#world-development

39 messages ยท Page 53 of 1

faint wren
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maybe create animation and use the animation to time the audio?

harsh wagon
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aw, apparently you can't use cue points in unity

faint wren
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dam

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thats when you need a music audio software program to time it

short gulch
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Could you maybe use an animation to fade it in?

faint wren
wooden cove
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hey guys

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can anyone help me real quick

faint wren
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I only help with audio

nocturne crown
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Any suggestions for me? Trying to make this world seem chill and have some variety

near escarp
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what do you mean by chill ?

nocturne crown
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like no loud music or crazy effects

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like light wind sounds, nature sounds

near escarp
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Do you have those ?

glossy shard
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birds

nocturne crown
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not yet, i had to restart since the object error crap

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i could def try birds

glossy shard
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Maybe add some BOTW music

mild spade
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day-night cycle. Maybe some rain after someone stays for 2 nights? On the 4th night, meteor shower? I like to add random events on my world that happens when someone spends a certain amount of time in them.

nocturne crown
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that sounds amazing, but i have no idea how to do day/night cycles, i might try to add buttons for that, but i dont want to add all that and have the world get an error making it not upload

mild spade
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Just make sure you dont add unsupported scripts when importing anything to the project. And if you do import something, test your world every time you add something. So you know if the asset added a unsupported script. Better sooner than later.

nocturne crown
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ok

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ill also add barriers so people dont fall out of the map

glossy shard
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A very cute very tiny blobby monster with stubby legs

nocturne crown
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maybe a little cabin, but i mainly want people to stay near the lonely tree ๐Ÿ˜‚

mild spade
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aww that blobby monster that follows you around. And maybe that sleeps when it doesnt move for a few minutes? xD

nocturne crown
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that would be cute

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i might add a secret in the mountains or something, maybe a little sleeping creature

faint wren
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@nocturne crown
https://freesound.org/
here is a sound effect website might find some nature sounds on there.

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just have to read the copy right makes sure is free usable

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you may have to make an account

faint wren
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@near escarp i discovered something a bug maybe you need to announce

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I discovered that if you're VPN is on that it re sets the configure world upload and you have to delete the old world turn VPN of and re upload it but you can still use the same VRCWORLD.

near escarp
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not sure i understand, or see how that's a bug

faint wren
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it re sets you're world upload

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and you have to re upload the map

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cuz of the change VPN IP address

near escarp
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yeah that seems correct, you're still logged into the SDK

faint wren
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yes i was still log into the SDK when i change my VPN cuz i got a weird phone call today

nocturne crown
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i uploaded my world and it doesnt load me in, it kicks me out instantly

nocturne crown
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theres no errors too

coarse magnet
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anyone have a way to have a non transparent water shader? Im using VRwatershader. Im trying to get a black goo look

near escarp
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render queue to 2000 ?

coarse magnet
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yea maybe with a shiny aspect to it. Render queue was at 3000

nocturne crown
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i need help with my question

near escarp
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@coarse magnet 3000 is transparent

coarse magnet
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yea i see that now. what would make it opaque?

bold beacon
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this is my first time getting a vrchat world working and it's not working. when i am in game view, scene view or camera view the world's geometry is there and i can see it, but when i export it for use in the client nothing apears:

bleak moat
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Is that a portal 2 rip? With the nodraw, playerclip and all the other stuff kept in there? Not sure these materials will translate properly...

nocturne crown
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@bold beacon make sure the camera is in the area of the structures

nocturne crown
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Iโ€™m having a problem loading into my world, can anyone go into the world named the lonely tree and tell me if theirs works? Maybe itโ€™s a issue on my end

spice crescent
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Im trying to test the build of my world but it keeps loading an older version of the same world, how do i update it?

near escarp
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Check the unity console after upload

nocturne crown
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My world crashes when trying to load in but my world in unity has no errors telling me somethingโ€™s wrong

spice crescent
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oh i see, i have no idea what any of these errors mean though

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oh wait i found the problem

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nevermind

nocturne crown
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Oh I should prob look at those errors, maybe that could help me lol

faint wren
nocturne crown
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these are what i get when i push play, my world cant be loaded in, it just kicks you from it and i dont know why

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should i try to move every object into eachother?

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i have no idea why the vrchat world wont let anyone in, and im mad ๐Ÿ˜ 

spice crescent
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nice just opened my project and my entire hierarchy is gone

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anyone know why this would happen? i made sure it was saved and i still have the materials and stuff from last time i worked on it

near escarp
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wrong scene ?

spice crescent
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i havent created any other scenes

near escarp
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try loading your main scene ?

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if not try a save recovery

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you'd have to google the steps tho

spice crescent
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oh my bad i found it, you were right it had loaded the wrong scene for some reason, thanks

nocturne crown
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๐Ÿ˜ญ

lone shell
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my postprocessing wont get reflected in the mirror, is this normal?

subtle cradle
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Anyone else having issuies with any drawing pens for worlds

gusty trench
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hey, my ui isnt working in vr, apparently the raycast doesnt show up when trying to aim on it. i have the uishape script on the canvas and its on default layer. im a bit confused

eager garnet
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so im trying to update my unity project for my world too 2018 for the third time, i have followed the migration guide and i get this after importing the sdk2

random owl
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Fixing that is part of the migration guide though sounds like you didn't follow it fully ๐Ÿค”

eager garnet
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i swear to god i followed it to the t

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that doesnt show up in the guide

random owl
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It's a pretty big section

eager garnet
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would would they not just include that in the steps instead of adding it as a side note

random owl
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It's the step in my screenshot?

eager garnet
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i reloaded the page and now its there

random owl
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@gusty trench you have any big trigger colliders around?

trail jewel
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Hello. I make shooting effect in world object. The bullet made SpawnObject using VRC_Trigger Actions. I checked spawn my Prefabs. It's ok. But my prefabs script not working Start() function. How to excute Start() function? I used to vrchat sdk2.

short forum
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You cant use custom scripts via SDK2

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@trail jewel

pliant meteor
nocturne crown
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i need help with my world, it wont let anyone in

trail jewel
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You cant use custom scripts via SDK2
@short forum Do you know sample link? I don't work my code using custom script.

short forum
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The Start() function is usually a script function used in C# or Udon. Are you trying to use the VRC_Trigger component and activate once the world is loaded up?

nocturne crown
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someone reported my world, no one can load into it so no reason they needed to report it ๐Ÿ˜ฆ

trail jewel
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@short forum Yes... similar.
I'm working on creating weapons in the world.
And when I grab my weapon and pull the trigger, I try to create a bullet-like effect.
Creating and firing a prefab with only effects was successful.
However, while creating 3 prefabs with a script and attaching a script that has a function of AddForce as a rigid body, the script does not execute the Start() function. This part was not solved, so I asked a question. SDK2 is being used.

bold ibex
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Anyone know why my world wouldn't be updating when i go to test it?

gusty trench
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@random owl yeah i have a trigger collider right next to it

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im guessing that raycast doesnt work when youre in one?

random owl
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Move the trigger collider to mirrorreflection layer and then it will work

gusty trench
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oh damn, thanks for the tip

short jacinth
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Okay, this is a very weird and basic question but, how do you make an object have a use function? For example, what I'm trying to do is get a whip to make a whip crack noise that you can trigger while holding it.

mild spade
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On the "pick up" script, you need to set up "autohold" to "YES" Then add a vrc trigger on the same object with "OnPickUpUseDown/up" as the trigger type

short jacinth
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What event should I use to activate the Audio Source; SetComponentActive, SetGameObjectActive or another event? also thank you ๐Ÿ’•

mild spade
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there is many ways to make that possible. The easiest would be to have "AudioTrigger" action. On the audio source, unselect (uncheck) Play On Awake. So it only plays the audio when you use the trigger

short jacinth
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Okay, thank you! ๐Ÿ’–

mild spade
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np! Ping me anytime if you need more help with it.

harsh wagon
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I need help

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my world won't stop building

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every time I close a test build it makes a new one

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I can't stop it

warm bear
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in the unity how many numbers did you input?

harsh wagon
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what do you mean?

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the clients?

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just one

warm bear
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yeah

leaden wedge
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is there a tutorial on how to create 3d avatar pedestals? tried searching but the videoโ€™s deleted

near escarp
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Pose in blender, apply armature modifier, remove bones and shapekeys, export to unity, put model somewhere with mesh collider set as Is Trigger, and then copy over the components from an avatar pedestal prefab

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or replace the quad in it with your mesh

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and please don't overdo it with 3D pedestals, there's a reason it's images

lethal moss
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does anyone know where i might find a prefab for a timer or stop watch, similar to those used in any escape room or timed puzzle map?

near escarp
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In database i believe, pinned ^

lethal moss
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ya i looked through those google docs and other pinned links, couldn't find any

near escarp
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I was certain there was one RuuuThunk

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Someone would need to make it in that case

lethal moss
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i saw one that counted up to 10 minutes. idk how difficult it would be to modify it. it was just a 10 minute animation.

near escarp
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If you just want the timer without the display, that's super easy

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making an actual UI is what i'd struggle with

lethal moss
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Well I'm making an escape room, so i'd like the timer to show up at the end. I see it so often on maps I figured it couldn't be too hard find or make. I'll keep looking around. iris

arctic herald
near escarp
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delete the free sky stuff

arctic herald
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<3

faint wren
short gulch
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I'm working on a world where I want only people who are in a car the ability to pass through a gate. Would this be done by setting the collisions for the gate to only the player layer, or would the player still get snagged on it even if they're in a seat? Just curious if anyone already has experience with this because my world takes a really long time to load up a test.

faint wren
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Patch Update Made map smaller MB size added flags for capture the flag
added action music
got rid of the credits.
and fixed SMG gun glitch
and lower world level height down so particle effects on avatars would be fixed

shut lichen
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so i try making truck and trailer.

woeful crest
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im having problems trying to upload my world

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i have a world descriptor in place and everything works until i go to upload where the upload button is unresponsive and will not work

near escarp
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your vrcworld should not be inside something

woeful crest
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ok

near escarp
woeful crest
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thank you

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its still not working

random owl
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If you search for t:pipelinemanager in your hierarchy does multiple things come up

woeful crest
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nope

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nothing comes up

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though i know there's one applied to teh world descriptor

random owl
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At least that one should show up if you searched for it properly

woeful crest
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nvm

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found it and there are two

random owl
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Remove the one that isn't with the scene descriptor

woeful crest
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k

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done and trying again

nocturne crown
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im having the object reference issue too, have been having this issue where when i can upload my world it kicks you instantly from it

faint wren
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New patch update added a red team and blue team teleport cube so you don't have to walk all the way there.

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trying to fix flag pole glitch atm

bold ibex
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VRC_PlayerAudioOverride is broken? maybe not worked sdk2 (Build 992).

random owl
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Works for me

faint wren
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mine still works

sinful moss
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Anybody have any pointers for dealing with the way player models seem to jitter in vehicles?

faint wren
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make the vehicles a bigger size for VR space so not colliding with the mesh box collider?

sinful moss
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so force owner?

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at all times?

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^ a temp fix for this that worked for me was setting up a keyframe to trigger it a few seconds after world load.

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Definitely just a bandage though

near escarp
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we're looking into it

safe pumice
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update broke PlayerAudioOverride

sinful moss
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Tips on resolving Driver avatar jittering in locally simulated Vehicles? (ownership already applied, no effect or change.)

simple nimbus
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did videos stop working?

sinful moss
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read up

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For basically everyone

simple nimbus
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gg so no fix atm correct?

sinful moss
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You can use an animator to trigger them a little while after world load, it works for me as a workaround, but the devs are aware it's happened and are doing their best to fix it.

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:3

simple nimbus
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i tried doing a trigger would that work?

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like sendrpc play or next

bold ibex
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hey there! So, I have this avatar world where I'm wanting the models themselves to be the avatar pedestals. I tried replacing the material with an invisible material but the preview image still showed up which I'm wanting turned off. Anyone know a fix or a different way to go about this?

faint wren
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btw the music in my world got updated its action music from my label
i own the tracks so no copyright on the music

solar ember
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hey there! So, I have this avatar world where I'm wanting the models themselves to be the avatar pedestals. I tried replacing the material with an invisible material but the preview image still showed up which I'm wanting turned off. Anyone know a fix or a different way to go about this?
@bold ibex Put the "Placement" object somewhere out of bounds where no-one will see it. There are probably more elegant solutions, but this will get the job done.

bold ibex
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Anyone know why nothing updates in my world after upload ? I'm using the same blueprint Id. I have put a few more things in the world but after upload it's not updated in game ? doing new instance

sinful moss
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Still can't seem to get players in vehicles to move smoothly along with them, does anyone have a good pointer for getting rid of jittery movements while driving a vehicle?

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I see LOADS of videos of vehicles going much faster than mine with no avatar jitter.

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Ownership is given when local user enters the vehicle.

faint wren
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Halo In VR Capture the flag voice works when you pick up the flag it says flag stolen to the other team and a cube to say capture the flag team keeps track of points.

near escarp
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@bold ibex Check the console after upload

azure idol
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Hello everyone, i finished this world a few days ago, and it did work for me and my friends pretty much every day.

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For some reason, if you press the button that spawns the item it will spawn the item by the amount of people in the lobby.

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First i though it might be a costum trigger issue. But then i realised that bar, where i can set "always, local etc" is gone.

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if i delete this trigger script and make a new one the bar will appear again.

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but it seems i have that problem not only on this map, i also have it on other maps.
The selection for the broadcast types on an existing costume triggers seems to be missing.

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(Not on every costume trigger but on nearly all of them.)

minor wigeon
near escarp
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@minor wigeon @azure idol Check your console

shut lichen
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why can't test world

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but send back home

azure idol
shut lichen
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so i click Build & Test

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but why keep send back home

near escarp
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@azure idol you have two pipeline manager in your scene

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delete the one that isn't on the vrcworld prefab

shut lichen
random owl
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That's a warning

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Warnings don't matter

shut lichen
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i know so i click Build & Test but why not load but send back at home

random owl
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Check if your scene descriptor has a null spawn point in it

shut lichen
random owl
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Open the Spawns foldout at the top

shut lichen
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witch one

random owl
shut lichen
random owl
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Okay next search for t:pipelinemanager in your hierarchy and show the results

shut lichen
random owl
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t:pipelinemanager

shut lichen
azure idol
random owl
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!outputlog

tawny lilyBOT
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You can find your output log at C:\Users\%Username%\AppData\LocalLow\VRChat\vrchat named output_log.txt

random owl
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@shut lichen check your output log after trying to join the world trough build & test

azure idol
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I would like to add that i last updated the map on wednesday.

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In the debug menu the broadcast type is still visible... i can change it but it will always return on "Always"

faint wren
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I'm having trouble with trigger sounds objects I want to make two master triggers audio so everyone can hear the announcement im trying to add timer count down and a alarm alert in the map

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i tried master owner always bufferone

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they could not hear it

azure idol
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how does your trigger look like? MIBIT.

faint wren
azure idol
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does the owner hear the sound?

faint wren
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yes i hear it

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but they don't

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i tried owner master and all ways buffer one

azure idol
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you could try to create a costume trigger broadcast type "always/alwaysunbuffered" (what you prefer)that activates the audio trigger

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the owner would have to press the button that would trigger the costum trigger.

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that should definitely work.

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Wait you tried even always?

faint wren
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not alwaysunbuffered

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so i can try that last resort

azure idol
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i mean if its set to "always", everyone should hear it

faint wren
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leme set them to alwaysunbeuffered

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k its doing a patch

azure idol
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so following is a bit weird, it seems like

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when you use "spawn object" as action

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the broadcast type vanish

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can anyone replicate this problem?

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-> Add a VRC_Trigger
-> Set it on any trigger type
-> Set actions "SpawnObject"

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That would explain why the amount of people in the lobby would cause the costume trigger "that resets back to always" spawn one item more for every person

faint wren
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its not spawn its just playing an audio source

azure idol
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No this one is for the issue i and my friends have atm.

faint wren
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oh ok my bad

bold ibex
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What is the most recommended shader for PBR materials?

azure idol
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i am not sure about you, but i actually do like the unity standard shader ;x

random owl
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@azure idol the broadcast type being hidden and it being set to always is intended behavior on spawn object

bold ibex
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I want to achieve the maximum possible photorealism and the Autodesk shader isn't working for me, the roughness layer seems to be working as a metalness layer. O.o

azure idol
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since when ;o

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cause it worked at wednesday pretty well

random owl
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I mean I just checked the trigger editor code to see how it's meant to behave and that's what I saw

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What's the purpose of the setgameobjectactive before doing the spawnobject?

azure idol
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My intention was spawning an object that can be destroyed. And if someone joins late that it wont spawn for him/her.

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Cause a big amount of those probably spawned and got destroyed by the time that new person joins.

random owl
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Doesn't seem to be a supported use case for spawn object

azure idol
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But it was supported, why that sudden change. I didnt read about it either.

random owl
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I checked on a year old sdk and the behaviour is the same that spawn object is forced to be always

bold ibex
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pls explain i want to upload simple scene(my vket booth) and nothing happens when i push upload

azure idol
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then how did i made it worked for like a week ;|

random owl
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Not sure honestly but I also haven't tried to have a spawn object not be synced before

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@bold ibex that's a broken view for the upload I usually see it happen when you have multiple pipeline managers in your scene search for t:pipelinemanager in the hierarchy

bold ibex
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Thanky

random owl
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You do need to do a build first though

bold ibex
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thankieeee

shut lichen
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how make steeling wheel move?

fluid parrot
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Hey! I am following my first ever tutorial for making a world, and I cant get my skybox to show in game.. Can someone lead me the steps to get this working?

tired jay
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Anybody got the same issue?

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World name and preview not updating, also favorites not adding up.

neat blade
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I am having a problem, a map I made via the world sdk3 (yeah I know, wrong channel) is not showing up in my ingame menu, nor can I join it via the website...
Help?

tired jay
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Check console, if you hear a windows beep noise when ur ready to upload, that means a script is braking the editor @neat blade

neat blade
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thing is though, i uploaded 2 verisons already

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the scripts aren't there

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help

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an unknown and VRC_PlayerVisualDamage

neat blade
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also, in worlds sdk3, force-nonvr does nothing

azure idol
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@tired jay I have that issue aswell also with a labs world.

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If you click on it, drop the portal or visit the world on the webside, the new world banner shows but in the my world overview (webside) or ingame in the Labs section it still keeps the first banner i made.

tired jay
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@azure idol I think this bug needs to be reported

azure idol
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well i though maybe its just a labs thing and will work later on

tired jay
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It has to do something with labs, but doesn't update at all.

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Even favorites don't count.

azure idol
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well i just saw my world got out of labs, it updated the banner vrcVard

ebon lichen
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Hello I have a question!
since of update of vrc my boombox with
VRC Player Audio Override in my club with sdk 2 is not working is there a quick fix ?

fluid parrot
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Hey! My vrchat unity file wont save properly, any fixes?

fluid parrot
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and when I try to build and test, it just crashes

tired jay
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I sent them a ticket about the issue that I had.

pulsar bramble
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Why can't I load into my world? Using SDK3 (Udon) and trying to build and test, when it tries to load the world it just insta kicks me out and sends me to my home world.

glossy shard
hallow portal
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Hey guys new to Making worlds and i added the QV pens to my world they dont write any idea how to fix this? or is there anther easy to use pens?

hallow portal
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Dose anyone know Stuff about QV Pens? i cant get them to Write idk how. I new to World Building and Theres almost no Information on the Pens

hallow portal
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Everything else works but the Writing doesnt work.

terse snow
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I'm working on a voxel style nightclub (still got some work to do), but i still don't know how to use the SDK 2, most Youtube videos are old ;_;

Anywhere i could find a complete guide about lights, animations, etc?
Heres a screenshot of what i've got so far :3

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It's based on the GTA V Nightclub, tho

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Thanks in advanced <3

bold ibex
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Can someone help me how do I make it so music only plays at a certain radius

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So if I teleport it will play the music there and if I respawn they hear the other music at spawn and not the one they was at

grizzled sable
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just out of curiousity, does anybody know which clipping planes uses the default reference camera for VRC worlds? I mean, the values for near and far plane

untold fossil
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has there been anymore talk about fixing up the audio override component yet?

halcyon leaf
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How do i make something in my world Global? like dynamic bones or items u can pick up.

signal oak
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it is! how u gonna do it? i swear if u dont make it with all the maxed upgrades i swear to GOD brooo. we finna 1 v 1 snipers online at sandy shores air field @terse snow

halcyon leaf
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-.-

terse snow
signal oak
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im liken it but kinda which it looked just a little more like the acutal thing lol but its still really good

real moth
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Audio on my video players is broken. It will fix itself for users who use resync. I can put a resync on a trigger that everyone is guaranteed to trigger and therefore it's pretty seamlessly fixed for everyone. The only problem is, if the master hits the resync it breaks things. Is there someway I can setup a trigger to exclude the master?

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The type on the trigger is set to local for what it's worth

elfin latch
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Does anyone possibly have a cool starter video for terrain? I keep putting off a world that's outside because I can't find good trees / grass assets and it just overall confuses me. I feel like it's super simple but my brain just isn't getting it.

tardy wadi
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Ok So I'm using HangoutsPlayer but I was wondering if there was a way to have multiple controlled audio sources so that you can have sound come from multiple screens? There is like no documentation...

bold ibex
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hi i have a world. and whenever someone joins, everyone laggs up to point of possible crash. and the world master starts to stutter. the stuttering used to me a udon thing but now its on the normal sdk2 aswell. this happpend ever since the last update. when is this going to be fixed?

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people complains to me constantly that i shouldnt have updated it to udon and i keep telling them i didnt. but yet since its the similar problems udon have i want to know if it will be fixed

noble schooner
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in my world my avatar jitters around in FBT? but its fine for my friends without FBT, is it a mesh issue or an IK issue somewhere

sinful moss
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Define 'jitters,' unfortunately there's a lot of types of jitter.

noble schooner
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like if i move and the stand still, it goes back and forth between my idle and when i moved

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its fine if i go into menus

sinful moss
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so an animation bug?

noble schooner
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but it does it my 3.0 and 2.0 avatars

noble schooner
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definitely has to do with FBT

real moth
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Is it only in your world? Sometimes fbt can get jittery if there are reflective surfaces in your room

obtuse drum
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anyone know how i can add colision to my world?

near escarp
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Not sure why you tried to ping 30k+ people for that

obtuse drum
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but how can i add the collider? my avatar just falls off the ground and i forgot how to add the collision on the floor

near escarp
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either create an object, like a plane, cube, or add a mesh collider component to your ground

obtuse drum
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i added the mesh collider to the entire mesh of my world but even so my character falls off the ground

obtuse drum
#

it worked now

lethal moss
#

How do i make something in my world Global? like dynamic bones or items u can pick up.
@halcyon leaf
the object has to have a VRC_Object Sync component

noble schooner
#

its just my world, it doesnt do it in any other worlds

#

could it be because the VRC_World was in the ground xD

near escarp
#

your world is too far from 0,0,0

noble schooner
#

it isnt

#

its not that kind of jittery

#

its hard to explain exactly

near escarp
#

a gif is worth a thousand words lulw

halcyon leaf
#

@halcyon leaf
the object has to have a VRC_Object Sync component
@lethal moss
huh.. i tried that and it didn't work

lethal moss
#

im not sure about dynamic bones, but for a pick up object that component usually does the job

#

hmm

near escarp
#

yeah it should

untold fossil
#

Anyone know the status on the Audio Override fix?

tranquil sparrow
#

how do i make a mirror in my world able to be toggled?

#

how do i test a world in desktop mode? when i click build and test it automatically launchs in vr

random owl
#

Go to the sdk settings page and set the client path to point directly to the executable

near escarp
#

@untold fossil will be part of the next update

untold fossil
#

Ok thank you don't mean to be pushy but is there any eta on that

tardy wadi
#

ok I think I'm not understanding what I need to do because My instances of VRC_PlayerAudioOverride are not working... can someone walk me through setting one up?

random owl
#

Currently broken fix coming next update as per ruuubicks message above

tardy wadi
#

oh

#

ok

opaque scaffold
#

this message pops out when I try to update my old worlds

near escarp
#

you have errors

opaque scaffold
#

what should I do

kindred bramble
#

I'm trying to upload a world but on hitting upload It isn't uploading anything, everything is checked off properly and the upload button is white yet itstill isn't uploading. I've just downloaded the new world sdk and now it isn't working. Any ideas?

near escarp
#

@kindred bramble screenshot pls

#

@opaque scaffold you look at the errors in the console and screenshot them

kindred bramble
near escarp
kindred bramble
#

ok

opaque scaffold
random owl
#

It's always the simple light probe placer ๐Ÿ˜„

#

That asset does not support unity 2018 and will break build process just by existing in the project

#

Easiest fix is just use it to place your probes and afterwards delete it from the project

opaque scaffold
#

oh

elfin latch
#

how do i make it so my post processing doesn't affect my skybox?

noble schooner
near escarp
#

is the world flat ?

#

is that a 3.0 avatar ?

noble schooner
#

2.0

#

and yea its flat

near escarp
#

also are you REALLy sure your world is near 0,0,0 ?

noble schooner
#

it is

near escarp
#

no clue then

elfin latch
#

idk if that was in reference to my question but no

is the world flat ?
@near escarp

near escarp
#

for your question i think the answer is you can't, since post processing happens on the camera

#

maybe with layers, but even then i don't think that works

noble schooner
#

may just place a plane as the floor

#

and see how that goes

random owl
#

@noble schooner if you search your scene hierarchy for "t:VRC_NPCSpawn" does it find anything?

noble schooner
#

it does not

random owl
#

Hmm was just checking I've seen similar behaviour in scenes with legacy components such as that one before

#

@noble schooner could other people also see this behaviour or was it only local? And I assume this hasn't happened to you in other worlds.

noble schooner
#

yea other people see it

#

and its just this world

#

why im thinking placing a plane may fix it

random owl
#

What kind of collider is the ground right now then?

#

Or actually this might be far fetched but is it possible you have no collider for ground and just set the respawn height to zero in the scene descriptor?

noble schooner
#

Mesh Collider

noble schooner
#

used a Sphere and flattened it

#

worked like a charm

cursive pond
#

hello

subtle cradle
#

I asked this before but didnt see it (If someone answered) I'm wanting a photo album thing to work in my world but not sure how to get it to work

fading mist
#

What's the average timeline to getting a world approved? I've seen worlds get approved in 1 day with 300+ visits and about 10 favorites while some have 300+ visits and almost the same amount of favorites still stuck in labs. is it random?

haughty sphinx
#

all 3 of my worlds got approved after around 300 visits and 10 favorites

#

2 reached that in months, one reached it in a few days

#

there's a chance a world with around that many visits and favorites already appears as approved on the website but the new worlds section in vrchat hasn't updated yet, I think it updates once or twice a week, not sure

fading mist
#

@haughty sphinx Thanks this helps a lot :D!

haughty sphinx
#

๐Ÿ‘Œ

bold ibex
#

My friends cannot favorite or make my world their home world, how do I make it so they can?

near escarp
#

Is the world private ?

bold ibex
#

nope

near escarp
#

in community labs ?

bold ibex
#

yeah

near escarp
#

i think that's the issue then

bold ibex
#

ive made a world with labs before and it worked

#

so idk

subtle cradle
#

I asked this before but didnt see it (If someone answered) I'm wanting a photo album thing to work in my world but not sure how to get it to work
@subtle cradle Anyone got any ideas on this?

near escarp
#

It might take a bit to work then if it's really fresh, if not then i'm not sure

bold ibex
#

its been like 2 days so yeah maybe

bold ibex
#

Can someone for the love of god teach me how to make my video player emit light that reflects in my world?

near escarp
daring patrol
#

Noob question. Can anyone tell me how to make my object just sit still in the air when it is let go of? I thought that would be as simple as unchecking "use gravity," but that just makes the object float like we're on the ISS.

near escarp
#

Is Kinematic

daring patrol
#

so just check that box?

near escarp
#

ye

daring patrol
#

thanks ๐Ÿ˜„

daring otter
#

hey, idk where to put this

#

it's a part of a world, but it's a rigging issue

#

anyway, i have a mesh, a skeleton, and an animation

#

the mesh has a skeleton inside it, and the animation is a seperate skeleton

#

both are imported into unity as fbx files

#

all the bones in both skeletons have the exact same names and are overall identical

#

but when i apply the animation to the mesh and the skeleton, it bugs out and dissapears

#

would anybody know why this is happening?

#

thank you

near escarp
#

you can preview the animation in unity first, does that still happen ?

daring otter
#

it grows really big and flips over

near escarp
#

then the scale is wrong in blender

#

however it was exported

daring otter
#

it's directly exported from the 3ds games and imported into blender to convert to fbx format

#

hrm

#

had to convert the model from a DAE and the animation from an SMD

subtle cradle
#

And I was trying to think of the slideshow script but I cant get it to work

daring otter
#

wait i got it

#

i exported both as an smd

mild spade
#

@subtle cradle Custom scripts dont work. You can find slideshows from other people and use them (prefabs) I believe they would do that with shaders if you want the fade effect. If not, simple animations can do the job. Found this on booth for some $$. https://lowteq.booth.pm/items/1036533

ใ€ๅ•†ๅ“่ชฌๆ˜Žใ€‘ ่ค‡ๆ•ฐใฎ็”ปๅƒใ‚’ใพใจใ‚ใฆใ‚นใƒฉใ‚คใƒ‰ใ‚ทใƒงใƒผใงใใ‚‹ๆฉŸ่ƒฝไป˜ใใƒ•ใ‚ฉใƒˆใƒ•ใƒฌใƒผใƒ 3Dใƒขใƒ‡ใƒซใงใ™ใ€‚ ๅŒๅฐใ•ใ‚ŒใŸlowteq/slideshowใ‚ทใ‚งใƒผใƒ€ใƒผใ‚’ไฝฟใฃใฆๅ‹•ใใฎใงVRChatใงใ‚‚ๅ‹•ใ‹ใ™ใ“ใจใŒใงใใพใ™ใ€‚ VRChatใงใฎใŸใใ•ใ‚“ใฎๆ€ใ„ๅ‡บใ‚’ใ“ใฎใƒ•ใ‚ฉใƒˆใƒ•ใƒฌใƒผใƒ ใซๅŽใ‚ใพใ›ใ‚“ใ‹๏ผŸ ๅ‹•ใ„ใฆใ„ใ‚‹ใจใ“ใ‚ใฏไธ‹ใฎๅ‹•็”ปใง็ขบ่ชใงใใพใ™ใ€‚

daring otter
#

one last thing

#

is there a way in sdk2 to see if an object is being touched by another?

#

im assuming it would be through a vrc trigger

near escarp
#

being held or touched ?

bold ibex
#

@near escarp It doesn't help much, I don't have 4 layers or 3D(I also don't want to have). I'm using AVPro.

near escarp
#

just had to read a bit further

daring otter
#

@near escarp touched

#

like if i throw a rigidbody at something

#

or tap it to it

near escarp
#

that's assuming you can detect people's hands like that

#

so in DK2 that's be quite complex

bold ibex
near escarp
#

why 10

bold ibex
#

Just to test

elfin latch
#

looks like it'd hurt my retinas

#

i like it

bold ibex
#

whats the work flow for making worlds ?

#

would it be better to assemble everything in blender first then import into unity?

#

the camera controllers drive me insane in unity and I have trouble placing thing accurately

#

is there any optimization benefits doing it either way?

elfin latch
#

If anyone knows where I can get a rain shader for windows, please send it my way!

near escarp
#

@bold ibex doing it in blender is fine

bold ibex
#

thanks ruuuu

#

always a help

opaque scaffold
#

would it create a difference in the size of the map between assembing things in blender and assembling the same things in unity? I am curious

merry peak
#

How do make a vrc trigger only toggle off?

near escarp
#

set to off

#

@merry peak

spice pond
#

Hello all. Got referred here for help with a world I've been trying to upload for the past few days. The world size is around 60 MB, and besides a few buttons to play/stop and skip music tracks, a mirror toggle and some chairs, I keep getting errors with only those items and I can't figure out why the world doesn't upload.

#

It runs fine on the Build and Test and I have the current sdk2

#

Had left it for over and hour now and no change. Also Future Proofing is disabled

#

I've been trying to follow some basic tutorials and everything seems to be fine except this and idk why. Could use some help

#

Also, I've already uploaded avatars before, so there wasn't any problem

near escarp
#

those errors can be disregarded

#

any other kind of error ?

spice pond
#

It doesn't show any other errors no, but should it take that long to upload a world then, when an avatar uploaded fairly quickly?

near escarp
#

a world has to compile a lot of things, and is much heavier

spice pond
#

So, overnight maybe?

near escarp
#

no that shouldn't be that long lol

spice pond
#

That's what I thought. I'll give it a few more hours then

lethal moss
#

Frozt Wulf just deactivate Error Pause on the consol I think and ya those errors wont effect your map. That picture you posted looks like you just had to unpause the scene. like both play and pause are pressed at the top. just press pause I think and go to the Game window and it should show options to give it a name and user limit. thumbnail ,etc. and continue with the upload. Unless I'm misunderstanding something.๐Ÿค”

near escarp
#

Wait, he waited in pause all this time ? I'm sorry I didn't catch that CryingWeeb

spice pond
#

I'm still new to all of this so I didn't know

#

That did it. Thank you!

proven hearth
#

Ok i seem to have gotten over 381 errors, and not sure how to fix any of them, I updated the SDK, and now everything just seem broken

#

Ok update, its seem to be all triggers that for some reason broke.. ๐Ÿ˜ฆ

neat badger
#

Which axis of the VRCWorld prefab or spawn points do players face down when they spawn? Z axis?

neat badger
#

Z axis is the correct answer. It spawns with you facing in the direction that the blue arrow points.

proven hearth
#

Is there a way to fix trigger errors without having to delete them all? :S

near escarp
#

@proven hearth did you check the person's issue above ? It is probably the same

proven hearth
#

Oh i missed that. Looking through it. It looks like the same problem, I just cant build and test my world for some reason

near escarp
#

@robust ibex Do you have a world where i could consistently test the OnPlayer events firing twice by any chance ?

worldly pagoda
#

Does anyone know why I canโ€™t move and look left or right when I spawn in my world it only lets me look up and down for some reason

odd stratus
#

heyy guys anybody here know how to use topazplayer?

obtuse drum
#

So I have a few questions:

  1. I'm trying to make the water transparent here, but no matter what shader I use it never goes transparent

  2. I want to remove the colliders ONLY on the water, but w/o affecting the entire mesh of the world, is it possible to do this?

  3. Is it possible to animate the water? Make the texture move

eager garnet
#

um, so before i updated my project i had the camera set to not render things past a certain point so i could hide areas that i placed in the distance, but now after the update, when i launch my game i can see those areas again

near escarp
#

@obtuse drum that's an avatar shader, not sure if that's the best idea for water

#

@eager garnet Did you place that camera as reference camera in vrcworld ?

obtuse drum
#

I tried to use some other too, but even the transparent ones doesn't give transparency to the water

near escarp
#

try silent's water shader

random owl
#

Also in the picture you have the alpha maxed

near escarp
#

works for me and everyone else

random owl
#

Something won't be transparent if it's alpha is at 255

obtuse drum
#

Also this shader is the only one I have with the option to disable culling, and this world need this otherwise lots of stuff doesn't show properly

#

hmmmmm

random owl
#

Also cutout can't be transparent

obtuse drum
#

i'll try here

#

for some reason it worked with the regular transparent shader now

#

anyone know about the other questions?

random owl
#

Either you need to make a custom collision mesh or separate it and not have a mesh collider on it

tardy wadi
#

so VRC_PlayerAudioOverride is currently broken, yeah?

near escarp
#

yes

untold fossil
#

any update on a potential fix for that?

near escarp
#

When it's fixed SataniaThumbsUp

tardy wadi
#

what needs to be set to cause an interactive object to make an avatar create the interface beam thingy.

lethal moss
#

if by interactable object you mean a user interface like on video players or UI buttons and sliders then its this: https://docs.vrchat.com/docs/vrc_uishape

proven hearth
#

So while I get the same errors as the other person, trigger errors, I still cant build and test my world, I just end up in the home world.. hmm

midnight flame
#

how fix this issue with building, because when do build and test shows this up for a friend mine

for me sounds like SDK issue what i see errors from

proven hearth
#

Ok Im seriously lost.. When I build & test I get sent to VRChat Home. just like when I would normally get into the game, I cant seem to access my world what so ever..

merry peak
#

Weird question. What's the name of a sphere that has a 3d space inside it?

near escarp
#

@midnight flame yes, that means there is errors in the console

faint wren
velvet forge
#

Any work-arounds for the VRC_player Audio Override (Script) not working right now?

near escarp
#

nope, we're working on a patch atm

lean mortar
#

Why does my world say it has 0 heat? the other day is was on 3 flame and now its suddenly 0, what does this mean?

worldly pagoda
#

unity application is running stop it to access the control panel my unity keeps saying this when I try to upload a world then it crashes what do I do

near escarp
#

check the console

faint wren
#

@lean mortar its biased on how many visits and ppl keep coming back

lean mortar
#

hmm, ive never seen it say 0 tho?

faint wren
#

some of mine are 0

#

my beach wen't to 0

lean mortar
#

hmm okok

#

can i get it back up to flames?

faint wren
#

yes if ppl are visiting it again

#

i think favorites also helps keep it up to

frigid estuary
#

I'm trying to set up a world with a simple video player screen that plays one single video of youtube but it stays white and gives no sound
I used the VRC Docs (https://docs.vrchat.com/docs/vrc_syncvideostream) and don't know what I am doing wrong

amber lotus
#

Hopefully a quick question, bit of a unity noob, I'm trying to make an object pickupable, but it doesn't seem to be working. I've got a box collider, rigidbody, VRC Pickup, and I've tried with and without the Udon Pickup and Use. In-game the object just sits, 100% non-interactive.

#

Ignore this one, I'm an idiot

nova belfry
#

Hey there sorry to bother everyone, I have a classic HTC Vive and itโ€™s been running just fine. Base stations have never had an issue before, but now one of them is blinking red and I donโ€™t really know why?

visual warren
#

I cant find player mod

#

ah found it

#

public vars

misty timber
#

what's a good triplanar terrain shader? the one i was using previously no longer works in 2018

random owl
#

Here's one

misty timber
random owl
#

Oh nvm I didn't bother reading the terrain part

misty timber
#

ah yeah

#

thanks anyhow

misty timber
#

well, if anyone else knows any, would be much appreciated

frigid estuary
#

How does realtime global illumation for video players work?
I got the Hangout Player and my scene all set up

untold fossil
#

hey Ruuubick sorry for the tag, was that update suppose to fix the audio override box? we just tested on a few worlds and doesnt look like it was in there

near escarp
#

Audio override is still being worked on, it's slightly more complex

untold fossil
#

oh ok

near escarp
#

may be patched on monday

untold fossil
#

ok thank you for the update, sorry about the ping

dire wasp
velvet forge
#

Any chance that update fixed the VRC_PlayerAudioOverride?

near escarp
#

It has not, it's a slightly more complex issue

velvet forge
#

Roger that

wheat prairie
#

I'm not sure if this is the right channel, but does anyone know if there's a way to allow other people to use avatars you made only in a world you made? I want to be able to allow people to test and see my avatars but I don't want them just taking them away permanently.

#

like place an avatar pedestal in my world, but if they leave the avatar unloads

somber geode
wheat prairie
#

Yeah expecially since most of my work belongs to other people and they wouldn't be too thriled of the thing they paid for just being used publicly

#

thank you!

sinful moss
#

Player Avatars have drag?

#

I noticed while tuning one of my vehicles to a fairly high speed that it started to behave strangely at those speeds, but predictably based on where i was sitting in the vehicle.

#

Has anyone else noticed this, and does anyone have any idea how to compensate?

ruby kettle
#

can any one help me please? i have a world uploaded but if i try to go to it i get sent to the starter home every time. i cleared cache. i uninstalled everything unity and still didnt help

gritty flicker
#

So I uploaded a new world today and when I went to it, it just dragged my avatar around when I was walking, but other worlds are fine. Any solutions?

#

It works fine in desktop but in vr it drags me around when I walk

visual needle
#

Need help, lost my entire project when I clicked on a demo of an asset I got from the store. Please

bold ibex
#

Anyone knows why my UI Scroll View isnt working? like I cant click on it and scroll it down but if I look at it and walk with WASD, it moves.. How do I make it so it scrolls down with my click on the slider and moving it

elfin latch
#

idk if this exists so i'm just asking here; is there any sort of playlist-style music player publicly available that isn't a video player?

#

I just want a small list available for people to pick and switch music without a bulky video player existing

bold ibex
near escarp
#

Why do you need mesh colliders when it's all boxes ?

daring patrol
#

Are buttons' activate ranges smaller (or sometimes non-existent) for anyone else since the newest update?

I've got 3 identical size & shape buttons near each other. Two on the left I have to reach my avatar's hand practically INSIDE the button before it lights up to let me trigger it. One on the right I can't get to light up at all no matter how much I wave my hand at or in it. (All three buttons were working fine before update.) Detection range is 2, I increased it to 3, didn't help.

A whole keypad of buttons with detection range 2 isn't lighting up at all when it was working great beforehand.

Am on newest SDK, did the "advanced update" steps. Not my first rodeo with that ^_^

near escarp
#

Are they inside a bigger collider ?

fair anvil
#

I need some help. So I tried uploading my first avatar world and it went fine except the floor . When you spawn in you just fall right through the floor, how do I fix that? Also the camera is a bit messed up and it hurts my eyes how do I fix that?

near escarp
#

hurts your eyes ?

fair anvil
#

I've just fixed the floor. The world is displayed weird I the vr headset

#

Like if you shut one eye you see what your supposed to see but if you shut the other eye you see something else

near escarp
#

what shader are you using

fair anvil
#

Well the floor is a matcap lit shader

near escarp
#

Then i doubt it supports VR

daring patrol
#

Ru - sorry for delayed response. Hmm. Technically yes? Though they always have been. They're not inside a collider that you activate like a button, but they are inside the collider zone of an audio override region. (The ones that ARE working are in there too.)

near escarp
#

@daring patrol In that case you'll have to put the larger collider onto the MirrorReflection layer

daring patrol
#

Is that new? Didn't need that before. So the audio override region will still work in that layer, yes?

#

(Uh... also how do I put it in the mirror reflection layer? ๐Ÿ˜… )

#

oh, found it

bold ibex
#

Anyone knows why my UI Scroll View isnt working? like I cant click on it and scroll it down but if I look at it and walk with WASD, it moves.. How do I make it so it scrolls down with my click on the slider and moving it

proven hearth
#

Ok im still not able to access my world in build and test, I still just get into the VRChat home, as it does not even load my world what so ever. Im also getting these errors

proven hearth
#

Ok well the errors are fixed I guess.. But still end up in the VRC Home when I spawn in. And I dont know what is going on

near escarp
#

make sure you have a valid spawn

proven hearth
#

Ok it should be valid, but Ill delete the one I have and try again

near escarp
#

And make sure there's no error after you upload the world as well

proven hearth
#

Ya I will this time. I dont know what happned last time, but a wall moved on the upload that was not moved at all in the save..

#

Ok deleted the spawn, and added a new one, still end up in VRC home

#

Ok so when I load in, it flickers wanting to download the world, but never seem to do, then I get sent to VRC home

thin garden
#

Hello,
I would like to know if it's possible to share the world I'm working on, with my friends. I know it's possible to build and test with multiple clients but my dream is to be able to test on a different computer. So is there any solutions for this ? Thanks !

wispy cloud
#

@thin garden login on to the VRChat website, go to the Worlds tab, My Worlds, click on the world you want to share and hit the Launch button. From there you can copy the link of the website and share that with whoever you want to and it'll launch the game into that world

#

You'll still have to upload the world, but you can keep it private for testing by not uploading to community labs yet.

faint wren
near escarp
#

what's all this flying geometry ?

opaque raven
#

is there any reason this wouldnt be working

#

aaa

mild spade
#

Is not working on game? or on Unity? Or both? @opaque raven

opaque raven
#

netiher

#

the slider just does

#

absolutely nothing

mild spade
#

Did you add the main camera to the canvas ?

opaque raven
#

i-

#

wait

#

yes

#

i did

#

the bloom slider works fine

#

but the volume one does nothing

mild spade
#

they use the same canvas, right?

opaque raven
#

mhm

mild spade
#

hmm, can you try copying the slider from the bloom and only changing the target and the AudioSource . volume (basically ctrl D i mean)

opaque raven
#

thats what this is

#

i tried with and without duplicating

#

i redid both the audio source and even tried putting on another canvas and nothings worked

mild spade
#

ah ok, could it be that something else is blocking the view? Perhaps moving the slider somewhere else free of colliders

opaque raven
#

its not that i cant select the slider

#

its that the slider does nothing

mild spade
#

wait, so you can move the slider? but it does not changes the value? Is that the problem?

opaque raven
#

it changes the value

#

but the volume does not change

mild spade
#

so, if the value on the slider is.. 0.6, the volume on the audio source does not change at all? Nothing?

opaque raven
#

wait oops its mkv

#

1 sec

mild spade
#

Ok, Have you tested it in VRChat? After testing a little, found out that the value changes you do directly from the slider script, will not have an effect on the actual audio source. If you want to test that, try it in the game or directly form the unity GAME tab (while play mode). Even though the slider does move on the script (without moving it directly on the GAME tab) the values are not reflected on the audio source. Weird.

opaque raven
#

ill quickly do a local test

#

i

#

its-

#

its been working this WHOLE TIME??

mild spade
#

ahh xD Well, at least we both learned something new. I didnt know moving the slider on the script didnt change the values. At least everything is good now.

opaque raven
#

well it changes the values for my bloom in script

#

thats why i thought it wasnt working

mild spade
#

Interesting. Looks like not everything can be tested that way then. hmm

fading ginkgo
#

Do video players work for quest?

lost breach
#

Where's the right channel for SDK3 world questions?

#

oh I guess Udon...

fading ginkgo
#

ye

fluid river
#

How do I set up post processing as a trigger I made a duplicate post procession for a vrc trigger for sleep night mode and I changed the color filter but I set up all the triggers for it local interact game object and set it to toggle but when I click my trigger it does nothing it doesnt go dark or anything why?

#

Is there a way to turn off post processing on awake like audio or how do you do that because when I hide it aand make it a trigger it wont activate sleep mode that I set up

near escarp
#

are you disabling a post processing volume ?

fluid river
#

As you can see post processing is set up properly on a trigger as setgameobjectactive but nothing happens..

#

Yes I am

#

Is that wrong?

near escarp
#

nope that's how it works, hence my confusion

fluid river
#

I just had an idea if I disable the other post processing when I turn on night mode could they be conflicting?

#

with eachother

#

Or it could be that it looks different in the actual world the lighting maybe?

#

Should I try to make it darker..

#

Wait @near escarp I think I disabled the whole thing and not the volume that is the problem thankyou I will try this now

near escarp
#

If you have two enabled with the same importance then i think it wouldn't override it, so that probably makes sense

fluid river
#

so should I disable the other when enabling the sleep mode?

#

the other post processing

near escarp
#

either that or giving more weight to the sleep one

fluid river
#

What does it meant to give more weight to it?

near escarp
fluid river
#

what does priority do?

near escarp
#

it gives priority lulw

fluid river
near escarp
#

tried disabling the object itself ?

fluid river
#

yes I did

#

on accident when I meant to disable volume

fluid river
#

Im still having trouble with my post processing now someone is telling me to not use toggle and just set true and false but then how would I be able to turn it back off???

near escarp
#

Same thing with the other button, it'd turn the night one off and day one on, on the same trigger @fluid river

harsh wagon
#

so uh

#

about that fur shader I was using as a grass shader

random owl
#

Not surprising LUL

harsh wagon
#

Wait

#

turns out

#

it was a mirror

random owl
#

Mirror would double the impact of a fur shader as well

#

Fur shaders will still be bad for performance

tidal axle
#

is there any way to make a mirror reflect fog?

gaunt sphinx
#

I am running into a bug when trying to upload a world, Every time i try to upload i get this Asset bundle upload failed: Failed to create file version record. (C:/Users/User/AppData/Local/Temp/DefaultCompany/Snow World/wrld_8158f1d2-617f-4055-abd7-68f755542315_1_2018.4.20f1_4_standalonewindows_Release.vrcw) => [id: file_8cc229f9-ca1c-4eb8-9b65-0e39c4901cc9; name: World - Winter Project ๏ผˆAlpha๏ผ‰ - Asset bundle - 2018โ€ค4โ€ค20f1_4_standalonewindows_Release; mimeType: application/x-world; extension: .vrcw; ownerId:Redacted] UnityEngine.Debug:LogError(Object) VRCSDK2.<>c__DisplayClass38_0:<UploadFile>b__1(ApiFile, String) (at Assets/VRCSDK/Dependencies/VRChat/Scripts/RuntimeAPICreation.cs:286) VRC.Core.ApiFileHelper:Error(OnFileOpError, ApiFile, String, String) (at Assets/VRCSDK/Dependencies/VRChat/Scripts/ApiFileHelper.cs:1432) VRC.Core.<UploadFile>d__22:MoveNext() (at Assets/VRCSDK/Dependencies/VRChat/Scripts/ApiFileHelper.cs:789) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)

random owl
#

You could try detaching the blueprint in your scene descriptor

gaunt sphinx
#

thx, ill give that a try.

meager badge
#

hey guys i'm having a lil bit of trouble setting up a skybox in my world, at least i guess that's whats happening.
so it's my first time trying to create a world and i'm currently testing out what i can do (creating a small platform, mirror etc) and when i try to put in a skybox it doesn't work and basically corrupts(?) the project so it doesn't save anything after that point anymore when i go and try to test the map in vrc it'll have everything from before i put in the skybox but nothing after, any idea as to why that's happening?

random owl
#

My guess is you imported the allskyfree skybox pack

#

It includes a script that stops compiling from working properly

#

Delete the script and there's no issue

meager badge
#

damn fuck thats a good guess

#

guess that happens a lot huh

random owl
#

Yes it does

#

That's why I can name it so easily

#

If you are gonna try adding light probes next the simple light probe placer from asset store will do the same thing because it's not compatible with unity 2018

meager badge
#

many thanks! it all works so far! one more question tho, i'm trying out different lights and only the directional light makes my avatar light up too when i look into the mirror, is that a mirror thing, a light thing or an avatar thing? (avatar is still sdk2 if that affects things)

random owl
#

By default mirrors only show baked lights because of the performance of real time lights

#

If you really want to enable them in mirrors untick the pixel lights toggle

#

But it's better to just learn proper baked lighting

meager badge
#

alright thank you very much! u should start charging people for the amount of help you provide damn that's crazy helpful especially cuz i couldn't find any resolutions on yt n stuff

random owl
tidal axle
#

i have pixel lights off and its still not showing

#

the fog im using is the default fog in unity

random owl
#

The fog is a different matter

#

For that you would need a custom shader from what I remember

tidal axle
#

ah that's something i have yet learned how to do

untold fossil
#

Any news on the audio override issue?

lean mortar
#

Is there anyway to set the world spawn direction? people face the wrong way when they spawn

random owl
#

It's the blue arrow on local axis which direction people spawn

lean mortar
#

is there a way to rotate the blue of the vrcworld to spawn people in a different direction?

random owl
#

You rotate the object

lean mortar
#

aah so even though it doesnt show it moving, it still rotates the spawn direction?

random owl
lean mortar
#

mine is on Center and Global, should i change to this?

random owl
#

Click global to change it to local

lean mortar
#

Aaah thank you very much!

midnight flame
#

how can i expand audio in map, i forgot how to do it again.

meager badge
#

hello again, i'm currently trying to import this .obj file into unity but everytime i try to import the package unity seems to be freezing or crashing now i don't know if thats just because the file is too big or because i'm doing something wrong, i included the files general properties if that helps, when i first tried to import it the loading bar didn't move at all when i waited for a couple of minutes so i'm at a loss right now

near escarp
#

OBJs are very large compared to fbx

#

Did you import it in blender first ?

meager badge
#

i got the file from a friend, he did some stuff in blender

near escarp
#

Any reason it's an obj ?

meager badge
#

not really, if fbx works just as fine

near escarp
#

fbx is better all around

meager badge
#

i mean i'm pretty new to this kinda stuff and i used obj when making my avatar i believe so that's about all i knew about it, i didn't even know there was an alternative

near escarp
#

obj avatar wouldn't work

#

obj would be static

meager badge
#

i mean accessories like a sword or something

#

idk where else i might have that from

near escarp
#

for objects that's fine, but still worse than an fbx

meager badge
#

yea then it's kinda my fault for it being obj cuz i didn't know any better

near escarp
#

no worries

#

import this model in blender first and export as fbx

meager badge
#

ok i have it as an fbx now and it's only 45mb, will that still take a long time to load or do i have to do some other stuff first too?

near escarp
#

Depends what the model is, you can definitely try

#

but 45mb fbx has to be something pretty gigantic

meager badge
#

it is, i have gigantic plans which is probably not the smartest thing to have when you know as little as i do

near escarp
#

having a single giant mesh makes it very difficult to optimize

#

or edit

meager badge
#

I dont plan on editing a lot of stuff, more like just adding because most everything is done already, I just need to find out a way to use a sort of displacement map but instead of making things bigger or smaller it just makes stuff seethrough, is there a way to do that?

near escarp
#

with transparent shaders yeah

misty timber
#

Is there a way for a gameobject in a world to play an animation randomly?

#

i.e. an idle > idle 1 or 2 > idle

near escarp
#

yep, the randomize function in triggers

misty timber
#

so i'd assume then ontimer into playanimation

near escarp
#

if you're using timers sure

misty timber
fading ginkgo
#

Does anyone know how to make a mirror slightly transparent?

near escarp
#

@misty timber pretty much everything is incorrect ๐Ÿ˜„

misty timber
near escarp
#

make it local, repeat if you need it to play again multiple times, and the sliders need to both be at 0.5

#

Also i don't think the animation component will work

#

worth a try though

misty timber
#

what about the receiver part then?

near escarp
#

Usually you'd use an animator with two animations in it, and use an animation trigger

misty timber
#

alright, i'll try animationtrigger; what would go exactly in the trigger space then, the animation names?

near escarp
#

one sec, i'll set it up and record a quick gif

misty timber
#

okay, thanks ๐Ÿ‘

near escarp
#

Let me know if you have any question

misty timber
#

ahh okay

#

similar to 3.0 stuff then

sinful moss
#

Is there a way to get doppler to work with audio in sdk2?

#

I'm building a race track and reeeaaaallly like that effect for spectators.

lethal moss
misty timber
#

@near escarp it seems to only pick one and stick to it? i don't have an exit time on both anims' enter and leaving transitions so i'm not sure

near escarp
#

you may be unlucky

#

screenshot your setup just in case ?

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@misty timber

misty timber
near escarp
#

they should all be 0.25 btw

#

Also what's the timer setup you're using for this and why ?

misty timber
#

it's just on its own in an armature that contains the anims

#

it's all just to have the goat go from the idle to a random secondary idle

near escarp
#

ah then you don't need triggers at all

#

just have the animator swap to another idle

#

you can also randomize it, but i don't think it's meant to be done with OnTimer

meager badge
#

hey there! I have a small problem that i need help with, so i have these 2 texture maps and i want the black and white one to be "on top" of the colourful one and have all the black parts from the first map be transparent, i don't know which shaders i'm supposed to use and how i'm supposed to arrange them, if anyone has any idea as to how i'm supposed to do it i'd welcome any bit of help

strange plover
#

I noticed theres not a ton of particle worlds with full song animations so im working n my own :)
it's my first time in unity or really any 3d program so it's painstaking to figure everything out

#

are there any tools where you can see the audio waveform under your animation keyframes?

uneven trail
#

How do you upload more than 1 VR World? I change name and such when I go to upload but it just replaces the previous one.

short forum
#

@uneven trail it has the same pipeline id. You can remove it and generate a new one from the vrcworld prefab

uneven trail
#

Where?>

short forum
#

The object in the scene that has your spawn point.

#

Should be named vrcworld in the hiearchy

bold ibex
#

I just had a quick question that I hope someone can answer. I'm fairly new to world editing on vrc. I am trying to build and test my world out but it keeps saying that "I need an app to open up this VR Chat link". Does anyone know how to resolve this issue?

#

The only option that I could be redirected to is the Microsoft store

uneven trail
#

Scene Descriptor?

bold ibex
#

yeah I have the scene descriptor set up. All im trying to do is test my world but it keeps saying that I need an app for it and the only option it gives me is the Microsoft store

#

Hold on Ill send a screen shot

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@uneven trail

unkempt turtle
#

upload it as a private world and test it this way, the local testing is kinda bugged most of the time

bold ibex
#

oh ok, would I just press build an publish for windows?

unkempt turtle
#

yea

#

and dont tick the community lab thingie

bold ibex
#

ok... just click the private world? Sorry this is literally my first time ever even creating a world.

unkempt turtle
#

you dont need to select anything. when you dont upload it to community labs, it will be uploaded as a private world

bold ibex
#

oh ok. Thank you soo much! you have no Idea how much I appreciate your help!

unkempt turtle
#

no problem

tight garnet
#

We hear anything on the Audio Overrides being returned to normal yet?

random owl
#

"Audio override is still being worked on, it's slightly more complex" is what Ruuubick said on friday

#

@bold ibex if you go to the VRChat game install folder run the install.exe there and build & test will work normally

meager badge
#

does anyone know how i can turn objects that i've imported from the asset store solid? i'm very new to this stuff and unity in general and everything except objects that i've made in unity are not solid and i can walk or fall straight through them. does anyone know how i can fix that without needing to put objects behind everything?

random owl
#

You need a collider on them

meager badge
#

how do i add one?

random owl
#

Do you know how to add components to gameobjects? Just go that menu and search for collider.

#

Mesh collider will be the easiest to add but also not that optimized depending on how high poly your objects are

meager badge
#

which would be the second best option then? cuz i have some objects that are VERY high in polys

random owl
#

Best case is you construct the collisions from the primitive colliders like box collider and such

#

Or what triple a games do and generate a lower poly mesh and use that as the mesh collider which does require a lot more work though

#

But if you just have a table or something like that usually just adding a single box collider is enough

meager badge
#

i have an entire building with a small passageway that was blocked by the mesh collider, also getting close to the building was impossible becasue the balcony moved the mesh collider far out so i'd stop about 1-2m in front of it, is there no other way of having a "perfect" collider without binding it yourself with the box collider

untold fossil
#

Any Status on the fix for the Audio override yet?

random owl
#

@meager badge the balcony "moved" the mesh collider?

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@untold fossil "Audio override is still being worked on, it's slightly more complex" is what Ruuubick said on friday don't know if anything's been said after

meager badge
#

idk if that was the right way to put it but basically the balcony moved the borders of the collider outside of the main body so i couldn't get close to it when i tested it out

random owl
#

All that mesh collider does is use the mesh as the collider unless there is some part of the mesh there putting it outside that shouldn't be a thing

#

Are you sure that wasn't just your player collider stopping you from going closer?

meager badge
#

either that or i did something wrong which i didn't understand

random owl
#

That's a convex mesh collider

#

If you have it as a convex yeah that is gonna happen

meager badge
#

i did something wrong oops

untold fossil
#

yeah wasnt sure he said maybe by monday we would here more @random owl

random owl
#

It's more optimized sure but not the best in every case

meager badge
#

@random owl do you also know your way with shaders and stuff?

random owl
#

Please don't ping me for vague questions and instead post your actual question here so someone can answer if they know the answer

meager badge
#

i'm sorry, i asked the question already and got no response, the question was how i could make it so i can overlay the black and white map over the colorful one and have all the dark spots on the first one be transparent, i tried everything i could imagine but nothing worked

random owl
#

I mean I would just most likely add them together in photoshop

bold ibex
#

When I try to upload it, it goes to "Future proofing your content" and then after that nothing happens

#

This is my first time making a map so idk what im doing

mild spade
#

Even if you are able to fix the problem, you will not be able to enter the world in game since you are using an unsupported Unity version. https://docs.vrchat.com/docs/current-unity-version @bold ibex

bold ibex
#

so, Does that mean I have to redo it or just fix the unity version

mild spade
#

Look like you are using a higher Unity version. I dont think it is possible to move a project to a lower version. Sorry. I think you could export your models as fbx files, but I have never done it.

bold ibex
#

Ah, I see

#

Welppp

random owl
#

Since it's just minor versions it should be fine just opening it up again in the correct version

bold ibex
#

oh then pog

mild spade
#

Oh!! That is good news!

bold ibex
#

I spent 3 days on the map lol

#

I was about to die inside

random owl
#

If it was say 2020 to 2018 it would be harder but also semi doable

#

Make a backup though if you want to be safe @bold ibex

bold ibex
#

I made 7 backups in the past 2 hours

#

I accidentally turnt my world into a single prefab and started over on 3 separate occasion's so im saving alot

rough wedge
#

Would anyone know a possible reason why all sprites in my world show up pink, as if missing a shader? They look fine in Unity and are only using the default sprite shader, but it fails in game.

strange plover
#

I want the world to go darker when the song starts so I put a darkening shader on a large sphere around the whole area.. problem is I only want it to affect the skybox and it's applying the darkening to some objects I don't want it to..

#

the text and the crystals aren't supposed to be darkened, they should be bright and glowing like everything else.
After messing around for hours I got it to work right, but only in the scene view and not the camera

#

In the camera view the darken shader isn't applied at all.. I know it has to do with render queue stuff and its relation to shaders but I still can't get a good grasp on how it works and can't find any tutorials on it ๐Ÿ˜ฆ

near escarp
#

Is the main camera the main reference camera in the vrcworld prefab ?

lethal moss
#

maybe its possible to animate the skybox and change its exposure or color with it. Enable the animation when the song starts.

#

idk if thats a thing

coral magnet
#

Is there documentation on how players can be physically affected in worlds? For example, players remain stationary when the ground beneath them moves.

#

But vertical movement affects them.

#

I was wondering if horizontally shoving a player would move them. But perhaps that sort of info is written down somewhere..?

rough wedge
#

Shoving from the side will move a player yes. I'm unaware of any specific documentation in that regard. (Not that I've gone looking)

strange plover
#

also worth asking in #shaders
@near escarp Yep it is. im pretty sure it's to do with render queue stuff. ill keep trying

coral magnet
#

Ah excellent, thank you @rough wedge . That'll be very useful in one of my worlds

#

Now I'm wondering how thick the walls should be so players don't phase through.. ๐Ÿ˜…

#

Time to look up vrchat's tick rate!

#

hmm.

#

I suppose it must be around thirty.

near escarp
#

You can push players but not slide stuff below their feet afaik

#

That's a unity issue that is annoying to deal with

coral magnet
#

Thanks @near escarp !

#

No problem, the pushing is what I was wondering.

near escarp
#

You can do anything in Udon thoigh

coral magnet
#

Shame there's no wiki for that sort of info

#

Oh yes, udon is nice!

#

Recompiling in c# got a bit annoying after a while though ๐Ÿ˜„

ripe garden
#

you cant spin players around with udon tho ๐Ÿ˜ข

coral magnet
#

pah! just spin the world around them!!

ripe garden
#

that would only work locally

coral magnet
#

yes I'm joking ๐Ÿ˜›

#

ruuubick... that seems familiar... ah, you're on the staff!

ripe garden
#

we need more spherical worlds vrcAevSlap

coral magnet
#

those exist?

#

sounds neat.

ripe garden
#

yeah, i think cyan lase made one or two in sdk2, super neat

coral magnet
#

oh cyan makes such cool stuff.

#

I haven't played vrchat the entire year, been holding off until udon's more mature

#

now seems like an OK time! ๐Ÿ™‚

#

shame we can't sync arrays though. syncing in general is the thing I've had the most trouble with in the past :<

near escarp
#

It'll all happen eventually, just takes time

coral magnet
#

of course. I think udon is much better than the system we had before!

#

triggers rattled my trust in making vrchat worlds somewhat ๐Ÿ˜ฆ

#

It became very challenging to maintain worlds when VRChat updates introduced issues

#

I'll have to make an udon world to see how things are now ๐Ÿ™‚

#

Best of luck to you and your team!

bold ibex
#

What does that mean?

#

Like how do you compile a scene

#

sorry im like super new new to this

near escarp
#

@coral magnet Udon will most likely rattle you in the same ways lulw

#

@bold ibex you have console errors

coral magnet
#

oh noooooo

near escarp
#

Bugs happen sweat

coral magnet
#

Well, at least it'll be easier to maintain. Less fiddling with the inspector.

near escarp
#

Yeah for sure

coral magnet
#

When it's a syncing issue it usually just meant finding a workaround for me.

#

Doing the same thing differently and seeing what worked.

bold ibex
#

alrighty, Time to figure out whats wrong. If i knew where the console was

near escarp
#

Tab next to assets

coral magnet
#

Bottom left, below your inspector ๐Ÿ™‚

#

Things I wish I knew when I started creating worlds:

  • How to mipmap fonts ( to keep them from getting pixelated at a distance )
  • Crunch those textures ( to keep those worlds small! )
bold ibex
#

still have no idea how to do either of those

coral magnet
#

oh crunching should be easy! I saw you have some skyboxes, those tend to be really large

#

if you click on one of the textures you should be able to see it in the inspector on the right hand side.

#

at the bottom there's a box to enable crunch compression, which should drastically reduce the file size of those files.

#

And mipmap fonts: That's more difficult, I've only seen it in one or two other worlds ๐Ÿ˜„

#

Good luck with your world mate!

bold ibex
#

thanks!

lyric acorn
#

what does the world "heat" rating mean when viewing the world details?

cold zealot
#

When i use my avatar, sometimes its really bright in my world. But other avatars dont have this problem. Is this something wrong with my mirror or lighting settings? or is it the avatar shader problem?

eager garnet
#

so i uploaded a diffrent version of my world to test it and when i try to join it it just shows me this and then boots me back to my home world

eager garnet
#

please, i need to fix this so i can test my world before tomorrow

open thicket
#

whats the most efficient way for visual counters in vrchat to detect how many are in a room

#

?

#

i understand the ints but to visually display that I don't want individual gameobjects

#

can I use something like a shader to display a different 40 different UV sets?

uneven trail
#

How do I make more than one world? When I publish and change name and such it overwrites previous one?

random owl
#

You need to detach the id in your scene descriptor

#

@cold zealot hard to say from just that description could be either, you can test by spawning in a sphere with the standard shader and moving it around that will show you how things are looking right now

#

@eager garnet there's couple different reasons that can happen for example null spawn point in your scene descriptor or having multiple pipeline managers in the world (search for t:pipelinemanager in hierarchy to find them)

#

@open thicket with sdk2 there's not much better way, and honestly 2 separate game objects to display the two numbers isn't really that bad
Though shader is possible ofc but the difference would most likely be pretty minimal

eager garnet
#

would avatar pipelines count?

random owl
#

The pipeline manager is the same for worlds and avatars having them in the same scene will break uploading worlds

eager garnet
#

the regular version of my world has them and it works

#

i just wanna make sure i solved this before i upload again because my potato of a pc takes up to an hour to do it

random owl
#

Give me the world id of the broken world

#

Even if having multiple pipeline managers might sometimes work it's like 99% chance of what you are seeing happening

#

You really shouldn't have avatars in the same scene as a world

eager garnet
#

i copied them in to use as props a long time ago

random owl
#

In the log I'm seeing the world id of your public world and private world meaning there is two pipeline managers there associated with these two worlds

uneven trail
#

The Blueprint ID in pipeline manager?

random owl
#

Yes that's where the world gets uploaded to

uneven trail
#

So now if I upload it'll be a separate world or?

random owl
#

Yes

bold ibex
#

how can i randomize audio in my world i like 2 songs and i want the world to randomly pick which one to play when i join the world

neat badger
#

I seem to recall something about VRChat disallowing the use of Unity's prefab 3D objects, but I can't find mention of it now. I think it might have been for avatars but maybe it was for worlds as well. Does anyone know of anything in regards to this? If I create a quad in my world, is it going to show up, or be deleted automatically by the game? Perhaps that was just something to do with avatar performance stats cause they couldn't read the meshes for some reason to determine polycount?

bold ibex
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how can i fix this? it keeps saying there are 2 delegators but i deleted them and it says i have the same plugins but i keep deleted the second plugins folder thats a duplicate but it keeps returning

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i reinstalled the sdk 2 many times and yes its the newest sdk

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i deleted the sqlite3 plugin cause i have 2 but it keeps coming back

random owl
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The whole Plugin/VRCSDK folder hasn't been a thing for a long time now you need to close your unity and delete it from windows plus the meta file associated with the folder

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And possibly nuke the whole sdk and reimport depending what you've been deleting

chilly trellis
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I want to start on making my first world, which will be an avatar world to show case all of my avatars/edits. Any advice? Also, where can i find premade worlds?

bold ibex
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my first advice is dont use a premade world thats so lazy

random owl
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@bold ibex also you need to delete the allskyfree script

bold ibex
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i did @random owl

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@chilly trellis $10 and ill make you a world from scratch it will be super good

chilly trellis
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1: I dont have money
2: i dont want to pay
3: i WANT to learn on how to work on worlds so i can make more in the future
4: i'm just tryna start from learning the basics first anyways

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I hate that when i ask for advice, people just ask me to be even lazier by getting someone to do it for me.

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So, i know the sdk2 can make avatars, but can i use it for worlds too? and how do i do that?

bold ibex
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step one make cube

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step two put vrc world prefab

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step three upload

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simple

chilly trellis
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but what does the cube even do?

bold ibex
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it does cube things