#world-development

39 messages ยท Page 28 of 1

gaunt pier
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@remote summit with vrc trigger

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create an empty object with your name what you want as teleport exit point than add vrc_trigger by your clickable object than add OnInteract and than Actions you musst select TeleportPlayer

remote summit
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Ah okay.

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Thanks

gaunt pier
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yeah write me dm when you need help

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i have the problem my hands gets early invisble in vr mode in my new world

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when i get with the hands to my face

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@latent glacier mee too now maybe unity servers down

gaunt pier
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i get everytime unity crash by upload and publish my world can someone help?

empty sparrow
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Turn off future proofing?

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Idk if that matters as much with worlds i just hear crashing on upload and thats my first thought

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U want it off to be clear

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And then check ur unity console for errors

sacred warren
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Future proofing should be off for everything else you're going to have a bad time.

gaunt pier
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ok maybe works its uploading now

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yeah i have now turn off

latent glacier
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make sure you only have one sceen that will cuse crash as well

gaunt pier
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its now uploading im waiting and than look

empty sparrow
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Good to kno it matters for worlds too!

gaunt pier
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Content Succesfully Uploaded!

empty sparrow
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Sweeet!

sacred warren
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Tada

gaunt pier
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Thanks

latent glacier
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thats how it looks

sacred warren
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Do you have lighting enabled in Unity?

latent glacier
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no

gaunt pier
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i have tried my world when i get my arm up then i can look in the shoulders how i can solved it?

empty sparrow
gaunt pier
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im not sure my english is not so good

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when i make my hands to face then its go early invisble by other world i can make my hands to the face nearly without invisble

empty sparrow
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I think so then

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So then you have to set up a camera in the vrc world. On this camera you plug in there, there is supposed to be a thing called far clip. Lower that.

gaunt pier
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do you mean the main camera?

empty sparrow
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If itโ€™s plugged into your vrc world (where your world descriptor is) then yes

gaunt pier
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no thats the camera frome the scene

empty sparrow
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You can go into the vrc world (where your id is held) and set up a reference camera. Make this camera your reference camera

gaunt pier
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ok

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so i must disable the main camera?

empty sparrow
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No

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I believe you just drag it into where the reference camera goes

gaunt pier
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ah yeah i add and change near to 0.1

empty sparrow
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Sounds good!

gaunt pier
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yeah thats worked thanks again ๐Ÿ˜„

empty sparrow
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Welcome! M glad!! nvn!

bold ibex
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Anyone knows how to make multiple songs shuffle?

latent glacier
wraith ruin
latent glacier
wraith ruin
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So can i use multiple scenes in a world? like build rooms to different scenes so the client does not have load other rooms?

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And teleport between them

sacred warren
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Nope. One scene only.

wraith ruin
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Damn

split magnet
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Sometimes when i make animations i can not add events to it.

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In the timeline

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Any ideas what i do wrong?

balmy gate
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The little slit things on the top of the timeline?

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You might need to be editing animations while you have an object selected with that animation in its animator

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Same way you can't do add property unless you are editing an actual game object

split magnet
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okok...in this case i have to put the #scene window on an extra monitor/screen

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so i can actually select the object and work with the animation window

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im used to select the object im working on in my #scene window

balmy gate
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Hierarchy works too. But yea in general my window layout ends up a mess especially if I want to inspect states of animators while in play mode with both scene view and game view showing so I can interact with UI elements

split magnet
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he..yes it can get tricky

balmy gate
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Oh don't forget about the lock icon on the top right of animation editor. That allows you to keep working on an animation after selecting different objects

split magnet
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there is a lock icon?

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brb washing dishes

split magnet
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i have the feeling there is something wrong with Unity 2017 and Maya 2020 what file syncing concerns

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its messing up materials

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i copy a surface...move it in maya press save

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and Unity just does not like it sometimes

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and it reshuffles randomly all materials

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this is a serious bug

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and makes working impossible

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in maya the surface has the lamber1 shader assigned

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unity does not have the lambert1 shader

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so it randomly assigns something onto the new surface

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which is not realy a problem since i put new materials on it manually

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but than unity goes realy crazy at times and it does it too all objects in the scene

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ah yes, and if that happens it also unticks the box for "generate colliders"

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i think i have to abandon the workflow

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maybe even the whole project

snow crystal
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Which program should I download to make worlds and is this the right website to download unity from?

bronze smelt
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Personal @snow crystal

snow crystal
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Thank you ^^

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Do I need to download the 2018 version?

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Just want to make sure

random owl
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You might wanna refer to the guide if you are really new to this

snow crystal
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Alrighty

upper viper
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Hey folks! Is it possible to link up a series of private/passworded world instances? We're thinking of doing a conference in VRChat but would need a way to protect it.

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So, in other words World A is private and has a portal to World B which uses the same settings as World A.

solid helm
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You can make one world owned by the organiser, in an invite instance, then make sure everyone being invited has their status set to Busy. The combination of these two will prevent people from joining except through someone in the meeting leaking the instance ID.

upper viper
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right, but can i have more than one world be part of this? the player limitation is why I ask about having this set up.

near escarp
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you can't do cross world settings

split magnet
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i try to move materials from one asset folder to another... copy and paste does not work...is there another way to do it?

near escarp
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duplicate and move them manually as a group

split magnet
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i have to move them one up first in the hirarchy

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i can drag and drop them into a folder..but not one folder up

near escarp
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are there duplicates ?

split magnet
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yes

near escarp
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then it won't work

split magnet
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interesting

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ok, i did it outside of unity... i used the file explorer and copy and pasted it in there

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if im using ProGrids in unity...do i have to delete it first before i upload it into VRChat, or will it upload all the assets into there as well?

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upload the world into VRChat

bronze smelt
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Itโ€™ll only upload whatโ€™s in the world. ProGrid is a editor extension and will only work in the editor, so that will not be uploaded

split magnet
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Cool thanks

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Im going to abandone maya direct import and import game objects separately and place them individually

snow crystal
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Any good room assets to first design a medium sized room on?

split magnet
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Why don't you make your own assets?

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Unity has great cubes and surfaces ;p

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For blocking out a room

north elk
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Hey, I have question about making a 360 render in VRchat world tho it keeps slicing down the middle (As shown). Is there a method to properly create 360 Without leaving the unity editor?

snow crystal
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Where can I find the SDK pack in Unity if I've downloaded it?

north elk
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It should be labeled as VRCSDK or you might need to find it in your downloads/ import it to unity, Fluffy ~

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Basically drag and drop into the assets section if you cant find it in Unity as labeled

snow crystal
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Also, are there any other asset websites I can use apart from sketchfab and Unity store?

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And how can I download things in sketchfab if I can't pay for them? I can't find any download button

burnt pilot
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how do people get players that can play movies in worlds? anyone have a prefab for that?

snow crystal
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Iโ€™d actually like to know that too tbh; Iโ€™d like to know how to add a video player in my world

mild spade
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If you look on the pinned messages on this channel you will find this link https://tinyurl.com/vrcprefabs It contains a lot of things you can add to your world, from cars to pens to video players.

snow crystal
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Thank you ^^

rich silo
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How to make a mirror off if the mirror is low on

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Automatic

snow crystal
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How can I download things from sketchfab if they're free? Or can I not download them?

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Also, are there any more asset websites I can use as resource?

kind linden
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You have to make an account

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For sketchfab

split magnet
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when ever i use a snap to grid tool its kind of off by some weirds number.... it works but the cube is not exactly on 0.0/0.0/0.0 ... is this normal ?

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I imported a couple of different ones..and they all behave the same

cedar nebula
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You mean like 0.0003542, that kind of junk? It's just Unity having trouble with the rounding. If you see an 'e' in there it just means the number is too small for unity to display properly so it has to use a math formula to do it. It's more or less at 0 but if it bothers you just change the numbers yourself

kind linden
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I have a squished sphere, anyone know how to adjust collisions to match the squishedness of the sphere?

mild narwhal
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Iโ€™m not great with unity, but I think you drag the mesh youโ€™re using to the collision mesh box

kind linden
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It's a standard sphere. Not a mesh made in blender or something else.

mild narwhal
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Ah

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Idk then, sorry

near escarp
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mesh collider

kind linden
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Thanks!

split magnet
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ok, i will take it as it is, a unity specific quirk

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๐Ÿ™‚

gaunt pier
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how i make pickable object on global? i have see its local by everyone in my world

stray sand
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@snow crystal https://docs.vrchat.com/docs/setting-up-the-sdk if you are still having trouble with the sdk.

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@gaunt pier you need the VRC_ObjectSync on the pickup if you want it to be synced/ seen globally by everyone.

gaunt pier
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yeah i have found it hope its worked thanks

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so do you know i can add a radio stream as background?

nimble hull
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@snow crystal vrc asset website tier list
S: Github, VRCPrefab list
A: Booth, CGCookie, Deviantart, Bowlroll and other JP sites
B: Sketchfab
C:
D:
Shit: the banned website that ends in "mods"

mild narwhal
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Nah that starts with S, surely it deserves lower

gaunt pier
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so how i can add .m3u files in unity?

humble lance
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M3u?

sacred warren
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You can't. M3U is just a plain text playlist of files.

gaunt pier
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so gives another way maybe with stream link?

sacred warren
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You'll have to use one of the (large and highly unstable) video players unfortunately. It's not one of VRC's strong points.

gaunt pier
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ok than not i want it as background music so i search song and make it loop its boring but better than video players

sacred warren
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Yeah. Just make it quiet, use quite high compression, etc. Shouldn't be too bad.

gaunt pier
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how i get my world smaller i have now 80mb for little room with 8 songs ๐Ÿ˜„

bold ibex
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Anyone knows how to make multiple songs shuffle?

gaunt pier
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maybe mixed it with audacity ๐Ÿ˜„

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and upload as one song ๐Ÿ˜„

kindred thicket
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Hello, I have a quick question, however I am not complaining, I just don't understand how this is done. I have seen dozens of worlds where it's created one day, then lab'd the same day or the next and Published a week later, however my world was created in December, Lab'd in February 10th and not yet published. Why do some worlds get fast tracked and others don't?

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It's not even system approved yet.

buoyant hollow
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I don't know the exact system of how community labs works, but I do know that bringing people to your world will help.

random owl
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I had my last world go trough labs in about 4 hours ๐Ÿคท

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Have you tried just spending time there with friends to get it trough?

kindred thicket
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I have had 10 people in an instance I created last week?

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and I normally have 6 or 8 private instances every minute of the day

random owl
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What world is it?

kindred thicket
sacred warren
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"I had my last world go trough labs in about 4 hours" - That's kinda just insulting to the rest of us to be honest.

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It normally takes weeks of getting everyone you know to go there to drive up the numbers.

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Famous people (or avatar worlds) tend to get a lot of traffic quite quickly which sidesteps the issues us peasants have to deal with.

kindred thicket
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I have noticed that.

random owl
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Just saying as a note of how much the time can vary

kindred thicket
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I loaded it on a Monday, so I'm sure that didn't help.

harsh gulch
random owl
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AlwaysBufferOne would be the best practice

sacred warren
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For example the new FurClub map got out of labs in like... 4 hours... actually that's oddly the same amount of time as yours. Though I did see a VRC dev there later that evening so.. yeah.

harsh gulch
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AlwaysbufferOne? Whats up with that specifically

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@random owl

random owl
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Everyone can trigger it for everyone and late joiners get the last change of it

harsh gulch
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ah ok

random owl
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I've made only one world public during after labs became a thing so I can't really say much though

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All I did during making it public was hang out in a instance with about 20 people for the time it took to get out of labs

sacred warren
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That said, labs aren't even visible to users now unless they explicitly enable the option, so they won't even know a new world exists unless someone invites them or they turn the option off.

kindred thicket
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Thanks for all the information, I really appreciate it. I will do some experimenting with my friends and looking into AlwaysBufferOne. Thanks Again!

random owl
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AlwaysBufferOne was to answer the other persons question

kindred thicket
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ok, Thanks

harsh gulch
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lol

kindred thicket
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๐Ÿ™‚ I was thinking, "I never seen that before".

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for the World that is

random owl
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@kindred thicket also just wondering if you check the website have you gotten any reports on the world?

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Other than the 1 that's there by default

kindred thicket
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Only 1 default one

random owl
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Okay was just wondering for future reference

kindred thicket
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๐Ÿ‘

sacred warren
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@kindred thicket Is it really large?

split magnet
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Its always about who you know... Why should it be in VRChat different :)

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Gosh, i love the place im working on.

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I get a kick out of it every single time i log in.

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But than, its my creation.

buoyant hollow
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what are you making if you don't mind me asking HexHex?

split magnet
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I would marvel over a cube im creating

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Im making a cyberpunkish story

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An adventure story

buoyant hollow
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oh that sounds fun

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will it be something like the dialog systems in lakuza lounge?

split magnet
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Yeah.. im doing a lot of reading about cyberpunk 2020 and cybergenetstion right now.

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I do not know lakuza lounge

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It will be a chapter to chapter story. With every chapter a different world

buoyant hollow
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I would recommend checking it out, its a hangout world with optional quests.

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like kind of like a telltale game

split magnet
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I do not know how to do quests yet

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Im figuring out how to make things interactive with triggers

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What i ultimately need is a way to script things

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But i have time

buoyant hollow
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I see. I'm going to start drafting up a tutorial this weekend on how to use unity animators to create game logic. That would be useful for you since you can basically make working state machines with a combination of triggers and animators.

split magnet
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I started the project with a timeframe of 2 years in mind. I hope vrchat will survive that long

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I would love to learn from you

buoyant hollow
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its not going away any time soon.

split magnet
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Cool

buoyant hollow
lusty condor
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hello

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again xd

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@here can I change light color with trigger button?

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I mean when I click button the light's color change

near escarp
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Please stop trying to ping tens of thousands of people

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You have to create an animation for that

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And enable that animation with the trigger

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@lusty condor

lusty condor
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OK

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ok*

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sorry

inner kernel
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If I update a world in community labs, will it go back to private?

near escarp
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nope

inner kernel
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Awesome, thank you!

scarlet bear
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does anyone know where to get a fishing prefab?

normal fossil
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does anyone know how to make ppl can hear sound when entering world, like all people can hear it like the pug

gaunt pier
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how that video player works? i want to click on cube than play a youtube video

near escarp
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@normal fossil OnNetworkReady trigger that enables an audio source

gaunt pier
crystal flower
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Issues please help

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Canโ€™t go near models if I do they disappear also does anyone know how to use DDS textures in unity

split magnet
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Don't you import them like all the other formats?

dense crater
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Does anyone know why the "mine" tab isn't showing up on vrc under world's?

sinful moss
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I want to make players able to hear from a local remote camera, Is anyone aware of a way to do this?

nimble hull
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@crystal flower turn off personal space in ingame settings

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No idea what DDS textures are

crystal flower
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That is in unity not vrchat

split magnet
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DDS is a specific image format that is used by some in their games

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but im not sure if it is of significant advantage using them in unity

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how many kilobytes could be saved by using DDS per texture

toxic plinth
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@crystal flower convert them to something else, dds isnt the best texture format for unity

balmy gate
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DDS is a compressed texture format, and unity itself will produce compressed textures as part of the import process. The problem with DDS files is that they might not have been compressed with good settings and they might have the wrong gamma settings, and you can't change either of these because DDS files are already imported in a sense.

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So if you have already compressed textures with good settings, then DDS files could be perfectly fine. But as lots of mmd models like to come with them you can't always be sure of the settings

pliant wigeon
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So I'm thinking about creating a VRChat world that recreates the 3rd colossus (Gaius) battle in Shadow of the Colossus, trying to figure out how exactly I'm gonna pull it off considering how complex Gaius' AI would have to be, think I'll need to use Udon. thoughts?

lethal ravine
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On the surface you could animate a large walking model with colliders

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use the climbing pick prefabs with no models for hands

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and then dmg point on the highest collider blocks

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so like yeah i think

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it wouldnt really have reactive AI, just a set pattern but i think you could do it

pliant wigeon
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Gotcha

wild copper
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hello, I am trying to make a simple boardgame but I don't want the pieces to collide with each other. How do I do this?

pliant wigeon
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Turn off coliders on the pieces

modern kayak
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that would prevent grabbing them and they would fallthrough the world

wild copper
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if i turn off the colliders though, they will fall through the map

modern kayak
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if you want to disable physics so they are frozen when you let go, enable "iskinematic"

wild copper
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i see, but how would i prevent two pieces from colliding with each other? for example, if two pieces land on the same spot

lethal ravine
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"onpickup disable collider"

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and on drop bring it back

modern kayak
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if they are kinematic, they wont be bumped by anything at all

lethal ravine
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but like what kinda board game

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cuz im thinking chess

wild copper
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Ludo (; from Latin ludo, meaning 'I play') is a strategy board game for two to four players, in which the players race their four tokens from start to finish according to the rolls of a single die. Like other cross and circle games, Ludo is derived from the Indian game Pachis...

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this one

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multiple players can land on the same sport

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spot*

modern kayak
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Stop saying disable colliders, that is not the solution. If you still want physics and gravity then the best way to support that is to work with the layer collision matrix. But that's a bit more complex and setting to kinematic is probably what you want wnyeay

lethal ravine
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the pickup trigger disables gravity?

modern kayak
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That wouldn't change anything

wild copper
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i want to keep gravity enabled though so that the pieces land on the board when dropped.

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for example in Ahzkwid's chess 3, the pieces don't collide with each other

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but there is still gravity

modern kayak
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Then yeah you have to do collision matrix. Make a new layer in layers > edit layers then go to edit > project settings > physics and choose what you want that layer to collide with. Disable collision with itself, players, and playerlocal

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Then assign that layer to your pieces

lethal ravine
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give em a hidden trigger collider that makes enemy pieces teleport and then plays an explosion

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an unhide it on drop so it only plays if you end your move on their piece

wild copper
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@modern kayak oh wow that was a lot easier than i expected, thanks for the help

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@lethal ravine didn't think about adding an explosion. will try to do something like that as well

lethal ravine
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is that game what sorry copied?

wild copper
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i do not understand you quetion

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question

lethal ravine
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when i started reading the wiki its rules are like a game I've played called "Sorry"

wild copper
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oh

lethal ravine
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little different but you go around the map and send people home

wild copper
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let me check

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ive never heard of sorry before but it looks similar

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but in ludo the home is in the middle

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and there is no cards

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just dice

lethal ravine
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it would be satisfying if you add a crisp clack when the piece collides with the game board. give it a delay though

wild copper
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hmm thats a good idea too. didn't think about that one either

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one more question if you guys can help, how do i keep the pieces upright like in Ahzkwid's chess 3

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i published the world to community labs if anyone wants to help test it

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Ludo Boardgame

lethal ravine
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freeze the rotation on rigidbodies would be a simple method

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might not look nice in hands though so probably a better one if we think a bit

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reckon it'd be overly complicated but you could activate a hinge on collision with board only after the player releases it. and use that to limit rotation to a certain angle

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the hinge while on the board would also allow you to collider with other players pieces for a satisfies friendly bump without moving em if you wanted

wild copper
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i did the freeze rotation on the rigidbodies, works how I want it

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but i think if someone has a short avatar, the piece might glitch with the board and end up at a different angle

lethal ravine
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just add a height limit text UI near the door to the game room

wild copper
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this happened when I crouched

lethal ravine
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oh are the pieces like people sized?

wild copper
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a bit smaller

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about half a meter tall

lethal ravine
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that's super cool, right on man

wild copper
wild copper
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ok, i got it to work. unless someone purposely tries to jam it into the board, the pieces should stay upright.

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thanks for the help

normal fossil
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what makes player crashes when joining a world?

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i have videostreamplayer but with autostart settings

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is that what causes it?

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they joined a world but when start walking for few sec they crashed

balmy gate
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@normal fossil check if your sync type is correct. Video vs live needs to match if it is prerecorded or live

normal fossil
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i have 2 live and 2 normal videos from youtube

balmy gate
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Getting anything wrong with stream player will cause people to randomly crash

normal fossil
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i see

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thanks

balmy gate
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In the predefined list?

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Did you set the type dropdown for each correctly?

normal fossil
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yeahh

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i set to live for live and normal for youtube

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is it okay to put normal and live in the list?

balmy gate
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Never seen people do that before

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The stream player is super buggy so maybe try only one or the other

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make triggers to do Stop, Clear, AddURL, Next is the sequence I've seen work

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Don't send rpc Play. Instead only do Next

normal fossil
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okayy thanks! ๐Ÿ‘Œ

normal fossil
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one more question, how do i play particles when pressing on vrctrigger? i want it to plays the particles whenever i hit the trigger

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nvm i got it enabled

lusty condor
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I need help

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how to do this items on bed pickable and with gravity and so that they don't disappear somewhere

wild copper
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add VRC_Pickup component and mesh collider as well

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for the mesh collider select the convex checkbox

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to the items you want pickable

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and rigid bodies but i think it will add automatically when you add vrc_pickup

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and lastly, if you want the objects to sync with other placers add VRC_ObjectSync too

lusty condor
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with other placers?

wild copper
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what do you mean?

lusty condor
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"and lastly, if you want the objects to sync with other placers add VRC_ObjectSync too"

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xd

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do you mean players?

wild copper
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on the objects you want pickable

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yeah

lusty condor
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ok ty

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it works now

wild copper
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it will allow other players to see the objects move

lusty condor
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properly ;D

wild copper
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oh just realized i spelled it wrong lol

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yeah i meant players

lusty condor
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you see I make chill and sleep room

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xd

wild copper
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looking nice

lusty condor
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yeah you can also change lighting color

wild copper
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oh wow, i was gonna suggest add rgb lighting lol

lusty condor
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XD

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idk how ๐Ÿ˜‚

wild copper
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wait is it working?

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the buttons?

lusty condor
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this will be my second world xd

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of course

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it works xd

wild copper
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nice

lusty condor
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also you can hide it

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this first button from the bottom is Toggle Mirror

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and this second is Toggle Color Panel

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I will upload this world to Community Labs

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If I will be able to

wraith ruin
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so im trying to model a room in fusion 360, but in unity when i create lightmaps the room changes to this, all should be just plain white. Anybody knows how to fix this? Pretty sure its something simple

near escarp
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you need to generate lightmap uvs on your meshes

wraith ruin
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Thanks! It fixed it. one checkbox..

empty umbra
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making it simple not to detailed

#

but its taking a while since im remaking my house

normal fossil
#

this will be my second world xd
@lusty condor how did you manage to make a changable color trigger? is it using lights or shader tho?

frigid estuary
#

I used baked lighting. What happend?

near escarp
#

what kind did you use

frigid estuary
#

In terms of what?

near escarp
#

A few things, disable realtime global illumination, make sure you then disabled your lights in your scene

#

also you're showing the material for your lights at the top, not the wall ?

frigid estuary
#

oh ok so I just figured, the wall material was in some kind of inbetween state, where it was still in specular shader, where it tried using realtime lighting but when I switched to the standard shader the lighting is there

#

strange vrcStoic

#

thanks for reminding me about the realtime global illumination

river frost
river frost
#

Thank you! that was fast XD

solid helm
noble ether
#

Italian mountain Hangout Im working on :3

#

Its a work in progress

frigid estuary
#

@solid helm thank you!

lusty condor
#

@normal fossil I made different lights and meshes and it chsnged when you press the button

#

You know I do 8 lights and 8 meshes and when you click other color light and mesh is changing and other lights and meshes are off

normal fossil
#

i see

#

i was wondering if shader colour can be changed

#

soo the player can choose color of wht they like

lusty condor
#

Yeah

#

I will maybe try to do RGB panel but

#

:/

#

I am beginner

sand fossil
#

euu I have the " environment-broken " tag on my world o.o

wraith ruin
opaque scaffold
#

How should I set up a staircase that players can walk on

short gulch
#

@opaque scaffold if your stairs are already made then make a cube with a box collider and make it into a ramp that goes up the stairs, then disable the "mesh renderer" component on the cube.

opaque scaffold
#

what if I add a mesh collider on the already made stairs? I just want to know whether the characters would get stuck walking on it

short gulch
#

Well the problem with that is that its very uncomfortable to walk up stairs with a mesh collider in vr. It basically looks like you're shaking all the way up the stairs

#

I mean if the stairs are normal sized then you won't get stuck or anything, but like I said its really uncomfortable.

loud silo
#

Helloo guys! I need some help to create a world!

#

:p

random owl
stray sand
#

Documented results i had testing audio streaming in vrchat.

next lava
#

im having a problem where i got to upload and it gets rid of my lighting im kind of new and dont really understand baked lighting as much and i dont know why its happening

near escarp
#

You didn't actually bake

#

it's just lights set to bake

next lava
#

wym i had everything baked

#

in the lighting settings i turned off auto and i have been re generating lighting tried multiple times now

near escarp
#

And all your lights are disabled ?

next lava
#

no they are on

near escarp
#

disable them and post a screenshot of the result

next lava
near escarp
#

Yeah i don't think there's any baked lighting here

#

so that means you didn't bake

#

you need to generate lightmap UVs on all your meshes, mark them all static, etc

next lava
#

but i did all that

near escarp
#

Which shader are you using on your meshes ?

next lava
#

poiyomi

near escarp
#

Avatar shaders are not meant to be used for lightmapping

next lava
#

ah ok

buoyant hollow
#

try using standard shader.

#

its incredibly robust for world building

loud silo
#

Hmmm guys i don't find Textures and then edit textures in Unity

#

I think they changed that

near escarp
#

edit textures ?

loud silo
#

Yea

near escarp
#

edit how ?

near escarp
#

oh for terrain

#

no idea sorry

loud silo
#

Yea i just wanna build a house for my school project xD but i dont know how i should start it

near escarp
#

i'd suggest probuilder instead

#

much simpler

#

and no need to use terrain

buoyant hollow
#

terrain is super easy to make suck, so I would recommend using probuilder too.

loud silo
#

Can I actually use any unity model, will it be shown in VRchat?

near escarp
#

Depends on the model, but if it's in your scene and has a mesh renderer, then yeah it should

bold ibex
vale flame
#

did the unity version or sdk version change or something?

humble lance
#

No itโ€™s having issues

vale flame
#

ok i was gonna make a test world but i guess i'll just wait a couple of days

bold ibex
#

Does anyone know if you can have the same world uploaded on two accounts and have them update at the same time thru one? Like public avatars

buoyant hollow
#

I don't think that is possible since.

tardy escarp
#

What?

buoyant hollow
#

didn't finished my sentence, sorry. Since ids are tied to individual users

bold ibex
#

Yeah tbh i was reading my statement again and remembered IDs

thorn badge
#

anyone know how to change properties of a material/shader with a slider?

bold ibex
#

Hey guys, having an issue I never seen before, upon loading into vrchat with build&test Im getting a black screen. This has never happened before and nothing seems to help, anyone had something similar?

near escarp
#

@bold ibex Make sure to not have an empty dynamic prefab row in the Scenedescriptor

bold ibex
#

@near escarp I hope it is ok I am tagging you. We tried to fix it over here following your advice and it eventually worked out but what we had to do is to delete new elements that were placed on the map for its expansion (aka new location that was supposed to be added). It must be the assets in the package or something like that? Anyway, thank you so much for advice and have a nice day ๐Ÿ™‚

frigid estuary
#

Is there a free bloom shader I can use?

#

Preferably with a slider I can change the intensity with in the inspector

random owl
#

Bloom is post processing

#

There's some setups on booth with a ready slider

opaque finch
#

Can anyone recommend a good moving tree/grass shader out there that's also double sided? I currently have one that kind of gets the job done, but I'd really like for it to be double sided. (I know Unity has moving tree/grass, but this is all a part of a pre-existing model, so I'd really rather not use Unity trees/grass.)

untold flume
#

How do I load a public world? Anytime I try to load into a created world it just take me to the main vr room where I can then go the be chat hub. I want to be able to see some of the worlds created.

buoyant kestrel
#

@untold flume Are you on desktop or vr?

untold flume
#

Desktop with a basic Vive

buoyant kestrel
#

If you hit esc, you should see a menu where you can select the world button

untold flume
#

Like when Iโ€™m in the VR hub?

buoyant kestrel
#

Anywhere, the menu should pop up

untold flume
#

Ok cool thanks

solid helm
opaque finch
#

Thank you, Silent. I'll give it a try next time I have the project open. ๐Ÿ‘๐Ÿป

normal fossil
#

did the unity version or sdk version change or something?
@vale flame i did somehow get this error some other day but it get fixed on the next day. didnt do anything tho

random owl
#

There was server side issues earlier today it's all fixed now though

vale flame
#

@normal fossil thanks

opaque scaffold
#

How should I set up the lighting if I am making a massive outdoor world

near escarp
north stag
#

Can someone dm me and tell me how to make a world please?

rain shadow
north stag
#

Thanks

rain shadow
#

@north stag The video suggests to use unity 5.6 but the current version of unity you need is 2017.4.28f1 for things to work properly

north stag
#

k

#

@rain shadow

storm sky
#

I'm having this issue right now with my unity, trying to upload my world but it won't let me. (Tried reinstalling SDK, removing unnecessary scripts in imported assets, tried redoing the 'VRCWorld' with no luck ๐Ÿ˜ฆ

modern kayak
#

go to settings in the vrc upload panel and disable futureproof

storm sky
#

That was already disabled

modern kayak
#

two other possibilities then, is your log throwing any errors? And is your lighting baked completely?

#

you shouldn't have to wait that long usually, though if it's a big world the solution might be just wait, it's not broken it just takes a while

storm sky
#

And I'm not sure how to bake lighting but it wasn't an issue beforehand, as I had uploaded the world multiple times before

modern kayak
#

yeah definitely go through your assets and delete more scripts

#

assets that come with scripts are a pain in the butt

storm sky
#

There is only poiyomi scripts and dynamic bones

modern kayak
#

there's something about amplitudeAPI, you're gonna have to figure that out

#

stuff might also be hiding in the plugins folder

storm sky
modern kayak
#

you covered the first C:/user but not the second btw

storm sky
#

eh oh well lol

#

says my spotify anyway

modern kayak
#

I have no idea what that error means

#

does poiyomi use thry editor? I've heard that causing problems sometimes

storm sky
#

I deleted thry completely

modern kayak
#

you sure poiyomi stuff isn't trying to reference thry maybe?

#

also this is a world, you shouldn't be using toon shaders built for avatars btw

storm sky
#

Uh idk, what shader should I be using? I like the way poiyomi looks

#

I know a few people who use poiyomi for there worlds so idk

modern kayak
#

It's not so much a problem with toon shaders, it's that avatar shaders have a whole bunch of features built to make themselves look decent no matter what the lighting is, so if the world has bad lighting then the avatar doesn't suffer. But if you use those shaders you'll never know when your lighting is bad and if people use regular shaders they'll look terrible

#

but I'm no expert on shaders so someone else might recommend something better

storm sky
#

I gotta figure out how to upload it before I try finding another shader XD

modern kayak
#

yeah I'm not sure. If you have a ton of assets and it's getting out of hand, you might want to try moving to another project. Make sure to move only assets and nothing else, then fresh import the SDK, and then try uploading

#

this says it's caused by a full hard drive

storm sky
#

I have 10gb available

modern kayak
#

yeah that would probably do it

storm sky
#

So the assets itself are saved on my D: drive which has 100gb

#

Left

#

And for some reason that thing says it's on my C: dtive

modern kayak
#

yeah that's where unity must be installed

#

which is also where it would put the builds

storm sky
#

ahh

#

The world is only less than 30mb itself the folder where the world is saved is 3gb

modern kayak
#

yeah if you were just copying files you would probably be able to fill it to the brim but who knows what unity is doing or requires

storm sky
#

We have hope! I deleted poiyomi script and there is now a working bar

tawny heart
#

When uploading avatars, you can see a path in the debug console which is always on c drive in the current window user's appdata folder. Can't remember what exactly it says tho but it is not related to having no space, just saving something there I think. Could very well be a problem with having no space in your case

#

So I don't think it is too far fetched to think something similar is going on with worlds.

storm sky
#

Yeah, so deleting that script 'Poimaster.cs' fixed it and it is now uploaded! vrcHappy

modern kayak
#

yayy

storm sky
#

And actually whilst I'm here, does anyone know how to make a button to toggle pillow pickup on and off?

modern kayak
#

yeah just have one button that does oninteract > alwaysbufferone > setgameobjectactive true and then another button false. Then also make each button disable themselves and enable the opposite one

#

and don't do toggle because that won't sync for late joiners properly

storm sky
#

It can't be local?

modern kayak
#

If you want it local you can do toggle just fine since late joiner sync won't matter

storm sky
#

Wouldn't that turn the pillows off?

modern kayak
#

if you set it to toggle then it will toggle on and off

storm sky
#

I wanna turn the pickup off

modern kayak
#

then set it to false

storm sky
#

Okay, I'll test it

#

It turns the pillows off, I wanna stop the pillows being picked up D:

#

Unless I set the reciever to something else?

modern kayak
#

if you want to prevent pickup, do setcomponentactive and target the collider of the pillow

storm sky
#

Ah, okay so that's what I did and for some reason the button stops working and then I tried making false and true buttons and came across the same issue, the button would not be working anymore

modern kayak
#

just make sure you're not targetting the button itself

#

and don't leave any receivers blank either

storm sky
#

Okay, that's really weird, it works now

#

Thank you so much for your help ๐Ÿ’™

modern kayak
#

great!

vast frigate
#

help

#

i cant upload it

near escarp
#

you have errors in your console

vast frigate
#

idk how to fizx it

#

plz help

near escarp
#

look at your console ?

vast frigate
#

yeah

#

im confused how to fix

#

@near escarp i need help

near escarp
#

yeah i still can't see your console ...

vast frigate
near escarp
#
vast frigate
#

i have lasest one

near escarp
#

you obviously didn't import it correctly

vast frigate
#

i did

#

i drag it in

#

like usual

near escarp
#

yeah, usually incorrect

vast frigate
#

y

#

how can i get vrcsdk into unity then

#

@near escarp

near escarp
#

You didn't even click on the link i sent did you

vast frigate
#

i dod sent me to download sdk

#

which i have already got

near escarp
#

k, start reading

vast frigate
#

no read

#

its just download to sdk

near escarp
#

Alright, in that case i can't help you sorry

vast frigate
#

@near escarp i just imported it

#

@near escarp it works

fringe pebble
#

hey i have a little question :)
i want to take the '' pillows '' from this booth how do that because its on one layer :/

near escarp
#

Blender

fringe pebble
#

oh ok :o

#

thx c:

sacred warren
#

Does anyone have any Bakery magic/tricks to share since I was last around? It's still highly unstable for me.

near escarp
#

In which way ?

toxic plover
#

I'm trying to bake the lighting here but i keep getting these sort of outlines(?). The lightmap resolution is fairly big too so I'm not entirely sure what's going on here.

short gulch
#

@toxic plover Just a guess, but maybe you have your ambient occlusion set too thick

random owl
#

Might wanna make sure you have generate lightmaps on for thise meshes as well

gaunt pier
#

how kadeera create a dvd player with movies??? On Youtube its not movies.

sacred warren
#

@near escarp Given that Bakery often fails for me, I was hoping someone else had stumbled into the same issue and perhaps cause.

split magnet
#

how do i do post processing stack... and should i attempt using it for VRChat?

toxic plover
#

@short gulch Checked the AO, it somehow creeped up to 8. That was the issue. Thanks for the help

stray blade
#

anyone know how to set the movie screen so me and my friend can watch it in my world?

#

in unity

stray sand
#

are you just wanting a video player in your world? @stray blade

stray blade
#

ive got one already i need the movie to start and show for both of us

#

with remote to turn it off and on

stray sand
#

is it only playing for one at the moment or are you trying to find a movie to play?

stray blade
#

its only playing for one

stray sand
#

do you know if you are using the syncvideostream video player?

stray blade
#

yes

stray sand
#

is the other person running on windows 7 or 8?

stray blade
#

10

#

as am i

stray sand
#

do other videos work and just the movie isnt working.

stray blade
#

it shows up grey for him but it does activate on remote for both of us so ill the movie but he will see grey

#

and if he joins first he can see it and i cant

#

and yes it works but for one of us who join first

#

i wanna set it to owner for the two remote buttons and screen

stray sand
#

my first assumption is something is wrong with the video player. or the source of the movie is only allowing one person to view it at a time.

stray blade
#

so the owner can only activate it for everyone and they all see it

#

what setting do i choose so only owner can active screen and buttons for everyone even late joiners?

stray sand
#

quick question owner or master of the instance.

#

cause they are two different things.

stray blade
#

host of lobby

stray sand
#

alright that would be the master. network ownership can be changed between people.

stray blade
#

theres a setting that say take ownership of action tags does that need to be ticked for buttons and screen?

stray sand
#

i dont know how you have your video player set up but for vrc triggers you can set the broadcast types to master so only the master of the instance can click them. and if you are using a custom url player that allows anyone to enter a url it will be a bit more work. you would need to remove the object sync so transfer ownership doesn't happen. as well as remove the take ownership action when a url is entered.

stray blade
#

plus i only have onnetworkready

#

then ownerbufferone

stray sand
#

master bufferone

stray blade
#

what unity should i be using i have a feeling i have wrong one?

stray sand
#

2017.4.28f1 since you are getting into the world i dont think its an issue https://docs.vrchat.com/docs/setting-up-the-sdk

stray blade
#

also its set so that it play link from youtube when button is clicked

#

there is no url bar yet as i haven't put one in

#

i have that sdk

stray sand
#

then just setting your interact buttons to master is all you need.

stray blade
#

when you say master im confused

#

it has four options

#

ownerbuffered

stray sand
#

click advanced at the top of the vrc trigger.

#
gaunt pier
#

i have create disk for my youtube videos haha

stray blade
#

ive got it now thank you

#

so do i set buttons to that too?

gaunt pier
stray blade
#

masterbufferone

stray sand
#

if you want the master to only be able to click then yes.

stray blade
#

the host only yes?

gaunt pier
#

for videoplayer you must choose one of the unbuffered things

#

so alwaysunbufferd

stray blade
#

ok

gaunt pier
#

and by target owner

stray blade
#

is local for everyone?

gaunt pier
#

for everyone

stray sand
#

he is wanting the master to only be able to control the video player.

stray blade
#

yes

gaunt pier
#

than masterunbuffered

stray blade
#

and i want my friend to see movie as well as i

gaunt pier
#

youtube movies?

stray blade
#

yes

gaunt pier
#

you only need the videosync prefab

stray sand
#

for some reason the movie is only playing for the master of the instance.

stray blade
#

i have a link that works

gaunt pier
#

VRCVideoSync i use

stray sand
#

he is using the vrcvideostream

stray blade
#

it was set to owner before

gaunt pier
#

use the prefab that works better

stray blade
#

didnt see the master option

#

i have

gaunt pier
#

yeah on your button add vrctrigger component

stray sand
#

actually spyro can i test the link. will be easy to tell if that is the problem or the video player. can you dm me the link?

stray blade
#

for me its just setup thats all

#

i have all components

gaunt pier
#

for buttons use OnInteract and than masterunbuffered

#

by actions choose SendRPC

#

and than put the Video Prefab in the Receivers list

#

maybe its help you

stray blade
#

so if my friend joins late masterunbuffer will solve him not seeing movie

#

as i was using owner before

gaunt pier
#

videoplayer target must everytime choosed owner

balmy gate
#

Trigger Master... and owner.. will do mostly the same thing

gaunt pier
#

i tried another options thats dont worked

balmy gate
#

The rpc target owner is rhe thing that matters

#

Rpc target is below the SendRPC action not the trigger thingat the top

gaunt pier
#

yeah i know so he need masterunbuffered

stray sand
stray blade
#

2 buttons on masterunbuffered now and screen too

gaunt pier
#

why englisch guys have apache 207 videos? ๐Ÿ˜„

stray sand
#

can you screenshot the button your working on spyro?

stray blade
#

give me 5 just rendering world to test a min

stray sand
#

if you want you can also download a premade videoplayer then change it to how you want.

stray blade
#

i find it easier somehow to DIY lool

stray sand
#

๐Ÿ‘

stray blade
#

thank you for the help i let you know if it works now

stray sand
#

i would still like to see how you have your trigger set up if its alright

random owl
#

That's kind of a weird way to think about it when starting a world ๐Ÿค”

#

And what do you mean by 2048 x 2048? As in meters?

cedar nebula
#

That'd be a little over 4 square kilometers which is pretty damn big

random owl
#

Yeah you would start to have floating point errors at the edges with that

dawn vault
#

does anyone have a funktional post prosessing that is good for normal worlds and horror maps

#

?

stone hollow
#

post processing stack v2

random owl
#

Yeah there isn't really anything expect one post processing stack (that you should be using)

dawn vault
#

thanks โค๏ธ

stray sand
#

i would suggest keeping it under 1000

#

but that can be 1000 cubed so allows room for vertical and horizontal.

opaque scaffold
#

I tried adding clouds using particle system but they piled up when I zoomed far away, how can I fix this

full flame
#

Making a world with a river in it, I have a simple c# script that makes the texture scroll so that it looks like a running river, but vrchat doesnt support custom scripts, any way I could pull this off without it?

near escarp
#

A scrolling shader

full flame
#

Know where I could find one?

#

Or make one?

#

Im shit at unity tbh

full flame
#

Ive got silents imported, how do I make it scroll ingame?

balmy gate
#

@opaque scaffold just want to also make a note that scrolling can be easily done using only an animator, by adjusting the Z or W components of Mesh Renderer / Material._MainTex_ST in the animation timeline...

sour harness
#

It's something to do with the view point, but there is the skybox is making a giant wall that blocks the rest of the map in any direction

opaque scaffold
#

forever baking _(:IZ)

near escarp
#

If you have money to spare, Bakery is the best purchase you could make

opaque scaffold
#

yeah I want it ๐Ÿ˜ญ

signal turtle
#

So I'm new to making worlds in VRC. I was curious though. I heard someone say you cant include custom scripts, but how is that possible? particles, shaders, parameters, etc use scripts. Is there like a list of function calls that are whitelisted or something? When I go to a world that has stuff like a spinner, elevators, etc I assume it's all custom C# code

cedar nebula
#

Actual custom scripts, no. The stuff that's built into Unity and the VRChat SDK will work though. Unity Standard Assets are also whitelisted for worlds which helps a lot.
The upcoming update to Unity 2018 will let us use custom scripts somewhat, but only using VRChat's own scripting system, Udon

opaque scaffold
#

How should I setup post pocessing for a wolrd. I am using post pocessing FX v.2

cedar nebula
signal turtle
#

@cedar nebula Oh ok. So the only C# allowed is for shaders? and everything else is done via components or udon? Guess I'll have to learn udon then

#

Thanks

cedar nebula
#

Yeah shaders are fair game, about the only C# you can use right now. Other than that it's all components until Udon is released. If you want to get your hands on it early check out #udon-info

signal turtle
#

Wait, if udon isnt released yet, how is it people do things like the spinning drink wheel in void? Or really any of the other stuff that I see in worlds. Like objects following paths, or touching objects triggering something

cedar nebula
#

The VRChat SDK has a Trigger system so you can make interactions like that. It has a lot of the basics of coding but it's a bit primitive and hard to wrap your head around at times

signal turtle
#

Is there any good documentation on it? Or not really

near escarp
#

It varies

#

most of it is documented, lots of tutorials and knowledge around, some are a bit harder to find/understand

cedar nebula
near escarp
north stag
#

Where do I get help about avatars and stuff? @near escarp

signal turtle
#

Alright, thanks for the advice. I guess it's like most things that are fun, it's got a steep learning curve lol.

near escarp
stray sand
signal turtle
#

Thanks for making that lol. I can see these being useful in the near future. Also picking apart prefabs helps me learn a lot

opaque scaffold
#

How should I set up the bloom correctly to make things with emission bloom properly. I tried setting up but they don't look like blooming at all in unity.

#

somehow if I am using the default as the layer I can see the blooming effect in unity

#

but it does not suggest me to do so. If I remove default from the layer would I see the same effect in game?

hollow estuary
#

Heyy someone can explain me how to make light switchers ? I tried alot things now and it's not working. There is screenshot of what i tried lately-

sour harness
#

@hollow estuary I believe you need to have advanced mode on and turn it to local, or if it's public, set it to always

hollow estuary
#

i know how to turn on advanced mode but set it local ?

sour harness
#

Next to OnInteract

#

Local means only you can see it when it turns off and other players can't, so they can individually use it, always just means anyone can turn it on and off

hollow estuary
#

oh i did it and it is still not working in game :<

#

it is like when i click button there is nothing happen, maybe i should try to do it other way ? right now i just make light object dissapear

#

maybe this is wrong way

sour harness
#

The object should toggle inactive and active when you interact an object

#

I don't have a problem with this, so I don't know what your doing differently

hollow estuary
#

i mean i use light as object

#

just created light and maybe this is problem

#

maybe i shouyld make it in other way

balmy gate
#

@opaque scaffold is your reference camera set correctly in vrc scene descriptor? Does it have allow hdr checked?

opaque scaffold
#

Yeah I put the camera in descriptor already, and it checked hdr

#

I can see the blooming effect only when default is checked in the layer

balmy gate
#

Which layer

opaque scaffold
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default

balmy gate
#

Sorry which layer dropdown.

opaque scaffold
balmy gate
#

Uncheck everything and check water. Put Post processing volume game objects onto water layer.

#

That layer selector is asking for which layer the post processing volume are on, but using default can be confusing

#

Also make sure post processing volume objects are not inside the camera. Drag them out of the camera

young garnet
#

Hello,
I just started working on a world for me and my gf, but I want to make it private so no one else can see the server and join it. I am trying to find a way so that I can invite her in the server and no one else can join or browse the world unless I give them access or invite them. Any help

#

?

random owl
#

Best thing to do would be don't make the world public and give her the world link

young garnet
#

How do I do that then?

#

I mean do I give her the unity file?

random owl
#

When you upload the world you can go to the website and browse your worlds from there you can just give her the link where she can launch it from the website

#

You could also just give it to her so she can upload it to her own account so she can just launch her own instances

young garnet
#

Ehm ok but how do u upload it withought it being publickj?

#

Sorry I was late my pc crushed

random owl
#

If you upload without submitting to community labs the world will be private

young garnet
#

Oh

#

Thank you so much ^^

#

Oh and 1 last question, does Unity 2018.4.18f1 work with Vr chat?

random owl
#

Currently you should be using 2017.4.28f1

young garnet
#

and if not anyway to import my world to the correct vertion? (2017.4.28f1 or something like that)

random owl
#

Always check the documentation for specifics

young garnet
#

I did

#

But I downloaded the wrong one by mistake....

#

So anywhere to save my situation and move my projct to the older vertion or I have to start from scratch

random owl
#

2018 chances substantially how some things work so the projects break pretty bad usually if you try to bring it back

#

Vrchat will be updating to 2018 at some point soonish though so if you don't mind waiting you can just keep it in 2018

young garnet
#

Yes I found that out earlyer that is why I wanted to check

#

Hmmm

#

define soonish? ^^"

random owl
#

But there has been some delays so I can't tell you how soon

young garnet
#

poh

random owl
#

Let's just say it was supposed to happen 3 months ago

young garnet
#

oh*

#

nvm

#

ok then

#

soooo starting over it is

#

thank you so much for the help

lusty condor
#

Hello

#

I want to make lying position to bed

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to my world

#

anyone can tell me how?

buoyant hollow
#

I would like to know as well. I have some miximo sleeping animations, but they don't seem to work as a station animator override.

split magnet
#

i deleted my main camera by accident...i created a new main camera...but it appears that it does not upload a preview image when i upload the world. is there something i have to set in the main camera to make unity able to upload a preview image?

random owl
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The world upload dialogue creates a new camera named VRCCam for the preview Main Camera doesn't get used for that

split magnet
#

how do i adjust the VRCCam to show the proper image i want to upload ?

#

ok...i got it now...thanks Lyuma

#

and thanks 1

ornate turret
#

Its been a while since I've shared what I'm working on here, but this is a small clip (no sound in vid) of one of the worlds I've been working on for a while now ๐Ÿ™‚ Working on this alongside a horror world (which I'm collabing with Fionna, CyanLaser and Legends). The horror world will come out before the one in the vid though

#

(for context, you slow down time to dodge hazards and fight enemies)

amber silo
#

Anyone have a fix for people getting stuck on stairs when they get to the top? Ive tried everything at this point

broken stream
#

Hello everyone, I have a question, how can I assign special layer for specific Item?
For example one Item is entering in trigger and then something happen.
We have trigger "VRC_Special_Layer" and it is working, but there is 4 layers only. What if I need more layers?

buoyant hollow
#

you don't need the special layer component, the portion at the top you have crossed out is enough.

broken stream
#

It does not work

#

unfortunately

buoyant hollow
#

oh, you didn't set the box collider to be is trigger.

#

it will fall though the floor though so probably will want to set that up as is Kinematic

broken stream
#

ok wait a sec

#

The right one is a key

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it is an Item

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Left one is the zone

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trigger zone

ornate turret
#

your layers are wrong

buoyant hollow
#

yes they need to match.

ornate turret
#

Also I recommend adding a child object to the pickup

#

with its own collider

#

and layer set to interactive if thats what will trigger it

#

it also depends on the collider of the trigger too

broken stream
#

So if I want specific layer for specific Item?

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Like reserve2

ornate turret
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there are empty layers available

broken stream
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Yep

ornate turret
#

you can have custom ones

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just create a new one

#

where it says Add Layer

broken stream
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But enter triggers are not working with the layers you set up above

#

With special layers only

ornate turret
#

and then after that, you need to go to preferences > project settings > physics

#

any new layer you make

#

needs to have its physics set up

broken stream
#

Hm

ornate turret
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to determine what layers it can interact with

broken stream
#

Let me check

ornate turret
#

it'll look something like this

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and you just tick the boxes that are relevant to that layer

buoyant hollow
#

both objects need colliders, I don't see a collider on your vrc_trigger, but it could just be cropped out.

broken stream
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It is pickable item

#

must it be trigger to?

buoyant hollow
#

at least one object needs to be marked as is trigger iirc

ornate turret
#

pickup shouldn't be, but the one with the trigger needs to be "is trigger"

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on its collider

broken stream
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Yes ofc

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Ok let me find this one

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Preferences

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I find one in Edit

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I think it is wrong one

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๐Ÿ˜

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Find

broken stream
#

Thank you guys, I'll try to figure out it๐Ÿ˜Š

timid jackal
#

Hello is there a guide on how to create jetpaks for world ?

balmy gate
#

@timid jackal did you look through the prefab database in the pinned messages?

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Testrun Jetpack by Synqark

#

@amber silo your player collider is a capsule. It is capable of climbing up stairs up to 0.5 meters tall. While the player can technically fit under something 2 meters tall, VRChat's player controller won't let you actually walk unless the ceiling is something around 2.1 meters high

#

So if I had to guess, either your stairs are too high or the ceiling is too low on the top floor. It isn't something that requires jumping to get up is it?

timid jackal
#

@balmy gate i cannot se that prefab in pinned messages. ?
which channel do u mean ?

balmy gate
#

#world-development pinned messages. Look for tinyurl link. Click it and look at the spreadsheet for testrun jetpack

amber silo
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@balmy gate its around 2.2m high doesnt require jumping at all its the staircase to the upstairs of my vket booth and Ive tried merging both moving them and it still seems to not work

balmy gate
#

There has to be another collider clipping through somewhere keeping you from moving, otherwise I have no idea.

#

Or the ceiling isn't actually 2.2m from the top of the stair

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What if you make the second to last stair bigger and use that as your top platform ๐Ÿ˜•

split magnet
#

I made a slide door and (after i had a guest actually testing the door) i realized that i can not see the door opening if somebody else is triggering the opening button.

#

any ideas how to fix that?

random owl
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The trigger needs to be set to AlwaysBufferOne to sync

#

But that also depends on how you did the door mechanic to have it working properly

split magnet
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i made states for the doors which gets controled by animator and the trigger is called by a simple cube with a trigger component

random owl
#

Then you could either add VRC_ObjectSync to the animator object or change the Trigger to be AlwaysBufferOne

split magnet
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Always Buffer One sounds easy to do

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already changed it... i assume it will work. for me as a single person it always works ๐Ÿ™‚

normal fossil
#

can i know where can i get bed animation?

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to lie down on somethin

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prefab

split magnet
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i tried a bed once, and it was the most awkward experience in my VR life ๐Ÿ™‚

stray blade
#

what urls can you use for video screens in your own worlds? is it only youtube or can you use dropbox or google drive link?

random owl
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Any direct video link that works with youtube-dl works as long as it doesn't have any weirder characters

stray blade
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so google drive links work aswell?

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with the youtube dl at top

random owl
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If you can the direct video link, I can't remember if that's possible with google drive since it needs authentication and stuff usually

stray blade
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is it only youtube videos only though?

#

or can you possibly use others?

random owl
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You can google youtube-dl supported sites

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It's just that you can't do authentication from inside vrchat that youtube-dl normally could do

stray blade
#

ahh i see

#

thanks for info

#

just checked it say google drive has support

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in the list

random owl
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You can try it, I don't have experience using it myself since I just self host if I need to

#

Problem is just that if the google drive link you are trying is behind needing to login you can't use it inside vrchat even though normally youtube-dl would support it

stray blade
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hmm ill have a look around

sand fossil
opaque scaffold
#

How can I avoid this water line showing up

cedar nebula
#

I think if you pull up the import settings on the skybox textures, you can set the wrap mode to Clamp and that will maybe fix it?

opaque scaffold
#

the water line is still there after setting it to clamp

#

I fixed the issue. I was using panoramic instead of cubemap

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๐Ÿ˜„

lusty condor
#

Ok I updated my world

#

I need only sleep position now

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To beds

rocky anvil
#

Still gotta way to go but it comin together

hexed yacht
#

interesting problem, i have been working on a map for a while(unfinished still) but it was made public out of labs who should i contact to send it back to labs or can i do it my self

balmy gate
#

Thats just how labs is... if it made it to public it's probably fine. Just keep updating it. if it's not ready for public and going to take more than a week of time before you're even happy with it, you can unpublish the world on the website (vrchat.com/home) and then detach the world id in the scene descriptor, attach a new world id and publish to labs again when it's time. But I don't see the point

#

You can submit to labs only once a week, and it's just going to be hidden from the public eye even longer if you go through the labs process again, so I would suggest keeping it and keep working on updating the world

hexed yacht
#

Fair enough, the problem is I am working with a player tracking system that has the potential to lock up, crash, or trap players

lethal ravine
#

upload a stable version and try to do risky testing offline on your pc only? or are you testing stuff with other players in the room?

hexed yacht
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Requires other players so that's a no

#

I am just going to live with it, if problems arise I will handle them then

bold ibex
#

does anyone know how to convert a .map to a .fbx or a mmd ?

split magnet
#

what file format is .map?

slow orbit
#

depends on where it's from

split magnet
#

yes, and?

slow orbit
#

That'll usually give more insight into which .map it is and what can be done with it.

split magnet
#

yes, and?

#

in our context here in VRChat... what fileformat is .map ?

random owl
#

Gallium I don't think you noticed they were asking it from the person above them asking about map files

slow orbit
#

I did, but what I said still applies as there's a variety of formats that use the .map extension and each are different.

split magnet
#

thats fine Gallium

#

nothing wrong with what you said

#

this is not an argument

#

its a request for some information

random owl
#

The person might mean hammer files since those are .map

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Don't think there's a easy way to convert

split magnet
#

ah, thank you 1

slow orbit
#

Or it's from most Halo games, or possibly other stuff.

split magnet
#

thats interesting Galllium

#

Halo

#

they have great level design in Halo

#

ohhh....i just discovered i have ideas for 6.5 years of work in building worlds for VRChat

#

will VRChat be around for that long?

#

and... how will VRChat change in those 6.5 years?

#

are there any ideas for what VRChat wants to archive till then?

#

it would be also interesting to see how this would impact world building, in that context.

#

is doing project management at the moment and all those questions are popping up

balmy gate
#

VRChat is probably up there in terms of time from inception, but they've had content wipes years in the past

#

No platform like this has even existed long enough to answer those questions

split magnet
#

Second Life did

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i spent nearly 13 years in SL

balmy gate
#

I mean unity will probably still be around, and VRChat is very tied into the unity ecosystem

#

SecondLife wasn't built on the foundation of a newly emerging technology that changes drastically every few years

#

6dof VR tracking wasn't even a thing 6.5 years ago. Who knows what tech will look like 6.5 years from now

#

Anyway as far as content goes, keep it in well supported and documented formats: blender will be around, fbx maybe... my estimate is gltf will emerge as the dominant 3D format in the next 6.5 years, supported by sites like sketchfab etc. this would be unprecedented in the history of 3D, but gltf has historic amounts of industry support for an open standard, and open source tools are more prolific than ever.

#

(VRM is based on gltf... I would expect VRM to be supported by most platforms)

#

The future is always evolving: we can only speculate.
My advice is don't plan out 6.5 years of work on anything VR related.

split magnet
#

glTF 2.0 can not be exported by default in maya .... i need to find a plugin for that

split magnet
#

and pity... the gltf plugin for maya i found can not save the .glb file.... it appears its not compatible with the newest version of maya

split magnet
#

i want to make an object that serves as a button telling a platform to spawn a Teleporter object people can use to TP to another world or another place in the the current world.... how would i approach such an endeavour ?

#

i know the button is a trigger that can communicate with something else

#

but the rest is kinda dark to me

near escarp
#

object is trigger, OnInteract > SetGameObjectActive with the teleporter trigger on it

split magnet
#

and the teleporter object has 1) a trigger OnEnterCollider than TeleportPlayer and 2) OnEnterCollider ... SetObjectActive (false)