#development-advanced

1 messages ยท Page 13 of 1

runic mauve
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to do gif

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like effect

sturdy lynx
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would be cool if a made a lil monitor with a gif on it

runic mauve
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just take apart gif

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make 2d sprit sheet you can

sturdy lynx
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take apart gif ?

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like all the frames ?

runic mauve
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yea

sturdy lynx
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then how do i use it in sprite

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@runic mauve pokes

runic mauve
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@sturdy lynx

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use like that but you have make sprite sheet with gif image

sturdy lynx
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does the sprite have to be like his

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or does this work

halcyon bolt
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Does anyone here use Amplify Shader Editor?

runic mauve
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@sturdy lynx you can try that

sturdy lynx
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i cant seem to get slicing to work

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so ill manually slice

runic mauve
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need to make sure it muitple

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make a square around one

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of them

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then hit silce

sturdy lynx
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@runic mauve how do i view my sprite without clicking play

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i need to resize it

runic mauve
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sad part i found we cant use spirte script on avatar

sturdy lynx
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what if we use particle system

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then set the particle to not move and not expire

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then we use our sprite on it

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but if we cant use it

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how do people have avatar thats a looping png image

urban tapir
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you can have the painful task of creating multiple quads as frames and turning them on and off using an animator

sturdy lynx
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:c

urban tapir
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BRUTE FORCE!!!!

runic mauve
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wonder why spirte render was disable

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it part of unity

sturdy lynx
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sobs

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but whatever restrictions pro unity users are able to use other ways

viral verge
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Don't need sprite renderer to make work

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make it a multi mat on a 3dplane

crude schooner
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@dull umbra @runic mauve @viral verge thank u i will look in to it

sturdy lynx
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is there a way for me to loop my animation in simple avatar controller

viral verge
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will it stay on always?

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Use "Animation" on the object to have it always loop

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The component one i mean

urban tapir
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remember to change in debug, legacy and loop

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for the animation

sturdy lynx
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wait i dont get it

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im using simple avatar controller for my animation which i plug as my controller

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so can i loop that ?

runic mauve
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how you uncheck same thing item it wont let you do that in animation

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when uncheck and make key it check back tge first key change to check mark as well

runic mauve
rough glen
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So it just uses a texture instead of sprite?

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To do flipbook?...Is there a way to hook it to a cookie I wonder. You could use it to protect caustics or tree shadows cheaper.

runic mauve
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it still a spirte sheet use

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but need make custom spirte sheet for that shader or reprogram

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to fit the texture spirte sheet yourusing

crude schooner
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nice

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does the texture need to have specific nr of frames ?

runic mauve
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nope

crude schooner
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or u can set in shader

runic mauve
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it just shader do it

crude schooner
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can it be multi column

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or strip

runic mauve
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muti colum was hard to get it work lol

crude schooner
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k

runic mauve
crude schooner
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has rows

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but not recommended to use ?

runic mauve
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i think you can make 1 colum long

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still work

crude schooner
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yah just dont want to go over 2k long

runic mauve
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if i knew how to code script i could maybe edit it

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with toon shader in it lol

crude schooner
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๐Ÿ˜„

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i think it's not that hard to make one in shader forge

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just subdivite UV and move it on time

runic mauve
urban tapir
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@runic mauve link me that christmas hat

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gotta prep for christmas

sturdy lynx
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@runic mauve can you dm me how you made that work ๐Ÿ˜ฎ

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like the instructions

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like after doing the slice thing

runic mauve
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i just basic cut off only top row of the spirte sheet in gimp lol

crude schooner
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lol

sturdy lynx
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as in how you use it on the shader and stuff

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๐Ÿ˜ฎ

sturdy lynx
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im using a simple 2 frame gif

runic mauve
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spirte sheet i had like 5 on the row

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then you set to 2

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colum

sturdy lynx
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hold on

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how do you get the spirte sheet

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eh wait

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after i get this what do i do

runic mauve
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you can do that method

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need actally make cut the spreed sheet in gimp

sturdy lynx
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wha ?

runic mauve
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i do shader method

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that method dont work in vrchat

sturdy lynx
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wait

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so what did you use

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im really confused now

runic mauve
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i just cut top row off a spirte sheet

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just place that spirte texture in the shader

median flare
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So this is how the gif invasion starts

sturdy lynx
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i cant install the shader

urban tapir
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oh no

sturdy lynx
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wheres the unity thingy

sturdy lynx
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no

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as in

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how do i use it @_@

runic mauve
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just and drop in asset folder

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take out zip

sturdy lynx
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cuz for cubed shader
you can install the asset

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this one is different

runic mauve
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just drag and drop it

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it work

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dont need to be in unity installer thing

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you can mostly drag and drop from zip file into unity

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just click on show explore in your folder

sturdy lynx
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now what

runic mauve
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make plane or somthing to drop texture on it

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then click on shader go to custom folder in that

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call spirtesheet

sturdy lynx
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ok it worked TwT

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now i needa do some advanced photoshop

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to fit everything

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@runic mauve but what about the lighting issue

runic mauve
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it should show up in light area

sturdy lynx
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as in

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look

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the color difference

runic mauve
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make metalic and smooth 0

sturdy lynx
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still the same

runic mauve
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well the shader might need to be edit with better shader for color and lighting

sturdy lynx
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is there a component i can add to light it up

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i think i can get around it

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ill be using png image so the white wont be so obvious

runic mauve
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no you would need edit the shader it self

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to show the right color

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i lack at edit shaders lol

sturdy lynx
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for now leme try out this new trick for something special

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as a desktop user
you gotta have something cool ๐Ÿ˜‚

crude schooner
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looks good to me

sturdy lynx
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gotta make my own custom sprite

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it worked

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๐Ÿ˜ฎ

crude schooner
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๐Ÿ˜ƒ

sturdy lynx
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lookie

crude schooner
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๐Ÿ˜„

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why u drop in nr of likes

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;p

sturdy lynx
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its a loop

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5 frame loop

strange juniper
strange juniper
analog trout
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Probably doesn't Support html5

lofty gulch
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isn't crunchyroll flash?

strange juniper
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if you have a player that will work tell me

autumn hatch
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With flash being phased out, highly doubt it

strange juniper
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dam

sudden smelt
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web panels are quite unstable right now, it's warned at least in the docs you shouldn't use them for video as it might not work and it will crash the panel when you change room after. It's advised you use video players instead where possible

strange juniper
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but then i need to change it every time and last time i used it it was just white noise ear rape

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comeing out of it

sudden smelt
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the white noise was probably due to it playing a video format it didn't support

strange juniper
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youtube

sudden smelt
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some old youtube videos aren't in nice formats, it can be annoying

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there are also solutions to have the video dyanmically change whenever the player loads but it is quite out of the way, if you know JSON I can tell you how to use something I have set up for it. You can still try using web panels, just be aware of the instability, I wish they were working as well but the fix for them isn't simple

strange juniper
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nah if it crashs it crashs its a private room anyway

analog trout
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Is there an easy way of using the cloth render on unity

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Or is this something I'll just need to check unity for

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As I don't see this having a VRChat specific thing.

raw heart
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What's the sites compatible with the video player again?

sudden smelt
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youtube, vimeo and dailymotion

raw heart
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@sudden smelt Thanks. So streaming from DropBox won't work?

sudden smelt
raw heart
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@sudden smelt Thanks

crude schooner
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@analog trout im testing cloth now and there is a bug in vrchat when u add collides to legs avatar will fly

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but im still finding a solution to that

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as for cloth alone u are fine

analog trout
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Kk good

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Would I need a different set of colliders? @crude schooner

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Or do I need to do the ones I made for dynamic bones again

crude schooner
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no different ones

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its called capsule colider

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u add it to bone

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like dynamic

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has similar settings

analog trout
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Ahh

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Also anyone know why the fuck my shapekeys never work?

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It literally always has my mouth open

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I can't find out why

median flare
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@crude schooner Try setting the colliders to IsTrigger?

crude schooner
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k will try when im home

median flare
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It should work, but admittingly I haven't used cloth since earlier on in 5.3.

frigid crescent
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Is it possible to edit a humanoid rig's eyes so they don't look around?

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without unlinking the bones that is

autumn hatch
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Via VRchats simulated eyetracking?

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Either rename any of the bones or unassign the eyebones from the avatar config scene

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Then the script will collapse

frigid crescent
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It's a bit of a dilemma; I need them to be assigned to the eyebones because the custom animation I made wouldn't work otherwise, but it's assigned to a mask (Opening/Closing) which looks broken when the eyes move about

autumn hatch
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Would it work to not have your bones accepting rotation from the eyebones?

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Just untick that option in blender

frigid crescent
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But then it wouldn't rotate with the headbone...

autumn hatch
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I don't see why it would be needed to be parented to the eyebone and not the headbone directly

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But yeah, you're right

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Can't think of another solution

frigid crescent
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It's because the eyebones rotate to open the mask, I tried using blendshapes, but VRChat doesn't accept scripting

crude schooner
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@median flare it helped thank you

old bridge
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@placid current Hi! I'd like to disable backface culling in your (nicely done btw) Unlit shadowed shader, but I'm not too good at shaders. Can you help me with this one?

dull umbra
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@old bridge Open the shader in a text editor and look for "Cull Back." Change it to "Cull Off"

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If it's not there, add it above the Pass block.

old bridge
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@dull umbra yeah, that's what I planned to do but it was nowhere to be found

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ah...ok, I'll try it then

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@dull umbra yeah, that worked! ty very much. I'm just vaguely familiar with shaders so it wasn't that evident for me ๐Ÿ˜…

dull umbra
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No problem. ๐Ÿ™‚

frigid crescent
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Speaking of shaders, I've seen some avatars with glowing emissions... yet the standard unity emissions shader doesn't glow, nor does VRChat accept any form of rendering component. Does anyone know how they got around that?

autumn hatch
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The standard shader does allow for emission. Just enable it, set it to 1 and put in the albedo texture in the slot

mental narwhal
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Also some worlds have Post Processing which can add glow around emissive objects.

frigid crescent
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Yeah, I know about the emission, it was the glow I was asking about

autumn hatch
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That's just a world using bloom with post processing stack

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Depending on world settings, emissive parts on avatars might or might not "glow"

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It's nothing avatars have direct control over

frigid crescent
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Oh well... I guess I'l have to deal with what i've got

runic mauve
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@frigid crescent or use shade forge try to create your own

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you can code your own shader script

frigid crescent
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Hmm... I'll see what shadeforge can do

sterile cipher
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I'm still having major issues with Unity Editor's UI "freezing" after about 2-4 minutes of work. I've tried new projects, clearing registry, clearing GI cache, reinstalling completely. It only seems to occur when I'm working with avatars-- worlds have no issues.

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I am completely unable to make new avatars or edit existing ones. ๐Ÿ˜ข

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To be quite honest I'm pretty close to just reinstalling Windows.

turbid moon
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i read it somewhere that was cause by something you done

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when you messing with the models

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forgot what was it

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oh

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directx

sterile cipher
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what about it?

sterile cipher
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If I force DX9, shaders look terrible. :S

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Of course they look alright when I upload, but still...

turbid moon
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๐Ÿคท

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that what i get from 2-3 places

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or..some plaace suggest update it

sterile cipher
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Well.. I can't update Unity ๐Ÿ˜ƒ

turbid moon
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yea i know

sterile cipher
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Guess I'm stuck with seeing standard shaders in editor mode until we upgrade.

viral verge
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@sterile cipher Add this to the end of your unity shortcut -force-driver-type-warp

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Fixed lag/crashing i had with it, Should look something like this when done "C:\Program Files\Unity\Editor\Unity.exe" -force-driver-type-warp

sterile cipher
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Hmm, ok. I'll give that a shot. Thanks!

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That.. seems to work so far.

delicate niche
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@dull umbra where exactly in the shader text file do I add Cull Off, I'm not familiar with terms used in this at all

keen ginkgo
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First time I've ever encountered this, the bone is clearly there in blender and in the heirarchy list of unity but its like unity doesnt register its there? Ive checked its positioning too. Anyone have an idea what is causing this?

dull umbra
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@delicate niche First look for a section titled Properties. If there is one, add Cull Off on a new line between the { }. If there isn't one, then look for a block titled Subshader and add it into the braces above the Pass block.

delicate niche
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@dull umbra thank you!

final wigeon
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I've been trying out unity's physics joints and while it works as expected in unity, when I bring it into vrchat it just freaks out, twitching and stretching all over the place. At least in VR, I haven't tried it in desktop mode.
Any ideas?

brisk cedar
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If it has anything to do with the hip bone dont expect it to work. Only advice i have

final wigeon
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Nah, doing it quite far down the heirachy away from the hip bone.

brisk cedar
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Ok. Wouldnt know man. If i find something out ill let u know

final wigeon
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I know hackspanner mentioned that it's doable and performs much better than the dynamic bone script. Just takes more time & effort to setup and configure.

runic mauve
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problem take to long to do everyone want easy way to do it lol

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i think best way vrchat could do make there own version dyanmic bone

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that less perfomace issue

viral verge
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@sterile cipher Be warned, i just noticed that doing this seems to fix problems but puts alot of load onto your cpu

dull thunder
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Hello guys, working with eye blinking right now. So i'm create shape keys, set name to vrc.blink_left and vrc.blink_right, and its not work. ๐Ÿ˜ฆ This my shape keys hierarchy.

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In Unity Mesh's blendshapes working

runic mauve
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in blendshape you need put in this order

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vrc.blink_left
vrc.blink_right
vrc.lowerlid_left
vrc.lowerlid_right
vrc.v_aa
vrc.v_ch
vrc.v_dd
vrc.v_ee
vrc.v_ff
vrc.v_ih
vrc.v_kk
vrc.v_nn
vrc.v_oh
vrc.v_ou
vrc.v_pp
vrc.v_rr
vrc.v_sil
vrc.v_ss
vrc.v_th

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just move up the blink

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there actally 5 one i found use for squiting

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plus the blink name dont need be label like just need to be in that order

dull thunder
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it's already on top, if you see screen, or i'm need create ALL of shape keys?

runic mauve
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only 5

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for blendshape for eye

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vrc.blink_left
vrc.blink_right
vrc.lowerlid_left
vrc.lowerlid_righ Vrc_squit

dull thunder
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thanks

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so i'm just create 2 lasts keys

runic mauve
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it works i just did it

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with this avatar

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i found there actally 5 blink shape in that row i was wonder why the 5 row was acting up lol

dull thunder
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what is Vrc_squit?

runic mauve
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when you get closer to avatar

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you know how person squit there eye

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to see better

dull thunder
runic mauve
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this what i mean by Squit

viral verge
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squint ๐Ÿ˜›

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might be why they are lost

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Since squit means "a small or insignificant person." or "diarrhoea" xD

runic mauve
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i think he try to make animation when you just turn off bake animation for blendshape

old bridge
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@runic mauve where's no mention of squint shape in "Maya to VRC tutorial". Where did you learned that from? And if there are shapes for closing eyes its kinda strange that they're not squinting automatically

runic mauve
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the 5 row was just acting werid

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it keep play blendshape

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it was move my eyebrow blendahpe near the last blink shape

feral oar
sturdy lynx
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how do i make a texture rotate in game

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as in constantly moving

autumn hatch
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Either have a shader that does it, or have an animator that animates it

sturdy lynx
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i would like to make a cube with text rotating on the outer circle

autumn hatch
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I believe you want to look for a Scrolling UV shader

sturdy lynx
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umm

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as in

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i want the sphere to constantly spin at a slow rate

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so like the texture on it seems like its moving

autumn hatch
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I suppose rotating the sphere and having that shader might give the same effect, but if you want a spinning sphere then just animate it

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Select the sphere and click on windows > animation

sturdy lynx
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mhmm

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what next

autumn hatch
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You animate

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If you dunno how, then look up tutorials

sturdy lynx
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if lets say i made a png text

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how do i make it wrap around the sphere without the scale on the sphere changing the texture

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like i want my sphere to be big but the png is small at the middle

autumn hatch
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You'd have to create the sphere in blender and unwrap the UVs yourself so it looks just like you want it

sturdy lynx
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aww

harsh bay
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what makes a shader turn pink? in my case, having custom lighting turns the shader pink. Is there a node or code vrchat needs?

sterile cipher
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pink is usually a shader compiler error. either the engine can't find the shader you specified or it failed to compile properly

harsh bay
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ahh

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i fixed one of the shaders by clamping the values, but still have the issue on one of them

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how do i check for compile errors in unity?

crude schooner
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i recived a scene that has a missing prefab is there a way to check what is its name ?

livid raft
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Don't think so unless you check with whoever sent the scene

runic mauve
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is there any video on make shader into Muit mask shader for 1 material? want cool effect and stuff on there avatar because to me make 1 material not going well in vrhcat if no one know how to do it shader let you do the stuff people do in vrchat

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this what i think need to be done before make material limit

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this just thought for people dont understand shaders at all and people just started vrchat

sweet crystal
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It's not exactly something hard to make if you know how shaders work

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You just need a shader that has the normal rendering path and the special rendering path in the one shader, and then lerp between the two based on the input from the mask texture

runic mauve
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@sweet crystal problem not everyone skill in shader

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lol

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need some info and video

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actally do this

sweet crystal
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The Shader Forge tutorials should teach you the basics

runic mauve
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not everyone has money for shaderforge that otherp roblem

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$40 for shader forge

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i just make it aware we need somthing to be done before make a limit on somthing

sweet crystal
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Tightly limiting materials is a bad idea

runic mauve
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i know but it might possible out come someday

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reason better have tutiroals how to do then just one we limit 1 material raise the ploygon count

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they destory vrchat

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lol

sweet crystal
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You can't just make a tutorial on that

runic mauve
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anything you can make tutiroals. problem people dont want to

sweet crystal
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You can't match everyone's use case

runic mauve
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just give exmaple what thing does

sweet crystal
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I gave you a tutorial above. Did it help you? Apparently not

runic mauve
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because you just tell me go to shader forge

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there tons stuff

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but not on that part

sweet crystal
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Any more in depth and I'd be writing the shader code for you

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I said to go there to learn how to write shaders. To make a mask I outlined the whole thing here.

runic mauve
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maybe make quick guide what part you watch to make this 1 muit mask shader then

sweet crystal
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It's like you want to draw an owl. Okay, I can only tell you to draw two circles, but I can't tell you how to draw the rest of the owl because I don't know what your owl looks like.

runic mauve
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same way with avatar as well but people share info how to use the tools

sweet crystal
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No, that's not the same

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If you can't get the shader editors for Unity then you need to write the code. At that point you need to learn how to write shader code, THEN you can move on to doing what you want to do.

runic mauve
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well need way to make easier way if they want perofmace to fix lol

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perfomace we all be problem in vrchat

sweet crystal
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And someone replacing 2 materials with 1 is going to really impact that?

runic mauve
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material make draw calls

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that what cause the cpu

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plus dyanmic bone and some shaders

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cloth is other perfomace issue as well lol

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all this funy stuff what make the lag in vrchat

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speical particle

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big perfomace issue

sweet crystal
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Particle effects and physics are the real problems

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Draw calls are always going to be a problem for something like this, material shortage or not

runic mauve
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vrchat get bigger and bigger in popluation most this stuff going cause alot problem

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try host huge event lol

sweet crystal
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Even AAA games have this problem

runic mauve
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yea

sweet crystal
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The new rendering APIs in Unity should help with draw calls a lot

runic mauve
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problem people like stay next to each other in vrchat

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lol

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in video games and mmorpg you mostly in small party

sweet crystal
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Disagree

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Maybe dead MMOs

runic mauve
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mabinogi get lagging when everyone in channel 1 in market area lol

sweet crystal
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In FF14 they handle only 100 people on screen at once, but even that slows the game down a ton when everyone goes to a single hunt

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And everyone around you starts to fade in and out

runic mauve
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think they use type lod on model

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when get to far off

sweet crystal
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No LODs

runic mauve
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they reduce the draw call on avatar then

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in distance

sweet crystal
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They do not render anything past 100 N/PCs

runic mauve
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maybe make it only render 20 people in vrchat

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till get near them lol

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i think the lag start at 30 people

sweet crystal
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I don't think that'll help much

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Characters far away should be animated/processed at a fractional rate, maybe that would help, but once you're in a big group of people there's no way to get around the load

runic mauve
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guess they need host event in small groups

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in different worlds

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want keep performace

harsh nest
runic mauve
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@harsh nest what your thoughts lol

warm niche
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anyone know how to make pickups destroy after they leave a certain distance?

old bridge
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seems like no one can answer this simple question in #avatars-2-general, so
Are animation overrides possible with generic avatars? I override Idle and Emotes, But Idle doesn't play and Emotes still have default names ๐Ÿ˜ฅ

final wigeon
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My guess is do an onExitTrigger and set it to destroy object, and that'd be the boundary of the item, I think?

runic mauve
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@old bridge you would have to make humaniod avatar but add a generic avatar with it

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need put top highearcy of your avatar

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generic along wont work beause need finger bones be active

old bridge
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oh...thats some bad news...ty

runic mauve
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but generic can use animator scripts

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so you can actally maybe program your keyboard to do animation

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animator script work i think somone did it

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before in 5.3

old bridge
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so any generic avatar will be just static? if you won't add it to humanoid one?

runic mauve
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you need to make animator controller

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i think your allow to script animator that just a generic

old bridge
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yeah, but I can't use gestures to trigger animation in that case

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And Emotes too, I suppose...

#

damn...If I only knew that ๐Ÿ˜” I even made this animated cat and now can't use it ๐Ÿ˜ฅ

#

oh...got an idea

runic mauve
#

@old bridge that why i say add to humaniod avatar

#

it can be mesh render can be off

#

just put avatar inside that avatar

old bridge
#

ok, but how do I use my model's animations then? I could copy-paste keyframes, but if animation is made for object on level higher in hierarchy, my model won't be affected

runic mauve
#

you just make animation you put in the custom over ride it will do the animaton off that avatar

#

on generic avatar

#

it dont need your humaniod avatar

#

it can be anything

#

but you need humaniod avatar have there to make custom over ride to turn on

#

just turn off mesh render off the aramture that made for humaniod

#

@exotic tree does this all the time

#

he have more info i would think lol

#

i just know how it some what work

old bridge
#

ok...I've tried it. I put my model inside the avatar. But the thing is: override contollers works on the top-level humanoid avatar, and doesn't work on my model. It just plays Idle animation once and that's it. That's what I was talking about earlier

runic mauve
#

you just make animator

#

dont need be custom override

#

animator will do that stuff for walking

old bridge
#

the only option I see right now is to put several different models with different animations and enable them when I need it with overrides

#

animator will work for single animation, but I guess it won't detect if I walk or not, not sure how does this work on VRChat's side

remote chasm
#

hmm when scripts come back.. do you guys think we could apply scripts to our avatars?

runic mauve
#

@remote chasm nope

remote chasm
#

damn

runic mauve
#

that wat cause the problem

#

in first place lol

#

script should be only in world make

#

to me avatar should give feature

remote chasm
#

actually what would work .. but probably labour intensive is an option for a "script approval program" where users can submit their scripts... when they are voted up by a portion of users of the community they will get looked at

#

and become available to all

runic mauve
#

i think they plan to do that

#

but let random add scirpt not good idea

remote chasm
#

That sounds awsome. I bet the involvement would make things grow even more rapidly. I do agree on that

runic mauve
#

they would have to make sure script not hackable

#

when script is hackable it easy to abuse

remote chasm
#

yea

#

what I would do is a certain amount of votes up which grows as the community does. like steam greenlight

runic mauve
#

they would need docoument and info how it works

remote chasm
#

don't scripts also come as asset files or so?

runic mauve
#

but it going be while see this type

#

play maker script not even out

remote chasm
#

for sure

runic mauve
#

i been trying to learn play maker is not easy lol

#

vrc trigger are easier

turbid moon
#

what vrc trigger do

runic mauve
#

it for worlds making

turbid moon
#

i see

runic mauve
#

it visual type programming it make teleport open door etec

turbid moon
#

i am hoping to make a world, if it's not too dificult

runic mauve
#

just need to learn what each trigger do

#

if you read the vrc trigger it tell what it does

turbid moon
#

i see, thank!

runic mauve
#

here list trigger

pulsar thorn
#

is there a way for a dynamic bone to only go across 1 axis?
maybe only left/right or up/down?

urban tapir
#

There should be a constraint access

pulsar thorn
#

hmmmm interesting

zenith kayak
#

If you message the dev they might add more to it

pulsar thorn
#

?

#

well there is a Freeze Axis.....but if I tell the parentbone to freeze axis on something....the bones get cramped up together

#

it does work if I give the children their own dnamic bones.....but I want to keep it performance friendly xD

turbid moon
#

how do you turn a bone upside down

hearty nova
#

So now that I've successfully gotten my avatar to glow, how can I turn the glow on and off without having to change avatar?

dark epoch
low sinew
#

Oi, ill need some help with blender,whenever i try to join/fuse the mech the texture of unitys head get's messed up , anyone knows how to make that not happend ?

tulip nexus
#

i've got a weird issue in unity that is beyond my comprehension -- currently creating an animation clip to overwrite a hand gesture

#

all seems well! the prop shows up in-game when i make the gesture. but none of the other animation channels save when i try to animate them

#

the fingers for example, i can rotate them and they show up on the properties list in the keyframe

#

but it just, doesn't save anything

#

toggling back and forth between keyframes resets all the values back to default

runic mauve
#

@low sinew need to make sure UV maps label the same on all mesh

low sinew
#

i have 2 separate uvs 1 for the head and one for the body since they are 2 separate models @runic mauve

runic mauve
#

they all need be label the same

#

were say UV maps just make them label the same

#

then you can merge it

#

just go in every mesh just paste in UVMap

#

on each one

#

or type them

#

it just need to be same name for Join mesh together

#

@low sinew

low sinew
runic mauve
#

yea

#

is your unity chain one mesh

#

i know unitychain come in different mesh

#

not join together

torn peak
#

hi guys i was hoping to find someone to help me out on this problem i have with bones

runic mauve
#

@torn peak i suggest go back in blender inmport with english check mark

#

then use Save as: neitri_tools.py

How to instal:

File > User Preferences > Add-ons >

Install Add-on from File.. > Select this file

Testing > enable > Object: Neitri's Tools

Save User Settings

With this addon you can easily delete useless bones.

It can automatically delete all zero weight bones and vertex groups.

It can also delete selected bones and add their weights to their parent, which is useful expecially for twist bones.

Adds into space menu:

Delete Zero Weight Bones and Vertex Groups https://image.prntscr.com/image/DqZZV5gES6eEq9ZlKDzaFA.png

Delete Bone and Add Weights To Parent https://image.prntscr.com/image/sBkJBzwOTq_xM_8zsri27w.png

Downloaded from: https://pastebin.com/raw/uSGRv1uv

#

this plugin will make eaiser to work on

torn peak
#

how do i save it

runic mauve
#

go to webpage right click then click save as then save as neitri_tools.py

low sinew
runic mauve
#

did you make sure the body was label same as well

torn peak
#

thank you jaz

runic mauve
#

if you forget captial letter @low sinew

#

it mess up to

#

it has be extacly same for each mesh

low sinew
#

oi thx

#

i had to call them all UV1 (change the unity uv's and not the rinhart(body) one)

runic mauve
#

best to altas it reduce material on it

low sinew
#

?

runic mauve
#

atlas is way to make avatar have one material

#

not have like 40 different material

low sinew
#

yes

#

easyer on the engin aswell i think

warm niche
#

how do i edit the emojis and add my own

runic mauve
#

@warm niche you cant

warm niche
#

the error.mdl dude did

runic mauve
#

he made with emote i think

warm niche
#

ah

#

that sucks

runic mauve
#

they didnt give use access with the Emojis

warm niche
#

they should. i dont like the current ones

runic mauve
#

you can make emote act like a emoji though

#

just animation and shaders

warm niche
#

ive already used mine up lmao

#

what if my character doesnt have a chest bone and hands?

#

am i going to have to make them?

autumn hatch
#

Yes, you will

#

They don't need to be weighted to any mesh, just need to exist

runic mauve
#

you can subdivide a bone

#

then become 2

copper acorn
#

texture baking losing details, is there a way to avoid this?

autumn hatch
#

When overriding the emote animations, do they have to be 10 seconds or can you cut them shorter?

warm niche
#

You can cut them off shorter.

autumn hatch
fading sparrow
#

yo, unity 5.6.3p1 is acting weird, i can only clear cache with sdk, not upload. Anyone got a solution?

solemn bloom
#

mmd 4 mechinem installed?

fading sparrow
#

i could publish the model before i restarted unity

solemn bloom
#

reinstall?

fading sparrow
#

that'd remove my model :/

exotic ermine
#

Is there anyone who's done VMD importing before? If so can I ask a few questions?

solemn bloom
#

the sdk?

#

reinstalling sdk will not delete your model

#

unless you put avatar in sdk folder... you should be fine

fading sparrow
#

reinstalled sdk

#

doesnt work

#

still cannot publishยจ

#

@solemn bloom

#

i cant even login now

#

wth

solemn bloom
#

done all that i can suggest, besides reinstalling unity

#

error messages?

fading sparrow
solemn bloom
#

you know where the settings menu is?

fading sparrow
#

nope

#

where is the settings menu?

solemn bloom
fading sparrow
#

exactly my problem

#

i can only clear cache

solemn bloom
#

i am pretty sure that you dont need to put the model in the sdk folder, otherwise i have done all i can, sorry

copper acorn
#

@fading sparrow close unity delete vrcsdk folder with crsdk.meta, open unity reimport sdk

fading sparrow
#

i havent got a crsdk.meta but i have a vrcsdk.meta?

#

@copper acorn

copper acorn
#

you rename your vrcsdk folder into crcsdk? )

#

just need to delete folder and .meta of this folder with closed unity, and then open unity and import sdk again

fading sparrow
#

can still only clear cache

#

wtf

copper acorn
#

then create new project

sterile cipher
#

Just FYI that's what happens when you install MMD4MECHANIM. Don't use that plugin. It has malicious code in it that will delete files from your project. You can fix it by deleting both the mmd4mechanim folder and the VRCSDK and reimporting the VRCSDK

#

Although it's been like 4 hours so I'm sure you figured it out by now :)

runic mauve
#

even if you have old verison mmdm

#

it block on sdk

#

they put the mmd4m code blacklisted

#

best to learn blender

sterile cipher
#

Ah, the SDK blocks it now? good

runic mauve
#

@sterile cipher yea they made if

#

has any script from mmd4m it tell to remove it

#

you cant remove mmd4m script on a item just

#

remake it self

#

plus even can manage get in unity still parent the bone

#

shotariya make a parent blender plugin just for mmd lol

#

like neitri did for remove usless bone

#

i think givemeallyourcats doing a a auto atlas plugin lol

sterile cipher
#

We should collect all these community-made tools somewhere. If we had a more traditional forum we could use that, but... :S

runic mauve
#

we could make a unoffical fourm verison

#

maybe get vrpill pin to avatar channel

#

if they dont want to do it

faint zealot
#

@sterile cipher I support a traditional forum

#

should we just make a proboards? i know vrchat wouldn't want to officially make something because then they'd have to moderate it

sterile cipher
#

I'll throw together a feature request.

faint zealot
#

but a community one could be fine i'm sure

turbid moon
#

update wikia is not an option?

dusk pewter
#

Wikis are good for "mapping" information, but lacking when it comes to usability for the average member and supporting community-driven content and posts. I think forums would be a much better format in the case of VRC.

waxen parrot
#

Hello to all, and good night. How I can revert the default pose when I do an animation? The model is bugged with that kneeling pose with hands in front. I forget did a duplicate...
Ingame the character is bug too with the pose

#

I tried to re-import the .fbx, disable animation component, deleting it and nothing.

waxen parrot
#

Look for your default model in assets, and expand it. There must be a default T-pose animation. Drag it to the Animator Controller as a new state. Then open the Animations window, select the T-pose state, and then select a frame on it. You will see that the character returns to default T-pose. You can close the animation window and delete the T-pose state you had dragged into the Animator Controller.

#

Nothing, T-pose ingame

exotic ermine
#

This is killing me, I've tried various ways to fix this issue I have with VMDs but it just refuses to do facial animations.

runic mauve
#

@exotic ermine ask lather

lean crane
#

Getting an issue that stops me from uploading new worlds, had a fatal error that I sadly didn't capture, after which the "Uploading world" progress never progresses, the loading bar appears but never moves on, meanwhile this error appears at the bottom:

#

My hard drive was somewhat out of space when the error occured, so I do wonder if it ran out of space and is now somehow stuck, even though I have cleared up some space.

#

Issue was fixed, fixed it by removing the folder where it was looking for that file, most likely the customscene.vrcw.manifest file was messing with it, incomplete data I'd imagine.

warm niche
#

5 seconds after it drops, this teleports a pickup object back to any position you like. In this case the 'Spn' object is the spawn position and needs to sit outside of the pickup object to work properly.

sturdy frost
#

yo does anyone know if VRChat/Unity will animate an IK set of legs? Like if I animate my legs with an IK, and I bring it in as an animation. Will the legs still animate like normal or will the 'ik bones' be the only ones animating?

#

Wait will just baking the animation on export be all G?

sturdy frost
#

Nvm for some reason blender thinks this models bones arent actually bones... how about that

runic mauve
#

@sturdy frost i think @warm niche was use different leg animation on humaniod

#

on his mitlary anime girl

#

or he has fullbody tracking

#

lol

sturdy lynx
#

whats this shader

#

@crude schooner poke

crude schooner
#

custom made with screen mapping

#

want one ?

#

@sturdy lynx

sturdy lynx
#

yesh

crude schooner
#

k let me just make one

sturdy lynx
#

๐Ÿ˜„

crude schooner
#

done

#

@sturdy lynx

runic mauve
#

you forgot to uv map it in the material section lol

#

in blender

crude schooner
#

no its screen space

#

uv

runic mauve
#

oh ok

crude schooner
#

not object space

runic mauve
#

i would put in box

sturdy lynx
#

YAY

#

how do i use it

#

๐Ÿ˜ฎ

#

under custom shader ?

crude schooner
#

just add to project

#

and u will have new material category

#

like in my screenshot

#

@sturdy lynx

sturdy lynx
#

XDDD

#

does animating the resize on an object allow it go surpass the 5m limit ?

#

@crude schooner

crude schooner
#

only inital state counts

#

what u do in animation dos not

sturdy lynx
#

meaning the first frame right

#

XDD

crude schooner
#

y

sturdy lynx
#

cuz i wana make something like a music zone

#

at the 5m range

crude schooner
#

sure go for that

sturdy lynx
#

so i wana put up signs to say music inside

#

XDD

#

life is so hard for me now that i made that tutorial hehe

#

gotta compete with other mmd dances TwT

crude schooner
#

๐Ÿ˜„

#

u made it now u take consequences ๐Ÿ˜„

sturdy lynx
#

in a sense im still ahead

#

:3

#

heh

#

now im just making custom textures for my music zone

#

dont wana surpass the 8k resolution limit

crude schooner
#

i made my on 2k

sturdy lynx
#

cuz i need it to be spread out on 5 meters without my sphere deforming the text

#

so i needa make the Y axis on the png bigger

#

plus its animated wink wink

sturdy lynx
#

@crude schooner how do i use multiple animation for my object?
like one is rotation one is scale

#

i have 2 animations

crude schooner
#

2 anims but for 1 armature ?

#

@sturdy lynx

#

or 2 anims and 2 objects

sturdy lynx
#

as in i have a sphere

#

i set 1 animation to rotate

#

1 to scale

#

cuz if i put them together it will loop

#

i want the scale to stop

warm niche
#

Question with the screen space shader. Does it look crazy in VR mode? People say the hair is hard to see with headsets, whereas desktop mode is fine.

crude schooner
#

@sturdy lynx u want scale to loop but rotate to not ?

#

just have 2 objects with animation parented to avatar

sturdy lynx
#

rotate to loop
scale to stop

#

is there i way i can make the rotate play after scale

#

using the animator

#

@crude schooner poke

crude schooner
#

well if it loops then when it will know where to end

#

but i guess there is some scripting to tell when to jump to next

#

@sturdy lynx

sturdy lynx
#

but on the animation you can check whether to loop

#

this is hard :C

#

im just gonna parent the rotating object to another new sphere which ill scale

#

cuz im lazy

#

XD

#

yeap i

sturdy lynx
#

@crude schooner HALP D:

#

i animated set active but the poly counts still counts

crude schooner
#

when u export hide he mesh that will get activated @sturdy lynx

sturdy lynx
#

really ? :3

#

is this correct

#

frame 1 inactive frame 2 active

crude schooner
#

yes it is

#

just dont loop that @sturdy lynx

sturdy lynx
#

yes i set it to non loop

#

imma try to see if it works

crude schooner
#

๐Ÿ˜„

#

haaaaaaaaxxxxxxxx

sturdy lynx
#

i made an example

#

ill tag you on videos later

sturdy lynx
#

poke poke

#

how to make 1

#

the offset isnt working D::

harsh nest
#

@sturdy lynx maybe change the texture Wrap Mode

sturdy lynx
#

dont worry XD
i fixed it

sturdy frost
#

Is this "kind of" effect possible with a material?

torn peak
#

so ive been playing for a bit and my models arms are longer than mine, is there a way to fix that?

#

like my models ares there is always a bend

#

arms*

autumn hatch
#

Manually shorten the arms in blender

#

You will need to edit the armature and the mesh a tiny bit

torn peak
#

i dont think thats the problem

#

i have to scale the distance of my controllers

#

i assume increasing hieght in game would fix it, but only a little

#

when i tried

autumn hatch
#

Player height only helps you fit in your avatar better

#

It does not increase your actual height

torn peak
#

in reality the hieght scales the player to thier model

#

i need a way to scale the player

#

figured it out

white viper
#

pls share

#

i have the same issue

torn peak
#

i think you can scale the armature in unity itself

#

ill be testing it if it fixes the problem

white viper
#

huh

torn peak
#

you know how you can scale a model itself

white viper
#

yeah

torn peak
#

you can sperately scale the armature

#

the same bone structure you put dynamic bones on

#

for humanoids

white viper
#

i see

#

hopefully it doesn't do some wonky stuff

#

seems like the whole model scales when changing the armature

#

lul

torn peak
#

yeah

#

my model woriginally worked

#

i put dynamic bones, suddenly my arms are to short

#

i thought maybe i scaled the armature

#

or touched something

#

no idea

autumn hatch
#

Are the dynamic bones affecting your armbones?

torn peak
#

no

#

my older model has the perfect arm lenth and works just right

#

my newer model with physics cant fully extend her arms

sturdy lynx
#

how do i view the uv map of a texture on blender ?

lethal moth
#

@Shana If I'm correct, the UV map is bound to the model, and not the texture. In the top bar, where the dropdown says "default", click that and change it to UV editng. In here, any polygon you select - IF it's UV mapped - will show itself on the left hand screen. I'll grab a screen.

#

@sturdy lynx

#

The dropdown bar is next to Help.

trim ibex
#

does anyone know if/how i can fix flickering dynamic bones? my bones flicker when i touch them with colliders. they do not always do that. also it seems that there have to be mirrors in proximity for it to happen.

final wigeon
#

I think that's framerate related. In my experience, at 90fps in VR pushing dynamic bones around makes them flicker, but as soon as the framerate drops (often when reprojection kicks in and it comes down to 45) they behave as expected.

As for a fix, idk.

trim ibex
#

oh

#

so that might actually be because of the fps limit then

#

like that i have 90fps and the bones are capped to 60fps

#

or no that does not make sense

final wigeon
#

I'm pretty sure the flickering and fps are related, but exactly how, I don't know.

old bridge
#

@trim ibex my guess is bones are cpu intensive and they are rendered locally, so other may seem them in different places and states. When you go near the mirror, your fps drops or something that's why they are jittering for you.

#

I've made some hair bones with gravity recently. If you look at them from your character's perspective - they are perfect. But for the others they are like some rigid vertical columns

trim ibex
#

so is just tried

#

my fps dont drop when i go near a mirror

#

and i tried capping my fps to 45 as opposed to 90

#

and they stop flickering

#

i still think this must have something to do with the dynamic bones being computed with 60fps

#

since before the update where they capped that it did not flicker

old bridge
#

Make them 60 fps then

trim ibex
#

they are 60fps

#

they were 90 before

old bridge
#

I've set ribbons to 30 fps for performance optimisation

#

Ok

#

But they are still rendered locally - I checked that

trim ibex
#

yeah they are

#

i might try to set the fps lower actually to see if it might have something to do with the cpu

old bridge
#

May be the physics engine gets capped for you to have these smooth 90 fps near the mirror as well

trim ibex
#

the thing is that i often get told by people that my bones flicker

#

at least when i actually use the colliders to touch them

old bridge
#

Well...it would be cool if it would be at least synchronized for everyone...but we have what we have. I wanted to make a pet based on dynamic bones, but everyone saw him in a different places ๐Ÿ˜“

#

And sometimes I had issues with mesh as well. Like half of people could see my avatar, another half - couldn't. So it was like oh! Look at this cute kitty. Kitty? Don't see any

trim ibex
#

ok i just tried a lower dynamic bone update rate

#

the issue is the update rate being lower than the framerate

#

when i have the update rate on 20fps it flickers

#

if i have it capped to 45fps or not

old bridge
#

Oh

#

But what if you'll set, say, 120 fps?

trim ibex
#

the thing is it got capped to 60fps in an update

#

before the update i did not have thoose issues

final wigeon
#

Also I believe dynamic bone gets capped to 60 or so because people were setting the tupdate rate to things like 120 and above. Now imagine the extra work everyone's CPU is having to do because of it.

trim ibex
#

the issue seems to be that the game runs at 90fps but the bones get capped to 60

old bridge
#

Devs may have optimised something for performance then

trim ibex
#

i still think it is weird that the flickering only occurs when using colliders

#

not when moving

old bridge
#

Colliders are tricky thing

#

They are not continuous

#

So once in a while game sees that it is like half within a bone and have to move it out quickly

#

And then that flickering happens

trim ibex
#

so when the fps is higher than the update rate of the dynamic bones it looks like my arm also flickers (switched between two rotations)

#

the arm flickering happens when dynamic bones move, even without using colliders

rough sleet
#

@trim ibex I would recommend against putting the dynamic bone script on any bone that is in the IK chain.

old bridge
#

Bone joints are not continuous as well, you know ๐Ÿ˜…

trim ibex
#

i mean i have everything excluded that is part of the ik

old bridge
#

Oh. So we need to add another root bone and apply dynamic script to that one instead?

rough sleet
#

You may be able to solve your flickering if you create a new bone as a child of the current dynamic bone root and make the dynamic bones children of it.

trim ibex
#

yeah that could work

rough sleet
#

I don't know if this will solve this problem but it has solved other issues before.

#

Also are you seeing this in VR or desktop?

trim ibex
#

on vr

#

but many other people see it too

#

i mean i was thinking about it having to do with the ik

#

and since my root bones are both in the ik

warm niche
#

is anybody here?

#

could anybody help me with adding a sound to an emote?

#

i have this i just need to know how it would be different because this plays when i spawn.

#

please @ me if you know

runic mauve
#

@trim ibex best make root bone for hair and skirt never use on chest,hips spine head or leg or arm bones

#

that connect to the humaniond slots

zinc basalt
#

@warm niche just turn off "Play on Awake"

warm niche
#

i did that and now it just does not show as an emote

#

actually i dont think it ever did but still

dull umbra
#

@warm niche Since we don't have any way of calling the Play() function on Audio Sources, the best way to do it is to keep "Play on Awake" on but disable the GameObject it's attached to. When you play the emote, just enable the GameObject and the audio clip will play.

warm niche
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oh thanks!

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wait wouldnt that be the same as enabling/disabling the audio source

dull umbra
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Yeah, you could do that too I guess.

warm niche
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and right now i should probably focus on getting the aniamtion in the emote. i did all the right override things but it wont work. could it be due to my model not being humanoid?

dull umbra
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Although some things like Animators will behave differently if you disable the component vs disabling the GameObject.

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Non-humanoid models won't have any animations by default. If you copy in the TemplateAnimator from the sdk, you can override the animations in there, but you won't get any of the default ones provided by VRChat.

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You can get some pretty good animations at Adobe's Mixamo website.

warm niche
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ive already did all that

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i put in the override. i just need to play the sound on an emote but the animation is not there

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its still the default emote

dull umbra
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Oh. Then you probably are using a humanoid (in Unity terms at least) avatar.

warm niche
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no. its a static object set to generic

runic mauve
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generic item can do animator controller script

warm niche
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can or cant lol

dull umbra
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Yeah, but the default emotes for generic avatars are bugged. They lock up your character and won't let you move unless you change worlds.

warm niche
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im trying to override them to just play a sound. no movement.

dull umbra
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Main problem with the current methods is that the audio cuts off when the animation ends, so you have to have some kind of animation accompany it for the duration of the sound.

warm niche
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it plays the whole time.

dull umbra
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Only if you have it on by default. Then you get the problem where it plays when you spawn.

warm niche
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how would i put 3 animations on one override? i have one for walking and 2 for 2 lights

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i need them all on idle

dull umbra
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If you're using a generic avatar, then you should be able to just add another layer to the animator and play them there.

warm niche
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how would i go about doing that

dull umbra
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Select your avatar, open the Animator window, click the Layers tab and add a layer. Make sure to set it's weight to 1.

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Alternatively, if you don't mind having the lights animated for all animations, just add a separate animator to the light objects and animate them from there.

warm niche
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i have all different animations for em but i need to put em on one animator i think

runic mauve
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wonder add generic avatar with a humaniod avatar armtaure would the animator controller script still work because it not part of the armature humaniod IK

dull umbra
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Generally the armature type is irrelevant. The important part is the Avatar asset that you assign to the Animator component.

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If it's humanoid, then it will use the default VRChat controller + any overrides you set. If it's generic, then you'll be able to provide your own animation controller.

warm niche
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could i just make the animation constantly playing?

runic mauve
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@warm niche yea hold the vr controller button

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it keep playing long animation

warm niche
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1- on desktop. 2 - i want it no buttons. i just want a spotlight to spin

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and idle is already used

dry dagger
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heyo i was told to ask here

runic mauve
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@dry dagger need to make sure when you export bake animation uncheck from fbx export and use viseme not jaw flap

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jaw flap is really not best option in vrchat only best option is Visime

dry dagger
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yeahh but I'm still a beginner honestly, I was just told to ask here

runic mauve
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j@dry dagger i know i told how before try to use it lol

dry dagger
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well it did fix my issue so thankss

autumn ore
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Quick question, how you get facial expressions for default hand gestures, pls? uwu

lapis ravine
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heeey im a beginner but can someone give me a quick rundown of dynamic bones for hair, tails, and ears (animal)?

autumn ore
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It's in the Cirno video in tutorials channel

autumn ore
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I really want to make a gun go pew pew

warm niche
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Why not skrrra pap pap?

urban tapir
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It's going to be more appropriate when I import the gun shop from persona 5

autumn ore
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Fancy but nah I wanna go pew pew

warm niche
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Understandable

torn peak
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Is there a way to copy physics from one model to a copy of the same model in unity?

runic mauve
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@torn peak crtl D dublicate

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it make other clone of your avatar

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with all setting

torn peak
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Oh let me explain further

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I wanna load a model copy with an animation

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From blender

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So I would have the original import in unity with physics and a fresh copy of the same model, only difference is the animation applied in blender

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To the second copy

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Also it would be nice to start from 0 from assets without having to redo the physics

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Any idea?

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There has to be a professional way to do this without copy and paste 1 component at a time

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Please @torn peak or private msg me if you know! Thanks!

autumn ore
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No sound plays uwu

old bridge
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Do you have the audio source enabled in both keyframes? As well as other stuff

autumn ore
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Yes

old bridge
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Yeah...and not sure if VRChat or Unity supports Japanese properly

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And what is this skinned mesh renderer?

autumn ore
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Well gestures work and sound is not japanese

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Its the model itself

old bridge
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That's strange than. If gestures work, so must an audio source

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You can try add gesture override with some audio source only for debugging purposes

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It may as well be way too quiet. Why did you choose these exact values of volume and distance?

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Also I'm not sure if linear rollof works with VRChat

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So there are a lot of possible issues ๐Ÿ˜…

autumn ore
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I'm actually not sure if its loud but when I go online, the spawn sound plays a bit low than normal at 4.40s

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But when I preview it in unity its loud

old bridge
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Turn off oculus attenuation in ONSP script

autumn ore
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Eh?

old bridge
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At the bottom of yoyr screenshot

autumn ore
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What is it?

old bridge
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There's a script attached to audio source

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Just uncheck oculus attenuation there

autumn ore
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Mhm I see it

old bridge
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Should be louder

autumn ore
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So leave it on 4.40s?

old bridge
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Anyways this should work. Always worked for me, so try debugging it somehow. Like I said, try adding an override with just some (another) audio source with another audio clip

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What do you mean by 4.4s?

autumn ore
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The volume

old bridge
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Eh...what is "s" exactly? Your volume here is 0.168

autumn ore
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It was only kinda low on 4.40

old bridge
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Try logarithmic roloff with minimum and maximum values set to 1 and, for example, 7

autumn ore
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In vrchat

old bridge
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@autumn ore you put your volume to 4.4? ๐Ÿ˜“ dear lord

autumn ore
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No just asking

old bridge
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I hope that track is really low volume one

autumn ore
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How should I be hearing it?

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Loud?

old bridge
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Well just try doing what I said. Should help determining a problem

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Like any other user voice in VRChat, I suppose

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Not too quiet but not too loud

autumn ore
old bridge
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So...you edited it while animating...and that got recorded

autumn ore
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Yes, I can fix

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Do I need them both?

old bridge
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No, these OSNP settings should be default

autumn ore
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Oh I'll delete then

old bridge
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They will revert back then I suppose ๐Ÿ˜… but I don't really know how to solve that problem with animator saving your actions so...better close the scene or something like that and only then change OSNP settings

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Also are you really sure that audio source is enabled for both keyframes? Move timeline cursor (the vertical red line) to the second one and check it

autumn ore
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Yepperss

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I just did like the tutorial

old bridge
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Then everything should work. If not - try starting with simple thing (enable another audio source that works instead) as you said, you have working spawn audio. If it is so then try enabling it for starters

autumn ore
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Is it normal to have it uploading with 2 sounds?

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Or I turn it off on the main, while the duplicate is on but invisible?

old bridge
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You can duplicate it and use the duplicate for gestures. Just disable that duplicate before uploading

autumn ore
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Yeah I did that

old bridge
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Did it work?

autumn ore
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Nothing

dull umbra
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Do you have the audio source off by default? If that's the case, it will only be enabled for the duration of the animation (in this case, 2 frames).

autumn ore
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Its on in duplicate and off on main

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It plays in preview too

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Did animate while it was on

urban tapir
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Is it possible to transfer shape keys in blender

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when its the same face for a model?

brisk cedar
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Only if the vertices are the exact same. Then you can should be able to

merry coral
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How do people walk on tables and such?

pastel bluff
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Is it possible to add triggers to an avatar? Ive been thinking of making my harp usable by touching the strings which would play a sound

urban tapir
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How does the head shrinking work so that I don't see the head mesh of my character when I move around

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or at maybe some shader that will help

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cause waint painting the entire thing again would be a pain...

urban tapir
pastel bluff
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I would move the camera forward because I dont think we can change the first person camera nearclip

runic mauve
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@urban tapir maybe put to far back in the head

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the grey dot has in middle of the head in were your whole body is