#vrchat-general-2
1 messages ยท Page 387 of 1
I love it in VR though
I've yet to get my headset
I like it in any form just because of the stealth functions
Idk wether to get a vive or an oculus though
i regret buying payday
Probably vive.
buy a vive because Oculus is owned by zucc
desync is terrible
At this point they are pretty similar, but I recommend Oculus
Vives only redeeming quality is it's tracking
but if you have no space in your room get an oculus
What are you people talking about
get mixed reality
I have an oculus but I wish I had a vive
good thing I can sell it for more than I paid lul
Oculus can track a pretty decent range
I heard wmr is best on a budget
I have plenty of room
I really hate they call it mixed reality tho
I'll take a pic of my room when I get home
Vive gives you possibility of full body tracking
i have quite a few friends that use mixed reality, they say its pretty good
- a decent one -
@winged quartz for $300
even tho
U can full body with kniect
Also the controllers feel like dildos compared to touch
@blazing wave What's wrong with Mixed Reality?
Kinect never worked for me
Yeah, that too
If you have oculus, u can get the good one
My oculus controllers are very comfy
I mean you really only need a hip tracker unless you're one of those people who go "LOOK I CAN LIFT UP MY LEGS WOW"
Im probably going to go with oculus tbh
Get an oculus with the controllers
And then get a new GPU
what's your gpu
Get an extra sensor
Currently have an RX 480 8Gb
And USB3 extension cables, and...
restart steam
@hybrid zenith mixed reality is when you blend virtual reality with reality, usually done as a post processing step. Thwindows mixed reality headsets don't offer any tools to help do this
Im getting rid of it and upgrading to a 1070
So it's false advertising
my 1060 does the job with vr
I have a GTX 1060.
I wish I got to try the Vive so I could make better recommendations. I saw someone had a booth at FIRST MSC, but didn't get the chance to try it
I also have 1060
I'd rather have a 1070 for the extra oomph
I got mine for $220
How much did you guys pay
In this field, with AMD so close to NVidia and the way NVidia wants to quash everyone else with probably illegal practices, a good consumer would buy the new AMD cards
The only reason I have a 1080 is because I bought it before the new AMD cards came out :<
Damn.
anyone think VRchat will ever support the controller joysticks?
Con-what?
๐ค
WMR controllers have joysticks that do nothing in VRChat, theyd be great for movement.
If I cant play vrchat with my flight stick then what has this all been for??
I just want Vive to have a damn joystick
@velvet gull Honestly, no matter which one you choose you'll have a good time. All I can say is that I don't regret purchasing an Oculus over a Vive
Ok
The touch pad always breaks
I can just use a kinect for full body
im glad they put the classic movement in, the new movement was so buggy id get in a infinite loop of running backwards
I don't regret buying it because of the quality
I have a couple of kinects lying around
Yeah, that's why VRChat changed their movement scheme @blazing wave
I regret giving zucc money
ZUCC BUCCS
Deiver4VR let's u do full body motion with kinnect
LMAO
Seriously though they love harvesting your data, if you want to contribute to that, up to you
no fbt no bj
I think even with that movement I still have trouble getting around
holoport
Valve recently patented their controllers like 2 weeks ago or whatever
So they're coming soon
I really need to get VR, I wan't to express myself so much more xd
Not to mention I keep wipping out my gun when I move XD
oh new home
Sweet
it updated behind my bakc
ive scared myself so many times with my animations when i try walking
steam probably collects as much data for Vive as Oculus does for the Rift: What you play and how long you play it
W O A H
vive will get the Vive Pro X and full body suit before oculus gets leg trackers
How is valve fucked?
I trust gaben over the zucc
^
this new home is great
I'd rather get a vive, but they're expensive
gaben knows all
@jaunty apex for the low price of $4000
used ones going cheap what with the new releases
he is god after all
Vive will keep around no matter sales, steam makes them a stupid amount of money
@polar bone at least its an update LUL
Man
GUYS I FIGURED IT OUT, why we don't have half life 3
Three general chats in the vrchat discord
Valve cant count to 3?
half life vr
Juicy patent for Knuckles
Because he kept waiting.....for half life 3D
O H.
Hur hur

@jaunty apex offering it early for a crazy expensive price vs waiting until it's cheap enough and perfected for consumers
@velvet gull n o.
Y E S
or because of valves policy
you know what, I'm not gonna buy a vr headset, I'll wait for 3d vr headsets ๐
come to work and do... whatever you feel like
Im buying 2nd hand either way, new is too expensive
@polar bone are you talking about oculus leg trackers?
those arent getting released
E V E R
if you dont want to do anything thats fine too
this update is great.
@jaunty apex the Vive pucks aren't leg trackers, there are only supported as leg trackers in a few games
doesnt matter
you get the point
oculus isnt gonna do full body tracking
while vive is gonna keep updating their stuff
Just wait for those Tesla suites
Thats why I want a vive over an oculus
Boy do those look sexy
Also crazy fucking expensive. For the price of one puck I could buy two controllers and a sensor, and the puck is basically a dumbed down controller
What do you mean they aren't updating, look at the go and Santa Cruz
They aren't?
oculus go?
YO. Thatโs a sick update
Oculus GO :lul:
Itโs so good owo
XD
Gotta try it when I get home
most likely im geetting windows mixed reality
Is that yet another phone headset?
Vive pucks? Don't make me laugh. A 100 pounds dumbed down controller
Like i said, better have something than not
I wonder if I could turn my broken controllers into Vive pucks...
Yeah. Oculus has a stand alone headset
I'm selling my oculus to a friend when my vive comes in the mail
Did they raise the poly limit in the new sdk?
just buy it lol
im gonna go to uganda.
Let's argue about which ant colony is better?
im preparing
I say red ants
anyways readed the changes
oh my god
don't crash uganda ๐ค
sounds good so far
all the kids are asleep
kid schleep
Because I want people to see both sides and make an informed decision, rather than only hearing from one side that has misinformation about the other side.
yet needs something to save favorite avis ๐ฎ (to avoid that you have to go back and forward to re-wear it >_>)
The Vive and the Rift are almost the same
There's no misinformation when i say oculus isnt going to do full body tracking anytime soon
I'm glad for the camera, but a bit sad it doesn't take 4k like ctrl f12 does
with facebook fucked to the teeth
yeah they MIGHT do it one day, but it definitely isnt gonna be this year or next
I don't think they're even gonna focus on Oculus
they'd be dumb if they don't
Btw, learned the hard way, don't use kinnect one with vive
it already sold more than the vive
At least if Facebook becomes non-profitable, he still has Oculus.
@north axle oculus will fall with him xd
that's Kermit xD
the new oculus go is an approach to appeal to normies
It would be nice if devs were more transparent on what exactly is the "security adjustments"
but its gonna fail because google cardboard exists
no.
Oculus GO has its own hardware
let's be real here oculus go is for porn
but has no horns or tail xD
nothing good can come from a 200$ hardware
In a room with about 40 people who mainly create advanced magic shows for vrchat using particles. They all are considering quitting the game or modding the game to remove the particle limit.
@strange wagon a vr porn website actually memed it on the 1st of april
๐
i think i've seen it
Hey @jaunty apex do you own Vive pucks?
was it really a good idea to have default background before loading to white?
No i don't
Ok
Just a pessimistic oculus owner
figure out that in a GTA house there was a bit of people in one spot and my VRChat when looking at them, was glitching x-x
at least there should be a little tick in the settings or something so people can watch if they want
Vrchat staff always knew how to ruin game while not fixing anything
@jaunty apex
i've tried bot and i like the rift more ๐
Yeah, I have an Oculus as well
Because i feel like they are gonna abandon oculus updates altogether
i have vive o3o
since i don't give a fuck about dancing
@idle helm that sounds like a good idea if they could make it happen. Send them feedback
literally only reason to get a vive in my book. to dance in vrchat

this camera design is questionable it went over beta testing and noone complained about this ๐ค https://puu.sh/A9JhD/2ddb75669c.jpg
THE CAMERA CIRCLE IS ANNOYING 
thats a big yikes
WELLP
this particle limit is bullshit
imagine thinking the game is dead because you can't spam hundreds of thousands of particles
go to #vrchat-pictures I just found hell
"mom I'm gonna sell my google cardboard this game doesn't let me crash people anymore"
and 300 more are gonna come back
i hope thats knuckles players
this particle adjustment actually sounds really reasonable
It's not that limitations are bad, they way they're limiting it is bad IMO and me and some peeps are trying to adress it.
So, in the update video, the Mods stated you'd be able to join a home instance with your friends. Yet a home instance is private, and requires invites. It makes the instance invite only. I tried to make it friends+ before adding it to my home, and yet it didn't take. Is there a reason we can't have a home instance that allows just our friends in?
how is it bad ๐
People were literally using particles to crash people, and because of them we need to limit it, don't blame the devs blame the idiots who abused it
Good tip @magic osprey, I'd add it to Canny
badly executed for now tho
wtf do you need more than 200 particle systems for and more than 20.000 per system?
whats next? only standard shader allowed?
The limit is 10 active systems
hopefully it gets better 
but you can have 200
if you enable / disable them
they should just be able to detect exactly which particle systems will cause a crash and only ban those ๐
I really hope they don't restrict shaders
@strange wagon you need it to crash people. DUUUH
i can't see how that is a problem
That would suck
10 is alot
10 is a joke

and being able to crash the game is an issue with literally 80% of players of the game
10 is too few
you mean like
that's true
If u want refined effects you'll easily end up with more than 10. This while keeping particle count below 1k. See the ratios?
considering one person can have 2 or 3
1 snail trail is literally 10% of what you can do now
Because right now since particles are fixed shaders are the biggest abuseable things.

Having 10 particle systems active at a time is too ...few?
oh yea
couldnt we just have system option for particles? why the hell limit them
im not sure but i dont think you can crash someone with a shadr
okay 10 really is a joke
Crash guns are disabled now?
because people crash the game with them
that's why limit them
this isn't a hard concept
jsut add option ffs
It's a badly executed one with too little input from the animator side
no mor dram
I mean I just think you guys don't know how to make a particle system. I saw someone using a gatling gun.
30-50 sounds more appropriate
worst update cool guys
Disable particle butto
So feedback coming soonโข from multiple people
They should just add an option to disable particles ingame
if there's some feedback that works that's great
Did someone say canny?
Your animations were inefficient.
but saying an update that literally fixed the biggest issue in the game is bad
my fireworks look like shit now
Yup, working on it so it's clear what is bad and why
is a knee-jerk stupid reaction lol
can we still see our own animations?
This update... is an nightmare for all the animators in vrchat
no
canny? you mean the place where people can send their feedback instead of complaning in the vrchat general chat?
How @sturdy zealot
what's that magic?
What I'm hearing in here is that there's a dozen people who don't know how to make particle emitters efficient.
What's canny? That feedback thing?
https://vrchat.canny.io/
Wait so does this particle system change take effect in VRChat or within Unity?
@sturdy zealot im an animator and idc???
what i'm hearing in here is 5% of the population is angry that something got fixed for the other 95%
does that mean i can't use my heavily animated touka now?
VRChat
well rip
damn it!
@gritty shard inside VRChat.
Try it ingame, you'll see
To me this sucks.
Or won't 
I'm confuuuused.
@alpine cove 200 of 6000 isnt even 5%
i put alot of effort into it to animate her kagune with all her effects lol
Rip
spent days on my animations
if we have to spend 2 weeks with something too heavily restricted while they figure out the right level to restrict it to
i'm okay with that
if it stops constant crashing
^
true kinda
last saturday public worlds were almost completely unplayable
People were quitting due to crash particles
nonstop crashing
guys the particle limit isn't final stop freaking out
those people might come back now
Yea it's fine, it's also ok to complain in a reasonable matter. That's why we're working on good feedback
feels like a temporary solution
I truly like it how this game was funded so much money but we're still at that point where we have to limit shit. Unbelievable, this game is fucked.
It's been almost a year and a half.
it's a free game rofl
can we jsut get some competing title already
there's literally no way to stop crash particles without limiting them
Please note that these limits may change with client releases.
why not send them a message explaning how they could do instead of limiting stuff?
because there is no other way but limiting
Some people are too dumb to know that
Yea it is something they can easily adjust, but the starting values had too little input
maybe the way it's limited now is not the optimal way, but limiting is literally the only way to fix it
Because people who are intentionally crashing people don't care about you or rules
I literally never crashed because of someone elses particles. Or maybe my PC just isn't a toaster
@grand zealot Well you look like a man that could fix it all then 
They do have job apps open and im sure someone who thinks that unity problems can be fixed with some code in the game itself would sure be usefull
What happened to cold front?
yeah felix
considering client releases take more than a month now
go ahead
gl waiting
fix the game for us
@vestal edge Is it missing?
if you feel a game is dead without particle tsunamis change your priorities in life
i don't have to wait, i just get to play the game without worrying about getting crashed out every 20 minutes now :)
@vocal shard couldnt have said it better myself
@mellow mango yes. It's gone
They are unable to make unity better so making particels and ect run better
If people abuse them they have to find a way to stop that-- What they just did
but i love seeing the crash knife abusers complaining. Really love this update
They can play around with the numbers for whats allowed and what isnt but they need testing for that
Hahahaaa
you know those particle tsunamis can still happen right? thats not more than 10 systems
@vestal edge I think the map wasn't ready for this new release so it's pulled until it's fixed.
Cold front is gone
Fuck you crash gun losers
Yeah this update was amazing in my opinion
but it's more than 20k particles, N8
There was some bugs that needed patching and it wasn't patched to release level
@mellow mango oh, ok
Crash gun users should just end themselves in rl now
Hahaha
@indigo fern yeah, exactly
Whoa calm down K
Just think of all the hard work people have put into animations with particle effects and its now all for nothing and broken to shit, if people strugle with them its not hard to ask people not to play any effects cuz of this reason ectra not hard to show some common sense and respect
if you played in any public worlds over the weekend, you know why they pushed this update now
You can still have 200k particles on at once. Tell me one pc that won't lag
i feel like 10 particle systems with 20k each could still crash a majority no?
It's not more than 10 systems but it won't crash people now ๐ค
it's 20k max period, isn't it?
I mean I think people are bitching that they can't make world-altering particle systems anymore
the limit is 20k per system with 10 systems
says 20k per system
Someone keep track of time until someone manages to break that security feature.
or is it 20k across all
200k particles still
@mellow mango that's 1 particle lol
@storm gust Unless someone knows a perfect other solution that allows people who can optimize things to use them while people can not abuse them at the same time
Im sure they would love to hear it
True, good point @jaunty apex
any workaround for the mic always on bug?
@mellow mango i can change the skybox with 1 single particle
i have an animation with that
Anyone know where the pictures from the camera saves to?
Tupper has already hinted that the verification is server side
@sturdy zealot doubt it
so
Yo
It's real time
i hate push to talk and having it on v especially hurst my hand
How do we maintain a pose and take a photo
you can have voice enabled at all times
timer
Where do the photos save to
Theres a timer setting?
a small drone model: 2 particle systems for 1 particle distortion effect, 2 for mains engine with like 100 particles each, 2 for lasers with 100 each, 2 for guns, 1 each, 2 for some cool looking additions, around 50 each, BAM LIMIT REACHED, but only 504 particles used. dopnt give me bs about crashing pls
Change it to voice activated and use the mute on your microphone @soft nova
I dont see the timer setting
thats what i mean
you are missing the point Des
@sick plaza They put the limit in place for people abusing things
Not for efficient users
that is the thing
Oh yeah, that's a known bug that's still being worked on @soft nova
They need to make a hard line that might work for both
They can still up the caps for things or lower numbers
make it a option in settings instead ffs....
the sdk does not indicate if we are exceeding the limit. how does it actually work ingame if i am exceeding the limits?
๐
Im pretty sure if it was so easy to do
i know, i was just wondering if anyone knew a worka round, hence the initial question
they would have done that instead
you can only have 10 systems running at once, you can have more than that total. why would you have every single one of those particle systems running at once?
@strange wagon It will start splicing out your systems as you use them
ah
because it looks cool and wont drop fps?
It won't tell you if you're over the limit in the SDK because the number of systems is dependant on whatever animation you're running to run the particle systems
well, if you can convince everyone using a game-crashing avatar to kindly stop
i'm sure they'd be happy to remove the limits again
time to learn how to look cool without particle herpes
Have you tired not using particles systems to do your effects?!
time to block all custom shaders pls
@vocal shard time to learn how to do CUSTOM AVATARS
@alpine cove there is a delay option even tho they are active u noob
were are the Ugandan knuckles at???
I personally wouldn't know how to go about it, but if the developers spent their money and focused on actually upgrading and developing the engine further, capabilities and limitations would be unlocked, thus making it easier to protect the game. Because with what it has now with the outdated unity engine and what have you, all we have is a lagfest that's covered in hackers and nobody is able to do anything. And now with these particle system limitations, it kind of kills it for those who have spent countless weeks working on animations and optimizing it ourselves for people to be able to run. If the game had better hardware and possibly ran on a higher version of Unity, I doubt this game would have as many issues as it has now. You'll blabber on about how "Oh, how about you tell them to fix it?" Well, could you really say the same when they're not actually focusing on that, and are spending more time developing maps and putting out fixes here and there?
lol
Give me shit, I'll wait for it.
As for that drone, couldn't you make the whole drone out of a single particle system?
I'm no pro at particles, so that's why I'm asking
It depends on what you want to do with it, really.
Well tupper should have added a particle toggle button in the options
You could put the model of that drone into one particle system.
yea that was people can choose to see particle or not
not possible
@vocal shard opt in and opt out would be great
@grand zealot Thats not how it works
Even if they update to the best unity version that optimized to the maxxxx
Someone would just go past that and still find a way to break everything
And again, if you want to things to improve suggest actual fixes and not pointless complaints... Suggestions can also still be done in the Canny
not limit those who make the godam effects
Yea
some track guns, some emit from engine that is moving slightly
One particle system = one effect component. Would you rather want a shitty as laser that's just a straight line or a laser that's split into a lot of systems with less total particles and looks 10x better?
We got no idea what who is working in the company so cant just flat out say "They dont look at it or change anything"
@umbral reef he's living in the future where unity is the most secure game platform
@blissful sable well which is more efficient?
2nd one by far
Any game has problems with hackers
This game gives people an insane amount of control and options what cna result in good things but also just as easy bad thing
then recommend better limits in canny
I am
does someone know if ppl can steal avatars. not the temporary cache shit i mean actually stealing them with blendshapes and all
Just gonna write more than 1 line so it's understandable
after the update now that is
my 1mb internet started working again lol
we wanna get across what we want and why
they cant edit the model if they steal it
idk if the update fixed the hacked client, but the hacked client can steal blendshapes, etc, too
@umbral reef You and I both know it's better than them sitting on their asses focusing on other unnecessary changes to the game, and that it's better than not trying at all to fix what we have now. But from what you're saying, you act as if /you/ yourself know what to do to fix it, so how about /you/ suggest changes for the game? The game is inevitably dying due to these limitations and the time wasted with the whole hacker and performance ordeal. It's reality, so it's either that they push recruitment into their development team and focus on upgrading hardware, or the game will drop like most free games.
but yeah i don't think they can edit that
ye. if the update has fixed that is what i want to know ๐
Awww man I thought blendshapes were safe
Effects was what made people diffrent form over people and gave people the freedom of their inmagtation wich also provid a place were they felt at home limiting this is like fucking putting some into a corner of a room and say your only alowed to play with 1 toy
@jaunty apex You also need to cut it out with your passive aggressive behavior, never did I once say that I knew how to do all of this.
I guess a "If your particle system produces less than 50 particles (not including mesh particles) that's considered 1/5 of a particle system" would be smaht?
It's immature, so cut it out.
so i can feel save in public worlds again
New update! With fixes and stuff! :0
So according to you, the game is dying due to limitations and not hackers breaking the game?
gotcha
It is, though.
updating to the latest unity would require literally recoding the entire game
๐คฆ
Lol
particles are immature, nobody likes then and they're like spoilers on shitty cars
Game wasnt even dying even with the fucking hackers
Are you just playing vrchat for animations?
You do realize you can do a game instead?
The several people typing message gives me anxiety
Particle limitations is an overdue thing
Hackers kill the game immediately, limitations stagnate growth but giving the developers a chance to respond is standard practice
I'm not leaving entirely, but will remain on the game merely to converse with friends who go on it much, but I haven't been spending time on it as much as I used to.
You know there is something called block button... why did they have to add this limitation bullshit.
Im palying Vrchat for the freedom it offerd and that you could build your own charcter and be who your want to be and be able to show off cool things
I mean you can join back and block him
for me personally 10 active at a time is fine atm, since i'm not all that crazy with animations yet
that's not a solution
๐คท
because you still got crashed
even on my shitty PC particles have never crashed me EVER
hopefully that doesnt jinx me
Wish we had a slow and well though out argument with both parties respecting each other instead of the whole chat being in "several people are typing" mode with people trying to shout the other side down.
I dont at all
That why i am not yelling they should do X way or Y way
I got basic understanding of how unity and ect works but far from enough to give any advice or tips mainly because i also got jack shit idea how VRC is coded.
But i am in this chat a lot and people only complain in here about crashes or hacker so i know how many peeps are pissed off about it. Being unfair and asking an insane coding task then of a small team is crazy
normal particles won't crash you
only people who specifically tooled their animations to crash people will
I didn't prove anything, DotDot. I spent alot of time on my own animations to impress others and have a personal hobby for myself, but I find it very limiting how there's a massive blockage now. I'm also speaking for other people who spent countless amount of weeks working on their own cool animations. Refrain from messaging me again, because you're nothing but hostile towards others who don't agree with you.
I don't know how im being hostile?
they literally released a security update today
Also, i get your point. But the game isnt gonna die due to these limitations
At best it's gonna get more players because no more crash particle abusers
The particle spam fix is awesome
I still don't understand why you'd use the particle delay and not put it further back in the animation
So much misinformation
Ron is here to set the record straight
Then you have all the reason to tell me that you told me so, and I'll welcomee it.
is this update a joke ?
i mean i would assume the security updates are due to the hackers. so i'm hopeful
silence.
is this appril fool ?
Have any of your animations been affected by this update?
Framerate annihilation avatars are gone, woohoo
Yes, two of them have been.
Yes
This discord is sooooo heated. Meanwhile everyone in game is still giving eachother headpats
all of them
i don't think mine are affected
the limitations were needed immediately. last weekend was an absolute nightmare of constant crashing. they'll be adjusted.
i only have like 3-5 active at any given time
"boo hoo I can't imitate a touhou boss anymore"
Send your feedback to the canny then
@dull oar This discord is tech support for avatars and worlds, memes but most of all complaining or asking how to report things
Dev peeps, is it possible to go into detail about the new and fixed functions?
points and laughs
Tell them what you think would be better
And why
Their things called private fucking worlds and friends + guest were you can get away from such things
You can't just say the earth is flat without reason
it's pretty disappointing to see people complaining about a fix for the biggest issue in the game
Arguing with me wont do anything to both parties. I hate particle system abusers, you enjoy doing awesome particle systems
Also the math logic on animation controllers seems really interesting!
Can you guys stop complainin for a second and tell me is anyone else loading into game at like 1% a minute
We're on opposite sides of the spectrum
i've seen alot of hackers in friends+ worlds. might be actual friends of guests but maybe not
You can block people thru the website
So you can copy and paste their name from The log
Shanie-senpai sets mode: +m
My 2 cents: this entire particle limitation thing is useless, cause guess what? it doesn't stop crashers, there are a lot of other ways to crash people that don't include particles, and are as easy to do as paticles, so unless you wanna limit literally every single thing in this game (heavily limiting the creativity of people that arent jerks) this wont help
what hackers got to do wiht this lol
yeah anyways the limits doesn't counter crashers
almost every crash that's happened to me in game has been someone with a particle bomb
lol
They're not hackers, they're exploiters, but they're synonymous in a game like this
being invisible, spamming earrape. cause they are unaffected by safe mode ๐
worst kind of people
is the particle limit known?
@granite coral The suggest another way to prevent people harrasing and breaking the game for others...
Because so far that is the only way to stop it
Take the creativity away
@granite coral so the solution is not do anything?
But then developers would get shit for not doing anything about it
But @jaunty apex , there are also some people on the other side of the spectrum that care of other peoples eyes and performance, we spend a lot of time developing our own sets of animation to prove worth to the Unity animation side, and impressing others. Hell, I even do it to distract myself from personal real life issues, but I simply find it very limiting and hard to work with now; almost not even worth it.
People are concerned about the number of systems @white cairn
Not everyone who uses particle systems abuses it.
Please just calmly list in a canny what things are being hampered by limitations and we'll try and work around it. Ideally trust systems will be a better gate (later) for limiting things. VRChat is doing well. You have to remember this is essentially still rough in a lot of ways. We're in EARLY RELEASE. We're gonna change and update things as we see fit. That said we're careful about. Most of the team are also part of the community and we care.
it's fine to be frustrated if the animation limit doesn't work for you, but saying "this update sucks and is ruining the game" is the least constructive criticism you could possibly give
That's something that you have to understand, you know.
10 active at any given time. for heavy animators that might be a problem. for me it isn't ๐
the game was already dying and with this update have fun
???
games not dying lol
the game is more active than it's been in a while, aside from the month or two boom from when it became a big streamer game, rofl
its dying
i log on at 4 AM eastern and there's over 2k people on
Users are still stable and plenty of people still play daily
People going ape over a nerf to particle systems
Dev team is doing a excellent job
Wat
or atleast the animators are leaving
what fairly said i mean damn
then they don't care that much
@grand zealot Well i do love seeing well made particle animations. Truth is, i got so tired of crash knives that i kinda developed a hate for particle systems. I do hope they can figure out a better way to limit it so people like you don't lose your stuff due to cheaters being asses.
It's "dying" in that all the people who joined to roleplay as a meme knuckles fucked off and left us all in peace
or they'd recommend better fixes
Well, the result of doing anything is the same result of this, minus the handicap for creative people, so.... that would be better. About actual approaches, give people the option to enable-disable particles clientside would solve this particular case in a cleaner way
it sounded bad at first but atm 10 active at a time seems managable
instead of just ragequitting
So does this update limit anything with animations other than particles?
if those animators really care so much about the game to spend hours and hours making an animation
Im sure they wont just BOOP drop off the vrc earth
They should fix the fucking avatar stealers instead of particle limitations
animators need to go make worlds they add aniationsints* to Vrc_trigger
Waaaaaaa i cant be as obnoxious
all of my particles effects work 10% now like 90% of them don't spawn xDD
it might be fixed @idle mica but admins are not saying anything
since they updated security
@jaunty apex Yeah, I came across one of those people who can crash you with a gun just yesterday night, but it's just upsetting seeing my models that I've spent so much time on being stolen by others who can do it with just a few buttons; and these new limitations rising. I've been waiting months for hardware development, but it seems as if it hasn't even been touched yet.
the number 1 rule of security updates is you don't go into details on what was fixed
the crash thing is still working anyways
Hardware????
why would you not tell people they are save from stealers if they fixed it? ๐
Blender: "You can safely ignore the spine bone length zero warning"
Getting error in Unity now because of it though?
They fixed nothing
because then the stealers know their method doesn't work and they immediately start working on a new one
@grand zealot Best you guys can do is send them your feedback and hope for the best. I doubt the feedback will be ignored since the developers value all players
Especially the creative ones
@tacit plank You can upload your model despite that error, don't worry about it
what do you mean hardware development?
I feel like you guys didn't even ask for feedback from people like me and others in communities that are built around the animation freedom vrchat gives you
Ah, alright, thank you. It just showed up as red so it worried me
They dont care
They do.....
i'm pretty casual when it comes to animations. so the 10 limit doesn't bother me.
Unless u a streamer or popular
i'm not doing anything crazy ๐
@vocal shard there was feeback, ask Greylyth, but it wasn't a lot
If they cared they would have asked the communities that are built around animations with particles
if they had more time they would have asked for more feedback
but getting constantly crashed is an issue
You mean I can't drop 10 nukes for attention? gasp
so the fix needed to be pushed
The particle limit isn't final. It will be changed with further user feedback. How does that mean they don't care?
the heaviest animation i did was on a touka model from tokyo ghoul. with her kagune and everything and that i can actually shoot and stuff.
Tempest they didn't even fix particle crashes
@alpine cove a FIX FOR WHAT ?
if you guys can go ahead and convince all the particle crashers to stop
particle crashes still work lol
maybe they'll be able to give more time
Lol this isn't a fix crash still work stfu pelase
I am so glad about the particle limit
Tempest THEY DIDNT FIX PARTICLE CRASHES
and suggest actual fixes
vive controll swap was requested along time ago , world particle IK was requested home etc list goes on, they are listening very closely
jesus christ
That's the thing
it's like a bunch of children in here
exactly holy shit
@alpine cove There is NOTHING to sugest
then leave
some one else connection problems right now?
I think they did fix crashing
there is tons to suggest
btw, the issue on VRChat with vive is that sometimes my right arm doesn't move ๐ฎ is a issue of the my vive or VRChat itself?_?
They didnt lol
but it has been suggested multiple times so. we can only wait
anyone have trouble loading worlds

Maybe because whoever is crashing hasnt updated the game yet
Ok , one of my avatar has 8 particle system running at a time, total particles are 170 ish, emission rate on average 20 and it still got limited. RIP
i have the update
I feel like you ain't reading they did not fix crashing with particles
favorite worlds list, teleport to friends etc.
@dire snow only 10% of my particles spawns
individual mic levels
recent worlds, favorite worlds and favorite friends are all being worked on
should be out in a coming release
i just go to the pug with my friends and turn avatars off
@vocal shard i'd actually like to know how it didnt fix crashing. Being honest, not joking
@faint terrace@glass zodiac Same dude
Canny? Hello?
it's not too big of a deal but it's a nice QoL
@full ivy if it has the same issues in other games then it is the Vive but if it's exclusive to vrchat then it probably is the game
There will be another developer update video released later today
@dire snow this is hillarous
thank you for the work you're all doing, Lost Viking
so, must be VRChat then ๐ฎ
@glass zodiac Yes I worked 60hrs+ on a McCree high Noon and it got rekt
@sly veldt I love your work thanks for facilitating my friendships ๐ โค
@dire snow crashers are there since 1month++ and the update didn't even fixed it lol it only broke people hard work
i think it's because of the same reason they put in a poly limit
it sucks ut you can turn avatars off
so people optimize their avatars
Thank you dynamic bones' creator for allowing us to have big ol' jiggly titties
now thats something id like to thank them for
Ugh, I hate that I'm really busy this week. I don't think I'll be able to check out the new update any time soon.
I don't experience crashes with particles it's more just being annoyed with the avatars with extreme amounts of particles
i just wish dynamic bones worked a bit better with the update rate of vrchat
and it was creepy they crashed everyone but my friends had avatars off... so these dudes were following us around in the pug and my friend said they pinged his router or something
i find myself to be really disappointed with half of the dynamic bones i add
That's what block is for ben
turning avatars off in a game that lives by it's social aspect seems completly off

That's what I did yesterday which isn't really ideal for me because I like to see other people express themselves rather than having to use a safety feature to not be crashed
@alpine cove you can test them in play mode
VR Camera is out
ya i agree it sucks to have to do it
yeah, but it's not 1:1 with vrchat
because i think play mode runs on an update rate of 60
yeah it really isnt
most peoples dynamic bones ive seen look fine
and mirrors are kind of buggy so it's hard to tell without a third party
Tbh, I'm just happy to have the classic vive movement back :3.
The new movement system was terrible
I actually met one of the crashers we were having conversations with him... he seemed cool other than the crashing
It's kind of hard to block someone if you can barely even play the game or see anything.
like in the mirror my avatar's ears look like they're going insane
but other people say it looks fine
he didnt even really have a reason for doing it except he "was bored"
ben, safe mode
@strange wagon a lot of people run with 50k+ polys and you notice nothing so
i notice fwiw
whenever several people show up with high poly avatars the game starts running like shit
yeah and it impact like nothing
anyone who uploads their own avatars has at least one avatar above 20k
I shouldn't have to use safe mode all of the time
yea
the difference betwen 20k or 60k is invisible
i don't DotDot :(
doesn't affect perfs
yikes
you can tell when a person with a high poly model loads into a world
It is noticable when 10 people have 20k avatars and 10 people have 60k
imagine having no >20K avatars
but i haven't noticed much performance hit once they're in
i think someone from the vrchat team explained it's not the polys that make ppl lag it's the amount of materials on it or something
idk
@alpine cove its been said that poly count is one of the least issues for performance
dynamic bones and materials are the biggest
yeah, material amount is the issue, and since there's no way to force people to atlas their textures
๐
unless someone puts like 9000 meshes on a model lmao
i can't imagine how people that work hard on particles system are right now
my ears and tails on my cute avatars are super jiggly. are those performance heavy? ๐
most of them are probably providing useful feedback in canny
@idle mica they would crash themselves
No
A bit dissapointed red
not allowing them to play until they deleted that model
Well angry and being agressive towards staff ๐
To say the least
or maybe some of them are complaining with no constructive criticism
The crash is for hackers
Just spawn multiple high poly avatars in an animation
@glass zodiac to say the least it seems they are going bananas
@idle mica if you try to do dynamic bone bomb or something like that
Mesh particles are a draw call each particle so I can see the restrictions there
you crash yourself
bananas ?
shioro: i don't think the amount of jiggle matters at all
just the number of dynamic bones
ah ok
I once saw someone go around with an avatar that had a "ban hammer" that made people crash
Lol
once a bone is dynamic, it's the same performance impact no matter what settings it has
dynamic bones dont hit performance at all in my experience
@alpine cove Kind of. Frame rate helps by about 30%
@noble echo ever had 400?
doesn't vrchat strip update rate to 60 if you put it any higher than that?
Right, I mean lower
Put on 4000 res textures
oh, right
Lol
I think you can get up to 90
thats true, no @blissful sable
but with reasonable amounts
So you can have a bone update at 20 frames and be like 25% more performant than 60
8K res wjhen PogChamp
how does lowering the update rate affect the dynamic bone?
i can't imagine that the crashers are in the game since 1 month+ and the update don't counter them
Ahhaa
i never really drop fps except in presentation room beta and great pug. idk what it is but sometimes fps is really unstable for no apparent reason
@glass zodiac it did stop them unless they bypassed it somehow
i imagine lowering update rate would be a disaster on skirts because they'd clip super hard, but on things like my avatar's ears, maybe i should drop my update rate on them
8192 x 8192 textures
might not affect it in any real way
yea ofc reasonable amount. 400 is not something you should do, but I'm trying to say it easily impacts performance. Polys/Tris is the least concern, but drawcalls are far worse.
There's three stages of dynamic bones, each taking about 33% each of performance, one of them is the frame rate of the bone updating. But yes, bad for things that collide with stuff @alpine cove
@jaunty apex a guy just crashed 3 people 5 mins ago in my room LOL
How
in the vrsdk the World creator status, when it is "allowed to publish world" can i upload worlds or update mine without request as new ?
its just harder to aim
@glass zodiac did you update the game?
i did lol
Well
and did that person too?
A dynamic bone collider is very painful for the processor
Actually i guess so if you could see them
of course he did xd
so if i drop the update rate on things that have no collision issues i shouldn't see any difference, aside from some better performance?
If you just have your particles stack i guess it could work
that's some sao death gun type of shit right there @glass zodiac ๐
Stack the particles at max
Updated unity engines push these dynamic bone scripts to different processors to make it a lot more "efficient" but that's like Unity 2018...
ah lol it seems blocked particles still lag, because they are stil lcalculated
Correct @alpine cove, but not highly significant, like 25% maybe
Which if you have a lot of bones it would be significant
so they can still crash according to canny issue
hmm
Even if devs were thinking particles limit would fix that how they could imagine to limit that so much
gege
does the amount of bones in the chain affect that, Shanie?
yup
thats just awful
so like, i only have 3 dynamic bone items, two ears and a tail, but the ears have 2 bones each and the tail has 4
What I do is the lower the object is on my body, the less frames it has. No, the amount of bones in the chain doesn't effect the percentage of change
u wont even see who crashed you now
made people angry and didnt fix the issue RIP
Well, I mean, it does, but no more or less than the regular cost of those calculations
@sick plaza hug nyu >.<
@jaunty apex i can't imagine that they get out this update after 1 month of the crasher issue
ok, so my model is probably pretty well optimized with dynamic bones anyway
less bone use with dynamic bone the better for performance
Obviously
and i have no colliders
like people crashing people in you're game a fix should be instant realeased and we get an update that doesn't fix it 1 month after lol
which i've heard are the bigger issues than dynamic bones
praticle is limit to point should not have particle bomber
i mean, if you wanted an instant fix that guaranteed stopped it, they could have blocked literally all particles
and then you'd be even angrier
i cant login right now some one els has that problem?
so you tell me a situation that's a win for them
@raven silo they still crash because they are still calculated apparently
@alpine cove better than that actually lol
and this isn't the only way to crash people
If anything, the particle limits will make people think more critically about their particle use and create more efficient avatars because of it
no, but 90% of the crashers are particle bombers
i've never been crashed by anything but a particle bomber
I've been horribly slowed down by dynamic bone bombers but never killed
No they won't shanie because your still gonna have thousands of weebs with dynamic bones on everything
or set avatar defualt friend only
i do wish panic mode updated a little faster
there's sometimes a delay on it
and that delay can mean the difference between crashing and not crashing
Yeah it has to unload all the avatars so it takes a sec
might aswell not go into public worlds if you're gonna block everyones avatars ๐
Get faster RAM
5.6 isn't the most efficient creature ever....
Then it'll update faster
i hope this is a bad dream
yeah, imo blocking avatars by default is not a solution in a social-based game like vrchat
yep
That we can agree on tempest
i need to check canny, but i assume it's been recommended already; it'd be nice if there was a different 'block' feature that activated safe mode for one individual, instead of fully blocking them
so i could block laggy avatars but still interact with the people who have them
@strange wagon they have deal with performance problem if start remove every thing it get boring
I mean once they defaultly muted people back in 5.3. That was hilarious :x
Took about 2 days to about face but it was a good party
i've had to block some people that i actually wanted to interact with. their avatars were cool, they just tanked my performance
usually it's people who have those gestures that can take pictures and display them on screens, etc
best bet hang out with people who know how to have good performance avatar want good performance
so i feel like a 'block' that doesn't actually block, just sets safe mode on a single individual, would be a good compromise
also one note, illegal client mods to remove limits wil lspread now
I've been to "no dynamic bones allowed, 3 material max" parties. You can fit 50+ people in the room
then i can talk with them, etc, but not have to be lagged by their avatar
been trying to update the SDK after deleting the old one : it keeps crashing Unity
@alpine cove i saw some people avoiding safemode btw
i saw some dude in the Pug last night and his avatar was a fucking buffet table full of food
it was amazing
@mellow mango i know someone who already bypassed it
but the game strips your particles if the avatar surpasses the limit
people have been complaining about that happening to them already
Bypassing their own client, I suppose
Exactly. Who cares?
maybe with a hacked client that gives admin privileges, you could bypass the server-side limit, but i doubt it
i assume admins are also affected by the limits
I'm sure Devs have more features than us wee users, but they might use them better than the average user
anyways what i can say is that only 10% of my particles spawn and they are Ugly Af. gg
And like Ron said, trust systems will help this stuff in the future
my avatar is 2.5k poly with 2 materials
fite me, anime girls with 500 titty bones
if you know how to make particle better not any problem lag everyone put your idea in vrchat canny they mostly like hear how to fix and adjust it better
well, they can take someone's avatar, i believe. i think that's how the avatar stealing in-game works; the people just give themselves admin privilege in the client
that's how they fly too
@glass zodiac Why do you have 50 particle systems?
funniest story is that almost everyone i've run into using the hacked client is actually a pretty cool person
Hell, 100 particle systems? On one avatar?
i ran into a guy who pretty much only used it because he wanted to fly around
@mellow mango what are you talking about do you even know what is particle system ?
Yes, do you?
i feel like a high noon animation is easily doable with 10 active at any given time
๐ฅ
literally like, most people i've met use hacked clients
do you know that particles start making lags at 500+ in the same point ?
you'd probably just need to optimize it
this guys literally asked me why i have 100 particles on my avatar LOL
@glass zodiac Well, actually it doesn't dependent on the particles and said systems.
the actual high noon particles in the game look like 3-5 particle effects at one time lol
I said particle systems. Please learn to ๐
doing particle effects is probably my next thing to learn for vrchat, since i want to add a biotic field to my soldier avatar
Here, have some tips on what does and doesn't work @glass zodiac https://docs.vrchat.com/docs/avatar-particle-system-limits
when gods of particles runs animations with 1k+ at all
i feel pretty confident with animations and stuff now
and i managed to disconnect part of my avatar into a separate mesh, which i'm happy about
something something witch hunt
uhh how to get verified exactly?
i think that's a mirror-specific bug, at least
it looks fine to others
someone has told me that the crossed eyes is a mirror-only issue
@vocal shard when you look at your self it going to do that
my avatars pupils clip through the upper eyelid in mirrors. but for everyone around me it doesn't look broken at all ๐
why would they fix mirrors when they could fuck up particles for ppl?
it's because your model is trying to look at itself with eyetracking
why would they update their free game at all when everyone is just going to be ungrateful pricks about it
christ
not you, Atlas
yikes sorry only positive feedback only i forgot
you're fine <3
@vocal shard just use new camera
can anyone tell me what does "test on your device" mean?
only constructive feedback
yeah honestly they have no reason to update the game



