#world-development

39 messages · Page 41 of 1

potent girder
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thanks for the help

terse fossil
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No problem

potent girder
terse fossil
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Good to see it worked

vague obsidian
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Hey, im currently making a world and i was going to do a test build but when i start the sdk and go to builder it says that avatars are currently not supported in the sdk3 but like im not making avatars im building a world, does anyone know how to fix it or what do do?

jolly cape
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Dont use an avatar descriptor

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use a scene descriptor or whatever its called instead

vague obsidian
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i dont have an avatar descriptor thats whats weird about it

jolly cape
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But do you have a scene descriptor?

vague obsidian
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alright i redid the scene descriptor and it fixed it

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and yes i had one from the start

jolly cape
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Unity moment right there

vague obsidian
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yup XD

outer quail
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I have a glitch with the right eye when playing my world, I fixed it when I was making another world but I have no idea how I did

latent bobcat
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it there a way to make a gate ( door ) to only let avatars in that is optimized ( lower then 70k poly ) ?

toxic gust
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Assets/QuickPool/Scripts/Utils.cs

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"The name 'EditorGUI' does not exist in the current context"

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what does this error mean? Been frustrated for hours lol

near escarp
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@toxic gust Delete that asset

toxic gust
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I cant find it

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QuickPool isnt showing up in my asset list

near escarp
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it'd be a whole folder

hearty kelp
near escarp
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that's a nice bake !

visual swan
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Whats the best way to optimise a world?

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Some stuff i import from sketch fab adds a lot of memory to the world

vital geyser
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Does testing Worlds work on Linux? Is there a way to set the path to VRC? Or do I have publish and open the game?

queen orbit
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I have created a world in Unity and I think im done. How do I upload it?. When I click on VRCHAT SDK there is no setting.

vital geyser
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Did you add a Scene Descriptor?

near escarp
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@visual swan What do you import ?

vital geyser
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@queen orbit Wait wait, do you mean the drop down bar at the top is missing options? When that happened to me, I just made a new Unity project and copied my assets over.

queen orbit
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Yeah, and when I do make a new project its still missing ;/

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Splash screen show control panel utilities help Udon

vital geyser
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And the SDK is installed? And you are on 2018.4.20f1? Send a screenshot.

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Hit "show control panel"

queen orbit
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Or wait, what even is vrc_screnedescriptor

vital geyser
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You're on the wrong Unity version. You cannot publish with that.

queen orbit
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oh

vital geyser
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You need to be 2018.4.20f to publish

queen orbit
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and where do I dowanload that xD

terse fossil
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@queen orbit your on the right version. Im on the same one and am able to upload

queen orbit
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...

terse fossil
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if 2017 then yes

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I still use 2017 to upload past content but it is good to update

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2018 should be what you use for new stuff but it shouid be on the site

queen orbit
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okee

terse fossil
visual swan
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@near escarp things such as chairs props in general how do I compress or optimize them to reduce the data

near escarp
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you have the mesh compression option on the object in unity

vital geyser
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My question got buried, does testing Worlds work on Linux? Do I need to set the path to VRC?

terse fossil
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The SDK should have it already set

vital geyser
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Oh wait now I feel dumb XD

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"Settings tab"

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That worked! @terse fossil I don't see why VRC for Linux isn't offical everything seems to mostly work at least through proton.

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Nvm, this is completely broken, just launching the game through Steam after uploading the world works better

random owl
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Reports start the count at 1 so every world will always show 1 report

queen orbit
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IDK if this is a dumb question, but what do I have to do so I dont fall trough my world when I join it?

bleak moat
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Move the spawn point?

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also, does the world have colliders?

queen orbit
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Im new to this, what is colliders

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I moved the spawn point, and it's still happening, It feels like the whole world is made of cloud

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IS there any setting there you make the thing that I made hard?

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I created it in blender so now when I create a block in unity and place that under the world, I dont fall trhough that

vital geyser
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Is it okay to just keep hitting the publish button to test a world? I don't have Unity on any of my Windows computers.

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I'm guessing the only draw back is only being able to make one new world every week.

near escarp
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@dark kernel Height of the sample avatar is 6ft/1.8m

bold ibex
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こんにちは / hi : D

fathom bobcat
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are reflection probes not working for vrc? or is it just not working in the test environment?

visual swan
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@near escarp wheres that option? i don't see anything?

jolly cape
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Why does that couch have 2 mesh colliders

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and why are both set to no mesh

near escarp
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the option is on the file options, you need to click on it in your assets

bleak moat
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@queen orbit Meshes by themselves don't have collisions. You need to either add collider objects, or put a mesh collider component in the mesh object so that it collides.

jolly cape
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Also gotta make sure its on a layer that collides with players!

shell frost
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i keep getting this error

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and my world keeps kicking me out when I try to visit it, I'm assuming because of the error

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when i load into the world, it actually shows a different one of my worlds for a split second, then kicks me out to home

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i re-imported the whole SDK

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didn't help

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it keeps saying something about levelresetui having 2 roots

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i need this world uploaded by tomorrow and it's driving me insane

shell frost
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alright I figured out the cause, the light probe helper script i had for placing light probes, even though I deleted it from the scene, just it existing in my assets folder was causing the builder to throw errors

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since the lightprobes were already placed by it, I deleted the folder and now the scene builds and uploads correctly

bold ibex
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My pickup pillows freak the hell out and spaz all over the map and lag everyone out???

turbid moth
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Does anyone know any good avatar worlds?

severe topaz
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how do you make the world's shadows darken the player when they step into it?

hallow cave
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Anyone have an idea why avatar sounds cannot be heard in world? the camera has an audio listener attached and world sounds can be heard.

earnest anvil
open thicket
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@severe topaz it depends if the shading of their avatar is unlit

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if their avatar uses a shader that's always lit, it won't work

severe topaz
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yeah i noticed that only avatars using default standard shader worked

open thicket
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there's not really a good way to make avatars be affected by darkness

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if the avatars are unlit already

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but

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yo could have the be more affected by light

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with light probes

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light probes will take approximation of those lightsources in your scene by the points closest to your dynamic objects

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and depending on those sampled points of the light probes

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you can have lighting affect dynamic objects in a more efficient way if you're baking your scene

severe topaz
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well I can already see the first problem; baking my scene will take hours so I kinda skipped it lol

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im just using a directional light

open thicket
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@bold ibex you probably have a pillow model with a mesh collider on it

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and the mesh itself

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has a lot of tris maybe

bold ibex
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If I take off a mesh collider will it just fall through the world?

open thicket
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and the collider itself when interacting with many other rigidbodies

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are going to lag your world immensely

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you can use a different collider

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like a box collider

bold ibex
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Okay bet

open thicket
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or try using another pillow

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np

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@severe topaz you can lower your bake resolution to maybe 20 or so

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take off realtime GI

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and then use baked indirect

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try a GPU bake

bold ibex
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Ty, I think a lot of what it was is I had them laying stacked so when they respawned they spawned in each other and didnt like that 😅

open thicket
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those are super fast

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yea if you stack a bunch of mesh colliders you're not going to have a good time

severe topaz
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lol I put my resolution super low and tried a cpu bake and it took so long I cancelled

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wouldn't even be worth the time if it was that low

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I guess I can try gpu i didn't realize that

bold ibex
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My cpu bake is at 3 hours lmao

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I dont touch that selection anymore 😅 I'll take the other bake every day

severe topaz
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also, if I made my entire world one mesh, would that make it a lot faster or no discernable difference?

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or is that just a bad idea in general

bold ibex
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You can make your "skeleton" into one mesh and I believe it will make it faster

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Adding everything you got into 1 mesh will guarantee a lot of jank lol

open thicket
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@severe topaz depends if your world is very big

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according to what you want

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you may or may not occlusion

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if you combine all of your meshes you ruin your chances of any sort of occlusion

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@ashen charm change your preference setting

severe topaz
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I see vrcSkull

open thicket
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go to project settings

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player

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Scripting Runtime Version

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.NET 4.x Equivalent

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See if that's your issue

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@bold ibex An infinite mirror would be super laggy and hence the reason VRChat mirrors won't render each other, but you can try a render texture

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maybe a render texture camera trick that displays on two planes

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then you get another camera that looks at that render texture plane

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and display that info on the opposing side

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😛

chilly tendon
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can you move mirrors in runtime?

near escarp
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it's an object so yeah

bold ibex
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we are not able to share our worlds here, aren't we? vrcThinking

open thicket
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this is more for development questions

marble minnow
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I'm not sure if this is the right place to ask but, are there any good free materials packs i could use when making my house in unity for vrchat? Like ones that are common along vrchat world builders?

open thicket
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You can totally find them in the asset store

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tbh though most of the materials I've found that I like are ones that are free of commercial use

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just looking for them online

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seamless textures

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etc

honest inlet
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idk if this is the right place to ask but does anyone know where to get some 3d fairy lights? ive been looking everywhere but i cant find any :(

versed ridge
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can you show what you mean. ?

honest inlet
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what do u mean, show what i mean

versed ridge
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what you mean with fairy lights

honest inlet
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ohhh

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hold on

versed ridge
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seems like a lot of small lights on a string?

versed ridge
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it really looks like a flat plane tbh

honest inlet
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nonono

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this is just an example pic

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of what im trying to find, but as a 3d model

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to put into my world

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ive seen cute lights in people´s worlds and i wanna put some in mine too

versed ridge
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ok but if you place it near a wall. it could just be a 2d texture and you have the same effect with a whole lot poly's

honest inlet
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oki thank u

versed ridge
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it sounds kind of hard to make a generic model that works everywhere

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i mades something quick

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@honest inlet i made something quick dm me

honest inlet
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oki

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cant dm u rn sent a friend request

bold ibex
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Hey can someone help me with a project I’m doing on VRChat

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I’m thinking about making a blockbuster video in VRChat if anyone would like to help me

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I have a lot of images that might help with the map creation

strange mesa
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so basically I'm practicing subsurface scattering

past wave
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it looks a whole heck of alot better than my attempt

visual swan
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does anyone know how to make the qv pens work in vrchat?

bold ibex
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can someone teach me how to add bloom effect?🥺

bleak moat
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@strange mesa wow that looks good, what shader are you using? Is it custom?

strange mesa
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It's from Silent, actually

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Silent? can you show them your subsurface scattering shader?

simple mulch
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How do karaoke worlds let you select the video to play on the screen? Do they pass Youtube URLs to the player, or are all those videos uploaded as assets with the world?

bold ibex
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i dont think so about that all videos are assets because it will make all karaoke worlds become a very big world

autumn talon
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What's a good unity layer to use to hide objects from the players but not a camera?

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It's very unclear how vrchat layers work lol, I've tried to use the player and localplayer but they don't seem to really do anything

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are they even implimented?

near escarp
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to hide objects ?

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layers are for interaction not visibility

autumn talon
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yea, like if I only want a camera to see.

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but you can also use them for cameras

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I'm making a minimap and wanted to have a ball float over people only the minimap cam could see

near escarp
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oh the camera layers, not the object layers

autumn talon
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oh are they not the same? I may just be ignorant lol

bleak moat
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Pretty sure they're the same

autumn talon
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Yea I thought so

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@near escarp what layers does the player camera cull to?

near escarp
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they're not the same since on the object it's interaction, on the camera component it's visibility

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if the camera only has the player and player local layers it should only show that

autumn talon
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Yes, but i'm wondering if there are any layers that I can put an object on to prevent the player's in game camera from seeing it. What layers does the camera in game use to cull? @near escarp

autumn talon
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Like is it just set to everything?

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If so, what I want to do is impossible. I just want to know that because it's not documented anywhere

random owl
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MirrorReflection would work for that

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Atleast

bleak moat
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I think the culling settings are those in your world's camera reference... But what are you trying to do?

autumn talon
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I'm trying to make a colored ball float above players heads that they cannot see. By minimap camera however, will be able to see this later. So they'll show up on the minimap as colored dots, but the players will be able to look up and see a giant colored dot floating above their head

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I already have the mini map working with all layers, it's just super hard to see the player models from that high up

random owl
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Jar already does that for Murder so most definitely not impossible

autumn talon
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Yeah, I would just need to know the culling layer of the player camera

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It's just the player cameras is not accessible anywhere in unity so I can't check it. I need the devs to tell me

random owl
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Like I said mirrorreflection is not rendered in the players view

autumn talon
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I'll definitely try that one then. I'll let you guys know if it works

bleak moat
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Well technically you can just have a plane over the player's head, with the face looking up and with a circle texture. They won't see it if they look up and the Map camera will render it correctly

random owl
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Combination of both might be the best 🤔

autumn talon
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True. Very good idea... but I have friends who like to have very big avatars who might be able to see them from above in that case

bleak moat
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well if the camera is orthographic you can put it extremely high and it won't change anything

autumn talon
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except the detail level of the terrain sadly

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because unity terrain does change appearance even in orthographic from different distances

random owl
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You can also edit a shader to only render in cameras

autumn talon
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from anything above 50 it culls a son of the land out.

random owl
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Bunch of different ways you can do this

autumn talon
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Ohhhh, i'm super bad at shaders but that's an option

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easiest just seemed to be the one unity had built in for this exact thing lol

random owl
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But if you do what Charlie suggested and also have them on mirroreflection that should be enough

autumn talon
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wait what the... why is the plane showing both sides XD

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it wasn't till I added a texture... weird.

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oh lol cause it's a sprite

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anyone know how to stop objects from revieving shadows? just off the top of their head. The checkbox doesn't seem to do anything lol

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this shiz, I can never figure out how to prevent planes from receiving shadow, I have allll the settings off as you can see haha

bleak moat
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pretty sure that's not shadows... What if you change the shader to unlit?

rigid sphinx
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sup

autumn talon
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@bleak moat yea particle unlit seems to work

sleek willow
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Everytime I run a test build of my world it crashes the whole thing, yet it was fine yesterday and the only thing I changed was adding a light probe group and fixing a mesh, any ideas why?

autumn talon
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Anyone know why the "dynamic prefabs" array always adds a ton of unnessisary prefabs? I've found that removing alost all of them (from 30 to the 2 i need) reduces my world size by about half... but then between builds it seems to re-add like 20 of the same prefab to the list (this is in the vrc_scene descriptor)

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It makes my world load time go from about 2 to 15 seconds so its pretty significant.

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Also changes upload time from like 5 to 1 minuet

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Ayeee

near escarp
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@sleek willow Did you use a script for your lightprobes ? Like Simplelightprobeplacer ?

sleek willow
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No I did them manually

sleek willow
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I found the issue, despite using the little program thing to launch in desktop it was launching steam vr and crashing it, it's good now

simple nimbus
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has anyone used SilVR water?

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it works fine for me but for some reason when others join the world they lag so hard they can't do anything

near escarp
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Is that made for VRChat ?

sleek willow
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It is made for VRChat, but if you make MUCH too big of a area for it to be in it will severely lag you

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it's meant for small areas

autumn talon
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Speaking of anyone know of any guides for making underwater post processing zones? At least, I've heard that PPZs are what you're supposed to use or what most people do.

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I've never even heard of them and am working on water for the first time

bold ibex
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Does anyone know any good one player worlds

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i found one but i want more of an aesthetic one

visual swan
serene shard
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static plane, and lazor texture with transparency

visual swan
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thanks a lot 🙂

bold ibex
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Could you help me?

latent bobcat
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anyone having a isseu when you wana upload your world . it upload the old version idk why ?

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do anyone know how to fix that ?

bold ibex
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Anyone know how to upload your world i dont have 4 things to click i only get one

near escarp
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You have errors in the unity console

bold ibex
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Yea

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How do i fix

near escarp
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@latent bobcat it's probably failing to upload the new one

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@bold ibex Which ones do you have

bold ibex
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What m SDK?

near escarp
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which errors

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there's thousands

bold ibex
near escarp
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latent bobcat
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@near escarp even if i go in test mode it still shows me the older version ?

bold ibex
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ok

near escarp
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@latent bobcat Did you check your unity console ?

bold ibex
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@near escarp Look

near escarp
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yeah, but it's about the SDK

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not unity

latent bobcat
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@near escarp have some erros yes no idea how to fix it

near escarp
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could you at least screenshot them

latent bobcat
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sure

near escarp
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@random owl You had a way to fix this in the script right ? Not sure if this one needs to be removed entirely or not

latent bobcat
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like anything i have to remove ?

near escarp
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You may have to delete the whole lightprobleplacer folder

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and then it will work

random owl
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Oh you can move that script in to the editor folder that's right next to it

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And then it'll start working again

near escarp
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ah right, i forgot that was the step

random owl
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The error is just because it's not in a Editor folder

latent bobcat
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thanks 🙂 works again ❤️ trying to fix this for a hour now ....

bold ibex
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@near escarp Do I delete all or just the VRCSDK folder, as well as the VRCSDK.meta file?

near escarp
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as it says, just the vrcsdk folder and meta file

bold ibex
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ok

near escarp
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if you delete the rest your project is gone lol

bold ibex
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lol

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Well I have to delete the Udon.meta and Udon cause im useing SDK3

near escarp
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oh

bold ibex
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Do I need SDK2?

near escarp
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then it's a whole other issue

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Did you just import SDK3 in a new project ?

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Or was it an SDK2 project before

bold ibex
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Yes

near escarp
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ok, then i'm not too sure where the error came from

bold ibex
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It was SDK3 in a new project

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I might have inported SDK2

near escarp
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yeah most likely

bold ibex
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So what do I do

near escarp
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I'd suggest making a new project, it might be easier

bold ibex
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ok

random owl
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The steps to fix that problem also here

near escarp
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You can also try to fix it if you feel brave ^

bold ibex
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Ill just make a ne wone

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So do I use SDK3?

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??

near escarp
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If you want to use Udon yes

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If not then use SDK2

bold ibex
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Is anyone taking commissions at the moment

near escarp
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You can find them on the ask forum

winter frigate
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I have a problem with publishing my world to vrchat that is optimized for quest, I will click build and publish, but nothing will happen, i have a spawn point setup, and i am on the right unity version, so can someone tell me what i'm doing wrong?

near escarp
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post a screenshot of your screen when the problem happens

ornate saffron
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Hi all,

Reaching out to the VRchat community ISO female VRchat developers interested in collaborating with other female developers/artists to create a really unique setting for a large music event. If this jumps out to anybody please reach out! As a creative developer myself, I'm really into the idea of women collaborating on every level of this project. We're hoping to feature an all-female lineup. If you're great with modeling, texturing, environments, avatars, or more of the backend, we're looking for you!!! The more the merrier. Thank u<3<3<3

autumn talon
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what the...



2020.05.22 20:59:56 Error      -  [Always] Error Downloading or Instantiating Custom Scene - https://api.vrchat.cloud/api/1/file/file_61e312ae-53b4-48da-af59-e9614c0cf691/11/file - BlueprintIDMismatch


2020.05.22 20:59:56 Error      -  [VRCFlowManagerVRC] Instantiating the scene failed.


2020.05.22 20:59:56 Log        -  [VRCFlowManagerVRC] Resetting game flow because "Instantiating the scene failed": [SkipLogin, ClearDestinationWorld]
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BlueprintIDMismatch?

random owl
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That can usually happen when an error in your project is causing the build to fail and is uploading an older build with the wrong id associated with it

autumn talon
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weird, I just added some audio sources

winter frigate
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i found out the problem

random owl
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Check your console for any non normal weirdness and possibly restart your unity

autumn talon
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it builds in build and test just fine

winter frigate
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i deleted the camera acidentally

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so the configure ui didnt show up

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i am restarting it because it still isn't showing up

autumn talon
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huh it's not letting me use the old world id

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it's seeing the attached id as a new world

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yea the old ID won't work... even if I restart unity

winter frigate
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now the entire sdk control panel is gone

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uh oh'

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i need help

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how do i get help

autumn talon
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@winter frigate did you try re-importing the sdk?

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Meanwhile... on mine:

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the upload button seems to do... nothing?

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No idea what to do. it just does nothing

winter frigate
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did you check off the other stuff that might be required?

autumn talon
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yea

random owl
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Your world upload menu is either old or bugged @autumn talon out might wanna re-import the sdk
https://docs.vrchat.com/docs/updating-the-sdk

autumn talon
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weird, i used it like a few minuets ago, did they just now update it?

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Or did the sdk just break?

random owl
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Most likely sdk broke

autumn talon
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bleh

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backing up and trying to re-import,,,

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re imported, same issue

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:/

random owl
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Next to try might be logout from the sdk restart unity and then log back in

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And seeing if anything weird is in the console

winter frigate
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sadly i reimported the vrchatsdk and it didn't work

autumn talon
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Like is there some log or something?

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Because the upload button just doing nothing is odd, and I've tried re installing everything and logging in and out

winter frigate
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click the category under the content warnings?

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you are luck you got to that part

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*lucky

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i haven't even had the ui show up

random owl
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@winter frigate check your console post a screenshot here after pressing clear once

winter frigate
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ok

random owl
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@autumn talon might wanna just check your console when trying the upload, or alternatively pressing clear once and seeing if something remains but in your case most likely not

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@winter frigate that doesn't look like you pressed clear once 🤔

winter frigate
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i did

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4 errors came up simultaneously

random owl
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Those warnings should get cleared out by it

winter frigate
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sorry, 5

random owl
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Can you show a screenshot without cropping

winter frigate
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ok

autumn talon
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I think my audio sources needed this udon script that it wasn't warning me about

winter frigate
autumn talon
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upload button seems to work, lets see if the world works on upload 🤞

winter frigate
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i am on android

random owl
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@winter frigate wasn't your problem that you couldn't get the control panel showing?

winter frigate
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no, it's that the ui that lets you publish worlds

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isn't showing up

random owl
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So what happens if you press build & publish

winter frigate
#

it says that it's doing it, but the menu doesn't show up on the game camera like it's supposed to

random owl
#

Can you show a picture of that?

winter frigate
#

before and after

random owl
#

First disable future proofing from settings and then try again

winter frigate
#

nothing happens

#

all that happens is the same errors appear again

#

*the same 5 errors

autumn talon
#

same error

#

2020.05.22 22:07:56 Error      -  World VRCW File (wrld_3e2e44f3-fb64-4bec-8743-056312d53670) was not uploaded to this ApiWorld (wrld_da05ebef-a974-42a1-853a-295c7a2f10ef)


2020.05.22 22:07:56 Error      -  [Always] Error Downloading or Instantiating Custom Scene - https://api.vrchat.cloud/api/1/file/file_61e312ae-53b4-48da-af59-e9614c0cf691/12/file - BlueprintIDMismatch


2020.05.22 22:07:56 Error      -  [VRCFlowManagerVRC] Instantiating the scene failed.
random owl
#

@winter frigate disable Clear on play from your console so it doesn't get cleared then try again so I can see everything that happens during the upload process

autumn talon
#

Trying to upload it under a different ID

#

the only errors I get on upload are Network.Localplayer.displayname is null errors, but that's expected, I've always gotten those. It's just cause unity doesn't have the localPlayer instantiated

random owl
#

Yeah those shouldn't matter

winter frigate
#

i am stupid and i cant find settings

random owl
#

Clear on play is the top underlined one also show me a screenshot of the settings page in your sdk

autumn talon
#

still the blueprint error, but I uploaded it as a brand new world

#

2020.05.22 22:19:33 Error - World VRCW File (wrld_3e2e44f3-fb64-4bec-8743-056312d53670) was not uploaded to this ApiWorld (wrld_be519bc7-6254-4081-b1b1-4b17a7c6a7c3)

winter frigate
#

it's off now

autumn talon
#

this is also in there though

winter frigate
#

i got 2 more errors

autumn talon
#


2020.05.22 22:19:33 Error      -  World VRCW File (wrld_3e2e44f3-fb64-4bec-8743-056312d53670) was not uploaded to this ApiWorld (wrld_be519bc7-6254-4081-b1b1-4b17a7c6a7c3)


2020.05.22 22:19:33 Error      -  [Always] Error Downloading or Instantiating Custom Scene - https://api.vrchat.cloud/api/1/file/file_9f7ec166-37d2-4506-bc47-00fd09e5103a/1/file - BlueprintIDMismatch


2020.05.22 22:19:33 Error      -  [VRCFlowManagerVRC] Instantiating the scene failed.


2020.05.22 22:19:33 Log        -  [VRCFlowManagerVRC] Resetting game flow because "Instantiating the scene failed": [SkipLogin, ClearDestinationWorld]


2020.05.22 22:19:33 Error      -  Failed to get render model name for tracked object None


2020.05.22 22:19:33 Log        -  [RoomManager] Clearing Room Metadata


2020.05.22 22:19:33 Log        -  [VRCFlowManagerVRC] Going to Home Location: wrld_da05ebef-a974-42a1-853a-295c7a2f10ef
``` here's the error from loadfinished to it trying to load my home
#

it looks like it may not be uploading some kind of world ID related file?

winter frigate
#

nevermind, the errors are just me fetching the servers

#

it's so weird that everytime i try to do something i have an unfixable problem.

winter wigeon
#

Hey how do the buttons for the SDK2 work again? Its been a minute since making a world and I cant seem to get mine working, oh and how to connect an audio source to a slider

autumn talon
#

So, my issue was I had a second id manager in the scene! Found it and removed with the help of @random owl 's world tools!

chrome vector
#

Do you mean triggers?

grand cloud
#

anyone creating worlds atm

outer quail
#

how to add music to worlds?

winter wigeon
#

Nah not triggers, like UI buttons or checkboxes that toggle an item, I was used to the old system with SDK 1 but now i have no idea what im doing

#

or maybe triggers? .. same difference

chilly tendon
#

think everyone in here is creating worlds, no?

chrome vector
#

Since I'm on mobile, I will just link you a tutorial. Basically you set up a trigger (like a cube with collission), oninteract, local, and then set the gameobjectactive, and whatever object you want use, I believe. Then set it to toggle. Then, just turn off the mesh and you can test it.

#

Here's a tutorial on it.

winter wigeon
#

👍

chilly tendon
#

Hm, is there a way to get the local player instance outside of udon? I can't figure it out.

crystal epoch
#

How would you go about making a trigger to turn lights off and on in sdk2? And another question, how do I fix this issue where a grabbable object seems to not spawn even with the correct components?

vestal rain
#

@clever sigil Are you the creator of the Siren Hell Test?

Are you aware when you activate the amber alert sound effect It earrapes all players present and you can't even lower the volume. It still earrapes me and everyone else at 0% on everything. I don't know how is that even possible but I suggest you resolve that issue quickly. Thank you.

bold ibex
#

I figured something out.. since a 360 video isn't just ultra wide but has 360 up and down too, I'll make a sphere that's stretched horizontally instead of a cylinder

bold ibex
#

anyone know a good way I can implement a 3-strike system? Planning on making a quiz world where if you get the answer wrong 3 times, you have to restart the instance. Basically game over. Also, it doesn't matter if you got the answer right, the strikes carry over to the next question. Basically, if you got question 1 wrong, but then got it right the next try, you still have that 1 strike, and if you get 2 more questions wrong, game over.

green sparrow
#

That is not a 45 degree angle.. lol

visual swan
vague obsidian
#

im using these kind of seats and when i added the station to it to be able to sit on them, it does not seat you in the right direction? so you would sit so that you would have the log between your legs instead of sitting on it normally

Do anyone know how to rotate the station function?

visual swan
#

why am i getting this white background even though I have it set as transparent?

simple nimbus
#

question about those bulletin boards with pictures you see in most big worlds: are they fully assembled in unity or made in something like blender and then just put into unity?

bleak moat
#

@visual swan Set the emission color on the material to make stuff glow. You'll need post-processing for the light to 'bleed'.
You need to set the material transparency to fade or cutout to avoid the white background

brittle urchin
#

@vague obsidian is it facing the player in the direction of the blue(Z) axis?

vague obsidian
#

yes @brittle urchin

brittle urchin
#

You'll need to rotate the station so that the Z is facing in the direction you'd like the player facing in seated position

#

Just like setting up spawn points for the world! 🙂

vague obsidian
#

like when i rotate the station it rotates the whole seat

brittle urchin
#

Ah yes, one sec! I'll take a screen for you

#

I'm jumping into my 'test world'

vague obsidian
#

alright, thank you very much

brittle urchin
#

Essentially, you'll need to rotate the origin point of the object so that it face the correct position you'd like the player seated. Did you model in Blender?

vague obsidian
#

no the seat is a prefab

#

and i added the station to it

brittle urchin
#

Got it, so all you need to do is make sure you're configuring everything properly inside the script via the Inspector

#

And just be sure that everything is rotated properly in the direction you want the player to enter/exit

#

For both the 'seat' and 'exit' objects

vague obsidian
#

im pretty new to scripting so not sure on it sorry

brittle urchin
#

No scripting required

#

Just use the stock station script and make sure both enter/exit are facing the correct direction

#

Sharing a screenshot right now!

#

Now if both those are not in the correct orientation, the player will not be facing the direction you want.

vague obsidian
brittle urchin
#

Oh yeah, you need both in order for it to work

#

I mean, you can technically use the same object but it's just nicer moving the player once they get up.

vague obsidian
#

like i have had it like that before and just added the mesh to the enter and exit thingy on the component and it worked like normal so not sure why it is happening now

brittle urchin
#

So in that case, you can just right click the bench, and choose "Empty"

#

For 2 of them

#

And then position/rotate those in the direction

#

Then click and drag them to their respective targets in the Inspector

vague obsidian
#

oh alright so just create two new empty objects in the chair and then add them to the component?

brittle urchin
#

Yes!

#

They don't even need to be an object you can see

#

Then you'll see the x/y/z handle just like in the picture above

vague obsidian
#

alright ill do a test build and see if it works, give me a sec

brittle urchin
#

Coolio!

#

This one is with the 'seat' facing correctly, forward

#

Hahaha, and this one is with just the 'seat' facing incorrectly but the exit is correct

#

As you can see 😂😂😂

vague obsidian
#

lmaoo XD

brittle urchin
#

Did it work for you?

vague obsidian
#

yes it worked for me now, thank you so much, btw do you know how to make the seat multi? so that like 2 or 3 people could sit on the same log?

brittle urchin
#

Same premise, just add them according to the distance you want each separated player to be at and then add the scripts to each

#

Hopefully 6ft apart though.... 😷

#

😛

#

You know what, actually revising that

#

Move the script from the main bench

#

To a new Empty as a child, then move both seat/exit into another below

#

Give me a sec, I'll show you lol

vague obsidian
#

im getting a bit confused now not gonna lie lol

brittle urchin
#

Oh yeah

#

You only need one bench

#

Unless you have 4 around the fire?

vague obsidian
brittle urchin
#

Ah okay, then yes, keep that

#

So I just made an empty, you can just have the Bench mesh at the top layer

vague obsidian
#

so make an empty with the station component in it and then drag it to the right place on the seat?

brittle urchin
#

Just like this!

#

So the 'bench' I made can seat 3 players

#

Each seat position has a Seat/Exit and then those can be assigned with a station script for each Seat1-3

#

Each Seat parent must have the script, that is

#

And then at the very top, the "Empty wBench" is the entire thing, so you can literally move it anywhere and won't have to reposition anything

vague obsidian
brittle urchin
#

You got it!

vague obsidian
#

and then just place the diffrent seat in the right spot on the log?

brittle urchin
#

I recommend just copying the same components from the Chair examples and the just drag in the correct objects

#

Yes yes, that's correct! Golden

vague obsidian
#

alright thank you so much, you have been a lot of help

brittle urchin
#

Absolutely! No problemo and anytime!

vague obsidian
#

idk know how long ive tried to solve it myself 😅

brittle urchin
#

Ohhhh yes, I've had many of those moments and then figuring out I was just missing one puzzle piece that was right under my nose the entire time.

#

🤦‍♂️

vague obsidian
#

yes i def know how that feels lol, i had the same tho it was with a collider problem 😅

#

but thank you so much again for your help and time 😄

brittle urchin
#

Oh yes, and don't forget the box colliders with "Is Trigger" on each of them!

crystal epoch
#

I'll just repost my question from earlier since it never got answered, How would you go about making a trigger to turn lights off and on in sdk2?

fickle pollen
#

Hey guys, new here. Where should I go to meet new ppl

brittle urchin
#

@crystal epoch I can't quite answer it since all I use it sdk3. I would recommend it just because it's so much more powerful. There are a few videos on how to do it though!

#

I highly recommend @urban epoch's video on it!

fickle pollen
#

I've been to like 3 or 4 worlds and only met one person

brittle urchin
#

@fickle pollen are you sensitive to bright lights? I have my music world I'm trying to rank up to make Public! 🙂

fickle pollen
#

no im not. Hit me up

brittle urchin
#

Same name on VRC?

fickle pollen
#

ya

brittle urchin
#

Coolio!

#

@fickle pollen just sent a request! B)

#

Oop, not the correct emoji I guess haha 😎

fickle pollen
#

tnx

buoyant cypress
#

i've been having so much trouble with lighting. anyone have any idea why the green glow is there? i know it comes from the light reflecting off the grass but it only happens there. also the shadows are way darker on the stone material then they are on the wood, no idea why.

#

oh wait i had AO cranked on the stone, thats one problem solved

brittle urchin
#

How about your main light source, what color is it?

buoyant cypress
#

slightly yellow

#

compiling atm cant get exact color

brittle urchin
#

Hmmm, maybe? Not quite sure. In your lighting setting before back, underneath skybox should be a color you can change/tweak it to

#

It looks like everything in the world has that slight yellowish/greenish tint to it

#

Just from this pic your included

buoyant cypress
brittle urchin
#

That looks correct to me

#

You just don't want the underside looking so green?

buoyant cypress
#

i thoguht it should look like the other shaded part

brittle urchin
#

Is the floor of the balcony coming through the wood maybe?

#

It should be wood, no?

buoyant cypress
#

no its part of the same object as the walls

#

i should make it wood though

#

idk

brittle urchin
#

Yes, I think making it wood would, lol wood would, redundant

#

Making it so, would fit the rest of that balcony

buoyant cypress
brittle urchin
#

Hmmm

buoyant cypress
#

im properly bamboozled

brittle urchin
#

Yes, make sure that that underside has an update lightmap in the inspector maybe? Not sure how you have everything set up

#

Or that it's on the proper static layer

#

Just going through all of the possibilities

buoyant cypress
#

yea i get ya

bold ibex
#

does anyone have the discord message panel prefab?

visual swan
#

qv pens

remote plover
#

Looks like you have an outdated version @visual swan
Most recent version of QV Pens works and includes a clear (rainbow) pen and three erasers.

visual swan
#

could you please let me know where i can get it? @remote plover

#

i got them from this site

#

VRChatのワールド用のペンセットです。 消しゴム機能も付いています。 完璧に同期が取れるというわけではなく、速めにペンを運ぶと同期が取れにくくなります。その場合はゆっくり書くなどしてください。 Presentation RoomなどのようなLate Joinerへの同期は取れません。 同じインスタンスに長時間(2時間程度)いると書いた文字が他のプレーヤーに同期されにくくなります。 その場合はインスタンスに入り直すことで解消できます。 ※ExMenu用最小限アセット ExMenu(拡張メニュー) ( https://chiugame.booth....

remote plover
#

that looks like the right place

#

should just work as long as you drag them into your scene

random owl
#

It lists the requirements in the description, it won't work without having standard assets in the project

visual swan
#

when i import them they don't write

#

ok i've imported standard assets

random owl
#

Just the whole package, then possibly reimport the QV Pen package afterwards

#

Should be good to go afterwards

fickle delta
#

Hey, all. I'm a first time world builder and I'm trying to create a speaker for a dance floor. I've tried following the instructions on this page over and over again with no luck. I can't hear ANY audio. Anyone have any idea what I'm doing wrong?
https://docs.vrchat.com/docs/vrc_audiobank

One of the issues I've been running into is that the audio source is deprecated, so I've had to add the VRC spatial audio

visual swan
#

it works now thanks so much 🙂

visual swan
#

where can i find games like beer pong?

bold ibex
#

go to the spacial audio source, click the arrow, then the checkbox for use volume curve @fickle delta

random owl
#

There's a prefabs database pinned on this channel if you search it there should be a beer pong included

fickle delta
#

@bold ibex I've tried that and still nothing 😔

odd swallow
#

Hey! Where can I ask questions about uploading a world?

visual swan
#

@random owl thank you

#

I've not been able to find a videoplayer that works - does anyone know where I can find it?

brittle urchin
#

Quick question, is VRC_PlayerAudioOverride only available in SDK2? I'm not able to add it with Udon/SDK3. Keeps mentioning something about 'incorrect class,' something along those lines. Hmmm

near escarp
#

for now yes

nimble echo
#

I keep having issues to where I get stuck giving input to a canvas

#

how might I fix that?

hard cedar
#

it seems that if I have a Material but it's only referenced by an UdonBehaviour (and not directly applied to an object at build-time), that Material does not get packaged into the world when it's built. I can always make an invisible marker object that only exists to reference those materials, but that seems hacky...is there a way to flag the materials to always be included even if they're not immediately applied to an object?

rare bobcat
hard cedar
#

Actually it seems like I simply can't reference Materials from Udon. I just made a marker object and it still shows pink for all but the object's initial material

#

works in the Unity editor in play mode, but not when published to VRChat

brittle urchin
#

@near escarp apologies for late response! Thank you and got it! Will remember that for next time! 🙂

green sparrow
#

Oof... Made a bunch of edits... forgot I was in play mode...

past wave
#

rip

pallid jolt
#

I'm having issues uploading a world. No matter what, it says the previously built VRChat scene couldn't be found. I can build and test fine, but can't upload. I've turned on the "show extra options" setting in the SDK and even clicking "last build" for upload just immediately gives me that error. I've no errors in console, and I've uploaded a ton of worlds so I'm not new to this at all. Any input anyone?

pallid jolt
#

I'm going to riot. I moved the scene and assets to another project and it works fine. Idfk what's up but that project just got wrecked or something I guess. Which is odd because it was a completely new project. 🙃

green sparrow
#

Me back doing f*** knows... lol
Not sure if I just enjoy doing meaningless random crap in Unity or what, cause I never finish anything, lol.

past wave
#

is there any possible way to recover an old world project if it had future proof enabled? or just anyway to recover one, google drive failed me and randomly deleted half of my archived projects and want to see if i can get it back or not.

reef sparrow
#

When you sit down, where does your PlayerLocal collider go?
I'm asking because entering a trigger zone and then sitting down seems to cause an exit collider trigger.

bold ibex
#

anyone know where i can get the discord message panel prefab?

#

where you can put a message in in the world, and it sends through to a server or something

visual swan
#

do I need to put everything in static before I bake my lights?

reef sparrow
#

@visual swan Just the stuff you want to contribute to lighting

wraith field
#

I have a bloom effect that looks great in game mode, but when I try a test version through the Builder the bloom is suddenly practically non-existent (it works but it's so subtle it's barely visible). Does anyone know why that might happen?

ripe depot
#

are you sure it works?

wraith field
#

Yes, there's a definite slight bloom.

#

I have the layers/camera/volume set up correctly and am using Silent's recommended settings as well....and an updated version of poiyomi toon shader

#

strangely, changing the shader (even to standard with emission) doesn't make it better or worse

#

Ah, no. Despite me noticing something changing, I don't think PP is set up right. Color grading does nothing. Please disregard, I am going to try to figure this out on my own since the problem is different than I thought. EDIT: Solved. Problem was due to compiler errors.

visual swan
#

after baking my lights my animations dissapeared - also some lights are not there anymore

near escarp
odd swallow
#

Hello, I have some questions about uploading a world, where can I ask?

sturdy junco
#

depends on the question I think @odd swallow

odd swallow
#

Well, it's about a world that me and my friends want to hop on for a day but then delete it

sturdy junco
#

@odd swallow what kind of a world?vrcThinking

near escarp
#

@dark kernel A mesh can't be lit by more than 4 realtime lights afaik

odd swallow
#

@odd swallow what kind of a world?vrcThinking
@sturdy junco a birthday one, we left our messages for our friend and we want to make him a suprise with that world

sturdy junco
#

I don't see a problem there

near escarp
#

yup

odd swallow
#

I don't see a problem there
@sturdy junco So I upload it online? I don't know how the uploading system works. Is there any way to do it private for us?

sturdy junco
#

@odd swallow I'm still working on mine. I never uploaded a world yet, so I don't know.

odd swallow
#

Okay, then good luck with yours!

sturdy junco
#

same!

median grove
#

Hello! So whenever i try build and test my world it launches up vrc and then puts me in my home world, how do i fix this? Ive got no idea whats causing the problem

#

also whenever i actually build the world all the mirrors turn white, is that normal?

autumn talon
#

I'm adding a post processing zone for my water, is there any actual way to prevent the zone from blocking player interactions with pickup objects, or is this currently impossible in VRCHat?

bold ibex
#

anyone know how to upload a avatar to VRchat i made 5 but do not know how i upload it

near escarp
#

@autumn talon put the post processing collider on the mirrorreflection layer

autumn talon
#

isn't the mirrorreflection invisible to players?

#

I tried that with the surface of the water and it became invisible to the player

#

Ah okay, you can set that layer as part of the cam itself, thanks Ruu

hard cedar
#

I'm having a similar issue; I have a collider that I want to block player movement, but I want raycasting (interaction laser) to go through it so players can interact with a Canvas inside the collider but not walk inside it

#

I defined a new layer called "PlayerCollisionOnly" and set it to only collide with itself, Player, and PlayerLocal, but it's still blocking the interaction laser from hitting the canvas inside it

#

actually hang on, I just discovered the blocking mask on the canvas raycaster

#

okay the blocking mask did not work

autumn talon
#

you can make an empty object with a collider as a child of the object, set the child to mirrorreflection

hard cedar
#

why specifically MirrorReflection?

autumn talon
#

it's invisible to the player and doesn't collide with them

#

but it collides with interactables

hard cedar
#

I want it to collide with the player, but not block raycasting

#

what you said sounds like the opposite

autumn talon
#

what you want is impossible, sorry

#

you could try to build your own collider

hard cedar
#

that seems ridiculous

autumn talon
#

it is

hard cedar
#

I have a slanted UI panel, I don't want players walking up the slope of the UI panel, but I want them to interact with it. seems super basic in Unity

autumn talon
#

alternively, have a collider follow the player, and use that instead of the player collider

hard cedar
#

does VRC not respect custom layers or something?

autumn talon
#

it does not

#

it has set layers

#

weirdly, it's like the one thing doccumented about vrchat, one sec

#

it's unofficial docs because the devs seem to have some aversion to documentation, but it helps

#

I suggest for you want to do, creating a collider that attaches to the player on start, and you use that for collisions

hard cedar
#

that will still prevent the player from moving? how does it get attached?

#

seems like a stupid amount of work to prevent players standing on a slanted surface

#

actually, MirrorReflection worked the opposite of what you said and exactly what I want

#

can't climb up the panel, but can interact with it still

autumn talon
#

not if you set it to trigger, it's attached programatically

#

you're right a lot of VRCHat's stuff is lunacy

#

and worse of all the lunacy is undoccumented

#

can you give me a quick tl;dr of what you want to do? I may be able to suggest something

hard cedar
#

I just did it

bold ibex
#

i have a question how do u make a video play on a video player when u start up a world

hard cedar
#

I have this panel. I don't want to be able to walk up that slope, but there is a canvas on that slope I want to interact with

autumn talon
#

so you want a collider that interacts with the player, but the player cannot interact with?

hard cedar
#

making an empty child of the mesh object and giving it a BoxCollider, then setting that child to MirrorReflection worked as intended

#

basically yes; blocks player movement but is transparent to raycasting for interaction purposes

#

and I seem to have achieved that

autumn talon
#

oh how?

hard cedar
#

making an empty child of the mesh object and giving it a BoxCollider, then setting that child to MirrorReflection worked as intended

autumn talon
#

oh lol, guess i'm reading slow today

#

was trying to think of a solution lol

#

Glad you found it

hard cedar
#

I removed MirrorReflection from the canvas raycaster's Blocking Mask but I'm not sure if that was really necessary

autumn talon
#

🤷‍♂️ I get a big error when i try to upload a layer with changes to the physics layers

#

so i'd check quick, if it's not upset you should be fine

hard cedar
#

it's a property on one of the canvas components, not the layer settings

autumn talon
#

ah cool

#

Anyone how how to achieve height fog in this version of unity for underwater effects? Did they remove it?

#

I can only find normal fog

#

I got a post process zone going but there don't seem to be any distance fog effects

odd swallow
#

Hello, I have a world uploaded to VRChat but it's in private, how can I gain trust to upload it only for friends? Thanks

bold ibex
#

there is no way to do that. you can either have the world as private, or public. either dont matter for friends is you can just set up a friends+ instance @odd swallow

odd swallow
#

so when I active the friends+ instance how I invite a friend? @bold ibex

bold ibex
wraith field
#

Any way to stop UI panels from giving off bloom when bloom is on?

near escarp
#

nope

woven condor
#

if PP set for "is global" then no - you must setup layers

near escarp
#

maybe a specific shader that isn't affected, but i've yet to see that

winter wigeon
#

Cant for the life of me figure out how to toggle animation through the VRC_Event trigger system, one where once you hit a button it changes states until you hit the button again and it reverts to the idle state, anyone know how to set that up by any chance?

#

When I try play animation it says it cant find it, and asks if its legacy, which its not :/

near escarp
#

Can you show your setup ?

winter wigeon
#

Here's what i have set up right now but no luck, if you need the whole unity project let me know

#

Here's a better photo with the Animator, States, as well as the trigger

woven condor
winter wigeon
#

There are none, those would probably help

chrome vector
#

Out of curiosity, has anyone done walking sounds? I.e, you step on gravel, and hear a gravel crunch?

bold ibex
#

Once or twice in test builds, but the system is so imperfect and complicated, it requires doing alot of configuration

#

but it is possible through lots and lots of hard work @chrome vector

rancid acorn
#

Hello.
I'm thinking of creating a shopping system for my world.
However, I don't know how to connect to the network or open a web browser by udon or SDK2.0.
Can anyone teash me how to do it?

chrome vector
#

I figured

#

So long as it's possible, I really don't mind

#

Thank you

azure chasm
#

Application.OpenURL(string), or is Application not exposed?
If not: Impossible.

rancid acorn
#

@azure chasm Thank you.
I'll try it.

vagrant pike
#

hey do anyone know how to get pen into your world that not a dot plz help i really need it ;-;

azure chasm
#

iirc they aren't released yet

winter wigeon
#

VRChatのワールド用のペンセットです。 消しゴム機能も付いています。 完璧に同期が取れるというわけではなく、速めにペンを運ぶと同期が取れにくくなります。その場合はゆっくり書くなどしてください。 Presentation RoomなどのようなLate Joinerへの同期は取れません。 同じインスタンスに長時間(2時間程度)いると書いた文字が他のプレーヤーに同期されにくくなります。 その場合はインスタンスに入り直すことで解消できます。 ※ExMenu用最小限アセット ExMenu(拡張メニュー) ( https://chiugame.booth....

vague obsidian
#

i have been making worlds and now on my latest world i was going to test it and the world did not work, and then i had to update another world that i had so when i did that and updated it and published it my other world got added with it for some damn reason and now when i try to do a test build on any of my worlds it just starts the latest world that i have

#

what is even happening

#

please i need someones help

vagrant pike
#

qv pen when i put it in it auto draw for some reason ;-;

vague obsidian
#

an fyi i removed the world that i updated cuz it was broken after that update

rancid acorn
#

Hello.
I'm thinking of creating a shopping system for my world.
However, I don't know how to connect to the network or open a web browser by udon or SDK2.0.
Can anyone teash me how to do it?

I found a feature that solves this.
However I found some bad news about this feature.
Can WebPanel functions be used with VRChat now?
https://medium.com/@vrchat/security-update-web-panels-4699fa0be103

Please help me.

nimble echo
#

what component would I use for a chair in SDK2?

rancid acorn
#

@nimble echo
Please Look this prefab.
/Assets/VRChat Examples/Prefab2/VRCChair

strange adder
#

Anyone know how to make objects throwable and have gravity?

#

SDK 2

reef sparrow
#

@near escarp When you sit down, where does your PlayerLocal collider go?
I'm asking because entering a trigger zone and then sitting down seems to trigger an exit collider.

near escarp
#

No clue, but i'd guess it just goes down with the player object, i can check one sec

#

@reef sparrow It doesn't move

#

still centered on player and same location

reef sparrow
#

thanks man, i've got some debugging to do

left marlin
#

player collider is disabled when you sit in stations

azure chasm
#

Is there a list of what is by default local, and what is always synced?

near escarp
#

Nothing is synced by default

reef sparrow
#

@left marlin well well, the plot thickens

near escarp
#

I may have been looking at the wrong capsule in that case, but I'm not sure what made you trigger your thing then

left marlin
#

In my own experiements with unity's character controller (which is a form of capsule collider), you cannot rotate them. I assume vrchat is using the character controller and in order to sit in a station that also allows for any rotation, you need to disable the collider. It would be nice if they had a proxy collider for this instead but ¯_(ツ)_/¯

vagrant pike
native cobalt
#

Just thought of a good horror themed world... If anyone has watched Dennou Coil you'd know what kind of fright that would cause with obsolete space. Food for thought to any horror map creator enthusiasts out there.

#

Would just need to make chase you illegals ghost things, wall dissolving animations, timed mist effects and something that changes the placement of a players voice in a world to occupy a phone.

native cobalt
#

Can udon allow a world to control how you perceive another players avatar? Like swap out it's shader to do something similar to the photo above?

sterile rock
#

wouldnt it be like those avatars that cover your screen with shaders? can get the player location then move a plane or something i would guess. but then ive seen people have shaders that overlap anyways

native cobalt
#

I suppose if a small enough box was made it could get the desired look via a shader

queen orbit
#

When you create a world in blender and import it to unity, how do I make the world like "hard" so I dont fall through

past wave
#

in the import settings, tick "generate colliders"

queen orbit
#

in unity

past wave
#

yeah

wraith field
#

Is there a way to temporarily disable having to see all the little white icons on my Scene view while I'm working? (Reflection probes, light sources, camera, etc)

woven condor
#

You can set gizmo size to very small

wraith field
#

ty!

#

thats much better

nimble echo
#

I am having an issue. I can set up a slider to control volume just fine, but the moment I add a low pass filter effect, the volume slider no longer works

warm bear
#

Can anyone point me in the right direction of setting up a collecting object mini-game thing? i.e
Pressing a trigger to enable the appearance of the objects(say 5 items on the ground somewhere)
and collecting the items walking over them in whichever order will eventually add up to 5 while also showing progress on screen ui to everyone who's playing with.

#

already did some research here in this channel, but its lead to downloading toybox prefabs and no information on setting up

supple drift
#

@warm bear Not fully sure of the scope of what you want, but the basis will likely be an animator state machine that transitions to different animation states based off an integer parameter. You'd use something like OnEnterTrigger or OnPickup to do AnimationIntAdd per each object.

warm bear
#

mmkay i kinda understood that, i am not sure what animationIntAdd is, but assuming its just adding stuff on a Counter mark somewhere

supple drift
#

@warm bear Yep! You're adding to the integer parameter in the animator. When you click the arrows that connect the animation states in the Animator window, you can set conditions based off parameters like integers (so for example in this case, "if the integer is equal to this number then transition to this animation state", etc.)

warm bear
#

ohh those arrows in the controller?

#

okay alright that sounds like a good start, but now how to make that appear as a ui to keep track of the numbers

lapis jacinth
#

How do I go about having a collision matrix set up to where the boats I have float on the water, but everything else (player, beach ball) will go through the water?

supple drift
#

@warm bear afaik there's no decent way to change UI text in SDK2 that isn't a workaround using UI events so I think it's probably best to use the animation states + just have a different UI text object for each number that you could enable/disable per animation state.

#

So in the case of five collectibles - I'd probably have five animation states that would enable/disable UI text as needed per collectible like this

warm bear
#

wow okay i see...Hm.... @supple drift but wouldn't that mean....if someone collected the 5th one by accident, then its victory?

supple drift
#

Oh, you want these to be collected in specific order?

warm bear
#

in any of random orders

supple drift
#

It won't matter which object. The object's OnPickup (or OnEnterTrigger) trigger will just cause the integer for that animator to add 1 which will cause the transition.

warm bear
#

ahh i see

#

@supple drift if i wanted those object to be synced with players, how would i go on about that

#

for example, p1 collects object 1 and it shows +1 on everyone else's screen

#

and someone else collected object 2 and it shows +2 on everyone else

supple drift
#

@warm bear Does it matter if late joiners are also synced? If not, you might be able to get away with doing AlwaysUnbuffered on the AnimationIntAdd triggers. Although, I'd be weary if your mechanic or collectible depends on a synced object doing something like entering a trigger bcs you may run into an oversync/overbroadcast issue.

warm bear
#

i see

supple drift
#

There may be a better solution that someone else can come up with too bcs I'm definitely not an expert in the chaos of VRC networking 😅

warm bear
#

Dx

#

i appreciate your help very much, thank you Kwazine!

tardy veldt
#

Having an issue currently where my world is making both UI and Avatar audio inaudible. World audio still works but I'm not sure what's causing it. Using SDK3 btw

dusty spruce
#

For SDK2, what does the Lerp On Remote Clients checkbox mean in VRC_Triggers?

spark thunder
#

can someone help me with the terrain? i knew how to do it before the beig unity update but now its different... plz

#

i just need figure out why the tool that makes the ground raise up or flatten isnt there

supple drift
#

@spark thunder It should be there. I think they simplified all the terrain painting + sculpting tools under the brush icon. So when you select the brush icon, there should be a dropdown list right under it where you should see the raise and lower terrain tool.

spark thunder
#

im clicking the terrain but nothing happens

#

im holding shift

supple drift
#

It looks like you're in the details tab! Click the brush icon on the most left

spark thunder
#

should i just be able to hold shift and make stuff now cuz i still cant?

supple drift
#

Click the dropdown list where it says "Create Neighbor Terrains" and the old raise and lower tool should be right under it

spark thunder
#

oh ok there it goes

#

its waaaaaay different now

#

and i barley understood it before haha

#

thank u

supple drift
#

Yeah, they've been moving stuff around. The terrain tools are desperately in need of an update anyway tho. No prob!

pallid hazel
#

How do I make objects respawn when they fall from the map? I have Object Behaviour set to Respawn in World Descriptor but they just fall forever

granite wind
#

is it possible to change render distance for a player in a world?

sinful hinge
#

any one know how to get post processing to work in vrc? it works in unity but it wont work when i load it

granite wind
#

i figured it out nvm

near escarp
#

@sinful hinge Follow Silent's tutorial and it'll work

sinful hinge
#

@near escarp can i find it on the website or somewhere

strange adder
#

Anyway to make objects have gravity in SDK 2? I want to be able to throw objects

pallid hazel
#

@strange adder create a colider and add VRCPickup

strange adder
pallid hazel
#

yes, that should work

hazy spade
#

hey guys random question. is it possibly to embed html api like a stock ticker or something like that into VR chat?

rich silo
#

guys i need ivaSyncvideo 2.3a please

steel badger
#

Does updating private worlds contribute to one's rank at all?

terse fossil
#

Private items do, but not as much as public items

steel badger
#

Alright, thanks

glad ferry
#

I've noticed something that is a major problem for my worlds. A lot of the time, a prop oversync happens everytime there's a certain number of people are present in my worlds that have a lot of props after a while. Is there a way to fix that?

rich silo
#

guys i need ivaSyncvideo 2.3a

woven condor
#

@sinful hinge make sure the VRChat scene descriptor has the main camera as reference

wraith ruin
#

I started doing a club for my world. Can someone give me some pointers how I can do a disco ball that shines on the walls? And is world particles made with just unity particle system?

reef sparrow
#

If I want a local object to teleport to a location, do i have to use objectsync for the ability to rpc teleportTo? does disabling syncing physics and collision transfer eliminate the unnecessary network syncing that objectsync normally does?

woven condor
#

@wraith ruin volumetric light shader is best way

wraith ruin
#

@woven condor for which one? And what shader you recommend or does unity have it already?

warm bear
#

does triggers not work on making objects appears? very strange

woven condor
#

yes - they work fine

#

things like on enter / exit trigger have the default layer assigned by default / dont know why that is

warm bear
#

weird one of my OnInteract object isn't working

#

ohh its missing transform wtf

bold ibex
#

Hello there. I have problems with my world. Its ok for being alone but when therer are more people we dont see each other, we show stuck in Spawn half body... Any post I can read about this problem? Its my first world just watching tutorials, not an expert at all. many thanks.

warm bear
#

thats more likely a vrchat problem or instance problem rather than a world problem

#

make sure you add VRCworld correctly maybe

silent spire
#

option no longer appears

woven condor
#

you have console errors - / show them for more help

short forum
#

@bold ibex its mostly a problem with vrc compared to world building. Its a bug just not on your world, but many others and people usually have to relog vrchat for it to go away

bold ibex
#

Many thanks guys. Yes I couldnt solve those console errors

short forum
#

@silent spire Easiest solution for me was to just reimport the vrcsdk and reattach the world id. Make sure to create a backup before reimporting it.

bold ibex
#

I have to reinstall vrcsdk anytime I change something in the world, very annoing. Let my open unity to see console errors, Mny thnaks!!

silent spire
#

I have not used any script

bold ibex
silent spire
#

ok error solved 😄

bold ibex
#

@short forum Also when I try to "build & test", Most of the time my avatar doesnt show and I cannot triger other avatars on the world, but I can pick up objects. Usually Reimporting sdk2 fix it.

short forum
#

Are you talking about the avatars from a avatar pedestal?

bold ibex
#

@short forum My own avatar doesnt show if I have modified something then I go to the pedestals i place around and I cannot change avatar. usually when you change avatar you feel it becouse of the Height of the different avatars

short forum
#

Huh thats strange. Normally i would call it a client side issue since the act of changing your avatar is server side and has nothing to do with the world itself but the strange fact is that it is fixed by reimporting your sdk

bold ibex
#

Do you think is a good idea to make public my world knowing these problems so people can have a look and give me tips and solutions? I feel embarrased coz It is not pulished/finished and the complains and critics will be fierce I guess

short forum
#

So when i make a world i always run a close beta. Uploading the world to the servers so i can bring a couple friends to help me test out things and take in some advice. I usually wait until the world is fully finished before i upload to community labs

bold ibex
#

Many thanks foro your adivece Cappy its a simple museum for Money Heist fans with some art from friends I put some avatars for free. I published it just not Public yet I mean its uploaded and I can invite friends but not "public" yet

short forum
#

You can alwayd reupload your world as many times as you want as a private world but as soon as you make it public, anyone can join without an invite and you can only upload one world to community labs per week

#

Yep np

bold ibex
#

thats the thing Fixing the Public World every other week make no sense, I will try to make changes in the Scene and Spawn to try to fix it. Thank you all for your time

buoyant cypress
#

is there an easy way to swap out the skybox and lightmaps for a day night toggle?

near escarp
#

nope

buoyant cypress
#

is there a hard way?

near escarp
#

nope, it's just not things you can do at runtime with SDK2

short forum
#

I learned that the hard way...

jolly cape
#

could you do a large box with skybox material instead?

random owl
#

You can do it in a crappy way by having duplicate versions of the map and animating them to swap positions

#

But since you can't change light probes around your players will still be full lit

jolly cape
#

Would a big box with a skybox material that can be switched out work tho

near escarp
#

just for the visual aspect

random owl
#

Not for changing the map lights

near escarp
#

but that doesn't do anything

supple drift
#

Seamlessly teleport them to the duplicate vrcVPoorThinking

near escarp
#

might as well buy RedSim's skybox material

jolly cape
#

I mean theres post processing

random owl
#

Post processing night mode doesn't really look good at all tbh

jolly cape
#

But it works

random owl
#

But I mean it's an option

#

Yeah

jolly cape
#

Or ynow real time lights to kill everyones frames

random owl
#

Best thing is just building your map well and using a single directional light

visual swan
wraith field
#

I could really use a way to create 3D curves with meshes (ex. electrical cords) in Unity. I'm struggling to find something that does this. Can anyone recommend anything?

near escarp
#

I don't think you should be doing any modelling in Unity

#

it's especially super easy to do in blender

pallid hazel
#

I still can't make objects respawn when they fall

#

any help?

nimble echo
#

my volume slider breaks for my audio source if I add a low pass filter, anyone know what might cause that?

autumn talon
#

anyone know a good way to include hearts in the old text UI?

dusty spruce
#

Anybody know how these triggers work for the Combat System? I want to implement a feature where you get a death screen after the player dies.

I have the death screen hidden, but I want it to show when a player dies.

#

Does it have to be enabled so it triggers? And if so, should the trigger be set to OnEnable?

supple drift
#

@dusty spruce Set the trigger condition to Custom and whatever you name the custom trigger will show up in that dropdown list.

dusty spruce
#

I'll give that a try, thanks.

supple drift
#

that should work!

dusty spruce
#

Okay, thanks for the help.

cinder sparrow
#

Anybody know how is possible to move objects without pick up, just manipulate the objects in place?, example if you have a cube or a steering wheel in the wall and just want to rotate in the wall and not pickup.

hexed elm
#

what are good settings for pickup-able cards with gravity? whenever i make something with gravity people say they spin out of control

minor wolf
#

I got a question ... How do I play the same audio more than once whitout reseting the previous play ?

bold ibex
#

Hello, I have an object with a box collider and the pickup component, and when I pick it up in-game my avatar collides with it and lifts me up. How could I disable that?

random owl
#

Set them on the Pickup layer ^^

bold ibex
#

Thank you ^^

rich silo
#

guys i need ivaSyncvideo

outer quail
#

how do I add music to a world

#

I want the music to play on both PC and Quest

dusty spruce
#

I'm trying out an interactable object that spawns pickupable objects, but the object disappears after it spawns. Anyone know what I'm doing wrong?

sly zodiac
#

Anyone know why this AvatarPedestal Cylinder is pink everytime when I test my world out?

hard cedar
#

missing materials are pink; it may be using a bad shader or something too

#

check the debug log and it might have a clue

near escarp
#

Don't use legacy shaders

nimble echo
#

if the object is being spawned in, rather than being activated, make sure the material is in the dynamic materials list.

sly zodiac
#

It was set to the legacy shader by default @near escarp

reef sparrow
#

If I want a local object to teleport to a location, do i have to use objectsync for the ability to rpc teleportTo? does disabling syncing physics and collision transfer eliminate the unnecessary network syncing that objectsync normally does?

sly zodiac
#

How do you show a custom hud for both desktop and vr users for your map?

shut lichen
#

so i add vrc chair
but in vr mode. camera just random weird

pallid hazel
#

@outer quail import the audio to an AudioSource Object and add VRC Spatial Audio Source

#

What's the difference between quads and planes in Unity? And which one is better if I want to make tall grass

bleak moat
#

IIRC Planes are made of Quads so you probably want quads

woven condor
#

a quad's surface points into the negative z direction (backwards) while the Plane's surface points towards positive y direction - also a plane has a size of 10x10 world units while a quad is 1x1 units large according to documentation

#

@bleak moat thats not entirely true but understand there is some confusion

pallid hazel
#

Thanks, I think quads are better for what I want to do

#

How can I have an object always face the player? I tried to use LookAt camera but it didn't work

woven condor
#

you can use billboards but they rotate looking bad for VR players

#

but someone knows

daring ibex
#

Hi,
I made multiple changes on my lighting, i can see them in the Game tab without any problem, but when i test build or publish, its still the same default skybox with the same old lightmap.

Does anyone know what i'm doing wrong ?

bold ibex
#

anyone knows what happened to the other buttons? I cant upload anymore

warm bear
#

last i heard it was 30

#

anything beyond that destroy frames

#

not literally at glance, but when they collide with eachother

wraith ruin
#

How do i make material work with animated gifs, or is it possible?

warm bear
#

drag and drop them over onto another part in the hierarchy list and then highlight the other one individually and move them

#

@wraith ruin it is done via animating

#

is there a way to define an object as player? or is that the Main Camera?

upper meteor
#

hello everybody.. i have a question . so i have a problem with a sound on my map - i tried so many setups but result is always the same - wherever i put my audio source i can hear it from any point of the map .. vrc spatial audio component is added. Plz help

warm bear
#

you need to mess with the "Far" and "Volumetric Radius" values.
The red sphere in the scene acts as the part where you will hear the sound or music from a distance while the purple sphere is right there next to you.

upper meteor
#

Thank you!

wraith field
#

Is there a way for me to see what is contributing to my world's MB size? I have optimized according to the jetdog guide but am still at 80 MBs. i've also crunch compressed textures

warm bear
#

@wraith field download this, pretty self-explanatory https://onevr.booth.pm/items/2080961

Currently all the texts are in English but I'm gonna look into getting everything translated to Japanese and possibly other languages. VRWorld Toolkit is an Unity Editor extension made to make making worlds for VRChat easier and overall lower the entry-level to make a good per...

wraith field
#

thanks!

#

oh i actually have this!

warm bear
#

yeah it tells you the stuff

#

but if you're seeking some advice on optimizing thats another question

#

for example

#

if you have one big wide wall filled with each frames of pictures

#

Try and make all of them fit into 1 plane via photoshop or paint.net and then place them onto the plane > then scaled the plane accordingly

#

that will help majorly

random owl
#

I'm working on adding the same amount of information to the world debugger in my tools but haven't had time to finish yet

wraith field
#

@random owl Thank you!!! That's what I was looking for

warm bear
#

👌

visual swan
#

what video player allows youtube links?

#

The ones i've found mess up the project in unity

vague obsidian
#

im trying to update a world that i have and when i try to publish it it just gives me the error that it could not optimize the file?, what can i do to fix that?

nimble echo
#

I am having a lot of issues with low pass filters, does anyone know the ins and outs of why they would and would not be working? This is frustrating me a lot.

bold ibex
#

I need help with a issue. In my avatar world for some odd reason you are stuck at spawn as if you are respawning a million times and you can turn ur mouse much before it resets to it oringinal position.

#

and idk why

pallid hazel
#

It might have something to do with your world floor height and respawn height

#

and if you have floor colliders

real charm
#

hey, i'm learning how to make worlds with a tutorial, and it tells me to use VRC_playermods to alter jump, but it doesn't show up in the component list. Is it deprecated in SDK3?

bold ibex
#

good question im not sure

pallid hazel
#

Just use VRC_World prefab and link your main camera to it, it has an option to change jump impulse

#

This was added in SDK3

bold ibex
#

how do i make a mirror only reflect the player character

random owl
#

Only enable MirrorReflection and if you want to add other people also enable Player

serene jasper
#

Anyone got any idea on how these video player screens are made? Main things I'm trying to figure out is how the video panel is split up into multiple parts and how that grid effect has been applied to the screens.

#

Screenshot taken in Club VGL of course

mental iris
#

What do I have to set my mirror's to for it to reflect particles. I saw in a few world's it does this but I can't get mine to do this.

random owl
#

@serene jasper just the the same material UV'd around and that grid effect is just a special shader

serene jasper
#

Alrighty, thanks a lot

random owl
#

@mental iris I think they should be visible just from the Player and MirrorReflection layers but I guess they could be getting culled in some cases

mental iris
#

I'll have to keep playing around with them then. As I just click and drag em in and toggle switch it

#

It's most likely a setting or check box that needs to be on/off as I never really messed with there settings o.o

hexed elm
#

is there a way to reap a spawned kinematic object when it collides with a particle? OnParticleCollision isn't working for me

near escarp
#

Are the layers correct ?

hexed elm
#

they are

#

turns out that the kinematic can not have "is trigger"

#

its working now :\

reef sparrow
#

@near escarp If I want a local object to teleport to a location, do i have to use objectsync for the ability to rpc teleportTo? does disabling syncing physics and collision transfer eliminate the unnecessary network syncing that objectsync normally does?

near escarp
#

i have no idea killme

past wave
#

so i was looking through the vrchat website and was wondering, what does adding a youtube preview id on your world do?

near escarp
#

You get the YouTube video embedded at the top of the page

#

Check luxerion world to see what it looks like

past wave
#

oh neat

proven cliff
#

im making a world for the first time, is it ok to use sdk2 or should i be using sdk3

past wave
#

If you are just starting out, i would recommend sdk2, it uses the trigger system. however if you want to start learning udon then sdk3 is for you.

proven cliff
#

thanks

vivid harness
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im updating my avitar world and its crashing whenever it loads in? i made it on SDK2 and im not sure if its my bad PC or me breaking it somehow

sudden lily
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Is there a proper way to implement skyboxes with the skybox Unity component, or should I just go for a bigass inverted sphere?

vivid harness
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oh i did it, you need a material with the shader set to skybox/panoramic and then basically just play around it. its easier to use a HDR with the image type set to 360 degrees

sudden lily
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Cheers!

vivid harness
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heres what mine looks like 🙂 just set up the material and put it in the skybox material slot in lighting

sudden lily
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That did it, thanks!

vivid harness
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np!

flat trellis
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Whats this world?

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the plane world

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nvm found it

queen orbit
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How do I make my world for quest users

short forum
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@queen orbit I would recommend reading all the information at this link. It will help you get started on making quest worlds: https://docs.vrchat.com/docs/quest-content-optimization

queen orbit
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Okey, RIght now I have a song in my world that plays when I click on the button. Could I just add one more song so when you click it again the next song plays?

short forum
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Im unsure if your able to do that. Ive tried before but never worked. Best option is to add another sound source and another button. Make sure that button also disables the other sound source so you dont have two songs playing over eachother

queen orbit
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Okey thx

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How do I make so the music play only when I click on the button. Right now when I join it plays at the start