagoon
#

personally looks fine to me and also you have a completely different Skybox between them so that's going to change the look quite a bit

kind leaf
#

Keep in mind post processing is PC only. If you intend to open your world to the masses Quest wont see the beauty.

green lagoon
#

so if you do intend to support the quest make sure you don't want to toss it into the trash can without the post-processing on

frigid estuary
#

ok now its really weird, after i click build and publish, it doesnt do anything at all, neither does it give any information in the Unity Console
tried reimporting sdk2 two times

frigid estuary
left marlin
frigid estuary
#

so the log above is from a newly uploaded world that just has the same objects, scene, lights etc but in 2019

frigid estuary
# left marlin Issue appears to be that the world id does not match the id that was uploaded. A...

it's really odd... so now I tried using that old id for uploading, the Build & Publish button started to work again mysteriously. Then we get the known prompt asking to ignore or reload. I click ignore. the upload game window becomes active and it doesnt really seem to upload a lot(?) It's 100 MB but my internet is very fast, still usually uploading bar is visible for at least about 2-3 seconds. In this case it isnt. It still says Content successfully uploaded though.

#

The only thing I'm left with is console messages as before

#

When I'm ingame, the world is not updated. It's the old 2018 version.

#

I'm seeing this in some details I changed, like the color of this swim donut.

#

old (currently ingame)

#

new (allegedly uploaded)

frigid estuary
# frigid estuary

just to make sure: those vrc logs are from another day, where i tried uploading the world with another blueprint id to have it as a new world, so i could check if I could understand what was going on

left marlin
#

When was the last time you cleared your vrchat cache?

frigid estuary
#

a long time ago

#

but i wouldnt have thought that would influence the outcome of what youre uploading

#

you mean the ingame cache right?

left marlin
#

yes, In game cache

#

Vrchat mentioned that 2018 cache could affect 2019 uploaded worlds.

cedar horizon
frigid estuary
frigid estuary
rain shadow
frigid estuary
#

this window opens up

#

if I click ok it takes a few seconds to show the following:

#

i click on ignore, unity freezes for a moment to process something

#

VRC sdk window becomes this for a second then

#

then its like nothing happend and its all back to normal

cedar horizon
frigid estuary
#

they look like this

rain shadow
#

Yes that will be why it isn't working

sullen fiber
#

Im having issues, when I try to upload my world On sdk2 my unity project just freezes

frigid estuary
rain shadow
#

The bakery scripts failing to compile properly

#

Which is kind of strange since they should

silver lava
#

I think this is the closest i can get with post processing

#

i guess i will have to make then a second version of the world without PP for quest users

rain shadow
#

Alternatively remove bakery from your project and reimport it

kind leaf
# silver lava i guess i will have to make then a second version of the world without PP for qu...

other than maybe bloom (because all the special effects are useless or situational) post processing is just a shortcut. You can achieve all the ambient, texture tones and mood lighting without PP. Not saying you should on PC, unless you are trying to make a world highly optimized; but if you want Quest to experience the world like the PP guys do, lol, then yeah, with a little extra work you can mimic your color grading and ambient occlusion without it.

silver lava
#

and then i'll work my way to master the lighting for quest

sullen fiber
#

When I click Collision Matrix my unity crashes please help

kind leaf
indigo fossil
river musk
#

Whats the best way to reduce my world's data size

kind leaf
#

texture resolution and crunch compression

river musk
#

anything else to be aware of? for reducing

kind leaf
#

you can play around with mesh compression but its better to do that before you start placing things in the world. Audio files also stack up quickly.

river musk
#

yea i figure with audio file

kind leaf
#

Use the VRC Toolkit to help find your problem textures and quickly resize them

river musk
#

VRC toolkit?

terse basalt
#

Does anyone know what some of these errors are? I migrated my world over to 2019 and the control panel disappeared. I thought that only happened when you're using the wrong SDK but I'm for sure using the right one

kind leaf
river musk
#

aight thanks time to sleep XD

frigid estuary
green lagoon
cedar horizon
#

How do I import a folder and everything in it to my project?

green lagoon
#

you just literally drag the folder into the file window at the bottom

sullen fiber
#

Im so frustrated everytime I hit collision matrix the scene just goes Not responding

shell pumice
#

Should I be worried about these errors coming from the VRChat SDK3?

green lagoon
#

not particularly as those are yellow so it's not going to stop you

shell pumice
#

Fair enough, thank you. I'm still a beginner with this so I apologize if I ask a lot of simple questions like these.

vestal wharf
#

I keep getting a error when I try to install ProBuilder in unity 2019, anyone knows why?

shell pumice
#

Yellow or red errors?

vestal wharf
#

Red

shell pumice
#

Can you please show us a picture of the errors?

vestal wharf
#

Yeah 1 sec

#

Now it wants to work.. My luck is great🙃

shell pumice
#

Hey, at least it's working now.

vast arrow
#

I forgot how to fix this error. Does anyone else know? Tag me if you know the answer! ❤️

shell pumice
#

Okay, a new question has popped up. When testing the world, it loads up and then the screen goes black for a second before loading up the homeworld (Which I had changed to Aquarius). I don't see any conflicting issues unless it's something to due with UdonSharp.

#

Is there anything to fix this?

shell pumice
#

This error also showed up as well.

river musk
#

how do I turn the mirror

#

off

#

for when people join

#

as it turned on automaticly

green lagoon
#

you just have it checked off in the editor and make sure you have something to turn it on

shell pumice
#

Mhm, I can also provide a video tutorial on it if needed.

river musk
#

that would be helpful

sullen fiber
#

Anyone know what to do when I try to get the map to be ready to be uploaded by clicking Collision Matrix and it just freezes

polar quail
#

I have an issue where quest users aren't synced at all with PC users

#

How to fix this

#

Like when they play pool pc users can't see them playing pool or when they using the pens

sour scaffold
#

Anyone know how to fix this?
My grid shows through literally everything
2018 didn't do this
only when I moved the world over to 2019 this started

polar quail
#

Hide grid under the gizmo dropdown menu

errant spoke
#

I'm trying to build & test a world for the first time but even though I own VRchat it's not showing as an option for opening the world.

rain shadow
errant spoke
#

Thanks

visual shore
#

uhm...neeed a bit of help,when the update came out i just opened my project with unity 2019,dunno if it realted but i been having this problem since i updated,and im using my own worlds,plus even making a test world and getting the same issue

green lagoon
#

do you have your backup of the project or did you open the project straight into 2019

visual shore
#

nope,didnt even knew we had to do a backup,plus my project would take +3 hours to even make a copy,i opened my unity 2018,saw i coulnt even use it bc i had to update,and did everything from there

#

if it wasnt for that i would just keep using 2018 as most updates break stuff anyways

green lagoon
#

okay then you're stuck with any bits that broke from doing it like that

visual shore
#

i mean i didnt had many scripts or stuff alredy assembled as my project was just building suff,didnt got to build mirrors,etc

#

i just wanna be able to local test worlds again,or upload even for that matter, but i keep getting that

#

dont really care i have to rebuild stuff at this point

green lagoon
#

delete the vrchat world descriptor and put in a new one

visual shore
#

would try,ive tried detaching the pipeline manager as well a couple times,or using a world id form an old project,still no help

#

the world is legit just cubes and pictures,didnt do triggers,or anything similar

green lagoon
#

okay then you would be fine with just deleting the descriptor and doing a new one as it's not like you're trying to update a already published map?

visual shore
#

so just delete the descriptor and see if it works alright

#

hope that fixes stuff so i can properly work on the past projects

#

thank you for the help tho

green lagoon
#

glad to be of help hope it works

random owl
polar quail
#

I have an issue where in my world quest and pc users can't see what the other is doing like when using a pen quest can only see quest and when using the pool table same happens

#

Plz someone tells me how to fix this

dusk sapphire
#

the hierarchy of the pc and quest version of the world needs to be identical, other wise you can end up with desync issues such as that happening

#

did you remove or change anything in your scene between versions?

#

for things not on the quest version you can just have them disabled and or leave an empty game object in its space

raw vessel
#

(UDON WORLD)
my 2 audio sources are overlapping each other even if i set audio source and spatial autio on big distance and lower their's values

what shod i need to do so they will be separate and not poluting each other?

any ideas ?

polar quail
#

@dusk sapphire ok so I need to have the exact same hierarchy ?

#

Is that the actual issue cuz yes quest has only 1 mirror available when pc has 3 toggle UI buttons

#

If that's the problem then I can solve it

dusk sapphire
#

yeah

zealous venture
#

Wanted to ask again since I can't figure out how to fix these errors. Got these after updating from 2018-2019 and I did the conversion correctly (tried a bunch of other ways as well) to get the world to work in 2019 and it still doesn't work. Any suggestions on how to fix these errors?

polar quail
#

I did not want to put the same buttons and all cuz I took time to set them on pc so I did not want to bother with quest and did 1 button 😂

#

But then I'll just make it a unity package and import into the quest version I guess

viscid belfry
#

Regarding testing worlds for networking? Is there a quicker way to test besides publishing and launching two VR Chat clients?

kind leaf
viscid belfry
#

@kind leaf Yeah I have been using the CyanEmu and before that I was just testing but I just wanted to see about testing some networked objects with another user if possible without publishing. Thanks for the insight.

kind leaf
#

yep, if you use the test build option change the number to 2 and it will open 2 clients for network testing.

desert ledge
#

Is there a way to enable and disable fog with Udon?

kind leaf
sullen fiber
#

I have a pretty good computer but unity sdk2 when working on maps is still a super slow and freezing mess.

#

Is there anyway to make this process better?

kind leaf
#

you can try turning off lighting and effects but it really depends on what you are doing in the scene. If you have a ton of overlapping objects like trees that would be an example of bad design causing the issue.

sullen fiber
#

Im working on a temple, that has 9050 meshes.

#

And it takes forever, to make 1 click on the sdk2 control panel

kind leaf
#

but you can navigate in the scene just fine?

sullen fiber
#

Yes

kind leaf
#

good. sdk3 has the same issue on big projects. not sure what the causes is sorry. I have it on at least two.

sullen fiber
#

Butter smooth. But the second the panel is up, its very very laggy/freezes

#

I cant control the scene or add/remove/edit when the panel is up tho

#

Too freeze and lag if it'll even let me me edit

kind leaf
#

just leave it closed until needed is my only recommendation. You can try support #vrchat-support but it is a known issue.

sullen fiber
#

Right now, all I want to do is make this map quest able. Its only 10mb but It takes probably an hour or 2 for one click inside the panel.

kind leaf
#

you dont have any console errors right? Nothing pertaining to sdk anyway

sullen fiber
#

Nope

#

No errors logs or anything

kind leaf
#

yeah, I'ed submit a ticket.

sullen fiber
#

In what channel?

kind leaf
shell pumice
sullen fiber
#

Ah gotcha. Thanks

kind leaf
# sullen fiber Ah gotcha. Thanks

ye, make sure to provide enough information, throw in unity logs, everything you think they might need to know to avoid playing email tag.

kind leaf
desert ledge
kind leaf
#

at this point I'm not sure how it isnt included lol. I estimate about 90% of all prefabs use it 🙂

desert ledge
#

I'm asking a bunch of questions here so I can look back whenever I need them lol

bold ibex
#

i cant import ANYTHING into unity and it keeps saying these messages (ignore the names lol)

shell pumice
shell pumice
#

Okay, I think I fixed it, but I'm unsure.

#

Nevermind.

#

Okay, Is there at least a tutorial series for this? For installing the VRCSDK3 World's, implementing UdonSharp, VRWorld Toolkit, Varneon and etc?

desert ledge
kind leaf
#

U#?

desert ledge
#

Yeah.

kind leaf
#

there are many ways but here is a quick example

    public AudioSource audioSource1;
    public AudioSource audioSource2;

    public override void Interact()
    {
        if (audioSource1.isPlaying)
        {
            audioSource1.Stop();
            audioSource2.Play();
        }
        else
        {
            audioSource2.Stop();
            audioSource1.Play();
        }
    }
desert ledge
#

These are the questions you can never find answers to anywhere else lol

#

Thanks!

shell pumice
#

I keep deleting and creating unity projects, still doesn't load and goes to the home-world instead. Followed a tutorial from 7 months ago and I'm starting to believe that Unity 2019.4.29f1 isn't functional for VRCSDK3.

near escarp
#

I mean, everyone else is doing fine vrcThinking

kind leaf
#

how many cameras do you have active in your world?

shell pumice
#

One, and it's the main camera.

kind leaf
#

The VRCUICAM and VRCCAM are throwing me off..
did you install the toolkit?

shell pumice
#

Not yet, let me give that a try.

kind leaf
#

do that, build, nothing is going to change BUT you can then go to the toolkit in the toolbar and select debugger to get a better view of whats going on

shell pumice
#

Alright, here's this and all I did was add the toolkit and move the spawn location to a better spot.

#

Honestly I still don't have any idea what's going on with it.

#

I mean, I don't understand if I'm messing up the installation process or something else, but it just doesn't want to work with me.

near escarp
#

What shows up in the console after you uploaded ?

shell pumice
#

When preparing the upload, this is all that appears the console. Here's also more information on the VRCUICamera if it helps.

#

This is also using the U2019 VRCSDK3 Version 2021.07.15.13.46

near escarp
#

So far nothing out of the ordinary ?

shell pumice
#

Doesn't look like it, although it does add the VRCCam and DontDestroyOnLoad which contains UdonManager, and the VRCSDK (containing the UI and VRCUICamera) when building.

near escarp
#

It's just warnings tohrushrug

shell pumice
#

All the warnings after the upload were all null titles and such.

#

And after testing the build, the screen goes black

#

And takes me to the homeworld.

uncut schooner
#

I´ve got a problem, i´ve got a deck of cards and managed to let them shuffle and reset the deck with a button, now the problem: If someone else takes another card out of deck, i just can reset my own cards, the 2nd client have to reset it as well to get my whole deck back in place. Anyone who could help ?

shell pumice
#

I appreciate the help, Ruuubick and Kevbal, but I feel like there's an internal issue that I can't seem to figure out. World Debugger is saying that everything is fine and warnings are only warnings. Maybe VRC itself is bugged since I'm not using the default homeworld, but I could be wrong.

near escarp
#

And that's on a blank project ?

kind leaf
#

you did upload it, correct? care to share the private link?

shell pumice
#

Yes unfortunately.

#

And give me one moment

viscid belfry
#

Is it possible to disable the picture on an avatar pedestal? Would like to show a mesh, so I placed one on top of it but picture is also clipping with it