#vrchat-general-2
1 messages · Page 707 of 1
Oh the actual VRChat Oculus version you mean ?
it performes better yes
which makes sense as you have no more steam vr stuff going on in the background 😃
Although... if you have FBT...
Sad 😢
Do u have fbt?
no it wont
ye
Why would it @stone current.... steam vr has to be running in order for it to detect
i use playspace mover and stuff so couldnt switch
honestly playspace mover is so not worth staying on steam vr imo
it really is
nah
No
I wonder if disabling SteamVR Home when starting VR could help with performance. Less to load. 🤔
but every has their own view
all my avatars are pretty short so i cant reach anything
fix the avatars
insted of working around the problem 😉
stop trying to 'fix' something thats not broken
My only problem with the vive is the fact u have to use steamvr
Yeah
Steamvr is bad in my opinion
well vive is part of steam
No it’s not
at least its on the store
They kinda broke that when they decided to make their own vr headset
I wonder if it's possible to reduce the performance footprint of SteamVR by disabling some useless garbage such as Home.
but yea i want to have short avatars and grab things from up high
and its easier for me to move my viewpoint around to do / look at stuff
like for example taking a neat picture of a map
@prisma plover Its not bad unless you are on oculus... Because then you run the oclus stuff AND steamVR
yea its kinda annoying
Yeah I'm on Oculus and Vive, because FBT.
i wished the driver could already be standalone
Its something oculus wanted
Anyone claiming different is just uninformed
They had just like WMR all the options to use SteamVr or atleast integrate it right
like the driver wouldnt need to have the oculus home stuff running to let it be used
theres probably like some hack that disables that lol
Like disable everything except the bare essential.
no not just that but like
be able to control the oculus
like all the other headsets
w/o needing to have this home thing active
and w/o needing to do these other processes just activate the things and open the inputs
but ig its just their choice
Basically a third party SteamVR driver for Oculus, that bypass all the Oculus software crap.
i couldnt find any performance difference myself but
Accidentally opening the Oculus menu while having the SteamVR menu open
It's my nightmare
you cant bypass all oculus crap
if you want to use the oculus
the other way works
there is OpenComposite for example
^ i use to use that
but that wouldnt allow for thrid party stuff
you shouldnt anymore wigma
install native oclus release
used it before but now there is no point
native release is even better then that.
Interesting. It's like some sort of SteamVR -> Oculus wrapper ?
“Bypass oculus crap” Uuh oculus runs much better running VRChat via the OcukusSDK compared to running it via OpenVR
sure thing but if you want the benefit of both
Yes if you use hybrid you need OpenVR
you gotta use both
Speaking of overlays, is there a way to read Discord while on VRC through Oculus?
Hmmm 🤔
Yes open the oculus dash and turn on the monitor
oculus doesnt have third party (yet) afaik.
oh right
there is dash on windows 10
i forgott

So virtual desktop?

dash is deadly since last update 
Oh yes you can. You can open the desktop thingy in Oculus, and grab the Discord window and pin it. It will stay with you while in VRChat.
It’s much better than steams actually
what kinda of VR glasses and controllers do you guys own?
steams desktop thing doesnt even work when im on vrchat
10% chance to lock ur controllers 
its the most annoying crap
You can pin it in-game
@jade stirrup Oculus
It’s nice
I will try that definitely
do you recommend it, @tiny ginkgo ?
It’s nice
Sounds amazing
i cant even use that
Yes @jade stirrup it's the best purchase I've done in years
how much did you pay for it?
My only issue with the Oculus desktop thingy: It closes windows very often.
bc my IPD wont reach the scale i need everything thats a GUI at screen level duplicates for me and i cant read any of it
399 on black Friday
okok, its 470€ for me currently, really considering buying it
Oculus dash on a dual monitor setup is great you can move them around in 3D where you want and pin them so they stay there even with the overlay closed
Yup
Meanwhile the Steam VR Desktop shows all monitors at once, making text super ultra tiny.
i only have 1 but it doesnt show anyways bc idfk
Also I’m not 100% sure if steam desktop has a keyboard I have tried everything to spawn one
like every time i go into vrchat it just shows as invisible or says 'broadcasting.....'
literally impossible to do anything
anyone else have ocolus rift and would recommend it?
yeah the Steam desktop has a keyboard. But it uses the Steam control layout, so you type one hand at the time.
SteamVR overlay is very unfriendly oculus touch controllers in general I mean I can understand why they’d make it annoying on purpose but it’s still bad
also vrchat has this annoying problem where it stays drawing in the background no matter if i try to get rid of it
like if i Alt Esc out of vrchat it will run on top of the desktop layer
instead of just running somewhere else like its own hidden display
is there a way to fix that
no i dont rlly care about that part
it doesnt happen often for me
but i dont want vrchat to be drawing things in the background behind everything
cuz i can even see it underneath the taskbar
@jade stirrup The Rift controllers are ergonomic, the installation is easy, and it's not too expensive. However if you plan to get full body tracking later, it will cost more on the long run than getting the Vive + 3 trackers.
i want it like on mac how u can just slide it out to its own display
Run it in maximized windowed mode instead of full screen
Alt enter
i hear people recommend 3 trackers on oculus aswell, @prisma plover
How do you obtain full body tracking?
u need a mixed setup
I use that setup too
base stations and trackers from other brands
oculus doesnt have any full body tracking itself
Oculus, touch; 3 vive trackers, 3 oculus sensors, 2 vive base statons
2 Oculus trackers can do 360 tracking, but there might be blind spots depending of room size.
3 trackers offers better tracking of course.
and yea oculus controller tracking isnt the best with 2 trackers usually
Expensive but works fine
what are the "Base stations"
sensors
Also known as "Lighthouses"
oh ok
like oculus sensors
Base stations are vive’s “sensors”
u can get stuff like nolo vr also
okok
They look like cubes: https://images-na.ssl-images-amazon.com/images/I/21uL6dvmLUL._SX466_.jpg
which is just 1 base station but obv not the best tracking but better than kinect
Vive and oculus tracking are backwards. On vive, the base stations emit the light. On oculus, the headset and controllers emit the light
Which is a good thing because they don't interfere too much with each other.
ive heard the experience is similar but its easier for oculus controllers to get lost with basically the same setups
I have no problems with oculus devices in hybrid setup
like mine for example it should pretty easily pick up my controllers
im using only 2 sensors tho
The trackers get screwy sometimes but the oculus tracking is always solid
i have one pointed that (\) way in front of me and one pointed this (/) way to my left
and it shows that my controllers are in the range
but it has absolutely no idea where they are
Yeah with only 2 sensors you can get points of ambiguity
and no i cant reduce the angles between them
bc oculus is like "NO need more angle"
whenever i try to set it up like that
extremely annoying
Got to say: 3 Oculus sensors + 2 Vive stations = A mess of wire.
You can ignore oculus’s sensor placements
it wont let me
Just skip that page
i cant preceed with setup
You can
yea but then it wont know where my sensors are
Yes you can tell it to ignore. It will continue.
Yes it will
The setup does not really give you the best setup. It will yell at you for a much superior setup
or will it mess up tracking
yea bc the way i have it now
is they turn away from my playspace
bc oculus wont stop pissing on me about the angle they make
You can’t move them after the setup but you can skip the page where it yells at you and just continue to the next page and make the guardian
It basically says "The Sensor Tracking screens will likely indicate that your sensors aren’t positioned correctly, but if you’ve followed the diagrams above you can go ahead and skip past this error."
Yups
It is very picky and sometimes will actively give you bad advice
Just position them to minimize dead zone
And have as much redundancy as possible
i think the angle is larger
Opposite sides, in diagonal, high above the ground, pointing down. The best I think.
https://i.gyazo.com/3567d2d66448742adad9f0d1b15b4d46.png like the sensors angle detection
but if i rotate those toward my playspace should it work better
i think i made the beams less wide than they actually are tho
Yeah if you rotate the sensors so their field of view cover everything, that should help
i have one pointing more at floor and another pointing more at eye level
3 corners at 45 degree angles pointing to the center of a squareish playspace is the best practical setup. Otherwise just make a equilateral triangle if you have a smaller space.
i only have 2 sensors my dood
Then pretend you haven 3 and omit the back one
Pretty much
So either both sensors at the front, one in each corner. Pointing toward the middle of the playspace. So their view crosses together as much as possible.
With 2 sensors it recommends you keep them close and parallel. This sucks.
my space is only 3 ft in each direction
Make them as far away as possible and pointing toward the center. It will yell at you. Ignore it
Hello
Nah. Install them correctly first. Then run the setup.
Who play vc on oculus
Nice
Mounting them on the wall high up would allow the field of view to be wider than just making them sit on a desk or shelf with the included stands too.
The only pron the controls is a litlle mess
not rlly
joysticks to walk and rotate like a game controller
and gestures sorta like ur actually doing them
Yes cuz u need to wierd thing to do stuf
wat lol
Like to get a sowrd and all that
thats not really oculuss fault but ok
xd
Like if u play on pc u can do every thing
Grabbing a sword with the touch controllers is basically :
Step 1: Grab the sword like you would do IRL
Step 2: Enjoy.
😆
@covert chasm
I've run tests and been working with the shader community including xiexe on my shader. Here are the gpu times of common shaders
all times in ms
poiyomi toon (new one)
.88-1.28
poiyomi master (old one)
1.14-1.75
cibbi
.84-1.18
standard
.88-1.26
noenoe toon opaque
.85-1.23
unlit
.61-.89
legacy diffuse
.87-1.21
Could you please stop publicly shaming me and the people who use my shader
oof
tupper also believes in a game with no dynamic bones, his opinion from the start is trash
Ton*
yea but thats because the person who made the avatar wanted to leave
either more common gestures available for use
or just didnt put it on any similar gestures
i.e. handgun gesture for a pistol
the current iteration of my shader is on par with standard and isn't bad at all
r u sure its not a joke oof
whether it's a joke or not it's someone of high authority down talking me
I'm not starting drama I'm just saying that publicly shaming specific players without valid reasoning isn't cool
and unprofessional
well, he also suggests 2 shaders that are also bugged in most worlds soo..
cubeds has issues with certan light sources, and noenoes is too bright
didnt you just brig attention to hundreds what not many originally knew
I'm not asking for people to defend either side just publicly showing frametimes so people at least know validity of the situation
lol
and suggesting using standard shader with is horrible in nearly every world -.-
Well I mean... it's a suggestion, not an order 🤷
I honestly wouldn't be surprised if in the near future that tupper is either given full control, or thrown out
the changes he wants and is very vocal about hurt creativity and style
Technically he's an admin of the VRChat Discord, not a developer (I think ?).
like what?
He is community manager
yea but u have 2 understand that its like a team effort
no dynamic bones whatsoever for one thing?
unless they become the ceo of vrchat or something
Yeah, so at the end of the day, only the devs can make changes.
Idk what u mean by his ideas/he wants
I'm publicly available and willing to change things. If anyone has any issues with my stuff feel free to pm me and I'll work on it.
lol his opinion and whats actually going to happen are very diferent
Wait
you underestimate his influence, which is why I say he is either going to take over or get thrown out
no
youre actually a nutjob lol
What ideas r u even talking about? @earnest harbor
reminds me of that dude that kept saying extremely eerie things the other day without any thought
I mean, I'm talking to the echo chamber queens here
he simply doesnt like db
As if the devs and dev directors are listening to anything that happens here 😂
anyone familiar with Xbox 360 kinect full body tracking?
I mean if I had the option to turn off all dynamic bones for myself, and no one else would know I did it, I’d turn them off, never tell anyone I did so, and never turn them on, ever.
then stop talking if you assume you know the outcome?
download a steamvr kinect tool
why bother?
like kinect2vr or driver4vr
does it work well?
And my VRChat experience would not be different in any real way except better fps lol
This guy is using kinect, and it seems fine
if u want full body tracking its ok but its really bad tracking compared 2 every other tracking system
Kinect is very meh with VRChat. But if you can get one for free or like 10 bucks, sure that could be a fun weekend project.
@ember raptor How are we so sure thats actually from tupper?
theres a lot of jittery movement and glitchiness
Kinect looks fine to outside observers but the user knows it’s inaccurate and very delayed
none of which are present if u devote urself to like FBT systems
@earnest harbor Also as a funfact for you- Even IF the devs wanted to change shit. They cant unless there CEO says "oki"
but yea
@umbral reef somoene ripped his model and I guess that's on it
well technically not really
The thing with dynamic bones is that they did absolutely need regulating in some manner. They're literally the source of the myth that the game only ran on one core.
And who says i didnty write that out in 5 mintues on MS paint?
hardly, do you even know how a buisness is run @umbral reef ?
The developers are payed to develop the CEO is just kinda management and insight
if they need CEO approval for every change then no wonder things take so long to impliment
Since the dy-bones themselves actually are almost entirely single core bound, which is what maxes out your CPU in most instances.
@earnest harbor Beside that im part of 3 start ups right now... Kinda yea.. Id be sure i can call myself quallified to make these claims
I didn't intend to start controversy. I'm simply showing the actual data on my shader so that people don't pitchfork me because tupper said something
well then ur turning a CEO into like a project manager...
And not everything- If its a bug fix and ect no one is going to inform the CEO
But new systems, big tweaks and ect often have to be confirmed by someone higher up
Usually there's a "main director" or similar rank. That's the dude that decides "Now my little programmer slaves, program this !" I think ?
And as the team is fairly small. it being aproved by the CEO would not cause months of delays or anything close
For now, the devs have opted for the solution of trying to encourage community self moderation on dy-bone usage, whilst enforcing no hard rules or limits.
yea they removed a bunch of limits and replaced them with 'very poor'
not the best idea but sure
Limit has only been polys
what limits
like I can understand limiting the things, but saying you wants a vrchat with no dbones is absolutely insane
1.) dynamic bones are bad
2.) games like VRChat needs to work well on stand alone headsets if vr is gonna go big
3.) VRChat won’t work on stand alone headsets unless we (the content makers) start optimizing our crap
The avatar performance rating is a step in the right way imo.
@ember raptor Its awesome to do that but might want to start off on a different foot then ;p
Im sure that now you can prove your stuff is great- You can change people there minds. Facts are hard to deny even though this community loves to do that.
Make a blog post about it, share it with him on twitter, make education video's and ect. Thats a way more effective way
there was only polylimit ....
They just told u ur model was shit and that u “should” fix it ^
If the community can take this on, and regulate themselves sensibly, then we can continue enjoying them normally.
If we fail to take this seriously, then the devs are simply going to be forced to put in actual restrictions, and add toggles to disable them.
why does unity lag like hell for me when I have the root of the avatar selected? :/
Particle limit?
used to be particle limit is
my stuff isn't better than anyone else's it's just not worse
polygons + maxparticles <= 20,000
like I can click on hips and no lag at all
for all active objects
oh particle tris, yeah only if they're active without a gesture
then click the armature instead
Close or tab out of inspector tab it makes unity very laggy
It’s basically a debug
is it the avatar descriptor and inspector combined
Personally I get a massive performance drop in Unity if I had the VRC_avatar_descriptor.
yea its probably the combination
bc before i add that i dont experience that movement lag
A few VRC players have apparently contacted the developer of dynamic bones (some lone Chinese guy it seems), with the hope of improving it's performance for multicore and VR usage in particular.
yea i messaged them too
looks like it's the avatar descriptor
I really hope something good can come from it, because it'd be a huge boost to the game.
all they did was like the message and say 'cool nice ideas'
I removed it and the pipeline script and no lag
and didnt ever think about actually implementing them
Yeah maybe remove the avatar descriptor, make your modifications, then add the descriptor back when you are ready to upload
or just put things on the armature ig
if only there was a way to make the improvements yourself~
this wasn't as much as an issue until we went 2017
It's made me wonder if anyone else can provide a more optimised but visually equal alternative for dy-bones.
hey how many hrs do trusted users typically have
i have 830
500-1000 I guess
well I'm sure the japanese community are up to something with dynamic bones
Uploaded maps?
People seem to be under the illusion that dy-bones are an inherent part of the game provided by the devs, or by Unity itself, when they're not.
I mean they are working on the vrm model extension
no actually 30 something
I mean most people Ik never got trusted till around 800+ @stone current
I’m not saying don’t use dynamic bones, or don’t make poor avatars. But at the very least, make all the dynamic bone categories at least medium. Even if something else is poor...
Lol 30, I had that in the first two months I think
or at least vrchat could offer their own optimized dynamic bone solution
They're just a poorly optimised third party pluggin that got too popular before anyone realised what it was doing.
instead of making us rely on someone elses $20 script thing
my OC avatar has like 23 collision calls at most -_-
i had like 4 avatars uploaded untill they came with the system then i just uploaded 40 shitty ones and added them to a shitty world and uploaded the world too 
And just suddenly banning it like most scripts was naturally a total non-option for the devs, not without starting a riot.
almost like some of the mainstream shaders we still use 
I mean vrc could make their own version of dynamic bones and than sell them to us for like 15$
If everybody had "poor" avatars, it still wouldn't be very bad
or just ship it as part of the SDK...????
But people have "very poor" avatars, which are 5 or 10 times past the usual limits
Speaking of money... do they even generate some ?
obviously
nope
at least from their own people
dynamic bones are a problem yes but I run into more avatars with 30+ materials
250k polies, 50 materials, 30 meshes, 1200 dynamic bone transforms (despite having only 200 bones), a particle system, etc
and like 5 skinned mesh renderers...
they get paid by investors because vrc is a good advertising platform to get people to buy vr headsets
Yeah. That would be the ideal solution I think, if possible. For VR-Chat to provide it's own custom physics options tailored for the game's needs.
VRChat devs aren't bad coders, but I doubt they can make something like dynamic bones easily
also another thing i really do not like at all about unity
is how avatar bounding boxes work
caffeine is right
theyre not really dynamic so i have to make them longer than usual
There is simply an insane amount of personal avatars that are way off the radar: like, very poor is nothing compared to them, they’re 2x, 3x under it
else when i like stand behind someone for example
they cant see my hands in their face
bc my bounding box isnt long enough
Yeah. I always stretch my bounding boxes forward dimensions just a little, to avoid arms not being seen if I'm standing behind someone.
also i kinda wish there was a much easier way
Only need to add 30cm or so normally. Very small adjustment.
to set up arm movement duplication
that wouldnt require rigidbodies
just a simple script to copy over all the transforms
bc rn my avatar has a very poor rating just bc it has 4 arms
it literally wouldnt be something difficult to write
I take the ratings with a grain of salt
but yea
if I see a very poor I check to see why it's very poor
Arm duplication is fixed joints no rigid bodies needed
It might be poor. I'm not sure if anyone has benchmarked whatever components you're using
until some people who would be all like "Very Poor Avatar!*automatically blocks"
Why do you need constraints
unlike*
a fixed joint is a constraint .. . .
Just throwing this out there if vrc doesn’t win best VR game on steam I’ll be a bit disappointed
joints have them built in
You can have excellent "very poor" avatars which are being punished for a snail marker bounding box
. . . . .
vrchat and pavlov are the only good vr games so yea i'd be dissapointed too
What are you doing with the rigid body
i just told u
how u gonna use constraints without using rigidbodies
theres literally no other way to use fixed joints
What are you using the constraints for ?!
ur literally impossible to understand
But most of the "very poor" avatars are actually poor, and even multiple times higher than what's reasonable
@atomic tusk I entirely agree.
Are you making some kind of rag doll thing or just copying your arm?
Both I think
a fixed joint is a constraint
how u gonna use constraints without using rigidbodies
https://i.gyazo.com/db09cfa5b4198f0a3edf8986ac406d3d.png
to set up arm movement duplication
bc rn my avatar has a very poor rating just bc it has 4 arms
I'm actually pretty lenient with dynamic bones but I'll block avatars with metric craptons of materials :/
i have 76 rigidbodies
Ratings aren't an end all thing. Not everyone HAS to be in good or medium at all times. There's plenty of room to enjoy over the top and more cost heavy stuff.
But it provides a great tool for informing people of what they cost, and showing area's of needless waste.
I need the one material inside my head, sorry
Yeah. A friend of mine uses 1k textures for constant colors.. That can be done with 1 pixel in an atlas
my models have 4-5 materials
He likely didn't make it himself though
not his problem
There's a difference between an artfully created avatar that's unable to fit within the better ratings, and a common avatar that needlessly has wasteful stats.
just dont upload the avatar or put at least some effort into shitting out something thats not as bad performance-wise
How do I do the hand gestures to activate custom animations in desktop mode ?
Materials honestly are quite rarely the major factor though.
almost all my models have one material
The avatar looks great. But he could reduce the materials from 40 to like 4 without any problems
its on the docs but its LShift/RShift and F1-F8
but I do have some with 3 at most showing all the time
They're a factor that's the most easily fixable, but they're no where near as cost heavy.
and the rest have materials hidden behind animations
damn, this keyboard has weird F keys
Yeah I have people who actively berate me for giving them atlased models
what
it's a laptop and has other controls on the F keys
like, for screen brightness and all that shizzle
and volume
atlasing is easier than ever
do I have to press FN and Shift then ?
cats doesn't use that crappy raytracing atlas anymore
just the left shift and the F key ?
I have seen huge hostility toward optimization, especially atlasing and bone merging.
hmmm, I will give it a go
People are weird
I need shiney skin!
i kinda wished atlasting for material combiner wasnt terrible tho
@languid beacon how long did it take for you to work that out, lol
its ok but it leaves a lot of blank space, the resolutions change the space used on the atlas, and it only atlases the diffuse
and it also gives u no name option
The most common culprits for avatars that have no need or reason to be rated poor, are materials and meshes.
Dy-bones are the slightly more awkward factor since people feel like they have to sacrifice something to improve on it.
the filesize is like twice as big as manual atlas
Yo the newest atlasing plugin for cats is really sick. That’s my $.02
yea bc of the fact that theres empty space in the atlas and also the resolutions are exact
I'm just glad I forced myself to learn manual atlas
as long as u can just move all the UVs into their own corners
When someone got mad at me for turning in a model with 3 materials and demanded I send them the 100+ material version. So I sent it to them with none of the materials created or applied, just all the textures. They gave up lol
u should be fine
my 4k atlases do have blank space most of the time
ik
People really like adjusting the albedo color
but I lose alot of quality if I go 2k
Look into uv packing but honestly a lossless atlas with empty space is still way better than a non-atlased model
so I just compress my 4k atlas with a compressor and then crunch it in unity
People do get very lazy with the material colour options in Unity.
It doesn't even look good. Washes out the actual textures horribly. >_>;
i just usually dont even use the atlas tool
my biggest atlas is like 5 megs outside of crunch
i select the materials and move the submesh UVs into their own spots
and bake diffuse and normal maps
For me the 4 and 8 material count for the excellent and good ratings is a very nice amount. Allows a plenty fair balance of easy modification vs optimisation.
there's some of us that think 1 material should be excellent
Is enough to keep all major features distinct, whilst allowing for simpler to work on details.
Perhaps, but I don't think it needs to go that far.
Can't always do everything with only one shader.
It’s kind of nice knowing I can split up materials a little bit. I started making avatars with 2D animation on some of their textures
wtb ranking weighting
He's not saying more. Just to change how the overall ranking works.
you mean make it work? please....
what...
So that rather than only rating via the worst stat, even if everything else is excellent, it would take a combined sum of all categories to offer a more realistic estimate of performance cost.
erm.
Is that not what you meant? '-'
It sort of works, but the issue is that it currently inspires more hostility than it should, and also isn't as accurately representative as it could be.
I can't say if the system works or not (based on what i've heard it doesn't) but it's a good step to get people to optimize their avatars which is 100% required
That's a good thing. If the system properly worke,d it would properly point out people actually causing excess lag
I love having 100 avatars uploaded, 931 hours, 23 blocks against me and ranked known 👌
If it worked it would have that support.
It just needs to be more.. optimized itself
No one should be taking the stance of, "You're poor so I block you" (not that barely anyone actually is...)
And an overall rating only by the worst stat is both inaccurate a poor way of motivating people.
But it does offer really useful insights, and has created a lot of good educational conversations.
And this system doesn't need the support of anyone to begin with. It simply supposed to point otu what is and isn't optimimzed. Currently it does aVery Poor job of that.
It only helps people that are somewhat knowledgeable. Most likely the people who have an issue with it to begin with.
A lot of my friends have dramatically improved the performance of their avatars with zero compromises needed, and now understand the costs much better.
Right now that is.
It's mocked and fought agianst because it's not weighted
Everyone just shows up as Very Poor whether or not you deserve it.
@brisk bone If the community isn't able to regulate itself, the only remaining option is hard limits.
do shaders even get counted into the system
No one wants that.
With proper weighting, avatars will actually show a more accurate rating.
@vocal shard nope that's pretty hard to do
Shaders don't because they can't be effectively rated.
the weighting wont be easy to do either tho
a single light source can be very hungry. so you need to weigh that a lot more then having a few materials more
oh so then the whole performance thing is very useless if you put a badly optimized shader on it nice
"useless" not everyone does that though, so no it's not
Yeah FPaul. I'm not under the illusion that weighting would be easy at all, but it would absolutely be worth it and make people take it more seriously.
i think the easiest first implementation would be a score based system
where each component adds x to the score
Not useless at all. Will never be perfect, but it helps a lot.
For things like dynbones and cloth I'd actually like to see cpu rationing myself. Give everyone equal cpu time, if your avatar is slow and a particular client is overloaded, it'll end up getting a lower update rate
easy said
I was talking to a new friend literally just last night, about the 30+ meshes on his avatar. Discussed how to fix it, and how easily he could get his avatar from very poor to good with less than an hours work.
Yeah that's what I had in mind also. SImple scoring would be a great way to test run it. THere's just no reason being Excellent in all but one category should put you to the lowest category, especially when it's something like polycount, audio sources or (a reasonable number of) particles
It's not too hard. Measure how long the average of the last N updates took, then use a token bucket throttle to decide if they get an update this frame
His was very very nearly in the excellent category just as it was, spare that one inefficiency he had no idea was even a problem before this system.
Anime avatars are boring.
👌👌
look at my score lol
just wait until your rank itself is weighted on average avatar score
The main issue with this is that the lack of optimization, to some degree, is VRC's fault. I'm beating a dead horse at this point, but they knew about a lot of issues that they only spoke up about a few months ago.
but they can only fix thier mistake now, they're just doing a bad job
I have my single poly avatar ready for that day 👌
Give everyone 5ms per frame to use as they wish?
Also, most shaders aren't too different on performance cost, and are more GPU heavy than CPU heavy, so less likely to be the bottlenecking factor.
There's just a few that are bad enough to be a major problem.
like a particular fur shader?
Well shaders are allowed to define multiple passes (draw calls) and some...abuse that to an extent
or specialized malicious shaders..
XSFur does it in 1-2
@umbral oracle well it should ideally be scaled by the number of other players, and the availability of cpu time. If you're at open mic night and all your friends have low load avatars then why shouldn't you be able to use lots of cpu to show off? Basically this is the problem domain of cpu scheduling algorithms
@stone current That menu is a lot easier to read if you temporarily move the tab up top when uploading. https://cdn.discordapp.com/attachments/419194788085235722/530128763716108298/29281695909201c6a0439aee3de11388.png
To a degree the situation we're in is their fault.
Some fur shaders are awful. Others are surprisingly efficient.
People got comfortable doing the minimum work, there was no "social stigma" for an unoptimized avatar to keep people in check during the earlier popular days
Then suddenly they're like "oh shit we should be telling them to optimize shouldn't we?...." even though there's a VRCats article by tupper on the same shit they have in their optimization guide that we barely got towards the end of the year? and his thread is from like november of last year
it doesn't help that we got a performance boost followed with a system that eats performance and gave us less performance than we had before
I'm not saying we'd be in 2 Dynamic Bone Paradise or anything if we knew earlier, but we'd be in a much, much better spot.
True. It's something that sort of needed to be addressed from the start, but at the time was obviously a secondary concern to generating content and user interaction in general.
I think it's both people's fault, except one party was very knowledgeable about the issues and the others were a bunch of teens and young adults trying to make an anime girl and following random unofficial guides on youtube
theres also the fact that info for vrc "optimization" isn't exactly easy to find
There's also the misconceptions of "well I don't lag with my 5000 transform avatar when im with friends! we get FOURTY-FIVE FPS
The knowledge base was far far more limited in the past, and if more professional standards were expected, it would have impacted the games growth.
Though who knows, perhaps a slower growth would have helped the game overall, even if it meant me not knowing about it yet. '-'
Lol. True.
You see that so often. "My avatar doesn't cause any lag at all (when used solo in my home room). It's only when 20 other people turn up that I lag, therefore it's ALL their fault."
That's not true at all, there's plenty of creators that make optimized things now that they know, and I have no doubt more wouldve done so a year ago if they knew. It would've been more of "the norm" to do as well
But it's good that the community is now gradually realising that having 30k polygons isn't the issue. Having 40 materials, 20 meshes or 200 dy-bones definitely is.
It's just that there was so little information on this stuff despite the team obviously having a wealth of it
well beg to differ, because had optimization been the norm, it's what more people would've wanted. It raises the bar.
Just like how people were paying TONS of money for even the slightest custom avatars a year ago and now you can get an MMD import for like 20 bucks
Yes there's people charging a lot for very little, but back then it seemed to jsut be the norm that an MMD with a few edits would be 50 bucks or even more
I know plenty of creators who are now taking a new interest and personal pride in doing things properly, regarding optimisation.
Social drama aside, this has been hugely positive.
Just a poor generalization really.
yeah, there's been an influx of open minded people that, now that they know about optimization, are doing their part
sup
Sup
optimization talk on the menu today I see
Exactly my point. Why not throw this info out back in January if they knew it?
Even assuming the boom was so bad they couldn't be assed to type up some articles, why not before summer?
There was never a need for it...
My whole issue isn't jsut that they didn't do it, but they knew optimization was problem partially on the user's side and did nothing to try and fix it
Clean this up, add a few videos, throw it on the officail website. Boom, you've got actual information.
During the big talent shows-
But i got the same worse fps with 30 people thenw ith 20 right now...
Well part of his point is that the sooner a culture of caring about optimisation was fostered, the less people would have gone off the rails when it was brought up later.
So guys, debating like there’s no tomorrow, as usual
Though I also made that point about how the game was far more desperate for content and user engagement back at that stage.
i'm guessing the FPS issues not being as bad back then was due to really, really lax security, but that's just hearsay really.
Usual
(compared to the just normal lax security we have now of course)
@rigid crescent If it still takes to much work peeps wont do it 
Same goes for when its hard to find information (aka it doesnt get shown on a golden plate but requires a google search... People within this community cant google good ya know 👀 )
Setting the bar too high that early could have significantly hampered people getting into the craft.
That is true squish
It wasn't a high bar, even now optimization is simply a suggestion
i'm not saying implement hard limits, just make some effort to inform the communtiy
Also people back then simply weren't abusing certain features as badly.
You need at minimum three passes for a shader to be lit properly.
You need a forward base pass, a forward add pass, and a shadowcasting pass.
If you do not have these, then your shader is not lit properly.
These passes can be and will be disabled if the requirements aren't met to make them active.
I.E. the Add pass will only be active if you have more than one Directional light, or any point/Spot lights hitting you. They need to be realtime.
Shadowcasting pass will only be active if Unity needs the depth buffer for something, or, if there is a realtime light with shadows(obviously)
Forward base will always be active, it includes the main directional light, and sampling light probes from baked lighting.
There are legit other use cases for passes though, that don't involve lighting. For instance you may want to do Outlines without using a geometry shader - my toon shader has that option to generate an extra pass for that.
The thing is, not all passes are created equally. They don't all take x time to run. The outline pass for instance is super cheap, it doesn't do anything other than take the mesh, invert normals, color it a solid color, and expand it. That's it.
As for the VRC devs knowing about optimization, why do you think they did? The platform started as a dorm room project.
They knew just as much back then as a majority of people know when starting, more than likely.
Far fewer people knew how to set up a single collider, let alone go to the hassle of setting up every conceivable surface of their avatars to excessively collide.
A year ago there's no way they didn't know. Tupper mentions optimization somewhat in his video (when merging bones), and he wrote that informational post as well
If a community manager (that might not have been hired yet but was at least influential enough to be hired) knew, you don't think actual devs did?
Tbh- Now i read back what i said
I maybe should make more clear what i meant
When i started all avatars where less complex. The average avatar now is leaps more impresive in any way then most of the average stuff a year ago.
As the tools and knowledge grew the avatars also did.
Yo... rip my legacy animations
And I alteast am talking about a year back.
Havent beenw ith the game longer to say anyting before that time so i cant and wont
DB being the main (or most widespread) issue currently hasn't changed much, unless it got worse. People were throwing their pirated DB script on literally every piece of hair, which was rarely merged, then slapping dozens of colliders on it.
Hello Everyone! It’s Raven 🤗
Hi Raven, I’m Dad, and I’m going out for cigarettes
Eyo raven
I'm not saying they should've know from day 1 they were going to just explode in userbase, but even after that happened and died down, there was little to no documentation on optimization.
Dash, you posted that in #vrchat-general-2
Exactly, because no one knew about it as an issue.
I mean #vrchat-general-1
DB was an issue...
It was never not an issue. It never didn't cause lag.
again, it's documented in the VRCats post
Yes, because they were'nt informed about it. They didn't know enough to know it was an issue.
I always knew that stuff like DB was naturally going to be cost heavy, simply because it's real time physics. That applies to literally any game.
What I didn't realise in the past was the way it bottlenecks on a single core.
@ruby burrow not that is was /this/ bad or unoptimized in the end though...
The usage of DB is what's gotten worse and that's simply because more people are maknig their own avatars, and obviously it's heavily pirated meaning basically everyone has it at this point.
I've always been relatively restrained in using it just where I felt I needed it or it provided good value. Though I never optimised my bones for using it best either.
Recently took my main avatar from 100 transforms, down to 48.
And built a "Lite" version of it that has only 15 transforms.
Polygon/Tri count in VRChat currently has very little to do with performance. The bottleneck is currently in CPU, which means that draw calls (material count/unmerged meshes) and Dynamic Bones are usually the main culprits.
From the VRCats thread. Again, it was a known issue. THere's literally no excuse you can throw out that can justify the lack of information we got.
Welp... another example why I lament the fact that visitors can't upload stuff...
Which I'll note is one of the reasons why a weighted ranking system will help.
steam login does with a merged account
but a steam account doesnt
you can merge your steam acount to a vrchat account tho
You need a VRChat account to upload your own avatars, otherwise you ahve to use avatars from worlds @vocal shard But you can merge your Steam account into a "real" VRChat account. there's some instructions on the website
login to your steam account and go to the settings menue
there should be a button that should tell you everything else
It does tell ya everything else
Taking my avatar from 100 to 48, roughly halved the cost of it's physics. But it wasn't enough to take it from poor to medium.
Meaning for many players whilst it's a plenty relevant improvement, there's little outside motivation to actually bother with such optimisation efforts.
The main reason more people weren't against excessive DB usage is because more people didn't know it was an issue. I didn't until like October, because I had never once heard that until I saw Tupper in a Friends+ and got roasted for having like 120 transforms .
No it's not
Tbh i still dont get why they dont write more blogs instead of streams and video's
Even if it's hard, does that mean make no attempt whatsoever?
This information, for a lot of people, is still new due to us barely getting anythnig official until November 2018
A weighted system will help provide slightly better incentive to make improvements where ever possible, even if only slight. Rather than people only focusing on the worst stuff and writing it off as not possible.
What Mic's saying is pretty similar to what I've wanted to have organic in the game... An actual proper tutorial to do everything properly...
Its more engaging and ect but making a video or streaming should take soo much more time
That's a really poor attempt at devil's advocate Fez. What could possibly in any realm of reality be SO severe that they couldn't even expand upon an a series of posts Tupper made in November of 2017, knowledge they knew was an issue?
My point exactly Squishy. You've got avatars with nothing but Good/Excellent across the board, what I'd consider "normal social avatars" for lack of a better term that are Poor or Very Poor due to DB.
So Question Fellow VRChat Gamers
Is this about our credit cards?
Dynamic bones is really bad for performance
Which VR Bundle Do You Recommend me Getting Off Amazon??? 🤔
Does Tupp need the 3 digits on the back?
I just want to have the avatar rating system be live update.
Why can I type in events?? 🤔
There has been a huge raise in poorly performing avatars, users with dynamic bones, and VR users all at once. When people mainly used desktop, it was harder to tell that dynamic bones caused lag
You can type in events, it’s revolutionary I know
@grim canopy Right now the recommendations I give most people, is to get either WMR or a Vive. Depending on their interest in other games, and such.
the biggest issue with dynamic bones is colliders
it takes 4 months per update and u want to waste the next 4 month for a avatar performance update 
I used a Samsung oddessy
and a crap ton of users using big numbers for clipping prevention or what not
Occulas, Lonovos?
Speaking of a Samsung oddest does anyone know how to do gestures with a Samsung oddessy
I agree. I can see why you'd have one in your hand to touch your tits, but if you need 10 to stop your hair from clipping into your body.. Remake the hair or something
If your choice is between Oculus Rift and Lenovo, I'd go Rift, but make sure you run a VR Test on your PC.
WMR is a reasonable substitute right now for it's low price, simply because whatever VR offerings are just over the horizon are very unknown.
I keep seeing avatars with 100s of dynamic bones. That's more bones than some of my models even have
4 months per update lol what
@brisk bone Thats tbh something id love to know and might bet he reason they are doing the way they do stuff now this way...
we got 2017 in, what, november? Then before that we got one i already forgot about in like October
There has probably been 30+ updates since I started playing
Is there an adapter for full body tracking for the rift and Lonovo explorer Bundle?
Been a "too many that I can't be bothered to count" amount of updates since this time last year...
Started 374 days ago
Not all of them have been major ones obviously, but definitely not 1 major update per 4 months
I was yes
I mean we've already been told this "Development Cycle" is optimization focused, so we'll probably be seeing more of that since that's really one of the bigger issues.
And not just optimization on our end, but theirs as well once the IK mess is sorted
There was a slow period that people got antsy over whilst the Unity version upgrade was being worked on. Other than that dev speed has felt plenty normal to me. At least considering the thousands of dev hours that crashers and hackers are wasting.
There was a post on Reddit from I think Ron talking about UI changes in January
Script kiddies literally costing the game thousands of dollars in time spent policing badly behaved children.
"policing" what policing? 
the reddit posts were before the current UI changes, so there's a chance they were just pushed up and we already got them
and it was an offhanded comment by Ron (i think) and not so much of a full on announcement
Okay, perhaps not policing. But people still need to man those support emails and check those twitch clips.
the hand menu and the main menu changes as well
And the security work.
can confirm video clips don't matter. Sitting on an older-than-a-month report with video and output log of a logout client users that i see somewhat regularly.
Other than that I guess it's a community watch scheme. ._.
i think they will have a bigger ui change
Hi. CCO of VRChat here. Thanks for the suggestion. The VRChat UI is still pretty temporary. We have an art director and design team. They have some really cool concepts in the works. We have some other things to get done ahead of a full UI refresh. Expect a major update in early 2019 or sooner. The idea to post to the canny was a good one https://vrchat.canny.io/feature-requests Maybe good at some point to start a larger discussion of what the community would like to see in a UI update.
Oh maybe it was after the UI changes then, it's from "4 months ago"
August 31st.
i mean early 2019 it is
@rigid crescent Well- There are content creators who made jumpscare avatars in public...
Fairly sure if i did that shit and got reported id be outie into banned land
I mean, have you seen the Dot avatar?
i search for the pewdiepie avatar and one adventure time
It's a racist caricature of a banned user that's actively memed with in front of and totally not by Tupper. People get away with things if they're special.
Yea
Not that it bothers or offends me (or Dot afaik) but it's something that normally wouldn't be allowed.
I don't like vague rules and favorism, especially not in a community which feels strict to begin with
If you haven't seen it, it's a Fennec with a green card in a "carrot and stick" style piece that can push a lawnmower as a gesture and it plays mexican music
i cant find that specific avatar god damnit
I mean I think it's hilarious, but people have been banned for a lot less than that, can confirm that much.
Tbh shit like this does bother me with the amount of unfair bans that happened
You don't get banned if you're a decent human being~
While I agree that context does matter and this was absolutely all in good fun, and the person being made fun of is most likely cool with it and thinks it's funny as well, you've got tons of people being banned for similar things
@quartz basin neat meme
Are there any documented unfair bans?
I often hear "banned for no reason" but you never know with those people
that FAT bait from Sails lol 🎣
👌
I mean again, racist caricatures are totally OK and used by VRChat employees but people also get banned for memeing in hitler and other poor taste avatars
Political things are a no go though, they're at least clear about that
As for what things are "racist", I'm not sure who's the judge on that or how strict they are
THe judge are the staff and how strict they are depends on who's doingi t
What isn't political in today's environment?
If it's friends? Totally ok? randoms/people they don't like? not ok
Pretty simple.
Maybe they think that even the knuckles went too far, but they're obviously not going to ban something so popular. If they banned knuckles a year ago they would have half the users now at best
How so?
How is knuckle in its core bad though?
I might have missed something
I did enjoy when I saw a Hitler/KKK avatar walk into a room in front of Zarni, and was then removed in under 30 seconds.
The very casual "nope" reaction, of everyone in the room.
I mean really, do you think I'd get away totally free with an avatar that has an anime person pushing a lawnmower while chasing a green card on a stick while mexican music plays?
Knuckles are terrible avatars, but as much as I hate them, they're not doing anything wrong, with the exception of them often being underage players
Some people actually wanted to brand the knuckles meme as racist since you make "fun" of african people.
I'd argue that shouldn't be endorsed by the staff
But knuckles aren't racist, they're just dumb and bad taste
@quartz basin That happened after the fact though...
Its legit two memes combined...
That's the point. People see racism in the most dumb shit and try to ban it.
Fez, there's "slip ups" like making an off color joke in public and then there's a publicly available avatar of a racist caricature
that was used by at least one member of staff and possibly moderators as well.
Making fun of a disease, giving 12 year olds a reason to literally spit into their microphones, etc. Worst VRChat meme by far
clicking noises
Tbh i still dont see how knuckle is racist
Might be because of sinterklaas that i see normal bad things not bad unless you say or act bad...
Mostly the accent of "Why are you running".
Again, people flip their shit for the most mundane bananas.
tfw ppl assign wuts racist without being race
That is still a movie quote properly mimicd...
Honestly, I just want transparency and honestly, but that's, unironically, a lot to ask.
I can see why that is bad but at the same time...
and fairness above all
Fairness is important
Freedom, Beauty, Truth, and Love 👌
I can't even see why it's bad. If people lose their shit because of simple jokes then oh boy are we in for a treat.
it was only funny for a week
But the whole aim, for me at least, is to have fun and enjoy oneself. Strictness kills enjoyment
we've been in for a treat for a while now
if even that
To me, fairness is the main thing I want.
Same tbh
I dont care about communication and shit if things are atleast consistent.
And then i mean with bans, punishment, explanations and ect
But there isn't a lot of transparency, so it's hard to know if a ban was fair, or if it even happened
We can only really tell when an alt account comes in here to complain
Yeah, it's been a problem amongst a lot of friend groups as well. People are afraid to speak out and engage in any conflict whatosver, even when it's beneficial conflict that could result in something positive, because it's "drama". People involved in the game in any capacity, whether it be favorite golden boy/girl streamers, popular content creators, or early adopters are afraid to speak out using their reach for similar reasons, and because they'd lose the benefits they've got.
I speak my mind, which sometimes frightens people
lol not that irrelevant trust system dribble, I hope
Just look at this discord part of the community for that mic...
Its not like most of there fears are unfound
It's nothing but a "performance helper" at this point.
Same goes for ingame, people dont get these fears for fun...
not sure consistent is possible with humans. Just allow literally everything and rely on community self policing stat like gamerscore and let individuals set own tolerance thresholds heh
But isn't it also good? If I say something good, you will know that I mean it. No need for lies and "hidden meanings"
@brisk bone If i have to spend anything more then 20% of my game time to moderate other users so i can play im not playing a game.

Stay away from psychopaths, be wary of sociopaths
Lol this game made me regain my faith in humanity
This game has a lot of cool people btw, but you will meet the bad ones if you hang out with the bad ones.
Stay around toxic people with crash guns or hacked clients, and that's all you will meet
lol I never don't speak my mind, especially when there's unfairness or hypocrisy involved and that's gotten me into a lot of trouble since I was a kid literally up to this point, in varying degrees.
Only socially ingame obviously
guys i have rin i can make sound board
Do it for the greater good
Awkward question, anyone want to talk on VRChat? I don't really know many people lol
Is there something wrong with blocking? Other than it messing up. You confuse not being able to speak your thoughts with the fact other people have thoughts too, and your thoughts, just like mine, may not always be correct
No one thinks that's the case? The fact that I agree on you that there shoudl be a visible block list sorta shatters your whole preconception there doesn't it?
Everyone here has their own opinion on things, we disagree a lot. I'm one of the few people that couldn't care less about the trust system and don't think it's impacted much, meanwhile people like Rokk have, literally, the opposite opinion
But when you say things like that it kinda makes it just seem like you don't like when multiple people disagree with you
or rather, when a large group of people disagree with you.
There's times where you (not you specifically) are wrong though, and your belief , something people get mixed up with their opinion, is just flat out wrong
I mean we're all outsiders looking in on these different situations really, it's just from different point of views. Sometimes we see the same thing even when looking from a different point of view though
Like outside of the constant pinging of the API, I'm not sure why there isn't a visible block list.
which might be the issue for all I know, but a lot of the API things I know are second-hand information from people that actually know what they're talking about
Yeah, it's easily replaceable with just on/off switches since there's no real way to differentiate a "good" user from a "bad" user, all it really seems to do is mark longtime players and no-lifers like me lol
ignoring the fact that, in my experience, he most problematic users are Trusted ranked
Pretty much the top offenders
Seems like youve only been to horrible worlds
Ive only been to good public worlds for the most part, never been crashed either but I also dont go much. But its how I met my group I have now
I go to the murder map, amusement park map which gets people from time to time tooo. and tbe madcatt
the public worlds where japanese speakers (no, not Japan Shrine) hang out are super chill turns out
problem is you kinda need to speak japanese
those japanese worlds are the best kind of people
they all seem so nice, but then again i can't understand most of them 
I've had decent luck with werewolf <targets> publics too
werewolf is where i had gotten my first group
it's a bit of a dice roll but usually the worst that happens is someone who's not invested in the game
There is kohack's Tsubokura world, which is still being used by people.
people are used to mutes in vrchat in general 😃
@brisk bone Just say "konnichiwa" and "genkidesu" and you'll be fine
newer people arent used to it that much usually
..if they don't push further that is..
just, if you're going to a japanese world, generally avoid avatars with sounds, they tend to disapprove of noisy/disruptive avatars in general
oh so like every normal human being
Just ordered ocolus rift 😁
welcome to the club
Thank you 😁
congrats on your 400 buck dlc
@vocal shard pretty much, but I think the tolerance level is a bit lower (though, they'll probably just passive-aggressively block your avatar)
only spent 350 for mine!
Now you just need 300 more for the second dlc!
ouch
Norge ka faen i helvete
ugreit
Skål
skål

🙌
@brisk bone what's wrong with TTS users? apart from long delays when you're trying to talk to them
Ooof fucking hell 3 Norwegian here is rare
that's like once a year rare
Still more common occurence than meeting up with a single Filipino
More and more of them are starting to get into the game, however they're still few and far between
i dislike TTS, just don't like a robotic voice and delays
For some reason in Japan TTS let's plays are super common, I wonder if the tolerance level is higher there
@twin jacinth 😂🙌
@queen mango your PFP looks like a shark for me
dont know why
heck there are TTS TRPG replay series ¯_(ツ)_/¯
It may have to do with the angle 
you might be thinking of the yukkuri voice, but there's a bunch of other popular ones these days
TTS would be more relevant i f it were MMD
Just combined accounts and it deleted everything on my steam one
My PFP looks like a blended picture frame tbh..
Yea... the colors don't help either, even though she's a neko
So yeah, PFP's as confusing as its avatar's gender
TTS isn't bad
don't know why people hate it more than mutes
Or dislikes it, is the right word
Good evening lovelies


Anyways, it may have to do with the fact that many known TTS programs are generally used for memeing
How are you all this wonderful evening?

Second time for what?
Second time he's begging for people to interact with him
Oh
We all do right?
Yea.
Can't deny
I hope he finds someone then..
Have you got people on here or on VRC you consider true friends?
I'm sitting in presentation room alone because im too awkward to socialize lol
I'll join you if you want
Better than socializing in real life
We could all three get in there
We hugging and stuff?
And just look at other
Ow wait plaiyng the game- Thats boring
Im trying to get over my anxiety- The furthest ive got was sitting in the corner
And hug
My computer isn't plugged in since I had to work on a different one
Or just.. stand there, in my case..
Since I don't have arms
We don't play, we sit in corners now
Im trying to doodle in the corner but this guy wont stop pressing the clear button
Counts as playing
Haha
I mean it'd be cool if i could make friends lol , but im too anxious to join a convo
Did you ask someone from here?
?
I asked earlier if anyone wanted to chat- but i guess some drama or something was going on
Yeah that happens quite a lot
What sort of drama?
I just wanna get the email so i can upload my avatar lol
opinions? i dunno? i didnt pay attention
But I'm serious, add me on VRC if you want. I'll find you and we can have casual small talk
I don't bite much

You don't have to deal with me if you dont wanna ; d
Do not listen to Nassachi. He is a predator.
Wah

Ill be right back-
Like many others. It's alright.
But you could have gone a more gentle route.. Predator is a little too real when you think of this online environment
Nass isnt a content creator yea!
I tried today actually.. DA overwhelmed me
I'll have a look tomorrow and see if I can get going
I feel extra bullied tonight
Isn't that against the rules?

It's one of the reasons I'm on this Discord, yea
You shouldn't mingle with non creator predators
I guess you don't read the chat
The answer is no. If I were you I'd try to meet people in game, they are online already
I don't need the spotlight, but if someone wants it I'll help them with it ❤
Try to go online @vocal shard and go to a few busy worlds, you can find people and just try to talk to them. Most are very friendly
Try The Great Pug. Find a group of people, listen to their conversation and if it sounds interesting just try and say hi
Um sure I do but..
I mostly read visual novels
And chat
Oh
Vrc seems boring
Hardly
It is what you make it love
Back
I couldn’t call VRChat boring if I tried
It's not a game game
It’s a social environment
I don't find VRC boring ;w;
Oh I could easily make scenarios where VRC is awfully boring. You have to put in effort. It's not a sequence driven action game
Wb @thorny nacelle
Thank you ;3
I'd rather play Warframe..
We are pro at warframe
You will have the fun you initialize I guess
In 3 years using VRChat I’ve never ever been bored
That's nice to hear.
Although, 3 years ago, it was a struggle to find users
It depends on one's mood also
I came back to a winnie the pooh sitting on me
Now it's difficult to find nice people without hacks or crash avatars (or friends with them)
Lmao, quite unpredictable, this game
If I've felt lonely and gone online to find someone to talk with, but the mood just was... Dead... I've spent hours just sitting around
Guess every conversation needs either somebody charismatic, or somebody who's passionate about that subject
It's a fun experience overall but it's very much dependant on oneself moreso than other "games"
If you sit by yourself, you might give off the feeling that you don't want to talk btw
Im too anxious to ask people to talk to me ; d
you could write something on your shirt with progressively smaller letters, so that people have to get close 😛
I know.. I'm very social but sometimes my brain just.. collapses
That's a good idea. I've heard a lot of people use their avatar as an ice breaker
I'm great don't worry. Some friends come some go, but I'm happy
Thanks for caring though, that's kind
Sleep well Féz
Goodnight







