#vrchat-general-2
1 messages · Page 1096 of 1
I'm in the debug menu with friends rn. This is NOT a way people can steal account period
My facial gestures and stuff are working. Idk about anyone else.
So Brochacho and countless other avatars are just not useable now?
Though I think lolathon and chimp have like.. Vive and index, so their keybinds are different
Vive controllers. Index headset yeah.
I know radiant has knuckles...he hardly uses.
Guess it doesn’t matter, don’t have VR anyways. Looks at wallet
I still wish I could afford trackers 
I just know that for Oculus controllers this update is... Annoying.
I have oculus.
I made the joke when I heard about the private beta that now we can be crashed so many different ways with a single avatar!
disable mic button in settings for anyone with a rift. Makes it way better. Playspace move set to x
sits on the bench of "less easy to jump and playspace move" with bee
One way or 100 ways with the same end result isn't really making things worst tho. 
(Yes i know that was a sarcastic message.
)
xD
lol
I still see the problem of avatar authors not being willing to learn this new system,if they're even active. There's some avatars you can tell haven't been touched in 2 years
Sure, but ... 2.0 isn't just "not there" anymore, they're staying 2.0 and that's it then.
Where would I look to, if I wanted to try getting into making avatars?
Yes but what if they were fbt avatars?
Atm i think it'll take a tiny bit for nice all in one tutorials of the realease version ov AV 3.0
Now they are broken 2.0 avatars
Sure, if they did the off spec tweak then that'll be that.
But that's not really 3.0 / learning a new system related. 
I understand fbt was hacky and should have been fixed prior, but fixing it with a lot of other changes at the same time is a big oof
I personally thing if not now, where a lot of people will remake things in 3.0, then when?
^
Now is the perfect time (or earlier) but not at a later point
Cus then you gotta redo it again later, instead of both now.
Also true
I don’t know how I feel about the new update
Tho most of the serious players I’ve managed to talk to seem to hate the update
There are some nice things but the vast majority seem to be complaints
The new update is good fixing lagg problems and FPS drops, not gonna lie, but i lost many avatars cuz the legs are broken (as some the arms) and i can edit them cuz are old avatars thta i don't have the project anymore.
It’s effected a lot of people differently, depends on who you ask. Haven’t touched the game in awhile personally so wouldn’t really know the difference
The problem with judging percentage is, people who like it dont have much to shoud around
No games lags worse
The negative side is ALWAYS more active and loud
Is it true or confirmed that the security of peoples account are lacking and so they are being hacked?
My avatars are working completely fine actually way better than before im loving the new calibration tbh its way better now and the new toggle system too.
Well if the negative is loud it maybe means something?
Vrc security has always been a touchy topic
If you have a good on Amazon with with one 5 star and one 1 star vode, likely there has been at least 5 more people who would have voted 5 stars but are simply not having any reason to write stuff
If you have something you greatly dislike you're going to complain
but will you actively "oh this is sooo goood" everywhere on every new thing?
My biggest issue is that the hands drift from the controllers now
If you get more complaints then praise something is wrong
Negative is loud no matter where you go. People will complain about an issue easily, but are less likely to compliment it or say anything if they aren’t having issues
You didnt understand what i was trying to say, did you. @unborn sorrel
There is huge concern of peoples accounts being stolen due to a bug can anyone confirm this?
@lunar knoll source on that? Everyone in game I have heard from has complaints 😛
But no the devs no beat trust me 😉
If you have one person yelling "this sucks" and one "this is good" there is nearly always 4 more quiet friends behing the good person.
So pretty much... If you have avatars under the 2.0SDK, it can still function properly under 3.0 mechanics for this new updates. Which is awesome knowing they properly work.
While if "this sucks" had friend's they'd yell back pretty much right away.
The thing about people stealing accounts is complete bs. There is no way to use the new debug system to steal accounts period. It is nothing more than playspace tracking of you and your avatar. It's safe to even stream with the debug thing open. It is nothing more than a rumor. Your account is as safe as before avatar 3.0 went live
Mhm just wanted more insight as some people are freaking out about it in some other servers
I checked into it myself a few seconds ago. The only way they can steal your account is with a client or hack. This has always been a thing if that is the case. Nothing to do with this update
Mhm
That is exactly how it works...
Look, if 10.000 demonstrate against Corona measurement's, but there is no one celebrating how good they are, does that mean it's bad to have the measurements?
Maybe that's a good example.
¯_(ツ)_/¯
If you have negative reviews on so something and are consistent in the complaints there is a obvious problem
You don’t assume there are 4 other supporters behind d the one that gave a good review
Where did corona come from
I’m sure everyone is pretty vocal about that
Personally, as much as I'm in the middle with this update, I find your immediate desire to ignore the backlash is quite insulting to the players. The dev team has done it with udon as well. While the negative is usually louder, it seems really louder than the positive this time. I'd suggest listening to both sides equally
^
I could easily write 10. It's fixed now however
Sometimes criticism is the best way of learning
Actual constructive criticism is good and always apreciated
Criticism =/= moaning
^
Yee there has to be a happy medium ofc
This is only true if you don't write every piece of critisism off as moaning^^^
the majority of what ive seen right now is just "i dont like different controls"
^A valid critic point
It is
People gotta deal with change or just change the key mapping lmao
Which you have been seeming to do just that. Writing every bit of backlash off as moaning
I literally just did not do that right above your statement. Good job.
@ruby needle you saying that is funny
My biggest complaints is the IK feels off in some ways, and hands drift a lot. Your avatar hands should be directly attached to your controllers
30 second chat delay exists lithium. I couldn't send it sooner. Sorry.
it's fine.
Left axis 2 press is the solution for index users wanting the old gesture system. Yes it;s fine to have opinions about the control scheme.
yeah thats valid criticism, maybe having alternate control schemes would be very handy
Again, I like this update really. I wish it didn't break some of my avatars, but it's kind of nice. I was able to fix my controls by disabling the new button. Easy
your controller might be drifting, last time i checked hands were always locked to controllers, thats why you can pull your own chest around when too short sometimes
@unborn sorrel One of the major hate points of people has been "the new calibration sucks, give backthe old one" while they A haven't given it a chance and B there is a startup parameter to use the old one.
The other is complains about inpropper setup avatars breaking (neck fix) due to vrchat having actually fixed a long standing bug.
There is a reason why people hate iy
@indigo fern Lemme upload a video in a moment to show it off. Reinstalling VRChat completely to make sure it isnt another issue
Ugh no one should use neckfix anyway so that's on them
usually if your hand starts drifting its a sensor issue on your end
Yes, and it's been recommendet against for ages @ivory axle
How long would you say giving it a chance takes? It's been a night
yea the game should lock it, it does this with head now too for no head drift in fbt
You fixed a bug and didn’t consider the reproductions to avatars
@unborn sorrel they shouldnt have had neckfix anywau
Imagine slamming the developers for fixing a bug like what
@echo sigil it's more about actually trying it and see how it works instead of yelling at it cus it's different and you dont like it on the first view.
The community had found a fix and yet you ignored it
Not a actual "this amount of time"
making the neck non existent isnt exactly a fix, thats a workaround for old jank
now the jank is gone
Yes, but many have given it a try, and have said they didn't like it. Is that still just moaning?
@unborn sorrel it wasnt a fix and it hasnt been encouraged for years so the rigging issues is the creators problem
... I'm... pretty sure they did? Like, that's the reason I've been "simping to vrc" right now.
You literally just said EXACTLY why I think a lot of you are being idiots about this situation.
"how DARE VRC devs fix a long standing bug we said they were ignoring~"
Either i am dumb or you need both sdk2 and sdk3 to even make sdk3 work. Even though the website claims they aren't compatible. But if you just import sdk3, it just doesnt work by itself because its claiming the "Avatar descriptor" is missing
I find the new tracking pretty nice tbh. Might not switch back. I'm just genuinely curious with these questions I'm asking. No shade towards you at all :3
So we need to fix the avatars now
... yes. You do.
@unborn sorrel that's on you if you had the neckfix.
watch the neck fix tutorials backwards
You need to make them back to the way the game has always specified how they should be.
Yes.
You broke it now you need to fix it
If you're doing stuff that is not supported by VRC (which explicitly stated in their documentation not to use any FBT fixes) then it breaks, that's on you
The developers fixed it and now you need to remove the bandaid you applied to your avatars
Correct
Except because avatar descriptor isnt present the entire sdk3 wont compile correctly
Well, stitching. Not a bandaid. Think of it more like removing stitches. Can't just rip it out or you'll break everything, but you have to undo it for it to "heal" correctly
Also it sounds like your import of SDK3 failed
I find the hips a little weird with the new calibration. They seem to jiggle a bit. Might be a hip rotation or a zero weight bone
it gives me that error, unless they want me to remove every single component with a script attached and start over
just make a new unity project it takes like 5 minutes
It does state that upgrading from SDK2.0 to SDK3.0 is not supported on the download page. You have to do a new project.
What exactly needs redone? Just the animating or the entire avatar? I can't see how it needs completely redone if it's mainly animation changes
Riiight now i know, thanks
and it probably says back up your old project too
looks at my touch inventory rip
thankfully my touch inventory avatars seem perfect with this update. No need to update them :3
That's probably the best thing about it @echo sigil 😄. I'm excited to have outfits and other random things~
You shouldn't need to start a new project, so long as you get rid of all the SDK2 components and then rid yourself of anything related to SDK2 in your project files you should be able to then import SDK3 in with no issues
Yeah I really like the wheel! Like the rgb changing I really like
i wanna see someone take that wheel and put it in like... a phone? like a phone menu. Give us menu options!!!! D:
is there any way get old "enable gesture"-bind back in valve index?😬
@ruby needle I can’t fix it since I brought the avatars from people and some don’t make models anymore and I don’t have files
That sucks.
This is ofc a bummer.
The one at fault here is still either the commissioner who did not make the avatar to sepcs, or the customer for demanding a off spec setup (fix)
I do totally undertand that this sucks ofc, but you can't really blame this on VRC.
So I now can’t use avatars that I love greatly because of this
Dumb question. If I used the "fix model" with CATS, are my models FUBARd?
idk why but that always fubar'd everything i did with my models.... lol
The fix model was always super helpful for my models in the last system and worked fantastic. I'm just making sure since I've literally used that on every model I have. I'd rather not have to recreate 40 models if I don't have to.
@fierce grotto there is a way to get the old gesture system back, but you will have to familiarize yourself with the SteamVR bindings
add "left axis 2 press" to the thing you want to be your gesture toggle
Why not just try them in vr? 😄 @stable folio
Please don't be dismissive of my question. It's rude. I haven't had the chance and if I need to recreate them at least I can plan ahead.
Im sorry, this wasn't ment to be rude.
You probably want to give them a test when you can, if you did the fix that changed the neck then you'll need to redo them
you can still use fix model, they disabled fbt fix in cats a long time ago
its still an option, but in cats they do tell you its old and not needed
Thank you N for answering. I was pretty sure that CATS was endorsed by vrchat on their documentation. It would feel like a stab in the back of they broke because I used CATS.
but if youre not in fullbody, currently all av2 avatars are set to male and may mess up the legs making them go inward
https://discordapp.com/channels/189511567539306508/189511567539306508/741157608991359087
not an intention thing theyre looking to fix that since its an actual problem
Not a surprise. VRChat seems to always breaks more things than it fixes. Luckily I'm a Fullbody user.
then you should be solid ye
Still hopefully this update is better than the one where they FUBARd the vive controls for a solid 6 months and refused to change it. Let's hope I suppose.
new calibration method too, so try to get used to it
after like the first minute or so it feels a lot better than the old way
Is Burst implemented yet?
I'm going to guess probably not, but we'll see I suppose. Ive heard a lot of complaints from my fellow full body users, but I'm trying to keep and open mind since it's not like I have any choice at this point.
Thanks again for your helpful answers.
most of the complaints are because they arent adapting, it really is better
the only thing you have to do now is fiddle with your height so your feet are matching your avatar, head is always in place
like just set height and look straight, using playspace doesnt do anything anymore
Apparently the 3.0 update had made accounts susceptible to being stolen so you should avoid public worlds atm
Unfortunately I take their opinion highly since they're fbt performers. If they can't adapt to it, I worry about the masses. But we'll give it a week I suppose. They can always use the legacy version until vrchat takes that away too.
Apparently the 3.0 update had made accounts susceptible to being stolen so you should avoid public worlds atm
@vocal shard
They've always been susceptible.
Yeah, it was just made aware to me that the debug tool allows pretty easy access now so I figured I'd try and pass along the message
im so goddamn confused
Debug tool isn't as easy as your steam api
so is it safe to continue to go to public worlds
If its just a rumor then that's super rad. Just tryna help anyone if I can 😊 and yeah I figured, sorry, wasn't trying to create any fear or anything
alot of the servers im in has put up notices to stay out of public worlds so im really confused rn and ive got a few friends who are scared to go to publics
These kind of rumors have been going around since ages. And it's not how that works.
Dont worry. 
Honestly, I'd stay away from public world's until ithe updates get flushed away. New updates always cause trouble for users it seems.
so it is safe to just derp around in public worlds?
You can try but if you're actually scared just enable two factor authentication.
its always both shittier and safer than it seems to fuck around in public worlds
Accuse vrchat of a lot but they'll announce if they scuff security. there'd of been an update by now if it was bad.
I appreciate yall bein sensible about this 🙏
well i wasnt too sure because ive only just found out and i thought it was still early
The way people can steal your ip is when you connect to a world with a video player. You ping the https and you get the ls of it all. Don't go to Video rooms is all.
bro u can watch movies in vr?
@tight hemlock fuck yeah duud
@tight hemlock there's worlds where you can, yes. movies, and/or anime shows.
and anime movies!
that shit is crazy
one i think called "area 13" ? has a bunch of movies in their theater
ive watched multiple movies in vr while shooting the shit with friends its great
@ruby needle you do realise you being a chat mod means you represent the team right
Saying that everything is the fault of the community isn’t a good look for vrc
@empty cliff hey ,it's been a while 
to be fair i can go off both about actual bad shit the devs have done before and the consistent / constant fucking problems with the community
Let's not do that and try to fix problems instead of break people down. Remember, everyone is a person.
like literally ive spent probably 25% of my messages in this chat ranting about how 80% of the optimization problems in this game fall on world and public avatar creators
Both sides have issues I agree
sup
My d||uc||k
ever since the dreaded quest update the dev team seems to actually be stepping increasingly towards an actual good direction so at some point the community is going to have to catch up, though
dumbass
I just heard some shit that people can steal peoples account with avatar 3.0 is this true
EDIT:
I feel fake news surely vrchat devs won't allow this to pass
me 2
This kind of rumor goes around every now and then. It is not true.
it's not according to fpaul and even if it was there's already easier and better ways that people can steal your account (that are also still being patched out)
I just heard some shit that people can steal peoples account with avatar 3.0 is this true
EDIT:
I feel fake news surely vrchat devs won't allow this to pass
@vocal shard This has been possible since 2.0 with steam api
ikr
Its so cute how easy ppl can steal ppl shit without consent or knowledge.
Annyoing to deal with but whatever.
but now more rellevant
if youre that concerned enable 2factor authentication and review basic fucking netiquette
@vocal shard This has been possible since 2.0 with steam api
@toxic pasture yea some guy named ryu abused it
netflix and chill
Avatar ripping can't be helped or stopped. Like.. only thing you can do is just bring awareness of the ripper in question and go on your day
if youre that concerned enable 2factor authentication and review basic fucking netiquette
@desert stratus
So, get a vpn.
Any game isnt safe from rippers any whos
that too, though at that point youre basically immortal
Avatar ripping can't be helped or stopped. Like.. only thing you can do is just bring awareness of the ripper in question and go on your day
@worn prism I will never understand why would someone ruin someone's lively hood like that
No you're not, packet injections can- Let's not go there.
@vocal shard Me either.. Couple of my friends just dealed with a person stealling from their worlds... IMAGINE ripping WORLDs and reuploading them for your own benefit.
yeah lol at that point youre getting into deep shit
damn thats crazy
Yee he's in this server funny thing but nothing can be done
thats depp video game shit
@worn prism I will never understand why would someone ruin someone's lively hood like that
@vocal shard
How are you ruining a lively hood? You're choosing to use a platform that's not yours to make money and at the same time are making assets for a game that isn't yours. This is like worlds.com. To me, this game is a place to test your models from games you're already working on.
Chicken strips
Bet most of those funds don't even get posted to the irs.
Yum
i am eating them rn XD
k
I heard people are using the debug tools to grab accounts from others
avitar the last air bender
You're choosing to use a platform that's not yours to make money
patreon, onlyfans, and every crowdfunding platform have entered the chat
@proper adder yeee it's a disgusting new bug
IDK for some people they just want some parts of a model.
thiccc
@worn prism @proper adder It's a circling rumor that is not true.
In other words the usual fearmongering
Correct
The timing is likely to try to archivea "rollback" or similar
People will always try all means.
(But this fearmongering isn't new in general tho, happens from time to time.)
-
Original content is original only for a few seconds before getting old.
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Copy 'n paste is made to ruin every last bit of originality.
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Copy 'n paste is made to ruin every last bit of originality.
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Every repost is always a repost of a repost.
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Relation to the original topic decreases with every single post.
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Any topic can be turned into something totally unrelated.
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Always question a person's gender - just in case it's really a man.
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On the internet, all girls are men, and all kids are undercover FBI agents or Justice Decoys.
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There are NO girls on the internet.
I mean, vrchat still doesnt know how to encrypt avatar/world data, making it easy to RIP the files from others so its believable that a bug like that exist
ripping doesnt stop with encrypting
because your client will always have the key
else it's not able to use the files
Just drop an embedded png with a trojan in with it disabled and let them rip it. See what happens.
Protecting against ripping is only truely possibly by rending the game on a remote server controlled by the company, and just sending over the video
that is the only way to fully protect the data
ChilloutVR was able to do it 👀
Kagger911 lol
Just because it's new and there are no tool's / routines available yet does not make it absolutely safe.
Not even high profile console games are safe, despite not even beeing available on PC.
People have been reverse engineering shit for ages, and especially common engines like Unity are more easily broken due to knowing the inner workings.
there's not a single game where you can't rip lol what are you talking about
you're telling me I have to download all assets on my computer and there's no way for me to keep them? lol
In the end, the loophole for things like encrypted data is, your client always needs to know the decryption key because else it can not use the data and thus not load worlds or avatars
Not wrong any game you can even moble games
Just stop caring about your avatars being ripped, E-Z
Encryptions are usually done serverside and the data is stored is fragmented peices in the cache.
yet your client will need to fully assemble it in ram to be able to display it
and voila, you can dump it from there
Actually not really
It'll still be fragmented, then if you tried to dump it, all the data woll eb staored in hundred of folders containing just hex codes
Just ninjarip it 4skin
we're not talking about the stored data files in the cache
we talk about the assembled data in ram
You can get models straight through dx9
If the engine is able to assemble the data (which is has to be else you can not use the data) then you can always either directly dump it, or make a tool that replicates the process.
Even if you do not cache any thing and just straight load it to ram on demand, the ram will have to hold the dataset because else your game cannot use the date
Wether or not the data is encrypted in ram is also only a extra hop to do, because if it's encrypted in ram, the key is somewhere else because once again, if the client doesn't know how to reconstruct the data, it cannot use it for the game. (which it has to do.)
Its almost like it takes more effort to rip than it would to actually remake the model itself. 
Idk why we cant just rollback 3.0
Why... should we?
I haven't met a single person that has liked it, steam reviews are going down, Ive talked to over 200 people yesterday in public worlds explaining to them how to go back to legacy FBT lmfao
agreeable
@old veldt but legaxy is an option you can enable, so why would it need to be rolled back if that is the problem?
I never understood why vrchat seems to release updates on like a Thursday or Friday night. Never like a Monday so people can acclimate over the week and plan for any odd bugs
Using the debug menu to hack accounts is a thing to now
It's not just the only problem though, it's broken everything,
i heard about that in a discord server
the problem is if legacy calibration is ditched before the new one is properly fixed, or the inherent usability issues are properly addressed.
+1 for the legacy mode here; i dont like having to guess for the leg tracker positions; and often when in larger skirtted avatars; its tedious to try and get position correct. As long as this option exists; it will be utilized here.
i hope in the end that we get a option to change the radial menu keybind as a update, as well.
@ruby needle Does that legacy option fix the new locomotion too? Because i genuinely cannot play with the new setup, i keep getting very intrusive clipping with avatar's necks in my view when walking.
@small wing afaik it's only the calibration thingy
@lunar knoll If you want accurate foot calibration doing it blind is always going to be guesswork
Having sensitive eyes with this update pretty much keeps me from playing.
Yes really
Yeah I agree with gallium. The balls are critical to accurate calibration
Albeit, i'm the 1%. So I don't expect it to change. Probably going to stay on desktop til its fixed.
Both times the method where the avatar is head locked have been majorly disliked, this is just the first time it hit release.
I've met plenty who like it, I like it too
There might just be a vocal minority but who can say
The problem is without a mirror it's literally impossible to see your tracker balls so you can never get that initial proprioceptive feel for where your feet need to be, not to mention that sense is significantly less accurate than sight.
the reason why the balsl are no longer present is because the best way to calibrate isnt actually to do it carefully and part-by-part but literally just fucking tpose and do it in under a second
@rough pulsar I suppose there could be a system in place similar to how LIV does it?
The mirror thing is indeed a problem, but I always had to calibrate in front of a mirror
No the best way is to see trackers to make sure your trackers arent misaligned
@lunar knoll > Nevermind the tracker drift i suppose or missalignment.
@lunar knoll Do not tell me what my experience is or isn't. Ever.
Seriously, why wouldn't you want the balla visible?
trying to actually make sure everything lines up 100% will just end in you contorting your body to a shape it isnt naturally in, and itll show through calibration. it makes more sense from every perspective to literally just tpose in a natural way along with the avatar, stuff will line up and deform naturally and the new calibration system makes this easier since if your avatar is bound to your head everything will line up automatically for you
Ate people still mad?
Yea the trackballs need to stop disappearing when changing height, that's always been annoying
Anyone who has used full body for more than a day will notice trackers arent always aligned properly
@uneven pond since the dawn of time, baby. 👍
if youre taking longer than one second to calibrate your avatar you should probably reevaulate whatever youre doing, this was true before and after the update
Sometimes for certain avatars you have to calibrate specially
even for certain avatars the logic that benefits one second natural calibration still applies
But that's wrong lol
If you re-orient yourself irl you can fix the tracker drift/misalignment, but you need to see where the tracker balls are to do it
I would think it would make the best sense to just allow it to be toggleable for the balls to be visible. If people want them it can be a feature for them. I don't get the whole hubbub in why removing them is good. I just can't buy it.
you probably have a variety of avatars that use proportions that aren't 100% to your actual ones. if you try to match those proportions exact with your actual proportions youre going to end up with unnatrual behavior. it makes more sense to line up your actual and rig proportions along a common shape (say a tpose) than to force yourself into one that doesnt reflect how you actually move
But maybe I'm forgetting what game I'm talking about. Good options is never one of VRChats strong suits.
Wot
Well if the tracker balls arnt accurate then the feet wont be accurate. Its not rocket science
Are you using the same avatar or something, because when changing avatars with different heights/proportions you 100% need to place them at least somewhat properly
Its fine when the trackers arent misaligned. But when they're say shifted 6 inches to the left or right and suddenly your foot is now air next to your avatars foot
So a friend told me that the latest update caused a thing where people can get their account information hacked i would like to get some clarity
What are you on about lmao, saying tracker balls are placebo is literally a lie
I never said it's factual but it's an assist. You don't need it, correct. Just like you don't need power steering. It's an assist. But you sure as heck wouldn't buy a car without power steering would you?
That's the other issue, certain positional variances cause incresingly severe pivot problems.
Which can be fixed by turning like 90 degrees when tposing, but its impossible to catch pre-emptively without balls
like with the new calibration you dont even need to worry about making sure youre actually aligned irl anymore unless youre using kinect. just stand straight and forward and tpose, your head will move into place and everything else will line up instantly. and no i use many different avatars with different proportions regularly
Fear mongering rumors. Likely started to try forcing a rollback. This kind of thing spreads every major update @spice pewter
ok
hallo
like even if for whatever reason i wanted to use legacy calibration id still be doing it the exact same way
Making sure as i want to be safe @vocal shard
little calibration trick if you don't want to change to legacy, when you press calibrate and t-pose, go into your menu and open settings or any menu tab, this will keep the avatar from rotating or moving left/right so you can better place your feet, but it will still move up and down
So is it like your job for a day after an update to just say no, accounts aren't compromised
@lunar knoll it may not be so much people absolutely need to see the tracker balls just on their own, but people want to see them relative to the avatar's hips/legs/feet so they can get a feel for if the calibration will be "right." I used oculus hybrid and the tracker balls would be shifted, but i would still need to see them relative to the avatar's hips/legs and my irl hips/legs to get a good calibration.
brain damage
Why are avatar performance stats busted reeeee
your friend isnt gonna get banned for criticizing the update. they likely got banned for something else
They were probably being snarky or a dick
It's like groundhog's day, but it's discord
@vocal shard no. People don't get banned for criticising. But plenty have been outright aggressive and saying uncalled for stuff, which may lead to mod action
people have probably gotten warned or something else on this server thought for pasting this god awful copypasta over and over in public lobby
i was in desktop last night i thought it was chill
Fpaul sucks eggs
just hit r and do shit, actually now that i think about it should play desktop with a controller lol apparently you can do wack shit with one
wait whhhhattttt so i cant port my projects to sdk3 O.o u know how much time is put into some avatars leee reeeeeee
You still have both menus 
They have the new radial menu because they're completely reworking the UI
Emotes had to be moved
Did they add Burst to vrchat yet?
At least for a controller like the knuckles, this new menu is gonna be more functional for gestures
Funnily enough I use an Xbox controller 50% of the time so using the radial menu is easy
@vocal shard not only is the actual number of things you have to do to access specifically emotes not changed (hit esc, click emotes, pick emote vs. open radial, go to gestures, click gesture. its still 3 buttons) but everything else has retained the exact same functionality radial menu be damned and that wont be patched out ever
what if i export my avatar setups and port them into sdk3?
you can port over things like DB settings and such
But some things will need manual setup in av 3.0 style
scripts be ded?
How do I do gestures and avatar effects with Valve Index controllers?
and from a deign / avatar perspective it not only makes more sense but you will get used to it very quickly since by design its meant to be more intuitive than using the "main" menu. on top of that, the reason why the other option is gone is because that menu is going to get a massive overhaul relatively soonish
the older menu, that is, there was a dev stream about that a while ago and so far the concept art has looked swell
@vocal shard they are getting rid of the old UI and reworking it soon, completely new menus so they need to get ready for it
Yes let's fix things that don't need fixing, classic vrchat. Can't they just so bug fixes instead of randomly breaking everything?
I haven't had a chance to jump in but i think you click in the thumbstick shiki
what about shaders?
The ui is terrible lol. It doens't even follow camera.
yall were asking for better UX in 2019, make up ur mind >u>
I actually applied to do the UI. Where's my denial?!
Change is the price of progress man. I was disappointed in losing old hub worlds but ey, ah well
I havnt seen much issue with any shaders yet.
@toxic pasture are the devs still weird about hiring people 
I never asked for a different ui don't pull that "y'all" stuff on me
You're gonna take it, and like it.
The community as a whole vastly was. And solar uh check their site, the career section, it'd probably list it out
P much lmao
@desert stratus I don't know man. I just want in to help.
to be honest i just want a new bind set for the menu to some thing like triple click trigger or hold trigger that would be better
I think what people wanted from a different UI was a cleaner UI honestly
i hope they actually hire all those positions tho cuz ive had friends who would be good on the team get denied for positions they actually need
How would you make a cleaner UI? What would you like in it?
This isn't the UI rework, they literally only added a radial menu, have you guys not seen the actual UI rework blog
yeah theyre not gonna change the UI unless its cleaner, i guess its clunky right now because the older menu is still there but itll make even more sense when that gets changed as well. right now tho as av 3.0 avatars become more common place youll see why the radial menu is god tier
Nope, too busy with portfolio
only other thing i would ask for is a half life alyx style menu since imo that one tends to work best for vr games. actuall yi wonder if its possible to make one with av 3.0 youd still have to do cursed shit but i mean
They are changing the UI solar, gimme a sec I need to find link
Can't really take from Valve... they eat you with dmca
thats just because i feel iffy about using the stick over just moving my hands into place
You could argue valve has set industry standards in various stuff. I'm sure in good time, some of their innovations with vr will become commonplace
then again it does make more sense when youre doing live gestures. i can totally see myself muscle memorizing the different areas of the menu while moving my hands around. and yeah @cosmic pagoda you know damn well a lot of the shit alyx has done right as well as index is gonna start bleeding into the rest of the industry lol, its awesome
Why can people see my username and pw with the debug menu?
O.o
They can't, fake news, it's fine
I want to make gestures that work with triggers around a person that multi animate so you cna have more gestures than just 8
i think av 3.0 lets you switch gesture sets now?
Yes
vrchat just needs to talk to the real modders out there and say "will you help us make our game better?"
the radial menu does feel weird, like the gesture lock (on index controllers so I just tapped A once) is an extra step imo
Audio desync blocker, portal spam blocker, individual player volume, portable mirror, extra favorite avatars, room join notifier, mods to block people from doxxing you
real modders
yeah the vrc modding community isnt exactly of the minecraft or KSP caliber
"gesture that brings up old menu"
I already mapped A button for jump so that wasnt the issue was the menu on the b button that caused me issues in fbt play space mover
@desert stratus when i say real i mean the people making good mods, not the "we want to portal spam and crash people" ones
It's gonna an issue for playspace
here, they showed UI rework on a dev update like 3 months ago
https://www.reddit.com/r/VRchat/comments/g6ewpo/vrchat_ui_update_preview_from_the_dev_stream/
@viral hill thats probably the only good criticsm. so much so that its been mentioned a few times last night that the devs are working on making dedicated buttons for gesture toggling on all controllers and its likely going to come in the first patch for this update
there's modding, and then there's being a troll/dick. they're not the same thing
id like to meet these people making good mods, then
But was is good? For some things mod's implement there is reasons and statements on why they are not comming officially
@ruby needle
Audio desync blocker, portal spam blocker, individual player volume, portable mirror, extra favorite avatars, room join notifier, mods to block people from doxxing you
Which is pretty dumb as you know there will be modders since this is unity.
oh god i know why i felt iffy about the new UI concept art. it fucking reminds me of* From The Depths 🤮
thats good, they should imo probably add options for the calibration system as well, that way its the best of both worlds for people who prefer old and those who prefer new
tupper legit said they "want" to do individual player audio, and in the SAME VIDEO someone was telling him the line of code to add it.
individual player volume for sure should come, a portable mirror aka a camera?
Favorites are limited in amount for a reason.
What’s that reason
16 was extra, 3 was scarce. I have used camera as a quick mirror.
considering the HUNDREDS OF THOUSANDS of avatars, 16 is not enough.
Audio desync blocker, portal spam blocker, individual player volume, portable mirror, extra favorite avatars, room join notifier, mods to block people from doxxing you
@winged adder
There is no way to stop people from doxxing you. Also, if you doxx yourself and aren't scared of being doxxed you can't be doxxed.
to make sure people actually visit avatar worlds
give video
While it for a user is likely the interest to have as much as possible, it's for many creators the opposit
Do you mean Dossing?
Creators do avatar worlds and wan youto visit them
Bring in new people, and promote them that way
Imagine if the VRChat team did what every other group of game devs did their size and asked the community about their changes.
then make a way to find avatars
So it's a balance between user and creator
Just don't revert it back to 3 and we good man
Stop reverting. Move forward.
avatar world is unique for a social game like vrchat and it will become the norm for other games
because worlds have such random shit. I've been to a world full of egirls and seen one random anime avatar. i was like "what? how would you ever know that was here?"
the answer they would give you if they made a way to look up avatars is "then no one would get off the buts and go to new worlds and make new friend"
No no. i mean search for avatars, by world - Like say i search "vash the stampede" it should direct me to a world with avatar named that
The argument, as I read it, is going to avatar worlds helps promote the devs
plus friendships^
some people were annoyed that cloning was a thing too, because then you wouldnt have to search for their secretly placed pedestal
basically worlds need a way to be searched in relation to what's IN them
I don't think trashing the devs helps, its trial and error with updates, do I think the new update needs some work/revision, yes, however saying they don't talk to the community when they have a place where you can put suggestions/complaints etc. makes no sense @molten orbit
that being said cloning is a good feature, but god everyone is so samey
like let's say i search under worlds for "cowboy bebop", i get the spaceship, bebop. I do NOT get worlds with cowboy bebop avatars - why not?
@indigo fern "You faker i found you!" oh well. Its not like theres 100 gokus in the game already.
does anyone else have the issue where when you first open your menu (world, social) nothing loads and you have to reopen again for stuff to start popping up?
Youre gonna love this haaaaaa
Yeah I've had that Nez. The avatar thing, yeah the searching could be better. For now I'd say try googling worlds with em, google can lead you to places sometimes
searching in general is very bad, worlds work okayish just slow
searching for users just doesnt work half the time and only displays like 10 people
#brainstormhour
they need a better ui search system though thats for sure
also the social system is messed up. You can check where a friend is and end up going to an empty world, search them, and go to where they ACTUALLY are.. and find out they've been there for an hour. social lied.
New update broke all my avatars lol
i havent even used search in a while, have they added a paste button?
nope
They do have a few slots for saved searches though.
man, now thats something we really need, especially to make it easier for vr to play video links
There's a lag with your social tab, friends moving to a dif world, and it doesn't update so you visit their previous world
that's what i just said, mika
i just use oculus keyboard to paste
Right and I'm affirming it. You can uh, paste in video urls
oculus flex ;-;
ᵗʰᵉʸ ⁿᵉᵉᵈ ᵃ ʷᵒʳˡᵈ ᵈᵉᵗᵃᶦˡ'ˢ ᵇᵘᵗᵗᵒⁿ
im not allowed to flex lol i think any virtual keyboard and desktop works as long as you can access the vrc window and hit ctrl+v
you are, oculus dashboard is so much better than steams old one
If you have it selected, you can manually ctrl v a video url in. It could in theory be nicer if it didn't require a keyboard
did you know you can still use pc desktop features with vr mode?
didnt someone make a better overlay for steamvr now?
I didn't for some time
Another thing. A lot of people don’t like the idea of having a model match your actual body proportions
mhm, im a lil far from pc usually but i usually just go over to it
wait that costs money it doesnt count. still tho i reember seeingthatt on twitter and going "fuck that looks good"
it works ye and its still ez, but like, paste button sounds gud in theory you know
oh you mean that ovrtoolkit thing?
i think it was xs overlay?
oh, i dunno there are a bunch of those overlay things lmao
@unborn sorrel everyone wants an avatar that matches body proportions, the problem is, everyone's proportions are different, and most people do not make their own avatars. (Either bought or from worlds)
ik location is out of sync when sitting, is playspacemover to blame?
I dunno, it's interesting to jump into small and large avatars
Mods we have people sending out chain messages that are saying Avatar 3.0 is a mistake and people can hack your account, etc.
any word on bringing back knuckles dedicated gesture toggle button?
maybe this is just me, but i could swear that with the new update, my head vibrates when i talk
Anyone got an avatar with a frying pan and a gesture to make a hit sound like the one from tf2 ? Dm me if you do
also bote, the issue with doing fixes before calibrating is that with the avatar not being locked in place before calibration, height adjustment no longer works. it moves the entire avatar up with you. same for playspace changes
all I find use for height adjustment now is making sure I'm not floating off the ground. or clipping through it
when you mess with height the avatar moves up/down but the tracker balls stay in the same spot, its hard to see because they disappear
Allways hate that they disapeard
ez calibration with the new way is just place the feet balls slightly above the ground and change height till your avatar is also on the ground
Which i dont have that luxray since it still thinks my play space isnt zero
you use some kind of playspace mover? if advanced settings should be an option to zero yourself out
So what they change on veiwball position?
nothing, if you had it right before then youre fine
Dose it have to be far in the head outside head?
no its supposed to be slightly or entirely inside your head
usually no further than bridge of nose
in fbt your head is locked to your headset now, so you dont have to calibrate for it or even move into it anymore
so theres 0 drift when laying down now or just moving in general
This game just breaks and breaks and breaks lol
Not really. 
if its avatar related either the bug where all avatars are set to male and legs go inward or they had fullbody jank from old workarounds
Lol Tupper
Also security is bad too
Lol 😂
Eh
@vocal shard If you mean that Debug menu rumor (which is infact a rumor) thats just a not true rumor.
Paul
What debug rumour
When was the last time we chilled together in vrchat?
We haven't "chilled" together. You where at a community meetup when i was there like a few times that's it.
And that was a while ago, dont ask me how long. 
And why is client still a thing thought that was gonna come to a end lol
It's fine 
You have your ways and have your friend's too.
There is many people in this game, can't hang out with everyone.

Well Paul I want to chill with you and if anyone else does as well
Wait, so you can't use sdk 2 anymore?
Gotta love the traditional community freakout. Is like clockwork every time.
ah squishy here to watch the fires
Just sat through an hour long vocal rant from a friend, who had gotten all hyped up and stressed over hearing complaints from others, expecting he was going to have to remake all his avatars etc, assuming the worst.
He then gets in game whilst screen sharing, and tone quickly changes when experiencing none of these problems. The new FBT calibration method actually fixed an issue he'd long been struggling with.
That's twice now I've had someone join my friends+ world and crash me with an avatar with my safety on. We REALLY need this fixed. I've seen people selling them. They crash you through most safety
He then went to visit the Av3.0 Hub world, with the example avatars, and got really excited about the new potential avatar features that are possible.
Yeah the new update isn't actually that bad. Once I learned I could disable the mic button I was happy
Mob mentality resorts to rumour mills and negativity far too easily.
cancel culture has entered the chat
Well soon as i cam use my avatar with longer legs id be happier but still cant will have to stick with the preportional ones
They need to fix the crashing through safety with avatars. It's getting annoying. People just join my friends+, sit there for 3 mins waiting to load on everyone's screen and then crashes
I can only assume one of my friends added them. Idek why
just spent all day smashing my head against unity all day trying to work out how to use avatar creation 3.0 and ended up giving up and using 2.0 instead
Clients are an ongoing issue sadly. There was supposed to be some kind of network changes in the pipeline that would help neuter them, but doesn't seem to have happened yet.
It isn't even clients. It's their avatar. It bypasses safety
Ah spawn particles i forget thats a thing
oh yea sometimes safety is a little wonky, like people have had sound come through
For the time being I simply remain cautious and lean away from anyone that gives hints of any connection to edgy crasher culture.
did you guys see the download limiter, thats actually a godsend for me
I know because their shaders are hidden and yet it still plays an animation when it crashes. I just had a spring trap make my screen go black with a fnaf sound and gone
What dose it do n8
you can now hide avatars above a certain filesize
like those avatars that have like 10 songs on it and are 50mb
I love the new limiter! My internet can't take tons of avatars loading
yes, especially since it always seems to download other peoples avatar before mine when i switch
Ah finally by my friends
There are many methods to crash that don't rely on shaders.
My only wish, is that they make it so clicking show avatar bypasses it
I once accidentally crashed myself with nothing but a badly design rigid body.
the default is at fuckin 200mb though lmao, make sure to lower it to something reasonable
I know the crash methods. Shader, particle, bone collision, client, etc
Some kind of physics feedback loop.
Where is the option though i would love it
Anything that can overload your game can crash you
Safety, performance
its under safety in the top right where the dynabone limiter is
Oh so they stuck it there goood
yea, i think after the fuck up with particle limiter they actually want the limiters in game
which still isnt ingame but besides the point
huh
Basically if you can see an avatar even with everything else turned off, crashing is still possible. Far far less likely, but possible.
yep
download limit can be adjusted in game too, dynabone cant still
They'll hopefully fix that stuff, the ability to edit limits from inside the game, when they get the new UI system out.
For the time being adding features to their current UI is like trying to chisel stuff into stone using a plastic spoon. It resists change.
Yeh i want to limit only certin people for dynamics still
ah yea, that would be nice
Well now since i can block downloads i can load intoa world and not die
have your friends listed on a sheet of paper and you have to traverse the game to find them
Still thunk saftey settings should be placed in loading a world so you can block things vefore you get there
bro is there a way to make fullbody normal again
"Like real life" :x
i always have a hud irl, its my glasses, stupid border around my screen
its cinematic
i'll make you cinematic in a sec
In IRL I can barely see past my nose. In VRC I can zoom my vision like a buzzard and gain x-ray vision.
I'm looking forward to figuring out some of the Av3.0 stuff and updating my stuff to work more smoothly and with new features.
Should now be able to apply any shader to my vision whilst keeping it local, so it won't look crazy to others.
Would like to test the toggle walking so i can do neet things
yea one of the pedestals in the av3 test hub has one where you can switch from a walk to hover anim
Im a robot that hovers already o3o
I need that for my Mo-ped avatar.
damn, have like a slider to do a wheelie
Lol.
I wish they were adding a feature that the hitboxes are changing when players are crouching / proning. It will add more possibilities in making worlds and avatars
So how about cache sislze i go to lots of worlds i hate that i die after 21gb
Yeah, that'd be really nice. Would love to see some improved hitboxes.
You can probably already do that with udon
Can't you scale down the capsule height based on eye level
Oh I didn't know that. I don't use Udon yet because its too new to me so I will stick with sdk2 for a while
though would be nice by default
Mhmm. But as a more integrated feature, would be cool. Not sure exactly how it should be designed though.
sooooo vrchat is safe?
@tough yarrow Yes its safe. those are fake rumours (about the debug rumour)
yea, udon would mean it being on the world makers to do list and not just automatic
You wouldn't want to end up making all tall avatars end up getting stuck in most worlds.
@vocal shard i got a question do you mind if i DM? it's regarding the menu stuff
No but what if we still had default hitboxes (human sized) and when you go crouching / proning, it goes smaller?
jamie is camping,best not disturb him @sterile grove
tru, don't need the bears to come to the camp
the only problem is going to be the ceiling detection (if there is something above the player head then they can't stand up)
That'd be doable, but might still cause issues, and is a little unreasonable to force people to crouch. I suppose one argument there is "just don't be so tall 4 head" but wouldn't be popular.
I would actually like to make worlds that you can crawl through ventilation or something like that
Yeah, I would love to see that.
but I know there are ways to do that
Udon should support that wouldnt it with scripting ?
I have big plans on working on a horror game that actually is fun and scary to play
But ima woosy i dont like scares ;-;
I always had this silly idea of creating a loli bar world, or something, which would have every aspect of it downscaled to match smaller avatars, with a shader in the ceiling that blacked out the view of anyone too tall. But that'd be a novelty world idea. Different thing to a standardised hitbox system.
I mean you dont need to make shader for that. You can use post processing volume for that
Could also maybe do it with some shader stuff or something
There is a world like that squishy that blacks screens out if your to tall
Like honest to god im fairly sure literally everything can be done with just some complex shader coding by now
Either would work. I already have a perfect shader for the job which could just be applied to some cubes, so that's where my mind went first.
Granted think its udon and is japenese named
the real power is in complex shader coding
Bruh its pure wizardy
you dont need udon or av3, just run your gray matter through a sieve and write up a shader to do stuff for you /s
I'm waiting for them to develop a shader that cures cancer. Is bound to happen sooner or later.
The most modern tech has less impact on me then some shaders
Particle stuff and fancy animator tricks are wizardry.
Shaders are pure black magic.
Id unironically rather build a car from nothing then make some of the shaders i have seen ingame...
Would be way easier
same
You do have to love how the limitations of VR-Chat have driven some hilarious and impressive levels of innovation.
People finding ways to do things in the most roundabout methods.
using shaders to do cursed shit like the hand holding shader is like trigger redstone mechanics dialed up to 10 id imagine
yeah, for a loooong time this game felt like an experiment and so content development reflected that. nice to see that things are finally changing for the better but im lowkey gonna miss some of the buggy hacks
Bruh you got full minecraft style block placing with multiple blocks shaders
Or the shader world where you could also play minecraft
Thats like almost illegal you know
like they were almost an art form in navigating the glorious days of the 5.6 sdk
The button menu from VR-Labs is a literal Rube Goldberg Machine of ridiculous layered exploits and obscure tricks that no one would ever have any reason to develop anywhere else.
rero and lin are galaxy brains
sooo will there be any tweaks to the way full body is calibrated?
and who ever else is in the vrlab team
yeah mad respect to all asset and shader devs like holy shit. and @tough yarrow you can set a flag in steamvr launch options to use legacy FBT, check announcements for more info
Broken update if you ask me, they need to put back Rift S bindings where they were and only make it that the radial menu is accesible tru long Pressing Menus buttons only.
--legacy-fbt-calibrate @tough yarrow
I'm curious to see how opinion on the FBT calibration goes in the long term.
Ahh thanks
Sooo earlier I started vrc and it is now in a login loop. Even after I reinstalled the game completely including the folders in appdata it still logged me in on my account in the same loop. Could anyone help me with this?
im standing by the fact that n ew calibration makes the proper way youre supposed to calibrate literally effortless
@flat oyster id say give it a while, the servers might still be stressing themselves over the update as people are logging in and out, it happens.
the new calibration suck though
yea new calibration is gud for me, the only thing i have to do is adjust height and done
The viewpoint finally being flawless is very nice. The rest of the lock in a little more awkward. Some people have been having more issues than others, likely down to avatar rig.
Cancer is probably already solved in some GitHub repository and no one paid attention
glad the legacy calibration was a feature
eyeballing head placement o7
someone probably figured out cold fusion in a github repo
I guess it also highly depends on whether people are making their own avatars or using public.
I like the new calibration much better
I woyld like to manualy place my fee and hands
vrc asset devs are scary
you dont have to place your hands and never had to
Well i mean i would like to so o can have long legged avis
they always just jump to your controllers placement, thats why it pulls your chest sometimes when the arms are too short
A lot of people still resort to inaccurate player height and playspace adjustments as standard when locking in. So much hassle.
I used to do that before making my personal FBT avatar, but never needed to since. Load, lock, go.
Rotation and movement still triggering handgestures on vive wands?
tbh im giving up on trying to hit exact human proportions lol
its not a big deal to me and doesnt look good on most anime style avatars. ill try again when im good on the art side and can handle mixing realistic proportions with anime proportions, tho
You need to think about what that would actually mean and how it would work though Eenhoorn.
The game can't magically warp you into a new shape. It needs to take the current position of your trackers against the avatar as a reference point to position and rotate around.
There's no such thing as simply placing a tracker manually.
the whole point of how fbt calibration works is that you can get away with having proportions off if you can live with your floor being miles away
so its not a large deal to me atm
yea lmao, i have too many different avatars that i dont use to be perfectly my size
i have an anime avatar that's like
almost perfect except the head
I've got my avatar plenty close enough to human for it to work well. Aiming for perfection is a bad idea generally.
@solar lotus i need to redo the head and shoulders on one of my bases and itll basically be flawless
Does someone know a anime avatar server?pls help
ooh niice!
the shoulders are too bulky and the head is too off. the rest of it is perfect, though
I don’t think avatars need to really be tailor made to you specifically. They just need to be halfway realistically proportioned and then they work for pretty much everyone. If a full body avatar is a good fit for one person it’s a good fit for most people. People don’t vary all that much in terms of ratios.
My trackers come out very slightly above the feet, but are plenty close enough to provide good ankle rotation without too much knee jitter.
Arms could be a bit better, but in general it's in a good spot. Right balance of functionality vs art style.
yeah dont like break proportional laws egregiously. you can stretch wingspan ratios but if u start messing with joint ratios then thats some fucky shit lol
Shoulders are always the biggest issue. That’s almost exclusively tied to view position. You need to line up your shoulders, or be able to look out of your eyes. Some avatars with huge heads can’t have both at once.
The entire process of fitting a human body to a virtual one, and trying to track it in a believable way, is honestly quite a nuanced thing. Can be tricky to get your head around.
I think of big headed avatars like a football mascot. They look out of the mouth hole becasue the shoulders need to line up.
oh man, big head avatars are always a pain, i think i need to move my viewball in my mouth for one of em
Hi5
I'd love to see some kind of application that used camera based tracking to project a direct version of yourself into VR, overlayed with an avatar.
Would be really helpful for visualising what's going on, and helping people grasp the challenges involved.
Quest can almost do that when you are on the edge of your guardian it fades based on proximity
So your avatar fades into your real view lol
Heh. Hmm.
I made this crude picture guide in the past, to try and help people understand why the floor height/slit walking issue is the way it is in VR-Chat.
https://cdn.discordapp.com/attachments/601891883895095303/741390840303452260/VR-Chat_player_scale_copy.jpg
But would be so much easier and more intuitive if could see it directly in person.
That’s a good visualization
wait what do you mean squishy? i am donkey kong proportions
I’m saving that for any time someone asks why the floor doesn’t match
Shouldertracking lennyface
I drew it up after a lengthy discussion with someone who was confused about how to correctly adjust an avatar proportions, having spent hours making bizarre and unsuccessful changes to their avatar.
theres plenty of fbt changes people just dont know sometimes
i remember when i had rig problems for hours an dsomeone told me that if youre just cold swapping the .fbx you need to redo the animation config in unity or it wont accept hte new values
i kinda died inside right then and there lmao
They'd been doing weird stuff like stretching out their torso to unnatural lengths, whilst ending up with stub like legs, and were cursing and confounded about why their trackers hadn't shifted an inch. (Because their wingspan to height ratio was still the same.)
They'd also been testing all of these changes with their in-game player height some 6 or 8 inches off from their real height, because everyone had told them to do that. It was just layers of confusion compounding one another.
It is a weird to understand system if you don’t see know how it works. I know it’s based on wingspan now but back when I was figuring all this out I actually learned it from constant testing
No one told me
and some other things cause jank too which doesnt help
Yeah. I had similar issues when I first started. Learning the wingspan to height ratio rule, was the breakthrough I needed.
like if your hip bone is too far forward or back from your upper leg, or some models just have huge chest bones which gets wonky
Til then had kept shortening my legs whilst scaling the avatar back up, and wondering why the tracker positions barely shifted.
i just always go with the updated fbt template rig
you can literally just move some stuff around and it works every time
yea a lot of times its small changes like that, but without someone telling them theyd have like no idea
Template Rig?
especially now since theres no need for that jank neck fix
Where can I find that? I was talking to someone just a moment ago who was crying out for such a template. xD
and the fact that you can use upper chest now with no downsides
@ruby burrow forgot where it was in the sdk files but theres something called tpose-new.fbx or something
No need for neck jank AND upper chest works without downsides
its not the blue guy its a newer rig that was made when major FBT changes started rolling out between 2019 and 2020
hey stop stealing my words 
Lol oops
how do you jump now?
A. You can change it on the steam version
A? like the A button?
My avatar is still using that old neck fix so far. Never had any direct problems from using it, so never reverted it, but might now.
might make spamming jump much easier
save a copy so you can get funky when you need to
Always resulted in the overly energetic shoulders before, but was never too severe on my avatar. Sort of had it's own charm in a way, so was easy enough to live with.
I did make sure to keep my old vertex groups though. Rather than deleting them like the tutorial instructed, I just renamed them.
Should be simple to swap the names back and extend the bone up again.
Why is vrchat storing cache files on my C:/ drive, imo it should be storing them on the same drive that the game files are on, which is my game drive
It will store them wherever you have windows set to store appdata
Lil upset that the update kinda scuffed the controls
ofc it does. argh
yeah this update kinda borked my avatar all it did was make the legs cross weird when idling
Can we request a rollback on some features? Or at the very least be able to toggle which features we liked lol
^
What if they say no?.
the quick menu is sooooo annoying
It’s more that avatars that were made improperly were working correctly. There’s no way VRChat can fix them without sacrificing the reason why they broke them. Creators just have to fix them and reupload
@languid beacon I dont want to make my avatar properly though and want to use the botched version that used 200 work arounds because i had no idea what i was doing when i uploaded it >:C
tbh i have an a hybrid FBT setup, with WMR and vive trackers. Which already is a scuffed way of FB. And why break something that didnt really have an issue. I think it was just an unnecessary change
he has a point, they fixed something that was working just fine
It wasn’t though
ofc I can still open via legacy calibration but that doesnt change the fact that it scuffed my fav models that will most likely never be touched again because of their age
For example, the reason many avatars cross their legs now, is because leg bending direction is now based on bone roll rather than the way the Armature is bent, that means you no longer have to bend your legs slightly to get them to point in the right direction just have the bone roll pointing in the correct direction as defined in the specifications. Of course a lot of avatars didn’t do that so now they cross their legs.
now I cant even get a proper view point and the team is basically forcing me to learn how to create my own and risk it getting ripped from me because of the amount of skids
I guess it's always going to be a problem in a platform based around user generated content the way VR-Chat is.
For some people, things like the radial action menu is an awesome new feature with crazy amounts of potential for improving what avatars can be and do.
But for the majority of users relying on public avatars, they load in and just see this seemingly redundant new way of accessing the same old eight emotes we used to be limited to.
hot take
oh, no adeon the cross leg thing is actually a bug, theyre set to male
https://discordapp.com/channels/189511567539306508/189511567539306508/741157608991359087
the quick menu is cool dont get me wrong but I dont want to use it, its forced upon me and it interferes with my controllers
All yall compensating for slow mode by writing entire paragraphs
I stand corrected
So the broken legs was not supposed to happen then
fix coming soon, thats one of the only actually issues with the update
updates that are mostly significant to a certain part of the community (whether the community or content creation side) should be more receptive to feedback from that part of the community
Weird all male avatars? Mine didn’t do it
no, like it set all avatars to male, like the ones that are supposed to be female
I usually write more than most.
Didn't know avatars had a gender too....learn something new every day ig
My avatar which worked fine with male animations before the update now also has weird legs
Adeon, how do you change the jump from A?
SteamVr controller bind menu
tbh if anything should revert, I'd like the old floating X and Y bots... not this weird creepy quest bot
that opens what looks like ovr advanced settings for me
if youre on PC you can only do it if you're using the steam client. i think OVRAS is now officially a part of the steamvr settings but if not its easy to get, go to the bind menu and set up a new bind set for vrc and youll be able to save it
@winged adder custom bindings is part of OVRAS and i think OVRAS is now a part of steamvr officially which is neat
Hmm? Significant to a certain part of the community? This is significant to the entire game.
Avatars have a gender setting in SDK2 on the avatars descriptor. In SDK2 it’s just idle, idle2, and idle3 now (new, old female, old male)
last I checked in the 20+ worlds i was in full of people, no one really enjoyed the new update other than improvements to FBT accuracies
Both public users and creators benefit, it's just a case that creators haven't had time to take advantage of the features yet.
the thing is most of the problems as ive been saying that are solvable by the community and not the dev team mostly fall on avatar creators. stuff like the radial menu makes sense from a content development perspective especially if youve been keeping up with av 3.0 stuff the past while
@plush bison Its not like people are physically able to every say something good about the update in this community
its definitely jarring to users who arent heavy on content creation but its designed to seamlessly be really intuitive after a while
Its literally a tradition
In the 3 years i been here people always complain even if there is nothing bad at all about an update
its a fuck of a lot more of a bigger deal for anyone who makes avatars, though
well people were getting banned for the questionable issues the update introduced
As someone who shited often on this game in this discord
Those people advertised another game/discord, insulted people or where just 3heads
Nah AV3 is like Christmas for me I love this. I can understand frustration because you need to learn new things and some stuff is more complicated but that’s becasue it’s all far more open ended now. And if you don’t like it just use SDK2
is sdk2 never being depreciated?
I just want PC performance updates not quest performance updates
Think about it. Do you see SDK1
Well next to no one's been able to create content for AV3 yet Viola. All the average user sees is this confusing radial menu that only contains legacy emotes, without having a clue about what it's really for or capable of yet.
Yeah when content starts coming out that’s only possible with the new stuff people will appreciate it more
that's my point! everyone is going to simp hard for av3 when more and more public avatars built on it come out starting a few weeks from now
i also see part of the problem being people needing to re-learn the avatar setup process. As well as those avatar creators that have fallen off the map. Avatars still around, but they creator is not
Essentially avatars have the same level of freedom now as worlds did before UDON
in fact, you can head on down to the av3 world right now and see the light of god if you really want to. some basic stuff but the implications are massive
thats on the community side though, everyone on the content side is already fully aware of the tools that have just been given to us
LOL it deleted my message
Sad thing is, I had a DJ event and more than 75% of us canceled because of the update. Everyone was dming me telling me their fav/main avatars were stretching and also not showing where their limbs actually were. We had to cancel the event since we all couldnt just switch platforms. I was kinda ticked off
there are "role play" implications at the 3.0 hub. A nanachi with clothes you can take off, and body dimensions you can change
People need to go visit the Avatars3.0 Hub world, to see the early examples and start getting an idea of what's possible now.
The only thing I want extra is for your edits parameters to stay when you hop worlds. Right now all my customizations on the avatar reset
cant say the e word 
nope, LOL
Eword?
enterprise resource planning
^
"Role play"
Aw big sad
Cant plan resource anymore
ESL? VRChat is not eSports
Extreme shit you mean
HAHA i watched that get deleted so fast by the bot
Emotional Role Play. You can take your clothes off now
emotional 😳
wow xD
Exotic Roll Plough
What conversation did I just walk into
Enticing Role Play
Extreme
Rules
Please help im in danger
Someone realized you can’t say e-role play
lol what
N8 just close the internet
No one can harm you IRL from the internet
Extreme Rope play
the e
E-RP
wait wait, so this is considered a major update right? So why do clients still work? Portal droppers? Global toggles?
Because they didnt fix that
ha!
Oy Crap they’ve forgot to break them
Almost like the Avi3 team isnt the same team that is supposed to solve that stuff
More like it seems to be intentional for them to still have work arounds
Thess conversations is half/half ppl happy/unappy with the new update, and ppl getting banned for mentioning a new vrc competitor and me trying to find a nice compromise in the middle, (keep the radial menu, but get the keybinds on rifts back where they were)
- We have added a "Mute" button to the bottom button on the left hand ("X") what is on odyssey?
Whack company not having everyone work on the same project
thats not why theyre getting banned, they get banned for being stupid
you can mention neosvr chilloutvr lavender any time you want
getting banned for spamming that fucking copypasta
oki
ChillOutVR runs better
minecraft vr runs better
We will see you on the other side kiddo
Your going to the shadow real now 👋 @indigo fern
A lot of very poor avatars are actually well optimized, the rating system is what sucks if anything
but yeah for real, keepe the radial menu, i like it, but remove the mute button bind and place back jumping on stick plz ^^
@glacial gale No
- We have added a "Mute" button to the bottom button on the left hand ("X") what is on odyssey?
Well actually yes but ima argue no because its such an extreme edge case
Man the stick jumping I don’t understand am I the ONLY one who hates clicking joysticks ?
30+ people in COVR's void club all avatars on mirror set to 4k atleast 10 people in FB and the rest in VR 120fps+
Something that need to be added is a way to hide portals. Way too often do I have people put portals in stairways and you see them last second right when you touch them and get taken to a random world.
Not to mention the client users who spam portals
@languid beacon its just like that, you have your liking we have ours, its fine tbh, but its should be customisable from withing the game if you ask me.
have you considered that the people playing cvr actually have standards for optimization? id assume so since its a small community
the devs do
i guarantee you that if the vrc community up and left to cvr entirely without any massive changes to how they make content the game would be just as fucking laggy
actually nah, ive seen some stress testing done and well, cvr will still out perform
optimization and performance is 80% a content development problem. even if the cvr client is lighter to run than the vrc client there's only so much either dev team can do before people start shoveling in absolute garbage
You mean the 40+ people events in VRC with all optimized avatars dont run at a solid 45FPS or even 90 depending your gear?
Also the base game of VRC might be less smooth, but most is still on the users kek
okay to be fair stuff like the world meetup gets like 60+ players which is not a common or typical thing to run into in vrchat
if you can run cvr with a 1050ti and a med-crap tier cpu and still push 45+ that says alot
yeah you can do the same with vrchat, my friend does that, i do that
can someone help me with avatars in #avatars-mmd
What’s the new fullbody about is the avatar supposed to follow your head on calibration or is it a big?
Please dont cross promote posts @weary roost
ok sorry
@glacial gale But i need by 12 dynamic bones with 5 colliders 
Bug
anyone wanna hop on VRC
the deciding factor to whether you get frames or not often comes down to just being careful with your safety settings which have everything to do with content and nothing to do with the client
@wet thorn It now uses the head as ankerpoint yes
easy fix if you like the old way
new way is worse since I cant use playspace mover to fix my issues
Use preportional avatars and no fulbody fixed avis and your fine
"just fix the model" nah f that, im not gonna buy 5 models that im normally in
You shouldn't really ever be using playspace mover when calibrating though. '-'
That’s another thing how do I use play space without it muring and unmuting myself as the mute is not the A button the same button to move around
muting
You can fully rebind your controllers how you want
^
Can I rebind play space mover or no?
all they need to do to fix this is remove the radial menu from the right stick and set it back to jump and change the right a button back to whatever it was before, that would fix the rifts complaints i think
Hmm. I guess that's the creator vs public user aspect coming in again.
Probably one of the things that a rival to VR-Chat could compete on most effectively.
I haven’t used it
lets take into account that im a hybrid vr/fbt user. If i had a vive/index headset I really wouldnt need to use it but lets go ahead and made a 'fix' that scuffs all models that ARENT meant to be proportionate
My avatar is broken so i use a whacky work around to fix it
No Ofcours i wont fix it, it functions fine with a unlogical whacky work around
Ah no the team fixed the full system and now my whacky work around doesnt work anymore. Its the devs fault and not my scuffed avatar!
We’re would I ask for a avatar
This hurts my dude
You got so close to realizing how whack it is what your complaining about
If a rival platform came out with an in game standardised character creator, bypassing all the reliance on other creators, that'd win over a relevant portion of the community.
You can revert the fbt to normal you know
well to be fair, if they gave us an option to toggle whether to use the new system or not, no one would really be complaining about the FB issues
Keep in mind that often those complaining did not make the avatar they just know they had an avatar that worked, now it didn’t, and they don’t understand that it’s not the devs fault
you can use the old system still, you gotta change launch option
Would need to be a good one though. And would likely involve casting the platform into a specific limited art style.
no thats not how that works
And it would mean they need to support a broken legacy system that can break or delay every update @plush bison
can i ask why there are two ways to open the new menu on an index controller, seems unnecessary and putting gesture toggle in a menu is annoying, separate buttons would be better
NEVER keep legacy content unless you need to
People not knowing how to fix avatars is not a reason to keep it.
Seriously i'd for the complaining to stop, we all need to get used to this new system
@indigo fern change the launch options how, can you explain?
@upbeat thistle It would give me less shitposting content
https://docs.vrchat.com/docs/latest-release#full-body-tracking
If you prefer the old calibration method for some reason, launch VRChat with the --legacy-fbt-calibrate launch option.
i know you want me to launch via "--legacy-fbt-calibrate" but that doesnt fix the issue the new update introduced to the avatars that arent proportionate. Simply changing my real user height before calibrating fixed my issues before the update. and now I cant do that because it will stretch the model out
In the long run, this will be better off for all of us
Tupper has been saying to not use work around for YEARS now and people did it anyway. That stuff finally broke and it’s the users who complain, saying the devs broke it. When it’s their avatars creator’s fault for making a public avatar with work arounds that the devs said not to use on public avatars.
nah, could not have made that video without all the complaining
fuckin CAT's added a button to undo the fbt workaround
ahh thought you meant to get rid of the new menu
and that was like same time last year
yeah let me just disregard the avatars im usually in and call it easy f that smooth brain stuff
theres something else wrong with your model then, i can change real user height still and i do that to calibrate the new way
again, im using a hybrid FB setup
even my older models
Hotox is biggest VRC waifu and il fight anyone saying they arent.
WMR is going to have issues because of this update and guess what headset I have
Damn I did think they were going to add a volume adjusting option to individual players as I seen a forum of a dev saying they were working on it
there is a current issue with WMR not correctly identifying when the headset is off, you can turn afk toggle off in the menu
They had to make an announcement
How does VR Chat make money???
Egg
virtual reality investment
This is kinda pathetic..... Let's be honest...
No egg?
they can try egg
users are not good with change lol
they make money from facebook for quest support and htc, although performance updates are focused on the quest mainly
Updates and changes in an early access game? How dare.
Yup^ as vrchats one of the main reasons people buy vr ^^
like changes are good as long they are tested before
@regal talon Looks like you need to re read the announcement again bud
Has anyone else had a issue with sitting play?
i mean yea, i bought vr for vrchat but I also bought it for the enjoyment and socialability. Not the toxicity and script kiddies
i read it and im agreed, but again this is too much of a mess
public beta test (?) Like the one with its own dedicated channel?
@regal talon or if they gave us a way to opt in and out of it, or better yet configure it slightly
long story short boys, tupper is always god
I havn't been on since maybe tuesday
i havent been on since 5mins ago
tupper wants official booby touch support, so do i
Tupper will always fix it
ehh that can wait
People want to fondle my goose tiddies all the time I imagine they want that
Sometimes you gotta have messes like this, I mean the announcement basically says that they needed wider testing. It's our fault as the community for not going into the beta.
Hey guys, I have a weird problem where my game will suddenly start lagging heavily on my headset after ~10 minutes of gameplay. Is it something I can fix or do I just have to buy a better graphics card? I have an RX 480 right now.
I mean vrchat is technicallya kids game @plush bison but in reality it shouldn’t 🤣
Is it though?
they had been making money from series A/B/C funding iirc.
but i think theyve already ended the last round of C. so now they need to find a way to monetize. which is why they got upset at those custom username tags a while back, as that is something they want to hold on to for potential monetization. Taffi was another early attempt, since you have to buy some of the cosmetic items for the avatar
uh, when has it been a kids game
Did the devs confirm individual volume sliders? Personally I’ve always thought that was a bad idea. Better that everyone agree someone is too loud. I don’t like “If you don’t like it turn me down”
Did you change any of your settings lately @vocal shard
@peak raven No I have not
@wet thorn Just because a game isn't adults only doesn't mean it's a kids game
Anything’s a kids game if it doesn’t have a 18 plus rating which it doesn’t
well its rated 13+ but since quest came out all I seen in chill worlds and adult worlds are 5-10 year olds
I'd be willing to bet the average VRChat user is over 18
maybe not mentally
@candid acorn Fairly sure it was just so people could not pretend to be staff or fake there username
VRC discord do be in slowmode doe.
Its probably about 18 on average but there are a lot of young adults here.
I seem like an older user being only 26. But I do meet alot of 16-22 year olds normally
A year ago that statement would have been most likely 100% true @floral aspen
There are no “adult” worlds. VRChat is a +13 game per Valve TOS that all steam games must follow
And taffi isnt even from VRC kek
average vrc user depends on level of world tbh. like most public worlds people fall around the teenager range but when you go down the f+ to f only pipeline and further people get progressively older quickly. most people seem to be around 20
robux
dont quote me on it but im pretty sure the specifically cited monetization as a cause. all it was was basically borders that would go over your nametag without actually changing the name. (which was annoying if you play with nametags off as youd have blank empty nametags floating there)
But over the past 4 ish years, ive noticed younger players are more prominent. Specifically with the no no toothbrush meme lately.
Adult worlds, club worlds that have very very adult themed rooms and settings are basically adult worlds
let’s face it with the stuff you hear and see in vrchat there should be a age rating
I've been playing vrchat for a grand total of 10 hours since I got my Rift S yesterday, and so far I have not seen a single child. Lowest age I saw was like one 16 year old
it also depends if a meme video drags in users or not
honestly vrc is a good way to catch pedos
Yeah if you enter a quest-only instance (pcVR/desktop can’t join) it’s all Kids. It’s pretty bad lol
@vocal shard welcome! stay, have some fun, please retreat to #general-media if the rollback posting in public lobby bleeds into here
I'd estimate my normal friend groups as being around 24 years old as an average.
@plush bison and traps
as for average age, it doesnt mean a whole lot if that average range group has mostly consolidated into groups and gone to friends+ or private. which is something I do recall hearing tupper mention off hand that they're not sure how to deal with. the "brain drain' as it were of people from publics to friends groups outside of pubics
am 7
traps are fine, im the big gay so
am 7
@ok.#1075
@languid beacon I wouldn't know much on that, since I don't have a quest, but that I can assume and agree with
im still in the youngest demographic in most vrc groups sitting at 18y, or at least compared to circles i find myself in
Don't get me wrong though, If i was younger and I found out about VR I would love it just as much. I'm glad people of all ages can enjoy VR, but it comes at a cost of having to deal with some obnoxious people at the end of the day lol.
Yeah, that public to Friends/Private "brain drain" is very real. I can't think how you'd go about addressing that either.
I have found 8 year olds in vrc, they exist and it's scary.
Personally i feel the change to instances that happened around 2 years back was a big factor. back when a world would list basically every instance, even empty ones. So it was easier for a group to say "ok, let's meet in instance #500" which is say, at the end of the list.
eventually, they changed it so that it only lists populated instances. and thats when i started seeing people flee to private and friends+. Also, the making of the hub obsolete with the vrchat home as a default spawn
ill never be mean to kids or try to isolate them from playing this game ever but there's also fair and justified demand to have some essence of control over age demographic in-game cuz sometimes its just nice to have
@desert stratus Yeah, I'm also 18, and the main group I ended up interacting with last session was all 20-25
in the first place at the very least kids shouldnt be playing this game anyway, people under 13 shouldnt be in this game lol
To be honest the Exotic Roll Plough people bother me more than the squeaker kiddos
loving the new FBT calibration and IK update. Now you can see who has a slouched posture lol
One big help at least, would be improving security and killing modded client use.
I’m probably the youngest in the friend groups I tend to get myself into at 20 as I can’t stand people screaming so the people I hang with are roughly 25-27
you can enter the game and never once have to set foot in a public instance as you spawn even first time- in the vrchat home
most of my friends fall between 20 and 35 years old
hey there para
I say this having a sister who nearly fell into a groomers trap when she was 12
12- isn’t allowed on Steam at all, actually.
punch groomers

