#world-development

39 messages ยท Page 38 of 1

trail valley
hazy temple
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it doesnt let you upload ?

trail valley
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nope the button is pressable but it does nothing

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and i get that error

hazy temple
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check if you have a duplicate of your scene descriptor

trail valley
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nope only 1

hazy temple
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you have the last updated SDK ?

trail valley
hazy temple
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try deleting the VRCWorld prefab and replace it with a new one

rancid laurel
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A quick question about the postprocessing stack
has anyone gotten the vignette effect to work in vrchat?

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I read somewhere it can create unease in the headset
but I can't even get it to show up

trail valley
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i get the same error

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but something i noticed is when i try to build the world the prefab dissapears, is that supoused to happen?

hazy temple
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yeah it's normal

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does it work if you upload
a new empty scene with only the VRC World prefab?

trail valley
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no it is just that error that popsup in the console and the upload button stops press upload

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upload button stops working*

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okay im just gonna test the homekit and see if that works

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how does 1 fix this

hazy temple
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i see the camera disabled

trail valley
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and this i fix how?

hazy temple
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activate it

trail valley
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how

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im new to worlds

hazy temple
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click on it and in the inspector window click on the little square next to the name

trail valley
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o ty

hazy temple
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are you using Unity 2018.4.20f1 ?

trail valley
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yep

hazy temple
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ok

trail valley
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holy hell i think it worked this time thanks mike44!

runic epoch
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which one of these will allow me to teleport users that collide with the object?

near escarp
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OnEnterTrigger

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on the Player Local layer

runic epoch
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This seems alright? @near escarp

near escarp
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yep !

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box collider needs to be trigger though

runic epoch
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Nothing happens :c

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I just phase through the object

near escarp
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Did you make the box collider to Is Trigger ?

runic epoch
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Yes

near escarp
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Then something else is preventing it, what are you trying to teleport the player to ?

runic epoch
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an empty GameObject

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So, making the cube's layer Default seemed to fix it

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Thanks for the help

wicked forge
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Greetings,
Anyone know how to get rid of this? It keeps popping up and its annoying. It says I removed this component or something? I have not and it is very much still there. Why does it keep showing up?

misty cedar
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Are maps still in 2017.4.28f1?

open thicket
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how do you bake lightmaps and convert them into texture maps? so you just apply them into the albedo?

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i wonder if there's an easy lightmap switching solution

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i noticed in vket that there are a lot of baked looking scenes, but they're all switched around

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@misty cedar worlds are now using Unity 2018.4.20f1

misty cedar
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same with avatars?

bronze smelt
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yes

simple nimbus
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is there any way to have a fallback video for the sync video player?

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so if the first stream in the playlist isn't live fallback on the next one

dense minnow
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Does anyone have a rainy glass shader that works in quest worlds?

silent spire
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Hi ๐Ÿ™‚
I am new to creating worlds and I have a problem with 3D texts that you see behind the walls

solid helm
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Use TextMeshPro text

silent spire
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thx ๐Ÿ˜‚

vague torrent
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My video players have spontaneously broke in my uploads, when they were working 1 upload ago. my unity and sdk are both up to date, not sure why it isn't working when I haven't changed the video player..?

bold ibex
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looking for a video player that works in the most recent update if anyone can help it would be greatly appreciated vrcLove

sacred warren
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YouTube copyright has broken Youtube-DL again AFAIK

junior cloak
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Work fine here vrcAevSip

pallid flicker
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Oh, I missed the bit about saying SDK is up to date.

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Could try opening up the vrchat output log and Ctrl+F for "Error"

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Probably an MP4 sample would be good. if that plays then the problems likely with youtube.

raven plank
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Hi guys, does anyone have any experience getting the SyncStreamPlayer working with a twitch stream?

pallid flicker
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Try testing the stream in a world with a video player that takes input. I've had problems with some streams in my stream player. I think it's either a problem with the resolution or audio format, maybe. Like, Unity can't play a video unless the width and height of the video are even for example.

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Also, I'm not sure how it handles Max Stream Quality if the broadcaster is using higher than 720P resolution. Unless things have changed since I last checked, quality options for streams don't show up for all streamers, so if they're broadcasting higher, it may not be able to find a suitable stream to play.

raven plank
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We're running a music event tommorow in VRchat and we're using a twitch stream to sync everyone in the world to the same music. So if you have any idea on what OBS settings we need to use please lmk. Otherwise we'll have to experiment

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Previously we were using the syncvideoplayer to play pre recorded sets from youtube but that thing is so busted that we cant really rely on it anymore

pallid flicker
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Not sure exactly; I never stream. I'd suggest 720p resolution or lower, and make sure the width/height of the stream are even numbers. Can go to a world where you can paste in the link then test with different OBS settings until you get a positive result with trial and error. ;P

raven plank
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good idea, yeh we're limiting ourselves to 720p cos our stream computer is pretty average

bold ibex
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is there a working way to make it so when i fall through a mesh collider fast via gravity or it moving, i don't go through it but instead bounce off of it backwards?

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i imagine it has something to do with physic material and setting bounce threshold in settings but last i checked, you couldn't alter these settings or they have a null effect in vrchat. has anything changed?

raven plank
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Ok so I ported my entire project to unity 2018 and the Sync players still arent working

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I don't really know what im supposed to do now, I know that custom stream players exist but they're gatekept so hard

silent spire
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I would like to put into my world cars that can be controlled, does anyone know how I can do it?

short gulch
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I had a few worlds with working cars but the 2018 update broke them. I don't know if this is something that can be fixed yet or not because I haven't tried yet. I heard that there were some issues with the unity standard assets pack which I think this car prefab relies on, so maybe that's why they don't work. If anyone knows more about this please let me know.

silent spire
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I found this @short gulch

simple nimbus
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I seem to be having issues with VRC_Trigger. I'm getting message saying the Trigger was not initialized in time. Any insight on this?

silent spire
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But I have a problem

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I testing, but my avatar does not stay inside

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(Im using Unity 2018.4.20f1)

bold ibex
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my avatar keeps disappearing when i turn from the mirror just slightly, goes completely invisible depending on the angle

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every avatar in my worlds

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do i need to update my sdk? or is the last version still supported?

silent spire
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VRCSDK2-2020.04.09.10.48.unitypackage

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I use this VRCSDK

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I am doing well

short gulch
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My issue is that my seats dont even light up when I aim at them, its like the triggers are gone but its all fine in the editor

silent spire
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I can't say anything, because I don't know much ๐Ÿ˜…

bold ibex
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do they have colliders

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i was talking to brandon lol

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sorry

short gulch
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Yeah the seats should have colliders. The cars worked perfectly before the update

bold ibex
silent spire
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hahaha

bold ibex
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restarting Unity cleared the first two errors

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but the shader stripping one remains

random owl
bold ibex
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ty

vale loom
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Is anyone able to use "Force Non-VR" mode when locally testing a world?

I have it checked but it runs in VR regardless, would appreciate any help/ideas~

hazy temple
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are you using sdk 3 ?

fleet nova
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greetings, is there someone here that has good knowledge about the grass shader ?
I'm trying to apply it to an fbx but it has a weird behavior like this:

vale loom
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@hazy temple It's SDK3 :c

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Wish I knew about that while I was on SDK2 though, would have been super useful

sand fossil
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sup guys, so I change PC, new specs and SSD so I move my project to my new drive, and im trying to update my world but it stay suck at Preparing file for upload and it fail after 5-10 minutes

tired jay
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Scripts probably blocking the SDK

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Remove any editor scripts from your project

sand fossil
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I changed anything since I was on my old pc/drive

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did not add any script

bronze smelt
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Disable Future Proof in the sdk settings

sand fossil
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oh jeez you right, dam I forgot about that lol, thanks a lot buddy ๐Ÿ˜‰

analog stump
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Is anyone having problems with post processing in worlds at the moment? It applies within my unity but when I test it seems to not be working. I have dealt with it in the past and its worked perfectly fine

random owl
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If it doesn't you can ping me so I can see what's up

analog stump
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Thanks very much c: I'll have a look now

opaque finch
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Does "Disable Station Exit" not work anymore on chairs? I'm trying to lock a player into a chair, but when I upload the world, I'm not being locked to the chair, and the option unticks itself in Unity.

stoic elm
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anyone knows how to make a public world private ?

bold ibex
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two questions;
if i want to upload avatars to my avatar world where u click em and u get em, i need these avatars inside the same project right

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assuming yes, i got my world from 2017 unity, how do i migrate it to my 2018 avatar unity project? like ik how to migrate the project but how do i combine the two

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is there a way to basically take a specific scene and export EVERYTHING related to it instead of the whole project too?

balmy gate
opaque finch
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Yeah, it's the latest version. Everything works just fine, it's just the chair locking that's giving me trouble.

rustic pier
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Anyone have that link to the site with a huge list of prefabs, shaders, etc for worlds and avatars?

rain shadow
rustic pier
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Thanks

fallow sluice
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i have a camera in my world, with a culling mask of Player and PlayerLocal. The issue is that the player head dissapears sometimes. is there any other layer i absolutely need?

smoky raptor
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@fleet nova What shader are you using? Looks like a distance scale setting issue

random owl
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@fallow sluice PlayerLocal is meant for first person view you should be using MirrorReflection instead

fleet nova
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I solved my issue with Xiexe directly ^^

smoky raptor
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I had an issue with his grass shader upon import. default scale was like way out of whack or something. grass was massive.

fallow sluice
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@random owl thanks, i didnt know and it works now

frigid estuary
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How do I apply a mirror to another flat object than a plane? I have a circle shaped mesh which is flat and I want it to be a mirror.

night bronze
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does anyone know why my mirror makes my grass disappear while moving my head around while looking at the mirror?

balmy gate
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@frigid estuary the object must be oriented in unity's +z direction, same was as a unity quad

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In blender, you will want to work with your mesh facing up in +z, so it will likely be sideways

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Basically: blender's coordinate system is rotated. Your mirror needs to be flat on the z axis in whichever program you use. Also, the mesh should be one sided so make sure it faces the right way around

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@night bronze it may be a consequence of how billboarding works to make it face the viewer outside the mirror. I don't know a solution for terrain grass to look good in the mirror, but you can try changing the material to use a double sided shader

frigid estuary
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@balmy gate oh wow, thats a way, thanks x]

hexed elm
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anyone else having issues with the test build and publishing? seems like only the old world shows

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I published my some changes to my UNO map but only some of the changes I made an hour ago went through....

nimble echo
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okay, I am having an issue to where a video is being compressed on one screen object and not on another

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would anyone know anything about why that is?

blazing ore
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hey everyone weird issue, when i load into my map though vrchat i cant move / turn left and right. i can look up and down but thats it, it looks like my avatar is falling constantly, it was working fine before but since i scaled by project it has seemed to break? anyone know how to fix

near escarp
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that's upside down ?

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Also you need to enable IsRoomPlayerMod

blazing ore
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thanks, but that has not seemed to fix the issue :c

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i cant open the menu in vrc, like im stuck in a constant falling animation or something

near escarp
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Well, if the world is upside down, or there is no collider to stand on, or your vrcworld location is somewhere else

blazing ore
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the world is right side up, the world has a mesh collider. the vrcworld is where i placed it? when i select the prefab it goes to where i placed it. whats really strange is when i remove the mesh collider im floating but just stuck in a falling animation

bold ibex
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two questions;
if i want to upload avatars to my avatar world where u click em and u get em, i need these avatars inside the same project right
assuming yes, i got my world from 2017 unity, how do i migrate it to my 2018 avatar unity project? like ik how to migrate the project but how do i combine the two
is there a way to basically take a specific scene and export EVERYTHING related to it instead of the whole project too?

bold ibex
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anyone know how to make an MMD world? I got the animations for one, I just don't know how to set it up

blazing ore
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omg, well i feel like an idiot but i had the entire map under the floor grid.

vital copper
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How do I make spin the bottle?

bold ibex
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What are some good shaders to use on worlds?

bold ibex
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i tried deleting that whole 'packagecache' folder but errors still there

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and then i get these too

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i migrated my world from 2017 to 18

remote summit
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What is diffren't from the SDK 2 and 3 other then the Udon?

bold ibex
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force non-vr does not work

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anyone know how to work around it not opening steamvr?

near escarp
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@bold ibex https://docs.vrchat.com/docs/migrating-from-2017-lts-to-2018-lts
@vital copper There is a prefab for that, check the database in pinned items
@bold ibex Standard shader works for most situations
@remote summit One is made for triggers, a simple way to doing logic, the other one is with Udon, a complex node based scripting language
@bold ibex Try unplugging your headset when you click it ?

remote summit
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Thanks a lot

bold ibex
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is there an easy way to know where the avatar pictures are going to be facing on the pedestals?

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blue arrow when you select the move option. Just face it in the direction of the player @bold ibex

woven condor
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@bold ibex also have interest in MMD map make - not many information can i find

bold ibex
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i assume it has to do something with VRC stations, but everytime i try that idea, the animation doesn't play as intended.. animations work on the MMD models just fine, just dont know how to make the animations override everything

woven condor
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i have 60+ songs with animations ready

bold ibex
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I have more but I'm testing a specific one i recently converted from its' VMD component

woven condor
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i try before use mmd dance pad - only correct working for one player -

bold ibex
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I'm only doing a test with solo play. I know how to properly set it up if i want multiple people to do the dance, but i just don't know how to set up the station, if stations is what people use in order to make MMD worlds possible

bold ibex
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how would i do collider for stairs?

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you can either do multiple cubes, or find the set of stairs you are looking for in the assets store.

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@bold ibex i found stairs in the asset store, that's what i'm using

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but how would i do appropriate colliders to it so people don't fall through it

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fo to the gameobject that is the stairs, and add the mesh collider component @bold ibex

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i did but it doesn't seem good

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does that look good @bold ibex

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it depends on which one is the actual mesh itself. That's where you have to put the mesh collider

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this is the mesh

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it should be fine then. For something that looks like that, that type of outlining is actually appropriate. But just to be safe, I would run a quick test to see if it is ok with your standards

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that brings me to my next question, how do i test my world? i did the build test option thingy but at the end of it it says "look for application to run at microsoft store"

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depends if you have vrchat and the sdk installed properly

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i do tho

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then you should be able to build and test properly in the SDK control panel

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idk that's what happens when the build test ends in the sdk

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and i have vrchat open

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what does it look like when you try to build and test in the SDK control panel?

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loads and i'll show u what it does when it ends

woven condor
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Also - close vrchat - check your vrchat client path is correct in SDK - try build and test

bold ibex
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ye i have that @woven condor

random owl
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@bold ibex you can go into the VRChat install folder and run the "install.exe" there as an administrator to see if that solves your issue

bold ibex
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in steam folder?

random owl
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Yeah

bold ibex
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open steam, find vrchat in your library, right click > properties > local files > browse local files

if you dont know how to get to it

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yeeee that worked

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thanks y'all

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๐Ÿ‘

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so i can't walk up on the left side of it but i can on the right

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can i adjust that somehow

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also going up takes me in a weird angle

random owl
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You collider is set to be convex and with how those stairs are it's gonna make a pretty wonky collider

bold ibex
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yeah, how can i do it myself

random owl
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Easy fix would be to uncheck the convex collider option

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But that's also not the best for optimization depending on how many polygons those stairs have

candid wigeon
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My world works in VR Chat/Build & Test mode but won't let me publish,,
I don't know how to fix this,,,
(please @ me if you respond, I have this server muted)

near escarp
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these don't prevent upload

toxic gust
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how do I have a cube trigger a mirror? all the tutorials I watch have an 'OnInteract' Option and I dont have that on my Unity

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These are the only triggers I have. Im a noob sorry yall lmfao tryna have my cube trigger a mirror

bold ibex
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I'm having an issue with multiple worlds of mine where the mirror is reflecting my avatar only half the time depending on how I turn my head, appearing in either my left or right eye. I updated the SDK and I reimported all my shaders. I don't know what else I can do?

random owl
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First you might wanna get the correct version of unity that looks like 2019 which won't work with vrchat @toxic gust

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@bold ibex have you tried just placing a brand new mirror prefab and seeing if it happens with that too?

bold ibex
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I almost did. Uploads on this particular project I was testing it with just take about 20 minutes because my skybox is super high res. I'll replace the mirrors with new prefabs and see what happens.

random owl
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@bold ibex you can also post your mirror settings here

toxic gust
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@random owl Wheres the current version download?

random owl
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toxic gust
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Thank you !!

bold ibex
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this is using the default prefab

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i actually forgot all about my camera until now but i'm thinking it shouldn't be on display 3 either

random owl
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๐Ÿ‘€ that far clip

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That's set to around 8-9 billion

bold ibex
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yeah i do crazy stuff in unity with the z axis sometimes

random owl
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What crazy stuff requires you to see 8 billion meters away? ๐Ÿ˜…

bold ibex
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i did a music video where i stretched a spherical maze down the z axis to form a perspective like when you hit 179 on a camera but to keep everything else in focus

random owl
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And that's 8 billion meters away? ๐Ÿ‘€

bold ibex
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apparently

random owl
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I highly doubt

bold ibex
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i mean if i took it lower it clipped

random owl
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But I can see that causing the mirror to go crazy

bold ibex
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but the near clip also affects it

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if you near clip too low on high ranges it affects the high range as if it's cutting it off

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idk why that is

random owl
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Low near clip and high far clip cause weird problems you can most likely google a more technical explanation from somewhere

bold ibex
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one cool thing with far clip is raising it into the +37 range and there's an area where it all feeds back in the skybox infinitely

candid wigeon
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So apperabtly the error on my Avatar Pedastals dont prevent uploads? But every time I hit the upload button, nothing happens. I can click at it all I want but nothing happens

copper stirrup
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anyone know a world to find a Predator Model

hexed elm
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Something is still messed up with me and my friends test build. World isn't updating any changes, stays stuck in old version.

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I even dettached the blueprint and it still shows the previous build of the world

toxic gust
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I loaded in the vrc home prefab thing but when I go to test the build or whatever it says i need to 'use generate lighting' or something

brittle widget
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u dont have to, it just speeds up the build process

toxic gust
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I cant even see the 'vrc build settings' menu on the top of my toolbar

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my toolbar on the top doesnt give me the settings option for the build

brittle widget
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you using the newest sdk and correct unity version?

toxic gust
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i believe so

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my unity is up to date it might be the sdk

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this is my first time ever trying.. clearly lmao

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wheres the link for most recent sdk

brittle widget
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i had a similar issue and i cant remember but i think i just reimported the sdk

toxic gust
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You are correct

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I was using an outdated sdk, simple shit went over my head lol thanks brotha

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Yeah im still having the same problem

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should be a 'build settings' up here no? i opened the most recent sdk in unity as well

bold ibex
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you needed to delete the old sdk/&plugins folder then restart the unity project with those files removed, then after the SDK tab is gone, reimport the new sdk @toxic gust

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if that doesn't work, just start a new project

toxic gust
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Ok ill try after I eat dinner, thanks

toxic gust
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It worked ๐Ÿ˜›

toxic gust
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when i go to build my world for quest i get this error smg

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'in order to build a player go to 'PlayerSettomgs..' to resolve the incompatibility between the color space and the current settings

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what does this even mean lol

thick flint
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did the audio system in VRC change recently? My world has world music that cuts out when a few people are talking while the music is playing

unborn gate
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quick question idk whats wrong with my unity or game but im working on a world and everything is fine but now i uploaded a newer version cause i changed a few thing but now when i load into my world the moment it says initializing world it sends me back to my home world instead like it just doesnt load and i tried reuploading too same result

bold ibex
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I was wondering, are there any people here who are good with videoplayers and their audio output?

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It's only Track 0 (Sound Front) that are playing audio, I tested this by disabling all but the right back speaker :/

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Using the "New Hangout-player"

toxic gust
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How do I make my world for Quest AND PC?

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in my build settings

hybrid light
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If I launch 2 clients in the VRChat SDK should I be able to see myself when Local Testing?

modern kayak
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no, you need to publish and then join with two accounts

hybrid light
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ill try that next thanks

bold ibex
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i noticed a few weeks ago particles on animations were working in the mirror

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now they aren't, is that correct or is it a rendering issue from my configurations?

sinful moss
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how are people getting around the broken object sync after the udon update?

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Nothing in my world works anymore

near escarp
sinful moss
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not an udon issue, just using it as a time frame for when the issue appeared

near escarp
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How many object sync components do you have active in your scene ?

past wave
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where can i find tutorial to properly update an older world of mine to the new sdk? and if i use sdk2, will all of the triggers still work properly once im done?

near escarp
pallid flicker
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SDK2 is the legacy version you'd use if you just wanna migrate to new Unity/SDK. SDK3 is Udon stuff and the old system doesn't work with it.

rich trail
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just a general unity question... anyone know how to use the constraints system? I can't figure it out

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basically just wanna make a slider

bold ibex
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little question its my first time making a world in vrchat that actually has something so its been kind of rough. I placed the mirror's and even made a button with udon to toggle the mirrors

but my question is what reflect settings do i need for the optimized mirror?

bold ibex
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please dm me if you know the settings

bold ibex
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i set 2 mirror triggers one of HQ one for LQ mirrors

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one to reveal the HQ and hide LQ and one to reveal LQ and hide HQ

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now I want that if u click the button 2nd time it closes the current mirror, cuz right now u can reveal one of them but not hide any so once u show it's stuck revealed

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how do u do that

rain shadow
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@bold ibex Set game object active toggle

sweet elk
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My world is a little bit too purple because of my skybox, does anyone have some advice on how to give it less of a purple tint?

bold ibex
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@rain shadow so a 3rd gameobject active as toggle? even tho i got false and true for the others?

north parrot
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there seems to be no working car prefabs anywhere.. including the repository... anyone know of any that work?

rain shadow
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@bold ibex Set the mirror button to toggle the one its meant to turn on but always disable the one it isnt

bold ibex
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@rain shadow so change the one that is set to 'True' as 'toggle' instead yeah?

rain shadow
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yes

bold ibex
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tyty

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also if i upload avatars to my world, how does VRC recognize to put my world under 'avatar worlds' category

balmy gate
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It's looking for avatar in. The world tags @bold ibex

sweet elk
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Instead of adding multiple audio sources to your world for background music, is there an easier way to add background music?

It's a little difficult to hear

subtle garnet
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just guessing, but usually one would attach the music source to the camera in regular games, could be you can do that with the reference camera

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as a component

quartz hinge
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When I click build Unity tells me it can not access the scriptassemblies folder and does not build. Anyone had this issue before?

hybrid light
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What is the easiest way to test multiplayer world stuff? I make a second account? Is the process:

  1. Hit the Build & Test button
  2. Load both clients
  3. Log out of one client into Account 2
  4. Join the online uploaded world with both clients?

It takes a long time to do all that

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I guess I need to set up a second computer? is that what most people do it make it fast?

fluid cipher
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You cant use build and test for network testing IIRC. You need to publish and then join with two vrchat accounts

hybrid light
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do most people end up using 2 machines?

#

or is there some way to launch into Account 2 with a shortcut?

#

so you don't have to log out and in every time?

fluid cipher
#

Not that I'm aware, but I usually just get friends to help me test instead of using my alternate account so I cant really help

hybrid light
#

ok thanks

topaz solstice
#

anybody wanna play?

mental verge
#

i have a small world but i want to make it look bigger by having fog in the distance how can i do that?

near escarp
#

Enable fog ?

mental verge
#

i may or may not have missed that button

celest dome
#

Window->Rendering->Lightning Settings->Other Settings->Toggle the "Fog" checkbox

bold ibex
#

hey my world is fairly bright even tho my directional light is all the way down

#

how can i make it darker

celest dome
#

same place i wrote before you got lightning options too. Window->Rendering->Lightning Settings->Environment->Intensity Multiplier

bold ibex
#

@celest dome it seems to just change change colors of SOME of my furniture to black

#

max vs min intensity

#

oh wait i changed the wrong one

#

thank you

vague torrent
#

what settings should i use on VRC_pickup so that the object is not throwable, and has no gravity? essentially you can pick it up and suspend it in air, but not in a throwable zero gravity sense

hexed elm
#

kinematic

#

on the rigidbody

#

and uncheck usegravity

vague torrent
#

ah thank you, i was hitting a brickwall because i didn't know about the kinematic part

thick flint
#

did the audio system in VRC change recently? My world has world music that cuts out when a few people are talking while the music is playing
@thick flint

#

is there any official statement on this?

#

it'd be good to know if I need to take any actions to fix this, or if it's a VRC problem

mental verge
#

im trying to have a npc walk around my map but they keep teleporting to the 0,0 location when i add the walk anim

supple drift
#

@thick flint Nothing I've heard about it changing, but there is a max limit of 32 audio sources that can be playing concurrently (including player voices + audio sources on avatars, etc.) Your issue may have something to do w/ that

near escarp
#

It should be 64 total, but 32 voices

thick flint
#

ok, thanks for the info. I will reduce the range of my torches. Hopefully that works

#

to clarify, nothing has changed recently with audio? I haven't modified anything but the issue started coming up around Thursday

#

I did increase the range of a particular audio source, maybe that's it

#

I guess I should clarify that when I said I didn't modify anything, I meant nothing outside of increasing the range of an audio source. I guess that's probably it

supple drift
#

Increasing the range could make a difference because Unity should use audibility (among other things like the priority value) to decide which active audio should suspend if needed

thick flint
#

it's hard to tell with the Udon audio source component. I find it pretty confusing tbh

#

I get it though, audio is not an easy issue to solve when you have so many people in a world plus world audio sources

#

and avatar audio sources for that matter

split magnet
#

i just installed unity 2018 and put in the new SDK and now it does not work. I get this "all compile error have to be fixed before you can play" error and when i look under VRChat SDK there is only Utilty > clear Cach and PlayerPrefs ... and nothing else. How do i fix that?

near escarp
#

You have unity console errors

split magnet
#

i deleted everything again...files and metas...reimported the SDK, restarted and now VRChatSDK does not even show up in the menu tabs

near escarp
#

You most likely have more errors in your console now

split magnet
#

and yes i do have consols errors

#

plenty of them

#

what can you tell me Ruuubick

#

hoooolloooooooo?

near escarp
#

Are you going to tell/show us what they are or do we have to guess ?

bold ibex
near escarp
#

Disable the debug mode in top right corner ?

bold ibex
#

it is

near escarp
#

Or fix the console errors

bold ibex
#

i remember now what i forgot, 4.x .net

split magnet
near escarp
split magnet
#

cool, thanks that was helpful

mental verge
#

my vrccam is showing as a solid color but should be showing something else, has anyone else had this issue?

near escarp
#

Where is it in your scene ?

mental verge
near escarp
#

Do you use post processing ?

mental verge
#

I might have forgot to turn it off, i was messing with it earlier

#

i removed it and its still just a solid color

near escarp
#

Something is on the same layer of your camera, could also be unity fog

cloud ingot
near escarp
#

Check your console

cloud ingot
#

ive completely reinstalled the sdk deleted the scene descr an added it back but still nothing

near escarp
#
cloud ingot
#

was just there an reinstalled it....

near escarp
#

By following the steps ?

cloud ingot
#

yep

near escarp
#

Can you show your entire screen

near escarp
#

Where's your vrcworld ?

cloud ingot
#

its attached to the masis house

near escarp
#

Yeah, don't add it anywhere, leave it at the top of your hierarchy

#

and click on it + screenshot

near escarp
#

Can you remove all those components and use the vrcworld prefab instead ?

cloud ingot
#

ill try

near escarp
#

you can copy the values

#

and delete the components after

cloud ingot
#

same thing here is a gif

near escarp
#

Try logging in and out again ?

#

and try saving > restarting unity

cloud ingot
#

relogging ends up with the same thing the other tabs still work tried restarting before i asked an nothing

cedar eagle
#

Is there a tutorial somewhere on making UI elements like sliders/toggles for world graphics options, etc?
I'm trying to have a slider that changes the world's sun temperature, it changes the correct parameters but it doesnt actually apply???
Trying to make a shadows on/off button/toggle whatever and I can do it one way or the other, but cant swap back and forth

also, the UI it only working in the unity game camera, not in vrchat

hazy temple
#

for ui to work in VRChat you need to put the UIShape component on the Canvas

cedar eagle
#

oh okay i put it on the sliders themselves lmao

mental verge
#

for my issue with the camera it might be unity fog, how could i fix it?

bold ibex
#

@mental verge it's a problem with the SDK. If the preview for the cam in the scene is fine, it'll still use that as the image for your world.

near escarp
#

@cloud ingot Are there any error left after clearing it ?

#

@mental verge You tried turning it off during the preview ? What vrccam components do you have in play mode ?

mental verge
#

it worked, it was just showing the color but when i uploaded it fixed

cloud ingot
#

still have the same issues i saved the scene an exported it to another project an the vrcsdk works fine im not sure whats causing this to happen in that project

near escarp
#

What if you load one of the scenes in the SDK ?

mental verge
#

my pickup objects fall through the floor, anyone know a fix?

near escarp
#

What settings are on your components ?

mental verge
#

i think i forgot object sync actually

#

idk if that will fix it

#

nope it didnt

near escarp
#

Can you show the whole object

subtle cradle
#

Sooooo Im trying to add a "spawn object" to my own world and its not showing, some said it cant have errors in the console or be on pause,

floral forge
#

I can't type or clique in the configur world UI (no error in consol and the game isn't paused)

subtle cradle
bold ibex
#

my lights are baked but when my avatar goes next to it the light reflects on the avatar, wouldn't that be realtime?

#

i mean i don't mind it reflecting but isn't that bad performance

#

my world's a lil fps laggy, what usually is the main cause

floral forge
sacred warren
#

Is it paused?

bold ibex
#

how do u make a world under the 'avatar worlds' category

#

i put avatars in it

floral forge
#

nop its not paused

hazy temple
#

@bold ibex To categorize your world as an avatar world, add the tag avatar

bold ibex
#

@hazy temple i did

north parrot
#

So I downloaded the kart udon prefab in the repository and have the current version of sdk3.. (and current version of unity) but when I import the kart prefab, theres a ton of errors

#

All udon related

#

Not sure if I did something wrong because I've never used udon before..

bold ibex
#

My disappointment is immeasurable.

#

And my day is ruined.

#

just to be clear i don't really need help with this, i thought it was funny to post. think i can fix it tho

#

windows 10 is so stupid

random owl
#

@bold ibex go to your VRChat install folder and run the "install.exe" there as an administrator

bold ibex
#

im actually done testing my world the second you ping me i took off my headset :p

#

thanks tho

#

i had this issue 2 days ago

#

what u do is go to ur steam folder > steamapps or whatever u find the vrchat folder

#

and run install.exe as admin there

#

and that's it

#

@bold ibex

#

woahh thank you!!

#

๐Ÿ˜Š

random owl
#

I just said that above vrcThinking

bold ibex
#

and i also said i dont think i need help with it haha

#

i like having a laugh though this whole transaction was pretty funny

#

yall have a nice day ๐Ÿ’œ

#

sry im busy can't read lul

#

still real nice of you to offer help

crystal saffron
#

Sry, I'm new here and I would like to promote my world where can I place it doown?

bold ibex
#

so anyone knows how to get my world in the avatar worlds category? i put 'avatar' as a tag but that didn't do it

bold ibex
#

I need help how do I flatten an object im stuck at trying to move it up left or right

#

if anyone knows please ping me

bold ibex
#

@bold ibex use the scaling tool , under File on the top left

#

u have 6 tools, use the squared one, the 2nd to the right

#

u can always click the object instead, and on the top right u'll have X Y Z stuff under 'Transform'

#

changing the values on Scale will scale it

bold ibex
#

thanks @bold ibex but now I have another problem โ€ฆ. I cant upload my world it keeps crashing on me โ€ฆ.. its not like its very detailed or anything it was just my test world and wanted to show my friends

autumn zodiac
#

Hey, since i searched the discord for it but didn't found anything I will ask it now. I want to change a material property on an object with an UI Button. I know how to do it with a slider trough animator but can't figure out hot to do it with a button. Is it possible?

bold ibex
#

@bold ibex crashes while loading or what

tranquil cape
#

I looked for answers on this. I could not find and I am sure someone will slap me for what is probably obvious. I have a world ready for testing, but when trying to build and test, it tells me there needs to be exactly 1 vrc scene descriptor. There is one absolutely one, it is from the udon sdk prefab VRCWorld. When I click out of it, it launches VR and just loads me in to my default home world. I am not sure if this is an udon question or not. Fresh project, fresh installation of the SDK. Only error on console is "Error building Player because scripts had compiler errors". Not even sure this is a related error. I am just trying to Build & Test.

bold ibex
#

no crashes while trying to upload the world

#

here let me try again and show

sweet elk
#

hypothetically speaking, if you were to set every mesh to static, would it impact performance alot?

bold ibex
#

well nvm

#

apparently my world got deleted some how

ripe garden
#

Not deleted, it just didn't reopen the scene, you have to double click on the scene to load it back manually

bold ibex
#

also what unity is all of you running on

#

just need to make sure

#

im on 2020.2.0a9 Alpha

ripe garden
#

Uh, that is way too new

bold ibex
#

oh damn

#

what are you running?

ripe garden
#

I think we are on Unity 2018.4.20f1

bold ibex
#

can you still upload worlds?

#

because I keep getting errors so tried installing this

ripe garden
#

I mean, that's the current version used from what i know

bold ibex
#

oh

#

ill try your version first

ripe garden
#

Yeah checked the website and 2018 seems to be the one

bold ibex
#

ok

#

send link if you can please

#

do I enable android build support to support quest users?

ripe garden
#

Mhm

bold ibex
#

ok thx

ripe garden
#

I mean, I think so, haven done this In a hella long time so I'm rusty

bold ibex
#

oof

#

ok so im downloading the 2018.4.22f1

ripe garden
#

Wait, why not 2018.4.20f1?

bold ibex
#

its not an option

ripe garden
#

Should be, but I think it's not on the lta page

#
bold ibex
#

not what I see

ripe garden
#

Arggh accidentally clicked on the unity link rip my phone storage

#

Welp, gotta go shut down for now, gl with your unity

bold ibex
#

ok

random sage
#

hey when you test a world locally are you supposed to be able to see the other clients
I've got it launching two copies of the game but they can't see each other

bold ibex
#

uhm no

random sage
#

how are you supposed to test networking stuff then?

#

I thought thats what the option to launch multiple clients was for

bold ibex
#

I just guessed lol

#

idk
im still learning on Unity

#

I've gotten good

#

just still learning

ripe garden
#

Huh, that is weird, you are supposed to be able to see and interact with the other client, wonder they can still trigger global events in the world

random sage
#

doesn't look like they can, unless my sync stuff isn't working

#

hol up lemme try a basic synced pickup

#

yep not working at all

#

I wonder if it's broken

devout salmon
#

Is anyone else having issues building/testing worlds? I'm not sure how it all works, but I've been working on my first map for several days now. It was building/loading just fine until today. I restored a backup from a known good backup, and it is no longer building either.

glossy cloak
#

so despite having the status of being allowed to publish worlds, whenever i try to test one it doesn work, at this point i have no darn clue what it could be, its not my world that im working on, cause it wont do it for a simple plane. its not vrchat app, i reinstalled the entire game. it cant be the sdk, i reinstalled that too, and theres no errors pertaining to the issue, so im just completely stumped. im using udon, but it shouldnt go in that channel cause in 90% sure its not the sdk. help?

devout salmon
#

I just created a basic world with a cube and spawn, not much else.. it didn't want to build either.

glossy cloak
#

what in the world...

#

does the issue also make it so it starts loading the build and then the vrchat window just ends without an error?

#

maybe its a vrchat server sided error, in that case, maybe we just need to wait a day or so...

devout salmon
#

mine starts to load, but just puts me in my default world

glossy cloak
#

then i assume you are testing in vr

devout salmon
#

i am not

glossy cloak
#

strange...

devout salmon
#

i added the -no-vr part to the batch file

#

I have VR, but I don't use it when testing maps

glossy cloak
#

hm, i seem to have flipped results then

devout salmon
#

I do get 3 errors in the Console on unity though, the first being
EndLayoutGroup: BeginLayoutGroup must be called first.
UnityEditor.EditorGUILayout:EndHorizontal()
VRCSdkControlPanel:OnGUIScene(VRC_SceneDescriptor) (at Assets/VRCSDK/Dependencies/VRChat/Editor/ControlPanel/VRCSdkControlPanelBuilder.cs:980)
VRCSdkControlPanel:ShowBuilder() (at Assets/VRCSDK/Dependencies/VRChat/Editor/ControlPanel/VRCSdkControlPanelBuilder.cs:249)
VRCSdkControlPanel:OnGUI() (at Assets/VRCSDK/Dependencies/VRChat/Editor/ControlPanel/VRCSdkControlPanel.cs:169)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)

#

are you getting anything similar?

glossy cloak
#

i actually dont get any errors...

#

i dont think

#

no critical errors

#

how odd...

#

i reimported my sdk, and for whatever reason, i can now upload my stuff, but not test.

random owl
#

If it starts loading and throws you back into home world the best thing to start with is look at the vrchat output log and see if there's something weird there

devout salmon
#

I have - other than the error above, there isn't much there. Three similar errors and that's it. The backup isn't uploading either, and I know it was uploading just fine on Saturday (when I backed it up) :x

random owl
#

Error like that wouldn't be in the output log that is the unity console

devout salmon
#

Ahh, I see what you're saying. Gotcha. I'll check it

random owl
#

!outputlog

tawny lilyBOT
#

You can find your output log at C:\Users\%Username%\AppData\LocalLow\VRChat\vrchat named output_log.txt

devout salmon
#

Unfortunately that didn't show me the issue, but I did find my issue. My unity was opening VRChat from the batch file, not VRChat.exe. Clicking reset to default fixed it for me. Now it's all working again

#

ยฏ_(ใƒ„)_/ยฏ

past wave
#

hey spurks what did you do to reset that? my test is kicking me back to my homeworld aswell.

#

nvm i found how to reset it yet im having the exact same problem where it kicks me back to my homeworld

#

so looking at my log, right before it defaults to my home world the log gets a bit freaky

#

seems like i fixed it, just ended up removing the second spawn point

past wave
#

is there anyway to add a mirror material onto another object? simply adding the material and transfering the mirror component over justs shows as black unless i add a mirror to my screen, in which it just copies what the other mirror sees

simple nimbus
#

Anyone here familiar with Porter Robinson? Iโ€™m working on making an outdoor-festival environment to watch the livestream on this weekend and would love to work with others on it

indigo cedar
#

I just created a world but when i publish it, i get sent back to my home, but if i test build it i can get into the world

#

this is my first time publishing a world, is there a delay until its available for me to join it?

simple nimbus
#

Itโ€™s normally available instantly

#

You try to go to it from tour menu? Should be a section for your worlds

indigo cedar
#

Tour menu?

#

i tried from the menu on the webpanel

#

but i didnt find anything ingame

#

World search did not have any results either

mental iris
#

The only errors I get is trigger's are not objects and there not on time but ppl said ignore it

#

Or something like that Everytime I use play or in uploading phase

#

Is that still happening to some ? Where it does trigger warnings even tho it's properly set

hazy temple
#

yes the errors are normal

mental iris
#

its a bit odd tho coz even tho im told to ignore it i still check to make sure that maybe i didn't tether them / set them right but they are XD

#

and im like wtf unity shtap that x,x

#

i double check anyway as a force of habit XD

hazy temple
#

if a really bad error happen in your scene,VRchat wont let you upload anyways so all is good if you can upload or test

gleaming trout
#

every time I press 'build & test' button, the game launched in VR mode instead of desktop mode, are there any way to fix t his?

hazy temple
#

Force Non-VR doesnt work ?

gleaming trout
#

how to?

hazy temple
#

it's on top of the button Build & Test

gleaming trout
#

only got this

hazy temple
#

you need to update the SDK

gleaming trout
#

ok

#

thank you

hazy temple
#

also you need to use Unity 2018.4.20f1 now

gleaming trout
#

using 2018.4.20f1 right now

indigo cedar
#

cant use 2018.4.21f1?

mental iris
#

they only use LTS releases 4.21 isnt LTS

#

latest is also not lts

#

you have to use the version the game is on or something

wide pier
#

oke yall. i know this is a dumb question, but i cant find the new video player for SDK 3, any idea on where i can find one?

unborn pilot
#

@indigo cedar does it say your able to publish a world yet?

opaque chasm
#

i tried adding an audio source next to my campfire for fire sound on a radius of 1 to 2 which is rly small but u can hear it anywhere in the world?

hazy temple
#

do you have VRC spatial audio source component with "Enable spatialisation" checked on the sound ?

opaque chasm
#

@hazy temple no, is that it?

hazy temple
#

yes,if you have it checked, it make the audio 3D and you hear it only if you are close and if it's unchecked, it's 2D and you hear the audio everywhere

opaque chasm
#

@hazy temple should i put my spatial blend all the way to 3D then too?

hazy temple
#

yes

opaque chasm
#

cool ty

jovial charm
#

@wide pier there is no video players for sdk 3 yet

wide pier
#

ahhh i c

#

well thanks any ways m8

dull sky
raven plank
#

Asked this in #user-support-old but might belong here considering its a world component

#

Can anyone recommend the most compatible OBS settings for SyncStreamPlayer? I've tested it with big streams like ESL/etc and it works but when I stream myself the Streamplayer doesn't initialize/work for other players

native cobalt
#

I wonder if someone could take the Mines of Moria Mod world from Skyrim Nexus and import it into VRchat...

short gulch
#

I'm sure you probably could. Try it ;p

#

Probably a good idea to ask the mod's author first though.

kindred thicket
#

Hello, I'm not sure how to do this, should I use VRC_NPC Spawn or VRC_Object Spawn?
Thanks

hazy temple
#

No, you have to assign a gameobject that you will use as spawn to the list of spawn in the SceneDescriptor

kindred thicket
#

Ok, I see what you are saying. Thanks

mint locust
#

If i make a world, should i set the floor to a y value of 0?

#

Like the object

random owl
#

It's good practice to work around the 0 point of the scene, but otherwise no there's no real requirement for it to be set to 0

mint locust
#

Ok

indigo cedar
#

@unborn pilot i can publish worlds but i cannot join them when i do

#

you know how the screen flashes black in the loading screen when you have no span points in your scene descriptor

#

and throws you back to home

#

i only get that in my published world and not my test build world

autumn zodiac
#

Hey, I tried to deactivate the mirror on ExitCollider. This works fine but I can't use the UI Menu when im in this collider is there a fix for this?

royal bay
#

i'm trying to bake lighting into this tent. it bakes onto every other mesh, but the tent itself does not recieve lighting data. what's the deal?

autumn zodiac
#

Is your tent marked static?

royal bay
#

yeah.

#

there are some relatively complex items that are joined to the tent mesh that may be affecting the lightmaps actually. let me seperate those and see what happens.

hazy temple
#

did you check Generate Lightmaps UV on the mesh ?

royal bay
#

isnt that usually on by default? lemme check real quick.

hazy temple
#

it's not on by default

royal bay
#

can i get a reminder where to find this option?

hazy temple
#

it's on the mesh when you click on it in project window

royal bay
#

Ah, found it. thank you. gonna see what happens.

#

ah yes! thanks a bunch.

crystal saffron
#

How to fix this

#

should I delete the postprocessing and install again?

random owl
crystal saffron
#

Thx a lot

#

:3

#

@random owl I'm sry again, Is it take too long or somehow?

random owl
#

What do you mean?

crystal saffron
#

I stuck on this page

#

; - ;

random owl
crystal saffron
#

okay I will try it first

#

sry for interrupt the time

random owl
#

No worries

random sage
#

hey does anybody have experience with local testing using multiple clients?

#

I can't get it working, no idea what I'm doing wrong

hazy temple
#

you can't, you have to publish the world in private and play with different accounts

random sage
#

oh fffffffff

#

is it broken?

hazy temple
#

it has been like that for a long time

random sage
#

big oof

#

alright at least I know I'm not screwing it up then lol thanks

latent flare
#

Im having problems updating my world when ever i try to update or even build and test i get a old version of my world when i did the first build and test

near escarp
#

check your console

latent flare
#

sorry im new where is that

near escarp
#

next to the asset window

opaque chasm
#

is the default scene 'directional light' needed?

#

or can i just delete it, doesn't seem to do much of a different if it's there or if i delete it and i'm assuming it takes some performance

near escarp
#

Make sure the scene light mode is enabled

#

If you're using your own lights then yeah you can remove it

opaque chasm
#

the sun thingy? ye it's pressed in

#

okay i'll just get rid of the directional light then

past wave
#

so i have a set of buttons that toggle different video players, they worked when testing yesterday, yet not in vr today.

opaque chasm
#

uh my unity crashed while uploading and when i came back to unity my scene was gone so i had to reopen it, everything looks the same besides my sdk showing utilities only so i had to delete and re-import it and my lights aren't working looks like

#

they didn't work before the re-import of the sdk too

latent flare
#

I checked the console the only red problem is "Error building player scripts had complier errors"

random sage
#

@past wave sdk2 or 3?

past wave
#

sdk2

random sage
#

ah dunno then

random owl
#

@latent flare a screenshot would be better

latent flare
random owl
#

First thing using substances straight up isn't supported anymore so you would need to swap them to something else

#

Second is that warning at the top just empty and are there more of them?

past wave
#

ok so now that ive tested the video players in desktop mode, now they work? ive never had this problem before.

latent flare
#

ok i axed the substances

tulip mantle
#

Just asking in advance, but could I make a VRChat world with the SDK 2 and 2019.3.9f1? would i need to use 2018.4.20f1?

past wave
#

you need to use 2018

random owl
#

Yes you would need to use 2018 since that's what vrchat is on currently

tulip mantle
#

ok thank you

#

and sdk 3 works with 2018 too?

random owl
#

Yes

tulip mantle
#

ok thank you

random owl
#

@past wave video players can be a bit weird currently my players are not working half the time as well

past wave
#

that sucks but oh well, just want to get this darn world uploaded already

random owl
#

I've just left the video players in my world not working for the time being waiting for stuff to work normally again

kindred thicket
#

Is it possible to animate the Main Camera? I have tried but it's not working in my tests. My goal is to make it work like a third person camera, is this possible? If not is there something I can read that will help me make a Third Person Camera for my Dance World. The prefab stopped working after the upgrade. Thanks

balmy gate
#

To make a third person camera, you will need to make a new camera object. Make sure to have it disabled by default or else vrchat will disable it on world load

#

Then use animation or trigger to turn on the camera component when needed

bold ibex
#

Is it possible to make a audio source use different songs on that one audio source, I tried using vrc audio bank but had no luck with getting it working

kindred thicket
#

Thank you, I will try it.

indigo cedar
random owl
#

https://docs.vrchat.com/docs/current-unity-version
Has the instructions on getting the correct version

verbal stream
#

nevermind oof

near escarp
bold ibex
#

I've been running with 2.0 api on all my projects until i saw this, i wonder what i've been messing up with that

verbal stream
#

Is there a way to make it so that when you put your hand near something, it'll show text?

near escarp
#

Sure, in Udon ! Or specific shader in SDK2

verbal stream
#

I dont think its udon so i guess specific shader...?

#

I'm new to unity ;-;

near escarp
#

That's a big way from beginner friendly sorry

verbal stream
#

huh?

near escarp
#

I meant it's not something that is easily attainable for a unity beginner

verbal stream
#

Well I did try to make a interactable model that wouldnt let you pick it up but still show the text

#

whenever i try that it doesnt show text

#

or any indication it does

near escarp
#

Oh you mean the interaction text ?

#

Do you have tooltips enabled in your settings ?

verbal stream
#

Well, I HAVE a model that does show text and allows me to pick it up and move it

#

But for some reason it wont do that for other things

#

lemme show

#

Actually I think i'll get back to that later

#

I will how ever copy and paste the values and see if they can even be applied to the things I was for text

#

these are that model's values currently

#

and this is its child's values

near escarp
#

There are no interaction text set

#

Also i don't think you can have two pickups in the same armature

verbal stream
#

oh sorry hold up

#

This is the item

#

Also is because it has a icon like this, that it could be affecting other stuff

#

and not one like this?

near escarp
#

Does your mesh collider need to be convex ?

verbal stream
#

Well, some already have convex

#

some dont

#

I wanna use one that doesnt have one

#

So I apply a box collider on it

near escarp
#

oh, your special layer should be on pickup

verbal stream
#

Hold on

#

For what item/model?

#

For this big cabinet

near escarp
#

for pickups

verbal stream
#

or the other model i sent you?

#

Or does that go for everything?

near escarp
#

How old is your project ?

#

in terms of unity/sdk

verbal stream
#

well i just updated the SDK

#

to its 2020 thingy

near escarp
#

you shouldn't have to rely on the special layer component for this

verbal stream
#

unity is

#

this is the SDK

near escarp
#

alrighty, yeah remove the special layer stuff, make sure your pickups are actually on the pickup layer and try again

verbal stream
#

uh how do I make sure the "picksups are on the pickup layer"

near escarp
#

top right corner

#

you can type t:vrc_pickup in the hierarchy search bar

#

select all the objects and change their layer to pickup

verbal stream
#

Like this?

bold ibex
#

wait what is the special layer script?

verbal stream
#

Yeah the text thing still doesnt work

#

Let me try one more thing, If it doesn't work then oh well

near escarp
#

you shouldn't need the special layer component

sweet jackal
#

can anyone help me out?

verbal stream
#

It doesnt work oh well

near escarp
#

You have console errors

sweet jackal
#

what does that mean?

near escarp
#

@verbal stream What is the difference between one that works and one that doesn't

#

@sweet jackal The unity console, the errors need to be fixed

verbal stream
#

Good question give me a minute

#

This is something that works

#

And I can pick it up and move it

#

Also has text when i hover over it

#

Now

#

How would I do the same thing, except it not move and be able to pick it up

near escarp
#

oh, that is completely different, you want on OnInteract trigger

verbal stream
#

o

#

so... is that a component?

near escarp
#

the vrc_trigger component, what you use for interaction of objects that aren't meant to be picked up

verbal stream
#

Oh so this?

near escarp
#

yep

verbal stream
#

So would I put that on it or its child?

near escarp
#

on anything you want

verbal stream
near escarp
#

as long as it as a collider set to Is Trigger

verbal stream
#

And set it to "OnInteract?

near escarp
#

yep, and there should be an interaction text field

verbal stream
#

Okay i'll upload and see if it works

near escarp
#

make sure target is local and the layer goes back to default

verbal stream
#

wait where do i find that info?

#

like this?

near escarp
#

Yep !

verbal stream
#

Alrighty

#

I'll see if it works

#

It works! thank you

#

Now heres a more intense question, how would I go about moving that text more down

near escarp
#

mmh, it might be where the object's transform is,

verbal stream
#

Where would I find that?

#

And how would I go about moving it down?

near escarp
#

I'm not too sure, try moving the box collider down to be where it need to display

verbal stream
#

hmm okay

#

Actually, that one doesnt use a box collider, it uses its own mesh collider

#

Lemme try it on these doors that dont have a mesh collider and force you to use a box one

near escarp
#

Ah, it could be an origin thing then

verbal stream
#

So, if thats the case, how would i move the origin

near escarp
#

You'd need to do that in blender, but i could be wrong about the whole origin location dependency

verbal stream
#

Its alright

#

Okay now i've run into another problem

#

im guessing youre right about the origin lol

#

anyways

#

Now for some reason

#

I can run through this

#

same with this

#

But items cant

near escarp
#

that's a layer issue

random owl
#

You set the cabinet collider to be a trigger

#

Trigger colliders you can go trough

#

Just disable the IsTrigger to not be able to run trough it and vise versa

verbal stream
#

But dont i need the trigger so it'll show text?

random owl
#

Shouldn't need to be

verbal stream
#

Okey lemme see

#

keep convex on right?

random owl
#

You can but better might be to use a box collider for something like that cabinet

verbal stream
#

Hmm okay

random owl
#

Mesh colliders are more expensive than box colliders in performance

verbal stream
#

im not really focused on performance lol

#

but im gonna try to turn off the trigger

#

and see if it works

random owl
verbal stream
#

OK so both me and an item cant go through

#

but this dumb space heater

#

still lets me faze through it

#

OH WELL\

#

AHEM

#

i need sleep lol

#

thanks for the help guys i really really appreciate it

#

And thanks for being patient, This is my first world creating and my first time getting deep into unity and i've been having tons of fun with it

lapis jacinth
#

So im trying to make a world right now, and the Vrchat SDK menu isnt popping up, and I cant search for anything/drag anything into the hierarchy, and its a fresh unity file, and a fresh SDK3 download. Can anyone help me?

hazy temple
#

what unity version are you using ?

lapis jacinth
#

An older one, dont know why it put me on 2017

near escarp
#

Use the correct one and it'll work

lapis jacinth
#

So im in 2018.4.20f1 and its still not showing up

near escarp
#

you'll most likely need to make a new project

#

since the steps to upgrade are specific, better to start fresh

lapis jacinth
#

Makes sense

smoky raptor
#

Do linked objects in blender import into unity as instances? I find it much easier to do placement of multiple instances of an object, like plants, in blender than to futz with them one by one in Unity. Will Unity recognize them as such?

near escarp
#

if they're not merged yeah

toxic gust
#

i keep getting this error message along the lines of 'last built vrchat world could not be found' .. why is this happening?

toxic gust
#

SOS : ( im so close to my world being playable lmfao

chrome vector
#

Is there a limit to the amount of pickups a world can have?

opaque chasm
#

they didn't work before the re-import of the sdk too

gloomy thorn
#

post processing script does not work now?

bleak moat
#

Hey sorry, quick question, what rank do I need to be at to submit a world to the community labs?

woven condor
#

@bleak moat a vrchat account (not steam) with new user rank

bleak moat
#

hmm weird, I'm a new user and although I can upload a private world I can't submit it to the community labs...

woven condor
#

You can submit one per week - have you delete previous upload for labs

#

@gloomy thorn post processing V2 only is work now - i use it without fault

sand fossil
bleak moat
#

Well I didn't upload anything to the labs, which is weird... Do I need to wait a week to submit my first world?

woven condor
#

Tbh idk if delay for submit labs after granted upload access - was three years past wen upload my 1st map

#

If you logon vrchat.com can you submit there into labs ?

bleak moat
#

nope

woven condor
#

Strange - perhaps staff can help explain

atomic terrace
#

Community labs is pretty random, I think it comes down to how heavy recent footfall and how long people stay there for. One of my friends has had their map on there for 6 months and it's not come out, where as I've had maps be on there between 1 day and 2 months.

#

Appropriate tagging helps too I think.

bleak moat
#

Yeah but I can't even put it on community labs

atomic terrace
#

Are you marked as "user"? I think it's the min requirement. I think visitor and new can't submit to CL? not sure.

bleak moat
#

I'm a new user

#

so that's probably it

atomic terrace
#

Q: What Trust Rank do I need to upload content to Community Labs?
A: You must be at least User Trust Rank to upload content to Community Labs. This may change depending on our feedback during the implementation of Community Labs.

#

So yeah.

woven condor
#

so is new user for avatar not labs map - my bad

hard roost
#

Hello im Shoummo. i am going to start making my own world today it'll be sort of an electronic music performance virtual hub .If you girls/guys can provide helpful resources/notes that would be really helpful as i am a noob.

#

And also SDK 2 or 3 i can find a lot of stuff on SDK 2 not music on 3 yet

#

much*

wide pier
#

oke yall i cant upload my world, keep getting an message pop up. this is my 7th time trying to upload this world and i just keep getting problem after problem.

runic wyvern
#

There is an error in your console log that mentions you having scripts that are failing to compile

Building worlds will fail if you are having errors in your console log or having scripts that are failing to compile

You want to go into a console log and look at errors to find out what fails to compile

wide pier
#

looks like its one of my simple light probes

sand fossil
#

simple light probes asset is not working anymore with VRChat @wide pier

woven condor
#

SLP works fine - just move Scripts folder into Editor folder in SimpleLightProbePlacer asset like this

#

@wide pier

feral girder
#

just wondering can i use revit builds to upload to vrchat?

near escarp
#

No

feral girder
#

guess that is the short answer.

#

so far i tested a few fbx exports to unity and that seems to work.

#

butr then again i have not yet tried to make that a world

#

did loose a few textures though

#

i am a 3d modeler, dont know much yet about vr worlds... so i will be looking in to it... and we will see if i can create something.

feral girder
near escarp
#

Aren't the normals a bit weird ?

feral girder
#

well yeah...

#

also i seem to have lost textures... like all of them

#

also this is just a project from my work i uploaded. not really made to work here... but good for testing anyway.

bold ibex
#

Hey guys, I'm working on a world with SDK2 and I built an object that can be picked up. It's set to the pickup layer and a player can grab it, but if they put it underneath their avatar the avatar starts to fly up into the sky incredibly fast. Walking over it makes the player jump as well. Is there something basic I'm missing?

#

This is what's happening in world. I got another prefab that looks to be the exact same settings that doesn't do this.

near escarp
#

Screenshot of the object and its components in unity

near escarp
#

You shouldn't be using the box collider as a trigger and the OnEnterTrigger on the object itself

#

also the other objects below the main items should be on the pickup layer as well

final furnace
#

How to assign animation to a chair?

bold ibex
#

also the other objects below the main items should be on the pickup layer as well
@near escarp aaaah, thank you so much!

dawn finch
#

where can i get a good video player

thick flint
#

is playing videos currently supported at all in sdk3? I think I recall hearing you could play mp4s hosted on a dedicated server, but not sure if that's still possible with the latest update

random owl
#

Currently no, they removed the unity video player from the whitelist because of security concerns

#

(For SDK3 only)

toxic gust
#

What do these mean :x

arctic badger
near escarp
#

@arctic badger Which world is that ?

arctic badger
#

My own

#

it's old don't worry about it

near escarp
#

interesting

arctic badger
#

Afaik it was uploaded before labs

#

and then I reuploaded it with labs

#

it's sort of funny 1970

#

๐Ÿ˜Ž

#

makes me feel special

random owl
#

The oldest world in VRChat ๐Ÿ˜„

lapis jacinth
#

So, I cant build and test my world, just to make sure the basic stuff I have in there isnt causing frame issues. It boots into vrc with the spinning logo, then just closes, and I have no console errors, or builder errors either.

near escarp
#

Did you check your outputlog ?

#

!outputlog

tawny lilyBOT
#

You can find your output log at C:\Users\%Username%\AppData\LocalLow\VRChat\vrchat named output_log.txt

lapis jacinth
#

I have a few in here, personally don't know what im looking for in them unfortunately.

near escarp
#

there would most likely be errors or warnings at the end of it before the client closed itself

lapis jacinth
#

One of the warnings is talking about check boxes missing, then beneath those the VRCFlowManager was attempting to get the remote config and default blueprints, and after it performed an update check it had an alert about something being Uninitialized and then invoked disconnect.

near escarp
#

what's in your world ?

lapis jacinth
#

The VRCworld prefab, Floor and wall prefabs from the fantasy pack, a cube, a terrain piece, and an empty game object to be used as the spawn point.

near escarp
#

the vrcworld is your spawn, did you manually change it ?

fallen wave
#

trying to test out making my first world, not really a world-related issue, but how do i fix the whole "You'll need a new app to open this vrchat link" message? it only gives me the option to go to the microsoft store and not to open it with vrchat

#

i just wanna see if i set up a spawn in the correct direction ๐Ÿ˜”

lapis jacinth
#

Yea I did manually change it, following the creating your world guide. Ill put it back as the vrcworld.
Edit: Put VRCworld as the spawn again, and vrchat still crashes on load.

fallen wave
random owl
#

@fallen wave to fix the build and test not working go into the vrchat install folder and run "install.exe" from there as an administrator

#

And that picture awfully looks like the wrong unity version but I could be mistaken

fallen wave
#

ah ok-- thank u lemme try

#

?
oh right! worlds use a different version than avatars, dont they?

random owl
#

What unity version are you using?

fallen wave
#

ive never built a world before, a h a

random owl
#

No, that's the right one I think I mistook for 2019 because of how high res that screenshot was

fallen wave
#

ah ok

#

yeah my laptop has a rly high res screen so

random owl
#

Yeah that explains it, 2019 changed the ui to look more sleek so I'm always on the look out if people are accidentally using it

fallen wave
#

oh im a dummy LMAO
the install.exe would always open for me whenever i booted up the game, but dismissed it bc it had been so long since i played that i thought it was a random debug message or something

pays to read

neon heart
#

Hey so I have been working on my world for about 4 months now and plan to have it done within 24 hours. Is there no way to directly submit a world to be public like there use to be and is it all done via community labs now?

random owl
#

Gotta go trough community labs

neon heart
#

I see

#

Thanks for the response.

fallen wave
#

is there like a page for stupid little questions, like uh

for instance, how do i make this cylinder not push people up into the heavens? i set the capsule collider to height 0 but nothing changed

random owl
#

I'm really sure what that thing is just from that picture

#

Is it a pickup?

fallen wave
#

n... no

um hold on

#

just meant to be part of the floor

random owl
#

And with capsule colliders you can't really have a physical height of zero

fallen wave
#

hm

is there such a thing like a box collider? it just kinda added the capsule by default

random owl
#

The height just changes how much it extends if you understand what I mean

fallen wave
#

ohh.

random owl
#

You can just remove that collider and add a mesh or box collider using the add component selection

fallen wave
#

ah yes i see now

#

i plan on importing models and not making the whole world in unity so like...

learning how to set up colliders is gonna be really important--

random owl
#

Mesh colliders can be killers for performance as a note

#

Best thing is setting up a lot of box colliders and the other math based colliders

fallen wave
#

ah, ok

#

good to know, otherwise i was gonna spam mesh colliders