#vrchat-general-2
1 messages · Page 914 of 1
You know that the minimum age for vrchat is 13 right? 5 year old kids shouldnt be here
Welp bye
Heya everyone,
anyone here has vive full body tracking?
Lets see how long until you get banned
Why are all chat mods away exactly when they are needed :/
with your attitude few people Will like you. won't really help you in life
Whos that targeted at
not you Paci
Id have to agree then
oof
Wat?
Oh no, we were talking to someone and they got banned
^
Nope
nah
You get banned, all messages get deleted and you get unbanned
A kick doesnt remove messages
You didnt read my message did you
bruh
Eh, back to vrchat
Oh I got to blue user ^^
Yep, that was a good time lad
sluuurrrrp
I want to try my hand at making a vr room, thats possible when youre blue right? Or just avatars
f you can upload avatars you are also allowed to upload worlds
Sweet ^^
You just can't publish the world until you're user, right?
Ah that would be a bummer, but I guess by the time im any good at making some worlds I probably will be up to that level I hope ^^
Probably!
I ran into that person by accident the other day doing the same thing.
I suspect they are not actually asian, heh
?
Morning 🙂
Mornyan~
How you all doing 🙂
I just woke up
I woke up at 6am today lol
Also what happened with your toast? 👀
I hid it in a pumpkin
jk. Its only on the avatar my friend made so I dont have the asset of it
But you have the profile picture of it 👀
My friend made an avatar for me. The one my friend made has some changes. I have the original model
im super bored :c
Play VRChat
I just started converting PC avatars to Quest because I actually feel bad for the Quest users I run into. Every time, it goes like "How come I can't see anyone? The only person I can see is myself. Is it my Safety settings? There, I set it to very poor. No.. There, I showed your avatar too. Still no. Oh, no one is using Quest compatible avatars.. Oh well.."
I feel so bad! So maybe next time they'll still be able to see me. Along with my converted and optimized particle animations.
I kinda get what you mean, but at the same time I have a hard time finding a well performing full body ready quest compatible avatar that I actually like, and I don't make 'em myself either
quest is too weak for vrchat avatars. quest compatible avatars are boring
My main avatar just happened to be 24k, so it wasn't too hard to bring down.The particles were the hard part to have them still look at all similar.
Depends. One of the avatars I have fav'd is a Star Wars Battle Droid that looks pretty much identical to the non-quest compatible versions found in the CIS world. Onesies avatars are also decent and so are the Kings Raid ones
Besides, you can upload avatars over the limits for quest, they just have to choose to show it.
wich will crash them
Hmmm no it wont
So as long as I don't go too crazy, they can just unhide my quest version and actually see me.
The Kings Raid ones are a DMCA waiting to happen. One of the people linked to the game imported all the assets from the game itself into VRC without permission...
It's because it's literally all the characters from the game, taken wholesale from their own internal assets.
(and it's a mobile game, so they were low poly to begin with)
That explains why they're so well optimized
If a model on PC VRC is 140k, it wouldn't crash a user that unhides them.
So I doubt a 10k model on Quest will crash a quest user.
¯_(ツ)_/¯
The battle droid I have has like 11k
Yeah. They were basically "ready to go" as it was. Wouldn't surprise me if the game was using Unity as well.
Still auto hidden for quest but they can show my avatar and then they can see me
10k on Quest is fine, it's actually the upper allowed limit in the SDK for Quest.
I tried just uploading a version of my main at 24k and a version that I brought down.
I'll test both.
Yeah I really wouldn't recommend that, Quest really starts to struggle with more than a few people present. If they're using 25K tris avatars then it'll be even worse.
(I have a Quest and ventured into VRC in it a few times on the native version, it's er... not a fun experience)
In my head, they'll probably see less than 3 people in a cross platform world where users are all using PC only models anyway.
Yea, the limits aren't really meant for the performance of having one avatar loaded
btw anyone has the Ugandan Pterodactyl avatar ? i want to clone it
All the avatars I make for myself and all the ones I make for friends are all Quest compatible simply for the sake of completeness, but it is a time consuming process and being in VRC on Quest feels like being in some rundown dystopia.
¯_(ツ)_/¯
Like I said, I feel bad when a user can't see anyone. I've been around some Quest users that sounded interesting but didn't have the chance to feel included.
@crystal fossil Assuming no more than 3 users would be silly, also what if they're not in a cross-platform world? (or rather one that Quest users frequent?). Last time I ventured to the Black Cat in Quest, there were 8 or more compatible.
Well yeah, make them Quest compatible if you want, just don't do it over the 10k limit.
The hardware struggles as is, using the explicit show option just isn't a good idea.
Well, I have two versions. If I had a quest I'd test it myself.
Are IK scripts whitelisted on quest?
There's no mention anywhere.
Almost nothing is whitelisted on Quest, so it's safe to assume no
In my head, Quest user have IK. Which means they use Final IK? Which means Final IK should be whitelisted still?
Which would meeean
Doesn't final IK not even work on PC anymore? At least not properly (as far as user added bits go)
You could use IK in place of rigidbodies.
I heard it's been broken for a while now
I just made some things using final IK.
That work globally.
The targets just have to be under a parent gameobject that has IK Follower on it.
And the target can be positioned where ever.
Hmm, ok.
At the very least, it won't work on fingers that are animated by Index controllers.
Not sure about anything else that animates fingers.
If Final IK works on Quest, you could make some amazing things for quest users still.
I also feel bad for Quest users, they're missing out on so many things and feeling excluded from the community, some pc users can really be harsh against them, idk why 🤔
Basically anything that uses rigidbodies on PC can be made with IK for quest.
And be much more optimized than rigidbodies still.
I kinda feel bad for Quest users but at the same time, I can't really do much 'bout it
Now I almost wish I had a Quest so I could test what's possible.
LF Quest friends to stare at me for testing purposes.
@crude cradle Lil side fact, I'm not harsh towards Quest users but oftentimes simply annoyed when I meet them because I know that they can't see my avatar and can't see my full body stuff at all.
So it's like: "Oh.... you're on a quest... you can't see anything of what I'm doing"
Oh yeah. Can they see fbt on quest compatible avatars at least?
They can
\o/
I found someone that made an fbt optimized avatar for quest. They did it with I think 24k polys
I'm glad.
we do need a GENO from mario rpg avatar in VRchat..
It's normal, but like you said, we can't really do much about it, that was one of the main things that made me not purchase a Quest, the fact that we can't see 90% of avatars rip
I have been looking for a good looking Quest avatar that works with full body that I can use specifically for those cases but I haven't really been lucky so far
I have quest compatible avatars with nice particle effects and FBT. I'll be able to make them feel included. \o/
Unfortunately the quest compatible battledroid is over 10k so uh, meh can't really use that one
If I ever find you in-game I'll let you clone it, but I'm not aware of this creator has a world.
Then again unless I go to the Black Cat I usually don't run into Quest users because finding Quest worlds is like finding a needle in a haystack
@lunar cedar All my avatars are FBT and they all work fine in Quest. There's no difference between FBT on PC and Quest.
I don't usually visit the Black Cat.
I don't usually visit the Pug.
Saigo, how many polys are you trying to limit yourself to? Ik env, this avatar was just made explicitly for showing to quest users.
Really the only Quest compatible world that I visit often is Murder 2 and 3, but there's barely any Quest users in those worlds
Stay below 10k or you may as well not bother. Also Quest is prone to crashing, so asking people to explicitly show you is a bad idea.
Well, my main is pure black and pure white so I can safely decimate her body down.
I assume eye tracking and visemes work?
She's 24k by default.
Visemes do, not sure about eye tracking but I assume so.
Lack of dynamic bones is a shame and you're limited to 1 animator too which makes trying to hide "stiffness" behind pseudo animation somewhat harder but, what can you do.
At least it's visible at all
I wonder how limited Quests shaders actually are.
Very limited
You have a handful of whitelisted shaders and that's it. Nothing fancy.
Because I'm aware of shader based dynamics.
That's in the works at least.
I wonder if it'd be viable for quest or if it'd still be too expensive.
Nope, you have no shader choices for Quest except for some basic stock ones
I mean because that's all that's on the whitelist.
Here's the full documentation of everything related to Quest content
But if they whitelisted a shader that could give dynamics without killing performance...?
I know what it says.
But a whitelist can have more things be added.
"If", big if that is
They'd just need to test it first.
I doubt they will. Anything fancy is disabled outright.
You're optimizing for a mobile platform basically.
I like how the support table can basically just be broken down to "{anything you can think of} is disabled completely in VRChat Quest"
Pretty much
I mean, if even IK scripts work on quest you can give dynamics that way, but that's dumb.
But yeah, don't go assuming anything else will be added. As I said, it struggles as it is.
Just thinking of ways to improve experience. I know I at least like seeing things move.
¯_(ツ)_/¯
Yeah, that's why I use cloth/dynamic bones. But the Quest is basically an old phone, so it's got sod all power behind it.
I'm surprised that Quest even allows particles at all
Lol could make things dynamic with particle systems but that's so freaking hacky.
Just no.
Really you should just be happy if Quest users can see your avatar at all
You probably couldn't. The particle limit is like 200 or something.
200? Damn, can't really do much with that
So do they still have the limits in place with the cable? I'd assume so. But with the cable, the quest is more capable, no?
No, that's not how it works at all
With the cable, it becomes a PCVR headset
So it would be treated the way any SteamVR/WMR/Oculus headset would
ouch
So those users would be playing the PC version of VRChat (and need a PC sufficiently powerful enough to do so).
Essentially it goes from being a phone to a screen when using the cable. Albeit with caveats as the cable does everything over a USB connection so it'll be compressed video, still has forced foveated rendering, still runs below the panel resolution, etc. Which is why everyone claiming the Rift S was "dead" was clearly not paying attention.
Also the Quest is, with no exception, the most uncomfortable VR headset I've ever worn.
also has less refresh rate than the rift S
Yeah, 72Hz
I dunnoooo. I like the Index headset quite a bit. But I came from Rift CV1.
that's a hell of an upgrade though
literally the best headset you can get consumer-grade for the price
Right? splurged for FBT when I changed headsets too.
... I'm confused, where does the Index come into this?
"Also the Quest is, with no exception, the most uncomfortable VR headset I've ever worn."
OOF
index is comfy
I read wrong.
Yeah, I was gonna say, haha
I missed the "un".
I still prefer the Touch controllers over the Index controllers though.
Really? I don't. I like the fact they have a really long battery life, but that's about it
every game should have physics-based interactions with the finger tracking, makes things far more immersive than just, say, a pointer
I go back to desktop games now and find myself wishing I could just reach out and prod it
I'd love if I had Index Controllers as opposed to the stupid Vive ones
I wish they'd have just added 2 more triggers to the touch controllers and made them work with the index.
¯_(ツ)_/¯
oculus will never buy into valve's ecosystem or make it compatible by design
As if Oculus would ever consider compatibility with products made by the competition
I mean Valve should have done that.
that'd be giving people an escape from the walled garden
Valve doesn't make Rifts though
valve already have a decent tracking system
Valve made index controllers. They shoul;d have just made Touch controllers but added two more triggers. That's what I meant.
for all that people complain about the lighthouses I've never had any problem and it's not any hassle to just wall mount them and leave them up
The sensors are dumb.
Why would Valve make Oculus style Touch Controllers when they have Index? 🤔
The index controllers are dumb.
nope

they're a straight upgrade
They can't sense spread anyway. The sensors have a learning curve. Getting gestures right takes practice. Triggers are fool proof.
The index controllers aren't so great, as someone that's used them a lot.
by sensors you mean the finger tracking?
The touch pad of the Vive Wands are also "fool proof", yet I hate these controllers a lot
spread is about the only thing they can't do
No, trackpads are bad.
I agree it's annoying not being able to do it
The index is better than wands, but they should have just done triggers.
Vive Wands are bad in every way imaginable but using gestures is super easy. Switching between gestures rapidly is also easy
No, actual buttons
Capacitive triggers instead of capacitive touch sensors.
Or well, you know triggers on controllers, right?
Just like touch has for middle finger but for ring and pinky also.
It'd have been better.
but that would be a digital on/off instead of the analogue curve we get with the current sensors
Not true.
If anything triggers are analogue
try pressing a trigger with your pinky or ring finger reliably
That's determined by VRC, as fist went from analog to on or off for a bit then came back to analog.
You can push them halfway in and the game will detect it as half way in
They could make everything analog if they wanted.
I understood fist being analog as being unintended anyway.
But now it's a thing.
5 triggers instead of 1 means more physical parts to go wrong anyway
with the whateversense tracking they can upgrade it through software/firmware and make it better
the only thing I'd like them to improve is more accurate pinky/ring finger tracking for hands that don't fill the whole controller
It's no different than the way index is able to have every finger analog. They just don't support every gesture being analog.
I think using gestures is the thing I'd be worried about the most when getting Index controllers but at the same time, anything's better than Vive Wands especially in VR Shooters where throwing grenades is meeeh
They could have just put the pinky and ring finger triggers on a track that could be slid up or down on the controllers grip. It would have been better.
gesture toggle in VRC makes it fine in my experience
but generally I don't use avatar gestures so my experience is different
Gesture toggle is bae. I have 7 state machines built-in in VRC now.
I can turn on or off a prop and lock gestures.
And it stays out/in.
Oh
That's neat
Meanwhile I have to permanently hold down the trigger if I want to do that
I use it to change my model. Any combination of two gestures and I can make my model look different. Then lock it.
Using right hand takes priority to my advantage makes it so I can't combine things in a way I don't want either.
It's super nice.
Cries in vive wands
XD
I mean, they're relatively okay in VRChat but try playing Onward or H3VR with those
cries in desktop mode
Throwing grenades is actually stupid
Pulling the pin seems like an easy task until you realize that you have TV remote sized controllers with a huge donut attached to the front
try reloading a gun in pavlov without hitting the wmr controllers together lol
Yeah, I need to change my controls for VRC, now that you mention it. Beat Saber in VRC is hard if you have to keep a firm grip on the sabers the whole time.
And in VRC I notice that my controllers are huge when I can't have my hands touch at all
If I let off my grip a little it lets go. Good for throwing, bad for holding.
I think I've slammed my controllers together a few dozen times by now
I do it on purpose to audibly VR clap.
I just wish there were more big games that aren't shooters
Soon.
I thought i was the only one who claps like that in vr
Unfortunately, most are coming out on OCULUS store. FFS.
Stormland looks so good.
ReVive
And what was the other one..
ReVive has performance issues.
I tried it.
Think memory leak in VRC, but on every Oculus game all the time.
I can't play my Oculus games since I went to Index.
Maybe I just did it wrong, but its installations seems straightforward enough that I seriously doubt it.
needs more actual competitors to stop oculus locking games to their own hardware
and that will be a very long time off if it ever happens
valve would lose a lot of customers if they didn't support other headsets, enough to kill their VR efforts completely
but they're not that kind of company
whereas facebook has every incentive to lock and secure exclusives and never support anything but themselves
Facebook controlling the publishing of games, the development of the hardware, most of the online social ecosphere and now their own VR world. What could possibly go wrong.
atleast theyre not controlling the real world amirite
laughs in Cambridge Analytica
Anyone know if you can do full body with an Index?
You can
And it is just as easy as with the Vive
The only thing you have to keep in mind that you specifically need the 2018 trackers with the blue button
Anything that uses Lighthouses can use Vive Trackers for FBT out of the box
Oh brilliant
not the rift
Was just wanting to make sure cause theres not a lot of info specifically for the index
And yeah, Lighthouse V2s only support newer hardware, V1 lighthouses support everything
The Rift doesn't use lighthouses
@hollow sluice Which Rift uses Lighthouses?
CV1 and DK2
Sensors =/= Light houses
^
ohh
Completely different tech
You can use Index and the Index Controllers with Version 1 Lighthouses. And use the Version 1 trackers with it. But buying the Version two lighthouses, you have to use version 2 trackers.
yes but google still shows the rift sensors so you have be CLEAR for people that are not that educated
You can mix Vive trackers with rift and wmr, but it requires having Lighthouses too and some calibration
or in short: Lighthouses shoot lasers at your controllers that send the info to your pc directly vs Oculus sensors see the IR light on your headset + controllers and send that info to your pc
@hollow sluice So how would one be more clear than that? Sorry but I can't post a wall of text every time someone has a simple question just because there's the possibility that google will show you a bad result
The only thing that could be done is calling them by their actual name on the store "Base stations" instead of what people usually call them which is "Light houses"
as simple as clarifying that they are not the same thing or just point it out.
Well, if it's as easy as just using Vive bodytrackers then I'm 100% getting an Index
The Rift wasn't even part of the original question though
...Just as soon as I finish saving
yeah I can confirm. My BF got full body 3 days ago and he has an index. It was easy to set it up he said. the process wasnt any different @vocal shard
@vocal shard Those are the same trackers you'd be using...
It's all part of the same tracking system. So Vive, pimax, and index are mostly interchangeable
"Anything that uses Lighthouses can use Vive Trackers for FBT out of the box"
Someone thats not as educated might think that any outside tracking counts as lighthouses
That's why you should always do research before you assume something to be the case
Before I got vr I thought that too lol
well thats why I said it. to save someone the headache of buying the wrong thing on accident
They can easily save themselves by researching
Which you should be doing a lot before buying anything VR related
true
but like i said if you search for Rift lighthouses it still shows the rift sensors so one can easily mistake it
I dont see it as a big deal to just say those 3 words that can potentially help someone
Because it requires considering something outside of what was originally part of the question
Maybe consider that this was just not something considered when the statement was made?
I still dont see an issue with me saying it. It didnt waste your time did it?
anyone has oculus rift s and wears glasses?
This whole follow on conversation has been because of what you said, so arguably yes, it's wasted all our time
it didnt waste my time, i found out new info
and you made the choice to remain in the convo so you cant blame anyone for wasted time but yourself
Ah, gotcha. In future I'll refrain from ever chiming in. I'll let people make bad decisions all on their own.
I am just taking a break from a commission so I am fine right now. You chose to respond to my comment. All I sad was "not the rift though" I wasnt wrong, so you could have left it at that
oof
Well uh, thanks for the help <3
Since it's spooktober, can someone recommend me some spooky maps to play?
I got my Quest version down to 8477 without losing fidelity. I still wanted to add my bracelet though and it's 2.4k. Is that too far? 3:
I use Lyuma's tool to make it a single mesh, but it'd push me over 10k.
Anything beyond 10k is too much
I decided to just forget the bracelet. It can be a PC secret. Which sounds mean..
But it's okay.
For as long as anything is shown at all it's better than nothing
I just need to get my particle count down.
Without losing too much effect.
Phew. I feel good.
Effort, but it'll hopefully make someone's time in VRC better.
Just make the clothes different colours on PC and Quest to confuse everyone
Lol
Heyhey 🙂
Greetings
How have you been 🙂
Hello wonderful people on the vrchat discord
Hey yin 🙂
Vrchat is awesome and I like pizza
How's your throat doing?
It's actually not too bad this afternoon! Last night though it was SUPER painful. Hopefully it stays better
lo
Dunno but if you figure out how let me know how you did it
This is something that I see pop up every once in a while.
It's weird cause I have it unfavorited and it's still in favorited after restarting my game
And all my new favorited avatars don't seem to be getting added
Is there any way to wipe all of them to see if that fixes it?
Not sure. For now I would just suggest trying it on a different day
People do ask for a way to fix it every once in a while but they only seem to be asking once and then later on it just seems to fix itself
Alrighty, If I find a way I'll come back and report it
Alternatively: http://help.vrchat.com/new
This is where you can create a support ticket
Really curious to know how exactly people get around it because I've seen several people mention it but I never found out how they solved it
Maybe it's certain avatars that cause it?
My guess is that it eventually fixes itself
Might just be that you unfavorite it locally but that information is never sent to the server for some reason
Favorited avatars and stuff are stored on the server
Is there any talk for more favorited avatars? I see alot of the other categories for favorited stuff like worlds and such have alot slots, It's just the avatars have so little
Most likely by design to give you reasons to re-visit avatar worlds
And / or reasons to make your own avatars, as those have no limit what so ever
Ah, makes sense
Otherwise you would just go in and fav 100 avatars and never re-visit those worlds, and some avatar worlds do get updates. Besides, I think that 16 is actually plenty
so everytime I save a model, they wont save :C
Like favoriting?
yes
Same happening to me right now
Huh
Might be happening to everyone?
It's not happening to me, I was just speaking for my friend since she can't favourite avatars right now D:
Suggestion, try expanding and collapsing your favourites tab after you unfavourite the avatar.
It persisted after a game restart, Ogmi
Really?
It's weird cause I have it unfavorited and it's still in favorited after restarting my game
Well, that's a darn shame. Definitely a problem worth ticketing.
Yes it didn't fix after restarting, but expanding and collapsing fixed it
Well, I'm glad that sorted itself out for you, but I hope that gets tweaked soon.
Does it look like
?
whats that
Oh that's a vote kick in progress
Yeah.. xD
Open the menu and you'll see it in the upper left
Yee
It's when someone ask the worlds players to votekick a player cause hes being a pain
Then it'll say who wants to kick who and you can either accept or decline it
I'm always alarmed when I see this until I realize that it isn't directed towards me
xDD
Just so happens to look like a block 
i see that button thing, and anxiety kicks in ; "what did i do ;_;"
Oh no
So when I collapse the the expanded avatar list, it goes back to the old favorited avatar list
it only gets updated when expanded
Gosh, I'm not sure what else to suggest other than submitting a support ticket for this. :(
I might, for now ima just mess around with it
All righty. :)
anyone wanna be friends in vr, im just lonely XD name: 'Steven
is this even legal?
Does it still exist?
Interesting
and i threw a red ball into the void i think i broke it
Because since the update the door looks different
whats at the end
¯_(ツ)_/¯
No, that means someone in that lobby has started a request to kick someone
Bring up the menu and there'll be an avatar picture at the top of who they are trying to vote kick
Enverex, reading old chat messages
Oh, my Discord was like an hour behind, thanks.
gg
Always have to scroll down to the bottom as Discord will usually stick to the last message that you've read so you can read the whole conversation
I remember someone did that some time ago as well. Might've been you but I don't remember who it was
@vocal shard ❓ ❔ 
Wondering how well that actually works for people. I guess if people fall for it, they deserved to?
shush
Don’t bully Paul
I just came across this, VRSub.exe https://booth.pm/ja/items/1583561 https://twitter.com/suzukikojiro/status/1150783369354964992
That’s really cool
Interesting.
Some kind of real time translation?
Lol
"tight booty" alright then
xD
Wh....?
Hm
Anyone want to join dark waters 2 I am demigodmonk57 I am posting this activity it’s all day
Thing so join in is public
wats dis?
It’s a RPG pirate adventure
Up to 3 - 5 hours I have done it but never finished it
Mlem
hello
yo, can anyone tell me if its worth buying the kinect 360 for vrc?
if you get it cheap enough
not really
if you have one it's worth giving it a try
but it's more or less a toy to try how FBT could be
with a lot of issues / limitations that make it not really a everyday solution
hmmmm, im poor as shit, but want FBT, so not sure what to do
If you can get one for free or already have one, then yes, otherwise no. It's jank and completely unsatisfying.
and what about the kinect v2? (xbox one)
same
Same, just fractionally better at it
but it's a bit more of a hassle to get to work
making it less worth 
since it needs that adapter thingy
(unless i mix things up)
i've heard that some 360 ones need too i think
Isn't Fullbody 300$ + a Vive? Unless it somehow works with Oculus, I fail to see how it's worth it over a kinect
I have a modded one, that doesnt need the adapter. But yeah if you buy an og kinect v2 then you will also need the adapter
@grand zealot its not only remotely comparable in performance
and no FBT works with other stuff
i have oculus, so going for FBT with vive is like buying a whole new VR headset lool
you need at least one lighthouse than you can use it with any other HMD torugh steam vr
no need for a vive at all
Sure, but it seems a bit overpriced for how many games it supports
yeah
so, even if i pay only 25€, its not worth the kinect?
they work better but are still far from decent.
why did i had to go to uni, and get myself poor XD
out of curiosity, why do you want fullbody?
vrc mostly
If you don't mind me asking
If you're just going to lounge around, I wouldn't bother buying it
save up or something
alright, thanks, i think i'll follow you guys advices, and not waste money xD
Experience is really mixed in terms of kinects, and I always hear of nightmare stories of how difficult it is to setup. I considered trying it out before, but changed my mind. If you really want fullbody, you're better off saving up your money and purchasing the actual thing rather than a knockoff. Fucking expensive though, I don't know if it's even worth it just to be able to move your legs. But up to you.
that's why i dont really want to spend like, 400 euros or so (base stations + sensors), just to be able to move my legs
but i don't want headaches from kiinect either
Yeah in my personal opinion, it's definitely a dumb financial choice
if you already have a vive you can get it a bit cheaper because you dont have to buy the base stations, but its still expensive
im not sure if you can call it dumb
yeah, i have oculus
I know alot of people who bought Fullbody to (be more interactive and active), but every single one of them only used it to sit around and ERP. 300$+ by the way
what matters is if it gives you a better experience personally
for me even tho kinect is buggy and glitchy and stuff, its still a bit more immersive having your legs move like you move your real legs
well if they get a benefit and feeel more immersed its still worth
It may be because I'm poor, but spending so much money when you can already do enough in VR is a bit much. But that's just me.
considering the time invested
Hey, I stand almost exclusively with FBT (and dance, obviously).
its not totally useless, as it probably makes u way more immersed, but still, too expensive for me xD
Unless it's to leg-dab on someone
or do handstands in vr
I would only want it to have more functionality with standing, or use it in B&S. But even then, definitely not worth it for me.
or kick children, either or
i'm just hoping right now that they do the FBT with the cameras on oculus
It'd be pretty creepy
Eye tracking exists on the Vive Pro Eye
A smell sensor would be pretty cool, so I could fucking rip a huge one on somebodies face.
and with modules on pimax
and the Rift S can't do FBT with its cameras due to occlusion
different thing tho
quest constantly sees your hands because theyre in view
you cant always see your body with your eyes can you? So how would the rift s track your body?
youd have to look at your feet if you wanted feet tracking
I swear that anyone that hears things about Oculus deliberately hears as little as possible so that they can completely misconstrue it...
rift S has a camera pointing down too, so idk
The hand tracking only works in a tiny area infront of the headset where your hands can be seen by all 4 cameras
the most sold cartridge for the smellyvision addon would be "fish market"
what
but that would just be like looking down with your eyes. You wouldnt see every movement of your hips and legs
i wouldnt say a tiny area, its pretty okay
@analog hull Just actually think about it in your head for a bit
i dont see what u want me to think about, even if its not much, its still something haha
Foot tracking, think about it. Think about how that could work with face mounted cameras.
thats why all fbt solutions, even the cheapest kinect, needs the camera to be looking at you from a good angle
I badly recreated it in paint, but it should be enough to see why that wouldnt work https://i.imgur.com/iiWXH7o.png
Exactly
that man can touch his toes without bending over
is that shitty stickman flipping us off
thing is, Rift S has a camera facing down
no hes holding a rift s controller duh
thats why i see hope yet
lmao
im out 🚶
It's like the Quest subreddit, it's like a cult there, everyone's delusional and has zero critical thought ability.
never checked it, but nothing wrong on having hope, and its part of oculus fault too, as they are not developing stuff like the other big companies
it's not really oculus' fault lol
i mean, hope is fine, but you gotta think about it
it's no one's fault, different companies focus on different things for different reasons
https://i.imgur.com/D4ObcT7.png another bad recreation with paint, but foot tracking might work if you just look forward all the time but obviously thats not the case
So people when see upgrades likes this, they start hopping that is what oculus was working all this time on, while other developed FBT, finger tracking, etc
thats a big head XD
That's the fault of people with little to no knowledge of how technology works
all the cameras and where they look at
they just get hopeful for things that are either not possible or extremely unlikely because they don't know any better
I told you its a BAD RECREATION lmao
This is barely even a tech knowledge thing.
"The cameras can't see you. You can't get FBT"
"OK but what if you could...."
it doesnt matter if the camera can see your or not
the perspective from the head makes it hard to differentiate the hips and legs anyway unless they add some heat shit like the kinect
i haven't read anyone mention nolo vr 4 fbt, it's better than kinect but still only 180 degrees
but nolo also requires a base station so it is also outside in
inside out FBT will not work with current technology
nolo is good for a front facing fbt
support for only 1 base station
and an extra wire for the hip
its techincally vive but cheaper and frontfacing
yeah that was a response to someone asking about the kinect earlier
If they sell 1 controller all by itself then you could use that as a 3rd tracker for the hip
kind of, the hip tracker works a bit better since it doesnt drift when you lose tracking
they both blast the room with lasers tho
another option is to get 2 used base stations and 3 vive controllers and convert them too trackers if you can get them cheap enough
If you have vive and nolo running at the same time they might mess up with each others lasers
yea, the lasers have an invisible star wars esque battle
You can also just use the vive controllers without chaning them into trackers. you just need to pair your main controllers first.
flextape
flextape aint gonna make it any lighter
but tighter
it's annoying that there's still no cheaper 360 alternative
so used controllers, used baystations...
and then strap the wands to yourself lol
At that point you're still spending hundreds of dollars. probably better to just save the money for the real thing
but then you dont get to make the joke about strapping a wand to your crotch every night
trackers cost 100$ each, meanwhile vive controllers cost 150$ or so
i've seen controller go on average on ebay for half the price of a tracker, at least in the uk
and it's rare to see trackers being sold used
If you're just....extremely desperate, I guess?
No one should be that desperate for full body though lol in the end it's still a few hundred bucks that you're spending so obviously you've got some form of disposable income to just wait and buy the real thing. it's more comfortable and more reliable in the end
the only time I would use vive controllers as trackers is, if I would upgrade from vive controllers to index controllers. Because I just need to buy an extra tracker for the hip and then I'm good to go
I'd honestly just sell my vive controllers and pay the difference for trackers still lol im not coming up with some stupid solution to have the controllers strapped ot my feet nor am i dealing with the awkwardness of it
i mean, technically you could just play the game without vr anyway
so anything is just an extra
At that point it's implied you've already spent the money for some form of VR
does vrchat support more than 3 trackers?
nope
nah, youve heard it plenty of times, people wanting to dive straight into fullbody
i dunno, for games, i usually say that its fine to spend at least one dollar per hour you played it
And those people typically have the disposable income and aren't nearly as common as people wanting to upgrade lol
and if youre gonna spend thousand and thousand of hours into something, well
might as well have the best experience
like buying a nice bed, since youre gonna spend a shit ton of time on it
I spent nearly 600 in vrc, and thats considered low by many
I got half of that
and i finally played enough that vr was worth it
450 hours of vrchat in vr and the headset was 450 euros
then congrats, you got your moneys worth
now another 100 and fullbody was worth it
No
thats how all those bragging people have a playtime of 999999 hours
nah, those do it even easier
have the game running in desktop while working in unity
Yeah
they have it running 24/7 on a 2nd pc
Vives are selling so cheap now that no-one's really even buying them unless it's the full set so I've bought some v2 lighthouses just so I can sell my old Vive as a full kit. Good time for people to get into VR. £250 for a full kit on eBay these days is crazy.
Even some deals on Vive Pro headsets on ebay. Keeping an eye on it for sure.
hope those good prices either stay or get even lower until january
I imagine get lower given more people upgrading
Making me wonder if I should wait on my pc upgrade or get an upgrade from OGVive.
Guys
I have to admit something
VrChat save my ass from combating with commit suicide. (';
while i know a few cases are like that, that is not something you said out loud
is there any map of super mario RPG in VRChat cuz i can't find any map of mario RPG
then theres probably not one
@slate verge well I'm just clearing say it
also, does uninstalling vrchat cause your avatars to be deleted?
no
it should not cause that no.
the avatars you upload are stored on vrchat servers I believe, not your computer.
whats the minimum amount of time needed to get to a rank where you can create custom avatars
@grizzled epoch Becoming verified by the trust system is based on reaching a not time based trust score, which's exact algorithm is unknown to prevent exploitation.
You presumably need to play the game in a normal manner with your VRChat account, walking around, meeting people and also making some friends. Idling won't help.
According to many responses in this discord, a rough estimate would be 20-40 hours, but big exceptions are possible.
Make sure you are not using a steam or oculus account because those can not be verified and continue playing the game until you get a notification or e-mail.
http://help.vrchat.com/kb/article/27-why-cant-i-upload-avatars-or-worlds-yet

TL;DR there is no minimum time
You just play until you eventually level up
it was funny cause i had worked so hard
Was just about to finish by uploading the avatar
then got beaned instantly
Well if you got beaned you have entirely different problems to deal with
What's the perf rank of the avatar?
perf?
performance
idk
Get it to poor or better while you still wait. Lots of people won't see you at very poor.
how do i reaise it
The SDK will tell you
Also, a lot of people still see very poor avatars
A lot of people also still see avatars with animations and shaders, but it's still preferred to go for
or better
I wouldn't say it's a lot unless you count desktop users in.
You can have good looking avatars with
perf rating
And yes, I include all VRChat players into this
I find
to be the best to target. I wasn't trying to be exclusive ;-;
Well at
you cannot be automatically hidden, still
I guess a lot more people just had it set to very poor because it used to always completely hide the entire avatar when anything was bad about it
So go into a public pug and set your perf settings to poor or even medium and half the avatars will turn into robots
I set it to poor and I see about 80% of people, though sometimes there will be a group of desktop users that join that all get perf blocked. I like the way it works now
I still have it to very poor
Although I adjusted the dynamic bone settings so I can disable all dynamic bones if I wanted to
Then again oddly enough I can usually live with low FPS but if it gets super bad I can still enable everything to the maximum
Btw most avatars I use are
with some of them
and only the battle droids being
due to particles
Lag makes my fbt look like garbage even if I can personally withstand the visual lag. I need to manually adjust those settings too, maybe if I can find a good setting I'll be able to reenable very poor.
I suppose it also depends on the instance
If there's not a lot of people in it doesn't really matter, but overly populated instances can tank performance hard
Definitely, I get pretty sad when every available instance is 1 slot from full.
Make your own instance
Especially in popular worlds it wont take long for people to join in
The thing I'm a lot more concerned of is when I join a world and it just lags like hell until the moment that everything is that needed to be synced is synced and then it runs relatively okay
Like I joined the VGL club (which is a really neat map and boy is it huge too) and for the first minute or so it just lags badly. Sci-Fi Complex also lags super badly as soon as I enable all the avatars but once it stabilizes, it's fine. The virtual market maps also lagged quite hard during the first minute or so to the point where I thought the game would just crash but then after that it ran just fine.
i had to explore vket in private instance with a buddy
Hey does anyone wanna play vrchat?
anyone here with a vive
im having a problem where wearing prescription glasses scrathed up the lens a bit, not a big deal but i dont want it to keep doing it and cause actual damage

Can someone tell me the fuks going on, why do I keep getting kicked from every lobby after 5 minutes.
@cursive coyote have you increased the distance to lenses? On the vive and pro the round knobs on the sides can be pulled out and rotated to extend the HMD away from the face to make more room for glasses.
i have a vive normal, you cant adjust the distance
yes you can
the round bits where the headstrap attaches pull out a little and can then be turned to increase the distance
the rubberized round bits
If you arent wearing total bottle bottoms that should likely be enough to stave off further scratches but you do lose a little field of view because the lenses are further from your eyes
thats so much better
id still recommend getting stick on lens protectors tho
put those in my oculus dk2 and vive even though im not a glasses wearer
protecting the investment so to say
yeeey
Hm
:3
question, is the oculus go compatible with vrchat
no. Only rift, rift s and quest
aight thanks
linux+steamplay is free, but you'd need to dual boot and I have no clue if that's possible
Or just wait for the macos port of steamplay
https://github.com/ValveSoftware/Proton/issues/1344
any questers wanna chat?
I'd like to but my friends are broken
Friends.exe not working
@wind totem pc user?
@mighty cradle
No.

@wind totem beep
sorry i can't go in to Vr Chat )::
i just started usin my HMD for vrchat
which one
Can you use your headphones which you are using for your pc as for the oculus rift?
And the mic attached to the headphone
yeah you can set which input and output device to use, you dont need to use the built mic built into the HMD
I need help with making avatars
#avatars-2-general @vocal shard
What's that model of a cat with a big smile and it has birdfeet called?
Has a sorta hoodie
It's called "everyone uses it and now they all get disabled on sight because of the obnoxious gestures it has" 😉
Okay, what's it called.
And how's it obnoxious? It's more interesting than anime models.
Something being interesting doesn't make it less obnoxious. It has large, room-filling graphical gestures, all with sound.
Which users tend to use liberally.
Not sure what it's called, but if you idle around the Pug for a while, I'm sure several will come by.
Im not sure we're talking about the same avatar
not anymore
https://www.humblebundle.com/software/unity-2019-bundle
Includes a copy of dynamic bones, among other useful packages. One day left
Thanks for reminding me to get that
E
uhh i just got vr, how do you enter a number when you try to log in?
i see the symbols on top instead of numbers
pretty stupid question but yeaaaa xd
I normally just take the HMD off to type the login details
I login via Steam since I have my account merged
Merge your Steam and Oculus accounts to your VRC account, makes logging in a lot easier.
anyone with oculus rift s can help me 1 sec?
i got the password thing i just need a question or two
@static crow What is it?
Hello
Hello
Back from my second soft ban let’s go 
Discord or game?
wow rift s does work with index controllers, but very complicated solutions
Yeah, you need two steam controller dongles, and a program to recalibrate the playspaces
Hm.....
I got an answer from another person I would like to get multiple views is there a way to play vr chat on mac? It doesn’t work for me and I’ve tried everything. I need a free way to get it. P.s I’ve signed into GeForce now and waiting for a response
one of my friends uses a mac and tries to play vrc, but can't no matter what. They did had to resort to GeFroce, but even that wasn't enough. So in the end they are now saving up for a windows pc.
Hi everyone so I know I've messaged about this issue what I am about to mention a while ago and now that I am logging in the game, it is happening to me again.
So when I log in and entres "home" room, it works and loads normally but then when I join someone from my friend list or going to a different worlds, it takes more than 10 minutes loading and sometimes even bring me to a room that says "technical issues please find a different world".
Am I the only one having this issue?
I love Vr chat very much! Is there a way to fix this problem?
Thanks You
thank*
@remote verge first you look around in this server to see if people have the same issues. With that said, if you can't load into worlds much it may be due to your internet speed.
so if you say it takes more than 10 minutes to load a world, your speed isn't that good.
🏢
I had this modem for few months now. It usually works very well. I'll see if I can manage to connect to my 5G modem
@slate verge Thank you for your reply by the way 🥺
dou you know the way
👀
So um
Does VRChat usually take up alot of space?
It's taking up 22gb in my appdata folder
lol
hi some wants to play vr chat
Not really surw but I think it does take a lot of space. Though mine is a gaming pc so it handles the game very well. @vocal shard
My PC can handle the game just fine, just I don't got alot of space
Clear your cache and you'll free up some space.
Is there a way to clear it ingame?
Yup
@vocal shard Ahhh I see. Try to delete stuff that you don't need or other files that you don't use
Although I recommend having at least 20 gigs of free space just for VRChat
i deleted lol cuz it was taking 10 gb
It's taking up 25 for me, but I'll try clearing some stuff
@slate verge Hi again I managed well to connect to the game again after connecting my 5G modem. Thank you for your help ❤
@remote verge you're welcome <3
Feel free to watch my stream which is listed in #vrchat-livestreams
how can i report someone for spamming join links in DMs
Just block 'em
dm a chatmod about it
??
How does VR Chat gain revenue?
Wennd i die
@vocal shard Sponsors, basically
why did you even friend me @uneven badge
HTC is investing a lot of money
VRchat is free advertisment for VR headsets and trackers for FBT
Roger ro-
Actually no
@uneven badge
What
What
Negative
Yeah man
hey whatsapp men
Do u know da wae
where you from cobuchi?
No im in pa
do you know the way
No
question: is there a ruleset for this discord somewhere?
OH it wasnt lit up. durr.
makes sense that its at the top but i was scrolled down slightly
I spy Kinro
0 0`
guys guess what
this quote on quote
friend of mine
took a avatar from me even though i said no through cloning, cause for some reason my cloning was bugged and was on even tho it was off for me
Yea, it's very frustrating when that happens. I've seen it only once though, so it's a pretty rare bug.
It's "quote, unquote" btw, not "quote on quote" 😉
And yes, that cloning bug happened to me in the first few days I was on VRChat, it's been around for a while.
just go set it to private on in your sdk
I assume it's not their avatar, just one they were using
how can i get a sans avatar :v
There's literally a Sans avatar world, just use the search function
thx
Lol
my vive and full body tracking arrived

Is it just me, or do some worlds load painfully slow while others load just fine?
And by that, I mean for me, some worlds load quickly and some load at like 500 kbp/s
To whoever on VRChat is 'uwu~,' I'm the guy with the Hollow Knight avatars you took pictures with earlier. :3

I remember when "favorite avatars" first came out and you could only have three. All three of mine were spent on various Sans avatars.
Is there a way to disable hearing yourself in your headset if your avatar has a mouth?
You're not supposed to hear yourself
Only very few avatars have that and it has nothing to do with the animated mouth
I had that happen on one of my avatars too. Never found how to fix it
I'm still not sure why that happens
Yes yes, but why does the audio loop back
Probably breaks the lip sync script
Unity is pretty funky when things go wrong.
Best to think of online Unity games as single player games that try to keep everyone in sync... you have an audio source for your own microphone on your avatar's head. it's just disabled for yourself only. And sometimes, due to a bug/oversight, it won't be.
It just happens for a lot of the avatars I use, and ones without mouths(so far) haven't had a problem
That makes sense 
Haven't done a whole lot so 🤷
So I noticed they added a performance setting under safety tab but my settings are on very poor and uncheck limit on dynamic bones. My question is how do i fix it people not showing up for me they are just the normal hidden avatar when i load into worlds but my settings are set for them to show normal.
What about your safety setting?
they are set to show avatar known users and above but when i do load into a world they show like i have them off
i have to go into the performance settings and switch it to like poor then accept it then switch it back to very poor
which does not really make sense to me on why they are not loaded the first time.
Hey everyone i need your help.i cant upload my avatar in vrcsdk.its said that i have to spends more time in app.how long i have to play it?or is there anything i can do?
You need to play vrchat until you reach new user rank. It's not based strictly on time, and it can be quicker or longer depending on your activity in game. Exploring worlds, meeting people, can make you get it faster. Some get it in a few hours, others days. It's different for everyone
Maybe the bot should be detecting that question at this point lol
It's hard to detect with decent accuracy.
Or make an command for it that atleast sends them to the official stuff for it
Use deep learning for detecting intention 
"can't"/"cant", "upload", "avatar" is probably good enough to find most
What about other messages that just talk about it
At least they typically start out with saying that. What other messages do you mean?
Ex: "I can't upload the avatar as it still has too many materials"


