#world-development

39 messages · Page 45 of 1

dusty spruce
#

A lot.

#

Almost like a completely different game.

#

The log doesn't really tell me anything.

#

Oh wait, here we go.

#

It says cached asset bundle was corrupt, redownloading. Should I just try updating my world again?

open thicket
#

You can try that

#

But if you’re saying you have plenty of assets and objects in your scene, you could consider big optimization measures

sand fossil
#

it is possible to avoid "WASD" (Moving) to interact with Scrollbar?

dusty spruce
#

@open thicket Yeah I just found out the error. Maybe the files are too large.

tidal marsh
#

Hey. Does anyone know the trick to having a person actually lay down on their back with a VRCChair?

#

I heard something about how you can 'change the animation', but I'm confused as to how.

dry vale
#

there should be an animation override slot on the chair

#

create a custom override like you do on an avatar, and add a custom idle pose

tidal marsh
#

Alright, thanks.

dry vale
#

np

ionic dagger
#

Hey im new to worldmaking in VR Chat and have been having some issues with my world not saving/updating. I get this error mutiple times per test and am unfamiliar with what it means could someone help me out?
Trying to set empty graphics device types list for platform LinuxStandaloneSupport; setting default list instead
UnityEditor.PlayerSettings:SetGraphicsAPIs(BuildTarget, GraphicsDeviceType[])
EnvConfig:SetGraphicsAPIs(BuildTarget, Boolean, GraphicsDeviceType[]) (at Assets/VRCSDK/Dependencies/VRChat/Editor/EnvConfig.cs:432)
EnvConfig:SetDefaultGraphicsAPIs() (at Assets/VRCSDK/Dependencies/VRChat/Editor/EnvConfig.cs:412)
EnvConfig:ConfigurePlayerSettings() (at Assets/VRCSDK/Dependencies/VRChat/Editor/EnvConfig.cs:288)
EnvConfig:ConfigureSettings() (at Assets/VRCSDK/Dependencies/VRChat/Editor/EnvConfig.cs:188)
EnvConfig:EditorUpdate() (at Assets/VRCSDK/Dependencies/VRChat/Editor/EnvConfig.cs:156)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions()

bold ibex
#

I need help with this, I can't figure out why it keeps blacking out on Plane2 that I created. I tried separating it from the stairs, no luck with that. Tried different lighting measures and they didn't effect it at all. Tried remodelling the entire floor and it's still doing this. Anyone here know what might be the cause of this?

keen summit
#

I'm struggling a little bit with video screens.. I want one video player but I'd like it to render on several planes at once.. I feel like this could be something simple that I'm overlooking.

#

I got it.. im super dumb lol ez

open thicket
#

@ionic dagger likely you have an SDK version that needs to be replaced

#

Close your project and delete all the SDK files and the VRC meta files

#

Then reimport the updated SDK2

#

@bold ibex look at your model and make sure generate lightmap UVs is ticked before lightbake

#

Then clear it and redo the bake

#

If you’re still have issues, you can try selecting the “calculate” normals in the mesh import settings

#

If not maybe your model needs to be looked at in blender and make sure to make your normals set correctly

ionic dagger
#

oh, ok I was using SDK3 since they said to make worlds using that one ill try SDK2

open thicket
#

Lol either one works

#

But yeah you’ll have issues if you have two versions

copper copper
#

Hi, I hope this is right place to ask this question. Is there any group for pracitice public speaking ?

ionic dagger
#

using SDK2 fixed the problem thanks @open thicket 😃

wanton mural
#

I have a 180 degree panorama picture that I'd like to use as a "fake" skybox through a window, is it possible to do so? And if it's possible, how might I go about doing this? (Sorry, fairly new to modelling!)

open thicket
#

@wanton mural inverted sphere with a panosphere pic

#

You could also search up equirectangular pictures

#

And apply them towards the sphere

#

Another easy solution is to make a plane in front of the window, a fairly large one and fit a picture to it

#

I didn’t read thoroughly, but for 180 photos you’d probably want to use blender to create a hemisphere and then use the UV: project from view function? I think that might work

vale sigil
#

I added a avatar pedastal, crunched textures and then i crunched my lightmap by accident
After these changes I cant generate new baked lighting

normal knot
random owl
#

Easiest fix would be to delete that script

bold ibex
#

what shader do i use so the world is not doubled?

#

for quest btw

bold ibex
#

can someone help me work out why i cant opne my world on oculus quest even though it loads up

bleak moat
#

You need to use mobile shaders

bold ibex
#

yup

#

could anyone help me real quick

#

when i try uploading a world for pc on the cntrl pannel it sais build and publish for unsupported

#

and when im on the publishing page

#

i get an error that sais file failed to optimize

bold ibex
#

anyone here?

ripe garden
#

yeah, you have to use mobile shaders

#

cant use standard, well you can, but not really, in a way, but low fps than, so cant use them

bold ibex
#

i have done it now

#

but i was wondering how to update my world

#

becuase i have changes my shaders to mobile ones

#

?

ripe garden
#

i think by hitting build and publish

bold ibex
#

Anyone know how I enable this?

wanton mural
#

@open thicket Ah, thanks!

topaz basin
#

Hello everybody. I am making a new world right now. Using SDK3. I made some worlds with SDK2, but got problems. Now it's working. Question: How can i use Triggers like for Light Switches? Can't find them :/

bold ibex
#

thats only possible with sdk2

#

sdk3 has almpst no options for components

topaz basin
#

😩

#

Thank you

bold ibex
#

no probs

#

its rlly ez

glad hedge
#

Any reason why my world loses all lighting from reflection probe when i go to upload a map now?

random owl
#

So you baked the probe and after trying to upload it just goes blank?

glad hedge
#

Im using auto generate

#

so it auto bakes when I move the reflection probe

#

but yeah its baked

#

uploaded this world a few days ago with no issue, so not sure what I killed.

#

Its fine until I upload, but the reflection probe just dies

random owl
#

I would honestly suggest not using auto generate

#

Not 100% sure that be the cause of the probe "un baking" but it could be

glad hedge
#

Ive used auto generate for 2 years now without a problem, even after the last update

#

so im pretty certain its something I screwed up, i just dont know what

random owl
#

Not really sure about anything else that would cause it then not much info in those pictures

glad hedge
#

I had auto generate off 🤦

#

its fine now

#

sorry and thanks

random owl
#

Yeah that would explain it not being baked then 😅

ionic dagger
#

im having an issue with these errors I cant seem to fix them anyone have any tips?

ripe garden
#

ah yes, finally someone who understands how to take proper screenshots

ionic dagger
#

lol

ripe garden
#

looks like you have some broken scripts

ionic dagger
#

how would I fix that?

ripe garden
#

you will have to delete them

#

they wont be used in vrc anyway

ionic dagger
#

ok, how can I locate them to delete them

ripe garden
#

i think if unity wants to cooperate you can click on the error and when you go back to the project explorer it will have that script selected

random owl
#

Delete Demo Build folder inside Modern Furniture folder

ripe garden
#

if not follow the path that the error shows

ionic dagger
#

@random owl the entire folder?

random owl
#

Looking at the name I doubt anything you would be needing is inside it

ionic dagger
#

ok

ripe garden
#

inb4 all the scene prefabs are in there

ionic dagger
#

that freed up my SDK so hopefully it worked

random owl
#

Looking like it's a build unity executable in there

#

No idea why it's included with the Modern Furniture

ionic dagger
#

ok im about to test the world and i'll lyk

#

thank you sm for the help btw there's no way I would've figured that out lol

random owl
#

No worries it definitely isn't always easiest thing to read if you aren't sure what's actually needed

slow rampart
#

I've got a script for texture scrolling that looks fine in Unity, but won't work in VRChat

random owl
#

Just normal c# scripts won't work in vrchat if they aren't whitelisted

slow rampart
#

Aww...

random owl
#

Texture scrolling you can easily just do with an animation or shader

slow rampart
#

How can I do that with an animation?

random owl
#

Animate the material's offset

slow rampart
#

Okay, do I select the mesh that's animated or?

random owl
#

Yeah you make the animation on the mesh that the material is on and keyframe the paramaters to change

ionic dagger
#

do you know how to update an already uploaded world?

random owl
#

You just upload again to the same world id

slow rampart
inner carbon
#

So how many of you do your worlds in blender?

#

and how many stick mostly to unity?

slow rampart
#

Which of these makes the texture scroll?

near escarp
#

People who know unity and blender will use blender

random owl
#

@slow rampart you can also just press the red rec button and change the material values in the inspector

inner carbon
#

I just uploaded the the home kit which was super easy

#

and im just trying to figure out where to start off with the core world model

slow rampart
#

Which value?

inner carbon
#

@near escarp So I should probably start the world base model in blender then?

random owl
#

On standard it's the offset under main maps

near escarp
#

Sure, if you can use blender it's better

inner carbon
#

Heh .. well I can't .. yet lol

ionic dagger
#

i seem to be confused on how to update, im not seeing a spot for a world ID in the upload page

near escarp
#

best time to learn then !

inner carbon
#

Most of what I do is shaders on base models in unity

random owl
#

@ionic dagger it's already set unless you detached it aka just upload again

slow rampart
random owl
#

Just enable the rec mode and change it in the inspector

ionic forge
#

Hello I’m trying to join this one community labs world that has people in it, but every time I get to the loading screen for that world I get sent back to the hub world, can anyone help me with this? I’m on quest

slow rampart
#

Okay it's doing it, but at uneven speeds

random owl
#

You need to change the tangents on your keyframes to be linear

slow rampart
#

How do I do that?

random owl
slow rampart
#

Thanks :3
How do I ensure that it animates in game?

random owl
#

Enter play mode if it animates there it should in game

slow rampart
random owl
#

It can't really animate without the animator being active on it

slow rampart
#

Just wanted to make sure I wasnt missing anything

wanton mural
#

How do you add a button to turn on a video, using VRCVideoSync? I've got a local video I want to play at a button press, I can get the video to play and loop but no idea how to make it start/stop

open thicket
#

@wanton mural is this using URL links?

#

Or is it just an mp4 using a canvas and rawimage renderer

jovial arch
#

My world. Katanas now are lethal. Even though McTerry's got one sticking through his neck

ionic dagger
#

@jovial arch did you use blender or unity for that world?

jovial arch
#

blender

wanton mural
open thicket
#

In that case you can use a play on wake function and a toggle to turn it on

#

Then set it to something like alwaysunbufferedone

#

Or master only

#

So it’s synced across players who have joined

#

Regular toggle button would work with the play on wake function

#

A lot easier than make a pause play button

wanton mural
#

How do you do a play on wake and toggle? Sorry I'm asking probably a dumb question 😂

#

If I did this, then it doesn't play when I load in

#

Which is what I want, but then I'm having trouble to make it play haha

#

I tried adding a button to play or pause but I can't click the button

open thicket
#

Okay so

#

Make a gameobject to be your button

#

Oninteract Alwaysunbuffered1

#

Action would be Gameobject toggle

#

The thing you’re toggling would be the video

#

And in the video itself in the inspector

#

You make it so it “plays on awake”

#

Question: if you press play on awake in unity does your video appear?

wanton mural
#

Uh... yeah it plays automatically if I click that

#

Is this gameobject toggle?

open thicket
#

Yes

wanton mural
#

Okay, let me click that

open thicket
#

Then make it a toggle on and off

#

Which is just toggle

#

So that way you’re basically telling your video player

#

If it’s on, it automatically plays the video

#

But it’s networked to that button

wanton mural
open thicket
#

Set gameobject active click

#

Then the receiver should be the video player

wanton mural
#

ohhhh

#

Like this?

#

Testing it now-

open thicket
#

Hope it works!

wanton mural
#

Okay... so what happens is it plays the video when I load in-

#

Oh thanks!

open thicket
#

Oh okay

#

Awesome

wanton mural
#

but when i click interact, it just makes the screen disappear

open thicket
#

👌

#

Ahh

#

One moment battery

wanton mural
#

Yeah np! Thanks for your help btw ^^

open thicket
#

Okay so

#

I think you can do this without videosync

wanton mural
#

Ohh, okay

open thicket
#

But this video is what I used to make a video play in my world that is synced across players

wanton mural
#

Is videosync just for urls?

open thicket
#

It’s really easy to set it up

#

Mostly yes

#

Or pretty much is solely for url stuff

wanton mural
#

Awesome, okay I'll take a look then

open thicket
#

Yeah, and then use this video player, you can completely disable

#

And basically anything using the render texture material

#

Can be used as the video

wanton mural
#

Ohhh, I see!

open thicket
#

Which you would then make a toggle on and off

#

You can do loads of really cool things with render texture materials as well 😉

wanton mural
#

Oh yeah? Like what other kinds of things-

open thicket
#

Apply that material and go crazy

wanton mural
#

Okay I watched the video and tested it, one big problem I'm having is the canvas is extremely huge

#

and for some reason cannot scale down 😂

open thicket
#

World scale

#

Change it to world space

wanton mural
#

How do you do that?

open thicket
#

In the inspector for the canvas

#

There’s a screen space

#

And a world space

#

Change it to world space canvas

#

Keep the canvas resolution to 1920 to 1080

#

But the scale down a plenty

#

Maybe like .02 on everything

#

iirc

wanton mural
open thicket
#

Hmm did u follow the tutorial correctly?

wanton mural
#

Yeah I did-

#

When I switched it to World Space, then it said I needed some camera

open thicket
#

Try to see if u really need one

#

Can u scale it still?

wanton mural
#

btw is there a shortcut to snap to a gameobject?

#

Uh, it looks like it can scale but now I lost it lmfao

open thicket
#

The rawimage needs to match

#

The canvas

wanton mural
#

Yeah mine is 1280 x 720 (fixed it)

open thicket
#

Gotcha

wanton mural
#

I can't find the canvas now tho, it's disappeared somewhere into the others haha

open thicket
#

Hmmmm

wanton mural
#

By that I mean, idk wdf I did but the camera is going relaly wonky now

open thicket
#

Maybe you can copy and paste the values of the raw image and paste the component values into the canvas

wanton mural
#

and speeding across and back

open thicket
#

Oh weird lol

#

I wish I was at my computer rn to just show u but currently away

wanton mural
#

oh ok I found the canvas, fixed it by setting pos 0 0 0

open thicket
#

Awesome

wanton mural
#

Okay, I set it to .2 .2 .2

open thicket
#

you can scale it any size u want

#

But just make sure you match it to the raw image render

wanton mural
#

It's still very huge hahaha

open thicket
#

Keep going another digit

#

.01

wanton mural
#

okay there we go!

#

Thanks btw 😂

open thicket
#

Np!

wanton mural
#

I downloaded a cabinet from the unity store, how do I make the door close?

near escarp
#

you edit it blender, need to add bones

wanton mural
#

Ohh, I see

thin forge
#

i have problem uploading world, all my triggers had an error of not initialized in time and after i removed all triggers it showed two delegators in scene

#

i know these errors can be ignored but they are stopping me from uploading worlds. please help

near escarp
#

they're not preventing upload

thin forge
#

somehow they are preventing me from uploading

#

nothing is happening after i pressed upload

#

i already removed all the triggers and these are the remaining errors, i still can't upload while these are exist

#

i have also tried reimporting SDK and opening the world in a new project, none of them worked

#

@near escarp

near escarp
#

Since you have a lot of warnings about other things, i'd suggest removing the sdk entirely following the steps in the official documentation and adding it again

#

assuming you're using the SDK2

thin forge
#

yes i am using SDK2 and i just removed SDK entirely and reimported, this did not solve the issue.

near escarp
#

the make sure you don't have two identical components or two vrcworld prefabs in your scene

thin forge
#

i don't think i have any identical components in my project or two vrcworld prefabs. could it be the reason that it took my pc about 4 min to build the world

wanton mural
#

is it possible to rotate the way the texture is tiled?

#

for example, I want to rotate that 90 degrees

near escarp
#

rotate the image in windows

wanton mural
#

Found it, UV editor fixed it!

dusky flame
#

Hi

indigo narwhal
#

Heyo, does anyone have a nice tutorial for getting started with interior world building or just world building in general? I feel like stuff I make in probuilder is unoptimized and bad to work with.

#

Esp my geometry

near escarp
#

Learn blender !

wanton mural
#

Okay I got a weird problem, I made a dome in blender but when I import it the inside is transparent

#

This is the inside

#

How do I made it so I can put something like stars or a skybox on the inside? And for it to not be transparent?

bleak moat
#

You need to check backface culling in Blender and make sure the face is looking the right way. If it isn't, shift+N.

wanton mural
#

Awesome, that worked!

#

Thanks!

#

How do you put a skybox or something on the inside of the dome?

little idol
#

I am trying to get ProBuilder in Unity to build a world. BUT! I don't see the "Tools" tab appear. Anyone know how so I can continue building on my world?

bleak moat
#

@wanton mural use a material with skybox or cubemap (can't remember whiich one it is) shader

wanton mural
#

Ohh okay, will do! Thanks ^^

bleak moat
#

@little idol right click in hierarchy, 3d, probulder cube.
Then open probuilder button in the inspector

little idol
#

Ok will see if it works. 😄

#

Ok worked. Thanks 😄

bold ibex
#

anyone know how to put vechiles in a world

little idol
#

Just drag it in?

bold ibex
#

No I mean like verhield u can fly and drive

ripe garden
#

there are some prefabs if you look around

bold ibex
#

do i need to add a voice mod into my vrc world so epople can talk to eachother?

bronze smelt
#

No

#

But you can add player audio override if you want to change the distance they can talk with each other

frigid estuary
#

[SDK2 question] Can I somehow make an object face another object continously? (making it look towards the other object)

high arrow
#

You could make some super spooky haunted portraits with a script like that lol

frigid estuary
#

@high arrow you could always do some tricks, even in SDK2, like a few entercolliders with boxes increasing a value in an animator, thereby animating eyes to move further

#

but what I mean is more about an object rotating so it points towards another object

ionic forge
#

Hello I’m trying to join this one community labs world that has people in it, but every time I get to the loading screen for that world I get sent back to the hub world, can anyone help me with this? I’m on oculus quest

manic sonnet
#

Is there an alternative to SilVR's water shader for water? Many of my friends crashed because of it and it also wouldn't scale properly. I just need water in an island and pirate ship setting.

manic sonnet
#

nevermind, i found silent's water shader

jaunty grove
#

I have a question about Community labs, I posted my last two worlds for public and then 2 days later it is now invite only. My worlds quite small and run efficiently and have no idea why. Could someone flagging my world falsely remove public access?

cobalt cargo
#

How do you change the default video for Hangout Player? I scoured through the prefab but don't know how to change it. I'm using the non-master version, or the "all" version.

mighty oak
near escarp
#

You have errors in your console

bold ibex
#

something in my map makes me see double of the map, anyone know why??

near escarp
#

most likely a shader

wild knoll
#

hey so i uploaded a world but there's a problem. every time i try to load into it it would show the loading screen for a second and then kick me back to my home world, i have no idea why this is happing! if anyone knows how to fix this please let me know!

civic jay
#

When it did that for me, it was a problem with spawnpoints. Check your spawn and make sure its above ground, and hitting any colliders

cobalt cargo
#

@wild knoll Check your consoles for errors. Just had that issue and that was the problem.

wild knoll
#

yes that worked ty! i need to check that more often

bold ibex
#

I'm making my first VRChat world. I know how alot of it works but I am not good at multi day projects... like I can pull an all nighter but I lose focus

#

also I hope I'm doing everything correct

rain heart
#

For some reason my world always only upload as a 262kb file. I have no idea what went wrong

near escarp
#

Check your console and make sure your objects don't have the editor only layer

sudden lily
#

Is there a set of project values I need to match Unity physics to those in-game? I'm getting some wildly different physics results between Unity and the world build atm.

rain heart
#

Leaving regular script in scene is fine right? They should be ignored during upload?

bold ibex
#

ok i messed up, when i click on the vrchat sdk tab it only shows the utility button

bold ibex
#

hey i made it so i can pick up objects but when i spawn in the objects spawn in random places

near escarp
#

Most likely they're colliding with something at the world launch, and they fly all over the place due to that

#

what you see when you spawn is the result

bold ibex
#

thats it

#

thanks

bold ibex
#

also how do i add music i have done it but nothing is playing

near escarp
#

How did you set it up

bold ibex
#

uhhhh not sure exactly where or whom to ask this but you know those cool pushy buttons in udon?

#

can someone plez explain to a pinhead like me how that works

dreamy jasper
#

is there a way i can make a feedback board type of thing for my world so that if people want to they can give feedback on what i can add, improve or fix?

near escarp
#

@bold ibex There is a tutorial and prefab made by Vowgan

bold ibex
#

thanks mane!

wet flax
#

how do i make a bed? I have a model but not sure how to make it able to lie on

karmic iris
#

What size should i make the walls? im using probuilder and assuming that 1 square on the grid is 1 meter should i do like 3 of them? or do like 4 , 5r

bold ibex
#

how do i loop music?

bronze smelt
#

You enable loop on the audio source if it’s a file, and repeat on the video component if it’s a video.

bold ibex
#

thank you!

short gulch
#

@karmic iris is it just like a normal sized interior?

#

Most rooms in houses have an 8-10ft ceiling, so 3 meters should be a good height for a normal sized room. And yup each Probuilder square is 1 meter.

compact shadow
#

Noob question here, must of hit something last night while working in unity, how do you disable these blue grids on each object?

wet flax
rain heart
#

I have a very strange issue. I have a unity project with 3 different world scene. (Full map, part of map, and a shader tester). The tester is fairly small, at only 261kb but once I uploaded that my full world uploaded as 261kb to for some reason

#

I uploaded the part of map and it works at 200mb ish. But then I uploaded the full map, it was at the exact same size uploaded and broken in VRC

compact shadow
#

man, we all seem to have issues today

rain heart
#

I have been tring to fix this for days now🙃

compact shadow
#

riip

rain heart
#

Each build takes me 3~5hr since my map is so large

compact shadow
#

I just had this issue crop up last night and it has been a pain to kill

tidal marsh
#

Hey there! So, I got this issue with my HQ mirror, that people are darker (like 1/4 darker) than their avatars actually are. Like, the mirror gives them shade when their avatar isn't shaded.
I don't know if it's the mirror or the lighting. But would any of this cause it?

#

Perhaps 'PostProcessing'?

#

Or 'Ignore Raycast', or the fact I don't have 'PlayerLocal' checked?

quartz flame
#

im looking for a working video player with ingame url input theat does not need me to input the link 50 times

#

if its so important why is it in sans-like scrypt

tidal marsh
#

The person left.

cobalt cargo
tidal marsh
#

Alright, thank you. 🙂

ionic dagger
#

where do you guys get these nice materials and prefabs? the unity asset store seems to kinda suck

glad hedge
#

Lot of people will use the asset store and edit textures/settings/shaders

jovial arch
#

buy, google, sketchfab or make your own

ionic dagger
#

ok, thanks!

glad hedge
#

So I baked my world finally instead of using real time

#

but my character is not receiving any of the lighting from the world.

#

Whats the best way of handling this?

frigid estuary
#

How can I stop a particle system without destroying particles right away?

#

(with a VRC trigger component SDK2 )

open thicket
#

@glad hedge lightprobes

#

@frigid estuary lengthen the duration time of the particle at the top

#

@tidal marsh playerlocal

#

Enable that

frigid estuary
#

@open thicket I mean how can I stop the animation using a trigger without using something like a game object disable, because then the entire particle system would disappear immediately

open thicket
#

Oh I see stop it

#

With SDK2 system

frigid estuary
#

how?

open thicket
#

You could probably make an animation bool

#

Animate the particles to lessen

frigid estuary
#

ok so no easier way, that's what I'm doing atm x]

#

was hoping there is some easy direct trigger or sth

open thicket
#

I’ve never messed with particle triggers

#

But yeah you can just animate it

frigid estuary
#

thank you though :]

open thicket
#

No worries

tidal marsh
#

@open thicket, alright. What about what the other person said? The “uncheck ‘Disable Pixel Lights’”?

open thicket
#

I’ve never messed with that setting

#

Whatever was defaulted I just used

tidal marsh
#

Alright, thank you. 🙂

open thicket
#

Nw

tidal marsh
#

Would you happen to know what ‘Ignore Raycast’ does, by chance? @open thicket

#

Been curious about that.

#

I assume something to do with the world lighting.

open thicket
#

Ignore raycast is a layer that can be used to do exactly what is says, ignore any raycasting that occurs when you’re trying to select something via UI shape I think

#

It’s also used in other applications like enabling depth buffer with real-time lights that allow for water shaders to work properly like Silents water shader

#

Whenever I have a LQ mirror though I usually just enable 3 things; player, player local, mirror reflection

#

Those all worked fine with me with default settings everywhere else

#

If I wanted to further optimize it I would just lower the resolution of the mirror

#

But the biggest being just a toggle for the mirror to only appear if you press a button or enter a trigger zone

tidal marsh
#

Thank you so much for those tips and the clarification. 👍

bold ibex
#

@near escarp hey i cant find the video for the button you push with your hand do you mind linking it for me?

near escarp
bold ibex
#

thank you :')

#

oooooh yes ive seen that one im talking about buttons that interact with player colliders :P

#

@near escarp

near escarp
open thicket
#

Sounds like something where you attach a collider to a players hand and then it can act like an onentertrigger but done through C#

winter rivet
#

hiiiiii

silent adder
#

Does anyone know of a keypad you set the password ingame that doesn't use udon?

#

i mean -- has anyone done it so far?

magic forge
#

Hey guys, im new to vrc modeling. Should I be using sdk 2 or 3?

near escarp
#

Read their description on the website

magic forge
#

it talks about not being able to create avatars in sdk3 but also talks about sdk2 not getting any of the new features

#

those were the only differences I see

silent vale
#

SDK2 is the old trigger system, SDK3 is Udon

#

Use SDK2 for avatars and old worlds that still use the trigger system, use SDK3 for the newer Udon system that you can do a lot more with

magic forge
#

udon is in alpha.. is it buggy at all?

primal panther
#

idk what i did or what i used. When i click auto fix for the Event handlers it just creates more errors because the triggers/buttons that are in the world need the event handlers 😫 ahhhh so painful idk what to do xD

subtle cradle
#

When I go to update my world, there is nothing control wise to do so...

#

Just this screen

bleak moat
#

Hey so I have a more rights-oriented question. I've started playing around with a ripped map from harry potter 1 (PC)... I can't upload it right?
Even if I've done a lot of re-lighting and made pbr maps and custom models for the props/textures?

jovial charm
#

Should be fine

near escarp
#

@subtle cradle You most likely have console errors

#

@primal panther You should make a new project and only use one SDK this time

primal panther
#

oof am i gunna have to remake everything? I didnt do much but damn

cyan eagle
#

Does someone know what happend to the Vinrax Avatar World? (There was my main avatar on it)

soft zephyr
#

is there anyway to add more than 31 layers? some sort of add-on that allows more than that?

frigid estuary
#

How do I make an object, that has a child-object that collides with other avatars? (it's supposed to be a hook you can drag people towards yourself with) [SDK2]

junior glacier
#

Do VRChat worlds not allow Constraint components?

frigid estuary
#

I'm not familiar with many components

#

@junior glacier

#

what does it do?

junior glacier
#

Sorry, I wasn't answering your question, it was more of me putting it here wondering if anyone could tell if me if they were allowed or not >_<

frigid estuary
#

oh my god you saved me from a lot of trouble

#

I found the constraint component (aim) and it solved my issue immediately

#

thank you! :D

junior glacier
#

I'm not sure if Constraint Components actually world in worlds, though.

#

I'm using the Rotational Constraint and it isn't working in my world when I build it.

frigid estuary
#

I'll have to see but at first glance it seems to work

dull cove
#

anyone knows a world with Tony Tony Chopper avatar?

frigid estuary
#

How can I turn an object into a wearble hat (SDK2)?

primal panther
#

Does anyone know how to make a UI slider to change the volume of an audio source? I cant find a tutorial or one that works. (SDK3)

frigid estuary
#

@primal panther as far as I know you have to use an animator, that changes the volume on the audio source object

#

that animator has to contain a float parameter that will change to wherever the slide might be

#

but I have never done it myself, dont know how to create the slider for it

primal panther
#

ah okay thank you

junior glacier
frigid estuary
#

@junior glacier thank u!

#

once more x]

dapper cargo
#

is there a way to use an on.Click or vrc trigger to open a browser page on the user's default browser? I know it was used in VRmarket but wasnt' sure if that's something we all have access to

bold ibex
#

can animations like on interact work on an object parented with its primary object?

#

because basically im adding a functional fire alarm system in a building im working on and no matter what i do the animation does not work

#

and 2 animations are under the same controller, which one plays as the pull station getting pulled and the other is where the fire alarm rings around the building

near escarp
#

is the animator on the object you're animating or its parent ?

bold ibex
#

its in the primary of all of the fire alarm system

near escarp
#

yeah then that won't work

bold ibex
#

ill send out a screenshot to get an idea

#

give me a sec

near escarp
#

Are you using OnInteract with an animation trigger linked to that animator ?

bold ibex
#

yeah

near escarp
#

Well then that should just work, check the debug console in vrchat to make sure it's actually being triggered

bold ibex
near escarp
#

What does your trigger look like

bold ibex
#

those are the options in the inspector of the selected objects in the hierarchy

#

so basically everthing is under the pull station

near escarp
#

You sure you want to use a bool ?

bold ibex
#

according to a tutorial ive found on youtube ive followed their steps

karmic iris
#

Where do you guys find you material/textures?

near escarp
#

The animator needs to be on the object itself

#

@karmic iris The internet

karmic iris
#

A specific website.?

near escarp
#

Google images for me most often

bold ibex
#

but is it normal if the animator works fine on playmode?

near escarp
#

Is the animator also on your object ?

karmic iris
#

Thanks

bold ibex
#

on the trigger no

#

just the parented object

mild spade
near escarp
#

yeah i feel like it's targeting the wrong thing if it works manually

bold ibex
#

misclicked on the spoiler

near escarp
#

Your bool has a different name

mild spade
#

Your parameter is "alarm" but you are giving it the parameter "Pull Down" which does not exist on your list

bold ibex
#

ohh, could that be the reason?

near escarp
#

it's the reason

bold ibex
#

hmm i see, ill give it a shot and see how it goes

#

do you guys know if a trigger that would mute a sound with the oninteract trigger?

near escarp
#

just SetGameObjectActive to False on an audio source

bold ibex
#

i had that already, i wanted to see if i could simply mute the audio without having to stop it and start again when being respawned, its a musical soundtrack btw

mild spade
#

If you are familiar with UI buttons you can pause or mute audio. But you if you are not familiar with it you could have an animation with the volume set to 0 and just activate the animation with a trigger.

stiff gulch
#

Anyone know any cool music worlds that i can experience while stoned to the gills?

bold ibex
#

is there any fix with the render texture not working? i have a tv screen material linked to a iphone prop camera and it works in the editor but not ingame

half falcon
#

im trying to upload my world but it wont let me cause of trigger errors. i dont know how to fix them..

half falcon
#

found out its not initializing any triggers at all. even ones that are in the scene template

near escarp
#

you have error pause enabled

#

But you should do a clean install of the SDK regardless

half falcon
#

I did several times...

#

Unless I did it wrong

#

And when I build and publish, it comes up with the prompt to enter in information but I can't click on anything to type

near escarp
#
#

because you have error pause

stable tulip
primal panther
#

ahhh why is it so hard to make a simple UI slider to control background music 😫 😩

static edge
#

hi

#

Is this for Adult Dating

primal panther
#

huh?

static edge
#

Yeah

bronze smelt
#

@primal panther what difficulties do you have?

topaz basin
#

Hello everyone. I'm using SDK3 now. I don't have a skybox for some reason. I changed it in lighting settings but still not working.

bold ibex
#

would help if you showed the lighting tab

#

so we can see what's in the skybox field

#

How can you replace an audiobank with audio triggers for looping BGM music player?

#

i don't know how to transition from one song to the next without manually adding timing based events

bold ibex
#

i actually have somehow run into the same problem with the skybox not appearing and my camera's moving weirdly wew

mild spade
#

@topaz basin If you enable this, do you still not see the skybox?

bold ibex
#

oh right thanks wew

mild spade
#

@bold ibex What are you trying to do? I don know how "audio bank" works, but what is it that you want to make with audio triggers?

bold ibex
#

i want a music player that plays through the songs and the user can play/pause and play any of the song at any time

#

i have one rn using an audiobank but it doesn't loop when it reaches the end and people say audiobank bad

karmic iris
#

how do i make it so i dont go trough objects ?

bold ibex
#

untick 'trigger' on the objects' colliders

#

might need to be on a different layer too

mild spade
bold ibex
#

i don't want the audio sources to loop, i want the 'playlist' to loop

#

i'll check out the prefab, thanks

frigid estuary
#

Is there a way too move all objects in a scene together with their animations (animations whose origins are not relative to the object, but to world space)?

thorn shell
#

I'm making my first world... some prefabs that i've imported do have mesh collider by default but an object that I've made in Blender does not... How can I enable this for an object so i don't have to add it manually every time?

lucid root
#

How would I rip Pinna Park from Mario Sunshine and then turn it into a VRChat Map? I know the model has previously been ripped but I'm not sure where to access it.

mild spade
lucid root
#

Oh shit sorry. I didn't realise ripping worlds was classed as piracy if they came from 19 year old games.

frigid estuary
#

Is there a prefab for wearable hats and stuff that attaches to your head? [SDK2]

bold ibex
#

is there any fix with the render texture not working? i have a tv screen material linked to a iphone prop camera and it works in the editor but outputs a black screen on both ingame

bold ibex
#

any ideas?

main flame
#

Something I did for my XR headset startup. This is outdated now doe and have been thinking about making it bigger and putting it in vrchat

junior glacier
#

So, I'm hoping anyone in here might have an idea or maybe something that can help me out;

I'm trying to make a player controlled tank-turret rotation system inside of VRCSDK2, as that's where all my other assets and things are. And I've already tried 3 solutions, but I don't know if there's something else I can do, maybe I'm missing something;

  1. I can use Animations to turn the turret, but that makes it impossible to fine-tune and aim the turret at the target.
  2. I can use LookAt Components, but the recent updates to VRC make this script suddenly break when lots of people are in the world, rendering the turrets inoperable.
  3. I can use Constraints, but they're locked to VRCSDK3, and I need to do it in SDK2.

Maybe I'm SOL, but I wondered if there are any big-brain people might have any suggestions.

main flame
#

Have you thought of using the unity multiplayer tank template and having the character model be put into it VIA animation, then having the player poses the tank and changing the controls to match that of vrchat controls?

#

The main problem is the menu wouldnt be able to actually be opened until you pressed a button to open it and you would have to spend time making the animations for the character working it if you want it to have that but I'd reccomend essentially using a posession system

#

@junior glacier

junior glacier
#

I didn't even know something like that was in any way possible in VRSDK2

#

I'd have to look, cause I've never messed with anything like that before.

thin forge
#

Does anyone know what “ two delegators in existence” means? It’s stopping me from updating my world. I am sure I only have one vrc_sense descriptor

tardy nymph
#

Hi

earnest meadow
#

might be a stupid question but does it matter what version of unity you use to start making a world?

bold ibex
#

@earnest meadow yes, if you’re using a different version of unity, you will face bug problems.

earnest meadow
#

ooh, oke thanks

bold ibex
#

cuz im tryanna make on like this

bold ibex
#

anyone???

reef yacht
#

@junior glacier maybe you can use animation if you use rotation presets as opposed to directly controlling the turret

balmy gate
#

@junior glacier LookAt really shouldn't break... are you sure you configured it correctly?

#

Oh also, LookAt is one of the functions exposed by UI Buttons. You can create an animator that calls the Press () Animation Event every frame, and put a Button component on the same game object, and have an event: X Transform.LookAt Y

#

Transform.LookAt is a native unity component, and animators can be customized to run every physics frame (Animate Physics) or every graphics frame (Normal) so you should be able to make them suit your needs!

#

Finally, you could buy FinalIK and use the components from there, which are as powerful or more than constraints

#

I used LookAt all over the place in VRMC and never had trouble with it

junior glacier
#

@reef yacht I can do that, but it makes it hard for a gunner to aim at a target somewhere tricky.

reef yacht
#

It's a 2 person tank? Then yeah, lol no presets

#

Make em work for it

junior glacier
#

@balmy gate lookat breaks when there are lots of people in my world. The script tries to move somewhere and wont look away from it. It spazzes out and becomes impossible to control

#

Its technically a 4 person tank. But the gunner position is the most technical and I need it to work smoothly so the gunner can aim ;u;

#

I just dont know what causes it to... not want to work properly. It gains a mind of its own

balmy gate
#

@junior glacier that could be caused by syncing the position of the tank instead of the target

#

OR... you should disable the LookAt script for people who are not the owner

#

Assuming you have object sync on it

#

If it's object synced ONLY the owner should be in control

junior glacier
#

Hm...

uneven hollow
#

Is there a world that looks like pavlov?

#

I am very broke and can't afford pavlov

junior glacier
#

So I could make a local toggle for the lookat script components @balmy gate ?

balmy gate
#

You need to make sure everyone other than the current owner of the synced object has that script disabled, or else do not sync the lookat object

#

Who owns it and when does ownership change?

bold ibex
#

can i still get an awnser tho

#

pls

fervent furnace
#

Hey there guys, so weird issue. I have uploaded a world in the past using SDK2 I thought I would come back and work on another world with SDK3. So I boot up unity, start a new project, install SDK 3, Set up layers, collision matrix and so on then get to work. Now when I went to test it things went well for the most part. The upload happened but when I click go. The game flashes then starts loading up my old world from SDK2? I thought hmmm, maybe there is something wrong with my project so I created a new project completely bare bones, set up the scene. No real environment for the most part and tried doing a test upload. Same thing happened. Is there something I am missing with SDK 3? I placed the VRCWorld prefab in scene and so on.

I am currently using unity version 2018.4.20f1 which was suggested by the sdk doc.

bold ibex
#

@bold ibex yes go for it, ive seen worse

#

thankyou

frigid estuary
#

[SDK2] Does anyone have a prefab for stuff you can wear on your head?

fervent furnace
#

@frigid estuary hmm what do you mean exactly. Are you looking for specific models to be made or?

frigid estuary
#

Just a prefab for wearable stuff

#

I just need something that I can make players attach to their heads

fervent furnace
#

Oh I see I see haha

frigid estuary
#

It's in some of the default worlds, yet it seems to be so complicated to make it

fervent furnace
#

I hope you can figure it out, maybe I can look into putting something together for you later ^^

frigid estuary
#

I'm lacking the time atm to do it on my own, but it would be so great for basically anyone to have a prefab for stuff like this

#

the tutorial I was watching had a link beneath but it was broken :<

bold ibex
#

Hey, i need some help,
I uploaded my world (test world), and now i can't find it, there is no "mine" option in world's menu
Should i just wait?

near escarp
#

What unity version are you on

bold ibex
#

it's 2018.4.24f1

near escarp
#

yeah that's the wrong version, we use 20f1

bold ibex
#

ah... so after reinstall to 20f1,
Do i have to do thw world again?

near escarp
#

Hopefully not, do you have unity hubs ?

bold ibex
#

i am pretty new in it so... but i think i have

median egret
#

what would be the best thing to do for a open world club for lighting? I can't seem to get any good lighting for it. Any suggestions would be awesome 🙂

near escarp
#

What do you currently have ? Tons of visual resources out there for references

fervent furnace
#

also per my question above. This video might help show my problem. I created a new blank scene to illustrate my problem. Where it loads the world for a split second then tries loading my world I made last year.

#

@median egret If I was you spotlights on an animation can be quite great, especially if you add a cookie that simulates the gobos that are used at club lighting. As long as you dont go crazy with too many of those you should be okay! Another thing I would super highly suggest is maybe when you model adding some emmisive properties to create accent lighting around your enviroment.

median egret
#

well I have a big area to cover so I was just messing with a directional light for now

#

@fervent furnace

#

for example

fervent furnace
#

Woah, I feel like using a directional light would be a little tough / extreme >w< But hey if you make it work and it looks good that would be awesome!

median egret
#

yeah thats my issue with world making LOL I am good at everything but lighting

fervent furnace
#

Oh, I would super approach that with area and point lights, setting them to static, and putting them through a bake

near escarp
#

Then use a lot more emission meshes with higher intensity and bake them

median egret
#

like if I started doing multiple spotlights, I wouldn't know where to begin

#

ah ok

#

and I wasn't sure if I should follow the whole " blue lights for clubs" thing that people do or just do white

#

light blue/blue has seemed to look better

fervent furnace
#

@near escarp sorry to ask but have you seen a similar problem to the video I posted before?

near escarp
#

detatch the ID and upload again ?

fervent furnace
#

@median egret when I build scenes outside of vr chat I like to use complimentary color pickers to help with the design process of the overall scene.

#

detatch the ID and upload again ?
@near escarp I will try that now thank you

#

not finished yet on that little scene but color pickers really help decide on accents and so on.

#

@near escarp Same thing happened when I detached. hmmm I bet there is an easy solution to this.

near escarp
#

Is the other world from last year your home world ?

fervent furnace
#

yeah I think it is actually

#

would that be an issue?

near escarp
#

That means the world you're trying to load into is invalid

fervent furnace
#

I wonder what I am doing thats invalid.

near escarp
#

check your console

fervent furnace
#

Im not doing really anything different than last year besides using sdk3

#

udon has some problems on import but nothing red. Ill show

near escarp
fervent furnace
#

Just weird this happens on a blank project. Im using 2018.4.20f1 so I feel like there shouldnt be an issue there.

near escarp
#

Udon's not my strong suit, so i wouldn't be able to help much, sorry

fervent furnace
#

Its fine : 3 im not even using udon really for my work proactively especially not in a blank scene

covert epoch
#

hey can i get some help ? every time i want to update my world , it give me this as new world even thu i did checked my world id and its fine idk what's the problem

near escarp
#

What's "this" ?

covert epoch
#

my avatar world . i did some changes to update it

#

but it give me this as new world , not update

bold ibex
#

im facing problems with rigidbody props, they noclip through the floors and objects ingame

#

they all have mesh colliders

#

the props are in place in the editor during playmode

#

but fall through ingame

#

any ideas?

near escarp
#

@covert epoch Check your console for errors, you can also make a new vrcworld

median egret
#

what causes unity to like unload lights?

#

When I have too many lights, they constantly load and unload as I look at them

near escarp
#

It's the amount of lights affecting an object, it's 4-8 max, dunno which

covert epoch
#

it still give me as new world ,, and i cant even upload it at all

#

i did remove the sdk and import new one from vrchat com and new vrcworld ,, still the same

near escarp
#

Check the objects mentioned in the errors

#

your mirrors

median egret
#

ah darn, so how do people go about multiple lights in a club? @near escarp

near escarp
#

You'd bake them

median egret
#

ah gotcha

#

thats the area I have not messed with yet

covert epoch
#

i fixed the mirrors but idk what's this :(((((

near escarp
#

can you show your components on your vrcworld object

covert epoch
#

like screenshot the stuff in my world ?

near escarp
#

no the vrcworld prefab in your hierarchy

covert epoch
#

not sure if u mean this one ,, sry my eng little bad

median egret
#

weird

#

I can not get this baked lighting to work at all

near escarp
#

@covert epoch Is there any other errors above the ones in your screenshot ?

covert epoch
#

no its only 1 error but its frequent

#

like 25 times

near escarp
#

When was the last time you reinstalled the SDK ?

covert epoch
#

like 1h ago ,, but before that i had older sdk ,, so i removed it when i saw these problems but nothing changed when i installed new one

near escarp
#

Make sure you follow all steps

covert epoch
#

hey ruubick it did work i follow all the steps in the link but now it said this
Asset bundle upload failed : failded to upload file c:/users ETC .. what could be the problem with this
when i upload the world

near escarp
#

Any other console errors ?

covert epoch
#

yes ,, its my avatar holder ,, its like error on each avatar in the world

#

is that the problem ?

sacred zodiac
#

I notice that my particle still somewhat bounces. Already turned off the Bounce value. In Unity it works fine but in VRC I see bounces

near escarp
#

@covert epoch That can be ignored

karmic iris
#

soo when i try passing trough this space my avatar stops like there is a hidden object that doesent let me pass but there isnt nothing there any clue?

covert epoch
#

after i upload and update my world when i load 100% it keep kick me back to my home world any idea why??

near escarp
#

@karmic iris You can enable thee physics debugger, and turn on Mouse select

#

@covert epoch Need to make sure you have a collider below the spawn point

jovial arch
#

Finally, my world went public. Took all month, but I'm happy.

covert epoch
#

i did make sure everything is working well ,, and i did test map everything work 100% ,,
but still when i load into my world it kick me back to my home ,, any other problems i should check ?

near escarp
#

Does anything happen when you spawn in your world ?

sullen niche
#

i followed the article and i still have all of this problems and that still prevents me to update my world.

near escarp
#

What's the customizable furniture stuff ?

covert epoch
#

no nothing wrong happen in my world when i load the test ,, and i test everything work

#

its really weird , i never had this problem b4

sullen niche
#

its a furniture pack with many prefabs and a special color changer component

near escarp
#

if those are scripts then it won't work

#

Also did you import the SDK3 in your project ?

sullen niche
#

i use the last sdk2 and the scripts was working in the last version of the world

near escarp
#

If they're custom scripts i doubt it

#

Can you take a screenshot of the components on the lamp and move your console to the bottom part so that we can rend the entire line that mentions the SDK2

sullen niche
near escarp
#

yeah that won't work

#

You can delete all the custom scripts like that in your scene and that'll remove the errors

sullen niche
#

thanks for that but now i have an another problem i got. all my triggers buttons have this type of error

near escarp
#

uncheck error pause

#

clear and try again

sullen niche
#

it work now, thanks you a lot. 👍

median egret
#

would u be able to help me with something real quick? @near escarp

#

it has a separate transparency file and I can't get to get it where the transparency is right

near escarp
#

What should be right ?

median egret
#

like there it looks fine but

near escarp
#

What kind of shader is it ?

median egret
#

well the only one I have found to work is poiyomi

#

outlines transparent

#

and using alpha options with the alpha mask set to the transparency file

near escarp
#

Try standard shader on transparent

median egret
#

now its just invisible from one side

#

and not really see through on other side

#

not too familiar with this kinda stuff sorry

kind linden
#

I think you have to set a custom render queue.

#

Transparency is cursed

near escarp
#

transparent mode for standard just changes the render queue

median egret
#

hmm

#

I have like render queue options with the other shader

#

and then if I use the transparent shader, can u not bake lights onto it? @near escarp

#

it works with other shaders but not that one :/

near escarp
#

Standard ?

median egret
#

no no poiyomi transparent outlines

near escarp
#

not all shaders are meant to support lightmapping

#

avatar shaders often don't

bold ibex
#

im using the rendertexture material which its coming from the iphone camera but they output a black screen on both ends

#

is vrchat disabling cameras? because i have the post processing effects setup on with the reference cam with the vrc world and that either works

random owl
#

Pictures of the actual setup would help aka the render texture the camera and such

bold ibex
#

both screens on tv and phone are using the same material

#

update: turning off the phone camera brings back the post processing effects on the scene tab

random owl
#

I could see far clip being 10 million causing the black screen in game

bold ibex
#

oh, whats its max render distance?

random owl
#

Yeah your camera is trying to render 10 million meters away from the near clip

#

I've seen high values causing similar issues before

bold ibex
#

i see

random owl
#

Not that you would have a need to have it that high anyways

bold ibex
#

is 100 ok?

#

or 50 or less maybe

random owl
#

Depends on how big your map is and how far you want the camera to show

#

Having the lowest value you can for your purposes would be the best

bold ibex
#

i think 30 is enough, thanks man

random owl
#

Can't guarantee it will fix that issue but it's better to have it lower in any case

bold ibex
#

ill try that for now

#

also, is there anything that multiple cameras in the world interfer the post processing effects?

#

turning the phone cam off brings back the effects in the scene tab

#

but oddly shows normal on the game tab

random owl
#

You still have the reference camera set to be the one you have post processing on, but your scene view is using the phone camera as it's camera most likely

#

Change the target display to 2 in your phone camera

#

Should be the easiest fix

bold ibex
#

that didnt seem to change anything, do i restart the editor?

#

after doing so

#

or is it normal

random owl
#

Is the phone camera tagged as main camera?

bold ibex
#

yeah

random owl
#

Set it untagged and make sure your post processing camera is tagged as main camera

covert epoch
#

@near escarp sry , i did make sure everything okay in my world , and when i build to test its working 100% fine ,, what u think the problem ? it keep kick me to my home world

bold ibex
#

ohh, looks like it fixed it, thanks dude

random owl
#

@covert epoch check if you have multiple pipeline managers or empty spawn points in vrcworld

bold ibex
#

oh btw, do you know anything about rigidbody props falling through anything?

#

i have mesh collision enabled on all

covert epoch
#

i did check ,, there is only 1 spawn and vrchaworld prefab

bold ibex
mild spade
#

VRC Special layer should not be used anymore

bold ibex
#

i see, do i replace it with something else?

#

or remove it completly

mild spade
#

Remove it. Check your Layer on top, it should say "default" If you have not changed any layer settings, that should keep them from falling from the floor

random owl
#

@covert epoch search for "t:pipelinemanager" in your hierarchy and show what it finds

#

Pickup layer would be best for pickups so players don't hit their colliders

covert epoch
bold ibex
#

so the layers should be in the upload tab on the sdk?

random owl
#

@covert epoch "t:pipelinemanager" ?

bold ibex
#

do i do it to each prop? or on vrc world?

covert epoch
#

wait u want me to pick this option ? sry i didnt really get it

random owl
#

That picture was for @bold ibex

#

@covert epoch search for "t:pipelinemanager" in the hierarchy just to make sure only one thing remains

#

@bold ibex yeah remove the special layer scripts and set the layer from that menu to be pickup for the pickups

bold ibex
#

gotcha ok

covert epoch
#

where do i search that

random owl
covert epoch
#

oh no i found another id pipeline .. ill remove it and upload the world again

random owl
#

Should work after removing it

bold ibex
#

oh, forgot to ask, where do i remove the layer

random owl
#

It's old component that might break stuff and doesn't really have any utility

bold ibex
#

nice thx

#

is it normal for the game tab to say "no cameras rendering" when the target display on the iphone we talked about earlier is set to "target display 2", ive selected display 2 on the game tab and thats the message i get

#

the camera is enabled

#

ill replace it with a new one, lets see if that would fix it

random owl
#

It's because it's rendering to the render texture

bold ibex
#

ohhh ok, just figured that out lmao

#

one more thing, do you know any working youtube video player prefabs out there?

#

or perhaps setting one up?

random owl
#

I use the iwasync one when I need something

#

But I mean video players always work pretty wonky

bold ibex
#

yeah ive used tsunas and another that came with a tv and some speakers setup (i dont recall its name) but both never worked

#

where do i find the iwasync?

random owl
#

Make sure to follow the instructions in the picture inside if it's there

bold ibex
#

aight, thanks for all your help man

random owl
#

No worries

covert epoch
#

@random owl it was a model have id and i removed it but the problem still ,, it kick me when i load to my world
what else could do this problem

random owl
#

You can dm me your output log when trying to join the world and I can check what's happening

bold ibex
#

what's the most recent video player prefab.. I saw it in that one rain world

random owl
#

That doesn't really narrow it down which video player you mean with how many rain worlds vrchat has

bold ibex
#

I mean if you took a lucky guess you'd get it right

#

It's that rain world.

#

but I'll take a screenshot anyway.

#

literally the one at the top. 3rd one. says rain in the title.

#

Anyway if you can help me get this prefab I'd appreciate it.

#

ive been looking for it, i tried scanning with its qr code but its unreadable

#

rip

tulip warren
#

I need help

#

I am trying to figure out why this is happening and how do i fix it..

#

Anyone else ever experience this when trying to test a world?

#

lol and obviously vrchat isn't in that store thing. XD

random owl
#

Go to your VRChat install folder and run the install.exe that's there

quartz patio
#

Does anyone know how to play videos through the latest SDK version?

bold ibex
#

@random owl it seems that the props dont aren't falling through, they disappear as soon as i spawn into the world

#

but at least got everything else working as it should

median egret
#

What do I do if the world no longer updates?

#

like even testing it, it won't add any changes I do now :/

sinful glen
#

Hey, can someone help me? I'm trying to make a little cinema world for me and my friends and i don't know how to play videos that i uploaded to Dropbox. When i paste a Dropbox-URL in the first URL slot (see Image below) it works, but then i only can have one video in my world. When i use the second URL slot or SendRPC (AddURL) i can't use any Dropbox links, just Youtube. Has anyone an idea?

bleak moat
#

The video player is local, the synced video player is networked

#

what's probably happening is that you're the only one that has access to the dropbox file

#

so you can view it but others can't

#

(my guess)

sinful glen
#

When i paste a dropbox link in the synced url slot its not working at all, for me included

#

Yesterday i tried to load a mp4 video directly in the world and used video source, not url. This worked perfectly for everyone and was perfectly synced, the only problem is everyone had to download the video first and you could only have one video in the world, you cant change it with triggers (or can you?)

bleak moat
#

Yeah that's normal

#

the video source takes the video file and reads it locally

#

for the synced url VRchat needs to open and read the link

#

Your file probably has restricted access

sinful glen
#

So technically you can use dropbox links in the synced url slot?

bleak moat
#

I don't know, I'd guess that it works if you're link is public (as in you can access it with any browser without logging in somewhere)

sinful glen
#

But i think the link is fine, just tested it in another browser where i was not logged in anywhere

#

And like i say the same link works in the video player url slot

bleak moat
sinful glen
#

Yeah, this didnt worked, you had to replace the dl=0 with raw=1

#

Then you get a video directly in the browser

sinful glen
#

ok nevermind, i fixed it ^^ you had to click the link after you added the raw=1 at the end, then it generated a new link, which works 🙂

karmic iris
#

to add music do i just add music to the scene and its ok?

jovial arch
#

It's official. My first world build is now available in VRchat and is available to the public. Thanks to all for dropping by and checking it out!
And after what I've been through, who would have ever thought I might ever feel creative and make anything again.

bleak moat
#

I'll try to check it out when I have the time

topaz basin
#

Does anybody know how to solve this? Can't see VRChat window (login, build & test...)

random owl
#

Delete the ImageEffects folder

loud jolt
#

Does anyone know if it's possible to make it so that people's voices don't travel to adjacent rooms (or sound quiet/muffled when doing so)?

bold ibex
#

can ucheck how long u still have to wait for comunity labs. world

red fable
#

Anybody notice that terrain trees seem to be performance intensive on VRChat?

random owl
#

They are, yeah

median egret
#

weird question but does anyone know if there is a way to do something to like a specific player? like if someone with a specific name joined, something enables but only if that username joins the world?

random owl
#

With Udon easily

bold ibex
#

All the “show to make a VRChat world” YouTube videos I’ve found online are outdated and use the old Unity. Does anyone know a YouTube video that’s not outdated?

random owl
#

Not much has changed tbh you can adapt almost everything to newer Unity and the new SDK versions

bold ibex
#

Really? Cause I'll follow every step of a tutorial perfectly, and there'll be something that they have that I don't or vice versa.

random owl
#

Oh? Can you give me an example 🤔

#

Do you mean like triggers vs udon?

green salmon
#

Hey is it possible to upload a world and it is only joinabel for friends?

random owl
#

If you keep the world private and just give your friends the link from the website that's one way

green salmon
#

ok thx

median egret
#

is there a way to do render distance with a single object?

vale flame
#

can anyone help me with vrc_destructable?

mild spade
#

What is the problem you are having with it?

vale flame
#

trying to get it to trigger a sound so that i know it works and i dunno what i'm doing wrong

vale flame
#

(just now went to old project where i used destructable component before and its changed since the last time i used it, the new version looks more complicated)

vale flame
#

the old world helped me solve my own problem

#

parameter string needed tje name of the triger i need to activate

spare field
#

im trying to have sound play through multiple speakers for my videoplayer, but it only plays through the first Controlled Track

mellow lichen
#

Is it possible to restart my current local test world without actually restarting VRChat?

unborn gate
#

how do video players work with udon now?

#

is there a prefab for it anywhere?

dry mica
#

Hello everyone 👋 I'm new to VR chat world building. I am trying to build a world for the Quest but I can't seem to get things working. I am hoping to find a mentor or a teacher to help me bring amazing worlds on VR chat.

bleak moat
#

What can't you get working?

dry mica
#

@bleak moat I am just a smooth brain when it comes to Unity. Right now when I upload something to the Quest I fall then then I get unloaded from the world. So I suppose that's colliders and spawn issues.

#

So in general, I lack fundimentals

bleak moat
#

You jut imported models and placed them in the world?

dry mica
#

Right, the only thing I've done in Unity so far is create and imported and rigged a VR chat character modle.

#

I know I need to do more to get it to work. I just lack the fundimental knowledge to do said work

bleak moat
#

You're going to need to import the probuilder package, and then use it to make a low-poly basic mesh of your collisions. You can make it in modular parts so it's easier to tweak. then disable the rendering component from the colliders and it should be a good start

dry mica
#

As you now know how smooth brained I am. Are there any URLs you can provide me? I believe my world is low poly enough to be it's own collision mesh

#

This is another potential world I am looking to import. It's less impressive without textures

bleak moat
#

(you technically don't need progrid)

#

also you probably want to have the collisions as a separate mash, that saves you from having potentially messy collisions due to your model

dreamy jasper
#

Quick question, how would i do what summer solitude do where the separate areas render in (the spawn, the roof and the theatre rooms only show when you are in them)
is the correct way to do that is to set up a trigger along side the teleport for when you enter a door to hide the mesh render of the un-used areas while showing the current one when you interact with the trigger teleport to the area?

#

(note im making something with a really open visible skybox where you are on "planet islands" and i don't want to see the other "planet islands" at all unless i am on them)

bleak moat
#

Haven't really touched it so can't help you but you should look up occlusion culling

dreamy jasper
#

ahh i see just looked up and what i was thinking would work was almost what i should be doing anyway but instead of messing with mesh render do it with the game object itself

sterile grove
#

Hey all. So unfortunately my grandmother just put our summer home on the market. Looking at the house and the surroundings, I was thinking it would be a wonderful idea to make it a VRChat world. My new Canon EOS 90D is arriving today, so I will have the ability to get textures as well as reference photos of the interrior and exterior.

My question to the people who are experienced, how should I go about the reference photography? I am going to be taking accurate measurements of the entire space as well.

bleak moat
#

Try to get shots from far away and looking perpendicular from the surface

#

Ideally in overcast conditions

#

You could even try doing some photogrammetry if there are some complicated parts

fluid forge
#

Have a unity 3DS MAX question. So I have a .max file that I use in Unity. I was doing a light bake with Bakery and I had to force quit it because it was frozen. When I opened back up, all my .max files aren't showing their meshes anymore. In the project window, it shows them as white files and console says "3ds Max couldn't convert the .max file to an .fbx"

#

I fixed this in the past by deleting my entire library folder and letting it re do all it needs to do to re-assign the files but it took forever

#

I'm assuming its like a meta issue where that lost it's place?

#

Re-import didn't work.

near escarp
#

I'd suggest using Autodesk fbx converter tool from ASCII to Binary

fluid forge
#

is that a Unity setting?

near escarp
#

That's an autodesk software

#

it's made specifically to bridge other softwares with maya's export

#

since blender can't read ASCII for example

fluid forge
#

but I wont have to do anything new to the actual max file, right?

near escarp
#

hopefully not !

fluid forge
#

I don't want to lose any of my triggers, scripts, textures or anything so I don't want to modify the max file

#

it's an old working file

#

Ill give this a go

#

it's that first one, right?

#

I want to make sure I understand this right, so this will play as a middle man and this converter will be used by unity when reading the max file?

buoyant plover
#

hi is there a away i can create a reflectiveness on the floor using shaders or something like reflection probes? if so, could you also tell me the method, quite new to world making

fluid forge
#

wait, this looks like it will actually convert the max file into an fbx file which means I'll have to import that into unity and basically treat it as a new file. This isn't what I want

#

I could export a binary fbx from my max file if thta was the case

near escarp
#

If that's an option, yes

fluid forge
#

yeah, it's an option, but if I do that, unity will not reference all the work ive put into the max file

#

so it's essentially starting over

#

which I don't want

near escarp
#

I'm not aware of any way to fix that within unity itself :/

fluid forge
#

yeah. like I said, I've fixed it with deleting the entire library folder and letting unity do its thing to put everything back in line

#

but its a long process and I'm sure i dont need to delete the entire folder

#

there's got to be just 1 thing in that folder that's causing it

#

was hoping somebody knew

dry mica
#

Hello Again everyone

#

this is what i see in unity D:

bleak moat
#

You're using non quest-compatible shaders

#

you need to switch your materials to quest-compatible shaders

random owl
#

That's more likely the legacy diffuse problem that it appears as pink when using build & test

bleak moat
#

oh I wasn't aware of that

#

though my guess is that since he has only added his 3d mesh in the unity project his materials are using the standard shader

random owl
#

My guess is just based on that the screenshot is on PC and legacy diffuse should be the only shader that people might use in worlds and it would appear like that in build & test

bleak moat
#

@buoyant plover there's a few ways to have reflections, the easiest way would be to use reflection probes and a smooth material. Just may have to tweak the reflection probe to get good results but it'll never line up perfectly

buoyant plover
#

ah tytyt i'll try that

bleak moat
#

The probe will only reflect objects tagged as static, and you need to be mindful of the way it's projected

#

however you can use a box projected cubemap so it lines up better with the rest of the room

#

Or if you want really accurate reflections you can just have a transparent floor and mirror the room under it

dry mica
#

Yes it is in PC mode, @random owl I don't have a clue about diffuse :)

random owl
#

What shader do you have on the materials?

dry mica
#

.dds's

bleak moat
#

wait why are you on the Lightweight render pipeline?

dry mica
#

That was default?

random owl
#

Oh that explains everything then

#

You made the project on the wrong pipeline

#

Need to select 3d when making the project

dry mica
#

so i have to redo my work in 3d?

random owl
#

Would be the easiest, unless someone knows an easy workflow for converting from the other pipelines back to the built in one

#

TL:DR unity has three different render pipelines now that we are on 2018 version but VRChat uses the old "3D" one and they aren't compatible with each other at all

dry mica
#

thats cool, thanks 🙂

#

I've already did it twice what is 3 time 😛