#vrchat-general-2
1 messages · Page 780 of 1
Mods? There aren't mods in the desert. Don't change the topic man.
XD
modded sand?
So I'm fairly new to VR chat and I wanted to ask a few questions
Flashback to that retarded quicksand block in ftb ultimate
define "few"
Yeah sadly any dissent is met with "email staff" by certain mods and those emails aren't looked at lol
Sure, VRC stuff takes priority in here
Usually the same discord mod shutting down the conversation when people have issues with moderation. Interesting👌
I've always wondered why 
Isn't that technically censorship?
emails are always looked at
Are you kidding lmao
100% of the time
Depends. As long as mods aren't capable of preventing other mods from seeing complains, I think it's fine
The conversation pretty much concluded
mic, last warning
Anything further is just whining
Do mods have a ban list?
What is the warning for exactly so I know what to stop
A ban list of users and their reasons
you know exactly what I mean
They want you to stop making them look bad
||existing||
Saying they don't do their job basically
I don't, should I ask another moderator? I'm just asking what specifically I should be stopping.
literally every email received is taken seriously
I explained
to deny that is just spreading misinformation
This is supposed to be slow mode... still going too fast
Noe could you answer my question?
Do mods have a ban list of vrusers and their reasons
I wanted to see if I could possibly commission someone to help me with three different characters, I honestly have no idea what I'm doing and I frankly don't want to mess anything up when it comes to avatars...
if it's anything like other services, it'll be associated with the user's account on the database
hi guys
Anyone up for avatar work?
but that's just a guess
So you don't know??
Ingame matters are not handled here, all this conversation is turning into is speculation and misinformation, It's unfortunate that no reason has been provided, but there's nothing we can do but direct you to the official moderation channels.
If it was unclear, we are not ingame moderators, and do not have access to any internal information.
I'd guess that the game itself will warn mods when a person logs into a new account on an IP which has been punished before or something
A mod could just ban someone for anything and you wouldn't know?
I'm not saying you mods abuse their powers
But some have in the past and I want to find out the loopholes
there's a level of common sense that has to be exercised
someone who's paid to moderate risks losing their job if they intentionally go against policy
generally speaking, of course
Do you NOT have a list of banned people with their reasons so you know who is banned and if so rightfully banned and not a mod abusing their powers?
The discord chat mods are not in game mods. We dont have the power to look at in game bans and thus can only forward people to the proper channels like the emails
@strange quarry Chat mods cant do jack shit ingame though beside report 'better'.
So you wont get any help from them as i also wrote first time we chatted.
I'll probably put the info in the #avatars-2-general like the specific characters and what not
@wintry laurel Well nobody who's currently looking at this channel seems to be up for avatar work so I would suggest taking it to the avatar help channel and/or the VRC traders discord.
Chatmods aren't that high in the hiarchy, they're just users who can be trusted with following the Discord chat rules
Wow
They likely don't know a lot about the inner workings and staff decisions
I mean it literally says on their role tho
"CHAT MOD" which... is sort of different
from a game type mod
@woven steppe do you have a link to that discord by chance? That would be very helpful, and thank you
yellow are staff, some of them might do in-game moderation sometimes
I read CHAT MOD as VRchat
from my perspective, the times i've had friends wrongly banned, the responsiveness is weird and inconsistent BUT there's always pretty in-depth reasoning, even when automated. the info they have is very actionable.
it's in the #community-servers-old channel
Chat mod, not ingame mod, two different things
That doesn't look hard to read...
definately isnt
though that's not the first weird "visual discrepancy" I've seen within the past hour or so
Wait I'm really bad at keeping track of time... the event I'm thinking of was three hours ago.
I feell ike the quest channels should be below the general development channels since I feel like less people are gonna be focusing on that
maybe true later, but, they will probably have much more focus at the moment
I can't believe VRChat quest is a thing, the devs have their priorities all wrong.
oh boy here we go, quest talk 
You'd be disappointed too if you've been asking the devs for years to fix the optimization issues in the game and get no response back, and then see them devote their resources to this.
"Keep in mind that you may have 10 or more users in the same room, so you'll want to budget your triangle usage pretty heavily. We recommend that you aim for 5,000 triangles for your avatar."
💀
Nice Messier 87 pfp
Keep in mind VRchat was made to Boost VR usage, so this was probably not as much of a choice for them @raven pond
ooh boy I'd love to see what kind of Nintendo 64 models people can pull
@covert linden https://tenor.com/view/iguess-gif-6228980
Theyre working on a networking IK which will boost the fps exponentially just takes time
anyone wanna buy me nitro 😂
Isn't VRChat Go completely separate from PC VRChat?
Different servers and such. Looks like two userbases
VRChat Go is only temporary to help with development for VRChat Quest
The Quest version can do cross-play with the normal client aslong as the world supports both.
Oh, I thought VRChat Go was the actual name of the quest release. whoops
I wonder how an avatar "built for the quest platform" should be in terms of optimization, if it uses the current optimization rating and what are the requirements for an avatar to be displayed on the quest
@brisk bone kind of, more like middle tier, between go and rift
@pastel galleon Id be above the extreme good rating.
The current system is a bit faulty imo but yeah
@brisk bone you don't put your own phone in a Go, maybe you're thinking of Gear VR or daydream
@pastel galleon https://docs.vrchat.com/docs/quest-content-optimization just read up here
Ok the page didn't load for me before, now it works
@brisk bone I wouldn't say that really i mean Gear VR, Daydream, Go, Quest, they are all based on smartphones just maybe Go/Quest is more optimized for VR content, i don't know if they use a custom OS
The Go is the standalone headset from Oculus, 3dof
i wouldn't be surprised if the Go/Quest OS is a fork of android
It kinda is-
Quest does have touch style controllers, that's why i say middle tier, I think the Go is still being sold (unlike OG Rift...)
hiall
Oof gotta make a lower poly avatar to make some questbros
I've been reading through the various info from the announcement on developing for Quest.
I just got to the content optimisation documentation, and can't help but laugh whilst watching the video linked.
https://docs.vrchat.com/docs/quest-content-optimization
The way the youtubers opinion of mobile VR comes across...
@modern sand I was almost right at the meet up when I brought up platforms 😉 :p
||hello there me old chum||
What?
What?

👌

Looking forward to this 32K -> 5K challenge tonight
Something tells me first week of oculus quest is gonna have some pretty sloppy decimations lol
I want to talk about ranks. If a blueprint has a laggy android build I feel like it should be reflected in its overall rank otherwise as a pc user I would never know
Not gonna lie i feel like there is going too be too much segregation between PC and Quest for Quest to be worth a damn for player already invested in this game.
Just had to get that out
Tbh- Selfish to say but i just hope this does not limit PC VRC at all in updates, resources and new tools
I don't think it would affect pc players that much at all. I'd expect more players since the quest opens up vr availability and quest players can play with PC.
Opens up?
It at best case doesnt limit it and at worse limits options of being added.
Why would the devs make a new system if it wont work/cant be used on the quest?
And the quest runs on android. There is a reason for the limitations of very specific things.
that's why there is a total different sdk (i think) if you want to make your content (world and avatar) also compatible on quest
I was speaking about the audience. But I do get what you're worried about about with devs focusing on something other than the pc platform
There is- But im not talking about avatar or world content. Im talking about VRC updates..
nothing will change for pc players, i think if your model is not quest compatible you'll be floating gray man for them
oh i see
i think is literally the same thing but cut down
so they just need to patch pc version for it to work
or something, i'm no coder
You probably cant visit quest friendly worlds woth a desktop avatar.
Thats not how it works...
I suggest fully reading the posts they made as that will make things more clear.
But elements like most shaders and ect flat out cant be rendered on the quest. Thats the reason they limited it to the default unity ones and might want to make there own ones.
But a system like dbones wont work on the quest in any way at all. Or systems close to that even.
And with that- Why would the devs invest further energy into something that is just a PC exclusive compared to working on something both sides can profit from?
(What results in the devs being unable to do loads of cool stuff)
Still dope its gonna be a thing as more VRC players the better
Just dont like the idea of special groups and limiting the options for addons.
yaharro
You can visit any world that has a windows version on pc, and any world that has an android build on quest. If a world has both built, it’s a crossplay world. Very simple :p
It’s entirely up to the world creator to make their world one, the other, or both
Same goes for avatars. Can use the same avatar ID to make a quest and PC version
I have a feeling a lot of people will be uploading horribly decimated versions of their avatars on the android build of their blueprints
Seen jamie's meme video about 'It just works'?
delux head strap worth the price for vive?
My opinion is vive is soon to be replaced
why would it? all the new vr's are just normie shit
Go for it I suppose. It’s just my opinion
You've not seen the Index Kitsune?
nope
Ah ok so theyre not educated
Well, otherwise I would say that the deluxe headstrap is very wroth it. More comfortable than Rift, if used on a Gen 2 Vive, in my opinion. Super quick and effortless to put on and off even with glasses.
But you might want to look into the Index first.
Before making any new purchases for your Vive.
but i got full body
The exact spec and price hasn't been revealed yet. Will be revealed on 1st of may.
im not intrested in stand alones
It's not a standalone. It's lighthouse tracking.
simple speculation but i wouldn't be surprised if valve released some of their own "puck" trackers somewhere down the line since they're really leaning towards enthusiast VR
kinect VR isn't that great, and im not spending $500~ to have hips and legs
kinect full-body*
Just curious, did you get that idea from the camera's on the front? Is the third time I've heard someone mistake the Index for being standalone. Seems odd.
Index isnt standalone
all the new vr's have been announced as stand alone recently so its just natural to assume the trend is stand alone
also even if the index comes out how much will it be etc its still up in the air
Valve Index is the headset that comes with what was previously called the Knuckle controllers, which now have the proper name Valve Index controllers. It is product fully made by Valve, now separate from the HTC/Vive label. The lighthouses it uses are identicle and compatable with vives’s 2.0 lighthouses.
Ah, fair enough. Well this one is being made by Valve directly, with PC gamers and VR enthusiasts being the target demographic.
Valve Index is the headset that comes with what was previously called the Knuckle controllers, which now have the proper name Valve Index controllers. It is product fully made by Valve, now separate from the HTC/Vive label. The lighthouses it uses are identicle and compatable with vives’s 2.0 lighthouses.
To sum up the Index though, the gist of gathered leaks and speculation is...
Lighthouse tracking, resolution equal to or greater than the Vive-Pro, FoV of somewhere close to 135 degrees, ships with the knuckles controllers.
if i can just get the controllers alone id be happy
doe why only work with lighthouse 2.0 not 1.0
Becasue those use old tech
dont they both use ir?
Far as I'd heard the knuckles would work on both lighthouses.
Though I forget the exact details of how the 2.0 compatibility works.
ok good. i can maybe then upgrade if its like that doe
They do but the headset does not
tbh its still not announced so its still up in the air
To my knowledge
Was it that 2.0 sensors work on 1.0 lighthouses, but 2.0 lighthouses don't work on 1.0 sensors?
2.0 stations only work with vive pro
And the 2nd gen trackers.
Oh, really? Seems odd. ._.
So 2.0 lighthouses simply don't have an extra tracking option yet? That seems kind of odd...
Yeah can personally confirm I have new trackers and old stations for my oculus vive hybrid full body setup
As does most people with hybrid
But do you have 2.0 lighthouses?
No.
2.0 can either work with 1.0 or 1.0 can work with 2.0... no idea which it is...
the 2018 trackers?
I have 1.0 base stations and 2018 (aka “new” blue button trackers
they work with my 1.0 sensords
Does any1 know who MANISH is?
Yes, same here.
that made greenboy skin?
Please, i need to speak to him. I need to know the song on that avatar
Actually old trackers (grey button) are heavily nonrecommended for oculus hybrid setups
They cross talk. A lot
Base station choice irrelevant they both work with 2.0 trackers
Most people have 1.0 base stations as 2.0/ are not yet sold standalone
That's what I was saying then. ._.
That the 2018 trackers work with either lighthouses.
If you own a vive and want knuckle controllers you can just buy them they will work your old stations
very good
I need to start calling them Index controllers knuckle was their code name
they probs will costs a 100 each
Habit
I think the conversation probably got confused here when I used the words "Sensors" and "lighthouses" as their correct separate things.
I'll probably get the knuckles first things first
Then eventually i'll move to the new headset when I can
tbh if you get the knuckles you can slowly upgrade to the full new stuff
Actually i'm 100% getting the knuckles. I'm holding off on the headset
I'll be basing it on the price of whatever bundles and individual offers turn out to be.
probs a 1k
The most economic route is very likely to be the full package.
I’m just going to buy the full Index Kit, since HTC screwed me on a base station and won’t fix it
valve stuff is never cheap
I’d hope they are cheaper than HTC
besides the time you could get a steam link for like $1 with a 5$ game bundle
Steam controller wasn't too expensive
I'm still optimistic that it will be undercutting the V-Pro quite a bit.
Isn't it like $50? That's a good bit less than $70 for a switch pro
I'm hoping a full bundle not including any FBT accessories would cost 800 max
In terms of actual hardware, do remember that the Vive-Pro is absurdly over priced.
I'm not really gonna base it on other products they've sold since what they're showing is really high quality, so
If Samsung can release an equal resolution screen with better display tech for only $300, then there's no reason to assume the Index needs to be $1000 based solely on the Vive-Pro.
Plz i gotta know who manish is
hmm, is there a place i can offer ideas/suggestions for VRChat? 🤔
It does have other features that may certainly influence it's price of course. I'm just saying you can largely discount the V-Pro when estimating a realistic price.
At least valve is a company that might actually be willing to take a cut on the price to appeal to more people.
@south oyster https://vrchat.canny.io/feature-requests
Yeah, I can definitely see them pulling an amazon fire tablet
Mhmm. Software sales based business model same as Oculus.
ah thank you @languid beacon 😄
Also, the initial bulk of R&D costs behind lighthouse tracking, don't need to be repeated.
Realistically, the vive pro should be seen as an example of what happens if you price too high
tbh if valve is smart they wont make the price of the index as expensive as the pro. that way they can provide as good if not better headset of a better price and they can monopolise people who were thinking of getting the pro
Yeah I’m looking forward to all these things that aren’t even as good as the vive pro but vive pro isn’t even on the table in my mind. It feels scammy to me
A more realistic/reasonable price for the Vive-Pro, if taking the basic Vives price as the standard, would be more like $650.
douptfull
Budgeting roughly $75 for each the screen and the headstrap. And honestly I'm being really generous here.
Yes. Full package.
Discounting the cost of not selling two straps, and reducing the shipping weight/size.
I still have the old basic Vive strap tucked away in the box. Pointless wasted material and space. (In terms of selling a complete package.)
When you have the Odyssey+ right now for $299 and the vive pro is basically that with lighthouse tracking, HTC is really pushing it
^
pro is like flexing on people
How is odyssey tracking anyhow and what are the controllers like
its like having supreme shit irl
Wait does that $300 come with controllers?
Squishy was being hypothetical
Same as any other WMR tracking for the most part I'd assume. Decent but with it's signature compromises.
Yeah I need full volumetric tracking is that a term I need a term
If that comes with controllers then I don't know why I expect the valve index (standalone headset) to cost so much
That's incredible honestly
All this is very much why I feel like Valve basically got fed up of HTC dragging their feet, in not catering to the PC gaming market that Valve is interested in.
@hidden lake its not a standalone headset
I know but that's what i'm saying, the standalone headset for the valve index better not be overpriced to hell if the samsung odyssey can do this bundled
There is no standalone headset for the valve index what are u talking about
the HMD itself
I don't think Valve is making a standalone headset
saying standalone in the context of VR causes issues
The steam page leaked and showed it's meant to be bought more in bundles iirc
Hah. Same Adeon. I've got fed up of how "inside out tracking" fails to distinguish WMR style and lighthouse properly.
They are targeting the high end VR market
Ah the HMD may noy even be consumer at first
Valve marketing should invent a term. Or steal yours. We need it.
The Index or something else? Index is absolutely going to be consumer.
It's Valve.
Wasnt sure since vive pro wasnt
Vive pro was HtC not Valve
With all their research and development into a huge SteamVR platform, making valve index modular is a pretty good solution
Letting customers upgrade whatever they'd like is great
Yes but other things arent consumer at release like a lot of i9
Oh right. Vive-Pro has always claimed to be enterprise oriented, but was equally a shady way to tempt enthusiasts to part with more money than they should have needed to, to get a much needed upgrade.
oh god damn it i just updated the sdk 😭
Index is almost certain to be a pure consumer based product though. Would be no relevant market for it otherwise, and they wouldn't be selling to enterprises on the steam store.
Ah okay
Businesses are already happy enough to buy a Star-VR for $5000.
I am doing best to not be a HTC hater right now but man they might as well have spit on my mother so happy Index has nothing to do with HTC or their awful support would have been a deal breaker
Lol.
Well I guess you've been doing a good job on keeping it under control then.
I hate htc I fear vive zo Im sticking with my oculus
I also love my Vive. But have been frustrated at the deliberate stagnation HTC has been maintaining.
Ill get a vaalve when my oculus dies but its brand new
How do you advance a product line up when any future product would need to dramatically undercut your own existing flagship item?
I'll probably get the valve one, have WMR right now and the tracking is pretty meh
Like, try to imagine what a Vive 2 would be, and how would it be priced?
"Updated video playback handler binaries"
Is that just an youtube-dl update or is it also mfplat stuff?
It would need to be at least V-Pro in resolution. Equal or greater FoV. With some kind of other relevant feature to help make it feel like a worthy advancement. And the Price would need to be either equal to or only slightly greater than the original Vive, in order to target the same market.
With the Pro just sitting there complacently, there is no possibility for that to happen.
should I be practicing with low poly model or just regular models
@languid beacon i have a video that explains wmr tracking in some detail. The full range and it's limitations
Can someone tell me how to disable safety mode i accidentally turned it on
Open menu, safety tab, chose None
should I be practicing with low poly model or just regular models
Usually, I scale up for my models
Whenever I retopologize, I always plan on it being subdivided once. That way I can scale down
If it was a super high detail model where I couldn't do that though, I'd do it all by hand
At the very least, learn to scale down your models
What edge loops can you take away? what can you move around? etc
It may be useful to give in-game VRChat players a notification when a new update is released.
I can't join any of my friends because they're running an old version and trying to contact people who are in VR has proven to be a challenge.
in any case, Unity is as easy as playing a game, just read the instructions
Anyone else unable to open their quick menu in game?
I can't do anything at the moment, button works in other games, its just not bringing my menu up.
Question, what's the name of the little pink wolf girl I see everywhere ? She's reaallly small
hallo
i have a question?
is vrchat new update across steam
need to take more then 30 minute's
to update vrchat
even if i have 20Mb/s ?
@topaz patrol Ooka Miko?
Does your network usage in steam show 20 MB/s?
?
Yeah that's her. I keep seeing a really tiny pink one running around and I want the model lmao
Sometimes ISP's dont always provide the full MB/s and that's just that, so this shows what you're actually getting (at least with steam.)
It doesn't seem like anything is currently downloading at the moment. Make sure VRChat's update is forced through.
have to force?
If you see this button in the library tab, this could mean VRChat doesn't have priority. Make sure you click it, and it should start downloading.
@topaz patrol There a a lot of avatar worlds with her and her variations. Just search up Miko in the 'Search' Tab or through VRCBot here
If it's currently in progress, make sure the device you're using is properly connected (i.e. a wifi adapter not working)
Oh okay, so it's simply not finishing
so is everything alright from my side?
That's happened before. That means it's probably installing or it's just a steam bug
Yeahhh. Sorry man, it's a bug.
god ...
why alwayse we have some problems
today our internet
next day vrchat
third day stupid steam bug
and how to hell shod i know wether is something is updated propertly or not
😦
Well in that downloads tab, now you should see what games need to be updated
well
thanks a lot for your help
I'm reading some forums. Try leaving it for another 10 minutes while it updates and let it sit.
ok now...
here is my current status:
i was caceling 100% update that take's forever to auto close mini window
and i click play and now vrchat runs propertly
but the question is
is it gonna be stable
is update really finish's
😦
It wouldn't let you play unless you either finished the update, or manually cancelled the update and reverted back to an older version.
If you can see other people in the game and see your friends, you're properly updated.
now i'm able to login and to go to my house
i will gonna check my friends
...
...
alright
i am able to see people around me
everything is ok
for now
Is there a fix for the Friends list yet? Its showing me people who are "Online" but not actually. And when i go to that world they are in the world is empty
They could be in Open Beta, or in a different build @neon vine
Hmm its also showing people I know for sure are actually not online.
Decimating to any amount is ugly. Make content low poly, then improve it
And it’s always better to manually retopoligize than to decimate
implying i would want to make another model because the 5k amount is ludicrously ugly
It's gonna make it a lot more difficult for drag and drop MMD avatar makers to make something that fits the poly limit. I don't know if that's a blessing or a curse LOL
People would be surprised what can be done within a given poly count, and how good it can look. The issue is the skill level required to do it.
http://cache.gawkerassets.com/assets/images/9/2010/11/brohood.jpg
Correct. Low poly models are the platform for original content, not repurposed content. High poly content modified to fit within strict specifications will never look as good as content specifically made for that spec
Only hurts Quest players really
I have a feeling they'll need avatar worlds even more than dekstop players
wheres the best place to get premade avatars
Nowhere we can link to
And we will get the salty people who make android builds of their personal avatars that are intentionally terrible looking
Yep. And the demographic that will be buying quest will (overall) be the one that's less inclined to use a PC to create that content with.
I'm lucky all of my avatars can already be cleaned up under 5k with only 30 minutes of work
Quest is gonna have such a hard time running the game
For sure. 36 fps reprojection makes me laugh a bit
Why? It has all the tools to run fine
Considering a single person joins the game and it kills like half the players in the server
Not really. Just stick to quest worlds
It will, hence the huge list of outright disabled features.
36 fps reprojection? Oh god
Even things as simple as avatar audio sources are flat out disabled.
Atilion have you actually read how this works? That is not how this works
No "Awoooo" on Quest.
No one reads lol
Quest cannot see content uploaded as a windows build. They see the android versions of the blueprints
Imagine making claims about a topic you don't know about lol
So a separate player base?
Yep, avatars will have a PC and a Quest version
Quest can play selectively with their own playerbase, or join a "cross compatible" world
I guess this is going to be stage two of VR-Chat saving VR.
No it is cross play but they load a different version of the avatar if the avatar was made to be crossplay
First it was desktop players seeing people with VR, and wanting to buy VR.
Cross compatibility works in worlds designed for it
If the avatar does not have an android version it just looks like a grey robot to quest
Ah
Now it's going to be Quest players unable to see any of the fun stuff, and unable to follow their friends to all the more complex PC only worlds, and thus buying another headset.
That means pc users still see the high quality version
Yeah I figured quest would be a watered down experience , but I didn't think they'd kill audio sources.
I just hope the new Oculus Rift S fails so they stop trying to push half baked dumb tech to the market
It is up to individual content creators to make their content support cross play
All memes will have to be via soundboard now, or spoken scripts you've gotta repeat over and over
Will certainly be interesting to see when this arrives.
By making two versions of their avatar / world that is the same blueprint and your platform loads correct version.
You can all interact but see slightly different models
@fierce vessel I think its half baked because Oculus (Facebook) is shifting focus to standalone / wireless PCVR
They miss out on a lot of the "vrchat experience" people want from the game especially new people
I'd say to everyone considering a quest; run the steam VR test. If all you need is a GPU upgrade, you can totally get PC VR ready in 400-500 bucks
Won't be extremely comfortable, but it's honestly very doable
Most seem to be younger people
where does one find cats for blender.
The ones who have come here at least
@wild delta I'll be honest, think I'll just switch to Steam Index if it will be any good if not then Vive
I don't think the quest will be bad but i've been weary of reccomending it, since you can never upgrade it and it's a completely closed off game market
If it's your only VR option, it's very good for what it does
@fierce vessel if I had a good enough PC I'd for sure do the Index with Knuckles. Probs gonna be the best PC HMD of this gen
Quest is basically just a VR nintendo switch.
They are trying to rush this too much
There's so little games on the Oculus store
And tons of devs just cba to put them on the store
You'll get it cheaper and easier just using google cardboard
The quest or the VRChat port?
Quest
I don't think it's rushed honestly, it's a great choice for casual VR
I believe the Quest will sell well.
I think so too, and that's a really promising prospect
It will until people start realizing that they are missing out on literally 90% of the VR game base
But it's not like those people could just instantly upgrade to PC grade VR
But normies dont want to spend money getting a pc, setting bunch of stuff up, buying an hmd, finicking. They just want to play VR with as little barriers as possible.
Are they going to wait a few more years for desktop quality VR to trickle down into something sub $400 as a total package? probably not. This is a fantastic option.
Nah long road future is a standalone HMD with the ability to also get a PC stream wirelessly
My biggest concern is that people interested in making quest content don’t merely re-upload that same content as the Windows build bur actually take the time to make a much higher quality version for the PC platform that way these quest users still look great to PC users and don’t get singled out for looking low quality
Yeah because that works out great on the console to PC ports
@languid beacon Yeah that is a valid concern
@languid beacon It will be the same as consoles, the game will be made for the quest then half-baked onto the PC
It's the cheapest and easiest option
At the end of the day. Money talks, so if market majority shifts to mobile then more investors will go there.
Ati, adeon moreso means VRChat avatars
If it comes to the market shifting to shit like the Quest then I'm done with VR
Every year VR will get better and better. On both sides, no need to leave VR 😃
Ahh. Yeah. I hadn't considered that. Both regarding VRC content and actual games.
Will be frustrating if we enter yet another "PC vs console" situation where half baked ports are rampant.
There's a reason I wouldn't bother ever playing a game ported from a console, and it's because they are extremely bad
If the same happens to VR
Sorry mate but not worth my money or time
Well hopefully we're instead entering a market where both are catered for, and there'll be good incentive to upgrade to the full thing.
Best that is a dream that has a high chance of failing
Standalone options for those who want to test the waters, and then PCVR options for when people realise its worth it.
Can anyone create me a avatar that I have in mind? 👀 Pweezzzz
All you'll get is like you said yourself another "console vs PC"
Buy a rice cooker and stop wasting money at Starbucks = Entry to PCVR.
lol
You'd probably have to commission someone rather than ask nicely for a custom avatar here @vocal shard 😅
Dang 😦
Companies like facebook will start paying for exclusives on the quest
I tried 🤷
Currently saving for a house so no PCVR till next year for me..
Are you saying that there’s a chance that oculus quest will make all of the people who complain about graphics to leave a VR and let the rest of us be in peace? Man I hope oculus quest a super successful then
I swear half the same people that think a PC is expensive are the kinds that buy a new $700 phone every other year, and maintain a $50 a month contract on it. >_>
What is the VR game base that they're missing out on? Late reply but the only thing people play are vrc, beatsaber, audica, and sometimes gorn
When it comes to normal games graphics aren't that important, but when you are trying to create a semi-realistic virtual experience then it becomes an issue
Quest is gonna sell like hotcakes during holidays.
Now in like 5 or 10 years when there's real games and not "experiences" in VR sure.
Those are hardly the only games.
*cough* Boneworks
They're the ones people play.
Those are just the oldest ones.
Don’t talk to me about realism when the game is filled with anime characters, LOL
LOL
That's the biggest reason i'm telling people not to get quest, simply because we're on the brink of a lot better VR games
I'm talking graphics wise
At least not get the quest yet. We still gotta wait until may 1st
Which is around f8 as well, so 🤷
There are other uses for VR beyond gaming. Not sure if people think of that.
Blade & Sorrcery and Gun-Heart are two that won't be on Quest.
Boneworks certainly won't be.
I can understand being picky about graphics if you want to photo realism but if you’re being picky over something that doesn’t look realistic in the first place you’re just being picky about polygons and that kind of thing just seriously does not bother me
There's still great experiences on the quest too. We'll definitely see virtual virtual reality, it's on EVERYTHING
Realism is the wrong word.
I'm not looking for photo-realism, I'm looking for graphics that are at least decent to look at on VR
Resolution and reduction of screen door?
Quest has a good chance of having really low polygon support
And I mean really low
You say that now, but have you tried doing VR with actually horrible graphics
Yes
Yes
Well it will bother me
And polygons off a game from 2001
I care more about how the game actually plays and how fun it is
Yes. I do a lot of old game emulation in VR
Star fox polygons
Not how many polys it doesnt have
Yes I’ve played Nintendo 64 in VR and they are amazing.
Honestly it does bother me for VR
I’ve also put hours into Minecraft vr
Okay, so you're the enthusiast where this isn't directed at you
Most people do care
I honestly don't care if the game I play normally is 2D, but when it comes to VR it's a bother
Graphics aren't everything, and you can do a lot with a specially tailored art style, but computationally the Quest is going to struggle with more advanced games.
Any one who got low fps when moving in locomotion since new patch?
Such as the physics in Blade & Sorcery.
Polygons can matter for VR because it has a reason for being immersive
Yes graphics aren't everything but still need to be at least semi-decent to play a VR game
The freedom of no wires and no setup of trackers is pretty great selling point
But as long as everyone plays it when it comes out then I’m happy
No wires, yes. Not needing to setting up trackers, massively hugely overrated perk.
- what would be the point of upgrading my PC then if it will only have to run games that can be ran on my phone
As if spending tons of cash on your PC is a good thing for VR
Took me an hour to do, and have nearly 2000 hours in VR without having to touch or think about them a second time.
The cheaper the barrier of entry becomes the better it is for VR as a whole Mobile and Desktop
The reason I would spend cash on my PC for VR is to maybe progress into the future not stay at the exact same spot
I don't get why everyone acts like external trackers are this intimidating mammoth engineering project.
Its more that its harder to move and re setup
I often say it: virtual reality has a very strong chance of going mainstream, especially with things like the oculus quest, however the biggest threat to crashing the virtual reality market is the PC master race crowd rejecting the casual gaming scene.
That's like if people said in 2005 "Eh who cares, why bother getting better computers the graphics are fine"
Hmm.
You think mobile APUs wont improve?
Well it wouldn't be so rejected if it wouldn't interfere with releases so much
Which back to the point of bad ports and exclusives
the ease will defenitely attract more casual attention though
I’m just so excited to get the Quest though you know what I WOULDNT CARE ABOUT THE GRAPHICS!!!!
Just as long as it’s ok to play
and parents don't get to pick if it's marketed correctly ^^
At F8 when Mark gets on stage and holds this thing up. You can damn well bet Facebook is gonna flood their site with ads for this thing. The casuals will be interested
The casuals are already interested my little cousin asked me about it and he's only seen one vr headset that doesn't need to contain a phone
Will we be able to see gameplay before launch?
Best Buy should have demos
Hm what about off the VRchat team
Mhmm demo stations will be limited to pre installed demos. I'm assuming we wont see VRC on Quest till launch date. Unless they do another promo
I'm sure oculus is super iffy about showing off actual hardware before launch
^
Most people really care about performance. so if that comes out first with people saying "IT LOOKS TRASH" it's not gonna be a good look
I'm expecting similar Go like experience but with 6DOF
And better controls
I've kept my hype pretty on lock. Didn't want to over hype my self ha
The one thing that I do give Quest the most points for, is being roomscale out of the box. It's always frustrated me no end that Rift-CV1 simply isn't.
I already have @wild delta can’t stop thinking
Non roomscale non 360 degree VR just isn't right.
@scarlet moss I'm literally been on autopilot this whole month haha I just want to fast ward
I'm not reccomending that to anyone, sadly. Only good thing out of that is that regular oculus rifts will sell cheaper
@wild delta yep I wanna time travel to F8 rn
I forget the source, but I read that roughly only 20% of Rift owners have the third sensor. Which is a disturbingly low number.
Lot of consumers are just one time buyers. They buy the HMD then they stick to it until they feel like they should upgrade.
I'm sure the valve index will be very good. It's just the price. What will it be
I find it weird how rift s has LCD
But Quest has OLED
Thats Lenovo working its magic
Ha
The valve headset won't be cheap for sure
Different designers. But to be fair, most higher end headsets are moving to LCD oddly enough. Even valve index is rumored to be LCD
Something to do with the pixel arrangement that makes LCD better at reducing SDE
I guess I'm not that kind of consumer. I bought a Vive and wanted a better Vive within 6 months. And was then frustrated to learn that HTC seemingly had no plan to make one. ^ ^;
@scarlet moss you see The Exorcist is coming to Quest?
@ruby burrow we are not average hahaha 😛
Oh and Face your fears 2 hell naw
LCD is much clearer than OLED of the same resolution. I know that first hand. The oculus go when it came out was being compared with the vive pro regarding screen clarity. And that's what being used in the Rift S
I bought my wmr and I want a better hmd but I tried the vive and I dont like it and the rift just didn't feel like enough of an upgrade
Pimax?
Pimax is having issues with build quality i hear. They're making a new one out of metal
Tbh I wouldn’t get Pimax I don’t know why
I want to try the device first and getting your hands on a climax is diffuse
Pimax* difficult*
How good is a Lenovo with vrchat?
Autocorrect is wack
Good for what you pay for. Lenovo is my main headset
Pimax is the frankenstein of VR
I've always been curious about Paimax, but it's got that element of awkwardness about it, and also lacked any comprehensive package deal for the setup.
It just always looked "unfinished" to me
Yes
Every review I've found say it's not great
To own one, I needed to already have a Vive. Once I had a Vive, it was a big extra purchase for just the headset alone.
One of the reviewers i saw said the seams didn't line up, and the plastic was super thin on his
It could’ve of been the best VR’s out there by the looks but I think it was “rushed “
They also probs didn't have the capital to buy said parts
Also that too. Paimax just looks huge in how far it sticks out. Angular too. Not good for lounging in VRC, and not good for dancing.
Well cya later guys it’s 00:14 for me so imma head off now and have my sleep bye
And the screen colours weren't really good. One took side by side shots of the pimax 5k+ and Oculus Go, and the Go looked way better and much darker blacks/colour contrast
Night!
Cya
Oh snap someone posted a pic of a suppose quest "launch date" from Best Buy
I wouldn't generally trust info from big retail outlets.
Not the most reliable places, mind you..
I’m in need for a custom avatar if anyone can help me out 😦
💕
Not a creator sadly :/
You just asked that a moment ago gelid. You have to find an artist to commission, it takes a long time to make avatars.
Long time
If you want, I do take commissions and you can message me for rates
@vocal shard stop spreading this chain letter
It's completely fake and you can't even mention everyone here
okey sorry
I saw this chain letter literally two years ago lol
did not know
lol
oof
for an minute i tought that was true
I remember when I made a message like that about myself and I got hundreds of messages and friend requests from people, was a wild one
I didn't even see, lol
a chain message?
well
11 month's ago...
from some discord server i was have req from both from unknown use and i eccept it
and i saw horrible pile of meat with blood with satanic pentagram
and some politic shit
but i block that bot and i mute that server
so yeah noone smart enough will not accept some weird and unknown request
and everything will be just fine
thats scary
i'm glad that you not experiance that cause you will fill wary scared and fill not confortable
Best to just say those in the DMs. Witch hunting still ain't allowed here
Imaging optimizing stuff for Oculus Quest, couldn't be me lol
I'll definitely be making quest versions of my stuff 
I'm actually excited to try ^^
I probably wont be unless I wanna meet some quest people
If I do itll be like my lbp modeel
i'll see, i have a couple models i could work with
You likely will. Popular worlds are likely going to be made compatible for both, so there will likely be quest users there even if you don't go looking for them
i saved all my topogun files in a super low subdiv format so i can always go up
True, but if my model isnt quest safe, can I even join those instancez? @vocal shard
I just opened up my avatars head in Blender. If I remove some pieces and decimate the hair, I can get it to 4800 polys, leaving me 200 left to make some kind of cardboard box body. '-'
Both PC and Quest users can join the same instance of any world that has been published for both.
@covert linden yeah, your avatar will just be replaced with a default avatar tho
The difference is that unless a PC users avatar has a Quest friendly version of it uploaded on the same ID, Quest users will only see some form of default avatar substitute.
Ironically Nikei is too high poly. ^ ^;
Lol
Ah ok
My sackboy model should be good enough, probably not 5k polys though and ive only got the unity files so idk if I can decimate it
i think it's funny that in my quest parody video, I accidentally made an avatar that meets the requirements. But it just looks so bad because it was a quick decimation to 5k

Oh oh, I just realised that my Monster Hunter 2 felyne model is already only 800 polys. No dy bones. Looks fine on basic shaders.
The perfect Quest avatar! 😄
Ohh I could do a tales of graces charactee that ive got, its like 8k polys but thats an easy decimate to 5k
Can upload it behind my main avatar somehow right?
I was just wondering about that. Would there be anything preventing you just using an entirely different avatar on the same ID?
Spare perhaps IK issues.
Well, perhaps I'll have some motivation to fix that Felyne avatar anyway.
I wonder if Quest users will be able to see full body tracking? Since that currently increases CPU load right?
steamvr just updated and i can't seem to use the buttons on my touch controllers
can't open the menu that would launch streamvr
oculus dash menu and stuff works
just nothing in steamvr
do we have a community of tour guides/people who give tour guides? because I kinda wanna 👀
love how the pug suddenly doesnt work for me and im locked at 15 fps
Y i k e s
dumbass shit,
literally every other world works fine
its literally always the fucking pug that is a shitty laggy mess
PSA: If your the odd AMD GPU user (I Have a vega 64) dont update your drivers 😄 VRC crashes GPU entirely on radeon 19.4.1
@supple python I literally wouldn't have known there was a GPU update if u didnt tell me lmao
im still on 19.1.1 lmao
😂
my PC just didnt get 19.2.2
Youll get some slight improvement on 19.2.2 but dont go past that
anyways, ill make an official report to VRC on it when I get the chance, but I gtg
ok bieeee
@supple python im good my guy. did the new AMD update and im fine af.
Related Canny. I would love some upvotes:
https://vrchat.canny.io/bug-reports/p/when-a-world-is-updated-current-instances-become-unjoinable
(Note the issue is ancient, that post is from Nov. 2017)
a invsable user in mudder party spawinig random portal
oo, i made a feature request recently for the same issue https://vrchat.canny.io/feature-requests/p/instances-should-be-world-version-specific-or-employ-some-method-of-versioning they're aware of it but it'll probably be a while before they have a system in place to mitigate it i imagine
and the invise users is useing my friends name
@pearl cave #moderation-reports
@torn pelican I don't think AVPro has such capability. At any rate, the way YouTube is implemented in VRChat has security vulnerabilities (for it to work, it needs to broadcast your password as reusing a login cookie won't work. Either way, you need everyone to own the content and be logged in, or to use your credentials).
And even with your credentials, there's concurrent viewing limits; everyone needs to download one at a time and not simultaneously.
And to make matters worse: 2FA and OAuth
want to buy friends
i just recently got a job at maccas, and am making money, ive got avive and have been wanting to get some vive trackers for a while now, anyone know a place to get somewhat cheap trackers in Australia
@valid thistle There aren't much out there, most of my friends had to buy new.
damn, that sucks
And yeah, $1100 is expensive for a Vive kit. AUD, ofc. (About $700-800 USD)
normal vive with 2 trackers i belive is ~600€
so its not that bad, but like, my pc is 600€ ;D!
well, not anymore since its kinda old but
About the same (you guys pay less)
my pc would be vr ready but i have gtx 960 (4gb) instead of min requirement 970
Oof, my laptop has a 1080 equivalent but the battery dies often (had to send it back like 5 times now) 😭
does the mmd addons work with 2.8?
I mean my laptop with an i7 5700hq and 2x gtx 965m does run VRChat pretty "ok". Reminder that it just uses one of them. Don't worry too much.
@heavy bridge you should keep gaminng laptops plugged in at ALL timws
^
I literally never unplug mine, maybe for 30 minutes max in class
Another note: Gaming performance is improved when plugged in
Oh it has 2 gpus and it was a high end one. I just tried vrc once and it worked with 50% resolution and overclocked gpu.
48 fps on average
I do vr wiith a 1050 laptop i7 7k, 90fps mainly, vr average 45ish
But even just doijg work on it it dies so faazssst
@fathom bolt 48fps in desktop or vr?
vr vive pro with 50% resolution. Idk how bad it gets when many people join. I was In club void for a short time and it was playable.
a 960 should be ok. I mean mine was the mobile variant
I set the ones on startup to minimum but It had no visible impact. the resolution did it.
I mean via this ^ img above
this is for optimus. I don't have it but sure set that to highperformance on an optimus laptop.
Im on a laptop as well, I got shown that trick and was told itll boost my.performance
Only DesktopLow has big changes- So just set the unity launch option to that
i get 60fps without vr gtx960 & i5-4690k
default settings
well depends really but its "smooth" usually
I was told it can boost me from 40fpa to 90fps in vr.. havent tested it though, but I wemt from.70fps in desktop to a constant 90 so if you can do it id suggest it
honestly having 30 fps in vrchat is not as noticeable as for other games on desktop.
I know but if that could boost it itd be worth it, no harm in trying?
sure try it
I run vr of ann intel 630 so It helped a lot
I meant you try it, ive done it and got abig boost
No need. I got a 4k $ build at home. I just used the laptop to show it to someone else.
hm I only get that in specific games. Skyrim was the worst one so far x)
Im also really prone to headaches so it comes easier for me with stuff like that, but I can ride rollercoasters without nausea
4k is nothing
Thats only like
4 mnths of work..
;-; o no
I get pajd a bit under 1k a month
Im trying to get a new job becausee this one mqkes me miserable
that's rough
I may appply for a pc part store so that sounds fun
r7 2700x, 64gb ddr4 3200 cl 14, 2x gtx1080, 2x 2TB SSD, 2x 2TB WD black HDDs, premium x370 mainboard and PSU, watercooled and a ton of rgb.
Wth they got my dream system pretty mch for editing and animating and vr omgl
i might download more
Im getting a 1660ti, 8gbram, ryzen 2600, and an ssd
I upgraded the ryzen 1800x it was one of these samples that showed segfaults on linux under heavy load.
faulty cpu basically
i should do fine with my setup
but still 900 off vr-ready pc score
89.44 fps
avg¨
@grizzled cloak thats not specs
i know
Also you pay more for something only stickered vr ready, but since you get much fps its not a big deal, just you shouls take some time into learning specs if u havent
I did and realized my gaming laptop isnt impressive at all xX
Okay, so are Vrchat still using outdatet unity or are they using the new version now?
2017.4.15 is the unity version they're currently using.
$4k is excessive for a VR ready PC unless you're doing something strange.
Oh wait, I mixed up who said that. Never mind.
But yeah, if you don't understand what the actual internals are it's very easy to get ripped off when buying a pre-built.
There are still good pre-builts, but lots of ones that are just either illogically built or are basically scams.
@ruby burrow my cousin ordered one and it arrvided empty
Luckily she got a refund, and theyre sending one with.. actual parts..
Oof
Seriously? That's messed up. ._.
I'll have to give her the benefit of a doubt and assume she didn't just buy an expensive case. ^ ^;
Yeah, my boyfriend was on call with her qnd hes like wheres the hdmi for the gpu, there was the cpus hdmi, but it wouldnt put display on the screen, so he made her open it up, thats when he realized it only had enough to turn on
Ah
Me and my boyfriend picked one out, so it was definately SUPPOSE to have more thna just a case
There's been some videos around lately about some kind of Walmart "Gaming PC" that's been on sale, which is nothing more than a case filled with pointless flashy lights and the bare basics to power on.
Not a single piece of hardware worth using.
Omg thats terrible
Theres tons on amazon that dont even list the specs
'GAMING PC must need!" Specs nowhere in existence like
Sup guys back from my week break xD
Hope you had a good time. : )
We got her an rx580 with an i5 something, forget the exact model, nothing amazing but its vr ready with a limited budget
It was good to take a break from vrchat and unity good to be back though 👍
how well would a GTX 1060 6GB run VR?
Well the Walmart PC itself is functional it has good GPU's and CPU but its overpriced because it uses a shit micro itx mobo and a stock cooler
@woven steppe Pretty good.
Probably well since I do good on a 1050 but vrchats cpu based
i7-3770?
Should probably update that I think? Squishy?
A 1060 will probably need replacing at some point when fancier games start coming out, but for now it should run everything well enough.
Hello
hi
3770
i finally managed to save up enough money for a quest so i can play vrchat
I'm not entirely sure to be honest. I've mention previously how I'm running everything on an i5-2500k, and that's doing the job.
i have a pc but it isnt powerful enough for vrchat, it has a 1050 ti so im just going for the quest instead
Just read up on how it works first- You will for example be not able to play with a large part of the community
Nice I heard about the quest actually.. but I will stick with the rift
@vocal shard a 1050ti is strong enough, I do it on just a 1050
But you would be wanting to upgrade it all the same. At least certainly for VR-Chat.
Buying a quest for VRC is a terrible idea
A 1050ti is more than capable of running the game
well there are other games i want for it
Sounds like you could run vrc on ur pc today, you dont even need a vr headset
also the quest has a higher resolution and doesnt have any wires
The higher res is inconsequential because the graphics quality is much worse in every other aspect.
2hour max battery life though, no details in games so back to the PS2 days and more
The Quest pretty much only has a severely watered down version of VRC that is gonna be starved for content, it has Beat Saber (not sure if it has modding support). Beat Saber without modding isn't even worth buying
high res polygons
And Robo Recall which is a tech demo, again watered down
Rawr
rec room?
Anyone know why i keeps getting disconnected from a world while im playing in desktop
@median basalt No official moded support and with the recent ToS changes they will make it even worse to sideload content in.
There's a reason why Oculus has denied the press any release of screenshots from the Quest yet.
@umbral reef buy a Desktop PC, for better gameplay
@ruby burrow https://www.youtube.com/watch?v=49gWbgp7Rwo&feature=youtu.be Watch this btw- The screen stuff in the trailer is worth it
Why u atting oclac he has a pc
i saw that video earlier
Ah, yeah, I did watch that when you posted it last night.
i7 6700
You can also run vr look at that
please dont make fun of my massive bottleneck
Why buy a quest for what your pc can do
You guys still talking about the Computer Tech huh?
because the quest has no wires and a higher resolution
Ow man just getting a 1660TI will make you totally able to get VR and eb future proof for future generations even wiht that
The wireless aspect is the Quests best feature, but otherwise I strongly suspect it's going to make a lot of people regret not putting that money towards a full VR setup.
Yes but all the games will look like ps2 games so its lower res in the end @vocal shard

An i7 6700 is easily enough for VR.
a lot of quest screenshots look pretty good
Have you got a GPU Wally?
For some aspect here, vrc models will be 5k polys not 70k, @vocal shard
@woven steppe Oh come on, everyone has a better PC or Laptop Gaming, nowadays i9 laptop already like a Desktop PC, can run VR
And you cant play 90% of the existing vrc maps, tjey have to downgrade them hardcore for the quest,
@vocal shard All screenshots are in the best optimal conditions.
Keep that in mind- They wont show anything downgraded. But look up side to side comparison photo's/video's
do you have any you could link?
5k poly avatars vs 70k is a big deql
For reference of what VR-Chat on Quest needs to sacrifice to run. https://i.imgur.com/QTbhwai.png
the quest also has full 6dof out of the box, you dont need those cameras
Just buy both ¯_(ツ)_/¯
Pretty much all PC VR has 6dof out of the box.
😴
70k poly limit down to 5k. No avatar physics or dynamics of any kind. No avatar audio. Even world audio is restricted. Particles heavily restricted. No custom shaders.
You'll be stuck with either unlit or standard shading only.
Standard isn't bad when used properly, just to say.
It's just a lot of avatars in vrc either use it wrong or just give up and go for flat-lit.
Gaallium is rigght most headsets have 6d0f, especially the inside out tracking ones if you dont like lighthouses,
when the quest releases, a lot of people will be making their avatars and worlds optimized for the quest to get more people to join
@vocal shard Practically every headset spare the default original Rift package has had 6dof. It's a vital feature in my eyes, but not a special one.
how does the lighthouseless VR sets track themselves? accelerometers and gyros? or do they scan the surroundings for relative movement?
I can say for certain I personally couldn't give less of a shit about the quest, or optimizing content for it.
@rough pulsar Yeah but they'll be sing Mobile Standard. Which is different.
that is an early screenshot
I wont be optimizing for quest either, not a lot of people will, jusr some people
they said it looks better now
You have to use specific variants if you want normal mapping, specular etc, and don't get them all at once.
It cant look better its running on the same proccessor as your phone
This dude must really like ps2 era but with vr
@woven steppe Spinning lasers. Reset pulse is triggered when laser rotor at specific position, time delay between reset & laser sweep = laser angle on that sensor on device -> math hoodoo = position & rotation
"Ive always wanted ps2 but with vr, dream come true!"
oculus said it looks more like wii/xbox 360
A game like beat saber will almost look the same.
But thats because of how 'basic' the game is already is. Will just have loads of small 'eye pleasing' stuff removed
Lighthouse tracking works like this. https://youtu.be/J54dotTt7k0
@woven steppe That happens around 60hz, also has IMUs that run around 240hz or so
Multiple tiny sensors on the HMD+Controllers, and mounted laser boxes that those sensors detect.
We are trying to save you from regret here, In previews quest showed there was visible lag and stuttering
its also going to be good for watching videos and movies because of the 6dof and good screens
Ive always wanted to have spyro graphics on all my games
Most headsets have 6dof and good screens
Oculus said it will run "Rift quality experiences" which is an outright blatant and utter lie.
A physical impossibility.
Let me ask, isna goodscreen worth it if what its showing looks like a ps2 game?
You should not at all expect anything like modern VR on a quest. Think of the first demo's with VR more.
Likke good resolution is NOTHING if the gsme looks like shit
its the best vr experience if you just have non graphically intense experiences
Again, everything has 6dof.
https://www.youtube.com/watch?v=uqw7mF80ywk this for example
Vrchat wont be vrchat
yeah but... I asked for lighthousless ones...
Wmr
Again- Its a game trailer. Big odds its rendered and shot on a PC variant...
A snapdragon 835? Cannot run anything like you think it will,
Maybe we will see some old ps2 spyro portss on it : D
Yeah, if nothing else, it's crucial to understand that VR-Chat will simply not be VR-Chat on Quest.
^
How does the ones that don't have a fixed component screwed to the wall or stood on the ground figure out how much and how quickly they move through 3D space.
Which is why my assumption was accelerometers and gyros or scanning the surroundings for relative movement.
My head alone is over 5k poly, even if I replaced the body with a cardboard box.
remember the comparison video oculus made a while ago with dead and buried
OH. @woven steppe Lighthouseless looked like a typo
It varies. Although in general any with cameras on use some sort of computer vision to do the tracking.
They build up a model of the play space by looking for features (points of contrast) and identifying them in another frame and can find the camera's position with that.
And reducing the poly count on a head without either breaking it or sacrificing a lot, is not something that 99.9% of VRC users have the skills or inclination to do.
^ true
oh they scan the surroundings and determine their own movement through that...
Again- It wont be nintendo mode. It will be more PS2 style.
What aint that bad- but FAR from PSVR really.
Its a mobile processor so its well.. what you can expect.
If you are playing for a while you wont really notice it, but with the limited games, being locked into a eco system hardcore, no future upgrades unlike with most other brands, its steep price for more space on the headset... Its not as good of a deal as oculus claims it to be
I wont be. Considered it but im not going out of my way for something I dont have time to do
You are able to get a PC VR. So for your case its iffy to pick for a standalone headset with so many compromises...
ps2 graphics upscaled to hd look good anyway
2 hour battery life lol
There's plenty of games that will be fine enough on Quest, but it won't take long at all before people start noticing how all the best and biggest VR games are neither available nor possible on it.
Tbey wont look as HD as you think
Did he say if he has a GPU?
yes
Your not understanding the limits of the tech- Just wait for proper every day user revieuws happen and not from specially picked people for there product...
1050 ti
That's good enough then. I'm running a 960. (Which is worse)
Thia video is only a joke but seriously-
Funfact- That jamie video aint too far off,,,
His ruined avatar is perfect for the quest version 😂
He auto decimated it to 5k xD
I've seen that the 960 is the minimum for VR apparently
Teechnically you can run vr on an intel.630
i also like to use it for watching movies so the high resolution will be good, also the 960 is more powerful than the 1050 ti
You can get away with a lot lower depending on the VR application.
ok nevermind it is
The 960 and 1050ti are about evenly matched
@vocal shard you can watch movies on pc vr
And there we have the results
Which is exactly what I said 🤣
The 960 has slightly more "raw power" but the 1050ti is "smarter". It gets better actual FPS in nearly all games.
Otherwise very close though yes.
Whoa, fast chat.
The wmr hub has an awesme ability to run videos from your system, im sure otber vrs hqve similar things
someone get this man to the hospital, he is having a stroke
Re: resolution - yeah I've been quite surprised how lower resolution model atlases can look pretty good if you're smart about how you UV-map
i know but it will be better on quest because of no wires and higher resolution
2 hour battery life, make sure your movie isnt over 2 hr!
Better screen in comparrison to what exactly?
It doesnt have a better screen than every single vr on the market, I highky doubt that but someone correct me if im wrong
also 2 hour battery life is only if you are constantly on graphics intense games constantly
rofl why is this conversation continuing
better screen than rift
i'm spotting wally
I don't think you can charge the quest while using it because of heat issues.
Theres other vrs, rift S, samsung odyssy
you can with the go
they are similar devices
and wear like 6 trackers
But for the quest counts
The faster the game the less shit it will look
Casual games, puzzle games and ect have to be specially made else they will look shit.
Battery life is a big drawback. The tracking is alrightish but there are loads of iffy cases.
The screen wont actually be better because of technicaly stuff, BUT its more clear.
Also a new libberarry for games that you cant port to other stuff (unlike VR headsets that can share or still use the same stuff after upgrades).
72 Hz refresh rate and the tracking not working good in barely lit rooms is also a thing.
And the fact the base moddel is 400 bucks while for more storage you need to pay more...
Ty oclac ^-^
So far we know there is no way to slap a micro SD card onto it.
And the base 64GB will fill up fast...
So hope wifi works well with this stuff
64gb in 2019- oh no
If it was 128 GB for the base model- Id have 0 worries about it.
But knowing from experience how people have storage problems on there phone and they also have atleast 64GB its well- something
only a 4k $ pc