#development-advanced

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sterile cipher
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Nah, you can't do that.

viral verge
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must have been blind luck then

sterile cipher
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Yep. I had an avatar with a 3D spectroscope surrounding me in 5.3 a few months back. I used a baked animation I made in Blender for that

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Of course, if we had scripting, that's something you can do in a few lines of Unity code, and it'd likely be more performant than an animation with thousands of keyframes.

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and dynamic, too. But hey, whatever-- work with what you've got

viral verge
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Animation might be a tad better ๐Ÿ˜› since you are pulling data from audio

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never made an animation instead tho, so not to sure

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hell of a lot slower to make with animations tho, since you would need to redo it each time over just changing song

manic warren
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how do i make an avatar float like the ones in the fairy forest?

autumn hatch
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Move the hip bone up in the avatar config scene

manic warren
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does that also move the "floor" up as well?

autumn hatch
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No, it shouldn't

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Haven't done it myself so cant say for sure

manic warren
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what i mean by that is the white line

autumn hatch
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But that's how you make a character hover anyways

manic warren
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huh

autumn hatch
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Likewise if you move it down, it sinks through the floor

manic warren
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ok

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gonna try and make midna float

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which means some custom anims lol

autumn hatch
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Good luck

manic warren
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ill probs settle for some simple 1 frame anims to test with

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which will be the weekend

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i dont have time to do this during weekdays

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where i have work ๐Ÿ˜ฆ

runic mauve
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best ask Lather

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he made that fairy

sterile cipher
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Lather made a "tiny upper body" version of the rig. The legs are normal sized, but the spine and upwards are all tiny.

sudden smelt
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@viral verge I'll go and add RPC's to various pages, they are listed on some pages but when I first went round writing pages I didn't think to add them

viral verge
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tys โค

warm niche
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Hello guys! Has anyone in here managed to make MMD imported models facial expressions work inside VRChat?

viral verge
warm niche
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For real? There is one in there? I guess I missed it, one sec

runic mauve
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@warm niche it the custom override gensture

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docmement

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document

warm niche
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aight, gonna check it, thanks!

viral verge
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Does it upload the build before last one uploaded?

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or just reupload last

digital grove
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it is suppose to take you to a test build world but it never works for me

viral verge
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testbuild is above publish

digital grove
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oh yea that is right idk what it does

viral verge
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can't see a use for it is all, unless it downloads the last uploaded build

final wigeon
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When you do any kind of build, it caches it.
That way if you do a local test build and it works all okay, you can just hit last build under publish and it won't have to recompile the whole thing and can skip straight to the upload section.

viral verge
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oooo god dammit

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if i knew that so much time would have been saved

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tys

warm niche
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Got a vehicle set up in a VRC world but can't get it to move

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Enter and exit commands work great and I have the RPC set to takeownership, but when I move the control stick nothing ever seems to happen. Is there something I need to do to get that to work? ๐Ÿ˜ฎ

runic mauve
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need to make sure collider correctly on the wheel of the car if base on Physics

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that how the script work on cars

faint zealot
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Does anyone know if itโ€™s possible to take a 360 pano in google earth to make it your skybox in unity

faint zealot
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oo nvm we figured it out

kindred shadow
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if anyone has a minute and any thoughts on the matter itd be much appreciated

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no one can seem to figure this out

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been trying for the past 2 days

slim apex
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@kindred shadow in the standard shader for your legs, there should be a dropdown, change it from transparent to opaque.

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In unity

kindred shadow
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ive tried it all

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nothing works

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the problem originates from blender

slim apex
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No such thing as a transparent polygon. Take a screenshot of the settings for the shader in unity.

kindred shadow
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i know there isnt

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its the matierial

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that has the transparent issues

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i know you're trying to help

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but

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the problem should be fixed in blender first

runic mauve
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do you have any alpha on

slim apex
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Forget blender. All blender does is create basic materials with basic shaders for you to modify later in unity.

kindred shadow
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have you looked at the blender screenshot>

slim apex
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I have

kindred shadow
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the issues originates there when i make the material transparent

slim apex
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The issue originates there, but it doesent have to be solved there.

runic mauve
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why you use transparent shader?

slim apex
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Way easier in unity. It's literally a dropdown that makes the shader ignore the alpha channel

kindred shadow
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because im makinga translucent avatar

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hmm on the standard shader?

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unfortunately i dont have access to unity at this very moment

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but i know most of the shaders by terminology

runic mauve
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do you want to be glass translucent?

kindred shadow
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well the idea is slime

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so gonna need some diffuse

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and specular

runic mauve
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oh slime i think there person who has a slim type shader

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he post slime type avata

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r

kindred shadow
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that would be helpful

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i have a slime texture that im gonna be using with diffuse and normal maps made from it as well

runic mauve
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@halcyon bolt do you know the person with slime avatar?

kindred shadow
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that looks like it would work nicely

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how customizable are the settings?

runic mauve
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dont know i only know he post that pic lol

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think he made

kindred shadow
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ah right

viral verge
runic mauve
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so how you make that shader

kindred shadow
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that would be perfect

viral verge
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the wobble or colour part?

kindred shadow
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everything minus the wobble

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i can think about that later

runic mauve
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guess made in shaderforge

viral verge
runic mauve
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still need figure that out lol

kindred shadow
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umm

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okay so thats in which program?

runic mauve
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shaderforge

viral verge
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^

runic mauve
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he just give you the bluepirnt lol

kindred shadow
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and you can use shaders made there in unity?

runic mauve
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yea

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with shaderforge

kindred shadow
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and shaderforge is paid or free?

viral verge
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it's the same kind of thing that playmaker is

runic mauve
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it pay

kindred shadow
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welp

runic mauve
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was $99 at one time

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but it $44

kindred shadow
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i dont think i wana pay for it just to get a single shader

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id pay someone who has it

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a small fee

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to make ti for me

viral verge
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if you want to use unity for more then just this game it's almost a must ๐Ÿ˜›

kindred shadow
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yeah i can imagine

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but im not really at that stage just yet

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so can anyone scratch my back and i'll scratch theres?

viral verge
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that shaders not done yet sorry ๐Ÿ˜›

kindred shadow
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and my dream of slime girl moves a little further away again

viral verge
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Have you got the model done and working?

kindred shadow
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still need to do a little sculpting and sort out that alpha issue

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but im just using a miku TDA base

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as the start point

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so you coudl test it on one of those

viral verge
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Not going to set you back to much then ๐Ÿ˜› need to get that model made first

kindred shadow
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fair enough

brisk cedar
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if any one has any experiance animating textures or materials. heres my issue. basically the anime works perfectly in unity but not vrchat ;-; https://youtu.be/dbi7gpQSATY i think is close enough tech wise to count as advanced

crude schooner
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i have similar shader made

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@brisk cedar if u fall to the ground u are missing keys for hips legs and arms

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in animator

brisk cedar
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Nah i just didnt set a pose for the animation. Im more worried bout the hair not changibg color like it did in the preview

crude schooner
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how do u change color

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using material sliders ?

halcyon bolt
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@kindred shadow About the slime shader, I'm busy atm, but I might look into it in the future, so keep working on that model!

My slime avatar is not a good example, though.
I was trying it on a sphere, before making a model, too. But then I ended up making stuff that works only on a sphere. It looks ok, but it's not very flexible

I'll try to make a better shader this time

brisk cedar
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Yes basically. Theres a animation function called material text something and it lets you adjust the off set for the texture.

old bridge
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So...shader lab is paid asset in Unity?

brisk cedar
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Yeah ;-;

old bridge
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๐Ÿ˜“ well..the same tool is free in UE4 though. So its kinda strange

brisk cedar
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Dude. No offense cause this community is awesome and easy to start in but... UE4 is like amazing

old bridge
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Yeah, agree. But it really lacks in terms of tutorials and documentation...so basically you just don't know what to do. And this C# scripting where you cana attach several scripts to add different behaviour to objects is just really far easier and intuitive compared to that object oriented approach in UE

halcyon bolt
brisk cedar
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Mmm true tho bluprints is still nice with ue4 they both have strengths and weaknesses

final wigeon
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In my (totally inexperienced) experience I've found Unity quicker and easier to get into than UE4, but UE4 has some seriously crazy stuff built into it out of the box, unlike unity.

old bridge
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@brisk cedar blueprints are just for small tasks and they get ugly with complex tasks. I prefer programing. And you really need to do some programming for any nontrivial task after all

brisk cedar
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^agreed

kindred shadow
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ah thanks @halcyon bolt

brisk cedar
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Ive realized over the pass 3 days @disco#8981 @old bridge @halcyon bolt @runic mauve and me are here the most XD

old bridge
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@final wigeon yeah. That's why I tried to used it for my game attempts. Well...It was so painful even though I may call myself C++ programmer. In the end after several weeks of documentation lurking I were absolutely frustrated and abandoned it. Even though other aspect of engine are simply amazing. Foliage system...reach terrain editor and overall performance an graphics quality

kindred shadow
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i got asked if i ever sleep yesterday -_-

brisk cedar
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Do u

kindred shadow
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yes

halcyon bolt
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All the tools that UE4 has are really nice, but they're also what makes its learning curve way steeper than Unity's

It's like picking a random kid, putting him at a workshop, and telling him to build something.
First, he'll need to learn what all those tools are for.
However, if you only give some glue, cords, and wood instead, he'll probably build something shittier, but a lot easier for a first time

brisk cedar
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LIES

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Also perfect analogy. Except i would use the term power tools. Cause there more complex

old bridge
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@halcyon bolt basically its perfect if you just use standard assets. Like character movement controller. But if you need to make something custom....you basically become permanent "how do you make custom avatar" VRchatter

final wigeon
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As someone who comes more from the creative side of things, not having to faff around with 3rd party plugins for basic visual stuff is what makes me prefer UE, as long as I either have someone to do the coding, or spend time figuring out how to do it with BP.

old bridge
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Yeah...I believe UE4 is primarily for experienced (in UE) game studious, and Unity is for anyone else

halcyon bolt
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also, UE4 has you locked into deferred PBR shit. You can't do as much custom shading stuff as in Unity

kindred shadow
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can anyone explain this please

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i placed teh vertice on the left

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but the mirror is clearly placing it way off on the other side

halcyon bolt
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is it symmetric?

kindred shadow
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the image, the mirror or?

halcyon bolt
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nvm, I just realized where the vert is

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maybe some previous transformation is fucking up the symmetry
Try exporting as say, fbx, reimport, and see if it still happens

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if it does, it's a blender issue. Otherwise, it's the model

kindred shadow
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ive not applied any transformations

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and the hair model that i rendered the image of is at 0 posistion

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herpa derp

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the object im drawing on was off centered

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OTL

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im still new to this lol

pale violet
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does anyone here use vulkan with unity? i'm picking up my new ryzen card today, first time using amd, and although it sounds like more multithreaded options are coming with unity 2017 for now i read that with vulkan instead of direcx12 we can see a performance boost. but i'm not sure if that's with the editor or just the actual build of a game.

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all the info on this online seems to come from the initial press release

harsh bay
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how do you launch multiple instances of vrchat? (for world testing purposes)

autumn hatch
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Through the .exe, I guess

harsh bay
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ahh

viral verge
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When ever two user controlled things collide 1 takes full control over the others scripts and i can't work out why

runic mauve
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@viral verge turn off allow collision transfer

viral verge
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oooo

runic mauve
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that how i figure how to fix my horse lol

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from not let somone take it over

viral verge
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i was reading it as only "allow collision" x.x so i did not give it a 2nd look

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Did yo work out how to get audio to follow an object right? do i need to take ownship of the audio source

runic mauve
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i think you need to make animation to turn the volume down

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then turn it back up

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like have volume set to 0 then use animation to turn it back on

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then make animation put 0 when they exit the car

viral verge
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So it's a bug with volume ? and i need to reset it each time

runic mauve
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volume like play even if it disable componet i dont know why

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but change volume only effect it

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that how mimi told me how she did it

viral verge
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Will give it a shot

harsh bay
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so i'm having sync issues with this. The randomizer is synced when alone on an object, but when in this case in the custom trigger it's not the same for everyone

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any idea what might cause this or any workarounds?

runic mauve
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@harsh bay did you try set to local

harsh bay
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let me try that

stuck bobcat
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For anyone curious about if there is a way to make Pickups not movable in game, I could not find a way to do that (constraining the axis was ignored). I ended up abandoning my idea to use the OnPickup / OnDrop triggers and used OnEnterTrigger/OnExitTrigger instead. This means that for my cooperative level, I'm using pressure pads (e.g. enter/exit triggers) rather than buttons.

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If anyone DOES find a way to create a pickup that you can interact with (pick up / drop ) but not actually move, I'd love to know!

blissful walrus
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@runic mauve @viral verge the animation changes the pitch not volume btw. 0 pitch for off

runic mauve
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ok

viral verge
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So that needs to be set to 0 to make it follow the object o.O? still an odd workaround

harsh bay
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hmm no that didn't work jaz

blissful walrus
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@stuck bobcat why do you need a pickup that can't move?

harsh bay
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laozi what are you trying to achieve with the pickup not moving?

blissful walrus
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There is a new trigger to give ownership of that's why

stuck bobcat
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I'm creating a cooperative map where two players work together to bypass obstacles. The initial idea was to have one player click a switch and hold it to extend a bridge, for example. Upon releasing the trigger, the bridge would go away.

blissful walrus
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Sendrpc, take ownership

stuck bobcat
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The triggers OnPickup / OnDrop were ideal for that, since you get a Trigger both upon clicking the object and upon ceasing to click it

blissful walrus
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Ah

stuck bobcat
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Unfortunately we have an OnInteract, but not a "StopInteract"

blissful walrus
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Yeah i really wanted a hold switch. I have a canny up for they

stuck bobcat
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So to get the same effect (you are stuck in place to extend the bridge, and it goes away when you move) I used OnEnterTrigger/OnExitTrigger for the same type of gameplay.

blissful walrus
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That*

stuck bobcat
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Yup! A "hold switch" would be ideal

harsh bay
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ahh

blissful walrus
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It's called "on trigger down/on trigger up" or something, can't find it atm

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But upvote it if you see it

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Buut

stuck bobcat
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I've seen the OnTriggerDown/Up, but I believe those only apply to pickups

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Oh you mean your canny item

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Got it!

blissful walrus
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On hold and on drop should work

stuck bobcat
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Maybe we'll get something like that in the scripting beta, or the ability to create it?

blissful walrus
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So you know if the new teleport to rpc?

stuck bobcat
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I've not used it.

blissful walrus
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Know of*

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I'm drop, teleport the switch back

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On*

stuck bobcat
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Yeah, I do have an idea for a puzzle where you use the OnPickup/OnDrop in the form of a cooperative teleport sequence

runic mauve
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need trigger let you teleport item with you

stuck bobcat
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Basically I'm going to do something similar to CharlieTree's apple thing, where you pick up the object to teleport past a wall (taking it with you) then have to throw the pickup back over the wall for your friend.

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If you do a teleport OnPickup, the object goes with you

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Doesn't it?

blissful walrus
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I mean you can make a psudo non movable pickup by putting the trigger on a box that will teleport it back if you pull it away from where it is

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Also you can try to use joints

runic mauve
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i mean like if you drive a car into teleport the car as well

blissful walrus
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Attach the button to a joint

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The new teleport rpc teleports the object to a reference object, usually an empty

stuck bobcat
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Oh that's cool!

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I remember wanting that awhile back

blissful walrus
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But try joints. I've seen a door I could not in any way pull off the wall, i tried quite a bit

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It was a pickup attached to the hinges with joints

stuck bobcat
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I think for now I'm going to stick with the pressure pads, since I have that working. But I'll keep the joint thing in mind for the future!

runic mauve
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look like just need locked everything place when add vrc pickup

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with joints componet

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@blissful walrus do you know change out the wheel on car when i change them out the wheel wont move but in prefab version wheel it does

blissful walrus
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Oh i didn't think of that or even notice the original one did

harsh nest
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@blissful walrus I've seen the physical door knob too, but when I just tried with spring joint it didn't work :c

blissful walrus
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Maybe hinge joint?

dull umbra
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@kindred shadow I've thrown together a simple slime shader, but it uses a grab pass to make distortion effects. Last I checked grab passes don't work in VR, so it may or may not work for your needs.

median viper
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Gem shader from the asset store on an organic shape often looks like slime

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Try that if that shader doesn't work๐Ÿ‘

harsh nest
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@blissful walrus I didn't manage to make VRC_Pickup stay in place with any kind of joint, however I used hinge and configurable joint to make a physical door with invisible pickable knob

zinc basalt
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question: I have a key and a door

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and i want the key to disappear when it's touching the door collider and the user is pressing the interaction button

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the key is working, I have OnPickup + OnDrop as a normal interactive object

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the door has OnPickupUseUp with an action SetComponentActive = false where I attached the key object

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but is not working

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basically the question would be.... how can i make an object disappear when collides with another one?

runic mauve
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I think need destory it self to make dispear after touch collider

zinc basalt
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yes

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but how?

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i think OnInteract in the door makes the key disappear

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but in that way you could make the key disappear just touching the door without having the key

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the logic would be:

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IF > user have key > AND > key is colliding with door > AND > user press Trigger button > THEN > SetComponentActive of key = false

runic mauve
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Make empty then make door open

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Custom trigger

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Open the door and it destory empty

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Need invisible layer

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Don't put destory the door slef

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Make emptyfor that

zinc basalt
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sorry, i can't understand you :/

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i want to destroy the key

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not the door

runic mauve
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It game obj you make layer over the door

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With box colliders in it

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It destory that instead of the door

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When then.thing come together

zinc basalt
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do you mean an emptyObject? yes of course

runic mauve
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You you that for detach

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Just make.custom triggered with door animation

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So when key hit that collider turn on custom animation triggered

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Destory key

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It easy way.

zinc basalt
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thanks

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the VRchat documentation is sooooooo vague

runic mauve
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Because not many shared info world make r

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I think just.make trigger video

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Show how to do it

zinc basalt
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I solved with OnEnterTrigger > SetComponentActive = False

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๐Ÿค“

dull thunder
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hello guys need help with custom animation of emote, its work, but avatar changes position in the floor, then playing animation and comes back.

viral verge
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animation probs was not done at zero cords

dull thunder
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so what i need to do? i'm animate copy of avatar

old bridge
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I've attached a cube to my dynamic bones in such way like it stays behind me on a chain. Then I added some dynamic bone colliders for that. Everything looks good for me, but apparently everyone in VRChat sees just a local version of that cube, so it is in different positions for everyone. Any ideas on what causes it?

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I didn't parent that "chain" to character's bones in Blender though so I have 2 root bones. May it cause such an issue?

viral verge
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Local physics

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if thats what you mean, Not sure it can be fixed

dull thunder
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then i'm start animate, avatar changes position in the floor

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:C

viral verge
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Need to make model is at 0,0,0 when animation

dull thunder
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already

viral verge
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need pics and stuff to know what up then'

kindred shadow
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oh cheers @dull umbra i'll give it a go when im at home.

dull thunder
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All positions set to 0, 0, 0

viral verge
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move into the animation a bit

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otherwise it's not going to update it

dull thunder
viral verge
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using vr?

dull thunder
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nope

viral verge
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wont be able to work it out sorry without testing, not up todo it atm but you might find someone else to have a look

runic mauve
warm niche
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That's cool

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Maybe you could make a pinball machine with that. So when you pull it back it makes the ball fly? Or even a catapult?

runic mauve
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i think you can i just need learn more about joints lol

cursive sapphire
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how do i add sound effects to gesture overrides?

runic mauve
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just like you add a item to your hand add audio source into gameobj turn it back on

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not hard to do that

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if you know how to summon weapon or take off your hat

viral verge
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Whats the best way to bake light into a tunnel, I really don't feel like it's baking point lights like this ๐Ÿ˜›

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Do lightprobes work in game?

runic mauve
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yea they do

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my world has lightprobes

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for the world i made with the horse lol

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only thing dont work in world is the scripts that not whitelist but all the function untiy has for world make are useable in vrchat

runic mauve
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anyone know how to get animationbool to work on trigger? when i have animation set to false and have the animation bool set to true should that swith the false into true that animation

stuck bobcat
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Here's something I know someone told me, but I can't remember now. I'm using OnEnterTrigger / OnExitTrigger with players. I'd like the OnExitTrigger to fire ONLY once all players have left. So imagine 1 player enters the trigger, then a second player enters the trigger. I want the OnExitTrigger to fire only once BOTH players have left the trigger.

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Does anyone recall how to do that?

viral verge
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x.....................x

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found a better way to wake lights in so it's fast >~<

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do it first before extras get added and limit the area that can be baked x.x after painful time getting that to happen

viral verge
solemn knoll
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can anyone help me with my animation

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one on the left hand is closed on spear
on right its not

solemn knoll
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anyone?

old bridge
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@viral verge you mean physics are local for everyone? So if I use dynamic bones, everyone will see different bones behaviour?

viral verge
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I believe so

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Will need to get hold of the devs or test yourself to be 100% tho

runic mauve
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desktop mode client lttle buggy with the dyanmic bones and when your in VR it fine

old bridge
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So guys with VR should see what I see?

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Well...I have an interesting concept of "pet" which follows you and you can also interact with it (like pick up from ground with your hands). I got it working, but people said that they saw this "pet" in a different places that's why I asked this

viral verge
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Then it is probs Local physics

old bridge
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What a bummer then ๐Ÿ˜”

viral verge
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Could cheat it ๐Ÿ˜›

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When you pick it up, hide it and spawn one in your hand

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That way if you are slightly off for people it will still work

runic mauve
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did y ou put obj sync on it

old bridge
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It looses all the point then...๐Ÿ˜” and unfortunately hand gestures don't work for me since I use PS Move controllers

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Its a part of avatar

runic mauve
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oh ok

old bridge
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I think its really funny idea, but looks like it won't work

viral verge
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Still worth a shot, no clue how much of the sdk can be used on the avatar

old bridge
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@viral verge besides people see it in different places even of if its till on the ground

viral verge
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ObjectSync could fix that if it works

old bridge
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Looks like when they see it for the first time, it just appears in default position for them

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ObjectSync is for worlds, isn't it?

viral verge
#

No clue, seen some of the sdk used on avatars that i did not know could

#

so give it a shot

old bridge
#

Well...I'll try at least

runic mauve
#

wait you can use 3 person script on avatar?

viral verge
#

try everythins :p

#

@runic mauve Have you messed with having passengers?

#

Noticed if you take control of something it boots people out of the station

runic mauve
#

only make the button work when you sit the driver set

#

just add regluar chair

#

to it tell no one hit controller

#

when there in the car lol

viral verge
#

Made it so only 1 person can trigger start then the button turns off

#

so that should not be a biggish problem

runic mauve
#

you dont need put ownership the other chair just need regluar chair setting

viral verge
#

will give it a shot when i'm done ty ๐Ÿ˜›

#

Going to take me a bit to reoutfit my gocarts with my updated car base >~<

old bridge
#

@runic mauve nope, I used dynamic bones for that

runic mauve
#

hook a pickup item to joint then make animation when hold the gate button open when let go close door

sweet crystal
#

I made an animation for my avatar, but it makes them sink into the ground when I play it. What do I do?

runic mauve
#

need to make dublicate before make animation for avatar

sweet crystal
#

They're just intended as facial animations

#

But when I go into animation mode the duplicate gets forced into that weird pose

runic mauve
#

that normal for the dublicate

#

reason why we make dublicate in the first place

#

dublicate take the muscle animation effect when you try make animation humaniod

sweet crystal
#

How do I fix that?

runic mauve
#

dont need to on that model

#

your not use that for your main avatar

sweet crystal
#

I did not

#

I made the animation on the duplicate and then put a custom overlay on my main avatar with the animations I made

runic mauve
#

then you did somthing wrong because only does that if you use animation on your main model first

#

if you did that you have to start over

sweet crystal
#

Well, what did I do wrong?

runic mauve
#

when you make animation never use animation on main avatar only do all the animation 2nd clone avatar

#

then you use animation file you make on your main

sweet crystal
#

How does that avoid the main avatar getting shoved into the ground when I do an animation?

runic mauve
#

i told you how i guess you did on your first but not accpet my answser lol

#

i see alot with people dont understand animation at all i did before that how i figure out problem

#

start out clean because i have feel you did tempet make animation on your main before look at info tell make dupilcate first

#

bend in werid pose

#

wont effect that

#

it big sign to anyone who does override animation

sweet crystal
#

Wouldn't it be bent in the editor?

runic mauve
#

not on your main avatar

#

it bend because how animation setup humaniod. put if you going make any dance type animation better off make animation blender

#

only thing you can do in that form add weapon particle effect

#

and move finger

#

on the model

#

animation dont over write pose if not set in the animation only time it does if you use main to make animation

#

watch morgus video and read evoleant document it very well tell

#

you about that

sweet crystal
#

Well, I didn't use the main to make the animation.

runic mauve
#

is your avatar look bent in play mode?

#

or stay as T pose

#

your main

sweet crystal
#

T pose

runic mauve
#

then add animation file to animation overridde only change your blendshape and finger movment

#

if you did it right

sweet crystal
#

It sounds like your information is wrong, then

runic mauve
#

well good luck dont listen no help lol

sweet crystal
#

You're the one who's not listening. Where's that documentation on it?

runic mauve
#

WARNING: The red record button on the animation window is usually enabled, be careful as editing your avatar such as moving it, changing a property, etc, will cause that action to be recorded on the animation timeline. (Can be fixed by deleting the property.) If you need to make a change unrelated to the animation you want, first disable the red record button. Be aware this button re-enables itself as soon as you mess with the timeline.

#

even the pic show this

#

TIP: There is a cheap asset in the asset store called Muscle Animation Editor that can make this process incredibly easy, as it allows you to edit the muscles within the scene view itself and then make the proper adjustments on the timeline, this asset can be the difference between spending 30 mins recreating hand gestures to go along with your facial animation for each replacement, and spending 5 minutes doing the same. You can also easily create new sleep animations and other things in an hour that could take all day otherwise.

sweet crystal
#

I noticed that

runic mauve
#

muscle animation editor

sweet crystal
#

Is there a problem here?

runic mauve
#

only be 0:00 0:01

#

for gensture

#

then need to be same

sweet crystal
#

Emotes?

runic mauve
#

emote only be 10 sec

sweet crystal
#

What about idle animations?

runic mauve
#

if you try to do full animation you need use asset plugin i post up there

#

that make alot eaiser to get avatar standing pose

sweet crystal
#

I'll try doing whole animations later, but right now I just want to get closing my eyes working

runic mauve
#

well for emote you have to make full animat body

#

should told me was emote

sweet crystal
#

And the truth comes out

runic mauve
#

well didnt say emote

#

there regluar vr animation

#

most people have problem understand only do the fingure

#

emote is total different thing

#

it longer processed

#

better off make blender

sweet crystal
#

How do I add gestures? All I saw were emotes

runic mauve
#

you have to make full body animation for emote

#

cant be only one thing

#

because it actally switch out humaniod IK

#

for 10 sec

#

VR animation is easier because you have control of the body

#

with your own body

#

emote need know when you stand in place

sweet crystal
#

I just want to know how to turn these into gestures

runic mauve
#

i told you need make full body animation with eye genseture it longer process

#

not like make only blink animation

#

you actally need make your avatar stand

sweet crystal
#

I find you very hard to understand

runic mauve
#

asset app will do that

#

just watch video show how to make animation with it

#

^^^^^ this only easy way

#

cost $15

sweet crystal
#

I'll need a second opinion on that

runic mauve
#

emote full body animation, Gensture finger and blink animation and particle and summon weapon

#

idle is fullbody animation

dull thunder
#

@sweet crystal you fixed avatar sink into the ground while emote playing?

sweet crystal
#

Nope

dull thunder
#

I'm have same problem

#

I'm animate ONLY ON DUPLICATE

#

But its not work

#

Viewed all tutorials, doing same

#

But nothing

#

what we need to do ๐Ÿ˜ญ

#

@runic mauve can yo help? I'm animate only duplicate, but it still doesnt work.

#

Its my problem :C

sweet crystal
#

So what I'm getting now that he didn't explain is that "gestures" are the animations applied based on your finger positions

#

I was kind of hoping there'd be a simpler way of adding face animation

merry nacelle
#

There's time-based animations, like eye blinking, and then I think you can do emote overrides as well maybe?

sweet crystal
#

I can't get time-based animations to work, so far

merry nacelle
sweet crystal
#

After all the useless videos I've seen, I'd rather have a written guide

zinc basalt
#

Hi guys, do you know if there's a way to count things with the VRChat sdk?
Something like if I collide this object more than 5 times with this other one, a new animation trigger

median reef
#

Plz tell me. Is CustomTrigger Designing good like pics? I have encounted HUGE Inspector Framerate dropping (other windows is good)...

#

Inspector with this triggers draws about 2 seconds... 0.5fps

viral verge
#

How do i set up gloable sounds in a world right ? Tried placing it on the camera and setting it in the world on 2d but both did not work

zenith ermine
#

Hi. I just started doing animation for my model and my animator script stopped working all of a sudden. Can anyone tell me why this happens and how to fix it?

#

''

fallen juniper
zinc basalt
#

I'm trying to combine OnEnterTrigger
https://docs.vrchat.com/docs/onentertrigger

With AudioTrigger
https://docs.vrchat.com/docs/audiotrigger

But is not working. I just want to trigger a sound when a pickup object collide with another object.
The key is the pickup object (it is already using the pickup layer) and the door has an OnEnterTrigger where only the pickup layers can trigger the AudioTrigger action, which has an audio source as a receiver and the Clip selected.

The audio source is working perfectly alone when i turn on "play on awake" so, as far as i know the audio source should be playing with the audio trigger as well.

Anyone?

runic mauve
#

@zinc basalt you would need this if you want to be like the pug PhysSounds

#

cost $10

ornate pine
#

wait, so you can't have music play in your worlds without that?

#

aw man

runic mauve
#

@ornate pine you can have music play with audio source

#

or unity player

#

he want a physsound collider type thing when you hit each other put it down it make nosie

#

that what owlboy use for his pug cups

ornate pine
#

ah ok

zinc basalt
#

thanks but......

#

if there's a component that allows you to trigger sounds, i don't see the point of buying extra assets

#

i mean, the component is there

#

if this doesn't work, why is this in the documentation? why are they confusing devs like me so much? if this doesn't work it would be nice to read something like "DON'T USE THIS, IT'S DEPRECATED" or whatever. I totally believe in a community based project where everyone make this grow every time someone upload something to VRChat, but i see this as a huge problem and really make me want to quit all this :/

runic mauve
#

@zinc basalt audio trigger just make nose that it when you intract with it

#

it keep make thatn ose

#

nose none stop

zinc basalt
#

?

#

noise?

runic mauve
#

yea noise

#

but if you want collider base noise

#

need use script

#

that only script work in vrchat

zinc basalt
#

you can't use script in vrchat, i would LOVE to use script, but you can't

#

the point is

#

what is this for then?

runic mauve
#

PhysSounds is white listed

#

so you can use that script

zinc basalt
runic mauve
#

need make game obj with a audio source

#

in it

#

give the info. i know and people told me what use for collider base sound

#

going tell the same. but world building very lack info because they dont make guide for it

#

so people who figure stuff out should share info

#

avatar was like for while till me and tupper change that

zinc basalt
#

communities and companies are not always the same if you know what i mean

#

and this is the obj that you could collide with the pickup obj and which should be triggering the audio

runic mauve
#

@zinc basalt well only see from canny

#

Only when there not busy they look here

zinc basalt
#

I also tried just using SetComponentActive and the enabling the AudioSource (true) when the pickup obj enters the other obj (OnEnterTrigger) but doesn't work.
In editor is working ok when i collide both objects manually.

runic mauve
#

Best ask owlboy

#

Or @warm niche he does music stuff with trigger

zinc basalt
#

I also tried making an animation that triggers the audioSource component using PlayAnimation in one OnEnterTrigger, but is not working. The weird thing is that the other PlayAnimation i have (CubeUp 1) is playing perfectly OnEnterTrigger, so I definitely think this is related with the audio obj

pale violet
#

i have a working web panel, kind of, but in-world it's about the size of a laptop screen and it's tough to interact with. do these screens need to be a lot larger?

zinc basalt
#

"Web panels are currently disabled and will not work, if you're just playing video use VRC_SyncVideoPlayer"

faint zealot
sweet crystal
#

Is there a way to do, like, version control with Unity files?

warm niche
runic mauve
#

@warm niche ask @sturdy frost

#

he does with his robot ads

#

and he pro at animation

warm niche
#

Oh yeah, he had that one that scrolls from bottom to top.

runic mauve
#

he would know how to do other way to

sweet crystal
#

What about a flat surface with the texture offset in the material animated?

#

You'd then need texture maps made to have the strip of ads you had in mind

autumn hatch
#

Scrolling UV shader?

sweet crystal
#

Yeah

brisk cedar
#

@warm niche if u figure that out let me know it would help me with an animation im trying to fix

harsh nest
#

@warm niche That grid is bunch of triangular blocks that rotate, probably alot of work to animate. The sliding it easier, you can just make shader for that, maybe a tall texture that changes it's offset based on inbuilt _Time

sturdy lynx
#

are emotes only usable with vr controllers ?

warm niche
#

Rotating cubes.

#

Cut the picture up into small long strips and put each one onto a side of the cube. Make sure there are no colliders. You could do simple rotation with Constant force, or you could animate it.

warm niche
#

I'll be doing the square flip because it's easier to animate. As Tiger and Neitri said, multiple different blocks that just rotates.

wary epoch
#

this is my audio setup, but i barely hear anything ingame, am i doing anything wrong? its work just fine in unity

harsh bay
#

you can use a time and sin node going into a lerp that changes between two uv states.

#

or have a value that you animate that goes into the lerp

autumn hatch
#

ONSP component doesn't use the custom rolloff. Minimum range is the distance you will hear it at max volume, and since it's set to zero you will never hear it play at max

#

To be honest I know very little about it but try disabling the oculus attenuation

sterile cipher
#

I think it might behoove us all (users and teachers both) to make up a bunch of "preset" audio setting screenshots for various effects. "Long range, spacilized", "short range, spacilized", "long range, unspacalized" etc

#

then more generic ones like "music" or "gunfire" or etc.

autumn hatch
#

That would certainly help me

sterile cipher
#

I might explore and make those screenshots when I get home on Tuesday.

#

yet another item to add to the videos TODO

autumn hatch
#

Also the reason it works fine in unity is because the onsp script isn't running in the editor

raw heart
#

How would I create a prize wheel in Unity. A basic numbers one, which would go on a wall?

harsh bay
#

do you mean the spinning ones?

#

i would probably mess around with making it pickuable, but attached to some sort of joint that locks all axis except for spinning in one

pale violet
#

@zinc basalt oh thanks i hadn't read that web panels aren't working at all atm. sure would be a great feature to have so hopefully they keep at it.

final wigeon
#

@fading pollen Scaling issue, probably. Add a default unity cube into the scene. That cube is... I think 1m on each edge?
If it turns out your avatar is HUGE then you might want to modify the scaling when exporting.

#

Changing the number of vertexes of a mesh when you've got shape keys can have varying results in blender.

#

Yeah. Changing the vertex order on a mesh with shape keys can do that. It's why you can't apply most modifiers to a mesh with them already on.

#

Even to vertexes you haven't touched. If they're part of the same object they can be affected.

pastel notch
final wigeon
#

Without seeing more of the rig in blender, couldn't really say. Also a question better suited for #avatars-2-general

brisk cedar
#

@pastel notch it looks like u havent weight painted the finger tips

autumn hatch
#

@pastel notch Third fingerbones's rest position is at a weird angle. Unassign the last bones on the fingers, click on the pose button, reset pose and enforce t-pose. Think that should fix it

pastel notch
#

@autumn hatch You're my hero

autumn hatch
#

Tips fedora

pastel notch
#

@autumn hatch Should I reasign them after, or leave them unassigned?

autumn hatch
#

Leave them unassigned

#

Otherwise bent fingers will happen

#

Doubt the hand gestures will be too much different with just two bones

remote chasm
#

Anyone know more about custom controllers for vrchat?
Would a custom driver with steamvr (For example a custom hand controller) be accepted by VR chat?

#

I talked about this yesterday to someone on VRchat and he said he wasn't suer but he said if bones would match the names of the defined bones it would just work??

#

since I assume there is a standard in the naming of bones

warm niche
remote chasm
#

@warm niche maybe because its already rigged and skinned?

warm niche
#

@remote chasm I can sculpt the whole body except the head

remote chasm
#

odd

#

I dont use blender but maybe the head is a seperate mesh and its locked?

warm niche
#

nobody in the other channel knew so:

#

please @ me if you have any idea

#

ive made the animation humanoid, ive added it to the descriptor, ive put it on the right sprint one, i dont know what else to do.

dark epoch
brisk cedar
#

ok so i got my gesture to work my hair becomes bigger. I have it set to thumbs up and it works Instantly. only issue is if i try to change to any other gesture even just a normal hand it sloooooowwlly starts to shrink. I do have this animated using blend shapes. is there some setting i need to adjust where it doest take forever to shink back down?

raw heart
#

@harsh bay I'll stick with a dice

harsh bay
#

๐Ÿ˜…

sweet crystal
#

Oh, my problem was entirely my own fault. Nevermind!

old bridge
#

@remote chasm I use PS move controllers which emulates oculus touch...so basically you need your custom controllers to emulate either touch of vice wands

warm niche
#

In blender, how can you put a shape as default so that it stays with that particular face?

old bridge
#

I think "Base" is a default one?

#

Not sure you can change it

pastel bluff
#

Have anyone tested out how tiny dynamic props behave in unity?

old bridge
#

so I've tried everything I could come up with, but couldn't do a magic trick like this one on a pic

#

basically there's avatar with cat and its house

#

and (seems like) the cat can move freely while its house is stationary

#

any ideas on that?

autumn hatch
#

You parent a particle system with a mesh particle (the house) to the avatar and set it to worldscale and a long lifetime

autumn hatch
#

Has SetMeshVisibility been removed from the SDK? @sudden smelt

#

It exists in the SDK example actions but cannot set it myself

warm niche
autumn hatch
#

Select the mesh and go to edit mode. Highlight the faces the texture is on, then on the UV window you got up on your left press the X button on the lower menu row near the bottom @warm niche

warm niche
#

I just dragged and drop it in the plane so it's not on any mesh.

autumn hatch
#

What do you mean? Is the picture a background image?

warm niche
#

Background image, yes.

autumn hatch
#

If you scroll down the menu left to the hierarchy you should see options for background images

#

Untick the active box

warm niche
#

:/ There's nothing here.

What I did was in a new project, I deleted everything and dropped this image in.

autumn hatch
warm niche
#

Oooooh, thank you.

sudden smelt
#

@autumn hatch Not sure, it may have been replaced with SetComponentActive which basically does the same thing

autumn hatch
#

Yeah, see it now. Thanks

runic mauve
#

Wonder if then add play maker it just going be vrc world perfab enable player mode

dark epoch
dark epoch
livid zealot
#

Das pretty good.

brisk cedar
#

I wish i was dat good

loud pewter
#

Is there any tutorials about creating vehicle? I've seen VRCHAT tutorial once but it kinda outdated. Sorry if i'm asking in the wrong sections

runic mauve
#

No tutorial just share info

#

It really new

#

I post down load prefab. Made

#

In here couple times

#

@loud pewter

loud pewter
#

Thank you

runic mauve
#

Just need standard assest

loud pewter
#

Do you need to have VR to active this event?

runic mauve
#

Nope

#

Work keyboard

#

Game pad

loud pewter
#

I've to install VCSKD for Visual studio before see those script right? because I've complie error right now

runic mauve
#

Can't edit them

#

Or becoming blacklist

#

In vrcsdk

loud pewter
#

If i try to change the models , will the scripts broke.

runic mauve
#

You swap body

#

And wheel

#

Need to make sure colliders there

#

It base on collider physics

loud pewter
#

ok. thanks for your information

runic mauve
#

Still try figured how make wheel have animation like perfab verison

#

I just use wheel from prefab

brisk cedar
#

So my question any one know the process of exporting animation files from blender to unity? I tried and it works in unity but vrchat i just turn huuuge.

remote chasm
#

@dark epoch nice work!

runic mauve
#

@brisk cedar armature dont change size

#

in vrchat

#

when you set avatar descript going stay that size

brisk cedar
#

Alright ill try when i get home. Thanks. Still i feel like i exported the animation wrong but maaybe thisll work

loud pewter
#

Do you guys have any tutorial about shoot particle effects out of something?

brisk cedar
#

Yes check out #tutorial theres a good one on there

#

Oh its in muscles and settings when u configure rig

urban tapir
#

fyi, use snipping tool

#

its on every windows machine

brisk cedar
#

Computers not on the internet

merry coral
#

?

runic mauve
#

@brisk cedar free easy screenshot/gif take direct to webpage

urban tapir
#

I usually use gyazo for gifs and snipping tool for normal screenshots

runic mauve
#

gyazo can do snipping to

#

what i do all the timel ol

#

just make easier get quick pic up

brisk cedar
#

Lol im using my phone cause im not on the internet rn XD

urban tapir
#

w8

#

OH!!!

#

i get it

runic mauve
#

hook your phone to your pcl ol

#

then be on the internet

merry coral
#

True

brisk cedar
#

Naaahh to much work. Btw anyone know if you can use animations that lift u off the ground? Ive tried but it just leaves me on the ground

runic mauve
#

most people use colliders

#

maybe way use animation with collider like this one japanese person does with hoverboard lol

brisk cedar
#

Oh so id make a collider to push me into the air

#

Kewl thanks famalam

loud pewter
#

can animation overwrited show particle?

runic mauve
#

@loud pewter yes same way you put weapon in your hand

#

same with audio source

loud pewter
#

my particle does show up in keyframe but not showing up in game

wary epoch
#

is it possible to use rig other than humanoid? like if i want to have a doggo or dragon or robot... (non human rig)

old bridge
#

Yes. But you need custom animation for walking etc or it will be just literally motionless stuffed animal

wary epoch
#

what kinda rig should i choose for it? generic?

old bridge
#

Yeah, I believe so

brittle lagoon
#

my new projects are uploading bu they are not showing a world id in my manage content any ideas ?

runic mauve
#

playmaker not easy to learn lol

#

need look up alot info

median stump
runic mauve
#

tons weight paint problem

median stump
#

@runic mauve thanks at least someone answered

kindred shadow
#

Can anyone recommend some shaders for unity that you would consider "must haves"

old bridge
#

You mean besides Cubedes' ?

kindred shadow
#

eugh

#

sick of that thing

old bridge
#

Then no

kindred shadow
#

im not talking just for VRchat though

#

just shaders that would be good for general use

#

or ones that people find themselves regularly reaching for

#

paid or free, not fussed

old bridge
#

I see. Well, standard shader is pretty good I think. Since it's physically based and stuff. They made it "standard" not without a reason. This one along with mobile->diffuse were almost the only shaders I used for my small projects back then. But yeah, I'm not any pro in shaders, you know ๐Ÿ˜… So I guess you just need to search for some fancy shader if you have an exact idea on how something should look or just wanna something cool. Other than that I'd stick to standard one or less expensive ones

kindred shadow
#

i'd like to find something that can actually do transparency properly at some point

#

but i'll bear in mind what you've said

old bridge
#

Can't the standard one do that though?

kindred shadow
#

it has the option

#

but

#

its pretty bad at doing what you'd expect it to

sweet crystal
#

Transparency is not an easy problem to solve

#

Though, I'd like to make a version of the standard shader with transparency through dithering

#

Someone made one but it's from 2016 and doesn't support some stuff

brisk cedar
#

So ive got a particle effect working on an emote and in unity it fires from my hand the way my hand is facing. But in vr chat it fire from my chest . ny way to fix?

brisk cedar
#

I fixed it kinda. I just rotated the direction of the particle and moved along a different axis

sweet crystal
#

Oh wow, I think I got it working

verbal hull
#

Hey guys, I got my animation override working so an object appears in my hand. But when I move my avatar it dissapears, is there a way to keep it in my hand as I move? Thanks in advance.

rough sleet
#

@sweet crystal You're using alpha clip/test not alpha blending for that and using noise to make the transition less sharp?

#

I might have to try that on my avatar as it might actually look nicer than using alpha blending since using that requires me to leave back face culling enabled to avoid triangle sorting issues.

stuck bobcat
#

seeing a weird thing where avatars on an avatar panel are totally black. Not sure why. Wasn't the case with another avatar

#

Is there something I need to set up on the avatar panel?

#

Or something I need to do to the room, other than lighting it?

#

(using baked lights currently)

warm niche
#

This seems to be the best way to set up a click-to-activate Portal while keeping the same visuals? Portal is surrounded by 3 solid box colliders. One of the solid box colliders has an interact trigger which teleports the player inside of the portal.

#

I tried using a solid collider that was inside the portals collider but it didn't work.

#

Oh, i've got an idea. Hold on.

sweet crystal
#

@rough sleet Yeah. I'll post it if you want, the only problem is that I used shader forge so it's missing some options from the Standard shader

rough sleet
#

That'd be nice. I'll probably end up using the technique in my own shader so that's fine.

weary mica
runic mauve
#

how many material each item

#

@weary mica unity can handle it alot just need light bake make sure material not to much

#

on that

weary mica
#

It was running 150+ frames on Unreal

hearty nova
#

hey, is anyone here able to help me with an early avatar problem, maybe?

sweet crystal
#

It'll just be a while because I'm not at home, but I'll package it once I get back

runic mauve
#

@weary mica might have modifed some stuff

#

but it would work in unity it just 3d and lighting lol

#

and shader and texture

#

if you make less draw call it should run fine

warm niche
#

Awesome work Squid!

Btw, if i pressed a button that triggered an animation on a chair that then moved through a floor with a collider on it, what would happen to the person sitting on the chair? Would they also move through the floor? If that animation then brought the chair through a vrchat portal, would the user be portaled or still on the chair?

weary mica
#

Anyone know how hard it is to transfer a Unreal project to Unity? I'm assuming their are no tools to make this easy

mortal violet
#

Does someone know of a good tutorial for changing the animations for walk run idle etc? i've searched like hell but everything i'm getting is outdated, no mention of triggers...

runic mauve
#

@mortal violet need to make animator controller

#

in unity

brisk cedar
#

@warm niche its hard to tell what animations will do once a character is sitting on them. It might also depend on whether that specific model comes with colliders. Im assuming u wanna make like a trap door system

warm niche
#

yeah pretty much. select chair and it lowers to portal

runic mauve
#

@warm niche if the person stay in the chair they should be stay with chair when they go with the animation. @dusty girder did that for he mecha chair

brisk cedar
#

^

warm niche
#

either way i know another way to do it

brisk cedar
#

๐Ÿ‘๐Ÿ‘ good luck mah dude. If ur on later tonight i got somethibg kewl to show u

warm niche
#

I'll be on at the social in an hour then after i'm open to take a look

brisk cedar
#

Sweet

dusty girder
#

For the chair, the chair is attached to a bone which is apart of the mech avatar animation controller, so yes, the avtar moves with the chair.

warm niche
#

Is there any way to get it to do a basic event when two pickups collide?

autumn hatch
#

OnEnterCollider, Layer Pickup?

warm niche
#

Thanks, i'll try that.

bleak sleet
#

Speaking of pickups, is it possible to have a part of your avatar (ex. hat or something) be one? Not that I have any avatars in the making right now that could have that feature, but it'd be good to know for the future.

autumn hatch
#

No, not possible

bleak sleet
#

Ah, I thought as much.

autumn hatch
#

Not a true pickup anyways. You can simulate it with animation overrides

bleak sleet
#

Yeah, that's what I thought to do at first, but then started to think if pickups were a better idea if they were possible, but since they aren't, guess I'll do some animation overrides when I get my VR set. ๐Ÿ˜‚

warm niche
#

Thanks it worked.

autumn hatch
#

Does anyone know any substance painter getting-started guides that are recommended?

sweet crystal
floral kindle
#

oi lads

#

How hard would it be to make a jojo playermodel with a star platinum stand that appears/disappears on command?

sweet crystal
#

Depends on your skill level. My guess is; If you put it into a blendshape, you could replace a standard hand gesture with summoning your stand. Or if you're into animating you could have an emote where it'll pop out for a few seconds and then vanish.

autumn hatch
#

Relatively easy. Make an animation override that animates the transparency of star platinum materials to make him appear and disappear

hollow lotus
#

What's the best way to fix audio that stops working after spamming with the trigger activation?

autumn hatch
#

Activate and deactivate the sound source object to play the sound instead. Then you can spam the sound to your hearts content without it breaking

#

The toggle operation in activating/deactivating game objects used to be unreliable. Dunno if that has been fixed

hollow lotus
#

I see, I'll have to learn more about timers. Thanks.

autumn hatch
#

I would set it up like this

BUTTON turns on SOUND SOURCE and EMPTY
SOUND SOURCE plays on wake
EMPTY has OnTimer trigger with X seconds, with X being the sound duration on both low and high.
EMPTY deactivates EMPTY and SOUND SOURCE
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Then you can mash the button like a tetris pro player, but the sound won't overlap and never break

#

Sound source and Empty starts off deactivated also

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OnTimer triggers only start counting when the game object it's on gets turned on

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If the low and high numbers (it's in seconds) are different then the trigger will fire randomly between those times

hollow lotus
#

Another question, how can I adjust POV of a camera with a trigger?

viral verge
runic mauve
#

^^^^^ $200

viral verge
#

never said magic is free

hollow lotus
autumn hatch
#

You're one SDK version behind! 2017.10.26 is the latest @hollow lotus

hollow lotus
#

Yeah, it's an old screenshot.

#

It's just this time when I got 20000.

autumn hatch
#

Ah, gotcha

mortal violet
#

there is a 30usd alternative to cruncher i've seen gimmie a sec

lofty gulch
warm niche
#

@viral verge is that cruncher extension better than just decimating it in blender?

final wigeon
#

I think the main advantages of some of these decimation addons is that it's a one-click kind of thing. Vs blender where you have to do it manually, but you get way more control over the decimation, which is very useful for character models since you can guide the decimation away from deforming joints.

lofty gulch
#

looking at the reviews, i'd say decimation in blender is beter

final wigeon
#

Yeah.
Plus to guide decimation intensity in blender you just paint a vertex group onto the mesh and set that in the decimate modifier.

brisk cedar
#

@final wigeon ^ how do decimate XD lol id like to know for future projects

final wigeon
#

Left to right we have
Vertex weights (blue 0, red 1)
Decimate modifier guided with the vertex group
Standard decimate

It's really simple. Add a decimate modifier, paint a vertex group onto the area where you want the decimation to have most (or least) effect. Then set that group in the decimate modifier (It's the field directly to the left of 'Factor') and if you want to invert it, the little <--> toggle will do that.
Then you just crank down the Ration value until things stop looking okay then go back up a little. Or until the vertex count comes within range. Hit apply when you're happy with it.

Note: Don't do this on meshes with shape keys, such as the face. Separate the face out, decimate the rest, then rejoin the face.

@brisk cedar

brisk cedar
#

OH THATS AWESOME. thanks

final wigeon
#

The general concept works with a lot of modifiers, using a vertex group for specific areas of influence.

viral verge
#

@warm niche No clue if better just found it while asset hunting, and thought it looked cool

runic mauve
#

@viral verge so you bought

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$200

viral verge
#

no

crude schooner
#

hi all im using cloth on skirt with cylinder collides on bones. when in game and i press jump i fly away up in map spinning turning off cloth - same effect so i assume don't use collides ?

runic mauve
#

@crude schooner because any collder there not dyanmic bone collider will make avatar fly

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in vrchat lol

#

only part of clothe maybe use on the shoulder and hair but anything near hip

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will push avatar body

viral verge
#

Try adding collides to the skirt if using cloth

#

But might not have the effect you want

runic mauve
#

i think they would actally need fix collider bug if be useable

#

but fix that no more flying

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in vrchat

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with collider

turbid moon
#

is there video about coliders for the skirts?

runic mauve
#

if you using clothes all the video with collider wont work

#

in vrchat

#

they would basic have disable collider on body to not be effect

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only be effect when somone touch world collider

#

collider are bug on avatar

viral verge
#

Can you use unity joints?

turbid moon
#

i see

viral verge
#

Wont find any tuts how to do this, but you could jerry rig them to act like colliders

#

Only if you can use joints to start with

runic mauve
#

you mean character joint

viral verge
#

hinge, distance and so on

#

the 3d physic joints

dull umbra
#

@crude schooner Apparently there's an object layer you can set colliders on so that they won't interact with player collision - at least that's what I've gathered by listening to bug reports from the beta lobby.

#

So if you can find out which layer that is, you may be able to get the leg colliders to work only for the skirt.

hollow lotus
#

Is there a shader that's visible only behind a specific texture/object?
Actually, never mind. I think I can just make a 5-sided box for this instead.

viral verge
#

@hollow lotus stencil shader is what you are looking for

hollow lotus
#

Neat. I love stuff like this.

final wigeon
#

@viral verge You can use unity physics joints, and if you can I hear you probably should, since they have significantly better performance than the dynamic bone script.

viral verge
#

it would, but also needs more work to the point it might not be worth it unless you have time to learn

final wigeon
#

Setup is easy, tuning the settings to make it behave how you want isn't quite as clear.

viral verge
#

You feel setting up leg collistions is simple with it ? o: feel free to teach peeps ๐Ÿ˜›

#

Feel it might be a tad tricky for most since they are still newish to unity

final wigeon
#

I was trying it on the upper body, so things might be a bit weirder with colliders lower down the body. But what confused me most was definitely what settings actually did what.

viral verge
#

Way i was talking about was to use things like distance joints and springs to create a mock local collider

#

That way it wont effect you char like real colliders and throw you about

runic mauve
#

that way no one want to learn it would take to long. plus there no video on how to do it so will never work out lol

viral verge
#

Would not take to long to learn o.O and you don't always need vids

runic mauve
#

talk about most people in vrchat

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there not many skill people

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most skil ones dont even like share there info lol

#

want somthing happen you have to make it happen lol

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need make tutiroals and info

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want people use it

viral verge
#

Not as much as not wanting to share, but the people who tend to want it, don't want to work for it and only want it handed to them

runic mauve
#

then never be standard in vrchat

viral verge
#

?

runic mauve
#

if you want people to do this actally need share info simple as that i just saying

#

reason i share alot info avatar channel because there no info when i started

viral verge
#

I don't care if people do it

#

If people want to seek information they can

#

I'm not going to sit here and explain how something is done unless they want to learn

runic mauve
#

need to make easy as well want to make it grow

#

complex it get the hard normal joe enjoy

#

i think about people cant do it alot and find way to fix that issue we have in vrchat

viral verge
#

I'm not going to give handhouts simple as that, I'm fine helping people who want it. But i'm not just going to give them the end product

runic mauve
#

reason make tutiroal not give to them

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just little guide

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info you know

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so they can do it

viral verge
#

Explain the benefit i gain from making them?

#

I dislike video editing and recording my voice.

runic mauve
#

i dont edit video i and dont like my voice ether lol

#

i still do for avatar cahnne

viral verge
#

Not what i asked

runic mauve
#

i just saying hard to start use jont system were there no info how actally how to do it reason dynamic bone more popluar

#

because it eaiser

viral verge
#

Is tones of info online about joints

runic mauve
#

not for bones and avatar

viral verge
#

And like i said, If people seek info and ask, then they gain help

runic mauve
#

that jont never be use lol

viral verge
#

Does not bother me, I know it could be done

runic mauve
#

then be lost info

viral verge
#

Not lost info, takes basic understanding of joints with problem solving skills to work out how it's done

runic mauve
#

it basic then wont be hard you make info on it help people lol

#

or share

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how to do

viral verge
#

You forget that it takes time to do that

#

And i gain nothing from it but lost time

runic mauve
#

you get credit for help people that how i see it

viral verge
#

I'd rather help them 1 on 1 then people just copying the vid and learning nothing

runic mauve
#

actally people do learn from video

#

avatar would not be this big if somone didnt make guide on it

#

or video

#

i see the popluation still be down 40 people

viral verge
#

I can see that from all the mmd rips and player model rips

#

just looks like teaching people how to use ctrl c - v to me

#

It's the people who spend time to learn past them vids that make custom stuff

runic mauve
#

like the vrc trigger system there no info how to make complex trigger

viral verge
#

Lack of documentaion is not comparable

#

You should not need to try and understand someone elses code

#

It should be clearly documented

runic mauve
#

reason vrchat call coumminty they basic use use to figure out that for them lol

#

i see what there doing give tool to play with and find way to use it

viral verge
#

That changes nothing, it's still not comparable

#

Talking about something not fully documented over things that are

#

Plenty of info online to teach how unity systems work

runic mauve
#

trigger system actally much easier to understand they jont system

#

it visual script

#

it tell you the command it can do

#

play maker visual script more complex

viral verge
#

Still does not change anything like i keep saying, People need to work out that system, over info fully documented

runic mauve
#

there some stuff minecraft did they didnt told everyone what you can do with it alot people figure way to use it

tulip flower
#

So if there are any oculus dk2 users out there that can help me, please do. Been using vr for a while now and it's been fine, but as of today my oculus has gone green on the left eye and a mixture of everything on the right eye. If it views desktop stuff/background it previews perfectly. I have tried to uninstall and reinstall everything. Going from last night today nothing has change. I haven't updated anything. Please let me know if u had a similar problem at some point. @mention me if u can. thx

runic mauve
#

@tulip flower sound like wired problem

tulip flower
#

its weird cause i popped it on my lappy and it could see the desktop windows and background just fine.

viral verge
#

Minecraft is a game, not an sdk

tulip flower
#

But if it's still a wire problem ill go out and buy some

viral verge
#

Trying to compare two uncomparable things again

runic mauve
#

@viral verge i treat sdk like a gamel ol

#

figure out what it can do

#

@tulip flower the info i found it say might be Probably a bad flat-flex hotbar solder joint

tulip flower
#

@runic mauve So you think i should go out and get some replacement cables? Like if i jiggle the cords (all of them) nothing changes. Im honestly at a bind

#

I DUNNO WAT THAT MEANS

viral verge
#

sure you can treat anything as a game, But does not mean its built for that purpose, but i sadly don't see the point in this loop so i'm out, don't see it going anywhere

runic mauve
#

@tulip flower do you have warrinty

tulip flower
#

i wish. i bought it off my friend who was in debt. I have the packaging and all the parts, but no warranty. I also heard that oculus is shit wen it comes to warrinty products

#

๐Ÿ˜ข

runic mauve
#

you could ask @hazy mountain he had issue before with rift

tulip flower
#

@hazy mountain hey YOOOooooooo

#

@mention me if anyone has any suggestions. I love doing vrchat and learning new things in unity and blender everyday, but having my VR headset do something like this just confuses the hell out of me

sweet crystal
#

DK2? I'm not sure you'll have much luck

tulip flower
#

i know ='(((((

split orbit
#

Well, if you have a spare HDMI cable lying around, try hooking it into the DK2 and graphics card instead of the 2-in-1 cable hdmi. If the same issue results, then it is likely the DK2 mainboard is kaput.

sturdy lynx
#

idk if mine is in the right section but
how do i use a png image in unity ?

#

like making it float infront of my avatar

urban tapir
#

you could probably just place a quad and changed the material

#

and then place it on your avatar hierarchy

sturdy lynx
#

whats a quad

#

do i just drag the png image onto the model itself ?

#

@urban tapir pokes

urban tapir
#

you make a material

#

and change the texture in that material

#

then you drag the material onto the quad

#

also its only one side

sturdy lynx
#

would it deform my png image ?

urban tapir
#

so you might want to make another quad

sturdy lynx
#

like stretch it to fix the object

urban tapir
#

yeah probs

sturdy lynx
#

:C

urban tapir
#

don't know yet but fiddle around with it

sturdy lynx
#

for some reason its 2 sided ๐Ÿ˜ฎ

#

guess im walking around like this now

#

XDD

urban tapir
#

I'm seeing more models of that recently

sturdy lynx
#

im gonna make 2 model

#

1 with bigger instagram so people can take group photo

urban tapir
#

Hmm... maybe I should try a phone model that pops up. And a ui appears

sturdy lynx
#

@urban tapir is gif usable in vrchat ?

urban tapir
#

i don't think so

runic mauve
#

@sturdy lynx nope you would have to make a 2d sprite sheet with animation