#vrchat-general-2
1 messages · Page 846 of 1
Everything
VRLow makes LODs pop in and out way closer than is reasonable, some objects you literally have to be on top of to get them to show LOD0
Whoops. That would explain why everything looked so terrible lately. I thought these settings were only for the mirror display quality. Better change that back. Does the resolution have any affect as well then?
Not much, as far as I know (as I said earlier) the desktop mirror is just a pixel-for-pixel copy of one of the VR eyes and shouldn't incur any significant extra computational cost
Is it normal that the option "Allow avatar cloning" still allows cloning of public avatars even when the option is disabled?
Some have reported that the desktop window size does have an effect on perf
@covert blade I had that issue. You need to cycle the option as it's broken sometimes.
So like, tick and untick it a few times?
@rough pulsar But the resolution chosen here doesn't affect the visual quality of VR?
Because I disabled it and then people still cloned my avatar
@covert blade Just once, otherwise it's likely to "desync" again
So I enable it, then disable it and I should be good, right? Ok
Yup, I'd get someone to confirm by trying though
Ok thx
@faint skiff No, VR resolution is controlled in an entirely different way
@rough pulsar Ok thanks
Hah. Looks like you can modify the registry to force a lower resolution
why oculus store version broke? https://streamable.com/etohh
VRChat now runs at 320x200 😛
One time I played in windowed mode and made it like 50x1920
I use stream camera to dance with so I have to keep the resolution high :c I wish I have a better gpu than a 1060
What is "Stream camera?" I've seen it mentioned a few times
It just a camera
In vr mode you can spawn a camera that looks like the picture camera, but instead of taking pictures it takes over the duplicate display
Great for video capture
Ahh
@faint skiff I manually size the window corners with the mouse. Before I put the headset on
It remembers and will stay that way for every new launch (assuming the game doesn’t crash then exit size isn’t saved)
You can get it pretty tiny
I'm worldbuilding at the moment so I need it sized normally between tests. It's fine though, I've created a registry file that overrides the window size back to tiny so I can run that when I need it tiny again.
How do you guys think a gtx 970 would run an index? Friend is telling me it’s not worth getting unless I upgrade my GPU
Badly - It's the minimum spec for the original Vive
And even then I find my 980Ti often inadequate
The Index has slightly higher requirements for the same games due to the higher res. Then ideally you'll want more than the bare minimum for supersampling anyway,
(sorry to be the bearer or bad news - I'm in the same boat and will likely be upgrading before my Index arrives too)
970 wouldn't run a index at all
It would, the Index isn't that much higher res than the original Vive, but you'd be limited in what you could play.
The FOV doesn't change from the Vive to the Index, at least not as far as rendering is concerned. It's a physical change wherein the design of the index allows you to see more of the screen(s) and thus increases the FoV.
They run an oculus on their 970 @vestal sleet
Not to mention the index can run at 144h and you miss a entire selling point
Right and oculus is alot lower rez than wmr
Wmr run at 1440p and you looking at a 1070 ish
I run the wmr on a 1050.. wouldnt reccomend. 40fps avg
Well I mean running and playing is different right
You can 'run' but would u be able to 'play ' and enjoy no not really
R u running on default sample or under sample @covert linden
Default, but when I do change it, it doesnt change my fpz at all
But I got a new vr ready system the other day
Going from 8gb ram, i7 8750h, 1050, to a 2600, 16gb ram, and a 1660ti
It is better
Its not a system for vrchat
Ya I guess
Its a workstation pc.
But VR is all one need
Nah
@vestal sleet Almost no GPUs can run the Index at 144 unless it's something super simple like Space Pirate Trainer
Not on VRchat but simple like beat Saber ya
People say that the 144hz rly matter in fast paced beat Saber game
Although always remember SLI is a thing if u r rich...
Nothing runs VRchat good so lmao
The FoV is increased on index. More of the world is being rendered at once. That means less things are cullled
Compared to rift anyway I don’t know about vive
Thanks for the input. I think a 1k headset and a gpu upgrade is out of what’s possible for me
@languid beacon What I said before about the FoV applies if you're transitioning from the Vive to the Index. AFAIK going from Rift to Index would mean that more has to be rendered.
bruh
I'm trying to make vrchat run on my pc at at least 10 fps
but like, best I can do with DesktopLow and 320x200 is 3 fps lol
Can anyone help me?
CPU: i7 2630QM
GPU: Radeon HD 6700m 2gb
It should run decent but for some reasons is getting no more than 3 fps
That CPU is passable but that GPU is ancient and may be missing features that VRChat needs (and slows it to a crawl without them).
one of my friend is doing 15 fps without dedicated gpu
I refuse to believe an intel integrated (not even a new one) is more powerful than my gpu
Do you remember which Intel integrated card it was?
No, but it doesn't really matter
Few years old integrated INTEL gpu shouldn't be more powerful than a 2012 dedicated gpu
Oh they can be. I've got a NUC which easily outclasses that GPU
Yeah nothing strange about a computer having a faster cpu than gpu. Typically not game-focused machines
A nuc is not a low end laptop from few years ago
Also 6700M is still a mobile GPU so it would be lower power anyway
NUCs typically have almost the same hardware as laptops, so close enough
For comparison, he's a lower end Intel GPU than the one I was referring to, compared to a higher end version of the GPU you were talking about - https://gpu.userbenchmark.com/Compare/Intel--Iris-Plus-650-Mobile-Kaby-Lake-vs-AMD-Radeon--HD-6770M/m367939vsm7746
(comparing a 650 to a 6770M as opposed to a 655 to a 6700M) and even then the Intel iGPU wipes the floor with it.
Nearly 80% faster. If you compared the right cards, I'd expect it to be well over 100% faster.
Hold on a sec
Could it be running on the integrated gpu instead of the dedicated one?
Yes
That's something of a common issue. Open the control panel for the graphics card and set it to use the dedicated GPU. AFAIK that GPU only has legacy driver support now though (another reason why performance would suck) so not sure how easy it is to do that. Also that only applies if the laptop has "switchable" graphics.
wait r u playing desktop or vr
Of course desktop
I set everything to performance, found the exe of vrchat, set it to performance, everything else to performance, still getting 3 fps at 320×200
what fps u get by disabling everything
Disabling what?
;lc
I get 3 fps at desktop low, res 320×200 everything else closed expect hwmonitor to make sure my pc doesn't melt
Windowed mode too
3 fps
I reduce it to something like something × 100 pixels and I get 6 fps
That seems too strange to me
Maybe something wrong with the driver?
Anyone else get timed out every time they try to join in?
But its more confy to not rise
A gamer clearly
yes a true gamer
Bean's dont rise, they get revenge and make an entire movie about killing eachother
Killer Bean was a good movie, change my mind.
Also yall are using the VRChat discussion for non vrchat things reeeeeee
who says beans and vr chat aren't the same thing
yes i did
in vrchat
i admit my sins
oh yeah? well i play VRChat on a roblox server rp so take that one buddy. 😩 👏
lemme join you my guy
is that a no or a yes
in runescape?
yeah im bored
I would totally do that, but my account got reset so it's at base level and I also have Unity open right now working on some updates to my map.
Messing with mirror's trying to find ways to exploit dem reflections.
epic
trying to figure out a way to use it to achieve some more natural ways to reflect stuff other than just being a mirror to look at yourself in
like water reflections or a bumpy metallic floor
So far it's working with only a little bit of problems
if you are bored then you can check it out in "The Box RTX"
its a public world
it has a few more things in there too like a music visualiser and an avatar that pulls the music visuals with a custom shader.
oh and a spherical mirror cause heck ye
reflection probes are fun
Yo, interesting info you just dropped @small wing
my favorite part about vrc is all the mutual friends i have on discord
@runic geode Thanks man, I plan on putting out the asset's soon enough when they are finished.
Still trying to figure out how to work around the mirror's though
VR Chat
ugh im so tired
(╯°□°)╯︵ ┻━┻
┬──┬ ノ( ゜-゜ノ) There you go
Ha!
VRCBot is covering my ass so i don't leave any evidence. 😏
VRC Bot
awh hell nah, you said gang so now im out.
gangs are for losers
out here we got club's cause we are cool kids
man the only thing i ever wanted to do after school was go home and lock myself in solitary confinement for the rest of the day.
going to make a world with 10,000 mirror's in it and still hit 90 fps, wish me luck.
totally serious btw, wish me luck cause i need it
chernobyl sarcophagus is pretty confined I heard
Maybe learn how mirrors get rendered first
my game became unplayable after having 9 mirrors I dont think you're gonna succeed
😏 what if i told you there is a sneaky way of doing it
I feel like making a New Runescape World on VRChat.
I found out how to make Optimized Runescape Avatars with only 1 Material
bruh
Its legit pressing a single button with Catsplugin
Make a RGB Color Pallete and then add noise and bevel texture
runescape asset's are so well encrypted its insane
you can do that with any model technically
that's all you need for manual only
I have RS3 Textures but you can't put them on.
I have RS Classic to RS3
Over 500k files
Also should not talk about ripping stuff in this serber
@umbral reef Going to send you pictures if i get it working
I think its possible with how i have it in mind
Ye ripping is illegal.
Id love to see a way to get it done.
I have 20 years of files
its going to be a very cheeky work around
I know there are some janky ways to optimize mirrors already but unsure how a mirror v mirror would work
Also I already converted and organized most files of RS
I labeled them in section numbers
1 to 110k
Along with the Older Versions which follow a different number system.
RS3 is a hard one to define as it holds two types of Graphic Models || It holds NXT RS and Legacy RS models; NXT RS cannot be extracted
Legacy RS = Can be grabbed
I even labeled them of their types || So there are 8 types of RS Models
your in the box right
Nah man i'm in Unity rn making a shader
This is what 150 items look like.
I found a QUICKER way to make RS worlds now it'll make my workflow cleaner, efficient, and the pacing will cut the hours by half.
does anyone know a place to get a broccoli skin?
Sketchfab for sure
Could anyone dm me how to use the TVs in vrchat. It says use an URL and I do but it still doesnt play anything
the player might be broken
guys i did it https://gyazo.com/783efd6b744dbd61c0f04dc6f20dfb71
Frick you bot all i said was aaa.
"90 fps aaa"
well good luck geting that within the game tho 😃
It's already in, When i say 90 fps i mean in VR
not the unity editor 😏
I had to be really sneaky too getting it to run that well
It's been a concept I have been working on for the past week
Now all there is to do is scale it down because i made so many mirrors that its causing float errors haha
inb4 thats just a reflective shader and not a vrc prefab mirror
You could have used one mirror and then a tiled ground texture I think
But if you made a mirror which doesn't run like ass, I'm sure that the VRChat team and every world builder is interested!
nobody is active on the avatar rigging i would like to know how to add a chest bone and the shoulders please , its 3 am i tried to make a model and now i have this prob ;-;
You’ll have to wait for someone to respond
. ok
@tacit plank VRChat themselves probably know how i did it already, they are really smart.
But once this is finished I actually want to put it out for the community to use.
If VRChat devs are smart, then I'll also claim that they're busy, because the quality of some things are questionable
I love this game and the devs though. And that's good to hear!
It can run better, but there's a limit to how fast it can be
But for example, the VRChat camera is way faster than a mirror, but seems to do the same
Not at all
All i can say for now is that there is some really cheeky stuff that I am doing
At the end of the day though, even 1 mirror is bad.
To re-iterate on what Scruffy said, I can vouch for the mirror's using a camera itself so there is nothing different there.
What do you mean all you can say for now? Ya acting like there's an NDA 🤔
They only use the camera wall in the hub because it allow's them more control to adjust clipping distance and other stuff without re writing a script.
You could just share your findings / show off exactly what you're trying to do if you found some new interesting quirk that might be useful to other creators so the ecosystem of content can get better!
Not when it's in beta testing.
I'm not releasing a prefab until I am happy with it.
Also scroll up, Already said i would share once it's done.
😏
Fair enough!
There is more than just that which I am adding to the mirror's. I won't release it until I have everything in there that I wanna get.
I didn't say it was the same! (And it's not!)
The idea here is to eventually have it set up so people can make any effect they want that involves the reflections a mirror gives.
Reeeeeee I thought you told me it used a camera Scruffy!!!
It does
y u do dis
It's just not the same as a normal camera.
Is it that the mirror is on one mesh, but they're split up so it looks like multiple mirrors?
bruh its just a mirror with a cutout texture
i hate to ruin the fun
I'm not complaining.
¯_(ツ)_/¯
But ye I wanna get this pushed out soon with more than just the fake multi mirror stuffs
Yeah, I was thinking that too! Although, it'd probably be more perf-efficient (I mean we're dealing with mirrors anyway at the end of the day) to avoid using any alpha anything and just split the actual mesh up for the prefab. I dunno if that'd break how mirrors work, though
Trying to add normal maps and possibly some options to turn off bloom in the mirror's cause VRC added that where it support's bloom but some people hate that.
Going to clamp it and see if it lets me
Nah, they won't batch KidKwazine.
I mean keep it on the same object, but split it up within it. It'd still be one mesh, but could still be the grid (or whatever they wanted to do). Unless you mean VRC's implementation of mirrors would cause some other misc issues
It would still break sadly, I have tried.
Tried it on a sphere too, that get's weird fast.
Oh you could cut the mesh
Ah damn, I had no clue what would happen but figured it'd be worth a shot vs using cutout
WAIT WAT
You just need the right stuff otherwise it goes bonkers.
I haven't personally tested, but I'd give it a shot! It seems simple enough that surely SOMEONE has tried here
I imagine you couldn't do something like have multiple parts of the mesh facing each other, and have that work. I dunno much about how VRC does their mirrors, but if it's using a render texture and a single camera then you'll probably be restricted to keeping it on the same planar surface?
Maybe! I'd mess with it and check it out if I was on my PC with Unity, but you def should mess with it or search here and see if someone else has
Crashed out again. May as well end the night there.
Does anyone know what the crash.dmp actually contains?
Anyway, can't report it now as the ticket system appears to be broke, but if someone could tell whichever is the team member responsible for the site, http://help.vrchat.com/new doesn't work. It just says "test" and there's no form to fill in.
It's been made known ^^
Hi
I have decided to sell my 3D modeling Services for 1 dollar.
I Need to make 1,000 dollars before August
It took me 2 weeks to get out of my depression while Strategizing a plan.
Good luck with that
I am finally out of it; and my only solution is to sell my service for a dollar.
I might drop it to 50 cents.
Uh seek professional help
I will sell my 3D Avatar service for 50 cents to 5 dollars; I ask you don't give more than 5
The problem is I do not have a "Call-To-Action" to sell Avatar making
So I will need to think about the Call-To-Action;
I doubt you’ll find many customers considering you only make knuckles models
I don't just make Knuckles
I make Kermits too
Oh now that’ll open up a whole new customer base
Ye.
I’m being sarcastic
50 cents is still a good price.
I just lie to them it will take 5 to 8 hours.. when it will take 30 to 1 and half hours
That way; I have time to do any tweaking
Optimized Avatars; 1 Material; maybe a few meshes by my own choice; with special gestures for those meshes; 50 cents is a good price
so if we do the math..
How many avatars do I need to make every 50 cents?
dude, sell yourself more
you shouldn't ever be selling any kind of avatar work for less than like $10
in fact, i think 5-10 per avatar would be pretty fair
cup of coffee for meme
Plus, if you have the skillset to make avatars, you could prob find more lucrative work on like Fiverr or something if you're in a rut
We gotta start on the basic line first
and work our way up. Just like how.. a Business ladder works.
You can take shortcuts of course, but it is better to go up the ladder
Fiverr is like doing jobs specifically for people who are looking for your services tho, and it's generally like 5-20 dollar jobs iirc so it's not like you're getting a big work contract!
I've looked into it; however I was trying to find some "qualifers" inrl to be the ones to invest into being the people to do that; however, nobody around me is serious enough. Nor can I find an old man to wear a suit in front of a green-screen; fully mic'd, etc.
I have a bunch of suits if they dont got a suit
and with the gear I have; we could sell for a decent price of 20 a piece
3 camera angles; good lighting, good sound.
I don't think it's just for people in suits in front of a green screen. I contracted some voice talent out from Fiverr for a project last year!
I even got a mic too; but I dont have a talented voice
I like finding people to do the things while I "design" it
they get 60% of the profit while I only get 40
I'm pretty sure there is 3D stuff on there too, I don't fully remember. I'd check it out more
I told people I know about this 5 months ago that i wanted to do this but I am in need of people willing to go in front of a camera and create samples. I have all of this gear and it's not doing anything; it needs to make money.
Plus I can Rotoscope too; however, it is not a skill I haven't done in years;
THose services I will not sell for 1 dollar
@vocal shard if you wanna start on the basic line first, then thats fine. basic line is $5-$10 USD imo. you'd literally be underselling yourself around 7x less than minimum wage
Because that takes a lot of calculation perfection; while 3D modeling is different less effort
on top of that, dont oyu already sculpt and make your own assets? even clothes from scratch is something you should prob be charging $15 per piece for at the very least...
Oh I do that.
Yeah, I would not be charging 1 dollar for roto. I do that occasionally for work, and it makes me want to die 🌞
Roto for 1 dollar is suicide
Even I wont sell it that low
Video Production = Never sell for 1 dollar; I just sell anything 3D for less
I don't fully see the logic there because they're both crafts that require time to execute on (and a lot of time to learn)
Anyway I gotta make the Pamphret; and choose my best 3D models I ever made.
1 the Best knuckles; the best RS one; the best Kermit, the best Pre-made; the best boned flat one; on tier 3D modeling is my lowest skill set but it is my most used one.
I do it everyday; at a fast pace; optimized and all; but I do not consider it the best skill, it's a hobby skill
how much stuff do you do?? and where is your portfolio(s) 0~0
I am portfolio-less
hi cuties
I was involved in galleries; and they were only photography
I do not do photography; and the photograhy I do our self-portraits of myself or Visual Art.
My Visual Art is my best = But I never sell it because there's no-one who wants to sell big
"Sell a big idea"
So I always think less of people for not thinking too outside of the box; mhm
Anyway; I do not have a Portfolio or any proof that I do things
I can only state I do things; when I do my own projects
I need to make sure that everyone has an input however, I learned that people are more "Cinematography" than artistically thinking digitally.
So in my stand-point I find people to be more about "What is right in front of them" rather imagining what is there.
My Storyboards and scripts have.. "precise" and "specific" details explainjing how something must be done; what angle; what frame of day, etc, etc. For example; example knowing the type of focal length to match another shot, to make seamless; however if someone doesn't understand, it ruins the entire content.
And then, I have to stress over how I want to edit everything and do all these effects.
Also, I have to keep in mind if I want to start to shoot when it is raining; sometimes you got to use the World arond you. The Geography and weather are both a double-edged sword; so.. basically, I would tell people.. "We will go out once it drops snow, that is when we shoot"
So when I write a script I have to think about the Environment, the Global Environment, what season it is; if it's Fall; I should write something for the Spring/Winter; if it's the summer; write something for the Fall/Winter
Anyway; I took a lot of shots of things in different environments in the Spring || Snowy Mountains, Oceans, Beaches, Chapparal Weather, Grassy Plains, forests, etc. Shot in many terrains in 3 days
Because I waited for Snow lol
this is the longest i've seen someone talk about something in general chat
congratulations
I seen longer.
the longer being him
Ever talk/type someone for 10 hours straight?
or even 18 hours? --- It's quite a feat.
Most I have done was 21
not sure if that's something to be proud of but alright
you keep doing you, keyboard guy
Ye; I type 21 hours but i don't use Voice chat; but.. inrl I could talk for hours if someone kept keeping me talking
however in a mental state, I do not like speaking on VRChat because 1; my mic isn't on; 2 my voice ain't beefy lol; people love my voice, however, I want more of an aggressive voice than the standard professional western cowboy soft voice that I got
3; I don't want to use the Computer/Laptop Mic; unless someone is asking for "How do you do this?"
I am back
wee
Funny you mentioned that because I'm actually looking to get new headphones for vr
The one I have right now looks like it came out of a war trench.
show us
Hi.
I didn't do it.
I didn't also
Does anyone here know where to find that cute as hell shiba avi?
I want one, but apparently you gotta pay to get it which is the last thing I wanna do lol
then i dont think you can get it 🤷
I already found my ultimate form
Is anyone around for a while that can test performance of a world for me?
i would if i wasn't baking
@vocal shard Can you jump into "Wind Greenhaven" and let me know just how badly your GPU struggles?
Just want to make sure it's not my PC being weird
Did you place some wild particles/shaders in there?
Nope
it doesn't come up
Deleted all the grass, switched from realtime lighting to baked and... the performance tanked, lol.
@snow wadi It was Unity painted grass, but I had to delete it because apparently grass doesn't work with baked lighting in VRChat.
Hmm
(it works with realtime, but you're not supposed to use realtime lighting on landscapes for performance reasons)
Is the grass animated?
By the wind. But keep in mind I've removed the grass, so that shouldn't really be an issue. Performance was fine with the grass and realtime lights, it's bad since removing the grass and switching to baked.
There could be something still being rendered, have you checked the heiarchy and made sure the grass prefab items are actually gone?
Never use real time lights for worlds
Yeah, you "unpaint" them. They don't show up as objects in hierarchy.
@umbral reef Hence why I changed, but that means loss of grass which sucks. It looked pretty before.
I think I mentioned this to you in #world-development, but you can still use + bake grass if you manually place or paint the cards out as static game objects. Only real difference is that Unity's terrain system isn't managing 'em
No idea why your perf tanked after you removed grass, though. 🤔 Have you tried profiling in Unity?
Not yet. I didn't notice the issue until I jumped into it in VR at 3am last night / this morning.
As it seemed fine on desktop.
Maybe some realtime light auto-magically turned back on or you accidentally went back to an older version of your project when Unity kept crashing on you where a realtime light was on.
Realtime is definitely off, you can immediately tell by how the shadows look.
I had some issues with Bakery disabling realtime lights post-bake, but then they sneakily turned themselves back on when I loaded up the project again. It took me WAY too long to figure out what was adding all the frame time
I bet the profiler would yell it out at ya
I wonder if there's some way of taking the existing painted grass from before and turning it into a mesh or something so that I don't lose the layout of it, because it was pretty well done.
mouse sensitivity
@vocal shard Erm... sorry? Do you mean in my world? I'm not sure what would be affecting that other than if your framerate is tanked.
I don't think grass uses splatmaps like the terrain texture stuff so I don't think there's a method besides straight out using an editor script to export the grass cards out as a mesh. I think it'd be one baked mesh though which is no good (because can't cull that out)
The prefab painters out there probably would give you more control in the end anyway! Just would have to redo that work which sucks
@tranquil cobalt New painting it is then. Well, once I've found out what's tanking the framerate right now. I'll nuke the Skybox first, then the postprocessing, then finally switch the landscape shader back.
@faint skiff good luck mate
@vocal shard Thanks
Make sure your grass textures are all atlas'd when do the new painting if possible btw! Can put it all on one material, get 'em all batched + save on draw calls which is great especially when you're dealing with alpha cutouts
I've done atlassing in blender but not Unity so I'll see how it works there (unless you meant on the model itself, in which case I wouldn't expect grass to have multiple textures anyway).
If you just go in play mode and just move your cam around, you can seek around and the profiler should basically yell at you what the issue is
Yeah! You can go into Blender, create a bunch of planes. Have them all share a UV / material but the actual plane meshes can be separate. Each plane mesh can be a different type of grass and you can split each mesh into a prefab.
is it bad that i don't understand a word of this
Join our cult of making VRChat content and you will! 😉
what is currently the most up to date build # ? I can't join my friend's worlds and they tell it should be build 801, but steam is not showing me any new updates, and the highest build # I see available is 800.
Hmm ok, I'll see about doing that then. I'm still very new to both Blender and Unity. Creating my avatar was my first experience about a week ago. It's been painful.
im in too many cults
Ah! It's impressive you jumped into worlds at the pace you did tho! You seem to have navigated your way around everyone's troubleshooting attempts like you've been doing it for longer than a week
@tranquil cobalt Thanks. I'm honestly amazed I managed to get a decently done avatar in the time I did too. It's mostly a kitbash (but with a decent amount of vertex editing as well) but it's all rigged up properly, dynamic bones, etc. So I'm happy with it for now until I can build more on it.
I was responding to @faint skiff because they said they were new to Unity + Blender, and have only been working within it for a week
Editing meshes / deleting vertices in Blender without breaking the keys and such was a fun trial.
whats going on
the cult of atlasing is taking over
Nice! VRChat is honestly great for experimenting + learning new stuff re: game dev. I work in like a neighboring field for work, and was always curious about crossing over. VRChat is what really pushed me down the rabbit hole
i jusy came here bc i don't have friends
Unity is actually much easier than I was expecting. But getting it from Unity into VRChat in a usable state and making the two actually resemble each other seems to be the hard part, lol.
It's great for people getting into game dev too because when you think about it; worlds are basically small-scale titles with training wheels. It has a "guaranteed" player base with limited liability of things having to work flawlessly
But with missing grass shaders shakes fist
Apparently it's easy, unless you're VRChat which is missing the shader required for it to render properly, lol
I mean if you think of the VRC devs as your publishers (like EA), you can just pretend they're not allowing you to add grass hahaha
VRChat Grass DLC
i need a banjo kazooi avatar
Udon is actually the name of their first DLC
nevermind everything's working fine now but nothing's changed so I still don't know what the problem was
What's going wrong? @flint peak
nothing
ah, well - happy to hear that 🌞
I demand someone to notice the fact that I like turtles
I like cereal
idk what i did but somehow i have changed my arrow keys an wasd keys around does anyone know how to fix it?
hold shift during start and there you should be able to configure mappings
during the start of what
The game, what else? 
what didnt work? Rebinding or getting to the menue?
no holding shift
You need to hold shift directly after click launch before the game it self even opens.
ok i'll try again
it says im using wasd but im still using the arrow keys
i got it on youtube
i fixed it
thaks anyways paul
Paul 
Sooo uh when are we reverting back to the better ik? Lol
It's not reverting.
Tried to write something on a wall in a graffiti world, friend sent a screenshot of it all garbled
Yeah, it's basically "point to point" in half second intervals, so you have to do it pretty damn slowly to get anything other than garbage.
Yeah lol
@ruby needle eh well daily reminder that the ik is worse then can't hurt then.
It's continued to get worked on.
a small price for salvation
There's an avatar world with a bunch of Warframe avatars on it, I think that has Zephyr Prime.
This one I think it was - https://vrchat.com/home/world/wrld_aab5ae85-3dba-4d94-8efd-da93ce0cb223
The network IK is fine. It just ruins social and physical immersion with other players, but that's not the main focus of vrchat.
Yin what effect does network IK have?
Negative effects. That what is has.
It was supposed to help with frames and I don't see a difference. In fact, my frames have been worse lately. So it's just negative effects for me.
But it's fine. VRChat isn't about immersion or having realistic body movements or dancing or being able to write with pens or trying to hug players without walking through each other or fast movements getting translated properly or anything like that. It's about the memes and teenage romance drama.
I personally thought it was about lying down in mid-air while spending every waking second infront of a mirror...
Not really anymore now that they're shoved in my face everytime I play vrchat by every single person in a public lobby
@faint skiff only purple users do that, purple users suck
has anyone had the issue where they import the VRCSDK and a bunch of windows randomly pop open? when importing to Unity.
Ask in user support
@fervent tundra That's importing scripts and stuff, AFAIK
Honestly, I opposed mirror sitting for so long. But now that there is such huge delays between users, what's the point in trying to communicate face to face, when there is a 2-3 second delay in movements and my movements barely look human to other players unless I move super slowly. F that I'll just sit in the front of the mirror since everything else is redundant now
Its gonna lag either way if you're looking straight at a person or into a mirror
Yah but at least my own movements look relatively human to me
I'll stare at those instead of the heavily interpolated movements of my peers
^
I’m pretty sure the people in worlds move like a human lmao
👁
Ew, delete that msg
Have you seen anyone try to dance or write? It's like a bad mmd animation
The eye is creeping me out
👁 👃 👁
👁 w👁
Yes, I’ve danced with my FBT before
I do fortnite dances, and I’m amazing at them
Just watch me floss : D
And stop with the eyes!!!!
Reeeeeeee
to be fair dancing with fbt IK has always been pretty shitty
It used to be great
I know it looks ass sometimes but I still dont get an urge to go sit and stare at myself cause of it, cause it's kinda not connected
FBT got worse and worse and then Network IK happened
not really from what i've seen
I saw Forceable and other notable dancers in game before and they looked amazing dancing
Now they look like they're sliding on ice
Hot take; if fbt is messing up in your lobby, just go to another 😃
yeah i definitely don't share the same opinion
@vague hemlock never seen ur name before on that purple list, u new to the team? Or am I just blind for the longest time ever?
i'd rather see a proper smooth animation than a choppy IK calculation that can't keep up
just be patient, they will make it more reliable eventually
previous ik solution was more demanding on users systems, this one is not as heavy
I've been testing out another social VR game where the latency between me and my friend is like... 30ms instead of the 1000-3000ms VRChat has. Physical immersion and realistic movement translations is essential for Social VR. It felt like I was in the same room as him. VRChat, it feels like I am in the room with a badly controlled laggy puppet.
Hmm, if your having so much troubles with your model maybe its you becuase ive been fin
I’m da puppet master
Yeah, the perma 190ms ping isn't ideal.
Try to sing with someone in VR, or put your hands together with someone and try to move them at the same time. It's 1-3 second delay.
It's absolutely horrible in vrchat
If your left leg is Thanksgiving, and your right leg is Christmas, can I come visit between the holidays?
Yah. It creates a disconnect between you and your friends, and ruins immersion. Which is kind of the purpose of a VR game. But apparently it's not VRChat's priority. 🤷

Yin: I get the framerate improvements and I don't see any lag in movements really. But I'm in North America so YMMV.
In a major city with fast enough Internet so I think pings might matter.
I am in North American as well. East coast. 1-3 second delay minimum in physical movements between players. I dunno if you're just lucky somehow, but every I Know has the same delay. I have a 500mbps connection.
1-3 seconds? Are you using dialup? 🤣
Hmm, strange. I believe you but I don't know what might cause that.
Are you serious? That's literally the delay for everyone in the game right now.
Next time you're on, find a friend, hold up your hands together, and try to move them at the same time.
You'll see how bad it is.
Oh... Well the game audio is a bit delayed.
Like if you talk in a mirror your mouth moves like a second later but that's not network IK update. That has always been the case. For at least a year I've been playing it.
there has always been delays, it just got slightly worse and people actually noticed with the networked ik
It didn't get slightly worse. It got significantly worse.
I dunno if I can post links in here but I have a ton of them showing the insanely bad latency.
anyone who knows a avatar world to get a broccoli skin
aight lemme run this down
lag for speech has always been present and it has never changed cause its not connected to the ik and its update.
after the switch to networked ik the lag has been immense but short after they released a patch that significantly reduced that delay, even tho it's still present it's not as big as it was on initial release, in fact it's not much worse than local ik used to be
Local IK had a delay of like... 300-500ms for most people for me. Which was still unacceptable imo but w/e, could live with it. The most recent version of network IK is still easily 2-3 seconds minimum. Maybe like 1s for some people when the server isn't bogged down.
we gonna count seconds now, are we
Nah I take it back I don't think I've ever noticed it as low as 1s, I am trying to be gracious
I mean that's how we count delay. Not my fault VRChat is so bad it's in the seconds.
I always put both my hands to both their hands in the air. Then I move my hand, slowly, and they move their hands slowly to keep our palms touching.
Then what would you consider a reliable test?
I think the most reliable you can do is count down and raise the hands on a clear mark
You'd need an external clock though, you couldn't use voice as that would have it's own delay
anything else has significantly higher reaction time factored in
I think that's worse personally...
nothing is really reliable in the end
I mean it's reliable enough. I've done the same test in other VR Social games and the delay between moving our hands is SIGNIFICANTLY better.
VRChat is like... reallllly bad in comparison
but for your testing methode you definitely need to half the time measured
cus you measure the time it takes them to react to your reaction
I've seen a post on Twitter, testing the delay with people being in the same room irl, both lowering their hands at the same time
I thought it was pretty reliable so that's what I'm basing my opinions off
I mean I can knock off, what, 100-200ms, maybe? For someone to react to me SLOWLY moving my hand?
The reaction time needed for that type of movement is pretty low
have you conducted multiple tests with different circumstances and time windows?
I've also done voice tests, where we sing a song together in like slow motion and sync our voices and that's just as bad in VRChat, but significantly better in other VR games.
Like I know I am not using perfect tests, but it doesn't take perfect tests to see that VRChat is significantly delayed
It's not a matter of a few ms. It's a matter of seconds in difference.
yeah sure but conducting proper tests is gonna give you a more definitive answer than complaining when you notice it in particular
all this discussion is cause yin succumbed to the mirrors
Like I said, I have videos of said tests, between VRChat and another particular Social VR game. The difference is pretty eye opening.
Just don't thinK I can share them here
simply providing a couple videos as an example and comparing it with another platform isn't really a fair comparison
How is it not a fair comparison? They're both Social VR games with the same purpose. And one has maybe 50ms delay between me and my friend, the other has 2-3 seconds easily.
not all games are built upon the same systems
runing a vr instance and a desktop instance on the same PC and caturing both looking at each other is propably the best test you can conduct.
Actually FPaul, there's videos online from a couple living in the same house with 2 VR systems, where they're holding their hands, and they drop their hands together irl at the same time. In the video, it's like a 2 second delay.
probably
I'd say that's a pretty good test lol
isnt the video you're talking about from the first version tho
Maybe? Not sure. Saw it a month ago now
Wow, I've never seen that much delay. I've noticed delay, but never something significant as that
Then it is 😃
Yeah I don't notice actual seconds delay. But I'm not trying to ERP with people much. so 🤷
I havent seen that level of delay either.
let me do the desktop test for you. gimme a sec 😃
Could that also result from your own ping too?
has anybody correlated performance loss adding delay?
My ping is like 100ms according to the menu typically
But the delay is a lot more than 100ms lol
My local movement is bang on with Vive. So that is enough for immersion for me, really.
20 times that easilyyyyy
I get ping of 19 in cs, but vrc I get 120, why ; (
cheap Amazon servers 😤
Yah I kind of like physical interaction with other people so, my local immersion isn't quite enough
"You wore out the groinal attachment in a week!"
Can anyone load into a world. I got dc and now i just get stuck at a black screen
does vrchat crashed for everyone?
It was all fine
rip
yes
yup
Oh did u guys all crash
Speaking of shitty servers... lol
Ye
timeout F
@gusty dust your cat
@acoustic shale adopts a cat
rip vrchat servers again
@gusty dust I am a cat
Lies, you're a panda
Wonder if the higher bandwidth from the network IK has anything to do with the servers crashing more lately
for me i timedout and its all black now
something going on with the servers?
yep i guess
I can't go back in :(
ppl started to rubberband all over the place now i can login but it will stuck at initializing world and then go to black
That happened to me
@pure hemlock i doubt it unless you wanna correlate them potentially working more frequently on the servers in some form perhaps due to network IK
Rubberbaning then ded
happening to everyone
🤷 Just saying. The first implementation of Network IK had to be reverted due to load on the servers.
Okay
🤷 just saying
@ Server monkeys GO TO WORK :p
for a second I thought it went back but nope
I gues the delay test is getting a bit delayed due to the temporary issues @pure hemlock 

I would be interested in seeing your results though FPaul
Feel free to pm them to me if you get around to it
i'll do it once stuff is back up
Cant load in
I just wanna watch my movie T_T
hey y'all vrchat died
damn, was in the middle of building/testing a world too 
Black screen.
so everyone has the same problem huh
Huh, I though I was the only one having problems.
Black screen here too
same
I got kicked out of a world.
guess their backend is down or under heavy load
BACK
^
ye
was so confused for a bit
i just deleted my animation cause i thought it was causing that..
same here
looks pretty good
Whats your ping?
i showed it
ok so like
200 he showed it
200
Ah rip lol
This is totally random and nobody probably has an answer for me BUT
I spent the past 7-8 hours overclocking a phenom II 1090T and I got it to run at 4.0GHz with 2000MHz DDR3 RAM
I got a crash due to an access violation
Error occurred at 2019-07-08_084008. D:\SteamLibrary\steamapps\common\VRChat\VRChat.exe, run by techd. 31% memory in use. 16294 MB physical memory [11082 MB free]. 18726 MB paging file [8228 MB free]. 134217728 MB user address space [134209929 MB free]. Write to location 0000ffff caused an access violation.
happened twice
Error occurred at 2019-07-08_083654. D:\SteamLibrary\steamapps\common\VRChat\VRChat.exe, run by techd. 32% memory in use. 16294 MB physical memory [10962 MB free]. 18726 MB paging file [8157 MB free]. 134217728 MB user address space [134209827 MB free]. Write to location 4bd338e0 caused an access violation.
This is illegal stuff right there D :
That's actually not that bad tbh FPaul
what? illegal?
Yeah it definitely has improved since the first patch.
Would like to see a test done in a public room next with 10-20 people though because the delay seems far worse when I test with friends
well yeah if your PC is lagging good chance the IK will aswell
usage isn't a determining factor
How is usage not a determining factor to my PC lagging?
anyways i'd love to see stress tests for the IK delay
cause % usage isn't going to show you fps drops along with other factors that could potentially cause the IK to halt or delay
Okay well I have a decent rig.
THe game should support being in a room with 10-20 ppl lol
Okay well are you going to tell me that avatars people upload are optimized?
even the best rig will have trouble in a full room with unoptimized avatars
does it still calculate IK for blocked avatars?
It does for avatars blocked through safety settings. You can see head and hands. Avatars blocked via the new minimum performance settings though does not.
ah okay
Even in a full room of optimized avatars you'll hardly reach good frames
And ik seems to get worse in a world full of people
^ Is true. I've tried toggling avatars on/off when my frames get bad. Doesn't really make a hueg dent in frames.
blocking unoptimized avatars definitely makes a big difference
Usually it's a memory leak issue for me. After 2-3 hours, VRChat eats up like 9gb of ram and I need to restart it.
Also the ik decays over time in an instance, it's not immediate
Yeah sometimes it's better to rejoin a world if people come and go
Cause it'll leak too much otherwise
Sometimes when it gets too laggy too, the IK falls behind. My friend has a pretty bad computer and after like 5 minutes in a public, my IK is about 3-5 minutes delayed for her.
I'll be in a Discord call with her and she's watching my movements from a few minutes ago and can't hear me in game
I've noticed it with a few desktop users as well, particularly in murder. There was a foreign kid with I assume a bad PC, was literally reacting to stuff from like 3 rounds ago and wasn't respawning when the games would end and we could not kill him even though he wasn't moving. We spent like 3 minutes shooting at him, and he only started reacting like 3 minutes later lol
And his hand was held out as if he was holding a gun or a knife, and it sounded like he was trying to shoot people. But nothing was in his hands on our screens
Maybe he had like 600 ping
Maybe but a 3-5 minute delay is a lot more than 600 ms xD Seems like the IK tries to play catch up or something and just falls more and more behind
I dunno about the kid but for my friend, she has fine internet, and the game runs fine in privates with like 3 people. But public worlds she gets so out of sync constantly
She runs at like 10fps when it gets out of sync though so I think that's the cause
I had it running as an admin and now it crashed from an access violation anyway
see I get ducked by the network IK because my CPU cant keep up with VRChat and cant process it even as network IK
Ur doing too much illegal stuff right there
I’m going to have to stop u criminal scum
Dont make me force this baby to 7GHz
The wrong info in this chat is high 👀
Networked IK has nothing to do with access violations
Also @pure hemlock this can be related to unoptimized avatars/worlds where the game is data throttled (soo much info to calculate)/Cpu throttled. This can cause the game to lagg a bit and often audio or the IK will become worse/not work
@wind sierra I see u on dat green list 👀
looks like vrchat is having a good time today?
Yes
Sounds like it
Do you guys like broccoli?
@vocal shard That'll be because you're literally just spamming.
This doesnt belong here
The person you named has no saying here at all. They might have allowed to to link to the video (which... you would not need any permission at all unless its private
)
But that it, this is not a place for it.
Listen
There is nothing to discuss here.
That's like me breaking into Paul's house and saying "It's alright, my mate Jim said it's fine". lol.
Chaz, they may not mind you sharing the video, but you can't just paste it in random channels because those CHANNELS don't want it.
No-one cares what ZeroPhyx thinks about it.
You can't get permission from someone who has no permission themselves
And expect to get banned for it yes.
You heard the man. Off with his head...
Great way to get hate towards your friend then btw-
He should regret giving you permission to do this. But its not relevent for this chat, you got told off so just dont do it.
@vocal shard Do you have permission from the discord channel owners to post it in their channels?
Lmao
"My VRChat brings all the spergs to the yard..."
I was waiting for the thrilling conclusion to his points
I got a new task given to me; a hard task to say the least lol
Task :: Get them 1,000 subscribers || The only way to do that is constant video posting either every day on scheduled times, 3 to 5 videos a week; and maybe using Social Media Marketing Tools.
I will need to get a review and an update on how to get Youtube Subscribers again -- but based on what I am seeing it's more on a Social Media gain.
Hard task given to me someone who hasn't ever got 1,000 subs before plus it's business-brand-building-real estate related stuff.
I only got theories and analzyed how people grow from different Social Medias. -- But I feel best route is constant video 3 to 5 a week
And I told her "We need to see if it works or not" because it doesn't mean it does.
Or, just play the long game and don't focus on getting subs 
Just be a genuine person that draws people. Eventually they'll get there
I will put that in the proposal
Actually I will make that subliminal.
So I think she is following every step of how to get subscribers she has like 100 subs; so she's doing something right.
the only issue I feel that she might be doing wrong is the lack of videos she posts.
- There's a Lack of Videos -- She should have 3 to 5 a week; 2. There's a lack of Social Media Marketing tools used; The Sharing and Networking is the STRONG part. She has all those parts which gave her 100 subs in the first place out of her 1,000 to 4,000 on all Social Medias -- 4. Purchased Ads.
Also she needs to put herself out there (or have representatives speak in each video)
I’ll sub if they put a Ugandan knuckle in the video : )
Well yeah that's one way; but I don't think it fits their niche. xD
Well anyway; this will be a test of my Social Media Marketing Skills -- And I know SMM I just never do it
You always want to market certain things; myself, I like putting twists into things; like making Knuckles a form of art; Kermits as DnD Warriors for Roleplay purposes; Shaggies -- I forgot what I said I wanted to do with them but apparently it was a good idea.
does anyone remember what I said about what i wanted to do with Shaggies?
I forget ... it was a good idea
OH..
Fall Out Themed Shaggies. That's right.
@vocal shard early youtube is a lot of luck. Getting lucky with the tags is the most important thing you can have. The market is so flooded its hard to also get anywhere with subpar content so having it being higher end compared to others or atleast the same is a must have really.
Also, vieuws mean a LOT more then subs in current youtube. Anyone saying thats not right is used to an older youtube and just has not realized yet
Well she doesn't know Social Media xD
She will only get equal to the amount of viewers from what I am thinking
and won't expand unless those viewers start sharing or something but I feel like 1,000 can be done; but the view might not.
Nah, users sharing people barely grows. Gotta make the system happy by uploading the right content that gets click true and watch time. Having people click on the video is stupidly important, upgrade the thumbnales and ect if they are that small still. Social media is to keep in contact with hardcore fans, to reward them, not to gain new ones.
also being limited to one platform reduces the likelyhood of gain a lot in my experience
alright this will be a bit of a revision then; forgot that you need to feed people lol
each platform has its strengths, Instagram to me is reach, (As ive been on it for years and have worked up a following there easiest), while youtube is best for just the content, but growing on that alone is hard
also making money off youtube is even harder, lemme go find the like
Your not a company though
Ye she has those but she doesn't use them effectively.
You make content and people have to follow you for that
so this person is a company?
People wont care about anything you do unless they care about your content and unless you make a second type of content on another platform its not a gain
Like how do yourself learn about new youtubers to follow?
They reward or have an interaction // she shows this; however, I think she needs a way to show this to an Audience and not what she is doing in the video
So she needs to do the reciprocal somehow.
Lets more over to #general-media
That's good to hear. I hope the next generation of VR has facial tracking and eye tracking features to bring our avatars to life in social games.
I hope not, that would make me way too self-conscious. That said, I'm pretty sure foveated rendering is on the table for next gen so you'll likely get your wish.
What do you call it when you put a chicken in a vacuum?
chicken abuse
Idk if its allowed in here
But, the other word for chicken that starts with c and sucker bcs a vacuum sucks the air out of things

you get it?
I wish I didnt
xD
anyone else getting disconnected from rooms and thrown into their home constantly?
Nope
I've been on this platform since 2017 and here I am half way through 2019 and it's still the same crap
My boyfriend gets that a lot for some reason but it never happens to me
Yay boyfriends
I don't get booted to a different room but first load sometimes fails and I'll get that error BEEP and then it'll reload the same level.
That beep creeps me out because I still don't know what it means
Normally happens when someone crashes me out though
my logs are literally just spam of "something very bad happened" and "(insert name here) has failed to update pose"
Yeah, what is with the pose update spam?
Enverex I think it means timeout.
Like the level took so long to sync it just hit the game's netowork timeout.
I've had it just "happen" while things were going on, so not always
Yeah I've had the loud beep happen when someone's doing a stuid animation. Timed me out of the climbing challenge tree level with only 2 left to find. 😐
anyone else having problems with vrchat hitting 60 percent gpu usage
what kind of gpu do u have?
and in vr or out of vr
where's the fullscreen option
alt+enter
ty
hold alt and press enter
uhm ratio is off
how do I fix that
magic in game holt left alt and press enter right next to shift
I did
nothing happened?
Shift start game
shift start?
as big gamer, is it a problem that your gpu is at 60, like lag
hold shift and start game
@ashen harbor
i just open vrchat and it uses max 60 gpu idk why
R u running desktop or vr
vr
also @vocal shard how to adjust sensitivity?
@vestal sleet because I don't have a vr headset :p
All i wanna do is play vrchat 😦
@vocal shard 1060 is usually minmum for vr, so, 1050 will be used up like that
but the thing is it never happened
i played this game for a year this is the first time it happened
And youve tried restarting the system right
ye but idk never had it
what's its usually at?
20 -25

and im getting blackscreen in my headset cause of it
ye but still like i said never had the problem
first time it happened
i was playing just fine before
Might be a CPU bottleneck too. I have a 2070 and my Vive greys out unless I massively overclock my CPU. 🤷
Not constantly but if Windows decides to be busy with something else while I'm playing.
ye also the oculus ovrserver is getting 20 cpu usage
how are you getting such numbers with that hardware, they're so low D:
iidk man
20% CPU usage might mean one core pinned at 100%.
My 2070 runs at like 15% in desktop mode, don't know about VR, but not a lot. 150% supersampling too
If you right click the CPU graph in task manager and select Logical Processors you can see.
ok
caffeine: Yeah me too.
caffeine: VRChat never uses even a fraction of the video card.
Before the updates it barely used any CPU either but mysteriously ran like crap.
But that was because everything was all stuck on 1 thread 🤷
... on a bulldozer
Anyway the above is kind-of a tangent and the point is that there might be more than just the video card at work here. What CPU do you have TheBigGamer?
im using a nvidia 1050 and a intel core i5 7th gen
Yeah? Which i5? Base clock?
never really looked at were to find it XD
Task Manager will tell you on the Performance tab under the CPU section.
intelr core i5 7300HQ cpu 2,50 ghz
have you tried restarting oculus?
yep
So your base clock and boost clock speed are both slower than my CPU's base clock speed.
🤷
i doubt %usage is at play here
Yeah your system may have just been super lucky to have good performance before.
is your sensor for the rift working fine?
yes
like for detecting when your face is nearby
ye its workin fine
tried already i tried so much
update drivers?
yep already did that
Try running resource monitor (it's found in the performance tab of task manager) while you're playing VR. See what the values are when it goes down.
It'll keep a more comprehensive graph of what's going on and should be better for helping you figure out what's going wrong. It will do networking and everything.
aight il try
I'd even try running speccy or somethign else that tells you temperature and see if your video card is just running hot or something too... 🤷
Maybe your computer has a colony of dust bunnies inside. 😄
could be gonna try cleaning it maybe helps
Reset your avatar to one of the Quest friendly ones too just in case. I don't know if you use a model with 5M polys or something. 🤣
not that much XD
I wish they would allow more than the like 15 avatar faves you get. It's not like a list of IDs takes much space to store.
Might slow down loading of the dialogue somehow though.
ye they should have more but oh welps who are we to say
how many hours of playing do you need to get trusted user?
depends if you make avatars or worlds
ye and the playtime off course but the playtime depends on the amount of avatars
but you need to be user rank to upload avatars
green
how long does that take?
idk to be honest
You can upload as new user, only people that can't upload are visitors, you'll get a message in game when you are allowed to upload
i have been playing for a while now and im still visitor
o ok never were a new user rank so idk imediatly became a trusted
Trusted can take around 700 but its not time basef
i just have a quick question if vrchat is still supported on mac because i used to play it on that, but my friend who is trying to play it isnt able to
From me and my friends the range is 400-1000 depending on other factors, just raw playtime isn't a good indicator
@astral elm no its not



