#world-development

39 messages · Page 33 of 1

supple drift
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It's up to you, but some people find using the hub helps them manage projects through the version updates easier

small kelp
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ohh alright

bold ibex
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So Im trying to test my world and it takes me to my home instead...for some reason control panel wont recognize it? help? Update: ok got it now

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Had to remove and re-add the vrc_scene descriptor

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I just successfully imported 2018 to my projects but.. the text can be see thru the world. Anyone knows how to fix that?

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set the text and canvas layers to Environment

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If they're set as UI they'll layer on top of everything

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didnt fix it

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it was on default

simple arrow
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ever since the new update to 2018.4.20f1, i can no longer use the color picker

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i get this error in the console

bold ibex
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welp build and test STILL doesn't work...

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@bold ibex I had to click play so it fixes xD Thank you

small kelp
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so i got unity and in the installer it says get visual studio 2017

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but i already have visual studio 2015

bold ibex
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anybody now how to get rid of these? won't let me test or upload

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Ok, had to make a dummy project and replace the vrcsdk+meta files from that. seems to work

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Did anybody else have a bunch of their shaders get changed to Autodesk Interactive?

zenith field
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Hey I have a question relating to unity if anyone can help me

bold ibex
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Is it not possible teleport all players on the map at once to a location via VRC Trigger?

hybrid mica
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i have video player in my world i did not update my world but i did update my world to the new unity so does that mean i still need follow these steps? https://i.imgur.com/MxtVXRT.png

modern kayak
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@bold ibex yes, but you have to keep in mind that teleports will only fire for the "instigator" of the trigger which means the person who detected and broadcasted the action. In order to get around this you just need to make everyone be the instigator.

To do that all you have to do is have an alwaysunbuffered activate custom trigger > local teleport player

mental iris
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do you need the patched sdk?

bold ibex
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sweet, thanks phase!!

mental iris
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if you dont plan to use video players do you need the announced sdk or no?

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proly do as everything requires the abaolute latest in api

zenith field
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When I try to run a test build of my environment in unity using sdk 2 it doesn’t update/reflect any changes I made. How can I fix this?

mental iris
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check if you got deprecated assets/scripts and get rid of them

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use to be able to use deprecated stuff not anymore with 2018

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so get rid of any and all deprecated stuff and it shuld work

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and or update them

zenith field
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Oh okay I didn’t know the sdks were compatible with 2018 I’ve been using 2017. Thank you!

bold ibex
stray sand
wicked crown
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Anyone having videosync issues since the 9pm (~1hr ago) update? Previously my videos were actually working fine. Can't get autoplay to work now

eager quiver
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I updated my projects to Unity 2018 with a new SDK2 yesterday and everything worked fine, but now regardless of what scene I load it only uploads the very first scene I uploaded yesterday. It basically overwrites everything I upload or test with this one scene. I don't have this problem in my SDK3 project. Any ideas?

left marlin
bold ibex
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@wicked crown Video sync is not working for my world anymore, either. I tried a fresh VRCVideoSync prefab and it failed to work 2/3 times in a new project.

sacred warren
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@left marlin thanks and well done

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Am I ok just replacing the bows, or does the whole lot need to be replaced?

wicked crown
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@bold ibex yeah same here, my own broke as well as two prefabs

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strange the last update that was supposedly broken they still were working fine for me

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I can skip to the next track and it ques up fine though

left marlin
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Uh, honestly I haven't tried migrating anything yet. Kind of don't want to migrate my old world. The prefab should just auto update, I hope

pale willow
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I need some help with something on my world here.

bold ibex
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@wicked crown I figured it out
if you're using VRCVideoSync or something close to it, you can just increase the delay on the trigger that plays the video and it should start working properly again
I guess the Play trigger is now happening at the wrong time or something

wicked crown
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oooo ill try that thank you!

brazen juniper
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so i can't for the life of me figure out why the sdk keeps throwing assembly errors

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no scripts in this project other than the sdk its self

near escarp
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Is it an SDK2 or 3 world

brazen juniper
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SDK2

wicked crown
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looks like you installed sdk3 and you can't do that for sdk2

near escarp
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yeah that's the one thing you're supposed not to do wtff

wicked crown
brazen juniper
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wait that shouldn't prevent the sdk from working in the first place right?

wicked crown
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I obviously can't speak with absolute certainty but it's almost certain it wouldn't work at all

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the two kits are very different

vale steeple
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yea i made that mistake

wicked crown
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@bold ibex Also just implemented that and it worked so you have my thanks ❤️

vale steeple
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You cant install sdk3, delete it, then install sdk2

brazen juniper
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ooohh ok

vale steeple
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They need to be kept completely separate, the way I fixed it was messing with my project files and deleting sdk3 / udon related stuff in project settings and stuff, then wait for all my assets to reimport

pale willow
vale steeple
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woulda been easier just importing everything to new project tho tbh

near escarp
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@pale willow Did you check your audio sources ?

wicked crown
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yeah heavy i'd suggest rolling back to your pre-upgrade backup if you made one

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then do sdk 2

brazen juniper
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yeah i was trying to fix this world for a friend and they must have loaded SDK3 and given up

pale willow
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I did and the path and they are where they are suppossed to be. @near escarp

near escarp
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ONSP is not supported anymore

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use spatial audio source

pale willow
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i removed them from the scene as well and replaced them all

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all of them

near escarp
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pale willow
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i have the one vrchat team emailed me directly

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and to no avail

near escarp
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follow the steps

pale willow
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and the one on the website

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i did exactly what that said to do multiple times.

near escarp
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Check your audio sources again, if it's trying to use the ONSP gizmo then there has to be one in your scene

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use t:audiosource in the hierarchy search bar if you need to

kindred thicket
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Hello, I also updated my world and now I have the following Warnings and Errors (if you have any ideas on how to fix please let me know):

near escarp
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warnings are normal

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try adding a very short delay to the button?

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oh nvm it's every trigger

wicked crown
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yeah @near escarp i've been getting those as well

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the errors for triggers

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no problem once compiled though

near escarp
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@kindred thicket Did you try uploading ?

kindred thicket
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Yes, it uploads and works, I'm just concerned that they are in the console.

wicked crown
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it is a bit annoying to sift through those as well

pale willow
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I just checked them all again with the t:audiosource and they are all good and then i get 999+ errors again of the same thing

random sage
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Is there any way to make a collider not block clicks?

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got an invisible wall in front of a mirror so your face doesn't clip through it when you walk up to it but its blocking the on/off buttons lol

random owl
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Set the collider to be on the mirrorreflection layer then it won't block raycasts

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Though if it's not a trigger collider not sure what happens but you can try

pale willow
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@near escarp Nothing came up.

random sage
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hmm no luck

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still blocked

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is there a docs page for layers?

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dont really understand what they mean

near escarp
random sage
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oh Pog there's a wiki

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Thanks ^^

neon heart
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I'm still having issues with my world since the update on the SDK and the VRC update. I've changed a value on each of my toggles that control music for my world then changed back and even increased the delay to 5 seconds for the video player and when I'm in my world its still nothing. It worked yesterday fine and it wasn't until the vrc update that it broke

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My movie player in my cinema is also broken and refuses to play anything by default like it usually does and when you put a link in. Both working fine yesterday.

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SDK2

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I even tried deleting the SDK and anything related to it and fresh importing the current one and still nothing.

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These are the toggles I use and sliders.

mental verge
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hey im new to making worlds and i was wondering how i could get bloom on my world but only in a certain area

wicked crown
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@mental verge I think you can assign the items you want bloom to affect to a specific layer and then have the bloom only target that layer

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or you could be lazy like i would do it and have a collider in that area that toggles on / off bloom on enter

mental verge
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i have a collider but bloom is always on everywhere

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do i have to build the map and test to preview because ive just been trying to use game view

wicked crown
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sort of you could toggle the on and off in unity to preview it

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but i don't think you can test the collider unless you're in game

mental verge
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oh alright i could see how it would look but it wasnt turning off outside the collider

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ill build and see if that works

lost urchin
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I was in the middle of making a world when the update happened. I managed to (privately) upload the world before but have edited it quite a bit and ever since transferring to the new unity, despite me trying to upload the newer version of my world, its only the old version.
I'm not sure if its some weird blueprint ID or something but I'm getting annoyed. I deleted the old version in hopes that'd fix it, but now all it does is load up, go black screen and send me back to my home world

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ok i tried to put in the new sdk and it says something about "memory stream" files being out of bounds

mental verge
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i had to update and detach blueprint

lost urchin
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i cant find the blueprint id

random owl
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@lost urchin it's in the vrcworld object

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@mental verge Did you get it working it sounds like your volumes are set to be global if the collider isn't working right?

lost urchin
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you life saver thank you

mental verge
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volumes arent global and now its not working at all

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idk what i did to break it

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ill prolly just scrap the idea

random owl
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Can you screenshot how you have it setup?

mental verge
random owl
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You have the box collider component disabled in the picture

mental verge
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lol i didnt even notice

random owl
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You might want to create a new layer for the post processing

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Since having a trigger collider that is around the whole room stops raycasts from working

mental verge
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made a new layer now

random owl
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You also need to change the layer collision matrix

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So go to your Project Settings > Physics and set the new post processing layer like MirrorReflection has it setup and that should do it

lost urchin
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this may be a stupid question, im still new to this worlds stuff, but if i update this sdk, do i need to replace mirrors and chairs?

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and should i delete the sdk currently in the world first or

random owl
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lost urchin
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ah thank thank

random owl
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Just don't update from VRCSDK2 to VRCSDK3 and vice versa since they are incompatible

rich basin
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How do you make pickups be synced between people?

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What happened to objectsync? Is that built into the new pickup script?

mental iris
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whats a better toggle for doors is it better to have a clickible plane to go through them or a on avatar collision (just walk into the door to go to next area)

rich basin
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Used to be an objectsync script you'd add, but that doesn't seem to exist anymore in SDK3, so I'm not sure how I would make these pickups sync between users. Is it built into the pickup script now, or given a new name? Would I have to manually add it in with udon?

junior cloak
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"or has a trigger that reference to one"

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So i need to changed every triggers that reference to the video player ?

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Not like i have over 600 of them or anything

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My morning gonna be interesting

winter stump
mental verge
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My VRCVideoSync is gray anyone know a fix?

mental iris
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@rich basin my audio works in worlds i just did all corrections and fixes to one i manage and gonna post it as all works im in a build and test instance and all seems ok. if you want i can dm you a screenshot of what i have the audio prefab settings to if that will help you

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with audio issues as i think i recall you asking about audio problems earlyer

mental verge
mental iris
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Shouldn't there be a on network ready call like it use to have?

mental verge
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there is

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i think its below the other stuff

mental iris
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Ok I see it I had to scroll down on my inspector

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Half Bren pwr atm XD

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just trying to tidy up a few fkd up triggers before i publish my world for 2018 update XD

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@rich basin this is the settings im using for my audio source. it may look massively loud af and just absurdly obnoxious but it really isn't. its set this way to cover the entire world and not fade off coz there's a lot of areas in the world and if your outside the range it dont cover the whole world. additionally ppl can toggle off music with bgm on off toggles i set. hope this helps you with getting your audio working

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you dont have to set it like this but this is a rough set up for whatever audio you want going

spring linden
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i want to use sdk 2 and i got this error
"Assets\VRCSDK\Dependencies\VRChat\Scripts\Validation\AvatarValidation.cs(191,82): error CS0234: The type or namespace name 'SDK3' does not exist in the namespace 'VRC' (are you missing an assembly reference?)"

any solutions?

near escarp
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make a new project from scratch and this time don't add the sdk3 into it

spring linden
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is unity remember anywhere i used sdk3? i mean there musst be a way to fix this, i never saw an asset what force you to start a new project because you can not delete everything

vast crescent
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go to edit > project settings > player > other settings and in the Scripting Define symbols, replace VRC_SDK_VRCSDK3 with VRC_SDK_VRCSDK2

sharp turret
spring linden
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thx, "starting new project"...just lol...

balmy relic
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@sharp turret am not sure. I dont know what those drawing mean in the two box

spring linden
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@sharp turret that means 1. in your Lighting Window, at the bottum, just uncheck "Auto Generate" and 2. dont use ONSP on audio source, I can vaguely remember vrchat dont allow ONSP anymore, just use auto fix

sharp turret
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auto fix on onsp doesnt do anything

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should i just disable it

spring linden
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jea then just remove this component and add vrc_spatialaudiosource

sharp turret
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ty

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😄

sharp turret
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why the video player doesnt work in game? @spring linden

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I can put link but when I press play nothing happens?

spring linden
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thats a question i can currently not answer to, sorry, its long time ago i used this, maybe someone else can answer

sharp turret
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hmm

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quick question though

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do I need to put the video player on dynamic prefab

spring linden
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sometimes it is not a problem of the prefab, sometimes it is a problem between the vrchat servers and youtube

mental iris
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as for the auto generating you can shut it off. if left on its only going to take longer to upload the world. it dont matter if its on or off but i think its better to proly disable that

sharp turret
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oh

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video players are not working in my world

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nothing happens when I press the buttons

mental iris
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iws player broken got rid of it and used the vsynch from sdk same thing broken

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just the grey screen

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mega oof

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i hate to say it but its just something that needs to be done away with XD

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no matter how meny updates it goes through they never work

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alright i cant say that coz its like 50/50

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but still

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hard to add those when there broken 50% of the time XD

sharp turret
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iwashi player worked before the new sdk

mental iris
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so its just going to take time for them to work again

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ill remove it till it works again coz its sort of a tease like "oh sweet a video player" huh? it dont work leaves world

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:/

sharp turret
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this is my world

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put the link

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press play

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nothign happen

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this is hangout player

mental iris
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now that one looks nice i can create a tv frame with Probuilder to fit around it so its not a floating screen XD

sharp turret
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i just want to test it first 😂

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my ocd also tingling

mental iris
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i mean id leave them in but i kinda dont like leaveing broken prefabs in worlds

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x.x

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it sorta teases ppl

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but hopefully they fix video players in future update patches

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most likely it be the sdk patches that fix it

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er or both game and sdk, i dont know

dusk sapphire
sharp turret
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what video player do you use @dusk sapphire

mental iris
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im fairly sure most ppl use iwashi or the sdk one

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not sure of how many there are out there. while im at it anyone know the name of the virtual keyboard for worlds. like the one in tell your tuna world or worlds that have those

dusk sapphire
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i started off with jetdoggs but modified to the point its pretty much my own, you can find it in bedroom theatre

restive current
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I use the one in the SDK. from what i have tried it seems to be either that the PlayRPC is not triggering properly or the "OnNetworkReady" seems to have some hiccups, but i may be wrong. Ended up getting the video to play by just pressing "next" but only the master can see it, just blank screen for anyone else joining.

mental iris
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have you tryed doing always buffered or unbuffered global ect? those settings played with them nothing worked

restive current
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yeah i tinkered around a bit... in the end i just scrapped the whole NetworkReady and instead put a collider at spawn that uses "OnAvatarHit". that triggers "NextRPC" and then removed the collider. temporary fix but it works i guess... but again only the master can see the video.

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and i litteraly dont know what im doing so dont follow my example xD

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i just want my worlds to work "somewhat" so i can start learning Udon instead

mental iris
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are the brand new udon worlds better then the older legacy supported triggered worlds?

restive current
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no clue... but ive had a world im mind for a long time that i think can be done now and im very excited for that

mental iris
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oh well gl in your developments of said world :3

restive current
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thank you i think ill need it 😄

mental iris
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i assume at one point everyone will need to use udon. so proly best to set a new project with sdk3 and start learning it so that when its all one thing you already got the basics down

restive current
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yeah... thats a scary thought tho... like this game has so much nostalgia potential like a few years ahead...

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creators of worlds will stop beeing arsed to update the stuff way before the game itself stopps developing

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hopefully things made in udon will survive longer tho ^^

dusk sapphire
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okay looks like the latest sdk broke video players to some degree again

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i too am gettign that issue where hitting play/pause/stop etc only works for master

restive current
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did you follow the steps in todays announcement for world creators?

dusk sapphire
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yes

restive current
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cool then im not alone

dusk sapphire
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oh hang on, now its working, huh

mental iris
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i alredy updated my world without the player or the toggle not gonna re open unity to re add it again

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x.x

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im gonna wait till i have more stuff to add before i re add video players

restive current
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@dusk sapphire does it work for others in the world aas well?

dusk sapphire
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yea i'm testing with 2 clients

restive current
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i got it working as well when you put in a link ingame.. like if you make a playlist it does not seem to work for me

sharp turret
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why my vrchat world image doesnt show

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I uploaded with the vrccam

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but in game it only shows skybox

sharp turret
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my friends world with Hangout player works, but when I put hangout player on my world it doesnt work in game pls help

languid seal
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@sharp turret hello, did you click upload image before you publish you're world?

dusk sapphire
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hmm, i was absolutely positive iwasync video player was working for me in build 912

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its not working now in build 916

sharp turret
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yes I did

mental verge
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I have a long video of songs that is around 3 hours. is there a way i could play this and sync to all players without using just an audio source

mental iris
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so i goto ask this. how did they do that total revamp on japan shrine world?

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is that unity world still or..?

balmy relic
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what you talking about

manic sonnet
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Am I able to publish a new world as an existing one? I have a world on sdk2 but I want to remake it on sdk3+udon, could i somehow overwrite the blueprint ID?

vocal raptor
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I got a problem
I upload my world but when I want to test it
It load but after the loading I dont spawn in my map
an another loading start and I spawn in the Vrchat home

mental iris
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TL;DR

it problem didn't build correctly. you shuld check your build logs or check if you got any bad/ deprecated scripts or assets. i had a similar situation and i mismatched one of my worlds i took it down till i can fix it but now got to wait to put it back up again as i fixed it. i deleted the offending assets/ scripts and nothing is clashing anymore. only things im getting are the flood of trigger warnings and other such nonsense i was told to flat out ignore as thats just a buggy thing atm that isn't actually anything to be worried about

mental iris
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i went to check the dark waters 2 world and you fall through spawn.... i think that world broke with the update ill try to play it again but if it broke i hope its creator fixes it coz thats a really epic rpg map

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i realy loved that map i hope they fix it when they can

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on a side note anyone know where i can find a realy good semi optimal bloom shader?

dusky jungle
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Hi all, I got a quick question. In the SDK3, where did player mods go? (Speed, jump height etc)

modern kayak
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you have to make an udon script that sets those values

dusky jungle
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Okay, thanks

sacred warren
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Do audio elements that are enabled, but aren't playing, count towards the limit?

mental verge
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my sdk randomly started to only say to clear cache

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is there any fix?

sacred warren
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Check the console, there will be an error in there from something.

mental verge
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i have 2 red errors

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NullReferenceException: Object reference not set to an instance of an object
VRC.Core.BestHTTP.Caching.HTTPCacheService.ClearImpl (System.Object param) (at <790ca7477c2240ba99ef2eb1c1217d29>:0)
System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) (at <e1319b7195c343e79b385cd3aa43f5dc>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <e1319b7195c343e79b385cd3aa43f5dc>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <e1319b7195c343e79b385cd3aa43f5dc>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) (at <e1319b7195c343e79b385cd3aa43f5dc>:0)
System.Threading.ThreadHelper.ThreadStart (System.Object obj) (at <e1319b7195c343e79b385cd3aa43f5dc>:0)
UnityEngine.UnhandledExceptionHandler:<RegisterUECatcher>m__0(Object, UnhandledExceptionEventArgs) (at C:/buildslave/unity/build/Runtime/Export/UnhandledExceptionHandler.bindings.cs:47)
heres one

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i think i fixed it

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nope nvm i got it to say build but now when i build it doesnt actually update any changes i made

manic sonnet
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I still have the issue where Post Processing just isn't working

autumn umbra
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you're using v2 right?

manic sonnet
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yep

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had this problem in v1 too

mental verge
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nowwww i think i fixed it

autumn umbra
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@manic sonnet hmm, I haven't had any problem with it... you have volumes set up with box colliders on them, and "is trigger" is checked? and the post process layer is on your main camera, with the trigger set to itself?

manic sonnet
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yes yes and yes

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i followed the guide exactly

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even if i add an effect at maximum settings, nothing changes

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@autumn umbra

near escarp
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Then you missed a step

autumn umbra
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what if you check "is global" on the volume?

manic sonnet
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that doesnt change anything

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oooooohhhh

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haha

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i had to change the layer type

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duh

autumn umbra
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ah 🙂

manic sonnet
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it seems it only works if i select everything

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the "everything" layer option

autumn umbra
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that's not ideal, I think... I put mine on my own layer, or the water layer usually

manic sonnet
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i had it on the water layer and it doesnt work

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it only works if i put it on everything

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idk why

autumn umbra
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oh, but you set the layer to water on the post process layer on the camera as well, right?

manic sonnet
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yes

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thats the only place i know of setting it

autumn umbra
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set your volume's layer to water as well

manic sonnet
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how do i do that? there isnt an option that says layer

autumn umbra
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at the top right of the inspector, underneath the title

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a drop down

manic sonnet
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o...

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it doesnt say this in the guide lol

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ty

autumn umbra
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I have two problems since the new update: SyncVideoPlayers don't start when using "OnNetworkReady". They do work when activating them manually. Is there a suitable alternative for having them continually synced as people join/leave? 🤔 I could just use OnSpawn, but not sure if that'd be reliable. Also, Audiobanks are broken for me since 2018 went live. They did work in beta.

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I'll probably make a canny but would be grateful if anyone has any ideas.

sacred warren
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Anyone have any idea about the audio thing?

near escarp
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OnPlayerJoin might work more reliably

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and then turn that off locally so that it's not triggered every time

warm fern
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Rubick Onplayer join as local broadcast?

autumn umbra
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@near escarp that sounds good, thank you

mental iris
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I'm gonna avoid video players

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There a very tedious asset that are to sensitive and very unreasonablely difficult to keep functional

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v.v

ebon lichen
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anyone have any idea why its doing this to me?
my SDK is up to date version VRCSDK2-2020.04.03.13.11

warm fern
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On player joined did not work 😄

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anyone have others suggestion how to autoplay

near escarp
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@ebon lichen That's apparently due to the poiyomi editor stuff

#

@warm fern are you sure it's not the video player's fault ?

#

That the RPC is getting lost

ebon lichen
#

ohh ok thank you i will withdraw Ruuubick !

near escarp
#

if both OnPlayerJoin and OnNetworkReady were broken i feel like we'd know

warm fern
#

I think it is an issue with play rpc

#

When I use play RPC with same settings as next nothing happends when I use next next track plays

ebon lichen
#

thank you so much @near escarp

manic sonnet
#

btw, am i able to make post processing work with mirrors?

#

the grass on my terrain has a weird ghosting on it

warm fern
#

Any idea why it would not work in newest update? (set up test buttons)

manic sonnet
#

triggers dont work anymore

#

what sdk are you using

warm fern
#

newest

manic sonnet
#

sdk2 or sdk3

warm fern
#

and triggers work in sdk 2

#

obviously 2 lol if I have triggers

manic sonnet
#

ok

#

idk than xD, i know they dont work on sdk3 though

hexed elm
#

New glitch is happening. I've got a werewolf map with a lot of scripts that run locally for gamemasters ...

Thing is... When someone becomes gamemaster something happens to the VoIP and they stutter a lot... Like vrchat is having a script overload

autumn umbra
near escarp
#

I had a hard time with this too in 2017, if your setup doesn't work in 2018 as it did in 2017 then I'd say write it up in a canny for now

autumn umbra
#

It did work in 2017 and 2018 beta (using OnNetworkReady). Sure, will write a canny

warm fern
#

It worked today before update

#

play RPC does not work at all it seems

autumn umbra
#

I do have a feeling that it may be more to do with SendRPCs rather than OnNetworkReady/OnPlayerJoin. Because I also have local mp3 players using SendRPCs which also don't work.

azure idol
#

Hey, i been reading video players are still not "rly working" is that true, or should i spend my day on somehow fixing it? ;o

warm fern
#

I would say that Play RPC does not work at all

#

since music plays if you use next

autumn umbra
#

@azure idol yes, spend your day fixing it, and then tell us the solution 😉

#

@warm fern yeah, next seems to work on the video player for me.

#

hmm

warm fern
#

I tried most of broadcast types on play rpc

#

none works

azure idol
#

Karaoke Central doesnt rly seem affected by it. Otherwise i use youtube links not sure, if thats a special problem.

warm fern
#

Yes becuse index rpc works

autumn umbra
#

hmm, I'll also try using sendrpc playnext on the audiobank as well, will see if that works

warm fern
#

I did not think that trigger support will end in 24 h lol

manic sonnet
#

ive went into a test world of my world and the post processing isnt there?

azure idol
#

Sometimes i believe we rather should give it some time, and get us busy with other stuff, while vrc trying to get it running properly, otherwise its a rly bad feeling to know your own world is somekind not working. ;c

autumn umbra
#

@manic sonnet make sure your PP volume is covering the area of the world you are in

#

unless it's a global one

manic sonnet
#

oh so i have to turn on global... duh tysm once again xD

autumn umbra
#

you can use global as long as you don't need different PP effects in different areas

manic sonnet
#

yeah, that makes sense

#

:]

azure idol
#

Thaaaank you @autumn umbra @warm fern pat Guess i will head on looking into new avatars for now. Or even peak into SDK3 :^^

proper lion
#

is there a way to send http requests to some server?

#

i'm trying to save the state of my world

coarse flax
#

I have a dumb question. can you still upload models/world on the old unity or since the update came out, you have to use the new updated unity]

mental iris
#

use the new one. i dont think 2017 is no use anymore

#

i cant go back to 2017 now anyway coz i already did full migration

coarse flax
#

ok

sacred warren
#

any ideas how to see the report on a world? i seem to have acquired a second one but no ideas why

north parrot
#

This new sdk update compiles maps so much faster...I'm thoroughly impressed.. and grateful

loud storm
#

no, you can't see the reports on your world, only the amount of times it has been reported, they are meant for the moderators/staff

sacred warren
#

you can see some of them, they appear with a gavel next to the name

smoky raptor
#

Is there a format requirement for audio clips to play on trigger? My mp3s play fine if play on load is enabled, but trying to trigger it produces no sound, even if I just switch out the sound file in the action example world from the SDK. I notice the default sound is .ogg.

loud storm
#

what do you mean you can see "some of them", all you get is a number of how many times it has been reported, it won't show you the actual reports because they are meant for mods/staff

#

though it tends to be the Reports number -1 because the first report is there by default, probably for the labs i reckon

sacred warren
#

some reports show under tags with a gavel

loud storm
#

um, are you sure? i've never seen that

sacred warren
#

yup

smoky raptor
#

nvm volume on the example was super low and my audio is also quieter in game than in unity = almost inaudible.

random sage
#

what's the difference between a plane and a quad?

ripe garden
#

the difference is, don't use plane

#

quad is the chad

random sage
#

I mean good to know but doesn't really answer why haha

ripe garden
#

plane is basically a quad, but subdivided, i think 10x subdivision or something around that

random sage
#

ooh I see

ripe garden
#

not worth using planes as it just ads unnecessary geometry for a flat surface

random sage
#

what's the use case for that? seems like quad would always be more performant in that case

ripe garden
#

ngl, i have been wondering the same thing for quite a while

random sage
#

hah

#

been googling for a bit and can't seem to find a straight answer

#

oh well at least I know which one to use

#

thanks ^^

ripe garden
#

oh, there is one more difference tho, quad likes to be a little bis- uh, non cooperative, and always face the opposite direction of what you want when creating it

random sage
#

oh do quads only have one side?

#

or is it just by default only textured on one side

ripe garden
#

yeah, quads are one sided

random sage
#

ahhh guess I'll just make some really thin cubes then for playing cards

ripe garden
#

oh also, should watch out if you use quads for things that players will collide with, mesh collision will work just fine on one side, but all hell will breaker lose when touching the other side

mental iris
#

use a cube a ball and a cone color them red blue and green have a flat plane color it black add a mirror done a world

mental verge
#

all my triggers are saying not initialized in time

#

out of no where

mental iris
#

you triggered unity

#

just ignore it your triggers are fine

#

check there correct if so then you can ignore those warnings

#

you can ignore any and all 'object is not an object' and not installed and all that coz thats something the new sdk seems to be firing off even tho your triggers are most likely correct

#

every time i see those im like unity got triggered by my triggers XD. its a warning/error that isnt a real error. as far as im aware

sacred warren
#

Yeah, it's an incredibly annoying "feature" of the newer SDKs

frail atlas
mental iris
#

you need some realtime reflection probes in those mirrors

pastel oak
#

Ok mirror dweller

mental iris
#

XD

vague ingot
#

I'm having a hard time with the new SDK2, I'm unable to move VRCWorld within the scene. Does anyone know why this would be happening? Yes I am selecting it in the hierarchy, no my unity sites nier lag when adding the prefab. It does not allow me to move it within the scene, or even let me see where it is.

sacred warren
#

Should that even be an object in the world?

true apex
#

Is this for just worlds, or also problems loading into worlds?

vague ingot
#

I need the location of it to set where my spawn is.

cloud linden
#

hey guys did you check the new sdk2 with videoplayers? is just me or the option "play on awake" isn't working properly ?

#

i wanna hear from you before making a bug report, i might do something wrong but i doubt it.

sacred warren
#

@vague ingot The world descriptor can be on anything and placed anywhere, you then just tell it which object to use as the spawn point.

#

Question: Are triggers still broken if you spawn in them? i.e. if you spawn into a world within a trigger, it doesn't actually fire the onenter trigger. Is that still the case?

sleek willow
#

Or if anyone knows where i can find that video player that would be appreciated

manic sonnet
#

Okay, so I am having multiple problems with my world right now:
-I have an audio source, its spatial blend is set to 2D but when I am in the game it sounds 3D.
-My post processing is making it so I see through things in mirrors.
-And when I sit down in a VRCChair I am floating about a foot off of it lol

random sage
#

for the last one, make sure the interactive part of the chair is in the right place @manic sonnet

#

or try a different avatar maybe

manic sonnet
#

oh i see

#

the collider isnt right

random sage
#

haha

manic sonnet
#

I found that the 2nd problem is because of Ambient Occlusion, but I still have no idea how to fix the audio vrcThinking

icy tartan
manic sonnet
#

Is there a way for me to have the Ambient Occlusion not interfere with the mirror?

modern kayak
#

don't use post process ambient occlusion, it's not VR friendly

manic sonnet
#

I dont use VR

#

its for my home world

#

but ty, i will note that for my friend's world

sacred warren
#

anyone know how to get silents water shader to actually go transparent?

#

i had this issue earlier when i set up the original version and it seemed to fix itself. now ive moved to v2 i have the same issue again. the world has a realtime light for depth passes.

icy tartan
#

why does the vrc sync video player doesnt work...

winter stump
#

@icy tartan did you fix the issue with the last build thing?

icy tartan
#

what do you mean

icy tartan
#

It was just an broken sdk ye

winter stump
#

ight all good

icy tartan
#

But why does the sync video player doesnt work... that update made no sense everything is broken and I updated everything...

ionic shell
icy tartan
#

lets just say everything is dead

bold ibex
#

[SOLVED, ping or smth if you also need help with this] ellooo anyone reading this, i just upgraded my world project to unity 2018 successfully...but the world in question is currently in community labs, and i don't know how to go about pushing a new update without publishing a new place 😳
i was told i could use the world id, i was able to find it from the "my worlds" section on the website but i have no idea what to do with it, sorry for the dumb question!!

lost urchin
#

@ionic shell I think that means you need to reset all your triggers bc thats what i needed to do

#

But I also come with a question lol

#

I'm making a chess board, and I'd like to have it where the chess pieces collide with the board but the players don't collide with the board. I'm a bit of a noob in that

#

Because moving pieces far into the board makes users walk on top of the board and its a hassle

#

@icy tartan I think vrc addressed that sync vid players weren't working and they were gonna try to fix it

icy tartan
#

I hope it will

ionic shell
#

well is there an easy way to reset the triggers?, because there are way too many for me to do that one by one

icy tartan
#

@lost urchin By the way it cant be that, Rooftop Movies works

#

makes no sense

#

and it wasnt updated after that Unity Update

dusk sapphire
junior cloak
#

Yeh, updating it break it @icy tartan

#

Tho if you follow everything said in #announcements it should be fine again

icy tartan
#

@junior cloak not rlly I had the Issue also before Updating

junior cloak
#

Even tho it's a pain in the ass to change every triggers and co

#

Must admit i didn't read eveything

#

What's the issue exactly ?

icy tartan
#

mine?

junior cloak
#

Yeah

sacred warren
#

@dusk sapphire Hah, that's hilarious but I don't think it was that.

icy tartan
#

vrc sync player doesnt work ->started after they went to unity 2018, but it makes no sense because Rooftop movies are working and theyre still outdated

junior cloak
#

It make perfect sense.

#

The new SDK broke it, you updated your world and included a broken version in it

#

But the last updated fixed it

icy tartan
#

I updated it because of that issue 🙂

junior cloak
#

I'm running a 700+ movies theater and i had to update everything aswell

icy tartan
#

I did no Update to my world

junior cloak
#

Fucking pain in the ass

#

It also depend of which script he's using and the setup he have i guess

icy tartan
#

he is using vrc sync player

junior cloak
#

Since there's 2 scripts and multiple way to setup videos

icy tartan
#

I asked

#

so basically the same setup like mine

#

but mine didnt worked after the vrc update ^^

#

see no sense

junior cloak
#

You surely have small differences of setup tbh

dusk sapphire
#

there can be many ways of setting up video players

#

some use rather esoteric methods, such as iwasync

icy tartan
#

but he is using vrc sync

#

🙂

junior cloak
#

Do you play files directly or use youtube, do you use the playlist options or change the input everytime ?

#

There's multiples way of using it even tho i agree with you it's just annoying.

icy tartan
#

Im using it from my dropbox and it worked perfectly

#

now I cant even use only a vrc sync make an url on it the screen would be black

#

So I cant fix it thats it

dusk sapphire
#

are you using a url input to play files from dropbox or are they hardcoded in your playlist

icy tartan
#

url

#

but doesnt matter it also doesnt work if I just use an vrc sync player with 1 url in it + autostart

pulsar steppe
zenith field
#

still having issues seeing my unity project... This is what i see in unity vs what I see what I test and build....what could be going wrong?

zenith field
#

I asked about this earlier but it seems like I;m having the same issue with the 2018 version of unity

vale briar
#

Welp, I'm so confused about these video players now. Earlier today managed to sorta fix video players in some of my worlds and have them reliably start up correctly by using the SendRPC (next ) and a delay, was also able to see videos in other worlds which had buttons to trigger next. But suddenly now when I got on to check hours later, literally nothing works again. Are video players basically a lost cause for the most part till vrchat does something about it?

high needle
#

Yo wassup everyone! Im new to this whole VRChat thing but im very curious about the development of worlds. Is it possible to display info from the web in worlds?

modern kayak
#

you can get videos and images, that's it. It's pretty locked down in that regard

high needle
#

ah so no text?

#

or audio?

modern kayak
#

well an image can contain text

#

and video has audio

#

within those limitations people have gotten very creative. For example someone has made their own server output encoded audio which represents data and then udon decodes it like dialup

high needle
#

what is udon?

modern kayak
#

it's the programming that's available in vrchat

high needle
#

ahhh

#

very interesting

modern kayak
#

by default it's a node graph, but you can also use custom compilers in order to program in C# or python

high needle
#

oh cool, is there a suggested/standard practice?

modern kayak
#

it's all pretty similar to best practices in regular unity programming. Not sure what you mean though

high needle
#

was just wondering if it would be easier to use udon or through a custom compiler

modern kayak
#

if you've never done programming before, the node graph is probably easier to get into. But overall it's very much worth using Udonsharp because it has more features, less bugs, and is easier to maintain large amounts of code.

zenith field
#

dang, can someone help me lol

modern kayak
#

won't get an answer if you don't ask a question

high needle
#

thank you, ur help is very much appreciated

zenith field
#

oh I asked what could be the issue for my environment not updating when I test build it.

#

I sent photos as well

#

When I make changes in unity and then test it to launch in VR chat it doesn't look the same as it does in unity

#

Does anyone know what could be the issue?

modern kayak
#

sounds like a script isn't compiling. Do you have any errors in your log?

bold ibex
#

Does someone know how i make a Water Terrain?

zenith field
#

There is no errors

#

there should be free water shaders in the unity standard assets\

neat shale
#

Hey, if I had to import my world to a new project is there a way to update in unity as opposed to having to submit it publicly again?

bold ibex
#

aqua i can't really see them

#

even when i search after water

zenith field
#

one second

narrow nebula
#

morning folks, is there anything special you have to do to be able to log in when testing worlds from unity?

zenith field
#

I just log in regularly @narrow nebula but for some reason the changes I make do not show up when I test my world

#

oh I dont think that water shader is compatible with vr actually

narrow nebula
#

for some reason my view looks like this, and moving the mouse around doesn't allow me to look around and see the rest of the UI

zenith field
#

my bad lol

narrow nebula
#

I've tried unplugging my index to no avail

torpid pivot
#

Video players not auto playing anymore?

icy tartan
#

nope video players are dead

zenith field
#

This one is better @bold ibex

#

Oh hi Cait I dmed you on twitter the other day lol

bold ibex
#

thank you alot lurk

zenith field
#

yw

#

hopefully I can figure out my issue soon lol

torpid pivot
#

fixing Video players went well then... seems like they broke Play RPC

zenith field
#

rpc?

#

I'm going to try opening up unity again....

#

These are the only console messages I get

#

anything abnormal?

neat shale
#

Hey, if I had to import my world to a new project is there a way to update in unity as opposed to having to submit it publicly again?

random owl
#

@neat shale you need to assign the world id of the old world to the VRCWorld object

icy tartan
#

pls repair the vrc triggers -.-

#

🍌

zenith field
#

me?

#

Seems like other people are having issues with testing their worlds too

random owl
#

Those messages in your console are all normal

zenith field
#

Hoping to figure this out uhhhh cause it's actually a school project at this point

#

ok I figured. There seems to be nothing wrong other than my unity scene not being the same as my test screen. As if it doesn't update the test build every time I run it.

random owl
#

Remove the Clear on play from your console

#

Then try to build & test again and see if errors appear during the build process

icy tartan
#

@zenith field I mean the devs

#

:3

zenith field
#

no errors just the typical yellow icons

#

I wonder what it could be, usually I have no issues building regular VR environments

#

for use outside of vr chat I mean. I'm using the newest sdk and compatible version of unity too

random owl
#

What it basically means when you load into the old version of the map instead of the new one is something goes wrong during the build process so instead of the new build replacing the old one it just goes and open the old scene

zenith field
#

yes

#

It's doing that and I don't know what the issue is

random owl
#

Even if it's not an error there's something happening during the build process, try clearing the console and going trough the test & build then post screenshots here of the stuff that appeared during the build process

zenith field
random owl
#

You didn't have errors enabled for those screenshots

#

Enable them and show me what they were

zenith field
#

I think this is from the skybox im using ill try to delete it and see if that helps?

random owl
#

Yeah there we go delete that script and it'll start working again

zenith field
#

Omg

#

I feel so dumb

#

thank you...

#

So I'm guessing skyboxes from the asset store aren't compatible with VRchat? or only certain ones

#

So glad I finally dealt with this lol

random owl
#

That's just some kind of menu for the skyboxes, that has some kind of script error in it

#

You shouldn't need the script to use a skybox

zenith field
#

okay makes sense thank youu 😅

mental verge
#

anyone know why i cant interact with the buttons in my world UI

random owl
#

It's most likely because of the collider of the post processing did you do all the changes I advised to do?

#

"So go to your Project Settings > Physics and set the new post processing layer like MirrorReflection has it setup and that should do it"

#

You might have missed this one

zenith field
#

sorry to interrupt but how do you get post processing fx to show up outside of unity and in VRchat?

random owl
#

You need to do all the steps

sudden lily
#

Does anyone know if the new build fixed the bug where spawned prefabs wouldn't have dynamic bones enabled?

zenith field
#

It worked! Thank you @random owl you're so helpful

zenith field
#

So I've done basic scripting in unity, not sure how it works in the context of VRC. I'm hoping to have a simple script that plays a sound when the object I'm picking up collides with my avatar's hand or another object. If I were in unity I would do something like void OnTriggerEnter(Collider Box) and then have the sound play at collision. any tips on how I'd achieve this?

random owl
#

You can't do custom scripts in vrchat they get removed on upload, you used to have to use Triggers only but now you can also use Udon which is VRChat's own scripting language #udon-info

#

Triggers are for VRCSDK2 and Udon is for VRCSDK3

zenith field
#

hmmmm ok

sudden lily
#

Well, I can now confirm the dynamic bones bug is STILL present on spawned prefabs.

random owl
#

Is there a canny for the bug?

sudden lily
#

Good point and no, so I made one.

fair compass
#

So I started a new world and wanted to try the SDK3, but didn't realise I would apparently(correct me if I'm wrong) have to learn Udon for even all the basic trigger stuff. So I wanted change it back to SDK2 and deleted everything from the folders like in the migration progress, but after I import the SDK2 I keep getting errors like this! Can you fix this or am I just screwed? and forced to start over If I don't want to spend time now learning UDON

mental verge
#

im trying to have an animated character in my world but when the animation plays in play mode it goes to 0,0

sacred warren
#

@narrow nebula It's booting in VR Mode, get the desktop launcher script from the pinned prefabs page to stop that from happening

mental verge
#

i checked to see if the anim set pos but it doesnt

sacred warren
#

So, Silent's water shader, it's not transparent. I had this issue when I tried v1 ages ago and it magically fixed itself. I've now updated to v2 and the same issue has reappeared. There's a realtime light so the depth buffer should be enabled. That said, you can see the lantern through the water, but not the terrain... so it's like it's only partially working?

balmy relic
#

your map is pretty hard on my system. in desktop i get haft the frame rate

sacred warren
#

Yeah, I'm not quite sure what the bottleneck is. The lack of being able to properly cull objects is a real issue unfortunately.

mental verge
#

anyone know how i coud fix the animations going to 0 0 0 thing?

quasi shard
#

Good day folks! I created my first world using the HomeKit tutorial found here: https://docs.vrchat.com/docs/vrchat-home-kit. My assumption, which may be incorrect, is that I would be able to sit on the chairs that I created using the VRCChair in the SDK. Was that an incorrect assumption? Test instance or uploaded world, nobody can sit on the furniture. (Or I just plain did something wrong.) I don't get a target box to click on to sit on them. Any thoughts?

#

Oh and I used SDK3, that seems like what they want us using now?

supple drift
#

You need to use SDK2 for the home kit. You'll only want to use SDK3 if you're making an Udon-based world (or if they update the home kit with an Udon version at some point) 🌞

quasi shard
#

So SDK2 builds will still work if we upload them?

#

I apologize, I think I misunderstood the update. I thought we were required to use SDK3 from now on. Thank you so much! I will start over.

supple drift
#

SDK2 will upload + work fine! There just won't be any new features added, etc. as SDK3/Udon becomes the focus

quasi shard
#

I have time then 😛 Thank you! You have been SO helpful!

bold ibex
bold ibex
#

It looks amazing!

sacred blade
#

Hello, I'm trying to get a new layer to work, it's for a vehicle collider, my issue is that the controllers (that are on the pickup layer) are inside of the vehicle collider (the vehicle collider is a trigger), it works in desktop, but in VR I can't grab the pickups.

Any idea how to fix this? I've tried putting them on sort and swapping around, but no change :c

#

i created a custom layer because I want it to coline only with default and other vehicle layers

vague pasture
#

Hi, I was wondering, how is the best way to make a worl with multiple rooms? as you can see on the picture i have the labby open, but i want to add the main room, and i was wondering if there are any good tricks that people know, example put a wall in betwin so the player dosen't render everything near/behind it?

#

had a problem in my older world that when people looked a certain direction there fps droped from 70, to 45-50, and was wondering if there is a smart and way to go past it, all i can think of is some sort of wall bewin the rooms, or just put all the rooms aboce eatchother (decently far away from eatchother) 🙂

random owl
#

Occlusion culling is your friend definetly

near escarp
#

That's because you need to disable everything else when you teleport

random owl
#

Not necessarily disable you could also limit the far clip plane in the camera or leave a wall between the places set to EditorOnly and baked into the occlusion

#

Lot's of methods you could use depending on how you want to do it

vague pasture
#

wait is Occlusion culling not on from the start?

near escarp
#

that's frustum culling

#

occlusion culling needs to be created and baked

vague pasture
#

oooh okey, will look up a video on that, but what would be the best option for performance?

random owl
#

Depends on how you want the world to work

#

There isn't really a one case works for all solution when it comes to max optimization

vague pasture
#

well i wanna have many rooms to seperate all object (so its not like 130k tris for one world)

#

oh okey gotchu

random owl
#

If you make it that you teleport to the other room have them decent length from each other and change the Far Clip in the reference camera to not reach the other rooms is atleast a good start

#

Occlusion culling helps more if there's stuff that occludes in your rooms

vague pasture
#

ooh okey, well i could have rooms far away and fix all that, but i can't seem to find the far clip thing

random owl
#

Do you know how to setup a reference camera?

vague pasture
#

not really, i have only used the standard main camera

random owl
#

In your vrcworld you can define a reference camera under the scene descriptor

#

I just always use the default Main Camera for it

#

Don't look at my values though they are just for my special case needed for my world 😅

vague pasture
#

oh yeah i dont even have one xd, so i jsut drag it in

random owl
#

Yeah

#

Near clip get's always changed by vrchat to be between 0.05 and 0.03 I think

vague pasture
#

oke, so now the question is the settings xd

random owl
#

And far clip can be anything you want

vague pasture
#

yeah, thanks a lot! 😄 hopefully this will improve the world even more 😄

#

so now i guess i just need to make the rooms far away from eatchother so thay dont come inside thie camera view and i sould be all set right? 😄

random owl
#

Yeah basically

vague pasture
#

gotchu! will set up other thing aswell when i figure out how! but thanks a lot! 😄

random owl
#

Lot more you can optimize but that's a basic and easy to setup thing to improve performance

vague pasture
#

yeah, if the performance become mega shit, i might come back for more advice XDD

bold ibex
#

Mmh...

smoky raptor
#

can the audio of a video player not be spatially limited? neither the max distance nor far settings affect anything.

#

acting like it's 2D but the sliders are at 3D, which is an issue I had in the past with audio sources

torpid pivot
#

Auto play videos broken now?

twin tinsel
#

Can anyone tell me why i cant join the ''Hotel on the beach''? I load in for 1 sec but then i get teleported to Home

honest solar
#

Sooo, i redid my Audio for my World, just as explaind in the #announcements
but my Audio still isnt working, anyone else has the same issue? I keep getting the Error that the Youtube URL isnt working/readable 🤷‍♂️

pale willow
#

I just downloaded the most recent sdk2 from the vrchat home website and I'm still getting the same errors though I was emailed that my issues were caused by the sdk. I did not move anything or change anything. I had checked every audio source in the world and none of them are using the oculus spatializer. Any advice staff?

near escarp
#

Check in your files directly if there's any mention of that file

#

If not then I'd suggest redoing your project from scratch

median egret
#

so I was working on a world, changed things after testing it before and none of the changes are happening for it even if I do offline testing?

#

even if I deleted the ID too

median egret
#

idk what it could be tbh D:

rain heart
#

Hello everyone, I'm new to world creation and I'm tring to test my map with SDK3 but I can't get it working in the builder

pale willow
rain heart
#

I'm getting "Copying assembly from 'Temp/VRC.Udon.dll' to 'Library/ScriptAssemblies/VRC.Udon.dll' failed" In console

near escarp
#

@pale willow modified 10/10/2019

#

so you didn't clear your sdk ?

pale willow
#

i did

near escarp
pale willow
#

i did the regedit twice

near escarp
#

Then i'd suggest making a new project

pale willow
#

and removed the folder multiple times

near escarp
#

not worth spending more time on a corrupted one imo

pale willow
#

so mine just corrupted?

near escarp
#

looks like it, can't know what you've done for sure so better to start clean

pale willow
#

I have had this world for over two years, the only thing that corrupted it was the update. Never had a problem before this.

#

I updated it just like when we went from Unity 5 to 2017, and from sdk to sdk.

#

The newest SDK gave me older versions of the same thing, 7/25/2019 to be exact. That's all I'm saying.

#

So tell me, would I have to remove all triggers and such, import the new sdk and put them back on? Is that what you mean by clearing the sdk?

pale willow
#

I just check for the most recent onsp files and not one of them are even for this year. Some of them were given to me by the team through the sdk.

#

could just be my computer messing up the dates but still it doesnt happen that often to be of any issues.

median egret
#

Anyone know why my world won't update?

trim musk
#

what layer are the vive tracker balls on so you can see them in a vrc mirror?

glacial pond
#

is there any way to do true audio-reactive shaders? not pre-baked animations? not to voice, just to world audio files.

zenith field
#

Does VRchat not support Alembic animations?

#

Tryin to upload an old old vr project of mine and I was able to use cloth animations because of unity's alembic importet

#

*importer, everything runs fine but the cloth animations don't work. if i have to sacrifice that its fine but if there is a work around would love to know

supple drift
#

Don't you need to use a timeline asset for alembic sequences in Unity? I'm not super familiar with alembic in realtime, but I know you used to not be able to use timelines or the playable director in VRChat so possibly that is the reason

#

Also, that is so beautiful 😍

north parrot
#

So.. I have a world that has a terrain collider.. but it isn't working at all.. every other object in it has colliders but my trees and ground... even the buildings colliders work.. any fix for this?

zenith field
#

oh yes it requires a timeline so I guess that is it. & Thank you so much! I'm excited about showing my work outside of school 🥰

supple drift
#

I could totally see something like that as a piece on Adult Swim's Off The Air segment or something. It's vry purty~ Excited to see it in VR one day! 🌞

spark thunder
#

i realllllllly need help... has anyone had a world they made disappear? the file still opens but like my house is gone but the stuff i put in the house are there.... theres stuff in the heirachy missing

#

i tried the migrating thing and my computer crashed during it trying to open the scene and when i was finally able to open it after the computer retsrated it self all of it was gone

north parrot
#

Did you try re-importing the assets

vague pasture
#

yeah, seems like you just need to re-import your assets 🙂

real beacon
#

Hi there everyone, super VRChat n00b here. I spent a few hours following this guide https://docs.vrchat.com/docs/vrc_syncvideostream to try to get an in-world SyncVideoStream running to play a livestreaming YouTube channel, but when I start up my test world, all I see is black on the VRC_VideoScreen object I created. I've looked up and down this document to see if I might have missed a step, but it just keeps coming up the same. I wasn't hearing any audio from the VRC_VideoSpeaker object I created either :< Does anyone know if there's some gotchas somewhere in this? Like I said, I'm a super noob when it comes to this, and I have a project in mind I'm hoping to do for a local event I volunteer for, but I'm getting pretty frustrated trying to get a livestreamed video playing.

#

Maybe I need a "Play" button? That document didn't say anything about it, but the VRCSyncVideoPlayer seems to require it. I did click the "auto-start" option for the SyncVideoStream object though...

autumn umbra
#

@real beacon autoplaying video players are somewhat broken at the moment. I'd suggest waiting a while until they release another patch. You might have some luck using a button with "sendrpc playnext" to start it though.

real beacon
#

Hmm, okay I'll give that a shot next time i open up the SDC

#

thanks

real beacon
#

Ah okay, I'm glad it might not just be me being bad at this

#

Honestly I was surprised that it was even a feature to begin with, so I'm actually rather impressed it half works

#

Where does VRChat get its money from?

autumn umbra
#

Investors

real beacon
#

Sorry, I just meant I'm surprised it works as well as it does for a free download. But yeah I'll give those suggestions a try

mental iris
#

I say just not use them

#

There an ugly asset that aways breaks. Now if someone makes one that's future proff and never breaks I'd love to use it

#

As the current ones are to unstable

real beacon
#

So the thing I wanted to do was to live-stream a group of DJs for an event I volunteer for. We had rented a club out for a couple hundred people at the end of this month, but lockdowns are preventing that. I was hoping we could have the DJs livestream to people in VRChat

#

I'm probably going to atleast try, cause learning experience. Hopefully one day it'll be more stable

mental iris
#

If there's a way to directly embed a video into a world without RPC that be cool like direct Media embedding

#

It open a screen and prompt window and you put the link in the popup

#

Hit ok and it then play

#

External controls

#

But that limmits it to desktop mode only as you can't window out in VR

#

Hummm

primal echo
#

Does anyone know if it's possible to export an FBX scene directly into Unity from blender with all materials?

mental iris
#

Not possible

#

You need to Atlas it or set it to export with textures

primal echo
#

Damn, I'm new to unity I don't know how to apply the materials

#

How do I do that?

mental iris
#

Then in unity you can extract the mats for it

#

What version of blender do you use and do u have a plug-in in blender called cats?

primal echo
#

I have it yea

#

2.82a

#

most recent

mental iris
#

Give me a min I'll take some shots of how to get the fbx with textures and dm you

primal echo
#

Thank you so much 😄

mental iris
#

As it's gonna be a flood of texts to explain it

#

Properly that is

sacred warren
#

@real beacon It's doable but video players in VRChat have always been notoriously unreliable and break all the time. Also people tend to fall out of sync over time.

real beacon
#

Hmm... could I have a resync button people could hit?

cyan pike
#

there have been resync buttons in the past video players but they tend to lag the shit out of the world

primal echo
#

@mental iris If I do this will it remove material properties like sheen/reflectiveness that I've set up?

mental iris
#

it might

primal echo
#

😦

mental iris
#

you may not want to follow it exactly if thats the case as thi is for things just flat up exporting it

primal echo
#

Ok I mean I'll see what I can save but remaking materials in unity is gonna be a pain in the ass lol

mental iris
#

my method retains them as materials. you can play with shade's and stuff in unity

primal echo
#

ok cool

mental iris
#

sent sorry if its to much i cant do videos as i dont have video equipment or programs and i doubt youd want a wobbley hand cell phone cam one XD

#

also if anyone is following youtube guides with stuff make sure there up to date as a lot of them are old methods that dont work anymore

#

albeit some still do but there's a lot that dont

winter fox
#

is there a detailed changelog of what changed about triggers in sdk2 this update? My stuff is broken

primal echo
#

Anyone know why my walls would be doing that? It doesn't happen in the mirror

#

And it stops happening when I get far away from it

pulsar steppe
#

@primal echo that kinda looks like lightmap problem, do you have "Generate Lightmap UVs" on on your wall fpx?

zenith field
pulsar steppe
#

@zenith field select one of those errors and screenshot error details

primal echo
#

Uh idk

#

how can I check?>

zenith field
#

light explorer window

#

nvmmm my bad

#

read that wrong

pulsar steppe
#

Select your fpx file from project view, on inspector you have those 4 buttons at the top, select "Model" and there, at the bottom, is checkobx

primal echo
#

Whats the fpx file?

pulsar steppe
#

on project window, that part where all your files in project are listed

primal echo
#

Yeah I see it but I don't know what I'm looking for in it. I dont have an fpx file

#

Sorry if I'm dumb I'm brand new to unity

pulsar steppe
#

select that wall, on inspecor you can find component "Mesh Filter"

primal echo
#

Ok found it

pulsar steppe
#

click that mesh which is on that mesh box, it will highlight that mesh and then you can find fpx where it comes from

primal echo
#

Ok i clicked it and it highlighted the model in the files

pulsar steppe
#

when you scroll list up, you will find fpx where it comes from. Select Fpx file

primal echo
#

Ah ok

#

Got it

zenith field
#

Here's the error expanded. When I test build it everything works fine. I only started getting that error after deleting extra files I wasn't using. Every time I tried to build and publish it wouldn't fully load. Thanks for your patience btw

#

I figured if I deleted the stuff I wasn't using in the project it would make it easier to package and load into VRChat but I guess I was wrong lol

pulsar steppe
#

@zenith field when you upload map, it will only upload files that are required, not any extra files that are not required.

zenith field
#

ahhh that makes sense, dont know why it wont fully upload then :/ is it possible my environment is just too big?

#

whats the max size?

primal echo
#

It didn't change it

pulsar steppe
#

I don't know is there any max size, but even it there is its big.

primal echo
#

Ok I think I found a fix, how can I disable auto baking and clear the baked light maps?

pulsar steppe
#

@primal echo try Window > Rendering > Lighting settings, at the bottom, there is "Auto generate" checkbox, disable that, and then on right side of "Generate Lighting" button is smapp arrow down, click it and clear baked data. After that generate lights again

#

yea

#

@zenith field are you sure that you are using right unity version?

primal echo
#

It worked thank you :DDD

zenith field
#

2018.4.2 YES

#

sorry caps

#

my unity project was made in an older version of 2018 but it seems relatively fine. only thing that doesn't work when I test it is the alembic animations. Someone already explained those dont work in vrchat so thats fine

#

Is there a limit to the amount of worlds i can publish in one day?

primal echo
#

i did it

#

17 hours of work

near escarp
#

If you're using the standard shader, turn down smoothness to 0, it'll look much better !

dapper jungle
#

Hi my friend is having a problem where he can't load into his world he's created (it was working previously)

#

any ideas on what's happening??

#

he just keeps getting sent back to the default home

zenith field
#

there has been a lot of worlds going offline and then showing up again but no idea

bold ibex
#

Anyone known how to make a deck system for drawing random cards and shuffling them

open thicket
#

how can i make an interact button where it stops an animation midway

#

whatever day cycle i have i want to be able to pause

bold ibex
#

Cause im not sure how to get this to work

modern kayak
#

@open thicket you can make a float be used for the speed of the animation. If the float is 1, it plays at full speed. if it's 0, it stops. You can do this in the settings of the animation state

winter stump
#

how do we add jumping in this update?

open thicket
#

i had a feeling it was a float but i wasn't sure if it would work properly

#

do I just put the multiplier parameter at 0

modern kayak
#

yeah the multiplier

open thicket
#

cool

#

and shadow render distance?

#

i checked quality settings

#

and set the distance to a higher value

#

but the shadows weren't rendering from further away

modern kayak
#

you can't adjust quality settings

#

those are determined by vrchat and when you launch the game you can shift-click it

mental verge
#

is it possible to make mirrors only work within a certain range?

#

nvm found out how

bold ibex
#

anyone knows why my door keeps teleporting me away from it at the exact same spot? triggers all fine but after the whole update this got fucked

sacred warren
#

@left marlin Works great, just so you know.

left marlin
#

Glad to hear

sacred warren
#

The existing prefab (post prefab replacement) -almost- worked, but the arrow would go a bit weird so I had to swap out the bow for a clean prefab.

left marlin
#

Oops. I never did try updating a world with it.

#

Not sure how it would handle the prefab update since I made the arrow itself a prefab using the new nested prefabs.

sacred warren
#

Just need to add my sound triggers back to it now and it'll be back as it was (bow release and arrow hit sounds).

rain shadow
#

@left marlin When using the scene reset did you also disable gravity on the rigidbody or did it work without having to do that?

left marlin
#

I didn't have a rigidbody on the object.

#

Is there a problem with gravity and scene reset?

rain shadow
#

Probably fine, I likely just had a weird setup

timid jackal
#

do any have the shared working cars for unity to vrchat ?

rain shadow
mental iris
#

is that a good place for prefabs?

random owl
#

Yes

mental iris
#

ill check it out then when im done redoing animations on my avatars coz i got tired of the same thing for all of them XD

junior cloak
#

So I have a problem :^)

#

I cannot edit any values in my vrc_trigger anymore (The SendRPC (addURL) is what i'm trying to change right now)

#

It just get reset to the initial value lol

mental verge
#

i may be doing this wrong but im trying to only make a mirror work in a little area but its staying disabled instead of enabling when im in the zone

random owl
#

First you have the collider disabled, secondly you are checking for collisions against you are checking for collision against default you should check it against player local

sacred warren
#

Working occlusion culling settings are eluding me and any changes I make just seem to make things worse. Can anyone suggest what's going on here? There's clearly nothing blocking the camera...

junior cloak
#

The last SDK2

#

Broke all my triggers and i legit wanna neck myself rn

#

:^)

sacred warren
#

@junior cloak Yeah, random triggers of mine ended up missing or messed up too.

junior cloak
#

I had 1600 triggers

#

I'm not re-doing everything.

#

GJ for the sdk update, perfect boys

junior cloak
#

Well, I did put an older sdk (the first one of release) and it fixed my issues, but the latest sdk litteraly break every triggers

mental iris
#

None of my trigger's broke o.o only thing I had to fix were the fact the prefab mouse cursor and ball were removed from the SDK. So what I did was extract those from the back up and put them in a folder called never break again XD. Once I put them back in my world and hid there mesh renders I was able to re reference the toggled trigger I had. I used them as teleport waypoint.

#

So fixing my trigger's weren't hard to do

#

It makes me wonder tho

#

Why did they remove them? All it was was a cube and a sphere. It's not like it was a massive unoptimized asset. Prolly coz you can add cube or spheres by default in unity editor so remove them

#

🤷‍♂️

sacred warren
#

Anyone? I need to get this culling sorted but I'm not finding any decent info on it anywhere.

rain shadow
#

Set the smallest hole to 0.1

hollow raptor
#

are video players still broken?

rain shadow
#

Might make it better but I'm not entirely sure what causes that issue

hollow raptor
#

i got 643 errors when upgrading my project all triggers fml 😂

rain shadow
#

Video players work but the play function on them doesn't

hollow raptor
#

ok so how do you get them to play

rain shadow
#

Instead of play use the next function

hollow raptor
#

ahhhaahaaa

sacred warren
#

@rain shadow Yikes, looks like this is going to take over 10x longer to process now. Is the resulting size also likely to be significantly bigger?

hollow raptor
#

thanks buddy lol even tho my project is complaining that triggers are not initialised in time it seems they all work

mental iris
#

I'm still not gonna use them coz I have a feeling it's gonna break again 😔

rain shadow
#

Yeah occlusion on such a large map gets bad fast depending on the settings

hollow raptor
#

use trigger based occlusion for big maps

rain shadow
#

@sacred warren You could disable occlusion on those objects and instead just rely on lods to cull them

hollow raptor
#

or ^

rain shadow
#

afaik he probably already does

sacred warren
#

Ok, so it went from 6.4MB to 6.6MB... but the problem persists, heh.

#

LOD culling has issues all of it's own, though I am using it for some things.

#

Trigger culling is also proving a problem because it breaks seats. Any seats within a trigger cause the triggers to not see the user when they sit down, which is infuriating.

#

Actually I'm very quickly remembering why I abandoned world creation here... 😦

mental iris
#

I'd say ship it

#

That looks kinda cool but I know that's not a good thing

#

Looks like some kinda rave Laser

sacred warren
#

That's not part of the world, that's the occlusion culling camera raycasting visualiser.

mental iris
#

Ik XD I'm just saying it looks cool

#

Also your world room there looks like a midevil castle pub or rustic style rpg fantasy like place

sacred warren
#

Pretty much

balmy relic
#

something block the view the umbrella should go way further

#

do you have something in shadow only in some place ?

#

anyway set only the wall and celling floor as occluder

primal echo
#

Anyone know of any working video player prefabs?

north parrot
#

I dont atm... I'm about to remove mine from already existing worlds

primal echo
#

seems like theyre all broken at the moment it really sucks

north parrot
#

They work .. kinda

#

But I would much rather have nothing than kinda

smoky raptor
#

Does the OnVideoEnd trigger not work? I'm trying to disable the video object when the video ends, but nothing happens. I can get a button to toggle it on and off, but I need it to disappear when it's done playing (local file)

plucky geyser
#

Got a question when uploading world, my world was working fine before the update but now when it update hit whenever i try to load into it after like being in the world for .1 of a sec it loads me out back to my home world. I re uploaded it but still happens, any advice?

balmy gate
#

!outputlog @plucky geyser you'll have to look through the output log for some information

tawny lilyBOT
#

You can find your output log at C:\Users\%Username%\AppData\LocalLow\VRChat\vrchat named output_log.txt

balmy gate
#

maybe double check that you have the Spawn set up in the VRCSDK spawns list and nothing else got cleared in the VRC Scene Descriptor

#

some SDK updates would clear some things. Also double-check that you have a collider

timid scroll
#

Hi, can anyone give a couple of real VRC World examples regarding the size of a map in Unity units? So for example, Project Japari park is an immense map and where as the VRC Hub is way smaller. What are the approx sizes of these maps in unity units?

primal echo
#

@near escarp Yesterday you said I should turn down smoothness on the shader to 0, how do I do that?

near escarp
#

it's on the materials

#

bottom right corner

primal echo
#

Ah ok, what if I want some materials to be smoother/shinier though?

near escarp
#

then you'd increase it

fair panther
#

Hi guys, I'm struggling with animations in VRChat online with multiple people. I just got the rights to upload content, so I'm new to syncing, but some of my animations work only for whoever is in the room first (master?). It's a state machine based on animation booleans that are trigger by children of the object that has the animator. All the objects also have the VRC sync animation component. Theoretically it should work, but it doesn't. Any tips? Thank you!

autumn umbra
jovial charm
#

@primal echo video players are broken in the way that autostart doesnt work and the sendrpc play doesnt work, so gotta use a play index to get videos to start

near escarp
#

Did anyone make a canny for the play rpc issue ?

fair panther
#

@autumn umbra ah, that is unfortunate 🙁 bad timing to get uploading rights I suppose 😅

jovial charm
#

Not sure on that I'll check @near escarp

#

Made one @near escarp didnt see any

near escarp
#

Can you add a test world/repro steps ? Canny for issues should have some info

#

not just for us but other users who might run into the same issue

jovial charm
#

I do not have a current test world to show it happening in that's public

#

When I am home I can add some screenshot pictures of my video player components and the send rpc play button if that would help @near escarp

near escarp
#

thx !

near escarp
#

Thanks !

mental iris
#

is there a place to share links for your worlds so more ppl know about them?

near escarp
spark lily
#

tbh i dont have any idea on how i could do this but is it possible to make some sort of npc? like make an object or a model follow the nearest player? and if so how could i do that?

hexed elm
#

anyone know the situation with QV's pens

near escarp
#

I believe the creator of that prefab updated it

hexed elm
#

yep he did it 1 or 2 days ago

oblique mango
#

What is the correct way to assign colliders for furnitures?

near escarp
#

Create box colliders

oblique mango
#

hmm how do you do that?

#

which component etc and so on

near escarp
#

create a cube, remove the mesh renderer component

#

scale it for your needs

oblique mango
#

Ah. Thank you. ❤️

exotic bear
vague tide
#

when trying to use vrc_syncvideostream.setsynctype

lost siren
#

Anyone know if theres a way to get Video player working in SDK3? Or do we need to stay on SDK2 for that?

dusk sapphire
#

udon doesnt have bindings for video players yet, so you'll need sdk2 yeah

lost siren
#

Ah, Thank you!

vague tide
#

:[

#

thank you temporal

primal echo
#

Anyone know why my chairs aren't working? I've put the vrcchair prefab in the scene and set the visible parts to not render. Is there anything else i need to do?

glacial pond
#

When I grab a pickup how do I make it not translate to my hand position and instead just start tracking my hand from where it was grabbed? I have seen pickups do this but mine always snap closer to my hand

#

It makes passing from one hand to another not seamless

modern kayak
#

Are you talking about how it comes closer to your hand, or are you talking about how it snaps fully into a specific location every time?

primal echo
#

Mine do that too adeon it's weird

glacial pond
#

I’m not using the gun mode or perfect aim mode or whatever it’s called. But it does scoot closer when grabbed

#

And I want it not to

modern kayak
#

There's a bug where if you set it to gun/grip mode but don't define a root, it will break and just never snap. It may have been fixed on later sdk's though

glacial pond
#

Oh. So that’s what people are doing

#

If a bug it would make a good feature

#

I actually want pickups that only move from moving hands while grabbed

#

No snapping or scooting at all

primal echo
#

What is vrc station?

kind linden
#

A moving chair.

primal echo
#

I don't know what I'm doing wrong man I just can't get my chairs to work it's really bugging me

fair falcon
#

Hello, i have Dice pieces in my world and when someone picks them up, the person randomly crashes in the exact moment when they pick it up, do i have something here that is set incorrectly ?

mild spade
#

You cannot use custom scripts on VRChat. Try removing the script and also try using another Shader and perhaps remove the material in the box collider (unless you know why you are using those shaders and collider materials)

fair falcon
#

Oh so i should remove the "Die_d script" ? That is a custom one ? I will try removing it then and do those other things too, thanks for the idea.

mild spade
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Im sure it gets deleted when you upload, but just to make sure yes remove it. Is this part of a prefab? Or did you make all of this yourself?

fair falcon
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it is a prefab, free unity asset.

mild spade
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I see. Let me know if your problem persists.

fair falcon
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But then i have also game pawns which have the exact things, but they don't have any custom scripts and they still cause crashing too, so i am not sure what i should remove there, they also have no material in the collider box.

mild spade
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Does it crashes you too? You could check the log files to see what caused the crash.

fair falcon
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Yep they do, where are those log files located ?

frigid estuary
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For some reason this object is not synced ingame for all players. It is animated. The animation starts itself whenever the local player joins the world but it should start with the first person and be synced from that point on for everyone who joins late.

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It also seems to only be local/not synced since the update.

frigid estuary
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Btw I noticed the VOLT dance club world has screen space reflections, I thought those weren't possible in vrchat? How did they do it?

modern kayak
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It's just grabpasses, not really proper screenspace reflections

frigid estuary
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Looks good though, how do I get that to work?

balmy gate
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The one used in the VOLT was programmed by error.mdl - I do not know if they have distributed it to the wider VRChat community. It requires use of a GrabPass and the _CameraDepthTexture

primal echo
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Anyone know how to make it so props are server side

jolly plaza
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Did the debug menu shortcuts change in the latest update? RShift+Backtick+number isn't opening the menu anymore

left marlin
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@jolly plaza You need to to start vrchat with debug parameters to see the menus

--enable-debug-gui --enable-sdk-log-levels --enable-udon-debug-logging
jolly plaza
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ah, thanks

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followup question now that I know why my trigger is broken: can I adjust the ObjectInstantiator "currently throttled" time? If not, is the time limit documented anywhere?