#world-development

39 messages Β· Page 36 of 1

pure cloud
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apart from the problem in which i need to change to .NET 4.x

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no

near escarp
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ah yeah, that would explain the above

pure cloud
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i did that. because i can't press the play button to test without building first.

near escarp
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in that case i have no idea sorry

pure cloud
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well, i think might have to create from scratch

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create new world, submit as new world

random owl
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So you still have the error even though you changed the runtime and restarted?

pure cloud
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i do not have the error after the runtime change but i can't click anything in the world info screen

random owl
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That's some other error then you fixed one but have some more

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Anything in the console when you enter the publish screen?

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And show a picture or your console and whole unity screen while in the bugged out publish screen

pure cloud
random owl
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Well there we go

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You can't use substances anymore directly

pure cloud
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yeah my knowledge of unity is not that advanced yet

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so how do i change from that to normal material

random owl
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I haven't used substance materials directly in unity before so I'm not sure what would be the fastest way to convert

pure cloud
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i got this from asset store btw

random owl
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Can you show me what you got?

pure cloud
mild swan
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anybody got any ideas on my issue about cameras?

random owl
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Hmm I haven't worked with substances in unity at all so I'm not sure how to convert it easiest or what you need to convert

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Easiest would be to find some bridge that doesn't use substance materials but that's a lot of repeats in your console so I'm not sure if it's just that one

pure cloud
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Easiest would be to find some bridge that doesn't use substance materials but that's a lot of repeats in your console so I'm not sure if it's just that one
@random owl Thanks

pure cloud
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i already removed the bridges with the substance designer

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build & test still brought me to previous build

bold ibex
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I made my first build in unity and really want to have it in vrchat but im just visitor although having 14 hours in the game can anyone help me

mild swan
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keep playing the game, you'll get to new user in no time

bold ibex
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thanks for the info

random owl
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@pure cloud you might need to remove all the substance stuff from your project

rain heart
random owl
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Levels is static batching stuff for example

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That occlusion culling data looks worrying as well

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You should leverage GPU Instancing for some stuff most likely and optimize some stuff more in blender

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But can't really say much since I can't see what your world looks like

rain heart
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Yea rn our shader having issue with GPU Instancing

random owl
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That's all I can say with just seeing that picture, but that's definitely gonna require more work πŸ˜…

rain heart
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It's a huge worldπŸ˜… I have done pretty decent optimizations rn

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(Probably the largest world in VRChat but I can't be sure since I don't really know how large Vkets are)

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So levels are there because gameobjects are static?

random owl
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There's some other stuff inside levels as well but it's in this case it's mostly the the combined meshes for static batching

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I did see you also asking why your build suddenly went to 1.3 gb I've seen some cases where that happens just suddenly

rain heart
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Yea it went from 370 to 1.23G so I'm so confused XD (Althought I did add a lot of stuff)

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Specally this build is targeted for more compact size so ...

random owl
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I think some people fixed it by migrating their stuff to a new unity project but I don't usually suggest going that route

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And I don't know what really causes it other than seeing some people have it happen to them

rain heart
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Should I turn off Static Batching? I never heard of this term before?

random owl
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Might wanna read this page for more info

rain heart
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That's the page I'm on rnπŸ˜…

random owl
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Oh πŸ˜„ Glad to hear someone is browsing the docs πŸ˜…

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I wouldn't suggest turning it completely off on everything

rain heart
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I thought I need it for occlution

random owl
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No that's a different setting which you should really also optimize since your occlusion file is 45 mb

rain heart
random owl
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That might need some changes as well since those are more of a general scene setting and not a huge scene setting

rain heart
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OK Thank you, I will look into it

random owl
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You should read this whole page as well

rain heart
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OK

random owl
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Yeah optimizing a large scene takes time πŸ˜…

rain heart
random owl
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And overall have a look at your scene and find all gameobjects that can use GPU Instancing and try disabling static batching on those to use instancing instead

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Yeah for that you should definetly setup the occlusion culling properly even if it's gonna take time

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Like small objects should not be marked as static occluders just occludees

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And huge ass stuff in the background that doesn't actually occlude anything should not be marked as either

rain heart
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OK So I guess just building

errant creek
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How to open debug gui in test world?

random owl
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@errant creek https://docs.vrchat.com/docs/keyboard-and-mouse
"These Debug options are disabled unless you launch VRChat with the --enable-debug-gui launch option."

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There was also more that you had to add now just a sec

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"--enable-debug-gui --enable-sdk-log-levels --enable-udon-debug-logging" that's all the stuff if you want all the logging enabled

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But you might not want to have them in use always

rain heart
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Can I turn off static batching if I have GPU Instancing?

random owl
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But yeah @rain heart it's gonna take some thinking and doing to properly optimize that map

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Static batching overrides GPU Instancing

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So you need to turn off static batching for GPU Instancing

rain heart
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OK

errant creek
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There was also more that you had to add now just a sec
@random owl Which shortcut can showup the udon debug infomation?

random owl
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It should be in one of them might wanna ask in #udon-general for more info I haven't worked with udon much yet

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@rain heart "GPU Instancing only renders identical Meshes with each draw call, but each instance can have different parameters (for example, color or scale) to add variation and reduce the appearance of repetition." this is the rule to gpu instancing

rain heart
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I will take a read, Thank you

random owl
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Also if you have a version uploaded please send me the world id so I can go have a look how it looks ingame

rain heart
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Sure thing

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Btw how can I make each instance different color? I thought I can only change color per material

random owl
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That's under the per instance data in what I linked you

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Haven't really tried it myself so I've got no simple explanation

balmy gate
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@rain heart you need to use a method that sets MaterialPropertyBlock. In udon, that means using an actual MaterialPropertyBlock. Otherwise, you may be able to use an animator but I hear that might not be reliable

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In SDK2 (non udon), this trick may be easier to use for changing color:

https://mobile.twitter.com/cyanlaser/status/1174233128191373312

We use this in VRMC for distinguishing all 500 or so cube types

I hate that this works. Trying to optimize a map for Quest but dynamic objects won't batch because different materials. I wrote a shader that checks the millimeter scale of the object to determine the color so everything uses the same material. Thanks @Lyuma2d #vrchat https:/...

β–Ά Play video
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But you will need to write a custom shader if you wish to do that

white bison
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Anyone got an idea why my UIs arent working in vrc?

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they do in unity though

random sage
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is there any way to show avatar pedestals in the scene editor

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hard to organize them when I can't see them lol

pure cloud
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you can press the play button

white bison
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@pure cloud do you know why my uis don't work in vrc but work in unity?

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I think it has something to do with them not having a camera or something cause in unity I can add a camera to the UI but can't in vrc..it says it might not work without one

pure cloud
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you mean the UI that has the player pointing to the wall and clicking it?
Sorry i cant help you with that, im not good at that

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i only know about button to teleport and toggle stuffs

maiden raven
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I uploaded a world and in the sdk content manager it shows my world there but when i go in vr chat its not in the "mine" row. How do i fix this?

white bison
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The ones you can add buttons and sliders to

crimson steeple
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anyone else having trouble with the build&test ? every time i build and test now it brings me to an older version of the world idk why

pure cloud
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anyone else having trouble with the build&test ? every time i build and test now it brings me to an older version of the world idk why
@crimson steeple i have that problem too.
i was thinking, oh maybe my world is using older unity and older sdk because it's using the latest vrchat.exe to test
So what i did was migrating the unity from 2017 to 2018 and from older sdk to latest one.
still didnt work

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my solution now is to create a new project from scratch

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detach the pipeline world id,
and attach the world id that i already have

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anyone think this could work?

crimson steeple
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detaching id didn't worked btw

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already done that like twice

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it still goes to the older version @pure cloud

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im going to try to reimport sdk

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turns out even after doing a clean sdk reimport the problem remains

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makes no sence

random owl
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Look at your console that's where the errors are

crimson steeple
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none that are important

opaque ravine
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Hello

mystic python
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Hey hey, I've just recently updated my unity and upgraded the unity project to the 2018 version
When I click upload now all the VRC_Trigger's give errors in the console and the upload crashes...
I have reimported all the SDK stuff and scripts I was using, I have like 0 programmer knowledge so this might be something really easy to fix, if anyone is able to help you'd make my day :)

random owl
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Disable error pause and it should work

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Those are normal currently

mystic python
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Let me try and upload it with that disabled

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Seems to be uploading, my god dude @random owl thanks xD I feel like a dummy now I've spend like 4 hours on getting this to work

mental iris
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if only this was spoon fed nooo you actually got to know wtf your doing. (im being extremely obnoxious about this because this stuff gets harder and harder to do as the days go on what with all the revisions / limits and stuff)

random owl
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There doesn't really exist any real limits right now πŸ€” expect for quest

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In most cases the problems come from external assets that have been packaged wrongly or just aren't properly supported by their makers

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Otherwise as long as you read the docs you should be fine

wicked forge
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I built and published a new version of my world but instead of overwrite the old one it created a new one. Anyone know why this happened?

random owl
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You need to have the same avatar id set in your pipeline

wicked forge
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Where can I see the "avatar ID" for my world?

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OH so it changed when I deleted and recreated a VRCWorld objecct then? I see

random owl
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Yeah that would change it

rustic mantle
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I have an issue where I'm trying to publish an existing world to community labs. When I click publish nothing happens. The confirmation pop-up doesn't come up.

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I tried uploading through unity and nothing happens. It still remains private.

serene estuary
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trying to find a way to fix people spawning on the roof of a building, maybe the roof needs to be taller? ive tried it but they always end up spawning on the roof, trying any new suggestions

fathom gorge
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Does any know the link connect my world tv to youtube?

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The VRCVideoPlayer

jolly heart
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I cant upload any worlds everytime I tried to test them or log into one it resets me back to lobby world... Any one can help?

fathom gorge
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i know what you mean it may because of your lighting is baked thats what happned to be

wicked forge
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isnt lighting supposed to be baked? all my lights are baked and I have no issue.

near escarp
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Did you bake them or set them to baked ?

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Big difference

white bison
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Where did my control panel go??

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worked fine for days now its gone.

rare meadow
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is a female mannequin that only shows the like conture of the breats (and the other parts of it) forbidden to have in a world or is it fine?

white bison
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dude people have jiggle physics and straight up nude avatars im sure its fine

rare meadow
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i dont want to get banned ahhhh

white bison
rare meadow
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why?

white bison
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this is worlds

rare meadow
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i want it in my world lol

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yeah..exactly

white bison
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ohh

rare meadow
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i want a mannequin in my world

white bison
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nvm then ill fuck myself

rare meadow
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πŸ‘‰ πŸ‘ˆ

white bison
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OOF

odd roverBOT
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@rare meadow Too many caps.

rare meadow
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can i use it can i not ahh

short gulch
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Does it have nipples or not? If not and there arent any on the texture then I'm sure it would be fine. If it does have em though you would probably need an answer from staff. Is it just like a store mannequin?

rare meadow
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its not texture i want to make it metallic but has the counture of nipples yeah

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yeahhh a store mannequin

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its not a lewd world, i just like the feminine vibe it looks so fancy

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@split copper

rare meadow
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yeahh exactly

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more breats and more feminine

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and has nipples

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i mean i could just shape the nipples away

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will it be fine then?

short gulch
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That would proably be okay as long as its not too detailed, just my guess though, would need a staff answer to be 100%

rare meadow
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awww okay

short gulch
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Best bet would probably be to share a pic of it and @ someone like Ruubick

mental verge
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anyone know why in game my VRC_Videosync is gray?

nimble echo
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Looking for some help with video players

mental verge
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in my world i bump into and get stuck on random things as if there is a collider there but there is nothing

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even if i select everything no collision shows up where i get stuck

mild spade
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Are you using terrain ?

mental verge
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nope

mild spade
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A building with a mesh collider maybe?

random owl
bold ibex
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you can see it on the other side of the wall

mental verge
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Thanks for helping out, physics debugger helped out alot

mental verge
mild swan
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still looking for help if you can, im trying to set up a camera system for my stage world, and im struggling to find info on how to make the camera view go full screen when you hit F9 similar to those MMD worlds, so far i have my cameras animated how i want them, and i found out how to have a material show the camera view which is great for a little screen in game, but now i need to get it to show full screen on a toggle, where do i go from here?

hazy temple
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press alt and click this on the UI Image

mild swan
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ah okay so i got it full screen now, but how do i make it toggle to full screen and back to normal desktop?

raven plank
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Anyone got tips on getting a sync video/stream player working again? Was working in my world for 3 weeks and now nothing even tho I don't remember chaning it

livid sequoia
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i have a few questions about world making.

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  1. im trying to make my mirror button when loaded in starting disabled (off)
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how do i make that

green lagoon
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disable the mirror in the object hierarchy on the map and then use the button to turn it on locally

opal goblet
blazing laurel
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Broken face normal (orientation)? If you turn off culling on the left one, does it look right?

balmy relic
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the normal face the wrong side

flat carbon
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@winged vessel you're the creator of the Musical flowers world, right? a VRC/unity update broke post processing and fog.
I couldn't contact you anywhere else cuz you had DMs off

winged vessel
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@flat carbon cheers! thanks for letting me know ❀️ I appreciate it.

flat carbon
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πŸ‘πŸ’– yw
I love that world and it's special to me :3

mental verge
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anyone able to help out with the collision problem

fathom bobcat
balmy gate
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What's wrong?

fathom bobcat
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thats basicly my shadow from occ

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if i'm not wrong

balmy gate
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Ahh I understand yea.
Do you see the problem in mirrors too? Only in the vrc camera? Does it show up in desktop mode?

fathom bobcat
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yea i see it in mirrors two and in unity playmode two

balmy gate
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Ok, because all of those are not single pass stereo... so one shader variant of something is messed up

fathom bobcat
balmy gate
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Does this world use SSAO (ambient occlusion from post processing)

fathom bobcat
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yeaa

balmy gate
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Ok, That tends to look poor in VR. This issue could likely be fixed by right click and reimporting PostProcessing . But I would also suggest to disable ambient occlusion

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Two reason AO is strange in VR: first, it kind of changes as you move your head or look around because it depends on what is around it (screenspace). Second, it can do different things in each eye

fathom bobcat
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ooh thats to bad bc it looks so good in vr itself till u use the camera

balmy gate
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Which gives things a weird shiny look

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I guess, to each their own. I know a lot of VR users really dislike AO. I see the appeal too and in desktop mode it would be ok :-p

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But yeah the actual issue you hit is some of your post processing shaders were somehow not compiled for desktop mode, so right click reimport should fix that

fathom bobcat
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reimport on the package then ?

balmy gate
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Which is weird because usually it's the other way around..... I'm still a bit confused

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It's very possible that ambient occlusion is completely not supported any more

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So I would suggest turning it off.

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If you really want AO in your world, baking lighting should already provide that via the lightmap

fathom bobcat
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mhhhh yea i see

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oke thnx for the help tho πŸ™‚ !

mental verge
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theres a collision in that doorway when i build and test

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but nothing in editor

empty sparrow
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Make sure its tall enough! Its gotta be 2.1m tall for ppl to fit through comfortably (technically the collider is 2 but it causes sticking weirdness if the doorway is only that tall and u gotta like wiggle to get through)

mental verge
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i had it at exactly 2 meters is probably why then

empty sparrow
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Oo ye that’d do it!

mental verge
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Thanks so much for helping me out btw

fathom gorge
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can I activate running in my world and deactive it with button if i can then how do i do it

fluid sage
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Anybody have syncing problems after updating Unity while still using VRCSDK2?

balmy gate
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what type of syncing problems?

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it's recommended to update to the newest VRCSDK2 if you update unity to 2018.4.20f1

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make sure you have that ^ exact version of unity

sacred warren
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Someone needs to tell JackieDemon not to use SSAO in his world either, hurts your eyes as each eye sees a different thing.

fallow sluice
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how would i have 2 different game objects visible per eye? say i want the left eye to see one thing and the right to see another?

near escarp
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That sounds like a bad idea !

fallow sluice
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@near escarp i want to make a 3d camera with screen, so i have 1 camera per eye and one screen per eye. the issue is that i need to hide the right screen for the left eye and vice versa

median sentinel
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How do you get a basic video player working in a world?

fallow sluice
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the easiest would be to get a videoplayer prefab/package

near escarp
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@fallow sluice Ah, if it's for a camera then you can chose which eye it targets in the camera component at the bottom

sharp pewter
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I'm trying to create this feature of where I would hit a button and it will randomly activate a game object (in this case a picture), and then when the button is hit again, it would hide that game object and randomly activate a different one (another picture).

So basically a button that gives you a random new picture every time you hit it, without just infinitely spawning them on top of each other. How would I go about that? I tried using a trigger with the randomize function but then it doesn't toggle one off when you toggle one on, and sometimes duplicates the randomization.

fallow sluice
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@near escarp that didnt work. ive set my right camera to right eye, and my left to left eye. i can still see both screens with both eye. i want to only be able to see one screen per eye (or have a 3d video screen any other way)

i would think i need to change the setting of the screen, not the cameras anyways

near escarp
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If that doesn't work then I'm not sure there's a way

fallow sluice
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i know there is a way tho

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ive seen 3d video screens before

sharp pewter
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I believe those are all done with TCL's 3d shaders

fallow sluice
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i mean ive also seen avatars which only render some parts for one eye, so that has to be possible

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but ill see if i can use that somehow

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okay so that shader works. now how do i combine 2 seperate camera images to one side by side one

dull silo
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Does anyone know how to add a tooltip/label to a button in Unity? Trying to research with search engines has given me next to nothing

vivid elk
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what's the best way to make running water in unity?

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like a shader or something

woven condor
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out of labs in 28 hours after publish - wow good gowk VRChat algorithm

white bison
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Anyone have an idea how to make a sweet reflective material for a hardwood floor?

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I have a material with .9 metallic and .9 smoothness. It looks shiny in my bottom window but its matte on the material

near escarp
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Do you have a reflection probe baked ?

humble lance
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question does anyone have post processing for 2018?

royal moth
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should be able to get it from window > package manager

white bison
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I dont have any reflection probes I have a bunch of light probes though @near escarp

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How many reflection probes do I need and do I make them static?

near escarp
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Try with at least one around your room, and no

white bison
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This is taking forever to bake

near escarp
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I don't think your lighting is baked correctly btw

white bison
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can you help?

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the floor in here is reflecting stuff from the other room

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@near escarp

near escarp
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you need to make the bounds correct

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of the reflection probe

white bison
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probe box is on the right, its reflecting stuff to the left

near escarp
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ah, enabled box projection in the settings

white bison
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then rebake?

near escarp
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yep

white bison
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looks a LITTLE more realistic..but still

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theres no blue in here at all

bold ibex
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why can i not see some items in the mirror?

near escarp
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What's the blue from ?

white bison
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my blue accents in the hall

near escarp
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yeah but what are they

white bison
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just wall divider things for decoration with a shader on them

near escarp
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what kind of shader

white bison
near escarp
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stuff like that matter, emission is not a one thing fits all

white bison
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this shader

near escarp
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Is it supposed to be emissive ?

white bison
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Yeah I want it to glow

near escarp
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try with a normal standard shader and emission then

white bison
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it has an animated shader on it

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it wont look right with a different mat

near escarp
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Then i'm not sure that can be baked in

bold ibex
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the darker wall is a cube and the brighter wall is merged with the whole world

near escarp
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the same as in ?

bold ibex
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same lighting level

near escarp
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Where is your light pointing at ?

bold ibex
near escarp
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Why would you use a directional light RuuuThunk

bold ibex
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no clue

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im new to making worlds

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and i downloaded this

near escarp
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How do you want your interior to be lit up ?

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Directional light is a sun

bold ibex
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shall i remove it?

near escarp
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Yep i think you can get something better

bold ibex
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still same

near escarp
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Can you show the whole unity window

bold ibex
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yeah

near escarp
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i'm trying to understand what's lighting up your walls

bold ibex
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i think its something to do with lighting cause the wall on the right is also a bit darker

white bison
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Do I have too many light probes? not enough? @near escarp

near escarp
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you should be using one group

white bison
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all these ceiling lights are spot lights

near escarp
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have you have is light probes groups, instead of light probes

white bison
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I have 27 light probe groups

near escarp
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yeah, you should look up a tutorial on how to place lightprobes

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one group should be enough

white bison
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oof, this is how spooky from the black cat told me to do it

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unless im just stupid. probs that one.

near escarp
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@bold ibex What does it look like with all lights turned off ?

white bison
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I'd have to re bake the scene

near escarp
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Bless spooky but she had to let someone else do the lighting in her world because it wasn't very good

white bison
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OOF

bold ibex
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actually 2 different things which confuse me, so I had a button to toggle lights and it just darkened some parts and then i removed the lights completely once and then my avatar was black and u could only see emissions

white bison
near escarp
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Yes, that's normal

white bison
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overview of all my lights

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turned them all off. let me re bake

bold ibex
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and in unity nothing changes when i turn lights on or off

white bison
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is the light baked? @bold ibex

near escarp
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@white bison Did you read through a guide on bake lighting ?

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i don't think anything is baked in your world

white bison
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I watched Brackeys tutorial @near escarp

bold ibex
white bison
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Mine?

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all of my lights are baked

near escarp
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looking at your screenshot i don't think it is

white bison
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All disabled

near escarp
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there is no shadows

white bison
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still lit up

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I disabled shadows cause I dont want shadows in a vrchat world

near escarp
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you don't want to bake shadows of objects ?

white bison
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idk if ive ever seen a world with shadows?

near escarp
white bison
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oof

near escarp
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here my objects cast shadows, and those are baked

white bison
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thats a detailed ass scene

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soft shadows?

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and should the lights be static or no

near escarp
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Yeah, but the most important parts are :

-All your scene objects are static if you want them to cast shadows/receive shadows/lights
-All meshes in scene should have the generate lightmap UVs checked

white bison
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So I should delete all but 1 probe group

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and spread the probes within that out?

near escarp
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delete them all

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they're not placed correctly either way

bold ibex
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damn

near escarp
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There basically should be probes where the lighting intensity/color changes

white bison
#

holy sweet fuck

near escarp
#

That's done through an addon though, i'm not insane

bold ibex
white bison
#

what addon??

bold ibex
near escarp
#

I'm using autoprobe

#

it's 50% off !

bold ibex
white bison
#

how much is it now then

near escarp
#

20 bucks i think

white bison
#

do I set all my lights to soft shadow?

near escarp
#

Sure

white bison
#

ok made all the lights non static and soft shadow

near escarp
#

lights should be static

#

also

#

type t:light in your hierarchy search bar

white bison
#

omg

near escarp
#

works with any component name

white bison
#

doesnt show probes tho?

near escarp
#

probes are within a light probe group

#

they're shown after being created

white bison
#

my probes look like this

near escarp
#

πŸ˜„

#

yeah that won't do anything

white bison
#

aight ill fuck myself then oof

#

deleted them all

near escarp
#

lightprobes do that^

bold ibex
#

πŸ˜‚

near escarp
#

it's a bit strong as you can see

#

Transition should be smooth across

white bison
#

so if I delete all these and buy auto probe

#

then i can put my thumb in my ass and let it do the work for me

near escarp
#

You can generate probes automatically yes

white bison
#

do I have to re place the lights?

near escarp
#

nope

#

BUT

white bison
#

oof

#

theres a but

near escarp
#

you'll have to bake the lights correctly

ruby ruin
#

My point lights when baked will cast light but won't cast shadow onto terrain.. will onto non-terrain objects tho

white bison
#

correctly

ruby ruin
#

any idea anyone?

white bison
#

I go to window > rendering > lighting settings and click "generate lighting"

near escarp
#

@white bison Yeah, but the most important parts are :

-All your scene objects are static if you want them to cast shadows/receive shadows/lights
-All meshes in scene should have the generate lightmap UVs checked

white bison
#

All of my objects are static

near escarp
#

check the second step then

white bison
near escarp
#

Also, not all shaders support baked lighting

ruby ruin
#

thanks checking

near escarp
#

So whatever your eye shader thing is, it might just not do anything

white bison
#

its definitely reflecting

#

too much

near escarp
#

Most avatar shaders don't support it

#

Try with standard shader at first

#

see if it makes a difference

#

then you can try with different ones

white bison
#

is there a quick way to replace everything using 1 material with another?

near escarp
#

Sure, t:meshrenderer

bold ibex
#

so i did something

near escarp
#

then select a different shader for all at once

#

@bold ibex Is your wall metallic ?

bold ibex
#

let me have a look

near escarp
#

That'd do it

#

you don't need a metallic map for a wooden wall

#

take smoothness down to 0

white bison
#

What do I do if something doesnt have an option for generating uvs

bold ibex
#

smoothness is now on 0

white bison
#

oh

#

I click the right fuckin tab

bold ibex
near escarp
#

delete the metallic map

#

and normal

#

i think it's flat anyway

bold ibex
white bison
#

I just noticed you work for vrc

bold ibex
white bison
#

that explains a lot.

near escarp
#

street knowledge

white bison
#

it would be epic to work for vrc

near escarp
#

@bold ibex Looks a lot better already ! Something might still something affecting your other walls, or it's the camera's direction

white bison
#

I am big confused

#

So this couch I am using has a Assets/Prefabs folder but also had Assets/Prop Assets/Comfy Couch folder. In there is this

#

but I cant actually drag it into the world

#

I can with the one in Prefabs BUT idk if the properties from this are applying to that

near escarp
#

Can you drag it in the hierarchy ?

bold ibex
#

so this happens

near escarp
#

oh that's normal

white bison
#

Yeah I can but its invisible

near escarp
#

you have too many realtime lights in view @bold ibex

#

Unity only supports up to 4-8 and then starts screaming

#

And since the lights above also affect the wall, it fights between them all

#

@white bison try changing the scale, press F

#

it might be gigantic/tiny

white bison
#

oh...there it is..

#

jesus

#

0.1 scale lmao

bold ibex
#

so

near escarp
#

that's a large fucking couch

bold ibex
white bison
#

yes yes it is

#

beautiful @bold ibex

bold ibex
#

well

#

as u see when i click that button a lot changes

near escarp
#

put your cursor on it and read what it does

white bison
#

alright. got a static couch with generate uvs.

#

time to blow 20 bucks

#

thank god for trump bucks

near escarp
#

that's the one

bold ibex
#

@near escarp in fact is there any way to make that wall on the right as dark as the other one?

white bison
#

this poor man has his discord set to online so he gets a ding every time we @ him. F

#

auto probe imported..

near escarp
#

Depends if you didn't anything special to the other one, if your world is symmetrical it should be the same

white bison
#

is this the part where I cry?

bold ibex
#

mhm

near escarp
#

@white bison It should be super simple

white bison
#

Gotta find where the window/control is for it

#

re-enable all my lights?

near escarp
#

Sure, light probe is the second to last step

#

So take care of your lights first

white bison
#

I enabled them all and set them to static

#

30 intensity

#

I found anything lower doesnt even show

near escarp
#

And your meshes are on standard ?

#

Show me your lighting settings btw

white bison
#

Well

#

the couch came with a custom shader

near escarp
#

eh, it's fine

white bison
#

My accent divider things have the avatar shader on them still

#

do I need to make a new one standard emission?

near escarp
#

Sure if it looks correct

white bison
#

imma try with this first

#

weird my picture is really..white now

#

these are my lighting settings

near escarp
#

go with 4k lightmap size

white bison
#

OOF

near escarp
#

ambient occlusion and final gather

#

and use the GPU mode for lightmapper

white bison
#

ok

#

did it already do the probes..?

near escarp
#

You can do the probes once your bake is correct

white bison
#

alright so do I just throw it in the oven at 425 for an hour now?

#

I think my reflection thing is still wrong

near escarp
#

it's ok, reflection probe is the last thing to fix

#

now bake

white bison
#

Baked Indirect and Enlighten is fine? if I do progressive my unity crashes completely

near escarp
#

Sure, i might take a bit then

white bison
#

Typically takes like 10 minutes...

near escarp
#

yeah cause it ain't baking shit

white bison
#

?

near escarp
#

you didn't have anything static, correct shaders, or shadows

#

so it didn't have to calculate anything

white bison
#

I had the floor/walls and some things static

#

so its gonna take like an hour? πŸ˜„

near escarp
#

With unity it could take 18 hours lmao

white bison
#

why did I buy 64gb ram. oof

near escarp
#

Everyone switches to Bakery over time because unity's lightmapper sucks

#

it uses your CPU

white bison
#

well....thats a 3500x

near escarp
#

and that's not very powerful compared to a gpu

white bison
#

which is more for gaming

#

1080

near escarp
#

bakery uses your GPU, and bakes much better, and much faster

white bison
#

thats probably like $200

near escarp
#

if you want to spend another 20 bucks on something you'll use often

white bison
#

oof

near escarp
#

50% off

white bison
#

is it a unity asset?

#

this guy

balmy relic
#

I have an amd gpu so it wont work it seen

white bison
#

oof

near escarp
#

That's the one

#

Best tool you can get

bold ibex
#

also whats the thing that rest & sleep world uses to make your emissions glow, is it bloom?

white bison
#

I only have a 1080 ftw

near escarp
#

Yes @bold ibex

#

1080 is still good

white bison
#

What do you have? πŸ‘€

balmy relic
#

@bold ibex postprocess

#

No luck with my rx480

near escarp
#

2080ti Intensifies

white bison
#

what a guy

#

well

#

my donald dollars went towards paying off my credit cards

bold ibex
#

and how do you add bloom? also @me its helpfull

near escarp
#

yeah, that sounds reponsible

white bison
#

now lets see how long this whole unemployment thing goes cause apparently an IT job is NoN eSsEnTiAl

near escarp
#

please careful with the bloom, easily hurts the eyes and look like shit !

white bison
#

oof

balmy relic
#

You have to spend money where you use it. So if you do a lots of render/game. High end tech is needed.

near escarp
#

@white bison difficult to work from home ?

bold ibex
#

so where do i apply it?

white bison
#

My position was help desk cause it was a paid internship through the college or whatever

near escarp
#

@bold ibex Read cringe

white bison
#

the other chick is 50 and is the sys admin

#

oh this is nice

#

bake finished

#

looks like everything got BURNT

#

ok, picture doesnt want to send

#

now I have 0 lighting

bold ibex
#

where is the unity package manager

ruby ruin
#

is bakery much faster then the progressive gpu lightmapper?

white bison
#

@bold ibex

bold ibex
#

whats good

near escarp
#

@ruby ruin Yes

white bison
#

you asked where pm is at

ruby ruin
#

sold

white bison
#

Hey uhhh...I dont have lighting anymore πŸ‘€

near escarp
#

Can you show what one of your light looks like

#

looks like it's a super tiny cone

white bison
near escarp
#

Your ground is using which shader ?

white bison
#

this one

near escarp
#

metallic to 0

white bison
#

rebake?

#

its just weird cause the other room is lit up

#

there's point lights in there

near escarp
#

You can try more intensity/range on a specific light

white bison
#

I dont want the range to go past the thing I want to light right?

near escarp
#

Bakery also has another great tool that came out recently SmugHat

white bison
#

which is?

near escarp
#

Realtime lighting preview

white bison
#

WHAT

near escarp
#

it's an addon to bakery

white bison
#

probably another 20

near escarp
#

might be 15 actually

white bison
#

yeezus

#

cant be putting all this mun mun into making a personal world lol

#

I dont want the range to go past the thing I want to light right?

near escarp
#

you change the range or the intensity

#

or both

#

right now you're baking at very low res to get any result

white bison
#

my intensity is already 30

near escarp
#

btw what do your lightmaps look like ?

#

30 is nothing

near escarp
#

sweet, it's not completely black !

white bison
#

WELLLL

#

the room is lmao

#

I set metallic to 0..rebake?

near escarp
#

Yeah

white bison
#

ill set all lights to 70 intensity?

ruby ruin
#

ok bought bakery... the built in unity gpu was a huge improvment over enlighten so if this is even faster its worth it

near escarp
#

@white bison yep
@ruby ruin It'll look better, and will have a ton more options

#

and will reduce the size of your lightmaps

ruby ruin
#

good

#

i love everthing about making maps .. except baking

white bison
#

and lighting

#

fuck that

ruby ruin
#

ya

near escarp
#

it's cool once you have a grasp on it

white bison
#

if I ever get my Index I wanna try to make a small game from scratch

near escarp
#

and then you make another world, and nothing works

#

absolute bliss

white bison
#

@near escarp guessing you have an index

near escarp
#

yessir

white bison
#

how long have you had it?
is it worth it?

near escarp
#

I've had my unit since March of 2018, it's wonderful, the controllers tend to break down though

white bison
#

ugh...thats what ive heard.

#

kinda makes me think about just getting the vive pro.

#

how many controllers have you had to rma?

near escarp
#

i'm on my third left controller

white bison
#

they replace them for free right?

near escarp
#

yeah

white bison
#

in what ways do they break?

#

like..rattling parts inside... or

near escarp
#

the thumbstick drifts

white bison
#

I heard that if you dont push the thumbstick in thats less likely to happen

#

thoughts?

near escarp
#

it could, i personally don't have any gestures/emotes, so i barely press it, and it still breaks down over a couple months taurishrug

#

the new units are a bit better though

#

so we'll see

white bison
#

guess what

#

order placed april 11th

#

still says after 8 weeks

near escarp
white bison
#

bruh

#

I gotta wait that long to erp with the waifus :/

#

jk. that shits weird

#

I guess 3 left controllers in 2 years isnt THAT bad? how long is the warranty?

near escarp
#

dunno, i got dev units so it's probably a forever thing for me, but it should be at least two years for most people

white bison
#

oooffff. lucky

#

Whos the main vrc dev?

#

baking is done

#

anddd absolutely nothing changed

#

love it

near escarp
#

We're all vrc devs lulw

white bison
#

noice

near escarp
#

Turn down the smoothness on the shader

#

and check the light that you changed earlier

white bison
#

check it for?

#

I changed them all to test

#

all 8 range 70 intensity

near escarp
#

try 300 intensity

white bison
#

and try .5 smoothness instead of .9?

near escarp
#

sure

white bison
#

alright, be back in an hour

bold ibex
near escarp
#

what is that

bold ibex
#

an example

#

step 3

near escarp
bold ibex
near escarp
#

does that not download it ?

bold ibex
#

no

#

it opens the link

near escarp
#

one sec

white bison
#

ok im officially confused.

#

room 1

#

room 2

#

300 light intensity

bold ibex
#

looks like heaven

white bison
#

0 metallic .5 smoothness floor material

#

this entire room should be very much lit up.

near escarp
#

@bold ibex

white bison
#

Uh what?

bold ibex
#

and one more thing

white bison
#

I somehow went from having some lighting to having none

#

pretty talented eh

near escarp
#

What's different between those lights

#

@bold ibex that's intended

white bison
#

one is spot

#

the heaven room has a couple point lights

near escarp
#

oh yeah, different lights need different settings

bold ibex
#

and then on the empty game object he told me to made do i make the layer on that water aswell

white bison
#

wot

near escarp
#

spotlights and point lights are not the same type

white bison
#

I know that much

near escarp
#

@bold ibex yes

white bison
#

my spot lights are 8 range, baked, 300 intensity

bold ibex
#

here

near escarp
#

it's explained in the steps

#

@white bison make them 50 intensity

#

Keep adjusting until it looks correct

white bison
#

is there a max?

near escarp
#

White is max lol

white bison
#

wait wot

near escarp
#

If it's completely white, you've reached the max intensity

white bison
#

well if 300 is still dark wouldnt 50 be dark..?

near escarp
#

i'm talking about the heaven room

white bison
#

oh im not worried about that one rn

#

im still trying to figure out why this room is black except for the emissive materials..

near escarp
#

emissive is always fine on its own

white bison
#

the 9 spot lights are outputting absolutely nothing

#

tired of waiting for it to keep baking. about to just throw in the towel and say screw it and get bakery..

near escarp
#

We all reached that point at different speeds lulw

white bison
#

This just doesnt make any sense to me right now

#

This room should be lit like a college teen.

#

well...typical one. im straight edge & "boring"

#

this pains me

near escarp
#

welcome to the world of light baking

white bison
#

bought it..

#

time to cry

#

406 mb. OOF

near escarp
#

don't import the examples

white bison
#

alright

#

still on the downloading 0% part heh

near escarp
#

it's all worth it

white bison
#

I just dont understand why these lights are outputting absolute fuck all

#

at 30 intensity I had them doing something before changing settings

#

now at 300 they do nothing

near escarp
#

realtime and baked are different

white bison
#

The lights have been set to baked the whole time

bold ibex
white bison
#

I had light probes before though now I don't

bold ibex
#

and my pillows arent seen in the mirror

white bison
#

turn on lightmap static

#

and make the pillows non static or people cant move them

#

Nvm they aren't static

bold ibex
#

i want the pillows still

#

i dont want them to move so ill leave them static

near escarp
#

@white bison yeah but again, if the settings are incorrect and shaders not supporting it, you didn't bake anything, and baked lights still behave as realtime

white bison
#

Do you have any clue as to why it's acting like this?

#

The floor and walls are standard Shafer's

#

Shaders**

near escarp
#

Make sure your mirror shows the pickup layer @bold ibex

#

@white bison Depends on the intensity

bold ibex
#

but they arent pickable i took that off

near escarp
#

doesn't matter, they're still on the pickup layer

white bison
#

300 intensity @near escarp

#

And still black

bold ibex
white bison
#

The floors are reflecting the emissive blue things

near escarp
#

Can you pick a single light in your room

#

@bold ibex yes

white bison
#

Then what?

bold ibex
near escarp
#

screenshot

white bison
#

here

near escarp
#

are they halfway into the ceiling ?

white bison
#

they are inside of a light object

near escarp
#

that isn't good

white bison
#

wot

near escarp
#

if there's a mesh between your room and the light, it won't do anything

white bison
#

😐

#

well lets try that then..

#

I want the white parts of the lights to light up though as if the light is actually coming from them

near escarp
#

Sure, you can set them as unlit white

#

or make them emissive with the standard shader

#

but if they block light, then yeah. kinda defeats the purpose

white bison
#

It's still baking and there's already a lot of light

#

Probably not the final product yet though.

bold ibex
#

anyone know what the best current video player for worlds is? im trying to find one to put in my world.

white bison
#

I was sent this sheet it might help find some stuff

#

Why does light baking take so long??

#

Is it using the speed of my 5400rpm hard drive with clicking issues?

near escarp
#

because CPU

white bison
#

wow look at that

#

amazing

near escarp
white bison
#

couch is still pretty dark

near escarp
#

Can be adjusted, shader might not support it either

#

But hey, you have actual shadows now

white bison
#

I really cant tell

#

but

#

the walls are still pitch black

#

so should I side light the walls?

#

the ceiling lights dont really hit them

near escarp
#

it's most likely just the shader

white bison
#

uhhh will this break my stuff

near escarp
#

nah

#

but you should eventually upgrade to unity 20f1

white bison
#

2018.4.20f1?

near escarp
#

yeah

white bison
#

I have like 4 unity versions installed rn

near escarp
#

once you move up, you can delete the others

white bison
#

my walls are using this material

near escarp
#

the albedo is very dark

white bison
#

yeahh.. I want them to like glossy black kinda

#

its using a "metal" texture

near escarp
#

Mmh, click on the meshw it should show you which part of the lightmap it is on

#

You can see what it looks like there

white bison
#

this is the lightmap

#

Yeah definitely something up with that material cause other ones work fine

#

what do I choose for bakery?

near escarp
#

First you need to add the bakery light component on all your lights

#

You can check out his documentation, it's pretty good

white bison
#

I think it froze when I hit render accidentally. oof

bold ibex
#

anyone wanna help me with making a looping background like if you were riding in a subway tunnel

white bison
#

do I use Bakery direct light for spotlights?

near escarp
#

point light too

#

direct light is for directional

white bison
#

point light for spot/point lights

near escarp
#

yeah

white bison
#

what about

#

click all?

near escarp
#

match lightmapped to realtime

white bison
#

done

#

keep it linear?

near escarp
#

ye

white bison
#

aight

#

default settings for bakery..?

#

ahh...have to do light probes and reflection probes separate

near escarp
#

all this except RTX

white bison
#

holy jesus

near escarp
#

actually don't use SH for directionality

#

use None

#

and Indirect boost to 1

white bison
#

Render?

#

then do light probes later

bold ibex
white bison
#

weird those go through the floor

bold ibex
#

yeah u can see the text everywhere

white bison
#

Its saying "Adjusting uv padding for assets/monitor/aoc_v.15.skp" forever

near escarp
#

sketchup meshes could have fucked up UVs

#

you need to check the console after this

#

it'll tell you what to edit on the mesh settings to fix it

#

@bold ibex What component is it ?

white bison
#

alright I will if it finishes

#

still says it btw lmao this is taking longer than the other oof

near escarp
#

if it's really fucked it could take a while

white bison
#

its STILL going

#

OOF

#

0% progress

near escarp
#

don't cancel !

white bison
#

gpu usage is at 4%

near escarp
#

it hasn't started yet

white bison
#

I cant every time I hover on the window its just a spinning circle

near escarp
#

just let it do its thing

white bison
#

its been doing this for 15 minutes πŸ˜‚

near escarp
#

fuck sketchup models i guess

#

you can quit unity

#

like kill the process

#

it saved your scene before baking

white bison
#

I coat hangered it

#

heres the mesh

near escarp
#

Set its index format to 32 bits

rugged tundra
#

anyone got any good settings for a bouncing ball? i have a basketball with a hoop in the world im making

white bison
#

so...

#

where is index format

#

found it

#

starting now

#

alright still doing it

#

deleting it

#

lookin kinda sexy now ngl

#

Now for light probes... I have auto probe

fluid sage
#

To sync animations and obejcts do we still use Object Sync?

near escarp
#

Yes

fluid sage
#

Sweet!

white bison
#

I have my auto probe

#

Nevermind it did it right this time to make me look stupid

white bison
#

@near escarp I hit render probes in bakery and all my shiny materials stopped being shiny

near escarp
#

Bake your reflection probes

white bison
#

instantly fixed it

#

❀️ u

floral drum
#

Has anyone ever used cube 2 sauerbraten to create maps? You can export your maps to ".objs" and import them into blender. Not sure about the process of importing them into unity though.

cobalt sluice
#

Can anyone help me figure out why my world space UI canvases are appearing through geometry in the 2018.4 editor?

#

I also noticed that interact text/collider outlines are being rendered beneath the UI canvas (in game) as well

floral drum
#

@cobalt sluice My two cents but, does any of your textures have alpha channels?

supple drift
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Sounds like a render queue thing to me

bold ibex
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@near escarp what do u mean by component

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its a child of an empty game object i created

near escarp
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There might be another way to get text then

bronze smelt
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Create a new material

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The GUI/Text Shader will render above all

bold ibex
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I usually create it in blender but i wanna try using the text tool

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alright let me try

supple drift
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What happens when you change the render queue?

bold ibex
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well if its low it disappears when higher it stays the same

bronze smelt
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Put it at 2999

bold ibex
bronze smelt
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And 3001 still shows it?

bold ibex
bronze smelt
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Use a different shader then, GUI is actually meant for interface that goes above all

bold ibex
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putting emissions on it fucks it up

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nvm i used a different shader

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all good thanks

bold ibex
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also how do you add a sleep mode where everything goes darker

wild mirage
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NullReferenceException: Object reference not set to an instance of an object
VRCSDK2.RuntimeWorldCreation.Start () (at Assets/VRCSDK/Dependencies/VRChat/Scripts/RuntimeWorldCreation.cs:82)

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help

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pls

rose prairie
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How do I know if a mirror is facing the correct side?

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in unity?

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this is my first time making a world so sorry if this is an obvious question

near escarp
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the blue arrow points to where it's facing

rose prairie
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oh okay, thanks!

buoyant lark
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I can't test my world. It doesn't give me an error but it doesn't come up either.

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Anybody know the solution to this?

near escarp
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doesn't come up ?

buoyant lark
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I click on the test, I go on VRChat it puts me in the default house

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It doesn't show me my world

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I can share my screen with you

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Can you help me with it?

rose prairie
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Also how can I test my world without launching into vr?

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Is there a way to change the directory?

near escarp
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@buoyant lark It means you're probably missing a floor collider

wicked crown
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Anyone have any tips for making a deck of cards without 52 different materials? Make them in blender and assign the faces appropriately I assume?

near escarp
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@rose prairie if you update to the latest SDK there's a no-vr option

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@wicked crown texture atlasing

wicked crown
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figured ty ty

rose prairie
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ah okay!

buoyant lark
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@near escarp What am I suppose to do? I'm confused? Can I show you my world?

near escarp
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Just make sure you have something to stand on in your world