#vrchat-general-2
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2 times tryed to change my mail too
No one here can help you they have to do all this business via the accounts original email
@languid beacon yeah already send 2 messages from my mail to support
No way to verify your identity on discord
You’ve done everything you need to for now you’ll need to wait. And go change all your passwords.
and now i get ddos oh gosh its so anyoing ...
You know what would be neat
If we actually had a proper way to debug things ourself beside the current menu + 1/5 jazz and the outputlog.
hey guys, question, how many people did already complain about the world thumbnails being in veeery low resolution?
well
i wanted to send a screenshot
but I appear to be unable to
like, when scrolling through the Worlds tab the thumbnails are unreadable
some are ok and nice as always
but most of them are all blurred out
was which means you got it fixed somehow?
i havent been on since last night :p
or you just didn't check today
yea, that
so... no solution yet...
well, pressing on a world makes it right, tho pressing each individually is kinda a bother...
also what are the circles on the thumbnails? the blue and green ones, one is PC, that I know but the other one I have no clue
Quest - grrrrrr
whats wrong with the quest?
far to much
lol, i bet, too big of a list?
i hear you buy one @modest fox
oh boy, that circulated around did it?
They really need to not put pc/quest user on name tags. With all these issues I know they are going to be some dumb people who bully quest users
well, the irony, im not worried about it, considering the circumstances that led to getting it
Lead to getting what
the oculus quest
what is the deal with quests? I think I missed some news...
I'm for sure gonna be one of the people to make fun of quest users 
😄
You mean the people who buy a 400 headset, try out a free game called vrchat and get harassed/crashes for something they had nothing to do with?
it's the same as when vr users make fun of desktops
Yeah the quest on name tag needs to be removed because QED there are jackasses freely admitting they will harass quest users
Just saying won’t name names
well, the harassment part i dont agree with, but ultimately its up to players to block/mute others.
Exactly
I wonder how reporting on the quest will evne work
I doubt you can get an outputlog for bad things and recording is far from easy so
probably the same way you report anything else?
if people are smart, they would have connected here, like a lot of other people did.
Yea ingame reporting is a joke within the community and normal reporting is done with the proof i said above over email...
true true.
quest have an in game camera right ?
What you gonna do? Make a billion photo's?
or perhaps not - was a bit of a rush
they said not atm cause how would they receive the pictures or something 🤔
Quest?
Just saying quest is going to be very important for vr and vrchat is a free game that people will be checking out as possibly a first impression of VR. A few bad actors can do more damage than you think. It should be downplayed and hidden as much as possible. Don’t give morons a bullseye target to harass them
i shall harass every quest user in existence but then again
@languid beacon Yea but we got PokerstarVR and recroom also that are free and on the quest without the crap
they have arms so more rights than desktoppers 🤔
dont get me wrong, ive already muted or blocked a couple people.
The normal game also deals with those problems daily
@hasty wedge Can I get your permission to use your discord message here as a reference for the canny I make requesting they remove it from Nametags
You realize dot is just a pro meme lord righto 😂
Yes
they arent gonna remove it cause they prob spent a whole month to add that QUEST AND PC tag OMEGALUL
since you mentioned canny, ive been meaning to ask about creating an avatar, considering the absolute lack of male avatars, i simply havent found any, and most guys that have them dont allow cloning.
Canny isnt for personal stuff like that tho so
shape tool + text tool
graphic design is our passion
Yeah canny is feature requests and bug reports
ahh
The fact that most avatars are female is just the preference of the masses
Nothing can be done there
you make a good male avatar for quest with 14 3d cubes
when you notice a user just spamming avatar emotes and animation excessively, you already know that user is a kid.
yep
hold up
holding
imagine if the quest actually gets popular af for some reason and then the cross worlds are all quest
monkaOMEGA our worlds are being taken over
I actually got my avatar down from 32K to 7K and it still looked fine. It’s not 5K but everything else was within quest spec
I’ll get it down to 5K and throw it on my Android blueprint and never look at it again
line of the month: how do i unblock your avatar?
coming from every quest user
I won’t really be in crossplay worlds much tbh
its dum how they put the worlds in crossplay only if they are set as it
most of the popular worlds are crossplatformed already
u cant go to it normally
i imagine you dont. if you block them, you shouldnt be able to unblock them. its like socail media. why would you unblock them?
Pretty sure the blocked avatar looks different than the no-android-build-available avatars
This new ik is awful
wdym its perfect and ready to be released to the public
agreed - 100% awful
it has no downsides at all
^^^
My god turn it off
@hasty wedge where is red nose ?
gonna pretend i have no idea what ik is, sombody explain?
It's an abbreviation for I know 
ah, ok
quick question: when i open my menu in a crowd i usualy see this long red line. what does that mean?
Ive been seeing thst two, I think? Its a camera?
is camera by player
I was so far away and it was in the center of the map, so I wish whoever was taking that pic good luck
could be streamer
hrm, sounds anoying
welp, gonna give vr chats another session, i lagged hard out of the last one prior to dinner.
IK is just a type of animation where you tell the endpoint (like a hand) where it should be, and the rest of the arm just does whatever to get the hand there. It’s backwards from normal animation which starts at the root and sets the rotation down the line and the hand last
Ik is great but hard to calculate, too much to make quest users do
So vrc changed it so that we all calculate our own IK and the send the animation data out which quest users can cope with better
Think of it like a momma bird digesting food and throwing up in the baby birds mouth
I’m just simplifying it tho a tech guy could probably give a better analogy
All good day, how are you doing.
And just like digested food, the result doesn’t look as good
anyone want to play?
ik puke .
the werewolf game is weird
Thanks for the scuffed IK 👌 https://twitter.com/_41_VR/status/1129876521147965440
I think the momma bird should let the grown up birds digest their own food.
@TheGreatAndMagnificentSans hi
It’s much faster and much more bandwidth friendly to only send out IK targets instead of an entire bone chain rotation
So yeah update rate is going to be sacrificed
I just don’t understand why we can’t have PC only worlds still use locally calculated IK
If all this is being done for quest users, they can’t visit those worlds so don’t use it there
anyone know why my VR Chat always eventually crashes ?
after a long period of time
it gives me an error message or something
That’s known as a memory leak
Agree with that. Certain worlds, especially for dancing will never be Quest worlds, so let us be .
is there a way to solve this memory leak which you speak of?
Buying more memory. But it will always come back eventually
so its a Ram issue? not a Hard Drive issue
Basically due to the way the code works, the game fills the RAM memory gradually. No more memory = crash
that sucks
VR Chat is pay to win Empty your Pockets for more time on the clock LOL
buy more Ram
Do note just restarting the game clears the leak temporarily .
How much ram do you have installed?
16gb dual channel memory works good for me.
Plus prices have come down from a year ago.
I wonder if Ram prices have started to come down since I built my PC its been a while
ok thats good Ill check to see where its at
16 gb here
But just so there is no misunderstanding, there is nothing wrong with your computer this is just how the game works
Memory leak is a problem with the program not your computer
16GB is a very solid Ram Girth I think so yeah I'll upgrade
SSD also is good if you don't own one already.
yep I got windows installed on my SSD
I own an M.2 drive and worlds that have been cached aready load up in seconds.
It's nice not waiting.
but i recently moved my Oculus files over to my Storage HDD cause the oculus junk takes like 21GB+ and my SSD only has like 120GB
so files I get building up from playing VR Chat are a hassle to have to hunt down and purge sometimes
Just found someone with the username ‘VRChat Admin 68e5’. Guessing that’s not a real admin.
Yeah please report that
lul it's probably just some dude having fun
Probably devs can sort that out though
He’s doing nothing wrong then nothing bad will happen to him
Reports are great like that
Where can I report it?
bully go do your project
@inner cape no
I need the feeling of last minute panic to motivate me
That’s when I do my best work
Why does the game keep making me redownload worlds I've already been to
You still get a loading bar even if it’s already downloaded because it’s loading it from your hard drive
Otherwise it might have determined that it’s faster to just download fresh copy then load it from your hard drive especially if you have a slow hard drive
I don’t know if the game does this but I do know of games that do this
hmm weird question but is there any yoga on VR chat
RIP bully
yeah theres some yoga meetups as well i think
wait
Wym rip
Well, that's a first
rip cause you ain't doing your work and gonna get pwned
Ghosto O.o
do u know where i can find said yoga meet
Not a thing really
Why have you abandoned us, Ghosto ? 🤔
Probably disappeared I guess. Like a ghost. 😓
Nah they’re just avoiding you 
They are avoiding 70 other people in his own server too 🤔
cause ur all gey 
XD
Also that
anyone wanna meet up?
Not with the current IK. 😅
wdym?
IK is scuffed since they "updated" it. Makes everyone look like they have Parkinson.
oof
I mean game still works. It's just that people are kinda "laggy" looking.
What curious with that issue is that on your point of view, you will move just fine. But on other people point of view, you look like you are spazzing out. Or your head is constantly looking up or down.
Oh you still can. Some people seems to be relatively okay. Seems like network latency has something to do in it too.
would you like to play?
Maybe not me. But there are 5575 users online. owo
oh uwu
I'm online.
oh cool
I believe someone did Hand Sign at VRChat.
If anybody know, how accurate was Hand Sign in VRChat?
I know a few people that talk in sign language and from the looks of it, it's pretty good
the ones that can speak taught stuff, and we talked about gestures and such, you'd need special gestures, but that's not hard to make if you have your own avatar
even without them you still can do it
Only restriction you might face is that the thumb, index and middle fingers can be moved individually, but not the ring and little fingers I think
Might change with Knuckles controllers tho, who knows ?
Who else might be free to join us in a room on vrchats?
there was someone in here not too long ago talking about ASL communities in VRC
will I be able to talk in VRChat without a VR headset?
you can
good, thanks 😄
Hey, I am looking for a really good/decent world creator who would be interested in lending me a hand in creating worlds for something I am currently in the works of creating. Feel free to @ me or DM me. Thanks!
@dark dagger Controller list:
Index controllers-curls
Leap motion -curls, stretched I don't know vrchat support
Ward vive - default hand or replace custom gestures overrides
full range of finger motion-curls,stretched, and cross.
@muted tundra
Hi, I meant for Hand Sign in RL....... on the VRChat.
Thanks for info so.
I just got married in vrcaht
Question for you peeps out there, does it have to be 2017 unity or can you go higher than that?
Chat
It has to be unity 2017.4.15f1
https://unity3d.com/unity/qa/lts-releases?page=2
I just read what someone said about sign language in chat
so I went and investigated about it, ended up on steam forums
http://prntscr.com/nqq5bs and i keep finding him everywhere i go
jamie vatarga is ahead of everyone
well, thats why hes a chat mod here
i remember i googled some random vrchat stuff
@quick snow yes as long as youve got a mic
he's in the steam forums
i join a public pug
he's in the pug havin a drink
about to buy wmr so i look up vrchat wmr video
full list of jamie videos
You can talk with your microphone if you have a headset (not VR headset, headphones with mic)
will I be able to talk in VRChat without a VR headset?
````Synced - 19-05-2019 19:52 | #vrchat-general`
Jamies like my best friend hes so sweet
Oh crap my dumbass did m t see the vr paer

Ty adhd f
teehee
If I make a simple C# script in Unity, can I convert it into a Unity Animation state tree or something? It seems possible in theory
I have a question, if i got an avatar from an avatar world. Can i somehow extract it and add an animation and sound to it?
No that would be taking that persons model
Which is a bannable offense
man 😦
so my best bet would be to ask their permission to get their model and then add my own animations?
Yep or if the original model is already publicly out in the Internet
Does anybody know why the Murder servers are down?
They've been acting weird for the pastfew days
Hey guys, new player here. I'm having trouble actually finding people. All the servers i can find only have like 3-4 people on them. Are the player counts just not as high as they were?
No they're high you're probably just seeing low player servers
The game sometimes tries to only show a few instances with lower player counts to try spreading out people joining instances so everyone doesn't try joining the full ones
How do you find high ones?
Maaannnn I am so sick of not being able to join any worlds
Like there are bad bugs but this literally makes you not able to play in any capacity
Ooof that's a mood, It happens all the time
I can't even log on recently
"User created too many sessions" I don't even know what that means but ok
!cleancache
You can clean cache by deleting everything within C:\Users\%Username%\AppData\LocalLow\VRChat\vrchat apart from output_log.txt and config.json if you have them
has anyone else been experiencing their world preview images being blurred out?
Yeah it's a known bug
Yeah, the thumbnails are way too small for some reason
They're probably working on a way to make the menu lag less, it does have a lot of pictures
is there a way to delete that cache automatically everytime you exit vrchat?
Nope.
unfortunate then, it would've been very useful
You could write a script but it's not really recommended, you'd have to download everything all the time again.
at that point i rather do it manually with a shortcut folder on desktop
Still don't know why tho.
@ruby needle data is evil you know
I guess
I’m curious how will the quest deal with cache?
Not I guess
Rip
Hard cap it and only clear once it's full
Falls under the same group on functionality questions like how the camera will work, how they can report users and how fast updates can be pushed.
This is going to sound eh, dumb
But, I'm trying to link my VR account to my steam account, in prep for the Oculus quest, do I need to create an account with vr webpage, and use the code generated from steam when it says upgrade to proceed?
is there a shortcut key for toggling mute and unmute? instead of holding it.
dont think there is in desktop mode. But you could for example make a macro that will hold it for you 🤷
i guess?
@modest fox yes
@slate verge I meant a macro for holding the V key if it was confusing.
No worries guys, I got it
@kindred briar well i just want something like a switch mute like on headphone headsets for vrheadsets. You never know when someone barges in your room and you want to go immediate mute.
it does? oh huh.
for vr
in desktop mode it wont automute u ofc.
since u've to hold the v key anyways
thats good to know
yeah -_- noticed it by accident
was talking to people but realised it was automatically muting me when i would alt tab
If ur on vr just go on the menu on the hand and mute?
how can you alt-tab while in vrheadset? did you hotkey it?
oh
xD
Its annoying to do though innit?
🤷 if the manual mutebutton takes to long to press. But i guess they would take the same amount of time or longer
for the keyboard xd
I normally just go on the menu that u can open on the hand and click mute
well if it has that on the hand then thats great
Yeah when u open the menu (for oculus its B on the left hand and the equivalent on the right) there is a mic button in the bottom right and u just click it
you mean bottom left?
I thought you knew it and were a desktop user xD
sorry i've not really knowledgeable with vrchat yet even after playing it for 1 month
still learning really.
It's ok :>
@slate verge you can make it a togglr so that instead of holding it, its an on off
oh really? where can i do that
Thats how I have iit, its in the settings under mic settings I forget which
@covert linden voice prioritize + toggle voice?
Voice prioritise is for the people around u innit?
Vrchat settings, I forget what irs called tho
It might be toggle mic
i guess so?~ i'll get around to testing it
🤔
I have it on as I dislike holding it too
oh alright, thats the feature i was looking for.
toggle voice? 🤔
It is a feature
in vrchat?
For desktop?
how do you hold voice in vr
^
im confused
Its not hard to reach over to your pc and press v to mute yourself
_>
I dunno how people mute themselves in vr in general
Pressing v is to speak for desktop
But it should act the same if its hotkeyed
They just access the meno and click the mic button
Menu*. And also people stand up so if someone barges in they have to get to their keyboard and find the keys.
Or access it on the vr but thats a pain
Theres a button that can have it off at a button, no need to hold, if you can have the button on your controller thats morr helpful
MMost of the buttons are used for gestures so itd just randomly mute at times?
You wouldnt have to map it, im sure theres already a way to mute yourself in vr
Its slow at first but if you get used to it you can mute from the hand menu in seconds
Seeing as ive done it accidntaally before
Yesss i just said the MIC BUTTON ON THE HAND MENU
How would I accidentally press that thats impressivr
?
If you can just press that and it stays off, without being held, then thats the answer to their question.
^
Toggle thing has worked for me, didnt know there was one in the menu so ive been skillfully misspressing jt
xD
The toggle vouce is in another menu i ised to use that for desktop when i wanted my mic constantly on
Isnt that
Mic defaults on
Lol
🤔
Idek i dont study the menu i just saw a mic button on the first menu and it worked
Its generally for vr users because desktop is push to talk so you dont have to mute
I have it so I dont need to hold it and so it defaults on. More convient that way. In vr I dont really tamper with anything
Well to access that menu u have to go from the menu in ur hand to the settings menu? So itd take more time, the way the person who needed help worded it seemed like they wanted a solution that was the fasted and most convenient
There's a difference with push to talk and toggle, I think it's about having push to talk in VR instead of toggle? Desktop has the choice to have both while VR only has toggle
Although it would be nice to have a toggle or push to talk button to the controller for VR. Like for Oculus, the left thumbstick pressed has nothing to do while the right thumbstick is jump.
My head. just be a mute
but mutes are always traps 😔
cuz girls want more attention they always talk
^------^ that.
lol
Why is slow mode enabled so bad.....
i'm drunk
Hi drunk, I'm N8
someone that wanna play?
@indigo fern you can do it!
🤠 thanks
i like asian cats
i like asian cat girls
I like cat girls.
I like girls
tch normie
my vrc husband sleeps on me in-game :c everything is quiet now
Oh
@slate verge that sounds so cute though
hahahha
you tell him
actually i'm trying to convince my bf to try it out, even if it's in desktop mode
@slate verge tch >:(
@tall mica yes! =D its very lovely
i'm sorta darting about trying to bring things together before i do.
i used to be extremely shy and was wanting to but was afraid to be social before i found VR chat
vrchat have slowly fixed my anxiety of voice communicating, not gonna lie
though i still stay quiet most of the time, most topics aren't really worth the converse
Communicating is tiresome for me after a while. 😔
sucks to suck
here here
eventually perhaps
🤔
yall ready to greet quest users tomorrow uwu?
again vrchat starts to be really really hard to open it at least..
crash over crashing..
This Remote IK calculations has ruined MMC dancing. and EVERYONE has slow updates.. except me ofcorse (i want an option to calculate IK locally)
sync for vr users is really broken also for players as well...( camera thing)
may 21st is the day
@lethal summit it's not synk it's lag asoceated with remote IK calculation and transmision and a limited update time
Remote IK = Baaad idea
whats IK? (everyone uses short words in these days....)
inverse kinematics
basically everything having to do with bone position calculations
sync
alright.
@lethal summit Hang on.. i'm 42 and we called it IK when i was a kid. O.o
in other words i call it sync
easy to understand
sync is a totally different thing.. O.o
More specifically... IK is the system that calculates the position and rotation of a chain of bones, where the start position is fixed and the end position is variable
As in, Inverse Kinematics
when i say sync, im refering to players when they are shown wrong it doesnt show his exact position
im not really sure if thats too different from what ur saying
it will effect the appearance of sync in the avatars to a degree but the real problem is the aspect of choppy movement do to the low update rate. (remote update 10 updates per second .. local calc is updated with every frame rendered)
note the 10 updates per second is unreal numbers used as an example not a reality
To be really honest I can't understand what's so heavy about IK anyways. I worked on games using IK before and it was just a bunch of math calculations
i dont know eather unless there tying to ease the hit on the risk prosessors
i could see an update rate range set to distince helping but compleat remote updates of every bone xyz and no smothing inbetween is uuuglllyy
0-20 meeters full updates 21-30M 2thirds speed and so on
isnt vrchat running off of old, unoptimizef IK systems?
The heaviest part of IK is launching raycasts from the feet downard (one ray per foot actually), to make them stick on the ground correctly... But then, kinda stop
if your realy looking to eleminate all lag from IK without effecting the emersion that much anyway
Dunno what IK they are using
thats what id assume - ron did say he wanted to go thru and rewrite all of vrchat's legacy systems for a month (idk why they havent already done that with the angle that theyre tackling the game from > >)
Was that FinalIK plugin?
@desert stratus it's using the generic unity set wich is pretty well optemised
really...
Wait, what?
thats uh...worrying
Unity doesn't do IK on its own, wait
??
dynamic bones and cloth sim are the only old school i can find in it.
Dynamic Bones is an external plugin, Cloth Sim is a thing by Unity but they always said it was super heavy, ever since
hmm ya your right they are using a ik plugin... it's berried in the dll. my bad
Aaah ok, I believe it's called Final IK or Ultimate IK or something
Still your only realy calculating so many points for movement everything else iss a follower or constrained (can we even setup constraints) O.o
Plugins are kinda the root of all evil imho. It's basically... Code you did not write, for a game you are not making
In 8 years making games I only ever used ONE plugin, SuperSplines, because I'm cheap at maths
But then stop, I'll always push for in-house solutions, always
They're faster, better, custom tailored
And you know how to keep em updated
thats what i dont get
and doing it localy means all the remote client needs to transmit is hips hands and head/neck everything else is scripted unless it's fullbody (and if you watch fullbody avatars from the past they allways look a little skippy in there movement) limited overhead for the transmission
I could say the same for Dynamic Bones, I bet my arse it's a heavy ass plugin that a skilled programmer can replicate fully using 20% of the CPU overhead.
the vrc dev team seems to be doing a lot of backend work as well as focusing on creator tools first, but everything like the ik and other calculations is also backend... it would be better if they really did rewrite all of their old systems for quest than some of the experimental things right now
id rather they held off udon just to touch up everything first
and other things
Yeah, agree with that
thats just me tho abd im not a gam dev uwu
Every improvement would be not only for Quest though; I mean, a smooth game is always good, plus sooner or later I believe there will be the curiosity to try and have 100+ players in one room
Dynamic bones is mainly spline math in a capsulated environment (i've allways ben anoied that coliders dont propagate across avatars) i've seen external plugins do fully interactive DB without realy adding to the overall cpuload (interacive ears) i personly think they dont do it becos someone is going to go BOOMBS and start bouncing them.
That would be very doable on PC if the whole game runs smooth
i know i know, but quest is pretty heavy on their minds rn, and if i was them then thats what id be doing
idk man > <
Well complain to them that we want local IK back
Yeah sorry I meant, every improvement done for Quest (rightously I believe) will then propagate on the PC version
or atleast give us an on off swich
i feel sorry for the quest guys. 50mb max world size... gona be hard to make good looking worlds for most people who aren't trained in the art of resource management.
Texturs dont need to be 4k for a flower a simple 100x100 gradient and a patt. hay stop adding those polygons to that you dont even see it unless your... hay stop adding those sounds.
"gona be hard to make good looking worlds for most people who aren't trained in the art of resource management."
Yeah that's the problem. 50k is a friggin lot imho but you really have to know how to use them, same for a single 1024 texture, or two
ofcorse a good aclusion system would aleveat most of that dosnt the go have 6gig of ram..
shouldn't be effected by world size like there claming it is
i dont feel bad
sso far a lot of the quest avatars look good and the current worlds are already looking pretty neat
except for japan shrine's weird lighting but that's besides the point
i feel like quest worlds are gonna be the most interesting in a while because of the weird ass constraints
ones i've seen look blander than i'd like and .. kind of lacking but i like well fleshed out worlds so..
i feel weird and bad saying this but the most interesting things happen on tight restrictions because then you get people who care enough to make do with those restrictions
We havent even run into the fact theres no internal scripting system aside from (state machines) ... i want real games logic trees ... veribles.. come on theres somany capsulated mono environments out there use one .
cream indigestion
IK isn't so demanding they had to bugger up the emersion for everyone.
It was beside avatars the worse performance hit and caused a softcap of how many users could be within a room so...
go with the x distince = x updates and problem solved they can move a slider and set it to there likings
@desert stratus "the most interesting things happen on tight restrictions"
That's absolutely true
Network IK is awful my full body tracking looks awful now. It has me so disappointed I haven’t wanted to bother logging in until it’s reverted, if it even does get reverted
The whole GBA and NDS eras are emblematic of this thing, there were some impossible portings that looked awesome despite the crap hardware
No sound tho on avatars 🤷
What will limit that interesting stuff hard
every time i think about great things from tight restrictions i think about earthbound's soundtrack
Oh absolutely
@languid beacon it's messing up just hands and head users movement to. and dont get me started on how stupid a mmc dance with friends looks now
thats the kind of level im expecting out of future quest worlds in the coming year
Full body dancing is destroyed
Entirely destroyed
You just vibrate and slide everywhere
Btw, controversial opinion of mine: the idea of Networked IK is absolutely great and the best way to handle it. What I don't get is why it looks like each player is sending half of the needed data
@desert stratus Compare the top tier desktop VR worlds and how long they took to make.
Then recall the quest is more limiting and that at best it just takes even longer to make that stuff
It will be great but some stuff just cant be done at all sadly
You can make Quest + PC world games though whats dope. Like where the quest users can see one thing and has to tell the pc person
ya i want my clent side ik back.. ... We want ik Back We want IK Back..
If it were beta I’d understand but this was pushed to live so I doubt it will change
hehe
make noise about it it'l change.. we just need the option to swich between modes
Well sadly it did mess with fullbody and other stuff.
Yeah I know. But I don't get HOW.
I really don’t like complaining but man it has me actually depressed and I regret buying all this full body stuff
@spice epoch upvote the canny
Spamming in here will at best piss off the chatmods who are not VRchat staff and that will just result in you being clapped.
Well, when we tell then the issue and record it, they might do something
oh no, i get that the quest's power is never gonna come close to the power a PC can output
A lot of fullbody users posted videos and pics to show it
I'm still of the opinion that you should be able to select what kind of network system you'll use
On Twitter
would be nice but the canny dosn't load right for me nothing ever posts
Eg: Let people select to use network or client side ik, since people will be receiving that data anyways from other clients
im just lowkey expecting that there will be a higher concentration of relatively quality worlds on quest due to the fact that not everyone is willing to put up with those restrictions
the best creators for both pc and quest are gonna be those who have already made beautiful pc worlds, anyway
Ow yea for sure solar
The more educated people within the community love the challange on the quest
I dont understand how Oculus Quest got choosen to change a whole game. Thats what I dont get. Vrc got new Avatars, new Worlds only made for Quest users. Like 95% ppl have vive, Oculus Rift ect
But the step to learn how to get that good is high for new people
mhm
we gotta bring in more pride for optimization!
i get this weird sort of rush for making my avatars as compact as possible
at most i have like 2 rigid bodies for world particles
I understand the optimization part... but still
Well i love the optimization stuff as thats highly needed.
And if the quest gets big its totally worth for the team, but then VRchat needs to get popular on the quest and not some other social game.
everything else is 1 mesh and like 2 or 3 mats for me
Bring in more pride for customesation. options use this or that do it localy or remotely and if your going to do it remotely
it should not look like stop frame anamation
Yeah I saw what the Net IK dod break, but I am missing the technical reason for it
Also i wonder how hard all these limiters effect the game
^
As in performance that is
@snow scaffold they say the iddy biddy quest ses maths is hard you do them for me.
Like- All these systems have to check avatars constantly to see if they dont break the limits
Cant be done for free.
@umbral reef the limets are soft coded into the SDK there not checked serverside.
@spice epoch So they magically without extra load check if those limits get broken
As thats what im asking/saying
Local IK is heavy and we all get it... Net Ik is light, so let’s use this. But it looks shit. My question is: why does it look shit on a technical level? What’s missing there?
@umbral reef The limits arent inforced during upload by the vrchat servers. it's just a set of numbers in one of the sdk precheck scripts. simply checking the avatar at upload is the only check it needs. flag set no more checking needed
Your legit still refusing to read what i wrote...
Me?
No zagro
Oh sorry
rephrase your question
How much performance do all the limiter systems cause clientside
@snow scaffold without some kind of smothing it's allways going to look like stopmotion. and a large room is going to experince masive network overhead. it comes a point where you need to consider wich is actuily faster calcing the math localy or waiting on it from a remote sorce ping ping ping from server to server
Get better internet forehead
e z
Define Limiter system. in your context
Dynamic bone limiter, particle limiter and ect
@umbral reef oh thats easy. caping the numbers pre calculation is light on the cpu and genrily is only done duing avatar load.
It doesnt just work on load from what i have seen
DB limiter should kick in the same time the performance number scan does
Because you bypass it the same way
Avatar (i have 10,000 particles per second)
Cap 800 particles changing number to 800
Avatar i have 90 dynamic bones
Cap i can only display 10 only showing parent bone movement insted of calculating all of them.
I would love the challenge of the quest but since I have no intention of buying my own I couldn’t test them so it seems pointless
So it should only calculated on initialization
i've seen limited DB when i turn on the cap. looks like there ALL off if your near a bunch of furries 😃 to sparce to realy see any movement
Ooh @spice epoch that’s exactly my point. It’s being smoothed because it’s laggy. Why is it laggy? Because you are syncing a lot of Avatars and have to cut on data transfer. From here, VRC is either:
- not compressing animation data enough
- not culling Avatars that are not visible or just too far
- both these things
This is why I say, there is something missing in the Net IK, because trust me, it can’t look this shit unless you are pkaying on a 2MBPS line with 36 playersp
That's what I'm saying, it'll make it an overall more stable experience for both pc and quest users when creators start catering to Quest worlds and avatars.
@snow scaffold tracking data is legit a few points with -1 to 1 information so compressing that is super lightweight and easy
@snow scaffold it's looking like junk with 2 people in a dance world that dosn't have alot going on gfx wise
Culling shouldn't be an issue unless s bounding box is trash.
50 Bone rotations is way more data than streaming 3 IK target posrot
You could always ask them what's wrong on the support email I guess, you might get a real answer.
The trouble is bandwidth. Bandwidth was not an issue before; now it is
More people could handle the cpu but not the bandwidth load
Well bandwith and ping (primarily all the agregated ping)
Indeed 50 posrot bones data are a lot, that’s why they need to have a funcioning culling system for that
They do though🤔
Maybe culling is the wrong word
Unless your bounding box is bad.
I mean, degrading update rate the further you are
Evena simple radios based update system would work
the closer you are the more you update..
yes groups of folks in a cirlce will still lag you out.
Yeah exactly that
And nothing will solve the vibration issue. It’s never going to look as good as local IK. Ever.
Oh that's culling I think I just thought you meant complete
The vibration could be due to Extrapolation instead of Interpolation, but I donmt know that for sure
Endpoint stability is the whole reason IK exists
Memes aside I like to think I have really good internet and i have yet to experience any of these issues of other people stuttering, shaky, etc. It shouldn't take gigabit connection to not watch a slideshow though
@languid beacon wich is why a simple checkbox use local IK would solve so much in the short term giving them time to work out the bugs for the go in the long run
How? Other people aren’t sending their Ik anymore
@languid beacon you sure about that. orginal ik is still in there somewhere.
Well that would be nice but you still need to send all your calculated IK which is swamping peoples bandwidth
You would send that only to near players
And send the IK data to far players only once every n frames
@languid beacon well its swamping vrchats overhead servers for sure.
it's less actuial BW that us talking to each other.
You don’t send that to nearby players you send it to the server the server sends it to players
You sending it to the server is what kills your quality
Hmm I was thinking P2P, right, you send that to the server anyways
Yeah it's the fact there's a middle man. Someone mentioned why a toggle would be an issue and can't be implemented but I can't recall why
Still, once compressed, it’s not that much data anyways
Toggle won’t work
wich is why we end up with a studder show. client to server PING .. server to server PING for prosessing to the command channel Ping from server to you... by the time you get it the data is almost a second old
Yeah a toggle can’t be done with a server in the middle
The only real option is not use network IK in PC only worlds where quest users can’t exist anyway
That could be a partial solution indeed
thats.... actually a really good idea
any reason why netwotked ik cant be segregated to crossplay or quest worlds?
cuz i cant think of any andi wanna know
I still believe Net IK is the way to go on the long run, after some decent optimization
It’ll never look as good as local IK man
@desert stratus I actually think there’s nothing preventing that technically
or setup two sepret command channels for overhead. send standerd offsets (old way) at a high framerate and let all calc be done localy (you get smoothing and you faster updates) and have a second channel detecated to relaying full IK offsets.
It makes me so sad to see how bad vrc is now
This is what I expected vr to look like. What we had before was special and surprising
Now it’s just yeah that’s about as bad as I imagined it would be
judging the entirety of vr based off one app making some bad choices is your first problem
Now that I think of it, net IK only needs to send character pivot position and bones rotation, not bones position
Even less data than I thought.
Social fullbody VR in general yes
all this stuttering is causing alot of my frinds not to come on there getting nauseous from this
Someone post that guy full body dancing before and after Network IK
VRchat uses also pretty much the wrong system for FBT so not odd its fails
Even before it was far from great compared to how it could have been for most
Adeon has a right concern imho. I always think VRC Is the closest thing to Reday Player One stuff, and while it’s still far, there’s where we are headed
i wonder if any one from VRchat has even peeked in here
VRC is basically early days of Nasa before Nasa actually went to space
If I would have known how bad vrc was going to scuff tracking I wouldn’t have bought full body gear
They do at rare times zagro
look i dont mind them trying out new things.
just when it buggers up if you GOTA keep using it for X then give Y the option to turn it off 😃
But time for me to eat 👋
Il join you guys in being grumpy later
Haha bye!
l8r
It looks fine for you @vocal shard but everyone else sees you as a vibrating slidey wad of bones
@languid beacon don’t regret on your fullbody stuff, if you think about it, things are really just getting started
Either VRC goes back to work fine (it HAS to), or something worth it will come out later... or both
someone get a gofundme going so they can hire some devs to fix this shit asap
Sorry for the rant it just all has me with legit disappointment
Theyve rolled back before, though a lot faster. They know it's an issue, they play with the issues etc and since this is a bit more then the usual inconvenience I'm guessing it'll actually be fixed to some degree
It just seems like the net IK can really only be tested and tweaked live and that's why we still have it
They can't rollback now, Quest requires Networked IK.
Which is why I’m saying only use it in crossplay and quest worlds
Not like most of us will be hanging out in them anyway
It's good overall though if it can be fixed
My friends have been talking about way better fps and some didn't even know it was a result of the network ik
It wasn’t the network IK
It was the highly optimized crossplay worlds and the menu memory leak fix
I believe there is room for improvement indeed. In the last dev talk they repeatedly said the game was still in early access, features are very experimental... This kind of things are expected imho
What...they're only highly optimized on the quest though
The crossplay worlds just use the same upload for windows too
No they don't.
Why do they look so low quality then
Great Pug as an example.
I mean it's even in unpublished worlds like Neko Nights and the big RP maps. The IK was THE worst non-player impacted thing for performance
Not talking about pug
It's crossplay, so yes you are.
Talking about new home and hub and all the stuff linked in the hub
can I bind ctrl-v to vr controls, so annoying that i can copy links in virtual desktop but not paste them in vrchat without going to my keyboard
why would those few maps like 100 people are in affect performance globally
Because they fixed the memory leak
People are still getting it though
They’re are other memory leaks yes but they fixed the biggest one
This is the same result as the last time the IK was networked. Increased performance
Also in general there are people using the new public system avatars which thin out the crowds in terms of performance
So the increased performance noticed after networked IK has nothing to due with the networked IK?....
Really wouldn’t credit network IK to all of the recent performance boosts
Lots of stuff going on besides that
That blurry texture bug I’m sure is helping too
Its definitely not mostly the leak fix or the public avatars. I don't know many people who uses public avatars, and the leak was always after extended play. The performance increase is the constant here
I’d rather have lower fps and accurate tracking
Wonder if I’m unique in that regard
Well, odds are it'll need to be adjusted and they can't test much in a small bets environment as we know from last time
But the syncing wasn't as bad in December , nowhere near as bad as people get now
It’s not the same.
They turned the first one off fast because the bandwidth killed their servers
So I’m guessing they crunched this stuff to heck because it looks like it
I’m gonna stop ranting and complaining. It’s not doing me any favors
Soz
I just really hope they change their mind
@wicked mirage you can use steam to setup a chord for it.
in controler bindings or settings or whatever there calling it :p
you can allso use input emulator if that dosnt work
@spice epoch ill try it, thanks
the fact that they are trying to optimize the game for the quest when the game utilizes only one core as of now for pc’s is mind blowing
Vrchat doesn’t use just one core. That’s just viral misinformation
Hey, when do you get known user?
Vrchat doesn’t use just one core. That’s just viral misinformation
Hey, when do you get known user?
Vrchat doesn’t use just one core. That’s just viral misinformation
well, it certainly isn’t very optimized then at least
I got it at about 150 hours but it’s not based on time
but tbh the recent performance improvements is something I haven’t noticed
Oh well then
ranks don’t matter much but I got mine at 340 hours lol
Wasted a good 300 odd hours thinking I’d get it soon
it’s not waste, play the game for fun
I’m at 448 atm
Known at 152. Trusted at 304
300 to 650 for me
I actually got deranked from trusted (though I don’t know why because I stopped playing animations and stuff in lobbies) from trusted to known
don’t know when imma get it back but I mean
just upload content and make friends
it’s fine
oof
I’m at like 650 hours
Ah ok, at least I know now
and 40 uploaded avatars
I have less than 200 and I'm on max ranked.
Thx
Other people using your content (and not getting hidden while wearing it) seems to help you out a great deal
It's not entirely based on time, I think not at all, it's more so how many friends, worlds/avatars you have uploaded.
@languid beacon maybe so
That and other people hanging out in your own worlds
I’m quite happy because I’ve learned how to keyframe recently :0
It’s just a guess though no one knows how it works
yes
I feel like they should tell you exactly how, but at the same time, I like the vagueness.
it’s kind of annoying being known at 650 hours but I don’t pay mind to it, I’d suggest to stay away from people that judge you heavily based on your rank
If they said how it works people could farm it
Yeah, rank is obsolete in my eyes.
They dont tell you so you can not abuse it.
People who feel their superior because they're purple is just petty and sad, which I've seen a few.
I’ve seen a lot actually
It is. I’m purple but have had my rank hidden as green for like half a year now
when I got trusted people treated me differently to be honest
Really, lol.
I honestly feel like people treat me differently when my purple tag is showing and I don’t like it
Oh that's a thing for sure.
So I just hide it
i just trust everyone orange and above with shaders lul
They see purple is the highest, and they'll act differently towards purples vs greens.
well it’s more of a measure of how much time you’ve been around for
Dude, recently it's been orange and purple that are the most toxic with shaders and custom animations, fuck that lol.
being trusted is nice and generally more respectable? but it doesn’t say much about your character
I’ve seen plenty of trusteds talking about crashers, but I don’t mean to generalize.
I agree, I see a lot of purples either ignoring, or being dickheads to greens and below.
I'll judge you by the kind of fighting game you like, xD.
I’m still bothered about my derank though
I've had my rank hidden from day 1, I only turn it on when people who are confused by me not being purple mention it
What sucks is when you hide as green you lose your shaders too but idc
Oh yeah, my friend got pissed because he deleted a bunch of random people and he got deranked.
wew my vpn is not able to connect to vrc anymore guess some kind of blacklist
If someone really wants to see your avatar, they'll show you. I have shaders, CAs and particles disabled for everyone, I can still see you and if you're cool, or I want to see the avatar with all bells and whistles, I'll enable you manually.
I have safety settings off actually
Not everyone thinks that way
I know.
I just hide everyone with really annoying animations depending on the circumstance
But I hate people that just insta block you
Its why im big time in favor for disabling atleast the nametags above users.
Gets rid of the instant bias
just hide the avatar smh
For me personally, it was just all the people with extremely loud music, eye blasting shaders or just insane particles that'll crash the entire instance.
the only issue are ppl with modified versions of the game client that think they are the L3E7 hackers
unless it’s that bad of course
I got crashed 3 times a row in different rooms, well everyone did, so I said frick it lol.
I've gotten crashed in Friends+ worlds.
there’s something about public boxes, there’s so many modded clients and crashers there
YES lol. Box and Open Mic usually are red flag zones.
I like open mic night but you can see some there too
i usually make my friends responsible for their friends
It's usually friends of the friend of my friend, or someone else in the room, so I just don't bother.
as of recent I haven’t been adding much people, idk why but it’s been harder to make friends
I’m wholesome af but also quiet so idk
ppl who have toxic friends just dont get into my friends+ instances anymore and get kicked
I’ve added a lot of ransoms that I don’t think log in anymore But I’m not sure
I wouldn't call it hard, but the vocal majority are in the negative side.
Just like irl lol. It's honestly a time thing, sometimes you might join a room like the pug and it's just bad, but other times you find cool people to talk to.
yes
well irl I hardly meet new friends I’m just with my group, but when I’m on vrchat I’m generally hopping worlds hoping to find some chill people
Too many people added that it’s hard to meet new people becasue the same random join in on you
Some of my friends are now strictly private worlds, which I get people like what they like, but the reason why you join a social game like this is to meet people, not capsule yourself in a bubble with the few people you met.
I have too many added, thankfully it's on it's own group, so idc and usually don't delete people.
What is awkward is that one person you met this ONE time joins and it's somehow worse than the first time you met them lol because there's no recollection of how the hell did you met.
I don’t have people joining me TOO often
and usually I never add people that I at least haven’t interacted with in some way
I have a stalker friend lol. She gets mad and slaps me because I say she's stalking me.
That’s how it goes. People seek friends when they start out so they go in public.
Once they have a lot of friends they stay in private to avoid everyone randomly joining them.
I’m always in publics regardless half the time, but I see that too
plenty stay in private worlds
It sounds to me like “let friends see what world I’m in” would be a welcome preference option
and that isn’t really an issue but it can be annoying if they are ALWAYS in one
I met this one drunk dude with who had a strong tone, sounded like a viking, singing tenacios d - tribute, can't find that in private worlds lol.
@languid beacon yes
Never been added yet to my knowledge but I can blame that on me not exploring or playing much
I blame you Snow, for not being Snowy enough.
snow is a legend, the problem is that they are dead snow :c
undead yourself and easy
If my friends couldn’t randomly join me I’d be in public worlds more. And accept more friend requests
@languid beacon just go to full lobbies
I spend more time meeting new people, rather than hanging out with ones I already made lol.
Once I get these custom animations done, I might show off my avatar a bit and then start exploring beyond just the "never have I ever" world
same except I have one friend that is basically always with me
Fun world with the right crowd.
Lobbies can fill over to 2x capacity before they are unjoinable
sometimes it’s a bit annoying but it’s fine
The one problem with 'never have I ever' is making sure people hear your question loud and clear enough
I find mute people (intentionally, or unintentionally) and deaf people the most interesting to hang out with honestly.
At capacity a instance stops being in the public directory but it is still joinable via friends until 2x capacity
Yeah, sometimes you have a group that are playing and also talking mad shit, like shut up and play, or get out xD
y e s
toxic peeps
I don’t play much games on vrchat though I just roam around and meme
I wouldn't say toxic, more so they don't really care enough.
I like being mute but people ask me questions and I hate ignoring ppl
Oh, some game worlds are awesome.
if they are rude they are toxic
Start exploring those.
@languid beacon same same I can’t just ghost them
Oh I love being mute too, it's fun as hell.

They try to understand what you're trying to tell them.
The only time I went private was when I went into one of those 'theater worlds'. Watched a couple of youtube videos, episode of Bob Ross and then tried to watch a Twitch stream.. but the livestream player was Windows 10 only
They get frustrated, but in a "this is fun and I know I can do this" way.
In that case, then forsure a private world would be best.
🤔

Uh oh.

Get ready men!

Is it even possible to do karaoke in the open mic world? I mean how do you play the music through your mic at a decent quality
There's software for that.
there’s programs
Some voice changes have that.
The one I use (or should I say, barely use lol) doesn't have that.
There are karaoke worlds for that
And it's a digital source, so you can set a good volume so it doesn't overlap your voice.
Or what Mi-Cha said.
I only have the program that came with my headset by default. Not many options
so yeah I'll have to find separate software
If you open music with your mic in public worlds you might get blocked or muted
If you wanna risk that, go ahead
I mean software that you use a the middle man, so all your inputs go through that, the software does it's thing and sends it out via their channel, which you make default so you can use on whatever game, or software you're trying to record for.
Does getting blocked affect your avatar upload privileges
I think it only affects your rank.
🤷
Since it goes against what being friendly is, even though they don't know the reason why you're blocked.
It would count as negative.
I think if you get blocked to many times and rank down to fast, bc of that, it does effect your upload privileges
cant tell 100%
Well even I managed to not get blocked in a long time
Do you think it would affect you from uploading avatars? Because I don't think they have a log system where it tracks how many times you've done X, or someone has muted, or blocked you, etc.
I'll play it safe and go for a karaoke world instead of open mic
You won't get blocked for playing your stuff, just don't be loud about it.
Well, you get downranked pretty fast if you arent careful
I got avatar/world privileges a day after merging my Steam account to VRChat account since I guess they figured my playtime was good enough
Whoever wants to hear you, they'll get close.
Balancing out music is just a test away in OBS before loading up VRChat
I can't put my 2 cents on that since I don't think I've been blocked, or done something that'll affect my rank.
There are also some apps where you see who blocked you ect. So there might be a way to see as a dev how many ppl blocked your account
Oh there's definitely dev tools.
Yes
That's exactly how and why PSH died, or one of the reasons lol.
I mean there must be something what keeps track and downrank you, devs dont have time to do that for every person 😂
Maintenance group left a backdoor open and someone snatched the devtools.
You're right, but when I mentioned that, I did in the sense of us having it to see for ourselves, but then again, why would that matter.
Unless you're really serious about ranks, or something related to it. What we do need is more stats for world and avatar creators.
Trust me Jay, there are so many people who make clients for VRC and all. People who are able to go around a ban and make there own acc unbanned over this, even tho its offical banned from vrc. 🤷
Oh, I've seen someone who unbanned one of their accounts.
I would want to say VRChat is stream safe now but earlier this year, I was in VRChat with a streamer friend in the "never have I ever" world and a rando changed his avatar to a floating dick
Blocked them instantly, I got no time to deal with custom clients and shit. It ain't that deep, it's just a place to socialize and meet people.
I wouldnt choose public worlds as streamer
There are many ppl who randonly say as example the nword, run around with lewd avatars or any other stuff what makes you banned on twitch.
Streaming in VRC is a mixed bag, public worlds are 80% of the time a redzone, or saying you're streaming, or if they find out, they might start dropping bombs to get you banned.
@umbral reef they can.

Just like how they can burn cpu's Hmm hmm totally legit and true no sarcasm ever
I have no proof of this, I'm just relaying what they said, I careless myself.
I saw someone got banned for 4years and the next day after he was logged on his acc online.

Yeah, the cpu thing I don't buy at all lol.
The CPU is bullshit
Doesn't work that way.
but not the other stuff
We had fake bans, unfair bans that got reverted and ect
No bans being undone by users
I'm not too well versed into the banning/unbanning, so ye.
You have no idea about the dark side from vrc Oclac 😂
Maybe they wrote a big essay to VRC explaining why they were naughty and how it's bad e.e
Dark side my ass
CPU heh..
Proof or its fake 👏
Not calling out names
We get so many utterly small and dumb rumors its laugh worthy.
It's more likely that your game will just crash
There are people who make there own clients and they can do a lot.
Yeah, your PC is fine, the client will crash and that's it.
Yes
@quick kayak If someone makes a claim like that and someone says 'nah, that aint true' showing proof is an easy and normal way to get them to change there mind.
Just saying 'no im right' does not.
It is
You guys are making the out of norm claim of how servers work. So its on your side to proof.
I totally agree, but when it comes to shady stuff like this, it isn't that easy, then word spreads out that Mi-Cha is snitching and who gets in trouble?
Not us.
Your saying it right mi-cha
Clients, not serverside. Bans are 100% server related.
You just have no idea and dont play proably since over 1 1/2y like i do
I didn't make any claims, I just regurgitated what I heard.
Its okay Jay 
this is fun to watch
I have a fairly good idea as i know enough assholes within this community and got my basic knowledge on how these stuff works myself.
And i have legit no idea what you mean with the last thing.
Yes, it is.
@quick kayak My comments are more towards Mi-cha
You confirmed you have no proof and are just forwarding an msg from someone else. That makes it imo fair game and makes you not a problem when it comes to rumors/fake news.
im always late to arguments
There is one person, i did hang out with back the days and he got banned more than once for having a Client and other stuff. He got 4years. Once you are banned for something like that, the devs not gonna redo there decision bc you went against the TOS and made a Client ect. He found a way to make his acc what had a 4y bann "unbanned" for himself so he could play again.
Yayeet. But still, if you make a claim you've seen people do shady shit and someone ask's you in public who is it, you aren't going to say who it is, because there's literally thousands of people here,hundreds that probably know this person and will tell them that you spoke about them.
You legit just rephrased what you wrote still without any grain of proof 🤷
How can I have a proof? It wasnt me, but HE isnt the only person who did that
This person I saw said they unbanned the account, not that it got unbanned too, so yeah.
Is it fake, is it real? Find out after hearing from out sponsors.
@quick kayak There for sure have been some extremely insanely abusable exploits within this game and unity so far.
Its insane we have not yet had some insane stuff happen really... But getting a server to unban you? No, thats a fairytail.
There are rumors about "crashing lobbies, your cpu and shit" yes. These are fake, but there are very smart people behind there desk and they know how to code a client and do special things with it.
Oclay, you can even go around a IP ban.
🤦
The devs have one thing set up properly and thats there serverside protection...
😂
We're not sure how the client speaks with the server on that basis, I won't say more because I don't want to sound like a fool lol.
@dusk mesa More talking about ways to remote acess pc's 🤷 There have been more then one way to do this.
There is a reason eye tracking got pulled for a while, why we cant have screens ingame anymore and ect
I stay with my comments, there are many people who do that shit and i did hang out with a few last year. You just dont know anything about that.
Feel free to trust the group who doesnt care about rules, other humans and for sure not about speaking the truth.
Never said i trust anyone of these people?
you still defend and parrot there statements
Because its a fact that these people excist and do that
I saw it with my own eyes how someone did make a client in a server
I see Oclac's point too, the people who have claimed this are people who give 0 fricks and do shady shit on the game, it's not out of the realm of possibility that they'd lie about something like that too.
It isnt. No proof of them doing it (even without how they did it).
It really reminds me of when we could fake ban users and people claimed this stuff so 💤
There wont be any proof ever
Moral of the story is, who gives a damn lol.
Me, as i hate these dumb rumors and want proof.
Its like, hes saying " crashers "dont excist 😂
Ehh, idk why you let rumors that don't concern you, get to you like that, but to each their own.
Its dumb 🤷
Your in the official discord of a game spreading fake news without proof to make it any type of trustworthy*.
Its amazing the chatmods are inactive enough to not end this actively
LOOL
I agree that shit like this is annoying sometimes, but when both parties aren't fully aware, or understand exactly how shit works, there's no reason to be mad.
because many people know that this is a fact.
Clients are a thing
other dark shit is a thing aswell
If it's something you're 100% sure about and Mi-Cha is just spouting bs, then sure, be mad cause it's annoying.
Its not hard to understand how servers work as i have to work with them enough
🍿
I'd ask for some popcorn, but it looks a bit orange, don't know what kind is that.
I am not gonna discuss any longer with someone who has no idea about people who do shit in this game
You're on the quest?
Isnt it first tomorrow buyable :o?
Some people already have it, check the reddit.
There are also vids live comparing the game already so-
oh for god sake no one's recompiled vrchat yet from scratch
They all use a DLL injector (same tech discord and steam use to overlay and interact with the program)
The " Clients " just show more data to the end user than normle and give them a few shortcuts to functions that are open but not used eg teleporting avatar location ...
Heck all avatar downloading is just renaming the VRCA file in your cache.
Crashing/logging/screwing with your client.
They just flood a data channelwith jibborish or send a text command across that confuses the client so it reads bad and crashes or sends you home
For a while they could force log you or send you home but that was just sending the Room owner commands direckly avoiding the permision flag
99% of the crashers out there are simply shaders and or avatars with highhigh vertex counts blasting right at your screen. shader just crashes the render pipeline or slows it down to the point the system thinks the program has frozen.
Go look up the sorce code for a few of them there simple and cant realy do all that much.
Heck it's an interesting read if your into coding..
That too.
@spice epoch All client side and nothing server side
Exactly as i been trying to make clear.
Yeah, I know about the crashers, it's not hard to break the client, specially when you have full control over what you're making it.
honistly i'd be impresed if one of the guys who made a rather nice shader crasher would put his tallent into a diffrent project...
he allmost got a game emulator running inside a shader.
We an early version of minecraft running inside the game RN as a world so
jon i can smell you
wait what
Majority of those people don't care enough, they just see a number and ramp it up really high, call it a day.
Oh yeah, someone is making MC in VRC, looks pretty good.
want link to this MC world
i just wana see what they did.. and maby how they did it
that's not the shader version you linked
The same dude that made the MC map linked above is making some portal stuff
Worth following this guy
still interesting they seem to have maniged to impart a voxle like ruleset
if not voxels themselvs
that's the shader one ... ofcourse you can't emulate a game in a shader, you need to store data between frames in another way
Someone made Presentation Room in Super Smash lmao.
Its the same that we have tools for a fair time now that simulate VRchat inside unity.
