#vrchat-general-2
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Hehe, literally me when i was 12
That is a parent problem to be honest.
Oh yeah no I get that, I made my steam account when I was 10, and I am 18 now
Do you really think people would do that? Just go on the internet at tell lies?
to an extent, yes, it is. but im just saying is all
I used to lie about my age just to play runescape back in the day. Good times.
You could get away with it when you were young but there’s no reason now. Parents of 12 year olds right now grew up with the Internet they should know better.
And yes, a lot of the blame should be on the parents for not supervising their child enough and knowing what they do online
@vocal shard are you using your real birth date on your profile because if you ever was to get locked out and they might want to verify your age etc then you can’t lmao just saying
wait, you guys didnt get your parents permission to go on mickeys club house? im calling the fbi
Hahaha
@wet thorn I changed my real birth date on steam when I was like 16
lol
shit i made my steam acc when i was 11 but was dead terrified of interacting with people cuz i knew i was gonna piss them off somehow lmao
Alright good lmao
It's honestly ironic, but kind of unsettling for me, seeing kids growing up glued to the internet via their phones from barely 6 years old.
Besides, when I was younger than 18, I would just change the year of my birth. I was born October 1 2001, but I would change it to like October 1 1990 to make it easy to remember
Because the real world is that disappointing
those parents that stick a phone or tablet in their kids hands at a restaurant or family reunion to keep em quiet
jup
Like, I'm through and through an internet junkie myself, but it just seems too early. Childhood really shouldn't come from the internet.
@ruby burrow My little cousin is obsessed with his ipad and he's 6. Luckily my aunt and uncle are smart enough to have trackers on it to make sure he doesn't watch any youtube videos out of line or anything
Hey at least they aren't outside beating the shit outta eachother with sticks and airsoft guns like we all did back when we had dialup lol
well, I imagine people like you and me can also say that from experience. considering the internet is barely 20something years old
why try to be a parent when you can let a tablet do the same thing and you get some rest not knowing what the kid watches while you have some quiet time
I did that with my cousin but it had no data or wifi
@candid acorn admittedly, my parents did the same to me when I was younger but that was with a DS instead of a tablet/phone
The worlds about technology now you don’t see no kids playing out anymore it’s always over fortnite or something lmao
honestly if i have kids they have to work for wifi acces if they dont do their chores they dont get acces to wifi
internet was brand new when i was a kid. And back then, it was still a mostly orderly place since it was not as widespread as it is now.
people still had such ideas as ".gov" and ".org" being only for informational websites
Eh I was on the pc since I was 7’s fine. The problem is when they are not monitored and parents are too lazy to monitor
@wet thorn That's not necessarily a bad thing. I'm not saying it's good, but it's just how the world flows. There were people against the serialization of books when that was still a new technology
I like to think that people who grew up with the internet in the past 20 years will be more wary about it with their own kids.
or at least, should be
FeelsGood when you are installing the 2019 unity kit
"My child doesn't go outside anymore, he spends all day indoors just reading"
@vocal shard yeah imo it’s not a bad thing but it doesn’t help health wise
man with this update vrchat has massive lag issues
You would think that, but the reality is the majority of those people who would make great parents have decided they don’t want kids at all lol
my vrchat has been fine

i saw that 1 set of parents turned the wifi password into a treasure hunt
Same as Flame. The internet wasn't the same thing when I was little. Was a teen before it remotely resembled how it is today.
yeah everyone who would be fantastic at raising children doesnt want children. it seems like a counterintuitive idea but it makes sense when you think about it
Anyone here remember Neopets, Poptropica, RSClassic, and worlds?
Kids are god damn devils
what about Cubes
yup i like them when they're silent o3o
nothing is more annoying than having a kid screaming through the store because they didnt get something
imagine wasting all of your money and life and mental health running after some hellspawn
well, doesnt want, or just cant seem to have either.
i sure wouldnt mind. but #foreveralone
Anyone here remember Neopets, Poptropica, RSClassic, and worlds?
@small wing I still paly neopets with my squad 😎
i'm asexual i do want kids but nah not now
@west vine My Aunt and Uncle, with their children who are 7 and 5 respectively, have the wifi set to blacklist their tablets every day at noon, and then they will whitelist the tablets once they have shown that they got all their work done
I am not cursing anyone with my genes
eyup something like that
if i had kids i'd keep them well away from the internet if at all possible, until they are older, or at least, heavily encourage physical activity and reading instead
give me your jeans adeon
i was planning on giving them a nokia 3310 if they start whining about wanting a phone
its a phone you can call with
thats it
@candid acorn Just give them monitored content
Allow them to watch YT but only a select few and select hours
Give them an turned off phone/tablet so its not fun when they are extremely young and use it for educational tools also so its not just entertainment
I unfortunately kinda feel a need to, since I'm really the only one who can pass on my last name. I'm fine on bloodline, I have 3 female cousins and a sister, but I'm the only one who won't lose their last name to marriage, and subsequently pass the last name onto my children
i dont plan on kids, but i do plan on being a dope ass uncle like mine was for me
i think i might give mine a piece of the garden that they take care off
they can grow their own veggies
then they have to spend time outdoors to take care of them and i can learn them how to take care of shit and they can eat the veggies they grow themselves
which might helps for picky eaters
What’s peoples experiences who have social anxiety from playing vrchat? Had it helped at all?
my first cellphone was a graduation present when I graduated high school in 2009. and it was a kind of low tier prepaid flipphone from some noname company
but man I appreciated that phone. but it also meant I didnt really need it. When the smartphone i had after that, died, I actually went with a fliphone again for a good long while
its helped me alot actually
for me VRchat is nice cause i tend to talk alot ( even more when i am home alone )
i use it to release some of my rambles
i can like out talk most women
I rocked an old razr for a good 2 or so years.
living the dream
@wet thorn I am very timid in real life, but fortunately when I'm behind a microphone and vr headset I don't have to worry about any of that
i had a nokia 3310 when i was younger and my first smart phone was a samsung S2
afther that i rocked a note 3 for about 7 years and now i have a note 9 i think
@wet thorn Massively.
Borderline saved me and set me on a better course.
My only issue is joining friends then once I join they are surrounded by a whole group of people and I just have to leave as I can’t be dealing with that
i just walk up to a random person and start talking
or incase of last night i just stood in the black cat and started singing
my issue is joining off a friend and oh look theres abunch of toxic skids running around
Yeah I usually try to do that till they totally ignore what your saying to them 😂
mayor tip try to talk along with what they are already talk about and then slowly set the convo to your line of intel xD
takes me about 10 to 5 minutes
Ahah good idea!
i model my own characters so... thats a good starting point for me
Yeah that’s pretty cool I just talk about vr to any none vr users who are interested in vr lmao
That usually is a great convo starter
i smell like Surströmming!
No headpats for you. 
Does anyone know why my avatar makes an emote everytime I use my controllers to turn around?
Everything seemed to be fine before this update but now all my avatars I have or got through world have this issue
you sure you dont accidently open the new menu while turning? that would be first thing coming to mind
my hands no longer line up and the gesture button being removed is a grave sin
My problem with the new update, not everyone may agree, which is fine:
- Before i could lock gestures before the action menu update, now i have to get in the action menu, which stops me from moving, to toggle gestures. This is a huge problem for me, as I always use gestures and lock them so i can use my fingies freely while keeping the gesture on.
- When calibrating my full body, i cant look down to see my avatar's feet and if im aligned properly because the body keeps moving forward when i look down.
Switched to legacy fbt for now. - Prefab controllers didnt work for me and had to end up making my own to get my gestures to work.
I still have no clue what went wrong, only that i spent more than 4 hours just to fix my gestures
I read the announcement regarding all of this, but i still felt like dropping my feedback
@open kraken yee I am sure. I don't have any menu up or anything and the moment I try to turn I end up making an emote
Yes they are aware of gesture lock not being what people want. Index users lost the lock and non-index users lose their hand movement entirely
Dont get me wrong, i dont hate the update. I love the full control over eye movement and blinking etc
They gave us more freedom to work on avatars too
Major update of an early access game give it time. Their goal is to be good but sometimes stuff has to break to make room for changes
Ohhh so it's a bug the thing I was mentioning?
i'm happy i can finaly lock a gesture with touch controlers ^^
true, i just wish we could test the beta to its fullest along the action menu rather than dropping it after the beta
And also all and all that is interesting
Annoying in the short run beneficial in the long run
I do wish there was a way to fix that emote issue though because it's annoying to have to switch from off emotes and on emotes
I don't hate this update, but they talk about feedback and literally everyone in general last night was hitting hard
's
Is there a channel we can leave our feedbacks?
Canny should be back
I dont hate the update, i can tell they worked really hard on all the features and i love most of them. Its just the gesture lock that bothers me the most
Still says its private for me
I really, really love this new update. It's super fucking cool, esp the stuff like being able to fade off when you take off your headset.
canny got canned 
What is the gesture lock exactly?
With the index, i could press a button and it would lock a gesture or unlock it in an instant, now i have to get the action menu up and lock and unlock it through there
Just came to check if there was any workaround for that, I guess I'll wait a few days
Gesture lock reeaally needs to be bindable to a single button-press :C
Worst update so far XD I don't understand how people that were working on it could f**k this whole thing out so bad. Everything that was working is now just a trash. No one needed that whole avatar 3.0 and now you are forcing people to use it. So far I've found 6 errors and playing with oculus is just a pain... And I haven't even touched new SDK
@cold talon
I'm just annoyed at the whole turning causes an emote to play issue
wait, you already made a client ?
Save for that I can't really say anything
Thank you
I think I'll wait, because I had specific bindings setup that removed the gesture lock from my control-stick click so it didn't fuck up my sticks over time
@serene palm Steam bindings are being updated to contain one-button gesturelocking again.
Hey I am new here and I have some concerns about things going on VRchat
let's hear em
Did they fix the bad update yet?
Can someone help me with something?
What is it @faint current
I would like to know facebook meme pages
Anyone want to hang out in this movie server?
My account is new
Everyone being so mean. VRChat is free and they’re working hard to improve and add more features. Not enough people spent enough time testing the avatar 3 open beta and some stuff fell through the cracks. Just chill, they’ll fix it when they can.
So has anyone heard of this ??
Yes the game is completely immune from criticism I agree
I’m not being mean cyberkitsune I like vrchart
Is it there something wrong with the game at the moment?
My friend's avatar is completely broken so he quit so there's that
Oculus rebindings fucked my advanced settings bad
imagine that. quitting because a a poorly made avatar is broken
He paid 40 bucks for it
what
It's a base he edited
who the heck buys avatars lol
It’s not immune from criticism of course. But the game is in early access, and the VRChat dev team isn’t too large given the current user base. They have to develop and do this hard work, in a pandemic no less, meanwhile they have no monetization strategy in the game yet for themselves; preventing them from massively expanding
I’m just saying we should have patience and give constructive criticism instead of “nobody asked for an update” or just “this update sucks”
imagine buying avatars for a free beta game lol
💸 oof
Literally tons of people. Tons of people buy avatars.
imagine not having money
yeah we;; oys
If a commissioner does not create the Avatar to the games specifications, you need to blame the commissioner.
Unless the customer purposely requested off spec changes in which case the customer takesthe risk.
yeah well thats on the people who make or buy
Still a big bummer ofc.
its likely just the armature anyway
They had this avatar for a while and were very comfy with it and now they have a fucking giraffe neck when they stand and turn into a gremlin when they sit
not the dev team. If you bought from dev team I could understand it but its literally a beta game
That sound's like a adventure 😄
yep the armature
The new fbt makes it so that client side, your head is always exactly where your actual head is irl so it stretches your body to match that
I think the only thing I am mad about this update on is the way they redid fullbody calibration
It's better for the vast majority of users, if the avatar doesn't rely on "fixes"
once you give it a actual chance and adapt to it's "weird" behaviour a lot of people turned out for it to not be "bad"
and if you cant, there is the launch command
I know, but why not just include it as an option in the menu instead, I mean my avatar still works with it, I just hate how I can't move into place instead of forcing me to use my head as some retarded joystick for my trackers
Yes
I wish they actually kept the original fbt as well, not just the calibration as an option so that people with small avatars or ones that have "rig hacks" can still play without looking like complete freaks
Also, for people that don't have humanoid avatars that do not conform to human proportions, it breaks the model. When I jump out of fullbody, its like my character wants their feet to become one with themselves
Yeah if I lose tracking for more than 7 seconds I lose a track puck in game and have to completely restart. I never had that problem before
It's really fucking obnoxious
Welcome to the club
Is there any way to get rid of this action menu
I would love an option in the setting to revert controls to old ones. Jumping on Oculus is really annoying now
no ❤️ @green furnace
Hey I'm trying to use my kinect for full body, but for some reason my kinect isn't sending any frames, and keeps turning off, anyone know how to fix this?
Yeah these new bindings suck ass for Oculus users, especially those with advanced settings
if you dont mind using steam client you can change bindings in there\
You can't rebind jump or menu to my knowledge.
I'm okay with the action menu, I believe they are doing all this optimise avatar stuff just because the new quest is coming out soon tbh
Fun weird controller floatyness with some avatars now (all avatars have it, just some are more noticeable)
https://cdn.discordapp.com/attachments/384108535887298582/741430546764267540/2020-08-07_17-52-13_1.mp4
nooo optimization has been something that has been prached for a looooong ass time and is critical regardless of the existence of the quest
You can rebind your jump button in steam vr
any1 else loose like 50fps with the update or just me???
vr games even on PC are hard to make, making sure that they run smoothly is even harder
They changed the orientation sightly back on the hand rigging for Oculus as well
Yeah I know but for pc vr users a lot of them have those fancy avatars and pout those quest users can't handle them.
I have a quest myself, vr chat is absolutely atrocious on it
I mean, players are atrocious at it, yeah.
Optimization for avatars is the last thing a new avatar creator is worried about
doesnt mean that it shouldnt be standard practice, tho. and yeah vrc quest sucks when people try to stuff pc avatars onto a mobile platform without optimizing them for the platform
is there anyway i can contact Spark? i got his email and I am so lost right now 😬
id say that while signal boosting the importance of optimization should be so much more critical both on the dev side and player side there is actually quite a lot of resources on how to optimize.
or there was but some of them (including some really good practices) are lowkey out of date. im thinking about making newer tutorials for those specifically, tho i havent been keeping up with how well people are documenting changes since i havent had to relearn anything for a year
I'd like to optimize but I jeopardize the way my avatar looks bc I am not good at it yet
i will say rn that most optimization happens in blender, and as you get more control over how your avatar is constructed in blender (from kitbashing to retopology to full blown modeling) the more optimized* you will be
Sure I can delete half the shit off of my avatar to make it below 70k polys and use horrid standard shader but why would I wanna do that??
id say dont worry about if you have props and what not that approach 70k
also you dont need to use standard shader ever if you dont have to, just use less materials. less materials will always be so much more critical than the shader you use
i fuckin use poiyomi and people think i have somewhere between 3-6 materials active but i just have one lol
texture atlasing is also critical. @wooden atlas poiyomi is a heavy shader on its own but if you have a lot of different custom shit its worth it. masking for everything including matcaps, emit, etc. even has 3 color channels to control toon ramp colors, ill send a screenshot
i always wanted to make a sort of "dev commentary" on how i did that so people can get an idea of how to cram stuff into shaders so i mgiht get on that on monday when i get my psu back. give me a sec
#vrchat-pictures @wooden atlas
Only problem is a lot of the avatars I edit don't have textures on a lot of parts. It's just flat materials
texture atlasing can deal with that. else it isnt too bad to do 0 brain uv edits / texture paint in blender to replace single color components
I'm gonna start learning blender soon so I'll make sure thats something I learn. Ty
texture work is mostly tedious, including atlasing, so it can be a pain, but for atlasing among other things once you get a hang of the pipeline itll never take more than 15-30 min. tupper's old tutorial would be a good start but parts of it are completely different in 2.8** and the link to the new texture atlas guide isnt with me atm
Most of the tex that are on the models I buy are already atlased, which is nice for optimization but awful for editing
Oh and mirrored
Hello all question for anyone who uses a oculus quest. Does it come with a headset/mic with it or do you need to purchase apart or already have
It has a mic but it's pretty bad
Not sure if it comes with earbuds, it might
But also not great, I'd guess
In fact the quest mic is notoriously bad as it randomly starts distorting and it's hard to understand people
Is is worse than the cv1 mic?
CV1 has a good mic 
Dunno
yes
and no, doesnt have earbuds
Also I'm pretty sure that's the rift s mic you're talking about that glitches out
hey FPaul can u help me with something
And yeah CV1 mic is good so if it's as good as that you'll be fine
<--- Check the list over there for the proper channel regarding the topic you need help with
There is a lot of people here on Discord who'll gladly help you out when they can.
just say "no" next time fpaul, smh my head
haha, jokes on you that arrow points at you FPAul
Here's a recording of my friend on a quest https://puu.sh/G7Kph/357c7eb8bf.mp4
ok. its just I wanted to know if it was possible for me to get in contact with Spark because I got his email and im lost in his instructions
It's wildly inconsistent as well
Can I have VRChat to the normal? I hate the new update.
Ah I see I’m looking into buying a quest but I wasn’t sure about it’s mic or sound. I do have headphones and a mic but idk if I could connect it with my laptop it isn’t very good 😂😂
no frotzyz
omfg. Uninstall
bye
Rift S mic is worse, it actually blows out your eardrums when they go robot mode
another one bites the dust
But yeah that's a bit distorted
@crisp pumice If you had any kind of ticket open respond to the mail if you can.
Ticket stuff is not done here. (Here, as in on Discord)
ok
vive doesn't have a great mic either
I just wanna make sure I have everything I need for when I get it rather then buy it and not have everything and have to buy it after I get it
you know, this whole thing is not bad how it turned out, seems to be weeding out alot of the more toxic side of vrc, at least for a little while till the come back after 2 or 3 days
i've only heard the index have a really good one, but the rest sound average
Index Headset isn't worth it imo
and quest sounds abysmal
Just get a used vive with index controllers
Only problem is that you have to RMA the index controllers every 5 seconds bc the quality control is fucked for some reason
vive sucks
i would not recommend it in this day and age
if you get a really cheap deal, sure, but otherwise, no
My friend has gone thru 4 pairs of index controllers bc they just broke on their own and another friend has gone thru 3 pairs
yeah, it's well known they have qa issues
and drifting thumbsticks that just die
Could I connect a mic and headphones to the quest
Could I connect a mic and headphones to the quest
@icy sedge yeah use steamvr :p
Would that be off of a pc/laptop
yes
Thank you this is gonna be my first vr product so I wanna make sure I get everything I need
Yo bahka you got this one?
Looking to get a headset and I have 400 dollars to burn, which one can I get away with?
Quest crashes a lot if you want that.. Mango..
I would save up man, I would if I were you..
@willow heart Both the new and old FBT calibration doesn't work if your avatar has rig hacks. Best way to do it is use new calibration with an avatar that was rigged the way the devs want
What about the oculus rift s?
How do I disable the pre-animated walking for full body tracking?
vacuum noises
I’m willing to buy used
with every post talking about this update i grow stronger
whats up with the annoucement, did an update break vrchat or something
don't look down then
problem fixed, next
I don't know if anyone else here has encountered this bug but I made a canny about an older issue with the outline of VR controllers lingering and causing tracking issues.
https://vrchat.canny.io/bug-reports/p/bug-outlines-of-vr-controllers-lingering-and-causing-tracking-issues
Only way to do it now is mirrors
As for the legacy calibration option it worked for me but I wouldn't recommend it anymore. You can't calibrate the same way as before anymore without your avis going rubberband
some mirrors dont even show ur tracking balls sometimes :C
@viscid surge I recommend the oculus rift s
for 400 it’s a steal
you need a beefy PC though
yea its not working for my friends either 😦
wtf, what is wrong with walking sideways now
All my avatars are broke, the knees buckle together and all animations with hand objects are now half a foot off.
THIS UPDATE SUCKS
https://streamable.com/qfu0ly it was never looking that bad 🤔
Aslo jeez, that new calibration, need to remember to go back to legacy one before launching game next time, as this is so annoying as so badly working
Honestly, I feel like a lot of this should have been set up to be optional. I feel like if they can make dynamic bones a button in settings, then a lot of this (like the calibration, keybinds, menu system) could have been an option as well. It would have been beneficial to vrc to do that. People love options, and giving people the option to modify their play like that would have made vrc look a bit more appealing. IDK... it's a thought.
Anyone elses head freak out when they walk for a half second when not on fbt
Like call the old set up "Legacy setup" and add a button for reverse form factor.
also using action menu on vive is nightmare, not enough button, i keep enabling it be accident and then closing it is also annoying, ugh
Is there a way to set the FBT calibration to how it was? Dont like the body being forced to move with the head
Yeah it fucks up a lot of stuff with avatars.
And I don't think there's a way to change it back. Shame.
That isnt the one zepp suggested, no fix for me
Legacy launch option is the only way to go back to old calibration
Eek, even that doesnt work
But what about those that don't want the 3/0 form factor?
Nope, not that. Actual legacy fbt option, not just the calibration
Bc the new "head always follows" thing fucked up so much it's unbelievable
Oh yeah no I don't think so, no way to remove the hmd fixation
Ffffuck
ooof
Why is there not a legacy option for that??????
Literally would silence half of everyone's complaints about avatar problems
29 hours later, peole still complaining? Or is this the second wave?
29 hours later, people still complaining about people complaining? Or is this the second wave?
just spent 30 mins getting my avatar in fullbody to line up
Wasn't complaining but suit yourself.
Has anyone used a Kinect for full body??
an it still isnt lined up
@viscid surge yes its good
Welcome the the future mizuoh
it was ok the way it was why the gotta break it
So far everything from my friends point of view, everything seemed fine before and after he launched the legacy and normal full body calibration.
My friends all look horrible with the new hmd fixation
The models stretch and contort horribly
Nobody notices the rubberbanding on your avatar, it's all local
new cali is awful an they broke the old one
No more head drift 🕺
Enjoy your viewpoint never going inside you
People just need to learn how to trick the game into using a fake set height along with Playspace Mover
Better full body is always nice @indigo fern
Oh I know the rubberbanding is local. But it's annoying that I have to see my avatar loook like a circus freak while I look at it in the mirror
Lay down and can actually see properly like whoa
using my real height makes it immpossible to line up the feet
Would be nice if there was a legacy option for fbt, not just the calibration
People moan about an improvement @indigo fern lmao
Your viewpoint never being in your body anymore is nice
i never had that anyway
@rain python use the player height in settings, my friend is 5'7 in real life and his set up for anime models now is 6'10
But I'd rather my viewpoint be in my neck than see my avi squish like an accordion. But that's just my personal preference. That's why I think there should be a legacy option
im 6'2
Go from there and calibrate up or down
Does he not get rubberbanding locally?
i was using 5'6 perfectly but now its broken
What I'm trying to say, Experiment before saying tjings are broken. And no @rain python he has zero rubber banding.
i did
Oh I've experimented for 4 hours
What headseats are y'all using?
nothing worked at all
Cv1 and vive fbt
And his feet aren't in his shins? I couldn't adjust that properly.
@wooden atlas playspace calibrator doesn't work well in general, why i upgraded. But you may need to look at Playspace Calibrator since it also checks your height.
Would the quest link be a must to get with the quest or only if you really want more games I probably will only be using it for vrchat and some other games that seem to already be on it
Hi I need help with my game
@alpine hearth they are slightly l, but that's because anime models. I use some mmd models but mainly stick to more, Humanoid proportions.
I use playspace calibrator.
I can’t even launch it after I start the game and get to the screen to load into my private world it won’t let me hit go
@wooden atlas Check their github for any update.
I would share a vid of the issue but can’t send it
Hope that doesn't mean less-humanoid avatars are unusable from now on. Imagine the outrage lol
I don't really have a problem that bad with my avatar but my other friends have really bad issues with theirs bc of proportions
It's literally just bc of the new fbt hmd fixation
@alpine hearth Not saying they aren't unusable. He has "Long ass" legs on his models too but it works fine. Mmd model always had issues with proportions for fbt.
@wooden atlas Use legacy then.
This update is actually really good for full body users. Besides. Tupper has been warning people to quit using "fixes" for like two years now. And people don't want to read https://docs.vrchat.com/docs/full-body-tracking for some reason.
Read it multiple times, still have issues, not saying it's not good; I'm just saying it isn't working for me as well as it is for others.
Dude. It's not the calibration. I've said this a billion times to people. It's the fact that your head always follows your hmd now no matter what. It does that with LEGACY AND NEW CALIBRATION
The head thing is a huge benefit to 0 drift now
Id I've heard nothing but good things from my personal modeling server so.
i had 0 problems with fbt before, now i cant get anything working
Well I'm glad everything is working great for you @hybrid prism but it's been hell for lots of other people
You need to find an avatar that matches your proportions and isn't doing any dumb things with it's armature.
Or the dumn Hacks people have used
Or just ya know, get your model, find a 10 minute video on youtube about IK rigging, and apply that to your model.
Maybe I don't want to use an avatar with my exact proportions in real life. The old tracking was fine with that.
The proportions aren't even too big of a deal, I've calibrated in lolis as well as slightly longer legged anime pretty normally
Tho for some I do have to readjust my height still
It >was< broken, though.
it wasnt
Actually all 2.0 models were horribly broken.
How
Head drift is a feature and seeing inside your chest is epic
for you yes, everybody else, no
Due to the IK being messed up, not to mention neck fox issues
hello there community
since the last big update with the new ui and everything, i have a problem with the htc vive control ingame. When i move with the touchpad, it uses the gesture with the direction i chose, after i stop. Is there a possible fix?
Lmao every fbt user has had drift issues so that's a flat out lie
wrong
Talking to y'all is like talking to a wall, y'all don't listen.
Even when it says in bold ass text and has been said over 2 years now, y'all still say shit wasn't broken.
cus it wasnt
True. I don't bother trying to convince people until they go onto a help channel and ask for help.
Exactly
It was functional, there was some head drift though sure
Because that's when they're ready to accept another's viewpoint to solve a problem.
@warped thorn Let them fall into insanity while we update our models flawlessly
I noticed that oversight as well
i had it working perfect before, viewpoint was perfect, no drift an now no matter what i do nothing lines up
That's the most elitist thing I've heard so far lmao
I would hardly refer to something using various hacks and armature tricks to function as "working".
Idk I'm gonna try out the fbt tonight, if it's truly this broken then I'll go legacy. Sometimes stuff has to break for greater progress though, I hope 3.0 becomes a cool thing
Nah y'all just don't pay attention to updates
Head drift wasn't always noticeable and resulted in avatars scaling more seamlessly, now things are much more rigidly setup and doesn't often play well with user made content. The system should be forgiving
There should be a counter to see how many people don't realize that the legacy calibration doesn't revert it back to the actual legacy fbt tracking
Just the calibration
I do understand their frustration, though. Making and maintaining a VRChat avatar has always been a game of Getting Over It With Bennet Foddy without an end, just a place where you stop for a while. Starting over from the beginning is often harder than first starting.
I'm not saying you're wrong, you're right about it being broken; It's just the sudden breaking of everything that creates frustration lol, it was coming eventually, a warning would've been really helpful
While 'wrong' it is better for the user for things to be slightly off, but not immediately noticeable as wrong.
Well if it's that bad then maybe I'll be on here all angry like tonight
They can refund me all 0 dollars i paid for vrchat
All I want is an option to disable hmd fixation. That's literally it
Don't let the discord sway your opinion before trying, give it a shot and it might work for you.
Everyone wants to crucify this update without trying it or even looking for fixes.
Give it a shot, it isn't horrible imo. Somethings are better, some are worse. For me the controllers drift from the hands which is odd
Simple as that@uneven escarp
The index controllers needed gesture overhauls, hopefully this can fix it
Change is often uncomfortable. Unfortunately, change is inevitable.
Yeah the controller drift is a very weird new issue that is most likely also bc of the new hmd fixation thing
we shouldnt have to look for fixes
Don't know what they did to cause this, but it was and still is super noticeable that the handle angles are off as they move
https://cdn.discordapp.com/attachments/384108535887298582/741203110592249906/2020-08-07_00-48-00_1_1.mp4
I mean we're playing on very new, gen 1'ish technology for virtual reality. it's gonna take some fixes man.
Vrchat being free does not mean it is immune to criticism btw
It clearly doesn't. Just offers some greater context.
@rain python but y'all had to look for fixes with CATS fbt fixes and neck fixes.
Yeah bc vrc is still and will always be a broken mess. There will always need to be a search for fixes.
They're also working on UI and menu reworks
i cant type today
so yesterday my avatar 3.0 emotes were working, today i click them they do nothing
It's a game that isn't even finished
We'll probably have an avatar 5.0 by the time this game is done.
It's a unity game with no gameplay that's been in beta for like 6 years
It's a social game, shouldn't really have gameplay
The gameplay is who you find in the game~
I mean, udon was added months ago
Were you looking for like, a dungeon boss or something
Yeah I know lmao I've clocked in 3k hours
And it's for "VR" which is a very new market. Even still.
half the gameplay is lining up my trackers to my feet
That's the new mechanic. It's hard mode
Short of me trying this update, maybe .1% of my gameplay was calibration
Minus the jank of people using the desync, freeze tag is popular still
Freeze tag is great
they say to use our real height to calibrate, has anyone here done that an it actually work?
I do and it worked for me, but most of my friends no.
It depends on your avatars proportions
I don't use my real height still, because of that ^
Works only if your avatar is humanoid proportionally apparently
it puts me on some serious stilts
Most avatars tend to work best at 1 inch shorter for me
I was on stilts before on the old tracking and o didn't mind that.
Just wish I didn't have the squash and stretch shit with most of my avis now
Testing around from nikei, random lolis, and other long legged anime you still need to fiddle with height since they're all vastly different
i had it nearly 1 whole foot shorter to have it work, now that doesnt work either
I don't get any stretch tho, so I'm curious as to what's wrong
everything
Sounds like weightpainting issues
not a single thing lines up for me
Stretch happens when you set your height as lower than you actually are
i had no stretch either
Compression is the opposite
It's just because of the hmd fixation. I stg all they need to do is add an option to disable hmd fixation and all our problems will vanish into the wind
That just doesn't happen for me either
Hmd fixation actually works great for me on my main avatar but I know for sure that it's fucked like 39 of my friends and my other avis over
Like does it even make it look weird when standing too? Or just moving around
Standing and sitting. Look in rigging pics
i hate this systemadd a damn option to take the radial menu away
this^
He tried to fix it for 2 hours
Couldn't fix it, and just got off
why my finger move on itself now, wtf
someone with htc vive controllers here? i have a question
I actually really like the radial menu
its awful
I like the idea of it, anyways
But there should be an option to disable it
youre gonna really hate the new UI when it finally rolls out
https://www.reddit.com/r/VRchat/comments/g6ewpo/vrchat_ui_update_preview_from_the_dev_stream/
i cant even play for 1min without triggering it on accident
Well you guys paint an ugly picture. Hopefully I'll uh, fare better lol
ill press the a button an it will open the menu an use an emote without me knowing
It sounded like they're gonna drop a hotfix today'ish or maybe tomorrow
Wishing the best for you
I like the radial menu, it just also needs a button bind for gesture toggle
i had a gesture toggle bind
gestures in index knuckles were always stupid with the hand tracking being impossible to control
It really just depends on who you talk to. @cosmic pagoda Some have no issues and love the update with fbt, others can barely get it to work
@@rain python I'd attach the radial menu to your hud if you accidentally open it a lot
thats even worse
I figure maybe 20 minutes of tinkering and it'll be okay'ish. If not then maybe by next week it'll be patched up
Well....that was weird. Was loading into a world suddenly a thing called vrchat unity thing popped up it was like a loading bar thing then the game closed
At least if they fixes the hand alignment and the gesture problem, I m all good
its bound to 3 buttons
The hidden mvp of the update imo is limiting the size of avatars in safety settings
First thing login was the laser point offset, then see my hands are rotated inward and tilted
stick, touch pad, and the A button some stupid reason
can't you just bind it to more sane options?
i cant even press a
@cosmic pagoda I didn't know they did that. That's fucking awesome
fr ima just take a break from vrchat for a few weeks untill they fix things
It was somewhere in advanced safety options yeah, the default is 200mb though lol, I'll probably scale that backkkk
Lmao
i removed the limit
does anyone have the command line for legacy fbt?
I'll probably still just keep the lookout off
--legacy-fbt-calibrate
--legacy-fbt-calibrate
lol I set the limit to 1gb
Ty ❤️
True. Who the heck makes a legit avatar that big?
@marsh stump just scale it all the way down and remove it
Better be some 4k skin textures
my shiba avatar that I usually have is like not even 10 megs
Animations with lots of keyframes and long audio files usually bloat avatar sizes drastically.
like even the default 200 mb is a lot
Oh good. I've set mine to like 15-20 MB as a limit. So I don't have to listen to obnoxious sound bytes now except from the voice, and that's always easy to mute.
youll find all robots then
It's the one thing that annoys me, I'll blame users and not vrchat. I'm listening to my spotify and they blast tunes over it
darn it don't you hate it when you mean to press shift and you press enter
yup
Yeah. Most publics are full of robots. And nothing of value was lost. Because I judge people based on themselves, not some avatar.
Yeah most avatars are like, 50mb at least
same for me with shift and caps
ends up in me sending half complete messages that I have to quickly delete so I don't look like an idiot
I don't mind unoptimized avatars so I'm just gonna turn that limit off completely
i sometimes go fulls caps half way through a sentance
My one avatar is 500k polys but it doesn't run bad for people for some reason
It'd be useful if the host of a large private world could set avatar size caps
no, an avatar with nothing on it is around 1mb
its counting the filesize of the compressed package
most normally optimized ones will be in the 2-10mb ballpark
I guess for large private worlds, you can set avatar size caps, just make it easier on yourself for only those instances. Those worlds can get brutal
Can you check the size of avis?
The PC uploaded version of my Quest avatar was 823KB
it said they added it to the performance list, i havent check in game yet
Eh it'd be in stats, I forget if it lists it
Ok
It isn't in stats unless they just added that
Then I guess not. It's nice we get filesizes on worlds
``- Added an Avatar Download Size statistic to Avatar Performance Stats. This file size is the compressed package download size of the avatar package.
- Added an Avatar Download Size Limit to the Performance Options. You can adjust the limit in the Safety > Performance Options window``
havent checked in game yet tho, so not sure
If they listed it then it's prob there then
It there
alright, time to see if my phd in VR'ology can get me to calibrate. See you on the other side boys
nice, we got it bois
set that thing to 50mb or below
Fbt and VR people in here exploding over the update and desktop users jus be like "idk what is happening"
Desktop people: Neat a radial menu!
there is 0 point to playing on dt
Ok just checked, my avi is only 26.1 mb despite having 500k poly
Polys really don't increase size. Textures and having 'use legacy blendshape normals' off, does
Ah ok
I'm glad the finally added a warning in the SDK for having that option unchecked
I have 4 4k textures and 2 sound clips on my avatar and barely break 10mb-- most of the people I saw last night that were over my limit (50mb) had something very broken (legacy blendshapes) or were being basically malicious
its pretty eye-opening being able to see filesize 🤔
The filesize option is really nice. Are you guys possibly planning on adding an option to disable hmd fixation?
HMD fixation? Like, you're just really into your HMD? 
you know how the head on your avatars is now always lined up correctly? It's nice but I don't like the squash and stretch and would rather have the viewpoint drift
I know what you're talking about-- and yes, there is a way to revert to older calibration methods. I will say that there's no squashing or squishing going on. 🤔
It is in our documentation:
The calibration isn't the problem, here I'm gonna post 2 pics in vrc pics, I'd appreciate if you could take a look
Or avatar rigging, my bad
That.. has nothing to do with FBT o_O
Something is super wonk with your rig.
FBT will never "stretch" like that.
i had 1 minor hickup where my thumbstick wouldn't let me run around, fixed it somehow, everything else is working fine, FBT works
Here I was expecting death
Mika that's usually because your headset proximity sensor isn't giving proper data, you can disable AFK mode in the action menu
if you run into it again
It didn't do that before this update so I'm just trying to figure out what to do. This isn't my model but it was purchased to edit.
So idk how to fix the rigging or what to do
I mean it sucks other people are reporting death but yeah, I think it was afk that was ruining my thumbstick. FBT is fine, all is well.
Voice delay can't be fixed lol that's internet
Nice cross channel post bro
LMAOO
Done and done
can av3 chicken be the new mascot?
voice delay is "the internet", correct
change banner to av3 chicken too
tired of seeing aev
i'm telling
nothing wrong with him, just the chicken is objective better
Wow, [aev will remember that]
🙏 
I always imagined the voice delay being the specific data or server center you guys used.
Voice delay can only be seen locally on your avatar's mouth anyway
ew
ew

Tsk tsk.
theres your you tired star
Is that cannon?

Tupper?
🔺
🔺🔺
Like does the chicken have 4 arms around its body?
Is there a fix to the hands rotation and tilt?
A reminder for FBT users who don't like the new calibration method.
Paste this into Steam run options for vrchat
--legacy-fbt-calibrate
I actually like the new calibration slightly better but it would be nice to eventually have an easily toggleable option to use either whilst in game
oh I noticed something to this update. I have shoulder plates attached to my upper arm bones, but I see their position/tilt differently to what everyone else sees. I wonder if that was intentional or why it does that
@wary hollow Please don't copy/paste messages across multiple channels
I m seeing the laser was off when I logged in at first, laster I found the hands are rotated and tilted, now cant even do double thumbs up.
@covert chasm Trying to spread it but okay.
Can we ban SAADHERO?
It is in the patchnotes on Discord, on our docs, and in our Launch Options section on our docs-- people can find it 🙂
i wish the devs and the vrchat team would just listing to what the vast majority of the player base is saying about the update and come to their minds that they putout the update too soon instead of just taking their time with avatar 3.0 and fixing the things that needed to be fix first.
I want a rollback on the update as much as i want it, i know they are not going to do that for the players and avatar makers.
If they look at it they would see that more people hate the update then love it.
If it is easy thing to do, then a rollback would be nice.
Not many people seem to read the notes sadly
I m not sure about others but because I sign to communicated, now its bothering me because the hand position is so off then before
Hm I'm in a random 3.0 hub world, people are just joking around about 3.0, there isn
I love reading patch notes. I like new things 😄
isn't really a mob demanding blood
@velvet totem Like opening a present you may find something you wanted added
yea when i was on last night there was a solid 1 guy saying it sucks, everyone else was excited for the chicken flailing his head around, you know sensible people
Rollback? Why not just add options for everything in the past update??
ah yes 500 toggles
True, I like change and additions

500 thats a lot
I'll take it
do you know who made the chicken off the top of your head? i'll check if you dont remember
i believe we purchased it
Was it worth it
frick, not user made from the community
5 bux for a very good chicken
what a deal
nice, thanks
he's lookin pretty fresh doe.
Can it be eatten?
no, how horrifying
it would be extremely painful
you're a big guy
for you
go to popeyes
Corona says NO!
Can yall stop making me hungry
they have drivethrus!
🤔 True
im eating fried rice and lo mein
if taco bell drivethrough had closed for the pandemic i'd be a mummified husk at this point tbh
F
Taco bell burning pandemic, so that's where all the toilet paper went
xD
hold on i gotta ping everyone
frick
fuck he wasnt bluffing
Tupper no
LOL Tupper one last ping
told you
Bad bad 🗞️
i'm allowed
ik ik lol
How convenient i was about to work on the model on a old sdk good to see its out
oof is this channel as packed as public lobby lol
hold on, that's ilegal! Hello police?
Tupper Been Busy With All The Updates lol
Welp, hope for the next patch then
Spanking intensfies
I've got more of a problem with how moving now disables your active gestures...
I hope next week my hands back to where they were
Ok, time to go back into the bunkers, the hoard is comimg
Why can’t VRC take criticism
you would think vrchat discord would have a vc

that a god awful idea
absolutely not
Why would it have vc, like holy
would be hell and hilarious
It would be the best thing ever
just 60 people in it mic spamming and hearing that bitrate go to shit
Here goes the chat filled with people again
Damn, won't be able to record this one
i'll make a vc channel, set it to 8kbps, and make myself priority speaker and play the gunbuster march at +20db
Alright
@covert chasm do it, I dare you
lol
Tupper btw my new controller finally coming in got the 2020 index
absolutely not
@covert chasm sorry to ping, but may I know are there any way to counter act the offset of hands due to the update?
I’m fine with that
@covert chasm You want to torture us i see
@north gust We're aware of the issue but don't have a fix in yet
So just get one, ez
april fools vc sounds exciting
off set of hands? nani
Thanks for telling me that at least you guys noticed the issue
Please Don't Spam The Admin, He's Aloud
So on a scale of 1 to 100 how scuffed are V2 avatars in general? lol, curious how soon I'm going to have to put in the work learning SDK V3
@compact river Hands were rotated and tilted, when I first in game yesterday
@polar lichen anywhere in between 1 and 99.99
It's not where they were pointing at
so it's going to entirely depend on the avatar and what features you were using I'm guessing
av2 should be fine now
I have posted here before, search "hand" and you will found it
If you are using fbt fix it will be funky, otherwise mostly fine
av2 fbt is still fine too, unless you did the neckfix or other old fixes

its only for some, their controllers are actually drifting
they moved the orientation/rotation of the hands back towards the body a bit
Ok Wishes Out Back TO VRChat World Making
yea its an actual problem
Alright so all these fixes are good, but can we get a fix for the not being able to turn or move while holding gestures?
i slept through last night so i think i missed it
That was the biggest issue, holding a gesture on left hand would swap back to default gesture when moving
And when turning on right
the size of the furhub world terrifies me
xD
hey so I'm thinking of getting into vr well i have a psvr but i want to get into pc vr. So i was wondering what a good vr headset is because im thinking of getting the quest
Don’t get the quest
what should i get
If you’re wanting to not spend a fortune, get a Rift S
If you’re okay spending a bit more, get an index
Anyone else having trouble with gestures while moving?
rift s if you want to save money and don't really care too much about having trouble adding full body tracking later. index if you want high quality and ease of adding FBT
Rift S has really bad quality control issues depending on what when it was made though, so be cautious of that
ok
@modern fossil yes, right now it’s the biggest issue with this update
my advisory on equipment is the index
i also heard about the mic issue
Thank God I'm not the only one noticing the gesture problem.
You can’t hold left hand gestures while moving, or right hand gestures while turning
valve is consistent with their quality and its actually really awesome to use in general too
Ive had at least 5 friends go thru multiple Rift S before they got one that worked or decided to go with a different headset. And yes, 50% of them have the mic issue.
The main issue with the Rift S is that it doesn't get enough power from the USB ports on some PCs. 99% of the problems with the Rift S can be solved with a powered USB hub. The microphone is an ongoing nuisance though
It’s better than a quest though
i like what they did with VR chat i hope they keep it that way
However it is possibly to use a link cable and connect the quest to your PC and use it like that, idk how convenient that is, haven’t tried it
well so i have a decent pc a 2070 and a i9 9900k so its just a hard decision
Quest mic is lower quality but doesnt glitch out. Also The quality control is better and I've heard the quest with link is actually really good and reliable.
The link basically turns a Quest into a Rift S. That's the long and short of it.
If you have a powerful PC get an index. You’ll get your moneys worth
ok
DONT use quest without link cable. it's bad.
I've been looking to get a Valve Index at some point since I'm stuck with the Rift S for now
I'm just tired of the random rotation locks at this point
Index overheats pretty easily and is quite heavy but its good overall
i haven't had heat problems with the index at all
I’m still rocking the original Vive, I’m planning on swapping to index soon and buying a pair of vive pro controllers
wow the valve index is $2,400
there's an actual twitter thread of someone cooking an egg with their index, pretty epic
What currency? @modern dirge
us dollars
Should be $1,000??
its $1K for the headset, 2 base stations, and 2 controllers
like the kit
If you're ordering it from eBay yeah. Get it directly from Valve. You'll have to sit on a waiting list for a few weeks, but you'll save a ton of money
i was just about to say that's a bit much. The whole kit should be no more than 1400
for everything its 2.4k
https://store.steampowered.com/sub/354231/ I'm seeing 1K here
From what seller/site Chris?
amazon
Get it from valve directly
Well that explains it
Ah yeah that's the issue. Get it from Steam directly
oh o
Yeah Valve has had it at $1k since launch
There'll be a waiting list, but it's not terrible. Friend of mine got the Index and it's a solid piece of hardware, best head-mounted display currently available on the market at consumer level
but if i weren't to spend that much what should i get
If you don't want to spend that much, the Rift S is the best option. Be aware that adding full body tracking is a bit of a chore.
So with the Index base stations, how can I set them up? Like opposite corners of the room, or do they have to be relatively side by side?
I'd honestly say a quest with the link cable, but most people give that headset a lot of shit for no reason. Other good option would probably be a used vive off of amazon or maybe a rift S, if you're willing to possibly get a faulty headset.
yall see the nanatchi at the new hub with dynamic thickness? Best update ever.
Corners is the best, but side by side works fine
... Dynamic thiccness???
For bonus ducks get more than 2 stations, but that's if you are really really nitpicky about always having 100% tracking coverage (it's great with just 2, no issues by any means)
Can you... change the thicc level??
yes
😳
Is there a range limit to the base stations? My space is maybe like 20-25ft wide, but my PC is in a corner and I have a wider standing space about 6ft to the right of my PC
Yeah there's a range limit, that's where having more comes in handy, I think 25ft wide should be within the range of two. it's pushing it(?), but it should work
they've got pretty good range i think
I just don't want to move them back and forth if I do sim racing vs standing (unless I can move them and have no issues)
iirc the range of a single station is like 11ft but that's off of memory and I am very likely wrong. Ask the holy oracle Google, he knows better than I
so i might go for the quest with the link cable
have fun
I honestly think it's a better option than Rift S since support for S has completely dropped off the face of the earth, while Quest continuously gets new updates and development
they even have finger tracking in beta, controllerless.
Yeah, the S still has tracking locks randomly, and yet I'm up to date on the drivers
the tracking locks are solved with a powered USB hub. i had the same problem
wahat about the hp reverb g2
never even heard of that
Ah, well that explains a lot, thanks! @polar lichen
i hear windows mixed reality is ok ish but the tracking is dogshit
yeah
the issue is that the headset can't draw quite enough power from the motherboard. if you get an externally powered USB hub and have only the Rift S connected to it, it draws the necessary power from that and solves almost all the issues with your hands getting "stuck".
Wait do you have a USB hub that connects via USB to the PC or to an outlet?
both
Both. It needs to plug into the PC for data transfer, and into an outlet to provide extra power
it connects to the pc via usb and into an outlet on the wall
I wonder if connecting two wii remotes and using my dolphinbar will allow for hand tracking 🤔
Greeaatt looks like I gotta do some power strip management
I have one from ANKER that is quite nice.
I just bought a cheap 20 dollar ONN one from Walmart. Works fine.
What sucks is that I just want one port on the hub, but from what I've seen on Amazon so far is multiple USB ports on the hub
I can probably find one somewhere though
better to have too much than not enough i guess
True
Honestly the extra ports don't bother me. The one I have has 4 ports. One is reserved for my Rift, I have a USB cable plugged into the second to charge my phone on if I don't feel like going to plug it in in the bedroom...the others just sit unused.
free fortnite accout
Welp, off to charge my phone while in VR for the next 2-3 hoursss
I like ones with tons of ports, bc eventually i might use them even if currently they're sitting unused. Currently i use every port on my anker, and it's 7 ports
Geeeez
2 for oculus lighthouses, 3 for fbt pucks, 1 for mouse, 1 for xbox one controller
USB wire nightmare
I try to use the ports on a hub as little as possible...more ports doesn't mean more bandwidth on the one port it's connected to, after all 😄 not that the Rift requires a ton of data bandwidth, of course
yeah it's a mess tbh.
You haven't seen the back of my PC @wary hollow
it's like a jungle back there. I don't touch it.
Right next to a power strip as well, it's much yikes
Cuz I kinda need that power strip :P Right, imma go for real now cyaaa
@vocal shard 👀
ugh, i feel ya. mouse, keyboard, webcam, microphone, my Rift, a tablet, a game controller...plus the three cables going into my graphics card, my network cable, XD
i like to lay old shirts over top of my mess of wires and my power strip to make sure they stay dust free
hey isnt there a way to use old fbt setup
like we input something in launch properties
@pallid fog
Paste this into Steam run options for vrchat
--legacy-fbt-calibrate
thx
🙃
people crashed a world by spawning in objects wtf
hii
if i want a custom avatar how much should i expect to pay?
i want to commission but dont want to waste anyones time
Personally I like to buy bases or avatars for like , 30-40 bucks and then edit them myself in unity
color changes, adding props and assets, emmisions, small texture edits, etc
that works especially well if you're looking for furry avatars
yeah, if the avatar you want already exists as a publicly available mmd model and you just need it set up in unity with basic functionality that's not bad. modeling and rigging from scratch, that's labor intensive and demanding
damn
I still need to edit my zoichi base i have. I have no idea how to use blender tho so adding hair will be hell'
and that goes up even higher if it's not anime because then you might have to do a high poly to low-poly workflow which adds even more time
i'm still learning the very basics of modeling and setting up bones in Blender, long way to go
ok how much are lessons on how to make youre own?
free on youtube provided you have the patience to search through them and follow along? what it'll really come down to is whether or not you have the "knack" for it
My sitting play is still broken. I'm so confused on what's happening 😢
major update today panda. things are in various states of broken with V2 avatars from what i hear, although they're fixing stuff pretty quickly
i learned everything for free by using youtube tutorials
most are pretty good just make sure they're up to date
cool
I was in the army to kill knuckles
btw is the quest good with vrchat?
with link cable? Yes. Without? debatable.
I only heard about that uganda meme before I joined VRChat. Interesting times I've never been a part of.
There was like alot of peeps online
uganda was VRChat's Peak imo lmao
I joined VRChat this past week since I finally got an Oculus Rift S (and didn't know there was a way to play on Desktop).
and the onigirls is where I met one of the vrc developers
vrc mobile when
^ but with limited features?
Link cable
good point
But still youll get black bricks
Unfortunately, that's the only downside.
Rift s on the other hand is okay
It's a good device for now.
I'm talking about the quest having issues
I've heard about Quest issues, but I didn't know it was that bad.
my country doesnt sell shit
I wish I got the Valve Index, but it's SO EXPENSIVE!
Rift s is good for pc vr at its price
the quest is 1100 cad here
Yeah, it's a good price tbh.
Ur looking at the wrong seller
I did my research
And the worst headset you can get is the comos
And the hp reverb g2 released this month has been reported to have issues bugs
cool
Such as bad tracking
my laptop can barely run vr so im going for the quest 2
im gonna try to port a plants vs zombies avatar
https://vroid.com/en/studio also this is a nice option if you wanted to make an Anime Avatar without having to learn a whole modeling pipeline
Anyone wanna play vrchat with me?
we gonna talk about the horrible head thrashing while moving in desktop/half body?
I’ve had zero issues with the patch
hi
There's reports, roumers and videos of an exploit in a modded client allowing remote execution of browsers. Anyone on the VRChat team want to confirm or deny?
Anyone looking for friends? I’ve been on the hunt to find someone to play with my no luck
my game is running with 10 fps on desktop wtf i reinstalled it even and still does it anyone knows what it could be
What a horrble change with the Jump button.
best avatar world?
depends on what kind of Avatar you want
I have no clue myself as I don't use Avatar worlds hopefully someone here has good ideas
no tiny cute girl
You're very picky @dusty ember
no its okay i just found it funny
that Anime Avatar generator software I linked you might want to go with so that you can make something not so scantily clad
hm?
how 2 disable the avatars 3.0 wheel menu?
yes it does have buttons to decimate stuff down to quest levels but you'll still need to do stuff in unity to upload it but you shouldn't necessarily need to touch blender to start
i just want my one click gesture lock this is cancer
Thanks for getting rid of basically what is bunny hopping in vrchat
Also great job on ruining calibration.
10/10 why, I don't make maps for you all anymore.
I might need to open a support ticket. I couldn't fix the issue where everytime I turn my avatar via my right controller an emote plays
glad I could help
and shouldn't be too hard to do the Avatar in your icon if they don't have a super onate outfit
I'm not sure if other people are getting it and since I've not gotten an concrete answer when I bought it up earlier I might as well try open a support ticket if that is possible
Any want to play?
But that I play i will speak whit discord
No in the game because i have problems in the game chat
Oh alright so I'm not alone in this. When I mentioned it earlier I wasn't really given a straight forward answer which is why I sent the ticket
Go to reddit
Bout sums up how much thought they put into their player base after 3 years
But on the bright side, stuff will get better i guess :nods:
A lot of people just mad for the time being xD
Then a lot of people embracing, that's how stuff goes.
Regardless VRChat is unique, and they will live and learn. But I'm petitionion for a damned toggle on this UI where my rift jump used to be, I like bunny hopping!!!!! So till then I'ma be a brat :nods:
Nothing bad Lasts forever
Is the new update available on Steam yet? The one that's supposed to fix the default animations? I can't find any available update since the one from yesterday.
anyone knows a solution why my framerate is locked to 10 fps on desktop suddenly?
This update really should be rolled back and put in beta
@vocal shard It was in Beta but it doesn't "matter" that much when nearly nobody uses it.
@proper tendon yea its live
Regardless a rollback is necessary
@west yoke Agreed Sadly almost no one uses the beta i suppose because you meet no one there and its not obvious option in steam
Hi
@vocal shard I doubt that will happen change most happen they will fi hopefully
menu needs a toggle off
Weird. I can't find any available update. But my legs don't pretzel-ify when I crouch anymore.
Now if only there was a fix available for all of my avatars suddenly standing on their toes 100% of the time while in desktop mode.
Yeah, a rollback would be admitting they messed up, they wouldn't do that
sooo when the update come out to re register controllers into the game?
They probably know they "messed" up but most of the issues players are running into likely weren't found during the beta and if it was it couldn't be reproduced and only like one person said something about it.
So they released it and are now fixing bugs and issues.
I find it really hard to believe they didn't notice 90% of avatars using the wrong animation set in beta.
You'd only really realize it if you sat down in a chair with the model imo
I noticed it with one look in the mirror as soon as I got on yesterday.
Was there an issue with the legs or something?
you know there has been roll backs in the past right?
the first test at network ik they had to roll back immediately
wish they did a full roll back right now lol
Yeah. The model was standing up way too straight, and her hands were in the wrong place/behaving differently. Then I checked some other models and they all had the same issue. Walking looked weird and one in particular pretzeled her legs when I crouched.
yo i enabled flick select or w/e on the stupid menu on accident and now i cant do select anything with it or close anyone know a fix?
I can't imagine that if there were more than a dozen people in the beta that they didn't notice most of these issues considering how quickly most of them were found in live.
quickly select it and unselect it is how i did it
that issue wasnt in the beta i dont think, was recent change
yea because it was super obvious on live, didnt notice it when i was testing
@winter cape if you disabled flick select then you have to use the trigger to select something
Why would anyone even have a beta if they were going to make changes and put them on live without going through the beta first?
so it is either flick or trigger to select
Even on live most of my avatars look fine with none of my recent ones having that cross legged issue, a few of my friends avatars had it however.
@woven tendon oh that must be it thanks
np!
it was such an easy fix someone probably just misclicked something lmao
Good evening
And now all my avatars are standing on their toes. Which looks super weird an unnatural. Yes I can (probably) fix this by disabling toe bones and reuploading, but 1) I shouldn't have to and that's a lot of avatars to reupload, and 2) I like having the ability to go up on tip toes when I'm in VR.
Seems the update broke swim animations too, when I play on that world called deep blue my avatar would do swim animations after the update it no longer does it
btw I looked at the discussion tab on the post on steam and it was nothing but negative feedback
Hey, does anybody know where I can get a snuffling skin from moomin valley at?
All my animations and seated play are still broken after updating
Is anyone else having the same problem?
can you disable menu longpress on oculus?
my internet speed and ping are normal, but when I downloading world it's slow asf
does anyone know how to disable the action menu if possible? i really liked the old stuff-
Does anyone have an Asuna avatar I could have? I don't know any world's that have one and I'm looking for a public one so I can give it to my gf.
@limber tree i dont, ill look into it and send you the model when i can


