#vrchat-general-2
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i agree with xaxa there there people minds can bypass with client hack one reason i say vrchat need anti-cheat on it client
๐ค
Nobody cares what I post lol
tupper upside down is rebbnt
What is the topic?
want fix problem lonevee start make tutiroalsl ol
its directed towards the people who won't do what he's asking
no one make tutiroals people wont do it
@raven silo I made my tutorial in #animation already lol
Back to slowly figuring out how to make the most of the animator component with the limited tools I have then.
People too layzee to read
i will say Removing legacy was unavoidable eitherway
best to do it now since a major exploit was found
as unity in newer versions does not supprt legacy anims anymore
so if the game ever gets updated they would be lost anyways lol
so i wouldent complain lol
I am only using animator... xDD
Rip the band-aid off quick
yes
Please refrain from spreading the drama on the channel and keep the conversation civil
before people get used to that exploit lol
they made a spectacle so they have to follow through
why would they remove legacy animation?
They removed Legacy because of an exploit
@sterile drift were your tutorials vrchat remove tutorials channel
People started to use it with malicious intent @kindred lake
and the exploit is doing what?
They really didn't
They should have a block-avatar button. like beside the block button or something.
But they could have
you could use a avatar or world to refrence the game scene's
with legacy anims
allowing users to affects the in game world and menus
aka
A block avatar button besides the block avatar button?
I did type a whole tutorial in Animation but it got spammed into oblivion
or make a rainbow nameplate XD
isn't that still possible on live though?
@sterile drift best to make google document
yes atm tho would not reccomend trying it
Plus it'd be attention seeking
not post animation channel ol
@rigid crescent hm? Like if someones avatar is lagging you out you should be able to just block it so it turns into one of those grey default avatars.
big reason there not enough info
You have just posted and admitted it was you, how you used this specific animation to glitch people globally on the world @zinc garden
xD Are u guys talking about shaders or animations? xd
that's not what he did
@steep pagoda you do not affect the menu with an animation, it works completely different.
SO, is there any way to deal with the client crashers? In the new update coming out maybe? I seem to be running into them constantly now. The only real solution i found was turning off all avatars/muting everyone. Sorta kills the fun
No you cannot fix the client crasher issue, so easily.
Blocking is not fixing the client crasher issue
no you can XD
legacy anims ucan use relitive paths to affect anythign in the game scene if you start with the root and know the correct path lol
example is i could use a legacy anim to deleate or turn off your menu
hence why was removed
screen shader effect you more
or another example is you would navigate it to your parent and recolor or even modify your nameplate lol XD
thats what i seen some users do recently
Mfw I got mentioned here really late the night before and I walk into this
somone can make screen shader block your menu
That's too much power given to the user. Good thing it was deleted
when there near you
Ye it is always possible to block ur menu
๐
But changing bone size and moving the parents is fixable.
Anyone think it would be possible if any time in game it senses you using too many units and just kicks you out of the game automatically?
Ok but if I'm using the animation override for a generic rig is it broke now
yea @fickle galleon XD
there is alot more you could do to lol
including removing your nameplate compleatly
or removing things in the world like floors or walls
or turn off the entire game scene making you have to alt f4
I need to know if im redoing 3 avatars or not
i mean, it would help with crashers
So that's how people used to snap everyone's camera to the specific place removing the ability to move your avatar or even seeing the menu
Name typo @steep pagoda
I was in the pug once and suddenly everyone's camera globally was snapped to the chair while still seeing your avatar in the distance
lol
yea lol
there is alot of bad you could do but also alot of fun aswell
Too much power though
๐
i just sit down on my chair
well, im on my knees rn
i moved my chair
this is my mind
๐ค
Wow
yes way to much power
i dont know if i should get on vrchat or
just move my chair back
Do you want to?
you made my brain die
i do but
at the same time
i dont
would it be possible if the game automatically kicks you out if it senses you using over a certain amount of polygons? I think it would help\
then you might get loopkicked
or if you select an avatar from a public world
Anything above 64 I think (I remember it was the unity limit for a mesh)
ohh true
it could have over the poly
But then if you summon props you might get kicked
heck knuckles
im still debating whether i should get on vrchat or not
put it to a VOTE
I vote yes
Whaaat. by summoning props you get kicked?
No no
it should kick you if you're using a obscene amount of materials more like
darn
i was just on for 3 hours until i got crashed by a fucking cunt who put porn in front of my eyes
VRC sure needs more optimization and a memory flush script or what during world change or somethin'
What are u guys doing that u get crashed so often? I never got a bluescreeen. And you guys sound like really fcked up rn.
@shy nest Nothing to do with materials
i never got bluescreened from vrchat
I mean if we put a limit of polys on a user it might get them shanked
i was just replying to someone else @kindred lake they mentioned something about kicking for a certain amount of polys
@shy nest sry then
ive been bluescreened about 5 times in 2 months
Because props get added to the poly amount too
@hushed isle you can't talk optimization if it's users who upload the avatars and it's users who have to optimise the assets
i really wonder why theres that "desktop reticle" option in a game thats not oriented around shooting people in the head
if you add props with an avatar that has a 19k poly
So you see where you point
Tbh
Its shit
I hate the reticle
Breaks the game mood
that desktop reticle is like a cursor
uhhh
my head hurts from the time i got ear raped by asmr 10 minutes ago.
Except it looks more like a stain on the screen
If you have 5 objects and 12 materials you will be an unkptimized blob of vertices no matter what wizardry developers would do
that doesnt make sense
you said that like 20 minutes ago
Call me picky but I hate the reticle, it reminds me im not as "ingame" as everyone else
@fierce girder not that kind of optimization... Did you hear about the memory leak issue?
@vocal shard turn it off then lol
mayo
Well,it can be a chest nut if you are into that
@small wing already did
just fucking play it already
you can't rush an earthquake
@vocal shard then you shouldn't have to complain about it lmao
my pfp is the milky way galaxy inside the earth with a lot of motion blur
you cannot rush the earthquake
I think it shouldnt be on by default is all
or the earthquake rush you
nerds D:
ok im gonna go to bed
nerds <.<
oi bruv
@vocal shard you're only one person with one opinion. Maybe people like it. idk.
give me your nitro
๐ซ
I dunno
ok we're getting off topic anyway im gonna get on vrchat
try and insert a public world that doesnt have at least 1 weeb in it

The weeds!
@vocal shard just join!
Ive been playing for quite the while now and adding the reticle feels more disorientating than helpful
my OCULUS has HAIR in it
hold ON
just go to an empty world and not be a weeb yourself ๐
YOUR RIFT
OCULUS IS A COMPANY
lol
Any empty public world
SHUT
@sonic verge
lol
thou shall not judge me on what i call my oculus
mmd avatars are inherently shit
MMD avatars are the hidden plague

@shy nest that is why u edit them <.<
"""red""" plague
optimization wise anyway 
LOL you have a rift? WMR is where its at (jk it sucks and i hate it ;))
windows mixed reality can suck my left nut
?๐ค ?
MMD avatars can be really bad with optimization yea
WMR is the poor mans vr
jebaited you bois
๐ค
someone had lighting issues with it i think
Some game rips can be really bad too honestly
ใใใใใใฃใฑใ๏ผ
Have you seen wireframe of most MMD models?
Like Xenoblade
Several people are typing...
It's literally a clusterfuck of vertices
i have like 2 mmd avatars i think
i have WMR the controllers fly away like 2 meters away from me when im playing
Typing are people several...
@queen mango you made a bit of a mistake there
Oof. Where?
i mean wmr was shit from the get go
...gnipyt era elpoep lareveS
not sure why people bought em 
i bought mine off ebay for like 200 bucks soo
pogchamp
i know you want to say oppai, but cause the tsu is not small, its basically otsupai @queen mango
wmr is trash

Oh
it is diarrhea
wmr works, thats all that counts
Not weeb enough
haaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
it still works just like a rift. It just has more cons than pros
holy cheeki breeki no it does NOT
i was wondering if vrchat would be on the quest but then also realized that it probably would die instantly upon loading into a world ๐
I am very picky... I really don't like the screen door effect
you got me messed up if it works like an oculus (dont judge me on me calling it an oculus pls)
no ones likes SDE
@hushed isle I dont even notice it
whats sde
screen door effect...
never heard of it
whip[
i make games by myself
i dont do anything
lit. Once i get a new job i'll save up for a vive and some trackers
@hushed isle just see it as a chromatic abberation
birden ๐ค
๐ฆ ?
Birb

vrpill stop
@sonic verge This one "ใฃ" ?
yis
Alright.
Take the red pill or take the blue pill ๐
What about the VR Pill?
ill take that one ^
pretty sure kidnapping is illegal ๐
It is
Now touch the mirror
Rofl
One time I was in vrchat and i tripped over my cat and slammed into the side of my bed side table. I broke a glass
the cat was fine
why would you let your cat in your play space
Poor cat
@maiden hound Poor glass. I hope its okay
my cat was sleeping on my bed
#1 rule
never wake up a cat
@queen mango Sadly the glass passed ๐ญ
some dude was doing like karate or something
Nuu
and he kicked tf out of his cat
all over the floor was glass
is your foot injured
K no i just touched it and it startled me
i didnt kick it tho
it bit my toe when i fell
ikr
like i was on the floor and my cat came over and bit my toe
My cat doesn't do that when I wake her up.
She just like raises her head up to see me
Bye
Bye, Quend
Uh oh I see disappearing messages
the aesthetical interference of my vr headset
fufufu
after 5 days
๐ฏ
๐ ^
ok for real bye

๐ spooky scary skeletons ๐
๐จ
:breeThink:
Rip discord mobile claiming i can use my emote when I cant

@rocky blaze you might not but i will, it don't matter if sass is detected or not voicing opinions and criticism about something about the game and getting banned for it? that's not ban able offence of any lengths, and a tip..... if this gets out you might lose more players than you imagine, so please control your staff, and thank you
according to my friend the "mod" is one of the "game designers"
P.S
i know that this will get deleted and i will get banned from this server because of this, so lets see what happens
they wont ban you if you are not overly hostile
my friend wasn't hostile, they provided a valid criticism but they still got banned
in-game ?
yeah
what is the reason of the ban ?
if they try to log into the game it will tell them the reason normally
Also- To be fair, if you where not there its kind of there word V someone else there word
And as an FYI, you can say legit almost fucking everything in this discord as long as it said non hostile
and he has mailed moderation@vrchat.com yet asking why/what and ask for an repeal ?
oclac and me are a good example that you can shit talk a lot without getting banned
again, if you are not overly hostile you won't get the ๐

?
And i have to ask- Where you guys with him when he said the sas stuff?
Well... You have to keep in mind. Its his word V the unknown
Who knows- Maybe he said something really bad before it and they mods just took a long time to act?
Or he said something a few days ago- it got recorded and reported and it unlucky triggered when he was voicing his opinion
Im not saying the mods are perfect ingame- Far from it.. But at the same time. Most of the users who get hit by something are not 100% innocent
yep
๐ฝ
he's part of the team wtf
this is why you alt+f4 whenever you see a staff member in the game
you read that wrong
๐ค
heck my spelling
this is what happens when you play vrchat for 2 hours people
your spelling dies
you weak AF then
hA no
playing the game for 6 hours straight
This is your brain on VRChat
my fingers got tired because i was playing a lot of batbtle discs
enjoy the free trip when you remove the headset
even better effect if you are sleepy and/or drunk
i dont drink
bECAUSE DRINKING IS BAD FOR DRIVING
drugs then ๐คท
LIFE LESSON KIDS
DONT DRINK AND DRIVE
Enjoy when you wake up and you try to move your hands on invisible VR controllers.
@rocky blaze guess friend got annoying
i found out im a known user
/e dab noobys
dab on hate
yep
that's what ron do
hearing somebody always talking about "real problems" is probably getting old real quick
doesnt surprise me that he got ๐
i get really thirsty after my 2 hour vrchat sessions
so i like to cut midway and get some water
or just get some at the end
Dude
It is a ritual to ban 10% of the playerbase for a non existent reason every month
Besides that, they have an "overwhelming amount of evidence"
Bam, you lost
that explains bonesaws ban
You should become a streamer
Might become veteran and invincible then
lol streamer? with my potato internet
Its about the status
Streamer content is garbage anyways
You think Ron is watching this chat right now?
Running through public worlds, pointing at players, laughing
That's it
We are openly saying our opinion, would you illegaly restrict us in our opinion?
I dont think so
๐ ฑupper is my real religion ๐
yea tupper is awesome, he helped me with my game issue personally after reading about it and talking to me about it
it was a july update that messed with my game where i could only have 12 people in the room and anymore i couldn't hear anyone
Tupper can be a cool guy, but remember you have a whole community of people willing to help you with your issues too ^.^
and now i have this neat little code that removes all the cache and the registery of the game but leaving the game files alone
and after that you just verify the game on steam and bobs your uncle
I remember when 50% of the Playerbuse was stuf with the infinte loading screen
And noone cared

yea i never got that issue
but with the code i have, it can fix that issue
well if it were the old loading screen still
i'm going to bed
night dude
yark shark
HI
<@&397642795457970181> there's website that looks like vrchat one but it has different link 
@hallow turret moderation@vrchat.com
I would've sent it to hello@vrchat.com as that info isn't a moderation issue.
But yeah, chat mods strictly only do discord related stuff. We can forward things to staff if needed but it's better you send the email yourself so they can get the info from the horses mouth directly.
Rather than us having to be middlemen if they need to get more info or whatever
Guys what's the difference between a legacy and a normal animation ?
Basically what an animation clip are able to do in terms of animating. I'm very much not an expert in this, but legacy animation, like the name says is the old way unity used to do animations.
Is there a difference on what
You are able to do with legacy animations ?
Compared to the current unity animations? Yes
At least in terms of VRchat
You might just have to go around doing things differently
i just got crashed in game how do i report it
Report a user who crashed you?
i dont know who it was but yeah
!outputlog
You can find your output log at C:\Users\%Username%\AppData\LocalLow\VRChat\vrchat named output_log.txt
Email that .txt file to moderation@vrchat.com
Write in the email what you're reporting for and such
ok
Do that before you start up VRchat again. Each time you start VRchat the output log gets overwritten and the old one is gone
Can you give me the details of differences or where can I read about it
Or make a copy of the log if you want to send it later
https://forum.unity.com/threads/main-differences-between-mecanim-and-legacy.207641/
I guess this thread might share some technical insight? You'll have to ask someone more knowledgeable than me or google it yourself
thank you
Basically, legacy animations are an older method of animating
The reason they are used on avatars is because you can toggle them off/on at will
And they don't "lock" the properties they affect, so you can do interesting stuff like temporarily disable lipsync
Of course, no longer possible now
Isnt stuff like the loop eye blinking animation an legacy one? @median basalt
You mean custom blink? Yeah, that's normally done with legacy
I have been informed you can technically replace it with animators though
But it's hard to get it to disable, possible though
I always thought the animator method was easier honestly
I used both and the animator one is easy to do
But thats only for some things... Once you have to turn them off its annoying (well- i never tried to do the animation way and disable it myself as well... Why would i?)
But i should go to say that i spend too much time in cinema 4d keyframing things so that might be why.
I only did the animator way because its what i figured out on my own when i learned unity.
I learn most of my stuff by messing around anyways, i seem to avoid tutorials a lot.
more fun i guess when it feels like failure could lead to new discovery.
Its how i learned most of AE and PS stuff
I do things super inefficient but it gets done so ๐
So I just went through the unity 2018.1 changelog
And apparently it has a specific system just to help old devs migrate from one core to the utilization of multiple cores
I'm curious on why this only effects avatars uploaded from September and onwards.
Trying to figure out which of my avatars I'll need to update.
Though I've been long over due on re-making my main one anyway. Thing is fully functional but such a mess that it's a nightmare to edit in any way.
And want to try out a cloth physics version on the side anyway.
I was thinking of learning legacy anims lol
Always went animator way because that's what the tutorials used
I'm honestly not certain which method I used. Was my first avatar I created.
Oof
Umm hey everyone i have a question, yesterday I reported someone and i told him that he was hacking and i send it to vrchat moderation team but he removed everything in the same time , is he going to get banned now or what ?
If there is proof he did the stuff you reported he will get beaned prob still
Oh, my avatar uses legacy animation to make it's tail swing around the clock. How do i work around this now?
thank you, i will take a look at it
Did you send the output log?
Iโve sent them photos of him flying and playing with avatars he stole and i sent them that file that shows what happened in the game (I donโt remember its name )
Yep
Ok thanks i hope every hacker get banned i want to play in peace
But for future reference, dont tell hackers theyre hacking and that youve reported them because theyll nuke their account
Report them without a word
Ok understood
This way the team catches them redhanded
I'd imagine there's usually enough in the output log that'll be evidence enough for a ban and once you've made a copy of & sent off your log there's a whole load of fuck all they can do about that.
But i send my output after I restarted the game is that ok ?
๐คฆโโ๏ธ๐
Hello guys may I ask you guys a question? My friend is having hard time to log back in her account for VRChat but it tells her "could not log in" unauthorized".
What does this mean?
Hm?
Is it a feature now?
Its in the beta
Oof
I have a feeling it'll go fine but there are some doubts
Ie saving an avatar and then the creator marking it as private
They can always upload an cube to that old ID and it should load the cube instead then
Ooof
Fairly sure you save the avatar ID thats set to public instead of the model itself
We finna be full of "this avatar is now private" boxes lads
It only allows people to save up to three avatars last I checked
How many people ever do that though? I can't imagine it happening.
Changing public avatars to private I mean.
Most avatar worlds get put up and then touched as little as possible.
So on another topic, what's the deal with this trend I seem to be seeing (at least with people I know) of setting shadow to 0 on toon shaders?
I'm guessing the idea is to look "bright and vibrant" but to me it just makes the avatar look like budget animation.
You know, the cheap kind done before the blue-ray redraw, where the lighting and shading is all wrong.
it depends on avatars
Depending on the texture, it could have sort of a shading effect of it's own so shadows on shadows look sort of dumb.
some avatars have shadows drawn in the texture itself
so having additional shadows is redundant
and makes the avatar look bad
It's not possible to draw in all shadows and have them work at all angles though. I've always felt a mix of both done right works best.
it really depends on the style you want
Like around the face, drawn shadows might work, but around the waist, legs, hands, etc, you can't do it and the result just looks flat.
but generally you don't want shadows both drawn in avatar and calculated in shader
It's a case by case situation with models
^
like my kingdom hearts avatars have already shadows drawn in the texture, and having additional ones makes them just look bad
but for example sao fatal bullet avatars don't have them so i have to use a shader that calculates shadows
depends on the style
like, if you really wanted to go with fidelity of the game, in sao fatal bullet avatars the shadows should not be dependent on light source but on camera view
Hmm. I'm fairly sure the KH games use those same textures and still use real time lighting. Although, perhaps not toon shader style lighting.
nope
only one kingdom hearts that has any type of shading is 0.2
everything else is just textures
But I'm looking at screenshots right now. There is definitely lighting in many of them. : /
is everything on textures
the consoles at that time did not even have enough power for any shading
Send a link to these pictures, NPR is something I've looked into at varying points so I might be able to tell what's going on
I suppose on the older games you're right.
Although, that aside, I was actually talking about the more common MMD based avatars. In the examples I'm thinking of anyway.
well in that case i guess is just matter of personal preference
like i personally use my shader that like xiexes one makes shadows even in baked light enviroments lol
If you're not getting shadows even with baked lights the world creator isn't doing the lighting properly.
It's infuriating how many worlds have straight up terrible lighting setups.
yup
If worlds were cookies, there would be a lot of cookie dough
and then you have to compensate with tricks in shaders
that have their own disadvantages sometimes
Because you're having to use tricks to fix someone else's inability to do things right. ยฏ_(ใ)_/ยฏ
i mean, i guess i wouldn't have the need to do it if it was a rare case
I knew one such world, the reason for which is actually related to the thing I was discussing above. Because the creator never used any form of lighting or shading on any of his avatars, he did all the testing without realising that anyone but him showed up with incredibly dim lighting.
but when in half of the worlds my avatar looks worse than it should
And you shouldn't have to eat sobody else's cookie dough
i get pissed off
I also get fed up of finding avatar worlds with dimly lit mirrors. Not everyone want's to glow in the dark.
That seems more like emissions, but I use Noe Noe shaders
Same as Cubeds with more options
I've been dealing with lighting in 3D for ... A Long Time, and I'm planning on doing a few videos on why your lighting is shit and how to fix it, with unity & vrchat in mind.
there are some unlit shaders that are pretty much just straight up emission
that would be awesome Gallium
Well it's in the name to. 'Flat Lit Toon'
being flat lit != straight up emission
emission is any surface that returns a value > 1
Not necessarily, but I'm sure you'll look pretty bright even without emissions
It is, what you're likely referring to is when the majority of the scene's brightness values are in a very low range (0-0.2 for example) while the flat lit shaders return the same colour value no matter the environment lighting.
reflections can be more than 1, but aren't considered emission
and there can be cases where the emission is less than 1
but still considered emission
Wait, I'm mixing things up a little, we're both kinda right
how do I cancel a world submission?
emission is pretty much when the light that the object "release" is more than the light that receives
so if you're in a completely dark room and have any kind of light showing up in an avatar
that's emission
Yeah, I was thinking of the horrid case where you can pull tricks to make a diffuse surface reflect more light than it recieves and that 'breaks' things.
even if is like 0.12

Ok
So I need help
I have a small real world problem
I found a fucking sniper scope
what do I do
Nothing?
Call the cops NON emergency line and ask if you can drop it off there?
nah your just slow 
*I don't have a car

Also are there no adults around and stuff?
just the scope shouldn't be anything bad right 
Or friends with cars and stuff
I'm 20
@ruby needle Big odds its like an paintball gun scope or stuff even 
Yeah, it could imply something, but possibly not.
I refuse to use lightning other than having a single directional light
yeah and even if its not
Unity is retarded, so I don't want to bother
Where can I post images
Yeah that's why my suggestion was nothing. Leave it alone is probably a better one.
Now the mother won't take it back if you touched it
I looks up the mn and it's a $40 scope
The beautiful thing about computer graphics is that you can scale anything however you wish. If you scale a coffee cup from 10cm to 10 kilometer, it doesn't matter, because the object is identical, just scaled. No complexity has been added.
But in Unity, baking lights on anything big will just kill it, and it will yell at you that the light map thingy that it's using is too big, and then it will kill your CPU trying to bake gigabytes of lightning or whatever the hell it's doing
Welcome to Unity
So I just use a directional light, and big coordinates are somewhat doable if you don't mind characters shaking a bit when they move away from the origin
That "align room to origin" on teleportation doesn't seem to work much, btw
I don't like units lighting system. It fucked up my entire project
My Nacht Der Untoten world has to be separated meshes because lighting is broken as fuck
If I had script access I could make my own lightning I guess
I liked that map! But yeah, the lightning was weird
Light bakes are the worse
Sorry!
Especially when you have ALOT of objects that it needs to calculate
Lighting doesn't work correctly on that map
I enjoyed it though, my friends characters turned really dark at at certain height, and looked really cool
Especially baked lighting. That's why I have to use live lighting
Same
Thank you!
I'm still working on getting the box to work
To where you can actually take the gun
If I even LOOK at baked lighting Microsoft calls me and goes "Seriously, what are you doing?"
lol
Lmfao
I made a map with a flat plane and a coffee cup. Baking would kill my machine forever.
I just scaled the plane to 40000*40000 units and made the coffee cup kind of big (40 seconds to hit the ground if you jumped off the edge)
Kill your machine?
Wooooah
Lmfao
That's a big cup
I'm working on this shit on a hp 350 G1
I meant your world
I'm finalizing my world now, just touch ups to do
Thank you!! <3
But yeah, I just avoid lightning stuff
2 months of madness actually paid off
Right?
I'm still trying to think what else to add to this world before it's final updates
Had to patch that but I had no idea where the actual non collided mesh was xD
I'm lazy, so I only do easy things
stick with that
The problem with me is that I HAVE to add the little details to my world
It's the smart choice
Ever seen hexagon maze? It kind of sucks, but it probably only took me 30 mins to make. The brick texture on the walls was send by a friend of mine
I like making maps that have alot of attention to detail
UwU
Even if it means objects you only see from a distance but even THAT has details lol
50% of that time was merging the walls in Blender. I had to merge 1K at a time and I had about 70000
Oofy
And cool, I wish I had any sort of work ethic or motivation or perfectionism. It sounds time consuming though
OH MY GOD WHAT IS LIFE
I just do things which are exaggerated (like my vertical maze) or stresstesting Unity (my 7.3 million polygon statue)
Kino?
Very belatedly, I find the panic over a scope kinda amusing. I own three myself and I'm British. It's not remotely a big deal. ^ ^;
It was done with good reason.
Question
Legacy animation can be easily abused, you could backdoor an animation to delete parts of the scene
Even people's menu
Why does my avatar not animate?
At least they could have given a warning about this
you could modify any property of a component
Its using the humanoid animation thing
Instead of removing a feature, how about improving it so that it wonโt cripple your game?
Impossible
It's like trying to fix the hacker problem
It'll always come back in another form.
No matter what you do
welcome to online game design
The different there is that hackers are just that, hackers.
a land of compromise and sacrifice
They cheat the system
Basically, Explosive
Legacy animations could have at least been limited instead of completely removed
And besides, pretty much anything can be exploited
How do you propose they could be limited then?
Tell me how you know they CAN be limited.
I honestly dunno. I just woke up to this
same here
But at the very least, they should have let us known about this change before hand
That way, we could have had time to prepare
I stopped using Legacy a while back so this doesn't really affect me too much at all
iPhone I really donโt need you to fuck up now
Just use animators.
That doesnโt mean Iโm not upset about it
Depending on what kind of animations you set up, you have all rights to be upset
But when it comes down to it
You will either not care later or want to improve upon it
the removal of legacy animation broke some stuff
you can fix them by using animators
^
but the average playbase won't have any idea how to do it
most of them used prefabs
so until someone replace all those system with a prefab, they won't have those systems anymore
And people don't know how to use the pin button and read the #animation channel
the toggle prop package that got shared is using legacy animations
so it's gone now
you can use animators to make it work again
but until a prefab is made by someone
nobody will really bother
it doesnt seem hard to convert them at all lol
Itโs not that itโs hard to convert them, itโs the fact we have to at all
i know
chayo, converting isnt the problem
Itโs like if you spent all your life using Windows 7, and then the next day you are suddenly forced to use Windows 10
problem is to disable animator component is a bit more complicated than an animation component
you need to set a behavior property by modifying directly the animation file
not in unity
but with a software like visual studio
got it working
Hey c:
VS sucks
Installing VS2016 bricked my VS2012, then I was asked to make an account to use it
Then next time I launch it, the fuckers locked me out because of "suspicious behaviour"
Use something better then
VSCode but youโre gonna be attached to .NET Core fwiw
they removed legacy animations
so if you uploaded a model with animation legacy after september 1st, it will not work
VSC is great at unity and other stuff you donโt need to manually compile, and .net core as far as C# goes
A lot of older avatars used the legacy animation for customized blinking.
vrchat pls.
you can still do custom blink with animators
vrchat biggay
"Easier" is subjective
Animators are REALLY easy for me to set up
@kind folio Check the pins in the #animation channel to learn how to.
Ok just because they're easier for you doesn't mean they're easy for everyone
@rugged root it's literally making an animation and drag and dropping
you can't really say it's hard to do
lol
And this only affects future avatars and those uploaded after September 1st so it's not like you need to go back and do the fix for all 300 of them
well there people who change some stuff after sept 1st https://cdn.discordapp.com/attachments/449613520389144578/495531425643233291/cb6ba15f5d7fda0110756cc172b38448.png
like this person update 30 avatar after sept 1 with all Legacy Animation
/shrug
i think should be address month ago
and some one whould made tutiroals and try get people change over
@vocal shard @sterile drift they could have fixed this particular exploit though
I said it before and ill say it here because rokk probably doesnt wanna say it again
I avoided legacy wherever possible anyway, but that doesn't mean it doesn't still suck for all those cases that need legacy.
Agreed yes
Just check for absolute paths or paths that try to go up one level
But most cases tha tpeople did use Legacy for could easily be ported over
Blinking and world objects turned out to be one hell of a puzzle though
I'm glad prefabs exist because there was no way I was gonna explain those to newer players
Especially since you're not supposed to enable/disable animator behaviors either within Unity
But at least I got blinking back to what it was before
i cant log into vrchat D:
oh wait
nvm i can
Idk where to ask this specifically, but Is there a way to optimize more graphics settings for vrchat? Or some mod to help. Because my game works perfectly with around 10 people, but then starts to go to lag spike when I hit more than 18+ people in a server.
Afraid that's up to your rig, the world you're in and the avatars people choose to use
Optimization is basically in the hands of every player present
Put settings to vrlow or desktop too
Hold shift when starting vrchat
Itll take you to a settings menu
Yeah, I run in desktop low. (In vr)
does changing settings in nvidia control panel help at all?
wh
uhhhhhhhhhhhhhhhh
vrchat never had problems with my computer so yours should work fine too
๐ค
well i run a 1050, so i can barely get stable fps on many maps
they don't think it be like it is but it do
on vr*
!online
There are 8099 users in VRChat currently
ofc not
if you're going VR don't get a 970 at least get a 1070 so you dont have to re-upgrade in a year lol
it would instantly catch fire 
uwu
I swear, software developers are turning retarded. I can't find a program which can change color hues reliably
Gimps color is always slightly off, and degrades the image in the process (despite only being meant to shift the color wheel)
I will try that, thank you!
Well, later, giving up for now since the rightclick menus suddenly stopped doing anything
heyy vsauce michael here
i need people to play this game with pls dm
memes are included
oh wow, we're almost past 8000 users online. That hasn't happened in a while
last weekend
There are 7607 users in VRChat currently
So now that the legacy animations are removed, how am I supposed to have a blinking animation in Unity?
so I submitted a world 10 hours before I was meant to (didn't account for timezone difference) and am unsure how to cancel it
it hasn't been checked yet and its like 7 hours past the wait time
do I just leave it or what do I do?
@true timber use animator component instead
but I already have an animator component, doesn't everyone get an animator component on their avatar?
what's wrong with desktop users?
it would be interesting to have an option like that i guess.
yeah, i'd have it on haha. I was just crashed by a ear-raper
Dat moment when most cancer groups are actually VR users
"all avatars uploaded or modified after September 1st, 2018 will have any Legacy Animations removed. This will not affect non-Legacy animations, which make up the bulk of animations seen on VRChat avatars. Legacy animations are specifically those that the user has marked as Legacy through the Unity Debug menu."
what the fuck
@woven stone Do you ever see crashers with vr headsets?
actually, quite a few.
or in other words 4/5 times its a VR user
Really? Because ive only seen people with giant guns or somethingin vr
im talking off of my own experiences
I get crashed daily 2-3 times
I cant even report as much as I get crashed
From my expirience, its VR users >>>> Desktop
Same, I get fed up when it comes to having 1 frame per minute
I am talking about actual hard game crashes, not lags
last night i was crashed by someone who put porn in front of my face and earraped asmr in my ear
๐คท cant say I am surprised
Honestly same. also with the blue screens, I got 5 bluescreens this month
Never got bluescreened because my PC is a beast and I got hit by everything already
but also, nothing I can say that is surprising me
Also, Security update, give us the option to turn off rigid bodies and dynamic bones
or else they just crash with that
Yeah, Also i heard there would be an option just to block someones avatar. Without blocking them all together
Which is a good idea, incase your friends avatar is lagging the fuck out of you but you still want to see them
I've blocked 5 people yesterday because of annoying screen shakes . Even if done accidently I am going for the block button. I seen a guy begged a group in a public to not block him and apologized, they all still blocked him. ๐คท
Who cares about an apology
I laughed but it was quite sad at the same time
you do some stupid shit, you have to be held accountable for it
lol
insta block
Yes I know screen shakers are so annoying! Once I fell onto my bed side table really badly and broke a glass and spilt water all over the ground. I cut the side of my back and it hurt so fucking bad for like 2 weeks
all because of one random ass screen shaker\
If they do that in private worlds I couldn't care less
1 rando leads me to 3 being blocked
is anyone else having problems setting up props on avatars rn?
Our blocklist has over 100 people on it, and that is people, not accounts.
So people with multiple accounts are not even added into the equation.
And all because of crashing or other toxic shit ๐คท
Is there a way to change the email on your VRChat account?
And how do you see what your current linked email is?
you need to be logged in on vrchat .net
Well, they won't be getting back anytime soon.
Unless they hack their way out, in which case they'll get noticed.
@vocal shard https://vrchat.net/home/profile
@maiden hound Your automatic assumption is that most crashers are desktop users. Oh, how naive you are.
Yeah there's definitely lots of VR crashers.
I would think vr users would be less likely. Wouldn't it lag them, as well? @sterile drift
Ok ty
Particle limiter has worked perfect for me, so far
Plus its blocked a ton of annoying effs so far
@maiden hound thats not how most crashes work lol, they point at you and you are dead. People around you dont even know wtf happened
no lags nothing, just puff
Really? I've never experienced that lol. Most crashers I've encountered use really laggy effects and lag me until i crash
That might just be you lagging and crashing, an actual crash is typically instantaneous
or locks you up and then crashes
Oh, guess my computer is just really shitty. It's just people who use big effects or emotes that crash and lag the game for me. My friends dealt with it, too. Most cases we were in the same world and we both get super laggy or even crash
Jop, thats either the lowest effort crash ever or your PC beeing actually too bad to handle the animations. Which you can now disable with the security update.
What about hand gestures with things spawning?
I guess, I dont really know. Like I still want hand gestures. But the gestures with emotes and spawning things like guns i want disabled
You'd have to disable animations altogether, you'd see default hang gestures
and default facial gestures
VR Users have much more control over where they're pointing, so wouldn't a crash be more effective with them?
Plus it's pretty much equal either way
What kind of users have crash avatars.
But you can just disable particles and shaders and probably be fine
@rigid crescent That'll be in the new update?
Wait, is the open-beta going to close?
I dunno, but it'll be in the new update yeah
Thats good. I'm excited for the security update to be released fully
Yeah I'll finally be able to enjoy public worlds, hopefully plenty of people follow suit and start leaving friends+ and private worlds
Hopefully
That's the main reason most people I've spoken to only stay in those rooms, so I don't see why not. There's not much reason to stay in a private/Friends+ unless you only want to hang out with those people or you're doing NSFW stuff.
At least we'll get more security rather than the only way to really stop laggers is to block everyones avatars. which ruins the life in vrchat
Public are a hit or miss
I think they have both the best and the worst VRChat has to offer
exactly ^
I'm not really sure what I'm trying to say here, so bare with me, but I've found that, since Publics became less used in the last 5 or so months, the "quality" of people in them has gone down, like all the people I'd like to be friends with tend to be Friends of Friends of Friends of Friends, etc.
@woven stone @maiden hound there is a time and place for screen shake shaders, but not to instantly hit the block button when you see it. It's a tiny bit of shake, it's not gonna hurt you,. Nobody uses extremely shake. Only a couple of people I hang out with and it fits their animation.
Not to say that they aren't nice people in publics, but a lot of them seem to be people that never fit into a group or something
@rough flax Yes I know, I wasnt talking about blocking shakers. I just said my experience with a screen shaker (being falling over and getting glass stuck in my back.) It's fucking dizzying ๐
Like the "leftovers" or something. That's not to say everyone is like that, but I've found that there's less people I'd want to interact with than there used to be when I made most of my friends in publics.
When I hear YA YA YA i instantly block avatars out of fear of shaders
"nobody uses extremely shake" that's almost all the screenshake I see, I rarely see "good" use of it
Good use of it would be something like a slight shake with a landing animation when you spawn or something, but most of it is just bass boosted music. I see much, much more bad use of screen shaders than good.
everytime a screen shaker shakes me i get so dizzy. I fell over into the side of a table and broke a glass, one time i bumped into my bed and hit my head on the side of it, sometimes i fall. ๐
what im trying to say is that they are still annoying. and its extremely useless. Like the only thing the players get out of it is showing off there new emote
Don't use screen shakes if you're afraid of people blocking you, simple. I don't care if it matches your animation. Get blocked anyway
Yeah, typically they're just used to be annoying, that's the most common application otherwise this wouldn't even be a topic of complaint people have.
Yeah, screen shakers its self arent laggy and dont crash me. But its extremely useless and it just interrupts the things you're doing in vrchat
This is why vrchat is bad, sjws not allowing screen shakes..
are you a screen shaker @rough flax ?
If you turn off shaders and animations, might as well make everyone a cube 
Do you at least go into private worlds to show it off?
LOL comparing animations and shaders for a low poly cube
My anim isn't finished. Too much shake and haven't added it to all the bass parts of the song.
At the point you see default shader and no animations. Just a stiff avatar, might as well just make it a cube or a Y bot.
people like purpleheart are just waiting to be blocked by most of the population in vrchat
They're just trolling, best to ignore them so they don't get that savory attention they crave lol
๐ haha, yeah.
You want vrchat to turn into a weeb simulator full of fluff and cuteness instead of memes.
Memes is what makes this game it. This game got popular off of a meme. The knuckles.. not cause you could be your own small fluffy waifu
k before i leave to go play vr, ima just say this. @rough flax , vrchat offers social vr experiences. Not just weebs. Its for playing games, making friends, and just hanging out.
The Knuckles brought a lot of players, myself included, to VRChat. The meme got ouf of fashion but I still love them.
They're fine when they're not intrusive, when it's at the point you're shoving them in someone's face to annoy them then it becomes a problem.
like 10% of the vrchat players actually roleplay as their character
What is the issue here?
VRChat is for having avatars, using body language, being creative and productive, giving people an immersive experience





