#vrchat-general-2
1 messages · Page 588 of 1
@serene agate 870m is not even comparable to 970, which is the minimum requirement for vrchat
I know my machine isn't ideal, but being surrounded by such unoptimized madness doesn't do me any favors. Eventually I do intend on building an actual PC eventually.
this is the minimum required
OS: Windows 7, Windows 8.1, Windows 10
Processor: Intel® i5-4590 / AMD FX 8350 equivalent or greater
Memory: 4 GB RAM
Graphics: NVIDIA GeForce® GTX 970 / AMD Radeon™ R9 290 equivalent or greater
DirectX: Version 11
Network: Broadband Internet connection
Storage: 1 GB available space
so if you don't have that, you can't really complain about bad performance.
The current minimum for vrc seems to be pointed towards vr users and not actually desktop as the requirement for vr is minimum 970
might be wrong though
http://gpu.userbenchmark.com/Compare/Nvidia-GTX-970-vs-Nvidia-GTX-870M/2577vsm10421
rough comparison of 970 vs 870m
Basically, holy hell the 870m is weak in comparison
But I know people who play and have a less powerful machine than I do. That is what really brings this unoptimization to my attention
Jesus that's a big difference
I get 30 - 40 fps with VR, even being in the Pug with 15 people, if its not too crazy at that time.
But this isn't about me personally, There are many users with similar setups to mine, or worse.
But when things are bad, I will go down to 20 fps, and it becomes less fun.
im ending up at 12-16 ish in filled instances
The key thing for VR Chat, is that it's currently CPU bottlenecked rather than GPU bottlenecked, which is the only reason most laptops can run it at all.
From what I understand, CPU is the bottleneck for performance in VRChat, I know my setup is not ideal, but it does indeed work fine most of the time.
If I play in Desktop mode, I will get 60+ fps @indigo iris80p with no issues.
you pinged a random dude called 10 
LUL
lmao
To be fair, that's their problem for having such a generic username :B
Basically pushing higher polys puts extra strain on the GPU which has plenty of power to spare without impacting performance.
Whilst virtually everything else puts more strain on the CPU, which hurts the game bad since it's nearly always maxed out.
also the minimum required for the CPU is Intel i5-4590
what's ridiculous is that sometimes there will come in an avatar that takes away 10 fps, all by itself, also looking at the cache seeing files get downloaded, there are avatars that are 35mb
so if you dont have something equivalent, you are going to lag no matter what
Now I have to wait for my resurrection to come back from cool down
avatar data size is not a direct correlation to performance
seeing how your GPU is pretty low on performance, your CPU is probably the same
larger avatar file size=slower loading time
The only people hurt by sub 65k poly models, are people trying to run the game on vastly bellow spec GPUs, or integrated graphics (which are hopeless regardless).
which does not equal to lower performance
perhaps not, but there's also no need for such large filesizes needing to be downloaded
when you have little control over it
Oh absolutely. Enabling crunch compression on all your avatar textures in unity reduces the size massively
and to be stored
you can see the filesize on a world, but then it takes a few people joining with huge avatars and you go way above that
Honestly it should be a warning (or over a certain total size a block) on the build panel in the SDK.
It's not about what the individual PC specifications of each user. It's about world / avatar optimization.
Say everyone has the recommended minimum specs, there is still the issue of unoptimized avatars impacting performance.
I am very sure that users with the minimum requirements still suffer from performance issues as a result from these problems.
you see some people posting screenshot of their avatars to get some help and you can see that they have likle 40 different meshes
There are a few things that could potentially change this dynamic in the future though. If the game updates it's unity version, it would gain far better multi-core processing. Various optimisations may also be possible to bring CPU load down. If the CPU bottleneck is reduced, then it could be possible for the GPU to start being the bottleneck for mid spec GPU users (such as myself).
i think they separated the meshes in blender, then import it directly into unity
They will probably update the Unity Version in like 2 years.
wth
usually people start to scream at them to merge them
Some of the avatar tutorials have peeps with 17 material avatars without any reason
Until then they got rid of all VRchat users by blocking everything.
that website with ready-to-use avatars, i download some of the most popular ones to check
most of them have between 30 to 50 materials

anything >10 and can't be atlased perfectly is a no in my book
I met someone who had built a weapon out of basic Unity 3D objects. Loads of detail on it, even including dozens of embedded spheres.
on the more bright side, if you check the google doc for the worlds requests, they are refusing avatar worlds with avatars that have more than 40 dynamic bones and are not atlased
There's no such thing as "can't be atlased" :B
There's "too lazy to atlas" or "auto-atlasing won't work on this and I don't know how to do it by hand"
which is a good step in the right way
On the more bright side? They literally block content for free.
then use manual atlas
it's not hard
yes sails, they block content for free, fuck the devs for not allowing avatars with 200 dynamics bones and 50 materials for a public avatar
please, troll properly or stop saying stupid stuff, thanks
VRchat lives and dies by the community. Block to many things for "performance" reason and they will just stop uploading content.
for my case the one which can't be auto atlased are often the models which already have low material count
not sure if it is related
Denying uploading content that harms the game? Not everything in the world is about inconsiderate greed.
VRChat, plz hear our voices
Turning down easy money in order to preserve the game, isn't something I can fault them for.
Question. I’ve always used the choppy robot turning and the 3rd person teleport moving because I get sick when using the other stuff. Recently I’ve been trying out the first person moving and smooth turning to try and get used to it, but the turning seems so slow. Is there a way to go the speed of it?
what i also would love to see in the future is limiting the amount of avatars one can upload for free
for a few reasons
ew
Why exactly? Storage space is less of a premium than you probably think.
it's a ways to produce income but also means people are more likely to put work into the avatars
They don't turn down money by denying worlds. They pretty much deny content they won't do, the community is willing to do but instead of fixing their batshit unoptimized game they rather block the effort other people are willing to do.
not that i know, mysticcia
But sure, the devs are the good guys.
they actually are
they dont allow worlds with unoptimized avatars, i don't see your argument against that
Okay thanks, I’ll just stick to the robot turning but 1st person moving then
Sails- But how is denying content that harms all of the community bad?
VRchat is the platform, the community is the content. Deny people their content and see where this will lead up to.
Mainly if they cna just press a few buttons with cats plugin and fix there avaar
What do you mean with "harming"?
@viral yacht Not that I know of. I just physically turn round, and re-align my preferred play space angle whenever is convenient afterwards.
Play in VR?
if your content is making everyone lag by simply existing, should it still be allowed ?
@quartz basin VRChat is the platform, and the community provide the content, yes. That does not mean VRChat have to accept any old shite to their platform.
Because boi- i quit more worlds and conversations then i can even count with my limited playtime thanks to laggy avatars joining worlds
Yeah that may work, I always try to stay straight as possible but maybe I’ll just try turning my body instead
Instead of saying that one avatar is harmful, can you say exactly what your fps will be like with 20 people in a room with either all of them 10k poly or 30k poly?
Depends, do i look at them, how is the world made, is dynamic lightning happening
do they have any shaders and shit at all on them
It would be better than x20 60k poly avatars, XD
How many meshes and dynamic bones
@quartz basin A single amateur avatar can very easily hit performance worse than 20.
I really want to know how heavily it actually hits your performance.
Policing that kind of thing is vital to the game continuing.
highly depends
Last night at Improv we had some issue where we think it was a user avatar was causing a significant performance hit to the world.
I mean if the devs from VRchat would give me solid evidence, a nice and easy to understand graph how it actually hits the perormance, I'd be thankful.
if you're edging on vram then it will hurt a lot else not too noticably maybe with cloth components
Of course am not saying that the poly count alone is what constitutes for a unoptimized avatar, but when you encounter a user who has a avatar that obviously bypasses the limitation set by VRChat, usually lots of shaders and others effects follow with it.
you can block them
Think of it this way. This is a game where the concept of crash guns exists. A crash gun is basically shooting you with an obscenely inefficient game object. Without sensible limits, any avatar can be at any point along the scale from optimal to literally crashing people upon loading.
But just because I close my eyes, it doesn't mean it goes away.
^ Under appreciated way of thinking.
Yes, possibilites exist, that's why you have so many different avatars running around.
I just try to be honest.
People who abuse that system should be punished, no doubt. But punishing the whole community by limiting everything is not the right thing to do.
Sails- Why does one need more then 10 materials though?
for maximum cuteness
Do you know? Do I know? Does anyone know?
I know
I know too
Like, is there a VRchat tutorial that you shouldn't have more than 10 materials?
10 materials is a lot btw
You can only have one shader per material.
Is there a VRchat guideline that you shouldn't have more than 40 dynamic bones?
No one follows the rules. That is why we are here discussing this.
there is no reason to even need 10 material unless half of them are special shaders and its a extremly detailed model
@rough pulsar Ding ding ding we got a winner!
Now how often does an avatar have 10 diffrent shaders?
If you try to enforce a better quality, why not make a guideline?
Hint, never to almost never
Let's take me for example, my skin, hair, eyes and body all have different requirements. So each of them has its own shader.
That's 4 shaders and 4 materials.
Thats 4 so far
Then we added also glasses so we got 5
Now we have just as many spaces for random af things
Big difference with me Vs a lot of avatars is 99% of MMDs all use the same toon shader and rarely have any need whatsoever of having different shaders, and thus materials.
It's like saying "You do all the content but don't you dare have more than 10 materials even though we never told you! Don't you dare have more than 40 dynamic bones even though we never told you!"
There's no hard rule on material count, it's a user optimisation thing.
Well WE are saying it because VRC isnt
I'm not trying to be a prick. I'm just saying most people don't know better.
then they will learn
Yeah but not everyone is in this discord.
And if people don't know better, help them learn.
And not by "OMG USE LESS MATERIALS YOU ***** ******"
It depends if people are really bothered by it. For me I am fine with playing 30 fps as long as I can see some really good avatars.
anyone wanna play yugioh vrchat
Can anyone agree or disagree that certain plugins/tools that people use to bring MMD models into Blender promote laziness/highly unoptimized avatar creation?
I hope you're not implying CATS plugin is bad.
For some reason separating MMDs up by material is a common part of the process. If there's no warning to rejoin them before you export then that's a problem.
i want to relate with you, but since you are using a fairly outdated pc, i can't
That is what I am referring to, but do not know how to use it myself, this is why I am looking for some of your opinions.
like, i am not even sure if it is your pc issue or the avatar issue
This isn't about me and my PC.
Well, Tuppers hella long tutorial is one of the most popular and he definitely goes over merging meshes and atlasing, though it needs to be updated since we have a different atlasing tool
I know how far I can go with my setup, but there is a bigger picture here.
@serene agate If you really care about quality avatar making, don't just learn what to do, but why you're doing each of the individual steps.
i don't see how it promotes laziness
if i dont want to join my meshes i wont join them with or without cats lol
if anything not having it makes things harder
the auto atlas actually promotes optimizing, if anything
If people how how hard it actually hits the performance they would think more about optimizing.
Tools like the CATS plugin help speed up a lot of repetitive steps, but it hides the "why" of those steps, for better or worse.
I am just asking questions, because lots of people are apparently really interested about this topic.
But they just go "How bad can it actually be?"
Because there is no clear answer
And sure, I can do my part to have a well made optimized avatar if that was my goal, but I am just one user.
An shaders performance can change from small to insane just by adding some elements within the world
you're right you're jsut one person with the option to do these things
now imagine if you didnt have theo ption to upload with 10 materials
oh don't worry, i am sure the devs are working towards limiting the material count
Dynamic bones goes the same- Having like 12 active all the time is nice
But if one of those 12 is constantly being touched by lets say an head collider so that the hair does not go into the head-
It can cause a lot worse performance hit then some more dynamic bones
I am not an avatar creator, so I don't understand what that means to me, but like I said, this isn't about me personally. XD
i hope they keep it around 10 though
But there is lots of information here you guys are dropping when you talk about the specifics of it.
Soul all i do is make semi optimized avatars (cant be assed to remake them after these dope cat updates that would take away all the work :eyes)
And joke animations
I wouldn't be mad of the devs by limiting things if they actually introduce tools to bring easy avatar optimisation to the masses.
That's why I keep adding fuel to this fire.
But just from asking i learned that poly's dont instantly hurt performance as badly as most peeps expect
@serene agate Yeah, it's quite an in-depth subject.
@quartz basin its called... CATS
But they just implement their limitation and say "You either comply or game over"
@quartz basin And what are they doing right now with the poly count then?
CATS is not a plugin from the VRchat developers.
that does not matter
Blender also isnt from the devs 👏 Even though we all use that tool
That does matter.
no
@quartz basin Well we have been mentioning and agreeing that the SDK needs to include better and more logical warnings, to help educate. There should definitely also be some concise but decent guidelines presented somewhere.
Same for the unity stuff- They just work with there game in it, not on unity itself
vrchat gives you the foundation and sets requirements
Outside of the Unity VRChat SDK vrchat don't care nor are they obliged to support what goes on there.
everything else is nothing hey have to do
The devs didn't actually make unity 
yeah the lack of guidelines is very strange
just say "hey try not to have more than X materials, X meshes, etc
The current SDK warnings falsely imply that even being within 20k "will not perform well", whilst completely neglecting to check or mention any other factor. Which definitely needs improvement.
that 20k limit has literally been around for years
Also- The devs never provided really detailed tools (as in tutorials) on how to do most things... Its that Tupper before he was an dev made the mmd stuff that it became a lot easier for most
I just want to get this straight. All VRchat is doing is limiting more possibilities by their lack of optimizing the game, not supplying their content base with better options and you guys still support them?
Actually, on that note, CATS has recently been doing a better job or warning and educating people.
Sails, no one forces you to do your own content
they give you the option and platform
but thats about it
VRChat now actively promotes that bypassing the SDK may result in a ban via the loading screens. (I'm sure you already know this). There has been some improving in that regard with the warning.
When you use it's upload button, it will warn you on things like high material count or other flaws, and try to persuaded you to fix it first.
that was in the TOS as well
It will only upload in one click if the model is to decent standards.
has always been against the TOS
Banning people is not an improvement. It just shows they are not willing to improve their game.
I really wonder how long they want to keep those limitations.
Sails you are either trolling or naive
this is agame that bases on a lot of user conent
it plays a big factor
so it is important to force this content to be optimized
Yes, it's the user who make the content. So how does it help limiting content?
ffs
@quartz basin "limiting more possibilities by their lack of optimizing the game" But optimising the game is exactly what this is.
Because it can't just be a free for all
You don't force shit on Users who are imrpoving your game for free.
nah
WE make the content, thus WE are the only ones that can optimise it.
mmd's can be made perfectly fine and opzimized avatars
But you can only optimize so much until the games limitations hits you in the face.
@quartz basin I agree that the 20k limit is silly, but you're on the wrong track here. Avatar optimisation is entirely down to the user to do, and vrchat's best option right now is to limit what can be done to prevent a single user's ignorance from causing other people's experience to turn to shit, which harms vrchat's appearance.
It's our responsibility to stay within sensible boundaries, and if we can't to learn how to.
@cold saddle Be careful what you wish for.
plz don't burn down the house mommy and daddy gave to you
VRCommunist
@quartz basin And they absolutely get to force stuff on us, since we're putting our stuff on their platform.
It ain't a democracy or any shit, we don't have a right to use the service.
Our polys
In your average VR Chat instance, the only things created by the devs is the UI and the IK system. Everything else you see in front of you is a players job to optimise.
And that's exactly what this is.
"Don't bite the hand who feeds you"
I'm not sure how VRchat is gaining any funds besides from HTC but sooner or later they have to start making money.
Ads on loading menu
^
But by getting rid of their community for really vague guidelines
no
Why would that get rid of the communuty? @quartz basin
i don't want a cola sign in my world
First by introducing ranks, which was a really huge mistake.
Loading screen ads would be better than a in-world ad.
The community is not going to leave over not being allowed to upload lag inducing game killers.
Not that I want to see them.
Now new player can't even talk to older players since they are blocked from the very get go.
play video ads before you enter a world
The same people blocking people for being new are the same ones who weren't even in public worlds talking to new users and blocking all avatars to begin with
@cold saddle It's called Second Life
That’s down to the player to decide. Probs not worth talking to them if they have u blocked just cuz ur new
@quartz basin I don't disagree with the problems highlighted with the ranking system, but you were going on about how SDK limits would supposedly make the community leave, why would SDK limits make people leave vrchat?
you know, it is actually possible
If an avatar creator that can't build avatars properly, and is unwilling to learn how, decides to leave for these reasons, then the game has only benefited.
since using mmd models outside of mmd=violation of tos
I'm just saying that content creators will be fed up with all the limitations set to them.
actually propper model creators who know their job dont
All they want to do is create interesting avatars without wasting 8 hours of optimizing something they shouldn't even be doing if the game wasn't relying on only one core.
8 hours of optimization ?
8 hours to optimize? Thinking face
@quartz basin VRChat's steadily imposed more restrictions over the past two years and if anything it's gained more people making stuff for it rather than getting rid of them, so I don't know where you're getting this idea from.
have you ever made an optimized avatar, sails
or an avatar at all? real question
not throwing shade
I actually did.
@cold saddle it isn't
"all people do is stand in front of the mirror" uhhhhhhhhhhhhhhhhhhhhhhh
Without these limitations I could deliberately go upload an avatar world full of severely unoptimized avatars, and flood public worlds with what are effectively subtle soft crash tools.
@quartz basin That and these optimisations on avatars (one mesh, as few materials as possible, etc) are things Unity themselves tell developers to do.
Not VRChat, the underlying engine devs. Unity.
do you have VR or are on desktop 
"wasting 8 hours of optimizing"
That's an incredibly greedy statement.
^
If you're standing in front of a mirror, the most unoptimized thing is the mirror itself 
Standing in front of a mirror actually gives more incentive to have an optimized avatar, since the mirror itself doubles the rendering required to display your avatar. (If I understand this correctly)
8 hours?
after all, what i said multiple times
you are creating custom 3d content.
it's not supposed to be drag and drop
it takes time
and thats not wrong
So sails, did it take you 8 hours to atlas
I know I'm barking at the wrong tree here since everyone seems to be into optimizing. I'm just saying that the general populus of VRchat doesn't care about optimizing since no one ever told them to.
Then start telling people to.
I'm not obliged to.
they need to be forced
Should be a loading screen menu message
They don't care because they don't know.
I'm a content creator, not a moderator.
inform them, issue a limit, that's all they need to do.
They care about it massively Sails. You can hear people complaining about it every day. "Why haven't the devs optimised this shitty game yet?"
They just don't understand how it works.
I'm not either, I only moderate right here, the discord. I have 0 power in vrchat itself. I still tell people to optimize their shit (and point them to how to do so)
If that is the case, and users are too dumb, lazy, or just don't care, then world creators need to have much stricter rule enforcement.
We wouldn't even have this conversation if the game actually was running on the latest Unity version.
That is where most avatars come from. (obviously)
@quartz basin Were you around for the last time vrchat updated unity versions?
They actually did?
A little over a year ago. Unity 5.3 to 5.6 It was a nightmare.
What exactly happened? Why did it go wrong?
Everything had to be reuploaded. Worlds, avatars, the lot.
Oh it didn't go super wrong, but it was not a smooth transition.
We lost web panels for a good few months
But we got performance boosts thanks to single-pass stereo.
Oof, if that happened now a days, for some avatar world makers that would mean hundreds of reups
it would also mean a lot of content lost
Now the thing is, this update was a very long time coming, and this was even after the first public announcement of "We're working on updating to a new version of unity"
which is what i said when people argued that vrchat needs to render 2 times in vr
@cold saddle Do you have friends that you play with in VRChat? It's not just about seeing your waifu in 60fps. It affects everyone.
Rather lose content now instead of blocking new content.
there is some content of people who dont even live anymre...
I don't know how long they'd been testing stuff before that.
@quartz basin even with a unity switch limits will have to be there and respected
So if they are working on updating to a new version of unity, we won't know until they tell us.
They're not blocking new content Sails. They're blocking poorly made or greedily inefficient content.
define poorly made
40 materials.
Yes, exactly. Switch to a new Unity Version with improved performance and then set guidelines.
high material, high dynamic bone count
genuinely curious
Everyone will be happy
So just snap their fingers and switch and leave this game unchanged, good idea lol
i have always been wondering how many materials is too much
depends on what you do
I've been waiting 8 days after receiving "We'll get back to you soon with an answer" from support, should I wait another week or send in another ticket? :p
my personal limit is 10
with lots of different shaders ?
The thing I'm getting at is: the vrchat team know the current unity version has a performance cap due to how CPU use is done, they know that both users and user-devs want a unity update, hell they want to too, but it's not a simple "Okay, so we open up unity 2018 and import vrchat, build and upload to steam"
By poorly made I refer to poorly optimised. Not ugly.
1 shader
if you use one shader and have 10 materials then that is bad
why have 10 materials if you ahve only 1 shader
with only one shader you should have 2-3 at max
haven't learn manual atlas
There's no exact line that can ever be drawn for the number of materials/dy-bones/meshes, but a line has to be drawn somewhere.
I never said it's gonna be a flick of a thinger and boom, new version. But for this you set up various time lines. What you have to do, what will be done in the near future.
and auto atlas won't work on that particular model
Yeah I avoid 10 also. If I got a few then I avoid any dynamic bones use
40 seems to be the dynamic limit
Or else crash avatars are technically legal.
Atleast give the community some sort of transparency what they can look forward to.
no they're not squishy
i have 2 materials and that is only because of 2 shaders
crash avatars are never allowed. Doesn't matter how they're done.
i mean i will eventually learn it, but it remains at 6 materials until i learn how to do it
let's say having a crash avatar with 1 mesh, 1 material, 1 shader, etc. all within these rules for avatar making that don't exist
still against TOS
if its only one shader/mesh its not good either
Fair enough, poor comparison. But a line still has to be drawn somewhere on the most common performance issues.
Basically: If you make an avatar with the intent to cause other user's client to crash that is against the rules and you should be banned for that, you prick.
Or else the word "Optimisation" will be meaningless forever.
If an avatar causes crashes by accident that's different.
thats not the point
I have question.
If i've been waiting 8 days after receiving "We'll get back to you soon with an answer" from support, should I wait another week or send in another ticket? :p
it's not a rules thing, it's more of an 'ethics' thing. You should be doing the best you can
i would say keep waiting
you don't need a masterpiece of an avatar
@vocal shard Bombard them with tickets!
You dont need to repeat your self.
sometimes support can take up to multilpe weeks.
Maybe write a cute love letter to them.
but if it happens on me i would probably send another ticket too
If it hits 2 weeks I'm sending another, 2 weeks is too long for an answer to a question :p
is it too long tho
My avatars are mainly all within 10 mats and 50 bones (most far lower. I think only one with a long skirt reaches that). I've got one uploaded at 22 mats, but I only ever pull that one out in low pop friends instances, since it's still in construction. I've got another with 27 mats, but only 3 of them can ever be enabled at any one time.
you're not paying a penny for this game so can you really set that expectation? 
have you tried asking someone else
22 Mats?
unless it's ban related
it's world related
VRchat still exists because it has Users. Without Users, no funding.
Yeah Paul, it didn't auto atlas properly, and I just wanted to see if the model would work at all, so I got lazy and uploaded a test version. I intend to go back and fix it eventually.
👌
And users need to be able to run the game to play the game Sails.
@quartz basin most of the funding came when the game had almost no users....
Wearing an unoptimized avatar is not remotely essential to enjoying the game, or creating content.
People want to impress their audience with their cute avatar design and unique custom animations. I cannot remember the last time I praised someone for their weill optimized avatar.
In fact, that never happens.
They can still do that if it's optimized
But nobody cares and that's the point.
ok? we already all agree people should acre
'care
they can only be made to care by having a limit enforced
@umbral reef Well Sails is still right that the game will ultimately depend on a healthy user base in order to thrive, but this idea that giving users free lease to upload any lazy mess is harmful to that, is just wrong.
The point is you're not making other people's framerate drop to shit.
They should, they just don't. Why do they not care? Because they don't know any better. How do we educate them? Tell them.
At times I wonder what part of the community is the most dumb within this game
And Everytime when I think I have an answer someone else surpasses it
@quartz basin limits?
Force them to learb
I said above about how they care greatly. They just don't know where to address their complaints.
You don't denounce someone only because he holds a different opinion. Sounds very bigoted.
Performance is the most complained about aspect of the game, second possibly only to crashers. (Or maybe just first)
People care about performance of the game, not the avatar.
When you hear 5 or more people around the same time say something like:
"oh i'm lagging a lot right now" "are you lagging?" "oh damn i'm lagging wtfff"
Yes, tell them. That's what we've been saying the entire time.
when someone enters the room
holy shit...
Yes, when people say they lag, they blame the game, not the player.
the only solution right now is limiting the avatars
As it should be.
I'm fairly sure avatar creators won't even be insanely pissed if proper limits got put in place
Unlike there previous attempts to reduce lagg
But denying the problem and acting entitled is the opposite of helpful.
@quartz basin yes and it's the games fault for not forcing optimazation
@quartz basin What, if it's a player's shit avatar making it lag then the player is at fault
They block players because the game cannot handle the work load.
FFS. The players are the ones that make the lag!
How do you know it's the playe's fault and not just 20 people being in the same room?
I want facts!
What's going on?
Things like the IK system
The nameplates
The VoIP those are vrcs fault
Shit avatars arent
It's not that the game can't handle the workload, it's that amateur content creators overload it.
What facts do you even want? Ones that you'd like to hear or the truth?
Because no one presents me any evidence. All I hear is "It's bad! You cannot do that!"
@quartz basin educate yourself
No one here is going to write what has been explained and write an 100 times by now
Hold up... What's going on in here?
How much is a high poly count hitting performance. What about the materials, dynamic bones.
I just hear it is bad but how bad?
We've explained that repeatedly.
Mmm ig I'll wait for the response, just annoying to hold off an update to Box (Lag-Free) :p right when I start self moderating the world too.
No, you only said it is bad, that's it.
@quartz basin Okay, give me a bit to type it up but I'll explain why these things happen.
I explained the nature of the CPU vs GPU bottleneck above.
As we said over 10 times by now
There is not just one factor that impacts things
It's the adding on of non good things that causes problems
materials hurt your performance because they cause more drawcalls which takes away cpu cycles, dynamic bones are also calculated on cpu
I don't want to know why it's happening, I want to know how much of an impact it has on perfroamnce.
Most people don't care why, they care how.
@vocal shard ow they don't want peeps to claim there world is lagging free when it isnt
As most world's are lagg free...
@quartz basin an material causes 7 oclacs of performance hits :^)
yep, no clickbaiting anymore
There you got an numer
The only way to understand how much of an impact it has, is to understand why it does. There is no possible numerical metric we can give you here.
Why can you not do that? Set one person into a room with different numbers of materials and measure how much it impacts the user.
mmm, I'm a little warry on the lack of a definition of "low effort" because a box can be seen as low effort but optimizing as many variables as possible isn't low effort
Or is that too outlandish?
especially seeing as its usually top 5 on active :p
Odds are that's been done, but you don't necessarily need to do that. it's a computer program, there's things we know due to the nature of how it works
its fine if you want to call it box but any tiny sign of "could have been better" is going to nope it when titled lag free. mirror, colliders, the like
so many people pushed low efford boxes and make people belive that those are good and the best you can do
while empty rooms are nearly the worst you can do
I know what will happen every time i press the 1 button on my calcualtor what will happen
inb4
the game has more variables, but it's the same thing
there's things we just know due to how it works
@quartz basin because then things like nameplates, the ik system and ECT won't be counted
Teito's avatar room (unoptimized)

I don't understand how you can argue that high poly, materials, bones, etc, do not affect performance.
So you cannot run a simple benchmark with 2 people in a room with optimized avatars compared to 2 people in a room with unoptimized avatars and give me an fps value?
It's not needed, but go ahaed
That's my point.
I have done that actually. It's pretty easy to notice.
@quartz basin Every frame, the CPU has to figure out what state the scene is in. This includes things like what meshes are where, what bone transforms are doing what to the mesh and so on. Physics calculations also. And any other stuff, like IK, audio, networking and more.
Then it's got to send the required information to the GPU to make an actual image.
As it steps through the scene, changing from one material to another requires a state change, which takes up a little bit of time. When there's a fuckton of materials in a scene, these changes add up.
When all this is done, all the information has been sent to the GPU which then does the magical graphics stuff, which also takes time.
GPUs and CPUs work quite differently, since a CPU is a general processor while a GPU is much more specialised. Tasks like doing stuff to vertexes and colour operations on a lot of pixels can be done way faster on GPUs because they're designed to do that stuff.
Once the final image is ready, stuff happens and it winds up on a display (monitor, or VR HMD screens)
For VR at 90fps, there's 20ms to do all of this.
The reason we say limit your materials and join your meshes is so that your PC parts either has less to do, or can do things faster because complex math magic that even I don't fully understand.
This matters on a scale where there is more than 2 people in a world. Of course if theres so few people, your performance will be alright if everything is going smoothly.
Or your pc is just bad
Also note a lot of this is a massive generalisation of some very complex things.
Too be fair
Why do we even care
You're asking to test something people know how and why it works
All this dude wants is to be cute and be ignorant
you just don't trust it despite having it explained
If someone wants to make a quick optimized and unoptimized avatar I'll hop in a box with them just to shut him up
but you're ignoring proof due to not liking it
Yeah, sure. I just want to improve the overall feel of the game but I'm ignorant.
no you dont
Or am I the bad guy for criticizing the VRchat devs?
We do that all the time too
Haven't seen evidence so far.
You mean the evidence that everyone is saying the same thing even though they never really tested it out?
What the hell did I just type then? A paragraph long fever dream about otters?
"complex math magic that even I don't fully understand.
LOL
It's easy to test, and completely pointless. It's like testing if dropping a rock makes it fall.
We don't need to observe the world to know it doesn't disappear when we blink
When I say that I was referring to hardware-level crazy shit that GPUs do.
You just go for the tl;dr?
If that's the tl;dr than you haven't even read it.
It was a perfect explanation of how this shit works.
Honestly, if you're going to dismiss what I said because I'm not a 100% perfect all knowing wizard then feel free.
You can test it by looking at and then away from an avatar. I've met avatars that bring my FPS from 90 to 16 in a single head turn.
Let's ask it like this
What proof do you have that materials dynamic bones and ECT don't cause insane amounts of performamce hits
I just want to go back to my opening statement. "Do not limit the user base who is creating content for your game only because you don't to optimize your game".
Performance*
i have an avatar that's 30-something materials that i know lags, it was before I knew that it mattered
users ahve to optimize their avatars too
not just the devs
is that hard to understand?
We can just force the default acatar
"Have to" without even being told to.
Then it's optimized
@rigid crescent we could try my avatar but it wasn't to bad originally
@quartz basin Why should users be allowed to create absolutely anything without any restrictions whatsoever?
ONCE AGAIN. Sensible limits upon uploads is HOW you optimise the game.
refusing an avatar world because all avatars are unoptimized is not limiting the users
the original was like 15/17 mats and a few meshes the new ones is 2meshes and mats (different shaders)
Why shouldn't they? If you want to set up strict avatar rules, tell them. See how they will like it.
Go on and end up like Second Life.
The devs cannot optimise object that YOU add to the game. That is your responsibility.
This is like top tier meme material by now
^
It's so stupid it's funny
yes
lol
Like shit
Kuro can't even get this close
"Why should i optimize my shit when the game is not perfect anyway"
Or shana
Yes, I know. It's stupid that I don't share the same opinion youguys do. Hilarious.
But having some guidelines, or more truthfully put-- restrictions on avatar / world creation will help promote a more healthy and smooth experience for all users. Why is that a bad idea?
"Why should i be forced to take care about optimization"
@quartz basin have you ever programed? Or worked on AE projects?
it's okay to have you own opinion Sails
Does it matter if I have or have not? Devs receive money for their work. They don't do a good job, they shouldn't receive money.
but some opinions are simply far away from reality
It does yes
It honestly does
I would trust the feedback of an programer for job more then an farmer on why servers need X thing
So what would it help me to understand if I ever programmed? That all of this is just impossible and will never be fixed?
Same logic to you then Sails. You aren't willing to do a good job on your avatars, you shouldn't have them.
why are you still arguing with a guy that is in his own reality ? it's pointless, he doesnt care about your opinions or explanations
Let him learn the hard way.
fun 
This doesn't limit content, it just forces users to be more dedication to the platform. If that limits your creativity, then maybe somewhere during that process, you are doing something that you shouldn't (according to the ToS)
Same that I trust an important core of the avatar and animation community more then the rest when it comes to these topics
He‘ll know soon enough
So they should just outright block every content I upload because I do not share their strict limitations due to poorly game performance?
I mean, do that and see what will happen.
@quartz basin you understand what we said at least and why the devs doing things just on there side won't change jack shit in performance
And why user limiting is the only way to get world's not laggy
Is this still going on
strict limitations?
Until you learn some respect for the community, yes. Yes they should.
Is this still going on?
Why is this now about respect?
yup @vocal shard
Sad
yup
Haha, yes. :/
Dude, how do you think video games got made back in the 90s, etc. This may not be a good analogy, but if they made good games on limited hardware and were forced to be very optimized to deliver their content, then you can do it too.
That you are so selfish or how you want to call it
That you even refuse to press an button on a program is insanr
Could have done something productive with your time, in the time you've wasted arguing about this, rip
Welp
Imma get some sleep
"I shouldn't have to take the extra few minutes to optimize my avatar just because the game can't handle it!" Other games that have user-uploaded content still have limits...
@umbral reef buts its not a official dev tool !
Don't worry, my dude. I'm actually getting paid for this.
I....I don't know what the hell's going on here
Because you find putting a little time into optimising your content so offensive, that you'd rather degrade the experience for all other players. You feel you have the right to do whatever you please.
People arguing on the internet, when in reality it changes nothing, basically a waste of time
Okay actually going to sleep now, yikes
Night people
I'm just enjoying a bit of Halo 4 music
@vital rune tldr fella thinks adding any type of limit for materials or alike is bad
and I see this
@vital rune Halo (as a series in general) has amazing music.
Oof
It's not limiting anyone, most avatars can still look just fine when optimized, even the same
Most avatars will look the exact samr
Hey, what about NieR: Automata music, Gallium?
If not all
I said it before. I'm barking against the wrong tree since everyone holds the same opinion and I'm that one special snowflake who's not happy about limiting the user base who is creating the only content this game have.
I absolutely love the way (especially in the first game) they're so sparing with the music. Gives it much more of an impact when it does play.
Dude, games have limits
Dude we are the group that makes content...
Limits exist for various reasons, that's games and life in general
@vocal shard if you read what this discussion is about, you might see this is not a "waste of time". It's important stuff, and we care a lot, and you should too, probably. (if you enjoy VRChat as much as we do)
Once again and this will be my closing statement as it was my opening statement "Fix the game, not the player".
@queen mango Haven't played it (yet, I do plan to) but what I have heard is gorgeous. I love hanging out in the Nier Automata flowers world in vrcht because of the music.
ok, later
Then you should not play as that fixes some performance things then
despite what most people think about Halo 4 music
You are not the only person creating content, and there are plenty willing to put the effort in to optimise their work.
I still think its one of the best
It's as dry cut as that
@rough pulsar
I think you being gone will fix the game
Yep, visited it in the game. Pretty much skipped a heartbeat once I realized what it was.
(Plus, the song is called Kainé(Salvation))
@vital rune My absolute favourite is ODST. Holy shit the music in that one was flawless.
@ruby burrow most high end avatar creators do and know why it's important
Man, you know what I miss? The earlier days during/after the boom when no one made avatars and people were dropping massive bank left and right for shit as simple as re-texturing MMD uploads
just the most simple stuff
i wish I knew what I was doing back then, it was a gold mine
Must've been more honest too.
I kinda miss when you could have everyone online in one world and still get 60fps. :B
i wouldn't want to create avatar prior to cats era
I do not remember any of the music being memorable in other Halo soundtracks, but Halo 1 - A Walk in the Woods is my favorite.
That's during the forest part
sucks that all my inspiration for doing avatar stuff comes at 4AM and not a more reasonable hour
I can relate to that feeling.
hot take, while I think Halo 1-3's musics were great, most of them sound the goddamn same
Mine happens most often when I'm drinking
What means I can't make anything right 
Since we're kinda on the subject, any worlds you've run into that have a really good music/visual coupling?
Also the reason I gave up on making stuff
I lost motivation to make more quantity over quality avatars lol
@rough pulsar There's nickout13's avatar world. One of the soundtracks you can pick there is "This is What You Are" from Warframe
@queen mango Is that the world name? Trying to find it but search ain't giving me shit :<
Yep.
@rough pulsar While it is not anything great or immersive, I remember Heart Avatar world having a cool song.
But as far as a cool aesthetic/ambient/good atmosphere music in a world, I cannot recall at the moment.
nickout13 avatar ark?
That's the one
oh ye
I've been through that one
god bless the Doom Slayer avatar with the BFG Division guitar
I think I might have been there once, not sure.
I have it on my favorites
There's also that nice world that's like a throne room with blue particles in the air and moonlight coming through the windows, can't remember the name though :C
This might be reaching too far, but speaking of music in worlds.. I visited a date world yesterday (restaurant/cafe with a jukebox). Does anyone remember the playlist for that world?
the most thing I remember about nikout's world
is that fucking John Freeman statue
John Freeman, savior of humens
Gordon Frohman?
@tiny ginkgo I think I know which one you mean and I can't remember the name of it D:
Np - The music just stuck with me and I want to listen to it at work, but I am completely blank. I think the world was called something like VRDate or something. As I said, I know it's grasping at straws haha
I'm not at my VR pc at the moment, but when I can I'll fire up vrc since I think it's in my recent worlds list still.
Cool, that's super nice of you. Thanks
There's also a NieR: Automata avatar world.
I dunno who made the world, but the OST that is playing there is "Wretched Weaponry" (Medium).
Well chat died fast...
Mitch Murder
Bleh
Well he rips off other content creators ideas and claim them as his own
I don't really like that guy, but just my person opinion on him 🤷
What about the ones from Toga and Ikita's avatar world?
Toga has some really interesting avatars, he also recently updated the world
Hasn't that been like a few months now?
Last time, it was some bright buildings. Can't see your hud there
That was 2 months back
Still, I love the new BGM and background.
Yeah, Toga and Ikita has really upped their game when it comes to quality of avatars
the avatar in my profile pic is from Togas world
I have his Fukaziroh avatar as one of my favorites
its so good I abandoned the LLENN avatar in the process
simply because it has a proper face
The guns on the avatars i find very bad (Snow themed ones) and annoying
got the avatar re-made, Toga is a nice guy^^
FTB
Removed guns, added finger gestures w/ expressions
Update hair/skirt so it moves/moves more natural
Name tag on left arm
Can't have a successful chat when I'm not starting a controversial topic.
And by controversial I mean I'm not in the wrong.
Change my mind
@twin jacinth Toga standards
Aye
And they‘re pretty optimized too
Even the Crusader Loli's special effects don't hog up the memory too much. (The one in my pfp)
Yeah the avatars is really well made but it seems like he puts a lot of work into it^^
He also have a discord with 850 members which is a lot
I don't know if ram consumption is really that important. Or is it?
When it comes to an individual avatar.
hogging up memory"
It usually is. Unoptimized textures can kill mid end specs very quickly
I am not sure how it works in VRC, but in general.
pretty sure vrchat also have some memory leak problems
I'd guess that your VRAM will fill faster than general RAM
Oh absolutely, I've encountered several memory leaks in vrc.
Also, a SSD is really important as well, no?
Not as much as a good CPU/GPU but definitely helps with load times from cached data
I do not have data to back this up, but I swear my performance got smoother once I installed my SSD.
dunno if it's memory leak that0s the cause of it, but if i stay for 1 to 2 hours in the same instance, my fps will drop to 20 suddenly, and if i make a new instance with the exact same world then it will go back to 90/45
SSD is for faster loading times but i don't find that a problem with it on a HDD
*in VRChat
SSDs have significantly faster access times than mechanical drives.
Oh absolutely. SSDs might not affect your performance in terms of FPS and such, but the overall impression is better with an SSD due to access times
4 second computer boot time is kinda scary.
SSDs 
For bonus points get a pair of NVME drives and set them up in RAID0
But this is old news
gallium, explain
RAID0 is basically the dual-core CPU of disks.
and NVME drives are fast as fuck to begin with
It's basically get 2 identical drives and hook them up together. It's a very old technique actually.
Yes. Not like 200% or anything, but a good chunk
You can compare it to a SLI setup more or less
so what, do your PC boot to windows in like 3 seconds?
i'm gonna ping you, gallium, when i make a new PC
My laptop has a pair of nvme drives in raid0 and I have an issue with windows with it can't bring networking up fast enough so it always thinks network drives are disconnected on startup.
Is it difficult to set up?
wtf
It takes longer to POST than to boot windows
RAID is cool but for me it's also a bit of a hassle. If you for example get a Samsung 500gig 860EVO you'll be super set to go
But yeah it's a min/max thing
Hej
i'm going to go full SSD when i get a new PC
Jesus
like 4 TB at least
Rich
Yes that is a requirement now a days imo. Once you make the upgrade to put your OS on a SSD the thought of going back will scare you
i have 500GB SSD for windows and some softwares/games that i wanna run fast
Indeed Nassachi
I'm considering getting a 500GB or 1TB SSD to have more games on it because the increased speed is amazing
but expensive :/
it's pretty "cheap" when you compare it to a few years back
i can find a 128 GB ssd for like 50-70 bucks
it's was more than 300 some years ago
210 euro for a 1TB SSD
105 for 500GB
The price is not bad compared to a few years back but still a bit expensive for me :P
well, i dont buy my stuff in switzerland, i get it from other countries so it's cheap AF for me
import tax here
reeee won't get any cheaper
oh switzerland have those too, it's so expensive also
i wanted to buy some cheap USBs
they cost like 40 bucks
the fucking importation tax was like 100 bucks
will 100 doe suffice
Lol 100 that's insane
yeah it's really expensive
2 years ago, i didnt find anything that could ship an oculus rift to me
so i had to buy one directly from one of the electronic stores in the country
that shit cost 1200 bucks
and 800 in the rest of the world
feels great
Lmao wtf
how much do you guys earn?
or is it just really expensive
we earn a lot but it's really expensive
we are rich in other countries
but in our own country we are pretty limited
i'm searching for an entry-job for IT stuff
helpdesk, server management
stuff like that
depending on where i find a job, i could gain 4500 bucks (minimum) up to 6000 bucks per month
and that's for entry level
Norway is know to be pretty expensive but switzerland oh my
I'm working as an ICT apprentice with atm 1.7k euro a month with 2.200 being the peak when i'm in the last phase o.O
4500-6000 is pretty insane.
again, we are rich in other countries but not in our own
Relative money
i'll have less than 1000 bucks left for me after all the taxes, bills and stuff like that
then i need to pay for internet
food
insurances
and all that
Do not go to switzerland ✓
More money often means a higher cost of living so
yep
it's expensive as fuck
i still live with my mother
and because on how it work, we still pay our apartment according to the old contract
Abel is your house market also crippled or?
which is 1200 bucks for 3.5 pieces
Svel*
if we find the same appartment with the same exact room space
it will cost 2600 now
yeah it is
Same here, if i were to live alone i'd have to eat noodles everyday to be able to live through a month
if you want to buyx asmall house with 4 rooms
it cost between 750k bucks and 1.2 millions
Fucking hell i thought norway was bad
i changed my mind
Housing prices have really gone up the roof lately
switzerland is garbage for prices dude
people are joking that we are rich, that's true everywhere but in our own country we are dogshit
i managed to live in serbia for 3 months with only 1 month salary from switzerland
and i still had money in the end
If I want to buy an house I have to pay 5x (with inflation and ECT counted with) compared to 10 years ago
Work in Switzerland and live in 1 of the neighboor countries 🤷 ?
Swedish people do that a lot here
all dutchies are hella fucked when it comes to housing
since they are strangers, they get hired but get paid less than a swiss worker
so everyone is hiring them
and swiss people doesnt get hired
cuz they cost too much to pay
they introduced a law i believe that kinda force them to hire a certain number of swiss people
Sounds fucked up
it is
people don't really like them
but they are cheap workers
even if they are paid less compared to a swiss person, they gain 3x the amount in money compared to working in france
so they pay the cheap france taxes with a swiss salary
ez money
I thought working in the Philippines is worse.
Lol lifehacks
that has to be insane
they call "borderer" i believe ?
if that's even a word
they live close to the borders
they drive 20 minutes to get to their job
Border patrol?
I think the term you're looking for is "mexican"
20 mins is a pretty short road to work tbh
Better than traffic
nobody hires in switzerland
you have insane work ethics
the boss of a company can get 200 to 300 CVs and letter asking for ajob per day
and it's common practice to just take half of that big pile of letters and throw it in the trash
and then start looking for someone competent in the other half
jufo, it is short
switzerland is small
How about the traffic?
it take less than 4 hours to go from one end to the other
traffic is okay
problem is that we dont have enough parking spots
so you can see people parking like 15 minutes from their home
Everything in Europa is small compared to most other countries like murika or brazil
Lucky. In the Philippines, traffic gets to the point where you wouldn't be able to drive at all
i live in a pretty small city, so if i want to buy stuff other than food and cloth i need to go to the next "big" city
which is 20 minutes away by car
That's not all, however. Even smaller roads get longer traffic lines than the big ones.
it cost 35 bucks to get there by train
you need to buy a 35bucks ticket for a 20 minutes ride in the train
What the fuck
Here I can travel from down south to the north for like 45 Euro when I'm not a student
When I'm a student it's like 35 euro
And that's an few hours of travel
And if your a student it's free in the weekends OR during work days
you can buy a subscription for one year
so you can take all the buses and train in the whole country
it only cost 3700 bucks
Lmao
@queen mango ayyyyy
do you eat to macdonald sometimes ?
pilipino here
Hello
I know
also our network services are dogshit
Not really as it's fairly expensive for the shit ya get
So like what*?* Do you show a personal subscription ticket that allows you to travel around until it expires*?*@vocal shard
you get a card
with your picture
name
well yeah but
and when you got it and when it expires
it loves killing itself
Doesn't it have an chip in it to tell you it's legit?
@vital rune The drivers aren't known for their traffic etiquettes. But they do love chats
yes
we're paying a buttload of money for what is essentially a subpar or worst network providers
Oh, so like a driver's license*?*
lmao don't make me recall one time
i wanted to compare the price of a single big mac
Norway you get a card that's a bit like a visa but no information besides it being a card that is used for buss
you can get a month on it or fill it up with money to take the buss
where I'm going home after finishing my mall day
and I saw like 2-3 cars
parking off-centre or going out the line
needless to say, what the fuck is wrong with our drivers
They never took driving school
not to mention the buttload amount of car accidents
infact I don't even know if I would call them "accidents" anymore
Over here it's 2.50€ or more for the double pattie burgers, and 1.00€-2.00€ for the normals
2$ for a cheeseburger here, small and flat 304 calories one
more like we have gone suicidal and decided to ram each other
When there is less traffic, they go fast in their cars. When there is heavy traffic, the thing that goes fast is their rage
a big mac menu in Switzerland is around 15 bucks 
Still, I'd love a cheeseburger in McDo.
yeet
you get fries, the burger and 0.5L of a drink
Usually costs around 79 pesos
Get 7 chesseburgers instead
Even 0.50€-0.70€ for small burgers
They're 2$ here helton lol
while I do appreciate some stuff in our country like calamansi juice and all that shit
But I did the math, they're cheapest by calories
I'm still questioning my patriotism with my country because of shit like "car accidents" and murders on the streets happen all the goddamn time
Still, we're talking about food prices.
what country?
Chocolate in norway costs an average of 5.29€
;-;
😢
Cheeseburgers are 2€ while a meny can be up to 13€
Philippines
Philippines, Xins
also known as PUBG land
oh lol
Eh, it's probably because your country is developed, and mines still developing...
the worse of the worse
Here you can get a kilo of chocolate for 7-8€
developed my goddamn arse
should’ve stayed with murica tbh
except I was born here
This is our curse
welp good luck
Because if I get all I can eat of anything else it will be like 10€
0.70€ to 2.50€ and above for Rice Chocolates over here, and for similar or the slightly bigger sizes
Here in the Philippines, a gallon of ice cream costs around P249
If you want expensive chocolate, buy kindereggs (despite the German name I think they're illegal in Germany). It was like 200$ per kilo chocolate last I did the math
Here's it's 200G For 5€ lol
send help please
rice chocolate is so fucking good
in dollars elire?
I don't know if our pesos is weak af
@olive mulch Philippine peso
@olive mulch 52 pesos per dollar
5 dollars for an ice cream?!
@olive mulch Yep
The cheapest block of vanilla ice cream here is like 5$, it will taste a bit of the package that it's in, though
Mcdonalds ice cream here is probably also 5$
Wut?
isn’t an ice cream here in the us like at least $3.00? About
Like for a cone at the store
if its premium or sugar-free
Meanwhile I have to deal with money that is Lek's and Liras which are ¾ and ¼ (used to be ⅓ and before that ⅔) of a €
where do you live, caffeine ?
Denmark
nice
Noice
We use kroner, I just convert it in my head
lmao
Some things about Denmark are fine, other things not
euro master race
kroner? that’s you currency name?
If you like safe, flat places, it's great. And yeah, basically means crowns
Could you tell us about the not-so-nice things?
@vital rune I could get a 400-600 gram packet of ice cream or cold delight with 5 dollars
ohh
yo i’ll fite you broo
also we should really move to #general-media
Like how you guys talk, caffeine
Kamelåså
rød grød med fløde på
Sure thinf
Lets jump #general-media
Y’all talking about icecream and it’s snowing in October for me lol
Also, full on ice cream is uncommon in big packets, only in small 0.20€ to 0.80€ sizes
#general-media before we get yeeted
Lifehack: if you don't want your anime avatar to be stolen, use realistic models.
Someone once said, "Nobody ever uses realistic female avatars because all women are ugly IRL."

Anyone know any cute halloween avatar worlds?
Someone better make this avatar.
https://www.youtube.com/watch?v=w5OgdnvBFmk
Making avatars is pretty confusing
Making the model is easy but making the model work is something totally new
To me
hey sry ive been a bit inactive but playing some vrchat again
is there a way to see your own status
New User/User/KnownUser
Open your menu, there you will see your rank
aight
You know, back in mid-2017, when I heard everyone was making avatars on their own, I spent half a week doing nothing but work in Blender, and nothing worked. I was pretty frustrated, so I made a generic Stephen Hawking avatar because it didn't need animations, and it worked pretty well.
oof user, thought ive been around for quite some time
Give me your name and I will look it up lol


