#vrchat-general-2
1 messages · Page 814 of 1
i did it
Plus google make's it so much easier with pic's
it will do for know
🤔
what
mk
If you plan on talking about anything not related to VRC keep it in #general-media
Also check the #rules
mk but what is vrchat like
Download it and find out for yourself
i cant this is my school computer
This guy has to be trolling us 🤣
Eh, it could be genuine
im not i swear
¯_(ツ)_/¯
Big thonk.
my name is victory im 14 and im using my school compuer to get on discord
i mean i'm 28 and i'm using my work laptop
Ask your friend about it if he helped you make an account and invited you to the server because he has some sort of affiliation when vrchat
(only cause our IT guy had it installed)
I mean if you are genuine then you could always look on youtube and watch some more casual streams or vids.
Nah miholi VRchat is on the front page of discord as a partnered server or something so we get flooded with riffraff and edgelords
Oh I didn’t even think about that
and thats the truth
Anyone got any good sources for learning animator controllers? The standard unity tutorial's never seem to give enough of a perspective on how it play's out with the VRC animation trigger components. Trying to build a working piano with triggers but source a single audio source for sound design on the fly.
Was considering building a working additive synth inside VRC.
gooooooood luck bud
As far as I know the VRC animation trigger on interact causes an animation state to activate. But I could be wrong.
If anyone know's how to set something like that up lemme know. Otherwise I might just keep looking and eventually iron this thing out.
I would probably check #animation
Lemme do a quick discord search then, good idea.
How is everyone?
great
Eh, tired. working on overclocking my PC
so far
2.1ghz on gpu (averages between 2.055 and 2.1 depending on scene), and a solid 5ghz on my cpu. 😄
I think they're actually paying me to work now that you mention it...
I'm at home.
honestly
Thinking about tomatoes
i wish i was doing something more engaging
like... it support is "fun" but not really creative
aight im getting of discord
m'kay
@rigid crescent Guy has been writing it under the vids since it came out so
Soon is a maybe but they atleast are looking at it i guess
:3 suddenly very active
Id almost say bitching worked but at the same time
well
if it's a support person like i am, he's just saying they're working on it. Doesn't mean it'll be fixed. Means they're working on trying to resolve the issues they're having
Protip from a support person to all of you:
"We're working on it"
^ This is a true statement. They probably are. But that does not guarantee anything will get fixed. Sometimes some problems can be fixed with a simple update. >.> Sometimes it requires to completely redo the code which is just... not... feasible in 90% of cases.

Soon™
when im trying to upload an avatar it keeps getting stuck on "uploading image-processing upload" and it just sits there. Not frozen, just never progresses. I have to close unity and try to pull it back up. Any ideas? thanks ahead of time.
Hope the quest users at least enjoy the game, since it seems most of the development recently has been for them.
i think they will uwu
theyll probably have a big community of their own content creators
Only for the setup I heard
Gotta get that facebook data one way
I am tempted to get one just because it seems really cool but I'd probably never use it cuz of my vive
It has to link the device to your account
Oww joker meant for this server.
I have a rift but I wanted portability too
Or does the quest legit need that? Lmao
To link your store purchases, yes
I mean if I bougbht the quest I could play VRChat in the kitchen, and the bathroom... VRchat in the bath sounds nice..... xD
I'm just glad it has positional tracking and hand tracking
Hello ppl
hey guys
Oh lord I just realized that I may have to listen to people pissing and shitting in VRChat now
VRChat doesn't have many sane people so...
u right
I've already heard it once or twice from people with wireless and a bathroom in range of it
how do i fullscreen the game
idek
Hold shift when entering the game via steam and uncheck windowed
Left shift when starting the game
Or shift enter should work in game
Just press shift enter to exit out of full screen though
thx @covert linden
I haven't been able to enjoy it quite as much since my trust rank got dropped by a hacker and the networked IK turned out to be a disaster
So I've been playing other games instead
Unfortunately Neos is a disaster so I'm waiting for something else to come along
Something that isn't terribly mismanaged and doesn't treat its community like crap
You know, when you say it like that, i feel like you deserve it and i'm not sure why
I deserve dropping trust ranks because I criticize the game? 😐
Me being jaded is the effect and not the cause
Given that you're no different than every other player from every other game I play that constantly feels like the devs treat them so horribly
I beg to differ
You're assuming a lot without even knowing what I'm referring to, but ok
Giving feedback, providing solutions constantly and helping with bug finding really means Rokk deserves to lose two full ranks without a reason and not getting any support at all from the team 👌
☝
You always hear players complaining about devs in certain games, and in a lot of those cases the complaints are justified
If Rokk just complained id not have said anything but he does more then just that.
Difference is Rokk has been here longer than most people and pretty much dedicates all his time to helping people. So he's not quite the average player
Also helped an insane amount of users by now within the community 🤷
I've spent 10 years on one game. I've helped countless people. Wrote countless posts to assist them, spent hours troubleshooting, etc. I'm banned from their forums. Why? Because I personally made a mistake, a couple of times honestly. It doesn't matter what all you do, what matters is what the devs can see you do.
So to that end, i don't have sympathy. It sucks that you're in your situation, but the amount of time you spend helping out does not carry weight in that situation.
To be blunt, my analysis does include the possibility of exactly what you guys are defending. Length of time, dedication, etc, can all be washed away by either a few bad actions or a massive amount of miscommunication. I think what actually proves my point is that I don't know you. And my first impression of you is that you are no different than anyone else.
I've had some close scrapes in the past with the devs, I'm sure I would have been banned if I had not been super active and helpful
Because two other people who did the exact same thing instantly got the banhammer for it
And I'm sure they considered that. And i'm sure a lot of people are thankful for your assistance on things and for you speaking up.
And your first impression is probably exactly why I'm not being taken seriously by the devs when I said "my trust rank dropped"
Trust ranks in vrchat arent communicated to the servers...
Anyway my behavior on the Discord is indeed not related to trust ranks
The fact that a hacker retaliated against me blocking him is related however
Yep
The trust ranks were a mistake, it's a social VR game.
Because they don't seem to wanna have any moderators ingame lol
^
That's fair. And I feel for you. Overall, my opinion right now is that I can go into any discord, reddit, forum, etc, for any game that I play regularly... and your type of comment is almost always there, regardless of if it's someone who has been around 9 years, or someone who's been on 30 minutes
Not to this extent I believe
I'm exhausted from it.
I wouldn't be able to find people saying the same thing about something like Killing Floor 2
There's always a few people here and there, but in VRChat's case, their behavior and the game's direction is literally directly responsible for creating and popularizing an alternative, to an absurd degree.
There's a whole community of thousands of people that are almost entirely consisting of "people that are sick of how VRChat is going"
That says quite a bit
Doesn't say anything to me
Trust ranks have slowly poisoned the game
ever since that update its gone down hill.
Also the fact that subcom is still up lmao
I would have yeeted those boys to the moon ages ago
But that's irrelevant to the current discussion
If a system without a reason triggers a bad behavior and the staff team is unwillingly/not caring to even care its bad. Thats the only conclusion anyone should get from the events that surpassed.
As someone who ran a community i know its hard to judge between a case of 'i got unfairly banned' and 'i got unfairly banned'. But even more well known people get straight up ignored unless they have specific connections or a large reach.
Its not how community support is supposed to work, it happens daily within the game so all complains about it are justified. I can list the ways to solve this but as the team ignored my last few extremely detailed and pretty much finished works for them i wont.
Mind that I am relatively new. I have enjoyed what I've experienced so far, but I have spoke to some creators who are frustrated, and they explained pretty well why they were in honestly a small amount of words.
I also ran a community, around 500 regulars with 4000 unique server joins
@civic lagoon wot?
And as Rokk is a perfect case of how bullshit can happen. Properly logged his stuff and had fairly low range of factors that can effect it. Its the perfect 'Thats pure bullshit from the devs side' case.
Who’s number was that 👀
Of course, and I'm sure it is
ever since the trust system the games been going down hill with update imo. @median basalt
- Log off as veteran user rank
- block client user
- log back in a week later
- dropped two ranks and have a bunch of "blocks" against you from the modded client guy
🤔
Can't get more clear than that
So you instantly jumping the gun, saying he deserves it for sure made you look bad with the argument.
The devs told me "we can't reveal what happened and we can't restore your rank for you since it's automated, goodbye"
I don't really care how I look
@civic lagoon it's been going downhill before that, but the trust system was a major turning point for sure.
Hello
oh i agree
It's nice to know that you never have to be mute then I guess
VRChat doesn't accommodate mutes, avatar developers had to do it themselves but are then faced with the trust system
You should when trying to argue your case on these things. Else everyone will just write you off without ever caring what you write. And i speak from experience within here lmao.
Lmao
Its always the people who have been here the longest who see corruption the best.
Sometimes the people who have been around the longest are often just as tired as the devs though. It's true that corruption can exist, however in many cases for many games it's often blown far well out of proportion.
VRChat may be different
Youll learn one day this isnt one of those cases.
You're probably right
Well in this case we have people that blew a large part of a millions dollar investment on a leisure-ish trip to japan
And verbally insult the users that give them solutions to their problems, such as index controller implementations(?)
I can't say too much about that since I wasn't there, I just followed the ordeal via what Rero said, and Twitter
Corruption not really. I am one of the few who can argue for that shit even but nah.
Its just the devs badly caring about some extremely important/events that are not fun to do but have a big effect.
Also meme worthy events happen constantly from the higher ups within this community and bad story after bad story gets proven to be right.
So, i'll be frank, my attitude is far beyond just what's happened here. Much like you, it stems from other reasons
I use the word corruption extremely lightly in this case bur the situation definately isnt ideal
Id love to talk about some shit but that would just rally some people up again to request a ban on me here so thats what ya get 💤
Oh yeah, like Svel lol
Actually I guess Svel's case was different but it's still remarkable
Hopefully we'll get to see you again in a matter of weeks, not months, Oclac
For instance, a group from my other gaming community decided to stalk me onto another discord simply to, well, gang-up on me because I disagreed with the actions the community took as far as pushing the developers to do exactly what they wanted.
if im clapped im onto something else and you have to follow me on twitter or in BM lmao
These people have been occasionally threatening me, once in front of a staff member but since it was in a public space they couldn't legally do anything about it, among other things
Got plenty of other brainless stuff to waste my time on
Also let me link you some shit rokk
Also apparently error.mdl left VRC too lol
So, I have my own reasons to be a little upset about how, inversely, the community treats their devs. But you are right, i shouldn't have assumed that your actions and statements were not justified @median basalt
I see.
I get your point too, you can't have people trying to strong-arm devs into anything
That basically evolved from rumor to "almost definitely", I questioned a dev about it on reddit and he deleted all of his comments
Immediately
Thats just like vrc to hide their mistakes / tracks
Anyway, everything that I joined the game for is now gone.
Hmmmm discord doesnt have properly mention history i forgot
Gimme some longer time rokk
I miss december times. When chaires were implimented. Game was running well. Now I cant go to publics without excpecting a panic attack.
Eh, i've met some nice people so far after turning on full trust for everyone
but i can see how you'd experience that
Don't forget scuffed IK that broke everything good about the game.
Hello everyone!
The IK i can understand why they implemented it from a programmatic perspective but it does still seem like it needs more time in the kiln
I joined the game for the social aspects, avatar and world development.
- The social aspects were thoroughly poisoned by the trust system, broken voice prioritization, and now networked IK. Completely gone. Public instances are depressing and full of toxicity.
- The avatar development scene is completely gone thanks to avatar cloning, and thanks to the fact that everything interesting on avatars is always immediately removed. The trust system also makes it extremely discouraging for newer players to try their hand at developing anything. This is an extremely overlooked thing.
- World development is still ok-ish so far, but triggers keep breaking and it takes ages for it to be fixed.
Lets not forget how foe the cloudflare issuw rhey were silent until they resolved it and pretended it didnt happen
oh?
Requiring captchas on almost every webpage you visit
*had the potential do get you blacklisted during the time of these issues
I got dmed being told it was only a rumor and it turned out to be true.
oof
Also, the game is still on a Unity version where the editor has an RCE exploit in it.
They said they were gonna update, but that was two months ago.
Lets not forget they remained silent and told people warning people to stop because it was a 'false rumour"
I can literally trigger the RCE from within a VRChat world, no less!
I just joined this server and im new to VR. I wanted to see if maybe you guys could help me out with some questions?
I can literally infect people who walk into a portal
@spiral prairie try #avatars-2-general if it's avatar related
well, lets just say one game i've played has added like 15+ complete reworked features, 20+ versions of content, and people are like "they don't do anything and everything takes forever"
Also, there was an exploit that allowed you to corrupt specified files on people's systems
its not specific. just general discussion
and those systems were just in the past year
That was through web pannels right rokk?
how big is the vrchat team?
Theres been too many dangerous issuess through vrc that devs ignored and pretended didnt occur at all.
Ohh ok ye I remember that
recroom is the opposite, people get banned for every minor rule break
And this is why i mostly do my racing sims, where even the staff are sad that I'm banned but it's upheld until i appeal
Welcome to vrchat where theres always an exploit to discover
and i'm not appealing until i find if i can absolutely stop insulting people.
Man, if there were a media outlet that would listen to us lol
Because blacklisted from Cloudflare is a major fuckup
Kotaku might
Kotaku is shit but at least it's something
lol
but i like some of the commentators
Welp perfect time to shower and hide from the quest flood 🏃
If vrc could admit their flaws before things go out of hand thered be no iszue
w00w
It was sickening how the mods were forced to stay silent cuz it was a "rumor" and normal members had to take the place and protect users.. because it was not just a coincidence.
I love how the only time the chats are this active is when people are arguing or banding together to shit on vrchat
@covert linden Read the announcements
I’m so proud of this community
Honestly, it's because that's where the most information needs to pass
they confirm all thats wrong its odd
Id like to but Its not loading
hello
I'm not really social or good enough to actually reach out to an outlet though.
reading now
FINALLY some fixes
The new announcement is not a fix
What
They only said "we are looking into it", as they have been saying from day 1.
The update is more a 'this broke, we know of it. This broke, we know of it. This broke, we know of it'
Whats neat for the people in the dark about these things atleast.
For fuck sakes of course
Friendly reminder that they had a 1 hour closed beta and no open beta
Because they still don't care
IDK what to do at this point .
I was really expecting an update :/ lets teleport back to december or better yet, may!
Ill never forget u blue hub...
Honestly, i'm going to have to be neutral on that. As a support agent myself, if the issue is being worked on but isn't completely finished, then saying it's being worked on is really all you can do imo
They did at least acknowledge the specific regressions
honestly, vrchat is it.
@covert chasm Well the mic swap stuff gonna be fixed in the current version of unity or you guys just gonna sit it out until the new version?
So I got my laptop a few weeks ago and and vrchat lags alot...I put it on the lowest graphics I can but then realizing...my laptop was not made for gaming
P:
He is in chat 🤷
Tupper just talked here its all good
Probably because they have a question for the dev
Normally he doesnt mind it then so eh-
@covert chasm I concede that I didn't actually know anything about the closed beta, although there definitely wasn't an open beta for the networked IK, is what I'm getting at
It cannot be fixed in the current LTS build. We have to update to a newer 2017 LTS build. We'll get to that, as we mentioned in the Dev stream, but these things.. they take time
I'm sure it might be hard to test networked stuff if you haven't switched old clients over and all yet but
The quest-beta build was using networked IK for almost the entirety of its existence.
A newer.. 2017 lts!? What happened to 2018.
That would have been nice to know
Stuff like local Final IK components breaking would have been discovered sooner probably
But thanks for telling, atleast know what to tell other users if i get the question again.
Still waiting for invite system to be fixed....
So is it a priority or not?
So no more 2018 lts or should we just hope for a "one day"?
2018 LTS I mean
That.. isn't what I said at all? 🙃
Because I was under the impression it was a big priority
I wonder. It is said in the recent blog post Tupper made that they are working on the networked IK to fix it. But... isnt it by design impossible to fix since it involves transmitting data to a server in the United States, so people that live far away for there will always get broken IK results, just because of the regular network latency that you can expect from such long distances ?
I'm guessing that both are a priority, but 2017 is something they can get done before 2018 would be ready even if they did go full hands on deck with it
they said already that 2017 lts would come first to fix bugs. And then 2018 later as that is more work
The 2018 LTS upgrade is important, but is complex. It will take more time to upgrade to that.
The 2017 LTS update is also important, but addresses smaller issues while being an easier upgrade.
The announcment didn't say anything about the current issue, where Quest Users coming into a room, cause everyone NOT using quest, to drop to 10 FPS, doesn;t matter if you block them, I've tried. Has happened every time.
This is why I dislike using platform engines
Thats a first time hearing that 🤔
So what about the obvious security flaws? How come a newer LTS update was pushed to the side despite the fact that an RCE was found?
I actually have not seen a single Oculus Quest user lol
@magic osprey If you can reliably reproduce, please post to the Canny with reproduction steps, including the world ID. That sounds like malformed trigger spam. We did extensive cross-platform testing and did not experience that.
wasn't quest released today? I wouldn't expect anyone to own it already though
Apparently they exist
I'm going to guess that the changes in 2018LTS are far greater than 2017LTS, and that upgrading all the systems involved would prevent other security patches from being released in a timely manner
The 2018 LTS should be less work than the initial 2017 LTS upgrade (from 5.6) but still a lot of work
Depends
That was kinda the point of getting on the LTS track
if all your systems are incompatible with the newer version, and only some are with the older version, that would make a big difference on support
The malicious behavior exists in editor, and not in the client. There exists a mitigation that basically disables the browser hook to Unity editor. We detail it in that blog post, and in our documentation when informing users how to install the editor.
I'm wondering the same that GB mentioned earlier
Installing the mitigation is part of the steps and is called out repeatedly.
Also speaking of misinformation, Cloudflare is a CDN and CDN's can do more than just host files :^)
Time to immigrant myself to US
Also- Will we ever get any news on the insane reports of users getting constantly stuck in login loops?
A official guidance/tip/whateveryouwanttocallit on how to help those users would be neat
Okay we're going into a lot of topics at once
Though the average user who startz making models lets admit likely wotn know about the tool
As i cant even count the daily reports we get of the problem within #user-support-old about it.
We're aware of it, but a lot of those issues are actually many separate issues, sometimes related to the user's network. We need more logs, basically.
This is like when I get put on a support Zoom meeting and suddenly 3 people are asking me completely different cases than what I was working on for the one person i invited who invited 2 others
xD
I did 6 of them on my first training week
Tupper isnt a dev.
Also could you guys consider updating the docs on trust ranks? The docs don't say that you can also drop trust ranks, only that nuisance exists.
If you're still experiencing issues with invites, please contact support@vrchat.com
Apparently you can drop trust ranks at any time for nebulous reasons (I still suspect malicious user involvement) but that ain't mentioned
^ this is truth, tickets are best way to inform them what to work on
they get stats on that
Ayyy, hi there Tupper 👋
invites... also votekicking, which i experienced a couple of days ago
@median basalt As I recall its pretty heavily implied that you can drop trust ranks
Well i know that and its why i just yeet the email down and send them there.
But knowing atleast what type of user support we can give beside sending them to the email would be nice.
As the router restarting, IPV6 disabling and ect are dope...
Yeah we're aware of the moderation issues
Last time I contected support they threw me the "Uninstall Vrchat completely then reinstall" which ive done several times.
Implications aren't enough, but I guess the system is intentionally vague. Too bad it can apparently still be abused, as I dropped two full trust ranks after blocking one modded client user
I can send u a screenshot of the email.
We need like a system to talk 1 at a time for tupper :')
Poor fella getting 12 questions at the same time
PR hell in a nutshell
Lmao
nope
Or maybe 1 person can't handle the flood of messages that happens after 20k+ people get pinged
Hello friends
this is Support hell
@median basalt Dont make them repeat what i dm'd :^)
Its ok, it isn't just me handling it, we've got all our wonderful chat mods 
😃 Support isn't PR, as much as teams like to believe they are. They do provide PR, but they are absolutely not PR.
The chat mods can clean up misbehavior but they can't respond to most of the questions
Will 2017 LTS update require avatar reuploads? That’s the only question most people are gonna have
.> I will tell someone they are wrong. Gladly.
That's a good point
Chat seems a little active, well then
Not that I'm touching the SDK again but y'know
@languid beacon Nope
Who do you think does PR then?
@covert chasm Question. Wouldn't the networked IK by design be impossible to get right because of the fact there's always some network latency ? What about people that live far away from the US or don't have Fiber Internet ?
Cause before the switch to networked IK, those people could actually... you know... draw stuff and play.
Also is on your guys list to provide what you just linked ingame?
As loads of users do not know that favorites do not get merged when the Vrchat account has an favorite already.
Its something i would judge fairly important for how easy it should to inform users about when merging an account.
Network latency always existed. how do you think you got the data about IK target positions before?
Thanks for the meme
^^^^^
It wasn't magically instantly teleported 😃
Tupper is absolutely correct here.
The networked IK will by definition look different since the hand and head movements are interpolated differently. Overall it's a very bad change for certain groups. What I'm more interested in is, are there plans to give us an off-toggle?
Why not allow us to change between local and network IK? I think it would be best especially for those who live in different countries to where your server is. The game is really broken for those with stable international connections to your server that have 200+ latency because they dont live in the US
However, netIK is a lot more... susceptible? with network latency
that'll improve over time as we tune and fix it up
Yes please we need an off toggle
Vrchat’s gonna have waaaay more content once 2018 comes around. If game-wide reuploads are ever needed again there needs to be a system in place to update before its live while still keeping the old blueprints until the game updates
👀 oblivious
I feel like I’m watching a speech with a bunch of reporters asking tupper questions
As far as I understand a "toggle" wouldn't really work, its kind of all or nothing
but I may be wrong
Im tired of my boyfriends face injesting mine.
The trust system doesn't work at all tbh. I've seen alot of crashers and toxic people with Trusted user rank.
The only difference is that the amount of data required is more, and network latency has a bigger effect on displaying your tracking to other players.
“Supper with Tupper” - ask all those nagging questions you always wanted. Lol.
Rokk, again, please stop misrepresenting information. Did you miss the part where I said we're continuing to work on and improve it?
Well it depends. If the network IK is handled completely differently in interpolation then yeah you'd be right i'd imagine
@boreal creek 👀
Lmao
Networked IK: Your positional data -> Server calculates things -> sends it back to you
Local IK: Your positional data is calculated on your PC -> Server receives it. Done.
How much CAN it be fixed tho?
Tupper its great in terms of frame rate dont get me wrong but if its an all or nothing I would probably look at pivot servers where you have a mid point connection.
That's kind of a rhetorical question isn't it
A toggle would sill have the same bandwidth overhead you’d just be discarding data and recalculating it. The problem is the lower rate you get updates which won’t help with a toggle people with bad internet will still be swamped and delayed
Do you see the added delay ?
Will people become more accurate so my face doesnt get eaten?
Why my anime girl avatar jiggle worse because of Oculus Quest optimizations???
What am I misrepresenting? You can interpolate networked IK but it'll look different than the "old" IK.
Yes, but it depends on if the positional data is handled differently between the two systems @prisma plover
so dumb question, but how do i change what gesture my hand does (in vr)?
I'll reiterate what we said in the Dev stream: VRChat is not done. Not even close. Everything will either be improved or replaced over time.
@blissful solar it wont jiggle at all for quest or show up even
Or removed :^)
Or broken
I've managed to accidentally switch several times but i'm not sure how to do on purpose (vive)
First I heard of network IK was beatsaber when a friend wanted to get their VRchat avatar in the game, it's some interesting stuff that IK
If the interpolation is handled differently between the two then yes, that'll be the case @median basalt
@deep otter you have to make the model yourself in unity.
Wait hole up @covert linden for real???!?!
What do you mean?
What's the performance benefit for networked IK, btw?
Problems getting acknowledged and saying it will get fixed is all I need to hear
CPU calculation decrease
i mea like when i hold the vive triggers i make a fist, but sometimes it points at stuff, or does the rock hand gesture
@white cairn It's for the Quest users that can't handle the game in the first place because of the limited hardware.
@white cairn CPU based, by a significant margin
Yes. Your avatar unless remade wont be seen on the quest and the quest cannot see dynamic bones(which is ehat makes it move) @blissful solar
but idk how to switch modes manually
huge drop in CPU load @white cairn
@deep otter sounds like Vive advanced control in settings
so more frames which is needed for quest and low end PCs
@prisma plover I have an i9 and the game now still runs better for me
How much is huge?
@deep otter the overrides are made WITH the avatar. Not in brcjat.
oh that's what i checked cause i was on vive. wasn't sure what it did though
@white cairn Normally you calculate all the stuff on your end
Now you just do your avatar and send it to others (and they do the same) (This is far from a perfect explanation and cuts corners but gets you the idea)
Vrchat **
Doesn't take 3-6 seconds to open the freaking menu
@covert chasm I am curious as I don't fully understand how systems like this work, but is the data essentially being streamed to the server, so even the slightest drop or slowness in connection results in a greater amount of IK weirdness?
Instead of calculating everyone's position each second you only calculate your own position
And what about public avatars?
It’s about offloading CPU intensive stuff to increased bandwidth
@white cairn I calculated in a crowded 40 + room still getting 45 frames
But some people have great PCs on sucky internet
So it's a heck of a lot better
Those are made by creators. the creators decide what the gestures do @deep otter
I have an Alienware Laptop thought so I don't need a drop in CPU load, why do I have to use Network IK?
when before I would have to turn off avatars
oh ok
@rustic cosmos Packetloss will cause issues, yes. Very high latency will obviously also cause issues. Loss of bandwidth isn't a huge issue as long as data still has proper priority, which depends on your local and ISP network.
@blissful solar I have an i9 and i still appreciate the drop in CPU load
Those problems all existed with local Ik as well.
So you can stop with that nonsense
Yeah Australia tracking is destroyed
Its tradeoffs, You either reduce CPU load and get better latency on high performance systems, or alienate high latency systems with server IK
whats an i9, i have an alienware i said.
Until we are able to draw stuff that people can actually recognize, the IK will remain in broken status.
So the problem is only made worse by poorer connections.
I also have an i9-9900k at 5.3GHz and I got a pretty nice boost in populated instances
i9 is a processor that's probably better than anything you can get in that laptop
desktop grade
I have an I7 78k, got a decent boost
@blissful solar i9 is a processor meant for servers or EXTREMELY high end desktop pc's
9 
This seems like a very fixable problem
Thats why Im suggesting you have pivot servers. I'll write up a feature request later on it. Because coming from Australia to US Im getting 260-300 ping on a 500mbps connection
@prisma plover If you read the blog, we addressed that specifically.
Framerate is way better it’s undeiniable but if the tracking is lower fps the framerate is fake
I went with i9 cause HT helps with some applications I use, but turning it off also gives me better binning and cache
I9 is new i7 just more expensive 😛
not really
Falling back to local IK for "high precision" stuff and using the less intensive version when the user cares less
16mb cache vs 12mb cache, more optimal performance as far as voltage goes, etc
Do you on your personal roadmap have a spot where you want to update ingame information better?
Like a reference towards the particle limiter inside the game, better information (even on the home page website) on when favorites dont get transferred or ways to contact support before something goes wrong (ingame ofc).
It's still better than the i7 in a lot of other ways beyond just HT
@umbral reef Yes, that's basically an "always" task for me.
i have a i9 9940x and i would rather have the local calculated ik then this shitty looking tracking where full body tracking user look like bad animations
Also is it possible to open beta test things... a little more. Before you know... actually releasing things that break everything ?
Tupper what if Network IK was not used in worlds that lack an android blueprint
@brisk bone Happy? Happy's a subjective term. I personally believe everything can always be improved. I think that applies here too.
No quest users can be there anyway
@languid beacon The benefit is not solely for Quest users.
what @lavish fractal said, i have performance to spare but not network bandwitdth.
And if we have things that seem fully forgotten on there? We yeet an email as always or?
And i have plenty of bandwidth
Basically Australians are doomed.
Your situation alone does not designate that a feature is more or less important
Great the Quest seems like a good fit for you
I also have a better computer than you
As a full body user it just doesn’t feel like a benifit. I’d rather have lower fps and smooth tracking 😦
I said I have an alienware pls dude lol
@brisk bone That is not what a lack of response indicates.
perhaps there’s a ton going on
is fully body worth
..... i have a custom built pc i built last month with most of the highest end parts i could get at this time
not now
Hard to find and block an abusive player with Trusted rank since they're likely to crash you before you know who's causing all the weird effects in the room
Maybe people are busy
Full body is worth it, if you love VRChat
@covert chasm can't we just have the old IK back in PC only worlds? I hate that the existence of Quest has forced this shitty experience on us.
Generally it indicates that they don't care enough to respond
I'd imagine they can't do that
i have 10 minutes logged in vrchat, time to spend $300 on full body tracking 
Maybe if this game had even an ounce of communication or y'know, dev updates
fullbody is worth it if you live in the US right now if not the latency screws up everything
Apparently nobody even knew that quest-beta was networked IK
VRChat is a small company. We can address so many problems at any given time, at the same time that we move forward towards further goals. Some bugs and issues get priority. Things that are "good enough for now" may be left until we have time to fit it into the roadmap.
@rigid sun that's because they stupidly decided to have the quest and pc versions using the same codebase
That is what it indicates.
Like doppler lmao
I don't actually disagree with their decision on that
I spent 560 on full body so 300 is a steal
Wow just wow
Would be a mess to use two different IK systems I suspect
^
Well it may double the upload bandwidth
@median basalt We just posted about current ongoing issues, we had a Dev Stream last week that was an hour of info, and I'm chatting with you now. What else do you think would fulfill your need for communication?
It should definitely be doable if that can somehow be made to work properly
If anyone knows about individual finger tracking with the valve index on vrchat please message me or @ me
Good luck guys 😅
probably shouldn't have shoved a bunch of users with a less capable platform unto us then
You mean in the last week? What about all the months beforehand?
The solution is to tune the heck out of the new system, I suspect?
I hope what we saw in the latest dev stream isn't what you definite as "Good enough"
There's only communication now because there are issues that are damn near impossible for anyone to ignore.
I'm rather unsure what I can do about things that have happened in the past.
If you aren’t happy perhaps go make your own game
And this is why i'm glad i'm not in game development
Not a mess just not beneficial. The reason Network IK looks bad is clients can’t send fast enough. So discarding their calculated IK to calculate it yourself won’t look any better
I see veterans leaving left and right because of the brokenness or because the game has just become more toxic and less welcoming overall
The networked IK is like a car company putting out a car where the once round wheel are now square and then just saying "ah, well yeah we know it doesn't really work how it should but uh, we'll try to figure something out"
when they really should recall that car and put the old version out again
Other than improve, that is.
Isn't there a way to reduce the required bandwidth by using compression?
Hope the finger tracking for index becomes supported before 28th june but I wouldn't bet my life on it hmm
@viral pumice that's specifically what some people are doing, but it's also kind of a crap argument.
there was big demand for networked IK even before the Quest announcement, it should benefit everyone, though some issues need to be stamped out
I’m sure it’s already compressed
Yeah there was a demand until the dev team demonstrated in december that they could not do it properly
The networked IK is already super compressed, it's very easy to compress as it's just a bunch of values between -1 and 1, and then two quaternions or XYZ values
I understand but, at the end of the day what do you do when low resources? focus on specific items
okay
Just because thing aren’t great atm doesn’t mean it’ll stay.
but everyone is asking for wildly different specific items to be worked on
@viral pumice it kinda does
They are clearly in a rush to get the thing working on Quest.
Past experience has proven it time and time again
Its tech. It’s games. It’s a moving, living thing.
@weary bison Game is almost unplayable for groups of users though 🤷
And its sadly another thing on the piles of bugs or highly lacking quality of life improvements users want.
Its not odd this is happening.
Tupper when you say high ping will cause problems even with improvements of the ik, how much are we talking about? With the old ik I've always played with 200-240 ping and hardly ever saw anything behaving weird
you are all drama queens, i'm out
Also keep in mind that compressed data takes time to decompress which can help contribute to the massive delay in the replication of movements that were noted in the dev team's announcement
Good luck not enjoying life
I’m sure network Ik can look good I just hope we don’t lose precision and shared space (things not perfectly lining up remotely) because VRChat did it very well and it’s important for immersion
@pastel galleon It'll never be improved beyond the latency you have, but we can definitely improve it up to that point.
that's what the blog post was about
Is the networked IK going over tcp/ip or UDP?
@covert chasm Wish you the best of luck, from one support to another

Ok, good luck 👌
Improving it up to the latency you have is getting the old quality back? 🤔
yes
Part of it
Well to be frank you're not gonna get a 1:1 replication of the old one because it's interpolated differently
as far as the delay between when you do something and other people see it
Honestly though theres no way for those outside of the US to improve though
Just hope the bugs will be worked on. Tracking right now is so bugged and slow and inaccurate.
The delays can go up to 2 seconds back and forth lol
As if being european and dealing with a huge voice delay wasn't bad enough on its own
lol yeah Rokk, it's like we're playing a turn based strategy game now when we used to have real time
Ditto rokk lol
my waifu tried to high five me and I missed it because of the network lag, I looked like an IDIOT and didn't like it ONE BIT!
All in all the patch was a hugely degraded experience for most of the userbase
Give it time, it just came out
They reversed it when they released it last time
yup and a lot of the same issues from last time are still there
it was much worse last time compared to now
It was reversed previously as the server load was unexpectedly high.
we really need to have chat system at least able to type man it sucks when you suffer laryngitis and cant talk to people.
@pastel galleon Watch the examples linked and then you can fully understand why some users get some angry 🤷
A fair bit of the people complaining here can barely play or atleast not play the same style and way as before.
Typing in this game would kinda ruin it tbh
Avatars always load extremely slow for me now, and it's just ruining the experience for me smh
I work on server-side stuff for a living, this is an interesting problem to think about 😅 Seems like implementing a rollback system with prediction would help with the latency a lot, if such a thing is not already in
Desktopchat desktopchat
Discord in vr :poggers:
also an enormous lag while avatars load lol
Like all things, it'll improve over time. That's basically the only way forward, so we're taking it.
I know of the problems rn, I don't even want to get on vrchat lately because of it, but this ik is not fixed yet
discord in vr yeah that people still have vr chat, if you dont like the chat you can have the option to disable it.
i was getting so bothered with vrchats issues last night ruining my experience that I just dipped out in annoyance for the first time
what are you talking about how am I meant to enjoy my mirror simulator when my body doesnt move like it useeeed tooo sing
Give them some time guys and keep in mind that VRChat is free. It'll improve.
You guys will get loads of logs and bug reports on this, so fingers crossed :)
FeelsBadMan
feelsaleaseman
So far it has only regressed over time tho 🤔
^
The dev team hasn't been particularly fast at fixing things in the past Tupper. So it's hard to have faith that things will improve in a reasonable amount of time. I'm expecting months until we see even slight improvements followed by t he implementation of some other broken feature that will steal the spotlight before the IK gets fixed.
Currently the networked IK is a step back for a lot of people other than potatoes
Things just keep going downhill, its not getting better we're just getting used to it
kek
"We're working on it" is also what we heard about other stuff in the past
someone filled everyones screens with hentai and crashed half the people in the hub
ahh, just like in the past lol
its been 5 months since they reverted newtork IK. Now its finally back in and its still a mess after all this time
how about this better upload system and a profile editor that would be fun if we all can have customize profile pic.
good thing you can now just squeeze your trigger and grip buttons to disable everything
the M.O. has been. Break thing, sort of fix it but not really, implement new thing, break thing, sort of fix it but not really, etc
nothing ever gets completely fixed
fix one thing, break 12 as usual uwu
yeah but vrchat IS free, and it doesn't have a massive dev team like cough cough fallout 76 cough
A lot of the criticism simply comes from people that hate to see a game like this waste all of its potential
fallout 76 literally have a thousand bugs and a dev team that listens to money
Just pray vrchat doesn't become this
whoa dont compare some new team who cant barely fix fallout 76 be glad that dev on vrchat actually talk to us, fallout 76 is a cesspoll of toxic dev.
Tbh I would gladly pay for it to be all fixed
on next update of vrchat: "pay $5 to open this door" 😂
@deep otter part of being a small dev team is knowing what you can take on. Don't rewrite your IK replication system if you don't have the resources or knowledge to do it, especially when you already have a bunch of other shit on your plate that you could be working on instead
oh no...
I still think paying 5-10 bucks for vrchat is a great idea to both support them, and to discourage script kiddies and crashers
^
honestly as the game is right now it's worth $5-$10
i've only been playing a few days and despite the occasional bug or meme-lord, it's been fun
i've made new friends
I've got a LOT of hours in this game, I love it. https://i.imgur.com/3pkBE68.png
Woah
I just hate seeing friends leave because of the dev's incompetence
That mostly
and seeing the game get worse and worse and worse
i've only seen a few people with that many hoursl ogged in any game
Well how has it gotten worse?
bet 3k of those hours are standing infront of a mirror while you're in unity and working on avatars amirite
Hey, I think the devs to a pretty ok job for what they got. VR is still new, and VRC is ambitious and gives users professional engine grade access to create stuff. As long as there is no huge errors or security flaws, be patient with their work. Specically when they reach out and contact with us. @covert chasm As someone who has been here since pre steam, Thanks for the hours you guys put in
gottem
I pretty much quit the game. A one-two punch of first being deranked thanks to hackers, and then networked IK being a disaster. All the reasons I played this game are completely gone.
Body movements are sent over the network instead of being calculated on the client
Lol
uh, why
And as it turns out, it looks worse
I don't know why the ranking system is still in the game. it should be removed at this point...
It's clearly ineffective but I'm sure the devs don't see it that way.
i mean in theory it makes sense, but it's kinda broken
Just give it time @median basalt
i eat mayonnaise from the jar
Its a step into a new area, its buggy and it will be
I haven't seen a decline in crashers or malicious users at all. The decline in crashing can be explained by "blocking 30% of the userbase's avatars means you crash 30% less"
@deep otter Most recently, the networked IK that they already tried and failed at and reverted once. Other than that, performance as a whole has gotten worse, the game used to run smoother, invites used to actually go through in time, friends list used to actually update in real time, avatars used to load quicker as they were cached and didn't have to be downloaded each time, the list goes on and on
As long as people are free, crashers will happen
they aren't cached?
You can even do it the other way around and only hide higher ranked avatars, it'll do you the same amount of good.
Its inevitable
When I joined a world the avatars i'd already seen loaded instantly
how are they not cached
You get engine acess with crashers, or no freedom but safety
they are cached until that user switched, then if he switched back to an avatar you had just seen, you'll download it again
is there a bug report channel here?
lmao
Not anymore, use the canny for bugs
This game should cost money, and there should be ways to prevent malicious avatars from being uploaded, and hacker clients from connecting to vrchat at all.
that's a pretty big pipedream though
@dusky mesa https://vrchat.canny.io
Give feedback to the VRChat team so they can make more informed product decisions. Powered by Canny.
vrchat dot canny . io
they removed bug report channel? 😂
thanks Tupper
yeah it's more useful to use the canny
It wasn't looked at anyway and only became a support channel anyway
It got swapped to #user-support-old . Reporting bugs in Discord isn't useful.
At least this way it can fulfill its purpose
bug report channel here is now User support
i just had a flashback to besthada removing the refund request page cause too many people asked for refunds
xd
That's illegal.
and they got sued
This is a bit different. Its very difficult to track reports in a live-chat feed. 😛
That, they deserved.
i know i was making a joke lol
Yep
guess what having that cost money, wont help the game to demotivated hackers. other game like rust have been increasing value invaded by toxic hackers unfortunately.
tupper what exactly determines a users rank? play time?
cause people who just afk could get leveled up
Play time, uploads, friends and a clean mod kick record @deep otter
ah
User ranks are intentionally kept vague
Afk doesn't work, and the details of increasing ranks is not public
Play the game, add friends, just don't be alone
Uuuu no really. No one but the devs know how it works for sure and they won't tell ya.
loneliness intensifies
Literally nobody except the devs know, but from personal experience, a malicious user can drop your rank.
rank should also be determined after how many particle effect amount you have....
So is just play the game really
i saw someone flying earlier how do i do that 🍭
Its server side
@eager plinth beside that we have a clear cut example of how it happened.
Flying is cheating, unless some flying avatars went unschathed
Seems silly to me whenever I see someone with trusted rank having a 3 million poly avatar and 10 million particle effects
big think
It's almost as if trust ranks are a bad indicator lol
There are flying avatars, I don't think that's cheating?
Ignore cheaters unless they are malicious, thats my policy any way
If a user ain't online for a fair time and suddenly randomly drops two full ranks. What o what can be the cause. Not a kick or ban. Or reports because those ain't valid of they ain't online...
It depends how they're flying. These days it's impossible to tell from flight alone
And the latest update broke flying avatars
Ironically, I only trust Visitors lol
server sided is becoming literally joke at this point.
Hey, ranks are just seperation of hours to me. And usually trusted users get bored and either are creative or malicious
My rank actually increased after I stopped playing and logged on again after a while lol
that reminds me, I often see modded Nikei avatars with loud music, cancerous shaders and effects n stuff
so all i'm really getting from this is that lag's an issue and so is crasher trolls
as well as dev support
yeah that seems about right
it does
Doesnt mean people don't want to see it improved
So expect people to do what people do
Vrc still gets money
it doesn't matter what people want if theres a 10 person dev team working on a game that thousands of people play
I like improvements, but people will act as they will
dont be greedy, now
He is right, given the amount of time they've had to fix the game, they seem to break or bug another aspect of VRC.
Like it has been for two years.
Time, patience and bug reports
Ow wait
dissing the devs won't make the platform shine and improve
@eager plinth I presume you never had to deal with support
@eager plinth time and patients... you do know there are feature and bug reports from over a year ago
A hacker dropped my rank and support told me to go suck it. I reported a few worlds that broke optimization guidelines and they're still up
Yep that too
Of course, but its not simple stuff to fix
@deep otter neither will sucking up improve the platform, otherwise VRC would have been the most amazing thing to ever exist considering the sheer number of shmooze that goes on
Something of this scale is new
coding isn't a magic wand, for those of you who don't code at all. when you fix something you litterally break several other things in the process.
I dont suck up, if I see glaring issues I will point them out
There are Discords that keep track of who's banned from the VRC Discord so they can ban you from there too
However, they are trying and communicating
in a game even this size, fixing stuff is going to be hard most likely
@deep otter depends. I work in a place where a coding problem costs hunderts of euro every minute it's still broken and can cause not just me my job.
It's amazing how little problems we get and the bug testing we do.
There are community provided fixes already, they just insult the people who give them those fixes.
FYI the manager has an extremely bad track record at his earlier places of work
VR is not a simple task
As much as people can be unscrupulous, I see a roadmap and improvements
It costs $0 to not remove doppler but they did it anyway
it costs $0 to play vrchat, but you do it anyway
A lot of the criticism is about things that actively made the game worse and that could have simply not been done too

You aint a fly on the wall, you dont know what happens
i'm joking, joking
I do know though
They ran into some worlds with high walk speed that distorted voices. So they said "eww" and set the project's doppler factor to 0. They apparently didn't know that audio sources have individual doppler levels.
@deep otter also costs money to not mock users who provide feedback, solutions, community support and ECT
What I feel personally make the game better would be to let some members of the community who can code in C# and have some experience in game development work with the devs to fix vrc. But that costs money
💸
Everything costs money
i spent $300 making a free game
It also costs $0 not to blow investment money on a leisure trip to japan
Speaking of money and budget
Again, thats heresay, and even then we dont know what happened on said trip
It wouldn't have to be a monologue if we had communication :^)
You are offering nothing to them, just asking loaded questions
i'm sure they've all heard this all before
every time i've come into this chat channel i've not once seen anybody NOT talking bout bugs or dev's not helping. on the same issues. every day.
Same for everyone else
insert donald trump emoji that i can't use here
Its a two sided issue
Not just a dev issue
Like I said, I wont pretend devs are perfect humans
well you know i haven't actually found any issues with vrchat, as a new user
You weren't here yesterday @brisk bone when there was a conversation going on about the networked IK and VRPill just kept chiming in shilling the quest and completely ignoring the discussion
all this stuff you're talking about that made the game worse, i haven't noticed
@eager plinth There have actually been extremely detailed writen up reports, full support ready documents, bug tracking and ect that been ignored. Same applies for small changes with large impacts that get ignored unless its public and with a high reach.
We have done what we said earlier before. As this isnt a chat towards devs but explaining out cases to you guys who mock us for doing the first thing. And now we are just both yelling into the void
if you're new you wouldn'tve known how it was before
I honestly don't get why anyone would want a Quest
Before was worse lmao
@uncut gorge Dont forget it was in the wrong channel also from him.
as the superior life form in this chat room, you must all bend a knee to me @brisk bone
He posted legit in the wrong channel 😂

The quest is fine for a budget setup
If the Quest was PC connectable as well, the Rift S would be useless and the Quest would be great. As it stands, it's a waste of money
I dont like quest as much as anyone else, but its a business choice and I respect it
yeah but he still saw the conversation at hand and didn't acknowledge it
"Voice
We’re aware of some significant issues on Quest (and sometimes on PC) where in very high-population worlds, voice degrades. This results in crackling audio, high-latency, and other issues. We plan on addressing this issue as soon as possible."
YA BOI
Some people legit ditch their Rift for a Quest
@deep otter why do you think we keep mentioning all of these issues, because clearly people dont notice or dont know exactly what is happening
yeah that part I don't understand
My whole point when i said that is if people don't notice, why is it a big issue
but it's a good entry level headset
i understand it IS an issue, but i dont see how it's worth such a big fuss
people have noticed which is WHY it's an issue
I love how the vrc discord blows up when an argument or a new update goes live lol
if you're new you wouldt've known how it was before the update thus you don't notice the issues
@brisk bone same, I don't blame them for going after the quest audience, I'm pissed that them doing so has resulted in a severely degraded experience for the rest of us
not after they get their first dose of the hentai-spam-crash people @brisk bone
Before the update was also shit
sanity = gone
For diffrent reasons
If Quest catches on, it feels like desktop VR is taking a blow
i knew there was something fishy about the mics
Exactly Rokk
If quest is actually up to par with like the vive, it'll be a big deal
but if it's something akin to google cardboard, not so much
yea
Lmao I got another warning for "misinformation"
I respect it like I said, ill let them work it out
The index still shows there's a market for high end desktop VR so I don't thin it'll affect it that much
CDN's are still for more than just distributing files though
If we get second classed, ill be mad
and as time goes on mobile VR will just get better
Otherwise, its whatever
i'm assuming quest uses a different kind of engine or something
since it's lighter weight
🤔
We already did get 2nd classed Riggway, they forced networked IK down our throat because that was the only way the game could perform on Quest
Its a neutered VRC experience
but can it run crysis 
It's had over half a year
I like how I get repeated warnings at the same time I became less active in the help/development channels
Clearly not long enough, but I digress
It can work right to a limited extend.
Networked related things have there cap for most people in the world
If they can fix it, cool. If not, delet it
what's the point of network ik? what was wrong with local calculations?
I did stuff like a year ago that could have gotten me banned but I guess they need people to tell others how to work around the shit they break, like legacy animations being removed
Local can eat up CPU
¯_(ツ)_/¯
(╯°□°)╯︵ ┻━┻
┬──┬ ノ( ゜-゜ノ) There you go
Aside from the awkward relation Quest has had with this game, the way I'm seeing Quest, is as a gateway drug for real VR.
you were calculating every single person's IK locally. This sytem has all the calculations done server-side and sent to you
Networked IK was presumably rolled out because Quest would otherwise have a hard time
But it was rolled out way before too
With some bad results, so they rolled it back temporarily
Most PCS can have a hard time with multiple instances of full IK in a world
what if you just performed your own calculations and sent that data server-side, wouldn't that work
that's how it used to be
🤦
it was very CPU heavy
That's what already happens tho, you calculate your own IK result and send it to the server
Firestar, since the game isn't multithreaded in the ways that matter, calculation the IK locally for everyone on your screen would hurt your framerate. The idea behind the networked IK was that you only calculte your own IK locally, and then broadcast that info to everyone else.
That’s a worse system @deep otter
I expect Quest to push both PC and PC-VR sales in the long run. Once people realise that VR is worth it, and start getting jealous of the wider and fuller things on offer outside of mobile VR.
@uncut gorge The game is not single-threaded. Please do not spread misinformation.

i leave for a minute and there's already 200+ new messages
Correct @ruby burrow
oh sorry, I thought you meant performing your own calculations for other peopls avatars
A lot of stuff on the game seems to run on the main thread though, is the point
No, the client calculates your IK locally, then sends the result over the network to other players.
that's what i said
A lot of stuff was pulled off the main thread I heard
Yea, I see lots of misinfo but im ignoring it tbh
I saw a screenshot of a dev saying voice was moved to a new thread
It was
Ey i got a dope idea
Maybe take there rumors/false information and yeet them onto a page to 'debunk' them.
Then instead of having to write it a billion times its a copy paste.
But stuff like IK and dynamic bone all seems to run on the same thread
There is multithreading but it's not quite as good as it could be yet
tupper's stalking this chat 
Lots of "Info" is heresay or misconstruned
there I edited m post tupper
It has to multithread IK
Then every time there isn't something addressed in the "debunk page", people will think it's real
Or else your computer would explode
Dynamic Bones might be slightly more optimized from Jobs/ECS, but the operation is typically hierarchical and only benefits partially from parallelization
i remember my friend's having trouble with full-body lag
The IK isn't multithreaded
@paper cloak They already think pc's can blow up so 🤷 Cant get much worse really lmao
Do you really expect multibody bone tracking to run on one thread
so whats being done for mute players that depend on using pens but cant with the new IK stuff?
That's kinda the point of why it was networked to begin with
the amount of BS rumors spread in this game would make it impossible to keep a page like that updated
@little plover "it is being looked into".
Yea lmao
I don't know, have you?
too many rumors, if I had a shot for every "PC Killer client" rumor I would be dead from alchohol poisoning
really wish this wouldve been tested on a beta branch first before shoving it down our throats
In an hour
And ofc- you dont throw everything on there just the most thrown around ones. We see the same ~10 rumors/misinformed posts here every week... So that would be a start to make clear.
ah wait, i heard a rumor someone's PC got bricked through vrchat. is that true?
Nope.
never
not a chance
not true lol
Never can and never will be
@deep otter No. It's only a rumor
p h e w
sometimes I scroll through the player list and see people's game status as "Playing Visual Studio - Working on VRCClientKillerRip" and just laugh my ass off
Hardware damage or "bricking" is definitely not the case, but it should be mentioned that there were exploits on avatars/worlds in the past that could affect files on your PC.
pc getting brick through online stuff isn't possible, but i did got crashed one time to the point i had to restart my pc. Dick move coming from that one player.
P c k i l l e r
I've been crashed from baking lights in unity more than I have in vrc lmao
Files can only be effected in the unity area, unless unity has some horrid exploit
And that would be amazing
Eye tracking and web panels :3
*Amazingly bad
I am 99% sure you can still make a world that opens someone's web browser
It's happened a couple times
Because that was also possible
No lmao
@eager plinth no m8, I had a file written to my desktop.
You cant run HTML stuff from any unity stuff
you definitely could, but that's not a discussion for the official discord
Lol it's why they removed web panels
@median basalt No longer possible. That exploit was reported and patched.
And even if it does, UAC would block it
Yeah I know, that's why I said in the past
Unless you mean the web browser thing, in which case I haven't actually looked too hard yet 😅
🤔
My bad

Windows cant write and run itself in an auto exec format without admin privledge'
Tupper how come that old DB touching method does t work breh
What broke it last year
Because mirror copies make your colliders collapse breh
Don't know, not aware of which method you're talking about
Lameeee
@rigid crescent Server didnt get enough headpats so it got angry
Fixing it would be a problem for flying avatars btw
So?
I remember making forum posts waaaaaay back in the day that would make someone's DVD drive open
The worst is when people say avatars can host exploits on them to harm your computer, so they just have to join your lobby and you get infected. So cringey.
@paper cloak that was true in the past though.
It was a method you could use to touch hinge whatever to move dynamic bone something or another
Yeah, the hinge joints kinda freak out over their own colliders
In the past, but there's no way to do it now
Tldr touch anime ears
taro link to stream
It was a result of some fix to mirrors right?
I did meet a guy recently that had some kind of setup where his physics could be touched by his own avatar if you cloned it. But it wasn't using dynamic bones I think. Can't recall how he explained it.
@rigid crescent are you really famous if you have to put it in your name so people know?
Oh, a DOA model?
@rigid crescent touchable avatars broke a long time ago. Have not tested in this build, it might actually be more stable
No it was a meme lol
gottem
Nah still broke sadly
From what I understand it was a fix to mirrors yes
They overhauled the way mirrors worked so you wouldn't disappear if another mesh on your avatar was called "Body".
orly
If it was a big boob DOA model Squishy then that method works but shreds your avatar
I didn't know that part was fixed now
The good old days when someone could stand in front of your menu and block it
"Get out of my menu!!"
I miss the green nameplates
By the way Rokk, did you do anything fancy for the camera on your Shameimaru avatar, to allow it's camera to share it's display with others using the same avatar?
He's explained it to me like 50 times I just forgot/don't get how it works lol
I miss them too
@ruby burrow no, that's a side effect of how cameras share render textures.
Due to the way I have it set up, the camera is in a weird spot where friends can see it but others can't.
I thought so. Some guy was adamant telling me that was impossible unless you deliberately setup some special thing. I forget what he said it was.
Still not sure why they did that. Cameras are local only, unless set up in X way (component and/or object disabled by default, forgot which), which then makes them friends only. They should just have been added to the trust system, especially considering a certain exploit with them (take over viewpoints) was fixed
Have been wanting to try something similar myself, with a more deliberete focus on that quirk.
It happens because both avatars are from identical ID's
If someone takes the fullbody version it'll be different
I wish the menu worked like it used to, idk what happened to that, but you can't use it while falling anymore, so you have to wait to respawn, and you can't "float" by clicking on a menu after you jump anymore
I miss that so much
Had to set up a fullbody version because I had to mangle the avatar to get it to work well. Do the "FBT Fix" and basically remove the neck from the equation. That stuff.
jumping off a ledge to hide from people by standing in the air
You can still do that, it's harder though
The hand held menu becomes very inaccurate at higher speeds
So you have to airwalk yourself to 0 velocity basically
oh ok
It makes mid air flips harder
the real skill is in backflip tomato tosses now anyways
can't be cool anymore
I like the trust system so much in 90% of cases... but it’s got some issues. I really miss when EVERYONE could see what I wrote
Also I miss accurate writing
I’m having to actually speak to people now. Which is disgusting to me and everyone around me, honestly.
Ah, apparently they did fix the last remaining "open Final IK documentation" exploit a while back lmao
I suppose it's just because it can be pretty slow to load all of the drawings


