#vrchat-general-2
1 messages · Page 798 of 1
No I understand dude! Yeah I love it a ton. If you don't have it, you should consider it!
i have friends who got it and they broke it so easily that i didnt want to get it XD
like the headphones on the side they just broke it so easily
I already have my Vive base stations so an index would only be 750 for me, still it’s really hard to justify and I think I should wait for a headset that has built-in eye tracking
I haven't had any issues with my headphones whatsoever, but that's a valid concern
I'm getting the full combo since it's way easier to sell a full used vive kit rather than one without base stations
will the fbt still work with the index?
Sorta.
If you upgrade to the new lighthouses, (the ones bundled with it) no.
But if you stick with the original 1.0 trackers, yes.
i can already see that i brought the trackers for nothing if i change the headset one day
You can change the headset! :)
Fbt will work better than rift for fbt
The valve index (and the knuckles) will still work for your current trackers.
It puts all my stuff in the same universe no more playspace syncing
Just turn it all on and go
Ezpz
Still I was really hoping they’d go for eye tracking so I think I’m gonna wait
I’d hope a 1K headset would include tech like that
I dont think that it's necessarily worth the cost rn
I’ll be as bold to say no headset is worth 1K. For the price of just the headset, 499, you should be getting the full kit. So to me it cost double what it should
To be more accurate, it cost double what I’d be willing to pay for it
Id be willing if it was 700
But usd to cad is terrible and ima stick with my oculus. I might get a go one day as well since I like wmr
let's all just wait and pray for the SAO headset where we dont even need to move our lazy butts anymore
or just blast your volume out in the open
But I can imagine it to be possible because.. urgh my english is so bad
It's pretty good dude, don't worry
you know when disabled people can pick things on their keyboards or screens? With only the brain ''energy'' thing?
Yes, but that's a very different thing
i mean it can be possible for gaming as well - it's just complex
moving and seein through a world could be the same thing - it's just that they need to explore it
currently, we have a weak possibility of using BMI tech for input on a computer
We do not, however, have:
The technology to read and write info in great detail to and from the brain
The understanding of the human brain required to begin development of such technology
And most importantly, a method of doing so
i know for use that in hospitals they work with that on patients that have problems with conceration
they look at a screen and have to move objects just by concetrating
The BMI's of today are still primitive. They are nowhere near as advanced as what we see in SAO, which essentially puts you into a coma so you can interact with information being thrown at your brain, and then having any response signals intercepted and read by the machine in real time
the brain does the ''work''. For example they have to put letter A into a Glass or move the words right to the right side and left to the left - I mean it works extremely well and it helps the human brain. I think it's still a good idea to explore that and work on it - things can get better if they spend time on it
15 years ago no one could have imagined we have vr headsets to play games - i dont think things like that are impossible
That is true. The brain can, by some miracle, understand and translate computer code into something it understands
i mean they use it for children that have huge conceration issues
however, the difficulty is recieving functional information from the brain, reading it, and putting it into action in real time.
my language is so limited, i cant explain prob lol
No, you're doing a good job
It's just that, at the moment, we simply do not have the advancements required for Full Dive Virtual Reality
well they watch a screen - and concerate on stuff that they want to move somewhere. I think that's already extremely good. I don't say it's easy to do with virtual reality - but i think if they explore into that direction it could get better because i think it is in fact somehow the ''same methode'' - just more intense and complex
yeah ofc right now we dont but i can imagine it bein used for the future
While again, that is impressive, think like this
For something like SAO to exist, it would be required to:
Write code information for the brain to recieve that emulates the senses
Write code to interpret the brain's signals into something the game can process as interactions
i mean yes ofc smelling and tasting is.. okay that's another lvl for sure
And of course, seeing as humans are incredibly complex, the simplest movements would require an intense level of programming in order to not restrict us to a rigid armature like in today's games.
but the walking, moving objects and looking around - i mean this. Like the things we do active with our vr headset right now - I think that could be possible at some point just with the brain
I'll be real, this tech is a big thing for me. Full Dive virtual reality is the Holy Grail of VR
it's just that it'll be a real long time before we see it
if we're lucky, we'll see it towards the end of the decade.
i think tasting and smelling is really hard to do.. i mean that's some magic to me right there LOL
but did u see the oculus thing?
Again, it will likely take advancements we don't have now
where u can smell farts?XD
Isn't that mounted on the face, though?
yeah it is - still funny and somehow i thought it was a big step too LOL
At the moment, I'd say haptics are the closest we will get to full immersion for quite some time
maybe get reality and fiction checked
As I said. Unrealistic right now.
In the future, when we have a better understanding of the brain and know how to manipulate it? Possibly.
@languid beacon Also to make clear the full setup is 1K
The headset itself is leaps cheaper
And the idea of SteamVR was so that you can upgrade just one thing slowly over time and once something you want hits the market that you can just get that instead of throwing everything you had away
smell emulation isnt that new tech actually. It's been worked on for various things before.
Also- Aika, trust me Kamanira knows there stuff on this with how far the tech is.
first thing that happens when that technology arrive is probably using it for war
We are not just a few year but loads of years away of being able to do anything close to that
And not just because of the tech
just brainwash everyone
tbh, the first use of this type of tech will indeed be military
We are not far at all at mapping the brain and learning what exactly does exactly what. We can make broad assumptions and guesses.
Its the same that we can read parts of the brain for activity but not what exactly its doing.
And moving things with that aint too hard- Can do it yourself with some money and YT tutorials 🤷
Same that moving limbs aint 'too' complex, there is a reason we can 3d print robot arms by now.
Its just not the same at all with tech.
DARPA is actually working on giving Soldiers a brain implant that would give them a COD style HUD
!online
There are 7264 users in VRChat currently
And I could easily see brain implants going the MGS route with turning off fear, and other such "Unnecessary" emotions and sensations, like pain
Unless they show anything close to an improvement then current high tech ima just look at it like Boston dynamic.
They make great progress but for proper use? Not even close yet sadly. And they been working on there stuff yearsssss before they showed the demo's
And of course, there comes a massive risk when you get into information being sent directly to the brain
Having no pain is actually a disadvantage
imagine having virus in your brain
You thought crash avatars are bad with a headset? Think of that being sent to the brain
An complete overload of your brain, effectively killing you
naturally, limitations would be a requirement, strictly enforced and difficult to sneak by
There are many risks to be taken in the realm of BMI's, but they ultimately are a requirement for our advancement of technology
Ah, I was starting to get off topic there
my bad
If I wanted a Index it would be 749 as I don’t need the stations. However that is still too expensive for me, and for only 499, I’d expect to get the full kit. At 749 I don’t even get a full kit, so it’s a hard pass for me
Index was supposed to be cheaper because the R&d for developing Lighthouse technology was already done
Mid tier headsets are not a thing and im fairly sure unless the tech becomes mainstream wont be
They need to push for everything and make it high end (what means expensive tech because most of the tech just aint fit really to push) or go the facebook route.
The biggest issue for VR right now is entry point. You could get a proper VR headset, but that also requires a relatively powerful PC, more than most are willing to pay
And then the gaming Vr market
Its been fairly clear that VR users or throw loads of money in loads of games
Or that they barely have any money to spend right now.
Or you can get the Quest. However, that can easily leave a bad taste in people's minds thanks to it being a glorified phone VR kit
My hope is that with the Index, Valve will attempt to jump headfirst into the VR market, beyond the 3 VR titles they've confirmed.
Rift S will win this gen. I’m already recommending it to people the instant I saw the Index price tag
Well....
Lets hope for now they want to tackle the High end market and later the mobile one Facebook is doing and the WMR 'lower end' market.
well they'll make a good profit now with the super high prices for the Index
and then can drop it a lot later
and then make money with software insted
which wouldn't be a new thing for valve to doo
Rift S just feels like a direct downgrade. If you have a Rift, stay with it. If you need to get a new VR set, get a vive
First line sales are always pushed high compared to the end price
Look at the Vive and Oculus.
It will be a long while before a Index is sold for 50% of what it currently is. If ever.
And it feels like a downgrade because its not the same headset at all.
Its a WMR style headset that is easy to produce in a factory what will drive its price down once fully in its lifespan.
i think i might go with a rift index hybrid
The Rift S has a higher resolution at the cost of refresh rate. It uses inside-out tracking as opposed to base stations/oculus sensors
keep the rift headset and take the controllers and base stations
Rift S has lower resolution than index/quest/vivepro
Fairly sure you can't combine Oculus and SteamVR stuff like that
Higher than rift/vive
People have been doing it for a while
Vive now has the worst resolution of any currently still selling headset
SteamVR lets you run multiple VR drivers at once
And is the only one that currently allows such a thing.
The refresh rate drop will kill the experience
If vrchat for “Knuckles” is added and fancy with analog capture I may get Knuckles + rift
This or next week we should get (hopefully) some proper news on it.
But if it’s just gesture capture like touch controllers why bother I already have touch controllers
Atleast ron said we would get a new livestream because a twitch/famous person complained so now we care
Well, Knuckles has really advanced tracking
i think the best would be something like they do with fist now
if vrchat wasn’t playable without the headset would people play?
Yes people with headsets would play it lol
@chineseletters no
Well most of the userbase RN are desktop users
But if games like PowerstarVR can be Vr only and have a proper userbase why cant other games?
but the memesplosion of knuckles wouldn't have happened, and therefore, there would be far less players
So SteamVR Home beta got new hands which are 100% compatible with the index finger tracking, and I tried it with a friend and even over the internet the finger motion was smooth as fuck.
Id list that game totally in the same group as VRchat if it had no desktop stuff
Literally radio silence til Drekwiz has s complaint
@rigid crescent The way is tradition
So if vrchat doesn't have something like that in a reasonable timeframe it's gonna be pretty sad to be honest.
Then Ron's like "My apologies sir I shall bring a Livestream right away. I'm sorry for the inconvenience"
Lol caps got yeeted
Vrchat without Vr is Second life without third person so that’s a hard pass on me bruh
@rough pulsar do you really want to trow in 30 more tracked bones PER PLAYER to the IK
i fucking dont
😃
I do.
Lol do you even know about how the skeletal system works?
Not everyone will have it
Gimme the option to turn off people's hands 
We don’t need 28 tracked bones
New IK system anyway Fpaul
They can at the same time optimize the current version without pure networked ik
There's literally a SteamVR function for sending and retrieving a highly compressed binary blob that represents the hand pose
DESIGNED for networking
Knuckles are just 10 0.0 ~1.0 values for fingers
AND it's not anything to do with IK AT ALL
The system even has finger tracking for oculus controllers
^
Thats an interesting solution 
Hand tracking has been a thing in VRChat for a long time
shouldn't really be such an outlandish thought
Not entirely, the Skeletal Input system works for all controllers SteamVR supports. For the lowest input complexity can still send an estimated hand pose.
Gesture tracking is not finger tracking.
Plus finger tracking isn't hard in terms of computation because it's pure FK so it's literally a stream of transforms.
As opposed to IK which is computationally heavy.
It's why during the brief rollout of the network IK caused such a performance boost.
My only real worry in relation to full finger tracking is the ability to use gestures as animation triggers
It would become... Difficult
They'd have to change the setup of that somehow. Have the hand pose control the hand bones, and some other way to activate overrides.
Unfortunately the new ik didnt last long 😦
Probably didn't test it at the scale it needed to be tested and the data load was too much.
I’m not sure if I will get an Index but getting one would require very nice vrchat support that makes other people jelly. If people can’t even see the difference between knuckles and touch controllers than its doa to me
Tbh- This just comes down to all the complains we have heard and seen a billion times...
That’s the point though
Smhhhh
If there is no difference then there is nothing to show off
i mean there is more then just the knuckles and their tracking tho.
After trying it in SteamVR Home with a friend, it's definitely more than the touch controllers.
It's like the jump up to FBT from 3PT IK, there's much more expressive subtlety present.
what interest me the most is the higher FOV
i dont care too much about the knuckles at all
Think like this: When Touch came out, it was a big jump. Having hand presence is HUGE for immersion
Higher FoV at the cost of less stereoscopic zone
Well if people are playing more than 1 vr games than vrchat then i undsrstand
having total control over those would only further add to that
But if im just playing mostly vrchat then not worth my money
Big Stereoscopic zone > high FoV
both
Small stereoscopic zone = blind zones that make you go cross eyed when objects are close
Rift dk2 had that issue
Well, time to have dinner and spend all my money 👋 💸
Almost all cv1 rift’s FOV is stereoscopic
Was it said there was a smaller Stereoscopic zone?
People undervalue it I am sure
Index has a smaller stereoscopic zone in exchange for higher total FoV. Basically the screens are farther apart.
and angled
Yeah, can see how that would be an issue.
@fluid marsh use #shameless-self-promotion
This also means the edges of the screen are closer to the center of the total binocular view
Not black edges but like
The cross eyed edges
Well, again. We won't know for sure until it's released.
It's entirely possible Valve used some kind of VR witchcraft to fix the issue somehow
we won't know until then
Tested hasnt noticed any bad impact that ruins the immersion
I don’t know how big of a deal it is
And yes norm loved it
Norm is also loaded lol
Well, if it doesn't ruin immersion, it shouldn't be an issue
Lack of big stereoscopic area on dk2 both killed immersion and made me easily get dizzy
I never get dizzy on Rift
The stereoscopy makes me see the world as volumetric and around my room instead of feeling like a screen
Well, again. We won't know how bad it is until we get our hands on the headset
And nobody who's not connected is going to do that for at least 2 months
hello ~~~
Hello
Better get there first then
I wonder how motion-sickness inducing the downgrade to 80mhz will be for Rift S 🤔
If it's anything like the display flicker on the Oculus Go, genuinely unpleasant.
Thats the part that worries me
i pre-ordered it since my OG Rift is 3 years old and i have a feeling itll crap out soon since it never had any issues before 😅
Running VR at 80Hz is unplayable for people who already get motion sick in VR. If you don't, its not a big deal at all.
@grave dagger
I tried VR with my phone and didn't get motion sickness for 10 mins
I couldn't try more than 10 mins tho
@ionic willow phone VR is so sad haha. and HOT too! Poor little processors xD
No no no, I connected my phone via USB to computer
And a cardboard to put it on my face
OwO that's unique
Google Tritus and Riftcat
Interesting. I think I'll pass though as my phone was $50 from a pawn shop for an android of unknown brand or origin.
😂
Riftcat wants like 20 USD for full version I guess
server crash already
@hearty wyvern I do get motion sick in vr with the OG Rift, but only in planes and cars. Am i in trouble with the Rift S? 😨

Anyone getting "there seems to be an error initializing or updating your transaction"?
@grave dagger I meaaannnnnnn. Ehhhhhh... Just try not to play games that you KNOW will induce those feelings and you shouldn't have any real issues besides a little vertigo on high places.
Rift S is actually a kinda cool move for oculus even if its got its drawbacks.
For the protection of the account holder, this purchase has been declined. Further purchasing will be temporarily limited - please contact Steam Support to resolve this issue.
AAAAAGH!
F
it says my cart has been saved for 72 hours before I can try again
I don't know if that means one is saved for me for sure in my cart
Oh man that stinks blood
Try now
I wonder if we will ever get the chance to buy the Index in Canada 😅
Toss fishing poles over the border and try to catch one
Trade them industrial pallettes of hockey sticks
Or Poutines
Honestly though, that's really confusing
I was mentioning earlier, a pal of mine was budgeting out his PC around the index and hoping it'd ship to him. He has the cash
I had the error message. Try now, I got mine
They ship to the US and Europe but not Canada which is RIGHT next to it 😭
my account's been locked it seems
They don't ship it to Turkey I guess
Wow damn, that's awful to hear
Im tired of Oculus+Vive for FBT, i want everything in one environment damnit 😑
Paypal maybe?
Paypal is still going to route through your bank
it'd be even worse to get ANOTHER 1k request through something else
They'd definitely freeze the account if more requests came in
Got a text message from them on my phone asking if it was me, I said yes, pay them damn it!
try buying steam gift cards and pay with them 🙃
I tried going through paypal, got a text from my bank telling me about "unusual activity"
Now that I sorted the bank side out, steam is telling me to wait "a while" before trying again
IE: Wait till we're out of stock
If its anything like the OG Rift's release, prepare to wait 4 extra months if you pre-ordered after the first 15 minutes
i ordered mine 17 minutes after pre-orders opened, got it in july instead of march 😅
good memories
How do I view my steam purchases overall?
do they say how much shipping is gonna cost?
Shipping was free for me, I had like 20$ in taxes
Not bad
paying shipping for a 1k set would have been really sad
I wonder if rift S will be free shipping too
@grave dagger Don't rub it in dude. lol
Scratch that, the total tax was $70
so funny
Rub what in?
Saying about ordering 17 minuets late
Oh, i was talking about the Rift
The Original one. Who knows what will happen with this new one. Demand cant be as high
since theres a gazillion different VR headsets out now
Just checked my bank account, looks like they took the amount.
Thats a good sign right?
Nothing's out of my account yet
I assume they contacted my mom, who's still in charge of my account for some reason just to make sure
better warn her before she flags it 😅
No yeah we discussed it yesterday
Hai 😃
Im jealous, I want the Index 😭
Yay thanks 😅
Ill send you one half of the headset
I think a turkey carver could rip right through it
Im getting the Rift S while I wait for Valve to realize Canada's a viable market
@grave dagger To be honest, I thought they'd take the amount on dispatch.
I think my Vive amount was taken when they shipped it.
finally, my purchase went through
Yeah!
looking forward to receiving my index half a year from now :P
RIP my preorder
Here's to hoping you still get to order when your account clears up
That really sucks to hear, man. :(
@alpine crater I'm sure you'll still be able to order it.
my cart is apparently "saved" so hopefully that means the actual preorder has been reserved
So many ppl with their fancy VR headsets ug
So many nerds probably gonna regret their preorder when some massive hardware failure comes rolling through
Like me! Lol
You could get one too you know
Okay great, my payment went through
Umm I can't publish my avatar because it says I need to spend more time playing the game, but I have what do I do?
Spend more time in the game! Make sure your account is at the "New user" stage
(It should be blue)
And also make sure the account you're uploading with is the same one as the one you intend to play it with
There's no specific guidelines for it, just hang out in the game, make friends
If you're obnoxious and people block you, it'll take longer to reach the new user status
ok
It took me ~10 hours
I made Known User in about a month.
All you gotta do is hang out, make friends, and not be annoying to be around.
Yep!
Once you get further into the game, you'll see why such vague guidelines exist. There's a lot of really toxic and harmful avatars out there, imagine how many more would be added if you could instantly upload them
@torn pelican Some one on Canny was complaining about the Trusted Tags. Saying they shouldn't exist.
I should say purple tags
But I like the color
They’re just mad known users that can’t get trusted because they’re annoying and they get blocked a lot
The people who complain about trusted users are the same people who ask to clone a private model you made then get mad that you won’t let them clone it lul
I agree with mic
Or New User that's obviously an alt
Define obviously. :P
This coming from a trusted with like 3k hours. Most of the "bad" lower ranks are just annoying.
I guess its not super obvious since I can't explain it. You can tell how someone carries themselves if they're s long-time user typically.
But that could just be me tbh
Most annoying people are the visitors that just go around mic spamming and standing in front of you
But usually the ones with VR or FBT are alts lol
I don’t have a problem with other trusted cause they don’t really do anything since a lot are mute
Eah the difference being trusted get less punishment it feels like.
Maybe
@hidden lake How do you know what rank you have? For new user or whatever?
It says on your profile
Open up your menu, and look at the top left
You can mouse over/point at it and it should show
Or like hanezeve said, it's on your profile
If you're new user, you'll recieve a notification and an email saying you can upload :)
Visitor 😄
So keep playing the game dude! Just have fun and chill with people
It'll let you know when you can.
I am 😄 Thanks for clarifying
I like visitors. Sometimes trusted users can be too cocky
This is coming from a trusted user
Hehe
im a known and i usually go and chat up anyone and everyone when i hop around in publics, which is half the time
tho a few days ago i was sitting in front of the pug mirror with a handful of other people just chillin and realized
"holy shit ive become a mirror hawk"
and it scared me lol
but ye welcome to the game
^ ^
Why there’s literally no reason why people should care about sitting at the mirror
Fr
people like looking at themselves tho cuz they cute af
looking in front of thebox mirror is acceptable lol
Exactly I like looking at the models I made so not sure why people get so much shit for sitting at mirrors
i dont shit on people staring at mirrors cuz im like ayy same
i do if they get pissy when u try talking to them tho
its vrchat! be social :<
<@/
And most mirrors are unoptimized making mirror simulator an unoptimized game
you think its true that this game would run better if people made lighter avatars tho?
cuz i do, and it haunts me to no end when someone logs in with a 20mat 20 mesh face melter
If you're in an empty room and depending of the place you're in your fps should be fine
Sometimes the world you're in causes lag too
yeah im just saying that i feel like more of the lag problems can be solved on the community end rather than the dev end
the only thing the devs really need to do is make the game use your cpu in a better way i think
But having an optimized model should definitely help. It's a really cool thing what vrchat does by giving creativity liberty to the players
But that's also one of the problems
robo recall looks much prettier than any vrchat world ive been in and it runs better than the box with more than 5 people
for me
Optimization is a problem too. Vrchat still isn't able to take full advantage of a graphic cards power or all the cores of a processor
one day~
in valve time,of course, since its a literal handful of people running off of investments
Luckily I don’t get frame drops
but one day
Say that when someone spawns 1 billion particles in your face
I’ve had my purple tag hidden for 2 months now the change in interactions is VERY notable. People simply did not talk to me when I had purple tag showing
Hehe
I mean, with particle limiter disabled of course
Why would I ever disable it lul that’s asking for lag
That's my point. Having particles enabled will make you lag no matter what graphic card you have
There's should be a limit even with the particles enabled
Just like they did with dynamic bones
Again that’s what limiters are for
It's surprising how segregation can actually become a thing in game
there is a particle limit
Yes
and these days the big problem is people running around with 20+ materials
There was a lot of criticism of the ranking system when it first came out since people were saying that they were treated differently because of their ranking and the oculus quest will only be able to show models under 5k and quest players can only visit worlds made for the quest just makes matters worse
It seems like it'll just separate players
There is unfortunately a lot more then the 5k polygons
and yeah, it will
or at least limit the experience heavily
At least interactions will be possible
in a quest optimized world... and with default models 
unless you did public a quest model for your current one
yall gotta step up ur game and make minecraft skins of ur avatars
then put them on unity minecraft rigs and upload them on the same blueprint ids as ur mains but for android
like true gamers /s
Haha I rather decimate my model to a point where you can see the holes. As a joke of course
When your base is over 100K polys 🗿

Then... you have other problem 
They can be as optimized as they want, they're to high for normal desktop models 
I met this player once that had a sword in his model with 250.000 poly but it was disabled through an animation
I’m full body not desktop
250000?!
That’s not that much
Doesn't that miss the point of having a limiter
this was more a platform thing but ok... "PC" then 
I looked through his model
Record for me was about 500 million polys before my unity started to lag
...
But aparently the system doesn't count the sword if it's disabled
another fantastic mark of the avatar performance check~
guys please theres a guy creeping me out on vrchat calling me cute asking if he wanna be my girlfriend and stuff
Say no
im legit shaking rn
Block him then
thats like 5% of vrchat sorry lol
block him and it’ll be over
block and report
Pretty much
if you feel like hes doing it regularely and with a bad intend, report them
It’s as simple as pressing a button
aight so i reported and blocked
oof i kinda overeacted
You think
oof he even told things when i was "afk" when i came back i hear him say 'i love you' and then like "kissed me"
he even pretended to cry when i told him i was taken
K thanks for sharing
Just sad to see someone that pathetically desperate
Or could just have been trolling ¯_(ツ)_/¯
Now gotta wait for 2 things. For my steam index controllers to arrive, then for vrchat to have finger tracking supported avatars.
kinda sucks when your parents dont allow you to buy one because they think you are addicted (not even true xD)
even if they don't have support for finger tracking...atleast you won't have to use the wands and be able to use analog sticks to move
I dont mind the wands. Less money to spend.
I do after using oculus touch for over a year >_>"
I'm not a fan of the wands
I never minded them really
They could be a lot better
eventually got my account unblocked, sadly the full kits sold out before steam support even replied to me
ended up going with the base stations separately for slightly more
I'm sorry dude, that sucks.
eh I got it at last, not waiting 3 months for them to get back in stock just for the same thing to happen
I’d buy the 749 kit but I don’t want to be stuck with my 1.0 base stations. Considering selling them for cheap and buying the full 1K kit when available so I can upgrade to 3 stations in the future .. and be free from HTC . Hm...
3 stations? how big is your space 
An entire mostly empty living room
It’s mostly for covering full body dead-zone. 2 is fine for upper body only but hip tracker is easy to obscure
do vive trackers work with steam's lighthouses?
wish we can sort the worlds listing my alphabetical orders
Yes of course @ruby needle
Valve’s lighthouses work with any 2.0 tracking device.
@ruby needle Yes, as long as you have 2.0 trackers. They have the blue button vs 1.0's gray buttons.
i see
Lighthouse is meant to be an open system so anything that works with lighthouse should work overall
as long as you're not trying to use 1.0 detectors with 2.0 emitters.
cus they haven't been prepared for the 2.0 emiters and dont understand it, i guess
makes sense.
I don't believe anyone sells 1.0 detector hardware anymore
well, used market is the thing to be carefull with
Vive.com still sells 1.0 base stations
Standalone
And 2.0’s, the extendable ones, that you’d actually want to buy stand alone? They do not sell standalone
My guess is they want to clear their stock of 1.0’s. Pro works on them regardless.
Does anyone know if VRChat will run on Ubuntu?
Native, no
@whole dock not really, you might wanna search specific tag or title names like spider-man or ironman from the marvel universe.
My computer just committed sudoku and crashed for a few seconds, and was "fixing" something in my C drive after I was playing vrchat. Something got in there that my computer did not like 
@vocal shard i'm pretty sure there is. I thought i saw gambit and wolverine in some worlds. But i don't remember seeing x-men worlds. Just separated avatar names.
Kinda surprised I don't see many X-Men, probably lack of games other than the mobile ones
yeah, with the new marvels alliance game on switch perhaps they could import those models as avatars
how long does it normally take before i can make my own models still waiting to get approved for that. does anyone know?
Hi
anyone else here have that loading screen where the "Got feedback?" panel was showing and it was.. like off colour like a purple like colour?
hello
@hallow crystal you need to get User status in-game. So basically green name. I believe they'll start pointing guide directions for you to get started.
@slate verge you only need new user (blue) to upload
Might need user to submit to community labs, don't remember what that required
oh! yeah i had a feeling it was blue or green
how do u install vr chat i wana play sometime but i dont know how
steam store
yeah its through steam
vrchat
k
🤔

when is vrc gonna add a recent players button
just crashed while talking to two rlly great people >n<
wdym recent players button, you mean like "these people that you lastly played with"?
mhm
that could be nice
you met some great friends on there and then poof they're gone
hard to find them again, unless if they really do play vrchat actively only then you'll have another chance to see them
Well you can look through vrchat 's output log
It'll show the worlds you been in and the people that were in them
oh i had no idea that was a thing
Yeah I never see them online so I don’t know @slate verge
I mean the site where you can get skins
I still have no idea how to make my character wear the skins
Can't mention the name here
ohh
What
Ye 😬
The site is home to a lot of malicious stuff you don't want in your avatar.
@vocal shard well theres your answer from Elire. Thats a bad site.
in the game you search for worlds, thats where you get avatars. If you mean models thats elsewhere too.
Oh okay
I never seem to get them to work on my avatar
I always look like the default robot
you mean by uploading one?
i would recommend looking up tutorials to get a better understanding on how to upload your own avatar
Okay I’ll do that later
No I mean clicking on in that interface
That has the worlds but also shows avatars
I’m using non vr chat
sometimes its the pictures that you have to click and sometimes its the circle stool thing under the avatar picture
if it you cannot change into the avatar, then it likely means the stool there is just a placeholder or not available
Rip
Can someone pay pal me $60 please

The game is completely free also I don’t even
Do you know what game thet want? 🤔
Bookworm adventures deluxe
Hi
I want a fallout game
You got one, n it sucks
So.
How is VRchat gonna implement the valve index?
I hope with actual free movement and have the game detect if you are doing one of the default gestures it triggers the animation associated with it
Not sure yet. They had the knuckles controllers for a while, so they've probably been working on it
Because Valve index + vive body trackers + (probably a newer gen vr headset made wireless) = Maximum immersion
expensive hobby this VR is

Indeed
oofff
And if one wanted to bump it up to 11 and has stupid amounts of dosh, VR treadmills and a body suit for senses
it's just like the simulations
Yeah .... Oof
I'll stick with what I got. Lol. Can't spend thousands on toys
When vives and rifts are all sold out in your area 😭

By the time I save up enough, the next generation will have come in
how do you all feel about the rift s?
It's good since you can cross over to steam and play other games while quest you camt i think
well yes, rift s is meant for pc and quest is a stand-alone
Ahh
:p
valve is setting the standard for vr so we'll hopefully be seeing more headsets of that caliber for cheaper soon 😭
then.....whats thr use of it lol
rift s is an "update" to the rift that removes the need for lighthouses
it's basically a fancier wmr
I like the Rift S. I'd move from my CV1 to the S
yeah valve outdid themselves but the price smh, honestly if I were to get vr it would have to be a gift because I don’t work or anything yet- and rift s is the cheapest but has it’s downsides
It just came out, look at the price of Rift & Vive over time
for something like vrchat it would probably be fine though, and the tracking seems pretty good from what I’ve seen
Valve has currently cornered the high end consumer market, but that market is admittedly still a minority market existing within another minority market.
Trying to compete with the Index will be expensive and risky.
There's much more viable room to compete around the $300 to $600 price point.
@vocal shard have oculus controllers felt fine for you in vrchat?
Oculus rift controllers look comfy
Yeah, they're really nice. I mainly use wmr though. But I do really like the Oculus controllers
Instead of vive you're holding dildo wands
You could easily argue that the Index is admittedly sort of overkill for VR-Chat in certain regards, but then for plenty of people VR-Chat is life, and can you really put a price on a persons life? '-'
@vocal shard LOL exactly what my thoughts are
why vr chat needed net frame work 3.5?
Exactly Squishy. While having the "best" is nice, it's far from a necessity. Oculus said they wanted to focus on the mass VR market, and that the enthusiast market was under 20%. That's where Valve is tackling
It's overall a good state for VR right now, since pretty much all interests and niches have something to cover them.
oculus in general seems to be targeting newcomers to vr while index is appealing to a minority
and vive is fine but the controllers are eh? It’s compatible with index controllers though and that might make it more appealing to get
my problem is, theoretically if someone were to go for a rift, they would be getting something that’s alright compared to how good the index seems to be
The biggest issue for VR-Chat in terms of hardware options now, I feel is just that the entry level options lack the FBT upgrade path, which forces people to try and pre-judge what it's worth to them before they've tried it.
there’s no middle ground between price and innovation
All the bases are covered ^^
The Oculus now is convenient VR. One thing I love about wmr is the inside out tracking. I think the Rift S and quest are going to end up being big
they may sell lots, I mean honestly I might end up getting a rift s because I just want to experience vr in general so if I am gifted it, it’d be nice
Also, just Facebook showed some full body tracking using external cameras. No trackers, that was accurate to the muscle apparently
I’ve heard of it. It would be nice but definitely won’t be seen for at least 2 years probably
Rift-S whilst disappointing for many, is still enough to push PCVR gaming in the areas it needs most.
My biggest complaint about the original Rift has always been the lack of out-of-the-box roomscale.
I once heard some unconfirmed statistic about how only 8% of Rift owners had a third sensors.
Which was a terrifying thought to me. Room scale and escaping the 180 degree desk space is a vital component of VR in my opinion.
Yeah, that's something I noticed with my Rift. I can't mount the sensors high so I always have blind spots in my 2x2m playspace. (2 sensors).
Inside out suites me much better personally
Oh? I've not heard of that body tracking. I definitely need to look that up.
Ye, I think it's codenamed Half Dome
Half Dome was an ancient prototype, back when people were expecting Rift 2.
I wouldn't expect that to be the name of the tracking system prototype.
The full body thing was just shown yesterday
😮
I didn't look into it much. It was on reddit
The key features of Halfdome was it's internal eye tracking and mechanical lens focus adjustment.
One of the reasons people were disappointed in the Rift-S, since Oculus had been doing a lot of innovation on pushing the tech, and then released a low cost side-grade.
Yeah, I was hyped for the Rift S thinking it would be similar to half dome. Was disappointed, but looking at it now, it's not bad
But I have been wondering how viable revisiting "Kinect" style body tracking is. Since it does seem like a fairly logical development. I just don't know the tech well enough to make any real assumptions.
I’ll probably settle for rift s and it’ll be affordable enough for most to enter pcvr
The one gap in the market, is probably an up to date mid range lighthouse option. Something along the lines of a "Vive-S" which would basically be exactly what the Vive-Pro is. Maybe scrap the two cameras to cut costs.
but is rift s like the rift or what
Rift S is rift with inside out tracking and higher resolution
What of the Vive cosmos
Most reviewers now say the rift S is actually better than the original, but not enough of an upgrade to be an immediate choice if you already own a Rift. It's like a refresh
No word on cosmos yet. Hope they'll say something
I do really wonder about the Cosmos. It's going to have a tough fight against the Quest and Rift-S, if it want's to be relevant.
It wouldn't be too hard to very slightly improve on the Rift-S specs, but that fact it's coming from HTC just makes it hard to imagine them putting it out at a competitive price.
It might come in too late ... But if it has good specs. Wmr is entering gen 2 with 4k headsets and 114 fov, but it has the same tracking
The one feature that makes the Cosmos genuinely stand out, is the eye tracking, but despite how I've hyped about foveated rendering in the past, that's not going to be enough if no other headsets are doing it.
Had Index included eye tracking, that would have perhaps given Vive an edge still, since games developed to use foveated rendering would have run far better on Cosmos than on Rift-S.
At this point, the normal Vive pro isn't really anything special. If they dropped it to be a mid-range system, it would sell lots I think
But I'm not sure if theres going to be enough relevance for devs to invest time on that, at least until more popular headsets include it.
I've been saying lately, that the realistic reasonable price for the Vive-Pro would have been about $650 to $700.
But they chose to put it out as an artificially inflated premium product due to lack of competition.
Now its too late to really compete for them since a product just showed up that did everything better
And in doing so, they completely stagnated their product line by denying any possibility of logical a Vive-2 releasing at the same mid range target market.
It's a shame
The one thing the Vive Pro has over Valve is wireless. That's it.
I think we'll see that come onto the scene with how much valve is pumping into tinkering with this
official wireless you mean. Im sure third party will come soon
Hope so.
They probably want to make sure it can keep consistent framerate at that resolution first
Ask almost anyone what a reasonable and realistic "Vive 2" would be, and the answer is basically the Pro, but at a sensible price.
Sticking to my normal Vive until then
Yeah going from 90 to 120, or even 144 hz...
Well, I think the considerable majority of us will be sticking to our regular Vive or whatever other current headset for a while still, whether we want to or not.
Due to the fact that the Index fully sold out within 30 minutes of going on sale. ^ ^;
It was 30 minutes???
Lol, true
I thought it was an hour and a half
Lol, so I rent out a room at my mom's house, and we've discussed investing in a living room media setup
Once the index came out I knew what was up
So I was like "Well shit, it's all sold out and backed up to September..."
Best feeling ever knowing I preordered
You can now make a reservation on the store page, but the estimated shipping date for new reservations has been going up and up. Is now at September.
Thank god my bank didn't give much of a fuss
I kinda justify it that It's really worth it's experience to me
But I'm just a very cheap person lol
I built a high end rig for VR, I've been loving vr since it first showed up with even google cardboard
and only recently have I been able to have roomscale VR at home, so this to me is the last pillar
Plus I've already sold my vive and recouped the cost from that, so it's really only a $600 purchase
Cost £690 for me, due to already owning a Vive. Although I didn't pre-order, so mine is reserved, estimated to be available at 31st of July.
My logic is that it's much harder to sell just the HMD and controllers, and you're not getting that much back from it
I thought it'd be much easier to sell my full vive bundle and get a full hardware refresh, despite owning a vive
But i'm in a unique situation, I only got my vive in january
You sold your Vive already? How long are you going to have to wait? :x
Does Rift S comes with the light houses or its not needed ?
Rift-S uses inside out camera tracking.
Doesn't need and can't use any external sensors/base stations.
ahhh
Sorta kinda sold my vive. Canadian pal was hoping to get an index, and was already eyeing my vive when I mentioned i'd like to sell it
Yeah, Rift-S can be mostly summed up as being like a WMR but with additional cameras for tracking that's more game friendly.
He came through and said he'll buy it. I haven't sent it out yet, but i'm fine with a month without VR
Oh so it'll be fine for vrchat right still?
Yes
Yeah it will be fine for vrchat
would you recommend the rift s for people new to vr? there are a few people i know that are worried about the rift s's tracking
Fine for pretty much everything
Unless you for some reason need to have your hands behind your back 😏
For itching.
Rift-S will be fine for VR-Chat. Should allow you to do almost everything spare stand with hands behind your back.
Alright thanks you Jamie. Ill eventually upgrade to better i jist wanna start vr now lol
I want people to know i'm itching my back.
Yep, maybe you need to RP handcuff and stuff
How will I do that now. How will oculus fulfill my needs.
No can do
The tracking is good. Reviewers said it's better than 3 sensors rift in most cases. I've been using mixed reality for over a year which is also inside out tracking
From everything i've read about quest/rift s, tracking seems fine. As with every inside out system, if you're okay with a little bit of a restricted window, you should be fine.
And it'll be perfect for many consumers, I think it's a good starting ground.
Restricted window of what
With movement, sorry for lack of clarification
It's not really a problem once you're used to it lol
Running blazing fast and pulling your PC with you
it's precisely because it uses inside-out tracking that they've been worried about it lol
they're worried about how it compares to actually using lighthouses for tracking
Well lighthouses are always going to be better. No doubt about that
You can reach behind you for a few seconds outside the camera line of sight and keep tracking, but if you hold it for too long behind you they will just lock in place
But if you don't necessarily mind that, and are okay with the pros that the rift S offers, it's definitely worth it
Please dont call all external trackers lighthouses, thats just valves system
You also need to consider that having trackers can manytimes require a dedicated space for it. My lighthouses are screwed into the wall, and moving them would require some work versus just rescanning the room
The camera based tracking is easily good enough for anything spare super competitive gaming (eg, pro level Beatsaber)
The biggest limitation is just being incompatible with extra tracker based FBT.
I play expert + beat saber, at our last meetup someone dragged their windows MR in
and the playstyle differences. Hoo boy
Which for some is a big deal, but that's a hefty extra expense in it's own right already.
yeah, then that shouldn't be a big deal for someone that's using vr more recreationally than anything 🤔
Its really only a big deal if you want to go that route. Not even sure if there are a huge library of games that even support the trackers
Right, it's perfect for casually enjoying it :)
Well, this game is a literal trap for tempting people to get FBT, but yeah, you get all the best parts of VR still with a Rift-S. Roomscale and 360 degree freedom.
it's rather interesting as there is not much else to use them with too
I mean if im just playing beat saber , vrchat then rift s but if im doing any other major then valve
I know multiple friends who owned a Rift and then later purchased a Vive, just to get the FBT. Has been kind crazy to watch my friend group all one by one doing it.
Lol
I hope they don't just sit around looking into the mirror all day with FBT 😑
I just read that upload vr article about playing beatsaber in 144 hz and that's really what sold me for this upgrade
And yeah, I am a bit surprised that so little has even tried any form of FBT yet. I mean, at least now that VR-Chat has been building the customer base for them.
it seems for the most part that the rift is an entry point for people just getting into vr
the only issue now is choosing between the inside-out tracking of the rift s or the external sensors for the rift
It's hands down my favorite VR game. Experiencing it the best way possible is gonna be NUTS
For a game not using custom avatars, you'd think it would be easier to implement than it is for VR-Chat.
Be careful with rift s if you get motion sickness. That loss from 90 to 80hz might matter and lack of mechanical ipd adjustment hurts.
Easy examples that could really use even hip tracking alone, would be shooters. They need it so bad.
From what i've heard, the 90 to 80 hz diff isn't too noticable, but the no mechanical IPD I think is bad
Thiz is all so confusing lol😭😭
Reviewers so far have said they don't notice a difference between the 80-90hz
I still think odyssey plus is better
80 is still more then enogh
The lack of ability to keep an inventory vest hugging your actual torso is a problem for that genre.
I enjoy the Odyssey+
Plus you can get if for cheaper when it's on sale.
$299 when on sale 👌
Odyssey+ = Notably better display, slightly harder to run (performance wise), tracking coverage less ideal for games. Cheaper when on sale.
Rift-S = Slightly easier to run, better tracking coverage, lack of IPD adjust, worse display.
I guess nicer controllers on the Rift-S too? I know they changed them from the original touch controllers though, so not sure how different it is.
little touch pad?
The circle with the capacitive sensor
I'm wanting to try the new one since the ring thing, could be a bit weird to do open hand when I just fit my hands into the already there under ring the rift have
these circle thinges are a touchpad 
No, idk what to call it
Ive never used an oculus controller, but i'm very pumped for knuckles
the ring on top is actually a bummer tho
Not sure what it is really, the little circle 🤔
Knuckles will be so much better than wands.
i don't care about the controllers because not like im gonna look at them in vr
It's more the feel of the controllers
Adding to immersion, or just feature
Oh. Just saw the new Paimax controllers. Apparently called "Paimax Sword Controllers". '-'
lol what
Lol. They look like knuckles and touch mixed.... Is that allowed?
So much competition it seems
Yep. Mind you, competition like that breeds all sorts of innovation
or oversaturates the market... Remember 1983
The top interface (or whatever you call it) is interesting.
No regulations in that time, though. No regards for quality unlike here
And it was a different market there; the Video Game market
They've almost literally used one vive pad layout, and one touch controller stick layout.
Lol
Their site let's you choose what type you want for each hand. If you could get the touch style with capacitive sensors, they could possibly be a cheaper alternative for Vive users if knuckles are too much (depending on price)
Yeah, I was just seeing that.
So much to choose from... So little money. Lol
Haha.
That indeeddd
I've been following the natural lighthouse based path, sort locking myself into it due to FBT. Paimax has always been that slightly awkward outlier, too expensive to really consider. Would be interesting if they can keep growing and provide direct competition though.
Pimax promised so much in such a short time. I think that hurt them a bit. Even now as their headsets are starting to release, they're already making revised versions out of stronger materials. They have potential, but I think they still need just a bit more work
Yeah. Has been one of the other main things that kept them from being a consideration for me. The company as a whole has that air of uncertainty and trying to do a lot for as cheap as possible.
But definitely has potential.
They came a long way from the old 4k... cheap Headache machine to one of the best VR experiences out there
One other aspect is honestly just the hammerhead shark like headset design, and how it looks like it would be distracting and get in the way. My favourite things in VR, are moving around a lot, or moving around very little. If you get what I mean.
High action games or dancing, and also laying around lounging.
Yeah. Which oddly enough brings us back to the quest. I think the freedom of movement is something that makes people love it so much
It looks more ideal for something like a flight simulator, where you're not flapping your arms or turning 180 at a moments notice, and can forget it's there.
Laying it on a pillow is an absolute non-starter.
Lol, sleeping in VR with a pimax 👀
From Youtube comments, I feel like I noticed that a lot of people hyped for the Quest are Rift-CV1 owners who never got the 3rd sensor. But yeah, the lack of wire combined with roomscale should do well to impress people, even at the limited specs.
i havent logged onto vr for a long time and noticed the rigging for my hair is gone, how do i fix this
I'm tempted to stick with my current pc VR, and get a quest just because I want to bring it everywhere and share VR with my family and friends.
I was initially perhaps overly critical of the Quest, simply due to my obvious focus on VR-Chat and higher spec games.
But it should hopefully do the most important part of convincing people that VR is the real deal, and that's putting them in the virtual world and letting them immerse and interact freely.
Needs to dispel the horrible shadow that 3DoF phone VR has put over peoples concept of what VR means.
I'd also love to show VR to my bedridden grandpa. He's been stuck in the same room for 10 years
I'd love to show VR to the Philippine masses, who thinks that VR is only a gimmick
Would love to take him back to Denmark in Google Earth
@dense meadow The game implemented a dynamic bone limiter option, in the Safety>Performance menu.
ah thanks
You can turn it off, or adjust your personal limit numbers of how many an avatar can have before they get disabled.
(Though adjusting numbers is done outside of the game, and I've not gone looking for it yet.)
Mhmm. That would be the best feature of the Quest for me too. Would offer incredibly little to me directly, but that would be nice.
That will be interesting to see, when it's out. People just taking it all over getting a high off of sharing and showing it off. xD
^^
Actually, thinking about it, I would actually use it quite a bit. There's plenty of times when I just want to hop in 10-15 minutes for a quick game of beatsaber or something, but going through the process of setting the computer up and the time to get it ready usually just makes me put it off until I'm at a time where I already have the pc powered up.
I think that's a big appeal
Would be great for parties
🎊
i dont know why everyone has so many "settings it up" things... just... put the HMD on and play 
with a vrcover and disinfectant wipes
👌
unless you tear your whole setup down all the time 
Back when I was in hospital, there was this moment where I utterly astounded this (very very) elderly man in the next bed over.
He was talking about his time serving in the navy, and kept mentioning the ships name. I looked it up on google with my laptop whilst he talked to his relatives, and found dozens of photos.
My pc is powered down most of the time
Nah, forget the wipes, let the sweat sit in too 😏
I turned my screen and spoke up to ask if this was the right ship, and it seemed like I nearly killed him. ^ ^;
you wont exactly have your Quest powered on all time either 
2-3 hrs depending on game
He was so amazed to just see a stranger suddenly show him photos of his past out of nowhere.
On the other topic, I'm the kind who typically turns on my PC when I wake up, before going to the toilet or having breakfast, and turns it off the very last thing I do before sleeping, after brushing my teeth.
Ye same,
I work on my laptop mostly and my PC is just gaming. So it's usually off until about 12 morning when I go on vrchat
Whenever I leave the house it's almost always for a "mission" which allows no room for playing games on the go, so that feature of the Quest would almost never get used for me.
And booting up my Vive is litterally just putting it on and picking up the controllers whilst the PC monitor remains asleep.
But that's just me obviously. Everyone uses differently.
Press button on the controller and the headset turns on. Takes seconds. But yeah.
The part that makes it take a bit longer is unplugging all the trackers, putting those on, carefully tucking my shirt so it can't hang over the waist one, etc. ^ ^;
One thing to miss about non FBT VR-Chat. "Oh hey, Aku is online." > Saying hi to him almost immediately. Compared to quickly scrabbling around trackers, "oops I forgot to turn them on, gotta restart the game", then "Oh snap, I was sitting on the bed, and now my virtual feet are underneath it, thus cannot be locked in..."
Oof
vrchat pug won't let me in at all
the instances say your pug is still loading please wait for like the past few minutes now.
That seems to be a common occurrence.
hey
Server load is probably too great. That might be why we get disconnected to much :/
It was never like this when vrchat was at it's prime last year
Server providers dscrewing up shrugs
there were also a lot of other issues with VRchat last year lol
Yeah that has improved alot, but youd think they wouldve fixed it on at least the second night.
i mean if i ahd to guess its not something that easily fixed lol
Having connection issues right now
Same. This is day 6 of this shit. Myself and several friends randomly disconnected several times a night. Makes it hard to do anything.
ya hello pls fix the servers
it's always the same, black screen, back to home world, sometimes sits at loading screenforever, sometimes actually connects to home world
oh would you look at that started back up at the same time again smhhh
has been broken for the past week, dunno if its ddos or w/e but sucks
Is there a channel for finding worlds with specific theme in mind?
doubt it's the server load this late on a weekday
dev team needs to ackknowledge it at least. there is no way they don't see the eluge of posts in t heir official discord every time this shit happens
and yeah it happens even at 4am EST
and other low pop times
https://vrchat.canny.io/bug-reports/p/random-disconnects-from-worlds-not-entire-game-no-new-login-requiered please upvote that if you're having the random blackscreen disconnects and being sent back to home world all the time
...
This disconnect issue is bad today. Worst I've seen in a year of playing
yup
quality of service is awful this past week
and they still haven't said anything about it
Im getting mcd's therapy irl who wants cheeseburger? Hah
sounds lovely but I don't need any more burgers
Any possibility to be able in using 2017.4.10f1? That is the closest version on Linux :(
Nope 😦
....
eesh i got 0.1 fps i swear
hi
hello
so for the htc vive does anyone know the full set for it? like what what are the equipments that i needed for full body experience. Because when i tried to order the vive on amazon it recommended me with two more other items with the vive. I was wondering if those are needed too.
when you say full body, do you mean real fully body, like feet and hips tracking, or just the full regular vive kit?
Normal vive kit is the headset, wand controllers and 2 base stations (stations and controllers included)
for full body you need that plus 3 Vive Trackers to attach to yourself
but that gets quite expensive
@alpine crater oh i see then my assumption is correct, those other two sets are required for full body tracking then.
thanks bloodninja! i'll definitely keep an eye out
no worries
What's with russians and Public instances.
dunno but i find some of them nice and funny lol
Has Japan Shrine been taken down again?
A guy ripped it and reuploaded it
The original author is Japanese, and it happened recently, so I'm not sure if the staff knows about it yet
!online
There are 5097 users in VRChat currently
Hey guys! How to fix VRChat always sending me at the Error World?
Having quite a problem there
Based on what I got from the error log - it is unable to download the world asset, but the present links works just alright
Nevermind. That, somehow, fixed itself by either full data erasure, or router restart
@tacit plank
TIL Japan Shrine world was taken down because of visual novel based on vrchat
The creator of the world didn’t want his world to be used as a background
The visual novel devs quickly removed the pictures so he put it up again
He had a warning for this
https://i.imgur.com/M7PHHby.png
If anyone wonders why it isn’t public it’s due to the arguements with the vrc devs that you cannot set your own terms (like putting up rules of your world not being used as a background of a game)
Visual novel in question
https://booth.pm/en/items/1234349
I see, thanks for the info!
I'm sure that another user cache-ripped it and uploaded it though
Japan Shrine is technically available as a rip and legitimate upload
However, the legitimate upload is still up for debate for it being public.
Reasons said above
You can access through a portal I think
Stealing avatars is against the rules, it should be the same with worlds right? If they're direct rips
I'm not talking about the original japan shrine right now, but one uploaded by a guy named たかゆき
I mean they usually remove stuff if the owner asks
And at least a few admin speak Japanese according to JP friends so that's not an issue.
All alone in VRC Home, I get 33 fps on Steam version but solid 90 on Oculus version. Does anyone know why that would be? I want to use Steam version but am not sure why it’s performing so badly for me.
I really need some help, my game thinks i am using an xbox controller and is moving backwards and breaking the game?
My first question is do you actually have a controller connected to your PC
Have you restarted your systeM?
just did let me see
That fixed it
Windows's fault not vrchat, i reinstalled the game and it did nothing
...always restart the system first
depressing honestly
Well. I still have a hard time choosing. It is really my first time doing VR, and I just wanna make sure my first time is good. Full body I was thinking about getting, but not right away. I am trying to choose between Vive and Rift S, and I dont wanna make no mistakes on first buying. My pc has Intel core i7 32gb memory, nvidia GeForce rtx 2070 2tb and 480gn solid state drive . would really appreciate some help (: idk what other section to ask.
if you’re absolutely certain about fbt then the vive is your best bet
The rift S has no sensors, and it wont be ideal at ALL for full body, but no sensors is actually really nice, it means roomscale and no lighthouses. But yes, if you want the FBT either a vive headset, or valve
most people new to vr will start with oculus since it’s pricing is friendlier
issue is this is the S, which idek if it can do full body
it won’t




