#world-development

39 messages ยท Page 39 of 1

random owl
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You can in some cases but box colliders are always gonna be better with performance

fallen wave
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gotcha, okay
thank you for being a well of knowledge right now haha

random owl
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No worries

fallen wave
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yeah, and i guess consulting google is gonna help a lot, esp. seeing as your debugger is telling me to bake my lights and i dont see how to ^^;;

random owl
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Some of the stuff is just telling you good practice for worlds to optimize better and stuff like that

fallen wave
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oh no, i get that, im just saying im a mega noob haha

random owl
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But yes baking is a good thing to make your world perform better

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Xiexe has a lighting tutorial you should find on google

fallen wave
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oh wow this is very helpful

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i didnt even realize we had a forums

random owl
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It's an unofficial forum

fallen wave
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given, it's not official (i think), but still

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yeye that

random owl
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But I'm gonna be out for now to get some sleep, if my extension gives you any trouble bug me in my dm's and I'll fix it ๐Ÿ‘Œ

fallen wave
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ah, ok! thank you, and good night!

bold ibex
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Are there any good tutorials on lightmapping or preparing a mesh for lightmaps in blender/unity so when I bake it it looks good and not weird

near escarp
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Not many for either

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Either make your own lightmaps in blender, or generate them in Unity

terse adder
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i need a hand! i bought a world off of somebody and i uploaded the world just fine to make sure that it worked, but now ive gone back and added pictures (all just on planes, with standard shader) and it wont upload/update, it takes like 2 hours (partly because of bad internet) just for it to say failed to upload when it looks like its 75% done uploading, the person i purchased it from doesnt know what the issue could be so im wondering if anyone here can help me! im going to go to sleep right away but @ me if you want to see any of it to help me out, thanks in advance!!

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i know the basics about world making but i have no clue what it could be when all i did was add planes and pictures

zenith field
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hello

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is anyone up?

rustic mantle
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What causes player's local camera(selfie) to have a white layer over it when post processing is on.

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It was fine til I tweaked my PPV2 settings and now whenever I pull my camera out, it has a white overlay on it

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Pictures taken are fine when saved to the PC but I just think it'll bothered ppl

zenith field
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For some reason, I can't get my VRchat control panel window to show up when I load my project in unity. Does anyone know a work around?

rustic mantle
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VRCSDK2 or 3?

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Normally best case scenario is to close unity. Open file explorer and delete VRCSDK folder and the plugins folder. Re-launch Unity then reimport latest SDK choice

zenith field
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it's vrcsdk2

rustic mantle
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Also refer to your console tab for any errors

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Import errors can prevent other assets from importing correctly

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any broken scripts get rid of them. Assuming you migrated from 2017?

zenith field
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actually I think it's just the regular vrcsdk and no I've been using 2018.4.2

rustic mantle
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Oh okay. So yeah just do that, delete the sdk folder and plugins

zenith field
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ok

rustic mantle
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then relaunch then reimport

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remember to delete through windows explorer

zenith field
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okay I will try that now...I'm scared cause it's for a school project I'm presenting later today

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let's see..

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so I delete it and then reimport the package when I open the project again?

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ok...just wanna be sure

rustic mantle
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yup

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TO my question earlier regarding PPV2. Resolved.
It was contrast settings.

zenith field
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It worked thank you (:

simple arrow
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is there any good water shaders that also has proper reflections?

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that uses reflection probes

hazy temple
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you can try Silent's water shader

simple arrow
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link?

bleak moat
simple arrow
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thanks!

bold ibex
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hey what sdk do i need to create worlds VRCSDK3?

simple arrow
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Both SDK2 and 3 can create worlds

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SDK2 is for the old triggers and classic way of creating your worlds

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SDK3 is for UDON

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SDK3 however cannot be used to upload avatars

toxic gust
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if i delete my labs submission could i upload another? my mirror is scuffed and i wanna change a few things but i lost the file i gotta start from scratch and wanna have a labs submission up

hazy temple
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you have to wait one week for a new world

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but if you still have the world ID, you can update the world though

toxic gust
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So I can upload a whole new world just with that world ID

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like my unity project file doesnt exist anymore, could i make a world and overwrite the current one?

hazy temple
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yes you can

tired path
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Hello, i tried to add the iwaSyncVideo Player to my world, But both versions 2.1 and 2.2 don't work. Nothing happens when I click on "Video" or "Live". In the 2.2 Version i tried to add the SpawnVideo & SpawnStream to the Scene Descriptor > Dynamic Prefabs elements 0 and 1. But it still didn't work.

Does anyone know how I can fix this?

wraith field
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where is probuilder after i install it via package manager?

hazy temple
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Tools in toolbar

wide pier
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oke yall, got a bit of a problem here, im working on making a door open using udon and animations. problem is, i cant use my animation controller in the script.

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from the vid i just watched, i need an animator, not an animation controller, is that the problem or is there something else?

wraith field
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@hazy temple thank you turns out some of unity's default packages were conflicting with probuilder , removing them made it show up

silent spire
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I had no problem until yesterday

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Problems with the chair

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I only use the prab

near escarp
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These aren't preventing anything

zenith field
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How do you allow a world to be public? My account says I have permission to publish but there seems to be no changes when I upload

near escarp
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Submit to community labs on the upload page in SDK

zenith field
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Okay thank you. I also built an update from my unity app and the control panel said it was successful but nothing changed...

near escarp
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Any other error/warning in the unity console ?

zenith field
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No errors from what I recall, But I will try to build and publish again and see if I catch anything

silent spire
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@near escarp won't let me publish the world for that mistake ๐Ÿ˜ฆ

runic epoch
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i try to add player mods to my vrc world but

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these are all that pop up

near escarp
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@silent spire It has to be something else

silent spire
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@near escarp In the console I get those 3 unique problems, I tried to create a new world, I just put the floor and a chair and the same thing happens

near escarp
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remove the chair and try again ?

lethal cliff
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Hey guys; why when i try to test build my world with steam it work but when i try with oculus directly vrchat kick me out

near escarp
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what's in your world ?

lethal cliff
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Noting just trying the gocart udon tutorial ,a track a gocart

near escarp
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if it's udon specific you might want to ask in #udon-general to make sure others didn't run into the same issue

lethal cliff
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Ok Thanks

brazen adder
silent spire
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@near escarp Yes, I only use the SDK prefab and nothing else

near escarp
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No reason anything would break then taurishrug

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Try posting a screenshot of your unity window just in case

silent spire
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here?

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here it stays, with that error

lethal cliff
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I build a test world with sdk2 no udon a cube as a plane on it a cube a spawn point the same thing happen render fine oculus is on vrchat start then it kick me out

silent spire
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And when I go to "Game" it won't let me do anything

near escarp
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@silent spire You screen is paused

silent spire
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.-.

near escarp
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@lethal cliff Check your outputlog for any errors near the end

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!outputlog

tawny lilyBOT
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You can find your output log at C:\Users\%Username%\AppData\LocalLow\VRChat\vrchat named output_log.txt

silent spire
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oooohh!!! hehe, I already removed the pause and everything is fine, but why does it automatically pause?

bold ibex
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yeah i have two projects recently that automatically go into pause mode every time i hit play, odd

silent spire
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I dont know why this happend ๐Ÿ˜…

near escarp
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you have pause on error enabled in your console @silent spire

lethal cliff
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No output log for today

near escarp
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if the vrchat client launched then you should have an outputlog RuuuThunk

lethal cliff
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Will try to enter a world first then try the build

silent spire
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For example, the chair error and the solution would only be to remove pause, right? @near escarp

near escarp
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chair error doesn't matter

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just remove error pause and try again

silent spire
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okok, thx ๐Ÿ˜„

lethal cliff
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If i uninstall vrchat and clean registry will i lose something

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because no log was there and i have gone to my home world ^^

near escarp
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You will only lose your settings

simple arrow
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hey ruuubick, do you know any other way for compressing other than crunch

near escarp
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reducing scale of the image

simple arrow
runic wyvern
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Make it a JPG
or
Resize it either though photoshop/paint/gimp or just use "Max Size" in Unity that should work too

simple arrow
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would be too many textures to resize in photoshop

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but i went from 181 to 102mb

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lets try changing the max size and see how low we can get it

runic wyvern
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32px oh hell yeah

simple arrow
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xD

near escarp
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Depending on the type of image, it can be reduced by a lot

simple arrow
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most are tif

runic wyvern
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oh lord

simple arrow
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others png and a few targa

near escarp
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yeah make them png or tga at best, jpg if you don't need transparency

simple arrow
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o7

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appreciate the help

random owl
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Image format really doesn't matter much when unity converts everything anyways, anything lossless is fine

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I would not convert my assets to lossy formats like jpg

runic wyvern
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Honestly i have the same idea about not converting to jpg but when you really think about it, a lot of people are not staring at every little detail and shadow of your avatar to be like "oh jpg why"
But it's just something personal that kicks in when you are working with it in unity up-close

random owl
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It's not gonna be jpg ingame though that's what I mean

supple drift
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yeah, if you import a super compressed jpg and a lightly compressed jpg - it may different on your HDD - but it will be the same size in Unity while still inheriting the lossy grossness so you might as well use lossless

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It makes your project folder bigger possibly, but it won't affect anything else

runic wyvern
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oh huh okay, i never looked into it that much but good to know. Thanks for the info i generally never used jpg's often anyway

simple arrow
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only thing im worried about is world size, size on my pc isn't much of a problem

runic wyvern
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I honestly kind of subconsciously dodge most of the worlds that are over 180+ mb's unless they look really really good on the preview or it's some big event

simple arrow
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^ thats why

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its not just you, its most people that do that

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some people have slow connections so loading worlds takes longer, then they give up and never give your world a try

runic wyvern
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i don't mind the space but it's more of how long you have to wait for it to download and then initialize and even in the end it most likely will be very low fps and unoptimized

simple arrow
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so when i make my worlds, i always try my best to keep it under 100mb

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hell i try to shoot for 50mb

runic wyvern
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yeah, my mark is like 80mb or so, as soon as it goes over it i'm panicking in trying to compress as much as i can without making it look bad

simple arrow
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most of my worlds are night worlds, so i can get away with some textures not looking great

raven cloak
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can you use mirrors like on those tank periscopes when 2 mirrors reflect on eachother to show what's going on outside?

supple drift
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A trick that might help when it comes to cutting size without quality in our case (if you have the perf budget) is to actually use detail maps. You can drop your max size lower than you'd expect, and use tiled detail nrmals + dirt/noise detail albedos to augment the high frequency detail

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I got away with using a stupid low texel density on this desk + cabinet bcs I knew I could just use detail maps to match the rest of the scene (altho its a little extreme in this case)

green lagoon
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yeah detailed maps are very helpful

buoyant talon
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It's my first time working with a video player and I don't know how to make it so that you can copy and paste youtube urls into a videoplayer in game. Are there components that I missed that need to be changed or add ons I don't have?

sweet jackal
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could anyone tell me how to make it so that my directional light does not effect the player?

runic wyvern
raven cloak
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So I'm working on a world with over 40 working tanks where each need a 4 man crew because I'm working on a vrchat group based on the s.Pz.Abt 503 but I don't know how I can make the vehicles move

near escarp
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(you can only have 80 people in an instance)

raven cloak
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Oh ok

blissful ibex
near escarp
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@blissful ibex

blissful ibex
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Thank you! vrcLike

lethal cliff
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Thanks Ruuubick After uninstall and cleaning and reinstalling from oculus it was working again

fallen wave
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is there an equivalent to Particles/Standard Unlit? I get the feeling you're not supposed to put it on proper world objects, but I can't find another shader that allows the magma to glow through the glass like this

slim ore
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@d e v e l o p e r s.
Is there any way that quest people can get worlds ONLY for quest users? And no PC players eventually?

minor nexus
neon heart
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Why would you want to be segregated from PC players? Isn't more people a good thing?

bleak moat
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@fallen wave You can use the standard shader and check the emission box if you want to make the lava glow

simple nimbus
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does anyone know where i can find the pong prefab that a lot of the bar worlds use? (not mimi's beer pong)

frank nexus
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Where do world makers usually find their assets? Particularly for furniture and decor?

simple nimbus
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i also need that answer lol

north parrot
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Unity store... or a general search might not hurt on the web

bold ibex
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my avatar world uploaded no problem but it won't load. it just kicks me back to my home. the only errors ik could be problematic is the "Trigger on VRCAvatarPedestal was not initialized in time!
UnityEngine.Debug:LogErrorFormat(String, Object[])
VRC.SDKBase.VRC_Trigger:ExecuteTriggerType(TriggerType)
VRC.SDKBase.VRC_Trigger:OnDestroy()" one. it initializes then kicks me to my homeworld

green sparrow
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I though the VRC UI Shape was supposed to add a box collider that fit the Canvas. It's not doing it, and me adding one no matter how thin results in the little blue selector trail acting as if it's still a box shaped collider.

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Basically what is in the editor does not match what is in the game.

simple nimbus
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i'm looking to put in a square body of water, is there anything that currently exists that's plug and play

sweet elk
green sparrow
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Yep, been like that for a little while.

bold ibex
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Anyone had his message pop up?

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Curl error 51: Cert verify failed: UNITYTLS_X509VERIFY_FLAG_EXPIRED

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OK, seems I'm not the only one

sweet elk
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Yeah

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Can you still upload maps with the vrchat sdk though?

bold ibex
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The option is still there

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I uplaoded one avatar, but it's broken for some reason

fallen wave
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@bleak moat the texture stops glowing though, it gets overridden by the color

bleak moat
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and if you put the texture in the emit texture slot?

compact inlet
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Is anybody willing to help me create a vrchat world for a group? Idk how to make worlds, but I'm the only one that has basic knowledge of Unity in our group.

vital copper
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Anyone know why the pickup objects I made are local only?

runic wyvern
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@vital copper
Vrcsdk2 or Vrcsdk3?

vital copper
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3

runic wyvern
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Yeah, you probably want to ask that in UDON on how to sync pickups or something because on VRCSDK2 there used to be VRC_Object sync component but it's not in VRCSDK3 so i assume you must make your own way to sync objects for now

vital copper
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okay

runic wyvern
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is there a reason that you are using VRCSDK3?

wraith field
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Trying to make a block movable on the x axis only (left and right movement). These are my settings, but when I pick the block up VRC allows me to move it like I would any other object...any idea why?

bleak moat
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I think you should rather try adding a configurable joint to the object

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(not sure if it would work tho, I know Unity but I'm still new to the VRchat stuff)

wraith field
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i will give that a try, thank you ๐Ÿ˜„

chrome vector
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I can't seem to upload my world; it crashes every time, but it was fine yesterday? Does anyone know if this might just be due to the whole Unity Curl thing?

runic wyvern
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I would really like to test if crashing happens due to that but i'm not getting a curl issue in the first place at all

chrome vector
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I went to make updates, and now it's just crashing, so. I don't know if it's me, or what.

runic wyvern
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a lot of people seem to experience similar issues today, so i guess it might be that, but i don't know any better

chrome vector
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If other people are having that issue, then maybe it's just Unity's servers.

hazy temple
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you could test with an empty scene to see if it upload

chrome vector
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Yea, I guess that's true

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It gets a tiny bit through and then it crashes.

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when uploading

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I'll try a new scene; might as well.

runic wyvern
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i would say new project at this point then

chrome vector
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yes, gonna see if that works

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Well, I uploaded a test world but I didnt get thr curl error

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I'm getting errors I've never seen in my life before when I try to upload

hazy temple
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you have a screenshot of the errors ?

chrome vector
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And I mean, it works fine when testing the build

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I took a picture of that one

runic wyvern
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as long as you can playmode and access building content, not a big deal

chrome vector
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There was something about a Sound function the next time I tried

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Yea, it works fine in testing. I just crashed when uploading now.

runic wyvern
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oh well, okay

chrome vector
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I was trying to look up the errors but

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I dunno what it all means lol

hazy temple
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what are the others errors in the console ?

chrome vector
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The curl one.

runic wyvern
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yeah, i can't tell what the issue is, i would have to stumble upon this somehow and try to get to find out what makes it that way

chrome vector
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I'll try to get more screenshots tomorrow. I uploaded the world fine yesterday without an issue.

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But its freezing at the error above now

hazy temple
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do you have "Error Pause" activated in the console window ?

chrome vector
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I have no idea actually. I'll check!

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Apparently, yes, it got reselected jgfhgdghvxvv

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Omg

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Ty!!!! Its uploading now

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I had that turned off. Maybe I misclicked it back on.

runic wyvern
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okay, that's useful to keep in mind. though why would it go back on itself?

chrome vector
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I have no idea. I turned it off, which is why I never thought that was the issue.

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Beats me. Well, it uploaded, so I guess it's all good, fft. Thank you!

green sparrow
hazy temple
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If you can test or upload then it's good

runic wyvern
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don't think you need to be bothered about it, if you can use playmode it's not a big deal

hazy temple
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you can ignore

green sparrow
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Aight. Thanks.

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Kinda just showed up after a while, though nothing major changed, literally made a teleport.

neat badger
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Is it still possible with the 2018 SDK 3 to have drivable vehicles? I thought I heard something about the standard assets not being whitelisted with SDK 3 and I assume those are what are used to make vehicles work. I'm guessing one could create them with UDON as well, but I was looking for a quick easy way to add a wheeled vehicle with good physics.

near escarp
rich fulcrum
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Where do I get Room Id for VRC_Portal Maker?

near escarp
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that's the world ID

rich fulcrum
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Where do I find that?

near escarp
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On the website, or the content manager if it's your own world

simple nimbus
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has anyone used mimi's beer pong prefab before?

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i try to use it and it looks like none of the triggers are actually happening

rich fulcrum
near escarp
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yes

rich fulcrum
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Alright, thank you!

knotty portal
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Are there any available tutorials for making flying vehicles?

rich fulcrum
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@knotty portal i think that'd go in udon

bold ibex
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I want to make a trigger to enable or disable Bloom, Blur and Ambient oclussion separately, but I don't know how to select each one. How should I do it?

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i think you have to create different post-processing objects with different profiles that have each one enabled individually and then make an animation to change their weights, that's how i did it at least, it may be much simpler

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or no animation to change weights necessary actually, i just was thinking of how i'd animate post processing effects in general, but if you just want to swtich them on and off, then setting their weight and enabling/disabling them should be good

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Thank you!

simple nimbus
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i'm using SilVR's water prefab and i'm just seeing pink when i build into VRChat, has anyone encountered this before?

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in unity it looks fine, but no dice when i view it in vr chat

plush fox
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yo im trying to upload a greenhouse world but I keep getting this error, anyone know how to fix this? The side bar on the right is the script in the folders its having me go to for the error. Its letting me test the world with 0 issue, but I cant click confirm details or edit the picture of the world when I try to upload.

past wave
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anyone know of any way to have a "timed toggle" on a button? im trying to toggle an audio source but i dont want it to loop, i just want to press it to start the sound over as many times as i want. im not very experienced with triggers.

green sparrow
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@simple nimbus Also, give me a second, I am using one that works pretty well, just needs some tweaking.

nimble echo
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what setting am I looking for in Audio reverb zones to muffle sounds (reducing treble and mid)

green sparrow
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RED_SIM Perfect Water Shader.

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Though if you are going for the whole interactive, yeah, might want to have a look at the material and make sure the shader is correct.

gloomy fog
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@simple nimbus let me know if you need help with the beer pong prefab!

simple nimbus
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i do!!

gloomy fog
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make sure you read the readme

simple nimbus
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i did

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i'll dm u

gloomy fog
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you can just ask here

simple nimbus
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sure

gloomy fog
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that way people searching later can find it, if they have the issue

simple nimbus
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so i have it loaded in, did the layer 22 step and everything

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but the 2 issues i have is that 1. the ball just always starts off on the floor
2. none of the triggers seem to work

gloomy fog
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none of them? or just the respawn?

simple nimbus
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none

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ball in cup doesn't trigger anything

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throwing the ball and hitting the floor doesn't do anything

gloomy fog
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never seen anyone with an issue this far before

simple nimbus
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but the ball does bounce

gloomy fog
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I would delete the prefab and start over. usually peoples biggest issue is the respawn

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anyways, make sure the stool has a collider on it

simple nimbus
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i saw it had a mesh collider already i think

gloomy fog
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on the plate, if it's missing a mesh collider, add it. then, on the trigger on the ball, make sure the respawn point is set in the ball respawn trigger

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it might say like "target" in the teleport trigger

simple nimbus
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re-importing now

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no luck :/

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it seems like vrc just isn't picking up any triggers

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i have the ground's layer set to environment

gloomy fog
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on the ball is a teleport trigger

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make sure its target object is set

simple nimbus
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it is

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i just did it

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receiver is ball and then targetLocation is BallRespawnPoint

gloomy fog
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yeah, should work then

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test it now I guess?

simple nimbus
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๐Ÿ˜ญ

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i think my triggers in my scene are messed up or something

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cause i noticed the ball in the cup doesn't make it go away

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i think if the triggers were working what would happen is the ball would hit the ground in the beginning but the trigger would make it go back to respawn and then into plate? idk

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know of a simple way i can just test a trigger?

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ok just tried to drop the ball onto plate and it goes right through

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loaded it up into a new project and everything is working fine

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not sure why my project is so messed up

simple nimbus
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seems like i'm flooding this channel today

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i'm trying to build and test a scene but when i do it looks like it's doing an older scene. anyone experience this?

bold ibex
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That happens when I have an asset that doesn't work, see the console

simple nimbus
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you were right. looks like all sky free was the culprit

nimble echo
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I am working with a canvas but no cursor shows up

bold ibex
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I'm having problems with some triggers.
I am pretty sure I set this up right, but I have a particle system with an OnEnterCollider trigger on it set to Player and PlayerLocal, as well as the collision and trigger checkboxes set to world and the same collision matrix.
Here's a quick video going over my settings
I have all these proper settings enabled and on, but when I interact with the particle system, it doesn't trigger the desired effect(which, in the example, is teleporting the player to a different location)

past wave
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anyone know why my render textures appear black in vrchat when they work just fine in unity?

hazy temple
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you are probably using the camera with the tag Main Camera and Vrchat disable it at start, so you just have to change the tag of the camera to make it work

past wave
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no i renamed it already

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oh wait

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ah i see what you meant

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cool that worked

gaunt pier
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we have again new update? my walls again black O.o

toxic gust
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what does this error message I keep getting mean

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"In order to build a player go to 'Player Settings..' to resolve the incompatibility between the Color Space and the current settings"

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I just deleted Udon from my assets and it let me build the world.. anyone got this before?

gleaming trout
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I just encountered a very weird bug where the game update its texture if my world by itself without my knowledge.
I've been updating my world for a while, and changed the texture of the skybox from panoramic to cubemap, but I never 'build and publish' it, only test build.
But today while I was playing, I found out that my world is using the cubemap texture I was using in the test build.....

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None of the updates I made appeared, only texture changed...

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And this never happened before

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It's even weirder that other people who joined said that they still see the old texture

bleak moat
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How would the VRChat plugin react to me making a custom C#script for map editing purposes? (as in a script that only runs in editor) would it cancel the export/upload?

gleaming trout
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What I see vs what they see....

slow orbit
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@bleak moat Editor only scripts have no limits to what you can do, as long as the script is not required at runtime at all.

bleak moat
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ok great! was wondering if I'd have to remove the scripts from the gameobjects before export or something

slow orbit
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The SDK should strip off any non-whitelisted scripts on build&upload.

toxic gust
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'World uses unsupported shader Standard'

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what does this mean? I cant build my world

toxic gust
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still need help

scarlet bear
#

is there any way of making a world that makes a sound depending on where you walk?

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like walking on grass sounds/walking on water etc

round spear
serene shard
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eyo. I just made a map for Blade and Sorcery - maybe you recognise it! i'm porting it over to VRC for teh luls - anybody interested in buddying up for some interactivity work on it? i just do the art. This is not a port, it's 100% scratch built.

bold ibex
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So, dumb question, since I just started creating worlds. Any assets I want to use/make for my world, I'd have to create in Blender or find online, right?

serene shard
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yup

bold ibex
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Thanks! Just making sure before I waste too much time trying to figure something I can't do out in Unity. xD

serene shard
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๐Ÿ™‚

cold zealot
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is there a way to convert substances to materials in unity?

neat badger
#

Does anyone know what's going on here? When I paint flowers on my terrain, they appear only in rows instead of wherever I paint:

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I noticed I was getting an error about a limit on the number of meshes per patch being exceeded and adjusting the detail resolution per patch and detail resolution seems to have resolved the issue. I guess Unity was rendering flowers across each patch until it ran out of vertices, hence the weird rows?

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I have another weird issue though where I can paint height onto this example terrain, but I cannot seem to paint any additional details or alter the ones already there:

bold ibex
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this is where the other error points to

woven condor
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@serene shard that looks real nice for scratch build

serene shard
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thanks man!

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i just published it... can i link it in here somehow?

woven condor
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i dont think anyone will mind

serene shard
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hurm its invite only i guess

woven condor
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if you log onto vrchat.com you can get a public link

serene shard
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how do i get the link... is that it?

woven condor
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thats it yes

serene shard
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hokay! have fun. havent put any fun stuff in there yet , wanna do a visitor's room, theater, security center

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but this is just a base port of the blade and sorcery map

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doing the loooong wait for trusted status so i can push it to community labs

woven condor
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you can publish with user rank for labs

serene shard
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hum. it says i cant.

woven condor
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strange - snip from vrchat docs online >

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Q: What Trust Rank do I need to upload content to Community Labs?
A: You must be at least User Trust Rank to upload content to Community Labs. This may change depending on our feedback during the implementation of Community Labs.

serene shard
woven condor
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if you are user rank then only i can see perhaps is because you check nudity / sexuality

serene shard
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cant pub my other map either which has no naughties in it

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and im damned if im publishing gulag without my prisoner Literature

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i dunno even how to find out what my trust rank IS

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very well

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37 hours and two maps in ๐Ÿ™‚

woven condor
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friend some ppl - hang with them - change maps with them

serene shard
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yur, i get it

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17 friends, visited over 100 worlds. seems overly strict but w/e i'm patient, and ill mod blade and sorcery in te meanwhile

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ofc its just a boring walkaround until i can get some fun shit in there

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gotta make some toothbrush shivs and throwin rocks

serene shard
dusty spruce
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Anyone know where I can find some good rain prefabs for Unity?

bold ibex
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Ok, so this is going to sound really dumb, but I'm creating my first larger scale world and I'm trying to put in stairs. The stairs don't allow me to walk up them. Instead, I walk through them. How do I fix this?

Edit: I figured it out. I used a mesh collider and it worked. I was selecting the wrong thing for the collider causing it to walk through the stairs instead of actually using them.

minor wolf
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Can someone tell meho fix this ...- My skybox has a script to rotate but it does rotate in playmode inside unity ! BUT inside the vrchat does not !

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Can someone explain me is there any checkbox or something?

random owl
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Is it a unity script? You can't use those outside of the whitelisted one's ingame.

minor wolf
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I didnt know q-q a friend already explained me it has to be whit an animation or shader โค๏ธ thankis

amber silo
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Anyone know why the videosync isnt working at the moment with youtube videos?

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I'm trying to preload a video and nothing is happening

minor wolf
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Anyone Know why when I click in generating coliders for the world mesh the rain coliding into it to make the splashes does not colide for every single part of the world q-q?

solid helm
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Rain particle colliders? Particle collision is very very expensive so Unity does it at low precision. You should set up collider planes by hand instead in the particle system settings

minor wolf
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yeah by hand they worked

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its jsut having patience to add for every single mesh the colider

neat badger
#

Does anyone know of a good tutorial that provides a visualization of patch resolution and such for terrains? I'm trying to add foliage, and the terms are confusing. You've got your terrain width and length, which I have set to 1024, and then you've got "detail resolution" and "detail resolution per patch". For "detail resolution" it says "the number of cells available for placing details on the terrain tile. This value is squared". And for "detail resolution per patch" it says "the number of cells in a single patch" .

But what constitutes a "terrain tile"? The whole terrain? I'm used to terrains being subdivided into tiles, and I see "tiles" when I go into wireframe mode, but I don't have a clue if those are what "detail resolution" is referring to when it says "the number of cells available for placing details on the terrain tile" or if it is referring to the whole terrain.

restive minnow
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So, my world needs some underwater effect. How exactly do I accomplish it?

neat badger
woven condor
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@restive minnow you can do that with post processing volumes

restive minnow
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Hmm, do I add that on my "water block" or camera?

woven condor
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site has maintenance banner right now ๐Ÿ˜ฆ

restive minnow
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:c

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Also, managed to make a toggable cutout of Spongebob appears when my Campfire and Water are active at the same time

quartz topaz
terse adder
#

i need a bit of a hand? i cant log into the sdk with my boyfriends account. i made a world for him, tested and everything from my account and it worked just fine, i signed out and i cant log in with his and yes its the right username and password, not only did he watch me do it, i also copied and pasted when he sent it to me and he even used teamviewer and logged in on his own. i can log in with mine just fine but no matter what i cant log in with his. i already tried deleted the sdk and reimporting it, exporting the project file without the sdk and making a whole new unity project then reimporting the sdk, ive tried just restarting unity and ive tried restarting my computer but nothing seems to be helping. anyone got any ideas? i dont really want to send him the files because 1. thats alot of effort and 2. some of the stuff in it is a bit of a surprise and i want to wait for him to see it in game

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if this isnt he right channel for this to be in ^^^^ let me know, thanks in advance!

foggy brook
#

Is it possible to enable/disable "synchronize physics" of pickups at will ? If so, what really does it do ?

hazy temple
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you can use an animation to do it

foggy brook
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Yeah but what does it do

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Like, if you enable synchronize while someone has moved it, does it move it back

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if you disable it, does it gets back to your local position or last recorded position of the person holding it

foggy brook
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Is it me or pickups are glitched

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like when you take them in hand and move they shake uncontrollably

hazy temple
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look like they are colliding with something

foggy brook
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But there's absolutely nothing

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and all pickups on my map does this

hazy temple
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what if you do it in an empty scene

slow orbit
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Where are the object origins? I think if they're too far away from the pickup mesh it can cause that.

foggy brook
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Oh, how do I change an object origin ?

slow orbit
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Did you make the objects in blender?

bleak moat
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In your modelling package

foggy brook
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Yeah

bleak moat
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Check if the orange dot that signals the pivot is at the right place

slow orbit
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Select object, object menu, transform > origin to geometry

foggy brook
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Oh thanks, do I need to replace all elements including this model ?

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Or there's a quick model replace

slow orbit
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you need to do that to all the pickups, you can select them all and it'll do it to all of them individually

bold ibex
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Any tips to having a constant music stream similar to club vgl or the void?

cobalt sluice
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use the VideoSync prefab in SDK2 and put in a bunch of youtube links

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or you can use the stream prefab if there's a 24/7 stream you want to use

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Has anyone ever had this issue where screenspace canvases render over all geometry (editor only)?

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it's very annoying and it only affects one unity project

bold ibex
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I have a question?

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I have a avatar world with a mirror and when i spawn in it is on how do i fix that?

cobalt sluice
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disable it using the checkbox on the top left in the inspector

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then you can have a button that you add a VRC_Trigger script to and add the event Interact>SetGameObjectActive

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put your mirror in as the gameobject to set active and set the mode to "toggle"

random sage
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What's the difference between the UI and UiMenu layers?

bold ibex
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i'm guessing the menu

near escarp
bold ibex
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oops, didnt know thats a thing now, my bad

bold ibex
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Most of my scripts are blank and I keep getting the error, "cant add script behavior (script name). The script class can't be abstract!"
I've tried redownloading the sdk but it didnt do anything??

cobalt sluice
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Is there any reason why the VRCVideoSync might sometimes play the youtube videos? I'd say it plays in my map around 30-40% of the time

random sage
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Possibly issues specific to certain videos. Try the same video multiple times, does it always have the same result? @cobalt sluice

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idk how exactly vrc gets youtube videos but if the same videos always fail it might be age restriction, geo blocking, embeds disabled, etc

amber silo
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Okay so UI triggers for toggle objects, do I need a different one than button?

cobalt sluice
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@random sage it'll always play the video if I input the URL manually. It's just like a 30% chance it'll play if it's in the playlist and I load into the world

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Although it seems like it typically works in local testing and fails in public worlds

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I might add a play button and see if that will force it to work

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I do have the mesh renderer for the video disabled so I hope that's not affecting things

short gulch
bold ibex
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So my friend is having an issue where her world is both pc and quest compatible but when she tries to load into it it gets stuck in a constant loading screen and wonโ€™t load them into the world, I tried myself and got the same result. Is there any way to fix this or is it a list cause?

past wave
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So are video players working on vr anymore? And yes I am using sdk2

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I would understand if it didn't work at all but it works in desktop so whats the deal?

mental iris
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are you using pc vr or quest vr?. its not compatible with quest i dont think

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also does anyone know what water shader there using in japan shrine? its a nice water shader and im looking for a good lag free free DL water shader

past wave
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I'm using virtual desktop to spoof a Rift S but other people in my world say they can't see it either

woven condor
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@bold ibex both map version do same ? - can you local test PC version

bold ibex
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@woven condor Iโ€™m not sure, she said sheโ€™s had to remake it several times and she would upload on both sides for the same world , same Id and instance and all that and it would still crash people out no matter what console you are on

woven condor
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before upload map use this local test option - if send to home map / not build then there is problem - check console for errors with build - post here if can that console error

austere siren
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anyone knownif it's allowed to have > 300mb maps if it's for a private event?

restive minnow
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What are a good Post Processing config for underwater?

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@austere siren Well... by those MMD maps weighting over 400mb... maybe yes?

austere siren
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Hope so, we wanna import lego models, but since they have tons of bricks in them which are meshes, the file sizes get huge quickly

restive minnow
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Oof

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A question tho, are those "supposed" to be movable?

austere siren
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no, just static

restive minnow
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Just set it to static and maaaaybe they won't weight as much XD

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Because it might recognize a brick as just another instance

austere siren
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it might, my worry is with people have lower spec pc's which will turn into mush loading those assets

restive minnow
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Nah, people PC's turned into mush with my dome (removed)

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It was just a sphere ;w;

austere siren
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I'm just a beginner (literally started 3 days ago) and trying to make those meshes into just a mesh with only the faces outwards visible/rendered is not working out too well xD

bleak moat
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can't you bake the blocks or something? you surely don't need every block to be fully detailed...?

restive minnow
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I still need a good Post Processing for underwater ;w;

austere siren
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we will get the models from other people, I'd love to remove all unneeded blocks but it might take ages to do so

restive minnow
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(and it's just some silly underwater, not realistic)

austere siren
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@restive minnow wish i could help, but i barely am able to make a map atm

restive minnow
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You would need to export that model to blender and make it remove intersecting meshes

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That might "clean" the model a bit

austere siren
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i tried merging them as well, but didnt really do anything xD

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we are thinking about just making multiple worlds, the issue is that we probable can't link em together if they aren't published

bleak moat
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yeah that's going to be an expensive model to render :/

bold ibex
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When i edit my world and publish it wont update does anyone know a fix?

bleak moat
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If you have the time you can try making a simpler model and bake the normals into it

restive minnow
austere siren
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thanks i'll check that ๐Ÿ™‚

bleak moat
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but that'll take time esp. if you have to do it for a lot of models

restive minnow
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(on removing intersecting stuff)

austere siren
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i imported this in unity as well (as an extreme), ran fine on my pc

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but the model itself alone is 300mb

restive minnow
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That link I sent you may be on an "older" Blender but the tutorial works the same. It will create a "shell" of that model with way less meshes intersecting

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It will help with optimization

austere siren
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gonna try on the smaller model first ๐Ÿ˜›

short gulch
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Before compressing the baked lighting one of my worlds was ~840 mb, I think you're fine. It wont stop you from uploading it at least.

austere siren
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yea baking will take ages i think

bleak moat
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If you have the time & patience to bake normalmaps you can get pretty good results visually but you'll loose details from up close. Here's an example where the left model is just a mesh with 1080 faces, and the right one has a baked normal map and is only made of 18 faces

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you obviously loose some geometry detail but the overall aspect stays roughly the same

austere siren
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i think for the smaller models it's ok, but for life size models it will not be possible

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hmm the tutorial doesnt work in blender 2.8 because they removed the thing he used =/

restive minnow
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Oh D:

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... I can't make Silent's Water Shader look decent...

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I can't "see" the water fog somehow

bleak moat
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Have you tweaked the Material settings?

restive minnow
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Tried everything

short gulch
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Is lighting enabled?

restive minnow
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Well... yes

short gulch
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I know that sounds weird but thats what my water looks like until I enable the lighting

restive minnow
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I mean, what kind of lightting?

short gulch
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The little picture of the sun on the top left of the viewport

restive minnow
slow orbit
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I imagine the shader needs the depth buffer for the distance fade so you need a light, possibly with shadows enabled.

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Slap a directional light in there and see what happens

restive minnow
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Oh, the problem was the lighting itself (needed directional)

short gulch
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Ah ok then. And I just remembered I'm using a different water shader :0

restive minnow
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Now how to make it not affect the rest of my scene is another problem lel

slow orbit
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Layers & culling masks

restive minnow
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Uhhhh... D:

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Oh!

slow orbit
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Change the light's culling mask from Everything to a layer, now it only will affect objects on that layer.

restive minnow
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Like to make that directional lightning just affect the water and have a point light to everything else?

silent spire
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Has anyone else had the same problem with some objects?

north parrot
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I'd look for errors

silent spire
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In the console there are no errors, And I don't know what can be

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:c

restive minnow
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So... is it possible to set up a custom sitting/laying down pose in SDK3?

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Because SDK3 doesn't have an Animation Controller like SDK2 :C

calm gyro
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I wish there is a world for tower of god avatars

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๐Ÿ˜ข

restive minnow
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Why do I feel my Post Processing is getting in the way of my Screenshot camera (for uploading the world)?

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Even though I didn't set it to "global"

celest dome
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i need some help. i published a world and i want to update it. how do i do that?

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on vrchat site it says it updates automatically. but it wont do it

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do i need to click Build & Republish? will it know to attach it to the already published one?

silent spire
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If you add something in the world, just post it again

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And it will update

celest dome
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but with the Build & Republish right? theres no another option for just "Update"

silent spire
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Build & Publish, yep

celest dome
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ok thank you!

silent spire
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and it will load everything new that you put

wicked monolith
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vr_station doesnt work is this normal?

celest dome
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you need to add an udon script that allow vr station to work. theres one coming with the sdk

bold ibex
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when i bake my lights some point lights disappear and dont bake

warm bear
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go to your render settings and increase the number of pixel lights

bold ibex
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i did that they disappear only after hitting bake

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I might try some stuff again and see.. I think I might know something I did wrong but I'll let you know if it works or not

random owl
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Increasing the number of pixel lights definitely won't help with baked lights disappearing

wicked wren
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Hello, im getting these error lines which seem to be preventing me from entering the world to test it. Did I do something wrong?

cobalt sluice
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those are warnings so they shouldn't be preventing you from testing

wicked wren
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For some reason, it bounces me off the world as I load it and puts it back into my home

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Oh I think i found the error

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no idea how to fix this still hmm

bold ibex
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whatever script isn't compiling you either fix or delete it

wicked wren
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i have no idea where to even find these scripts hnng

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i was just putting together random pieces to make a basic world (beginner) and this popped up X_X

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I guess ill deletre objects one at a time to figure it out

random owl
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Press clear on the console once and you'll see the scripts causing the problems

wicked wren
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Nothing pops up after I press clear, do i have to try testing it again?

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Just a cleared console o-o;

random owl
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You can try restarting your unity

wicked wren
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hmm ok

random owl
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And make sure you don't have error pause on in the console

wicked wren
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are these the issues? its the only thing that pops up after i restarted it

random owl
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Those are all normal

wicked wren
#

hmm

simple meadow
random owl
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Check your console for errors, pressing clear can help narrow it down

wicked wren
#

O_O

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mirror trigger issues it seems

random owl
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Those are normal as well

wicked wren
#

hmmmmmmmm

random owl
#

Did you disable error pause?

wicked wren
random owl
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Error pause is in the console, I can't see what you've set it to because your screenshots are just about cropping it out

wicked wren
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This is all I have in the onsole rn

random owl
wicked wren
#

console*

random owl
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That's the error pause

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Turn it off and everything should work

wicked wren
#

oh

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are those allsky assets causing it

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still having testing issues where it sends me back home instead

random owl
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Yeah delete that script

bold ibex
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there are issues with the current SDK script that can cause build and test to send you to your home world despite how you made the world. It auto-fixes if you build and publish instead. Trust me, i've had the issue myself, and i have literally no errors in my console at all that would interfere with that @wicked wren

wicked wren
#

X_X

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well let ssee if this fixed it

random owl
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I'm using the current sdk and build and test is working fine

wicked wren
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omg its fixed

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@random owl MUCH THANKS

random owl
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No worries

wicked wren
simple meadow
random owl
#

Delete any poi versions you have currently and import the latest version

bold ibex
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same here 1, but i get the issue from time to time. it's nothing to do with the SDK at all, just happends when the project decides to corrupt some of the files in the project you're using, and i dont like restarting a new project just to have it corrupted again

simple meadow
#

The settings show up when I replaced the SDK with an older one, strange

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is it ok to use older SDK?

random owl
#

Did you check the rest of the errors with the latest sdk?

#

Your console will have more of them

#

https://docs.vrchat.com/docs/updating-the-sdk
And follow the proper steps in updating the sdk

rain heart
#

Anyone know if it's possible to import edges from a model to unity's tree component?

#

Use edges from model to create branch

rain heart
#

I think I will need to use code to generate the tree data

bold ibex
#

Does anyone use pro builder in unity? Is it possible to lock drawing polygons to the 1m grid points?

bold ibex
#

maybe I need pro grids

#

nvm im just watching the tutorials

wicked wren
#

Does anybody know how to convert an avatar into an object to place within the world?

glad nova
#

@wicked wren just remove all the bones from the avatar in blender then treat it like any 3d object in unity

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also. does anyone know how I can create local fog without using particle effects? i want a section of my world to be foggy and the fog settings in Lighting applies globally

glossy topaz
#

How can I use โ€œcrest oceanโ€ assets? I placed it in my world but it doesnโ€™t work

fluid sage
#

I am using SDK2 and for some reason VRC sync components do not work. whenever i rejoin the world, some animations start from the beginning while some are synced

dapper spire
#

How are the Spotlight worlds chosen? Is there somewhere I can apply, or is it chosen on an editor's own exploration, or maybe based on popularity?

austere siren
#

Hello, not sure if this is the right place, but we're looking for someone willing to help us out with creating a world for an event. The issue is that we are all beginners/noobs with unity and VRchat's systems.

The event is a virtual event of an actual event that was supposed to happen this year, but due to the situation had to be cancelled.
The event is the biggest fan-made Lego event in Asia, but it's almost all voluntary: https://japanbrickfest.klug-jp.com/

We are trying to make a decent world where we can display Lego models people will send in. Basically every builder gets their own little spot (like in a museum).

It's probable a bit too much to ask, but I'm not sure where else I can look. Any help would be much appreciated.

ruby wren
dapper spire
#

Maybe you could put a bit of tuna on it~

ruby wren
#

no actually i set up off mesh links manually ๐Ÿ˜„

dapper spire
#

same thing~

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(good job!)

silent spire
vagrant hamlet
#

i have an animated spinning platform is there any way i can set it so that the VR Player spins with the platform

silent spire
vagrant hamlet
#

lol yes thats it?

silent spire
#

haha

#

just put chairs

vagrant hamlet
#

any way whilst standing?

silent spire
#

I can't help you with that anymore: c

#

I don't know how to make them stand

fluid cipher
#

@vagrant hamlet Only way to reliably move the player is via Udon and teleporting the player slightly continuously IIRC. Maybe have a trigger zone on the thing that takes the players location and teleports them in an orbital motion relative to the center?

vagrant hamlet
#

i get it i will work on it thanks @fluid cipher

fluid cipher
#

Good luck, sounds annoying to do

rain badger
#

how to fix this. and my SDK. i cant open the SDk and i did this thing for the SDK that someone else told me that fixed the SDK for an avatar But wont fix the SDK for my world

#

this error spams the console

#

this error is something todo with the VRC World

random owl
#

What was this thing that you did?

rain badger
#

i was trying to get my vrc home world (which is the old home world sdk and i was updating the SDK with the new one but it wouldnt work well i managed to get it fixed so the SDK would work tho everything else had missing things like items gone and descriptors that iv given up and just deleted the world. might stick with the original one i uploaded to vrc

gaunt minnow
#

Hey guys. I have not been to VRchat since january or so. I came back to my world looking completely unlit and with doors no longer animating. I feel like my last upload things were still working. Does anyone know if there was a VRChat update that could cause this?

warm bear
#

new vrc sdk yes

sly lantern
#

Hello

swift solstice
glad nova
#

is there a reason why I cant apply 6 sided skyboxes to a cube? I remember being able to do it before but now I cant

swift solstice
bleak moat
#

lookin' good!

swift solstice
#

would be cool to make it public but not sure if i can do that with the trust rank just recently came back before it was a thing so the system thinks im a new user i thin

fluid cipher
#

Need to be at least user to upload a public world. Although I think you can still have it published privately

vapid badge
#

any way to fix objects showing as "missing prefab" when updating a world to unity 2018?

swift solstice
#

yea thats all i get

night pecan
#

I saw that a new version of the SDKs dropped today. Do I need to rebuild my worlds for this?

bold ibex
near escarp
#

Check your console

bold ibex
#

Thank you, had to delete vrcworldtoolkit asset.

random owl
#

@bold ibex the latest version on github is fixed to work with the new sdk

bold ibex
#

Thank you 1

vivid marsh
#

I saw that a new version of the SDKs dropped today. Do I need to rebuild my worlds for this?
@night pecan I visited my world shortly after and found it working A-OK. ๐Ÿ˜Ž No recompile/rebuild needed.

buoyant falcon
#

why cant i move in the testing version of the world im working on

balmy gate
#

@wicked wren I know it was answered yesterday, but SkinnedMeshBaker is a japanese script that will bake a skinned mesh directly in Unity: https://esa-pages.io/p/sharing/13401/posts/122/e483f746a3ebdd901efb.html

esa-pages.io

SkinnedMeshBaker(ใ‚ขใƒใ‚ฟใƒผใƒใƒผใ‚บๅ›บๅฎšใ™ใ‚‹ใ‚„ใค)

What is it ?

SkinnedMeshRenderer ใ‚’ใ€ใƒใƒผใ‚บไฟๆŒใ—ใŸใพใพ MeshRenderer ใซๅค‰ๆ›ใ™ใ‚‹ใƒ„ใƒผใƒซใงใ™ใ€‚
MeshRenderer ใฎใปใ†ใŒๆ็”ป่ฒ ่ทใŒๅœงๅ€’็š„ใซ่ปฝใ„ใŸใ‚ใ€ใƒœใƒผใƒณใงใ‚ขใƒ‹ใƒกใƒผใ‚ทใƒงใƒณใ—ใชใ„ใƒกใƒƒใ‚ทใƒฅใงใ‚ใ‚Œใฐใ€ใ“ใฎใ‚ˆใ†ใชใƒ„ใƒผใƒซใง MeshRenderer ใธใจๅค‰ๆ›ใ™ใ‚‹ใ“ใจใ‚’ๆŽจๅฅจ...

exotic tartan
#

I have a question I am hoping someone can help me with... I am working on a world in unity and I was having some problems with getting it to publish so I deleted a bunch of things and finally got it to publish privately. It is showing in my list on my account on vrchat.com but I cannot go to the world. It won't launch when I try to launch it and it is not showing in my world's list. This is my very first upload. Can someone help?

#

I apologize if I didn't ask my question in the correct channel!

random owl
#

@exotic tartan sounds like you are on the wrong unity version

spark thunder
#

is there something using the cube skyboxes? i make i slecet cube like always then the skybox turns into that circle ur suppos eto drag to ur scene but wheni do that its not working at all

#

like somethign with th new unity or sdk that doesnt allow it i mean

exotic tartan
#

so here is the thing... I downloaded the version from vrchat but when I got into unity for the first time it recommended me to update it.. so I did... so apparently that was the wrong move?

spark thunder
#

yes

#

u always want to ignore that

exotic tartan
#

okay haha well thank you I will try that

#

so I downloaded the correct one again, will I need to republish the world again under the correct unity then?

restive minnow
#

Question, is there a way to make custom sitting poses on Udon Worlds?

#

Because what I used before (Overrides) isn't working anymore

near escarp
restive minnow
#

Send there too D:

near escarp
#

try not to post the same questions in multiple channels pls

restive minnow
#

Sorry ;n;

young olive
#

hello! was wondering how to set a PickupObject to NotLocal?

#

i couldnt seem to find a Setting for making it Local or world

dusty spruce
#

@young olive For the same object, add an ObjectSync component.

young olive
#

thats what i always did, but now it doesn't seem to be here in the new sdk

dusty spruce
#

Type โ€œVRC_Object Syncโ€

young olive
#

still nothing

dusty spruce
#

Okay just try only typing โ€œObjโ€

#

Without the quotations

young olive
#

still nothing

dusty spruce
#

Can I see

dusty spruce
#

Uh there should be an object sync component there...maybe reinstall the newest sdk?

young olive
#

yeah thats what im thinking. alrighty will do, thanks:)

dusty spruce
#

I do my best to help others. Even if itโ€™s 3:44 am right now

young olive
#

i believe it is because i am using the udon sdk. as i know how to do it all with the SDK2 but with the SDK3 alot of thos components dont seem to be there.

dusty spruce
#

Ah. I was starting to wonder if that was it...

#

Iโ€™m only familiar with SDK2, not SDK3.

#

Yet

#

Sorry

young olive
#

ah i see, same here but id like to learn it thats why im using it. thats alright

near escarp
young olive
#

ah oki, thanks

#

sorry

versed garden
#

I downloaded the new SDK2 and now it takes ages to open the Builder settings in the menu and sometimes it doesn't respond at all, someone same problems?

sharp mulch
#

hey guys, quick question for newbie

#

to create a new world, should I use SDK 2 or SDK 3

#

the SDK3 has the Udon Alpha

#

which one should I use?

versed garden
#

Depends if you want to use Udon then you should downloadin SDK3

#

If not then SDK2

#

For avatars only SDK2

sharp mulch
#

I see

#

thx ๐Ÿ˜„

versed garden
#

np

austere siren
#

how can you see the reason your world doesn't load in VRchat? It says GO and then I see a black screen before it loads my home world

#

Lighting data asset โ€˜LightingDataโ€™ is incompatible with the current Unity version. Please use Generate Lighting to rebuild the lighting data. Realtime Global Illumination cannot be used until the lighting data is rebuilt.

I rebuilt the Lighting, also cleared baked lighting cache

sly lantern
#

Hey

tawny ermine
#

anyone ever had a VRC video play across multiple surfaces?

i have four video screens here playing the same video but it looks like only three are allowed to play

(there's a fourth on the front of the dj booth that wont play)

#

this game lmfaoo

teal crystal
#

I tried making a world but it looks like garbage

cursive raptor
#

Ok, this may seem like a stretch but what if we made McDonalds in VRC. Not like a ripoff from GMod, but like a actual fully interactive world. You can interact with the food, fryers, kiosks, registers, and even with the drive thru! It sounds like a stretch, but what do yall think? It may be possible with UDON, with the physics and all. so...

teal crystal
#

Sure but don't use the brand

cursive raptor
#

well right...

fallen wave
#

WcMonaldโ€™s

#

there you go, saved you the trouble of renaming

woven condor
#

Udonald's ๐Ÿ™‚

bold ibex
#

is there a method to stream Audio/Music into your world. I don't want to have to put the audio file in my world, because it will make my world download size to big.

proven flame
#

can someone tell me how to make some text and place it in my world?

proven flame
#

ok nvm

simple nimbus
#

@bold ibex teeeeechnically you could use the video stream sync and just hide the video

proven flame
#

oh i gotta ask another question about avatar pedestals i get "vrcavatarpedestal was not initialized in time" as an error message and it crashes unity. you guys know what i should do?

brazen adder
#

hi! can someoine help me with making a password sistem?

fierce jackal
#

"X was not initialized in time" i have loads of those after unity 2018 be it pedestals or triggers, they still work though (well some triggers didnt had to remake em) , but not crashing the world either so not sure whats going on there

random owl
#

Those are normal currently

proven flame
#

well thats sure a bruh

glad nova
#

@buoyant falcon you need a fps controller or something else that enables player movement

buoyant falcon
#

i fixed it its a com lab now but im working on a update

#

wanna know how many variations of there are of hev_suit.mat about 100

#

Fun

#

i love life and totaly dont hate it

proven flame
#

man i wonder if anyone else had the idea to just make a long ass runway before

buoyant falcon
#

totally

proven flame
#

oh damn i cant jump in the world

#

fuck

#

i wonder if i should torture anyone playing my world and just set the speed slower

ruby junco
#

Hey does anyone offer simple world commissions? I have no idea what a general price range for one would be but Iโ€™m pretty much just looking for a small homeworld comprised of mostly assets โ€˜

#

Every time I think I find the ideal homeworld thereโ€™s just an awkward part of it I canโ€™t adjust in its settings And it would probably be best if I just paid someone to make what Iโ€™m looking for
Iโ€™ve already commissioned an avatar so I might do the same for a little world if possible!

sharp mulch
#

so, quick question, I can only make my world on 2018.4.20f1 only?

#

the Unity version

bold ibex
#

does anyone know how to get the purple brush from "green gang" video

lunar jolt
#

so I got the virtual keyboard and I'm trying to set it up in a world im working on but I cant move the entire prefab
for some reason there's no option to move the entirety of the prefab objects as one
for placement what could be the problem?

simple nimbus
#

anyone know if it would be possible to split the video player onto two planes?

#

kind of like at a concert ot something

tawny ermine
#

i also want to know this^

cyan pike
#

how do you stop sliders from moving when you clicked them once?

#

like not even looking at the video player or w/e and the slider it moving with the avatar

past wave
#

anyone have any good tutorials on creating buttons that spawn objects? ive found one but the comments say that its outdated and doesnt quite work now.

fathom blaze
#

so how the fuck do i fix a world that wont load

cyan pike
#

look in your unity console for errors

sharp mulch
#

So I'm making the world and was gonna add the fences have the texture, but it seems like it won't let me use the texture

#

anyone know why?

#

the one on the btm right corner that has said Default-Material

near escarp
#

create a material and drop it on your fence

sharp mulch
#

I see ๐Ÿค”

#

how do I create the material?

#

is it on the search bar that said material?

bold ibex
#
#

wow

#

I wonder if something like this could export to unity to texture

#

there's a video

fathom blaze
#

im just starting over agian

#

fuck it i checked there were no errors

#

i deleted and reimported the vrcworld

#

i deleted the mirror and everything not from vrcsdk and still nothing

fallen wave
#

@fathom blaze did you forget to add and register a spawn

fathom blaze
#

so heres the history

#

Its been working

fallen wave
#

ah

fathom blaze
#

but since i changed the wall size it stopped working

fallen wave
#

thats... weird

i dont rly know much abt worlds to know why that would do anything, sadly

fathom blaze
#

thats why i said fuck ti

#

no one knows how to help

#

so ill just trash countless hours down the drain and start over

bold ibex
#

anyone know of a script to gather your dependencies together and copy them into a single folder?

wicked wren
#

Does anyone know how you can replace the right click (or index click on vr controller) from 'hold/throw' to make a sound? I kind of got to the point of making the mesh a trigger and putting a vrc trigger with a audio trigger but don't know how to replace the interact buttons

drowsy laurel
#

anyone have a videoplayer for vrsdk2 Mine just wont work

#

and one of mine doesnt have good audio

drowsy laurel
#

ok I have the video working, atm im having sound issues

#

spatialization

minor wolf
#

(Not sure where to post this) I got an object that has triggers whit a toggle on/off that work But I tested whit a botton trigger to spawn it and the toggle of the object stops working Does anyone know how to fix it?

vital copper
#

Anyone know how to make a voice amplifier so people can hear each other anywhere?

simple nimbus
#

I believe there is a mod for it @vital copper

vital copper
#

where?

simple nimbus
#

Vrc_player_mods

vital copper
#

I'm on udon

simple nimbus
#

O

#

Idk then sorry

vital copper
#

okay

#

should I use sdk2 next time?

#

no

humble lance
#

Depends what youโ€™re doing?

simple nimbus
#

anyone have any experience using lighting probes? I'm trying to do it using 3 point lights and once i bake everything just goes black

woven condor
#

if lamps not bake - probes wont help you

simple nimbus
#

lamps are bake

woven condor
#

ahh then just add light probe group - duplicate them like this

simple nimbus
#

so i should do a bunch of small ones instead of one big one?

woven condor
#

make sure not any ball inside geometry

#

you can use asset "simple light probe" from asset store

#

it's need fix after install for 2018 unity - simple rly

simple nimbus
#

that's what i'm using right now

#

so make sure the light probe are not like going through the floor or anything?

woven condor
#

create light probe volume

simple nimbus
#

is that what you mean by "make sure not any ball inside geometry'

woven condor
#

then X Y values for probes

#

if ball inside wall or asset - make for problems

#

if map wont build after - move script folder into editor folder within slp asset folder

simple nimbus
woven condor
#

looks fine yes

#

are any balls inside geometry

simple nimbus
#

doesn't work :/

#

no i put the boundary above the floor

#

and there's no walls or ceiling

woven condor
#

what doesent work

simple nimbus
#

lights just turn off once i bake

woven condor
#

so scene is dark

simple nimbus
#

yes

woven condor
#

play mode you see lights ok

simple nimbus
#

no still dark

woven condor
#

then you have not lights setup correct

simple nimbus
woven condor
#

turn intensity up

#

bake it

simple nimbus
#

when you say bake you just mean "Generate Lighting" in Lighting window right?

woven condor
#

yes

#

show settings for lighting

simple nimbus
#

turned intensity to 16 and still nothing

#

copied same settings still nothing :/

woven condor
#

can you zip scene - dm me

simple nimbus
#

sure

random owl
#

If the lights are not baking onto anything you most likely don't have anything in the scene set to static

woven condor
#

spot on 1

simple nimbus
#

Lightmap Static?

random owl
#

Yeah

woven condor
#

assets - floor / walls

simple nimbus
#

ok that might be it

#

i just updated floor and baking and it's actually taking a long time now

#

hopefully thats it

#

that was it!

#

thanks so much!!

cursive raptor
#

is there a method to stream Audio/Music into your world. I don't want to have to put the audio file in my world, because it will make my world download size to big.
@bold ibex
I'm wondering the same thing!

gaunt minnow
#

I've updated my world to Unity 2018.4.20f1, but when trying to publish the new version it doesn't let me update, instead it shows me the options to publish it as a new world. I made sure it is properly using the Blueprint ID.

Any tips?

#

i've updated to latest SDK2

tight glacier
#

no no my moms not hom this is my nono zone

silent adder
#

Local Testing force non-vr doesn't seem to be working on my end

#

opens vr either way

simple nimbus
#

@woven condor looks like when i build i'm getting an error with the lighting :/

#

Property or indexer 'LightProbeGroup.probePositions' cannot be assigned to -- it is read only

woven condor
#

yes - i mention about error - in light probe asset folder - move scripts folder into editor folder - then project will build

#

@simple nimbus

simple nimbus
#

i see

#

thank you!

#

although @woven condor answer is the better way

bold ibex
#

or not

#

same mat on the ball as the 'glass'

#

i'm confused

random owl
#

Have you checked the mesh renderer settings?

bold ibex
#

aah, i see

#

i overrode it when trying to optimise

#

thanks, it's been a long while

#

since i last worked on this map

#

might you know how to remove the anchor override for all meshes in the scene?

random owl
#

You can always select multiple and remove it from all selected

#

"t:meshrenderer" search for that in the hierarchy it should find all gameobjects with a mesh renderer on them

steel swift
#

^ i didnt know that wow thats gonna be very helpful thanks

#

Btw, sorry to intrude but reposting because feels more relevant to this channel:

Hi, we are hosting a party on VRChat tomorrow (we're all graduating). It'll be big with about 60 people joining. One of us spent their entire week building a world this week, but looks like they don't have necessary trust rank to upload. If anybody is willing to upload it, I can link them the Git repo. Would appreciate a lot!

primal echo
#

Does anyone know if there's any working video players yet? Or are they still broken?

jolly cape
#

Sdk2 or Sdk3?

primal echo
#

sdk3

jolly cape
#

Video players are entirely disabled on sdk3 atm

primal echo
#

This is getting kind of ridiculous lmao it's been 2 months

jolly cape
#

I think theyll be back soon

primal echo
#

I hope so

jolly cape
#

Better release something working late than something broken that doesnt work

bold ibex
#

@random owl thanks man ๐Ÿ™

mental verge
#

is there any sites people know where i can find good ambient sounds?

stone hollow
tidal radish
#

hey a little while ago someone was talking about video players

#

I know video player prefabs exist... what is currently the most stable video player prefab? iwaSyncPlayer? Hangout Player? Jetdog? Zephin?

I just dont know how or where to download them to bring them into Unity. I'd really like the iwaSyncPlayer 2.4 or higher, if anyone has a link to it

stone hollow
#

They are all the same thing just different UI

tidal radish
#

Is there a basic one you'd recommend? All I need to do is bring youtube and Twitch streams in

#

I dont need crazy stuff just a good bright screen

#

then after that if there was a way to chop up the screen so I can VJ on splices or chunks of the screen that'd be amazing

stone hollow
bold ibex
#

how does one change the respawn point after players trigger an event?
For example, I have a teleport trigger on an object and i want that same trigger to also change the respawn point, so if you respawn, you don't go to where the respawn point was originally. Instead, you respawn at a new point

wraith ruin
#

When i try to build and test my world, it just opens up a old build. All i did was put lightprobes in the scene using simple lightprobe placer and changed the skybox, i have tried reverting to the previous skybox, restarting unity, no luck

near escarp
#

Check your console after upload, most likely the probe asset is causing errors and your word is not updating even if it says upload complete

#

@wraith ruin

wraith ruin
#

It doesnt even start to build it, just open the cmd and opens vrchat

#

Ohh yes there was some errors on light probes

random owl
#

You can move the scripts folder inside the editor folder in the same location

#

Should work after that

wraith ruin
#

I don't know what you mean, but I just deleted that asset and placed the light probes manually and it worked. Placing manually wasn't even that hard. I've always thought that it's way more complicated

#

Ohh now I understand what you meant. I have to keep that in mind! :)

keen gazelle
#

Hey guys has anyone played the escape room created by Smoken?

wraith ruin
#

Why collider looks like this when using convex mesh collider? It worked fine in 2017 unity. And what to use now as object sync? Its not in there anymore

edgy nexus
#

I'm curious to know but is this a place to ask if people are able to make a world on request? If not, I'm sorry to bother. Just want to ask. ๐Ÿ™‚

bold ibex
#

Can you have a canvas as childobject of a pickupable object? When I pick it up the canvas get mirrored for some reason

#

ok nvm it was the grab point

bold ibex
#

@wraith ruin ensure the referenced mesh in the mesh collider component is the same mesh as the can. Also; VRC_Object Sync still exists in VRCSDK2. If you're working on an older world before Udon was released in VRCSDK3, then use VRCSDK2 to get Object Sync back, otherwise VRCSDK3 would be using udon instead of Object sync I believe

wraith ruin
#

Its is. And im using sdk3, but i figured it out. But that mesh collider problem still persists

glass scroll
#

I tried updating the sdk and this happened

#

i followed the steps on how to update

bleak moat
#

did you try reimporting materials/textures?

glass scroll
#

didnt have any

#

it was just resized cubes

#

that are now pink

#

wait

#

i gave it a random material and it looks normal

bleak moat
#

yeah it still uses materials

glass scroll
#

tnx :)

gaunt minnow
#

after updating to unity 2018 and also updating latest SDK2 i can not update my existing world, it always wants to upload as a new one. What am i doing wrong?

gaunt minnow
#

Aha... What i was doing wrong: the player was paused during the builder menu thing

unkempt musk
#

They load fine in Unity

#

Could it be bad lightmaps? I found they had multiple UVs on them (and deleted the old ones) Not sure if maybe something baked badly

bold ibex
torn spoke
#

How can I make a cube that kill you when you click on it

bold ibex
#

forgot to turn off spatialization inside of the vrc_spatialaudiosource pepega

unkempt musk
#

Incase anyone runs into my issue - i rebaked the lights and it's fixed.

austere siren
#

is there currently no way to play videos with SDK3? Not sure if it got updated or not

random owl
#

Currently no

austere siren
#

Darn ๐Ÿ˜ฆ Really liked the options in SDK3, but need a video player somehow, guess have to use linked worlds instead

primal echo
#

Finally finished ๐Ÿ˜„

austere siren
#

grats ๐Ÿ˜„

primal echo
#

Thanks, super happy with how it turned out

#

Next project is a map based on the temple of tolerance in wapakoneta ohio, beautiful place

austere siren
#

i'm making an event space, started about 3 days ago with unity

primal echo
#

Looks awesome ๐Ÿ™‚ did you make those rooms yourself?

austere siren
#

no, they are from an asset package

#

i can't 3d model at all (no patience)

austere siren
#

hmm was hoping i could directly play an MP4 file, but it only plays the first frame

primal echo
#

You can play an mp4 file @austere siren

jolly cape
#

Not with sdk3 atm

#

afaik youd have to convert the video to a gif and sync it up with an audio file

austere siren
#

@primal echo not possible atm ๐Ÿ˜ฆ i tried

glass scroll
#

how do i make an object solid so that u cant walk through

#

(.fbx objects exported from blender)

jolly cape
#

Set layer to default and object to static

#

and add a collider

glass scroll
#

tnx um how do i add a collider

jolly cape
#

the add component button

#

and then search for collider

#

and use the one you need

#

unless it comes with one

primal echo
#

Ohhh MP4 files

#

not mp3

#

Im stupid sorry

jolly cape
#

Gotta do it the way I said

austere siren
#

if it's a complex shape use mesh collider if the model didn't provide any

jolly cape
#

Tbh if its small a box collider might be enough

#

Or multiple

#

To save performance

glass scroll
#

its tetris pieces that i made

jolly cape
#

Then box colliders