#world-development

39 messages ยท Page 47 of 1

random owl
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And nope

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Simple animators should not be a problem

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Remember that every player in itself is already an animator and a lot more systems as well

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Though going too far is always a thing

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No worries

gusty falcon
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I need some help, im making my first world and added a mirror. It shows up in the scene but when i play test it disappears, anyone know how to fix?

midnight sentinel
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does anyone here makes world and has time to help a stranger??

trail fiber
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anyone know where i can find help for making a working video player in my world?

frigid estuary
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Some people can tell how many draw calls they have. How can I check how many I have?

near escarp
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Stats menu in play mode

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top right corner of the scene window

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@frigid estuary

frigid estuary
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which one of these is it?

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SetPass calls?

near escarp
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yes, but cpu frame time and batches is also part of it

frigid estuary
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Okay, thank you!

gusty falcon
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I really need some help please my mirror wont show up in testing how to fix? "I got it working a friend helped"

cyan pike
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does unity support a 6.1 audio setup for vrc video players?

upper orchid
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does unity support a 6.1 audio setup for vrc video players?
@cyan pike I don't think it does exactly, although are you looking to build a 6.1 setup in 3D space or just output 6.1?

cyan pike
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in 3d space

random owl
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If you host the file yourself yes

cyan pike
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rip

random owl
upper orchid
cyan pike
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yeah thats why i asked cuz it says 2018 unity changed it

random owl
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It still is up to date to the changes though

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I think

cyan pike
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well i tested that audio setup they showed in that link didnt work so thats why i asked here

random owl
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You processed the file and self hosted it?

cyan pike
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no was just thinking that it would work normally by just adding the 6 different audio sources

random owl
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Nope as the guide says you need to encode the video again with the settings shown and host the file yourself somewhere

cyan pike
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was worth a shot but dont want to host anything so ill be skipping that

random owl
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Yeah sadly no other solutions if you want all the channels

random owl
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Need to follow the whole guide otherwise it won't work

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Or try my world tools to set it up in one click ๐Ÿ˜‰

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Most common point of failure is not setting the reference camera though

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Did you also set the layers as instructed in the guide

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You can show pictures so I can spot any problems

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That's missing info screenshot the whole inspector

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Most importantly the volume

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Well there we go

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Your volume is on the default layer

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The layer can't detect volumes on the wrong layer

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Is your main camera the actual main camera?

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Not sure then can't spot any other problems from the screenshots

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You already had your color filter completely to red should be noticable even with mode as none

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Does it show the post processing camera if you switch to game view

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Just making sure it's not showing nothing or some other hidden camera

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It should work in both if set up as it should

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Do you have post processing disabled in your scene view?

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Well there we go

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I'm actually gonna add that to my world tools as well since that's an easy point of confusion

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Yeah usually you do that by changing the weight of a volume using a ui slider

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The guide I linked you has the info on which options you should and should not use

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Ambient occlusion is not recommended to use at all

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You would use the post processing volume weight

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And have multiple

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Yeah and you change that with an UI Slider

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But I can't instruct much more since I haven't setup one myself

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There's some prefabs for it though on booth

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Don't think auto exposure would be the best setting for that

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More likely post exposure

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And you would need two volumes one with just post exposure setting and other volume with all your other settings

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And then you bring done the weight on the volume with just the post exposure or wise versa

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That's about what I can say if you want to learn more study these

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**2020.04.24ใ‚ขใƒƒใƒ—ใƒ‡ใƒผใƒˆ Unity2018.04.20F1ๅฏพๅฟœใ•ใ›ใพใ—ใŸใ€‚ Bloomๅ€คใ‚’ๅค‰ใˆใ‚‹Sliderใ‚’่ฟฝๅŠ ใ—ใพใ—ใŸใ€‚ ใ‚ณใƒณใƒˆใƒญใƒผใƒฉใƒผใฎใƒœใ‚ฟใƒณใ‹ใ‚ฟใƒƒใƒใƒ‘ใƒƒใƒ‰ใงSliderใŒๅ‹•ใ‹ใชใ„ใ‚ˆใ†ใซใ—ใพใ—ใŸใ€‚ UIใฎไธ€้ƒจใ‚’ไฟฎๆญฃใ—ใพใ—ใŸใ€‚ **2020.04.24 2ๆฌกใ‚ขใƒƒใƒ—ใƒ‡ใƒผใƒˆใ‚’่กŒใ„ใพใ—ใŸใ€‚ Bloomๅ€ค่ชฟๆ•ดใŒๅ‹•ใ‹ใชใ„ๅ•้กŒใ‚’ไฟฎๆญฃใ—ใพใ—ใŸใ€‚ ๆ‰‹ใซๆŒใฆใ‚‹Settingใ‚’่ฟฝๅŠ ใ—ใพใ—ใŸใ€‚ ่‡ชๅˆ†ใ ใ‘ใฎๅฏ้ƒจๅฑ‹ใƒฏใƒผใƒซใƒ‰ใŒๆฌฒใ—ใ„๏ผ ใงใ‚‚ใƒฏใƒผใƒซใƒ‰ๅˆถไฝœใ‚ˆใใ‚ใ‹ใ‚‰ใชใ„๏ผ ๅ•้กŒใ‚ใ‚Šใพใ›ใ‚“ใ€‚ๅฎถๅ…ทใ‚ขใ‚ปใƒƒใƒˆใ‚’้…็ฝฎใ™ใ‚‹ใ ใ‘ใงใ€ ่‡ชๅˆ†ใ ใ‘ใฎVR็ก็œ ใƒฏใƒผใƒซใƒ‰ใ‚’ไฝœใ‚Œใ‚‹ใ‚นใ‚ฟใƒผใ‚ฟ...

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Name:[VRC World PostProcessing UI ใ‚ณใƒณใƒˆใƒญใƒผใƒฉใƒผ ใ‚นใ‚ฏใƒญใƒผใƒซใƒใƒผไป˜ใ Prefab] *ๅซใพใ‚Œใฆใ„ใชใ„Lua ๆฉŸ่ƒฝ ใƒ“ใƒใƒƒใƒˆใ€ ่ขซๅ†™็•Œๆทฑๅบฆใ€ ใƒขใƒผใ‚ทใƒงใƒณใƒ–ใƒฉใƒผใ€ ็”ป้ขใฎ่‰ฒใ€ ChromaticAbererationใ€ ใ‚นใƒชใƒผใƒ—+ใ‚นใƒฉใ‚คใƒ€ใƒผใ€ ใ‚ณใƒณใƒˆใƒฉใ‚นใƒˆ+ใ‚นใƒฉใ‚คใƒ€ใƒผใ€ ใƒ–ใƒซใƒผใƒ +ใ‚นใƒฉใ‚คใƒ€ใƒผ ไฝฟ็”จๆ–นๆณ•๏ผš Reference Camera ใซPostProcessLayerใ‚นใ‚ฏใƒชใƒ—ใƒˆใ‚’่ฟฝๅŠ ,Trigger->this,Layer->Everything Prefabใ‚’ใ‚ทใƒผใƒณใซๅ…ฅใ‚Œใพใ™ ๆฌฒใ—ใ„ใ‚‚ใฎใ‚’ไฝœใ‚‹,ใƒ—ใƒฌใƒใƒ–ใ‚’็ ดใ‚‹ใ“...

narrow charm
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So, I just started playing vrchat again, and wanted to make a new home world, and I've got my design done, but how on earth do I do literally anything else? I wanted to put a mirror and I'm guessing I need a spawn, and I don't even know how to set up a mirror toggle thing anymore (Note: I'm using the SDK3+Udon)

random owl
serene estuary
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So manually box colliding an object here and i put a box collider on an empty game object so that i may duplicate and move it around freely so that i may box collide certain complex objects such as this pavilion, is there a reason when i get into the game that the box collider wouldn't work?

random owl
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Can't say much from just that picture

serene estuary
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got it

random owl
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Possibly wrong layer or something similar

serene estuary
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probably need it on player local instead of just player

random owl
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Wait?

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What layer do you have those colliders on

serene estuary
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player local

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it was on player before

random owl
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Well there's the problem then

serene estuary
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default right?

random owl
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Default would work yes

serene estuary
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-_- thx

random owl
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If you set them to the same layer as players are and players really don't collide in game

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Yeah...

serene estuary
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so its okay if they are not techinically attached to the object its colliding as long as its fit rightly on the object?

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because ive done it before and it worked

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I just didnt know if it was a different sdk or something

random owl
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As long as they are on a layer that collides with the player capsule like default layer

buoyant hollow
random owl
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Check your console for compile errors

buoyant hollow
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๐Ÿ‘

random owl
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2017 project upgraded to 2018?

buoyant hollow
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correct

random owl
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For that I have this picture ๐Ÿ˜„

buoyant hollow
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it is fixed now

cosmic field
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I'm feeling really dumb rn, but I can't remember how to turn on the setting for making each object a different color when I import it in like I did here

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anyone know how?

near escarp
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It's in the shading option top right corner

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@cosmic field

muted bloom
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I'm working on a large world. Is there a way to increase view distance in a world? I've tried increasing the far clip on the main camera as suggested online but that doesn't seem to help.

slow orbit
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@muted bloom I'm guessing you also dropped the main camera into the reference camera slot in the world descriptor?

muted bloom
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nope. will try that

slow orbit
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That should fix it ๐Ÿ‘

muted bloom
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lookit me. I'm learnin'

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๐Ÿ˜›

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it works. Thanks ๐Ÿ™‚

bold ibex
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heightmaps do not import from pbr

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everything else imports from blender pbr

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but not heightmaps

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is there a way to import a heightmap into unity for worlds

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or maybe clever way to generate a heighmap and a normal+into a single normal

karmic iris
trail fiber
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where can i get markers to put into my drawing world?

rustic mantle
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@karmic iris Is it black in all worlds? Seems to me there isn't some sort of fallback lighting when there's no Realtime DL present. If that room has light probes, you should've lighten up.

What shader are you using? I would suggest poiyomi toon for that type of MMD model(i assume its mmd).

karmic iris
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its fixed it was the world lightning

rustic mantle
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Cool beans

median egret
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is there a way to change jump power mid world?

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like as a button press?

bold ibex
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is someone able to help me i have made a world in unity but it will not let me upload it i am using the VRCSDK2-2020.06.16.20.54_Public and it still wont work but the world runs fun in build and test

near escarp
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Check your console for errors

near escarp
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That's done before the bake

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Depends what you mean by strengthen shadows

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Are you baking with the unity's lightmapper ?

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There's an ambient occlusion checkbox

near escarp
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The more settings you add, the longer it'll take, but you can clear the GI cache in Edit > Preferences after each bake

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yeah it just deletes the cache of the previous bake, but i don't know why it'd take three times as long, never heard of that issue before

quick vigil
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is there any kind of scatter paint brush in blender for pasting 3d objects? for example want to place a few hundred little objects but want them all in different rotations

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ah found it nvm

vagrant pike
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umm can some one help me i created a world and publish in vrchat it show i have it in the website but it dosent let me join and when i join vrchat and see if i have the world it not there ?

vapid badge
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how does it work, making a door on a hinge?
like, Ive gotten it to work, but I cant seem to get it to actually lock to the hinge. I can still push the door around

bold ibex
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If I am going to make a world do i use SDK 2 or SDK 3

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??

vapid badge
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depends if you want to use udon or not

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if yes, then 3. if not, then 2 is fine

spare field
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I'm trying to make a trigger that mutes audio that plays using the owner's sync so everyone is on the same page when listening to the sound
but when i disable the sound with the trigger, im not able to turn it back on and i have it on toggle
im definitely doing something wrong but i cant figure it out

bold ibex
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anyone knows how to make a pickup teleport back to its original location on drop?

fresh wraith
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how do you select your skybox, i want to rotate it

weak sage
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How do i delete the default directional light without it making my scene dark

near ore
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Does anyone know why after one of the latest VRChat updates your avatar freezes in fullbody when moving your playspace further than around 0.5m away from the center of a VRC_Station you're sitting in on X or Z axis? On Y axis you are still allowed to move as far as you want.

Same also happens when the station is moving fast enough, driving a car around 100km/h is enough to freeze avatars in place.

I have also tested older VRCSDK2 worlds, same issue.

spiral sigil
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any reason why when i press build and test on my world in unity it launches vr chat but then the map isn't updated. even deleting all the assets and only having a plane with the scene descriptor in the scene still spawned me in the old map

main mantle
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Uniaa : Sounds like a unity bug, restart of unity might help you out

near escarp
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@bold ibex OnDrop trigger with TeleportTo and to an empty game object at the spot where it should go

wintry elm
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so i've uploaded a world but the video player i put in it wont play the url's and i cant figure out y

median egret
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for world audio if I use 2d will it always go forever? I'm trying to use audio and I tried 3d and when you turn it went from left to right ear at a time.

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2d goes on forever though so not trying to use it

near escarp
quick vigil
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Can sprites be pickups if I add the vrcpickup and udon behaviour for sync?

near escarp
quick vigil
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Didnt think that was considered an udon question as it is less about udon and more about the sdk/unity

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sorry lol

median egret
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@near escarp will that work with a video player u think?

near escarp
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yes

median egret
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cool ty

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that works so well thanks! @near escarp

fleet forge
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Trying to create a VRC Mirror for one of my worlds but it still appears as the pink texture when I'm testing the world through the SDK control panel.

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I've properly set up a button that can be used to toggle the mirror on/off but the mirror has no reflection whatsoever. All the tutorials I watched just show people placing it in their world and then the mirror just works automatically.

mild spade
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Can you post a picture of the component that has the mirror?

fleet forge
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@mild spade The Reflection script or just the entire inspector for the mirror?

mild spade
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Seems to be missing a material. You can add one with the shader "FX/MirrorReflection" or just search for "MirrorReflection" and drag it to the component

fleet forge
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ah that did it, thanks.

mild spade
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Welcome!

bold ibex
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I'm making a world, but every time I test it my character falls through the floor. Is there a reason why this is happening?

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try pressing convex

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@bold ibex

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I'll try that, hold on.

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if it's still a problem, it means your spawn it's either inside your floor or below it

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The thing is, this is a seperate place besides my spawn. You walk through a door and it takes you to this place, but when they go through the door they just fall through the floor in this place.

mild spade
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You could use a box collider instead. If you look at the mesh on your mesh collider, it says "none" perhaps that is the problem with your floor. If you dont have a mesh, you should use box colliders. Limit your mesh colliders as much as you can.

bold ibex
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I'll try swapping it over to a box collider and see if that works

mild spade
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Is the target where they spawn inside or below the collider like Nacho asked?

bold ibex
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They're supposed to fall into the room after they walk throught the door, so they fall a few feet before they're supposed to hit the ground.

mild spade
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and you have the box collider covering the entire room right? not only the square on the middle like the picture

bold ibex
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This is my first time making a world, so I think it might only be on the cube. How do i make it so the collider is with the entire room?

mild spade
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You click on "edit collider" and you will see green dots. You move those. One for each face of the cube. The collider is a an invisible cube, so you want them to touch the top part of the cube

bold ibex
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I don't see "Edit Collider"

mild spade
frigid estuary
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For how long does a URL to an instance of a world work after its creation?

bold ibex
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Ah, I see! But how do I move where the box is? Cause my player is standing on top of an empty box RN.

mystic ocean
vapid badge
random owl
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Enter play mode and exit it should render as normal

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And it will render as it should in game as well

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@mystic ocean that is on booth should find it if searching for player

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It's in there somewhere at least

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VRChatใƒฏใƒผใƒซใƒ‰็”จ้Ÿณๆฅฝๅ†็”Ÿใƒ—ใƒฌใ‚คใƒคใƒผใฎใƒขใƒ‡ใƒซใฎใ‚ปใƒƒใƒˆใงใ™ใ€‚ ใƒฏใƒผใƒซใƒ‰ใ‚ขใƒƒใƒ—ใƒญใƒผใƒ‰ๆ™‚ใซYoutubeใฎใƒชใƒณใ‚ฏใ‚’ใ‚ใ‚‰ใ‹ใ˜ใ‚ๅ…ฅๅŠ›ใ—ใฆใŠใใ“ใจใงใ€ใƒฏใƒผใƒซใƒ‰ใซๅฅฝใใช้Ÿณๆฅฝ๏ผๆ˜ ๅƒใ‚’ๆตใ™ใ“ใจใŒใงใใพใ™ใ€‚ โ€ปVRC_SyncVideoPlayerใ‚’ไฝฟ็”จใ—ใฆใ„ใพใ™ใ€‚ ใƒปใƒ‘ใƒใƒซๅž‹ ใƒปใ‚ฆใ‚ฉใƒผใƒซใ‚ขใƒผใƒˆๅž‹ ใƒปใƒฌใ‚ณใƒผใƒ‰ๅž‹ ใƒปๅฃๆŽ›ใ‘ๅž‹ ใŒๅŒๆขฑใ•ใ‚ŒใฆใŠใ‚Šใ€่ค‡ๆ•ฐใ‚’ใƒฏใƒผใƒซใƒ‰ใซ้…็ฝฎใ™ใ‚‹ใจ้Ÿณๆฅฝใจๆ˜ ๅƒใŒ้€ฃๅ‹•ใ—ใพใ™ใ€‚

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Correction had to search for player in japanese

mystic ocean
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ah much apreciated good sir @random owl

vapid badge
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how can I go about making a collider that interacts only with objects?
I have a toggle for the collision on a couch. but I also have a pickup object on the couch i dont want to fall through when that is toggled.
Ideally i'd have a collider affects it but not the player

near escarp
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layers on the colliders ๐Ÿ™‚

bold ibex
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Does anyone know how to add markers to a world?

weak sage
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Still didnโ€™t get help shoot the directional light. I want to delete it but when i do the objects become black. There is a way to delete it without the objects being black. How do i do it

solid helm
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Whoa!

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This is important info for world developers using occlusion culling

slow orbit
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Hahaha fucking finally
The official docs have been straight up wrong for as long as I've been around on VRC ๐Ÿ˜ฑ

onyx leaf
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Quick question about mirrors. I've got a mirror in my world that always reflects other players at full brightness, but reflects yourself really dark. Anybody know why this might be happening?

random owl
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Real time lighting?

onyx leaf
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mixed. for more context I have a relatively dark world, but i wanted avatars to show in full brightness around the mirrors. so i made lights which only shine on the player and playerlocal layers

random owl
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MirrorReflection is what the player sees in the mirror

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PlayerLocal is first person view

onyx leaf
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oh okay. so i have to add the mirror reflection to the light culling mask?

random owl
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Yes

onyx leaf
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will that brighten up everything reflected in the mirror? or only the players in the mirror?

random owl
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MirrorReflection is just the player in the mirror

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And just you not others

onyx leaf
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gotchya gotchya. I appreciate da help ๐Ÿ™‚

iron prairie
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hey! kinda new to VRChat dev but I have a question regarding VRC_SyncVideoStream

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can I have 2 different streams in a world? or am I limited to only one master stream per world?

feral coral
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When I try to enter my uploaded world it pushes me back to my home world...

bold ibex
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would anyone mind helping me bring a world to fruition

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I have 0 unity experience and very little modeling experience but i am alright with architecture stuff

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i mostly make materials and i found out vrchat can uses pbr so i have been wanting to make materials for it

faint wren
vivid brook
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Anyone do world comms?

bronze smelt
wet acorn
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when i test it it freaks and takes me to my home world

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i cant find spawns

median egret
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if I have a main texture with glass and then a seperate transparency texture to make the glass see through. how do I use it?

timber trout
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Hello! so i have a lighting problem in my world, my world is a relatively dark world in a forest, The Moon (Sun) is casting its light onto the trees and then the trees make their shadow, but when the trees are not in view distance of the player the tree dissapears to prevent lag, But it also gets rid of its shadow data, How do i prevent the shadow from going away?

fleet forge
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The VRChat SDK control panel isn't showing up in the drop-down menu in unity for me anymore.

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I was using it an hour ago to test my world.

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I tried looking it up and people are saying it's because of script errors. But I couldn't find a fix for these errors that I have that "COULD" be preventing the control panel from opening.

random owl
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Can you click the top one and show the full trace of it

fleet forge
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is the full trace of it in the text box below the errors?

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error CS1704: An assembly with the same name UnityEngine.Networking' has already been imported. Consider removing one of the references or sign the assembly C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll (Location of the symbol related to previous error) Assets/Modern Furniture/Demo Build/Demo_Data/Managed/UnityEngine.Networking.dll (Location of the symbol related to previous error) error CS1704: An assembly with the same name UnityEngine.UI' has already been imported. Consider removing one of the references or sign the assembly
C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll (Location of the symbol related to previous error)
Assets/Modern Furniture/Demo Build/Demo_Data/Managed/UnityEngine.UI.dll (Location of the symbol related to previous error)
error CS1704: An assembly with the same name UnityEngine.Analytics' has already been imported. Consider removing one of the references or sign the assembly Assets/Modern Furniture/Demo Build/Demo_Data/Managed/UnityEngine.Analytics.dll (Location of the symbol related to previous error) C:/Users/thedr/AppData/Local/Unity/cache/packages/packages.unity.com/com.unity.analytics@2.0.13/UnityEngine.Analytics.dll (Location of the symbol related to previous error) error CS1703: An assembly System' with the same identity has already been imported. Consider removing one of the references
Assets/Modern Furniture/Demo Build/Demo_Data/Managed/System.dll (Location of the symbol related to previous error)
System.dll (Location of the symbol related to previous error)
error CS1703: An assembly `System.Core' with the same identity has already been imported. Consider removing one of the references
Assets/Modern Furniture/Demo Build/Demo_Data/Managed/System.Core.dll (Location of the symbol related to previous error)
System.Core.dll (Location of the symbol related to previous error)

Compilation failed: 5 error(s), 0 warnings

random owl
#

"Assets/Modern Furniture/Demo Build/Demo_Data/Managed/UnityEngine.Networking.dll"

#

That would be the prbolem

#

Delete the Demo Build folder completely

fleet forge
#

Should I restart unity afterwards?

#

Cause I still can't bring up the control panel after deleting the folder

random owl
#

Show a new screenshot of your console after pressing clear once

fleet forge
#

The console is clear

random owl
#

Nothing there?

fleet forge
#

yeah

random owl
#

Then restart and try again to open the control panel

fleet forge
#

alright I'll let you know in a sec

#

alright it works again, thank you!

median egret
#

@green lagoon could u help me with it further?

fleet forge
#

@random owl I've also been having troubles with the jump mod for my "VRCWorld" I've tried setting the jump power to higher amounts so it would be noticeably better, but everytime I try to test or upload the world the jump power resets back to the default "2" and the changes don't save.

random owl
#

Udon or SDK2?

fleet forge
#

SDK2

#

wait this might be SDK1

random owl
#

No that would look like 2 ๐Ÿ˜…

fleet forge
#

oh okay good

random owl
#

Can you show an uncropped picture

fleet forge
#

I just checked the splash screen and I saw SDK1 under the changelog so I got worried lol.

random owl
#

https://docs.vrchat.com/docs/current-unity-version
We would be on Unity 2018 right now

fleet forge
#

I tried using Unity 2018 but the SDK's I was trying to use wouldn't work

#

I know I have to use the proper SDK for the unity version

#

but I don't think the unity version is effecting the jump mod for the world right?

median egret
#

if I have a main texture with glass and then a seperate transparency texture to make the glass see through. how do I use it?

#

can't figure it out :/

random owl
#

@fleet forge it's just mainly that I'm not gonna spend time debugging something on the wrong unity version and wrong sdk version when it's possible that it could be solved just by being on the right version ๐Ÿ˜…

fleet forge
#

Would I be able to change unity versions with my current world that I built in unity 2017?

#

if so I can update to the newer version if it gets me the help

random owl
#

Follow these steps to properly upgrade your world

#

@median egret some pictures of what you have?

fleet forge
#

oh so I can't just load my world on the seperate unity version? Dang...

median egret
#

normal one

#

the blue is glass which should be transparent

random owl
#

You might wanna just edit the picture in any photo editing program to have the transparency included

bleak moat
median egret
#

weird ok

bleak moat
#

You need the transparency in the file

median egret
#

the one I got was 2 different pics

bleak moat
#

i mean the same texture

median egret
#

how would I do that?

bleak moat
#

look where he's clicking, that's the RGB/A toggle

median egret
#

like if I changed the blue to the grey in the transparency?

bleak moat
#

You want to have the blue *more transparent

median egret
#

hmm

#

what would be the best way to do that? not too sure on that, just changing the color of it

#

would it help to change it to another color and transparenting that out?

#

I'm still super unsure

green lagoon
sleek sundial
#

what is that?

green lagoon
#

the texture with the blue part made transparent

sleek sundial
#

ok

median egret
#

how do I do that?

#

I can switch the colors but in unity idk how to do that

green lagoon
#

you would edit the texture in image editing software to add the transparency

median egret
#

hmm

#

I have paint. net

median egret
#

oh gotcha cool

sweet radish
#

hey guys, trying to build my own world. Does anyone know of a decent tuturial for begginners

median egret
#

even with that its still not there @green lagoon

green lagoon
#

did you set the material to transparent

median egret
#

yeah

green lagoon
#

did you make sure to save it as a PNG

median egret
#

let me retry saving it

#

it says png but maybe it didn't one sec

#

there we go

#

holy moly

#

ty

green lagoon
#

np

median egret
#

instead of going all the way up u can see through it?

#

yeah its still scuffed :/ @green lagoon

median egret
#

are you not allowed to modify jump power with a button press btw?

frosty galleon
#

for some reason, the community labs check is missing on my sdk 2 and it will not let me upload my world to vrchat, this would be my 3rd world so there shouldn't be these kinda issues but there is for some reason, any ideas why?

near escarp
#

You have console errors

bold ibex
random owl
#

Go to your VRChat game install folder and run the "Install.exe" there

bold ibex
#

by vrchat game install folder are you talking about the vrchat steam folder

random owl
#

Or alternatively just delete it after placing your light probes

#

@bold ibex yes

bold ibex
#

ok

#

ok so it worked but I dont see my world

#

@random owl

random owl
#

"I dont see my world" doesn't tell me much on what's happening

bold ibex
#

like when I press build and test am I supposed to spawn in the world I made or do I need to find it in the world list

random owl
#

Build & Test would open up straight to the world if everythings working

bold ibex
#

yeah it opened to my home world

random owl
#

Did it at least try to load into your world first?

bold ibex
#

where would I load into the world?

#

in vrchat?

random owl
#

Did you see two loading screens before it loaded in?

bold ibex
#

yes

random owl
bold ibex
random owl
#

There we go that top error would be the reason

#

You need to select whatever ground you have under the spawn and add a collider for it

#

Otherwise the game just throws you back home to avoid falling endlessly

#

Looking more though it's as if you made the spawn point be a mesh?

#

Spawn point is better to just be a empty game object that you move to where you want to spawn

bold ibex
#

oh ok

#

or wait nvm I think I got it

random owl
#

Mesh collider should work since that looks pretty low poly

bold ibex
#

yeah thats what I went with

#

Does anyone know how to add markers to a world?

#

okay sooooo it shows no errors but I still dont spawn in the world and I did make the spawn a game object instead of a mesh

random owl
#

@bold ibex https://booth.pm/ja/items/1555789
You also first need to import the standard assets that are linked in the description

VRChatใฎใƒฏใƒผใƒซใƒ‰็”จใฎใƒšใƒณใ‚ปใƒƒใƒˆใงใ™ใ€‚ ๆถˆใ—ใ‚ดใƒ ๆฉŸ่ƒฝใ‚‚ไป˜ใ„ใฆใ„ใพใ™ใ€‚ ๅฎŒ็’งใซๅŒๆœŸใŒๅ–ใ‚Œใ‚‹ใจใ„ใ†ใ‚ใ‘ใงใฏใชใใ€้€Ÿใ‚ใซใƒšใƒณใ‚’้‹ใถใจๅŒๆœŸใŒๅ–ใ‚Œใซใใใชใ‚Šใพใ™ใ€‚ใใฎๅ ดๅˆใฏใ‚†ใฃใใ‚Šๆ›ธใใชใฉใ—ใฆใใ ใ•ใ„ใ€‚ Presentation Roomใชใฉใฎใ‚ˆใ†ใชLate JoinerใธใฎๅŒๆœŸใฏๅ–ใ‚Œใพใ›ใ‚“ใ€‚ ๅŒใ˜ใ‚คใƒณใ‚นใ‚ฟใƒณใ‚นใซ้•ทๆ™‚้–“(2ๆ™‚้–“็จ‹ๅบฆ)ใ„ใ‚‹ใจๆ›ธใ„ใŸๆ–‡ๅญ—ใŒไป–ใฎใƒ—ใƒฌใƒผใƒคใƒผใซๅŒๆœŸใ•ใ‚Œใซใใใชใ‚Šใพใ™ใ€‚ ใใฎๅ ดๅˆใฏใ‚คใƒณใ‚นใ‚ฟใƒณใ‚นใซๅ…ฅใ‚Š็›ดใ™ใ“ใจใง่งฃๆถˆใงใใพใ™ใ€‚ โ€ปExMenu็”จๆœ€ๅฐ้™ใ‚ขใ‚ปใƒƒใƒˆ ExMenu๏ผˆๆ‹กๅผตใƒกใƒ‹ใƒฅใƒผ๏ผ‰ ( https://chiugame.booth....

#

@bold ibex next you would need to check your output log

#

!outputlog

#

Oh command broke

#

You can find your output log at C:\Users%Username%\AppData\LocalLow\VRChat\vrchat named output_log.txt

bold ibex
#

ok

random owl
#

You can also just send it to me if you want

bold ibex
#

is it a file titled debug?

random owl
#

"output_log.txt"

bold ibex
#

Thanks!

#

ok I found it

#

so do I just look for anything that says Error before it I assume

random owl
#

The lines before you got sent out of the world back to your home world

bold ibex
#

well im seeing alot of - [API] ApiFeedback: Could not write property due to decoding failure, wanted System.Int32 for contentVersion null

random owl
#

If you upload it and send me the world id I can check for you faster

bold ibex
#

ok

random owl
#

Show your console

bold ibex
#

oh hold on there are 49 errors

random owl
#

Press clear once and show what remains

bold ibex
#

nothing remains

random owl
#

Okay now try to build & publish again and show what's in the console afterwards

bold ibex
random owl
#

Delete that script

bold ibex
#

ok

random owl
#

Unless there's more issues everything should work

bold ibex
#

how do I know what script is the issue?

random owl
bold ibex
#

oh

#

oh wait I got the test to work now

random owl
#

Yeah the other option should work as well now

bold ibex
#

yep

#

well thanks for the help man I appreciate it

#

cause im actually new to world building so this helps alot

random owl
#

No worries

hollow valley
#

anyone good at 3d modeling? dug around multiple websites trying to find a detailed and accurate model of the stargate from the sequel series stargate atlantis and while ive found the SG1 variant, i have not found one of this version or at least one that is available to either download OR buy so if anyone can make this and is willing we can discuss more in pms if needed ๐Ÿ™‚

#

i also asked on the vrchat ask forums and got nothing days after the post ๐Ÿ˜ฆ

#

The reason i want this model is as a stargate fan i wanted to make a world that is a recreation of the city of atlantis in the sequel series, can make the interior of the city myself from memory and ive found models of the exterior on sites like sketchfab and deviantart i cant find the model of the gate itself which ngl is getting annoying

near escarp
#

You could model your own without too much trouble, it's a simple thing, the shader itself is the tricky part

hollow valley
#

i could yes, its the detailing thatll be difficult as there are fine markings on the gate itself, one gate model from SG1 i found that was as accurate as i could find being downloadable was a whopping 300MB ish in size

green lagoon
lean mortar
#

Anyone know of the rain shader that is used in some worlds for the windows? Thanks!

simple nimbus
#

i have a long cylinder inside an empty game object. but when i rotate the game object to like a 45 degree angle the cylinder starts getting cutting off... any thoughts?

bold ibex
#

I've got a video player downloaded and every time I just into the world the UI menu is not where I placed it in unity?

#

Jump*

#

It's always rotated odd and at a completely different height too

cunning jackal
#

anyone know of a video that shows how to make 3d dolls (not poseable ) but kinda like the one in avatar testing?

bold ibex
#

Does anyone know how to adda video player to a world?

#

how do you make objects that you can pick up

#

I have VRC pickup on the objects but I still cant pick it up

rain heart
#

Is video player component working in SDK3?

gentle gate
#

Hello. Does anyone know how long it take to be able to publish worlds on your account? I mainly just have to make a world as a meeting room for a festival we are attending with another project. But i would like to see if i can make it work or not. Thx

leaden furnace
#

my friend made a world and its showing it perfectly normal on my left eye, but it looks like you're drunk on the right eye... is there a fix?

near escarp
#

@rain heart Not yet

#

@leaden furnace They need to use different shaders for their world

#

@gentle gate There's no set time, it shouldn't take too long if you're using the app

foggy frost
#

wheres the safest place to buy vr chat worlds?

green lagoon
#

what are you trying to buy as that's pretty much the same thing as buying 3D modelspractically

near escarp
rich trail
#

Anyone know of a prefab for the picture frame style avatar pedestals? Or is it just a plane with a certain config of the pedestal component?

median egret
#

is there a way to do jump pads or change gravity mid world?

near escarp
random owl
rich trail
#

oh wow nice, I will check it out thank you!

frigid estuary
#

What video player prefab is currently working? (I have hangout player, it doesnt work for me)

rich trail
#

I love this community

random owl
#

@frigid estuary I usually use iwasyncplayer since I have most luck just give me a second to find a link

#

This one but you need to also follow the instructions that is on the picture included with the package to make it work

#

Aka drag the two indicated things to your vrcworld dynamic prefabs list

frigid estuary
#

Thank you very much! I'll try!

gentle inlet
gentle inlet
#

seems its not just a mirror.. i seem to wobble everywhere and dont know how to fix..

random owl
#

Is your world way too far from the zero point?

gentle inlet
#

its high up in the air.

random owl
#

You start getting floating point problems farther you get from zero point

gentle inlet
#

oooohhh ok ill try moving it closer to the zero

earnest anvil
glacial nimbus
#

How do I play an audio source when someone joins?

#

I've seen worlds that do that, but the vrc trigger one doesn't work

frigid estuary
#

@random owl thanks for the advice about the video player. it seems i cant reposition the video player hud that easily, what do I have to do to achieve this?

#

when I place the menu somewhere else it wont work anymore

#

(I moved the collider boxes with it)

random owl
#

The system is a bit fragile of because of it trying to work around VRChat limitations

#

Don't have a quick solution for you since I haven't tried modifying it myself but there's a hint

#

@earnest anvil that is on booth but I can't find a link atm

earnest anvil
#

oh okiii

onyx leaf
#

does anybody know if its possible to adjust bloom with udon with the regular unity post processing stack? I have a slider setup, but i can't get a reference to any post processing stuff cuz it doesn't look like udon supports it

bold ibex
#

Anyone have a good twitch player?

glacial nimbus
#

@random owl do i need to have the audio enabled?

zenith timber
#

this is the first world i've worked on, still got a lot of work to do but this is what i've got so far

knotty portal
#

heyyy anyone know how to add flying vehicles to worlds?

#

I downloaded the jetpack prefab and all that but I don't know where to go from there

azure chasm
#

Um.. Does anyone know what is the size of a player collider?

bleak moat
#

Depends on the avatar

spare field
#

Should I start making worlds on Blender instead of Unity from now on?

knotty portal
#

Also how do i make everything not dark in unity again

#

because i was messing with the lighting and it just turned the world super dark

spare field
#

did you change to baked lighting and didnt Bake?

knotty portal
#

maybe?

#

I just changed directional to point

spare field
#

oh, directional is basically lighting up the entire world
point is only an area

#

you can make 2 lights
one direction and another point

knotty portal
#

yeah but it just isn't lighting anything up anymore

#

even when i change it back

spare field
#

is your world in a closed in area?

#

like a room for example

knotty portal
#

it is a huge ship

#

The ship itself is the matcap lit shader

#

Does it possibly have something to do with the skybox?

spare field
#

skybox can have something to do with it
but i highly doubt it if you just changed directional to point

#

maybe you messed up the "culling mask" on the light in inspection?

knotty portal
#

the culling mask has "everything" selected

spare field
#

i honestly dont know what else could be the problem to be honest, since im also learning myself

#

what is your "lighting settings"?

knotty portal
spare field
#

oh yeah
also some advice
usually better to unstick auto generate

knotty portal
#

ah okay

spare field
#

makes things easier to manage instead of trying to bake the lighting every single time you move something

knotty portal
#

ah okay

spare field
#

is there light when you build/test the world? or is it just dark only in Unity?

knotty portal
#

no it's dark when i build/test too

#

i think i might've just messed it up tbh

spare field
#

maybe you put "Direction Light" in the Sun Source

#

because i have it on "none" in mine and it shows light just fine

knotty portal
#

i did do that

#

i just created a new directional light and it worked

spare field
#

:o
thats actually weird

knotty portal
#

lmao ikr

spare field
#

can you try to compare the 2 if there's any difference so you know what ruined it?

knotty portal
#

I'll see what i can do

#

Thanks for helping tho

spare field
#

all good

knotty portal
#

does anyone here know how to use the jetpack prefab?

#

Specifically when it comes to using the joystick for other vehicles

#

I'm having a hard time figuring it out

lean mortar
#

Anyone know of the rain shader that is used in some worlds for the windows? Thanks!

spare field
#

curious question
if i were to make rooms with their own sound (rooms will be next to each other)
how would i change the sound area to a more cube like area as opposed to a sphere, so the sound doesnt seep outside of the room into the other room (if i make the sphere smaller, then wouldn't the corners of the room be quiet?)

near escarp
#

Only enable the audio source locally when you enter the toom

#

And you can even make it 2D

#

@spare field

spare field
#

2D? how would that work

#

is it like bad sound quality or what?

near escarp
#

No 3D is realistic falloff, 2D is same volume infinitely

spare field
#

ah
so i just do 2D but make it local for the player entering the room
so that other players can go in the other room and hear the other rooms sound
right?

near escarp
#

Correct, a simple OnEnterTrigger local that enables the audio source

spare field
#

alright, thanks that helps a lot

reef sparrow
#

How do I get the secondary maps in the standard shader to use UV1 when unity also generates lightmap uvs?

bleak moat
#

What? You mean the detail maps?

bold ibex
#

hey, i have cretated a button to make it so i can play audio but my problem is you cant toggle to audio so when u click it, it just restes. Does anyone have a solution to this

grim ether
#

Hello World ๐Ÿ˜‰ I have so many questions about creating worlds, performing live and brand experiences that I don't know how to start...

It's possible to create a World to perform a livestreaming inside ?

#

VRChat allow to have a Branded Experience World ?

#

I would like to have a consultancy in PM, be free to reach me there ๐Ÿ˜‰

odd basin
#

@sturdy junco it's SpeedTree, because standard just glitches out the tree and it doesn't even appear

sturdy junco
#

yes cuz in the error it says ithas no uv, I'm not an expert with UV's hopefully someone can help you there or you get a new tree

odd basin
#

ok

reef sparrow
#

What? You mean the detail maps?
@bleak moat Yes

shadow parrot
#

How do I make the players view distance higher? I made a space station but can't see the planets, only can see them with the corner of the "eye"

bleak moat
#

@reef sparrow the detail maps use the same UVs as the regular maps, only difference is you can have them tile a lot more. They have nothing to do with the lightmap UVs AFAIK

late steppe
#

Open message to anyone out there interested , but if you have a world youre currently working on and has been uploaded ...and you want someone to come check it out with you , i would like to ...might start building one of my own soon also , so interested in joining up with the world building community and learning what i can along the way , just shoot me a msg if youre interested ๐Ÿ‘‹

fluid forge
#

All my triggers broke. So I think it's because I clicked on the "auto-fix" before a build because it was complaining about chairs having same name.

#

not sure what to do, but my console is showing basically all my triggers not initializing on time

#

any suggestions?

vivid brook
#

Does anyone make world comms

random owl
#

@fluid forge that's normal the errors have been there ever since unity 2018 update

#

It's just that they don't exist in editor properly

fluid forge
#

So all my chairs are broken for a different reason?

random owl
#

Yes

#

The triggers not initializing will always show for any trigger currently

fluid forge
#

okay, that makes me feel better

random owl
#

@late steppe I suggest joining the community meetup happening every sunday where people show worlds they are working on, check the pinned discord from #events for more details

#

@fluid forge here's how my working world looks, 145 errors as soon as you enter play mode

fluid forge
#

I found my issue...

#

I was in live build while in an "error" avatar (AV3)

random owl
#

Ahh ๐Ÿ˜…

fluid forge
#

I thought it was the same as any other avatar, just different look

#

but no, once i switched to a 2.0 avatar, chairs worked again haha

random owl
#

I've done that before by being a generic avatar by accident

late steppe
#

@random owl i wish i could but may not be able to get into vr on the weekend as all the equipment is at work , ill see if i can come in on a sunday and do the meetup ...but if anyone wants try their world during the week , im also here

random owl
#

Ahh, well it's happening every sunday so if you ever do manage it's a good way to meet world creators

simple nimbus
#

so i have some global visual effects i want to have toggles for so users can turn off. the toggle works until the animation changes. Then the user will see the animation even though the toggle is set to off
Regarding the image:

  • RED: element that gets disabled via vrc set game object active = false or true
  • GREEN: animation controller on the laser effect controlling what is in the yellow circle
  • YELLOW: laser visual effect. only ever moved in and out of the scene, never disabled
#

so if i have the toggle off, yellow is diabled, then someone triggers green to change, and in result i see yellow even though i shouldn't

#

anyone have any feedback?

bold ibex
#

hey does anybody know how to make objects you can pick up

#

I already have vrc pickup on the object but I cant pick it up

fluid forge
#

make sure it's not set to static

bold ibex
#

how do I check that?

fluid forge
#

Far right

#

make sure static isnt checked

bold ibex
#

yeah its not checked ill just try it again see if it was just some weird bug

fluid forge
#

is the layer type "Pickup"?

#

does it have a box collider?

bold ibex
#

yes

#

uhh no with box collider

#

that why

fluid forge
#

yeah

#

the box collider is what you will grab

bold ibex
#

ahh I see

#

thank you

fluid forge
#

np

bold ibex
#

would mesh collider work as well

fluid forge
#

yeah

bold ibex
#

ok thanks

fluid forge
#

Audio Question: Why do some of my Audio Sources have Spatial Blend from 2D to 3D and others say Spacial Blend Controlled by curve?

#

now to I tell it to not be controlled by curve? I want to make it 2D audio

#

i guess just making a new audio source component allows me to go back to 2D-3D, just not sure how that changed

bold ibex
#

@fluid forge so I tried it and now my objects just disappear once the world loads in

fluid forge
#

do you have a floor collider?

#

its probably falling through the world

bold ibex
#

oh maybe

#

I have it on a table set with a mesh collider

#

OH wait do I need convex checked

fluid forge
#

if it's a mesh collider, possibly. Try it out

bold ibex
#

ok

knotty portal
#

does anyone here know how to make vehicles fly

#

I'm stumped on what to do

charred grail
#

Anyone know why when I extrude to make more rooms with probuilder if a player touches the wall they get stuck in the mesh?

wraith ruin
#

Does LOD Groups work in VRC?

random owl
#

LOG Groups work with VRC yes

wraith ruin
#

Works automatically if i name my object LOD0 and LOD1 is blender?

#

Since unity adds lod group automatically, no extra work after that?

random owl
#

Yeah it detects and setups it automatically with that

wraith ruin
#

Oh cool i have to use it then

bold ibex
#

How do I make a material glow

#

please ping if you have answer

random owl
#

@bold ibex emissions and if you want it to glow post processing

bold ibex
#

oh ok

#

thx

bold ibex
#

Also one more thing the lower the number I put in for walkspeed on the VRCworld will make it faster correct?

#

i keep getting confused with walk and jump

dawn vault
#

Does anyone have a good Post Prossesing that i can have?

near escarp
bold ibex
#

So uh I made a world but everyone falls through the ground

#

what did I do wrong

subtle garnet
#

instantly? sounds like a missing collider component

bold ibex
#

how do I add that

#

or well

#

which component is it

subtle garnet
#

dunno if it's the case for terrains, but it's usually a mesh or box collider.

#

I'm sure others have better advice

bold ibex
#

imma add both a mesh and box collider

#

hope full that works

subtle garnet
#

mesh colliders have some limitations on the mesh complexity

bold ibex
#

oh

subtle garnet
#

but yeah, better to try than to hold off. I don't know anything about your world after all.

bold ibex
#

i could take a screenshot

#

i just added the sphere colliders to the floor

#

hopefull it works

random owl
#

That is not gonna work

#

You can see the collider going around your whole world

bold ibex
#

oh right

#

than what can I do

random owl
#

You could most likely just do a mesh collider with that looks pretty simple

bold ibex
#

alright

knotty portal
#

Does anyone know how to use the jetpack prefab?

#

There are no scripts or anything along those lines in the package and there are no triggers either

bold ibex
#

you would have to create it yourself I suppose

vivid brook
#

Anyone do world comms?

#

DM me!!

#

I want a simple one room world

near escarp
vivid brook
#

All full

vivid brook
#

Iโ€™ll buy a world

onyx shale
#

hmmmm

#

welll

#

err how can i fix that

muted bloom
near escarp
#

scale slider at the top

muted bloom
#

oh, thank you

bold ibex
#

@bold ibex @hushed coyote

#

make sure to use these shaders

muted bloom
#

I'll give it a shot

bold ibex
#

If you want then you can join the world to see the problem because I have no clue how to describe is in detail

#

alright

prime crescent
prime crescent
#

It's all starting to come together^^ Gonna make it nice and cozy ^^

spare field
#

How do I make a floating menu?

subtle garnet
#

fancy

bleak moat
#

That looks really cool!

solar ember
#

Dem graphics tho.

#

Who needs UE4 when Unity can do the same things now?

elfin heron
#

So pro builder isnโ€™t a thing anymore. Not really sure what Iโ€™m supposed to use shape buildings.

#

Blender?

bleak moat
#

Wym probuilder isn't a thing anymore?

elfin heron
#

Pro builder doesnโ€™t show up in the asset store

bleak moat
#

It's not in the asset store it's in the package manager

elfin heron
#

where is that

bleak moat
#

Open the package manager window through the window menu

elfin heron
#

thanks so much, i've been trying to figure that out for ages!

trail fiber
#

how long does it take for a world uploaded to the community labs to become public?

pure cipher
#

...on a lot of things

#

could happen within the day, could happen in a year

icy forum
#

hey

bold ibex
#

Hello, does anyone know how to change the profile image of an already created world?

spare field
#

"Build & Publish for Windows" again, and when you're on the screen that makes you edit the world name/description, another camera will spawn in the world origin (centre of the world) and you can move the camera around and make it look at something then "Upload image"
@bold ibex

bold ibex
#

@spare field But if I resend it, will it go public, or will the rule of one world per week enter?

spare field
#

no, it actually just updates the world
nothing really happens

bold ibex
#

@spare field But there is also another problem. . .
My camera to put a profile image is dark.

spare field
#

did you accidentally move the wrong camera?

bold ibex
#

I don't remember, more is possible.

spare field
#

oh, you used the right camera
im not sure then, maybe you messed up the lighting?

bold ibex
#

The world is already online, and there is no problem with lighting.

spare field
#

im not sure then, sorry
ive never had this problem before

#

hope you figure it out soon

bold ibex
#

All good thank you so much.

#

^^

bold ibex
#

What would essentially lag more?

bleak moat
#

3d mesh. Mesh colliders get more expensive with more detailed geometry

trail fiber
#

am i unable to test my world until i put shaders in, i use probuilder and it doesnt let me build&test

spare field
#

How do I create a floating menu that appears in front of the player when they press a key?

autumn umbra
#

If you are in a station, PlayerLocal doesn't trigger OnEnterTriggers. Does anyone know of a workaround for this?

lyric dew
#

Anyone know why my world isn't updating? I just fixed the lighting in my world and when I go to update it, it doesn't update. On Unity it goes through no problem but in game there's no changes

lyric dew
#

Also when I check vrchat.com it says it was updated but in the world no physical changes have been made

near escarp
#

check your console

lyric dew
#

those are the only two erros

#

nvm it just updated now

bold ibex
#

Does anyone know where my heirarchy, assets, and inspector went? IDK what happened to them.

bleak moat
#

Shift+space on the main window?

bold ibex
#

That worked!!! Thank you!!!!!!

ashen eagle
#

Hi folks, I know that for Quest we're striving for 50k polys max per environment. What is the max recommended poly on desktop/Rift S VRChat?

prime crescent
#

Hey, so I was working on a world, and it was working fine. Got it to run in game and all that, but I noticed that the video player was too quiet, and my pillows were respawning under the map.

I went to fix the spawn height in the VRCWorld object, and then the audio script, and now when I spawn into the world, I can't move, my menu glitches in and out, and I can only look up and down.

Any suggestions?

knotty portal
#

how do I make it so an item has gravity

rustic vigil
#

I'm planning of collaboration with another friends to make a avatar world but you see I don't know how to make maps XD

#

Just need pointers

#

Like do you make it in blender or unity?

near escarp
#

Either can work

rustic vigil
#

Ahhhhh you see I'm good with blender his good at unity

spare field
#

How do I create a floating menu that appears in front of the player when they press a key?

(Is it okay if i can repeat my question here?)

knotty portal
#

Alright so I'm trying to give this vehicle gravity but it continues to disappear for some reason

#

I also put in the VRC Special layer and a mesh collider

#

Any clue of what to do?

#

also, how do i stop items from disappearing after they are dropped?

knotty portal
#

Aight I figured out the Gravity Stuff, but how do I make it so the object collides with the map itself?

spare field
spare field
#

nvm, i think i finally figured it out

spare field
#

okay, for some reason "SpawnObject" has no local option
literally no clue why

celest osprey
#

Hi, has anyone ever had the issue of uploading world, says it complete when done, but dosent show up anywhere after?

#

Seems to have only happend since trying to use SDK 2

spare field
#

have you checked in the vrchat website and checked "My Worlds" in "Worlds" ?

celest osprey
#

yeah it dosnet show up there.

spare field
#

๐Ÿค”

celest osprey
#

I have old ones which uploaded before SDK2...

#

however since SDK2 no worlds show up?

spare field
#

idk then, sorry
maybe something to do with community labs, and maybe you havent checked/ticked it?

celest osprey
#

Will look into it thanks

topaz junco
#

How long can it take to approve a World

lyric dew
#

Depends on how popular your world is. The more visits and favourites it gets the more likely it will be approved

thick salmon
#

how long do you have to use vr chat to have world creator status?

pallid wave
#

hnnngggg VRAA02 produced some nice new worlds

gritty parcel
#

if anyone could point me in the right direction when uploading worlds, this is the message i get when attempting, the test and build works fine with no issues, its only when publishing

bleak moat
#

Reduce lightmap size

bold ibex
#

@dark kernel You must have set the reselution to 80 or something. I have found 40 to be just the sweet spot.

#

Yea, I figured. UV unpack it with a lightmap

#

They are breaking because you have diagonal lines instead of horizontally or straight lines.

#

Your UV maps are messed up bro

#

Make unity create ones for you or go in blender and lightmap pack the UVs

#

I would recommend letting unity create the lightmap uvs for you

#

Post a pic of the "glitch"

#

The emission material cannot glow because you have baked lighting. Use a glow shader somewhere from the web.

#

It does, when baked. But it will not light up avatars because it is not realtime.

random owl
#

"emission material can't glow because you have baked lighting" What do you mean by this?

#

Do you mean post processing glow or emitting light because baked lighting can do both?

bold ibex
#

Let me clarify. The emission shader will only have effect on static objects.

random owl
#

No? That's why you have light probes.

bold ibex
#

If you bake it with light probes, then yes it will have effect of the light level of non static objects.

random owl
#

Why would you bake lighting without light probes ๐Ÿค” That's a pretty important part of baking lights.

#

Just stating that emissions can't affect dynamic objects is pretty incorrect

bold ibex
#

You would not use light probes because of optimazation I guess

random owl
#

Light probes don't affect performance almost at all

bold ibex
#

Takes up a lotta memory

#

So let's say you have 20 people in a world. + a ridicules amount of light probes. It will affect gameplay.

random owl
#

That is also pretty minimal unless you are going for 100k light probes or some other absurd number

#

@dark kernel can you show the material?

bold ibex
#

Just be careful with lightprobes. Having above 100 can affect gameplay.

#

You probably need a color. Set it to white

#

Like I said before having above 100 light probes can affect memory badly as stated on the unity website. So just use a few of them.

random owl
#

Above 100? That is a very low amount light probes honestly.

bold ibex
#

Set the emission color to white

random owl
#

Show the full color setting for it

bold ibex
#

This one does not have a value

random owl
#

Turn up the intensity

#

Having the intensity on 0 will emit almost no light

bold ibex
#

Try 1

random owl
#

Just having it 1 shouldn't be blinding

#

How much bloom do you have?

#

Ahh

#

1 should be fine yeah

#

It's baked you gotta bake it again ๐Ÿ˜…

#

That's why most world creators use bakery

#

Yeah

#

As long as you have a nvidia graphics card it makes the baking time go 10x faster in some cases

slow orbit
#

They do, just in later builds of unity that we can't really use with vrc.

random owl
#

Bakery?

slow orbit
#

GPU Progressive lightmapper

random owl
#

Bakery is still better ๐Ÿคท

slow orbit
#

It exists in the current build but is broken as fuck

#

Not if you have an AMD card it is

random owl
#

True

slow orbit
#

And the GPU PLM is platform and hardware agnostic.

random owl
#

I wonder if I test out GPU Progressive in 2020 if it would work on my scene that is just completely borken with 2018 version

slow orbit
#

Very likely. Main issue with GPU PLM in 2018 is tons of weird lightmap artifacts for no reason.

random owl
slow orbit
#

Yep, that's the artifacts.

random owl
#

Not with GPU Progressive

slow orbit
#

No

random owl
#

No I mean it'll always be broken no matter what settings you put in

#

Can't say before I'm done testing, I'm not gonna trust it before I see it

#

Change the setting inside the mesh renderer

#

Mesh renderer that's the import settings

#

Select the object inside the scene

#

Yes

#

Basically yeah

#

2k - 4k is usually pretty good setting

#

@slow orbit seems that they still haven't gotten rid of this problem with 2020 GPU Progressive ๐Ÿ˜”

slow orbit
#

@random owl Fascinating! In Unity 2019.4.5f1 on Linux GPU PLM works flawlessly

random owl
#

Hmm interesting ๐Ÿค” I just had to switch down to 2k lightmap size to be able to bake

slow orbit
#

Were you baking at 4k?

random owl
#

Yeah that's what I usually bake at

slow orbit
#

Ah, I get the same issue at 4k. And the same lying warning.

random owl
#

Unity did say themselves that you need more than 12 gb of vram to bake 4k lightmap with 2018

slow orbit
#

I got 11GB ยฏ_(ใƒ„)_/ยฏ

random owl
#

Yeah ๐Ÿ˜…

#

They said they would improve it for future unity versions but I guess they haven't gotten around it

slow orbit
#

Or just bake at 2k instead

random owl
#

My maps usually require 4k maps for some stuff

#

There's still 1 hour left on this bake the results so far at least don't look as broken as 2018 but not that good either

slow orbit
#

What are you doing that requires 4k lightmaps?

random owl
#

Big objects and lot of space needed, I could separate it to a lot of smaller maps but I prefer not to cut the objects up into pieces

#

I can show a example lightmap

#

Just takes a second to open up a second unity while the bake is happening

#

From this world

bleak moat
#

Wow that's some really sweet looking lighting

random owl
#

Thank you, still need to figure out how to model out rest of the world ๐Ÿ˜…

thorny wind
#

Looking for some people who know their shit/like breaking stuff to come and tell me if there's anything wrong with a world I've just uploaded

errant pine
#

Hello! I'm currently making a track and are using the kart prefab. When ticking the Disable station exit box, it reverts back to unticked when exporting. Does anyone know a fix?

mild spade
#

Try unpacking the prefab. Right click it on the hierarchy -> Unpack Prefab

errant pine
#

Oh hey that works! Thank you very much!

civic cloak
#

I found a building pack i want to use but they dont seem to have modeled interior, is there an easy way to build that out or would I be better off starting from scratch

short gulch
#

Probuilder is pretty useful for that

warm bear
#

what is it called when you place a 2d image in the world and when people look at it or try to walk/run around it, it will always face forward towards the users?

#

such as a grass for example here or candle fire

bleak moat
#

billboard

warm bear
#

thank you! yes i found it just as you replied

errant pine
#

So, here's a possible easy question. How do I properly light a world?

green lagoon
knotty portal
#

Anyone here know of any good prefabs for setting up a combat system?

#

Specifically for guns.

compact surge
#

Hey, I want to start making worlds and avatars. Any recommendations on where to start and any good starting videos that can be recommended?

near escarp
#

That's pretty broad, there's a lot of great videos for both, chose any you find and follow the steps, ask here for specific questions

compact surge
#

ooh okay. Thanks

pallid edge
#

Hey so how do I make it that an audio source only plays in a specific part of the world I'm creating?

knotty portal
#

What trigger do I use to make an object respawn when it's dropped?

ashen eagle
#

Interesting in making an escalator. Already have a mesh of stairs. Not really interested in having the stairs animate, just want to slowly transform the user up the model once they step on it... Thoughts?

#

If I created a plane that hovered above the stairs, could I put a trigger collider than changes the user's location while they're on it?

#

Or perhaps velocity

bold ibex
#

can some help me with my mirror the further I go away the more pixelated it gets?

knotty portal
#

How do i make an object respawn after it is dropped?

tulip pendant
#

ๅ้‡ๅŠ›่ก›ๆ˜Ÿใƒฏใƒผใƒซใƒ‰ใฎ้€ฒๆ—ใ€‚
ๆ˜Ÿใซใ—ใฆๅฐใ•ใ„ๆฐ—ใŒใ—ใŸใฎใง่ก›ๆ˜Ÿใจใ„ใ†ไฝ็ฝฎใฅใ‘ใซๅค‰ๆ›ด ใคใ„ใงใซ12ๅ€‹ใฎ้€ฃๆ˜Ÿใซใ€‚ใ“ใ“ๆ•ฐ้€ฑ้–“ใ€ใƒžใƒ†ใƒชใ‚ขใƒซ่ชฟๆ•ดใ‚„ๅฐ็‰ฉไฝœๆˆใ‚„่ซธใ€…ใ‚„ใฃใฆใใŸใŠใ‹ใ’ใงใ‚ใ‚‹็จ‹ๅบฆๅฝขใซใชใฃใฆใใŸใ€‚ใ‚ใจใฏ่ปฝ้‡ๅŒ–ใจใƒใ‚ฐไฟฎๆญฃใ€‚#VRChat https://t.co/E2GHy6qwB4

Retweets

232

Likes

744

โ–ถ Play video
gentle inlet
#

sorry to bother you all how would i make a teleport door to door with a simple collision? i tried on enter trigger and that works but whenever someone else uses that door everyone in the instance would be ported back to that door. also tried on enter collider but that does not work.

tulip pendant
#

@gentle inlet If you make trigger local?

gentle inlet
#

same issue so if me and a buddy were to use the door and then i respawned i used the door again i would port to that room and he would be ported to that doorway too. im just scratching my head for a fix..

#

dw i got it sorted. needed to put the layer as playerlocal too xD

near escarp
tulip pendant
#

@near escarp I want to walk wall like floor

near escarp
#

Ah, can't do that

tulip pendant
#

ๅ้‡ๅŠ›่ก›ๆ˜Ÿใƒฏใƒผใƒซใƒ‰ใฎ้€ฒๆ—ใ€‚
ๆ˜Ÿใซใ—ใฆๅฐใ•ใ„ๆฐ—ใŒใ—ใŸใฎใง่ก›ๆ˜Ÿใจใ„ใ†ไฝ็ฝฎใฅใ‘ใซๅค‰ๆ›ด ใคใ„ใงใซ12ๅ€‹ใฎ้€ฃๆ˜Ÿใซใ€‚ใ“ใ“ๆ•ฐ้€ฑ้–“ใ€ใƒžใƒ†ใƒชใ‚ขใƒซ่ชฟๆ•ดใ‚„ๅฐ็‰ฉไฝœๆˆใ‚„่ซธใ€…ใ‚„ใฃใฆใใŸใŠใ‹ใ’ใงใ‚ใ‚‹็จ‹ๅบฆๅฝขใซใชใฃใฆใใŸใ€‚ใ‚ใจใฏ่ปฝ้‡ๅŒ–ใจใƒใ‚ฐไฟฎๆญฃใ€‚#VRChat https://t.co/E2GHy6qwB4

Retweets

239

Likes

757

โ–ถ Play video
near escarp
#

That's done in Udon, which is another system you can ask about in #udon-general

errant pine
#

Hello, how would I be able to amplify a persons voice? I've added a VRC_Player Audio Override but it doesn't seem to change anything

near escarp
#

You can check the example scene in the SDK to see how it's meant to be used @errant pine

crisp crater
#

Hi, is it possible to attach multiple speakers to one vrcvideo player?

#

(it's looking like that might be what the audio mixer stuff is, but I haven't used them before, so not sure if that's a red herring

vale sigil
#

So my world when I uploud doesnt update (except thumbnail) and when I get in the world is at a previous version

#

I updated a skybox and added cubes to toggle music

near escarp
#

Check your unity console

vale sigil
#

After I uploud it?

#

^before

#

^after

near escarp
#

Clear it first

vale sigil
#

alright

#

@near escarp

#

what I see after clearing and trying to uploud it

near escarp
#

Yeah don't clear it

#

i mean, clear and don't upload

#

are there any errors left after clearing

vale sigil
#

no I dont think so

near escarp
#

Which unity version are you using

vale sigil
#

2018

near escarp
#

.4.20f1 ?

vale sigil
#

yes

near escarp
#

Was there a script with the skybox ?

random owl
#

Might wanna just restart unity and see if there's anything in console as soon as you open it back up

vale sigil
#

ill do that

#

and I think there is a script for it

#

so ill delete that and restart

#

That was the problem tyvm ^^ @random owl @near escarp

chilly grove
#

Does VRC_MirrorReflection process the children of objects that have their layer unselected in Reflect Layers? I'm having issues with canvas UI objects causing large frame rate drops when the mirror is active even though their layers are disabled in the mirror component.

near escarp
#

Unselected layer is default ?

chilly grove
#

They're assigned to a custom layer

#

I also have a low quality mirror that only has Player and MirrorReflection enabled in Reflect Layers and it also drops frames in the same way

random owl
#

Do you have a version of it uploaded? If you give me the world id I can go see.

chilly grove
#

Sure I can throw a build up in a moment

#

Can you access a private world id? I'll put it up on labs if not

random owl
#

You can

#

As long as you have the id

chilly grove
#

Okay should be uploaded to wrld_df53914e-8462-47f1-8539-26cdeb3dca1a

random owl
#

Seems normal not sure why you would be lagging that much

chilly grove
#

The more objects you turn on in the same layer the frame rate gets worse

random owl
#

All the frame times seem quite normal for this world mirror or no mirror

#

Wouldn't suggest as having mirror auto on when you join a world though that's a death sentence to some people if they join a populated instance

chilly grove
#

What frame rates are you getting in front of the mirror? It jumps between 70-85 for me until the objects in that layer are disabled which pushes up the frame rate to a solid 90

random owl
#

I was getting 90 but now after toggling the mirror settings around I'm down on frames

chilly grove
#

Also if you stand at the very edge of the mirror enough so that culling kicks in the frame rate jumps back up to 90

random owl
#

Yeah okay the numbers are way off to what I see in the world and how many drawcalls are happening

chilly grove
#

Unfortunately disabling the menu game objects completely isn't an option since reenabling them causes the canvas to dirty and redraw which creates a large CPU spike and reprojection kicks in

#

So the menu runs with a canvas group and alpha set to 0

#

Which works fine so long as the mirror isn't enabled

#

But I'd expect when the mirror is enabled that all of those objects would be skipped since their layer (including the layer of the parent object) are meant to be ignored by the mirror

random owl
chilly grove
#

Bakery lights

random owl
#

You can just turn them on editor only so they don't clog up the output logs

chilly grove
#

Gotcha, will do that

random owl
#

797 though for such a small space? ๐Ÿค”

#

Is this udon or sdk2?

chilly grove
#

SDK2

#

Can't use Udon yet since there's no video player support

#

But yeah there's a lot of lights in the scene, each of those floor columns has a ton of baked lights in them

#

The outer columns are placeholders that don't show the lighted versions

random owl
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VRChat invite system died on me so I can't get back to the world anymore ๐Ÿ˜”

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But yeah I can't really pinpoint what exactly is wrong, since most of the profiling data seemed to be normal only that the GPU Elapsed time jumped way more up than you would think when opening the mirror

ashen eagle
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@chilly grove Any thoughts on how to create an escalator like effect? I don't really need to animate the stair meshes, but perhaps a hidden plane at the angle of the stairs that moves the player forward. Any idea which VRC_action would work?

chilly grove
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Maybe a trigger at the base of the escalator with SendRPC that calls UseStation, and one at the end that calls ExitStation?

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Then animate the station

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Thanks for taking a look at it anyway @random owl

graceful eagle
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im having some issues with a mirror in my world would anyone be able to help me?
the regular mirror works fine but the button for the optimized mirror doesnt appear in the world

knotty portal
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how do I make a mesh disappear after it hits a collider?

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this is currently what I have it set to, but when the reciever hits the collider it just goes through

near escarp
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it's just about layers

knotty portal
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Oh it is?

frigid estuary
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[SDK2] I used the hangout player for in a world testing it many times, it suddenly stopped working without no reason at all. What's going on? Even a freshly placed prefab of the player doesnt work anymore, even though the prefab itself has no changes.
EDIT: Reimporting it helped, yet it is still unclear what caused it to break, since nothing changed on the prefab itself, at least I didnt do any changes

knotty portal
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Also for some reason when I shoot the bolt it continues to respawn. Is there any way to make it disappear when it hits the world boundary?

pallid edge
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How do I make it that I have a certain song only play in one specific part of my world?

bold ibex
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@tidal merlin just sent you friends request please accept important question I need to DM you

warm bear
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did teleport player trigger got removed from sdk2? don't see it anymore

near escarp
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Should still be there

warm bear
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got it!

knotty portal
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Anyone here familiar with the combat system and guns?
Because I'm attempting to make a reusable combat system, and I've gotten all of the handguns down
However, I'm having trouble with the auto weapons
Any advice?

opaque timber
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Just wonderin, where does everyone find skybox cubemaps to use? Google isn't very helpful

near escarp
frigid estuary
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why do video players always work and then stop working. i'm desperate as they seem to never have a clear reason to do so

random owl
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That how it be

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Udon video players will most likely be more stable

north hinge
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i hate lighting

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none of it makes sense i swear

bold ibex
solar ember
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That's called View Frustum clipping. Not much you can do to prevent it, if something gets too close to the camera it gets culled.

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Unity 2019 added an option to make the clipping limits more generous, but for VRChat projects that's not an option cause Unity 2018 is required.

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It shouldn't happen in-game though, that's just a quirk with the editor.

random owl
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@bold ibex you just select an object and press F to focus on it or alternatively Ctrl + middle mouse while pointing at something

knotty portal
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Why am I not able to make hand gestures in my world?

gentle gate
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Hey VRchat world creators. I wrote some days ago about when i would be able to get enough trust rank to publish a world. Ive logged 6 hours playtime with interaction with other players and 11 friends right now.

Although i like the community of it its taking time of the work i need to do for an online festival im attending. And since im working remotely with my client there is no way of testing the world without publishing it. (locally its fine)

Now is there any way to get in touch with the developers of VRChat to get a clear view of when and if im able to produce this world or not.?

near escarp
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@gentle gate Are you unable to upload the world privately ?

gentle gate
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Only if i do local testing through the SDK control panel. Not with regular build@near escarp

near escarp
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You can email the hello@vrchat.com with your request, could be denied, so i'd personally suggest spending more time in the app and it should happen very soon

gentle gate
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@near escarp Ok thank you. ๐Ÿ™‚ quick question. Im building with android in mind and in the control panel both windows and android support is classed as YES. That should be fine right? only been working with main VRC Prefab for the world and vrchat mobile shaders.

near escarp
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Yeah that'll be fine

gentle gate
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@near escarp Cheers

elfin latch
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How would I go about getting this type of water in my world?

dawn vault
main mantle
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Always build and test before publishing, if the issue persists unity restart or cache clear

dawn vault
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i cant even test launch it

sullen solar
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Hey guys lately I am getting these errors which are annoying, when uploaded there doesn't seem to be a problem other than that the video player cant play videos. Im using the prefab from VRC and just put a video in so it plays when loading in into the world. I have tried using the newest SDK version, an older SDK version reinstalled that version of Unity and the problem still persists, anyone has an idea?

errant pine
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What sdk version was your world built for?

topaz basin
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Hello everybody. So im making my first Avatar world & i made a button for the avatars. so they can spawn. The problem ist when i toggle it all avatars spawn but after pushing the button off and on again there is only one avatar left

dim veldt
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Hiyo
I would like to learn how to create a world for vrchat using unity but im not sure how or what to do in order to do this
Does anyone know how a begginer like me whobdoesnt know how to use unity or blender can do this?
Ping me if anyone can help

topaz basin
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IMPORTANT. Make a VRChat Account on there homepage. And download the VRSDK2 from there. SDK3 is more with coding. It is easier with SDK2

dim veldt
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What homepage?

topaz basin
dim veldt
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Oh ok ty

topaz basin
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You're welcome

opaque timber
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How do people add bloom to their worlds?

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or even just how to add light coming from materials

random owl
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Post Processing

opaque timber
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I wanna have these blue edges glow

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Got no idea how to do that, I assume it shouldn't be that hard tho

random owl
opaque timber
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oh oki, I'll check it out

random owl
opaque timber
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super useful, thanks

verbal stream
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is there a way to apply textures to these?

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so i dont have to drag them out and then throw a texture onto it?

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actually i figured it out

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So what I did

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I copied the material properties

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then pasted it here

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If theres a better way plz lemme know <3

near escarp
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Join those meshes in blender

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ANd then you'll use a single material

quick vigil
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Hey guys, quick question. Is there any way to get an image in unity to have a transparent background other than by making it a sprite? I have this like ornamental gold outline image that Im using to decorate some walls, but sprites for some reason have like a fdlickering/ visual artifact when far away and then resolve when you get closer. I had some buttons that did this too but when I chanegd them to a material/texture and added them that way, they didnt have the same artifact/ficker/popin

near escarp
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Cutout shader if your image has transparency

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Standard does it

quick vigil
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will try, thanks ruuubick

split magnet
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How difficult is it to get a world into VRchat so that people can visit it without me having to send them an invite?

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I have stopped developing for VRchat because why should i when nobody is going to see it anyway.

near escarp
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Make a world, publish it, done

split magnet
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i did make a world..... and its online..but still it won't be seen inworld.. how is it done?

near escarp
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Is it in community labs ?

split magnet
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yes

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at least i believe it is

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unless im missing something

near escarp
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Would be good for you to be sure

split magnet
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but how can i be sure?