#development-advanced

1 messages ยท Page 22 of 1

autumn plover
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just if your making a world with a cap of idk 20

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or higher

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once theres 20 players

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all verying with diffrent poly and vert counts

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most are rather high

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it will kill a vr users performance at some point

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or non-vrusers

polar zinc
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How can I take link from Youtube for VRC Video Player? Only 720p can be played? I tried 1080p video, and they dont working.

polar zinc
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Error: "WindowsVideoMedia error 0xc00d36c4 while reading". How can i fix this?

glacial ice
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Can someone tell me if LODs need to share the same seams for unwrapping or can I unwrap them individually?

dusky drift
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Playing around with particles, Local simulation space particles seem to work. But if I set it to world simulation space, it doesn't seem to show up in VRChat.

void linden
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hey guys sry this might not be an advanced question: I have a particle system (circle) I now want to rotate it by 90ยฐ but i have no idea how i do that all i do just moves the vectorsystem and thats it

void linden
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This wasnt possible so i did another system with different settings . When i come to the particle effect with the camera now it gets smaller, so I cant enter the particle cone at all :/

somber moth
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The VRCSDK says that I can choose a video clip as the source for the VRC_SyncVideoPlayer component. However, I can only choose a URL as the source, despite the Video Player it relies on having a video clip as its source.

remote wind
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Is VRChat rendering in forward or diferred path?

final wigeon
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@remote wind Forward by default. Deferred has some funky issues with VR so unless you really need something in deferred, stick with forward.

remote wind
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No Forward is best for my purposes, I have a shader I would love to use that enjoys forward. Thank you for your reply.

sweet crystal
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Repeating my question from earlier: How can I have a skybox in a world follow the player or not be clipped?

glass cosmos
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Generally a skybox is meant to entirely encompass an area

warm niche
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Generally if you want a "Different" Skybox

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You'd have to change it with scripts

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That or use the Panorama shader

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or something

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and only close off the area you want it to encompass

final wigeon
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@sweet crystal The skybox material should do that by default. As in never be clipped.

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As long as it's actually applied to the unity sky in the lighting panel.

warm niche
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which you can just drag and drop it into the scene usually

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's what i did

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What i'm curious to know is

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Is it possible to add UI elements to the game?

sweet crystal
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I want to use a mesh as a skybox so it can be animated

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There doesn't seem to be any way to put that into Unity's skybox ๐Ÿ‘€

final wigeon
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In that case use a mesh skybox and crank up the far clip plane in the reference camera so at the far reaches of the map the skybox won't clip @sweet crystal

sweet crystal
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But when I've tried it, the clip plane has no effect in-game

final wigeon
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You need to set the reference camera in the vrcworld component.

sweet crystal
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I've done that already for post processing

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Oh, my other message vanished

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How much higher should I set it than it takes for the skybox to be visible in game mode?

severe halo
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Anyone here have experience adding sound to the walk animations?

remote wind
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Does VRChat not render a depth texture at all?

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I can access depth textures in any scene I create, except for the avatar example scene

golden valley
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i haven't been able to either. I think they use foward rendering so it's not free. not sure how to tell though

remote wind
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Ztest still works though, what the heck is it testing against

unkempt walrus
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I remember a year or 2 ago hearing about unity working on a VR interface for development (i.e. you would have a set of tools to work on vr projects while using a headset)
can't seem to find any info on it anymore

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does anyone know if that ever got anywhere?

rough sleet
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@sweet crystal Careful with setting far clip too high, you'll run into precision issues and get z-fighting.

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@remote wind VRChat does sometimes render a depth texture but it hasn't been reliable when I tried it.

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It always renders to a depth buffer for ZTest it just doesn't expose it as a texture unless the camera is told to by a script.

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There's extra cost to rendering out the depth texture.

nocturne scarab
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what happens if two people try to upload the exact same avatar? like if you shared the gameobject w/ someone, the blueprint ID already set and they try to upload to different accounts?

golden valley
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I was working on a map with someone and it will tell you that you don't own that blueprint basically

nocturne scarab
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ahh

runic mauve
polar zinc
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I setted objects to individuals layers for using in OnCollider trigger, but now I cant use one of them, and pass through to another. How can I fix this?

hazy wren
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i was having an issue like that and i set the layer i looked for to everything and it worked

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i gues that may not work if you only want objects in a certain layer to activate the trigger

warm niche
turbid musk
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Yo, someone knows how to change the running animation? I don't like it

devout rose
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So I saw someone doing something really cool today, they were able to draw with their finger words in the air. I thought that was really awesome, does anyone have any idea how they did it? I figured maybe some sort of particle system?

plush island
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why isn't anything deleting from my uploaded content?

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is there some sort of server glitch atm or something?

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right when i asked that t

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lol

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said the uploads are down

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makes sense

torpid wedge
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for some reason the screens in the movie theater and the screens in the clubs are either white or black for me and i have no music playing but all my friends can hear it, is there something im doing wrong? my friend reinstalled it to another drive and it worked but i tried it, and it didnt work, is there something i can do?

upbeat pine
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So i can't seem to upload this one model, its only this one though, it gets stuck on future proofing or pushing upload speeds

lean cave
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@upbeat pine you need to update sdk, old one not working anymore

digital chasm
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@lean cave do you need to update unity as well?

brazen wharf
warm niche
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@warm niche all you need to do is head into objects .. whatever one you chose as a pickup and use the option of "prevent theft"

torpid wedge
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@brazen wharf thank you

sweet crystal
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Does Unity support looping oggs with the LoopStart/LoopLength tags?

stiff lily
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What's the settings to change for a particle system to prevent the particles from being seen through objects and mesh ?

serene folio
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isnt it queue?

drowsy hollow
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How to do reverse culling or flip normal in unity?

severe halo
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anyone here have experience adding sound to walking animations?

stiff lily
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@serene folio Where would that be ? Is that a rendered setting ?

serene folio
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I am not exactly sure what you want to achieve

stiff lily
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I have a particle effect coming off of my avatar, people told me they can see it through walls, i don't want that to be the case

serene folio
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yeah sounds liek queue

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it should be in material settings

vital river
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can anyone please help me with getting my particles to work ???

stiff lily
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@serene folio Ok, that fixed it, thanks !

serene folio
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now return us cameras to make photos! ๐Ÿ˜ฆ

vital river
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Help plez.

drowsy hollow
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@vital river information ?

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What problem do you have?

vital river
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i have 2 particle affects that are modified and made. But i do not know how to get them to work with my char in vr chat . . i tried and loaded up my avatar but there was no affects @drowsy hollow

mild fossil
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Has anyone here been able to implement a compute shader with the VRChat SDK?

warm niche
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is it possible to add dynamic bones for panties?

tepid sail
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uhm why

dreamy dagger
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^^^^^^^ i love these 2 questions next to each other โค๏ธ

tepid sail
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you can add dynamic bone to anything but how would they be added to panties?

dreamy dagger
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Yes you can add dynamic bones to anything @warm niche

turbid musk
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How to change a character running animation? the vanilla one isn't good

halcyon pendant
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Hello. I wish to teleport a player with a trigger to a certain location. However, when he enters trigger, he doesn't get teleported there. Instead, he gets teleported a few meters from the object. How to solve this problem ?

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Can a player be teleported to a different level ?

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Fixed it. Had only to change the layer to PlayerLocal

silver lily
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Anyone know what I may have done to cause this?

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Basically it seems like something on my avatar is causing the entire world to turn very dark, including other people's avatars.

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Only on my screen though

pseudo swan
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Maybe the view point of your avatar is behind something dark

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or something like that

tepid sail
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Is there any way to make the eye tracking in the model match your eyes irl with the HTC Vive eye tracking?

runic mauve
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@tepid sail nope it just simulation

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eye tracking

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it script tell your avatar to look at close person

tepid sail
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Yeah I know that

runic mauve
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real life eye tracking be to much for network

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for vrchat

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cpu will have tons problem if 50 people use real life eye tracking

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it have problem keep up

final wigeon
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It's not that much extra, just another two bone rotations to send.

mild fossil
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It would only have the potential to be expensive client side, if at all. The bone rotations still only get sent every tick

tepid sail
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I figured, if the game can keep up with the controller updates it could easily use the eye movements too

trim ibex
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i mean it would not be expensive on cpu/client side at all since the client would just show what the server tells it to

mild fossil
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yeah lol. edited for clarity

trim ibex
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i guess you would maybe want a bit of smoothing or something in there

tepid sail
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Or the option to turn it off in the menu

mild fossil
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does the sdk not already handle that? lerping/smoothing between ticks?

final wigeon
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I don't think so, there's a lot of subtleties in eye movement that should not be smoothed out at all if possible.

trim ibex
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i guess so yeah

warm niche
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@final wigeon i had an idea earlier.. or rather .. something popped into my mind.. i stated how it would work in the chat had interest.. but was told it would be hard if not impossible.. well earlier i did it.. and i recorded the entire process in unity.. 1 hour 7 mins of working out.

forest mesa
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Where are the Blueprint id's stored in maps other than in the VRC World prefab I am unable to upload a updated version of my friend's and mine map? We are co making this map and we have been sharing it back and forth I was previously able to upload it before the new sdk now I can't. Anyone have any ideas?

rose hemlock
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whats the tick rate for VRC? 20hz?

drowsy hollow
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I am looking for a front culling shader, or some shaders I can modifie upon to cull front.

turbid meteor
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Do b bones work in unity/vrchat or only octahedral?

minor zealot
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Does anyone know how to prevent meshes from tearing when they are all rigged up?

mighty compass
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anyone know of the name of the shader that animates the texture? like makes it scroll?

sage arrow
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ShadeForge

sweet crystal
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You can use an animation for that

twin oasis
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will playmaker be as powerful as gmod lua?

dull umbra
plush island
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anyone know the reason why i basically freeze when someone joins my world?
did i fuck up settings or something

jolly frost
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Is VRChat confined to older versions of Unity or will the game be updated for, say, Unity 2018?

runic mauve
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@jolly frost vrchat only 5.6.3.p1

jolly frost
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Oh yeah, I know, but I'm curious if the way VRChat works makes it unfeasible for them to upgrade to newer versions of Unity

sturdy kayak
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I don't know about VRChat specifically, but it's often a lot of trouble to update a project to a newer version of Unity, with random bugs appearing all over the place

jolly frost
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Like, are they stuck with 5.6.3?

sturdy kayak
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That said, it's just more work, seeing how VRChat probably doesn't have much stuff that would break user-side it should just be a bit more work to update their Unity version

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Not that I see why they would need to though

runic mauve
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when use project from new unity you cant downgrade that project

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only be upgrade only

jolly frost
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I was looking at all the great changes for Unity 2018 and how much that could improve the VRChat modding experience and thinking if it'd ever become accessible for us

runic mauve
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there no info yet

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i think someday upgrade unity again

sturdy kayak
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Are there any mods currently out for VRChat?

jolly frost
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Well, by modding here I just mean world creation and avatar creation

sturdy kayak
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oh

runic mauve
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cant use modification client that banable

versed matrix
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Is it possible to to duplicate a shape key and invert its value in Blender ? I have a shape key that need its 1 and 0 value to be inverted basically

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ping me if someone can answer please

tired plume
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@versed matrix so basically you want your new shape key at 0 to be equivalent to what the old shape key was when it was set to 1?

versed matrix
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Yes, and the 1 value to be the 0

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I have a shape key that lower the lower eyelid from 0 to 1, and I want a separate shape key that does the inverse so it up the lowerlid from 0 to 1 @tired plume

sweet crystal
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@jolly frost As I understand the situation, it takes great effort on the part of the development team to integrate the changes between each major version, which is why there's a large delay. But that doesn't mean they're not looking at it.

stiff lily
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@versed matrix why do you need that shapekey ?

versed matrix
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CATS Eye tracking tools only accept a shape key that lower the lower eyelid, and I only have one that raise it @stiff lily

stiff lily
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Can't you set it to 1 and create a mix of that one ?

versed matrix
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Is it possible without affecting the original shape key ?

stiff lily
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Yes that's the point of creating from mix I believe

versed matrix
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Alright, I don't want to waste your time more than necessary, do you have a tutorial I can read/watch somewhere ?

stiff lily
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I haven't had to create a lowerlid for my avatar so I may be wrong, but I think that should work

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Do you need 2D or 3D shapekey ?

versed matrix
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That depend if the one I'm duplicating is 3D/2D no ?

stiff lily
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No I'm asking if your models face's shapekey are 2D or 3D ๐Ÿ™‚

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Whether they're completely flat or not you'll need a different tutorial

versed matrix
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And how do I check that I'm sorry

stiff lily
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No worries, if the surface you're trying to move is a flat plane or not

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if you have eyeballs or half eye balls it's 3D, if your eye is a flat image it's 2D

versed matrix
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the eyeball is in 3D, and the lowerlid shapekey affect vertex around it

stiff lily
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This is the tutorial i followed and it worked perfectly

versed matrix
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The shape key doesn't affect the eyeball is it sill ok ?

stiff lily
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It shouldn't affect the eyeball at all yes

versed matrix
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I'll watch the video then thanks

mighty compass
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@dull umbra Oh cool, but i found an animated shader

versed matrix
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A shape key at 0 value is always equal to the basis shape key ?

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An animation can only start from basis ?

tepid sail
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you can change that in the animator on blender

versed matrix
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Without changing the basis shape key ?

final wigeon
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@versed matrix Shape keys are positional changes relative to the basis key.
Think of it as basis[x,y,z]+shapekey[x,y,z]

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per vertex

versed matrix
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My model basis shape has its lower eyelid raised, so I can't make a shape key that start at 0 with the eyelid lowered and slowly come back to the basis shape ?

final wigeon
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You could start with the lowered shape key at full, then animate that going to zero influence.

versed matrix
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CATS Eye tracking tool only accept a shape key that raise the lower eyelid

stiff lily
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You could also not use lowerlid at all

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If you simply move one vertex just a tiny tiny bit, it'll use that and you'll only need to make blink

versed matrix
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Screw it I'll just make an animation for the lowerlid, will report later.

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Is this good enough for VRChat lower eyelid Eye tracking ?

stiff lily
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Was it an mmd ?

versed matrix
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yes

stiff lily
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and it didn't have pre made shapekeys when you imported it ? that's pretty unusual

versed matrix
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By default I think it has the eyelid raised and provide shape to lower it, but CATs only accept the inverse

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Is it hard to add Eye tracking without CATS ?

final wigeon
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@versed matrix It's pretty easy, you just have to follow the setup instructions exactly or it won't work.

Also non-spherical eyes don't work too well with it.

versed matrix
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I just have to find those instructions ๐Ÿ˜› Maybe you have them ?

versed matrix
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Specifically the part about the lower eyelid, that's the most obscure point

stiff lily
versed matrix
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Specifically the part about the lower eyelid, that's the most obscure point

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I suspect VRChat assume avatars have their lower eyelid lowered by default, and raise them with the related shape key. So if my model has by default it eyelid raised and can only be lowered I'm kinda screwed

stiff lily
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Your eyelid wasn't up on your first screenshot was it ? If not you can still make a new one manually, you just have to edit the basis shapekey to have the lowerlid lowered and then make a new lowerlid shapekey starting from the bottom

versed matrix
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That's where I'm going, I can't edit the basis shape key. It's going to mess up motion import from MMD

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It's only the eyelid but still

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Anyway thanks for your answer, I was going down the rabbit hole for this one

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Now if all MMD model have their eyelid raised by default it's a bit sad for VRChat

raven idol
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What is this issue with triggers spawning the wrong (similarly named) prefabs? How tf do I get around this?

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my Dark Magician Girl cards just suddenly decided to start spawning as Dark Magicians this build

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(I've had this problem with Kuriboh and Kuribohrn and Buster Blader and Buster Blader, the Dragon Destroying Swordsman before too)

runic mauve
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@versed matrix you have to create lower lid it a blendshape thing

versed matrix
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That doesn't change the fact that my model has by default its eyelid raised and VRChat want it to be lowered in the basis shape key

runic mauve
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because creator didnt made them

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on that model

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most stuff want need add your self not every mmd creator does same thing

versed matrix
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Well in my case my model has the eyelid raised and has a shape key to lower it

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I'm writing a guide I intend to share when it's done, that's why I'm trying to be as exhaustive as possible.

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To end on this topic, can you confirm that for correct eyelid eye tracking, VRChat want the model to have the eyelid lowered in the basis shape key @stiff lily ?

runic mauve
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lowerd eye when person get near you

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then start squit at the person

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that what lower lid script for

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but really new people to 3d model dont care about this till they get better at 3d model

versed matrix
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Is my statement correct or not ๐Ÿ˜ ?

runic mauve
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you can make lower lid move the eyebrows

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when person get near

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it just effect

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when person move towrd you

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upper just normal blink animation

versed matrix
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VRChat only want a shape key that raise the eyelid, so that means the basis shape key must have the eyelid lowered ?

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I just want to be sure, I need a direct answer

runic mauve
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you need 4 this blendshape because if you dont leave on it it use visime blendshape

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in 4 colum

versed matrix
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I'm only talking about the eyelid part of eye tracking

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Guess I'll check directly in Unity

runic mauve
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this 4 need be first 4 colum if you dont have them then it replace with a visime blendshape

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because eye tracking to look at 4 colum for blendshape for blink

versed matrix
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Wait, is blinking part of the eye tracking ?

runic mauve
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yes

versed matrix
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ohhhhhhhhhhhhhhhhhhhhhhhhhhhh

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that explain a lot

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so eye tracking will use both blink and lowerlid shape keys to dynamically close/open the eye depending on how close someone is ?

runic mauve
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the lowerlids do

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but blink i think just random timer

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so dont have regluar blink in lower lid

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then you eye be close

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lol

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when they get near you

versed matrix
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if someone get near my model, the lowerlid value increase and raise it ?

runic mauve
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yea

versed matrix
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so if nobody is near my model, the lowerlid value stay at 0 and the lowerlid stay low ?

runic mauve
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yea it just effect when person close

versed matrix
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so that still mean that VRChat want the basis shape key to have eyelid lowered

runic mauve
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it just mean eye tracking was made to have 4 blendshape but cat add basis so people dont complan there eye tracking not working not every model have lower lid so you have make your own

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if you want more feature from eye tracking

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people dont understand how eye tracking like to blame tool for you it

versed matrix
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But you said blinking wasn't used for eye tracking

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What lowerlid exactly does : if someone get near your avatar, the eyelid shape key value increase and raise your lower eyelid. That means your basis shape key must have your model with its eyelid lowered, and have shape keys that raise them. You need one lower eyelid shape key per eye.

runic mauve
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@versed matrix it is for eye tracking

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simple as that

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mouth shape only for visime for lip sync

harsh knoll
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how hard would it be to make a grenade object, so when you throw it then it would explode after a few seconds and respawn

vestal lodge
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Anyone know how to add fog support to cubed's flat lit shader? It looks like the code's there but fog doesn't affect it.

glass cosmos
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Can someone point me in the right direction for how to create a clickable portal? I've got a map I've made for my world and I'd like it that if you click on the points on it you'll be teleported to them but I'm not sure where to start.

harsh knoll
glass cosmos
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Merci

fair valve
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Hey, I was wondering if anyone here knows how to create particles that have proper collisions (atleast with the map) and are anchored to the world rather then local (or some other work around).

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I know it can be done, I just need to find someone who knows how to do it

queen crow
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I just started having an issue in unity where changing the position, or rotation of an object changes it for a split second, then puts it back to where it was

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Is there an option that I may have triggered that causes this?

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Ope nvm

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Was caused by dynamic bone

warm niche
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Trying to make a volume button for a youtube video, trouble is, i press the volume half button and it turns the song off rather than turning the sound down to half... https://i.imgur.com/qADlS0P.png What the trigger does is it turns off the full volume and then turns on the half volume, am i doing it wrong?

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Track 1 and 2 are disabled by default.

hallow portal
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@warm niche Can't you make an animation clip of the volume slider and trigger that?

tender orbit
stiff lily
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@tender orbit Did you join your meshes ?

tender orbit
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I did use CATs's joinmesh option and I don't have a long list of materials in blender or unity, just one unified body. I thought it might've been due to the skin, hair and dress all being pure white with a full white alpha channel, but I was able to see friends perfectly fine in the mirror. This hasn't happened with other MMD models

stiff lily
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So the swimsuit is the only thing that isn't a full white alpha channel ?

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And you were able to see friends who had a full white alpha channel parts of their bodies ?

tender orbit
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No, that's the odd thing. It's part of the body and it isn't red, it's black

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the bow is the only red thing and is a seperate object which is a child of the avatar's head

stiff lily
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Ok that's interesting, can you send us as much info as you can in an email at support@vrchat.com with an output log ?

tender orbit
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Oh, I thought it was something I was doing wrong

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It might just be a bug?

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I could write down the info and send it yeah, not sure what an output log is though.

tender orbit
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@stiff lily Well I submitted that email, I'll probably just keep messing with it and see what effects it has

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@sterile cipher Thanks for the quick response there via email, It's quite surreal talking directly to devs bout an issue I've stumbled onto, hah

sterile cipher
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Glad to help. Yours is a strange one I've seen around. I've not found a fix yet.

tender orbit
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It's not a huge gamebreaker, it's just a bit annoying and I assumed it was caused the model is 90% black or white, the textures themselves aren't solid blacks or whites but most of 'em look like lightmaps with the amount of colour.

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I sent some examples in a screenshot via email

tender orbit
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@sterile cipher By Ommit the Emission layer, do you mean make them all black with a 0 alpha channel? As I can't just leave it blank or delete it using cubed's shaders, I could also leave alpha at around the halfway point.

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I did remove the one emission texture still left on the model, however

sterile cipher
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Hum.. yes. Maybe. I'm guessing just as much as you are at this point. thunk

tender orbit
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Trial and Error is the true power here

glass cosmos
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Does anyone know if it's possible to make a trigger that would save a render layer as an image to your computer? I'd love to make my cameras more functional with something like this

runic mauve
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@glass cosmos that would be need to be script but vrchat dont let script

glass cosmos
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Damn

tender orbit
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Ah, nah, no change Tupper, with the emission shaders blacked out. Damn

oak sparrow
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Hey when putting particles on your avatar, is there any way to make the particles never move at all ever whatsoever, not even a jiggle?
whenever i move, the particles move, no matter what bone, rigid body, fixed joint, local, bounds.

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move around position wise, when tied to a bone they angle with that bone.

atomic shuttle
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Simulation space: world

tender orbit
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Yeah, but they'll stay stuck in the world location then right?

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even if the object that's controlling them moves, like I tried to make a sword trail with that

oak sparrow
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I want a particle that is a ring, to stay in xyz around me as i move.

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Just as it sounds.

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But it wobbles.

tender orbit
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You could have the ring's particle spawn on a very slow speed like 0.25 or w/e and it'll pulse

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but if you just want a flat image following you you could use a textured plane, right?

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idk

atomic shuttle
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Sero what's your particle effect parented too

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Er a child of

oak sparrow
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game obj rigid body under armature, connected fixed joint to head, rigid body xyz xyz.

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err no rigid, just fixed joint xyz xyz

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sorry i just fell down -.-

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Yep just confused myself. I'll take a damn pic

atomic shuttle
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Lmao. You can parent it to your avatar not under a bone, that way it will ignore your up and down from running animation

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But still follow you

oak sparrow
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Oh you can?

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-.-

atomic shuttle
#

Yeah... give that a shot lol, it's how I did my particles

oak sparrow
#

add rigid body to avatar or just parent it?

atomic shuttle
#

Whatever the top most parent is of your whole avatar

#

Drop the particle effect object under rhaf

#

That*

#

No influence by the armature

oak sparrow
#

remove the rigid body from w/e, and fixed joint on the game obj? just game obj under avatar.

#

Yep got it, awesome!

#

Thanks!

vital lagoon
tender orbit
#

Yeah, it's pretty odd. Seems some random materials just don't load in first-person.

warm niche
#

My video player is so bugged it turns the sound back on when i disable all the 'sound' objects.

#

I disable all the 'sound' objects by pressing a button, it mutes the sound, then when the next song comes up on the playlist it somehow enables all the 'sound' objects again.

dim fern
#

@tender orbit Just saw your avatar issue. Sorry if this isn't much help, buuut that's actually an incredibly common issue for that model in particular. I've seen a lot of people have that problem before. I just assumed it was known. Tagging @sterile cipher too, if you could supply the original DL to them they could try and take a look at why this is happening. I'm sure a lot of people who use it would appreciate knowing what's wrong.

#

It's not shaders, either. I've seen complaints with people who use animated shaders and such.

#

Since that model's popular to edit.

warm niche
#

Wish i'd known about playindex earlier, i presume it plays a particular video in a playlist?

tender orbit
#

Oh, one sec

warm niche
#

Which one do i chose so that everyone can see the video at the same time even if they join later. All, allBuffered or AllBufferedOne?

tender orbit
warm niche
#

The servers are playing up again so can't test it out, does the Playindex continue playing other songs in the list after it plays the first one. If not then it's not going to be much use and i'll just stick with my enable/disable objects one.

warm niche
#

Is there a way to speed up cubed's rainbow shader?

dry silo
#

I also have that problem on my avatar that its fine for everyone except for wheen i look at myself in a mirror

#

Fully selfmade avatar tho

#

And like half the body is missing

polar zinc
#

Some body tell me why most of video from Youtube im placed to VRC Sinc Video Player just skiped and not played? Only news are played.
No music video, no other video just not working.

#

It is some copyright video protection? Or what?

urban tapir
#

what's the difference between master and owner broadcast types? Don't know which is which

marsh narwhal
#

I think one is the author the other one is the creator of the room

urban tapir
#

that's what I'm trying to find out

autumn hatch
#

https://vrchat.readme.io/docs/trigger-broadcast-types
Master - Can be triggered by the master of the room, is sent to all players in the room and is run for anyone else who later joins the room.

Owner - Can be triggered by the owner of the object, is sent to all players in the room and is run for any anyone else who later joins the room.

#

In short, Master = Client typically first entered the room. Owner = Client who last interacted with object. @urban tapir

#

Two clients trying to stack objects with each others usually don't do too well, because two objects with a different owner don't play nice

urban tapir
#

oh ok

#

ty

marsh narwhal
#

nice

urban tapir
#

is it possible to send voice audio from one room to another?

urban tapir
#

like capture audio from one camera and send it through an audio source like a tv

ivory lily
#

so is there a super simple way to do if statements
or do we have to wait for scripting for that

pale violet
#

does rendering in unity have to be single pass? i have a great shader that only works with multi.

#

looking through discord it seems like multi pass is supported. however whatever i put the shader on, i see two of, different for each eye. in the unity preview this is fixed when i put it on multi.

stiff lily
#

Yeah this doesn't work in vr headsets afaik

pale violet
#

oh not at all? that's sad, this shader looks amazing.

stiff lily
#

@warm niche ?

serene folio
#

some maps do this to my water shader, anyone has any idea what the hell is wrong? sometimes displays properly, sometimes whoel screen is white as hell:

#

hmm unable to link

hallow portal
proven obsidian
#

wow I sent that like 2 weeks ago or something ๐Ÿ˜„

#

thanks for the answer! ๐Ÿ˜ƒ

warm niche
#

Does anyone know how to make an object you spawn using an animation override stay where you created it using that gesture animation?

#

iยดm trying and trying and trying and i dont know how

oak sparrow
#

So I wanted to fill in a gap in my models neck area that had no texture, created a sphere and placed it right under the head in armature, so it tracks with the head movement, but when I get in game, my character spins rapidly and floats into the sky endlessly. Only stopped after I removed the sphere?

#

I have the hair attached the same way, and it causes no issues. As have none of the other objects I've placed on top of in front of or behind heads.

#

I'm just going to assume it is because the object placed was touching the head / neck armature in the 3d world.

finite gyro
#

So does anyone know how playmaker is gonna be implemented? Like can we start working on our maps with it and be able to upload once it's out?

stiff lily
#

@severe dagger wrong place

sick shuttle
#

Okay, so I have a thing where you click it, it plays a sound. But it only works once

#

After that, it just plays what sounds like the last fraction of the sound

#

So I think I'm missing some sort of "reset" to the sound

oak sparrow
#

Oh. I forgot to report. The solution to my issue was to take the original model, put it into blender, create a sphere where I wanted it to fill in the vert / faces gaps. Export as fbx, mixamo to rig, unity to upload. Changed the bounds box of the sphere in the head to 000,000.

errant spoke
#

Would this be where I get assistance for uploading issues? The avatar is good to be uploaded and I have uploaded it, and given it a name, but still I don't see an avatar under personal. The only reason I can think of was because the picture I uploaded with the avatar wasn't showing the avatar itself.

balmy raptor
robust juniper
#

how do i create a mirror to be used on a phone

urban tapir
#

if its an avatar use a camera, though its only local so other people don't see it

warm niche
#

@errant spoke try logging out then log back in

errant spoke
#

Still nothing, thank you though! @warm niche

fickle kestrel
#

(sorry for the picture spam.)

warm niche
#

have you tried other shaders?

fickle kestrel
#

I was looking through them

warm niche
#

are they still having the same problem?

fickle kestrel
#

Most seem to cause that to happen in game

#

The base model seems to be half transparent for some reason before the shader is applied

warm niche
#

have you checked your materials are set to opaque?

fickle kestrel
#

It's hard to describe

warm niche
#

try putting metallic and smoothness down

#

to 0

fickle kestrel
#

Looks smoother but still.. inverted, I guess? I think that's how I'd describe it

warm niche
#

have you tried cube paradox's shaders? the ones with the outlines? you can try that

fickle kestrel
#

They put on the texture, but this... invrtedness won't go away

warm niche
#

i wish i could help you, but im not well knowledged enough around this section of unity

#

i apologize

fickle kestrel
#

Yeah, I'm lost as well. Thanks for the suggestions though, it means a lot

warm niche
#

try looking at this

#

i think this is what you're getting

#

@fickle kestrel try these

fickle kestrel
#

I

#

ll take a peeksies

#

I

#

ll let you know if i find anything

warm niche
#

alright

fickle kestrel
#

I think Iknow what I have to do

warm niche
#

oh?

fickle kestrel
#

In blender, there's a setting that "fixes" this, but ususally deletes the bones in the process

warm niche
#

fuck

fickle kestrel
#

Perhaps if I do that, then manually add the bones back...?

warm niche
#

you might have to

#

if it fixes the problem then yeah

#

try saving the file

#

then do this

#

save it as another file

#

then you can try copy the bones from that to the fixed one

#

you might need to adjust the weight paint n all that stuff again

fickle kestrel
#

Let's see here...

#

@warm niche Winner winner chicken dinner

warm niche
#

๐Ÿ‘€

fickle kestrel
warm niche
#

you got it!?

fickle kestrel
#

Time to boot it to VRChat and hope

warm niche
#

PREACH

fickle kestrel
#

@warm niche IT WORKED!

warm niche
#

yay!

#

now enjoy your avatar!

#

๐Ÿ‘

fickle kestrel
#

thank you so much! :D

#

now, to scale it up a bit xd

#

it came out a lil short, but tha't s much better than not functional, lmao

rough sleet
#

@pale violet VRChat always uses Single Pass Stereo when running in VR.

#

There's no way to set a room to be multi-pass, also as far as I'm aware shaders have to be compiled separately for single pass vs multi-pass.

mild holly
#

Anyone know how to make it so if people are inside a box it says a text infront of there screen? like wherever they are in the box, Error.mdl has one
with his ground smash thing

pale violet
#

@rough sleet in the player settings is were i can set it as multi pass, and then the shader works. i don't see any setting in the shader/material area to change this.

rough sleet
#

Did you try that in VRChat?

#

During the 5.6 beta we found out that setting that to multi-pass causes double vision.

atomic shuttle
#

We really need access to more than 9 custom layers..

#

Just 1 more layer >_<

storm willow
#

is it possible to make a hand gesture animation and make the avatar transform into another avatar with its animation kept and all?

warm niche
#

Hi , there is this world it has I thinka youtube playlist . Where would I look for it? Is the asset bundle gonna contain the link as plain text?

robust ridge
#

i see bloom effect in unity but not in game

signal willow
#

@storm willow , you might be able to transform into a differnt model but with keeping the animations I'm not so sure

twilit coyote
patent cloud
#

Has anyone else encountered an issue in which the mouth opens too much while talking in game, but the visemes seem fine in blender and unity? B/c that's happening with one of my avatars and I cant figure out why

gray skiff
#

Anyone and up finding a forced controller setting in the dlls yet?

lusty charm
#

can you change the skybox with vrc_trigger

patent cloud
#

It seems to happen when I look down

#

Maybe I need to do some weight painting ๐Ÿ˜ข

#

Since it happens when I look down, and not necessarily while talking, does this mean it's not a viseme issue?

fallen onyx
#

how do layers, specifically layer-based collisions work in vrchat?

fallen onyx
#

i mean, do they even work? or will adding a collider always glitch out my avatar

warm niche
#

I don't talk a lot, but get asked about discord, and steam a lot. If I make a plane in unity and put textures on it can I use it in an animation override no issues to use as a card? Or would I need to make in blender and export as fbx, also how do I know how big to make the textures

fallen onyx
#

i think it should be fine to make it in unity, separate meshes upload just fine

#

if you want to properly texture it though blender is probably better to use first, so you can map the texture

warm niche
#

I'm not very good at that but I'll give it a try, is there anyways for blender or unity to tell me how big or the proper ratio to make the textures

fallen onyx
#

in blender you can sort of fold out a model to then texture it as a flat surface

#

so no need to worry about size, if you map it it should just be fine

warm niche
#

Alright, I'm still a little confused but I'll look up a few tutorials, I'm jure there's plenty for that kind of stuff. I'm gonna use toon shaders with emission so people can see it in the dark too. Thank you for the link!

fallen onyx
#

yeah emission is quite nice, maybe you could even add some magical particles

warm niche
#

Maybe, I don't want to over do it, just enough so people can add me where they want instead of having to try and mime out my discord numbers c:

fallen onyx
#

oh you mean like a business card

#

i thought more like a playing card or MTG

warm niche
#

More like a business card yeah, nothing particular fancy, but hopefully it'll be a nice touch

gray skiff
#

anyone got a clever way to view and edit dll's?

lofty elbow
#

So it's possible to stream the text channel from Twitch in your hands, take snapshots with a camera, and trap yourself inside of a mirror.

#

I'm really interested to know if it's possible to play a video on say a TV-head without using GIFs

warm niche
#

So quick question about dynamic bones, does having a large number of exclusions cause lag at all? Also does the amount of bones a root bone contains affect performance?

#

The more bones it effects the higher the performance impact, as for the colliders I don't believe so but I can't confirm nor deny that.

#

You mean exclusions?

#

I'm assuming that's what you mean by exclusions, it's been a couple weeks since I last messed around with dynamic bones

#

What I mean by exclusions is when you have a bone root but you deactive or exclude certain bones from being affected by the dynamic bone.

#

In other words, a bone from a bone group is not allowed to jiggle around.

#

I was a dumbass and forgot to parent some hair bones on a model.

#

That I would not know, I generally haven't touched that setting

warm niche
#

anyone know how fix this error?
this avatar does not contain an animator and will not animate in vrchat?

warm niche
#

Is it humanoid, and does it have an avatar descriptor

autumn hatch
#

Technically I believe those are mesh particles

#

Set to world scale

thorny ember
#

in CATS does pack islands (atlas) contribute to bleeding?

warm niche
#

Anyone looking to sell some of their best avatars? I'm almost done building a website where you can list them for sale, or free. pm me

spiral otter
#

Can a trigger be set so everyone can interact with it and cause the action to happen, but it is NOT synced?

#

basically I have some high res graphics stuff on an object. I'm trying to make a button so people can turn on extreme graphics with a button press, but only for themselves

fierce python
#

Set the trigger to local only

pale violet
#

for 3 sleeps in a row i've had a scene baking, and it never gets past 7/11. it's kind of big but i've had much bigger in the past, and i've recently had a cpu upgrade so it's obvious i'm doing something wrong. no realtime global gi, the bake isn't at a super high quality, now i'm trying it with the larger meshes no longer static, although i've also read online that one should uncheck all the smaller things in the scene, it's a bit confusing.

#

the largest surface is transparent, i wonder if that's killing the scene

deft kelp
#

Hello, i have a big issue with my map, everytime someone joins me from 92 fps goes to 11 and it stays there, any ideea why this is happening? * i played on it yesterday night with 4 people and worked perfect *

warm niche
#

@pale violet do you get any console log messages while baking?

pale violet
#

@warm niche nope not seeing any at the moment

warm niche
#

ah, that's good, so it probably isn't stuck

#

any really high poly meshes that are being baked or not?

pale violet
#

there's a statue that unity broke into 4 chunks, it's like 280K or so

#

and it's quite reflective. is that why it was taking days?

#

with the visibly larger structures in the scene no longer static, it seems to be moving through the bake a bit better although it's been hours and still isn't finished

#

there was a message in the console earlier saying i should bring my lightmap size down to 512x512, or rather it seemed to to it automatically but still said i should change it

#

that seems quite low

warm niche
#

512x512 is damn small, even for a lightmap

#

that statue and your lighting settings could be the bottleneck yeah

pale violet
#

@warm niche so how does a smaller resolution lightmap look, in comparison? is there just less detail in the reflections, or does it actually make the texture look lower quality?

warm niche
#

it will make the shadows and lightbleed look blockier and less like a gradient

twilit rivet
#

shouldn't effect actual textures

pale violet
#

@warm niche ah yes, now that it finally finished, and updated the scene, it's very clear the scene looks like crap!

warm niche
#

๐Ÿ˜ฆ jeez

pale violet
#

except the statue, which also has a reflection probe, still looks good

#

not sure why that's nice and the rest isn't

warm niche
#

I never really use the reflection stuff, just cheat with env mapping

twilit rivet
#

You'll totally want to bake higher res maps at some point

warm niche
#

that's also because I never put time into finding out how reflection probes would work well

#

a HDR cubemap of the scene looks great almost all of the time

pale violet
#

yeah i'm trying a map now at 2K, but removing the statue from static

warm niche
#

all the light bouncing can also make some other assets look drab in comparison

pale violet
#

this isn't so much drab as just very low bitrate lighting painted overtop the textures, that ruins it. hopefully having the statue in realtime light doesn't kill the framerate

warm niche
#

maybe crunching the statue down into a lower poly model but with normal maps helps

twilit rivet
#

normal maps don't work in vr though

#

so theres that

warm niche
#

even when you shade them in yourself?

#

I haven't tried it yet

#

shame

#

they're not that heavy on the gpu

twilit rivet
#

I wouldn't know my self I don't have vr but its been said everywhere it doesnt look good in vr

warm niche
#

yeah that's true, same as cam oriented billboards

#

and cheap AO

twilit rivet
#

still theres probably some room for optimization on that statue

warm niche
#

yeah, and using artistic color correction or tonemapping really helps too

#

without using more 'expensive' lights and light baking

twilit rivet
#

ok so normal maps apparently only work for small detail in vr

#

not so much for large detail

warm niche
#

that makes sense, more of a bump effect than parallax mapping, because that messes up with 2 eyes

twilit rivet
#

Yeah

warm niche
#

I try to show everything I'm working on to friends with different brands of headsets, so I'm sure I'm not screwing the VR users

twilit rivet
#

anyone know how low poly feels in vr?

warm niche
#

better than desktop I would imagine, because there's more sense of scale

twilit rivet
#

hmm I'll probably work on a world soon

#

Thinking of using a lowpoly art style just don't want it looking weird for vr peeps

warm niche
#

as long as you don't use 'false perspective' tricks it will ook great imho

twilit rivet
#

ah ok good to know

warm niche
#

ehm, forced perspective

twilit rivet
#

aw I can't make floating islands appear super far away by making them smaller ๐Ÿ˜

warm niche
#

there's nothing stopping you though, it will work

#

and the brain will even suggest they're further away to the VR user so there's room for doing that if you do it in a subtle way

twilit rivet
#

I see interesting I'll need to read up on vr tricks

warm niche
#

just don't let the player get close, it will break the illusion

twilit rivet
#

I don't think I could make it work though since the play space I'll be making is rather large

#

so any movement to the edges of it will show areas of distant islands you shouldnt be able to see

warm niche
#

just ask people to test it I guess

#

and if it breaks the illusion put up some invisible walls where it's still okay

twilit rivet
#

yeah

warm niche
#

I would love more vrchat worlds that feel absolutely huge

#

and stretch as far as the eye can see

twilit rivet
#

hmm couldn't I like project a mini scene on to a skybox

warm niche
#

even though half of it is very low detail

twilit rivet
#

that would be interesting

warm niche
#

yeah, have a city in the distance in the skybox etc

#

or woodlands, it should not be very troubling in vr, even though they can see it's flat

twilit rivet
#

oh then thats not good I wanted the distant islands on the skybox

warm niche
#

nomic made a bunch of maps with great skyboxes extending the scene

#

or forced perspective geometry you can't reach

twilit rivet
#

I'll be making a cluster of sky islands and you play on one of the islands so all I'll have in there is sky and islands

#

couldnt be too much of a deal to make actual large islands in the distance don't think I need to fake them

#

I'll have to experiment

warm niche
#

sounds awesome

twilit rivet
#

But yeah one problem I see with larger maps if optimization

warm niche
#

you can use unity LOD stuff

#

if you can make the pop in not too extreme

twilit rivet
#

Don't think I'll need too much LOD thanks to the style

warm niche
#

so player position chooses which level of detail is needed for objects in each client depending on proximity

twilit rivet
#

not that it would work well anyway

warm niche
#

oh right, if everything is already low poly why bother

twilit rivet
#

I'll probably bake too

warm niche
#

be sure to have shadows and lightmaps also cut off at a certain distance to save gpu power

twilit rivet
#

unless its its cheap enough to use GI

zinc shell
warm niche
#

no, but that's the official whitelist

zinc shell
#

ah ok

warm niche
#

more work but there's no master list

twilit rivet
#

any interesting ones?

warm niche
#

trial and error, most scripts will not work

twilit rivet
#

Can't wait for scripting

zinc shell
#

Yeah the most I've tried so far don't work

warm niche
#

a couple more including playmaker, but that doesn't work with the current live build

twilit rivet
#

Hoping they find away to allow c# scripting

median flare
#

Rain AI requires a very specific version of it. (They plan on removing it entirely at somepoint soon)

warm niche
#

ah okay

#

playmaker seems like a much better alternative

twilit rivet
#

safest way is probably embeding lua or js though

#

True but what sucks is you would need a playmaker license

fallen onyx
#

might actually be better to ask here: anyone know a solution to the collision glitches when you put a primitive collider in your avatar?

warm niche
#

it seems worth every penny, the environment looks very powerful and intuitive

#

finally a hardcore state machine in vrchat

twilit rivet
#

I can see that for people that don't know how to program but for programmers eh.

warm niche
#

it's very much a programmer's tool

twilit rivet
#

hmm just never really seen the appeal of visual scripting I guess.

zinc shell
#

For me it's easier to keep track of things

warm niche
#

I'll judge when it's there ๐Ÿ˜„

zinc shell
#

but eh

warm niche
#

the trigger system right now is a kludge

wide umbra
#

Yeah it is^^

twilit rivet
wide umbra
#

C# would probably be way too abjuseable

twilit rivet
#

just hope its not lua

#

hate lua, with passion

harsh robin
#

Anyone here know how to create an auto playlist of music for audio sources? Like in the void club? Or is it done by just putting the files into one big audio file?

#

nvm just found out about audio banks

vagrant charm
#

Anyone know where I should start if I want to learn how to make vehicles inside worlds? I've looked on youtube and all the information there is really outdated

warm niche
#

"Hello everyone, I have made the karts from Toad Harbor into a unity package. if you want to make a world with a kart just import this package. the reset button is still finiky so if you want it to work make sure to set the reference in the reset object to an empty in the world where you want the kart to reset to. this isnt needed for them to work. message me if you have any questions or suggestions for improvments!"

#

it was shared by @blissful walrus

blissful walrus
#

Nyaa!

warm niche
#

it's in pinned messages in 'worlds'

vagrant charm
#

@warm niche Wow thank you so much lol

void linden
#

hey i want to move a game object within the animation at a certain speed and want it to stop when it gets to (0,0,0) : this is what i came up with using UnityEngine;
using System.Collections;

public class csMove : MonoBehaviour
{
public float XTranslateSpeed;
public float YTranslateSpeed;
public float ZTranslateSpeed;

// Update is called once per frame
void Update ()
{
    if (transform.localPosition = (0, 0, 0)
{
    XTranslateSpeed = 0;
    YTranslateSpeed = 0;
    ZTranslateSpeed = 0;
}
    else
    transform.Translate (XTranslateSpeed, YTranslateSpeed, ZTranslateSpeed);
}

}

bitter pebble
#

you can't use scripts in VRChat at the moment kobito

#

only the components that come with the SDK, no custom scripts

warm niche
#

as we said in worlds.. animations..

last parcel
#

hey, I was wondering if there's a way to make a character (not a world) have objects that can be interacted with by other players, as in picking them up. I'm familiar with making objects appear via animation but they're always attached to the armature so it would move as well. So the first step would probably be knowing how to actually spawn an object, e.g. a sword

warm niche
#

no

#

the colliders on avatars only work on the avatar too

last parcel
#

damn, yea knew about the colliders

warm niche
#

thats why you cant touch/move hair etc

last parcel
#

so If I wanted to spawn sth it has to be in a world / from the world? like a sword or glass in the pub?

warm niche
#

but the player can

#

I don't think you can spawn anything as a player, it has to be spawned by objects in the world

#

I mean the world dictates it

last parcel
#

yea, that's what I meant like: only the worlds can do that, not players

warm niche
#

It can spawn stuff 'on' the player but it has to be a world event

#

yeah I'm struggling to use the right words ๐Ÿ˜„

last parcel
#

all good, I got it I think :p Thx a lot! Will look into world creation then :)

warm niche
#

@placid current hi i was wondering if i could buy you expensive assets for your team ๐Ÿ˜ƒ

harsh robin
#

I have a video playlist and a button set to SendRPC next to go to the next video but when i click it it just plays the first video again in the playlist. Anyone know how to fix this?

warm niche
sturdy bobcat
#

With todays update do i need to download a new sdk for unity?

trim ibex
#

it doesn't say that there has been an update to the sdk

sturdy bobcat
#

Thanks

runic mauve
#

Eye track won't work tell next patch

hearty lantern
#

fact

heavy maple
#

is this the right channel to ask about shaders on avatars?

stiff zodiac
#

Is it possible in vrchat to have a second humanoid mimic your movements (like a stand in JoJo?)

twilit rivet
#

you could have a second mesh on your avatar weighted to the armature on a offset

normal aurora
#

Fixed Joint wobbles an awful lot for something called 'fixed' doesn't it

misty ledge
#

Can anyone point me in the direction of a tutorial or similar describing how to implent a simple toggle switch using triggers? I've tried a few things, but being new to the SDK, I suspect I'm making some faulty assumptions.

fringe tundra
#

ayo dudes.. i accidentally started animating my main character in the unity scene and now its no longer in tpose, any fix for this?

oak sparrow
#

iirc the model is stuck that way, need to reimport / place another model, duplicate it, and then animate with the duplication.

warm niche
#

What sero said

stiff lily
#

Why would my normal map make my particle system still show up as a god damn square ?

warm niche
#

why would you use a normal map on particles? it messes up the alpha in this case

stiff lily
#

I'm trying to make a heat distortion effect

#

It's on my shader btw, not the particle system itself

#

but the material needs a shader in this case

thorn comet
#

Hello, anyone of you have work on the addamage and the destructibleStandard ? just post it on scripting and here because i don't know where i can be help ^^

steel swallow
#

would it be necessary to edit the code to make cubed's rainbow shader cycle faster? None of the parameters provided seem to affect speed, but I've seen many in game with fast cycling.

#

@placid current since you're online, don't suppose you could lend a quick hand ๐Ÿ˜›

warm niche
#

does having a lot of imported asset packages when uploading an avatar affect the avatar? or is it only the relevant/used assets that are uploaded?

warm niche
#

only the components you actually used on the avatar will be uploaded, ie child nodes of the model where the vrc_avatar descriptor is attached

desert mulch
#

simple question here... how do you trigger a VRC_Sync video player from a button... for that matter how do you make an object a button

warm niche
#

i need some help with unity, trying to add weapons (non functioning) to my model

warm niche
#

Need help in blender

tired fable
#

How do I swap materials on a particle system? I can change the shader or textures, but not the material all together.

#

Nevermind. Apperently all this time trying to figure it out what I had to click in the inspector, I could of just clicked and dragged it from the asset folder on to the particle system.

warm niche
#

does anyyone who uses Shader Forge know how to get lightmaps (baked lighting) work on effecting the brightness of emission??

deft kelp
#

My map is even worst now, if i play alone the fps goes to 11 in like 2-3 minutes and if i invite someone to join my map does 2 things: sometimes kicks the both of us to the hub or crashed the game for both, what can I do? I am really tierd of this thing!

versed matrix
#

Request finished Successfully, but the server sent an error. Status Code: 429-Too Many Requests
I'm uploading a batch of mmd models, seems like there s a time limit on upload

frozen pike
#

As this appears to be a more indepth query I shall ask here.
I have a mirror room in my world but I need a way to make the section infront of it dark so that glowing surfaces show. I don't want to use realtime lighting on the world so was thinking maybe a shader of some sort?

twilit rivet
#

its called a ratelimit its there so others can upload too lol

urban tapir
#

Is there a shader that can change the tint of materials?

stiff lily
#

Any ?

urban tapir
#

like if I want to change the lighting on maps without having to change the light intensity

stiff lily
#

Like a specular bloom ?

warm niche
#

@urban tapir use Post Processing Stack for CC and tonemapping

#

it works fine

urban tapir
#

no

#

its for a day and niight system

#

since I want to figure out how to change ambient light

#

without having to use directional lights for optimization

#

I would like it if I could change the pps with animations but that's not possible...

warm niche
#

write a tinting shader

urban tapir
#

guess I gotta learn shader code then

warm niche
#

best investment for the future

urban tapir
#

shader forge can only go so far

solemn bloom
#

anyone mess with sendrpc (teleport to) i cant seam to get it to work with current sdk

pale violet
#

baking lightmaps is just getting more confusing all the time. in one scene i've been trying to bake three days, stopping and changing the settings occasionally, it keeps saying the resolution on various meshes are too high, it's clamping it down to 512x512 on that mesh, but these are like 200 tris sometimes. i have no idea what's going on.

#

in another project too the bake looks terrible once it finishes, no matter the overall lightmap resolution, but in individual meshes it says "object's size in lightmap has reached the max atlas size", obviously i'm messing something basic up in all my bakes

urban tapir
#

this is why

#

I don't like baking maps

#

or afraid too for big maps

#

might as well just use ambient lights

#

with no shadows

#

just make everyone light up

#

no realitime directional light

#

though one directional light should be fine

#

with baked occlusion

#

but I will prefer optimization over things looking pretty sometimes

pale violet
#

well there are meant to be pretty scenes, not meant so much for large crowds

#

but this one isn't even that high poly, not sure what the issue is

urban tapir
#

its more like

#

cpu is a problem with this game

#

I think polycount is more gpu i think

#

lights I think are based on your cpu

pale violet
#

well i have a new ryzen cpu, this problem with the lightmap size on small meshes is something else i think

#

something i'm doing wrong

urban tapir
#

this is why I don't like baking maps...

#

because I can never could get it too work on big maps

pale violet
#

i'm sure there's a way to do this

#

we need help from someone who knows how to bake big maps. so far my online searches aren't coming up with the answer

stiff lily
#

It's much stronger in VR, prewarm didn't help

#

it happens at a consistant interval, so i guess it has to do with the looping or spawn

#

Ok, it's tied to "start lifetime", but not sure how to fix it

calm siren
#

Whats the start speed, and is there any start rotation?

stiff lily
#

Start speed is 0.2, that's aesthetics, and no rotation

calm siren
#

Is there a variation in the size of your paritcle effect?

stiff lily
#

neither

calm siren
#

And how many particle effect is that?

stiff lily
#

it's just on spawn

calm siren
#

Effects*

stiff lily
#

there's 30 particles at once maximum

calm siren
#

Not particles but the particle effects.

#

Is it just one particle effect?

stiff lily
#

Yep

#

It's a custom one that cubedparadox made for me yesterday, but it seems to have some problem with particles overlapping or something, i don't know what creates that weird effect

calm siren
#

Im guessing the reason your particles look weirder in vrchat is because the particles are set to local instead of world. Then i would low the particle count and slow the speed by half

#

World* instead of local

stiff lily
#

It needs to be local since it moves with my arm

calm siren
#

So it is local ok

stiff lily
#

TCL told me "It looks like the difference is that he didn't use Unity's macros for getting the screen offset.
He just hard coded the offset.
So I'm starting to suspect that the issue might actually be caused by Unity's single pass stereo macros not returning the correct screen offset."

calm siren
#

I only really understand particle systems by the aesthetic not the coding. Can you post a pic of the values of the particle system

#

So i can get a better understanding

stiff lily
#

Eh nvm, cubed agreed with TCL's comment, so it means that no matter what i change in the values it won't solve that issue

calm siren
#

So is it like a rendering issue then?

stiff lily
#

i'll try to make it less gross at least, that isn't difficult

calm siren
#

Is that suppose to be warlock's golems?

stiff lily
#

afaik it doesn't render on the correct side of the "screen" and it flickers back in place ?

#

that's just my crocodile avatar

calm siren
#

Yea i think what they are talking about is rendering so it flickers. Id just recreate the particle system in unity completely. I was confused when you said it was only one particle cause it looks like you have little embers and other systems going on there

#

Btw jw whats your mmr

stiff lily
#

3.2k solo

#

archon 5 right now emoji

calm siren
#

3k isnt that bad, once you hit 4k thats when things get mental

stiff lily
#

Also the other particle effect is something different, i hope it doesn't have an affect on the other one

calm siren
#

It shouldnt

stiff lily
#

i'm never gonna tryhard, i play for fun and i couldn't do anything main support anyway

#

i go with the flow

calm siren
#

I tryhard and mainsupport only. But this patch is a hellhole for dota pos 5

#

So i basically quit and get my fix off of sing and gorc off twotch if i feel an urge

stiff lily
#

same

calm siren
#

I lost like 600 mmr from 4500 to 3900 in 7.07

stiff lily
#

damn

#

i've only ever climbed, but i also play a lot of omni so that's cheating

calm siren
#

Tbh there is nothing wrong with abusing the meta. The fucking redditors will always complain but if you like a hero uust play that hero

#

Quitting /r/dota2 made my life profoundly better

stiff lily
#

yeah i've had it muted for two years now, too much complaining, i play for fun

#

even though they just changed rubick's passive, it's still shit, so i'm sad

calm siren
#

It not that bad if you pair it with good early magic dmg

#

Cause if you got a mid lesh they get the buff from rub if i remember correctly

#

Atm id just main things like bounty and jak if you wanna escape mmr hell

stiff lily
#

It should just be a god damn global passive like CM, even if it gives half of what it gives now

#

i'm never around my teammates in teamfight because i HAVE to be far away to not get one shotted or steal anything without getting stuned

calm siren
#

Thatd be shadow shaman lvl 25 op, ice fraud hasnt buffed rubick into the meta in a long time

#

He one of those heros that only a handful know how to master

#

Like invoker or ember

#

Its all about predicting spell casting and positions

#

I could mever get use to the small range of his level 1 ulti tho

#

Its like a fucking 400 range

#

Do you know waga's gf keo?

stiff lily
#

nope

calm siren
#

Well you know wagamama ofc. Im good friends with his gf and ive been goadingher to play vrchat with me

stiff lily
#

Ah, that's pretty cool

calm siren
#

Always promises never shows :@

stiff lily
#

aww

#

They will, once we have all dota 2 avatars and the map in vrchat ๐Ÿ˜ค

#

(i can't do it myself because i'd get in trouble but you guys can do it)

calm siren
#

Lmfao wanted to make a cm from scratch and add a little pup but i had no idea how to in the past. Im pretty sure i could make one in time

#

I just learned how to take a 2d image and model that into 3d in blender

#

#goals

stiff lily
#

Oh man, i could do that, that wouldn't be too difficult since all anims already exist

#

I just need to learn how to edit anims to use rubick's

urban tapir
#

DotA 2 in VR.... Hmmmm

#

Not the one valve has rn

#

Turns from moba to first person moba

#

That would be a nightmare but great

calm siren
#

Well i recently learned its easier just to use shapekeys blender for animations. You move the mesh rather then bones in unity

#

Then you play with the shape keys in unity and ezpz animations

#

Lmao. I remember the good ole dota 1 days

#

Back when wc3 dota was the best thing i the world and very few played it

warm niche
#

Can anyone tell me if you can calibrate your hands in vrchat one at a time? I'm using a leap motion sensor which means I have to have my hand in view of it to use it as a controller

urban tapir
#

For some reason, I don't know why the meshes I make in blender can't be used in the unity particle system

dull umbra
#

@urban tapir Imported mesh assets aren't guarenteed to be named the same as the imported model. Sometimes I've had troubles finding my mesh in the mesh list just because it was named 'cube'

#

If you expand the model asset in the asset viewer, it should show all the mesh assets contained within.

urban tapir
#

making your own particles is kinda fun

#

especially when you can animate it yourself

opaque moth
#

Does anyone know how to fix the flames on avatar for charizard? In unity

tender orbit
#

I seem to have found another bug that only affects some users, like my model's hips will tilt left or right sometimes while moving but it works perfectly fine in the mirror for the person with it equipped?

robust yarrow
#

is it possible to change the players jump and movement speed for specific areas of a world (not for the entire world)? I've got separated zones that players can teleport to by interacting with a door or object. One of those areas, I'd love to increase the jump distance (and revert to the default world settings i've set with the player mod on the world prefab, once they leave that zone).

another issue i can imagine if it does work, is how would i revert to default player settings if they choose to respawn from the menu?

warm niche
#

i just found a button that says "Keep Quads", does this mean we can save poly by using quads in vrchat!!??

#

can't upload pics anymore it seems

#

@ me if you know anything about this.

next smelt
#

@warm niche Quads are just 2 triangles

#

You're not saving polys

#

If you remesh, you might actually create more polys

warm niche
#

What do I need to learn so that I can leave slime trail when I move around?

robust yarrow
#

@warm niche look up tutorials for particle trails, i assume it would work the same way

#

just have the lifespan for the slime particle last for like a second or two

#

and have it fade out over its lifespan or have it shrink in size or something

warm niche
#

Alrighty, thank you very much. ArtsyThumbs

#

@next smelt no, quads can save a lot of polys on certain surfaces

#

because if you ctrl+t in blender, or import without saving quads, then poly increases, because it cuts the quads into tris

#

you don't want ngons, but quads are good

#

i know could save quite a few polys on my model if i could use quads, because i got stuff with flat surfaces and such

#

and "remesh"? do you know how to use blender? there's actually options for removing redundant edges etc, aka turning flat double-tris into quads, and so on.

#

part of optimization process, including "remove doubles" etc that everyone should be doing

#

decimating really beastly 80k+ mmd's requires a lot of indepth work to pull off to get under 20k

next smelt
#

@warm niche I do try to keep my topology all quads when making models, but I can see where importing might gain big benefits from converting to quads.

#

I consistently go back to each component to remove doubles after any amount of work is done, since it's easy to miss those while manipulating a mesh

#

Also, I want to say I have a good basic understanding of Blender, but am I a pro at it? Nah.

somber moth
#

Does the VRC_SyncVideoPlayer pause method not work? When I use it, the video will start again from the beginning after using the play button I made. Also, does the PlayIndex method have something to do with this?

warm niche
#

I want to do an animation override where I fire a projectile and it eventually will explode, I have the particle effect I want to use for the explosion, but how can I have it go off where the projectile ends after a period of time, is there a tutorial someone can point me to?

halcyon pendant
#

Hi. I have a question. Do rigidbodies position sync automaticly between clients ?

#

I mean...do I need to add another component to an object with a Pick-up script in order to sync its position in realtime ?

rough sleet
#

@somber moth Press the pause button again to unpause.

#

@warm niche Enabling keep quads breaks some shaders, like Cubed's Toon Shader.

warm niche
#

So I made a flamethrower with some Unity assets from the unity store but when I import it into the game it appears at my feet instead of my arm any idea how to fix this?

warm niche
#

Also at the moment no scripting will work correct? So if I used a script to make sub emitters make noise it wouldn't take effect in game?

#

yes, no scripts allowed

#

Yeah that's understandable, just frustrating. I cant find another way to make a subemitters make noise

warm niche
#

@rough sleet thanks

dreamy badge
#

@warm niche if the particle effect is a child of the projectile, it will be at the position of the projectile when it is triggered

#

no script required

warm niche
#

@dreamy badge yeah the scripting was for separate the start and at the death of the particle

dreamy badge
#

just animate the particle being enabled

#

it's an emote right?

warm niche
#

The plan is for it to be an animation override

#

So for the hand emotes

#

@placid current how did you make your shader behave with baked light? i can only get them to work with directional or light sources, unless i use the ugly standard lighting through the diffuse.

midnight lark
#

@warm niche I can show you something of what you're trying to make

#

I did exactly what you're trying to do

#

There are no tutorials

warm niche
#

Really? I'd love to take a look, I'm fairly new to unity so a lot of this stuff goes over my head

midnight lark
#

can you get in game?

#

I'll show you what I'm talking about

#

my handle is Razzle Dazzzle

warm niche
#

I can't get in game at the minute unfortunately

midnight lark
#

ok well add me and I'll show you and explain how it works when you can

warm niche
#

Alright, I'll likely be on tomorrow afternoon after I get out from work so if you're on then I'd love to see

#

I'll add you when I get on as well

warm niche
#

Update: I can now get the full explosion effect minus sound

midnight lark
#

If you can get the explosion sound on the particle effect death that would be dope

#

because I'm trying to get an explosive report from my rocket launcher

#

I've heard that it's only possible to do with scripting, and that's not allowed on avatars

warm niche
#

I just redid a lot in unity and its looking pretty good right now actually, except for lack of an explosion nois. Quick question, can I have the particl system floating in the air in fron of the gun or does it have to be attached to an object, and should it be set to world or local for particle effects?

midnight lark
#

well my particle system is world generated so it's attached to a game object

#

it's just an empty gameObject that I mounted into the wrist by rigidbodys and fixed joint.

#

But I can't find a way to play a sound unless it's is on awake or called through a script

warm niche
#

If I dont attache it via rigid body, how would it effect it?

midnight lark
#

If it's not attached to a rigid body then it won't work properly

#

want a world generated particle that is

warm niche
#

What's the difference between local and world? I'm sorry for all the questions like I said Im very new and am mostly expirementing

midnight lark
#

Ok so Local particles generate locally

#

so like if you're shooting a gun

#

and the bullet shot is local, it's like there's a long stick on the end of the gun and the stick is how long the bullet travels. So if you move the gun the bullet will travel down the stick at wherever you're aiming

steel swallow
#

anyone familiar with using clamp in cgprogram?

midnight lark
#

A world generated particle will follow the same trajectory that it initially started. So if you fire a rocket and then point the launcher down the rocket doesn't change trajectory

#

make sense?

warm niche
#

Meaning if i move while the projectile is in flight it would effect it? For the local

midnight lark
#

the flight would affect it. If you turn flight is disturbed. Where that won't happen with a world generated particle

warm niche
#

ahhh, okay, so I'll have to reset all of my sub emitters and the main one as world then. Next step is figuring out the rigid body so that it';ll work properly. I believe that was the issue with my flame thrower earlier too then

midnight lark
#

So a rigidbody is a component

#

you add it to something

#

So for example. I have a rigid body in my right wrist and one in the gameObject that is in the same wrist. (It doesn't matter where you mount the gameObject.) Then I have a fixed joint in the gameobject and I mount the right wrist rigidbody into the connected body there. Then you mount the gameObject right under the Armature in the model. Now's the fun part. Depending on the type of particle your animation may need to enable the particle system itself, the gameObject itself, or the particle emission.enable itself

#

so that's where it gets a little complicated

warm niche
#

oh joy

midnight lark
#

Yep, just don't go too overboard with particles. They're flashy and loud but most people get annoyed by them. And honestly I'm not impressed by the overworked particle systems. They're easy to make once you know and just obnoxious.

Going into Gaia night at any given time is a perfect example of people who have excessive particles

warm niche
#

Yeah I just wanted one for one character and to mostly mess around with friends with. I cant stand when suddenly see emojis raining from the sky, and youre right, it's always gaia night

midnight lark
#

Yeah there was a guy who had some flashy loud avatar with excessive particles. He didn't like it when I told him it wasn't impressive due to spammy earrape nature. So he flipped me off ๐Ÿ˜‚

warm niche
#

sometimes particles can really enhance an avatar, but more often then not it just quickly becomes obnoxious. I just want my cute little ship girl to have a working naval cannon for special occasions c:

midnight lark
#

I completely agree. Like my main avatar is a white carbon miku and I wanted to be able to shoot some sparks out of my wrists when I was in void club

#

so I made it happen. I might actually change it, because even I think it's a bit excessive at times.

warm niche
#

ooh fancy, I like it. Add some spice to the party

midnight lark
#

I wanted confetti

#

like at the end of portal

#

with the stupid horn

warm niche
#

anything as long as its not another goddamn nuke

midnight lark
#

Nope. That shit is annoying

warm niche
#

for my rigidbodies should I use gravity, or uncheck that, or does it not matter?

midnight lark
#

Uncheck gravity

warm niche
#

thought so, thank you

midnight lark
#

and make sure this

#

the rigid body in your armature

#

0 angular drag

#

and ensure all the constraints xyz are checked

#

for freeze position and rotation

#

the game object you do not freeze

#

but still 0 angular drag and no gravity

warm niche
#

Alright, is there any other settings I should be wary of, like is kinematic or interpolate?

midnight lark
#

I don't touch any of those

warm niche
#

Alright, again thank you. You are a tremendous help, and I very much appreciate your kindness

midnight lark
#

Yeah man, enjoy it. It's not too hard. Just takes some time to get it and then you can do even more advanced things

#

I need to find a texture

#

or material

#

That looks like a hellish portal

#

for my necromancer

warm niche
#

I went into this game knowing nothing about blender and unity, learning them is a bitch but man is it satisfying when things work

midnight lark
#

yeah man. I've been at this a little over a week now

warm niche
#

Good on you though, and spreading the knowledge too

midnight lark
#

heh, thanks

#

Next time you're on, I'll show you the stuff I made

warm niche
#

I'd love to see it, if I can get this to work I'll show it to you too

midnight lark
#

cannon shooting a cannon ball?

warm niche
#

naval cannon, but some concept yeah, nothing too fancy compared to what some people to do, but if this works I'll be ecstatic, so I think I have my rigid bodies set up, where do I attach the fixed joint? To the wrist or the game object with the particles?

midnight lark
#

fixed joint is in the gameobject

warm niche
#

Okay again thank you

#

About to upload, so fingers crossed!

midnight lark
#

good luck

warm niche
#

@midnight lark It doesnt seem to be working, if you had a minute would I be able to show you what I have just to see if everything looks okay?

warm niche
#

Kind of an off topic question. I've been downloading hundreds of avatars for use with VR Chat. Am I legally allowed (Or at least, not going to get sued), if I made animations with these ripped models?

#

Like I've seen MMD videos of copyrighted characters but Im not sure if that's different cause they make the MMD from scratch

delicate harness
#

you are as long as you arent making money

#

actually.. depends on where you live US is a bit ficky

barren lantern
#

Hey. I know you can make your avatar draw in the air by attaching a Trail Renderer to one of the bones, then setting that up to activate on a button press using Animation Overrides. However, this solution causes the trail to disappear when the animation is undone, and the trail can't be "paused", forcing it to be one long line. I've seen avatars around that can "pause" their trail renderers to draw more like the pens in the Presentation Room. How can I replicate this?

warm niche
#

Look up a tutorial for snail renderer I believe it's called

barren lantern
#

Ah, found it. It's called a Snail Marker. Thanks!

warm niche
#

No problem!

barren lantern
#

Uh-- okay, new issue. I can't publish my updated model. It's getting stuck at "Future proofing your content!", and the bottom of the Unity window reads "Exception while posting the result object".

warm niche
#

How do I cut out section of a MESH
just a video
THATS all lI need

#

for blender

little talon
#

@warm niche no need for video. Just select the mesh, and then go to edit mode. Select the vertices you want to delete using C or B, or just plain right clicking and then press delete to delete them

midnight lark
#

@warm niche show me later today

sour mural
#

Since im getting VR soon, i want to try to do overrides

#

I saw people doing lines in the air and so on which interested me, anyone got a good link?

warm niche
#

For that look up snail marker on YouTube

sour mural
#

snails ๐Ÿค”

warm niche
#

Make trails

sour mural
#

does that dissappear when you remove the button press

warm niche
#

For that one it shouldn't erase until you do a second animation override to make it erase.

sour mural
#

i see

#

I have felt so limited without VR so im going to have so much fun doing all the overrides and stuff

warm niche
#

It's very fun, the game itself is a lot more immersive, and interacting with people is so much more fun

sour mural
#

headpats :3

warm niche
#

Headpats for everyone, even knuckles

sour mural
#

When we raided knuckles with club penguin avatars, all those with VR hugged the knuckles and some even said they loved it. getting attention

sand kiln
#

So since this is advanced development does anyone here know how to do the trick where your character is invisible until holding up a 'window' people can view you through?

#

I had any idea I could have tried with the camera but that's disabled now so no idea where to begin

sour mural
#

i use stencil buffer shader for that

robust yarrow
#

anyone know how to create the live maps like in the hub (where it shows red dots on the map to show where players are)?

scarlet rover
#

How do you do those animations that change the look of the character depending on vr finger poses?

hard lintel
#

you override the animation of those finger poses with other animation

#

you basically set values to the hand + for the thing you want to change when doing this hand gesture

autumn hatch
#

@robust yarrow Currently that is using c# scripting and that is dev only for now. I suppose you could somehow get very creative with the trigger system and make a very primitive version of a map like that?

robust yarrow
#

@autumn hatch thanks, I'll probably stick to a static map in that case.

sand kiln
#

@sour mural ah thanks. Is there any sort of tutorial to using a shader like that even unrelated to VRChat or will it be a matter of experimentation? Eithers fine but I'm fairly new so kinda stumbling my way through

sour mural
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should be some videos on it online

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But pretty much, one shader makes things with the other shader invisible if its in the way of it,

sand kiln
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Oh awesome. That should be pretty easy to do then anyway I guess. Thanks!

tiny finch
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Hi guys, I'm having some trouble with a shader. I am offsetting vertices on a mesh such that it will be rotated to 0,0,0 in world space no matter what the local orientation is. But I can't figure out how to do it. Multiplying by unity_ObjectToWorld locks the y rotation correctly but it incorrectly links the x rotation lock to the y-rotation and the y-rotation lock to the x-rotation. Any ideas?

frozen pike
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I am still trying to figure out a head scratcher

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I'm trying to make it so when someone enters an area their whole avatar goes black except anything that glows on it

vital socket
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Hmm, some way to basically disable lightmaps in an area for avatars?

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that said, I'm making a massive assumption by assuming the glowing is done solely through things like emissions and/or other shader features

frozen pike
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It is a tough one

vital socket
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yeah ; _ ;.

frozen pike
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Basically I've been making a replacement for the Hub, a mini hub. I'm trying to make it as light weight and as less rendering intensive as possible so I have no real time lighting at all.

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But due to this I actually have no dark areas for glowing avatar testing

glass cosmos
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What I'm making could be considered a hub replacement

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It's got a presentation room, great pug, avatar area, spot for conversations

vital socket
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This may be... unconventional @frozen pike ... but you could disable Global Illumination, and manually do baked lighting (that way it skips the realtime lighting issue), and do your own kind of Sun lighting so you could make enclosed areas for testing?

frozen pike
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Good idea