#vrchat-general-2
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Hybrid is more expensive.
Just drive trucks dude
I notice the screen pixel layout seems different. Like wmr screens had the pixels staggered, while the rift S is more of a grid
Wow im 17 yEaH eAsY
Oof
Out of all the WMR headsets, Lenovo Explorer had the most comfortable headset.
Rift s is beautiful with supersampling up
Still use my Lenovo and sold my Rift CV1. It got more use from me
I tried the Acer and HP and they were horrid.
HP especially, it was like wearing a tank.
Yeah people knocked on wmr but the Lenovo was a great headset
I passed my explorer down to a friend who never tried VR when I got my Rift S.
But after using the Rift S for a little while, I really miss those lenses. They're so clear and the sweet spot is great.
I wish they still sold them they'd be so cheap
I'll be honest, the sweet spot on rift s was FAR better than the explorer.
MHm D:
I didn't notice it before because from the CV1 and vive to the explorer, the resolution made up for the edge blur, but comparing the S to the Lenovo, it's night and day how much the S improved the lenses.
Also lenovo was the only WMR that actually had the least trouble with tracking.
Makes sense why they got on board for Rift S.
Hmm... Tracking should be identical. Atleast for me. The HP, my brothers Acer, my lenovo, and the Odyssey+ tracked pretty similar. (Odyssey+ was the best because of built in Bluetooth)
I have my PC in a shelf and the shelf wall is pointing directly to my playspace. Not the ideal setup ik
The logic board is the same but the software was different in terms of it's tracking, the last firmware update actually improved the tracking.
because the shelf wall kind of blocks my bluetooth dongle
Because the tracking hardware and software were from Microsoft. That's why the HP Reverb still only has two cameras. They said they can't change that because it's Microsoft's design
Ah
Yike
Design by committee
That update also enable the flashlight feature, where you point with your controller and within the circle the real world is shown by the cameras.
Dude the pass through on rift s is crazy
Mhmm. Yeah that's a nice feature
They use neutral network magic to make the image look like the same depth etc as youd see through your eyes
You can see it deform around your hand and stuff
I broke my first wmr because of the flip up design. So now with my replacement wmr I never ever use the flip up, because I dont want the headset to break off the headstrap again
And you see you controllers irl and in the headset are in the same place
That's because it's actually 4 images "stitched" together.
and thats where the passthrough comes in handy.
Yeah, I never flip up my wmr
Because if that
Can literally light up a cigarette without taking it off
Or grab for drinks
I did @vocal shard and...it costed me the cable after 20 flips.
Oof
You'd think they would expect the user to flip occasionally.
To be fair, the flimsiest part in ALL HMDs are the cables.
If I wouldnt have the warranty for my headset, I would have bought a vive DAS and put it on my headset. So when I get a vive I could put the DAS on it
Especially the one in the headset.
I actually had a das on my Lenovo for a few months. Eventually I reverted it because it was hard to make it stay secure with just Velcro
You can remove the headstrap on the Rift S
Why would I though?
To attach a Vive DAS to it 
It's actually keeping my headset from flinging around.
Oh, no the 3rd party one doesn't need to remove the strap.
some people try to put a DAS on (almost) every headset xD
why would you want a big headstrap for the oculus go (for example)? Isnt it supposed to be portable and compact?
Mhmm... Although the DAS on the quest makes sense since its so front heavy
Anyway... I'm heading to bed. Nice chatting with you all 
The bad thing about the Lenovo is you could tighten it by pulling the cable and it can become a bad habit
Until you're rebooting over and over until it decides to start
I really want the slime shader for a halloween avatar
Im not good with blender and unity or am creative so I cant make myself something interesting qwq
My modeler is making a slime girl for a commission, they used a shader that actually gloops and droops.
Pretty funky.
The shader I want is a patreon exclusive...
anyone else getting connection timed out pretty frequently ?
@snow wadi that sounds spooky
Anyone else getting the issue where your cursor keeps switching from your controllers to the middle of your pov??
Thats why my desktop stays off while using vr
Wow minimising the window literally fixes it, that's a weird bug
Stupid question
I've recently changed computer. Do I need to upload all my custom avatars again
I think before I even think of doing any animations, poses and such on my avatar
Im going to get my light pad out (havent used it since I got it, it's about time I do) and study my character's behaviours and all that...
ya know, planning out
if I dont plan things out from the start there is a very good chance I'd be lost on what to do and where to start ๐
@compact oyster Your content is stored in your account on the server, so don't worry about computer swaps.
Oh thank you
Np
does anyone wanna chill and watch anime?
You just did.
that's what i was thinkin
Oooo, we finally reached over 10,000 users for the first time in almost a whole year.
on?
There has been over 10k a few times already ^^
Not really been keeping track of it, but we've been a few times over 10k the past two months
Anyone knows what was the name of that flamethrower avatar with a white aluminium-like hazmat suit ? You could make the flamethrower appear with a gesture and fire with grip, and another gesture made a geiger counter appear
Not according to SteamCharts at least.
Dm or ping me pls if u know the name
SteamCharts doesn't show the full number sadly
Yeah, but it's definitely the vast majority.
@final vale you might wanna delete that
Yesterday or the day before we also had 10k users
@final vale rule 15. No posting the same question or statement across multiple channels
gotta watch out
They reposted it only once, so I don't know if anyone has to delete the message, but yeah, you need to at least be aware of the rules.
Using nolo as fullbody tracking
https://www.youtube.com/watch?v=DFKW0KDPFQc
@north axle Did you get your world working?
Nope, I have a special case and it's going to take a while before they can respond.
Sorry! ๐ข
No need to be, maybe it's my own fault.
I'll have to wait for the response until I can tell what it was and what's going to happen next.
What is the issue, out of curiosity?
I unpublished Courtroom, and now I can't publish it.
I don't want to reupload it because I don't want the world to lose its stats.
Pretty sure it's got at least 150000 visits , would be a shame not to be able to show that in the end.
Oh, that courtroom that everyone RPs in?
Yeah.
Nice, and that's annoyingly unfortunate.
At least there's the Ace Attorney Courtroom, so if anyone wants to RP they'll still have this world. Except for Quest users, I've got the only courtroom compatible with mobile devices so far.
In the criminal justice system, the people are represented by two separate but equally important rooms: The courtoom, who investigate crime on both PC and Quest, and the Ace Attorneys, who have a cool cartoon effect. These are their stories. DUN DUN
So um the hair on all my avatars seems to just be frozen and has no movement / physics or whatever
Not my own avatars, just random ones from different worlds
I've never had this happen before so uhh
They're probably above 32 dynamic bones and you have the limiter turned on.
Helpful Enverex strikes again, meep.
So no one knows for the hazmat suit avatar's name ?
Nope, sorry. I've seen it a bunch, never used it.
yo does anyone know a video player world that can play things besides youtube links?
I think they all use the same software so almost all of them should work with most video websites and any direct video links, technically. (It uses YouTube-DL in the background)
alright, ty
What Why can i type here
Why not?
@tight swan You should be able to type in any channel, except in those in "official" section
ik i just joined a hour ago
Strawberry_Eggs is speaking.
On Twitch
Is there anything you can do about being forced kicked from worlds? I blocked someone and they instantly kicked me from the world. I went to another world and they followed me there and kicked me again.
Is there any way to change the location where vrchat stores pictures? My C drive is crying
I just move them manually to my secondary drive every few weeks
I dont take pictures in the first place lmao (but I should)
Someone impressively freestyle rapping in the Pug atm
is vrchat still running on the version of unity that only uses one core?
new user
why does everything always take so long to load bruh
other instances take like 2 mins
In vrchat today ive finally heard the best description of any model with a gun that crashes the victim
Deathgun but he just kills your headset.
๐
Hi
hi @oblique igloo
So uh, aside from eyetracking/blinking not working, upper chest is supported now and makes a smoother spine when you bend sideways.
Hello
๐ค
yeetus mcdeletus
is anyones vrchat bugged right now?
bugged as in what way? You're giving us an open question.
Has anyone suggested making an app for mobile that has features something like text chat and/or updating status? I apologise if this isnโt the right spot for this or if this has been suggested, I honestly think it could work but I guess servers would be a priority at the moment since they still seem unstable.
Also my English isnโt the most great so apologies for any mistakes
I believe some people have brought it up in the past
Oh, sorry
mobile VRChat? huh
E A SPORTS
Uuuugggh...why did blender have to change it's look? x.x
I have not fiddled with blender or making avatars in so long I forgot everything
that is half good IMO, i had also forgotten a lot so after a quick newbie tutorial for 2.8 i was back in action again
i find im having an easier time in 2.8 than i used to have in 2.79 which was what i was used to back in 2017, when i was messing with avatars last
@delicate basalt u can always change it back
i did that first to do a small change but then when i wanted to do i more and i didnt remember stuff i figured just getting used to the new interface was the way to go
so a quick tutorial to get to grips with the new interface and a refresher of how stuff works was great
so my vrchat wont load me into my homeworld, i just get a 0.00% forever
any fixes? i've restarted my pc like twice and even uninstalled the game
Any errors in the log? Maybe there is a mistake in your world
Hey guys! New to VRChat and the discord, is their any worlds that are like second Life RP? Would love a VRRP
Not as far as I know 
theres rp but not specifically worlds
VRERP ๐
Don't add E, no thanks
@cold talon Thank you mate, would try create one myself if i knew how.
@untold chasm play paranormal activity, i managed to play 30 minutes before i accidently quit the game and some how started playing hello kitty island adventure.
That's even more horror 
@slow halo Here's the reflection I was talking about which you can't really see in the cat due to the lighting - https://cdn.discordapp.com/attachments/361742235525709825/630096662479634454/unknown.png
and the specular in general - https://cdn.discordapp.com/attachments/361742235525709825/630097552280125440/unknown.png
Shame the Black Cat has no real lighting, but I guess it's for performance reasons
You can bake and have reflection probes for little additional cost.
It'll also look nicer.
That doesn't apply lighting to avatars though does it?
Use Light Probes.
I have to admit I've never used those before, I'll have to look into them.
They're kinda annoying, there's some tools to reduce that annoyance.
Wait, do the light probes go on the avatar, or in the world?
World
If you go to #world-lighting and scroll up about 3 pages you'll see a vrcat.club link for a lighting tutorial, you can see some light probage there.
Ah, that's no use to me then, it's not my world, I just make the avatars ๐
I mean. There are shaders with built in fallback lighting for those worlds that lack the good shine.
hmm wonder what I'll throw down the toilet in one of the hangout worlds on VRChat this time o-o
not anymore
Welcome to vrchat, where everyone is dumb and gender doesn't matter
It is, truly, the transhumanist ideal
And "straight" is just a suggestion
The scum swarms would be proud
(I realised too late it sounds like I'm calling people scum. The scum swarms are a group of nomadic hedonists that live in space in the Eclipse Phase setting/universe, which is a sci-fi/transhuman tabletop rpg. Think altered carbon but in space, and also there are space cthulus)
(the second edition just came out and it's a lot of fun everyone should check it out)
Too late, I'm going to start referring to groups of visitors on desktop as "scum swarms" lol
Hey sometime ago asked about bhaptics and vrchat.. someone mentioned there is something you can do involving the vrchat stream camera to use bhaptics with vrchat properly?
can someone fill me in? i'm considering buying one but nobody really seems to know
found answer.. its a prefab/shader!
Lol
Hi
Pickles
anyone else having trouble joining that new beat saber world?
it just sends me back to my home world
I joined it without any problems
Inb4 beatsaber world gets taken down by beatsaber devs
@fleet girder not just beatsaber.. a fully working classic doom too!
Omg... someoen take me there later pleasee
I want to play bear saber o bad. . Cant afford to buy wuwwuwuuw
๐
So my vrchat just decided to uninstall itself

Steam sometimes seems to randomly uninstall free games for me too
Luckily vrchat only takes like a minute to install
Free weekend games normally uninstall themselves but I've not seen just "free" games uninstall.
I've come come a few times and had almost my entire library except my paid games uninstalled
Iโve had some times where it would uninstall paid games, but itโs pretty rare
Steam does some weird stuff
Steam uninstalled vrchat and warframe on its own.
I think it's trying to tell me something xD
Steam does that sometimes to me as well
It has uninstalled SteamVR like 30 times so I think it really wants me to sell my vr system
In my case I think it wants me to stop with the pew pew and running around as a big bird.
start walking then ๐
Ok :<
or fly, you are birb
get a warehouse and play VR in there. You wont need a walk button then xD
Fly? Me? I'd be lucky to even jump. D:
use the mass to your advantage and use a trampoline to jump high, and then glide with your wings
I tried that once...
There was someone underneath me >_>
It was a horrific sight ;_;

pancaked to the ground
legend has it theyre still trying to scrape him off the concrete
humanoid pancake

Big Oof
In my case itโs like
Adeon
Adeon test
Adeon hip fix
Adeon hip fix try
Adeon correct
Adeon [fixed]
Adeon final
Adeon final test
why not just upload the fixes to the same blueprint id?
In case itโs worse
If I fix a model, I keep the old one fully configured, and upload the "fixed" avatar to the same blueprint ID so if its worse I can always revert to the older one
model_v7_fix_final_finaler_actuallyfinal_v2
Whenever I update I actually overwrite the fbx in unity so itโs the same gameobject / armature in unity . Avoids setting all the components up again. Also Dafirex knows how it is
Then there's me with nice names like SIV10.3a where the letters are the base name, the numbers are the first date uploaded and the last letter is incremented each minor non-breaking update
Also I tend to not realize issues until Iโve been using it for a while so I keep old versions uploaded in case a problem is found while Iโm playing I can roll back and fix it later
my file names sometimes end up as
sdfkljsdfkljksdflj
actually dont talk to me or my sfm files ever again
My favourites of those are fff.dmx, hhh.dmx and why.dmx
Intense clapping
my renders are also a fucking mess
such as my .daes and .blend files
and before you ask "how do you keep organized?"
hint: i don't.
when will the one good update return that fixed moste fbt stuff
What are stuff? @coarse anchor
From my understanding nothing has been taken away, and the one of the last few updates made were for fbt
there was a update that fixed alot of fbt issues and after a ddos attack it was gone
soooo im having a massive issue, i just built my pc and downloaded vrc however it doesnt load. it says not responding then hits the lo0ading screen wit 0% and no loading bar
When will vrchat get an ACTUAL fix for all the broken crap like for example audio is now utter shit
i just wanna be able to load into the game and play it
where would i go if i need help with vrchat sdk
Into the dms ๐
is playspacemover broken for anyone else?
Play space mover is depreciated, you should use advanced settings instead
but i'm using both
and i don't see how advance settings could move you in-game like playspacemover does unless i misread somewhere
New versions of advanced settings has a play space mover in it
i don't remember seeing or reading anything of that, odd
hm......
@frosty veldt but does it work for users without full body though is the question
Of course, I have FBT and it works identically to play space mover when you change your controls
what is the difference between vrchat-general and public-lobby?
@frosty veldt yeah but i don't have fbt, only vr hands
so if you say that is true then i'll look into it
Ah I don't know then, I'm pretty sure you can set up fake trackers but I don't play without FBT anymore so I can't promise anything
I misread what you said, I thought you said you had FBT
I can only speak from a FBT perspective. I don't play vrchat without FBT.
oh alright
are you using FBT with Kinect or HTC Trackers?
I can promise you it works the same with FBT, without I have no experience
no trackers, just hands
HTC trackers with a vive
@spice epoch you can know the difference between these two channels by clicking the description at the top of the channel
Even without FBT I would look into advanced settings as I'm pretty sure it was made for VRC
okies
Main difference between the channels is people without the 'vrchatter' role can only view public lobby and official channels
How would you move your hand in a 3D space with a mouse on a 2D plane though?
Surgeon simulator style 
Yeah even if the devs added it it would be really slow and clumsy
Actually.... Could use the mouse as basic two axis movement, and scroll wheel to reach out or close
Wouldn't really add much to the game, but desktop could headpat
I feel something more realistic of a chance to be added is desktop players ablility to rotate held objects with only keyboard/mouse
That would be nice. Odd how that's controller only
Udon should make that rather easy
Xbox controllers can already push and pull objects and rotate them
Yeah the functionality is there it would just be rebinding it to wasd and some
Well not wasd but you get it
God really shows tht I don't play desktop doesn't it
wait lol
ofc, I should try use my controller, I forgot about it
In theory, it should be like Oculus Touch, right?
very strange playspacemover works again
@(Queen) Fooni#6286 Naelstrof's playspace mover relies on input emulator which is no longer maintained. Advanced Settings uses a different method to move the user and doesn't rely on input emulator. But, with input emulator it becomes possible to emulate fake trackers. So the older playspace mover is still useful for that.
@rancid talon oh hey kung! thanks for the notice so essentially it will be the same since i use fake trackers due to input emulator. Thats what i wanted. But its also good to know that its compatible. ๐
๐ yeah if you use the fake tracker feature you have to still use playspace mover. Although input emulator isn't maintained there's a pull request on its github with some fixes that I think are still working for now
noice!
I found that the fake trackers would make my legs drift if I moved the playspace around, but that was almost a year ago. Don't know if that changed
yeah its changed, when i move around with fake trackers it didn't do that
Oh nice
mhm~
I'm still using Naelstrof's playspace mover simply out of not having updated my advanced settings yet.
Kind of surprised it's still working, but haven't been given much motivation to update anything.
If you don't need space turn or steamvr input for bindings then I think playspace mover should pretty much be just as good
oh, and if you don't need your chaperone walls to stay accurate when you move, I forgot about that
But, for example if you play standing-room-only then it wouldn't matter, so yeah there are circumstances where there's no reason to upgrade
Oh? So the new method preserves your chaperone position?
That actually sounds like a valid motivation to update if so. How come no one else has told me this before? xD
Yeah, I think I made a little video to show what it looks like, way back when we release 3.0.0
lemme see if I can dig it up
There it is
ive walked myself dizzy in my playspace since the 3.something update, thanks for that ๐
boi, this looks so good https://www.3drudder.com/virtual-reality/
Nice. Ok then, I guess it's time I finally get out of 2018. ^ ^;
ofcourse not for VRChat, but in theory ๐
@boreal violet ehehe yeah the redirected walking is dizzying at first
That rudder thing just seems like a gimmick to me you can do most of what that thing does with a wii fit board for almost nothing ๐
@rancid talon thats not the issue, its that my playspace is only 3.2x2.8m so im walking in pretty tight circles ๐
Once you're very used to it though at least for my it doesn't make my dizzy. In fact if I expect it to activate and it doesn't then I get dizzy
Ah yeah, that's pretty tight
and ive already thrown out my corner couch for a small two seater ๐
@ruby burrow There should be a new version of Advanced Settings coming in a few weeks if SteamVR beta can hold itself together
Only 50% larger than mine. Be grateful. : P
It adds a few features and support for some changes in SteamVR. Right now if you go to an offset greater than 1000 things get messy because they started clamping the max offset in the latest live update of steamvr
would need to get rid of more furniture for a larger space, been thinking of expanding it to 3.2x3.2 but that would mean either cutting either my tv-bench or my desk in half
I complained to Valve and they gave use a method to get larger offsets, so newest version will support that
Ive had it happen in anyland that when ive walked too far from the "spawn" ive had issues with stuff disapparing
Just can't get any testing done on the new version because SteamVR beta totally broke the dashboard for WMR and I think Pimax in the latest beta update
Yeah... had a test build in our semi closed beta, and when the weekend rolled around all the testers got on to test, and right then SteamVR pushed a beta that broke the dash and then they were off for the weekend... so it's still like that
I suppose it's got to be a nice time to develop for VR, in the regard that even very small indie devs can contact a company like Valve and actually have a reasonable chance of being listened to. VR is not yet so big that niche concerns get drowned out, and they're relatively keen on nurturing the community.
Yeah, we're not even a company. Just a team of 4 devs doing a free tool on github
Spare the constant instability of things, of course.
I sent emails and they were responded to in a timely and friendly/informative manner
Valve's been great
Curtis (OVR Toolkit dev) has had good interactions with them too, far as I recall him talking about that stuff.
Not only that, but my request was kind of unreasonable. Like "um please can we allow calibration of the universe room center to much further than 1km from the raw tracking origin? I know floating point error might accumulate out there but I have this crazy use case for it."
And they totally heard me out, and supported the use case
That is a testament to there being hacker spirit left in a huge company, great to hear ๐
i think they see how much the advanced setting stuff goes to make extra value in the vr space as well
Yeah, it wasn't even just "sure" from them, it was like "we recommend you respond to these api events in this order for best results..." etc there was some back and forth. And even now that I got it working they're still considering some changes to make it more stable in edge cases
and on a more serious note, how much it does for people with physical limitations being able to enjoy vr
only thing thats sorta missing is the ability to turn the space on the x or y axis, so people in hospital beds could be "standing" in vr ๐
Oh yeah, I heard from a guy with disability, that height offset and space turn allowed him to enjoy vr games that he couldn't before
but thats is even more of an edge case
btw does anyone have a demonic cat and a VR in their home ? ๐
yeah for most people the height offset is just easy crouch mode or standing height when playing seated but for people without the option it really opens up VR in a new way
Yeah, I just use it to look like I jump up on objects that don't have a collider, and then toggle when I jump off
what happens if my cat goes IN front of me while I am using Oculus with kinect ๐ 
dont have a cat but i dont think it would get picked up by a kinect, they are nowhere near the skeletal structure that a kinect is trained to see, only issue would be if it blocked the camera or you accidentally kick it
๐ค training a Kinect to see a pet's pose structure and then mapping that onto a VR pet...
that would be interesting, though I doubt a pet could keep alignment good enough to extract a pose
yea that ahole can't stand still for more than a second
hehe, good luck with that, better to put a vive tracker on its collar and have a full dynamic boned creature dragging itself around ๐
lol, VR-slug-cat
^ thatโs an idea
you only need to know where not to step, pose is just topping ๐
I need to somehow know if my cat is infront of me or behind me
cuz I will probably step on it and fall
close the door?
You can actually do that with input emulator though. Define a custom model for a tracker and have it show even when the dash overlay is closed
they hate closed doors, it will literally try to rip it off
risking stepping on the cat is shittier than keeping it safely out of harms way
no I am not afraid to step on the cat, I am afraid to lose balance and break my oculus ๐
hehe, got your priorities straight at least ๐
If you put down a rubber mat or something, and the cat is smart it might go around if it can get a visual sense of "where the human is gonna stay"
the cat will survive being stepped on, but me falling down with the headset or the controllers will give me heartbreak
cat and smart mostly dont fit in the same sentence, they move around like they expect the world to conform to their will
I should maybe poke valve about universe center pitch and roll though rather than yaw only. I dunno if it would be something they'd do though, because the assumption y is up is kinda fundamental to their driver model
And I think it's required for how they calculate distance to the chaperone bounds for fading those, not to mention the chaperone bounds themselves are usually straight up and down
i tried messing with that input emulator to set an offset but i never got that working, not that i need to play laying down but i found it interesting
it should be possible in input emulator though
guess i wasnt trying hard enough ๐
Because you aren't changing the universe coordinates, you're changing your headset's position
but something allowing the "recenter" to work on horizon as well was position would do it
Advanced Settings space-drag is literally that. Like some kind of WoW gnomish technology thing. You drag the entire universe in the opposite direction
Yeah, there is a recalibration for the down direction in steamvr
but it's based on the imu-s in the devices
and i do realize its not a "just a change the x to a y in a config file"
there was an update like a year ago to account for controller imus too to compensate for imu drift in aging headsets
damnit i post in the wrong chat lmao just notice i was in quest
so many chat rooms lol
PSVR/full body thats sorta messy i think
But I think the way it works right now is a change to the raw tracking coordinates? And that otherwise the down direction is universal between all coordinate types
have you used psvr before?
dont even know if there is an option to get PSVR style tracking working on PC
we dont wanna buy the wrong things
there is
its on youtube but they never tell you what to buy lmao
i know it works as a 3dof device due to the internal gyro
but no idea on the controllers
do you know anyone who uses it in vrchat?
sorry no idea there
if its gonna be using optical tracking you would need multiple cameras or a kinect maybe
You might want to look up the Rift + Vive Trackers discord and ask in there
tbh we dont have the money to get a other vr headset so psvr is all we have lol
it says the reason you were banned
then you likely dont have enough for vive trackers and lighthouses, i know a kinect can do some of that stuff but ive got no idea how well or if it would be worth ti
ok thanks for the help ๐
that is pretty much what i know of PSVR and full body stuff
but i havnt ever tried any PSVR stuff, i have a kinect 360 and use it for body tracking
be aware that its only forward facing and only OKish, you can hardly turn at all without it freaking out
a kinect 360 is cheap tho, dunno how much a kinect one is nowdays, it might have become affordable enough for experimentation as well, i know that software supports both.
Im sure the vids he shows there are the best takes but some of the PSVR stuff looks quite good
Sony patched the psvr wands a long time that broke it for psmoveservice. You have to somehow obtain a pair of used wands that haven't been used on PSVR for a long time.
thank you for the info!
@rough pulsar r-18 spam server invite above from @cursive drift
<@&397642795457970181>
i wish my laptop was better so it could run the game smoother
Set the game to hide Very Poor avatars if you want a big boost in performance.
It runs so much better since I did that. Unfortunately it also shows how many avatars are badly made (40 meshes, 60 materials, etc on a basic avatar...).
why does vrc desktop keep opening my vr environment this didn't use to happen before
Do you have a headset connected still?
What headset?
wmr lenovo explorer
it opens the cliffhouse and steamvr environment like if it were a vr game
if you close them it opens again lagging my pc
Ah. Could be that a Windows update makes the headset available at all times if it's connected now. Same happens with SteamVR headsets. You need to right click the game and explicitly launch the Desktop version.
that's the problem when i launch on desktop it opens the vr
So you're right clicking the game in Steam and selecting the "Launch Desktop Version" option?
yes
Not that I don't believe you, but you're actually selecting the option to do that, not just running the game from the desktop?
yes right clicking on steam, launch on desktop (non vr) version
and vrchat launches on desktop mode but my vr environment keeps booting up
I used it within the last month though and it worked for me so it doesn't seem to be a universal problem.
Wait why are you right-clicking? Just launching VRChat in steam alone gives you two options : VR mode or Desktop mode.
I never had to right click o.o
It auto launches the normal version for me, which in turn always launches into VR because I never disconnect my headset.
Ditto
I remember seeing a video about better dynamic bones colliders (fixing the clipping issues that many people have) and I thought I had bookmarked it before closing it, but apparently not. Can I get a TLDR or something?
Recently, but I'm just curious about the method
And if you watched it on YouTube, you can pull up the history section.
I tried that, it's not there. Maybe I saw it on my school computer. I don't form memories very well when I'm tired
I'm guessing you were on YouTube but not logged into your account?
I don't have an account. I found the video now (sent from school pc), but it seems it was about cloth rather than dynamic bones. rip
Thanks for your input btw
No, just trying to help! \o/
Ah, cloth always makes things look weird and going over 200 tris (which is nothing) knocks you down to poor rating (or very poor, can't remember) immediately.
Oh, it was actually dynamic bones. I'm an idiot.
The bones for the skirt are in the side of the model, and weight paint becomes weaker towards the center, this fixes the issue with clipping when walking back and forth. It doesn't even seem to use colliders
Oh, that video, yeah, I know the one. It's very specific to that scenario though.
That's true. A weaker weightpainting in the center seems to be a good general solution though
For example, that wouldn't work on long hair, tails, scarves, etc.
Was it that bananers video
hello
hey guys what happened to the solid legion or whatever? i heard it was a big thing a year ago.
???
...what the heck is a solid legion even?
It was the Solid Snake group led by Moddex before he got banned
They kind of disappeared after Moddex got banne
huh...i see
I only met Moddex twice back in the day and I don't know why he got banned but he seemed really nice and to just generally have a blast playing the game and creating avatars
i think i also saw moddex twice
once in a gathering of solid legion people (i think it was? i remember seeing big boss being surrounded by people) and once when i friended his alt (they kame 2 my friendz only world 4 no reason after)
I met him for the first time one day when he was planting a ton of C4 to blow up Delfino Plaza and a second time during a HUGE gathering of people at the base
full body tracking for 249.51โฌโฌ Hmmmm
-_-
Not far off what I paid (ยฃ260)
Didn't think it would be worth it when I got it but holy shit was I wrong ($330)
Yeah. Now I can actually move my tail, yay.
I'd argue that anyone that consistently mains an avatar with a tail would highly enjoy having even only one tracker.
I do get jealous just occasionally, of people with fun dynamic ears and tails to wave and wiggle about.
-_-
Ears don't require anything special though
Ears!
My avatar has ears but she's a catgirl. Cat ears don't typically bounce around when moving, so I've fought myself about including dynamic bones in them.
niiiiihihiihihihihii
But yes as someone with a main avatar with a tail, I'd love to be able to wiggle my hips around
You'll cave Llen, they always do
I can accurately tail swipe someone at 10m now ๐
Oh
Yeah once he snacked me with his tail so hard I ended up in the tutorial world.
he snacked you?
Tasty bird, nom
That's not a snack, that's a full 5 course meal
O.O
I meant smacked but snacked works too!
a thanksgiving turkey
https://vrchat.canny.io/feature-requests/p/adjust-volume-of-individuals this canny just hit 1k votes
That's more of an issue than it should be because the audio "cone" doesn't work, at all.
There's no volume difference between someone infront of me or behind me.
Despite the fact they should be only 70% if they are outside that 110' cone or such infront of you
I don't notice anyhing either
I've slowly rotated myself around several times now to test it and there's no volume change at all.
At times someone's voice 5m away overpowers someone right next to me
Yah that feature would be so nice
who on vrchat right now
7201 people
u on vrchat
Most people talking in here currently probably aren't playing at this moment
can u make voice chat on this discord plze
@lost hull whats ur name on vrchat
the game is a big voice chat
nico right
Paul i see how its useless but it'd still be nice
maybe ur bored/depressed af as you do and just want to find someone else thats like that to play with
going from person to person in vrchat and asking them if they wanna hang out...just isnt the same
The thing with VC is that it very often gets abused and is hard to moderate.
Can relate
So use a different discord server, this one has too many people for it to be viable anyway, and FAR too many random children joining.
I mean
kids are a pretty weak argument but yeah
I'm sure it's mainly that it's hard to moderate and there's no record
hoi jamie ๐
How's life?
Good. You?
well
could be better
for the most part im doing alright
I see. 
i'd ping paul to ask them but its prolly not allowed so paul if ur here hbu?
Chat mods are fine to ping. Especially as friends. It's the VRChat team that the rules ask not to ping
wholesome mods time ^-^
Hi
welcome nico to the wholesome small talk chat
take a seat. Can i get you something to drink?
a tea. Im sick. :/
rip
I always have these mini headaches for a few seconds... Its so annoying
Im just sitting in front of my pc and randomly have mini headaches.
Hey Nuked
Well using ur pc or staring at screens while sick probably isnt a good idea
๐
Hello ๐
hello friend
๐
Does anyone know who made the Kamen Rider avatars? The ones you can actually transform with
HENSHIN

to be able to publish my self-made models as avatars, i need to be new user or over, right?
Yep
epic
why
Is vrchat laggy today or is It just my computer
both
@viral canyon
does anyone know what font does vrchat use for the texts like Public, Friends with guest etc...?
Does anyone know if there's a Way to Play VR Chat on Mac? Is there any work arounds ?
I saw this Thing about Nvidia Geforce Cloud GPU services or something that claims to be a work around for it but Idk Im not a Mac User so I wouldnt know
Asking for a friend
Hey how do I change into a default avatar via button prompts if my avatar menu won't work
@thorny delta if you go to the default vrchat home lobby the avatars are there i think
thank you that might help
๐
@cosmic belfry Apple has their own thing called โbootcampโ basically u can install windows on a Mac
U can use that for vrc. Or like u said Nvidia does have a virtual machine that will also work
My friend tells me there's a waiting list for the Nvidia thing though
@meager solstice
Bootcamp is the quickest and easiest solution.
yo guys
yo
VRChat used to work on the NVIDIA thing, but after the recent updates it wonโt work
What
I assume they mean the Nvidia game streaming service.
GM everyone
Ah, that sucks. Was it about weight painting? That haunts my dreams ๐
lol
Surprised how well both the Beat Sabre and Doom games work in VRC.
ikr?
-_-
so, i could get the oculus rift now, or i could get the oculus rift s next week, whats the tracking difference, anyone know?
apart from not having sensors of course
with inside out tracking you cant really reach behind your back without loosing tracking. I dont have a rift /rift s myself but I heard from alot of people that the rift s tracking is alot better than the normal rift tracking
ah i see, cheers haha i just dont wanna buy the one and end up being the wrong choice, ima get the rift S then. ๐
Rift tracking was kinda the worst of both worlds. It was outside-in tracking, but needed a load of USB3 ports, was more intensive, all had to be cabled back to your PC and even then still wasn't great. Rift S can't see behind itself, but other than that, accuracy is good and it doesn't require anything external.
alrighty, yeah sounds much easier getting the rift s, i mean i could get the HTC vive for 10 quid cheaper than the Rift S, but i feel The Rift S would be better as i wouldn't have anything extra going into the pc apart from the Headset
the vive is actually inside out too, but it doesnt track your room, but instead it tracks the base stations. So the vive also just has the headset in the pc and nothing else. You have base stations in your room but they just need a power plug to function
ah, alright, that makes sense, does it require bluetooth, the stations I mean?
Yeah, all lighthouse systems are actually "inside out" but they use markers so people confuse them for outside in systems.
The base stations just need power. They connect back to your PC only to power on/off which is done via bluetooth in the headset or breakout cable.
The Vive's tracking should be better than the Rift S, but the Rift S should be much higher resolution than the Vive.
The Vive's only a better option in this situation if you're either going to upgrade to the Index soon (as you can buy the cheaper Index package without the base stations) or you want proper full-body-tracking.
I want both of those in the future so next year im gonna upgrade to a vive (if you call wmr to vive an upgrade because of the resolution haha)
You should be able to get Vive's super cheap these days, only the base stations are the even remotely expensive part.
I can barely give mine away.
everytime I check on ebay, I see 50% full vive packages and the other 50% is just the headset with controllers or just the headset
damn
If anyone in the UK wants to buy a headset (with DAS) and/or the controllers, let me know, heh.
i couldnt even ship my vr to my country and you guys have black fridays everyday
With Rift S you can reach behind your back and for example switch weapons on your back in Pavlov as long as you do it relatively quick
Rift S new is only ยฃ399 so that's not a great deal on that one.
if we have black fryday friday everyday then we have "blacker than black friday" on black friday
I could buy the V2 base stations and sell the whole Vive package but then I'd make like nothing back
someone give me valve index lol
for 1k + shipping sure ^-^
internet in germany is also stone age lol
Atleast you can order stuff
i cant order anything to my place from anywhere
if i can shipping is twice as expensive as the item
big rip RIP
@fluid bloom International Space Station?
lol
I wonder if valve will discount any of the index hardware for Black Friday or whatever
sounds like canada from what other people said about shipping (why do I stop mid sentece when I'm ill lol)
Because Iโm planning on getting the controllers
I think so too but the friend whoโll be ordering for me urged me to wait
Since itโs at the end of the month i guess?
october?
Wow, Vive full kit (headset, controllers, basestations) went for ยฃ230... so cheap.
damaged yeah
Thatโs a good deal
I find offers from 250โฌ to 300โฌ
and sometimes 400โฌ if its a greedy one lol
My vive has a dead pixel on it which Iโm pretty sure was there when i got it, i just never noticed
Rip
Strangely enough a friend of mine has one too in the same place
I once found a really cheap offer! But the seller wrote that the cable was kinda broken, so when you would pull too much the hdmi plug falls out. and some other stuff
There's a bright green pixel on my Quest, but it's outside your field of vision.
It just looks like a spec of dust if you focus on it
you dont say
Its not black
Itโs think itโs actually bright greenish too
Or maybe itโs the neighbouring pixels that light it up
or theres a gameboy with a backscreen light behind the dead pixel lighting it lol
Colouring it rather than lighting
If it's LCD, it'll be lit anyway due to backlight bleed.
Meh sod it, I'll buy 3 lighthouse V2s and that'll let me sell my old Vive as a full package rather than one missing the base-stations.

@broken plover you can use additional lighthouses to help with occlusion issues
You can officially use up to 4. Technically use up to 16.
Wonder if i should get the controllers only or the index too
They have Mode A and mode B?
My room is terrible and has occluding objects everywhere, so the lighthouse positioning is.. bad.
Iโll have a friend order them for me then mail them to me but Iโm concerned about import taxes and whatnot
Unless the newer ones are better. I wouldn't mind 3 lighthouses for better tracking, but I assume that calculations also get more expensive with more lighthouses
The wired mode never worked well for me
In fact it worked much worse than 2 stations that donโt really see each other pointing at the headset
Constantly messing up the tracking
AFAIK the calculations are handled by the device itself which is why there never seems to be any CPU usage.
There's some computation happening on the PC but it's pretty cheap compared to eg the original rift tracking
does full body tracking have a performance impact? I want to know before I buy it
I think it does, but not really a huge impact
As in you want to run VRC, record yourself FBT and then play beatsaber with the movements?
If you can already do it without it being laggy or having harsh performance it wont be an big increase really.
any potato can run beat saber I think... It always runs smooth for me. and my pc isnt really the best either
Reducing some unoptimized things on your avatar will prob have a bigger performance boost
Beatsaber has so far i know no buildin FBT
Did your scaling get changed?
like I stutter a lit and on harder songs aka more notes using camera plus just makes myfps go to 30
no I have 1X scaling and mirror res to 800x600
@umbral reef mods
Welp then performance for sure wont be better as it has to load a fair bit more compared to normal and the mods arent known for being optimized
Not like beat saber takes much so somethings def not right
well I am aware of that but still even stock runs badly
When I install mods it sometimes lags. I'm always glad when they release a new update that "breaks" all the mods so I dont have to uninstall them myself
I wanted to try to install multiplayer but I didnt get it working. Neither did my friends.
all I use is custom sabers camera plus and song core.
but yeah I think i know whats wrong with it
my pc is too bad for it
Also its more fitting for #general-media
aight I am moving than
I've noticed no performance impact from FBT trackers even on CPU limited situations.
-_-

anyone with VR willing to test some avatars for me (unable to use VR myself (sensors arenโt working for me)
Sure, but it won't be until I'm home in a few hours.
dm me when you are available ok
I love the wording on this Canny entry - "Avatars that are blocked by preferences are still downloaded before they're hidden. Maybe don't do that."
I hate that. 1. If I block an avatar I dont want to see it and 2. If blocked avatars are downloaded before some other avatars that are non blocked I still need to wait until its in the queue to download
Yeah exactly. If I have Very Poor avatars blocked, it's often because they kill performance but also because they're huge - a big issue on my crappy connection, so I end up standing in the entryway for a few minutes waiting for everything to load, only for half of them to then automatically hide...
I have to wait up to 20 minutes for a whole instance of avatars to load
avatars are profiled at runtime, it can't profile the avatar without loading it
have to download it first to load it
Avatars could be profiled by the server when uploaded in the first place. Hell, for security reasons they should be so that it can check for anything that shouldn't be there.
no they can't, your avatar is sitting on an s3 bucket, there's no processing sitting on the other end
The sdk also profiles them tho
you can't trust the sdk
There's nothing stopping them from "making" something that checks them. Blindly trusting the SDK and clients is playschool level security nonsense.
Why not in this case? You can profile it through the sdk and upload that then profile it again ingame
What irks me the most these days though is the amount of avatars with 20-60 materials and/or meshes. It's like terrible kitbashing taken to the extreme.
Why would anyone edit the sdk to change that in order to have their avatar downloaded when it's blocked?
If this would theoretically be the only use for it
mm, suppose it could mitigate it if it were in both places
also enverex, you're not considering the infrastructure costs of having something listening at the other end and loading/profiling bundles
it's a lot more affordable to have a storage bucket than to actually have processing
particularly with the volume of data involved
Infrastructure costs aren't really an issue when security is involved. You HAVE to address it, sooner or later. They'll have to do a massive overhaul at some point due to the current level of exploitability.
And yeah, seeing how they'll address data will be interesting. The monolithic "unity package" system for worlds and avatars means a lot more data is moved around than it feels is really necessary. Any slight change - everyone needs the new package again.
I wish they would make it so only the affected assets are re downloaded
Yeah, that's basically how Second Life worked and was exponentially faster. It also meant you were "in world" a lot faster.
That would be a dream for me with 4mbps download
Hello, How much cheaper price the laptop works well on VR games like this game?!
@here
@wet notch realistically any vr ready laptop will be over 1000usd minimum
you could run wmr on intel integrated graphics. at 10 fps. and half the resolution. in other words, you really cant.
im assuming theyre talking abkut vr mode since they mentioned vr games in general
but yeah, this game ryns on desktop okay with integrated graphics on an i7 5000 something so
HP Pavilion Gaming Laptop,15.6" FHD IPS, Intel 8th Gen i5+8300H, NVIDIA GTX 1050Ti 4GB, 8GB RAM, 16GB Intel Optane Memory, 1TB HDD, Narrow border design, Windows 10 Home (15-cx0020nr,Black)
So Do think this options is enough and appropriateness?! @desert stratus @ruby needle
should be able to run vr
my friend has a 1050ti too and he can play vr just fine
1050ti is like entrycard to normal gaming even on desktops 
he had a 750ti before the 1050ti btw
What is the number of ti idk what is that VR chat need to ?!
if you indeed want to use a VR headset you should at least get a 1060 with 6GB of vram
also you want 16gb or RAM
8gb is just outdated
cries internally with 8gb ram, i5 3rd gen and rx560
Im going to pray for you this night ๐ฆ
Me ?!๐ @ruby needle
i can do for both of you 
The VR glasses i can buy it but PC is the hard step ๐คฆ๐ปโโ๏ธ
get wmr and it'll run fine. It doesnt require as much performance as other vr headsets
And i was think the VR is very easy ๐๐ญ
What does meaning (wmr) ?! @broken plover
Windows Mixed Reality
Rindows Wixed Meality
Itโs really inexpensive ๐ฑ
and you will notice that when you get it
wdym
You mean what graphics card?
Donโt use Speech shortcuts ๐ Iโm a beginner in E
Idk what you called it @vocal shard
Are you asking what graphics card is recommended?
For windows mixed reality, it has two modes.
A low performance mode that will run on low graphics like Intel Integrated graphics.
And a high performance mode that runs on at least 1050ti
1050Ti is the model. The Nvidia GTX 1050 Ti
atleast a 1050ti? I run it on an rx560 and its a bit slower than the 1050ti
yeah the rx560 is between 1050 and 1050ti
But you're running with SS below 100 and VRChat on DesktopLow, so all in all your experience is pretty bad.
hello
Worth mentioning things like that when you talk about your GPU heh
can i run vrchat on geforce mx 130?
windows mixed reality
Windows Mixed Reality headset
as cheap as vr can get
it won't be great experience though
my rx560 is 101% faster than the mx 130 lol
๐
If its mx it is probably a laptop, if it is some low powered 15W chip it may struggle to even play it in desktop mode if you join busy world instance
It's a renamed GeForce 940MX which is also super weak.
Best way to find out is to actually play the game
was there an upload size limit just put in for the quest.
because im literally just like .02 above it
The Quest has very limited storage, so yes.
Quest needs a longer built in battery imho
Tape some powerbanks to your head
I mean thatโs a solution I just donโt think it should be an extra expense. I am admittedly hard to please
Quest is already cheap considering what you get for $400
I wouldn't be surprised if Oculus was taking a loss by selling 64GB version
They're definitely not taking a loss.
Android base platforms arent too expensive and the whole package isnt too bad, having it all in one does simplify quite some things
is there a world where i can copy paste text to empty field
i mean i type something in my notepad and then i paste it into some vrchat's
world that has ability to paste copied text
worlds with video players. You can paste something in the url bar
oh that's a good idea
i will try that
thanks
but wait...
are other people will be able to see what i paste?
The vket3 worlds and some other jp worlds have a menu with a text chat
No, others can't see what you paste in video URLs
oh shit
i just want to paste some textual instruction's how to fix youtube dl
to someone who dont use discord and i need to translate it to language my friend understand
and that person dont know to use youtube and google property
so i need to do everything manual for them
yes it's strange
but i need to help
because i am the only one who can see video in imax and other's can't
but if i go to kareeda i dont see but other's can
to fix kareeda'n'chill you can try to clear you cache btw. It says that on the map
i did but it wont work
Yea, his map doesn't need the YouTube download because it doesn't use YouTube
but 4 or 5 months ago i was able to see it
but now i dont
so it's useless to use vpn
because before it worked but now it wont work
For me it once just wouldnt load. So I cleared my cache outside of VRC and then rejoined my friends and everything worked
i wish this to be so simple for me too
but it's not
either way, his world doesnt use youtube, so its probably a different solution
yeah
because it pull's from other source
mhm, so getting the youtube dl would do nothing
on that world nothing and other worlds similar like that one
but on video youtube players that fix will work
...
i wish that vrchat in future create's some
mirroring (A-V) audio-video display panel
so if i see and hear but others can't...
i can simply mirror what i see and hear to them
so everyone will be able to hear and see what i experience
Yeah I love the simplicity and all in one-ness of a quest, thatโs why Iโm against adding a power bank it feels like it ruins some of the simplicity. Thatโs why Iโm really hoping for a revision with a longer battery.
Iโm sure it will happen eventually. If not quest then whatever their next platform is
I do feel like tetherless VR is the future, mobile chips just need to evolve more
For how long can Quest run VRChat?
I feel we really need headsets that can do mobile and PC wirelessly natively.
Quest will last about 2 hours on a full charge running pretty much any app, including VRChat
Your wish for having larger battery is understandable
However now the oculus is going to support the quest as a proper wireless PCVR headset, which will drain the battery a bit faster
There's a new third-party headstrap with a built in battery. It seems neat
The Oculus link cable is supposed to charge the headset though while playing on PC
My neck is too sensitive for all that battery weight sadly.
I need friends on vrchat T^T
HI
oh hewwo ^-^
Carmack confirmed a wireless option as well @vocal shard
Yeah I heard about that ^^
Like they said... This is the quest generation of VR. Lol
Iโm interested in this third party strap . Will it still fit in the traveling case?
https://www.google.com/amp/s/www.roadtovr.com/vrngry-power-pack-oculus-quest-battery/amp/
@languid beacon I guess I read it wrong. It's not a headbad, but a battery pack designed for the quest
@lunar shell While i dont have a quest i thing that a counterweight is the number one comfort upgrade for any VR hmd because it moves the balance point from your to the top of your head instead of on your forehead.
A balanced load is a lot more comfortable than an unbalanced one so i really recommend you try just hanging something on the back of the headstrap during a play session, you may find its easier on your neck than the having the center of gravity sticking out and weighing the front of your head down.
Most people have something with a belt clip and that can be a free and easy way to try it:
http://www.dautac.nl/images/multitool_counterweight.jpg
https://external-preview.redd.it/7bZBq761vTywZtM42v8-CAovaEM1N9CHY_yw8gnVVOc.jpg?auto=webp&s=d215ca02772b072c5f51e27cac54972d8e257242
A counter weight that also increases playtime (power bank) would be a win-win in my book.
I tried that already with the battery for the Vive wireless. It's just too much weight overall.
But yeah, good idea for most people.
i guess the quest is heavier than most and so would need more counterweight
shame it didnt fit for you
maybe youll strengthen your neck playing ๐
The quest still felt lighter than DK2 for what that is worth
Slightly heavier than cv1 but not really an issue
That's probably due to the strap, because the dk2 was lighter. But the strap didn't support to well
I remember my dk2 feels quite loose in comparison
i'm good
Did the old Adam robot skin get removed from the vrchat avatars?
Old ones were moved to the Legacy Avatars category. Is he there?
I donโt know the one you mean
No I dont think he is. It was a robot from a Unity Tech film called adam
there isn't a channel for looking for friends or asking people to Join a world you're in?
no there is not
disappointing
You could just ask here if you really wanted
I do at times. mostly in friends+ lobbies though
Yea, I have one friend who's been playing werewolf since I've met them like a year ago
sweet. i played a while ago but recent i've been playing vr chat again and either people dont want to play seriously or a game doesnt ever get started. i had 2 games ysterday that got stopped because someone hacked the lobbie so it lagged to high hell
how do you launch worlds in vr chat
You can login to the website and launch into one from there
Or do it from the ingame menu?
Hm, not sure then
Have you launched the game before? It should associate vrchat links with the game
okay i just got into a world but i cant move lol
@meager solstice No that wasnt it
https://media.discordapp.net/attachments/337679085599850499/631715270561628164/unknown.png?width=1060&height=663
Can anyone tell me what does this sign means ๐ซ next to my microphone.
Other people hear me so it is not a mute
@spice epoch it means someone started a votekick (of someone else), open your quick menu and there should be an icon at the top of the person being votekicked, click that and hit accept/decline to vote
if more than half of the people in the instance vote accept, the person will be kicked
oooh okay
a policeman was assaulted by a criminal ๐ Probably he tried to escape with a vote kick
thanks
Ooh
Would love to see the whole titanic experience in vrchat though along with your friends through the corridors
^This is a great idea. Quick support question: Every time I enter a world, my microphone is muted by default. I can open my quick menu and unmute it pretty easily, but is there any way to have it unmuted by default? All my mic settings seem to be in order.
In the settings menu there should be an option labeled Microphone mute or off by default, if I'm not mistaken.
<@&397642795457970181>
Delet
Wtf was that?!
Dunno, guy said he was gonna end himself and said he had fun
Account was already deleted
If he was serious then he needs professional help.
He said he'd do it today, this was like a last note it sounded like
I really hope that's not the case.
That would defeat the purpose of the platform.
How so? A lot of people with difficulty speaking would probably appreciate it.
yeah with a text chat on your avatar's arm or in a heads up display would be great!
not to mention bout it could be easier in desktop mode
yeah, but it doesn't change thoy it would be helpful or useful
I wish I could read avatar pens, it's scribbles from almost everyone.
my only real gripe with vr chat at the moment is when people use big avatars or their avatar has effects that hurt your eyes or ear rape or cover up the screen
Safety settings remedy that pretty effectively
I usually just take my time to know if someone is trouble before I show their avatar.
not really, it gets tireing when you are only able to see like 2 avatars
You only need to hide shaders and animations to protect from those
There are jp menus with text chat in them
I didn't like the menu in vket3, the text chat itself was cool
Yea, that menu seemed pretty buggy. I never tried the chat though
I just didn't like it opening and staying there every time you pressed the menu button
mostlyWhat i've done lately is Hide specific People's avatar. unless you're in the big PUT and someone's avatar effects Jump Floors
Got in the way of camera plenty of times
JP menus?
Assuming it's a prefab among their community, seen it in a couple places including the vket3 worlds
it's a prefab, i think it's liek 3 bucks or something
What is vket3 ?
It was a virtual market a couple weeks ago
Lot of really nice models and components up for display/sale
i don't know all the terms for this, LOL
Virtual Market is a trade and exhibition convention held in Virtual Reality where attendees can freely browse, try on and purchase 3D virtual avatars or apparel. Virtual Market was created in the hopes of enriching and pushing the boundaries of Virtual Reality. Virtual Market 2 hosted 403 booths, each featuring a variety of virtual contents ranging from avatars to accessories for sale. Held on VRChat, Virtual Market is accessible by anyone, anywhere simply by logging into the virtual world. This ease of access attracted a staggering 120,000 visitors to Virtual Market 2. From VR to E-Commerce, we have received sponsorship from companies spanning various fields. Come join us as we explore a new budding market!
there's a virtual market in vrchat? -
there was an event, yes
It was the 3rd event as the name implies, here's one of the trailers for it if you wanna watch
https://youtu.be/_c9kWCOwvx4
7/11 was there too
Well, 3rd main event, not including that summer one
This time it was a big boy event, lots of sponsors
7/11 was one of the sponsors, im guessing a large one considering their presence and the fact it's japan
thats tight, maybe its worth checking out for me, i was thinking Of having a custom avatar. i really want an avatar of Paul mccartney though, LOL
Yea, in the main hub world they had a sponsor section to see all of them
Did the event Look like an actual convention?
yep, tons of worlds and booths to explore
that's lit
Must have been an amazing experience
not like a convention, in that trailer it shows the locations
it's more like a comiket specifically. every creator having their own booth some sharing one, all displaying thier works. shaders, models, and other types of assets
I didnt go because I pike having more than 7fps


