#world-development

39 messages ยท Page 48 of 1

split magnet
#

i tried to bring stuff of mine in into VRchat since more than 2 years

near escarp
#

You can check the website under the worlds section

split magnet
#

i do not know what you are talking about

#

hmmm...whats the current unity version?

#

2018.4.20?

olive magnet
#

Hello, I'm trying to improve the thumbnail for my world. the build tester mentions a VRCCAMERA but there is no prefab or component with that name. the world has a "portrait camera position offset" and a quaternion. this seems like the pos-rot that defines the thumbnail. if so, is there a quick way to get a quaternion or do I need to write a custom component to convert the euler camera into quaternions so I can manually type them in?

split magnet
#

i need help

#

i can access my world. but it is not appearing in Search

#

in unity it says its release status is privat..so how do i make it public?

near escarp
#

You publish from the SDK and check the community labs checkbox

split magnet
#

where is that checkbox

near escarp
#

on the upload screen

split magnet
#

under Builder section?

near escarp
#

On the game window, where you input the world name, description, user count

split magnet
#

where it says "Not enough Trust to publish to Community Labs?

#

if that Trust is an issue...im a member for more than 2 years now....what else do i have to do?

near escarp
#

Have you used vrchat much ?

split magnet
#

not in the last 4 month because i got realy frustrated about developing but no way to make my world visible

near escarp
#

what's your username ?

split magnet
#

Ozimandis

near escarp
#

That account has access to world publishing but not enough trust for public submission yet

split magnet
#

and?

near escarp
#

Which means you'd need to spend more time using vrchat before being able to publish

split magnet
#

how much time?

near escarp
#

There is no set time

split magnet
#

ok..that means never

#

what is the rank im on at the moment?

near escarp
#

new user

#

you need the rank just above

split magnet
#

User

near escarp
#

yep

split magnet
#

so its about getting friends than...or "being a friend" in others people account

#

i am obviously spending time in there, create content...."not make enough" friends

random owl
#

None is required but all contribute

split magnet
#

i am making stuff...thats my contribution to the worldf

#

*world

near escarp
#

How many worlds/avatars have you uploaded in total ?

split magnet
#

thatw as my second attempt.... im quiet busy in Second Life and making stuff in unity

#

second attempt = "second world"

near escarp
#

Over a period of 2 years that's considered very low ๐Ÿ™‚

split magnet
#

because its always privat

near escarp
#

Everyone else starts out exactly like this

split magnet
#

i loose motivation to do somethign for VRchat if nobody can see things because of frustration

#

nobody can blame me for not contrubuting and being frustrated

random owl
#

You can always invite your friends to the world even if it's private

split magnet
#

and everybody is saying "sorry i do not have time im working on my own stuff"

#

what do i have to do...beg?

#

im not doing that

#

if they are bussy than they are busy

random owl
#

I just make a friends+ world when I'm testing a private world and wait for people to show up or invite couple who are online and wait for people to join them ๐Ÿคท

split magnet
#

what is friends+ ?

random owl
#

It's one of the instance types in available in vrchat

#

Public, Friends, Friends+, Invite, Invite+

#

Friends+ your friends and their friends can join

split magnet
#

ok....i just do not know how to set this privat world on friends+

#

but in any ways...i do not have enough friends to show up. so the snake bites itself in the tail and round and round i go

random owl
#

In that case you should go jump around and make more friends then which would also help you with the trust rank

split magnet
#

yes, if i am capable of making friends

#

because i do not make friends easy

#

anxiety issues here

#

but i can see thats the system

random owl
#

I mean same but ๐Ÿคท

split magnet
#

if i can not archive friends than i have no place in VRchat

#

its just like Real Life lol

#

if you can not make friends...stay alone

#

nobody cares anyway

#

thanks, i learned a lot about VRchat today.

wintry temple
#

anyone know if there is a way to get a mirror to reflect particles?

#

i set up a mirror to reflect everything and put particles on the default layer, but there is still nothing showing up in the mirror despite showing up in the world

wintry temple
#

anything on google is drowned out from animations not showing up in mirrors years ago >_>

wraith ruin
#

How do i add a cooldown on object spawning?

#

sdk2

wintry temple
wraith ruin
#

Thanks

#

Using UI buttons but i have spawning working already so i assume i can get the cooldown implemented in it using that video

wintry temple
#

i still haven't figured out how to get yeet'd objects to respawn

wraith ruin
#

That tutorial is a bit broken. Had to use OnEnable instead OnDisable.

cyan pike
#

how do i get these damn UI sliders to stop moving when i click on the damn thing? volume slider keeps moving when my avatar is moving left/right

knotty portal
#

how do i manage layers in a world?

random owl
knotty portal
#

Ah okay

#

So what layer would I set a prefab to so it will disappear if it interacts with colliders in the world

wintry temple
#

collider_matrix_screenshot.jpeg

bold ibex
#

my sdk keeps telling me i need an app from the microsoft store to open the vrchat link to test build and i cant find how to fix it no matter what and im getting frustrated
does anyone have a fix for this?

random owl
#

@bold ibex inside your vrchat game install folder run the "install.exe"

bold ibex
#

ok let me try

#

Does anyone know hwo to make it so that when I click on the door it plays my custom door animation.

ionic dagger
#

how do I make a teleporter?

knotty portal
#

@ionic dagger

bold ibex
#

that fixed it thank you

#

@random owl

knotty portal
#

I'm having a bit of a tough time with making the objects disappear on collision

ionic dagger
#

thank you

knotty portal
#

I tried utilizing the layers, however that didn't work

#

And I have no clue of how to use the collision matrix

#

I should also mention that it's an object that needs to be spawned in

#

It's a bullet to be more precise

onyx mortar
#

so my vrc sdk was working perfectly fine but then i changed the design of my world and the vrc sdk tab only has the option "utilities" and i cant upload my changes. is there a way to fix it?

#

also for some reason the font changed too

#

oh nvm i deleted a folder and it fixed it

elfin heron
#

I'm having trouble. with probuilder is there anyway to cut a hole in something, or edit a certain section of a shape. I want to make a skylight in a ceiling but I'm not sure how to make the hole?

cyan pike
#

cant cut holes in probuilder unless you have the paid version

elfin heron
#

Okay, i just improvised.

bold ibex
#

Are there any specific shaders that would be good for worlds?

#

Like, would Poiyomi shader be alright for a world?

near escarp
#

As long as you don't need to bake your lights, sure

random owl
#

Poiyomi with lighting set to standardish allows for baked lights

#

Still would suggest just using standard though

topaz basin
#

NullReferenceException object reference is not set to an instance of an object. Cant write title and more of the world. Only if i press Pause it lets me do it. But still cant upload it. unity 2018.4.20 sdk 2

bleak moat
#

@elfin heron select the top face, press R to get to scaling mode, then scale the face while pressing shift. You should now have a smaller face inside that tou can delete

#

cant cut holes in probuilder unless you have the paid version
@cyan pike uh, you sure about that?

bold ibex
#

And is there a way to upload a world privately? I tried uploading local and when I build & test it opens like 50 vrchats xD

cyan pike
#

@bleak moat well 2017 unity you were able to cut holes in pro-builder now in 2018 you cant on the free version

wind wraith
#

@elfin heron Like Charlie mentioned, you should be able to select the top and bottom faces of that mesh there ( the top of it for skylight) and use unity scale transform. Then delete faces and then fill edges on all sides.

bleak moat
#

@bleak moat well 2017 unity you were able to cut holes in pro-builder now in 2018 you cant on the free version
@cyan pike Where are you getting your probuilder from? I don't think there's even a paid version anymore

cyan pike
#

there is paid version of probuilder

#

40$ to 200$

near escarp
#

lmao download blender already

bold ibex
#

Why the heck does clicking Build & Test

#

Does the SDK open a million instances of vrchat

bleak moat
#

Where is even the option to buy it? Just get it from the package manager

bold ibex
cyan pike
#

cuz you have number of clients set to 20

#

thats how many Vrchats will open

bold ibex
#

OH

#

Your face is too many caps, dyno

cyan pike
#

you add player limit when you upload

bold ibex
#

kms

#

thank you

#

I was crying, and so was my computer

#

xD

cyan pike
#

yea i did that once just for the hell of it had 40 vrchats open

bold ibex
#

bruh xD

#

So if I already have my world open, set clients to 0, build & test, can I just, reload the world?

#

Or, everytime I make an update, I have to reload vrchat

cyan pike
#

dont even do test

#

just go right to upload

bold ibex
#

But wouldn't it be public? in the community labs?

cyan pike
#

not if you click the box for it

#

other wise it stays private

bold ibex
#

OH I see

bold ibex
#

How does one do skyboxes, can't seem to find much online

elfin heron
#

you can find them for free on the asset store. Then drag the asset onto the skybox thing in the lighting settings.

mellow solstice
#

So I'm trying to make a digital clock using textmesh pro and a custom script. When I view the world in playmode in unity the clock updates, but when I test the world in vrchat it just shows the sample text. How do I get the script to work, or is there a better way of doing this?

bleak moat
#

You're trying yo use a C# script?

#

You can't use custom scripts in VRchat, you need to use Udon

#

(@mellow solstice )

mellow solstice
#

dang, alright

topaz basin
#

Does anybody know how to solve this or got a link: NullReferenceException object reference is not set to an instance of an object. Cant write title and more of the world. Only if i press Pause it lets me do it. But still cant upload it.

bold ibex
#

dang, alright
@mellow solstice You can use udon sharp, its almost the same

bold ibex
#

Is there a limit to how big a world can be?

hardy grove
#

Does anyone know if there's an equivalent of the VRC_PlayerAudioOverride in SDK3? Or at least something that'll let me have a 'Loud Zone' (so people speaking there can announce stuff to everyone in the World) and some 'Quiet Zones' (where you can easily have a private conversation where eavesdropping is slightly more difficult)?

light sable
#

its my first time making a world, i have made the entire skeleton and im watching a tutorial that says i need to setup layers for vrc and stuff but all i see under this menu is 'utilities' there is no build control pannel or anything what should i do?

hardy grove
#

There's an option to open a control panel somewhere in there

#

And the Layer set up thing is on that

light sable
#

turns out i was on unity 2020 not the 2018.4.20 version thats being used for vrc -_-. can i transfer my world model to the old version now somehow? (just installed it)

#

i onyl have the basic skeleton no buttons or anything so i hope it will be ok

bold ibex
#

How do I make udon buttons? To toggle things on/off? I tried finding some but things have changed since those tutorials have come out, like ui locations and the name of some stuff

#

I also really like those new fancy ones where vr users can literally push the button in to toggle things on/off and wondering where I can get/find those

random owl
bold ibex
#

Thank

random owl
#

@light sable such a minor version change should not cause much problems

bold ibex
#

Does anyone know how to reduce a world's size without removing content? Cause I just finished making my world and it's 284mb, which is way to big.

random owl
#

Crunch compress your textures

bold ibex
#

How do you do that?

random owl
#

It's in the import settings of a texture

bold ibex
#

Could also just, lower the resolution too

#

On small things it wouldn't matter, like the floor and walls, can drop those to 1k

#

Which is also in the picture's settings

random owl
#

True that would help in VRAM usage as well, but also doing crunch compression at the same time would be for the best

bold ibex
#

Going to be waiting several hours on an answer for my question lol

random owl
#

Google would give you an answer pretty fast ๐Ÿ˜‰

#

Try "vrchat udon button"

bold ibex
#

Read my first message about it lol x3

#

I tried finding some but things have changed since those tutorials have come out, like ui locations and the name of some stuff

random owl
#

Ahh

#

I haven't had time to do udon yet so ๐Ÿคท

frozen glade
#

why cant i pickup this in my world? i have added this and also a mesh collider to the body

random owl
#

Mesh collider that's not convex is not gonna work and where is the collider?

frozen glade
#

the pickup,sync and rigidbody is on the object and the mesh collider on the body and convex is on

random owl
#

So the collider is not on the same gameobject as the pickup script?

frozen glade
#

when i hit play it can be pushed around but in vrchat its just stiff

#

if i put the collider on the object it falls through the map

random owl
#

The pickup script would need to be where the collider is for it to know what is being picked up

#

Also since it's cropped I can't really see everything to know what layer the pickup is on and such

frozen glade
#

when i put all the components on the body i can grab it but like only the mesh and the object is still there

random owl
#

That would sound like it's set to static

frozen glade
#

can i dm u?

#

nothing is set to static

random owl
#

If you didn't crop so much I could actually see all that I need to see and not just make guesses ๐Ÿ˜…

iron surge
#

Just published my first world. It's essentially an empty box. I'm proud of it.

wraith ruin
#

Can I put a toggle on spawned pickups? Like what game object I then toggle?

#

Sdk2

errant pine
#

Can I put a toggle on spawned pickups? Like what game object I then toggle?
@wraith ruin
I believe so. If you make it togglable via gameactive

wraith ruin
#

But what i put as a target since there are not any objects in the scene before they are spawned in game?

errant pine
#

You put the object as the target

#

It would just either make it active in game or not

bold ibex
#

So I recently made a world, but every time I try to join it, my game brings me back to home. Does anyone know why this might be happening?

random owl
bold ibex
#

I'll try it out, thanks!

#

Do I just drop this in my heirarchy?

random owl
#

Just import the package in

bold ibex
#

Ok

random owl
bold ibex
#

I imported it, but for some reason it's not on the top

random owl
#

Are you on an older sdk?

#

Check your console

#

If you are on an older sdk just deleting "DisableOnBuildManager.cs" is enough if you don't feel like updating rn

bold ibex
#

I'm on the most recent SDK

random owl
#

Show me a screenshot of your console?

bold ibex
random owl
#

Oh sorry I didn't see the second picture for some reason

#

Press clear once and show a new screenshot

bold ibex
random owl
#

Okay yeah you are one sdk version behind

#

Just search for DisableOnBuildManager in your assets and delete that

#

After that the stuff should pop up at the top bar

bold ibex
random owl
bold ibex
#

Ah okay, I see!

random owl
bold ibex
#

Yeah, I made 4 different things

#

But I put them all in the same project

random owl
#

Hmm yeah lookin at that otherwise there doesn't seem to be any issues that would cause to get thrown back home

#

Expect that the last built done was 1.13kb so something stopping unity from building the scene properly

bold ibex
#

Hmmmm...

random owl
#

You might want to close all except one scene VRChat doesn't really support multiple scenes at a time

#

I'm gonna actually test that out and add a warning for it if that is the case

bold ibex
#

Ok, but if I remove other scenes then my world will have things missing.

random owl
#

Yeah you should have made everything in the same scene ๐Ÿ˜…

bold ibex
#

Well then

#

Is there any possible way to combine scenes?

random owl
#

Should be

bold ibex
#

Hmmm, I'll look it up

random owl
#

You can at least move stuff around between open scenes just by dragging it in your hierarchy

bold ibex
#

True...

random owl
bold ibex
#

Good idea!

bold ibex
#

whats the best video player to use right now?

random owl
#

Unless there's more problems stuff should work now

bold ibex
#

Alright, I'm going to see if that fixed it.

lyric dew
#

How can I make it so one room of people can talk but the people in the next room cant hear.

#

I want it so during my friends Podcast, the admins can sit in the room over and watch and hear, but if they talk in the room, the people in the Podcast room can't hear the people in the admin room

lilac breach
#

You get some virtual sound mufflers, and stuff me up in the walls

valid urchin
#

my world wont test at all. i deleted and reuploaded the assets in a new project and tried making a new world and it still wont work.

#

is it one of my assets?

sudden lily
#

Got a physics question; Why is this ball being picked up as a collision at a close distance from the capsule collider?

thorny wind
#

So, is there a way I can have lights which can be turned on and off using baked lightmaps?

#

I'm thinking something along the lines of baking the light with them all off, then another bake with them all on, then switch between the two lightmaps somehow

onyx leaf
#

Quick question im changing a vr chat world from sdk 3 to sdk 2 because i need a video player for a world, and for some reason the c# compiler still thinks the SDK is 3. any ideas on how to change this macro to sdk 2?

random owl
#

You would need to remove the sdk3 mention from your scripting define symbols in project settings under player > other settings

onyx leaf
#

thanks. will do

frozen glade
#

has anyone got a video player prefab that allows to paste urls? The ones i find are outdated

iron surge
#

How would one make a world play a sound each time a player joins and/or leaves the world?

wintry temple
#

anyone know if there is a way to get a mirror to reflect particles?

quick vigil
#

how do most people do waterfalls?

fallen knoll
#

so the sound in my world decided to stop working and I have no idea what's caused it, only random songs play and my avatars no longer play sound. It all works fine in any other world so I have no idea what is going on with mine

neat zodiac
#

Can I have a Mod answer this?

I was wondering if you can better explain the guidelines for:
"You may not market, promote, advertise, or solicit unauthorized products or services within VRChat or official forums."

I myself (as well as many other creators) have been approached to play a youtube trailer of another vr game in our worlds.
Would doing this result in my Vrchat account getting banned/removed?

smoky torrent
#

Hey, is there any way I can play the world in Unity play mode?

#

Like, for testing interactables and stuff

#

It's a super slow workflow doing a build and test each time

near escarp
smoky torrent
#

that was quick, thanks @near escarp

bold ibex
#

How do I make an invisble block with quest shaders?

#

do I just use a colider?

near escarp
#

remove the mesh renderer component

bold ibex
#

That was quick thank you

primal echo
#

Yo, does anyone know why my baked lighting wouldn't be showing up in my built map?

near escarp
#

Do you use bakery ?

#

Make sure your lightmaps are in the correct folder

primal echo
#

No I don't use bakery, what folder is it? @near escarp

#

and how would I move my lightmaps to it

near escarp
#

Did you actually bake or did you just set your lights to baked ?

primal echo
#

I actually baked

#

here's how it looks

near escarp
#

Mmh

#

Did you generate lightmap UVs on your objects ?

primal echo
#

Yep

near escarp
#

What are your lighting settings ?

primal echo
near escarp
#

I don't think your objects are casting any shadows

#

Are you using a custom shader for your objects ?

primal echo
#

Yeah I have the room itself set to not receive shadows because for some reason it puts blotchy black smears on it

#

no

#

Well only 1, it's a water shader

near escarp
#

10 texels is pretty low

#

also lightmap size can be 4k

#

and you can enable AO

primal echo
#

I mean the baking itself isn't the issue, it's that the baked lightmaps just don't appear in game

near escarp
#

I mean, your bake looks totally broken

#

but if you don't mind how it looks then i guess check the console

#

and check the actual lightmaps you created after the bake

primal echo
#

Wdym it looks broken? Sorry I'm new to this stuff

near escarp
#

There's no shadows

#

and it's blotchy

#

Which kinda ruins the point of baked lighting

primal echo
#

Well baked lighting is preferable to real time for performance anyway right?

near escarp
#

Yes, but it's also to get a much better looking result

primal echo
#

Baking again with the options you said

near escarp
#

Disable global realtime illumination unless you're making use of it specifically

#

and indirect intensity to 1

#

Also go to Edit > Preferences >Clear GI cache

#

and then restart unity

#

And i guess re-enable cast shadows/receive shadows on all your meshes

primal echo
#

ok one sec

#

You think it looks broken now

#

it was doing this earlier before I fixed the lightmap uv's lmao

near escarp
#

Yeah that's just because of missing lightmap UVs

#

Are you using standard shader on other things ?

primal echo
#

Took 6 hours to figure out why and how to fix it

#

Yeah

near escarp
#

make sure to turn down smoothness to 0

primal echo
#

What happens if I don't?

near escarp
#

It looks worse lulw

#

Smoothness is like a plastic look value

primal echo
#

Kk

#

Still baking out the lighting with the settings you told me to enable. I did it once with shadows enabled on the walls and stuff it gave me a bunch of black patches

#

There was some intersecting geometry though I think that may have caused it so I moved it and I'm trying again

near escarp
#

Depending on where lights are in your scene, you could have other objects casting shadows on your walls/ceiling

#

Did you make the room in probuilder ?

primal echo
#

Nope blender

#

And it's not shadows it's like weird artifacting idk

near escarp
#

Well, if they didn't have lightmap UVs it would have looked broken so it was most likely that

primal echo
#

Well this was just now, they have lightmap uv's

#

just finished one sec

near escarp
#

Already ? That's a bit fast, how many texels did you go with ?

primal echo
#

20

near escarp
#

Check the unity console

primal echo
#

A lot of yellow

near escarp
#

Anything mentioning lightmaps or UVs ?

#

If you ever go back to blender, you can generate lightmap UVs manually over there

primal echo
#

Is there a way I can get this in a text file and send it to you?

#

I'll try that next time

near escarp
#

a quick screenshot of the console should be good enough

primal echo
#

Well it spit out quite a few errors

random owl
#

Well there would be the reason

#

Light probe placer is stopping the build from happening

near escarp
#

Yeah, the lightprobe placer asset

random owl
#

So you are just seeing an old version

#

From before you baked the lights

near escarp
#

damn, i wish this thing disappeared from the internet

#

that bake was way too fucking fast lulw

primal echo
#

So get rid of the light probe placer and do that manually?

random owl
#

I mean you could just use it to place the probes and then remove it

primal echo
#

Ye the probes are there

#

How do I remove the asset? Just delete it from the project files?

random owl
#

Yeh

near escarp
#

yeah the whole folder

primal echo
#

Is this a common issue

random owl
#

Ever since we moved to unity 2018

primal echo
#

What exactly do light probes do

#

I thought they were only for getting the lighting for dynamic physics stuff and characters

random owl
#

Yes

primal echo
#

Ok so why would that effect the lightmap

random owl
#

No the problem was just the building part

#

You said you baked your lights but were still seeing the world black in game

#

That was because the error stopped a new build from happening

#

So you saw an old version that was build already

primal echo
#

It wasnt black, it just wasnt applying the lightmap

#

I had an old build yea

#

Still wondering how I can fix the shadow thing from happening on my walls and stuff though when it's set to receive shadows

#

Or ambient occlusion I'm not sure which is the one that breaks it

random owl
primal echo
#

yea

random owl
#

You sure it has lightmap uvs ๐Ÿค”

primal echo
#

Pretty sure, how do I double check?

random owl
#

Check the import settings of the model

primal echo
#

I imported a lot of the meshes as a collection when I first did it, didn't set up lightmap uv's because I didn't know you had to, when I figured out what might be causing it I applied the lightmap uv to the collection not the individual models

#

Should I have done it for the individual models?

#

Oh nvm doesnt even give me that option

random owl
#

Yes, but with my world tools you can click one button to fix them all

primal echo
#

Ok one sec i'll take a look

#

got it, what exactly am I looking for?

random owl
#

And under lighting there should be a message about lightmap uvs

primal echo
#

It didnt give me that tab at the top

random owl
#

Are you on an older sdk version?

primal echo
#

Possibly let me check

random owl
#

If you are a quick fix is just deleting this script since that's the only thing that depends on the latest sdk

primal echo
#

Yeah i am

#

I'll try that rq

#

Just deleted it, should it have the tab at the top now?

random owl
#

Yes

primal echo
#

it does not

random owl
#

Show me your console

primal echo
#

Can you call? Might be easier

#

If you want

random owl
#

Looks like you didn't delete the script? ๐Ÿค”

primal echo
#

I did though...it's not there anymore

#

im gonna restart unity one sec

#

ye not there and still no tab

#

I'm gonna try updating my sdk and reimporting your tools

random owl
#

Yeah that would fix it

primal echo
#

Unity be like "It just works"

#

ok importing new sdk

random owl
#

It just works as long as you are up to date ๐Ÿ˜…

primal echo
#

and importing your tools

#

Shhh dont call me out

#

I never update anything

#

lmao

random owl
#

I mean it's just the fact the feature your sdk was missing was added in the latest sdk

#

Hopefully soon everyone will be on at least that one

primal echo
#

Ok the thing still isn't there

random owl
#

Show me your console again

primal echo
#

One second gonna try importing both again not sure if the fact that I didn't remove them completely from the project would've affected it

random owl
#

You should usually always completely remove the sdk before reimport

#
#

For the correct steps

#

Otherwise things can go wrong

primal echo
#

Got it

#

The thing is now there

random owl
#

Good

primal echo
#

Ran the debugger, should I just autofix all this stuff?

#

There were 2 models that didnt have lightmap uv's apparently

random owl
#

That would most likely be the roof

#

Ceiling*

#

And yeah the autofixes should all be safe to run any bigger changes will warn about what will happen before doing it

primal echo
#

Ok one sec trying to get my origin closer to 0,0

#

Because it was like 4 km away lmao

random owl
#

That would be also something to fix ๐Ÿ˜…

primal echo
#

Ok done that

#

Fixed the uv's

#

gonna try rebaking the lighting

#

cross ur fingers

random owl
#

Should be fine

primal echo
#

oh my god im gonna fuckin cry

#

it worked

#

the ao is way too intense but it worked

#

im actually going to makeout with you dude holy shit

random owl
#

Good that it works ๐Ÿ˜…

primal echo
#

Turning down ao and rebaking. If it looks good and it imports into vrchat when I build to test it I'm going to owe you a life debt

#

actually ima build in vrchat to test first

near escarp
#

yeah that looks better

primal echo
#

yayy dev approved

#

ok rebaking with less ao

#

Thank you so much guys I really appreciate it

bold ibex
#

how do I make a teleport button with vrcsdk 3?

#

(I am new to udon)

random owl
elfin heron
#

i made a world. anyone willing to make it look cool, and fix my lighting? i will pay.

solid helm
#

Well, depends on the world

hard rapids
#

I have a huge problem with my world I've spend yesterday hours to find a fix and didn't find anything I thought this is the right place to ask It's easier to show it than explain the problem I have can anyone dm me?

#

I guess I will explain it in short. I have scene descriptor but when I try to upload the world it say I don't have one and give me the avatar uploader instead

neat blade
#

like i said, try and set the spawn order to first, and not random

hard rapids
#

Tried it before that's probably not related to this issue

#

okay I just played with settings and now it decided to work

onyx leaf
#

Does anybody know how to change post processing volume weights with UI sliders? I'm using SDK 2

trail fiber
#

how do you make an object freeze in air after letting go of it

buoyant hollow
#

@trail fiber set its rigedbody to isKinematic

wise sedge
#

How can a make an object's location synced for everyone; even if they're a late joiner?

#

Have an object sync on them currently but it doesnt move for people that had them disabled or joined late

#

(sdk2)

rough wedge
#

Anyone else uploaded a world recently? Was just attempting to upload mine, and it only got half way through the upload after nearly two hours time.

#

Rebooted the PC, and trying again, and it's still seemingly no better. Usually takes me 20 minutes.

#

A bit stumped on what I could have done to cause such an absurd upload time, nor what the actual file size would be if I waited long enough to let it continue.

near escarp
#

Did you check your console ?

rough wedge
#

Well, it's complaining about zero audio listeners... a lot.

#

Hmm

#

Do VRC triggers become active after the first stage when uploading? (Where it builds before you get to name the world)

analog tangle
#

I have a quick question, but I can wait if you are busy speaking

rough wedge
#

Feel free. I'm still trying to figure things out.

#

I might have to come back for help at a later time, because I've had some long standing console errors on this world, and they're making it hard to spot if there's any new ones.

analog tangle
#

true

#

here I go

#

I have a VRChat world I'm making for my fiancรฉe and I, and there's a small feature I'd like to add. I want to make it so when a player joins, everyone in the world is notified by some audio playing like a ping. I'm completely lost on how to make this, and would greatly appreciate any tips or tutorials links. Thank you.

#

Searching online has only yielded tutorials for avatars, so I'm hoping someone here may know how to do something like this for a world instead

random owl
echo crater
#

I need help... When i test my world it works but then i join it in the mane client it just boots me out...

analog tangle
#

Thanks!

echo crater
#

can anyone plz help me?

jolly cape
#

check your vrchat logs for errors

echo crater
#

Where are those at?

jolly cape
#

Uh C:\users[username]\appdata\locallow\vrchat

#

afaik

echo crater
#

World VRCW File (wrld_34703f31-b078-4db2-be87-87769be6abfe) was not uploaded to this ApiWorld (wrld_bf44e4d8-52e3-4258-97a0-cfccf19a8109)

#

is the error i found i think

jolly cape
#

I recommend using a log paser tool

#

Search up "Vrchat log parser"

echo crater
#

ok i got "Map was loaded but no user join events were detected"

#

how do i add join events

jolly cape
#

Send a screenshot of everything listed

#

please

echo crater
random owl
#

You most likely have multiple pipeline managers in the world

#

"t:pipelinemanager" in the hierarchy search

jolly cape
#

Vrchat allows to upload like that?

random owl
#

The SDK only checks for multiple scene descriptors LUL

#

And if you try with multiple pipeline managers it gets confused about the world id

echo crater
#

there are 2 do i just remove one of them?

random owl
#

Just the one that is not with the scene descriptor

echo crater
#

ok

#

my scene got fucked when i did that

random owl
#

What did you actually do? ๐Ÿค”

echo crater
#

remove component

random owl
#

Just removing one component wouldn't really affect rest of your scene

#

Can you define fucked?

echo crater
random owl
#

That's just the search being active still

echo crater
#

oh

random owl
#

Remove the search term from the search bar

echo crater
#

-_-

#

my b

random owl
#

No worries ๐Ÿ˜…

echo crater
#

time to upload and see if it fixed

random owl
#

Unless there are more issues, yes

echo crater
#

-_- still boots me out

jolly cape
#

show the log errors then

random owl
jolly cape
#

and this time actually select "details"

#

or that

echo crater
#

ok i added it now what?

random owl
echo crater
random owl
#

Is it possible you have multiple scenes open at the same time?

echo crater
#

how do i check that?

random owl
#

Show a full screenshot of your unity window with the console visible

echo crater
random owl
#

Show the six errors in the console

#

Inb4 it's the lightprobe script

echo crater
#

how do i fix?

random owl
#

Is it?

#

Show what the six errors are

echo crater
#

idk what that is sooo

random owl
#

Those are normal and wouldn't cause issues

echo crater
#

that is all of them

random owl
#

Those as well

#

Can you give me the world id?

echo crater
random owl
#

Let's see

#

I'm loading in fine?

echo crater
#

???

jolly cape
#

Clear cashe

#

and try loading it again

echo crater
#

yeah was about to say that

random owl
#

Yeah I guess it loaded you in to the old version

#

So the pipeline managers were the only problem most likely

echo crater
#

ah

#

ty soooo much

tender plover
#

uhm

#

does sdk3 have avatar pedestals

random owl
#

#udon-general for anything related to udon and there is a example included with in the examples folder

tender plover
#

is it an udon question?

random owl
#

With SDK3 you do stuff with Udon including avatar pedestals

wintry temple
#

beef is my favorite flavor of udon

random owl
#

Thank you, very cool

jolly cape
#

Now im hungry

wintry temple
#

hi hungry, i'm dad

jolly cape
#

D-Dad? You finally came back from buying milk! What took you so long? Its been 16 years!

tender plover
#

can i still use sdk2 for worlds

near escarp
#

Yes

primal echo
#

Having some issues with placing chairs in my world. No matter where the mesh is, no matter where the seat part of the prefab is, it always puts me higher than where it should and i don't know how to fix it. It even does it on unaltered/unscaled chair prefabs

runic wyvern
#

make an empty object and set it as entry point for the station script

primal echo
runic wyvern
#

and if you are confused about the height of avatar changing positions that's just the way it works

primal echo
#

How do I set it as an entry point?

#

On the prefab's inspector somewhere?

runic wyvern
#

there is vrc_station component in your chair it has the entry point field where you can put a gameobject in

primal echo
#

Is that for sdk2? I'm on sdk3

runic wyvern
#

that is for sdk2, but i think sdk3 has the same thing?

leaden tundra
#

Ok so I imported a map from models resource and it appeared all gray. When I applied a material which is the texture for one of the parts, it appeared all black. Is there any fix for this?

bold ibex
#

hi

#

can some one tell me how do I make a world vrchat musicial playlist that go to the next songs off 1 button?

#

right now when I toggle it, it either play 1 song

#

or play every single song

mental iris
#

i ignore all warnings in the editor coz idc

#

there meaningless

#

those i get and alot of object is not an object

#

even tho it is XD

rustic moth
#

Hi guys can i ask a question that if i want to make a world what version of unity that must use is it 2018?

woven condor
#

2018.4.20f1 - dont update it when you start it for the 1st time - turn off update check

wintry temple
#

i made that mistake

#

its a monumental pain in the ass to undo

tacit radish
wintry temple
#

have you tried doing what it tells you to do?

tacit radish
#

I don't know how

#

I can't test the world.

wintry temple
#

how do i enable jumping in my world?

#

thanks to @coral jolt for telling me about the adding VRC_Player Mods component into the object with the VRC_Scene Descriptor object

wintry temple
#

you have to put the world id inside the portal for it to work

jolly cape
#

@high nova try setting sort heading to none and not using custom names and such

#

No trag, no room name etc

#

only a portal id

#

Ive never used markers before bu

#

have it set to none tho

#

in your screenshot its featured

#

basically only use id and leave the rest blank

random owl
#

You seem to have something after the world id in the portal settings?

#

You should have just the world id in that field

jolly cape
#

oh yeah

#

I didnt see that

#

Do world ids have ":" symbols

random owl
#

Nope and that already goes over the max length for an id

jolly cape
#

Yeah

#

thats not the id

random owl
#

You have something after the actual id not sure what

jolly cape
#

the hexadecimal stuff?

#

okay so

#

where did you get that id from

#

?????

#

dude your id is in the blueprint thing

random owl
#

Can you copy the full id you have in the field to here so I can see

jolly cape
#

you can find the id there

#

not in my case cuz it logged me out again

random owl
#

Are you admitting to using a modded client right now ๐Ÿ˜„

jolly cape
#

Yeah

#

Also if you dont have the id use the search option on the portal marker instead

#

this way you dont need an id

#

well depends on the world

random owl
#

You sure it's not your modded client breaking the portals?

jolly cape
#

And they are gone

#

Thanks whoever did it

#

Damn they couldnt even read

random owl
#

Also I just tested it out and just adding : after an id did just what I expected

jolly cape
#

yeah

#

sometimes I wonder if people have common sense

#

I kinda feel bad for em tho

random owl
#

๐Ÿคท

shut oxide
#

I have a question regarding offline testing

#

when i click build and test

#

i am greeted with this

#

and i have no choice to choose an app locally

jolly cape
#

okay so have you correctly set you install directory in the sdk settings

shut oxide
#

ah im an idiot

#

ty

jolly cape
#

np

random owl
#

Running the "install.exe" inside the game install folder will fix that

wicked wren
#

Does anyone know how to fix this issue with unity package manager ui? I can't seem to figure out a solution

arctic herald
#

so, when i load into my test world it feels a little latent with my mouse movements yet my frames are higher than normal worlds, any ideas?

Please @ me or dm me if you can help

bold ibex
#

Anyone know what prefab this world is from?
https://vrchat.com/home/world/wrld_19ffdf88-e54a-4c1c-abad-085394b04c33
I have seen several worlds with this prefab. It's a room with a mirror, there is a staircase up to the roof/patio, and on the roof/patio there is a tree. Google gives me nothing. It's a nice world so would like to do my own version of the prefab.
edit, another world with the same prefab
https://vrchat.com/i/waylon-cantankerousscott-f7b6c

My first worldวƒวƒ If any problems occur let me know

shut lichen
heady lion
heady lion
#

oh i accidently put sdk2

primal echo
#

Does anyone know why my pickups would be falling through the floor? They have collision and so does the floor, but they just go through everything when the map is opened

#

Also how do chairs work because it's basically just a game of guessing where the actual seat for the chair is as far as I can tell

novel relic
#

how can i add more tags from the website?

woven condor
#

separate tags with a comer

arctic herald
#

Are there any discords where people actually help with world stuff? It seems impossible to get help here

#

How do I add search bar and play/pause to media player

How do make world controls like bloom, brightness, temperature, no colliders

Pickups and and toggle able objects?

I think adding everything to an empty and using buttons to turn them on and off will work but how do I disable all the collisions and make things pickups

I've been googling and the tutorials are either too fast or skip a step somewhat

Noone I ask seems to be able to help and the assets I find online break the file lmao

near escarp
#

How do I add search bar and play/pause to media player

#

Don't, just get a prefab that already does this

#

How do make world controls like bloom, brightness, temperature, no colliders
Called post processing and UI sliders, there's also tons of prefabs/tutorials for that

#

Pickups and and toggle able objects?
VRChat documentation and video tutorials on youtube, plenty of those as well but not complex to figure out by yourself tbh

#

I think adding everything to an empty and using buttons to turn them on and off will work but how do I disable all the collisions and make things pickups
Same process as above

arctic herald
#

Legit you're the first person to actually provide something

#

So thank you

#

Atleast for me :/

#

Also, any clue why mouse movement would be latent but my frames are 90 which is higher than most world's?

#

In the particular world

near escarp
#

Latent how ?

#

Laggy vision ?

arctic herald
#

Like laggy but smooth lag

near escarp
arctic herald
#

So it's like a solid delay with head movement

near escarp
#

Smooth lag is a new one not gonna lie

arctic herald
#

IDK how else to explain

near escarp
#

Do you have a recording of it ?

arctic herald
#

Nah not currently I can get one

It's kind of like lag except it's not like jumpy frames it's like I move my mouse and a second late the camera moves

near escarp
#

Did you check your outputlog ?

#

!outputlog

#

mmh

arctic herald
#

And it's only on my world, I feel like it could be the build & test version but I could be wrong

near escarp
#

i guess that bot is down

arctic herald
#

F

near escarp
#

Did you check your unity console ?

#

C:\Users\You\AppData\LocalLow\VRChat\VRChat

#

You can also find your latest output_log in there ^

#

Open it and look through it to see any mentions of errors when you join your world

arctic herald
#

Alright

glad ferry
#

I've got a question, is there a way for me to use a video link from google drive with the basic video player that comes with the VRCSDK? And before anyone asks, "Why not upload it to youtube?" The video is too long to be uploaded to youtube without being verified.

neat blade
#

i am having some problems, i am trying to make a piano that plays music(did that no problem), but now it plays over the existing audio and i hate it, i don't want it, please help

fierce jackal
#

@glad ferry If you get the embeded link in google drive, that one will work on a video player in vrchat

bold ibex
#

Hi ! I have a problem I no longer see the images on the TV karaoke and just dance yet before its show how could I settle it (I used google trad)

graceful eagle
#

does anyone know how to make a mirror automatically turn off once a player walks away from it?

fierce jackal
#

OnAvatarHit collider , turn off object when they arent close enough

graceful eagle
fierce jackal
#

need a collider, set its collider to false, thats the thing they need to hit before it does anything

#

false? hum isnt it called 'is trigger'

near escarp
#

You should be using onexittrigger yes

fierce jackal
#

yeh had a old version cached, there its right

graceful eagle
near escarp
#

OnExitTrigger

fierce jackal
#

vrcThinking i always used it as trigger , my test chair have it, collide into a box teleport you to the chair , right now you are turning off the objects, on hit

graceful eagle
#

so don't use OnExitCollider use EnExitTrigger?

#

It works! thank you for your help!

latent flare
#

I'm running into a problem I was making a world in SDK3 but found it to compilated. I went through and scrapped all files and code that i know with Udon or VRCSDK in it. Then installed the VRCSDK2 after I was meet with the VRChat SDK button at the top only displaying utilities. As well as this

near escarp
#

Why did you do that ?

#

Might as well make a new project

latent flare
#

so there's no fix

near escarp
#

Since we warn users about this and this is not meant to be done, no easy reliable way no

latent flare
#

Ah ok

bold ibex
#

Anyone got a good pvp prefab that I can use? The one I used from Jetdog's broke and I'm in the process of making some pretty big PVP maps. I suck at scripting

glad ferry
#

@fierce jackal Do I have to change any of the settings in the embedded video?

bold ibex
#

Can anyone help with VRC_Trigger errors in Unity?

near escarp
#

Which kind ?

bold ibex
#

Trying to toggle a mirror button

near escarp
#

Yeah these shouldn't break anything

bold ibex
#

They will clear and it will upload, but they won't actually work. It's worked before so I don't understand what's wrong now..

near escarp
#

How is your trigger setup ?

bold ibex
#

It's added to the object, (which is unchecked so its off by defualt) on interact, local and added the mirror to the receiver and it's set to toggle.

#

..set game object active of course

#

Doing the same thing for an audio source but I'm not as worried about that right now. I've even tried using a 3D sphere instead of the crystal as the mirror button, and it does the same thing.

random owl
#

Show screenshots of all of those

bold ibex
#

the trigger?

random owl
#

The whole inspector for all of those

bold ibex
random owl
#

No collider on the button?

bold ibex
#

doesnt look like it

near escarp
#

Kinda need one to interact with

bold ibex
#

makes sense.. sorry im new to this lol. added a box colider. do i need to check 'is trigger'?

random owl
#

Only if you want people to be able to walk trough it

bold ibex
#

i added it and when i hit play, im still getting the 'trigger was not initialized in time' and 'object reference not set to an instance of an object' errors

random owl
#

Yeah that's normal

bold ibex
#

its working! Thank you guys so much. its been two days.. lol

candid wigeon
#

Ok does anyone have a video player + menu system prefab that actually works?? I've tried Tsuna , Munifi and Jetdog's systems but I can't get them to work :(
(ping please)

bold ibex
#

i cant upload my world

#

please help

near escarp
#

any more details would help

bold ibex
#

you know the screen

#

when you upload an avatar

#

and you name it then upload

#

that dosent show up

near escarp
#

Check your unity console

bold ibex
near escarp
#

look for errors

#

you can hide the warnings

bold ibex
near escarp
#

Those shouldn't be causing issues

#

if there's anything else that aren't those two, they would be the cause

bold ibex
#

idk whats wrong then :(

#

i just want to get my trusted rank :(

#

and also

#

make a world

#

:((((

random owl
#

Disable error pause in the console

bold ibex
#

how?

random owl
#

Click it

bold ibex
#

What...

random owl
#

In your console there's a button called error pause, click it once to disable it

bold ibex
#

stil nope

random owl
#

Well that's one problem solved at least then can't see any others in the screenshots you posted

bold ibex
#

i fucking quit

#

im so done

random owl
#

You can also post more screenshots of you trying to upload so I can spot more problems pref non cropped ones so all the info is there

shy halo
#

whats the best way to get my map I made in SDK2 to SDK3/Udon

#

its extremely barebones my map

bleak moat
#

Copy the models and remake it in another prooject file

shy halo
#

so id have to basicaslly remake it from scratch?

#

ugh i wish the homekit gets updated for sdk3/udon

random owl
#

You can upgrade a project to sdk3 if you want ofc remaking all the mechanics

#

Just gotta delete SDK2 clear scripting defines for SDK2 in your project settings and then import SDK3 in

#

There can be some stuff that needs to be remaked but most stuff should go okay

#

Always ofc good to keep a back up of the old version before upgrading

lean mortar
#

Hey, so in my world i have a building in the air which you spawn in, this then has a trigger which teleports the player to a ground underneath that is terrain, however when i teleport and then touch the ground i immediately get respawned. Does anyone know how to fix this? Thanks!

random owl
#

In your scene descriptor there's a value to change at what point players get respawned

lean mortar
#

is that respawn height y?

random owl
#

Yes

lean mortar
#

i have that set to 0 is that not right?

random owl
#

If you have it set to 0 going below 0 on the y axis would cause people to respawn

lean mortar
#

Ohhhh, i totally misunderstood that then haha

#

Thanks! ๐Ÿ˜„

#

Welp that worked, Thanks lol i feel so dumb now

vague smelt
#

How to VRC UI Shape with screen space overlay? (to let VR User see overlay)
I created lots of visual component, on Desktop it works perfectly fine, but on VR it's only display one visual component (in my case it's image.)

#

I tried the method that using world space and do head following, but it go left or right (Randomly) instead of center.

solar nimbus
#

is there a list of things I should be aware of that I am limited to when making a world? like if guis don't work or you can't instantiate things, ect.

late steppe
#

Hey , does anyone have any idea when they might update the unity version that can be used ?

near escarp
#

Nothing to announce currently

late steppe
#

ok ok got it

vague smelt
#

is there a list of things I should be aware of that I am limited to when making a world? like if guis don't work or you can't instantiate things, ect.
@solar nimbus |

Udon is alpha.

solar nimbus
#

I meant the SDK2

vague smelt
#

No Udon Coding
Avatar hitting collider trigger use OnAvatarHit instead of OnEnterCollider
PlayerLocal/Player Collider with OnExitTrigger seems bug.

#

No constraint

coral jolt
#

Im having a slight problem! I have a screen in world which i want to be used by pressing diffrent buttons holding youtube links. can anyone tell me how i can do that?

vague smelt
#

SendRPC?

I can't remember

coral jolt
#

i tried but i want it to use it as a trigger so you press a button and the video starts playing

#

i have the rpc in the cube but i dont know how to set it up as a trigger

#

autoplay works

vague smelt
#

You should delay to let video load first if you AddURL.

#

Just add the Trigger Interact.

coral jolt
#

not working that way

#

it needs to know what to do when i press the trigger

#

thats the problem i have with the setup

#

Im going to screenshot you the cube and dm you if you ok with that

#

and the inspector

vague smelt
#

(deleted)

#

How to VRC UI Shape with screen space overlay? (to let VR User see overlay)
I created lots of visual component, on Desktop it works perfectly fine, but on VR it's only display one visual component (in my case it's image.)

I tried the method that using world space and do head following, but it go left or right (Randomly) instead of center.

@vague smelt

//Bump
dusty moth
#

Why is it that when I do a Build and Test, its showing me an older version of the Test? I saved and quit, but same problem. What should i change or fix to bypass this and be able to see my current updated level

#

I just learned of the Deafult Company folder in Temp, tried that, but it seems im having a problem where it never loads the world and just sends me to my home starting world

#

Additionaly i have no scripts, but my thing isnt showing any errors

#

What would cause this if i didnt add any scripts at all?

near escarp
#

That's your only error ?

dusty moth
#

i have yellow errors too quite a few

near escarp
dusty moth
#

I know nothing of Udon, I just get these with the red error

#

i'm just gonna reload my level from a brand new one instead

dusty moth
#

weird, i jsut started over in a new proj. it seems like I cant even access the build and test. i just placed a land with a shape to see if it works, and it dosent seem to recognize it at all and just loads my homeworld

#

Update. I have a imported addon for automatic lightprobe that was causing the trouble, I guess that it no longer works for SDK 3

ionic dagger
#

im currently using SDK3 to start my new world but I noticed they removed the VRC_Trigger script and thats the only way I know how to make a mirror toggle button does anyone know an alternative way to toggle a mirror off/on?

near escarp
#

The trigger system is not part of SDK3

ionic dagger
#

ok thank you ๐Ÿ™‚

fierce fractal
#

I can't drop any portals in my world that I created. As far as I can tell, the surface has no issues with collision.

#

Does it also need a box collider?

near escarp
#

yes

fierce fractal
#

I have one, and it looks like it's placed correctly. Does it need to be a certain height above the surface?

#

Or do you have to disable the Mesh collider

near escarp
#

If you're able to walk on it, you should be able to drop a portal

fierce fractal
#

Very strange.

near escarp
#

Do you get an error ?

fierce fractal
#

Just that it can't find a surface in which to place the portal

near escarp
#

Mesh collider is convex ?

fierce fractal
#

Yes

near escarp
#

Is it oddly shaped ?

fierce fractal
#

Perfectly flat

near escarp
fierce fractal
#

Does the box collider need to be above the mesh?

near escarp
#

I don't think that makes any difference, both should behave the same way

#

i'm using both types in my worlds and they're completely fine with portals

fierce fractal
near escarp
#

I'd guess it's something else in your world, you can check invisible collider with the physics debugger

#

since i don't think that can be avatar related

fierce fractal
#

Which menu is that under?

#

Does the floor need to be a certain thickness?

echo glacier
#

Does anyone know if the world "Bungou of The Stray Dogs" exists?

#

There is a person in general who is looking for it for a friend who cannot find it

#

I believe it was Templar S4DW who was looking for it

sudden hare
#

So.... this isn't so much a world development thing but for Unity in general.... is it a good practice to have a separate script file for every game object that needs to do something?

near escarp
#

@sudden hare Custom scripts don't work

fierce fractal
#

@near escarp Thanks

sudden hare
#

Oh I was just asking because I'm learning how to use Unity and quite frankly the scripting portion of it all is scaring me

echo glacier
#

Also, would I have to pay someone to have a map made?

fierce fractal
#

It takes time to make something, so it depends on the individual

near escarp
#

If you can't do it yourself, yes, you can commission people

echo glacier
#

Okay, welp time to get paypal

#

Or venmo

#

Both work

sudden hare
#

It's like... So, I make something in Unity, some really basic stuff. Then I learn I have to tack a script onto it to make it actually do stuff in response to all sorts of things and well
That's where I hit a wall

near escarp
#

That's called the trigger system

#

it's documented and fairly straight forward

echo glacier
#

Also, do you need a beefy rig to make a world?

near escarp
#

nope

fierce fractal
#

Same requirements to run the game at least, if not less.

sudden hare
#

I'll have to admit it isn't straightforward enough for me, especially in regards to errors. I think I blew several fuses in my brain trying to make a timer work without the console screaming in pain

near escarp
echo glacier
#

Oh hell yeah, that means I can use my laptop to make the world for PC and quest

near escarp
#

Check the prefabs database first

fierce fractal
#

So I'm not sure how to interpret the Physics Debugger.

#

It's just color.

near escarp
#

Colors are colliders

sudden hare
#

Are those prefabs for making a world in VRChat easier?

near escarp
#

yes

fierce fractal
#

So if they're red/orange it means they're touching other colliders?

near escarp
#

they're all meant for vrchat

#

color is irrelevant

#

they're just colliders

#

it doesn't give any other information about what they do

fierce fractal
#

So what was the point of me using it again?

near escarp
#

but you can deduce from where they are if they're causing issues or not

sudden hare
#

Well I have a second reason for learning to Unity, and that's because my workplace entrusted me to learn it. So I kinda also need to know the various intricacies behind stuff.
Now if only saying it is as easy as doing it

near escarp
#

If there's a giant colliders blocking your way or if something isn't where it should be

#

@sudden hare Making vrchat content is very very different from unity development

sudden hare
#

Well nuts. Guess I gotta look elsewhere lol

echo glacier
#

Also, is making a world difficult?

fierce fractal
#

I have no experience making worlds and I'm making a simple home world alright.

sudden hare
#

I do want to know as well

near escarp
#

Depends on the complexity of the worlds lulw

echo glacier
#

And I've seen working projectile weapons in other worlds, are those hard to add and reskin?

near escarp
#

You could make a world in 10 minutes

fierce fractal
#

As long as you can throw some walls and floors together, you can make a lot.

near escarp
#

or 6 months

#

@echo glacier There's usually prefabs for that which make it easy to customize

#

there's still a learning curve though

sudden hare
#

I mean of course, if all you're doing is making a bedroom I doubt it'd take very long. Stuff like mirrors and settings panels for said mirrors I get the feeling is just in the prefabs

echo glacier
#

Okay, thank you. Think when I start to try to make a world after Band Camp ends you could help walk me through some of the processes?

fierce fractal
#

Mirror is definitely part of the VRChat SDK prefabs

near escarp
#

There's lots of tutorials to learn the process of making it

#

but you can ask specific questions here

echo glacier
#

Oh, that's good

fierce fractal
#

It's a little unfair to ask one person to guide you through a whole process. It takes a lot of time to go through everything.

#

But it's a lot easier to help with specific problems.

echo glacier
#

I understand

sudden hare
#

Interesting that Unity is apparently very very different from VRChat development though. How different are we talking?

fierce fractal
#

You have to avoid using custom scripts for your worlds.

near escarp
#

Completely different, there's no custom scripting, and asset store assets are not whitelisted

#

Udon makes it a LOT easier to do complex things now

sudden hare
#

Wait... as in the most difficult part of Unity is not applicable here?

near escarp
#

but that's a bit difficult to get into compared to triggers

fierce fractal
#

Sadly, it also makes doing simple things more complicated

near escarp
fierce fractal
#

I couldn't figure out how to do simple triggers

#

Had to go back to SDK2

sudden hare
#

Is Udon like.... similar to Uniyty or something?

near escarp
#

It's similar to UE4's node graph

fierce fractal
#

It's flow chart scripting, if I recall correctly

near escarp
#

it's a visual scripting system

sudden hare
#

Error 404 developer lingo not found

#

Actually, let me put it in simpler english. If i learn how to Unity proper, how easy is it for me to make a map in VRCHat?

near escarp
#

Well, you don't need to know unity proper to make a vrchat world, so, very easy.

fierce fractal
#

You really mostly needs to know modeling if you want to make a well shaped map.

#

If you want to do something specific with your world like a game or something, that's where it gets more complicated

sudden hare
#

Ah.... so I have to be artistic.

nuts

fierce fractal
#

Well yeah. You're either building a landscape or a building or something solid.

#

That requires you to visualize what you want and make it.

#

It doesn't have to be fancy. My home world I'm making is just a box for the most part.

sudden hare
#

I have to admit I'm very impressed by the ones that actually make their worlds into miniature games. My favorite has to be the rock climbing map that had you fight a boss at the end

fierce fractal
#

All that furniture was free that I found online on modeling websites.

sudden hare
#

Huh, it's made with Unity

near escarp
#

that's very clean

#

Ah

#

Brimnes bed from arch viz pro vol 6

#

a classic

fierce fractal
#

Indeed

sudden hare
#

I noticed on the top left, the map's opened with Unity

fierce fractal
#

Er, well...yeah.

sudden hare
#

I jsut got a little befuddled because we were talking about Udon earlier

fierce fractal
#

VRChat runs on Unity, so you have to upload packages in the same way.

near escarp
#

It's rare to see good light baking like that

fierce fractal
#

Udon is a method of scripting Within Unity

#

@near escarp Really? It was super easy to do.

sudden hare
#

Augh.... dammit my head's steaming again

near escarp
#

People don't want to take the time

fierce fractal
#

Ah, fair enough. They probably just slap a bunch of Realtime lights in there and go "eh."

#

Or just one light on the ceiling

sudden hare
#

So.... in short instead of making a script in Unity and frothing at the mouth at the resulting deluge of errors you gotta bugfix for hours, Udon handles it all for you?

fierce fractal
#

I think I need to go in and darken my lightmaps for my Balcony. It doesn't have enough contrast for my liking:

sudden hare
#

I'd ask "why is the room just floating in outer space" but quite frankly I'm only all talk so not much room to complain lol

near escarp
#

It's easier lulw

fierce fractal
#

Much easier

#

I could make some terrain and make it realistic, but...there's no point.

near escarp
#

Ping me when the world is public, i'd actually want to take a look !

fierce fractal
#

It's already public if you wanna check it out.

sudden hare
#

Well I guess I have to look other places if I want to learn how to script in Unity without blowing a fuse again. I'd ask for help, but I'd rather not clog up the channel any further lol

near escarp
#

What is it called ?

fierce fractal
#

TrustedKiller's Home World

#

I'm in there right now, actually.

near escarp
#

omw

fierce fractal
#

Deciding what to change/add

near escarp
#

i think you can afford a cleaner skybox

#

although i'm not sure why it's 69mb

fierce fractal
#

Yeah I'm trying to figure that out as well.

#

I have all my textures optimized

near escarp
#

Might wanna check your lightmaps then

fierce fractal
#

Lightmaps are about 10mbs though.

near escarp
#

Also your floor is using standard smooth ?

fierce fractal
#

Yeah.

near escarp
#

Worth getting the worldtoolkit asset pinned

fierce fractal
#

What does that do?

near escarp
#

It helps out with a ton of stuff

fierce fractal
#

That link didn't take me to anything.

near escarp
#

Is it a stream playing ?

fierce fractal
#

Just videos in the player if no video is selected

near escarp
#

Do you have any 4k textures ?

fierce fractal
#

Nope

near escarp
#

This might just tell you then

fierce fractal
#

I recall looking through that and it gave me incorrect information.

#

Or rather, it gave me the how much space it took up on file, and not in the scene.

near escarp
#

Since it's uncompressed yeah, still useful for approximation though