#world-development
39 messages ยท Page 53 of 1
aw, apparently you can't use cue points in unity
Could you maybe use an animation to fade it in?
see i use this to time my audio.
I only help with audio
Any suggestions for me? Trying to make this world seem chill and have some variety
what do you mean by chill ?
Do you have those ?
birds
Maybe add some BOTW music
day-night cycle. Maybe some rain after someone stays for 2 nights? On the 4th night, meteor shower? I like to add random events on my world that happens when someone spends a certain amount of time in them.
that sounds amazing, but i have no idea how to do day/night cycles, i might try to add buttons for that, but i dont want to add all that and have the world get an error making it not upload
Just make sure you dont add unsupported scripts when importing anything to the project. And if you do import something, test your world every time you add something. So you know if the asset added a unsupported script. Better sooner than later.
A very cute very tiny blobby monster with stubby legs
maybe a little cabin, but i mainly want people to stay near the lonely tree ๐
aww that blobby monster that follows you around. And maybe that sleeps when it doesnt move for a few minutes? xD
that would be cute
i might add a secret in the mountains or something, maybe a little sleeping creature
@nocturne crown
https://freesound.org/
here is a sound effect website might find some nature sounds on there.
Freesound: collaborative database of creative-commons licensed sound for musicians and sound lovers. Have you freed your sound today?
just have to read the copy right makes sure is free usable
you may have to make an account
@near escarp i discovered something a bug maybe you need to announce
I discovered that if you're VPN is on that it re sets the configure world upload and you have to delete the old world turn VPN of and re upload it but you can still use the same VRCWORLD.
not sure i understand, or see how that's a bug
it re sets you're world upload
and you have to re upload the map
cuz of the change VPN IP address
yeah that seems correct, you're still logged into the SDK
yes i was still log into the SDK when i change my VPN cuz i got a weird phone call today
i uploaded my world and it doesnt load me in, it kicks me out instantly
theres no errors too
anyone have a way to have a non transparent water shader? Im using VRwatershader. Im trying to get a black goo look
render queue to 2000 ?
yea maybe with a shiny aspect to it. Render queue was at 3000
i need help with my question
@coarse magnet 3000 is transparent
yea i see that now. what would make it opaque?
this is my first time getting a vrchat world working and it's not working. when i am in game view, scene view or camera view the world's geometry is there and i can see it, but when i export it for use in the client nothing apears:
Is that a portal 2 rip? With the nodraw, playerclip and all the other stuff kept in there? Not sure these materials will translate properly...
@bold beacon make sure the camera is in the area of the structures
Iโm having a problem loading into my world, can anyone go into the world named the lonely tree and tell me if theirs works? Maybe itโs a issue on my end
Im trying to test the build of my world but it keeps loading an older version of the same world, how do i update it?
Check the unity console after upload
My world crashes when trying to load in but my world in unity has no errors telling me somethingโs wrong
oh i see, i have no idea what any of these errors mean though
oh wait i found the problem
nevermind
Oh I should prob look at those errors, maybe that could help me lol
Finish organizing project.
these are what i get when i push play, my world cant be loaded in, it just kicks you from it and i dont know why
should i try to move every object into eachother?
i have no idea why the vrchat world wont let anyone in, and im mad ๐
nice just opened my project and my entire hierarchy is gone
anyone know why this would happen? i made sure it was saved and i still have the materials and stuff from last time i worked on it
wrong scene ?
i havent created any other scenes
try loading your main scene ?
if not try a save recovery
you'd have to google the steps tho
oh my bad i found it, you were right it had loaded the wrong scene for some reason, thanks
๐ญ
my postprocessing wont get reflected in the mirror, is this normal?
Anyone else having issuies with any drawing pens for worlds
hey, my ui isnt working in vr, apparently the raycast doesnt show up when trying to aim on it. i have the uishape script on the canvas and its on default layer. im a bit confused
so im trying to update my unity project for my world too 2018 for the third time, i have followed the migration guide and i get this after importing the sdk2
Fixing that is part of the migration guide though sounds like you didn't follow it fully ๐ค
would would they not just include that in the steps instead of adding it as a side note
It's the step in my screenshot?
i reloaded the page and now its there
@gusty trench you have any big trigger colliders around?
Hello. I make shooting effect in world object. The bullet made SpawnObject using VRC_Trigger Actions. I checked spawn my Prefabs. It's ok. But my prefabs script not working Start() function. How to excute Start() function? I used to vrchat sdk2.
Hey all, I've run into this problem when trying to test out a world build. Has anyone encountered this before? This pops up when I click "Build & Test" within the Worlds SDK2 https://cdn.discordapp.com/attachments/337672341041446912/755989047817797652/unknown.png
i need help with my world, it wont let anyone in
You cant use custom scripts via SDK2
@short forum Do you know sample link? I don't work my code using custom script.
The Start() function is usually a script function used in C# or Udon. Are you trying to use the VRC_Trigger component and activate once the world is loaded up?
someone reported my world, no one can load into it so no reason they needed to report it ๐ฆ
@short forum Yes... similar.
I'm working on creating weapons in the world.
And when I grab my weapon and pull the trigger, I try to create a bullet-like effect.
Creating and firing a prefab with only effects was successful.
However, while creating 3 prefabs with a script and attaching a script that has a function of AddForce as a rigid body, the script does not execute the Start() function. This part was not solved, so I asked a question. SDK2 is being used.
Anyone know why my world wouldn't be updating when i go to test it?
@random owl yeah i have a trigger collider right next to it
im guessing that raycast doesnt work when youre in one?
Move the trigger collider to mirrorreflection layer and then it will work
oh damn, thanks for the tip
Okay, this is a very weird and basic question but, how do you make an object have a use function? For example, what I'm trying to do is get a whip to make a whip crack noise that you can trigger while holding it.
On the "pick up" script, you need to set up "autohold" to "YES" Then add a vrc trigger on the same object with "OnPickUpUseDown/up" as the trigger type
What event should I use to activate the Audio Source; SetComponentActive, SetGameObjectActive or another event? also thank you ๐
there is many ways to make that possible. The easiest would be to have "AudioTrigger" action. On the audio source, unselect (uncheck) Play On Awake. So it only plays the audio when you use the trigger
Okay, thank you! ๐
np! Ping me anytime if you need more help with it.
I need help
my world won't stop building
every time I close a test build it makes a new one
I can't stop it
in the unity how many numbers did you input?
yeah
is there a tutorial on how to create 3d avatar pedestals? tried searching but the videoโs deleted
Pose in blender, apply armature modifier, remove bones and shapekeys, export to unity, put model somewhere with mesh collider set as Is Trigger, and then copy over the components from an avatar pedestal prefab
or replace the quad in it with your mesh
and please don't overdo it with 3D pedestals, there's a reason it's images
does anyone know where i might find a prefab for a timer or stop watch, similar to those used in any escape room or timed puzzle map?
In database i believe, pinned ^
ya i looked through those google docs and other pinned links, couldn't find any
i saw one that counted up to 10 minutes. idk how difficult it would be to modify it. it was just a 10 minute animation.
If you just want the timer without the display, that's super easy
making an actual UI is what i'd struggle with
Well I'm making an escape room, so i'd like the timer to show up at the end. I see it so often on maps I figured it couldn't be too hard find or make. I'll keep looking around. 
Issue when build testing any ideas?
delete the free sky stuff
<3
https://vrchat.com/home/launch?worldId=wrld_4896bb87-1a80-4485-8a18-cdfd19c6fdbb&instanceId=0
it is now public.
I'm working on a world where I want only people who are in a car the ability to pass through a gate. Would this be done by setting the collisions for the gate to only the player layer, or would the player still get snagged on it even if they're in a seat? Just curious if anyone already has experience with this because my world takes a really long time to load up a test.
Patch Update Made map smaller MB size added flags for capture the flag
added action music
got rid of the credits.
and fixed SMG gun glitch
and lower world level height down so particle effects on avatars would be fixed
so i try making truck and trailer.
im having problems trying to upload my world
i have a world descriptor in place and everything works until i go to upload where the upload button is unresponsive and will not work
your vrcworld should not be inside something
ok
also if it's an udon project #udon-general
If you search for t:pipelinemanager in your hierarchy does multiple things come up
At least that one should show up if you searched for it properly
Remove the one that isn't with the scene descriptor
im having the object reference issue too, have been having this issue where when i can upload my world it kicks you instantly from it
New patch update added a red team and blue team teleport cube so you don't have to walk all the way there.
trying to fix flag pole glitch atm
preview
VRC_PlayerAudioOverride is broken? maybe not worked sdk2 (Build 992).
Works for me
mine still works
Anybody have any pointers for dealing with the way player models seem to jitter in vehicles?
make the vehicles a bigger size for VR space so not colliding with the mesh box collider?
so force owner?
at all times?
^ a temp fix for this that worked for me was setting up a keyframe to trigger it a few seconds after world load.
Definitely just a bandage though
we're looking into it
update broke PlayerAudioOverride
Tips on resolving Driver avatar jittering in locally simulated Vehicles? (ownership already applied, no effect or change.)
did videos stop working?
gg so no fix atm correct?
You can use an animator to trigger them a little while after world load, it works for me as a workaround, but the devs are aware it's happened and are doing their best to fix it.
:3
hey there! So, I have this avatar world where I'm wanting the models themselves to be the avatar pedestals. I tried replacing the material with an invisible material but the preview image still showed up which I'm wanting turned off. Anyone know a fix or a different way to go about this?
btw the music in my world got updated its action music from my label
i own the tracks so no copyright on the music
hey there! So, I have this avatar world where I'm wanting the models themselves to be the avatar pedestals. I tried replacing the material with an invisible material but the preview image still showed up which I'm wanting turned off. Anyone know a fix or a different way to go about this?
@bold ibex Put the "Placement" object somewhere out of bounds where no-one will see it. There are probably more elegant solutions, but this will get the job done.
Anyone know why nothing updates in my world after upload ? I'm using the same blueprint Id. I have put a few more things in the world but after upload it's not updated in game ? doing new instance
Still can't seem to get players in vehicles to move smoothly along with them, does anyone have a good pointer for getting rid of jittery movements while driving a vehicle?
I see LOADS of videos of vehicles going much faster than mine with no avatar jitter.
Ownership is given when local user enters the vehicle.
Halo In VR Capture the flag voice works when you pick up the flag it says flag stolen to the other team and a cube to say capture the flag team keeps track of points.
@bold ibex Check the console after upload
Hello everyone, i finished this world a few days ago, and it did work for me and my friends pretty much every day.
For some reason, if you press the button that spawns the item it will spawn the item by the amount of people in the lobby.
First i though it might be a costum trigger issue. But then i realised that bar, where i can set "always, local etc" is gone.
if i delete this trigger script and make a new one the bar will appear again.
but it seems i have that problem not only on this map, i also have it on other maps.
The selection for the broadcast types on an existing costume triggers seems to be missing.
(Not on every costume trigger but on nearly all of them.)
https://cdn.discordapp.com/attachments/682019751630864390/756972735565004800/wdadwdaawdas.PNG Had that recently with mine no broadcast type on the interact trigger
@minor wigeon @azure idol Check your console
@azure idol you have two pipeline manager in your scene
delete the one that isn't on the vrcworld prefab
uh
i know so i click Build & Test but why not load but send back at home
Check if your scene descriptor has a null spawn point in it
Open the Spawns foldout at the top
The foldout
Okay next search for t:pipelinemanager in your hierarchy and show the results
t:pipelinemanager
I unfortunately found only one pipeline manager
!outputlog
You can find your output log at C:\Users\%Username%\AppData\LocalLow\VRChat\vrchat named output_log.txt
@shut lichen check your output log after trying to join the world trough build & test
I would like to add that i last updated the map on wednesday.
In the debug menu the broadcast type is still visible... i can change it but it will always return on "Always"
I'm having trouble with trigger sounds objects I want to make two master triggers audio so everyone can hear the announcement im trying to add timer count down and a alarm alert in the map
i tried master owner always bufferone
they could not hear it
how does your trigger look like? MIBIT.
does the owner hear the sound?
you could try to create a costume trigger broadcast type "always/alwaysunbuffered" (what you prefer)that activates the audio trigger
the owner would have to press the button that would trigger the costum trigger.
that should definitely work.
Wait you tried even always?
i mean if its set to "always", everyone should hear it
so following is a bit weird, it seems like
when you use "spawn object" as action
the broadcast type vanish
can anyone replicate this problem?
-> Add a VRC_Trigger
-> Set it on any trigger type
-> Set actions "SpawnObject"
That would explain why the amount of people in the lobby would cause the costume trigger "that resets back to always" spawn one item more for every person
its not spawn its just playing an audio source
No this one is for the issue i and my friends have atm.
oh ok my bad
What is the most recommended shader for PBR materials?
i am not sure about you, but i actually do like the unity standard shader ;x
@azure idol the broadcast type being hidden and it being set to always is intended behavior on spawn object
I want to achieve the maximum possible photorealism and the Autodesk shader isn't working for me, the roughness layer seems to be working as a metalness layer. O.o
I mean I just checked the trigger editor code to see how it's meant to behave and that's what I saw
What's the purpose of the setgameobjectactive before doing the spawnobject?
My intention was spawning an object that can be destroyed. And if someone joins late that it wont spawn for him/her.
Cause a big amount of those probably spawned and got destroyed by the time that new person joins.
Doesn't seem to be a supported use case for spawn object
But it was supported, why that sudden change. I didnt read about it either.
I checked on a year old sdk and the behaviour is the same that spawn object is forced to be always
pls explain i want to upload simple scene(my vket booth) and nothing happens when i push upload
then how did i made it worked for like a week ;|
Not sure honestly but I also haven't tried to have a spawn object not be synced before
@bold ibex that's a broken view for the upload I usually see it happen when you have multiple pipeline managers in your scene search for t:pipelinemanager in the hierarchy
@bold ibex check out my world tools it includes that info https://github.com/oneVR/VRWorldToolkit/releases
You do need to do a build first though
thankieeee
how make steeling wheel move?
Hey! I am following my first ever tutorial for making a world, and I cant get my skybox to show in game.. Can someone lead me the steps to get this working?
Anybody got the same issue?
World name and preview not updating, also favorites not adding up.
I am having a problem, a map I made via the world sdk3 (yeah I know, wrong channel) is not showing up in my ingame menu, nor can I join it via the website...
Help?
Check console, if you hear a windows beep noise when ur ready to upload, that means a script is braking the editor @neat blade
thing is though, i uploaded 2 verisons already
the scripts aren't there
help
an unknown and VRC_PlayerVisualDamage
also, in worlds sdk3, force-nonvr does nothing
@tired jay I have that issue aswell also with a labs world.
If you click on it, drop the portal or visit the world on the webside, the new world banner shows but in the my world overview (webside) or ingame in the Labs section it still keeps the first banner i made.
@azure idol I think this bug needs to be reported
well i though maybe its just a labs thing and will work later on
It has to do something with labs, but doesn't update at all.
Even favorites don't count.
well i just saw my world got out of labs, it updated the banner 
Hello I have a question!
since of update of vrc my boombox with
VRC Player Audio Override in my club with sdk 2 is not working is there a quick fix ?
Hey! My vrchat unity file wont save properly, any fixes?
and when I try to build and test, it just crashes
I sent them a ticket about the issue that I had.
Why can't I load into my world? Using SDK3 (Udon) and trying to build and test, when it tries to load the world it just insta kicks me out and sends me to my home world.
Wrong chat, try #udon-general
Hey guys new to Making worlds and i added the QV pens to my world they dont write any idea how to fix this? or is there anther easy to use pens?
New Update day time night time and fog added.
got rid of the secret now smaller file size MB 50mb
added capture the flag
Dose anyone know Stuff about QV Pens? i cant get them to Write idk how. I new to World Building and Theres almost no Information on the Pens
Everything else works but the Writing doesnt work.
I'm working on a voxel style nightclub (still got some work to do), but i still don't know how to use the SDK 2, most Youtube videos are old ;_;
Anywhere i could find a complete guide about lights, animations, etc?
Heres a screenshot of what i've got so far :3
It's based on the GTA V Nightclub, tho
Thanks in advanced <3
Can someone help me how do I make it so music only plays at a certain radius
So if I teleport it will play the music there and if I respawn they hear the other music at spawn and not the one they was at
just out of curiousity, does anybody know which clipping planes uses the default reference camera for VRC worlds? I mean, the values for near and far plane
has there been anymore talk about fixing up the audio override component yet?
How do i make something in my world Global? like dynamic bones or items u can pick up.
it is! how u gonna do it? i swear if u dont make it with all the maxed upgrades i swear to GOD brooo. we finna 1 v 1 snipers online at sandy shores air field @terse snow
-.-
@signal oak I'm still on it but i guess it's 50% done. Heres a little preview i made for a friend who was curious about it_
https://www.youtube.com/watch?v=AAfSd1yB6eA
im liken it but kinda which it looked just a little more like the acutal thing lol but its still really good
Audio on my video players is broken. It will fix itself for users who use resync. I can put a resync on a trigger that everyone is guaranteed to trigger and therefore it's pretty seamlessly fixed for everyone. The only problem is, if the master hits the resync it breaks things. Is there someway I can setup a trigger to exclude the master?
The type on the trigger is set to local for what it's worth
Does anyone possibly have a cool starter video for terrain? I keep putting off a world that's outside because I can't find good trees / grass assets and it just overall confuses me. I feel like it's super simple but my brain just isn't getting it.
Ok So I'm using HangoutsPlayer but I was wondering if there was a way to have multiple controlled audio sources so that you can have sound come from multiple screens? There is like no documentation...
hi i have a world. and whenever someone joins, everyone laggs up to point of possible crash. and the world master starts to stutter. the stuttering used to me a udon thing but now its on the normal sdk2 aswell. this happpend ever since the last update. when is this going to be fixed?
people complains to me constantly that i shouldnt have updated it to udon and i keep telling them i didnt. but yet since its the similar problems udon have i want to know if it will be fixed
in my world my avatar jitters around in FBT? but its fine for my friends without FBT, is it a mesh issue or an IK issue somewhere
Define 'jitters,' unfortunately there's a lot of types of jitter.
like if i move and the stand still, it goes back and forth between my idle and when i moved
its fine if i go into menus
so an animation bug?
but it does it my 3.0 and 2.0 avatars
definitely has to do with FBT
Is it only in your world? Sometimes fbt can get jittery if there are reflective surfaces in your room
anyone know how i can add colision to my world?
Not sure why you tried to ping 30k+ people for that
but how can i add the collider? my avatar just falls off the ground and i forgot how to add the collision on the floor
either create an object, like a plane, cube, or add a mesh collider component to your ground
i added the mesh collider to the entire mesh of my world but even so my character falls off the ground
it worked now
How do i make something in my world Global? like dynamic bones or items u can pick up.
@halcyon leaf
the object has to have a VRC_Object Sync component
its just my world, it doesnt do it in any other worlds
could it be because the VRC_World was in the ground xD
your world is too far from 0,0,0
a gif is worth a thousand words 
@halcyon leaf
the object has to have a VRC_Object Sync component
@lethal moss
huh.. i tried that and it didn't work
im not sure about dynamic bones, but for a pick up object that component usually does the job
hmm
yeah it should
Anyone know the status on the Audio Override fix?
how do i make a mirror in my world able to be toggled?
how do i test a world in desktop mode? when i click build and test it automatically launchs in vr
Go to the sdk settings page and set the client path to point directly to the executable
@untold fossil will be part of the next update
Ok thank you don't mean to be pushy but is there any eta on that
ok I think I'm not understanding what I need to do because My instances of VRC_PlayerAudioOverride are not working... can someone walk me through setting one up?
Currently broken fix coming next update as per ruuubicks message above
you have errors
what should I do
I'm trying to upload a world but on hitting upload It isn't uploading anything, everything is checked off properly and the upload button is white yet itstill isn't uploading. I've just downloaded the new world sdk and now it isn't working. Any ideas?
@kindred bramble screenshot pls
@opaque scaffold you look at the errors in the console and screenshot them
oh that's #udon-general
ok
It's always the simple light probe placer ๐
That asset does not support unity 2018 and will break build process just by existing in the project
Easiest fix is just use it to place your probes and afterwards delete it from the project
oh
how do i make it so my post processing doesn't affect my skybox?
this is whats happening
also are you REALLy sure your world is near 0,0,0 ?
it is
no clue then
idk if that was in reference to my question but no
is the world flat ?
@near escarp
for your question i think the answer is you can't, since post processing happens on the camera
maybe with layers, but even then i don't think that works
@noble schooner if you search your scene hierarchy for "t:VRC_NPCSpawn" does it find anything?
it does not
Hmm was just checking I've seen similar behaviour in scenes with legacy components such as that one before
@noble schooner could other people also see this behaviour or was it only local? And I assume this hasn't happened to you in other worlds.
yea other people see it
and its just this world
why im thinking placing a plane may fix it
What kind of collider is the ground right now then?
Or actually this might be far fetched but is it possible you have no collider for ground and just set the respawn height to zero in the scene descriptor?
Mesh Collider
hello
I asked this before but didnt see it (If someone answered) I'm wanting a photo album thing to work in my world but not sure how to get it to work
What's the average timeline to getting a world approved? I've seen worlds get approved in 1 day with 300+ visits and about 10 favorites while some have 300+ visits and almost the same amount of favorites still stuck in labs. is it random?
all 3 of my worlds got approved after around 300 visits and 10 favorites
2 reached that in months, one reached it in a few days
there's a chance a world with around that many visits and favorites already appears as approved on the website but the new worlds section in vrchat hasn't updated yet, I think it updates once or twice a week, not sure
@haughty sphinx Thanks this helps a lot :D!
๐
My friends cannot favorite or make my world their home world, how do I make it so they can?
Is the world private ?
nope
in community labs ?
yeah
i think that's the issue then
I asked this before but didnt see it (If someone answered) I'm wanting a photo album thing to work in my world but not sure how to get it to work
@subtle cradle Anyone got any ideas on this?
It might take a bit to work then if it's really fresh, if not then i'm not sure
its been like 2 days so yeah maybe
Can someone for the love of god teach me how to make my video player emit light that reflects in my world?
Noob question. Can anyone tell me how to make my object just sit still in the air when it is let go of? I thought that would be as simple as unchecking "use gravity," but that just makes the object float like we're on the ISS.
Is Kinematic
so just check that box?
ye
thanks ๐
hey, idk where to put this
it's a part of a world, but it's a rigging issue
anyway, i have a mesh, a skeleton, and an animation
the mesh has a skeleton inside it, and the animation is a seperate skeleton
both are imported into unity as fbx files
all the bones in both skeletons have the exact same names and are overall identical
but when i apply the animation to the mesh and the skeleton, it bugs out and dissapears
would anybody know why this is happening?
thank you
you can preview the animation in unity first, does that still happen ?
it's directly exported from the 3ds games and imported into blender to convert to fbx format
hrm
i mean here's both in blender on top of each other
had to convert the model from a DAE and the animation from an SMD
And I was trying to think of the slideshow script but I cant get it to work
@subtle cradle Custom scripts dont work. You can find slideshows from other people and use them (prefabs) I believe they would do that with shaders if you want the fade effect. If not, simple animations can do the job. Found this on booth for some $$. https://lowteq.booth.pm/items/1036533
ใๅๅ่ชฌๆใ ่คๆฐใฎ็ปๅใใพใจใใฆในใฉใคใใทใงใผใงใใๆฉ่ฝไปใใใฉใใใฌใผใ 3Dใขใใซใงใใ ๅๅฐใใใlowteq/slideshowใทใงใผใใผใไฝฟใฃใฆๅใใฎใงVRChatใงใๅใใใใจใใงใใพใใ VRChatใงใฎใใใใใฎๆใๅบใใใฎใใฉใใใฌใผใ ใซๅใใพใใใ๏ผ ๅใใฆใใใจใใใฏไธใฎๅ็ปใง็ขบ่ชใงใใพใใ
one last thing
is there a way in sdk2 to see if an object is being touched by another?
im assuming it would be through a vrc trigger
being held or touched ?
@near escarp It doesn't help much, I don't have 4 layers or 3D(I also don't want to have). I'm using AVPro.
that's assuming you can detect people's hands like that
so in DK2 that's be quite complex
@near escarp Light probes + baked lighting + emission scale set to 10
why 10
whats the work flow for making worlds ?
would it be better to assemble everything in blender first then import into unity?
the camera controllers drive me insane in unity and I have trouble placing thing accurately
is there any optimization benefits doing it either way?
If anyone knows where I can get a rain shader for windows, please send it my way!
@bold ibex doing it in blender is fine
would it create a difference in the size of the map between assembing things in blender and assembling the same things in unity? I am curious
How do make a vrc trigger only toggle off?
Hello all. Got referred here for help with a world I've been trying to upload for the past few days. The world size is around 60 MB, and besides a few buttons to play/stop and skip music tracks, a mirror toggle and some chairs, I keep getting errors with only those items and I can't figure out why the world doesn't upload.
It runs fine on the Build and Test and I have the current sdk2
Had left it for over and hour now and no change. Also Future Proofing is disabled
Proof that chairs and other buttons work in testing
I've been trying to follow some basic tutorials and everything seems to be fine except this and idk why. Could use some help
Also, I've already uploaded avatars before, so there wasn't any problem
It doesn't show any other errors no, but should it take that long to upload a world then, when an avatar uploaded fairly quickly?
a world has to compile a lot of things, and is much heavier
So, overnight maybe?
no that shouldn't be that long lol
That's what I thought. I'll give it a few more hours then
Frozt Wulf just deactivate Error Pause on the consol I think and ya those errors wont effect your map. That picture you posted looks like you just had to unpause the scene. like both play and pause are pressed at the top. just press pause I think and go to the Game window and it should show options to give it a name and user limit. thumbnail ,etc. and continue with the upload. Unless I'm misunderstanding something.๐ค
Wait, he waited in pause all this time ? I'm sorry I didn't catch that 
Ok i seem to have gotten over 381 errors, and not sure how to fix any of them, I updated the SDK, and now everything just seem broken
Ok update, its seem to be all triggers that for some reason broke.. ๐ฆ
Which axis of the VRCWorld prefab or spawn points do players face down when they spawn? Z axis?
Z axis is the correct answer. It spawns with you facing in the direction that the blue arrow points.
Is there a way to fix trigger errors without having to delete them all? :S
@proven hearth did you check the person's issue above ? It is probably the same
Oh i missed that. Looking through it. It looks like the same problem, I just cant build and test my world for some reason
@robust ibex Do you have a world where i could consistently test the OnPlayer events firing twice by any chance ?
Does anyone know why I canโt move and look left or right when I spawn in my world it only lets me look up and down for some reason
heyy guys anybody here know how to use topazplayer?
So I have a few questions:
-
I'm trying to make the water transparent here, but no matter what shader I use it never goes transparent
-
I want to remove the colliders ONLY on the water, but w/o affecting the entire mesh of the world, is it possible to do this?
-
Is it possible to animate the water? Make the texture move
um, so before i updated my project i had the camera set to not render things past a certain point so i could hide areas that i placed in the distance, but now after the update, when i launch my game i can see those areas again
@obtuse drum that's an avatar shader, not sure if that's the best idea for water
@eager garnet Did you place that camera as reference camera in vrcworld ?
I tried to use some other too, but even the transparent ones doesn't give transparency to the water
try silent's water shader
Also in the picture you have the alpha maxed
works for me and everyone else
Something won't be transparent if it's alpha is at 255
Also this shader is the only one I have with the option to disable culling, and this world need this otherwise lots of stuff doesn't show properly
hmmmmm
Also cutout can't be transparent
i'll try here
for some reason it worked with the regular transparent shader now
anyone know about the other questions?
Either you need to make a custom collision mesh or separate it and not have a mesh collider on it
so VRC_PlayerAudioOverride is currently broken, yeah?
yes
any update on a potential fix for that?
When it's fixed 
what needs to be set to cause an interactive object to make an avatar create the interface beam thingy.
if by interactable object you mean a user interface like on video players or UI buttons and sliders then its this: https://docs.vrchat.com/docs/vrc_uishape
Script used to make UnityUI interactable in VRChat. Requires a Unity UICanvas element.
So while I get the same errors as the other person, trigger errors, I still cant build and test my world, I just end up in the home world.. hmm
how fix this issue with building, because when do build and test shows this up for a friend mine
for me sounds like SDK issue what i see errors from
Ok Im seriously lost.. When I build & test I get sent to VRChat Home. just like when I would normally get into the game, I cant seem to access my world what so ever..
Weird question. What's the name of a sphere that has a 3d space inside it?
@midnight flame yes, that means there is errors in the console
https://www.youtube.com/watch?v=AFsH3uKCzUE&ab_channel=MIBITRECORDS
this video is related to world SDK2 world building promo video now public have fun.
Small halo Fps Theme map I'm working for vrchat now public there will be updates and patches. this may be my main map after 5 or 6 maps created.
Any work-arounds for the VRC_player Audio Override (Script) not working right now?
nope, we're working on a patch atm
Why does my world say it has 0 heat? the other day is was on 3 flame and now its suddenly 0, what does this mean?
unity application is running stop it to access the control panel my unity keeps saying this when I try to upload a world then it crashes what do I do
check the console
@lean mortar its biased on how many visits and ppl keep coming back
hmm, ive never seen it say 0 tho?
I'm trying to set up a world with a simple video player screen that plays one single video of youtube but it stays white and gives no sound
I used the VRC Docs (https://docs.vrchat.com/docs/vrc_syncvideostream) and don't know what I am doing wrong
Hopefully a quick question, bit of a unity noob, I'm trying to make an object pickupable, but it doesn't seem to be working. I've got a box collider, rigidbody, VRC Pickup, and I've tried with and without the Udon Pickup and Use. In-game the object just sits, 100% non-interactive.
Ignore this one, I'm an idiot
Hey there sorry to bother everyone, I have a classic HTC Vive and itโs been running just fine. Base stations have never had an issue before, but now one of them is blinking red and I donโt really know why?
what's a good triplanar terrain shader? the one i was using previously no longer works in 2018
hm, it gives me this
Oh nvm I didn't bother reading the terrain part
well, if anyone else knows any, would be much appreciated
How does realtime global illumation for video players work?
I got the Hangout Player and my scene all set up
hey Ruuubick sorry for the tag, was that update suppose to fix the audio override box? we just tested on a few worlds and doesnt look like it was in there
Audio override is still being worked on, it's slightly more complex
oh ok
may be patched on monday
ok thank you for the update, sorry about the ping

Any chance that update fixed the VRC_PlayerAudioOverride?
It has not, it's a slightly more complex issue
Roger that
I'm not sure if this is the right channel, but does anyone know if there's a way to allow other people to use avatars you made only in a world you made? I want to be able to allow people to test and see my avatars but I don't want them just taking them away permanently.
like place an avatar pedestal in my world, but if they leave the avatar unloads
@wheat prairie it's planned https://vrchat.canny.io/feature-requests/p/give-public-avatars-a-pedestal-only-option
Yeah expecially since most of my work belongs to other people and they wouldn't be too thriled of the thing they paid for just being used publicly
thank you!
Player Avatars have drag?
I noticed while tuning one of my vehicles to a fairly high speed that it started to behave strangely at those speeds, but predictably based on where i was sitting in the vehicle.
Has anyone else noticed this, and does anyone have any idea how to compensate?
can any one help me please? i have a world uploaded but if i try to go to it i get sent to the starter home every time. i cleared cache. i uninstalled everything unity and still didnt help
So I uploaded a new world today and when I went to it, it just dragged my avatar around when I was walking, but other worlds are fine. Any solutions?
It works fine in desktop but in vr it drags me around when I walk
Need help, lost my entire project when I clicked on a demo of an asset I got from the store. Please
Anyone knows why my UI Scroll View isnt working? like I cant click on it and scroll it down but if I look at it and walk with WASD, it moves.. How do I make it so it scrolls down with my click on the slider and moving it
idk if this exists so i'm just asking here; is there any sort of playlist-style music player publicly available that isn't a video player?
I just want a small list available for people to pick and switch music without a bulky video player existing
I can't figure out how to do mesh colliders resulting in this happening...
Why do you need mesh colliders when it's all boxes ?
Are buttons' activate ranges smaller (or sometimes non-existent) for anyone else since the newest update?
I've got 3 identical size & shape buttons near each other. Two on the left I have to reach my avatar's hand practically INSIDE the button before it lights up to let me trigger it. One on the right I can't get to light up at all no matter how much I wave my hand at or in it. (All three buttons were working fine before update.) Detection range is 2, I increased it to 3, didn't help.
A whole keypad of buttons with detection range 2 isn't lighting up at all when it was working great beforehand.
Am on newest SDK, did the "advanced update" steps. Not my first rodeo with that ^_^
Are they inside a bigger collider ?
I need some help. So I tried uploading my first avatar world and it went fine except the floor . When you spawn in you just fall right through the floor, how do I fix that? Also the camera is a bit messed up and it hurts my eyes how do I fix that?
hurts your eyes ?
I've just fixed the floor. The world is displayed weird I the vr headset
Like if you shut one eye you see what your supposed to see but if you shut the other eye you see something else
what shader are you using
Well the floor is a matcap lit shader
Then i doubt it supports VR
Ru - sorry for delayed response. Hmm. Technically yes? Though they always have been. They're not inside a collider that you activate like a button, but they are inside the collider zone of an audio override region. (The ones that ARE working are in there too.)
@daring patrol In that case you'll have to put the larger collider onto the MirrorReflection layer
Is that new? Didn't need that before. So the audio override region will still work in that layer, yes?
(Uh... also how do I put it in the mirror reflection layer? ๐ )
oh, found it
Anyone knows why my UI Scroll View isnt working? like I cant click on it and scroll it down but if I look at it and walk with WASD, it moves.. How do I make it so it scrolls down with my click on the slider and moving it
Ok im still not able to access my world in build and test, I still just get into the VRChat home, as it does not even load my world what so ever. Im also getting these errors
Ok well the errors are fixed I guess.. But still end up in the VRC Home when I spawn in. And I dont know what is going on
make sure you have a valid spawn
Ok it should be valid, but Ill delete the one I have and try again
And make sure there's no error after you upload the world as well
Ya I will this time. I dont know what happned last time, but a wall moved on the upload that was not moved at all in the save..
Ok deleted the spawn, and added a new one, still end up in VRC home
Ok so when I load in, it flickers wanting to download the world, but never seem to do, then I get sent to VRC home
Hello,
I would like to know if it's possible to share the world I'm working on, with my friends. I know it's possible to build and test with multiple clients but my dream is to be able to test on a different computer. So is there any solutions for this ? Thanks !
@thin garden login on to the VRChat website, go to the Worlds tab, My Worlds, click on the world you want to share and hit the Launch button. From there you can copy the link of the website and share that with whoever you want to and it'll launch the game into that world
You'll still have to upload the world, but you can keep it private for testing by not uploading to community labs yet.
New Map on the way worked on this the whole summer. all most ready for public
what's all this flying geometry ?
Is not working on game? or on Unity? Or both? @opaque raven
Did you add the main camera to the canvas ?
i-
wait
yes
i did
the bloom slider works fine
but the volume one does nothing
they use the same canvas, right?
mhm
hmm, can you try copying the slider from the bloom and only changing the target and the AudioSource . volume (basically ctrl D i mean)
thats what this is
i tried with and without duplicating
i redid both the audio source and even tried putting on another canvas and nothings worked
ah ok, could it be that something else is blocking the view? Perhaps moving the slider somewhere else free of colliders
wait, so you can move the slider? but it does not changes the value? Is that the problem?
so, if the value on the slider is.. 0.6, the volume on the audio source does not change at all? Nothing?
instead of just repeating myself over and over heres a screenrecording
wait oops its mkv
1 sec
Ok, Have you tested it in VRChat? After testing a little, found out that the value changes you do directly from the slider script, will not have an effect on the actual audio source. If you want to test that, try it in the game or directly form the unity GAME tab (while play mode). Even though the slider does move on the script (without moving it directly on the GAME tab) the values are not reflected on the audio source. Weird.
ahh xD Well, at least we both learned something new. I didnt know moving the slider on the script didnt change the values. At least everything is good now.
well it changes the values for my bloom in script
thats why i thought it wasnt working
Interesting. Looks like not everything can be tested that way then. hmm
Do video players work for quest?
ye
How do I set up post processing as a trigger I made a duplicate post procession for a vrc trigger for sleep night mode and I changed the color filter but I set up all the triggers for it local interact game object and set it to toggle but when I click my trigger it does nothing it doesnt go dark or anything why?
Is there a way to turn off post processing on awake like audio or how do you do that because when I hide it aand make it a trigger it wont activate sleep mode that I set up
are you disabling a post processing volume ?
As you can see post processing is set up properly on a trigger as setgameobjectactive but nothing happens..
Yes I am
Is that wrong?
nope that's how it works, hence my confusion
I just had an idea if I disable the other post processing when I turn on night mode could they be conflicting?
with eachother
Or it could be that it looks different in the actual world the lighting maybe?
Should I try to make it darker..
Wait @near escarp I think I disabled the whole thing and not the volume that is the problem thankyou I will try this now
If you have two enabled with the same importance then i think it wouldn't override it, so that probably makes sense
so should I disable the other when enabling the sleep mode?
the other post processing
either that or giving more weight to the sleep one
What does it meant to give more weight to it?
sorry it's priority not weight
what does priority do?
it gives priority 
@near escarp I did only disable the volume and still it didnt work..
tried disabling the object itself ?
Im still having trouble with my post processing now someone is telling me to not use toggle and just set true and false but then how would I be able to turn it back off???
Same thing with the other button, it'd turn the night one off and day one on, on the same trigger @fluid river
Not surprising LUL
Mirror would double the impact of a fur shader as well
Fur shaders will still be bad for performance
is there any way to make a mirror reflect fog?
I am running into a bug when trying to upload a world, Every time i try to upload i get this Asset bundle upload failed: Failed to create file version record. (C:/Users/User/AppData/Local/Temp/DefaultCompany/Snow World/wrld_8158f1d2-617f-4055-abd7-68f755542315_1_2018.4.20f1_4_standalonewindows_Release.vrcw) => [id: file_8cc229f9-ca1c-4eb8-9b65-0e39c4901cc9; name: World - Winter Project ๏ผAlpha๏ผ - Asset bundle - 2018โค4โค20f1_4_standalonewindows_Release; mimeType: application/x-world; extension: .vrcw; ownerId:Redacted] UnityEngine.Debug:LogError(Object) VRCSDK2.<>c__DisplayClass38_0:<UploadFile>b__1(ApiFile, String) (at Assets/VRCSDK/Dependencies/VRChat/Scripts/RuntimeAPICreation.cs:286) VRC.Core.ApiFileHelper:Error(OnFileOpError, ApiFile, String, String) (at Assets/VRCSDK/Dependencies/VRChat/Scripts/ApiFileHelper.cs:1432) VRC.Core.<UploadFile>d__22:MoveNext() (at Assets/VRCSDK/Dependencies/VRChat/Scripts/ApiFileHelper.cs:789) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
You could try detaching the blueprint in your scene descriptor
thx, ill give that a try.
hey guys i'm having a lil bit of trouble setting up a skybox in my world, at least i guess that's whats happening.
so it's my first time trying to create a world and i'm currently testing out what i can do (creating a small platform, mirror etc) and when i try to put in a skybox it doesn't work and basically corrupts(?) the project so it doesn't save anything after that point anymore when i go and try to test the map in vrc it'll have everything from before i put in the skybox but nothing after, any idea as to why that's happening?
My guess is you imported the allskyfree skybox pack
It includes a script that stops compiling from working properly
Delete the script and there's no issue
Yes it does
That's why I can name it so easily
If you are gonna try adding light probes next the simple light probe placer from asset store will do the same thing because it's not compatible with unity 2018
many thanks! it all works so far! one more question tho, i'm trying out different lights and only the directional light makes my avatar light up too when i look into the mirror, is that a mirror thing, a light thing or an avatar thing? (avatar is still sdk2 if that affects things)
By default mirrors only show baked lights because of the performance of real time lights
If you really want to enable them in mirrors untick the pixel lights toggle
But it's better to just learn proper baked lighting
alright thank you very much! u should start charging people for the amount of help you provide damn that's crazy helpful especially cuz i couldn't find any resolutions on yt n stuff
https://github.com/oneVR/VRWorldToolkit
Most of this info is also told by my world tools ๐
i have pixel lights off and its still not showing
the fog im using is the default fog in unity
The fog is a different matter
For that you would need a custom shader from what I remember
ah that's something i have yet learned how to do
Any news on the audio override issue?
Is there anyway to set the world spawn direction? people face the wrong way when they spawn
It's the blue arrow on local axis which direction people spawn
is there a way to rotate the blue of the vrcworld to spawn people in a different direction?
You rotate the object
aah so even though it doesnt show it moving, it still rotates the spawn direction?
Do you have it on the local axis?
mine is on Center and Global, should i change to this?
Click global to change it to local
Aaah thank you very much!
how can i expand audio in map, i forgot how to do it again.
hello again, i'm currently trying to import this .obj file into unity but everytime i try to import the package unity seems to be freezing or crashing now i don't know if thats just because the file is too big or because i'm doing something wrong, i included the files general properties if that helps, when i first tried to import it the loading bar didn't move at all when i waited for a couple of minutes so i'm at a loss right now
i got the file from a friend, he did some stuff in blender
Any reason it's an obj ?
not really, if fbx works just as fine
fbx is better all around
i mean i'm pretty new to this kinda stuff and i used obj when making my avatar i believe so that's about all i knew about it, i didn't even know there was an alternative
for objects that's fine, but still worse than an fbx
yea then it's kinda my fault for it being obj cuz i didn't know any better
ok i have it as an fbx now and it's only 45mb, will that still take a long time to load or do i have to do some other stuff first too?
Depends what the model is, you can definitely try
but 45mb fbx has to be something pretty gigantic
it is, i have gigantic plans which is probably not the smartest thing to have when you know as little as i do
I dont plan on editing a lot of stuff, more like just adding because most everything is done already, I just need to find out a way to use a sort of displacement map but instead of making things bigger or smaller it just makes stuff seethrough, is there a way to do that?
with transparent shaders yeah
Is there a way for a gameobject in a world to play an animation randomly?
i.e. an idle > idle 1 or 2 > idle
yep, the randomize function in triggers
so i'd assume then ontimer into playanimation
if you're using timers sure
so for example, something like this?
Does anyone know how to make a mirror slightly transparent?
@misty timber pretty much everything is incorrect ๐

make it local, repeat if you need it to play again multiple times, and the sliders need to both be at 0.5
Also i don't think the animation component will work
worth a try though
what about the receiver part then?
Usually you'd use an animator with two animations in it, and use an animation trigger
alright, i'll try animationtrigger; what would go exactly in the trigger space then, the animation names?
one sec, i'll set it up and record a quick gif
okay, thanks ๐
Is there a way to get doppler to work with audio in sdk2?
I'm building a race track and reeeaaaallly like that effect for spectators.
it's there by default i believe
@near escarp it seems to only pick one and stick to it? i don't have an exit time on both anims' enter and leaving transitions so i'm not sure
they should all be 0.25 btw
Also what's the timer setup you're using for this and why ?
it's just on its own in an armature that contains the anims
it's all just to have the goat go from the idle to a random secondary idle
ah then you don't need triggers at all
just have the animator swap to another idle
you can also randomize it, but i don't think it's meant to be done with OnTimer
hey there! I have a small problem that i need help with, so i have these 2 texture maps and i want the black and white one to be "on top" of the colourful one and have all the black parts from the first map be transparent, i don't know which shaders i'm supposed to use and how i'm supposed to arrange them, if anyone has any idea as to how i'm supposed to do it i'd welcome any bit of help
I noticed theres not a ton of particle worlds with full song animations so im working n my own :)
it's my first time in unity or really any 3d program so it's painstaking to figure everything out
are there any tools where you can see the audio waveform under your animation keyframes?
How do you upload more than 1 VR World? I change name and such when I go to upload but it just replaces the previous one.
@uneven trail it has the same pipeline id. You can remove it and generate a new one from the vrcworld prefab
Where?>
The object in the scene that has your spawn point.
Should be named vrcworld in the hiearchy
I just had a quick question that I hope someone can answer. I'm fairly new to world editing on vrc. I am trying to build and test my world out but it keeps saying that "I need an app to open up this VR Chat link". Does anyone know how to resolve this issue?
The only option that I could be redirected to is the Microsoft store
yeah I have the scene descriptor set up. All im trying to do is test my world but it keeps saying that I need an app for it and the only option it gives me is the Microsoft store
Hold on Ill send a screen shot
@uneven trail
upload it as a private world and test it this way, the local testing is kinda bugged most of the time
oh ok, would I just press build an publish for windows?
ok... just click the private world? Sorry this is literally my first time ever even creating a world.
you dont need to select anything. when you dont upload it to community labs, it will be uploaded as a private world
oh ok. Thank you soo much! you have no Idea how much I appreciate your help!
no problem
We hear anything on the Audio Overrides being returned to normal yet?
"Audio override is still being worked on, it's slightly more complex" is what Ruuubick said on friday
@bold ibex if you go to the VRChat game install folder run the install.exe there and build & test will work normally
does anyone know how i can turn objects that i've imported from the asset store solid? i'm very new to this stuff and unity in general and everything except objects that i've made in unity are not solid and i can walk or fall straight through them. does anyone know how i can fix that without needing to put objects behind everything?
You need a collider on them
how do i add one?
Do you know how to add components to gameobjects? Just go that menu and search for collider.
Mesh collider will be the easiest to add but also not that optimized depending on how high poly your objects are
which would be the second best option then? cuz i have some objects that are VERY high in polys
Best case is you construct the collisions from the primitive colliders like box collider and such
Or what triple a games do and generate a lower poly mesh and use that as the mesh collider which does require a lot more work though
But if you just have a table or something like that usually just adding a single box collider is enough
i have an entire building with a small passageway that was blocked by the mesh collider, also getting close to the building was impossible becasue the balcony moved the mesh collider far out so i'd stop about 1-2m in front of it, is there no other way of having a "perfect" collider without binding it yourself with the box collider
Any Status on the fix for the Audio override yet?
@meager badge the balcony "moved" the mesh collider?
@untold fossil "Audio override is still being worked on, it's slightly more complex" is what Ruuubick said on friday don't know if anything's been said after
idk if that was the right way to put it but basically the balcony moved the borders of the collider outside of the main body so i couldn't get close to it when i tested it out
All that mesh collider does is use the mesh as the collider unless there is some part of the mesh there putting it outside that shouldn't be a thing
Are you sure that wasn't just your player collider stopping you from going closer?
i hope this helps understand
either that or i did something wrong which i didn't understand
i did something wrong oops
yeah wasnt sure he said maybe by monday we would here more @random owl
It's more optimized sure but not the best in every case
@random owl do you also know your way with shaders and stuff?
Please don't ping me for vague questions and instead post your actual question here so someone can answer if they know the answer
i'm sorry, i asked the question already and got no response, the question was how i could make it so i can overlay the black and white map over the colorful one and have all the dark spots on the first one be transparent, i tried everything i could imagine but nothing worked
I mean I would just most likely add them together in photoshop
When I try to upload it, it goes to "Future proofing your content" and then after that nothing happens
This is my first time making a map so idk what im doing
Even if you are able to fix the problem, you will not be able to enter the world in game since you are using an unsupported Unity version. https://docs.vrchat.com/docs/current-unity-version @bold ibex
This page lists the current Unity version you should use when creating content for VRChat, as well as links to the correct version for both Unity Hub and direct downloads. Current Unity Version The current Unity version in use by VRChat is Unity 2018.4.20f1. Unity Hub To inst...
so, Does that mean I have to redo it or just fix the unity version
Look like you are using a higher Unity version. I dont think it is possible to move a project to a lower version. Sorry. I think you could export your models as fbx files, but I have never done it.
Since it's just minor versions it should be fine just opening it up again in the correct version
oh then pog
Oh!! That is good news!
If it was say 2020 to 2018 it would be harder but also semi doable
Make a backup though if you want to be safe @bold ibex
I made 7 backups in the past 2 hours
I accidentally turnt my world into a single prefab and started over on 3 separate occasion's so im saving alot
Would anyone know a possible reason why all sprites in my world show up pink, as if missing a shader? They look fine in Unity and are only using the default sprite shader, but it fails in game.
So i'm working on a particle animation world, finally finished spawn and started on the animations
I want the world to go darker when the song starts so I put a darkening shader on a large sphere around the whole area.. problem is I only want it to affect the skybox and it's applying the darkening to some objects I don't want it to..
the text and the crystals aren't supposed to be darkened, they should be bright and glowing like everything else.
After messing around for hours I got it to work right, but only in the scene view and not the camera
In the camera view the darken shader isn't applied at all.. I know it has to do with render queue stuff and its relation to shaders but I still can't get a good grasp on how it works and can't find any tutorials on it ๐ฆ
Is the main camera the main reference camera in the vrcworld prefab ?
also worth asking in #shaders
maybe its possible to animate the skybox and change its exposure or color with it. Enable the animation when the song starts.
idk if thats a thing
Is there documentation on how players can be physically affected in worlds? For example, players remain stationary when the ground beneath them moves.
But vertical movement affects them.
I was wondering if horizontally shoving a player would move them. But perhaps that sort of info is written down somewhere..?
Shoving from the side will move a player yes. I'm unaware of any specific documentation in that regard. (Not that I've gone looking)
also worth asking in #shaders
@near escarp Yep it is. im pretty sure it's to do with render queue stuff. ill keep trying
Ah excellent, thank you @rough wedge . That'll be very useful in one of my worlds
Now I'm wondering how thick the walls should be so players don't phase through.. ๐
Time to look up vrchat's tick rate!
D:
hmm.
I suppose it must be around thirty.
You can push players but not slide stuff below their feet afaik
That's a unity issue that is annoying to deal with
You can do anything in Udon thoigh
Shame there's no wiki for that sort of info
Oh yes, udon is nice!
Recompiling in c# got a bit annoying after a while though ๐
you cant spin players around with udon tho ๐ข
pah! just spin the world around them!!
that would only work locally
we need more spherical worlds 
yeah, i think cyan lase made one or two in sdk2, super neat
oh cyan makes such cool stuff.
I haven't played vrchat the entire year, been holding off until udon's more mature
now seems like an OK time! ๐
shame we can't sync arrays though. syncing in general is the thing I've had the most trouble with in the past :<
It'll all happen eventually, just takes time
of course. I think udon is much better than the system we had before!
triggers rattled my trust in making vrchat worlds somewhat ๐ฆ
It became very challenging to maintain worlds when VRChat updates introduced issues
I'll have to make an udon world to see how things are now ๐
Best of luck to you and your team!
What does that mean?
Like how do you compile a scene
sorry im like super new new to this
@coral magnet Udon will most likely rattle you in the same ways 
@bold ibex you have console errors
oh noooooo
Bugs happen 
Well, at least it'll be easier to maintain. Less fiddling with the inspector.
Yeah for sure
When it's a syncing issue it usually just meant finding a workaround for me.
Doing the same thing differently and seeing what worked.
alrighty, Time to figure out whats wrong. If i knew where the console was
Tab next to assets
Bottom left, below your inspector ๐
Things I wish I knew when I started creating worlds:
- How to mipmap fonts ( to keep them from getting pixelated at a distance )
- Crunch those textures ( to keep those worlds small! )
still have no idea how to do either of those
oh crunching should be easy! I saw you have some skyboxes, those tend to be really large
if you click on one of the textures you should be able to see it in the inspector on the right hand side.
at the bottom there's a box to enable crunch compression, which should drastically reduce the file size of those files.
And mipmap fonts: That's more difficult, I've only seen it in one or two other worlds ๐
Good luck with your world mate!
thanks!
what does the world "heat" rating mean when viewing the world details?
When i use my avatar, sometimes its really bright in my world. But other avatars dont have this problem. Is this something wrong with my mirror or lighting settings? or is it the avatar shader problem?
so i uploaded a diffrent version of my world to test it and when i try to join it it just shows me this and then boots me back to my home world
please, i need to fix this so i can test my world before tomorrow
whats the most efficient way for visual counters in vrchat to detect how many are in a room
?
i understand the ints but to visually display that I don't want individual gameobjects
can I use something like a shader to display a different 40 different UV sets?
How do I make more than one world? When I publish and change name and such it overwrites previous one?
You need to detach the id in your scene descriptor
@cold zealot hard to say from just that description could be either, you can test by spawning in a sphere with the standard shader and moving it around that will show you how things are looking right now
@eager garnet there's couple different reasons that can happen for example null spawn point in your scene descriptor or having multiple pipeline managers in the world (search for t:pipelinemanager in hierarchy to find them)
@open thicket with sdk2 there's not much better way, and honestly 2 separate game objects to display the two numbers isn't really that bad
Though shader is possible ofc but the difference would most likely be pretty minimal
would avatar pipelines count?
The pipeline manager is the same for worlds and avatars having them in the same scene will break uploading worlds
the regular version of my world has them and it works
i just wanna make sure i solved this before i upload again because my potato of a pc takes up to an hour to do it
Give me the world id of the broken world
Even if having multiple pipeline managers might sometimes work it's like 99% chance of what you are seeing happening
You really shouldn't have avatars in the same scene as a world
i copied them in to use as props a long time ago
In the log I'm seeing the world id of your public world and private world meaning there is two pipeline managers there associated with these two worlds
https://github.com/oneVR/VRWorldToolkit/releases
You can try the world debugger in my world tools to see if it finds any other issues
The Blueprint ID in pipeline manager?
Yes that's where the world gets uploaded to
Yes
how can i randomize audio in my world i like 2 songs and i want the world to randomly pick which one to play when i join the world
I seem to recall something about VRChat disallowing the use of Unity's prefab 3D objects, but I can't find mention of it now. I think it might have been for avatars but maybe it was for worlds as well. Does anyone know of anything in regards to this? If I create a quad in my world, is it going to show up, or be deleted automatically by the game? Perhaps that was just something to do with avatar performance stats cause they couldn't read the meshes for some reason to determine polycount?
how can i fix this? it keeps saying there are 2 delegators but i deleted them and it says i have the same plugins but i keep deleted the second plugins folder thats a duplicate but it keeps returning
i reinstalled the sdk 2 many times and yes its the newest sdk
i deleted the sqlite3 plugin cause i have 2 but it keeps coming back
The whole Plugin/VRCSDK folder hasn't been a thing for a long time now you need to close your unity and delete it from windows plus the meta file associated with the folder
And possibly nuke the whole sdk and reimport depending what you've been deleting
I want to start on making my first world, which will be an avatar world to show case all of my avatars/edits. Any advice? Also, where can i find premade worlds?
my first advice is dont use a premade world thats so lazy
@bold ibex also you need to delete the allskyfree script
i did @random owl
@chilly trellis $10 and ill make you a world from scratch it will be super good
1: I dont have money
2: i dont want to pay
3: i WANT to learn on how to work on worlds so i can make more in the future
4: i'm just tryna start from learning the basics first anyways
I hate that when i ask for advice, people just ask me to be even lazier by getting someone to do it for me.
So, i know the sdk2 can make avatars, but can i use it for worlds too? and how do i do that?
but what does the cube even do?
it does cube things
